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+
+---@class cc.EventMouse :cc.Event
+local EventMouse={ }
+cc.EventMouse=EventMouse
+
+
+
+
+---* Returns the previous touch location in screen coordinates.<br>
+---* return The previous touch location in screen coordinates.<br>
+---* js NA
+---@return vec2_table
+function EventMouse:getPreviousLocationInView () end
+---* Returns the current touch location in OpenGL coordinates.<br>
+---* return The current touch location in OpenGL coordinates.
+---@return vec2_table
+function EventMouse:getLocation () end
+---* Get mouse button.<br>
+---* return The mouse button.<br>
+---* js getButton
+---@return int
+function EventMouse:getMouseButton () end
+---* Returns the previous touch location in OpenGL coordinates.<br>
+---* return The previous touch location in OpenGL coordinates.<br>
+---* js NA
+---@return vec2_table
+function EventMouse:getPreviousLocation () end
+---* Returns the delta of 2 current touches locations in screen coordinates.<br>
+---* return The delta of 2 current touches locations in screen coordinates.
+---@return vec2_table
+function EventMouse:getDelta () end
+---* Set mouse scroll data.<br>
+---* param scrollX The scroll data of x axis.<br>
+---* param scrollY The scroll data of y axis.
+---@param scrollX float
+---@param scrollY float
+---@return self
+function EventMouse:setScrollData (scrollX,scrollY) end
+---* Returns the start touch location in screen coordinates.<br>
+---* return The start touch location in screen coordinates.<br>
+---* js NA
+---@return vec2_table
+function EventMouse:getStartLocationInView () end
+---* Returns the start touch location in OpenGL coordinates.<br>
+---* return The start touch location in OpenGL coordinates.<br>
+---* js NA
+---@return vec2_table
+function EventMouse:getStartLocation () end
+---* Set mouse button.<br>
+---* param button a given mouse button.<br>
+---* js setButton
+---@param button int
+---@return self
+function EventMouse:setMouseButton (button) end
+---* Returns the current touch location in screen coordinates.<br>
+---* return The current touch location in screen coordinates.
+---@return vec2_table
+function EventMouse:getLocationInView () end
+---* Get mouse scroll data of y axis.<br>
+---* return The scroll data of y axis.
+---@return float
+function EventMouse:getScrollY () end
+---* Get mouse scroll data of x axis.<br>
+---* return The scroll data of x axis.
+---@return float
+function EventMouse:getScrollX () end
+---* Get the cursor position of x axis.<br>
+---* return The x coordinate of cursor position.<br>
+---* js getLocationX
+---@return float
+function EventMouse:getCursorX () end
+---* Get the cursor position of y axis.<br>
+---* return The y coordinate of cursor position.<br>
+---* js getLocationY
+---@return float
+function EventMouse:getCursorY () end
+---* Set the cursor position.<br>
+---* param x The x coordinate of cursor position.<br>
+---* param y The y coordinate of cursor position.<br>
+---* js setLocation
+---@param x float
+---@param y float
+---@return self
+function EventMouse:setCursorPosition (x,y) end
+---* Constructor.<br>
+---* param mouseEventCode A given mouse event type.<br>
+---* js ctor
+---@param mouseEventCode int
+---@return self
+function EventMouse:EventMouse (mouseEventCode) end \ No newline at end of file