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Diffstat (limited to 'meta/3rd/Cocos4.0/cc.GLView.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.GLView.lua | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.GLView.lua b/meta/3rd/Cocos4.0/cc.GLView.lua new file mode 100644 index 00000000..2387cf64 --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.GLView.lua @@ -0,0 +1,186 @@ + +---@class cc.GLView :cc.Ref +local GLView={ } +cc.GLView=GLView + + + + +---* Set the frame size of EGL view.<br> +---* param width The width of the fram size.<br> +---* param height The height of the fram size. +---@param width float +---@param height float +---@return self +function GLView:setFrameSize (width,height) end +---* Get the opengl view port rectangle.<br> +---* return Return the opengl view port rectangle. +---@return rect_table +function GLView:getViewPortRect () end +---* Get scale factor of the vertical direction.<br> +---* return Scale factor of the vertical direction. +---@return float +function GLView:getScaleY () end +---* Only works on ios platform. Set Content Scale of the Factor. +---@param t floa +---@return boolean +function GLView:setContentScaleFactor (t) end +---* Only works on ios platform. Get Content Scale of the Factor. +---@return float +function GLView:getContentScaleFactor () end +---* Open or close IME keyboard , subclass must implement this method. <br> +---* param open Open or close IME keyboard. +---@param open boolean +---@return self +function GLView:setIMEKeyboardState (open) end +---* Gets safe area rectangle +---@return rect_table +function GLView:getSafeAreaRect () end +---* Set Scissor rectangle with points.<br> +---* param x Set the points of x.<br> +---* param y Set the points of y.<br> +---* param w Set the width of the view port<br> +---* param h Set the Height of the view port. +---@param x float +---@param y float +---@param w float +---@param h float +---@return self +function GLView:setScissorInPoints (x,y,w,h) end +---* Get the view name.<br> +---* return The view name. +---@return string +function GLView:getViewName () end +---* Get whether opengl render system is ready, subclass must implement this method. +---@return boolean +function GLView:isOpenGLReady () end +---* Hide or Show the mouse cursor if there is one.<br> +---* param isVisible Hide or Show the mouse cursor if there is one. +---@param l boo +---@return self +function GLView:setCursorVisible (l) end +---* Get the frame size of EGL view.<br> +---* In general, it returns the screen size since the EGL view is a fullscreen view.<br> +---* return The frame size of EGL view. +---@return size_table +function GLView:getFrameSize () end +---* Set default window icon (implemented for windows and linux).<br> +---* On windows it will use icon from .exe file (if included).<br> +---* On linux it will use default window icon. +---@return self +function GLView:setDefaultIcon () end +---* Get scale factor of the horizontal direction.<br> +---* return Scale factor of the horizontal direction. +---@return float +function GLView:getScaleX () end +---* Get the visible origin point of opengl viewport.<br> +---* return The visible origin point of opengl viewport. +---@return vec2_table +function GLView:getVisibleOrigin () end +---* Set zoom factor for frame. This methods are for<br> +---* debugging big resolution (e.g.new ipad) app on desktop.<br> +---* param zoomFactor The zoom factor for frame. +---@param t floa +---@return self +function GLView:setFrameZoomFactor (t) end +---* Get zoom factor for frame. This methods are for<br> +---* debugging big resolution (e.g.new ipad) app on desktop.<br> +---* return The zoom factor for frame. +---@return float +function GLView:getFrameZoomFactor () end +---* Get design resolution size.<br> +---* Default resolution size is the same as 'getFrameSize'.<br> +---* return The design resolution size. +---@return size_table +function GLView:getDesignResolutionSize () end +---@overload fun(string0:array_table):self +---@overload fun(string:string):self +---@param filename string +---@return self +function GLView:setIcon (filename) end +---* When the window is closed, it will return false if the platforms is Ios or Android.<br> +---* If the platforms is windows or Mac,it will return true.<br> +---* return In ios and android it will return false,if in windows or Mac it will return true. +---@return boolean +function GLView:windowShouldClose () end +---* Exchanges the front and back buffers, subclass must implement this method. +---@return self +function GLView:swapBuffers () end +---* Set the design resolution size.<br> +---* param width Design resolution width.<br> +---* param height Design resolution height.<br> +---* param resolutionPolicy The resolution policy desired, you may choose:<br> +---* [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.<br> +---* [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.<br> +---* [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown. +---@param width float +---@param height float +---@param resolutionPolicy int +---@return self +function GLView:setDesignResolutionSize (width,height,resolutionPolicy) end +---* Returns the current Resolution policy.<br> +---* return The current Resolution policy. +---@return int +function GLView:getResolutionPolicy () end +---* Force destroying EGL view, subclass must implement this method. <br> +---* lua endToLua +---@return self +function GLView:endToLua () end +---* Returns whether or not the view is in Retina Display mode.<br> +---* return Returns whether or not the view is in Retina Display mode. +---@return boolean +function GLView:isRetinaDisplay () end +---* Renders a Scene with a Renderer<br> +---* This method is called directly by the Director +---@param scene cc.Scene +---@param renderer cc.Renderer +---@return self +function GLView:renderScene (scene,renderer) end +---* Set opengl view port rectangle with points.<br> +---* param x Set the points of x.<br> +---* param y Set the points of y.<br> +---* param w Set the width of the view port<br> +---* param h Set the Height of the view port. +---@param x float +---@param y float +---@param w float +---@param h float +---@return self +function GLView:setViewPortInPoints (x,y,w,h) end +---* Get the current scissor rectangle.<br> +---* return The current scissor rectangle. +---@return rect_table +function GLView:getScissorRect () end +---* Get retina factor.<br> +---* return The retina factor. +---@return int +function GLView:getRetinaFactor () end +---* Set the view name. <br> +---* param viewname A string will be set to the view as name. +---@param viewname string +---@return self +function GLView:setViewName (viewname) end +---* Get the visible rectangle of opengl viewport.<br> +---* return The visible rectangle of opengl viewport. +---@return rect_table +function GLView:getVisibleRect () end +---* Get the visible area size of opengl viewport.<br> +---* return The visible area size of opengl viewport. +---@return size_table +function GLView:getVisibleSize () end +---* Get whether GL_SCISSOR_TEST is enable.<br> +---* return Whether GL_SCISSOR_TEST is enable. +---@return boolean +function GLView:isScissorEnabled () end +---* Polls the events. +---@return self +function GLView:pollEvents () end +---* Static method and member so that we can modify it on all platforms before create OpenGL context. <br> +---* param glContextAttrs The OpenGL context attrs. +---@param glContextAttrs GLContextAttrs +---@return self +function GLView:setGLContextAttrs (glContextAttrs) end +---* Return the OpenGL context attrs. <br> +---* return Return the OpenGL context attrs. +---@return GLContextAttrs +function GLView:getGLContextAttrs () end
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