diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Director.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.Director.lua | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Director.lua b/meta/3rd/Cocos4.0/cc.Director.lua new file mode 100644 index 00000000..bcbd89fb --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.Director.lua @@ -0,0 +1,308 @@ + +---@class cc.Director +local Director={ } +cc.Director=Director + + + + +---* Pauses the running scene.<br> +---* The running scene will be _drawed_ but all scheduled timers will be paused.<br> +---* While paused, the draw rate will be 4 FPS to reduce CPU consumption. +---@return self +function Director:pause () end +---* Sets the EventDispatcher associated with this director.<br> +---* since v3.0<br> +---* js NA +---@param dispatcher cc.EventDispatcher +---@return self +function Director:setEventDispatcher (dispatcher) end +---* The size in pixels of the surface. It could be different than the screen size.<br> +---* High-res devices might have a higher surface size than the screen size.<br> +---* Only available when compiled using SDK >= 4.0.<br> +---* since v0.99.4 +---@param scaleFactor float +---@return self +function Director:setContentScaleFactor (scaleFactor) end +---* +---@return float +function Director:getDeltaTime () end +---* Gets content scale factor.<br> +---* see Director::setContentScaleFactor() +---@return float +function Director:getContentScaleFactor () end +---* Returns the size of the OpenGL view in pixels. +---@return size_table +function Director:getWinSizeInPixels () end +---* Returns safe area rectangle of the OpenGL view in points. +---@return rect_table +function Director:getSafeAreaRect () end +---* Sets the OpenGL default values.<br> +---* It will enable alpha blending, disable depth test.<br> +---* js NA +---@return self +function Director:setGLDefaultValues () end +---* Sets the ActionManager associated with this director.<br> +---* since v2.0 +---@param actionManager cc.ActionManager +---@return self +function Director:setActionManager (actionManager) end +---* Pops out all scenes from the stack until the root scene in the queue.<br> +---* This scene will replace the running one.<br> +---* Internally it will call `popToSceneStackLevel(1)`. +---@return self +function Director:popToRootScene () end +---* Adds a matrix to the top of specified type of matrix stack.<br> +---* param type Matrix type.<br> +---* param mat The matrix that to be added.<br> +---* js NA +---@param type int +---@param mat mat4_table +---@return self +function Director:loadMatrix (type,mat) end +---* This object will be visited after the main scene is visited.<br> +---* This object MUST implement the "visit" function.<br> +---* Useful to hook a notification object, like Notifications (http:github.com/manucorporat/CCNotifications)<br> +---* since v0.99.5 +---@return cc.Node +function Director:getNotificationNode () end +---* Returns the size of the OpenGL view in points. +---@return size_table +function Director:getWinSize () end +---* +---@return cc.TextureCache +function Director:getTextureCache () end +---* Whether or not the replaced scene will receive the cleanup message.<br> +---* If the new scene is pushed, then the old scene won't receive the "cleanup" message.<br> +---* If the new scene replaces the old one, the it will receive the "cleanup" message.<br> +---* since v0.99.0 +---@return boolean +function Director:isSendCleanupToScene () end +---* Returns visible origin coordinate of the OpenGL view in points. +---@return vec2_table +function Director:getVisibleOrigin () end +---@overload fun(float:float):self +---@overload fun():self +---@param dt float +---@return self +function Director:mainLoop (dt) end +---* Gets Frame Rate.<br> +---* js NA +---@return float +function Director:getFrameRate () end +---* Get seconds per frame. +---@return float +function Director:getSecondsPerFrame () end +---* Clear all types of matrix stack, and add identity matrix to these matrix stacks.<br> +---* js NA +---@return self +function Director:resetMatrixStack () end +---* Converts an OpenGL coordinate to a screen coordinate.<br> +---* Useful to convert node points to window points for calls such as glScissor. +---@param point vec2_table +---@return vec2_table +function Director:convertToUI (point) end +---* Clones a specified type matrix and put it to the top of specified type of matrix stack.<br> +---* js NA +---@param type int +---@return self +function Director:pushMatrix (type) end +---* Sets the default values based on the Configuration info. +---@return self +function Director:setDefaultValues () end +---* +---@return boolean +function Director:init () end +---* Sets the Scheduler associated with this director.<br> +---* since v2.0 +---@param scheduler cc.Scheduler +---@return self +function Director:setScheduler (scheduler) end +---* Gets the top matrix of specified type of matrix stack.<br> +---* js NA +---@param type int +---@return mat4_table +function Director:getMatrix (type) end +---* returns whether or not the Director is in a valid state +---@return boolean +function Director:isValid () end +---* The main loop is triggered again.<br> +---* Call this function only if [stopAnimation] was called earlier.<br> +---* warning Don't call this function to start the main loop. To run the main loop call runWithScene. +---@return self +function Director:startAnimation () end +---* Returns the Renderer associated with this director.<br> +---* since v3.0 +---@return cc.Renderer +function Director:getRenderer () end +---* Get the GLView.<br> +---* lua NA +---@return cc.GLView +function Director:getOpenGLView () end +---* Gets current running Scene. Director can only run one Scene at a time. +---@return cc.Scene +function Director:getRunningScene () end +---* Sets the glViewport. +---@return self +function Director:setViewport () end +---* Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.<br> +---* If you don't want to pause your animation call [pause] instead. +---@return self +function Director:stopAnimation () end +---* Pops out all scenes from the stack until it reaches `level`.<br> +---* If level is 0, it will end the director.<br> +---* If level is 1, it will pop all scenes until it reaches to root scene.<br> +---* If level is <= than the current stack level, it won't do anything. +---@param level int +---@return self +function Director:popToSceneStackLevel (level) end +---* Resumes the paused scene.<br> +---* The scheduled timers will be activated again.<br> +---* The "delta time" will be 0 (as if the game wasn't paused). +---@return self +function Director:resume () end +---* Whether or not `_nextDeltaTimeZero` is set to 0. +---@return boolean +function Director:isNextDeltaTimeZero () end +---* Sets clear values for the color buffers,<br> +---* value range of each element is [0.0, 1.0].<br> +---* js NA +---@param clearColor color4f_table +---@return self +function Director:setClearColor (clearColor) end +---* Ends the execution, releases the running scene.<br> +---* lua endToLua +---@return self +function Director:endToLua () end +---* Sets the GLView. <br> +---* lua NA +---@param openGLView cc.GLView +---@return self +function Director:setOpenGLView (openGLView) end +---* Converts a screen coordinate to an OpenGL coordinate.<br> +---* Useful to convert (multi) touch coordinates to the current layout (portrait or landscape). +---@param point vec2_table +---@return vec2_table +function Director:convertToGL (point) end +---* Removes all cocos2d cached data.<br> +---* It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache<br> +---* since v0.99.3 +---@return self +function Director:purgeCachedData () end +---* How many frames were called since the director started +---@return unsigned_int +function Director:getTotalFrames () end +---* Enters the Director's main loop with the given Scene.<br> +---* Call it to run only your FIRST scene.<br> +---* Don't call it if there is already a running scene.<br> +---* It will call pushScene: and then it will call startAnimation<br> +---* js NA +---@param scene cc.Scene +---@return self +function Director:runWithScene (scene) end +---* Sets the notification node.<br> +---* see Director::getNotificationNode() +---@param node cc.Node +---@return self +function Director:setNotificationNode (node) end +---* Draw the scene.<br> +---* This method is called every frame. Don't call it manually. +---@return self +function Director:drawScene () end +---* +---@return self +function Director:restart () end +---* Pops out a scene from the stack.<br> +---* This scene will replace the running one.<br> +---* The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.<br> +---* ONLY call it if there is a running scene. +---@return self +function Director:popScene () end +---* Adds an identity matrix to the top of specified type of matrix stack.<br> +---* js NA +---@param type int +---@return self +function Director:loadIdentityMatrix (type) end +---* Whether or not displaying the FPS on the bottom-left corner of the screen. +---@return boolean +function Director:isDisplayStats () end +---* Sets OpenGL projection. +---@param projection int +---@return self +function Director:setProjection (projection) end +---* Returns the Console associated with this director.<br> +---* since v3.0<br> +---* js NA +---@return cc.Console +function Director:getConsole () end +---* Multiplies a matrix to the top of specified type of matrix stack.<br> +---* param type Matrix type.<br> +---* param mat The matrix that to be multiplied.<br> +---* js NA +---@param type int +---@param mat mat4_table +---@return self +function Director:multiplyMatrix (type,mat) end +---* Gets the distance between camera and near clipping frame.<br> +---* It is correct for default camera that near clipping frame is same as the screen. +---@return float +function Director:getZEye () end +---* Sets the delta time between current frame and next frame is 0.<br> +---* This value will be used in Schedule, and will affect all functions that are using frame delta time, such as Actions.<br> +---* This value will take effect only one time. +---@param nextDeltaTimeZero boolean +---@return self +function Director:setNextDeltaTimeZero (nextDeltaTimeZero) end +---* Pops the top matrix of the specified type of matrix stack.<br> +---* js NA +---@param type int +---@return self +function Director:popMatrix (type) end +---* Returns visible size of the OpenGL view in points.<br> +---* The value is equal to `Director::getWinSize()` if don't invoke `GLView::setDesignResolutionSize()`. +---@return size_table +function Director:getVisibleSize () end +---* Gets the Scheduler associated with this director.<br> +---* since v2.0 +---@return cc.Scheduler +function Director:getScheduler () end +---* Suspends the execution of the running scene, pushing it on the stack of suspended scenes.<br> +---* The new scene will be executed.<br> +---* Try to avoid big stacks of pushed scenes to reduce memory allocation. <br> +---* ONLY call it if there is a running scene. +---@param scene cc.Scene +---@return self +function Director:pushScene (scene) end +---* Gets the FPS value. +---@return float +function Director:getAnimationInterval () end +---* Whether or not the Director is paused. +---@return boolean +function Director:isPaused () end +---* Display the FPS on the bottom-left corner of the screen. +---@param displayStats boolean +---@return self +function Director:setDisplayStats (displayStats) end +---* Gets the EventDispatcher associated with this director.<br> +---* since v3.0<br> +---* js NA +---@return cc.EventDispatcher +function Director:getEventDispatcher () end +---* Replaces the running scene with a new one. The running scene is terminated.<br> +---* ONLY call it if there is a running scene.<br> +---* js NA +---@param scene cc.Scene +---@return self +function Director:replaceScene (scene) end +---* Sets the FPS value. FPS = 1/interval. +---@param interval float +---@return self +function Director:setAnimationInterval (interval) end +---* Gets the ActionManager associated with this director.<br> +---* since v2.0 +---@return cc.ActionManager +function Director:getActionManager () end +---* Returns a shared instance of the director. <br> +---* js _getInstance +---@return self +function Director:getInstance () end
\ No newline at end of file |