diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Camera.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.Camera.lua | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Camera.lua b/meta/3rd/Cocos4.0/cc.Camera.lua new file mode 100644 index 00000000..b404bdf4 --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.Camera.lua @@ -0,0 +1,165 @@ + +---@class cc.Camera :cc.Node +local Camera={ } +cc.Camera=Camera + + + + +---* get depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default +---@return char +function Camera:getDepth () end +---* get view projection matrix +---@return mat4_table +function Camera:getViewProjectionMatrix () end +---* +---@return self +function Camera:applyViewport () end +---* set the background brush. See CameraBackgroundBrush for more information.<br> +---* param clearBrush Brush used to clear the background +---@param clearBrush cc.CameraBackgroundBrush +---@return self +function Camera:setBackgroundBrush (clearBrush) end +---* Make Camera looks at target<br> +---* param target The target camera is point at<br> +---* param up The up vector, usually it's Y axis +---@param target vec3_table +---@param up vec3_table +---@return self +function Camera:lookAt (target,up) end +---* Apply the FBO, RenderTargets and viewport. +---@return self +function Camera:apply () end +---* Get clear brush +---@return cc.CameraBackgroundBrush +function Camera:getBackgroundBrush () end +---* Gets the camera's projection matrix.<br> +---* return The camera projection matrix. +---@return mat4_table +function Camera:getProjectionMatrix () end +---* +---@return boolean +function Camera:isBrushValid () end +---* Get object depth towards camera +---@param transform mat4_table +---@return float +function Camera:getDepthInView (transform) end +---* Before rendering scene with this camera, the background need to be cleared. It clears the depth buffer with max depth by default. Use setBackgroundBrush to modify the default behavior +---@return self +function Camera:clearBackground () end +---* set additional matrix for the projection matrix, it multiplies mat to projection matrix when called, used by WP8 +---@param mat mat4_table +---@return self +function Camera:setAdditionalProjection (mat) end +---* init camera +---@return boolean +function Camera:initDefault () end +---* get & set Camera flag +---@return int +function Camera:getCameraFlag () end +---* Gets the type of camera.<br> +---* return The camera type. +---@return int +function Camera:getType () end +---* +---@param zoomX float +---@param zoomY float +---@param nearPlane float +---@param farPlane float +---@return boolean +function Camera:initOrthographic (zoomX,zoomY,nearPlane,farPlane) end +---* get rendered order +---@return int +function Camera:getRenderOrder () end +---* Is this aabb visible in frustum +---@param aabb cc.AABB +---@return boolean +function Camera:isVisibleInFrustum (aabb) end +---* set depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default +---@param depth char +---@return self +function Camera:setDepth (depth) end +---* Set the scene,this method shall not be invoke manually +---@param scene cc.Scene +---@return self +function Camera:setScene (scene) end +---* +---@param src vec3_table +---@return vec2_table +function Camera:projectGL (src) end +---* Gets the camera's view matrix.<br> +---* return The camera view matrix. +---@return mat4_table +function Camera:getViewMatrix () end +---* Get the frustum's near plane. +---@return float +function Camera:getNearPlane () end +---* +---@param src vec3_table +---@return vec2_table +function Camera:project (src) end +---* +---@param flag int +---@return self +function Camera:setCameraFlag (flag) end +---* Get the frustum's far plane. +---@return float +function Camera:getFarPlane () end +---* Whether or not the viewprojection matrix was updated since the last frame.<br> +---* return True if the viewprojection matrix was updated since the last frame. +---@return boolean +function Camera:isViewProjectionUpdated () end +---* +---@param fieldOfView float +---@param aspectRatio float +---@param nearPlane float +---@param farPlane float +---@return boolean +function Camera:initPerspective (fieldOfView,aspectRatio,nearPlane,farPlane) end +---* Creates an orthographic camera.<br> +---* param zoomX The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection).<br> +---* param zoomY The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection).<br> +---* param nearPlane The near plane distance.<br> +---* param farPlane The far plane distance. +---@param zoomX float +---@param zoomY float +---@param nearPlane float +---@param farPlane float +---@return self +function Camera:createOrthographic (zoomX,zoomY,nearPlane,farPlane) end +---* Get the visiting camera , the visiting camera shall be set on Scene::render +---@return self +function Camera:getVisitingCamera () end +---* create default camera, the camera type depends on Director::getProjection, the depth of the default camera is 0 +---@return self +function Camera:create () end +---* Creates a perspective camera.<br> +---* param fieldOfView The field of view for the perspective camera (normally in the range of 40-60 degrees).<br> +---* param aspectRatio The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport).<br> +---* param nearPlane The near plane distance.<br> +---* param farPlane The far plane distance. +---@param fieldOfView float +---@param aspectRatio float +---@param nearPlane float +---@param farPlane float +---@return self +function Camera:createPerspective (fieldOfView,aspectRatio,nearPlane,farPlane) end +---* +---@return cc.Viewport +function Camera:getDefaultViewport () end +---* +---@param vp cc.Viewport +---@return self +function Camera:setDefaultViewport (vp) end +---* Get the default camera of the current running scene. +---@return self +function Camera:getDefaultCamera () end +---* +---@param renderer cc.Renderer +---@param parentTransform mat4_table +---@param parentFlags unsigned_int +---@return self +function Camera:visit (renderer,parentTransform,parentFlags) end +---* +---@return self +function Camera:Camera () end
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