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-rw-r--r--meta/3rd/Cocos4.0/cc.Mesh.lua84
1 files changed, 84 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Mesh.lua b/meta/3rd/Cocos4.0/cc.Mesh.lua
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--- /dev/null
+++ b/meta/3rd/Cocos4.0/cc.Mesh.lua
@@ -0,0 +1,84 @@
+
+---@class cc.Mesh :cc.Ref
+local Mesh={ }
+cc.Mesh=Mesh
+
+
+
+
+---* Returns the Material being used by the Mesh
+---@return cc.Material
+function Mesh:getMaterial () end
+---* get per vertex size in bytes
+---@return int
+function Mesh:getVertexSizeInBytes () end
+---* Sets a new ProgramState for the Mesh<br>
+---* A new Material will be created for it
+---@param programState cc.backend.ProgramState
+---@return self
+function Mesh:setProgramState (programState) end
+---* Sets a new Material to the Mesh
+---@param material cc.Material
+---@return self
+function Mesh:setMaterial (material) end
+---* name getter
+---@return string
+function Mesh:getName () end
+---* get MeshVertexAttribute by index
+---@param idx int
+---@return cc.MeshVertexAttrib
+function Mesh:getMeshVertexAttribute (idx) end
+---* calculate the AABB of the mesh<br>
+---* note the AABB is in the local space, not the world space
+---@return self
+function Mesh:calculateAABB () end
+---*
+---@param renderer cc.Renderer
+---@param globalZ float
+---@param transform mat4_table
+---@param flags unsigned_int
+---@param lightMask unsigned_int
+---@param color vec4_table
+---@param forceDepthWrite boolean
+---@return self
+function Mesh:draw (renderer,globalZ,transform,flags,lightMask,color,forceDepthWrite) end
+---*
+---@return cc.BlendFunc
+function Mesh:getBlendFunc () end
+---* name setter
+---@param name string
+---@return self
+function Mesh:setName (name) end
+---* Mesh index data setter
+---@param indexdata cc.MeshIndexData
+---@return self
+function Mesh:setMeshIndexData (indexdata) end
+---* get ProgramState<br>
+---* lua NA
+---@return cc.backend.ProgramState
+function Mesh:getProgramState () end
+---* get mesh vertex attribute count
+---@return int
+function Mesh:getMeshVertexAttribCount () end
+---*
+---@param blendFunc cc.BlendFunc
+---@return self
+function Mesh:setBlendFunc (blendFunc) end
+---* force set this Sprite3D to 2D render queue
+---@param force2D boolean
+---@return self
+function Mesh:setForce2DQueue (force2D) end
+---* skin setter
+---@param skin cc.MeshSkin
+---@return self
+function Mesh:setSkin (skin) end
+---*
+---@return boolean
+function Mesh:isVisible () end
+---* visible getter and setter
+---@param visible boolean
+---@return self
+function Mesh:setVisible (visible) end
+---*
+---@return self
+function Mesh:Mesh () end \ No newline at end of file