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author最萌小汐 <sumneko@hotmail.com>2022-07-12 20:44:33 +0800
committer最萌小汐 <sumneko@hotmail.com>2022-07-12 20:44:33 +0800
commitd9d65f5720ec8f9052e84f839161a781613592d3 (patch)
tree8b7cf5e2aab4d99190564b9fde51a13484622495 /test
parentecffa11c6f5f296856428743f5763abde16c4b85 (diff)
downloadlua-language-server-d9d65f5720ec8f9052e84f839161a781613592d3.zip
memoryAPI
Diffstat (limited to 'test')
-rw-r--r--test/example/memoryAPI.json581342
1 files changed, 581342 insertions, 0 deletions
diff --git a/test/example/memoryAPI.json b/test/example/memoryAPI.json
new file mode 100644
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--- /dev/null
+++ b/test/example/memoryAPI.json
@@ -0,0 +1,581342 @@
+{
+ "classes": [
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#16"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateTable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "cachedTransform",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#22"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "value",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#24"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#27"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenScale",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#52"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#67"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#70"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#13"
+ }
+ ],
+ "name": "TweenScale",
+ "comment": "Tween the object's local scale.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenScale.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "BaseSystemModule",
+ "name": "BaseSystem",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGameModule.cs#6"
+ },
+ {
+ "typeName": "GameWorld.GameWorldModule",
+ "name": "GameWorld",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGameModule.cs#7"
+ },
+ {
+ "typeName": "GameSystem.GameSystemModule",
+ "name": "GameSystem",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGameModule.cs#8"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGameModule.cs#10"
+ }
+ ],
+ "name": "vxGameModule",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGameModule.cs#4"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "uiCamera",
+ "comment": "Camera used to determine the anchor bounds. Set automatically if none was specified.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#33"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "container",
+ "comment": "Object used to determine the container's bounds. Overwrites the camera-based anchoring if the value was specified.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#39"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "side",
+ "comment": "Side or corner to anchor to.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#45"
+ },
+ {
+ "typeName": "bool",
+ "name": "runOnlyOnce",
+ "comment": "If set to 'true', UIAnchor will execute once, then will be disabled. \n Screen size changes will still cause the anchor to update itself, even if it's disabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#52"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "relativeOffset",
+ "comment": "Relative offset value, if any. For example \"0.25\" with 'side' set to Left, means 25% from the left side.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#58"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pixelOffset",
+ "comment": "Pixel offset value if any. For example \"10\" in x will move the widget 10 pixels to the right \n while \"-10\" in x is 10 pixels to the left based on the pixel values set in UIRoot.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#65"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#14"
+ }
+ ],
+ "name": "UIAnchor",
+ "comment": "This script can be used to anchor an object to the side or corner of the screen, panel, or a widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "_BumpMap",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Define/ShaderPropertyIds.cs#8"
+ },
+ {
+ "typeName": "int",
+ "name": "_Color",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Define/ShaderPropertyIds.cs#9"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Define/ShaderPropertyIds.cs#6"
+ }
+ ],
+ "name": "ShaderPropertyIds",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Define/ShaderPropertyIds.cs#6"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/DontDestroy.cs#3"
+ }
+ ],
+ "name": "DontDestroy",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/DontDestroy.cs#3"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "BetterList<UIScrollView>",
+ "name": "list",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#18"
+ },
+ {
+ "typeName": "UIScrollView.Movement",
+ "name": "movement",
+ "comment": "Type of movement allowed by the scroll view.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#48"
+ },
+ {
+ "typeName": "UIScrollView.DragEffect",
+ "name": "dragEffect",
+ "comment": "Effect to apply when dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#54"
+ },
+ {
+ "typeName": "bool",
+ "name": "restrictWithinPanel",
+ "comment": "Whether the dragging will be restricted to be within the scroll view's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#60"
+ },
+ {
+ "typeName": "bool",
+ "name": "constrainOnDrag",
+ "comment": "Whether the scroll view will execute its constrain within bounds logic on every drag operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#67"
+ },
+ {
+ "typeName": "bool",
+ "name": "disableDragIfFits",
+ "comment": "Whether dragging will be disabled if the contents fit.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#73"
+ },
+ {
+ "typeName": "bool",
+ "name": "smoothDragStart",
+ "comment": "Whether the drag operation will be started smoothly, or if if it will be precise (but will have a noticeable \"jump\").\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#79"
+ },
+ {
+ "typeName": "bool",
+ "name": "iOSDragEmulation",
+ "comment": "Whether to use iOS drag emulation, where the content only drags at half the speed of the touch/mouse movement when the content edge is within the clipping area.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#85"
+ },
+ {
+ "typeName": "float",
+ "name": "scrollWheelFactor",
+ "comment": "Effect the scroll wheel will have on the momentum.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#91"
+ },
+ {
+ "typeName": "float",
+ "name": "momentumAmount",
+ "comment": "How much momentum gets applied when the press is released after dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#97"
+ },
+ {
+ "typeName": "float",
+ "name": "springStrength",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#100"
+ },
+ {
+ "typeName": "float",
+ "name": "dampenStrength",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#103"
+ },
+ {
+ "typeName": "UIProgressBar",
+ "name": "horizontalScrollBar",
+ "comment": "Horizontal scrollbar used for visualization.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#109"
+ },
+ {
+ "typeName": "UIProgressBar",
+ "name": "verticalScrollBar",
+ "comment": "Vertical scrollbar used for visualization.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#115"
+ },
+ {
+ "typeName": "UIScrollView.ShowCondition",
+ "name": "showScrollBars",
+ "comment": "Condition that must be met for the scroll bars to become visible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#121"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "customMovement",
+ "comment": "Custom movement, if the 'movement' field is set to 'Custom'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#127"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "contentPivot",
+ "comment": "Content's pivot point -- where it originates from by default.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#133"
+ },
+ {
+ "typeName": "UIScrollView.OnDragNotification",
+ "name": "onDragStarted",
+ "comment": "Event callback to trigger when the drag process begins.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#139"
+ },
+ {
+ "typeName": "UIScrollView.OnDragNotification",
+ "name": "onDragFinished",
+ "comment": "Event callback to trigger when the drag process finished. Can be used for additional effects, such as centering on some object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#145"
+ },
+ {
+ "typeName": "UIScrollView.OnDragNotification",
+ "name": "onMomentumMove",
+ "comment": "Event callback triggered when the scroll view is moving as a result of momentum in between of OnDragFinished and OnStoppedMoving.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#151"
+ },
+ {
+ "typeName": "UIScrollView.OnDragNotification",
+ "name": "onStoppedMoving",
+ "comment": "Event callback to trigger when the scroll view's movement ends.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#157"
+ },
+ {
+ "typeName": "UIPanel",
+ "name": "panel",
+ "comment": "Panel that's being dragged.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#184"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDragging",
+ "comment": "Whether the scroll view is being dragged.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#190"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "Calculate the bounds used by the widgets.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#196"
+ },
+ {
+ "typeName": "bool",
+ "name": "canMoveHorizontally",
+ "comment": "Whether the scroll view can move horizontally.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#214"
+ },
+ {
+ "typeName": "bool",
+ "name": "canMoveVertically",
+ "comment": "Whether the scroll view can move vertically.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#228"
+ },
+ {
+ "typeName": "bool",
+ "name": "shouldMoveHorizontally",
+ "comment": "Whether the scroll view should be able to move horizontally (contents don't fit).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#242"
+ },
+ {
+ "typeName": "bool",
+ "name": "shouldMoveVertically",
+ "comment": "Whether the scroll view should be able to move vertically (contents don't fit).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#256"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "currentMomentum",
+ "comment": "Current momentum, exposed just in case it's needed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#302"
+ },
+ {
+ "typeName": "UICenterOnChild",
+ "name": "centerOnChild",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#902"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "instant", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "RestrictWithinBounds",
+ "comment": "Restrict the scroll view's contents to be within the scroll view's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#402"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "instant", "typeName": "bool" },
+ { "name": "horizontal", "typeName": "bool" },
+ { "name": "vertical", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "RestrictWithinBounds",
+ "comment": "Restrict the scroll view's contents to be within the scroll view's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#408"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DisableSpring",
+ "comment": "Disable the spring movement.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#448"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateScrollbars",
+ "comment": "Update the values of the associated scroll bars.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#458"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "recalculateBounds", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "UpdateScrollbars",
+ "comment": "Update the values of the associated scroll bars.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#464"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "updateScrollbars", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetDragAmount",
+ "comment": "Changes the drag amount of the scroll view to the specified 0-1 range values. \n (0, 0) is the top-left corner, (1, 1) is the bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#583"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "InvalidateBounds",
+ "comment": "Manually invalidate the scroll view's bounds so that they update next time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#637"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetPosition",
+ "comment": "Reset the scroll view's position to the top-left corner. \n It's recommended to call this function before AND after you re-populate the scroll view's contents (ex: switching window tabs). \n Another option is to populate the scroll view's contents, reset its position, then call this function to reposition the clipping.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#646"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdatePosition",
+ "comment": "Call this function after you adjust the scroll view's bounds if you want it to maintain the current scrolled position\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#666"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnScrollBar",
+ "comment": "Triggered by the scroll bars when they change.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#685"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "relative", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "MoveRelative",
+ "comment": "Move the scroll view by the specified local space amount.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#701"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "absolute", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "MoveAbsolute",
+ "comment": "Move the scroll view by the specified world space amount.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#717"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pressed", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Press",
+ "comment": "Create a plane on which we will be performing the dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#728"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Drag",
+ "comment": "Drag the object along the plane.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#801"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Scroll",
+ "comment": "If the object should support the scroll wheel, do it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#908"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OnPan",
+ "comment": "Pan the scroll view.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#1034"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#16"
+ }
+ ],
+ "name": "UIScrollView",
+ "comment": "This script, when attached to a panel turns it into a scroll view. \n You can then attach UIDragScrollView to colliders within to make it draggable.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "frameIndex",
+ "comment": "Index of the current frame in the sprite animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#18"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreTimeScale",
+ "comment": "Should this animation be affected by time scale?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#30"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Should this animation be looped?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#36"
+ },
+ {
+ "typeName": "UnityEngine.Sprite[]",
+ "name": "frames",
+ "comment": "Actual sprites used for the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#42"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Returns is the animation is still playing or not\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#52"
+ },
+ {
+ "typeName": "int",
+ "name": "framesPerSecond",
+ "comment": "Animation framerate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#58"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Continue playing the animation. If the animation has reached the end, it will restart from beginning\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#64"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pause the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#84"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetToBeginning",
+ "comment": "Reset the animation to the beginning.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#90"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#12"
+ }
+ ],
+ "name": "UI2DSpriteAnimation",
+ "comment": "Small script that makes it easy to create looping 2D sprite animations.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs#12"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "keyName",
+ "comment": "PlayerPrefs-stored key for this option.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs#19"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SaveSelection",
+ "comment": "Save the selection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs#103"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SaveState",
+ "comment": "Save the state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs#109"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SaveProgress",
+ "comment": "Save the current progress.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs#115"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs#13"
+ }
+ ],
+ "name": "UISavedOption",
+ "comment": "Attach this script to a popup list, the parent of a group of toggles, or to a toggle itself to save its state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "tweenTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "hover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs#16"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pressed",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs#17"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs#18"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs#13"
+ }
+ ],
+ "name": "UIButtonOffset",
+ "comment": "Simple example script of how a button can be offset visibly when the mouse hovers over it or it gets pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UISlider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "scrollValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs#31"
+ },
+ {
+ "typeName": "float",
+ "name": "barSize",
+ "comment": "The size of the foreground bar in percent (0-1 range).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs#37"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ForceUpdate",
+ "comment": "Update the value of the scroll bar.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs#162"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs#14"
+ }
+ ],
+ "name": "UIScrollBar",
+ "comment": "Scroll bar functionality.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "BottomLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#18"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "Left",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#19"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "TopLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#20"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "Top",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#21"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "TopRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#22"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "Right",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#23"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "BottomRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#24"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "Bottom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#25"
+ },
+ {
+ "typeName": "UIAnchor.Side",
+ "name": "Center",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#26"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIAnchor.Side",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#16"
+ }
+ ],
+ "name": "Side",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAnchor.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [
+ "IPointerDownHandler",
+ "IDragHandler",
+ "IPointerUpHandler",
+ "IEventSystemHandler"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Canvas",
+ "name": "ParentCanvas",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#22"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform",
+ "name": "joystickBase",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#26"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform",
+ "name": "joystick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#26"
+ },
+ {
+ "typeName": "UltimateJoystick.ScalingAxis",
+ "name": "scalingAxis",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#34"
+ },
+ {
+ "typeName": "UltimateJoystick.Anchor",
+ "name": "anchor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#42"
+ },
+ {
+ "typeName": "float",
+ "name": "activationRange",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#43"
+ },
+ {
+ "typeName": "bool",
+ "name": "customActivationRange",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#44"
+ },
+ {
+ "typeName": "float",
+ "name": "activationWidth",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#45"
+ },
+ {
+ "typeName": "float",
+ "name": "activationHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#45"
+ },
+ {
+ "typeName": "float",
+ "name": "activationPositionHorizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#46"
+ },
+ {
+ "typeName": "float",
+ "name": "activationPositionVertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#46"
+ },
+ {
+ "typeName": "float",
+ "name": "joystickSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#47"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusModifier",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#47"
+ },
+ {
+ "typeName": "float",
+ "name": "positionHorizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#48"
+ },
+ {
+ "typeName": "float",
+ "name": "positionVertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#48"
+ },
+ {
+ "typeName": "bool",
+ "name": "dynamicPositioning",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#51"
+ },
+ {
+ "typeName": "float",
+ "name": "gravity",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#52"
+ },
+ {
+ "typeName": "bool",
+ "name": "extendRadius",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#54"
+ },
+ {
+ "typeName": "UltimateJoystick.Axis",
+ "name": "axis",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#63"
+ },
+ {
+ "typeName": "UltimateJoystick.Boundary",
+ "name": "boundary",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#71"
+ },
+ {
+ "typeName": "float",
+ "name": "deadZone",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#72"
+ },
+ {
+ "typeName": "UltimateJoystick.TapCountOption",
+ "name": "tapCountOption",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#81"
+ },
+ {
+ "typeName": "float",
+ "name": "tapCountDuration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#82"
+ },
+ {
+ "typeName": "int",
+ "name": "targetTapCount",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#83"
+ },
+ {
+ "typeName": "bool",
+ "name": "useTouchInput",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#86"
+ },
+ {
+ "typeName": "bool",
+ "name": "disableVisuals",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#89"
+ },
+ {
+ "typeName": "bool",
+ "name": "inputTransition",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#90"
+ },
+ {
+ "typeName": "float",
+ "name": "transitionUntouchedDuration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#91"
+ },
+ {
+ "typeName": "float",
+ "name": "transitionTouchedDuration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#91"
+ },
+ {
+ "typeName": "bool",
+ "name": "useFade",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#93"
+ },
+ {
+ "typeName": "float",
+ "name": "fadeUntouched",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#94"
+ },
+ {
+ "typeName": "float",
+ "name": "fadeTouched",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#94"
+ },
+ {
+ "typeName": "bool",
+ "name": "useScale",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#95"
+ },
+ {
+ "typeName": "float",
+ "name": "scaleTouched",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#96"
+ },
+ {
+ "typeName": "bool",
+ "name": "showHighlight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#97"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "highlightColor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#98"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "highlightBase",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#99"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "highlightJoystick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#99"
+ },
+ {
+ "typeName": "bool",
+ "name": "showTension",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#100"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "tensionColorNone",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#101"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "tensionColorFull",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#101"
+ },
+ {
+ "typeName": "UltimateJoystick.TensionType",
+ "name": "tensionType",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#109"
+ },
+ {
+ "typeName": "float",
+ "name": "rotationOffset",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#110"
+ },
+ {
+ "typeName": "float",
+ "name": "tensionDeadZone",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#111"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.UI.Image>",
+ "name": "TensionAccents",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#112"
+ },
+ {
+ "typeName": "string",
+ "name": "joystickName",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#116"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "OnPointerDownCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "OnPointerUpCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "OnDragCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "OnUpdatePositioning",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#122"
+ },
+ {
+ "typeName": "UltimateJoystick.JoystickTouchSize",
+ "name": "joystickTouchSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#134"
+ },
+ {
+ "typeName": "float",
+ "name": "customSpacing_X",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#136"
+ },
+ {
+ "typeName": "float",
+ "name": "customSpacing_Y",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#136"
+ },
+ {
+ "typeName": "float",
+ "name": "customTouchSize_X",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#137"
+ },
+ {
+ "typeName": "float",
+ "name": "customTouchSize_Y",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#137"
+ },
+ {
+ "typeName": "float",
+ "name": "customTouchSizePos_X",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#138"
+ },
+ {
+ "typeName": "float",
+ "name": "customTouchSizePos_Y",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#138"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform",
+ "name": "joystickSizeFolder",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#139"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "tensionAccentUp",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#140"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "tensionAccentDown",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#140"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "tensionAccentLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#141"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "tensionAccentRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#141"
+ },
+ {
+ "typeName": "float",
+ "name": "HorizontalAxis",
+ "comment": "Returns the current value of the horizontal axis.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1175"
+ },
+ {
+ "typeName": "float",
+ "name": "VerticalAxis",
+ "comment": "Returns the current value of the vertical axis.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1180"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_OnPointerDownCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_OnPointerDownCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_OnPointerUpCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_OnPointerUpCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_OnDragCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_OnDragCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#121"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_OnUpdatePositioning",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#122"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_OnUpdatePositioning",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#122"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "touchInfo",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerDown",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#217"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "touchInfo",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#225"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "touchInfo",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerUp",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#233"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateParentCanvas",
+ "comment": "Updates the parent canvas if it has changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#569"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdatePositioning",
+ "comment": "Resets the joystick and updates the size and placement of the Ultimate Joystick. Useful for screen rotations, changing of screen size, or changing of size and placement options.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1113"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHorizontalAxis",
+ "comment": "Returns a float value between -1 and 1 representing the horizontal value of the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1130"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetVerticalAxis",
+ "comment": "Returns a float value between -1 and 1 representing the vertical value of the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1138"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHorizontalAxisRaw",
+ "comment": "Returns a value of -1, 0 or 1 representing the raw horizontal value of the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1146"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetVerticalAxisRaw",
+ "comment": "Returns a value of -1, 0 or 1 representing the raw vertical value of the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1161"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetDistance",
+ "comment": "Returns a float value between 0 and 1 representing the distance of the joystick from the base.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1185"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetColor", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "UpdateHighlightColor",
+ "comment": "Updates the color of the highlights attached to the Ultimate Joystick with the targeted color.\n\n```plaintext\nParams: targetColor - New highlight color.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1194"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetTensionNone", "typeName": "UnityEngine.Color" },
+ { "name": "targetTensionFull", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "UpdateTensionColors",
+ "comment": "Updates the colors of the tension accents attached to the Ultimate Joystick with the targeted colors.\n\n```plaintext\nParams: targetTensionNone - New idle tension color.\n targetTensionFull - New full tension color.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1217"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetJoystickState",
+ "comment": "Returns the current state of the Ultimate Joystick. This function will return true when the joystick is being interacted with, and false when not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1231"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTapCount",
+ "comment": "Returns the tap count to the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1239"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DisableJoystick",
+ "comment": "Disables the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1247"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "EnableJoystick",
+ "comment": "Enables the Ultimate Joystick.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1289"
+ },
+ {
+ "returnTypeName": "UltimateJoystick",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetUltimateJoystick",
+ "comment": "Returns the Ultimate Joystick of the targeted name if it exists within the scene.\n\n```plaintext\nParams: joystickName - The Joystick Name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1304"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetHorizontalAxis",
+ "comment": "Returns a float value between -1 and 1 representing the horizontal value of the Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1316"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetVerticalAxis",
+ "comment": "Returns a float value between -1 and 1 representing the vertical value of the Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1328"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetHorizontalAxisRaw",
+ "comment": "Returns a value of -1, 0 or 1 representing the raw horizontal value of the Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1340"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetVerticalAxisRaw",
+ "comment": "Returns a value of -1, 0 or 1 representing the raw vertical value of the Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1352"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetDistance",
+ "comment": "Returns a float value between 0 and 1 representing the distance of the joystick from the base.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1364"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetJoystickState",
+ "comment": "Returns the current interaction state of the Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1376"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetTapCount",
+ "comment": "Returns the current state of the tap count according to the options set.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1388"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "DisableJoystick",
+ "comment": "Disables the targeted Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1400"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "joystickName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "EnableJoystick",
+ "comment": "Enables the targeted Ultimate Joystick.\n\n```plaintext\nParams: joystickName - The name of the desired Ultimate Joystick.\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#1412"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#12"
+ }
+ ],
+ "name": "UltimateJoystick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystick.cs#12"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "PropertyReference",
+ "name": "source",
+ "comment": "First property reference.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#35"
+ },
+ {
+ "typeName": "PropertyReference",
+ "name": "target",
+ "comment": "Second property reference.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#41"
+ },
+ {
+ "typeName": "PropertyBinding.Direction",
+ "name": "direction",
+ "comment": "Direction of updates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#47"
+ },
+ {
+ "typeName": "PropertyBinding.UpdateCondition",
+ "name": "update",
+ "comment": "When the property update will occur.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#53"
+ },
+ {
+ "typeName": "bool",
+ "name": "editMode",
+ "comment": "Whether the values will update while in edit mode.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#59"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateTarget",
+ "comment": "Immediately update the bound data.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#105"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#14"
+ }
+ ],
+ "name": "PropertyBinding",
+ "comment": "Property binding lets you bind two fields or properties so that changing one will update the other.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UILabel",
+ "name": "textLabel",
+ "comment": "Label the contents of which will be modified with the chat entries.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#32"
+ },
+ {
+ "typeName": "UIProgressBar",
+ "name": "scrollBar",
+ "comment": "Vertical scroll bar associated with the text list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#38"
+ },
+ {
+ "typeName": "UITextList.Style",
+ "name": "style",
+ "comment": "Text style. Text entries go top to bottom. Chat entries go bottom to top.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#44"
+ },
+ {
+ "typeName": "int",
+ "name": "paragraphHistory",
+ "comment": "Maximum number of chat log entries to keep before discarding them.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#50"
+ },
+ {
+ "typeName": "int",
+ "name": "paragraphCount",
+ "comment": "Return the number of paragraphs currently in the text list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#97"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether the text list is usable.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#104"
+ },
+ {
+ "typeName": "float",
+ "name": "scrollValue",
+ "comment": "Relative (0-1 range) scroll value, with 0 being the oldest entry and 1 being the newest entry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#113"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear the text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#162"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "float" }],
+ "isStatic": false,
+ "name": "OnScroll",
+ "comment": "Allow scrolling of the text list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#208"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OnDrag",
+ "comment": "Allow dragging of the text list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#223"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add a new paragraph.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#248"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#20"
+ }
+ ],
+ "name": "UITextList",
+ "comment": "Text list can be used with a UILabel to create a scrollable multi-line text field that's \n easy to add new entries to. Optimal use: chat window.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITextList.cs#20"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIEventTrigger",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#16"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onHoverOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#18"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onHoverOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#19"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#20"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onRelease",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#21"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onSelect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#22"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDeselect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#23"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#24"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDoubleClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#25"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDragStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#26"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDragEnd",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#27"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDragOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#28"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDragOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#29"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#30"
+ },
+ {
+ "typeName": "bool",
+ "name": "isColliderEnabled",
+ "comment": "Whether the collider is enabled and the widget can be interacted with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#36"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#14"
+ }
+ ],
+ "name": "UIEventTrigger",
+ "comment": "Attaching this script to an object will let you trigger remote functions using NGUI events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISoundVolume.cs#15"
+ }
+ ],
+ "name": "UISoundVolume",
+ "comment": "Very simple script that can be attached to a slider and will control the volume of all sounds played via NGUITools.PlaySound, \n which includes all of UI's sounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISoundVolume.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIButtonColor",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIButton",
+ "name": "current",
+ "comment": "Current button that sent out the onClick event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#20"
+ },
+ {
+ "typeName": "bool",
+ "name": "dragHighlight",
+ "comment": "Whether the button will highlight when you drag something over it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#26"
+ },
+ {
+ "typeName": "string",
+ "name": "hoverSprite",
+ "comment": "Name of the hover state sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#32"
+ },
+ {
+ "typeName": "string",
+ "name": "pressedSprite",
+ "comment": "Name of the pressed sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#38"
+ },
+ {
+ "typeName": "string",
+ "name": "disabledSprite",
+ "comment": "Name of the disabled sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#44"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "hoverSprite2D",
+ "comment": "Name of the hover state sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#50"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "pressedSprite2D",
+ "comment": "Name of the pressed sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#56"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "disabledSprite2D",
+ "comment": "Name of the disabled sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#62"
+ },
+ {
+ "typeName": "bool",
+ "name": "pixelSnap",
+ "comment": "Whether the sprite changes will elicit a call to MakePixelPerfect() or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#68"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onClick",
+ "comment": "Click event listener.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#74"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEnabled",
+ "comment": "Whether the button should be enabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#87"
+ },
+ {
+ "typeName": "string",
+ "name": "normalSprite",
+ "comment": "Convenience function that changes the normal sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#136"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "normalSprite2D",
+ "comment": "Convenience function that changes the normal sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#164"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "UIButtonColor.State" },
+ { "name": "immediate", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetState",
+ "comment": "Change the visual state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#275"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#14"
+ }
+ ],
+ "name": "UIButton",
+ "comment": "Similar to UIButtonColor, but adds a 'disabled' state based on whether the collider is enabled or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButton.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#13"
+ },
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#14"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#15"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#16"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#17"
+ },
+ {
+ "typeName": "int",
+ "name": "borderLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#19"
+ },
+ {
+ "typeName": "int",
+ "name": "borderRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#20"
+ },
+ {
+ "typeName": "int",
+ "name": "borderTop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#21"
+ },
+ {
+ "typeName": "int",
+ "name": "borderBottom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#22"
+ },
+ {
+ "typeName": "int",
+ "name": "paddingLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#24"
+ },
+ {
+ "typeName": "int",
+ "name": "paddingRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#25"
+ },
+ {
+ "typeName": "int",
+ "name": "paddingTop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#26"
+ },
+ {
+ "typeName": "int",
+ "name": "paddingBottom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#27"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasBorder",
+ "comment": "Whether the sprite has a border.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#35"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasPadding",
+ "comment": "Whether the sprite has been offset via padding.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#41"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRect",
+ "comment": "Convenience function -- set the X, Y, width, and height.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#47"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "int" },
+ { "name": "bottom", "typeName": "int" },
+ { "name": "right", "typeName": "int" },
+ { "name": "top", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPadding",
+ "comment": "Convenience function -- set the sprite's padding.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#59"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "int" },
+ { "name": "bottom", "typeName": "int" },
+ { "name": "right", "typeName": "int" },
+ { "name": "top", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetBorder",
+ "comment": "Convenience function -- set the sprite's border.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#71"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sd", "typeName": "UISpriteData" }],
+ "isStatic": false,
+ "name": "CopyFrom",
+ "comment": "Copy all values of the specified sprite data.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#83"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sd", "typeName": "UISpriteData" }],
+ "isStatic": false,
+ "name": "CopyBorderFrom",
+ "comment": "Copy the border information from the specified sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#107"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#11"
+ }
+ ],
+ "name": "UISpriteData",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteData.cs#11"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIPlayTween",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#18"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "tweenTarget",
+ "comment": "Target on which there is one or more tween.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#24"
+ },
+ {
+ "typeName": "int",
+ "name": "tweenGroup",
+ "comment": "If there are multiple tweens, you can choose which ones get activated by changing their group.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#30"
+ },
+ {
+ "typeName": "AnimationOrTween.Trigger",
+ "name": "trigger",
+ "comment": "Which event will trigger the tween.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#36"
+ },
+ {
+ "typeName": "AnimationOrTween.Direction",
+ "name": "playDirection",
+ "comment": "Direction to tween in.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#42"
+ },
+ {
+ "typeName": "bool",
+ "name": "resetOnPlay",
+ "comment": "Whether the tween will be reset to the start or end when activated. If not, it will continue from where it currently is.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#48"
+ },
+ {
+ "typeName": "bool",
+ "name": "resetIfDisabled",
+ "comment": "Whether the tween will be reset to the start if it's disabled when activated.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#54"
+ },
+ {
+ "typeName": "bool",
+ "name": "setState",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#57"
+ },
+ {
+ "typeName": "float",
+ "name": "startState",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#60"
+ },
+ {
+ "typeName": "AnimationOrTween.EnableCondition",
+ "name": "ifDisabledOnPlay",
+ "comment": "What to do if the tweenTarget game object is currently disabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#66"
+ },
+ {
+ "typeName": "AnimationOrTween.DisableCondition",
+ "name": "disableWhenFinished",
+ "comment": "What to do with the tweenTarget after the tween finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#72"
+ },
+ {
+ "typeName": "bool",
+ "name": "includeChildren",
+ "comment": "Whether the tweens on the child game objects will be considered.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#78"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onFinished",
+ "comment": "Event delegates called when the animation finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#84"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#322"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Activate the tweeners.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#329"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "forward", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Activate the tweeners.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#335"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#16"
+ }
+ ],
+ "name": "UIPlayTween",
+ "comment": "Play the specified tween on click.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "SpringPosition",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "target",
+ "comment": "Target position to tween to.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#21"
+ },
+ {
+ "typeName": "float",
+ "name": "strength",
+ "comment": "Strength of the spring. The higher the value, the faster the movement.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#27"
+ },
+ {
+ "typeName": "bool",
+ "name": "worldSpace",
+ "comment": "Is the calculation done in world space or local space?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#33"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreTimeScale",
+ "comment": "Whether the time scale will be ignored. Generally UI components should set it to 'true'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#39"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateScrollView",
+ "comment": "Whether the parent scroll view will be updated as the object moves.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#45"
+ },
+ {
+ "typeName": "SpringPosition.OnFinished",
+ "name": "onFinished",
+ "comment": "Delegate to trigger when the spring finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#53"
+ },
+ {
+ "typeName": "string",
+ "name": "callWhenFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#57"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "SpringPosition",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "strength", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening process.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#130"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#13"
+ }
+ ],
+ "name": "SpringPosition",
+ "comment": "Spring-like motion -- the farther away the object is from the target, the stronger the pull.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "BetterList<UICamera>",
+ "name": "list",
+ "comment": "List of all active cameras in the scene.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#127"
+ },
+ {
+ "typeName": "UICamera.GetKeyStateFunc",
+ "name": "GetKeyDown",
+ "comment": "GetKeyDown function -- return whether the specified key was pressed this Update().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#140"
+ },
+ {
+ "typeName": "UICamera.GetKeyStateFunc",
+ "name": "GetKeyUp",
+ "comment": "GetKeyDown function -- return whether the specified key was released this Update().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#150"
+ },
+ {
+ "typeName": "UICamera.GetKeyStateFunc",
+ "name": "GetKey",
+ "comment": "GetKey function -- return whether the specified key is currently held.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#160"
+ },
+ {
+ "typeName": "UICamera.GetAxisFunc",
+ "name": "GetAxis",
+ "comment": "GetAxis function -- return the state of the specified axis.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#170"
+ },
+ {
+ "typeName": "UICamera.GetAnyKeyFunc",
+ "name": "GetAnyKeyDown",
+ "comment": "User-settable Input.anyKeyDown\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#180"
+ },
+ {
+ "typeName": "UICamera.GetMouseDelegate",
+ "name": "GetMouse",
+ "comment": "Get the details of the specified mouse button.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#186"
+ },
+ {
+ "typeName": "UICamera.GetTouchDelegate",
+ "name": "GetTouch",
+ "comment": "Get or create a touch event. If you are trying to iterate through a list of active touches, use activeTouches instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#192"
+ },
+ {
+ "typeName": "UICamera.RemoveTouchDelegate",
+ "name": "RemoveTouch",
+ "comment": "Remove a touch event from the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#215"
+ },
+ {
+ "typeName": "UICamera.OnScreenResize",
+ "name": "onScreenResize",
+ "comment": "Delegate triggered when the screen size changes for any reason. \n Subscribe to it if you don't want to compare Screen.width and Screen.height each frame.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#233"
+ },
+ {
+ "typeName": "UICamera.EventType",
+ "name": "eventType",
+ "comment": "Event type -- use \"UI\" for your user interfaces, and \"World\" for your game camera. \n This setting changes how raycasts are handled. Raycasts have to be more complicated for UI cameras.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#241"
+ },
+ {
+ "typeName": "bool",
+ "name": "eventsGoToColliders",
+ "comment": "By default, events will go to rigidbodies when the Event Type is not UI. \n You can change this behaviour back to how it was pre-3.7.0 using this flag.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#248"
+ },
+ {
+ "typeName": "UnityEngine.LayerMask",
+ "name": "eventReceiverMask",
+ "comment": "Which layers will receive events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#254"
+ },
+ {
+ "typeName": "UICamera.ProcessEventsIn",
+ "name": "processEventsIn",
+ "comment": "When events will be processed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#266"
+ },
+ {
+ "typeName": "bool",
+ "name": "debug",
+ "comment": "If 'true', currently hovered object will be shown in the top left corner.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#272"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMouse",
+ "comment": "Whether the mouse input is used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#278"
+ },
+ {
+ "typeName": "bool",
+ "name": "useTouch",
+ "comment": "Whether the touch-based input is used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#284"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowMultiTouch",
+ "comment": "Whether multi-touch is allowed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#290"
+ },
+ {
+ "typeName": "bool",
+ "name": "useKeyboard",
+ "comment": "Whether the keyboard events will be processed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#296"
+ },
+ {
+ "typeName": "bool",
+ "name": "useController",
+ "comment": "Whether the joystick and controller events will be processed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#302"
+ },
+ {
+ "typeName": "bool",
+ "name": "stickyPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#305"
+ },
+ {
+ "typeName": "bool",
+ "name": "stickyTooltip",
+ "comment": "Whether the tooltip will disappear as soon as the mouse moves (false) or only if the mouse moves outside of the widget's area (true).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#311"
+ },
+ {
+ "typeName": "float",
+ "name": "tooltipDelay",
+ "comment": "How long of a delay to expect before showing the tooltip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#317"
+ },
+ {
+ "typeName": "bool",
+ "name": "longPressTooltip",
+ "comment": "If enabled, a tooltip will be shown after touch gets pressed on something and held for more than \"tooltipDelay\" seconds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#323"
+ },
+ {
+ "typeName": "float",
+ "name": "mouseDragThreshold",
+ "comment": "How much the mouse has to be moved after pressing a button before it starts to send out drag events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#329"
+ },
+ {
+ "typeName": "float",
+ "name": "mouseClickThreshold",
+ "comment": "How far the mouse is allowed to move in pixels before it's no longer considered for click events, if the click notification is based on delta.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#335"
+ },
+ {
+ "typeName": "float",
+ "name": "touchDragThreshold",
+ "comment": "How much the mouse has to be moved after pressing a button before it starts to send out drag events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#341"
+ },
+ {
+ "typeName": "float",
+ "name": "touchClickThreshold",
+ "comment": "How far the touch is allowed to move in pixels before it's no longer considered for click events, if the click notification is based on delta.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#347"
+ },
+ {
+ "typeName": "float",
+ "name": "rangeDistance",
+ "comment": "Raycast range distance. By default it's as far as the camera can see.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#353"
+ },
+ {
+ "typeName": "string",
+ "name": "horizontalAxisName",
+ "comment": "Name of the axis used to send left and right key events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#359"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalAxisName",
+ "comment": "Name of the axis used to send up and down key events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#365"
+ },
+ {
+ "typeName": "string",
+ "name": "horizontalPanAxisName",
+ "comment": "Name of the horizontal axis used to move scroll views and sliders around.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#371"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalPanAxisName",
+ "comment": "Name of the vertical axis used to move scroll views and sliders around.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#377"
+ },
+ {
+ "typeName": "string",
+ "name": "scrollAxisName",
+ "comment": "Name of the axis used for scrolling.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#383"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandClick",
+ "comment": "Simulate a right-click on OSX when the Command key is held and a left-click is used (for trackpad).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#390"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "submitKey0",
+ "comment": "Various keys used by the camera.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#396"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "submitKey1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#397"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "cancelKey0",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#398"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "cancelKey1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#399"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoHideCursor",
+ "comment": "Whether NGUI will automatically hide the mouse cursor when controller or touch input is detected.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#405"
+ },
+ {
+ "typeName": "UICamera.OnCustomInput",
+ "name": "onCustomInput",
+ "comment": "Custom input processing logic, if desired. For example: WP7 touches. \n Use UICamera.current to get the current camera.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#414"
+ },
+ {
+ "typeName": "bool",
+ "name": "showTooltips",
+ "comment": "Whether tooltips will be shown or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#420"
+ },
+ {
+ "typeName": "bool",
+ "name": "disableController",
+ "comment": "Whether controller input will be temporarily disabled or not. \n It's useful to be able to turn off controller interaction and only turn it on when the UI is actually visible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#427"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreAllEvents",
+ "comment": "If set to 'true', all events will be ignored until set to 'true'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#443"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreControllerInput",
+ "comment": "If set to 'true', controller input will be flat-out ignored. Permanently, for all cameras.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#449"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "lastTouchPosition",
+ "comment": "Position of the last touch (or mouse) event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#459"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "lastEventPosition",
+ "comment": "Position of the last touch (or mouse) event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#465"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "lastWorldPosition",
+ "comment": "Position of the last touch (or mouse) event in the world.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#491"
+ },
+ {
+ "typeName": "UnityEngine.Ray",
+ "name": "lastWorldRay",
+ "comment": "Last raycast into the world space.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#497"
+ },
+ {
+ "typeName": "UnityEngine.RaycastHit",
+ "name": "lastHit",
+ "comment": "Last raycast hit prior to sending out the event. This is useful if you want detailed information \n about what was actually hit in your OnClick, OnHover, and other event functions. \n Note that this is not going to be valid if you're using 2D colliders.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#505"
+ },
+ {
+ "typeName": "UICamera",
+ "name": "current",
+ "comment": "UICamera that sent out the event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#511"
+ },
+ {
+ "typeName": "UICamera",
+ "name": "first",
+ "comment": "NGUI event system that will be handling all events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#517"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "currentCamera",
+ "comment": "Last camera active prior to sending out the event. This will always be the camera that actually sent out the event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#530"
+ },
+ {
+ "typeName": "UICamera.OnSchemeChange",
+ "name": "onSchemeChange",
+ "comment": "Delegate called when the control scheme changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#538"
+ },
+ {
+ "typeName": "UICamera.ControlScheme",
+ "name": "currentScheme",
+ "comment": "Current control scheme. Derived from the last event to arrive.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#545"
+ },
+ {
+ "typeName": "int",
+ "name": "currentTouchID",
+ "comment": "ID of the touch or mouse operation prior to sending out the event. \n Mouse ID is '-1' for left, '-2' for right mouse button, '-3' for middle.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#591"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "currentKey",
+ "comment": "Key that triggered the event, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#599"
+ },
+ {
+ "typeName": "UnityEngine.Ray",
+ "name": "currentRay",
+ "comment": "Ray projected into the screen underneath the current touch.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#657"
+ },
+ {
+ "typeName": "UICamera.MouseOrTouch",
+ "name": "currentTouch",
+ "comment": "Current touch, set before any event function gets called.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#670"
+ },
+ {
+ "typeName": "bool",
+ "name": "inputHasFocus",
+ "comment": "Whether an input field currently has focus.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#678"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "genericEventHandler",
+ "comment": "If set, this game object will receive all events regardless of whether they were handled or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#695"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "fallThrough",
+ "comment": "If events don't get handled, they will be forwarded to this game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#701"
+ },
+ {
+ "typeName": "UICamera.VoidDelegate",
+ "name": "onClick",
+ "comment": "These notifications are sent out prior to the actual event going out.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#715"
+ },
+ {
+ "typeName": "UICamera.VoidDelegate",
+ "name": "onDoubleClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#716"
+ },
+ {
+ "typeName": "UICamera.BoolDelegate",
+ "name": "onHover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#717"
+ },
+ {
+ "typeName": "UICamera.BoolDelegate",
+ "name": "onPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#718"
+ },
+ {
+ "typeName": "UICamera.BoolDelegate",
+ "name": "onSelect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#719"
+ },
+ {
+ "typeName": "UICamera.FloatDelegate",
+ "name": "onScroll",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#720"
+ },
+ {
+ "typeName": "UICamera.VectorDelegate",
+ "name": "onDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#721"
+ },
+ {
+ "typeName": "UICamera.VoidDelegate",
+ "name": "onDragStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#722"
+ },
+ {
+ "typeName": "UICamera.ObjectDelegate",
+ "name": "onDragOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#723"
+ },
+ {
+ "typeName": "UICamera.ObjectDelegate",
+ "name": "onDragOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#724"
+ },
+ {
+ "typeName": "UICamera.VoidDelegate",
+ "name": "onDragEnd",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#725"
+ },
+ {
+ "typeName": "UICamera.ObjectDelegate",
+ "name": "onDrop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#726"
+ },
+ {
+ "typeName": "UICamera.KeyCodeDelegate",
+ "name": "onKey",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#727"
+ },
+ {
+ "typeName": "UICamera.KeyCodeDelegate",
+ "name": "onNavigate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#728"
+ },
+ {
+ "typeName": "UICamera.VectorDelegate",
+ "name": "onPan",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#729"
+ },
+ {
+ "typeName": "UICamera.BoolDelegate",
+ "name": "onTooltip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#730"
+ },
+ {
+ "typeName": "UICamera.MoveDelegate",
+ "name": "onMouseMove",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#731"
+ },
+ {
+ "typeName": "UICamera.MouseOrTouch",
+ "name": "mouse0",
+ "comment": "Access to the mouse-related data. This is intended to be read-only.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#740"
+ },
+ {
+ "typeName": "UICamera.MouseOrTouch",
+ "name": "mouse1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#741"
+ },
+ {
+ "typeName": "UICamera.MouseOrTouch",
+ "name": "mouse2",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#742"
+ },
+ {
+ "typeName": "UICamera.MouseOrTouch",
+ "name": "controller",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#745"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UICamera.MouseOrTouch>",
+ "name": "activeTouches",
+ "comment": "List of all the active touches.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#751"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "cachedCamera",
+ "comment": "Caching is always preferable for performance.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#781"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDragging",
+ "comment": "Set to 'true' just before OnDrag-related events are sent. No longer needed, but kept for backwards compatibility.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#788"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "tooltipObject",
+ "comment": "Object that should be showing the tooltip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#794"
+ },
+ {
+ "typeName": "bool",
+ "name": "isOverUI",
+ "comment": "Whether the last raycast was over the UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#821"
+ },
+ {
+ "typeName": "bool",
+ "name": "uiHasFocus",
+ "comment": "Much like 'isOverUI', but also returns 'true' if there is currently an active mouse press on a UI element, or if a UI input has focus.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#875"
+ },
+ {
+ "typeName": "bool",
+ "name": "interactingWithUI",
+ "comment": "Whether there is a active current focus on the UI -- either input, or an active touch.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#937"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "hoveredObject",
+ "comment": "The object over which the mouse is hovering over, or the object currently selected by the controller input. \n Mouse and controller input share the same hovered object, while touches have no hovered object at all. \n Checking this value from within a touch-based event will simply return the current touched object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#998"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "controllerNavigationObject",
+ "comment": "Currently chosen object for controller-based navigation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1089"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "selectedObject",
+ "comment": "Selected object receives exclusive focus. An input field requires exclusive focus in order to type, \n for example. Any object is capable of grabbing the selection just by clicking on that object, \n but only one object can be selected at a time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1151"
+ },
+ {
+ "typeName": "int",
+ "name": "touchCount",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1295"
+ },
+ {
+ "typeName": "int",
+ "name": "dragCount",
+ "comment": "Number of active drag events from all sources.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1328"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "mainCamera",
+ "comment": "Convenience function that returns the main HUD camera.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1356"
+ },
+ {
+ "typeName": "UICamera",
+ "name": "eventHandler",
+ "comment": "Event handler for all types of events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1369"
+ },
+ {
+ "typeName": "UICamera.GetTouchCountCallback",
+ "name": "GetInputTouchCount",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2358"
+ },
+ {
+ "typeName": "UICamera.GetTouchCallback",
+ "name": "GetInputTouch",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2359"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "IsPartOfUI",
+ "comment": "Whether this object is a part of the UI or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#801"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "IsPressed",
+ "comment": "Returns 'true' if any of the active touch, mouse or controller is currently holding the specified object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1282"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "CountInputSources",
+ "comment": "Number of active touches from all sources. \n Note that this will include the sum of touch, mouse and controller events. \n If you want only touch events, use activeTouches.Count.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1303"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "touch", "typeName": "UICamera.MouseOrTouch" }],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "Raycast into the screen underneath the touch and update its 'current' value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1489"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "inPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "Returns the object under the specified position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1516"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "IsHighlighted",
+ "comment": "Whether the specified object should be highlighted.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1865"
+ },
+ {
+ "returnTypeName": "UICamera",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": true,
+ "name": "FindCameraForLayer",
+ "comment": "Find the camera responsible for handling events on objects of the specified layer.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1871"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "funcName", "typeName": "string" },
+ { "name": "obj", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Notify",
+ "comment": "Generic notification function. Used in place of SendMessage to shorten the code and allow for more than one receiver.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#1946"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ProcessMouse",
+ "comment": "Update mouse input.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2179"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ProcessTouches",
+ "comment": "Update touch-based events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2365"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ProcessOthers",
+ "comment": "Process keyboard and joystick events.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2496"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "pressed", "typeName": "bool" },
+ { "name": "released", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ProcessTouch",
+ "comment": "Process the events of the specified touch.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2898"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CancelNextTooltip",
+ "comment": "Cancel the next tooltip, preventing it from being shown. \n Moving the mouse again will reset this counter.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2940"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "ShowTooltip",
+ "comment": "Show or hide the tooltip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2946"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "HideTooltip",
+ "comment": "Hide the tooltip, if one is visible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2973"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delay", "typeName": "float" }],
+ "isStatic": true,
+ "name": "ResetTooltip",
+ "comment": "Reset the tooltip timer, allowing the tooltip to show again even over the same widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2979"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#43"
+ }
+ ],
+ "name": "UICamera",
+ "comment": "This script should be attached to each camera that's used to draw the objects with \n UI components on them. This may mean only one camera (main camera or your UI camera), \n or multiple cameras if you happen to have multiple viewports. Failing to attach this \n script simply means that objects drawn by this camera won't receive UI notifications: \n \n * OnHover (isOver) is sent when the mouse hovers over a collider or moves away. \n * OnPress (isDown) is sent when a mouse button gets pressed on the collider. \n * OnSelect (selected) is sent when a mouse button is first pressed on an object. Repeated presses won't result in an OnSelect(true). \n * OnClick () is sent when a mouse is pressed and released on the same object. \n UICamera.currentTouchID tells you which button was clicked. \n * OnDoubleClick () is sent when the click happens twice within a fourth of a second. \n UICamera.currentTouchID tells you which button was clicked. \n \n * OnDragStart () is sent to a game object under the touch just before the OnDrag() notifications begin. \n * OnDrag (delta) is sent to an object that's being dragged. \n * OnDragOver (draggedObject) is sent to a game object when another object is dragged over its area. \n * OnDragOut (draggedObject) is sent to a game object when another object is dragged out of its area. \n * OnDragEnd () is sent to a dragged object when the drag event finishes. \n \n * OnTooltip (show) is sent when the mouse hovers over a collider for some time without moving. \n * OnScroll (float delta) is sent out when the mouse scroll wheel is moved. \n * OnNavigate (KeyCode key) is sent when horizontal or vertical navigation axes are moved. \n * OnPan (Vector2 delta) is sent when when horizontal or vertical panning axes are moved. \n * OnKey (KeyCode key) is sent when keyboard or controller input is used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#43"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "target",
+ "comment": "Target object that will be dragged.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#28"
+ },
+ {
+ "typeName": "UIPanel",
+ "name": "panelRegion",
+ "comment": "Panel that will be used for constraining the target.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#34"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "dragMovement",
+ "comment": "Scale value applied to the drag delta. Set X or Y to 0 to disallow dragging in that direction.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#40"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scrollMomentum",
+ "comment": "Momentum added from the mouse scroll wheel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#46"
+ },
+ {
+ "typeName": "bool",
+ "name": "restrictWithinPanel",
+ "comment": "Whether the dragging will be restricted to be within the parent panel's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#52"
+ },
+ {
+ "typeName": "UIRect",
+ "name": "contentRect",
+ "comment": "Rectangle to be used as the draggable object's bounds. If none specified, all widgets' bounds get added up.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#58"
+ },
+ {
+ "typeName": "UIDragObject.DragEffect",
+ "name": "dragEffect",
+ "comment": "Effect to apply when dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#64"
+ },
+ {
+ "typeName": "float",
+ "name": "momentumAmount",
+ "comment": "How much momentum gets applied when the press is released after dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#70"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CancelMovement",
+ "comment": "Cancel all movement.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#337"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CancelSpring",
+ "comment": "Cancel the spring movement.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#356"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#15"
+ }
+ ],
+ "name": "UIDragObject",
+ "comment": "Allows dragging of the specified target object by mouse or touch, optionally limiting it to be within the UIPanel's clipped rectangle.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "JoystickAndPlayer",
+ "name": "Instance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/JoystickAndPlayer.cs#12"
+ },
+ {
+ "typeName": "string",
+ "name": "Desc",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/JoystickAndPlayer.cs#13"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "root",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/JoystickAndPlayer.cs#14"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/JoystickAndPlayer.cs#10"
+ }
+ ],
+ "name": "JoystickAndPlayer",
+ "comment": "Demo代码 \n 只是为了暂时把joystick和player从场景中拆出来 \n 后面有了相关功能记得删\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/JoystickAndPlayer.cs#10"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "tweenTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "hover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs#16"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pressed",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs#17"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs#18"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs#13"
+ }
+ ],
+ "name": "UIButtonRotation",
+ "comment": "Simple example script of how a button can be rotated visibly when the mouse hovers over it or it gets pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "canRead",
+ "comment": "Whether the buffer is readable.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#51"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "bytes", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#22"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "asset", "typeName": "UnityEngine.TextAsset" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#23"
+ },
+ {
+ "returnTypeName": "ByteReader",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Read the contents of the specified file and return a Byte Reader to work with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#29"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ReadLine",
+ "comment": "Read a single line from the buffer.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#130"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "skipEmptyLines", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "ReadLine",
+ "comment": "Read a single line from the buffer.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#136"
+ },
+ {
+ "returnTypeName": "Dictionary",
+ "params": [],
+ "isStatic": false,
+ "name": "ReadDictionary",
+ "comment": "Assume that the entire file is a collection of key/value pairs.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#172"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [],
+ "isStatic": false,
+ "name": "ReadCSV",
+ "comment": "Read a single line of Comma-Separated Values from the file.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#205"
+ }
+ ],
+ "name": "ByteReader",
+ "comment": "MemoryStream.ReadLine has an interesting oddity: it doesn't always advance the stream's position by the correct amount: \n http://social.msdn.microsoft.com/Forums/en-AU/Vsexpressvcs/thread/b8f7837b-e396-494e-88e1-30547fcf385f \n Solution? Custom line reader with the added benefit of not having to use streams at all.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ByteReader.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "uiCamera",
+ "comment": "Camera used to determine the anchor bounds. Set automatically if none was specified.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#32"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "container",
+ "comment": "Object used to determine the container's bounds. Overwrites the camera-based anchoring if the value was specified.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#38"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "style",
+ "comment": "Stretching style.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#44"
+ },
+ {
+ "typeName": "bool",
+ "name": "runOnlyOnce",
+ "comment": "Whether the operation will occur only once and the script will then be disabled. \n Screen size changes will still cause the script's logic to execute.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#51"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "relativeSize",
+ "comment": "Relative-to-target size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#57"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "initialSize",
+ "comment": "The size that the item/image should start out initially. \n Used for FillKeepingRatio, and FitInternalKeepingRatio. \n Contributed by Dylan Ryan.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#65"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "borderPadding",
+ "comment": "Padding applied after the size of the stretched object gets calculated. This value is in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#71"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#15"
+ }
+ ],
+ "name": "UIStretch",
+ "comment": "This script can be used to stretch objects relative to the screen's width and height. \n The most obvious use would be to create a full-screen background by attaching it to a sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#47"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#47"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#47"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#47"
+ }
+ ],
+ "name": "OnFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs#47"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "TypeId",
+ "comment": "能否在上面走,子弹能不能穿过之类的类型 \n 后面再加个表配Id对应的参数\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnit.cs#11"
+ },
+ {
+ "typeName": "bool",
+ "name": "includeRootPos",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnit.cs#14"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2Int>",
+ "name": "grid",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnit.cs#17"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnit.cs#5"
+ }
+ ],
+ "name": "MapUnit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnit.cs#5"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIDragObject.DragEffect",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#19"
+ },
+ {
+ "typeName": "UIDragObject.DragEffect",
+ "name": "Momentum",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#20"
+ },
+ {
+ "typeName": "UIDragObject.DragEffect",
+ "name": "MomentumAndSpring",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#21"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIDragObject.DragEffect",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#17"
+ }
+ ],
+ "name": "DragEffect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIRect",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIWidget.OnDimensionsChanged",
+ "name": "onChange",
+ "comment": "Notification triggered when the widget's dimensions or position changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#44"
+ },
+ {
+ "typeName": "UIWidget.OnPostFillCallback",
+ "name": "onPostFill",
+ "comment": "Notification triggered after the widget's buffer has been filled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#51"
+ },
+ {
+ "typeName": "UIDrawCall.OnRenderCallback",
+ "name": "mOnRender",
+ "comment": "Callback triggered when the widget is about to be renderered (OnWillRenderObject). \n NOTE: This property is only exposed for the sake of speed to avoid property execution. \n In most cases you will want to use UIWidget.onRender instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#60"
+ },
+ {
+ "typeName": "UIDrawCall.OnRenderCallback",
+ "name": "onRender",
+ "comment": "Set the callback that will be triggered when the widget is being rendered (OnWillRenderObject). \n This is where you would set material properties and shader values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#67"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoResizeBoxCollider",
+ "comment": "If set to 'true', the box collider's dimensions will be adjusted to always match the widget whenever it resizes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#95"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideIfOffScreen",
+ "comment": "Hide the widget if it happens to be off-screen.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#101"
+ },
+ {
+ "typeName": "UIWidget.AspectRatioSource",
+ "name": "keepAspectRatio",
+ "comment": "Whether the rectangle will attempt to maintain a specific aspect ratio.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#114"
+ },
+ {
+ "typeName": "float",
+ "name": "aspectRatio",
+ "comment": "If you want the anchored rectangle to keep a specific aspect ratio, set this value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#120"
+ },
+ {
+ "typeName": "UIWidget.HitCheck",
+ "name": "hitCheck",
+ "comment": "Custom hit check function. If set, all hit checks (including events) will call this function, \n passing the world position. Return 'true' if it's within the bounds of your choice, 'false' otherwise.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#129"
+ },
+ {
+ "typeName": "UIPanel",
+ "name": "panel",
+ "comment": "Panel that's managing this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#135"
+ },
+ {
+ "typeName": "UIGeometry",
+ "name": "geometry",
+ "comment": "Widget's generated geometry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#141"
+ },
+ {
+ "typeName": "bool",
+ "name": "fillGeometry",
+ "comment": "If set to 'false', the widget's OnFill function will not be called, letting you define custom geometry at will.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#147"
+ },
+ {
+ "typeName": "UIDrawCall",
+ "name": "drawCall",
+ "comment": "Internal usage -- draw call that's drawing the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#161"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawRegion",
+ "comment": "Draw region alters how the widget looks without modifying the widget's rectangle. \n A region is made up of 4 relative values (0-1 range). The order is Left (X), Bottom (Y), Right (Z) and Top (W). \n To have a widget's left edge be 30% from the left side, set X to 0.3. To have the widget's right edge be 30% \n from the right hand side, set Z to 0.7.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#171"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pivotOffset",
+ "comment": "Pivot offset in relative coordinates. Bottom-left is (0, 0). Top-right is (1, 1).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#192"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "Widget's width in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#198"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "Widget's height in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#245"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Color used by the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#292"
+ },
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "Widget's alpha -- a convenience method.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#328"
+ },
+ {
+ "typeName": "bool",
+ "name": "isVisible",
+ "comment": "Whether the widget is currently visible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#351"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasVertices",
+ "comment": "Whether the widget has vertices to draw.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#357"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "rawPivot",
+ "comment": "Change the pivot point and do not attempt to keep the widget in the same place by adjusting its transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#363"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "pivot",
+ "comment": "Set or get the value that specifies where the widget's pivot point should be.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#384"
+ },
+ {
+ "typeName": "int",
+ "name": "depth",
+ "comment": "Depth controls the rendering order -- lowest to highest.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#422"
+ },
+ {
+ "typeName": "int",
+ "name": "raycastDepth",
+ "comment": "Raycast depth order on widgets takes the depth of their panel into consideration. \n This functionality is used to determine the \"final\" depth of the widget for drawing and raycasts.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#466"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "localCorners",
+ "comment": "Local space corners of the widget. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#479"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "localSize",
+ "comment": "Local width and height of the widget in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#503"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localCenter",
+ "comment": "Widget's center in local coordinates. Don't forget to transform by the widget's transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#516"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "worldCorners",
+ "comment": "World-space corners of the widget. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#529"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "worldCenter",
+ "comment": "World-space center of the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#555"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawingDimensions",
+ "comment": "Local space region where the actual drawing will take place. \n X = left, Y = bottom, Z = right, W = top.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#562"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Custom material associated with the widget, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#584"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Texture used by the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#605"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "shader",
+ "comment": "Shader is used to create a dynamic material if the widget has no material to work with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#622"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "relativeSize",
+ "comment": "Do not use this, it's obsolete.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#640"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasBoxCollider",
+ "comment": "Convenience function that returns 'true' if the widget has a box collider.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#646"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSelectable",
+ "comment": "Whether this widget will be selectable in the scene view or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1303"
+ },
+ {
+ "typeName": "bool",
+ "name": "showHandlesWithMoveTool",
+ "comment": "Whether widgets will show handles with the Move Tool, or just the View Tool.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1312"
+ },
+ {
+ "typeName": "bool",
+ "name": "showHandles",
+ "comment": "Whether the widget should have some form of handles shown.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1338"
+ },
+ {
+ "typeName": "int",
+ "name": "minWidth",
+ "comment": "Minimum allowed width for this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1560"
+ },
+ {
+ "typeName": "int",
+ "name": "minHeight",
+ "comment": "Minimum allowed height for this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1566"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "border",
+ "comment": "Dimensions of the sprite's border, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1572"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": "SetColorNoAlpha",
+ "comment": "Change the color without affecting the alpha.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#313"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "int" },
+ { "name": "h", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetDimensions",
+ "comment": "Adjust the widget's dimensions without going through the anchor validation logic.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#664"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get the sides of the rectangle relative to the specified transform. \n The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#689"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "frameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CalculateFinalAlpha",
+ "comment": "Widget's final alpha, after taking the panel's alpha into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#720"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "includeChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Invalidate",
+ "comment": "Update the widget's visibility and final alpha.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#755"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "frameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CalculateCumulativeAlpha",
+ "comment": "Same as final alpha, except it doesn't take own visibility into consideration. Used by panels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#773"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetRect",
+ "comment": "Set the widget's rectangle. XY is the bottom-left corner.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#783"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResizeCollider",
+ "comment": "Adjust the widget's collider size to match the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#826"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "left", "typeName": "UIWidget" },
+ { "name": "right", "typeName": "UIWidget" }
+ ],
+ "isStatic": true,
+ "name": "FullCompareFunc",
+ "comment": "Static widget comparison function used for depth sorting.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#839"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "left", "typeName": "UIWidget" },
+ { "name": "right", "typeName": "UIWidget" }
+ ],
+ "isStatic": true,
+ "name": "PanelCompareFunc",
+ "comment": "Static widget comparison function used for inter-panel depth sorting.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#851"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [],
+ "isStatic": false,
+ "name": "CalculateBounds",
+ "comment": "Calculate the widget's bounds, optionally making them relative to the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#870"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "relativeParent", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "CalculateBounds",
+ "comment": "Calculate the widget's bounds, optionally making them relative to the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#876"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetDirty",
+ "comment": "Mark the widget as changed so that the geometry can be rebuilt.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#899"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveFromPanel",
+ "comment": "Remove this widget from the panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#915"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Tell the panel responsible for the widget that something has changed and the buffers need to be rebuilt.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#988"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [],
+ "isStatic": false,
+ "name": "CreatePanel",
+ "comment": "Ensure we have a panel referencing this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1013"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CheckLayer",
+ "comment": "Check to ensure that the widget resides on the same layer as its panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1034"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ParentHasChanged",
+ "comment": "Checks to ensure that the widget is still parented to the right panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1048"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "visibleByAlpha", "typeName": "bool" },
+ { "name": "visibleByPanel", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "UpdateVisibility",
+ "comment": "Update the widget's visibility state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1388"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "frame", "typeName": "int" }],
+ "isStatic": false,
+ "name": "UpdateTransform",
+ "comment": "Check to see if the widget has moved relative to the panel that manages it\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1408"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "frame", "typeName": "int" }],
+ "isStatic": false,
+ "name": "UpdateGeometry",
+ "comment": "Update the widget and fill its geometry if necessary. Returns whether something was changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1464"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "v",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "u",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "c",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ {
+ "name": "n",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "t",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "u2",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "WriteToBuffers",
+ "comment": "Append the local geometry buffers to the specified ones.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1535"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MakePixelPerfect",
+ "comment": "Make the widget pixel-perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1544"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "Virtual function called by the UIPanel that fills the buffers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1578"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "p", "typeName": "UIPanel" }],
+ "isStatic": false,
+ "name": "OnAddToPanel",
+ "comment": "Called when NGUI adds this widget to a panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1589"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "p", "typeName": "UIPanel" }],
+ "isStatic": false,
+ "name": "OnRemoveFromPanel",
+ "comment": "Called when NGUI removes this widget from a panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#1595"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#15"
+ }
+ ],
+ "name": "UIWidget",
+ "comment": "Base class for all UI components that should be derived from when creating new widget types.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIScrollView",
+ "name": "scrollView",
+ "comment": "Reference to the scroll view that will be dragged by the script.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragScrollView.cs#20"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OnPan",
+ "comment": "Pan the scroll view.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragScrollView.cs#146"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragScrollView.cs#14"
+ }
+ ],
+ "name": "UIDragScrollView",
+ "comment": "Allows dragging of the specified scroll view by mouse or touch.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragScrollView.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "float" },
+ { "name": "to", "typeName": "float" },
+ { "name": "factor", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Lerp function that doesn't clamp the 'factor' in 0-1 range.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#23"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "val", "typeName": "int" },
+ { "name": "max", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ClampIndex",
+ "comment": "Clamp the specified integer to be between 0 and below 'max'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#31"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "val", "typeName": "int" },
+ { "name": "max", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RepeatIndex",
+ "comment": "Wrap the index using repeating logic, so that for example +1 past the end means index of '1'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#39"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "angle", "typeName": "float" }],
+ "isStatic": true,
+ "name": "WrapAngle",
+ "comment": "Ensure that the angle is within -180 to 180 range.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#53"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "val", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Wrap01",
+ "comment": "In the shader, equivalent function would be 'fract'\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#66"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ch", "typeName": "char" },
+ { "name": "defVal", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "HexToDecimal",
+ "comment": "Convert a hexadecimal character to its decimal value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#74"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [{ "name": "num", "typeName": "int" }],
+ "isStatic": true,
+ "name": "DecimalToHexChar",
+ "comment": "Convert a single 0-15 value into its hex representation. \n It's coded because int.ToString(format) syntax doesn't seem to be supported by Unity's Flash. It just silently crashes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#111"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "num", "typeName": "int" }],
+ "isStatic": true,
+ "name": "DecimalToHex8",
+ "comment": "Convert a decimal value to its hex representation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#124"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "num", "typeName": "int" }],
+ "isStatic": true,
+ "name": "DecimalToHex24",
+ "comment": "Convert a decimal value to its hex representation. \n It's coded because num.ToString(\"X6\") syntax doesn't seem to be supported by Unity's Flash. It just silently crashes. \n string.Format(\"{0,6:X}\", num).Replace(' ', '0') doesn't work either. It returns the format string, not the formatted value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#145"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "num", "typeName": "int" }],
+ "isStatic": true,
+ "name": "DecimalToHex32",
+ "comment": "Convert a decimal value to its hex representation. \n It's coded because num.ToString(\"X6\") syntax doesn't seem to be supported by Unity's Flash. It just silently crashes. \n string.Format(\"{0,6:X}\", num).Replace(' ', '0') doesn't work either. It returns the format string, not the formatted value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#170"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "ColorToInt",
+ "comment": "Convert the specified color to RGBA32 integer format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#194"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "val", "typeName": "int" }],
+ "isStatic": true,
+ "name": "IntToColor",
+ "comment": "Convert the specified RGBA32 integer to Color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#210"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "val", "typeName": "int" },
+ { "name": "bits", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "IntToBinary",
+ "comment": "Convert the specified integer to a human-readable string representing the binary value. Useful for debugging bytes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#227"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "val", "typeName": "uint" }],
+ "isStatic": true,
+ "name": "HexToColor",
+ "comment": "Convenience conversion function, allowing hex format (0xRrGgBbAa).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#245"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ConvertToTexCoords",
+ "comment": "Convert from top-left based pixel coordinates to bottom-left based UV coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#254"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "round", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "ConvertToPixels",
+ "comment": "Convert from bottom-left based UV coordinates to top-left based pixel coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#272"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "rect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "MakePixelPerfect",
+ "comment": "Round the pixel rectangle's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#297"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "MakePixelPerfect",
+ "comment": "Round the texture coordinate rectangle's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#310"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "minRect", "typeName": "UnityEngine.Vector2" },
+ { "name": "maxRect", "typeName": "UnityEngine.Vector2" },
+ { "name": "minArea", "typeName": "UnityEngine.Vector2" },
+ { "name": "maxArea", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "ConstrainRect",
+ "comment": "Constrain 'rect' to be within 'area' as much as possible, returning the Vector2 offset necessary for this to happen. \n This function is useful when trying to restrict one area (window) to always be within another (viewport).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#325"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": true,
+ "name": "CalculateAbsoluteWidgetBounds",
+ "comment": "Calculate the combined bounds of all widgets attached to the specified game object or its children (in world space).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#363"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": true,
+ "name": "CalculateRelativeWidgetBounds",
+ "comment": "Calculate the combined bounds of all widgets attached to the specified game object or its children (in relative-to-object space).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#417"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "trans", "typeName": "UnityEngine.Transform" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "CalculateRelativeWidgetBounds",
+ "comment": "Calculate the combined bounds of all widgets attached to the specified game object or its children (in relative-to-object space).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#426"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" },
+ { "name": "content", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "CalculateRelativeWidgetBounds",
+ "comment": "Calculate the combined bounds of all widgets attached to the specified game object or its children (in relative-to-object space).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#435"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" },
+ { "name": "content", "typeName": "UnityEngine.Transform" },
+ { "name": "considerInactive", "typeName": "bool" },
+ { "name": "considerChildren", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "CalculateRelativeWidgetBounds",
+ "comment": "Calculate the combined bounds of all widgets attached to the specified game object or its children (in relative-to-object space).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#444"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "velocity", "typeName": "UnityEngine.Vector3" },
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringDampen",
+ "comment": "This code is not framerate-independent: \n \n target.position += velocity; \n velocity = Vector3.Lerp(velocity, Vector3.zero, Time.deltaTime * 9f); \n \n But this code is: \n \n target.position += NGUIMath.SpringDampen(ref velocity, 9f, Time.deltaTime);\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#545"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "velocity", "typeName": "UnityEngine.Vector2" },
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringDampen",
+ "comment": "Same as the Vector3 version, it's a framerate-independent Lerp.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#560"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringLerp",
+ "comment": "Calculate how much to interpolate by.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#575"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "float" },
+ { "name": "to", "typeName": "float" },
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringLerp",
+ "comment": "Mathf.Lerp(from, to, Time.deltaTime * strength) is not framerate-independent. This function is.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#589"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector2" },
+ { "name": "to", "typeName": "UnityEngine.Vector2" },
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringLerp",
+ "comment": "Vector2.Lerp(from, to, Time.deltaTime * strength) is not framerate-independent. This function is.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#602"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" },
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringLerp",
+ "comment": "Vector3.Lerp(from, to, Time.deltaTime * strength) is not framerate-independent. This function is.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#611"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Quaternion" },
+ { "name": "to", "typeName": "UnityEngine.Quaternion" },
+ { "name": "strength", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SpringLerp",
+ "comment": "Quaternion.Slerp(from, to, Time.deltaTime * strength) is not framerate-independent. This function is.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#620"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "float" },
+ { "name": "to", "typeName": "float" },
+ { "name": "maxAngle", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RotateTowards",
+ "comment": "Since there is no Mathf.RotateTowards...\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#629"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "screenPoints", "typeName": "UnityEngine.Vector2[]" },
+ { "name": "mousePos", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "DistanceToRectangle",
+ "comment": "Determine the distance from the mouse position to the screen space rectangle specified by the 4 points.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#655"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "worldPoints", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "mousePos", "typeName": "UnityEngine.Vector2" },
+ { "name": "cam", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": true,
+ "name": "DistanceToRectangle",
+ "comment": "Determine the distance from the mouse position to the world rectangle specified by the 4 points.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#697"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "pv", "typeName": "UIWidget.Pivot" }],
+ "isStatic": true,
+ "name": "GetPivotOffset",
+ "comment": "Helper function that converts the widget's pivot enum into a 0-1 range vector.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#709"
+ },
+ {
+ "returnTypeName": "Pivot",
+ "params": [{ "name": "offset", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "GetPivot",
+ "comment": "Helper function that converts the pivot offset to a pivot point.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#728"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIRect" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveWidget",
+ "comment": "Adjust the widget's position using the specified local delta coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#754"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rect", "typeName": "UIRect" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveRect",
+ "comment": "Adjust the rectangle's position using the specified local delta coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#760"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "pivot", "typeName": "UIWidget.Pivot" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "minWidth", "typeName": "int" },
+ { "name": "minHeight", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ResizeWidget",
+ "comment": "Given the specified dragged pivot point, adjust the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#805"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "pivot", "typeName": "UIWidget.Pivot" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "minWidth", "typeName": "int" },
+ { "name": "minHeight", "typeName": "int" },
+ { "name": "maxWidth", "typeName": "int" },
+ { "name": "maxHeight", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ResizeWidget",
+ "comment": "Given the specified dragged pivot point, adjust the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#814"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "left", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "top", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "AdjustWidget",
+ "comment": "Adjust the widget's rectangle based on the specified modifier values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#876"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "left", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "top", "typeName": "float" },
+ { "name": "minWidth", "typeName": "int" },
+ { "name": "minHeight", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AdjustWidget",
+ "comment": "Adjust the widget's rectangle based on the specified modifier values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#885"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "left", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "top", "typeName": "float" },
+ { "name": "minWidth", "typeName": "int" },
+ { "name": "minHeight", "typeName": "int" },
+ { "name": "maxWidth", "typeName": "int" },
+ { "name": "maxHeight", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AdjustWidget",
+ "comment": "Adjust the widget's rectangle based on the specified modifier values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#894"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "height", "typeName": "float" }],
+ "isStatic": true,
+ "name": "AdjustByDPI",
+ "comment": "Adjust the specified value by DPI: height * 96 / DPI. \n This will result in in a smaller value returned for higher pixel density devices.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1043"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector2" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "ScreenToPixels",
+ "comment": "Convert the specified position, making it relative to the specified object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1068"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector2" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "ScreenToParentPixels",
+ "comment": "Convert the specified position, making it relative to the specified object's parent. \n Useful if you plan on positioning the widget using the specified value (think mouse cursor).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1088"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "worldPos", "typeName": "UnityEngine.Vector3" },
+ { "name": "worldCam", "typeName": "UnityEngine.Camera" },
+ { "name": "uiCam", "typeName": "UnityEngine.Camera" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "WorldToLocalPoint",
+ "comment": "Convert the specified world point from one camera's world space to another, then make it relative to the specified transform. \n You should use this function if you want to position a widget using some 3D point in space. \n Pass your main camera for the \"worldCam\", and your UI camera for \"uiCam\", then the widget's transform for \"relativeTo\". \n You can then assign the widget's localPosition to the returned value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1113"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "worldPos", "typeName": "UnityEngine.Vector3" },
+ { "name": "worldCam", "typeName": "UnityEngine.Camera" },
+ { "name": "myCam", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "OverlayPosition",
+ "comment": "Helper function that can set the transform's position to be at the specified world position. \n Ideal usage: positioning a UI element to be directly over a 3D point in space.\n\n```plaintext\nParams: worldPos - World position, visible by the worldCam\n worldCam - Camera that is able to see the worldPos\n myCam - Camera that is able to see the transform this function is called on\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1131"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "worldPos", "typeName": "UnityEngine.Vector3" },
+ { "name": "worldCam", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "OverlayPosition",
+ "comment": "Helper function that can set the transform's position to be at the specified world position. \n Ideal usage: positioning a UI element to be directly over a 3D point in space.\n\n```plaintext\nParams: worldPos - World position, visible by the worldCam\n worldCam - Camera that is able to see the worldPos\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1146"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "target", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "OverlayPosition",
+ "comment": "Helper function that can set the transform's position to be over the specified target transform. \n Ideal usage: positioning a UI element to be directly over a 3D object in space.\n\n```plaintext\nParams: target - Target over which the transform should be positioned\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#1158"
+ }
+ ],
+ "name": "NGUIMath",
+ "comment": "Helper class containing generic functions used throughout the UI library.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIMath.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIStretch.Style",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#19"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#20"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "Vertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#21"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "Both",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#22"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "BasedOnHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#23"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "FillKeepingRatio",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#24"
+ },
+ {
+ "typeName": "UIStretch.Style",
+ "name": "FitInternalKeepingRatio",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#25"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIStretch.Style",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#17"
+ }
+ ],
+ "name": "Style",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIStretch.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/EnumMultiAttribute.cs#3"
+ }
+ ],
+ "name": "EnumMultiAttribute",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/EnumMultiAttribute.cs#3"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIPlayAnimation",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#18"
+ },
+ {
+ "typeName": "UnityEngine.Animation",
+ "name": "target",
+ "comment": "Target animation to activate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#24"
+ },
+ {
+ "typeName": "UnityEngine.Animator",
+ "name": "animator",
+ "comment": "Target animator system.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#30"
+ },
+ {
+ "typeName": "string",
+ "name": "clipName",
+ "comment": "Optional clip name, if the animation has more than one clip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#36"
+ },
+ {
+ "typeName": "AnimationOrTween.Trigger",
+ "name": "trigger",
+ "comment": "Which event will trigger the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#42"
+ },
+ {
+ "typeName": "AnimationOrTween.Direction",
+ "name": "playDirection",
+ "comment": "Which direction to animate in.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#48"
+ },
+ {
+ "typeName": "bool",
+ "name": "resetOnPlay",
+ "comment": "Whether the animation's position will be reset on play or will continue from where it left off.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#54"
+ },
+ {
+ "typeName": "bool",
+ "name": "clearSelection",
+ "comment": "Whether the selected object (this button) will be cleared when the animation gets activated.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#60"
+ },
+ {
+ "typeName": "AnimationOrTween.EnableCondition",
+ "name": "ifDisabledOnPlay",
+ "comment": "What to do if the target game object is currently disabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#66"
+ },
+ {
+ "typeName": "AnimationOrTween.DisableCondition",
+ "name": "disableWhenFinished",
+ "comment": "What to do with the target when the animation finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#72"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onFinished",
+ "comment": "Event delegates called when the animation finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#78"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "forward", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Start playing the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#247"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "forward", "typeName": "bool" },
+ { "name": "onlyIfDifferent", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Start playing the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#253"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PlayForward",
+ "comment": "Play the tween forward.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#285"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PlayReverse",
+ "comment": "Play the tween in reverse.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#291"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#16"
+ }
+ ],
+ "name": "UIPlayAnimation",
+ "comment": "Play the specified animation on click.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIBasicSprite",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Main texture is assigned on the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#116"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Material comes from the base class first, and sprite atlas last.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#135"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "atlas",
+ "comment": "Atlas used by this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#156"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Size of the pixel -- used for drawing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#178"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the texture is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#192"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "border",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#206"
+ },
+ {
+ "typeName": "UISpriteCollection.OnHoverCB",
+ "name": "onHover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#503"
+ },
+ {
+ "typeName": "UISpriteCollection.OnPressCB",
+ "name": "onPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#504"
+ },
+ {
+ "typeName": "UISpriteCollection.OnClickCB",
+ "name": "onClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#505"
+ },
+ {
+ "typeName": "UISpriteCollection.OnDragCB",
+ "name": "onDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#506"
+ },
+ {
+ "typeName": "UISpriteCollection.OnTooltipCB",
+ "name": "onTooltip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#507"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "Fill the draw buffers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#240"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "spriteName", "typeName": "string" },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add a new sprite entry to the collection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#339"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "spriteName", "typeName": "string" },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color32" }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add a new sprite entry to the collection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#348"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "object" },
+ { "name": "spriteName", "typeName": "string" },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color32" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" },
+ { "name": "rot", "typeName": "float" },
+ { "name": "type", "typeName": "UIBasicSprite.Type" },
+ { "name": "flip", "typeName": "UIBasicSprite.Flip" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddSprite",
+ "comment": "Add a new sprite entry to the collection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#357"
+ },
+ {
+ "returnTypeName": "Nullable",
+ "params": [{ "name": "id", "typeName": "object" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Retrieve an existing sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#390"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "object" }],
+ "isStatic": false,
+ "name": "RemoveSprite",
+ "comment": "Remove a previously added sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#401"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "id", "typeName": "object" },
+ { "name": "sp", "typeName": "UISpriteCollection.Sprite" }
+ ],
+ "isStatic": false,
+ "name": "SetSprite",
+ "comment": "Update the specified sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#415"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear all sprite entries.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#427"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "object" }],
+ "isStatic": false,
+ "name": "IsActive",
+ "comment": "Returns whether the specified sprite is present and is visible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#440"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "id", "typeName": "object" },
+ { "name": "visible", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetActive",
+ "comment": "Set the specified sprite's enabled state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#451"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "id", "typeName": "object" },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" },
+ { "name": "visible", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetPosition",
+ "comment": "Set the sprite's position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#472"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [],
+ "isStatic": false,
+ "name": "GetCurrentSpriteID",
+ "comment": "Return the sprite underneath the current event position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#529"
+ },
+ {
+ "returnTypeName": "Nullable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetCurrentSprite",
+ "comment": "Return the sprite underneath the current event position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#535"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetCurrentSpriteID",
+ "comment": "Return the sprite underneath the specified world position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#541"
+ },
+ {
+ "returnTypeName": "Nullable",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetCurrentSprite",
+ "comment": "Return the sprite underneath the specified world position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#567"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#19"
+ }
+ ],
+ "name": "UISpriteCollection",
+ "comment": "Sprite collection is a widget that contains a bunch of sprites that don't create their own game objects and colliders. \n Its best usage is to replace the need to create individual game objects while still maintaining full visualization \n and interaction functionality of NGUI's sprites. For example: a world map with thousands of individual icons. \n The thousands of individual icons can be a single Sprite Collection. Its downside is that the sprites can't be \n interacted with in the Editor window, as this is meant to be a fast, programmable solution.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#19"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/BaseSystemModule.cs#6"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CommandUpdate",
+ "comment": "命令帧Update\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/BaseSystemModule.cs#13"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "所有状态下的渲染帧\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/BaseSystemModule.cs#23"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateAfterInitialized",
+ "comment": "初始化完成后的渲染帧\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/BaseSystemModule.cs#31"
+ }
+ ],
+ "name": "BaseSystemModule",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/BaseSystemModule.cs#4"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "frameIndex",
+ "comment": "Index of the current frame in the sprite animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#22"
+ },
+ {
+ "typeName": "int",
+ "name": "frames",
+ "comment": "Number of frames in the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#38"
+ },
+ {
+ "typeName": "int",
+ "name": "framesPerSecond",
+ "comment": "Animation framerate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#44"
+ },
+ {
+ "typeName": "string",
+ "name": "namePrefix",
+ "comment": "Set the name prefix used to filter sprites from the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#50"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Set the animation to be looping or not\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#56"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Returns is the animation is still playing or not\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#62"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RebuildSpriteList",
+ "comment": "Rebuild the sprite list after changing the sprite name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#104"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Reset the animation to the beginning.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#131"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pause the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#137"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetToBeginning",
+ "comment": "Reset the animation to frame 0 and activate it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#143"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#16"
+ }
+ ],
+ "name": "UISpriteAnimation",
+ "comment": "Very simple sprite animation. Attach to a sprite and specify a common prefix such as \"idle\" and it will cycle through them.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#16"
+ },
+ {
+ "typeName": "float",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "cachedCamera",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#24"
+ },
+ {
+ "typeName": "float",
+ "name": "fov",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#28"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#34"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenFOV",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "to", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#46"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#61"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#64"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#14"
+ }
+ ],
+ "name": "TweenFOV",
+ "comment": "Tween the camera's field of view.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "textures",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Texture>"
+ }
+ ],
+ "isStatic": false,
+ "name": "PrepareToProcess",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#19"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "src", "typeName": "UnityEngine.Texture" }],
+ "isStatic": false,
+ "name": "Process",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#21"
+ }
+ ],
+ "name": "INGUITextureProcessor",
+ "comment": "Simple interface that can be used anywhere. Used by the atlas maker to specify any desired custom processing that apply to textures before adding them to the atlas. \n The returned texture will be automatically destroyed after the atlas gets created (unless it matches the original). \n To create a pre-processor, have your script implement this interface, then reference the game object it's attached to in the Atlas Maker. \n Example usage: having an off-screen renderer that composits several sprites together (for example a skill icon), then renders it into a smaller texture.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "spriteMaterial",
+ "comment": "Material used by the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#34"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UISpriteData>",
+ "name": "spriteList",
+ "comment": "List of sprites within the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#40"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "Texture used by the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#46"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Pixel size is a multiplier applied to widgets dimensions when performing MakePixelPerfect() pixel correction. \n Most obvious use would be on retina screen displays. The resolution doubles, but with UIRoot staying the same \n for layout purposes, you can still get extra sharpness by switching to an HD atlas that has pixel size set to 0.5.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#54"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the atlas is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#60"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "replacement",
+ "comment": "Setting a replacement atlas value will cause everything using this atlas to use the replacement atlas instead. \n Suggested use: set up all your widgets to use a dummy atlas that points to the real atlas. Switching that atlas \n to another one (for example an HD atlas) is then a simple matter of setting this field on your dummy atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#68"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience function that retrieves a sprite by name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#74"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [],
+ "isStatic": false,
+ "name": "GetListOfSprites",
+ "comment": "Convenience function that retrieves a list of all sprite names.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#80"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [{ "name": "match", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetListOfSprites",
+ "comment": "Convenience function that retrieves a list of all sprite names that contain the specified phrase.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#86"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "atlas", "typeName": "INGUIAtlas" }],
+ "isStatic": false,
+ "name": "References",
+ "comment": "Helper function that determines whether the atlas uses the specified one, taking replacements into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#92"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Mark all widgets associated with this atlas as having changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#98"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SortAlphabetically",
+ "comment": "Sort the list of sprites within the atlas, making them alphabetical.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#104"
+ }
+ ],
+ "name": "INGUIAtlas",
+ "comment": "Generic interface for the atlas class, making it possible to support both the prefab-based UIAtlas and scriptable object-based NGUIAtlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#28"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": ["INGUIAtlas"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "spriteMaterial",
+ "comment": "Material used by the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#145"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the atlas is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#182"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UISpriteData>",
+ "name": "spriteList",
+ "comment": "List of sprites within the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#202"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "Texture used by the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#230"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Pixel size is a multiplier applied to widgets dimensions when performing MakePixelPerfect() pixel correction. \n Most obvious use would be on retina screen displays. The resolution doubles, but with UIRoot staying the same \n for layout purposes, you can still get extra sharpness by switching to an HD atlas that has pixel size set to 0.5.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#245"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "replacement",
+ "comment": "Setting a replacement atlas value will cause everything using this atlas to use the replacement atlas instead. \n Suggested use: set up all your widgets to use a dummy atlas that points to the real atlas. Switching that atlas \n to another one (for example an HD atlas) is then a simple matter of setting this field on your dummy atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#279"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience function that retrieves a sprite by name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#306"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SortAlphabetically",
+ "comment": "Sort the list of sprites within the atlas, making them alphabetical.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#335"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [],
+ "isStatic": false,
+ "name": "GetListOfSprites",
+ "comment": "Convenience function that retrieves a list of all sprite names.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#348"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [{ "name": "match", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetListOfSprites",
+ "comment": "Convenience function that retrieves a list of all sprite names that contain the specified phrase.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#367"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "atlas", "typeName": "INGUIAtlas" }],
+ "isStatic": false,
+ "name": "References",
+ "comment": "Helper function that determines whether the atlas uses the specified one, taking replacements into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#415"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Mark all widgets associated with this atlas as having changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#427"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#111"
+ }
+ ],
+ "name": "NGUIAtlas",
+ "comment": "NGUI Atlas contains a collection of sprites inside one large texture atlas. It's saved as a ScriptableObject.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIAtlas.cs#111"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidget",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UILabel.Crispness",
+ "name": "keepCrispWhenShrunk",
+ "comment": "Whether the label will keep its content crisp even when shrunk. \n You may want to turn this off on mobile devices.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#51"
+ },
+ {
+ "typeName": "int",
+ "name": "finalFontSize",
+ "comment": "Font size after modifications got taken into consideration such as shrinking content.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#106"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAnchoredHorizontally",
+ "comment": "Whether the rectangle is anchored horizontally.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#143"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAnchoredVertically",
+ "comment": "Whether the rectangle is anchored vertically.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#149"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Retrieve the material used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#163"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Label's main texture comes from the font itself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#183"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "bitmapFont",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#199"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "font",
+ "comment": "Set the font used by this label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#205"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "atlas",
+ "comment": "Atlas reference, when the label is using a bitmap font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#229"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "trueTypeFont",
+ "comment": "Set the font used by this label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#248"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "ambigiousFont",
+ "comment": "Ambiguous helper function.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#277"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "Text that's being displayed by the label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#295"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultFontSize",
+ "comment": "Default font size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#330"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "Active font size used by the label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#345"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "fontStyle",
+ "comment": "Dynamic font style used by the label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#368"
+ },
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "alignment",
+ "comment": "Text alignment option.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#389"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyGradient",
+ "comment": "Whether a gradient will be applied.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#410"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gradientTop",
+ "comment": "Top gradient color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#430"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gradientBottom",
+ "comment": "Bottom gradient color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#450"
+ },
+ {
+ "typeName": "int",
+ "name": "spacingX",
+ "comment": "Additional horizontal spacing between characters when printing text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#470"
+ },
+ {
+ "typeName": "int",
+ "name": "spacingY",
+ "comment": "Additional vertical spacing between lines when printing text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#490"
+ },
+ {
+ "typeName": "bool",
+ "name": "useFloatSpacing",
+ "comment": "Whether this label will use float text spacing values, instead of integers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#510"
+ },
+ {
+ "typeName": "float",
+ "name": "floatSpacingX",
+ "comment": "Additional horizontal spacing between characters when printing text. \n For this to have any effect useFloatSpacing must be true.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#531"
+ },
+ {
+ "typeName": "float",
+ "name": "floatSpacingY",
+ "comment": "Additional vertical spacing between lines when printing text. \n For this to have any effect useFloatSpacing must be true.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#552"
+ },
+ {
+ "typeName": "float",
+ "name": "effectiveSpacingY",
+ "comment": "Convenience property to get the used y spacing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#572"
+ },
+ {
+ "typeName": "float",
+ "name": "effectiveSpacingX",
+ "comment": "Convenience property to get the used x spacing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#584"
+ },
+ {
+ "typeName": "bool",
+ "name": "overflowEllipsis",
+ "comment": "Whether to append \"...\" at the end of clamped text that didn't fit.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#596"
+ },
+ {
+ "typeName": "int",
+ "name": "overflowWidth",
+ "comment": "Maximum width used when Resize Freely overflow type is enabled. \n If the printed text exceeds this width, it will wrap onto the following line.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#617"
+ },
+ {
+ "typeName": "int",
+ "name": "overflowHeight",
+ "comment": "Maximum height used when Resize Freely overflow type is enabled. \n If the printed text exceeds this height, it will reduce the font size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#640"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportEncoding",
+ "comment": "Whether this label will support color encoding in the format of [RRGGBB] and new line in the form of a \"\\\\n\" string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#683"
+ },
+ {
+ "typeName": "NGUIText.SymbolStyle",
+ "name": "symbolStyle",
+ "comment": "Style used for symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#703"
+ },
+ {
+ "typeName": "UILabel.Overflow",
+ "name": "overflowMethod",
+ "comment": "Overflow method controls the label's behaviour when its content doesn't fit the bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#723"
+ },
+ {
+ "typeName": "int",
+ "name": "lineWidth",
+ "comment": "Maximum width of the label in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#744"
+ },
+ {
+ "typeName": "int",
+ "name": "lineHeight",
+ "comment": "Maximum height of the label in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#755"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiLine",
+ "comment": "Whether the label supports multiple lines.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#765"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "localCorners",
+ "comment": "Process the label's text before returning its corners.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#785"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "worldCorners",
+ "comment": "Process the label's text before returning its corners.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#798"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawingDimensions",
+ "comment": "Process the label's text before returning its drawing dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#811"
+ },
+ {
+ "typeName": "int",
+ "name": "maxLineCount",
+ "comment": "The max number of lines to be displayed for the label\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#824"
+ },
+ {
+ "typeName": "UILabel.Effect",
+ "name": "effectStyle",
+ "comment": "What effect is used by the label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#845"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "effectColor",
+ "comment": "Color used by the effect, if it's enabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#865"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "effectDistance",
+ "comment": "Effect distance in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#885"
+ },
+ {
+ "typeName": "int",
+ "name": "quadsPerCharacter",
+ "comment": "How many quads there are per printed character.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#905"
+ },
+ {
+ "typeName": "bool",
+ "name": "shrinkToFit",
+ "comment": "Whether the label will automatically shrink its size in order to fit the maximum line width.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#921"
+ },
+ {
+ "typeName": "string",
+ "name": "processedText",
+ "comment": "Returns the processed version of 'text', with new line characters, line wrapping, etc.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#940"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "printedSize",
+ "comment": "Actual printed size of the text, in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#967"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "localSize",
+ "comment": "Local size of the widget, in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#980"
+ },
+ {
+ "typeName": "bool",
+ "name": "symbolLabel",
+ "comment": "Read-only access to the separate widget used to draw symbols, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#999"
+ },
+ {
+ "typeName": "UILabel.ModifierFunc",
+ "name": "customModifier",
+ "comment": "Custom text modifier that can transform the visible text when the label's text is assigned.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1005"
+ },
+ {
+ "typeName": "UILabel.Modifier",
+ "name": "modifier",
+ "comment": "Text modifier can transform the text that's actually printed, without altering the label's text value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1012"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "pivot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1045"
+ },
+ {
+ "typeName": "int",
+ "name": "symbolDepth",
+ "comment": "Dynamic fonts have symbols drawn by a separate widget, so it only makes sense to make it possible to set its depth.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1062"
+ },
+ {
+ "typeName": "string",
+ "name": "printedText",
+ "comment": "Label's actual printed text may be modified before being drawn.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1206"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateSymbols",
+ "comment": "Whether the label will need a separate widget to draw the symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2092"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetDirty",
+ "comment": "Marking this label as dirty needs to propagate to the symbol label as well.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1133"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get the sides of the rectangle relative to the specified transform. \n The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1336"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "UILabel needs additional processing when something changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1506"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "legacyMode", "typeName": "bool" },
+ { "name": "full", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ProcessText",
+ "comment": "Process the raw text, called when something changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1522"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MakePixelPerfect",
+ "comment": "Text is pixel-perfect when its scale matches the size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1692"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "AssumeNaturalSize",
+ "comment": "Make the label assume its natural size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1743"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetCharacterIndex",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1759"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "localPos", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "GetCharacterIndex",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1762"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "worldPos", "typeName": "UnityEngine.Vector3" },
+ { "name": "precise", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetCharacterIndexAtPosition",
+ "comment": "Return the index of the character at the specified world position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1771"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "localPos", "typeName": "UnityEngine.Vector2" },
+ { "name": "precise", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetCharacterIndexAtPosition",
+ "comment": "Return the index of the character at the specified local position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1781"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetWordAtPosition",
+ "comment": "Retrieve the word directly below the specified world-space position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1818"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "localPos", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "GetWordAtPosition",
+ "comment": "Retrieve the word directly below the specified relative-to-label position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1828"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "characterIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetWordAtCharacterIndex",
+ "comment": "Retrieve the word right under the specified character index.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1838"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetUrlAtPosition",
+ "comment": "Retrieve the URL directly below the specified world-space position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1917"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "localPos", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "GetUrlAtPosition",
+ "comment": "Retrieve the URL directly below the specified relative-to-label position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1923"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "characterIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetUrlAtCharacterIndex",
+ "comment": "Retrieve the URL right under the specified character index.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1929"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "currentIndex", "typeName": "int" },
+ { "name": "key", "typeName": "UnityEngine.KeyCode" }
+ ],
+ "isStatic": false,
+ "name": "GetCharacterIndex",
+ "comment": "Get the index of the character on the line directly above or below the current index.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1965"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "int" },
+ { "name": "end", "typeName": "int" },
+ { "name": "caret", "typeName": "UIGeometry" },
+ { "name": "highlight", "typeName": "UIGeometry" },
+ { "name": "caretColor", "typeName": "UnityEngine.Color" },
+ { "name": "highlightColor", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "PrintOverlay",
+ "comment": "Fill the specified geometry buffer with vertices that would highlight the current selection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2020"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "Draw the label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2105"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ {
+ "name": "symbolVerts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "symbolUVs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "symbolCols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Fill",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2133"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "ApplyOffset",
+ "comment": "Align the vertices, making the label positioned correctly based on the pivot. \n Returns the offset that was applied.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2273"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "end", "typeName": "int" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "ApplyShadow",
+ "comment": "Apply a shadow effect to the buffer.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2299"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CalculateOffsetToFit",
+ "comment": "Calculate the character index offset necessary in order to print the end of the specified text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2336"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetCurrentProgress",
+ "comment": "Convenience function, in case you wanted to associate progress bar, slider or scroll bar's \n OnValueChanged function in inspector with a label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2352"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetCurrentPercent",
+ "comment": "Convenience function, in case you wanted to associate progress bar, slider or scroll bar's \n OnValueChanged function in inspector with a label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2363"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetCurrentSelection",
+ "comment": "Convenience function, in case you wanted to automatically set some label's text \n by selecting a value in the UIPopupList.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2374"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "final", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Wrap",
+ "comment": "Convenience function -- wrap the current text given the label's settings and unlimited height.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2388"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "final", "typeName": "string" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Wrap",
+ "comment": "Convenience function -- wrap the current text given the label's settings and the given height.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2394"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateNGUIText",
+ "comment": "Update NGUIText.current with all the properties from this label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#2409"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#13"
+ }
+ ],
+ "name": "UILabel",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "NGUIFontType",
+ "name": "type",
+ "comment": "Explicitly specified font type. Legacy behaviour would always determine this automatically in the past.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#31"
+ },
+ {
+ "typeName": "BMFont",
+ "name": "bmFont",
+ "comment": "Access to the BMFont class directly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#37"
+ },
+ {
+ "typeName": "int",
+ "name": "texWidth",
+ "comment": "Original width of the font's texture in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#43"
+ },
+ {
+ "typeName": "int",
+ "name": "texHeight",
+ "comment": "Original height of the font's texture in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#49"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasSymbols",
+ "comment": "Whether the font has any symbols defined.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#55"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<BMSymbol>",
+ "name": "symbols",
+ "comment": "List of symbols within the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#61"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "atlas",
+ "comment": "Atlas used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#67"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "symbolAtlas",
+ "comment": "Atlas used by the symbols, if any. Can match the 'atlas'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#73"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Get or set the material used by this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#85"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlphaShader",
+ "comment": "Whether the font is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#91"
+ },
+ {
+ "typeName": "bool",
+ "name": "packedFontShader",
+ "comment": "Whether the font is a packed font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#97"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Convenience function that returns the texture used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#103"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uvRect",
+ "comment": "Offset and scale applied to all UV coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#109"
+ },
+ {
+ "typeName": "string",
+ "name": "spriteName",
+ "comment": "Sprite used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#115"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether this is a valid font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#121"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultSize",
+ "comment": "Pixel-perfect size of this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#127"
+ },
+ {
+ "typeName": "int",
+ "name": "spaceWidth",
+ "comment": "If set, overwrites the width of the space bar, in pixels. Useful for correcting some fonts.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#133"
+ },
+ {
+ "typeName": "UISpriteData",
+ "name": "sprite",
+ "comment": "Retrieves the sprite used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#139"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "replacement",
+ "comment": "Setting a replacement atlas value will cause everything using this font to use the replacement font instead. \n Suggested use: set up all your widgets to use a dummy font that points to the real font. Switching that font to \n another one (for example an eastern language one) is then a simple matter of setting this field on your dummy font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#147"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "finalFont",
+ "comment": "Checks the replacement references, returning the deepest-most font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#153"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDynamic",
+ "comment": "Whether the font is dynamic.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#159"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "dynamicFont",
+ "comment": "Get or set the dynamic font source.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#165"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "dynamicFontStyle",
+ "comment": "Get or set the dynamic font's style.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#171"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "spriteName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience method that returns the chosen sprite inside the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#79"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "font", "typeName": "INGUIFont" }],
+ "isStatic": false,
+ "name": "References",
+ "comment": "Helper function that determines whether the font uses the specified one, taking replacements into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#177"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Refresh all labels that use this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#183"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateUVRect",
+ "comment": "Forcefully update the font's sprite reference.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#189"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "textLength", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MatchSymbol",
+ "comment": "Retrieve the symbol at the beginning of the specified sequence, if a match is found.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#195"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "sequence", "typeName": "string" },
+ { "name": "spriteName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddSymbol",
+ "comment": "Add a new symbol to the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#201"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sequence", "typeName": "string" }],
+ "isStatic": false,
+ "name": "RemoveSymbol",
+ "comment": "Remove the specified symbol from the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#207"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "before", "typeName": "string" },
+ { "name": "after", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "RenameSymbol",
+ "comment": "Change an existing symbol's sequence to the specified value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#213"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": false,
+ "name": "UsesSprite",
+ "comment": "Whether the specified sprite is being used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#219"
+ }
+ ],
+ "name": "INGUIFont",
+ "comment": "Generic interface for the NGUI's font implementations. Added in order to support both \n old style (prefab-based) and new style (scriptable object-based) fonts.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#25"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": ["INGUIFont"],
+ "fields": [
+ {
+ "typeName": "NGUIFontType",
+ "name": "type",
+ "comment": "Explicitly specified font type. Legacy behaviour would always determine this automatically in the past.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#262"
+ },
+ {
+ "typeName": "BMFont",
+ "name": "bmFont",
+ "comment": "Access to the BMFont class directly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#288"
+ },
+ {
+ "typeName": "int",
+ "name": "texWidth",
+ "comment": "Original width of the font's texture in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#307"
+ },
+ {
+ "typeName": "int",
+ "name": "texHeight",
+ "comment": "Original height of the font's texture in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#326"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasSymbols",
+ "comment": "Whether the font has any symbols defined.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#345"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<BMSymbol>",
+ "name": "symbols",
+ "comment": "List of symbols within the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#359"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "atlas",
+ "comment": "Atlas used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#386"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "symbolAtlas",
+ "comment": "Sprite atlas used for symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#435"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Get or set the material used by this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#467"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "symbolMaterial",
+ "comment": "Material used for symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#520"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the font is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#534"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlphaShader",
+ "comment": "Whether the font is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#540"
+ },
+ {
+ "typeName": "bool",
+ "name": "packedFontShader",
+ "comment": "Whether the font is a packed font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#563"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Convenience property that returns the texture used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#592"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "symbolTexture",
+ "comment": "Convenience property returning the texture used by the font's symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#605"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uvRect",
+ "comment": "Offset and scale applied to all UV coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#618"
+ },
+ {
+ "typeName": "float",
+ "name": "symbolScale",
+ "comment": "Symbols (emoticons) will be scaled by this factor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#648"
+ },
+ {
+ "typeName": "int",
+ "name": "symbolOffset",
+ "comment": "Symbols (emoticons) will be adjusted vertically by this number of pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#670"
+ },
+ {
+ "typeName": "int",
+ "name": "symbolMaxHeight",
+ "comment": "Symbols (emoticons) will have this maximum height. If a sprite exceeds this height, it will be automatically shrunken down.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#690"
+ },
+ {
+ "typeName": "string",
+ "name": "spriteName",
+ "comment": "Sprite used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#710"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether this is a valid font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#740"
+ },
+ {
+ "typeName": "int",
+ "name": "size",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#743"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultSize",
+ "comment": "Pixel-perfect size of this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#753"
+ },
+ {
+ "typeName": "int",
+ "name": "spaceWidth",
+ "comment": "Replaces the width of the space bar if set to a non-zero value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#777"
+ },
+ {
+ "typeName": "UISpriteData",
+ "name": "sprite",
+ "comment": "Retrieves the sprite used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#803"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "replacement",
+ "comment": "Setting a replacement atlas value will cause everything using this font to use the replacement font instead. \n Suggested use: set up all your widgets to use a dummy font that points to the real font. Switching that font to \n another one (for example an eastern language one) is then a simple matter of setting this field on your dummy font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#836"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "finalFont",
+ "comment": "Checks the replacement references, returning the deepest-most font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#870"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDynamic",
+ "comment": "Whether the font is dynamic.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#889"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "dynamicFont",
+ "comment": "Get or set the dynamic font source.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#912"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "dynamicFontStyle",
+ "comment": "Get or set the dynamic font's style.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#944"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "spriteName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience method that returns the chosen sprite inside the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#455"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "font", "typeName": "INGUIFont" }],
+ "isStatic": false,
+ "name": "References",
+ "comment": "Helper function that determines whether the font uses the specified one, taking replacements into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#998"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Refresh all labels that use this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1010"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateUVRect",
+ "comment": "Forcefully update the font's sprite reference.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1043"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "textLength", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MatchSymbol",
+ "comment": "Retrieve the symbol at the beginning of the specified sequence, if a match is found.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1109"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "sequence", "typeName": "string" },
+ { "name": "spriteName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddSymbol",
+ "comment": "Add a new symbol to the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1200"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sequence", "typeName": "string" }],
+ "isStatic": false,
+ "name": "RemoveSymbol",
+ "comment": "Remove the specified symbol from the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1212"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "before", "typeName": "string" },
+ { "name": "after", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "RenameSymbol",
+ "comment": "Change an existing symbol's sequence to the specified value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1223"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": false,
+ "name": "UsesSprite",
+ "comment": "Whether the specified sprite is being used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#1234"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#227"
+ }
+ ],
+ "name": "NGUIFont",
+ "comment": "NGUI Font contains everything needed to be able to print text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/NGUIFont.cs#227"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "reparentTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropContainer.cs#11"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropContainer.cs#9"
+ }
+ ],
+ "name": "UIDragDropContainer",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropContainer.cs#9"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#16"
+ },
+ {
+ "typeName": "int",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#17"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "fromTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#20"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "toTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#23"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateTable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#26"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "cachedWidget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#31"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#34"
+ },
+ {
+ "typeName": "int",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#40"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenHeight",
+ "params": [
+ { "name": "widget", "typeName": "UIWidget" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#68"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#83"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#86"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#14"
+ }
+ ],
+ "name": "TweenHeight",
+ "comment": "Tween the widget's size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "target",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#25"
+ },
+ {
+ "typeName": "string",
+ "name": "functionName",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#26"
+ },
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "trigger",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#27"
+ },
+ {
+ "typeName": "bool",
+ "name": "includeChildren",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#28"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#13"
+ }
+ ],
+ "name": "UIButtonMessage",
+ "comment": "Sends a message to the remote object when something happens.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "OnClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#17"
+ },
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "OnMouseOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#18"
+ },
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "OnMouseOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#19"
+ },
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "OnPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#20"
+ },
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "OnRelease",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#21"
+ },
+ {
+ "typeName": "UIButtonMessage.Trigger",
+ "name": "OnDoubleClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#22"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIButtonMessage.Trigger",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#15"
+ }
+ ],
+ "name": "Trigger",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "V",
+ "params": [{ "name": "key", "typeName": "K" }],
+ "isStatic": false,
+ "name": "GetValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/CollectionsExtension.cs#6"
+ },
+ {
+ "returnTypeName": "List",
+ "params": [],
+ "isStatic": false,
+ "name": "AsList",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/CollectionsExtension.cs#13"
+ },
+ {
+ "returnTypeName": "Dictionary",
+ "params": [
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey, TValue>>"
+ },
+ { "name": "replaceExisted", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddRange",
+ "comment": "批量添加\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/CollectionsExtension.cs#30"
+ },
+ {
+ "returnTypeName": "V",
+ "params": [{ "name": "key", "typeName": "K" }],
+ "isStatic": false,
+ "name": "GetOrAdd",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/CollectionsExtension.cs#43"
+ }
+ ],
+ "name": "CollectionsExtension",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/CollectionsExtension.cs#3"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "INGUIFont",
+ "name": "nguiFont",
+ "comment": "When printing text, a lot of additional data must be passed in. In order to save allocations, \n this data is not passed at all, but is rather set in a single place before calling the functions that use it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#52"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "dynamicFont",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#54"
+ },
+ {
+ "typeName": "NGUIText.GlyphInfo",
+ "name": "glyph",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#55"
+ },
+ {
+ "typeName": "int",
+ "name": "spaceWidth",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#57"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#58"
+ },
+ {
+ "typeName": "float",
+ "name": "fontScale",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#59"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelDensity",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#60"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "fontStyle",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#61"
+ },
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "alignment",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#62"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "tint",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#63"
+ },
+ {
+ "typeName": "int",
+ "name": "rectWidth",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#65"
+ },
+ {
+ "typeName": "int",
+ "name": "rectHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#66"
+ },
+ {
+ "typeName": "int",
+ "name": "regionWidth",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#67"
+ },
+ {
+ "typeName": "int",
+ "name": "regionHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#68"
+ },
+ {
+ "typeName": "int",
+ "name": "maxLines",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#69"
+ },
+ {
+ "typeName": "bool",
+ "name": "gradient",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#71"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gradientBottom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#72"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gradientTop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#73"
+ },
+ {
+ "typeName": "bool",
+ "name": "encoding",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#75"
+ },
+ {
+ "typeName": "float",
+ "name": "spacingX",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#76"
+ },
+ {
+ "typeName": "float",
+ "name": "spacingY",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#77"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultiply",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#78"
+ },
+ {
+ "typeName": "NGUIText.SymbolStyle",
+ "name": "symbolStyle",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#79"
+ },
+ {
+ "typeName": "int",
+ "name": "finalSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#81"
+ },
+ {
+ "typeName": "float",
+ "name": "finalSpacingX",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#82"
+ },
+ {
+ "typeName": "float",
+ "name": "finalLineHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#83"
+ },
+ {
+ "typeName": "float",
+ "name": "baseline",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#84"
+ },
+ {
+ "typeName": "bool",
+ "name": "useSymbols",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#85"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Update",
+ "comment": "Recalculate the 'final' values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#91"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "request", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "Update",
+ "comment": "Recalculate the 'final' values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#97"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Prepare",
+ "comment": "Prepare to use the specified text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#151"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "index", "typeName": "int" },
+ { "name": "textLength", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetSymbol",
+ "comment": "Get the specified symbol.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#217"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "ch", "typeName": "int" },
+ { "name": "prev", "typeName": "int" },
+ { "name": "fontScale", "typeName": "float" },
+ { "name": "bold", "typeName": "bool" },
+ { "name": "italic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetGlyphWidth",
+ "comment": "Get the width of the specified glyph. Returns zero if the glyph could not be retrieved.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#227"
+ },
+ {
+ "returnTypeName": "GlyphInfo",
+ "params": [
+ { "name": "ch", "typeName": "int" },
+ { "name": "prev", "typeName": "int" },
+ { "name": "bold", "typeName": "bool" },
+ { "name": "italic", "typeName": "bool" },
+ { "name": "fontScale", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetGlyph",
+ "comment": "Get the specified glyph.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#272"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ParseAlpha",
+ "comment": "Parse Aa syntax alpha encoded in the string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#408"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ParseColor",
+ "comment": "Parse a RrGgBb color encoded in the string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#420"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ParseColor24",
+ "comment": "Parse a RrGgBb color encoded in the string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#428"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "c", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "ParseColor24",
+ "comment": "Parse a RrGgBb color encoded in the string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#443"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ParseColor32",
+ "comment": "Parse a RrGgBbAa color encoded in the string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#470"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "c", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "ParseColor32",
+ "comment": "Parse a RrGgBbAa color encoded in the string.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#486"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "EncodeColor",
+ "comment": "The reverse of ParseColor -- encodes a color in RrGgBb format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#516"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "c", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "EncodeColor",
+ "comment": "Convenience function that wraps the specified text block in a color tag.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#524"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "a", "typeName": "float" }],
+ "isStatic": true,
+ "name": "EncodeAlpha",
+ "comment": "The reverse of ParseAlpha -- encodes a color in Aa format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#532"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "EncodeColor24",
+ "comment": "The reverse of ParseColor24 -- encodes a color in RrGgBb format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#544"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "EncodeColor32",
+ "comment": "The reverse of ParseColor32 -- encodes a color in RrGgBb format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#556"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ParseSymbol",
+ "comment": "Parse an embedded symbol, such as [FFAA00] (set color) or [-] (undo color change). Returns whether the index was adjusted.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#566"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "ch", "typeName": "char" }],
+ "isStatic": true,
+ "name": "IsHex",
+ "comment": "Whether the specified character falls under the 'hex' character category (0-9, A-F).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#584"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "index", "typeName": "int" },
+ { "name": "colors", "typeName": "BetterList<UnityEngine.Color>" },
+ { "name": "premultiply", "typeName": "bool" },
+ { "name": "sub", "typeName": "int" },
+ { "name": "bold", "typeName": "bool" },
+ { "name": "italic", "typeName": "bool" },
+ { "name": "underline", "typeName": "bool" },
+ { "name": "strike", "typeName": "bool" },
+ { "name": "ignoreColor", "typeName": "bool" },
+ { "name": "forceSpriteColor", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "ParseSymbol",
+ "comment": "Parse the symbol, if possible. Returns 'true' if the 'index' was adjusted. \n Advanced symbol support originally contributed by Rudy Pangestu.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#594"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "StripSymbols",
+ "comment": "Runs through the specified string and removes all symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#737"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "indexOffset", "typeName": "int" },
+ { "name": "printedWidth", "typeName": "float" },
+ { "name": "elements", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Align",
+ "comment": "Align the vertices to be right or center-aligned given the line width specified by NGUIText.lineWidth.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#773"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "GetExactCharacterIndex",
+ "comment": "Get the index of the closest character within the provided list of values. \n Meant to be used with the arrays created by PrintExactCharacterPositions().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#874"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "GetApproximateCharacterIndex",
+ "comment": "Get the index of the closest vertex within the provided list of values. \n This function first sorts by Y, and only then by X. \n Meant to be used with the arrays created by PrintApproximateCharacterPositions().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#904"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "ch", "typeName": "int" }],
+ "isStatic": true,
+ "name": "IsSpace",
+ "comment": "Whether the specified character is a space.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#939"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "s", "typeName": "System.Text.StringBuilder" }],
+ "isStatic": true,
+ "name": "EndLine",
+ "comment": "Convenience function that ends the line by either appending a new line character or replacing a space with one.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#947"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "prepare", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "CalculatePrintedSize",
+ "comment": "Get the printed size of the specified string. The returned value is in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#1001"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "prepare", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "CalculateOffsetToFit",
+ "comment": "Calculate the character index offset required to print the end of the specified text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#1151"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetEndOfLineThatFits",
+ "comment": "Get the end of line that would fit into a field of given width.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#1217"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "finalText", "typeName": "string" },
+ { "name": "wrapLineColors", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "WrapText",
+ "comment": "Text wrapping functionality. The 'width' and 'height' should be in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#1228"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "finalText", "typeName": "string" },
+ { "name": "keepCharCount", "typeName": "bool" },
+ { "name": "wrapLineColors", "typeName": "bool" },
+ { "name": "useEllipsis", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "WrapText",
+ "comment": "Text wrapping functionality. The 'width' and 'height' should be in pixels. \n Returns 'true' if the requested text fits into the previously set dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#1241"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ {
+ "name": "sverts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "suvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "scols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Print",
+ "comment": "Print the specified text into the buffers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#1563"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "PrintApproximateCharacterPositions",
+ "comment": "Print character positions and indices into the specified buffer. Meant to be used with the \"find closest vertex\" calculations.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#2107"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "PrintExactCharacterPositions",
+ "comment": "Print character positions and indices into the specified buffer. \n This function's data is meant to be used for precise character selection, such as clicking on a link. \n There are 2 vertices for every index: Bottom Left + Top Right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#2232"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "start", "typeName": "int" },
+ { "name": "end", "typeName": "int" },
+ {
+ "name": "caret",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "highlight",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": true,
+ "name": "PrintCaretAndSelection",
+ "comment": "Print the caret and selection vertices. Note that it's expected that 'text' has been stripped clean of symbols.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#2358"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "index", "typeName": "int" },
+ { "name": "type", "typeName": "string" },
+ { "name": "prefix", "typeName": "string" },
+ { "name": "suffix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ReplaceLink",
+ "comment": "Replace the specified link.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#2602"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "index", "typeName": "int" },
+ { "name": "keyword", "typeName": "string" },
+ { "name": "link", "typeName": "string" },
+ { "name": "prefix", "typeName": "string" },
+ { "name": "suffix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "InsertHyperlink",
+ "comment": "Insert a hyperlink around the specified keyword.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#2661"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "prefix", "typeName": "string" },
+ { "name": "suffix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ReplaceLinks",
+ "comment": "Helper function that replaces links within text with clickable ones.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#2708"
+ }
+ ],
+ "name": "NGUIText",
+ "comment": "Helper class containing functionality related to using dynamic fonts.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "vxGame",
+ "name": "Instance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#12"
+ },
+ {
+ "typeName": "uint",
+ "name": "targetFrameRate",
+ "comment": "逻辑帧率,必须与服务端一致\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#17"
+ },
+ {
+ "typeName": "UIRoot",
+ "name": "uiRoot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#19"
+ },
+ {
+ "typeName": "NGUIFont",
+ "name": "Font",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#20"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "uiCamera",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#21"
+ },
+ {
+ "typeName": "GameLoop",
+ "name": "Loop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#23"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eventType", "typeName": "GameState.GameStateEventType" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "RaiseGameStateEvent",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#25"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#10"
+ }
+ ],
+ "name": "vxGame",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/vxGame.cs#10"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "Localization.LoadFunction",
+ "name": "loadFunction",
+ "comment": "Want to have Localization loading be custom instead of just Resources.Load? Set this function.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#39"
+ },
+ {
+ "typeName": "Localization.OnLocalizeNotification",
+ "name": "onLocalize",
+ "comment": "Notification triggered when the localization data gets changed, such as when changing the language. \n If you want to make modifications to the localization data after it was loaded, this is the place.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#46"
+ },
+ {
+ "typeName": "bool",
+ "name": "localizationHasBeenSet",
+ "comment": "Whether the localization dictionary has been loaded.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#52"
+ },
+ {
+ "typeName": "System.Collections.Generic.Dictionary<string, string[]>",
+ "name": "dictionary",
+ "comment": "Localization dictionary. Dictionary key is the localization key. \n Dictionary value is the list of localized values (columns in the CSV file).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#77"
+ },
+ {
+ "typeName": "string[]",
+ "name": "knownLanguages",
+ "comment": "List of loaded languages. Available if a single Localization.csv file was used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#95"
+ },
+ {
+ "typeName": "string",
+ "name": "language",
+ "comment": "Name of the currently active language.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#108"
+ },
+ {
+ "typeName": "bool",
+ "name": "isActive",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#731"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "Reload",
+ "comment": "Reload the localization file. Useful when testing live edited localization.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#133"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "asset", "typeName": "UnityEngine.TextAsset" }],
+ "isStatic": true,
+ "name": "Load",
+ "comment": "Load the specified asset and activate the localization.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#214"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "languageName", "typeName": "string" },
+ { "name": "bytes", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "Set",
+ "comment": "Set the localization data directly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#224"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "val", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ReplaceKey",
+ "comment": "Forcefully replace the specified key with another value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#234"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearReplacements",
+ "comment": "Clear the replacement values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#244"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "asset", "typeName": "UnityEngine.TextAsset" },
+ { "name": "merge", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "LoadCSV",
+ "comment": "Load the specified CSV file.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#250"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "bytes", "typeName": "byte[]" },
+ { "name": "merge", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "LoadCSV",
+ "comment": "Load the specified CSV file.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#256"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "languageName", "typeName": "string" },
+ {
+ "name": "dictionary",
+ "typeName": "System.Collections.Generic.Dictionary<string, string>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Set",
+ "comment": "Load the specified asset and activate the localization.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#470"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Set",
+ "comment": "Change or set the localization value for the specified key. \n Note that this method only supports one fallback language, and should \n ideally be called from within Localization.onLocalize. \n To set the multi-language value just modify Localization.dictionary directly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#489"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Has",
+ "comment": "Whether the specified key is present in the localization.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#499"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "fallback", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "Localize the specified value. If the value is missing, 'fallback' value is used instead. No warning will be shown if the 'key' value is missing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#554"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "warnIfMissing", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "Localize the specified value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#564"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "parameter", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Format",
+ "comment": "Localize the specified value and format it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#666"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "arg0", "typeName": "object" },
+ { "name": "arg1", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Format",
+ "comment": "Localize the specified value and format it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#683"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "arg0", "typeName": "object" },
+ { "name": "arg1", "typeName": "object" },
+ { "name": "arg2", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Format",
+ "comment": "Localize the specified value and format it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#700"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "parameters", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "Format",
+ "comment": "Localize the specified value and format it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#717"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Localize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#734"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Exists",
+ "comment": "Returns whether the specified key is present in the localization dictionary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#740"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "language", "typeName": "string" },
+ { "name": "key", "typeName": "string" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Set",
+ "comment": "Add a new entry to the localization dictionary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#757"
+ }
+ ],
+ "name": "Localization",
+ "comment": "Localization manager is able to parse localization information from text assets. \n Using it is simple: text = Localization.Get(key), or just add a UILocalize script to your labels. \n You can switch the language by using Localization.language = \"French\", for example. \n This will attempt to load the file called \"French.txt\" in the Resources folder, \n or a column \"French\" from the Localization.csv file in the Resources folder. \n If going down the TXT language file route, it's expected that the file is full of key = value pairs, like so: \n \n LABEL1 = Hello \n LABEL2 = Music \n Info = Localization Example \n \n In the case of the CSV file, the first column should be the \"KEY\". Other columns \n should be your localized text values, such as \"French\" for the first row: \n \n KEY,English,French \n LABEL1,Hello,Bonjour \n LABEL2,Music,Musique \n Info,\"Localization Example\",\"Par exemple la localisation\"\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#30"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "Automatic",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#20"
+ },
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "Left",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#21"
+ },
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "Center",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#22"
+ },
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "Right",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#23"
+ },
+ {
+ "typeName": "NGUIText.Alignment",
+ "name": "Justified",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#24"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "NGUIText.Alignment",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#18"
+ }
+ ],
+ "name": "Alignment",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "NGUIText.SymbolStyle",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#29"
+ },
+ {
+ "typeName": "NGUIText.SymbolStyle",
+ "name": "Normal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#30"
+ },
+ {
+ "typeName": "NGUIText.SymbolStyle",
+ "name": "Colored",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#31"
+ },
+ {
+ "typeName": "NGUIText.SymbolStyle",
+ "name": "NoOutline",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#32"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "NGUIText.SymbolStyle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#27"
+ }
+ ],
+ "name": "SymbolStyle",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#27"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "v0",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#37"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "v1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#38"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "u0",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#39"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "u1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#40"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "u2",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#41"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "u3",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#42"
+ },
+ {
+ "typeName": "float",
+ "name": "advance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#43"
+ },
+ {
+ "typeName": "int",
+ "name": "channel",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#44"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#35"
+ }
+ ],
+ "name": "GlyphInfo",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIText.cs#35"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UILabel.Effect",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#17"
+ },
+ {
+ "typeName": "UILabel.Effect",
+ "name": "Shadow",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#18"
+ },
+ {
+ "typeName": "UILabel.Effect",
+ "name": "Outline",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#19"
+ },
+ {
+ "typeName": "UILabel.Effect",
+ "name": "Outline8",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#20"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UILabel.Effect",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#15"
+ }
+ ],
+ "name": "Effect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "PropertyBinding.UpdateCondition",
+ "name": "OnStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#18"
+ },
+ {
+ "typeName": "PropertyBinding.UpdateCondition",
+ "name": "OnUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#19"
+ },
+ {
+ "typeName": "PropertyBinding.UpdateCondition",
+ "name": "OnLateUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#20"
+ },
+ {
+ "typeName": "PropertyBinding.UpdateCondition",
+ "name": "OnFixedUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#21"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "PropertyBinding.UpdateCondition",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#16"
+ }
+ ],
+ "name": "UpdateCondition",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "BetterList<UIKeyNavigation>",
+ "name": "list",
+ "comment": "List of all the active UINavigation components.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#19"
+ },
+ {
+ "typeName": "UIKeyNavigation.Constraint",
+ "name": "constraint",
+ "comment": "If a selection target is not set, the target can be determined automatically, restricted by this constraint. \n 'None' means free movement on both horizontal and vertical axis. 'Explicit' means the automatic logic will \n not execute, and only the explicitly set values will be used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#35"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "onUp",
+ "comment": "Which object will be selected when the Up button is pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#41"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "onDown",
+ "comment": "Which object will be selected when the Down button is pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#47"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "onLeft",
+ "comment": "Which object will be selected when the Left button is pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#53"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "onRight",
+ "comment": "Which object will be selected when the Right button is pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#59"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "onClick",
+ "comment": "Which object will get selected on click.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#65"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "onTab",
+ "comment": "Which object will get selected on tab.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#71"
+ },
+ {
+ "typeName": "bool",
+ "name": "startsSelected",
+ "comment": "Whether the object this script is attached to will get selected as soon as this script is enabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#77"
+ },
+ {
+ "typeName": "UIKeyNavigation",
+ "name": "current",
+ "comment": "Convenience function that returns the current key navigation selection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#83"
+ },
+ {
+ "typeName": "bool",
+ "name": "isColliderEnabled",
+ "comment": "Whether the collider is enabled and the widget can be interacted with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#97"
+ },
+ {
+ "typeName": "int",
+ "name": "mLastFrame",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#235"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "GameObject",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#144"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#151"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [],
+ "isStatic": false,
+ "name": "GetUp",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#158"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [],
+ "isStatic": false,
+ "name": "GetDown",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#165"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "myDir", "typeName": "UnityEngine.Vector3" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Get",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#172"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "key", "typeName": "UnityEngine.KeyCode" }],
+ "isStatic": false,
+ "name": "OnNavigate",
+ "comment": "React to navigation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#241"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "key", "typeName": "UnityEngine.KeyCode" }],
+ "isStatic": false,
+ "name": "OnKey",
+ "comment": "React to any additional keys, such as Tab.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#264"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#13"
+ }
+ ],
+ "name": "UIKeyNavigation",
+ "comment": "Attaching this script to a widget makes it react to key events such as tab, up, down, etc.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UILabel.Overflow",
+ "name": "ShrinkContent",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#25"
+ },
+ {
+ "typeName": "UILabel.Overflow",
+ "name": "ClampContent",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#26"
+ },
+ {
+ "typeName": "UILabel.Overflow",
+ "name": "ResizeFreely",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#27"
+ },
+ {
+ "typeName": "UILabel.Overflow",
+ "name": "ResizeHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#28"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UILabel.Overflow",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#23"
+ }
+ ],
+ "name": "Overflow",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#23"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UILabel.Crispness",
+ "name": "Never",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#33"
+ },
+ {
+ "typeName": "UILabel.Crispness",
+ "name": "OnDesktop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#34"
+ },
+ {
+ "typeName": "UILabel.Crispness",
+ "name": "Always",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#35"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UILabel.Crispness",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#31"
+ }
+ ],
+ "name": "Crispness",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#31"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UILabel.Modifier",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#40"
+ },
+ {
+ "typeName": "UILabel.Modifier",
+ "name": "ToUppercase",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#41"
+ },
+ {
+ "typeName": "UILabel.Modifier",
+ "name": "ToLowercase",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#42"
+ },
+ {
+ "typeName": "UILabel.Modifier",
+ "name": "Custom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#43"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UILabel.Modifier",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#38"
+ }
+ ],
+ "name": "Modifier",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#38"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1006"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1006"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "s", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1006"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1006"
+ }
+ ],
+ "name": "ModifierFunc",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabel.cs#1006"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "PropertyBinding.Direction",
+ "name": "SourceUpdatesTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#26"
+ },
+ {
+ "typeName": "PropertyBinding.Direction",
+ "name": "TargetUpdatesSource",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#27"
+ },
+ {
+ "typeName": "PropertyBinding.Direction",
+ "name": "BiDirectional",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#28"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "PropertyBinding.Direction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#24"
+ }
+ ],
+ "name": "Direction",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs#24"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnClick.cs#13"
+ }
+ ],
+ "name": "UICenterOnClick",
+ "comment": "Attaching this script to an element of a scroll view will make it possible to center on it by clicking on it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnClick.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#32"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#32"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#32"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#32"
+ }
+ ],
+ "name": "LoadFunction",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#32"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIKeyNavigation.Constraint",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#23"
+ },
+ {
+ "typeName": "UIKeyNavigation.Constraint",
+ "name": "Vertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#24"
+ },
+ {
+ "typeName": "UIKeyNavigation.Constraint",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#25"
+ },
+ {
+ "typeName": "UIKeyNavigation.Constraint",
+ "name": "Explicit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#26"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIKeyNavigation.Constraint",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#21"
+ }
+ ],
+ "name": "Constraint",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs#21"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#33"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#33"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#33"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#33"
+ }
+ ],
+ "name": "OnLocalizeNotification",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/Localization.cs#33"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "MapUnitsRoot",
+ "name": "Active",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "MapSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#19"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<MapUnit>",
+ "name": "Units",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#20"
+ },
+ {
+ "typeName": "string",
+ "name": "FilePath",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#163"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "OpenDoor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#26"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": true,
+ "name": "IsBound",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#32"
+ },
+ {
+ "returnTypeName": "MapUnitConfig",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": true,
+ "name": "GetUnit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#37"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "curPos", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "ObserveMapUnit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#49"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Collect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#164"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Export",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#207"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#250"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#15"
+ }
+ ],
+ "name": "MapUnitsRoot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": ["INGUIFont"],
+ "fields": [
+ {
+ "typeName": "NGUIFontType",
+ "name": "type",
+ "comment": "Explicitly specified font type. Legacy behaviour would always determine this automatically in the past.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#44"
+ },
+ {
+ "typeName": "BMFont",
+ "name": "bmFont",
+ "comment": "Access to the BMFont class directly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#59"
+ },
+ {
+ "typeName": "int",
+ "name": "texWidth",
+ "comment": "Original width of the font's texture in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#78"
+ },
+ {
+ "typeName": "int",
+ "name": "texHeight",
+ "comment": "Original height of the font's texture in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#97"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasSymbols",
+ "comment": "Whether the font has any symbols defined.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#116"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<BMSymbol>",
+ "name": "symbols",
+ "comment": "List of symbols within the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#129"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "atlas",
+ "comment": "Atlas used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#148"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "symbolAtlas",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#185"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Get or set the material used by this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#202"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the font is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#249"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlphaShader",
+ "comment": "Whether the font is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#255"
+ },
+ {
+ "typeName": "bool",
+ "name": "packedFontShader",
+ "comment": "Whether the font is a packed font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#278"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Convenience function that returns the texture used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#299"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uvRect",
+ "comment": "Offset and scale applied to all UV coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#314"
+ },
+ {
+ "typeName": "string",
+ "name": "spriteName",
+ "comment": "Sprite used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#342"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether this is a valid font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#369"
+ },
+ {
+ "typeName": "int",
+ "name": "size",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#372"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultSize",
+ "comment": "Pixel-perfect size of this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#382"
+ },
+ {
+ "typeName": "int",
+ "name": "spaceWidth",
+ "comment": "This feature was added after deprecating this class, so it's not actually used here.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#403"
+ },
+ {
+ "typeName": "UISpriteData",
+ "name": "sprite",
+ "comment": "Retrieves the sprite used by the font, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#422"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "replacement",
+ "comment": "Setting a replacement atlas value will cause everything using this font to use the replacement font instead. \n Suggested use: set up all your widgets to use a dummy font that points to the real font. Switching that font to \n another one (for example an eastern language one) is then a simple matter of setting this field on your dummy font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#451"
+ },
+ {
+ "typeName": "INGUIFont",
+ "name": "finalFont",
+ "comment": "Checks the replacement references, returning the deepest-most font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#485"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDynamic",
+ "comment": "Whether the font is dynamic.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#504"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "dynamicFont",
+ "comment": "Get or set the dynamic font source.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#517"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "dynamicFontStyle",
+ "comment": "Get or set the dynamic font's style.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#545"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "spriteName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience method that returns the chosen sprite inside the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#191"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "font", "typeName": "INGUIFont" }],
+ "isStatic": false,
+ "name": "References",
+ "comment": "Helper function that determines whether the font uses the specified one, taking replacements into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#596"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Refresh all labels that use this font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#608"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateUVRect",
+ "comment": "Forcefully update the font's sprite reference.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#640"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "textLength", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MatchSymbol",
+ "comment": "Retrieve the symbol at the beginning of the specified sequence, if a match is found.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#704"
+ },
+ {
+ "returnTypeName": "BMSymbol",
+ "params": [
+ { "name": "sequence", "typeName": "string" },
+ { "name": "spriteName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddSymbol",
+ "comment": "Add a new symbol to the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#742"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sequence", "typeName": "string" }],
+ "isStatic": false,
+ "name": "RemoveSymbol",
+ "comment": "Remove the specified symbol from the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#754"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "before", "typeName": "string" },
+ { "name": "after", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "RenameSymbol",
+ "comment": "Change an existing symbol's sequence to the specified value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#765"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": false,
+ "name": "UsesSprite",
+ "comment": "Whether the specified sprite is being used by the font.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#776"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#19"
+ }
+ ],
+ "name": "UIFont",
+ "comment": "UIFont contains everything needed to be able to print text. This is the legacy component that stores its data in a prefab. \n It's best to use NGUIFont now as it saves its data in Scriptable Objects, which plays better with Unity 2018+.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIFont.cs#19"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "uiCamera",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#13"
+ },
+ {
+ "typeName": "UILabel",
+ "name": "text",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#14"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "tooltipRoot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#15"
+ },
+ {
+ "typeName": "UISprite",
+ "name": "background",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#16"
+ },
+ {
+ "typeName": "float",
+ "name": "appearSpeed",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#17"
+ },
+ {
+ "typeName": "bool",
+ "name": "scalingTransitions",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#18"
+ },
+ {
+ "typeName": "bool",
+ "name": "isVisible",
+ "comment": "Whether the tooltip is currently visible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#33"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "ShowText",
+ "comment": "Show a tooltip with the specified text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#201"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Show",
+ "comment": "Show the tooltip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#207"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Hide",
+ "comment": "Hide the tooltip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#213"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#9"
+ }
+ ],
+ "name": "UITooltip",
+ "comment": "Example script that can be used to show tooltips.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITooltip.cs#9"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Refresh",
+ "comment": "Immediately refresh the list of known languages.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/LanguageSelection.cs#34"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/LanguageSelection.cs#14"
+ }
+ ],
+ "name": "LanguageSelection",
+ "comment": "Turns the popup list it's attached to into a language selection list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/LanguageSelection.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedWidget.cs#15"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedWidget.cs#16"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedWidget.cs#13"
+ }
+ ],
+ "name": "AnimatedWidget",
+ "comment": "Makes it possible to animate the widget's width and height using Unity's animations.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedWidget.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BetterList.cs#386"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "left", "typeName": "T" },
+ { "name": "right", "typeName": "T" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BetterList.cs#386"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "left", "typeName": "T" },
+ { "name": "right", "typeName": "T" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BetterList.cs#386"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BetterList.cs#386"
+ }
+ ],
+ "name": "CompareFunc",
+ "comment": "Comparison function should return -1 if left is less than right, 1 if left is greater than right, and 0 if they match.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BetterList.cs#386"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#16"
+ },
+ {
+ "typeName": "bool",
+ "name": "worldSpace",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#19"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "cachedTransform",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#24"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#27"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#33"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenPosition",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#66"
+ },
+ {
+ "returnTypeName": "TweenPosition",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "worldSpace", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#84"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#100"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#103"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#13"
+ }
+ ],
+ "name": "TweenPosition",
+ "comment": "Tween the object's position.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidgetContainer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "columns",
+ "comment": "How many columns there will be before a new line is started. 0 means unlimited.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#39"
+ },
+ {
+ "typeName": "UITable.Direction",
+ "name": "direction",
+ "comment": "Which way the new lines will be added.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#45"
+ },
+ {
+ "typeName": "UITable.Sorting",
+ "name": "sorting",
+ "comment": "How to sort the grid's elements.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#51"
+ },
+ {
+ "typeName": "bool",
+ "name": "inverted",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#54"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "pivot",
+ "comment": "Final pivot point for the table itself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#60"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "cellAlignment",
+ "comment": "Final pivot point for the table's content.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#66"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideInactive",
+ "comment": "Whether inactive children will be discarded from the table's calculations.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#72"
+ },
+ {
+ "typeName": "bool",
+ "name": "keepWithinPanel",
+ "comment": "Whether the parent container will be notified of the table's changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#78"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "padding",
+ "comment": "Padding around each entry, in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#84"
+ },
+ {
+ "typeName": "UITable.OnReposition",
+ "name": "onReposition",
+ "comment": "Delegate function that will be called when the table repositions its content.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#90"
+ },
+ {
+ "typeName": "System.Comparison<UnityEngine.Transform>",
+ "name": "onCustomSort",
+ "comment": "Custom sort delegate, used when the sorting method is set to 'custom'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#96"
+ },
+ {
+ "typeName": "bool",
+ "name": "repositionNow",
+ "comment": "Reposition the children on the next Update().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#106"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "List",
+ "params": [],
+ "isStatic": false,
+ "name": "GetChildList",
+ "comment": "Get the current list of the grid's children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#112"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reposition",
+ "comment": "Recalculate the position of all elements within the table, sorting them alphabetically if necessary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#303"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#16"
+ }
+ ],
+ "name": "UITable",
+ "comment": "All children added to the game object with this script will be arranged into a table \n with rows and columns automatically adjusting their size to fit their content \n (think \"table\" tag in HTML).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIRect",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UIPanel>",
+ "name": "list",
+ "comment": "List of active panels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#21"
+ },
+ {
+ "typeName": "UIPanel.OnGeometryUpdated",
+ "name": "onGeometryUpdated",
+ "comment": "Notification triggered when the panel's geometry get rebuilt. It's mainly here for debugging purposes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#36"
+ },
+ {
+ "typeName": "bool",
+ "name": "showInPanelTool",
+ "comment": "Whether this panel will show up in the panel tool (set this to 'false' for dynamically created temporary panels)\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#42"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateNormals",
+ "comment": "Whether normals and tangents will be generated for all meshes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#48"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateUV2",
+ "comment": "Whether secondary UV coordinates will be generated for all meshes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#54"
+ },
+ {
+ "typeName": "UIDrawCall.ShadowMode",
+ "name": "shadowMode",
+ "comment": "Whether generated geometry will cast shadows.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#61"
+ },
+ {
+ "typeName": "bool",
+ "name": "widgetsAreStatic",
+ "comment": "Whether widgets drawn by this panel are static (won't move). This will improve performance.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#68"
+ },
+ {
+ "typeName": "bool",
+ "name": "cullWhileDragging",
+ "comment": "Whether widgets will be culled while the panel is being dragged. \n Having this on improves performance, but turning it off will reduce garbage collection.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#75"
+ },
+ {
+ "typeName": "bool",
+ "name": "alwaysOnScreen",
+ "comment": "Optimization flag. Makes the assumption that the panel's geometry \n will always be on screen and the bounds don't need to be re-calculated.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#82"
+ },
+ {
+ "typeName": "bool",
+ "name": "anchorOffset",
+ "comment": "By default, non-clipped panels use the camera's bounds, and the panel's position has no effect. \n If you want the panel's position to actually be used with anchors, set this field to 'true'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#89"
+ },
+ {
+ "typeName": "bool",
+ "name": "softBorderPadding",
+ "comment": "Whether the soft border will be used as padding.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#95"
+ },
+ {
+ "typeName": "UIPanel.RenderQueue",
+ "name": "renderQueue",
+ "comment": "By default all panels manage render queues of their draw calls themselves by incrementing them \n so that the geometry is drawn in the proper order. You can alter this behaviour.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#102"
+ },
+ {
+ "typeName": "int",
+ "name": "startingRenderQueue",
+ "comment": "Render queue used by the panel. The default value of '3000' is the equivalent of \"Transparent\". \n This property is only used if 'renderQueue' is set to something other than \"Automatic\".\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#109"
+ },
+ {
+ "typeName": "string",
+ "name": "sortingLayerName",
+ "comment": "Sorting layer used by the panel -- used when mixing NGUI with the Unity's 2D system. \n Contributed by Benzino07: http://www.tasharen.com/forum/index.php?topic=6956.15\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#116"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UIWidget>",
+ "name": "widgets",
+ "comment": "List of widgets managed by this panel. Do not attempt to modify this list yourself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#140"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UIDrawCall>",
+ "name": "drawCalls",
+ "comment": "List of draw calls created by this panel. Do not attempt to modify this list yourself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#147"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldToLocal",
+ "comment": "Matrix that will transform the specified world coordinates to relative-to-panel coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#154"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawCallClipRange",
+ "comment": "Cached clip range passed to the draw call's shader.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#161"
+ },
+ {
+ "typeName": "UIPanel.OnClippingMoved",
+ "name": "onClipMove",
+ "comment": "Event callback that's triggered when the panel's clip region gets moved.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#169"
+ },
+ {
+ "typeName": "UIPanel.OnCreateMaterial",
+ "name": "onCreateMaterial",
+ "comment": "There may be cases where you will want to create a custom material per-widget in order to have unique draw calls. \n If that's the case, set this delegate and return your newly created material. Note that it's up to you to cache this material for the next call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#176"
+ },
+ {
+ "typeName": "UIDrawCall.OnCreateDrawCall",
+ "name": "onCreateDrawCall",
+ "comment": "Event callback that's triggered whenever the panel creates a new draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#183"
+ },
+ {
+ "typeName": "int",
+ "name": "nextUnusedDepth",
+ "comment": "Helper property that returns the first unused depth value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#226"
+ },
+ {
+ "typeName": "bool",
+ "name": "canBeAnchored",
+ "comment": "Whether the rectangle can be anchored.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#241"
+ },
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "Panel's alpha affects everything drawn by the panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#247"
+ },
+ {
+ "typeName": "string",
+ "name": "alphaProperty",
+ "comment": "If set, panel's alpha will be adjusting the specified value in the shaders (for example: \"_Dither\") instead of global alpha.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#276"
+ },
+ {
+ "typeName": "int",
+ "name": "depth",
+ "comment": "Panels can have their own depth value that will change the order with which everything they manage gets drawn.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#300"
+ },
+ {
+ "typeName": "bool",
+ "name": "useSortingOrder",
+ "comment": "Whether sorting order will be used or not. Sorting order is used with Unity's 2D system.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#323"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingOrder",
+ "comment": "Sorting order value for the panel's draw calls, to be used with Unity's 2D system.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#329"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "Panel's width in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#367"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "Panel's height in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#373"
+ },
+ {
+ "typeName": "bool",
+ "name": "halfPixelOffset",
+ "comment": "Whether the panel's drawn geometry needs to be offset by a half-pixel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#379"
+ },
+ {
+ "typeName": "bool",
+ "name": "usedForUI",
+ "comment": "Whether the camera is used to draw UI geometry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#398"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "drawCallOffset",
+ "comment": "Directx9 pixel offset, used for drawing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#405"
+ },
+ {
+ "typeName": "UIDrawCall.Clipping",
+ "name": "clipping",
+ "comment": "Clipping method used by all draw calls.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#437"
+ },
+ {
+ "typeName": "UIPanel",
+ "name": "parentPanel",
+ "comment": "Reference to the parent panel, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#463"
+ },
+ {
+ "typeName": "int",
+ "name": "clipCount",
+ "comment": "Number of times the panel's contents get clipped.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#469"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasClipping",
+ "comment": "Whether the panel will actually perform clipping of children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#489"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasCumulativeClipping",
+ "comment": "Whether the panel will actually perform clipping of children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#495"
+ },
+ {
+ "typeName": "bool",
+ "name": "clipsChildren",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#498"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "clipOffset",
+ "comment": "Clipping area offset used to make it possible to move clipped panels (scroll views) efficiently. \n Scroll views move by adjusting the clip offset by one value, and the transform position by the inverse. \n This makes it possible to not have to rebuild the geometry, greatly improving performance.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#506"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "clipTexture",
+ "comment": "Texture used to clip the region.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#550"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "clipRange",
+ "comment": "Clipping position (XY) and size (ZW). \n Note that you should not be modifying this property at run-time to reposition the clipping. Adjust clipOffset instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#574"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "baseClipRegion",
+ "comment": "Clipping position (XY) and size (ZW). \n Note that you should not be modifying this property at run-time to reposition the clipping. Adjust clipOffset instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#591"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "finalClipRegion",
+ "comment": "Final clipping region after the offset has been taken into consideration. XY = center, ZW = size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#622"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "clipSoftness",
+ "comment": "Clipping softness is used if the clipped style is set to \"Soft\".\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#649"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "localCorners",
+ "comment": "Local-space corners of the panel's clipping rectangle. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#674"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "worldCorners",
+ "comment": "World-space corners of the panel's clipping rectangle. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#705"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UIPanel" },
+ { "name": "b", "typeName": "UIPanel" }
+ ],
+ "isStatic": true,
+ "name": "CompareFunc",
+ "comment": "Function that can be used to depth-sort panels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#352"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get the sides of the rectangle relative to the specified transform. \n The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#765"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "includeChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Invalidate",
+ "comment": "Invalidating the panel should reset its alpha.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#811"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "frameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CalculateFinalAlpha",
+ "comment": "Widget's final alpha, after taking the panel's alpha into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#821"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetRect",
+ "comment": "Set the panel's rectangle.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#841"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "c", "typeName": "UnityEngine.Vector3" },
+ { "name": "d", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "IsVisible",
+ "comment": "Returns whether the specified rectangle is visible by the panel. The coordinates must be in world space.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#880"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "IsVisible",
+ "comment": "Returns whether the specified world position is within the panel's bounds determined by the clipping rect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#926"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "w", "typeName": "UIWidget" }],
+ "isStatic": false,
+ "name": "IsVisible",
+ "comment": "Returns whether the specified widget is visible by the panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#946"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "w", "typeName": "UIWidget" }],
+ "isStatic": false,
+ "name": "Affects",
+ "comment": "Whether the specified widget is going to be affected by this panel in any way.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#970"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RebuildAllDrawCalls",
+ "comment": "Causes all draw calls to be re-created on the next update.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#993"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetDirty",
+ "comment": "Invalidate the panel's draw calls, forcing them to be rebuilt on the next update. \n This call also affects all children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1000"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ParentHasChanged",
+ "comment": "Find the parent panel, if we have one.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1040"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SortWidgets",
+ "comment": "Immediately sort all child widgets.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1400"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "dc", "typeName": "UIDrawCall" }],
+ "isStatic": false,
+ "name": "FillDrawCall",
+ "comment": "Fill the geometry for the specified draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1532"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "dc", "typeName": "UIDrawCall" },
+ { "name": "needsCulling", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "FillDrawCall",
+ "comment": "Fill the geometry for the specified draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1542"
+ },
+ {
+ "returnTypeName": "UIDrawCall",
+ "params": [{ "name": "w", "typeName": "UIWidget" }],
+ "isStatic": false,
+ "name": "FindDrawCall",
+ "comment": "Insert the specified widget into one of the existing draw calls if possible. \n If it's not possible, and a new draw call is required, 'null' is returned \n because draw call creation is a delayed operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1803"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "w", "typeName": "UIWidget" }],
+ "isStatic": false,
+ "name": "AddWidget",
+ "comment": "Make the following widget be managed by the panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1839"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "w", "typeName": "UIWidget" }],
+ "isStatic": false,
+ "name": "RemoveWidget",
+ "comment": "Remove the widget from its current draw call, invalidating everything as needed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1875"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Refresh",
+ "comment": "Immediately refresh the panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1893"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Vector2" },
+ { "name": "max", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "CalculateConstrainOffset",
+ "comment": "Calculate the offset needed to be constrained within the panel's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1904"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Transform" },
+ { "name": "targetBounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "immediate", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ConstrainTargetToBounds",
+ "comment": "Constrain the current target position to be within panel bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1930"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Transform" },
+ { "name": "immediate", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ConstrainTargetToBounds",
+ "comment": "Constrain the specified target to be within the panel's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1975"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": true,
+ "name": "Find",
+ "comment": "Find the UIPanel responsible for handling the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1985"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [
+ { "name": "trans", "typeName": "UnityEngine.Transform" },
+ { "name": "createIfMissing", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Find",
+ "comment": "Find the UIPanel responsible for handling the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1991"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [
+ { "name": "trans", "typeName": "UnityEngine.Transform" },
+ { "name": "createIfMissing", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Find",
+ "comment": "Find the UIPanel responsible for handling the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#1997"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [],
+ "isStatic": false,
+ "name": "GetWindowSize",
+ "comment": "Get the size of the game window in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#2009"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [],
+ "isStatic": false,
+ "name": "GetViewSize",
+ "comment": "Panel's size -- which is either the clipping rect, or the screen dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#2021"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#15"
+ }
+ ],
+ "name": "UIPanel",
+ "comment": "UI Panel is responsible for collecting, sorting and updating widgets in addition to generating widgets' geometry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "key",
+ "comment": "Localization key.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILocalize.cs#21"
+ },
+ {
+ "typeName": "string",
+ "name": "value",
+ "comment": "Manually change the value of whatever the localization component is attached to.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILocalize.cs#27"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILocalize.cs#15"
+ }
+ ],
+ "name": "UILocalize",
+ "comment": "Simple script that lets you localize a UIWidget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILocalize.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "sequence",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#15"
+ },
+ {
+ "typeName": "string",
+ "name": "spriteName",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#16"
+ },
+ {
+ "typeName": "bool",
+ "name": "colored",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#17"
+ },
+ {
+ "typeName": "int",
+ "name": "length",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#29"
+ },
+ {
+ "typeName": "int",
+ "name": "offsetX",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#30"
+ },
+ {
+ "typeName": "int",
+ "name": "offsetY",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#31"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#32"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#33"
+ },
+ {
+ "typeName": "int",
+ "name": "paddedHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#34"
+ },
+ {
+ "typeName": "int",
+ "name": "advance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#35"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uvRect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#36"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Mark this symbol as dirty, clearing the sprite reference.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#42"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "atlas", "typeName": "INGUIAtlas" }],
+ "isStatic": false,
+ "name": "Validate",
+ "comment": "Validate this symbol, given the specified atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#48"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#13"
+ }
+ ],
+ "name": "BMSymbol",
+ "comment": "Symbols are a sequence of characters such as \":)\" that get replaced with a sprite, such as the smiley face.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMSymbol.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIDragDropItem.Restriction",
+ "name": "restriction",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#26"
+ },
+ {
+ "typeName": "bool",
+ "name": "clickToDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#29"
+ },
+ {
+ "typeName": "bool",
+ "name": "cloneOnDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#32"
+ },
+ {
+ "typeName": "bool",
+ "name": "interactable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#35"
+ },
+ {
+ "typeName": "float",
+ "name": "pressAndHoldDelay",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#38"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UIDragDropItem>",
+ "name": "draggedItems",
+ "comment": "List of items that are currently being dragged.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#60"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "IsDragged",
+ "comment": "Whether this object is currently being dragged.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#66"
+ },
+ {
+ "returnTypeName": "UIDragDropItem",
+ "params": [],
+ "isStatic": false,
+ "name": "StartDragging",
+ "comment": "Start the dragging operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#224"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": false,
+ "name": "StopDragging",
+ "comment": "Drop the dragged item.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#309"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#15"
+ }
+ ],
+ "name": "UIDragDropItem",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIDragDropItem.Restriction",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#19"
+ },
+ {
+ "typeName": "UIDragDropItem.Restriction",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#20"
+ },
+ {
+ "typeName": "UIDragDropItem.Restriction",
+ "name": "Vertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#21"
+ },
+ {
+ "typeName": "UIDragDropItem.Restriction",
+ "name": "PressAndHold",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#22"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIDragDropItem.Restriction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#17"
+ }
+ ],
+ "name": "Restriction",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidgetContainer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "tweenTarget",
+ "comment": "Target with a widget, renderer, or light that will have its color tweened.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#28"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "hover",
+ "comment": "Color to apply on hover event (mouse only).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#34"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "pressed",
+ "comment": "Color to apply on the pressed event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#40"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "disabledColor",
+ "comment": "Color that will be applied when the button is disabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#46"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "Duration of the tween process.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#52"
+ },
+ {
+ "typeName": "UIButtonColor.State",
+ "name": "state",
+ "comment": "Button's current state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#64"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "defaultColor",
+ "comment": "UIButtonColor's default (starting) color. It's useful to be able to change it, just in case.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#70"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEnabled",
+ "comment": "Whether the script should be active or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#98"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetDefaultColor",
+ "comment": "Reset the default color to what the button started with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#104"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CacheDefaultColor",
+ "comment": "Cache the default color -- should only happen once.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#110"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "UIButtonColor.State" },
+ { "name": "instant", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetState",
+ "comment": "Change the visual state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#282"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "instant", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "UpdateColor",
+ "comment": "Update the button's color. Call this method after changing the colors of the button at run-time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#301"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#14"
+ }
+ ],
+ "name": "UIButtonColor",
+ "comment": "Simple example script of how a button can be colored when the mouse hovers over it or it gets pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIPopupList.Position",
+ "name": "Auto",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#30"
+ },
+ {
+ "typeName": "UIPopupList.Position",
+ "name": "Above",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#31"
+ },
+ {
+ "typeName": "UIPopupList.Position",
+ "name": "Below",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#32"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIPopupList.Position",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#28"
+ }
+ ],
+ "name": "Position",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#28"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#18"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#18"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#18"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#18"
+ }
+ ],
+ "name": "OnReposition",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIPopupList.Selection",
+ "name": "OnPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#37"
+ },
+ {
+ "typeName": "UIPopupList.Selection",
+ "name": "OnClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#38"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIPopupList.Selection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#35"
+ }
+ ],
+ "name": "Selection",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#35"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UITable.Direction",
+ "name": "Down",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#22"
+ },
+ {
+ "typeName": "UITable.Direction",
+ "name": "Up",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#23"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UITable.Direction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#20"
+ }
+ ],
+ "name": "Direction",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#20"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIPopupList.OpenOn",
+ "name": "ClickOrTap",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#247"
+ },
+ {
+ "typeName": "UIPopupList.OpenOn",
+ "name": "RightClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#248"
+ },
+ {
+ "typeName": "UIPopupList.OpenOn",
+ "name": "DoubleClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#249"
+ },
+ {
+ "typeName": "UIPopupList.OpenOn",
+ "name": "Manual",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#250"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIPopupList.OpenOn",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#245"
+ }
+ ],
+ "name": "OpenOn",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#245"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UITable.Sorting",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#28"
+ },
+ {
+ "typeName": "UITable.Sorting",
+ "name": "Alphabetic",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#29"
+ },
+ {
+ "typeName": "UITable.Sorting",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#30"
+ },
+ {
+ "typeName": "UITable.Sorting",
+ "name": "Vertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#31"
+ },
+ {
+ "typeName": "UITable.Sorting",
+ "name": "Custom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#32"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UITable.Sorting",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#26"
+ }
+ ],
+ "name": "Sorting",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UITable.cs#26"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#297"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#297"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "val", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#297"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#297"
+ }
+ ],
+ "name": "LegacyEvent",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs#297"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIButtonColor.State",
+ "name": "Normal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#18"
+ },
+ {
+ "typeName": "UIButtonColor.State",
+ "name": "Hover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#19"
+ },
+ {
+ "typeName": "UIButtonColor.State",
+ "name": "Pressed",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#20"
+ },
+ {
+ "typeName": "UIButtonColor.State",
+ "name": "Disabled",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#21"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIButtonColor.State",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#16"
+ }
+ ],
+ "name": "State",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#16"
+ },
+ {
+ "typeName": "int",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#17"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "fromTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#20"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "toTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#23"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateTable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#26"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "cachedWidget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#31"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#34"
+ },
+ {
+ "typeName": "int",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#40"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenWidth",
+ "params": [
+ { "name": "widget", "typeName": "UIWidget" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "width", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#68"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#83"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#86"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#14"
+ }
+ ],
+ "name": "TweenWidth",
+ "comment": "Tween the widget's size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#16"
+ },
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#17"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#18"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#19"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#20"
+ },
+ {
+ "typeName": "int",
+ "name": "offsetX",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#21"
+ },
+ {
+ "typeName": "int",
+ "name": "offsetY",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#22"
+ },
+ {
+ "typeName": "int",
+ "name": "advance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#23"
+ },
+ {
+ "typeName": "int",
+ "name": "channel",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#24"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<int>",
+ "name": "kerning",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#25"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "previousChar", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetKerning",
+ "comment": "Retrieves the special amount by which to adjust the cursor position, given the specified previous character.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#31"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "previousChar", "typeName": "int" },
+ { "name": "amount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetKerning",
+ "comment": "Add a new kerning entry to the character (or adjust an existing one).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#46"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xMin", "typeName": "int" },
+ { "name": "yMin", "typeName": "int" },
+ { "name": "xMax", "typeName": "int" },
+ { "name": "yMax", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Trim",
+ "comment": "Trim the glyph, given the specified minimum and maximum dimensions in pixels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#67"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#14"
+ }
+ ],
+ "name": "BMGlyph",
+ "comment": "Glyph structure used by BMFont. For more information see http://www.angelcode.com/products/bmfont/\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMGlyph.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "target",
+ "comment": "Event delegate's target object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#37"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Event delegate's method name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#57"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether this delegate's values have been set.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#77"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEnabled",
+ "comment": "Whether the target script is actually enabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#83"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#93"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Component" },
+ { "name": "fieldName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#94"
+ },
+ {
+ "returnTypeName": "Type",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPropertyType",
+ "comment": "Helper function that returns the property type.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#104"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Equality operator.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#122"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "Used in equality operators.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#143"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Component" },
+ { "name": "methodName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set the delegate callback using the target and method names.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#149"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear the event delegate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#159"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Reset the cached references.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#169"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Convert the delegate to its string representation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#181"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "comp", "typeName": "UnityEngine.Component" },
+ { "name": "property", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ToString",
+ "comment": "Convenience function that converts the specified component + property pair into its string representation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#187"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [],
+ "isStatic": false,
+ "name": "Get",
+ "comment": "Retrieve the property's value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#208"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "value", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Assign the bound property's value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#230"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "from", "typeName": "System.Type" },
+ { "name": "to", "typeName": "System.Type" }
+ ],
+ "isStatic": true,
+ "name": "Convert",
+ "comment": "Whether we can convert one type to another for assignment purposes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#346"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "object" },
+ { "name": "to", "typeName": "System.Type" }
+ ],
+ "isStatic": true,
+ "name": "Convert",
+ "comment": "Whether we can convert one type to another for assignment purposes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#356"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "object" },
+ { "name": "from", "typeName": "System.Type" },
+ { "name": "to", "typeName": "System.Type" }
+ ],
+ "isStatic": true,
+ "name": "Convert",
+ "comment": "Whether we can convert one type to another for assignment purposes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#370"
+ }
+ ],
+ "name": "PropertyReference",
+ "comment": "Reference to a specific field or property that can be set via inspector.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/PropertyReference.cs#23"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIBasicSprite",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Texture used by the UITexture. You can set it directly, without the need to specify a material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#31"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Material used by the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#63"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "shader",
+ "comment": "Shader used by the texture when creating a dynamic material (when the texture was specified, but the material was not).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#86"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the texture is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#119"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "border",
+ "comment": "Sprite's border. X = left, Y = bottom, Z = right, W = top.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#137"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uvRect",
+ "comment": "UV rectangle used by the texture.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#157"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawingDimensions",
+ "comment": "Widget's dimensions used for drawing. X = left, Y = bottom, Z = right, W = top. \n This function automatically adds 1 pixel on the edge if the texture's dimensions are not even. \n It's used to achieve pixel-perfect sprites even when an odd dimension widget happens to be centered.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#179"
+ },
+ {
+ "typeName": "bool",
+ "name": "fixedAspect",
+ "comment": "Whether the drawn texture will always maintain a fixed aspect ratio. \n This setting is not compatible with drawRegion adjustments (sliders, progress bars, etc).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#250"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MakePixelPerfect",
+ "comment": "Adjust the scale of the widget to make it pixel-perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#271"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "Virtual function called by the UIPanel that fills the buffers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#336"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#17"
+ }
+ ],
+ "name": "UITexture",
+ "comment": "If you don't have or don't wish to create an atlas, you can simply use this script to draw a texture. \n Keep in mind though that this will create an extra draw call with each UITexture present, so it's \n best to use it only for backgrounds or temporary visible widgets.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UITexture.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UIRoot>",
+ "name": "list",
+ "comment": "List of all UIRoots present in the scene.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#22"
+ },
+ {
+ "typeName": "UIRoot.Scaling",
+ "name": "scalingStyle",
+ "comment": "Type of scaling used by the UIRoot.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#43"
+ },
+ {
+ "typeName": "UIRoot.Constraint",
+ "name": "constraint",
+ "comment": "When the UI scaling is constrained, this controls the type of constraint that further fine-tunes how it's scaled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#49"
+ },
+ {
+ "typeName": "int",
+ "name": "manualWidth",
+ "comment": "Width of the screen, used when the scaling style is set to Flexible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#67"
+ },
+ {
+ "typeName": "int",
+ "name": "manualHeight",
+ "comment": "Height of the screen when the scaling style is set to FixedSize or Flexible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#73"
+ },
+ {
+ "typeName": "int",
+ "name": "minimumHeight",
+ "comment": "If the screen height goes below this value, it will be as if the scaling style \n is set to FixedSize with manualHeight of this value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#80"
+ },
+ {
+ "typeName": "int",
+ "name": "maximumHeight",
+ "comment": "If the screen height goes above this value, it will be as if the scaling style \n is set to Fixed Height with manualHeight of this value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#87"
+ },
+ {
+ "typeName": "bool",
+ "name": "fitWidth",
+ "comment": "When Constraint is on, controls whether the content must be restricted horizontally to be at least 'manualWidth' wide.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#93"
+ },
+ {
+ "typeName": "bool",
+ "name": "fitHeight",
+ "comment": "When Constraint is on, controls whether the content must be restricted vertically to be at least 'Manual Height' tall.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#99"
+ },
+ {
+ "typeName": "bool",
+ "name": "adjustByDPI",
+ "comment": "Whether the final value will be adjusted by the device's DPI setting. \n Used when the Scaling is set to Pixel-Perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#106"
+ },
+ {
+ "typeName": "bool",
+ "name": "shrinkPortraitUI",
+ "comment": "If set and the game is in portrait mode, the UI will shrink based on the screen's width instead of height. \n Used when the Scaling is set to Pixel-Perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#113"
+ },
+ {
+ "typeName": "UIRoot.Scaling",
+ "name": "activeScaling",
+ "comment": "Active scaling type, based on platform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#119"
+ },
+ {
+ "typeName": "int",
+ "name": "activeHeight",
+ "comment": "UI Root's active height, based on the size of the screen.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#139"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSizeAdjustment",
+ "comment": "Pixel size adjustment. Most of the time it's at 1, unless the scaling style is set to FixedSize.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#205"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "GetPixelSizeAdjustment",
+ "comment": "Helper function that figures out the pixel size adjustment for the specified game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#218"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "height", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixelSizeAdjustment",
+ "comment": "Calculate the pixel size adjustment at the specified screen height value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#228"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "updateAnchors", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "UpdateScale",
+ "comment": "Immediately update the root's scale. Call this function after changing the min/max/manual height values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#273"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "funcName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Broadcast",
+ "comment": "Broadcast the specified message to the entire UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#300"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "funcName", "typeName": "string" },
+ { "name": "param", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Broadcast",
+ "comment": "Broadcast the specified message to the entire UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#318"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#16"
+ }
+ ],
+ "name": "UIRoot",
+ "comment": "This is a script used to keep the game object scaled to 2/(Screen.height). \n If you use it, be sure to NOT use UIOrthoCamera at the same time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "Id",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#9"
+ },
+ {
+ "typeName": "bool",
+ "name": "Walkable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#10"
+ },
+ {
+ "typeName": "bool",
+ "name": "Passable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#11"
+ },
+ {
+ "typeName": "string",
+ "name": "Trigger",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#12"
+ }
+ ],
+ "methods": [
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+ "isStatic": false,
+ "name": ".ctor",
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#7"
+ }
+ ],
+ "name": "MapUnitConfig",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapUnitsRoot.cs#7"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#16"
+ },
+ {
+ "typeName": "float",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "cachedCamera",
+ "comment": "Camera that's being tweened.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#28"
+ },
+ {
+ "typeName": "float",
+ "name": "orthoSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#32"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#38"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenOrthoSize",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "to", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#54"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#68"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#69"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#14"
+ }
+ ],
+ "name": "TweenOrthoSize",
+ "comment": "Tween the camera's orthographic size.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIPanel.RenderQueue",
+ "name": "Automatic",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#25"
+ },
+ {
+ "typeName": "UIPanel.RenderQueue",
+ "name": "StartAt",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#26"
+ },
+ {
+ "typeName": "UIPanel.RenderQueue",
+ "name": "Explicit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#27"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIPanel.RenderQueue",
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+ "isStatic": true,
+ "name": "__CastFrom",
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+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#23"
+ }
+ ],
+ "name": "RenderQueue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#23"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "root",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropRoot.cs#17"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropRoot.cs#15"
+ }
+ ],
+ "name": "UIDragDropRoot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragDropRoot.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
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+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#30"
+ },
+ {
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+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#30"
+ },
+ {
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+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
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+ "name": "BeginInvoke",
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#30"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#30"
+ }
+ ],
+ "name": "OnGeometryUpdated",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#30"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Exception",
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+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "Line",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/TableFile/TabFileException.cs#11"
+ },
+ {
+ "typeName": "string",
+ "name": "Key",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/TableFile/TabFileException.cs#12"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "line", "typeName": "int" },
+ { "name": "key", "typeName": "string" },
+ { "name": "msg", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/TableFile/TabFileException.cs#5"
+ }
+ ],
+ "name": "TabFileException",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/TableFile/TabFileException.cs#3"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystickScreenSizeUpdater.cs#7"
+ }
+ ],
+ "name": "UltimateJoystickScreenSizeUpdater",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/Ultimate Joystick/Scripts/UltimateJoystickScreenSizeUpdater.cs#7"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#163"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "panel", "typeName": "UIPanel" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#163"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "panel", "typeName": "UIPanel" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#163"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#163"
+ }
+ ],
+ "name": "OnClippingMoved",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#163"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ActiveAnimation",
+ "name": "current",
+ "comment": "Active animation that resulted in the event notification.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#22"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onFinished",
+ "comment": "Event delegates called when the animation finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#28"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "eventReceiver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#31"
+ },
+ {
+ "typeName": "string",
+ "name": "callWhenFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#32"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Whether the animation is currently playing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#55"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Finish",
+ "comment": "Immediately finish playing the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#95"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Manually reset the active animation to the beginning.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#116"
+ },
+ {
+ "returnTypeName": "ActiveAnimation",
+ "params": [
+ { "name": "anim", "typeName": "UnityEngine.Animation" },
+ { "name": "clipName", "typeName": "string" },
+ {
+ "name": "playDirection",
+ "typeName": "AnimationOrTween.Direction"
+ },
+ {
+ "name": "enableBeforePlay",
+ "typeName": "AnimationOrTween.EnableCondition"
+ },
+ {
+ "name": "disableCondition",
+ "typeName": "AnimationOrTween.DisableCondition"
+ }
+ ],
+ "isStatic": true,
+ "name": "Play",
+ "comment": "Play the specified animation on the specified object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#286"
+ },
+ {
+ "returnTypeName": "ActiveAnimation",
+ "params": [
+ { "name": "anim", "typeName": "UnityEngine.Animation" },
+ { "name": "clipName", "typeName": "string" },
+ {
+ "name": "playDirection",
+ "typeName": "AnimationOrTween.Direction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Play",
+ "comment": "Play the specified animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#318"
+ },
+ {
+ "returnTypeName": "ActiveAnimation",
+ "params": [
+ { "name": "anim", "typeName": "UnityEngine.Animation" },
+ {
+ "name": "playDirection",
+ "typeName": "AnimationOrTween.Direction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Play",
+ "comment": "Play the specified animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#327"
+ },
+ {
+ "returnTypeName": "ActiveAnimation",
+ "params": [
+ { "name": "anim", "typeName": "UnityEngine.Animator" },
+ { "name": "clipName", "typeName": "string" },
+ {
+ "name": "playDirection",
+ "typeName": "AnimationOrTween.Direction"
+ },
+ {
+ "name": "enableBeforePlay",
+ "typeName": "AnimationOrTween.EnableCondition"
+ },
+ {
+ "name": "disableCondition",
+ "typeName": "AnimationOrTween.DisableCondition"
+ }
+ ],
+ "isStatic": true,
+ "name": "Play",
+ "comment": "Play the specified animation on the specified object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#336"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#16"
+ }
+ ],
+ "name": "ActiveAnimation",
+ "comment": "Mainly an internal script used by UIButtonPlayAnimation, but can also be used to call \n the specified function on the game object after it finishes animating.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.MonoBehaviour>",
+ "name": "activate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs#18"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.MonoBehaviour>",
+ "name": "deactivate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs#19"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Toggle",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs#49"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs#16"
+ }
+ ],
+ "name": "UIToggledComponents",
+ "comment": "Example script showing how to activate or deactivate MonoBehaviours with a toggle.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#177"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [
+ { "name": "widget", "typeName": "UIWidget" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#177"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "widget", "typeName": "UIWidget" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#177"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#177"
+ }
+ ],
+ "name": "OnCreateMaterial",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIPanel.cs#177"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#16"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#53"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#59"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenColor",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#94"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#112"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#115"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#13"
+ }
+ ],
+ "name": "TweenColor",
+ "comment": "Tween the object's color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenColor.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UISprite",
+ "name": "target",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#15"
+ },
+ {
+ "typeName": "string",
+ "name": "normalSprite",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#16"
+ },
+ {
+ "typeName": "string",
+ "name": "hoverSprite",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#17"
+ },
+ {
+ "typeName": "string",
+ "name": "pressedSprite",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#18"
+ },
+ {
+ "typeName": "string",
+ "name": "disabledSprite",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#19"
+ },
+ {
+ "typeName": "bool",
+ "name": "pixelSnap",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#20"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEnabled",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#22"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#13"
+ }
+ ],
+ "name": "UIImageButton",
+ "comment": "Sample script showing how easy it is to implement a standard button that swaps sprites.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWidgetContainer.cs#13"
+ }
+ ],
+ "name": "UIWidgetContainer",
+ "comment": "Widget container is a generic type class that acts like a non-resizeable widget when selecting things in the scene view.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWidgetContainer.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["ILuaMessengerBase"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "XLua.LuaTable" }],
+ "isStatic": false,
+ "name": "LuaTableCallBack",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#46"
+ }
+ ],
+ "name": "ILuaMessengerLuaTable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#44"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidgetContainer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIProgressBar",
+ "name": "current",
+ "comment": "Current slider. This value is set prior to the callback function being triggered.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#29"
+ },
+ {
+ "typeName": "UIProgressBar.OnDragFinished",
+ "name": "onDragFinished",
+ "comment": "Delegate triggered when the scroll bar stops being dragged. \n Useful for things like centering on the closest valid object, for example.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#36"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "thumb",
+ "comment": "Object that acts as a thumb.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#43"
+ },
+ {
+ "typeName": "int",
+ "name": "numberOfSteps",
+ "comment": "Number of steps the slider should be divided into. For example 5 means possible values of 0, 0.25, 0.5, 0.75, and 1.0.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#60"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onChange",
+ "comment": "Callbacks triggered when the scroll bar's value changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#66"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "cachedTransform",
+ "comment": "Cached for speed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#72"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "cachedCamera",
+ "comment": "Camera used to draw the scroll bar.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#78"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "foregroundWidget",
+ "comment": "Widget used for the foreground.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#84"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "backgroundWidget",
+ "comment": "Widget used for the background.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#90"
+ },
+ {
+ "typeName": "UIProgressBar.FillDirection",
+ "name": "fillDirection",
+ "comment": "The scroll bar's direction.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#96"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "Modifiable value for the scroll bar, 0-1 range.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#116"
+ },
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "Allows to easily change the scroll bar's alpha, affecting both the foreground and the background sprite at once.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#130"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "val", "typeName": "float" },
+ { "name": "notify", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set the progress bar's value. If setting the initial value, call Start() first.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#212"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Register the event listeners.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#255"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ForceUpdate",
+ "comment": "Update the value of the scroll bar.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#376"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OnPan",
+ "comment": "Watch for key events and adjust the value accordingly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#498"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#15"
+ }
+ ],
+ "name": "UIProgressBar",
+ "comment": "Simple progress bar that fills itself based on the specified value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "ILuaMessengerBase",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#21"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "Real time since startup.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/RealTime.cs#71"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "Real delta time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/RealTime.cs#77"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/RealTime.cs#12"
+ }
+ ],
+ "name": "RealTime",
+ "comment": "Time class has no timeScale-independent time. This class fixes that.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/RealTime.cs#12"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["ILuaMessengerBase"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CallBack",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#28"
+ }
+ ],
+ "name": "ILuaMessenger",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#26"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#16"
+ },
+ {
+ "typeName": "float",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.AudioSource",
+ "name": "audioSource",
+ "comment": "Cached version of 'audio', as it's always faster to cache.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#25"
+ },
+ {
+ "typeName": "float",
+ "name": "volume",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#49"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "Audio source's current volume.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#55"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenVolume",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "targetVolume", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#77"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#92"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#93"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#14"
+ }
+ ],
+ "name": "TweenVolume",
+ "comment": "Tween the audio source's volume.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["ILuaMessengerBase"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "string" }],
+ "isStatic": false,
+ "name": "StringCallBack",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#34"
+ }
+ ],
+ "name": "ILuaMessengerString",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#32"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#12"
+ }
+ ],
+ "name": "DoNotObfuscateNGUI",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#12"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["ILuaMessengerBase"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IntCallBack",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#40"
+ }
+ ],
+ "name": "ILuaMessengerInt",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Lua/LuaInterface.cs#38"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioSource",
+ "name": "audioSource",
+ "comment": "Audio source used to play UI sounds. NGUI will create one for you automatically, but you can specify it yourself as well if you like.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#26"
+ },
+ {
+ "typeName": "float",
+ "name": "soundVolume",
+ "comment": "Globally accessible volume affecting all sounds played via NGUITools.PlaySound().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#35"
+ },
+ {
+ "typeName": "bool",
+ "name": "fileAccess",
+ "comment": "Helper function -- whether the disk access is allowed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#61"
+ },
+ {
+ "typeName": "string",
+ "name": "clipboard",
+ "comment": "Access to the clipboard via undocumented APIs.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1914"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "screenSize",
+ "comment": "Size of the game view cannot be retrieved from Screen.width and Screen.height when the game view is hidden.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2212"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode[]",
+ "name": "keys",
+ "comment": "List of keys that can be checked.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2284"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "AudioSource",
+ "params": [{ "name": "clip", "typeName": "UnityEngine.AudioClip" }],
+ "isStatic": true,
+ "name": "PlaySound",
+ "comment": "Play the specified audio clip.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#81"
+ },
+ {
+ "returnTypeName": "AudioSource",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AudioClip" },
+ { "name": "volume", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "PlaySound",
+ "comment": "Play the specified audio clip with the specified volume.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#87"
+ },
+ {
+ "returnTypeName": "AudioSource",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AudioClip" },
+ { "name": "volume", "typeName": "float" },
+ { "name": "pitch", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "PlaySound",
+ "comment": "Play the specified audio clip with the specified volume and pitch.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#96"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "min", "typeName": "int" },
+ { "name": "max", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RandomRange",
+ "comment": "Same as Random.Range, but the returned value is between min and max, inclusive. \n Unity's Random.Range is less than max instead, unless min == max. \n This means Range(0,1) produces 0 instead of 0 or 1. That's unacceptable.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#199"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "GetHierarchy",
+ "comment": "Returns the hierarchy of the object in a human-readable format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#209"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "FindActive",
+ "comment": "Find all active objects of specified type.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#226"
+ },
+ {
+ "returnTypeName": "Camera",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": true,
+ "name": "FindCameraForLayer",
+ "comment": "Find the camera responsible for drawing the objects on the specified layer.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#235"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "AddWidgetCollider",
+ "comment": "Add a collider to the game object containing one or more widgets.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#274"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "AddWidgetCollider",
+ "comment": "Add a collider to the game object containing one or more widgets.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#280"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#340"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#349"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "box", "typeName": "UnityEngine.BoxCollider" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#369"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "w", "typeName": "UIWidget" }],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#409"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "box", "typeName": "UnityEngine.BoxCollider" }
+ ],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#421"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "UIWidget" },
+ { "name": "box", "typeName": "UnityEngine.BoxCollider2D" }
+ ],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#460"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "box", "typeName": "UnityEngine.BoxCollider2D" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "UpdateWidgetCollider",
+ "comment": "Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#520"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTypeName",
+ "comment": "Helper function that returns the string name of the type.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#596"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "GetTypeName",
+ "comment": "Helper function that returns the string name of the type.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#608"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "RegisterUndo",
+ "comment": "Convenience method that works without warnings in both Unity 3 and 4.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#621"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "undoName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetDirty",
+ "comment": "Convenience function that marks the specified object as dirty in the Unity Editor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#633"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gameObject", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": true,
+ "name": "CheckForPrefabStage",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#660"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "parent", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": true,
+ "name": "AddChild",
+ "comment": "Add a new child game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#702"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "CalculateRaycastDepth",
+ "comment": "Calculate the game object's depth based on the widgets within, and also taking panel depth into consideration.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#824"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "CalculateNextDepth",
+ "comment": "Gathers all widgets and calculates the depth for the next widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#877"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "ignoreChildrenWithColliders", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "CalculateNextDepth",
+ "comment": "Gathers all widgets and calculates the depth for the next widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#900"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "adjustment", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AdjustDepth",
+ "comment": "Adjust the widgets' depth by the specified value. \n Returns '0' if nothing was adjusted, '1' if panels were adjusted, and '2' if widgets were adjusted.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#932"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "BringForward",
+ "comment": "Bring all of the widgets on the specified object forward.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#978"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "PushBack",
+ "comment": "Push all of the widgets on the specified object back, making them appear behind everything else.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#989"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "NormalizeDepths",
+ "comment": "Normalize the depths of all the widgets and panels in the scene, making them start from 0 and remain in order.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1000"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "NormalizeWidgetDepths",
+ "comment": "Normalize the depths of all the widgets in the scene, making them start from 0 and remain in order.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1010"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "NormalizeWidgetDepths",
+ "comment": "Normalize the depths of all the widgets in the scene, making them start from 0 and remain in order.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1019"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "list", "typeName": "UIWidget[]" }],
+ "isStatic": true,
+ "name": "NormalizeWidgetDepths",
+ "comment": "Normalize the depths of all the widgets in the scene, making them start from 0 and remain in order.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1028"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "NormalizePanelDepths",
+ "comment": "Normalize the depths of all the panels in the scene, making them start from 0 and remain in order.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1060"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [{ "name": "advanced3D", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "CreateUI",
+ "comment": "Create a new UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1093"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [
+ { "name": "advanced3D", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CreateUI",
+ "comment": "Create a new UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1099"
+ },
+ {
+ "returnTypeName": "UIPanel",
+ "params": [
+ { "name": "trans", "typeName": "UnityEngine.Transform" },
+ { "name": "advanced3D", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CreateUI",
+ "comment": "Create a new UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1105"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "GetRoot",
+ "comment": "Get the rootmost object of the specified game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1351"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "FindInParents",
+ "comment": "Finds the specified component on the game object or one of its parents. \n This function has become obsolete with Unity 4.3.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1369"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": true,
+ "name": "FindInParents",
+ "comment": "Finds the specified component on the game object or one of its parents. \n This function has become obsolete with Unity 4.3.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1394"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "Destroy",
+ "comment": "Destroy the specified object, immediately if in edit mode.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1418"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "DestroyImmediate",
+ "comment": "Destroy the specified object immediately, unless not in the editor, in which case the regular Destroy is used instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1478"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "funcName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Broadcast",
+ "comment": "Call the specified function on all objects in the scene.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1491"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "funcName", "typeName": "string" },
+ { "name": "param", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Broadcast",
+ "comment": "Call the specified function on all objects in the scene.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1501"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "parent", "typeName": "UnityEngine.Transform" },
+ { "name": "child", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "IsChild",
+ "comment": "Determines whether the 'parent' contains a 'child' in its hierarchy.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1511"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetActive",
+ "comment": "SetActiveRecursively enables children before parents. This is a problem when a widget gets re-enabled \n and it tries to find a panel on its parent.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1569"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" },
+ { "name": "compatibilityMode", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetActive",
+ "comment": "SetActiveRecursively enables children before parents. This is a problem when a widget gets re-enabled \n and it tries to find a panel on its parent.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1576"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetActiveChildren",
+ "comment": "Activate or deactivate children of the specified game object without changing the active state of the object itself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1610"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "mb", "typeName": "UnityEngine.Behaviour" }],
+ "isStatic": true,
+ "name": "IsActive",
+ "comment": "Helper function that returns whether the specified MonoBehaviour is active.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1637"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "mb", "typeName": "UnityEngine.Behaviour" }],
+ "isStatic": true,
+ "name": "GetActive",
+ "comment": "Helper function that returns whether the specified MonoBehaviour is active.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1648"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "GetActive",
+ "comment": "Unity4 has changed GameObject.active to GameObject.activeself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1659"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetActiveSelf",
+ "comment": "Unity4 has changed GameObject.active to GameObject.SetActive.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1670"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetLayer",
+ "comment": "Recursively set the game object's layer.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1679"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Round",
+ "comment": "Helper function used to make the vector use integer numbers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1696"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Transform" }],
+ "isStatic": true,
+ "name": "MakePixelPerfect",
+ "comment": "Make the specified selection pixel-perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1708"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "fileName", "typeName": "string" },
+ { "name": "bytes", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "Save",
+ "comment": "Save the specified binary data into the specified file.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1830"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "fileName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Load",
+ "comment": "Load all binary data from the specified file.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1867"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "ApplyPMA",
+ "comment": "Pre-multiply shaders result in a black outline if this operation is done in the shader. It's better to do it outside.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1888"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "MarkParentAsChanged",
+ "comment": "Inform all widgets underneath the specified object that the parent has changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1903"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "EncodeColor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1940"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ParseColor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1943"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "StripSymbols",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1946"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "method", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetFuncName",
+ "comment": "Convenience function that converts Class + Function combo into Class.Function representation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2146"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "funcName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Execute",
+ "comment": "Execute the specified function on the target game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2160"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "root", "typeName": "UnityEngine.GameObject" },
+ { "name": "funcName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ExecuteAll",
+ "comment": "Execute the specified function on the target game object and all of its children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2179"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "root", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "ImmediatelyCreateDrawCalls",
+ "comment": "Immediately start, update, and create all the draw calls from newly instantiated UI. \n This is useful if you plan on doing something like immediately taking a screenshot then destroying the UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2192"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "key", "typeName": "UnityEngine.KeyCode" }],
+ "isStatic": true,
+ "name": "KeyToCaption",
+ "comment": "Helper function that converts the specified key to a 3-character key identifier for captions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2440"
+ },
+ {
+ "returnTypeName": "KeyCode",
+ "params": [{ "name": "caption", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CaptionToKey",
+ "comment": "The opposite of KeyToCaption() function that converts the string representation to its KeyCode value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2601"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "id", "typeName": "string" },
+ { "name": "onInit", "typeName": "NGUITools.OnInitFunc<T>" }
+ ],
+ "isStatic": true,
+ "name": "Draw",
+ "comment": "Immediately add a new widget to the screen or return an existing one that matches the specified ID. \n The usage of this function is very similar to GUI.Draw in a sense that it can be used to quickly \n show persistent widgets via code.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2767"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "INGUIAtlas" },
+ { "name": "b", "typeName": "INGUIAtlas" }
+ ],
+ "isStatic": true,
+ "name": "CheckIfRelated",
+ "comment": "Helper function that determines whether the two atlases are related.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2861"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "before", "typeName": "INGUIAtlas" },
+ { "name": "after", "typeName": "INGUIAtlas" }
+ ],
+ "isStatic": true,
+ "name": "Replace",
+ "comment": "Replace all atlas reference of one atlas with another.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2871"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "INGUIFont" },
+ { "name": "b", "typeName": "INGUIFont" }
+ ],
+ "isStatic": true,
+ "name": "CheckIfRelated",
+ "comment": "Helper function that determines whether the two atlases are related.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2938"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Add a new child game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#708"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [{ "name": "undo", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Add a new child game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#714"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "undo", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Add a new child game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#720"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "prefab", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Instantiate an object and add it to the specified parent.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#745"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "prefab", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Instantiate an object and add it to the specified parent.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#762"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "prefab", "typeName": "UnityEngine.GameObject" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Instantiate an object and add it to the specified parent.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#768"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetChildLayer",
+ "comment": "Helper function that recursively sets all children with widgets' game objects layers to the specified value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1268"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Add a child object to the specified parent and attaches the specified script to it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1284"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "undo", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Add a child object to the specified parent and attaches the specified script to it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1302"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "depth", "typeName": "int" }],
+ "isStatic": false,
+ "name": "AddWidget",
+ "comment": "Add a new widget of specified type.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1320"
+ },
+ {
+ "returnTypeName": "UISprite",
+ "params": [
+ { "name": "atlas", "typeName": "INGUIAtlas" },
+ { "name": "spriteName", "typeName": "string" },
+ { "name": "depth", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "AddSprite",
+ "comment": "Add a sprite appropriate for the specified atlas sprite. \n It will be sliced if the sprite has an inner rect, and a regular sprite otherwise.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1337"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DestroyChildren",
+ "comment": "Convenience extension that destroys all children of the transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1457"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "t", "typeName": "UnityEngine.Transform" },
+ { "name": "considerInactive", "typeName": "bool" },
+ { "name": "considerChildren", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "FitOnScreen",
+ "comment": "Given the root widget, adjust its position so that it fits on the screen.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1731"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "FitOnScreen",
+ "comment": "Fit the specified NGUI hierarchy on the screen. \n Example: uiCamera.FitOnScreen(contentObjectTransform, UICamera.lastEventPosition);\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1757"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "content", "typeName": "UnityEngine.Transform" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "FitOnScreen",
+ "comment": "Fit the specified NGUI hierarchy on the screen. \n Example: uiCamera.FitOnScreen(rootObjectTransform, contentObjectTransform, UICamera.lastEventPosition);\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1767"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "content", "typeName": "UnityEngine.Transform" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "considerInactive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "FitOnScreen",
+ "comment": "Fit the specified NGUI hierarchy on the screen. \n Example: uiCamera.FitOnScreen(rootObjectTransform, contentObjectTransform, UICamera.lastEventPosition);\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1778"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "AddMissingComponent",
+ "comment": "Extension for the game object that checks to see if the component already exists before adding a new one. \n If the component is already present it will be returned instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1953"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get sides relative to the specified camera. The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1982"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "depth", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get sides relative to the specified camera. The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#1991"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get sides relative to the specified camera. The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2000"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "depth", "typeName": "float" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get sides relative to the specified camera. The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2009"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetWorldCorners",
+ "comment": "Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2067"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "depth", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetWorldCorners",
+ "comment": "Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2077"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetWorldCorners",
+ "comment": "Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2086"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "depth", "typeName": "float" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetWorldCorners",
+ "comment": "Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2095"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [],
+ "isStatic": false,
+ "name": "GammaToLinearSpace",
+ "comment": "Transforms this color from gamma to linear space, but only if the active color space is actually set to linear.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2819"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [],
+ "isStatic": false,
+ "name": "LinearToGammaSpace",
+ "comment": "Transforms this color from linear to gamma space, but only if the active color space is actually set to linear.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2839"
+ }
+ ],
+ "name": "NGUITools",
+ "comment": "Helper class containing generic functions used throughout the UI library.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "itemSize",
+ "comment": "Width or height of the child items for positioning purposes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#29"
+ },
+ {
+ "typeName": "bool",
+ "name": "cullContent",
+ "comment": "Whether the content will be automatically culled. Enabling this will improve performance in scroll views that contain a lot of items.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#35"
+ },
+ {
+ "typeName": "int",
+ "name": "minIndex",
+ "comment": "Minimum allowed index for items. If \"min\" is equal to \"max\" then there is no limit. \n For vertical scroll views indices increment with the Y position (towards top of the screen).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#42"
+ },
+ {
+ "typeName": "int",
+ "name": "maxIndex",
+ "comment": "Maximum allowed index for items. If \"min\" is equal to \"max\" then there is no limit. \n For vertical scroll views indices increment with the Y position (towards top of the screen).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#49"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideInactive",
+ "comment": "Whether hidden game objects will be ignored for the purpose of calculating bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#55"
+ },
+ {
+ "typeName": "UIWrapContent.OnInitializeItem",
+ "name": "onInitializeItem",
+ "comment": "Callback that will be called every time an item needs to have its content updated. \n The 'wrapIndex' is the index within the child list, and 'realIndex' is the index using position logic.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#62"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SortBasedOnScrollMovement",
+ "comment": "Immediately reposition all children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#94"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SortAlphabetically",
+ "comment": "Immediately reposition all children, sorting them alphabetically.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#118"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WrapContent",
+ "comment": "Wrap all content, repositioning all children as needed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#170"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#21"
+ }
+ ],
+ "name": "UIWrapContent",
+ "comment": "This script makes it possible for a scroll view to wrap its content, creating endless scroll views. \n Usage: simply attach this script underneath your scroll view where you would normally place a UIGrid: \n \n + Scroll View \n |- UIWrappedContent \n |-- Item 1 \n |-- Item 2 \n |-- Item 3\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#21"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIRoot.Scaling",
+ "name": "Flexible",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#26"
+ },
+ {
+ "typeName": "UIRoot.Scaling",
+ "name": "Constrained",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#27"
+ },
+ {
+ "typeName": "UIRoot.Scaling",
+ "name": "ConstrainedOnMobiles",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#28"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIRoot.Scaling",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#24"
+ }
+ ],
+ "name": "Scaling",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#24"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2759"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "w", "typeName": "T" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2759"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "w", "typeName": "T" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2759"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2759"
+ }
+ ],
+ "name": "OnInitFunc",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUITools.cs#2759"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIRoot.Constraint",
+ "name": "Fit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#33"
+ },
+ {
+ "typeName": "UIRoot.Constraint",
+ "name": "Fill",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#34"
+ },
+ {
+ "typeName": "UIRoot.Constraint",
+ "name": "FitWidth",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#35"
+ },
+ {
+ "typeName": "UIRoot.Constraint",
+ "name": "FitHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#36"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIRoot.Constraint",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#31"
+ }
+ ],
+ "name": "Constraint",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIRoot.cs#31"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "MessageKeys",
+ "name": "LuaScriptsLoaded",
+ "comment": "Lua脚本加载(require)完成\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#6"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "LoginEntered",
+ "comment": "进入登录状态\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#11"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "LoginGameSystemEntered",
+ "comment": "进入登录GameSystem状态\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#16"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "CreatingPlayerEntered",
+ "comment": "进入创角状态\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#21"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "HallEntered",
+ "comment": "进入大厅\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#26"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "HallExited",
+ "comment": "退出大厅\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#31"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "LoginGameWorldEntered",
+ "comment": "进入登录GameWorld的状态\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#36"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "InitializeFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#38"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "SceneLoadStateChange",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#45"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "SceneTriggerEnter",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#47"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "SceneTriggerExit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#49"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "GameOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#51"
+ },
+ {
+ "typeName": "MessageKeys",
+ "name": "LuaStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#54"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "MessageKeys",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#1"
+ }
+ ],
+ "name": "MessageKeys",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/MessageKeys.cs#1"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIColorPicker",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "value",
+ "comment": "Color picker's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#23"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "selectionWidget",
+ "comment": "Widget that will be positioned above the current color selection. This value is optional.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#29"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onChange",
+ "comment": "Delegate that will be called when the color picker is being interacted with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#35"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Select",
+ "comment": "Select the color under the specified relative coordinate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#124"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": "Select",
+ "comment": "Select the specified color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#149"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Sample",
+ "comment": "Choose a color, given X and Y in 0-1 range.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#209"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#15"
+ }
+ ],
+ "name": "UIColorPicker",
+ "comment": "Attach this script to a UITexture to turn it into a color picker. \n The color picking texture will be generated automatically.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIColorPicker.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIRect.AnchorPoint",
+ "name": "leftAnchor",
+ "comment": "Left side anchor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#137"
+ },
+ {
+ "typeName": "UIRect.AnchorPoint",
+ "name": "rightAnchor",
+ "comment": "Right side anchor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#143"
+ },
+ {
+ "typeName": "UIRect.AnchorPoint",
+ "name": "bottomAnchor",
+ "comment": "Bottom side anchor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#149"
+ },
+ {
+ "typeName": "UIRect.AnchorPoint",
+ "name": "topAnchor",
+ "comment": "Top side anchor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#155"
+ },
+ {
+ "typeName": "UIRect.AnchorUpdate",
+ "name": "updateAnchors",
+ "comment": "Whether anchors will be recalculated on every update.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#168"
+ },
+ {
+ "typeName": "float",
+ "name": "finalAlpha",
+ "comment": "Final calculated alpha.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#190"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "cachedGameObject",
+ "comment": "Game object gets cached for speed. Can't simply return 'mGo' set in Awake because this function may be called on a prefab.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#196"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "cachedTransform",
+ "comment": "Transform gets cached for speed. Can't simply return 'mTrans' set in Awake because this function may be called on a prefab.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#202"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "anchorCamera",
+ "comment": "Camera used by anchors.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#208"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFullyAnchored",
+ "comment": "Whether the rectangle is currently anchored fully on all sides.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#214"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAnchoredHorizontally",
+ "comment": "Whether the rectangle is anchored horizontally.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#220"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAnchoredVertically",
+ "comment": "Whether the rectangle is anchored vertically.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#226"
+ },
+ {
+ "typeName": "bool",
+ "name": "canBeAnchored",
+ "comment": "Whether the rectangle can be anchored.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#232"
+ },
+ {
+ "typeName": "UIRect",
+ "name": "parent",
+ "comment": "Get the rectangle's parent, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#238"
+ },
+ {
+ "typeName": "UIRoot",
+ "name": "root",
+ "comment": "Get the root object, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#255"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAnchored",
+ "comment": "Returns 'true' if the widget is currently anchored on any side.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#274"
+ },
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "Local alpha, not relative to anything.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#286"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "localCorners",
+ "comment": "Local-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#298"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "worldCorners",
+ "comment": "World-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#304"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "frameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CalculateFinalAlpha",
+ "comment": "Get the final cumulative alpha.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#292"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "includeChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Invalidate",
+ "comment": "Sets the local 'changed' flag, indicating that some parent value(s) are now be different, such as alpha for example.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#337"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "GetSides",
+ "comment": "Get the sides of the rectangle relative to the specified transform. \n The order is left, top, right, bottom.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#353"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Set anchor rect references on start.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#462"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Rectangles need to update in a specific order -- parents before children. \n When deriving from this class, override its OnUpdate() function instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#477"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateAnchors",
+ "comment": "Manually update anchored sides.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#553"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "SetAnchor",
+ "comment": "Anchor this rectangle to the specified transform. \n Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#574"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": false,
+ "name": "SetAnchor",
+ "comment": "Anchor this rectangle to the specified transform. \n Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#590"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "left", "typeName": "int" },
+ { "name": "bottom", "typeName": "int" },
+ { "name": "right", "typeName": "int" },
+ { "name": "top", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetAnchor",
+ "comment": "Anchor this rectangle to the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#607"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "left", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "top", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetAnchor",
+ "comment": "Anchor this rectangle to the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#634"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "left", "typeName": "float" },
+ { "name": "leftOffset", "typeName": "int" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "bottomOffset", "typeName": "int" },
+ { "name": "right", "typeName": "float" },
+ { "name": "rightOffset", "typeName": "int" },
+ { "name": "top", "typeName": "float" },
+ { "name": "topOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetAnchor",
+ "comment": "Anchor this rectangle to the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#661"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "float" },
+ { "name": "leftOffset", "typeName": "int" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "bottomOffset", "typeName": "int" },
+ { "name": "right", "typeName": "float" },
+ { "name": "rightOffset", "typeName": "int" },
+ { "name": "top", "typeName": "float" },
+ { "name": "topOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetAnchor",
+ "comment": "Anchor this rectangle to the specified transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#692"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "int" },
+ { "name": "top", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetScreenRect",
+ "comment": "Set the rect of the widget to the specified X, Y, width and height, anchored to the top-left corner of the screen. \n Convenience function for those familiar with GUI.Draw.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#724"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetAnchors",
+ "comment": "Ensure that all rect references are set correctly on the anchors.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#733"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetAndUpdateAnchors",
+ "comment": "Convenience method that resets and updates the anchors, all at once.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#756"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetRect",
+ "comment": "Set the rectangle manually. XY is the bottom-left corner.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#762"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ParentHasChanged",
+ "comment": "Call this function when the rectangle's parent has changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#786"
+ }
+ ],
+ "name": "UIRect",
+ "comment": "Abstract UI rectangle containing functionality common to both panels and widgets. \n A UI rectangle contains 4 anchor points (one for each side), and it ensures that they are updated in the proper order.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#23"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "wrapIndex", "typeName": "int" },
+ { "name": "realIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#23"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "wrapIndex", "typeName": "int" },
+ { "name": "realIndex", "typeName": "int" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#23"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#23"
+ }
+ ],
+ "name": "OnInitializeItem",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs#23"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidget",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UILabel",
+ "name": "label",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#16"
+ },
+ {
+ "typeName": "int",
+ "name": "fillFrame",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#17"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>",
+ "name": "cacheVerts",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#20"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>",
+ "name": "cacheUVs",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#21"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>",
+ "name": "cacheCols",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#22"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>",
+ "name": "symbolVerts",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#25"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>",
+ "name": "symbolUVs",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#26"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>",
+ "name": "symbolCols",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#27"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSelectable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#29"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#31"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearCache",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#44"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#80"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#14"
+ }
+ ],
+ "name": "UILabelSymbols",
+ "comment": "Used automatically by UILabel when symbols are not in the same atlas as the font. Don't try to add this to anything yourself.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UILabelSymbols.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIInput",
+ "name": "current",
+ "comment": "Currently active input field. Only valid during callbacks.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#78"
+ },
+ {
+ "typeName": "UIInput",
+ "name": "selection",
+ "comment": "Currently selected input field, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#84"
+ },
+ {
+ "typeName": "UILabel",
+ "name": "label",
+ "comment": "Text label used to display the input's value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#90"
+ },
+ {
+ "typeName": "UIInput.InputType",
+ "name": "inputType",
+ "comment": "Type of data expected by the input field.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#96"
+ },
+ {
+ "typeName": "UIInput.OnReturnKey",
+ "name": "onReturnKey",
+ "comment": "What to do when the Return key is pressed on the keyboard.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#102"
+ },
+ {
+ "typeName": "UIInput.KeyboardType",
+ "name": "keyboardType",
+ "comment": "Keyboard type applies to mobile keyboards that get shown.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#108"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideInput",
+ "comment": "Whether the input will be hidden on mobile platforms.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#114"
+ },
+ {
+ "typeName": "bool",
+ "name": "selectAllTextOnFocus",
+ "comment": "Whether all text will be selected when the input field gains focus.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#121"
+ },
+ {
+ "typeName": "bool",
+ "name": "submitOnUnselect",
+ "comment": "Whether the input text will be submitted when the input field gets unselected. By default this is off, and submit event will only be called when Enter is used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#127"
+ },
+ {
+ "typeName": "UIInput.Validation",
+ "name": "validation",
+ "comment": "What kind of validation to use with the input field's data.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#133"
+ },
+ {
+ "typeName": "int",
+ "name": "characterLimit",
+ "comment": "Maximum number of characters allowed before input no longer works.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#139"
+ },
+ {
+ "typeName": "string",
+ "name": "savedAs",
+ "comment": "Field in player prefs used to automatically save the value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#145"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "activeTextColor",
+ "comment": "Color of the label when the input field has focus.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#157"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "caretColor",
+ "comment": "Color used by the caret symbol.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#163"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "selectionColor",
+ "comment": "Color used by the selection rectangle.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#169"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onSubmit",
+ "comment": "Event delegates triggered when the input field submits its data.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#175"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onChange",
+ "comment": "Event delegates triggered when the input field's text changes for any reason.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#181"
+ },
+ {
+ "typeName": "UIInput.OnValidate",
+ "name": "onValidate",
+ "comment": "Custom validation callback.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#187"
+ },
+ {
+ "typeName": "string",
+ "name": "defaultText",
+ "comment": "Default text used by the input's label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#226"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "defaultColor",
+ "comment": "Text's default color when not selected.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#245"
+ },
+ {
+ "typeName": "bool",
+ "name": "inputShouldBeHidden",
+ "comment": "Should the input be hidden?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#263"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#272"
+ },
+ {
+ "typeName": "string",
+ "name": "value",
+ "comment": "Input field's current text value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#278"
+ },
+ {
+ "typeName": "bool",
+ "name": "selected",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#347"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSelected",
+ "comment": "Whether the input is currently selected.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#353"
+ },
+ {
+ "typeName": "int",
+ "name": "cursorPosition",
+ "comment": "Current position of the cursor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#370"
+ },
+ {
+ "typeName": "int",
+ "name": "selectionStart",
+ "comment": "Index of the character where selection begins.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#396"
+ },
+ {
+ "typeName": "int",
+ "name": "selectionEnd",
+ "comment": "Index of the character where selection ends.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#422"
+ },
+ {
+ "typeName": "UITexture",
+ "name": "caret",
+ "comment": "Caret, in case it's needed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#448"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "onUpArrow",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1127"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "onDownArrow",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1128"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "string" },
+ { "name": "notify", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set the input field's value. If setting the initial value, call Start() first.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#295"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "val", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Validate",
+ "comment": "Validate the specified text, returning the validated version.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#454"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Automatically set the value by loading it from player prefs if possible.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#477"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "ev", "typeName": "UnityEngine.Event" }],
+ "isStatic": false,
+ "name": "ProcessEvent",
+ "comment": "Handle the specified event.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#900"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Submit",
+ "comment": "Submit the input field's text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1293"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateLabel",
+ "comment": "Update the visual text label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1313"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveFocus",
+ "comment": "Convenience function to be used as a callback that will clear the input field's focus.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1574"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SaveValue",
+ "comment": "Convenience function that can be used as a callback for On Change notification.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1580"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadValue",
+ "comment": "Convenience function that can forcefully reset the input field's value to what was saved earlier.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#1586"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#19"
+ }
+ ],
+ "name": "UIInput",
+ "comment": "Input field makes it possible to enter custom information within the UI.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#19"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIKeyNavigation",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIButtonKeys",
+ "name": "selectOnClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#16"
+ },
+ {
+ "typeName": "UIButtonKeys",
+ "name": "selectOnUp",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#17"
+ },
+ {
+ "typeName": "UIButtonKeys",
+ "name": "selectOnDown",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#18"
+ },
+ {
+ "typeName": "UIButtonKeys",
+ "name": "selectOnLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#19"
+ },
+ {
+ "typeName": "UIButtonKeys",
+ "name": "selectOnRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#20"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Upgrade",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#28"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#14"
+ }
+ ],
+ "name": "UIButtonKeys",
+ "comment": "Deprecated component. Use UIKeyNavigation instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "minLimit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/MinMaxRangeAttribute.cs#10"
+ },
+ {
+ "typeName": "float",
+ "name": "maxLimit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/MinMaxRangeAttribute.cs#10"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minLimit", "typeName": "float" },
+ { "name": "maxLimit", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/MinMaxRangeAttribute.cs#12"
+ }
+ ],
+ "name": "MinMaxRangeAttribute",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/MinMaxRangeAttribute.cs#8"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIProgressBar.FillDirection",
+ "name": "LeftToRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#19"
+ },
+ {
+ "typeName": "UIProgressBar.FillDirection",
+ "name": "RightToLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#20"
+ },
+ {
+ "typeName": "UIProgressBar.FillDirection",
+ "name": "BottomToTop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#21"
+ },
+ {
+ "typeName": "UIProgressBar.FillDirection",
+ "name": "TopToBottom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#22"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIProgressBar.FillDirection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#17"
+ }
+ ],
+ "name": "FillDirection",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#37"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#37"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#37"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#37"
+ }
+ ],
+ "name": "OnDragFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs#37"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "targetRoot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#17"
+ },
+ {
+ "typeName": "int",
+ "name": "padLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#18"
+ },
+ {
+ "typeName": "int",
+ "name": "padRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#19"
+ },
+ {
+ "typeName": "int",
+ "name": "padBottom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#20"
+ },
+ {
+ "typeName": "int",
+ "name": "padTop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#21"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreDisabled",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#22"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#35"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#15"
+ }
+ ],
+ "name": "EnvelopContent",
+ "comment": "This script is capable of resizing the widget it's attached to in order to \n completely envelop targeted UI content.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedAlpha.cs#16"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedAlpha.cs#13"
+ }
+ ],
+ "name": "AnimatedAlpha",
+ "comment": "Makes it possible to animate alpha of the widget or a panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedAlpha.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.GameObject>",
+ "name": "activate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs#17"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.GameObject>",
+ "name": "deactivate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs#18"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Toggle",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs#47"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs#15"
+ }
+ ],
+ "name": "UIToggledObjects",
+ "comment": "Example script showing how to activate or deactivate a game object when a toggle's state changes. \n OnActivate event is sent out by the UIToggle script.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UICamera.ControlScheme",
+ "name": "Mouse",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#47"
+ },
+ {
+ "typeName": "UICamera.ControlScheme",
+ "name": "Touch",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#48"
+ },
+ {
+ "typeName": "UICamera.ControlScheme",
+ "name": "Controller",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#49"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UICamera.ControlScheme",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#45"
+ }
+ ],
+ "name": "ControlScheme",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#45"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "TweenLetters.AnimationProperties",
+ "name": "hoverOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#75"
+ },
+ {
+ "typeName": "TweenLetters.AnimationProperties",
+ "name": "hoverOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#76"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "forward", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#104"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#13"
+ }
+ ],
+ "name": "TweenLetters",
+ "comment": "Attaching this script to a label will make the label's letters animate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": ["INGUIAtlas"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "spriteMaterial",
+ "comment": "Material used by the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#72"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the atlas is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#109"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UISpriteData>",
+ "name": "spriteList",
+ "comment": "List of sprites within the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#129"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "Texture used by the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#150"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Pixel size is a multiplier applied to widgets dimensions when performing MakePixelPerfect() pixel correction. \n Most obvious use would be on retina screen displays. The resolution doubles, but with UIRoot staying the same \n for layout purposes, you can still get extra sharpness by switching to an HD atlas that has pixel size set to 0.5.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#165"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "replacement",
+ "comment": "Setting a replacement atlas value will cause everything using this atlas to use the replacement atlas instead. \n Suggested use: set up all your widgets to use a dummy atlas that points to the real atlas. Switching that atlas \n to another one (for example an HD atlas) is then a simple matter of setting this field on your dummy atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#199"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience function that retrieves a sprite by name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#225"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkSpriteListAsChanged",
+ "comment": "Rebuild the sprite indices. Call this after modifying the spriteList at run time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#286"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SortAlphabetically",
+ "comment": "Sort the list of sprites within the atlas, making them alphabetical.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#302"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [],
+ "isStatic": false,
+ "name": "GetListOfSprites",
+ "comment": "Convenience function that retrieves a list of all sprite names.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#314"
+ },
+ {
+ "returnTypeName": "BetterList",
+ "params": [{ "name": "match", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetListOfSprites",
+ "comment": "Convenience function that retrieves a list of all sprite names that contain the specified phrase\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#334"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "atlas", "typeName": "INGUIAtlas" }],
+ "isStatic": false,
+ "name": "References",
+ "comment": "Helper function that determines whether the atlas uses the specified one, taking replacements into account.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#383"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "Mark all widgets associated with this atlas as having changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#395"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#16"
+ }
+ ],
+ "name": "UIAtlas",
+ "comment": "UI Atlas contains a collection of sprites inside one large texture atlas. \n This is the legacy atlas component, kept for full backwards compatibility. All newly created UIs should use NGUIAtlas-based atlases instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIAtlas.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UICamera.ClickNotification",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#58"
+ },
+ {
+ "typeName": "UICamera.ClickNotification",
+ "name": "Always",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#59"
+ },
+ {
+ "typeName": "UICamera.ClickNotification",
+ "name": "BasedOnDelta",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#60"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UICamera.ClickNotification",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#56"
+ }
+ ],
+ "name": "ClickNotification",
+ "comment": "Whether the touch event will be sending out the OnClick notification at the end.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#56"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "key",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#69"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pos",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#70"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "lastPos",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#71"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "delta",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#72"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "totalDelta",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#73"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "pressedCam",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#75"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "last",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#77"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#78"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "pressed",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#79"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "dragged",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#80"
+ },
+ {
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#703"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#703"
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+ ],
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#703"
+ },
+ {
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+ {
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#26"
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+ },
+ {
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+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#29"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "relative", "typeName": "float" },
+ { "name": "absolute", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Convenience function that sets the anchor's values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#35"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Transform" },
+ { "name": "relative", "typeName": "float" },
+ { "name": "absolute", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Convenience function that sets the anchor's values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#45"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "abs0", "typeName": "float" },
+ { "name": "abs1", "typeName": "float" },
+ { "name": "abs2", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetToNearest",
+ "comment": "Set the anchor's value to the nearest of the 3 possible choices of (left, center, right) or (bottom, center, top).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#56"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rel0", "typeName": "float" },
+ { "name": "rel1", "typeName": "float" },
+ { "name": "rel2", "typeName": "float" },
+ { "name": "abs0", "typeName": "float" },
+ { "name": "abs1", "typeName": "float" },
+ { "name": "abs2", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetToNearest",
+ "comment": "Set the anchor's value given the 3 possible anchor combinations. Chooses the one with the smallest absolute offset.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#62"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "parent", "typeName": "UnityEngine.Transform" },
+ { "name": "localPos", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetHorizontal",
+ "comment": "Set the anchor's absolute coordinate relative to the specified parent, keeping the relative setting intact.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#77"
+ },
+ {
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+ { "name": "localPos", "typeName": "float" }
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+ "isStatic": false,
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#97"
+ },
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+ ],
+ "isStatic": false,
+ "name": "GetSides",
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#117"
+ }
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#16"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#704"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#704"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#704"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#704"
+ }
+ ],
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#704"
+ },
+ {
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+ "baseClass": "System.Enum",
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#159"
+ },
+ {
+ "typeName": "UIRect.AnchorUpdate",
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#160"
+ },
+ {
+ "typeName": "UIRect.AnchorUpdate",
+ "name": "OnStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#161"
+ }
+ ],
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+ "returnTypeName": "UIRect.AnchorUpdate",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#157"
+ }
+ ],
+ "name": "AnchorUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIRect.cs#157"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
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+ "params": [
+ { "name": "object", "typeName": "object" },
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#705"
+ },
+ {
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+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" }
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+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#705"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#705"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#705"
+ }
+ ],
+ "name": "BoolDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#705"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "target",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#17"
+ },
+ {
+ "typeName": "bool",
+ "name": "onHover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#18"
+ },
+ {
+ "typeName": "bool",
+ "name": "onPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#19"
+ },
+ {
+ "typeName": "bool",
+ "name": "onClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#20"
+ },
+ {
+ "typeName": "bool",
+ "name": "onDoubleClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#21"
+ },
+ {
+ "typeName": "bool",
+ "name": "onSelect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#22"
+ },
+ {
+ "typeName": "bool",
+ "name": "onDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#23"
+ },
+ {
+ "typeName": "bool",
+ "name": "onDrop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#24"
+ },
+ {
+ "typeName": "bool",
+ "name": "onSubmit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#25"
+ },
+ {
+ "typeName": "bool",
+ "name": "onScroll",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#26"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#15"
+ }
+ ],
+ "name": "UIForwardEvents",
+ "comment": "This script can be used to forward events from one object to another. \n In most cases you should use UIEventListener script instead. For example: \n UIEventListener.Get(gameObject).onClick += MyClickFunction;\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
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+ "params": [
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+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#706"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#706"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "float" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
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+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#706"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#706"
+ }
+ ],
+ "name": "FloatDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#706"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#707"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#707"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "UnityEngine.Vector2" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#707"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#707"
+ }
+ ],
+ "name": "VectorDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#707"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "Account",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#11"
+ },
+ {
+ "typeName": "string",
+ "name": "Password",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#12"
+ },
+ {
+ "typeName": "string",
+ "name": "LoginToken",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#13"
+ },
+ {
+ "typeName": "uint",
+ "name": "BaseServerId",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#15"
+ },
+ {
+ "typeName": "System.Net.IPAddress",
+ "name": "GameSystemIp",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#17"
+ },
+ {
+ "typeName": "ushort",
+ "name": "GameSystemPort",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#18"
+ },
+ {
+ "typeName": "bool",
+ "name": "GameWorldAttachSucceed",
+ "comment": "GameSystem连接成功的状态\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#25"
+ },
+ {
+ "typeName": "long",
+ "name": "GameWorldNtpTheta",
+ "comment": "Ntp Theta offset\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#32"
+ },
+ {
+ "typeName": "long",
+ "name": "GameWorldNtpDelta",
+ "comment": "Npt Delta delay\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#37"
+ },
+ {
+ "typeName": "bool",
+ "name": "MainGameControllerBuilt",
+ "comment": "主玩家数据是否同步完成\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#46"
+ },
+ {
+ "typeName": "long",
+ "name": "GameWorldRtt",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#48"
+ }
+ ],
+ "methods": [],
+ "name": "GameData",
+ "comment": "客户端级别的运行时数据\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameData.cs#9"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#708"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "obj", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#708"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#708"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#708"
+ }
+ ],
+ "name": "ObjectDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#708"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIBasicSprite",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "nextSprite",
+ "comment": "To be used with animations.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#30"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "sprite2D",
+ "comment": "UnityEngine.Sprite drawn by this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#38"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Material used by the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#60"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "shader",
+ "comment": "Shader used by the texture when creating a dynamic material (when the texture was specified, but the material was not).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#82"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Texture used by the UITexture. You can set it directly, without the need to specify a material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#110"
+ },
+ {
+ "typeName": "bool",
+ "name": "fixedAspect",
+ "comment": "Whether the sprite is going to have a fixed aspect ratio.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#124"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the texture is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#145"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Size of the pixel -- used for drawing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#162"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawingDimensions",
+ "comment": "Widget's dimensions used for drawing. X = left, Y = bottom, Z = right, W = top. \n This function automatically adds 1 pixel on the edge if the texture's dimensions are not even. \n It's used to achieve pixel-perfect sprites even when an odd dimension widget happens to be centered.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#170"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "border",
+ "comment": "Sprite's border. X = left, Y = bottom, Z = right, W = top.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#252"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MakePixelPerfect",
+ "comment": "Adjust the scale of the widget to make it pixel-perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#338"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "Virtual function called by the UIPanel that fills the buffers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#367"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#18"
+ }
+ ],
+ "name": "UI2DSprite",
+ "comment": "2D Sprite is capable of drawing sprites added in Unity 4.3. When importing your textures, \n import them as Sprites and you will be able to draw them with this widget. \n If you provide a Packing Tag in your import settings, your sprites will get automatically \n packed into an atlas for you, so creating an atlas beforehand is not necessary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UI2DSprite.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "oneShot",
+ "comment": "Whether the event delegate will be removed after execution.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#123"
+ },
+ {
+ "typeName": "UnityEngine.MonoBehaviour",
+ "name": "target",
+ "comment": "Event delegate's target object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#140"
+ },
+ {
+ "typeName": "string",
+ "name": "methodName",
+ "comment": "Event delegate's method name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#164"
+ },
+ {
+ "typeName": "EventDelegate.Parameter[]",
+ "name": "parameters",
+ "comment": "Optional parameters if the method requires them.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#188"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether this delegate's values have been set.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#205"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEnabled",
+ "comment": "Whether the target script is actually enabled.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#222"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#238"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "call", "typeName": "EventDelegate.Callback" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#239"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.MonoBehaviour" },
+ { "name": "methodName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#240"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Equality operator.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#271"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "Used in equality operators.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#303"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.MonoBehaviour" },
+ { "name": "methodName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set the delegate callback using the target and method names.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#340"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Execute the delegate, if possible. \n This will only be used when the application is playing in order to prevent unintentional state changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#454"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear the event delegate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#586"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Convert the delegate to its string representation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#605"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Execute",
+ "comment": "Execute an entire list of delegates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#623"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsValid",
+ "comment": "Convenience function to check if the specified list of delegates can be executed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#665"
+ },
+ {
+ "returnTypeName": "EventDelegate",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "callback", "typeName": "EventDelegate.Callback" }
+ ],
+ "isStatic": true,
+ "name": "Set",
+ "comment": "Assign a new event delegate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#683"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "del", "typeName": "EventDelegate" }
+ ],
+ "isStatic": true,
+ "name": "Set",
+ "comment": "Assign a new event delegate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#699"
+ },
+ {
+ "returnTypeName": "EventDelegate",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "callback", "typeName": "EventDelegate.Callback" }
+ ],
+ "isStatic": true,
+ "name": "Add",
+ "comment": "Append a new event delegate to the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#712"
+ },
+ {
+ "returnTypeName": "EventDelegate",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "callback", "typeName": "EventDelegate.Callback" },
+ { "name": "oneShot", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Add",
+ "comment": "Append a new event delegate to the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#718"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "ev", "typeName": "EventDelegate" }
+ ],
+ "isStatic": true,
+ "name": "Add",
+ "comment": "Append a new event delegate to the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#742"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "ev", "typeName": "EventDelegate" },
+ { "name": "oneShot", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Add",
+ "comment": "Append a new event delegate to the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#748"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "callback", "typeName": "EventDelegate.Callback" }
+ ],
+ "isStatic": true,
+ "name": "Remove",
+ "comment": "Remove an existing event delegate from the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#782"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "list",
+ "typeName": "System.Collections.Generic.List<EventDelegate>"
+ },
+ { "name": "ev", "typeName": "EventDelegate" }
+ ],
+ "isStatic": true,
+ "name": "Remove",
+ "comment": "Remove an existing event delegate from the list.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#804"
+ }
+ ],
+ "name": "EventDelegate",
+ "comment": "Delegate callback that Unity can serialize and set via Inspector.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#22"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#709"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "key", "typeName": "UnityEngine.KeyCode" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#709"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "key", "typeName": "UnityEngine.KeyCode" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#709"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#709"
+ }
+ ],
+ "name": "KeyCodeDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#709"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "BetterList<UIDrawCall>",
+ "name": "list",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#23"
+ },
+ {
+ "typeName": "BetterList<UIDrawCall>",
+ "name": "activeList",
+ "comment": "List of active draw calls.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#29"
+ },
+ {
+ "typeName": "BetterList<UIDrawCall>",
+ "name": "inactiveList",
+ "comment": "List of inactive draw calls. Only used at run-time in order to avoid object creation/destruction.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#35"
+ },
+ {
+ "typeName": "int",
+ "name": "widgetCount",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#45"
+ },
+ {
+ "typeName": "int",
+ "name": "depthStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#46"
+ },
+ {
+ "typeName": "int",
+ "name": "depthEnd",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#47"
+ },
+ {
+ "typeName": "UIPanel",
+ "name": "manager",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#48"
+ },
+ {
+ "typeName": "UIPanel",
+ "name": "panel",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#49"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "clipTexture",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#50"
+ },
+ {
+ "typeName": "bool",
+ "name": "alwaysOnScreen",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#51"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>",
+ "name": "verts",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#52"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>",
+ "name": "norms",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#53"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>",
+ "name": "tans",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#54"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>",
+ "name": "uvs",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#55"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>",
+ "name": "uv2",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#56"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>",
+ "name": "cols",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#57"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDirty",
+ "comment": "Whether the draw call has changed recently.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#90"
+ },
+ {
+ "typeName": "UIDrawCall.OnRenderCallback",
+ "name": "onRender",
+ "comment": "Callback that will be triggered at OnWillRenderObject() time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#99"
+ },
+ {
+ "typeName": "UIDrawCall.OnCreateDrawCall",
+ "name": "onCreateDrawCall",
+ "comment": "Callback that will be triggered when a new draw call gets created.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#106"
+ },
+ {
+ "typeName": "int",
+ "name": "renderQueue",
+ "comment": "Render queue used by the draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#113"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingOrder",
+ "comment": "Renderer's sorting order, to be used with Unity's 2D system.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#140"
+ },
+ {
+ "typeName": "string",
+ "name": "sortingLayerName",
+ "comment": "Renderer's sorting layer name, used with the Unity's 2D system.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#160"
+ },
+ {
+ "typeName": "int",
+ "name": "finalRenderQueue",
+ "comment": "Final render queue used to draw the draw call's geometry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#186"
+ },
+ {
+ "typeName": "bool",
+ "name": "isActive",
+ "comment": "Whether the draw call is currently active.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#200"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "cachedTransform",
+ "comment": "Transform is cached for speed and efficiency.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#227"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "baseMaterial",
+ "comment": "Material used by this screen.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#233"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "dynamicMaterial",
+ "comment": "Dynamically created material used by the draw call to actually draw the geometry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#253"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Texture used by the material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#259"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "shader",
+ "comment": "Shader used by the material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#277"
+ },
+ {
+ "typeName": "UIDrawCall.ShadowMode",
+ "name": "shadowMode",
+ "comment": "Shadow casting method.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#305"
+ },
+ {
+ "typeName": "int",
+ "name": "triangles",
+ "comment": "The number of triangles in this draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#344"
+ },
+ {
+ "typeName": "bool",
+ "name": "isClipped",
+ "comment": "Whether the draw call is currently using a clipped shader.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#350"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "widgetCount", "typeName": "int" },
+ { "name": "needsBounds", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "UpdateGeometry",
+ "comment": "Set the draw call's geometry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#483"
+ },
+ {
+ "returnTypeName": "UIDrawCall",
+ "params": [
+ { "name": "panel", "typeName": "UIPanel" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "tex", "typeName": "UnityEngine.Texture" },
+ { "name": "shader", "typeName": "UnityEngine.Shader" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Return an existing draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#900"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearAll",
+ "comment": "Clear all draw calls.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#988"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ReleaseAll",
+ "comment": "Immediately destroy all draw calls.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#1013"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ReleaseInactive",
+ "comment": "Immediately destroy all inactive draw calls (draw calls that have been recycled and are waiting to be re-used).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#1023"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "panel", "typeName": "UIPanel" }],
+ "isStatic": true,
+ "name": "Count",
+ "comment": "Count all draw calls managed by the specified panel.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#1045"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "dc", "typeName": "UIDrawCall" }],
+ "isStatic": true,
+ "name": "Destroy",
+ "comment": "Destroy the specified draw call.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#1057"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scene", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "MoveToScene",
+ "comment": "Move all draw calls to the specified scene. \n http://www.tasharen.com/forum/index.php?topic=13965.0\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#1096"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#17"
+ }
+ ],
+ "name": "UIDrawCall",
+ "comment": "This is an internally-created script used by the UI system. You shouldn't be attaching it manually.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "fingerId",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2349"
+ },
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "phase",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2350"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2351"
+ },
+ {
+ "typeName": "int",
+ "name": "tapCount",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2352"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2347"
+ }
+ ],
+ "name": "Touch",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2347"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "TweenLetters.AnimationLetterOrder",
+ "name": "Forward",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#15"
+ },
+ {
+ "typeName": "TweenLetters.AnimationLetterOrder",
+ "name": "Reverse",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#15"
+ },
+ {
+ "typeName": "TweenLetters.AnimationLetterOrder",
+ "name": "Random",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#15"
+ }
+ ],
+ "methods": [
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+ "returnTypeName": "TweenLetters.AnimationLetterOrder",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#15"
+ }
+ ],
+ "name": "AnimationLetterOrder",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2355"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2355"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2355"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2355"
+ }
+ ],
+ "name": "GetTouchCountCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2355"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#30"
+ },
+ {
+ "typeName": "TweenLetters.AnimationLetterOrder",
+ "name": "animationOrder",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#31"
+ },
+ {
+ "typeName": "float",
+ "name": "overlap",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#33"
+ },
+ {
+ "typeName": "bool",
+ "name": "randomDurations",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#36"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "randomness",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#38"
+ },
+ {
+ "typeName": "bool",
+ "name": "upgraded",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#40"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "offsetRange",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#43"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pos",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#44"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rot",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#45"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#46"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pos1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#48"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pos2",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#49"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rot1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#51"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rot2",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#52"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale1",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#54"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale2",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#55"
+ },
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#58"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Upgrade",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#60"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#27"
+ }
+ ],
+ "name": "AnimationProperties",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs#27"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2356"
+ },
+ {
+ "returnTypeName": "Touch",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2356"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2356"
+ },
+ {
+ "returnTypeName": "Touch",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2356"
+ }
+ ],
+ "name": "GetTouchCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UICamera.cs#2356"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "target",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs#14"
+ },
+ {
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs#15"
+ },
+ {
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+ "name": "touch",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs#16"
+ },
+ {
+ "typeName": "bool",
+ "name": "controller",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs#17"
+ }
+ ],
+ "methods": [
+ {
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+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs#12"
+ }
+ ],
+ "name": "UIShowControlScheme",
+ "comment": "Show or hide the widget based on whether the control scheme is appropriate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs#12"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "object",
+ "name": "parameter",
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#23"
+ },
+ {
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#25"
+ },
+ {
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#26"
+ },
+ {
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#27"
+ },
+ {
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+ "name": "onHover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#28"
+ },
+ {
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+ "name": "onPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#29"
+ },
+ {
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+ "name": "onSelect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#30"
+ },
+ {
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+ "name": "onScroll",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#31"
+ },
+ {
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+ "name": "onDragStart",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#32"
+ },
+ {
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+ "name": "onDrag",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#33"
+ },
+ {
+ "typeName": "UIEventListener.VoidDelegate",
+ "name": "onDragOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#34"
+ },
+ {
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+ "name": "onDragOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#35"
+ },
+ {
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+ "name": "onDragEnd",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#36"
+ },
+ {
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+ "name": "onDrop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#37"
+ },
+ {
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+ "name": "onKey",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#38"
+ },
+ {
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+ "name": "onTooltip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#39"
+ },
+ {
+ "typeName": "bool",
+ "name": "needsActiveCollider",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#40"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#70"
+ },
+ {
+ "returnTypeName": "UIEventListener",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "Get or add an event listener to the specified game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#93"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#14"
+ }
+ ],
+ "name": "UIEventListener",
+ "comment": "Event Hook class lets you easily add remote event listener functions to an object. \n Example usage: UIEventListener.Get(gameObject).onClick += MyClickFunction;\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#14"
+ },
+ {
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+ "baseClass": "UIWidget",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
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+ "comment": "When the sprite type is advanced, this determines whether the center is tiled or sliced.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#62"
+ },
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "leftType",
+ "comment": "When the sprite type is advanced, this determines whether the left edge is tiled or sliced.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#68"
+ },
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "rightType",
+ "comment": "When the sprite type is advanced, this determines whether the right edge is tiled or sliced.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#74"
+ },
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "bottomType",
+ "comment": "When the sprite type is advanced, this determines whether the bottom edge is tiled or sliced.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#80"
+ },
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "topType",
+ "comment": "When the sprite type is advanced, this determines whether the top edge is tiled or sliced.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#86"
+ },
+ {
+ "typeName": "UIBasicSprite.Type",
+ "name": "type",
+ "comment": "How the sprite is drawn. It's virtual for legacy reasons (UISlicedSprite, UITiledSprite, UIFilledSprite).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#92"
+ },
+ {
+ "typeName": "UIBasicSprite.Flip",
+ "name": "flip",
+ "comment": "Sprite flip setting.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#112"
+ },
+ {
+ "typeName": "UIBasicSprite.FillDirection",
+ "name": "fillDirection",
+ "comment": "Direction of the cut procedure.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#132"
+ },
+ {
+ "typeName": "float",
+ "name": "fillAmount",
+ "comment": "Amount of the sprite shown. 0-1 range with 0 being nothing shown, and 1 being the full sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#152"
+ },
+ {
+ "typeName": "int",
+ "name": "minWidth",
+ "comment": "Minimum allowed width for this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#174"
+ },
+ {
+ "typeName": "int",
+ "name": "minHeight",
+ "comment": "Minimum allowed height for this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#192"
+ },
+ {
+ "typeName": "bool",
+ "name": "invert",
+ "comment": "Whether the sprite should be filled in the opposite direction.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#210"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasBorder",
+ "comment": "Whether the widget has a border for 9-slicing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#230"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the sprite's material is using a pre-multiplied alpha shader.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#243"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Size of the pixel. Overwritten in the NGUI sprite to pull a value from the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#249"
+ }
+ ],
+ "methods": [],
+ "name": "UIBasicSprite",
+ "comment": "Functionality common to both NGUI and 2D sprites brought out into a single common parent. \n Mostly contains everything related to drawing the sprite.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#9"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#23"
+ },
+ {
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+ "name": "AutoCorrect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#24"
+ },
+ {
+ "typeName": "UIInput.InputType",
+ "name": "Password",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#25"
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+ ],
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+ "location": ""
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+ "params": [],
+ "isStatic": false,
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#21"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#21"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#30"
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#31"
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+ "name": "Float",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#32"
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+ "name": "Alphanumeric",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#33"
+ },
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+ "typeName": "UIInput.Validation",
+ "name": "Username",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#34"
+ },
+ {
+ "typeName": "UIInput.Validation",
+ "name": "Name",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#35"
+ },
+ {
+ "typeName": "UIInput.Validation",
+ "name": "Filename",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#36"
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+ ],
+ "methods": [
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+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
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+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#28"
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+ "baseClass": "System.Enum",
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#42"
+ },
+ {
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+ "name": "ASCIICapable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#43"
+ },
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+ "name": "NumbersAndPunctuation",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#44"
+ },
+ {
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+ "name": "URL",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#45"
+ },
+ {
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+ "name": "NumberPad",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#46"
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+ {
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+ "name": "PhonePad",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#47"
+ },
+ {
+ "typeName": "UIInput.KeyboardType",
+ "name": "NamePhonePad",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#48"
+ },
+ {
+ "typeName": "UIInput.KeyboardType",
+ "name": "EmailAddress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#49"
+ }
+ ],
+ "methods": [
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+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
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+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#40"
+ }
+ ],
+ "name": "KeyboardType",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#40"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
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+ "typeName": "UIInput.OnReturnKey",
+ "name": "Default",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#67"
+ },
+ {
+ "typeName": "UIInput.OnReturnKey",
+ "name": "Submit",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#68"
+ },
+ {
+ "typeName": "UIInput.OnReturnKey",
+ "name": "NewLine",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#69"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIInput.OnReturnKey",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#65"
+ }
+ ],
+ "name": "OnReturnKey",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#65"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#72"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "charIndex", "typeName": "int" },
+ { "name": "addedChar", "typeName": "char" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#72"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "charIndex", "typeName": "int" },
+ { "name": "addedChar", "typeName": "char" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#72"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#72"
+ }
+ ],
+ "name": "OnValidate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInput.cs#72"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIProgressBar",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isColliderEnabled",
+ "comment": "Whether the collider is enabled and the widget can be interacted with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISlider.cs#36"
+ },
+ {
+ "typeName": "float",
+ "name": "sliderValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISlider.cs#48"
+ },
+ {
+ "typeName": "bool",
+ "name": "inverted",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISlider.cs#51"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OnPan",
+ "comment": "Watch for key events and adjust the value accordingly.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISlider.cs#164"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISlider.cs#15"
+ }
+ ],
+ "name": "UISlider",
+ "comment": "Extended progress bar that has backwards compatibility logic and adds interaction support.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UISlider.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "obj",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#32"
+ },
+ {
+ "typeName": "string",
+ "name": "field",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#33"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "expectedType",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#43"
+ },
+ {
+ "typeName": "bool",
+ "name": "cached",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#46"
+ },
+ {
+ "typeName": "System.Reflection.PropertyInfo",
+ "name": "propInfo",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#47"
+ },
+ {
+ "typeName": "System.Reflection.FieldInfo",
+ "name": "fieldInfo",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#48"
+ },
+ {
+ "typeName": "object",
+ "name": "value",
+ "comment": "Return the property's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#54"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "type",
+ "comment": "Parameter type -- a convenience function.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#96"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#35"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "field", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#36"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "object" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#37"
+ }
+ ],
+ "name": "Parameter",
+ "comment": "Delegates can have parameters, and this class makes it possible to save references to properties \n that can then be passed as function arguments, such as transform.position or widget.color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#30"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#126"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#126"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#126"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#126"
+ }
+ ],
+ "name": "Callback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/EventDelegate.cs#126"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedColor.cs#16"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedColor.cs#14"
+ }
+ ],
+ "name": "AnimatedColor",
+ "comment": "Makes it possible to animate a color of the widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/AnimatedColor.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ulong",
+ "name": "TargetFramerate",
+ "comment": "目标帧率\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameLoop.cs#22"
+ },
+ {
+ "typeName": "double",
+ "name": "FrameInterval",
+ "comment": "每逻辑帧周期(秒)\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameLoop.cs#27"
+ },
+ {
+ "typeName": "ulong",
+ "name": "CurrentFrame",
+ "comment": "当前逻辑帧帧数\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameLoop.cs#32"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "targetFramerate", "typeName": "ulong" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameLoop.cs#8"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "now", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Tick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameLoop.cs#34"
+ }
+ ],
+ "name": "GameLoop",
+ "comment": "逻辑帧\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameLoop.cs#6"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#16"
+ },
+ {
+ "typeName": "bool",
+ "name": "parentWhenFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#17"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenTransform",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "to", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation from the current position/rotation/scale to the target transform.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#62"
+ },
+ {
+ "returnTypeName": "TweenTransform",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "from", "typeName": "UnityEngine.Transform" },
+ { "name": "to", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#68"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#13"
+ }
+ ],
+ "name": "TweenTransform",
+ "comment": "Tween the object's position, rotation and scale.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInputOnGUI.cs#19"
+ }
+ ],
+ "name": "UIInputOnGUI",
+ "comment": "This class is added by UIInput when it gets selected in order to be able to receive input events properly. \n The reason it's not a part of UIInput is because it allocates 336 bytes of GC every update because of OnGUI. \n It's best to only keep it active when it's actually needed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIInputOnGUI.cs#19"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Whether the font can be used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#32"
+ },
+ {
+ "typeName": "int",
+ "name": "charSize",
+ "comment": "Size of this font (for example 32 means 32 pixels).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#38"
+ },
+ {
+ "typeName": "int",
+ "name": "baseOffset",
+ "comment": "Base offset applied to characters.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#44"
+ },
+ {
+ "typeName": "int",
+ "name": "texWidth",
+ "comment": "Original width of the texture.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#50"
+ },
+ {
+ "typeName": "int",
+ "name": "texHeight",
+ "comment": "Original height of the texture.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#56"
+ },
+ {
+ "typeName": "int",
+ "name": "glyphCount",
+ "comment": "Number of valid glyphs.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#62"
+ },
+ {
+ "typeName": "string",
+ "name": "spriteName",
+ "comment": "Original name of the sprite that the font is expecting to find (usually the name of the texture).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#68"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<BMGlyph>",
+ "name": "glyphs",
+ "comment": "Access to BMFont's entire set of glyphs.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#74"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "BMGlyph",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "createIfMissing", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetGlyph",
+ "comment": "Helper function that retrieves the specified glyph, creating it if necessary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#80"
+ },
+ {
+ "returnTypeName": "BMGlyph",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetGlyph",
+ "comment": "Retrieve the specified glyph, if it's present.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#110"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear the glyphs.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#116"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xMin", "typeName": "int" },
+ { "name": "yMin", "typeName": "int" },
+ { "name": "xMax", "typeName": "int" },
+ { "name": "yMax", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Trim",
+ "comment": "Trim the glyphs, ensuring that they will never go past the specified bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#126"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#14"
+ }
+ ],
+ "name": "BMFont",
+ "comment": "BMFont reader. C# implementation of http://www.angelcode.com/products/bmfont/\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/BMFont.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "tweenTarget",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "hover",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs#16"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pressed",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs#17"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs#18"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs#13"
+ }
+ ],
+ "name": "UIButtonScale",
+ "comment": "Simple example script of how a button can be scaled visibly when the mouse hovers over it or it gets pressed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "T",
+ "name": "Instance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Singleton.cs#5"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Singleton.cs#3"
+ }
+ ],
+ "name": "Singleton",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Singleton.cs#3"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "sourceCamera",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIViewport.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "topLeft",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIViewport.cs#18"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "bottomRight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIViewport.cs#19"
+ },
+ {
+ "typeName": "float",
+ "name": "fullSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIViewport.cs#20"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIViewport.cs#15"
+ }
+ ],
+ "name": "UIViewport",
+ "comment": "This script can be used to restrict camera rendering to a specific part of the screen by specifying the two corners.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIViewport.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "springStrength",
+ "comment": "The strength of the spring.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#23"
+ },
+ {
+ "typeName": "float",
+ "name": "nextPageThreshold",
+ "comment": "If set to something above zero, it will be possible to move to the next page after dragging past the specified threshold.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#29"
+ },
+ {
+ "typeName": "SpringPanel.OnFinished",
+ "name": "onFinished",
+ "comment": "Callback to be triggered when the centering operation completes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#35"
+ },
+ {
+ "typeName": "UICenterOnChild.OnCenterCallback",
+ "name": "onCenter",
+ "comment": "Callback triggered whenever the script begins centering on a new child object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#41"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "centeredObject",
+ "comment": "Game object that the draggable panel is currently centered on.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#50"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Recenter",
+ "comment": "Recenter the draggable list on the center-most child.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#68"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "target", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "CenterOn",
+ "comment": "Center the panel on the specified target.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#281"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#15"
+ }
+ ],
+ "name": "UICenterOnChild",
+ "comment": "Ever wanted to be able to auto-center on an object within a draggable panel? \n Attach this script to the container that has the objects to center on as its children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ShaderManager",
+ "name": "Instance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Shader/ShaderManager.cs#9"
+ },
+ {
+ "typeName": "string",
+ "name": "ShaderBundleName",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Shader/ShaderManager.cs#10"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadShaderBundle",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Shader/ShaderManager.cs#16"
+ },
+ {
+ "returnTypeName": "Shader",
+ "params": [{ "name": "shaderName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Find",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Shader/ShaderManager.cs#41"
+ }
+ ],
+ "name": "ShaderManager",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Shader/ShaderManager.cs#7"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIDrawCall.Clipping",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#39"
+ },
+ {
+ "typeName": "UIDrawCall.Clipping",
+ "name": "TextureMask",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#40"
+ },
+ {
+ "typeName": "UIDrawCall.Clipping",
+ "name": "SoftClip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#41"
+ },
+ {
+ "typeName": "UIDrawCall.Clipping",
+ "name": "ConstrainButDontClip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#42"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIDrawCall.Clipping",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#37"
+ }
+ ],
+ "name": "Clipping",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#37"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIBasicSprite",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "autoMakePixelPerfect",
+ "comment": "If set, will automatically make the sprite pixel-perfect every time it's changed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#32"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "Main texture is assigned on the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#38"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Material comes from the base class first, and sprite atlas last.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#57"
+ },
+ {
+ "typeName": "INGUIAtlas",
+ "name": "atlas",
+ "comment": "Atlas used by this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#77"
+ },
+ {
+ "typeName": "bool",
+ "name": "fixedAspect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#118"
+ },
+ {
+ "typeName": "string",
+ "name": "spriteName",
+ "comment": "Sprite within the atlas used to draw this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#157"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Is there a valid sprite to work with?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#194"
+ },
+ {
+ "typeName": "bool",
+ "name": "fillCenter",
+ "comment": "Whether the center part of the sprite will be filled or not. Turn it off if you want only to borders to show up.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#201"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyGradient",
+ "comment": "Whether a gradient will be applied.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#221"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gradientTop",
+ "comment": "Top gradient color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#241"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gradientBottom",
+ "comment": "Bottom gradient color.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#261"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "border",
+ "comment": "Sliced sprites generally have a border. X = left, Y = bottom, Z = right, W = top.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#281"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelSize",
+ "comment": "Size of the pixel -- used for drawing.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#317"
+ },
+ {
+ "typeName": "int",
+ "name": "minWidth",
+ "comment": "Minimum allowed width for this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#332"
+ },
+ {
+ "typeName": "int",
+ "name": "minHeight",
+ "comment": "Minimum allowed height for this widget.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#355"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "drawingDimensions",
+ "comment": "Sprite's dimensions used for drawing. X = left, Y = bottom, Z = right, W = top. \n This function automatically adds 1 pixel on the edge if the sprite's dimensions are not even. \n It's used to achieve pixel-perfect sprites even when an odd dimension sprite happens to be centered.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#380"
+ },
+ {
+ "typeName": "bool",
+ "name": "premultipliedAlpha",
+ "comment": "Whether the texture is using a premultiplied alpha material.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#477"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [{ "name": "spriteName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Convenience method that returns the chosen sprite inside the atlas.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#139"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkAsChanged",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#146"
+ },
+ {
+ "returnTypeName": "UISpriteData",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAtlasSprite",
+ "comment": "Retrieve the atlas sprite referenced by the spriteName field.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#491"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MakePixelPerfect",
+ "comment": "Adjust the scale of the widget to make it pixel-perfect.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#551"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnFill",
+ "comment": "Virtual function called by the UIPanel that fills the buffers.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#651"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#15"
+ }
+ ],
+ "name": "UISprite",
+ "comment": "Sprite is a textured element in the UI hierarchy.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISprite.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#100"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mat", "typeName": "UnityEngine.Material" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#100"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#100"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#100"
+ }
+ ],
+ "name": "OnRenderCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#100"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "target",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonActivate.cs#15"
+ },
+ {
+ "typeName": "bool",
+ "name": "state",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonActivate.cs#16"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonActivate.cs#13"
+ }
+ ],
+ "name": "UIButtonActivate",
+ "comment": "Very basic script that will activate or deactivate an object (and all of its children) when clicked.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIButtonActivate.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#107"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "dc", "typeName": "UIDrawCall" },
+ { "name": "filter", "typeName": "UnityEngine.MeshFilter" },
+ { "name": "ren", "typeName": "UnityEngine.MeshRenderer" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#107"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "dc", "typeName": "UIDrawCall" },
+ { "name": "filter", "typeName": "UnityEngine.MeshFilter" },
+ { "name": "ren", "typeName": "UnityEngine.MeshRenderer" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#107"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#107"
+ }
+ ],
+ "name": "OnCreateDrawCall",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#107"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ulong",
+ "name": "SequenceNumber",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#11"
+ },
+ {
+ "typeName": "vx.FixedMath.FVector2",
+ "name": "Direction",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#12"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#7"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#5"
+ }
+ ],
+ "name": "JoystickMoveCommand",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#5"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIDrawCall.ShadowMode",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#296"
+ },
+ {
+ "typeName": "UIDrawCall.ShadowMode",
+ "name": "Receive",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#297"
+ },
+ {
+ "typeName": "UIDrawCall.ShadowMode",
+ "name": "CastAndReceive",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#298"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIDrawCall.ShadowMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#294"
+ }
+ ],
+ "name": "ShadowMode",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs#294"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#17"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "centeredObject", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#17"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "centeredObject", "typeName": "UnityEngine.GameObject" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#17"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#17"
+ }
+ ],
+ "name": "OnCenterCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ulong",
+ "name": "InputSequenceNumber",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#25"
+ },
+ {
+ "typeName": "ulong",
+ "name": "LastSentSequenceNumber",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#26"
+ },
+ {
+ "typeName": "ulong",
+ "name": "LastPredicateSequenceNumber",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#27"
+ },
+ {
+ "typeName": "System.Collections.Generic.LinkedList<JoystickMoveCommand>",
+ "name": "Commands",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#29"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Reset",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#34"
+ },
+ {
+ "returnTypeName": "JoystickMoveCommand",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateMove",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#40"
+ },
+ {
+ "returnTypeName": "JoystickMoveCommand",
+ "params": [{ "name": "sequenceNumber", "typeName": "ulong" }],
+ "isStatic": true,
+ "name": "GetMove",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#48"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ResetKeyDown",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#54"
+ }
+ ],
+ "name": "GameInput",
+ "comment": "缓存当前客户端的游戏输入\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameWorld/Stage/Gameplay/GameInput.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Recycle",
+ "comment": "回收时还原所有数据,特别注意引用类型\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#8"
+ }
+ ],
+ "name": "IPoolObject",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#3"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UITweener",
+ "name": "current",
+ "comment": "Current tween that triggered the callback function.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#20"
+ },
+ {
+ "typeName": "UITweener.Method",
+ "name": "method",
+ "comment": "Tweening method used.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#44"
+ },
+ {
+ "typeName": "UITweener.Style",
+ "name": "style",
+ "comment": "Does it play once? Does it loop?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#51"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "animationCurve",
+ "comment": "Optional curve to apply to the tween's time factor value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#58"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreTimeScale",
+ "comment": "Whether the tween will ignore the timescale, making it work while the game is paused.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#65"
+ },
+ {
+ "typeName": "float",
+ "name": "delay",
+ "comment": "How long will the tweener wait before starting the tween?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#72"
+ },
+ {
+ "typeName": "UITweener.DelayAffects",
+ "name": "delayAffects",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#82"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "How long is the duration of the tween?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#89"
+ },
+ {
+ "typeName": "bool",
+ "name": "steeperCurves",
+ "comment": "Whether the tweener will use steeper curves for ease in / out style interpolation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#96"
+ },
+ {
+ "typeName": "int",
+ "name": "tweenGroup",
+ "comment": "Used by buttons and tween sequences. Group of '0' means not in a sequence.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#103"
+ },
+ {
+ "typeName": "bool",
+ "name": "useFixedUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#106"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onFinished",
+ "comment": "Event delegates called when the animation finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#113"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "eventReceiver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#116"
+ },
+ {
+ "typeName": "string",
+ "name": "callWhenFinished",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#117"
+ },
+ {
+ "typeName": "float",
+ "name": "timeScale",
+ "comment": "Custom time scale for this tween, if desired. Can be used to slow down or speed up the animation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#123"
+ },
+ {
+ "typeName": "float",
+ "name": "amountPerDelta",
+ "comment": "Amount advanced per delta time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#135"
+ },
+ {
+ "typeName": "float",
+ "name": "tweenFactor",
+ "comment": "Tween factor, 0-1 range.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#154"
+ },
+ {
+ "typeName": "AnimationOrTween.Direction",
+ "name": "direction",
+ "comment": "Direction that the tween is currently playing in.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#160"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "del", "typeName": "EventDelegate.Callback" }],
+ "isStatic": false,
+ "name": "SetOnFinished",
+ "comment": "Convenience function -- set a new OnFinished event delegate (here for to be consistent with RemoveOnFinished).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#275"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "del", "typeName": "EventDelegate" }],
+ "isStatic": false,
+ "name": "SetOnFinished",
+ "comment": "Convenience function -- set a new OnFinished event delegate (here for to be consistent with RemoveOnFinished).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#281"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "del", "typeName": "EventDelegate.Callback" }],
+ "isStatic": false,
+ "name": "AddOnFinished",
+ "comment": "Convenience function -- add a new OnFinished event delegate (here for to be consistent with RemoveOnFinished).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#287"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "del", "typeName": "EventDelegate" }],
+ "isStatic": false,
+ "name": "AddOnFinished",
+ "comment": "Convenience function -- add a new OnFinished event delegate (here for to be consistent with RemoveOnFinished).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#293"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "del", "typeName": "EventDelegate" }],
+ "isStatic": false,
+ "name": "RemoveOnFinished",
+ "comment": "Remove an OnFinished delegate. Will work even while iterating through the list when the tweener has finished its operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#299"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Finish",
+ "comment": "Immediately finish the tween animation, if it's active.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#315"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "factor", "typeName": "float" },
+ { "name": "isFinished", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Sample",
+ "comment": "Sample the tween at the specified factor.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#328"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Play the tween.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#405"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PlayForward",
+ "comment": "Play the tween forward.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#411"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PlayReverse",
+ "comment": "Play the tween in reverse.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#417"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "forward", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Manually activate the tweening process, reversing it if necessary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#423"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetToBeginning",
+ "comment": "Manually reset the tweener's state to the beginning. \n If the tween is playing forward, this means the tween's start. \n If the tween is playing in reverse, this means the tween's end.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#443"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Toggle",
+ "comment": "Manually start the tweening process, reversing its direction.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#454"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "delay", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Starts the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#477"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "Set the 'from' value to the current one.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#527"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "Set the 'to' value to the current one.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#533"
+ }
+ ],
+ "name": "UITweener",
+ "comment": "Base class for all tweening operations.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UIKeyBinding>",
+ "name": "list",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#20"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "keyCode",
+ "comment": "Key that will trigger the binding.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#42"
+ },
+ {
+ "typeName": "UIKeyBinding.Modifier",
+ "name": "modifier",
+ "comment": "Modifier key that must be active in order for the binding to trigger.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#48"
+ },
+ {
+ "typeName": "UIKeyBinding.Action",
+ "name": "action",
+ "comment": "Action to take with the specified key.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#54"
+ },
+ {
+ "typeName": "string",
+ "name": "captionText",
+ "comment": "Key binding's descriptive caption.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#64"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "key", "typeName": "UnityEngine.KeyCode" }],
+ "isStatic": true,
+ "name": "IsBound",
+ "comment": "Check to see if the specified key happens to be bound to some element.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#78"
+ },
+ {
+ "returnTypeName": "UIKeyBinding",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Find",
+ "comment": "Find the specified key binding by its game object's name.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#92"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "modifier", "typeName": "UIKeyBinding.Modifier" }
+ ],
+ "isStatic": true,
+ "name": "IsModifierActive",
+ "comment": "Convenience function that checks whether the required modifier key is active.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#138"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Convert the key binding to its text format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#239"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "keyCode", "typeName": "UnityEngine.KeyCode" },
+ { "name": "modifier", "typeName": "UIKeyBinding.Modifier" }
+ ],
+ "isStatic": true,
+ "name": "GetString",
+ "comment": "Convert the key binding to its text format.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#245"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "key", "typeName": "UnityEngine.KeyCode" },
+ { "name": "modifier", "typeName": "UIKeyBinding.Modifier" }
+ ],
+ "isStatic": true,
+ "name": "GetKeyCode",
+ "comment": "Given the ToString() text, parse it for key and modifier information.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#254"
+ },
+ {
+ "returnTypeName": "Modifier",
+ "params": [],
+ "isStatic": true,
+ "name": "GetActiveModifier",
+ "comment": "Get the currently active key modifier, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#279"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#17"
+ }
+ ],
+ "name": "UIKeyBinding",
+ "comment": "This class makes it possible to activate or select something by pressing a key (such as space bar for example).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ObjectPool<T>",
+ "name": "Instance",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#13"
+ },
+ {
+ "typeName": "int",
+ "name": "Size",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#33"
+ },
+ {
+ "typeName": "int",
+ "name": "InUsingCount",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#38"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "Spawn",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#40"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "poolObject", "typeName": "T" }],
+ "isStatic": false,
+ "name": "Despawn",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#57"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#64"
+ }
+ ],
+ "name": "ObjectPool",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/ObjectPool.cs#11"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIBasicSprite.Type",
+ "name": "Simple",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#13"
+ },
+ {
+ "typeName": "UIBasicSprite.Type",
+ "name": "Sliced",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#14"
+ },
+ {
+ "typeName": "UIBasicSprite.Type",
+ "name": "Tiled",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#15"
+ },
+ {
+ "typeName": "UIBasicSprite.Type",
+ "name": "Filled",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#16"
+ },
+ {
+ "typeName": "UIBasicSprite.Type",
+ "name": "Advanced",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#17"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIBasicSprite.Type",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#11"
+ }
+ ],
+ "name": "Type",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#11"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "rootForBounds",
+ "comment": "Root object that will be used for drag-limiting bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#20"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "scale",
+ "comment": "Scale value applied to the drag delta. Set X or Y to 0 to disallow dragging in that direction.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#26"
+ },
+ {
+ "typeName": "float",
+ "name": "scrollWheelFactor",
+ "comment": "Effect the scroll wheel will have on the momentum.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#32"
+ },
+ {
+ "typeName": "UIDragObject.DragEffect",
+ "name": "dragEffect",
+ "comment": "Effect to apply when dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#38"
+ },
+ {
+ "typeName": "bool",
+ "name": "smoothDragStart",
+ "comment": "Whether the drag operation will be started smoothly, or if if it will be precise (but will have a noticeable \"jump\").\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#44"
+ },
+ {
+ "typeName": "float",
+ "name": "momentumAmount",
+ "comment": "How much momentum gets applied when the press is released after dragging.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#50"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "currentMomentum",
+ "comment": "Current momentum, exposed just in case it's needed.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#65"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "immediate", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "ConstrainToBounds",
+ "comment": "Constrain the current camera's position to be within the viewable area's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#108"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "isPressed", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Press",
+ "comment": "Calculate the bounds of all widgets under this game object.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#136"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Drag",
+ "comment": "Drag event receiver.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#168"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delta", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Scroll",
+ "comment": "If the object should support the scroll wheel, do it.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#198"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#14"
+ }
+ ],
+ "name": "UIDraggableCamera",
+ "comment": "Works together with UIDragCamera script, allowing you to drag a secondary camera while keeping it constrained to a certain area.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIBasicSprite.FillDirection",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#22"
+ },
+ {
+ "typeName": "UIBasicSprite.FillDirection",
+ "name": "Vertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#23"
+ },
+ {
+ "typeName": "UIBasicSprite.FillDirection",
+ "name": "Radial90",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#24"
+ },
+ {
+ "typeName": "UIBasicSprite.FillDirection",
+ "name": "Radial180",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#25"
+ },
+ {
+ "typeName": "UIBasicSprite.FillDirection",
+ "name": "Radial360",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#26"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIBasicSprite.FillDirection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#20"
+ }
+ ],
+ "name": "FillDirection",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#20"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioClip",
+ "name": "audioClip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#27"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "trigger",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#28"
+ },
+ {
+ "typeName": "float",
+ "name": "volume",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#30"
+ },
+ {
+ "typeName": "float",
+ "name": "pitch",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#31"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#93"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#13"
+ }
+ ],
+ "name": "UIPlaySound",
+ "comment": "Plays the specified sound.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "Invisible",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#31"
+ },
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "Sliced",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#32"
+ },
+ {
+ "typeName": "UIBasicSprite.AdvancedType",
+ "name": "Tiled",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#33"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIBasicSprite.AdvancedType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#29"
+ }
+ ],
+ "name": "AdvancedType",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#29"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIBasicSprite.Flip",
+ "name": "Nothing",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#38"
+ },
+ {
+ "typeName": "UIBasicSprite.Flip",
+ "name": "Horizontally",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#39"
+ },
+ {
+ "typeName": "UIBasicSprite.Flip",
+ "name": "Vertically",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#40"
+ },
+ {
+ "typeName": "UIBasicSprite.Flip",
+ "name": "Both",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#41"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIBasicSprite.Flip",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#36"
+ }
+ ],
+ "name": "Flip",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs#36"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UITweener",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "from",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#15"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "to",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#16"
+ },
+ {
+ "typeName": "bool",
+ "name": "quaternionLerp",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#17"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "cachedTransform",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#21"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#24"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "value",
+ "comment": "Tween's current value.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#30"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TweenRotation",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "rot", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#49"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetStartToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#64"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetEndToCurrentValue",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#67"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#13"
+ }
+ ],
+ "name": "TweenRotation",
+ "comment": "Tween the object's rotation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ClearPropertyBlock",
+ "comment": "清除材质块\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#25"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "StartEdit",
+ "comment": "批量修改属性块,开始于StartEdit,然后修改属性调用无Renderer参数版方法,最后调用StopEdit停止属性块编辑并提交\n\n```plaintext\nParams: materialIndex - 如果materialIndex为负数,表示这个属性块是存储在renderer上的,非负数并且小于材质的数量,表示存储在对应的material上。 \n renderer的材质块作用于全部材质,但是material的属性块会覆盖renderer上的\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#39"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StopEdit",
+ "comment": "批量修改属性块,开始于StartEdit,然后修改属性调用无Renderer参数版方法,最后调用StopEdit停止属性块编辑并提交\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#49"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "tex", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "SetTexture",
+ "comment": "设置纹理。StartEdit/StopEdit之间调用\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#63"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetInt",
+ "comment": "设置整数。StartEdit/StopEdit之间调用\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#73"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetFloat",
+ "comment": "设置浮点数。StartEdit/StopEdit之间调用\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#83"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "SetColor",
+ "comment": "设置颜色。StartEdit/StopEdit之间调用\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#94"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "vec4", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "SetVector",
+ "comment": "设置向量。StartEdit/StopEdit之间调用\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#104"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "SetMatrix",
+ "comment": "设置矩阵。StartEdit/StopEdit之间调用\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#114"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "tex", "typeName": "UnityEngine.Texture" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetTexture",
+ "comment": "设置纹理\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#124"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "val", "typeName": "int" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetInt",
+ "comment": "设置整数\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#135"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "val", "typeName": "float" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetFloat",
+ "comment": "设置浮点数\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#146"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetColor",
+ "comment": "设置颜色\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#157"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "vec4", "typeName": "UnityEngine.Vector4" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetVector",
+ "comment": "设置向量\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#168"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "propertyId", "typeName": "int" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetMatrix",
+ "comment": "设置矩阵\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#179"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetPropertyBlock",
+ "comment": "获取某个属性值的时候,需要先调用GetPropertyBlock获取整个属性块的值,最后调用ClearCachedProperties清理掉缓存的属性\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#189"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearCachedProperties",
+ "comment": "清理缓存的材质属性\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#201"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "propertyId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "获取属性块中的纹理,注意不是材质的纹理。在GetPropertyBlock后执行\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#210"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "propertyId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetInt",
+ "comment": "获取属性块中的整数。在GetPropertyBlock后执行\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#219"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "propertyId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetFloat",
+ "comment": "获取属性块中的浮点数。在GetPropertyBlock后执行\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#228"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "propertyId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetColor",
+ "comment": "获取属性块中的颜色。在GetPropertyBlock后执行\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#237"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "propertyId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetVector",
+ "comment": "获取属性块中的向量。在GetPropertyBlock后执行\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#246"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "propertyId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetMatrix",
+ "comment": "获取属性块中的矩阵。在GetPropertyBlock后执行\n\n```plaintext\nParams: propertyId - Shader.PropertyToID\n \n```\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#255"
+ }
+ ],
+ "name": "MaterialPropertyBlockTool",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/VxFramework/Utils/MaterialPropertyBlockTool.cs#6"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "MapSize",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapGridCreater.cs#7"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "Tile",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapGridCreater.cs#8"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapGridCreater.cs#10"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapGridCreater.cs#5"
+ }
+ ],
+ "name": "MapGridCreater",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/LevelDesign/MapGridCreater.cs#5"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#17"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnMouseOver",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#18"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnMouseOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#19"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnPress",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#20"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnRelease",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#21"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "Custom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#22"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnEnable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#23"
+ },
+ {
+ "typeName": "UIPlaySound.Trigger",
+ "name": "OnDisable",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#24"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIPlaySound.Trigger",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#15"
+ }
+ ],
+ "name": "Trigger",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "Border",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/CameraLook.cs#7"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "LateUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/CameraLook.cs#11"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/CameraLook.cs#5"
+ }
+ ],
+ "name": "CameraLook",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/BaseSystem/Scene/CameraLook.cs#5"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "gameStateManager",
+ "typeName": "GameState.GameStateManager"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#8"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CommandUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#13"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#18"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "LateUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#23"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "FixedUpdate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#28"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "type", "typeName": "GameState.GameStateType" }],
+ "isStatic": false,
+ "name": "ChangeState",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#33"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "gameStateEventType",
+ "typeName": "GameState.GameStateEventType"
+ },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "OnGameEvent",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#47"
+ }
+ ],
+ "name": "GameFSM",
+ "comment": "客户端大状态机\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/GameFSM.cs#6"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#16"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#16"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#16"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#16"
+ }
+ ],
+ "name": "VoidDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidgetContainer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UIGrid.Arrangement",
+ "name": "arrangement",
+ "comment": "Type of arrangement -- vertical, horizontal or cell snap.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#39"
+ },
+ {
+ "typeName": "UIGrid.Sorting",
+ "name": "sorting",
+ "comment": "How to sort the grid's elements.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#45"
+ },
+ {
+ "typeName": "bool",
+ "name": "inverted",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#48"
+ },
+ {
+ "typeName": "UIWidget.Pivot",
+ "name": "pivot",
+ "comment": "Final pivot point for the grid's content.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#54"
+ },
+ {
+ "typeName": "int",
+ "name": "maxPerLine",
+ "comment": "Maximum children per line. \n If the arrangement is horizontal, this denotes the number of columns. \n If the arrangement is vertical, this stands for the number of rows.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#62"
+ },
+ {
+ "typeName": "float",
+ "name": "cellWidth",
+ "comment": "The width of each of the cells.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#68"
+ },
+ {
+ "typeName": "float",
+ "name": "cellHeight",
+ "comment": "The height of each of the cells.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#74"
+ },
+ {
+ "typeName": "bool",
+ "name": "animateSmoothly",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#77"
+ },
+ {
+ "typeName": "bool",
+ "name": "animateFadeIn",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#80"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideInactive",
+ "comment": "Whether to ignore the disabled children or to treat them as being present.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#86"
+ },
+ {
+ "typeName": "bool",
+ "name": "keepWithinPanel",
+ "comment": "Whether the parent container will be notified of the grid's changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#92"
+ },
+ {
+ "typeName": "UIGrid.OnReposition",
+ "name": "onReposition",
+ "comment": "Callback triggered when the grid repositions its contents.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#98"
+ },
+ {
+ "typeName": "System.Comparison<UnityEngine.Transform>",
+ "name": "onCustomSort",
+ "comment": "Custom sort delegate, used when the sorting method is set to 'custom'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#104"
+ },
+ {
+ "typeName": "bool",
+ "name": "repositionNow",
+ "comment": "Reposition the children on the next Update().\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#117"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "List",
+ "params": [],
+ "isStatic": false,
+ "name": "GetChildList",
+ "comment": "Get the current list of the grid's children.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#123"
+ },
+ {
+ "returnTypeName": "Transform",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetChild",
+ "comment": "Convenience method: get the child at the specified index. \n Note that if you plan on calling this function more than once, it's faster to get the entire list using GetChildList() instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#155"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "GetIndex",
+ "comment": "Get the index of the specified item.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#165"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Convenience method -- add a new child.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#172"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "trans", "typeName": "UnityEngine.Transform" },
+ { "name": "sort", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddChild",
+ "comment": "Convenience method -- add a new child. \n Note that if you plan on adding multiple objects, it's faster to GetChildList() and modify that instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#187"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "RemoveChild",
+ "comment": "Remove the specified child from the list. \n Note that if you plan on removing multiple objects, it's faster to GetChildList() and modify that instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#239"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Transform" },
+ { "name": "b", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "SortByName",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#292"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Transform" },
+ { "name": "b", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "SortByNameInv",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#293"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Transform" },
+ { "name": "b", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "SortHorizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#294"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Transform" },
+ { "name": "b", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "SortHorizontalInv",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#295"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Transform" },
+ { "name": "b", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "SortVertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#296"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Transform" },
+ { "name": "b", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "SortVerticalInv",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#297"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reposition",
+ "comment": "Recalculate the position of all elements within the grid, sorting them alphabetically if necessary.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#310"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ConstrainWithinPanel",
+ "comment": "Constrain the grid's content to be within the panel's bounds.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#341"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#15"
+ }
+ ],
+ "name": "UIGrid",
+ "comment": "All children added to the game object with this script will be repositioned to be on a grid of specified dimensions. \n If you want the cells to automatically set their scale based on the dimensions of their content, take a look at UITable.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#15"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#17"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#17"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "state", "typeName": "bool" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#17"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#17"
+ }
+ ],
+ "name": "BoolDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIKeyBinding.Action",
+ "name": "PressAndClick",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#24"
+ },
+ {
+ "typeName": "UIKeyBinding.Action",
+ "name": "Select",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#25"
+ },
+ {
+ "typeName": "UIKeyBinding.Action",
+ "name": "All",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#26"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIKeyBinding.Action",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#22"
+ }
+ ],
+ "name": "Action",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#22"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#18"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#18"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "float" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#18"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#18"
+ }
+ ],
+ "name": "FloatDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIKeyBinding.Modifier",
+ "name": "Any",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#31"
+ },
+ {
+ "typeName": "UIKeyBinding.Modifier",
+ "name": "Shift",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#32"
+ },
+ {
+ "typeName": "UIKeyBinding.Modifier",
+ "name": "Ctrl",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#33"
+ },
+ {
+ "typeName": "UIKeyBinding.Modifier",
+ "name": "Alt",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#34"
+ },
+ {
+ "typeName": "UIKeyBinding.Modifier",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#35"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIKeyBinding.Modifier",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#29"
+ }
+ ],
+ "name": "Modifier",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs#29"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#19"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#19"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "delta", "typeName": "UnityEngine.Vector2" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#19"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#19"
+ }
+ ],
+ "name": "VectorDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#19"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "TypewriterEffect",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#18"
+ },
+ {
+ "typeName": "int",
+ "name": "charsPerSecond",
+ "comment": "How many characters will be printed per second.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#31"
+ },
+ {
+ "typeName": "float",
+ "name": "fadeInTime",
+ "comment": "How long it takes for each character to fade in.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#37"
+ },
+ {
+ "typeName": "float",
+ "name": "delayOnPeriod",
+ "comment": "How long to pause when a period is encountered (in seconds).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#43"
+ },
+ {
+ "typeName": "float",
+ "name": "delayOnNewLine",
+ "comment": "How long to pause when a new line character is encountered (in seconds).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#49"
+ },
+ {
+ "typeName": "UIScrollView",
+ "name": "scrollView",
+ "comment": "If a scroll view is specified, its UpdatePosition() function will be called every time the text is updated.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#55"
+ },
+ {
+ "typeName": "bool",
+ "name": "keepFullDimensions",
+ "comment": "If set to 'true', the label's dimensions will be that of a fully faded-in content.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#61"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onFinished",
+ "comment": "Event delegate triggered when the typewriter effect finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#67"
+ },
+ {
+ "typeName": "bool",
+ "name": "isActive",
+ "comment": "Whether the typewriter effect is currently active or not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#82"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetToBeginning",
+ "comment": "Reset the typewriter effect to the beginning of the label.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#88"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Finish",
+ "comment": "Finish the typewriter operation and show all the text right away.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#102"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#16"
+ }
+ ],
+ "name": "TypewriterEffect",
+ "comment": "This script is able to fill in the label's text gradually, giving the effect of someone typing or fading in the content over time.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#20"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "obj", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#20"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#20"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#20"
+ }
+ ],
+ "name": "ObjectDelegate",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#20"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#21"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "key", "typeName": "UnityEngine.KeyCode" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#21"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "key", "typeName": "UnityEngine.KeyCode" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#21"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#21"
+ }
+ ],
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIEventListener.cs#21"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UITweener.Method",
+ "name": "Linear",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#24"
+ },
+ {
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+ "name": "EaseIn",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#25"
+ },
+ {
+ "typeName": "UITweener.Method",
+ "name": "EaseOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#26"
+ },
+ {
+ "typeName": "UITweener.Method",
+ "name": "EaseInOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#27"
+ },
+ {
+ "typeName": "UITweener.Method",
+ "name": "BounceIn",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#28"
+ },
+ {
+ "typeName": "UITweener.Method",
+ "name": "BounceOut",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#29"
+ }
+ ],
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+ {
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+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
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+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#22"
+ }
+ ],
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#22"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
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+ {
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+ "name": "Once",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#34"
+ },
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+ "name": "Loop",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#35"
+ },
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+ "name": "PingPong",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#36"
+ }
+ ],
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+ {
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+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
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+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#32"
+ }
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+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#32"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UITweener.DelayAffects",
+ "name": "Forward",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#76"
+ },
+ {
+ "typeName": "UITweener.DelayAffects",
+ "name": "Reverse",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#77"
+ },
+ {
+ "typeName": "UITweener.DelayAffects",
+ "name": "Both",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#78"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UITweener.DelayAffects",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#74"
+ }
+ ],
+ "name": "DelayAffects",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Tweening/UITweener.cs#74"
+ },
+ {
+ "namespace": "",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>",
+ "name": "verts",
+ "comment": "Widget's vertices (before they get transformed).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#26"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>",
+ "name": "uvs",
+ "comment": "Widget's texture coordinates for the geometry's vertices.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#32"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>",
+ "name": "cols",
+ "comment": "Array of colors for the geometry's vertices.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#38"
+ },
+ {
+ "typeName": "UIGeometry.OnCustomWrite",
+ "name": "onCustomWrite",
+ "comment": "Custom delegate called after WriteToBuffers finishes filling in the geometry. \n Use it to apply any and all modifications to vertices that you need.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#45"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasVertices",
+ "comment": "Whether the geometry contains usable vertices.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#57"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasTransformed",
+ "comment": "Whether the geometry has usable transformed vertex data.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#63"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Step 1: Prepare to fill the buffers -- make them clean and valid.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#69"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "widgetToPanel", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "generateNormals", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ApplyTransform",
+ "comment": "Step 2: Transform the vertices by the provided matrix.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#81"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "v",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "u",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "c",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ {
+ "name": "n",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "t",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "u2",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "WriteToBuffers",
+ "comment": "Step 3: Fill the specified buffer using the transformed values.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#103"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#20"
+ }
+ ],
+ "name": "UIGeometry",
+ "comment": "Generated geometry class. All widgets have one. \n This class separates the geometry creation into several steps, making it possible to perform \n actions selectively depending on what has changed. For example, the widget doesn't need to be \n rebuilt unless something actually changes, so its geometry can be cached. Likewise, the widget's \n transformed coordinates only change if the widget's transform moves relative to the panel, \n so that can be cached as well. In the end, using this class means using more memory, but at \n the same time it allows for significant performance gains, especially when using widgets that \n spit out a lot of vertices, such as UILabels.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#20"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "debugRaycast",
+ "comment": "Set by UICamera. Can be used to show/hide raycast information.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#24"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateInstance",
+ "comment": "Ensure we have an instance present.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#42"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "objs", "typeName": "object[]" }],
+ "isStatic": true,
+ "name": "Log",
+ "comment": "Add a new log entry, printing all of the specified parameters.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#71"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Log",
+ "comment": "Add a new log entry.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#93"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Clear",
+ "comment": "Clear the logged text.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#106"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "b", "typeName": "UnityEngine.Bounds" }],
+ "isStatic": true,
+ "name": "DrawBounds",
+ "comment": "Draw bounds immediately. Won't be remembered for the next frame.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#112"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#14"
+ }
+ ],
+ "name": "NGUIDebug",
+ "comment": "This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIOrthoCamera.cs#18"
+ }
+ ],
+ "name": "UIOrthoCamera",
+ "comment": "Convenience script that resizes the camera's orthographic size to match the screen size. \n This script can be used to create pixel-perfect UI, however it's usually more convenient \n to create the UI that stays proportional as the screen scales. If that is what you \n want, you don't need this script (or at least don't need it to be active).\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UIOrthoCamera.cs#18"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#46"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "v",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "u",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "c",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ {
+ "name": "n",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "t",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "u2",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#46"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "v",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "u",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "c",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ {
+ "name": "n",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "t",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "u2",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#46"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#46"
+ }
+ ],
+ "name": "OnCustomWrite",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIGeometry.cs#46"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "SpringPanel",
+ "name": "current",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#16"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "target",
+ "comment": "Target position to spring the panel to.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#22"
+ },
+ {
+ "typeName": "float",
+ "name": "strength",
+ "comment": "Strength of the spring. The higher the value, the faster the movement.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#28"
+ },
+ {
+ "typeName": "SpringPanel.OnFinished",
+ "name": "onFinished",
+ "comment": "Delegate function to call when the operation finishes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#36"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "SpringPanel",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "strength", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Start the tweening process.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#111"
+ },
+ {
+ "returnTypeName": "SpringPanel",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "Stop",
+ "comment": "Stop the tweening process.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#126"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#14"
+ }
+ ],
+ "name": "SpringPanel",
+ "comment": "Similar to SpringPosition, but also moves the panel's clipping. Works in local coordinates.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/SpringPanel.cs#14"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#17"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#17"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#17"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#17"
+ }
+ ],
+ "name": "OnReposition",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#17"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIGrid.Arrangement",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIGrid.cs#21"
+ },
+ {
+ "typeName": "UIGrid.Arrangement",
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+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragResize.cs#49"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateAnchors",
+ "comment": "If set to 'true', the target object's anchors will be refreshed after each dragging operation.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragResize.cs#55"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragResize.cs#13"
+ }
+ ],
+ "name": "UIDragResize",
+ "comment": "This script makes it possible to resize the specified widget by dragging on the object this script is attached to.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIDragResize.cs#13"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#52"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "widget", "typeName": "UIWidget" },
+ { "name": "bufferOffset", "typeName": "int" },
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#52"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "widget", "typeName": "UIWidget" },
+ { "name": "bufferOffset", "typeName": "int" },
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ {
+ "name": "cols",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#52"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#52"
+ }
+ ],
+ "name": "OnPostFillCallback",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#52"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIWidget.AspectRatioSource",
+ "name": "Free",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#105"
+ },
+ {
+ "typeName": "UIWidget.AspectRatioSource",
+ "name": "BasedOnWidth",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#106"
+ },
+ {
+ "typeName": "UIWidget.AspectRatioSource",
+ "name": "BasedOnHeight",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#107"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIWidget.AspectRatioSource",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#103"
+ }
+ ],
+ "name": "AspectRatioSource",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#103"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#122"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "worldPos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#122"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "worldPos", "typeName": "UnityEngine.Vector3" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#122"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#122"
+ }
+ ],
+ "name": "HitCheck",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Internal/UIWidget.cs#122"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIScrollView.Movement",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#22"
+ },
+ {
+ "typeName": "UIScrollView.Movement",
+ "name": "Vertical",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#23"
+ },
+ {
+ "typeName": "UIScrollView.Movement",
+ "name": "Unrestricted",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#24"
+ },
+ {
+ "typeName": "UIScrollView.Movement",
+ "name": "Custom",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#25"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIScrollView.Movement",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#20"
+ }
+ ],
+ "name": "Movement",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#20"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIScrollView.DragEffect",
+ "name": "None",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#30"
+ },
+ {
+ "typeName": "UIScrollView.DragEffect",
+ "name": "Momentum",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#31"
+ },
+ {
+ "typeName": "UIScrollView.DragEffect",
+ "name": "MomentumAndSpring",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#32"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIScrollView.DragEffect",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#28"
+ }
+ ],
+ "name": "DragEffect",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#28"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UIScrollView.ShowCondition",
+ "name": "Always",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#37"
+ },
+ {
+ "typeName": "UIScrollView.ShowCondition",
+ "name": "OnlyIfNeeded",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#38"
+ },
+ {
+ "typeName": "UIScrollView.ShowCondition",
+ "name": "WhenDragging",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#39"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIScrollView.ShowCondition",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#35"
+ }
+ ],
+ "name": "ShowCondition",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#35"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#42"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#42"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#42"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#42"
+ }
+ ],
+ "name": "OnDragNotification",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs#42"
+ },
+ {
+ "namespace": "",
+ "baseClass": "UIWidgetContainer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "BetterList<UIToggle>",
+ "name": "list",
+ "comment": "List of all the active toggles currently in the scene.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#22"
+ },
+ {
+ "typeName": "UIToggle",
+ "name": "current",
+ "comment": "Current toggle that sent a state change notification.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#28"
+ },
+ {
+ "typeName": "int",
+ "name": "group",
+ "comment": "If set to anything other than '0', all active toggles in this group will behave as radio buttons.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#34"
+ },
+ {
+ "typeName": "UIWidget",
+ "name": "activeSprite",
+ "comment": "Sprite that's visible when the 'isActive' status is 'true'.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#40"
+ },
+ {
+ "typeName": "bool",
+ "name": "invertSpriteState",
+ "comment": "If 'true', when checked the sprite will be hidden when the toggle is checked instead of when it's not.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#46"
+ },
+ {
+ "typeName": "UnityEngine.Animation",
+ "name": "activeAnimation",
+ "comment": "Animation to play on the active sprite, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#52"
+ },
+ {
+ "typeName": "UnityEngine.Animator",
+ "name": "animator",
+ "comment": "Animation to play on the active sprite, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#58"
+ },
+ {
+ "typeName": "UITweener",
+ "name": "tween",
+ "comment": "Tween to use, if any.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#64"
+ },
+ {
+ "typeName": "bool",
+ "name": "startsActive",
+ "comment": "Whether the toggle starts checked.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#70"
+ },
+ {
+ "typeName": "bool",
+ "name": "instantTween",
+ "comment": "If checked, tween-based transition will be instant instead.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#76"
+ },
+ {
+ "typeName": "bool",
+ "name": "optionCanBeNone",
+ "comment": "Can the radio button option be 'none'?\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#82"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<EventDelegate>",
+ "name": "onChange",
+ "comment": "Callbacks triggered when the toggle's state changes.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#88"
+ },
+ {
+ "typeName": "UIToggle.Validate",
+ "name": "validator",
+ "comment": "Want to validate the choice before committing the changes? Set this delegate.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#96"
+ },
+ {
+ "typeName": "bool",
+ "name": "value",
+ "comment": "Whether the toggle is checked.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#117"
+ },
+ {
+ "typeName": "bool",
+ "name": "isColliderEnabled",
+ "comment": "Whether the collider is enabled and the widget can be interacted with.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#134"
+ },
+ {
+ "typeName": "bool",
+ "name": "isChecked",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#146"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UIToggle",
+ "params": [{ "name": "group", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetActiveToggle",
+ "comment": "Return the first active toggle within the specified group.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#152"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Activate the initial state.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#170"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnClick",
+ "comment": "Check or uncheck on click.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#222"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "bool" },
+ { "name": "notify", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Fade out or fade in the active sprite and notify the OnChange event listener. \n If setting the initial value, call Start() first.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#238"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#16"
+ }
+ ],
+ "name": "UIToggle",
+ "comment": "Simple toggle functionality.\n\n",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/Interaction/UIToggle.cs#16"
+ },
+ {
+ "namespace": "",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#498"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "isPressed", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "file:///c:/Users/zc/Desktop/vxProject/Client_Dev/Assets/Script/Plugins/NGUI/Scripts/UI/UISpriteCollection.cs#498"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "isPressed", "typeName": "bool" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
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+ { "name": "palette", "typeName": "UnityEngine.Color[]" },
+ { "name": "minimumLuminance", "typeName": "float" },
+ { "name": "maximumLuminance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetColorBlindSafePalette",
+ "comment": "The number of unambiguous colors in the palette.\n\n```plaintext\nParams: palette - An array of colors to populate with a palette.\n minimumLuminance - Minimum allowable perceived luminance from 0 to 1. A value of 0.2 or greater is recommended for dark backgrounds.\n maximumLuminance - Maximum allowable perceived luminance from 0 to 1. A value of 0.8 or less is recommended for light backgrounds.\n \n```\n\n",
+ "location": "UnityEngine.AccessibilityModule.dll"
+ }
+ ],
+ "name": "VisionUtility",
+ "comment": "A class containing methods to assist with accessibility for users with different vision capabilities.\n\n",
+ "location": "UnityEngine.AccessibilityModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidJavaRunnable",
+ "comment": "AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Exception",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "StackTrace",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "AndroidJavaException",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AndroidJavaClass",
+ "name": "javaInterface",
+ "comment": "Java interface implemented by the proxy.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "javaInterface", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "```plaintext\nParams: javaInterface - Java interface to be implemented by the proxy.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "javaInterface",
+ "typeName": "UnityEngine.AndroidJavaClass"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "```plaintext\nParams: javaInterface - Java interface to be implemented by the proxy.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "AndroidJavaObject",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "Called by the java vm whenever a method is invoked on the java proxy interface. You can override this to run special code on method invokation, or you can leave the implementation as is, and leave the default behavior which is to look for c# methods matching the signature of the java method.\n\n```plaintext\nParams: methodName - Name of the invoked java method.\n args - Arguments passed from the java vm - converted into AndroidJavaObject, AndroidJavaClass or a primitive.\n javaArgs - Arguments passed from the java vm - all objects are represented by AndroidJavaObject, int for instance is represented by a java.lang.Integer object.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "AndroidJavaObject",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ {
+ "name": "javaArgs",
+ "typeName": "UnityEngine.AndroidJavaObject[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "Called by the java vm whenever a method is invoked on the java proxy interface. You can override this to run special code on method invokation, or you can leave the implementation as is, and leave the default behavior which is to look for c# methods matching the signature of the java method.\n\n```plaintext\nParams: methodName - Name of the invoked java method.\n args - Arguments passed from the java vm - converted into AndroidJavaObject, AndroidJavaClass or a primitive.\n javaArgs - Arguments passed from the java vm - all objects are represented by AndroidJavaObject, int for instance is represented by a java.lang.Integer object.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.AndroidJavaObject" }
+ ],
+ "isStatic": false,
+ "name": "equals",
+ "comment": "Returns true when the objects are equal and false if otherwise.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "hashCode",
+ "comment": "Returns the hash code of the java proxy object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "toString",
+ "comment": "Returns C# class name + \" <c# proxy java object>\".\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidJavaProxy",
+ "comment": "This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "args", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "args", "typeName": "UnityEngine.AndroidJavaObject[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "args", "typeName": "UnityEngine.AndroidJavaClass[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "args", "typeName": "UnityEngine.AndroidJavaProxy[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "args", "typeName": "UnityEngine.AndroidJavaRunnable[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Construct an AndroidJavaObject based on the name of the class.\n\n```plaintext\nParams: className - Specifies the Java class name (e.g. \"<tt>java.lang.String<tt>\" or \"<tt>javalangString<tt>\").\n args - An array of parameters passed to the constructor.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "IDisposable callback.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "T[]" }
+ ],
+ "isStatic": false,
+ "name": "Call",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "Call",
+ "comment": "Call a Java method on an object.\n\n```plaintext\nParams: methodName - Specifies which method to call.\n args - An array of parameters passed to the method.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "T[]" }
+ ],
+ "isStatic": false,
+ "name": "CallStatic",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "CallStatic",
+ "comment": "Call a static Java method on a class.\n\n```plaintext\nParams: methodName - Specifies which method to call.\n args - An array of parameters passed to the method.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "FieldType",
+ "params": [{ "name": "fieldName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Get",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "val", "typeName": "FieldType" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "FieldType",
+ "params": [{ "name": "fieldName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetStatic",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "val", "typeName": "FieldType" }
+ ],
+ "isStatic": false,
+ "name": "SetStatic",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRawObject",
+ "comment": "Retrieves the raw <tt>jobject</tt> pointer to the Java object.\n\nNote: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRawClass",
+ "comment": "Retrieves the raw <tt>jclass</tt> pointer to the Java class.\n\nNote: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "ReturnType",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "T[]" }
+ ],
+ "isStatic": false,
+ "name": "Call",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "ReturnType",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "Call",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "ReturnType",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "T[]" }
+ ],
+ "isStatic": false,
+ "name": "CallStatic",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "ReturnType",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "CallStatic",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidJavaObject",
+ "comment": "AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AndroidJavaObject",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "className", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Construct an AndroidJavaClass from the class name.\n\n```plaintext\nParams: className - Specifies the Java class name (e.g. <tt>java.lang.String</tt>).\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidJavaClass",
+ "comment": "AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "z",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "sbyte",
+ "name": "b",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "char",
+ "name": "c",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "short",
+ "name": "s",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "i",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "j",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "f",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "d",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "System.IntPtr",
+ "name": "l",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "jvalue",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "debug",
+ "comment": "Set debug to true to log calls through the AndroidJNIHelper.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "javaClass", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetConstructorID",
+ "comment": "Scans a particular Java class for a constructor method matching a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n signature - Constructor method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "signature", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetConstructorID",
+ "comment": "Scans a particular Java class for a constructor method matching a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n signature - Constructor method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "methodName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetMethodID",
+ "comment": "Scans a particular Java class for a method matching a name and a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n methodName - Name of the method as declared in Java.\n signature - Method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n isStatic - Set to <tt>true<tt> for static methods; <tt>false<tt> for instance (nonstatic) methods.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "methodName", "typeName": "string" },
+ { "name": "signature", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetMethodID",
+ "comment": "Scans a particular Java class for a method matching a name and a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n methodName - Name of the method as declared in Java.\n signature - Method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n isStatic - Set to <tt>true<tt> for static methods; <tt>false<tt> for instance (nonstatic) methods.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "methodName", "typeName": "string" },
+ { "name": "signature", "typeName": "string" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetMethodID",
+ "comment": "Scans a particular Java class for a method matching a name and a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n methodName - Name of the method as declared in Java.\n signature - Method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n isStatic - Set to <tt>true<tt> for static methods; <tt>false<tt> for instance (nonstatic) methods.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "fieldName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetFieldID",
+ "comment": "Scans a particular Java class for a field matching a name and a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n fieldName - Name of the field as declared in Java.\n signature - Field signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n isStatic - Set to <tt>true<tt> for static fields; <tt>false<tt> for instance (nonstatic) fields.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "signature", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetFieldID",
+ "comment": "Scans a particular Java class for a field matching a name and a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n fieldName - Name of the field as declared in Java.\n signature - Field signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n isStatic - Set to <tt>true<tt> for static fields; <tt>false<tt> for instance (nonstatic) fields.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "javaClass", "typeName": "System.IntPtr" },
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "signature", "typeName": "string" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetFieldID",
+ "comment": "Scans a particular Java class for a field matching a name and a signature.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n fieldName - Name of the field as declared in Java.\n signature - Field signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).\n isStatic - Set to <tt>true<tt> for static fields; <tt>false<tt> for instance (nonstatic) fields.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ {
+ "name": "jrunnable",
+ "typeName": "UnityEngine.AndroidJavaRunnable"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateJavaRunnable",
+ "comment": "Creates a UnityJavaRunnable object (implements java.lang.Runnable).\n\n```plaintext\nParams: runnable - A delegate representing the java.lang.Runnable.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "proxy", "typeName": "UnityEngine.AndroidJavaProxy" }
+ ],
+ "isStatic": true,
+ "name": "CreateJavaProxy",
+ "comment": "Creates a java proxy object which connects to the supplied proxy implementation.\n\n```plaintext\nParams: proxy - An implementatinon of a java interface in c#.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "System.Array" }],
+ "isStatic": true,
+ "name": "ConvertToJNIArray",
+ "comment": "Creates a Java array from a managed array.\n\n```plaintext\nParams: array - Managed array to be converted into a Java array object.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "args", "typeName": "object[]" }],
+ "isStatic": true,
+ "name": "CreateJNIArgArray",
+ "comment": "Creates the parameter array to be used as argument list when invoking Java code through CallMethod() in AndroidJNI.\n\n```plaintext\nParams: args - An array of objects that should be converted to Call parameters.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "args", "typeName": "object[]" },
+ { "name": "jniArgs", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "DeleteJNIArgArray",
+ "comment": "Deletes any local jni references previously allocated by CreateJNIArgArray().\n\n```plaintext\nParams: args - The array of arguments used as a parameter to CreateJNIArgArray().\n jniArgs - The array returned by CreateJNIArgArray().\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "jclass", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "GetConstructorID",
+ "comment": "Get a JNI method ID for a constructor based on calling arguments.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n args - Array with parameters to be passed to the constructor when invoked.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "jclass", "typeName": "System.IntPtr" },
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetMethodID",
+ "comment": "Get a JNI method ID based on calling arguments.\n\n```plaintext\nParams: javaClass - Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).\n methodName - Name of the method as declared in Java.\n args - Array with parameters to be passed to the method when invoked.\n isStatic - Set to <tt>true<tt> for static methods; <tt>false<tt> for instance (nonstatic) methods.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": true,
+ "name": "GetSignature",
+ "comment": "Creates the JNI signature string for particular object type.\n\n```plaintext\nParams: obj - Object for which a signature is to be produced.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "args", "typeName": "object[]" }],
+ "isStatic": true,
+ "name": "GetSignature",
+ "comment": "Creates the JNI signature string for an object parameter list.\n\n```plaintext\nParams: args - Array of object for which a signature is to be produced.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "ArrayType",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "ConvertFromJNIArray",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "jclass", "typeName": "System.IntPtr" },
+ { "name": "methodName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetMethodID",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "jclass", "typeName": "System.IntPtr" },
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetFieldID",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "args", "typeName": "object[]" }],
+ "isStatic": true,
+ "name": "GetSignature",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidJNIHelper",
+ "comment": "Helper interface for JNI interaction; signature creation and method lookups.\n\nNote: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "AttachCurrentThread",
+ "comment": "Attaches the current thread to a Java (Dalvik) VM.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "DetachCurrentThread",
+ "comment": "Detaches the current thread from a Java (Dalvik) VM.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetVersion",
+ "comment": "Returns the version of the native method interface.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "FindClass",
+ "comment": "This function loads a locally-defined class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "refMethod", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromReflectedMethod",
+ "comment": "Converts a <tt>java.lang.reflect.Method<tt> or <tt>java.lang.reflect.Constructor<tt> object to a method ID.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "refField", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromReflectedField",
+ "comment": "Converts a <tt>java.lang.reflect.Field</tt> to a field ID.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "ToReflectedMethod",
+ "comment": "Converts a method ID derived from clazz to a <tt>java.lang.reflect.Method<tt> or <tt>java.lang.reflect.Constructor<tt> object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "isStatic", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "ToReflectedField",
+ "comment": "Converts a field ID derived from cls to a <tt>java.lang.reflect.Field</tt> object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "clazz", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetSuperclass",
+ "comment": "If <tt>clazz<tt> represents any class other than the class <tt>Object<tt>, then this function returns the object that represents the superclass of the class specified by <tt>clazz</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "clazz1", "typeName": "System.IntPtr" },
+ { "name": "clazz2", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "IsAssignableFrom",
+ "comment": "Determines whether an object of <tt>clazz1<tt> can be safely cast to <tt>clazz2<tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "Throw",
+ "comment": "Causes a <tt>java.lang.Throwable</tt> object to be thrown.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "message", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ThrowNew",
+ "comment": "Constructs an exception object from the specified class with the <tt>message</tt> specified by message and causes that exception to be thrown.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": true,
+ "name": "ExceptionOccurred",
+ "comment": "Determines if an exception is being thrown.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ExceptionDescribe",
+ "comment": "Prints an exception and a backtrace of the stack to the <tt>logcat</tt>\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ExceptionClear",
+ "comment": "Clears any exception that is currently being thrown.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "string" }],
+ "isStatic": true,
+ "name": "FatalError",
+ "comment": "Raises a fatal error and does not expect the VM to recover. This function does not return.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "capacity", "typeName": "int" }],
+ "isStatic": true,
+ "name": "PushLocalFrame",
+ "comment": "Creates a new local reference frame, in which at least a given number of local references can be created.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "ptr", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "PopLocalFrame",
+ "comment": "Pops off the current local reference frame, frees all the local references, and returns a local reference in the previous local reference frame for the given <tt>result</tt> object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "NewGlobalRef",
+ "comment": "Creates a new global reference to the object referred to by the <tt>obj</tt> argument.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "DeleteGlobalRef",
+ "comment": "Deletes the global reference pointed to by <tt>obj</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "NewWeakGlobalRef",
+ "comment": "Creates a new global weak reference to the object referred to by the <tt>obj</tt> argument.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "DeleteWeakGlobalRef",
+ "comment": "Deletes the global weak reference pointed to by <tt>obj</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "NewLocalRef",
+ "comment": "Creates a new local reference that refers to the same object as <tt>obj</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "DeleteLocalRef",
+ "comment": "Deletes the local reference pointed to by <tt>obj</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "obj1", "typeName": "System.IntPtr" },
+ { "name": "obj2", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "IsSameObject",
+ "comment": "Tests whether two references refer to the same Java object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "capacity", "typeName": "int" }],
+ "isStatic": true,
+ "name": "EnsureLocalCapacity",
+ "comment": "Ensures that at least a given number of local references can be created in the current thread.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "clazz", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "AllocObject",
+ "comment": "Allocates a new Java object without invoking any of the constructors for the object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "NewObject",
+ "comment": "Constructs a new Java object. The method ID indicates which constructor method to invoke. This ID must be obtained by calling GetMethodID() with <init> as the method name and void (V) as the return type.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "obj", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetObjectClass",
+ "comment": "Returns the class of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "clazz", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "IsInstanceOf",
+ "comment": "Tests whether an object is an instance of a class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "name", "typeName": "string" },
+ { "name": "sig", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetMethodID",
+ "comment": "Returns the method ID for an instance (nonstatic) method of a class or interface.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "name", "typeName": "string" },
+ { "name": "sig", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetFieldID",
+ "comment": "Returns the field ID for an instance (nonstatic) field of a class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "name", "typeName": "string" },
+ { "name": "sig", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticMethodID",
+ "comment": "Returns the method ID for a static method of a class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "name", "typeName": "string" },
+ { "name": "sig", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticFieldID",
+ "comment": "Returns the field ID for a static field of a class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "chars", "typeName": "string" }],
+ "isStatic": true,
+ "name": "NewString",
+ "comment": "Constructs a new <tt>java.lang.String</tt> object from an array of Unicode characters.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "chars", "typeName": "char[]" }],
+ "isStatic": true,
+ "name": "NewString",
+ "comment": "Constructs a new <tt>java.lang.String</tt> object from an array of Unicode characters.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "bytes", "typeName": "string" }],
+ "isStatic": true,
+ "name": "NewStringUTF",
+ "comment": "Constructs a new <tt>java.lang.String</tt> object from an array of characters in modified UTF-8 encoding.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "str", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetStringChars",
+ "comment": "Returns a pointer to the array of Unicode characters of the string. This pointer is valid until ReleaseStringchars() is called.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "str", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetStringLength",
+ "comment": "Returns the length (the count of Unicode characters) of a Java string.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "str", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetStringUTFLength",
+ "comment": "Returns the length in bytes of the modified UTF-8 representation of a string.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "str", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetStringUTFChars",
+ "comment": "Returns a managed string object representing the string in modified UTF-8 encoding.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStringMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallObjectMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallIntMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallBooleanMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int16",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallShortMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Byte",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallByteMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "SByte",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallSByteMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallCharMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallFloatMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallDoubleMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallLongMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallVoidMethod",
+ "comment": "Calls a Java instance method defined by <tt>methodID<tt>, optionally passing an array of arguments (<tt>args<tt>) to the method.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStringField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetObjectField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetBooleanField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Byte",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetByteField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "SByte",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetSByteField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetCharField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int16",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetShortField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetIntField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetLongField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetFloatField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetDoubleField",
+ "comment": "Returns the value of an instance (nonstatic) field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetStringField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "SetObjectField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetBooleanField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "SetByteField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "sbyte" }
+ ],
+ "isStatic": true,
+ "name": "SetSByteField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "char" }
+ ],
+ "isStatic": true,
+ "name": "SetCharField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "short" }
+ ],
+ "isStatic": true,
+ "name": "SetShortField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetIntField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "long" }
+ ],
+ "isStatic": true,
+ "name": "SetLongField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetFloatField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "double" }
+ ],
+ "isStatic": true,
+ "name": "SetDoubleField",
+ "comment": "Sets the value of an instance field of the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticStringMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticObjectMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticIntMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticBooleanMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int16",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticShortMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Byte",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticByteMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "SByte",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticSByteMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticCharMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticFloatMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticDoubleMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticLongMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "methodID", "typeName": "System.IntPtr" },
+ { "name": "args", "typeName": "UnityEngine.jvalue[]" }
+ ],
+ "isStatic": true,
+ "name": "CallStaticVoidMethod",
+ "comment": "Invokes the specified <tt>methodID<tt> static method on a Java object, optionally passing in an array of arguments (<tt>args<tt>).\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticStringField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticObjectField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticBooleanField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Byte",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticByteField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "SByte",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticSByteField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticCharField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int16",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticShortField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticIntField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticLongField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticFloatField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "GetStaticDoubleField",
+ "comment": "Returns the value of a static field of an object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticStringField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticObjectField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticBooleanField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticByteField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "sbyte" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticSByteField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "char" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticCharField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "short" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticShortField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticIntField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "long" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticLongField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticFloatField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "fieldID", "typeName": "System.IntPtr" },
+ { "name": "val", "typeName": "double" }
+ ],
+ "isStatic": true,
+ "name": "SetStaticDoubleField",
+ "comment": "Sets the value of a static field in the specified object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "bool[]" }],
+ "isStatic": true,
+ "name": "ToBooleanArray",
+ "comment": "Converts a managed array of System.Boolean to a Java array of <tt>boolean</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "ToByteArray",
+ "comment": "Converts a managed array of System.Byte to a Java array of <tt>byte</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "sbyte[]" }],
+ "isStatic": true,
+ "name": "ToSByteArray",
+ "comment": "Converts a managed array of System.SByte to a Java array of <tt>byte</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "char[]" }],
+ "isStatic": true,
+ "name": "ToCharArray",
+ "comment": "Converts a managed array of System.Char to a Java array of <tt>char</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "short[]" }],
+ "isStatic": true,
+ "name": "ToShortArray",
+ "comment": "Converts a managed array of System.Int16 to a Java array of <tt>short</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "int[]" }],
+ "isStatic": true,
+ "name": "ToIntArray",
+ "comment": "Converts a managed array of System.Int32 to a Java array of <tt>int</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "long[]" }],
+ "isStatic": true,
+ "name": "ToLongArray",
+ "comment": "Converts a managed array of System.Int64 to a Java array of <tt>long</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "float[]" }],
+ "isStatic": true,
+ "name": "ToFloatArray",
+ "comment": "Converts a managed array of System.Single to a Java array of <tt>float</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "double[]" }],
+ "isStatic": true,
+ "name": "ToDoubleArray",
+ "comment": "Converts a managed array of System.Double to a Java array of <tt>double</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr[]" },
+ { "name": "arrayClass", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "ToObjectArray",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "array", "typeName": "System.IntPtr[]" }],
+ "isStatic": true,
+ "name": "ToObjectArray",
+ "comment": "Converts a managed array of System.IntPtr, representing Java objects, to a Java array of <tt>java.lang.Object</tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromBooleanArray",
+ "comment": "Converts a Java array of <tt>boolean</tt> to a managed array of System.Boolean.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromByteArray",
+ "comment": "Converts a Java array of <tt>byte</tt> to a managed array of System.Byte.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromSByteArray",
+ "comment": "Converts a Java array of <tt>byte</tt> to a managed array of System.SByte.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromCharArray",
+ "comment": "Converts a Java array of <tt>char</tt> to a managed array of System.Char.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromShortArray",
+ "comment": "Converts a Java array of <tt>short</tt> to a managed array of System.Int16.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromIntArray",
+ "comment": "Converts a Java array of <tt>int</tt> to a managed array of System.Int32.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromLongArray",
+ "comment": "Converts a Java array of <tt>long</tt> to a managed array of System.Int64.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromFloatArray",
+ "comment": "Converts a Java array of <tt>float</tt> to a managed array of System.Single.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromDoubleArray",
+ "comment": "Converts a Java array of <tt>double</tt> to a managed array of System.Double.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "FromObjectArray",
+ "comment": "Converts a Java array of <tt>java.lang.Object</tt> to a managed array of System.IntPtr, representing Java objects.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "array", "typeName": "System.IntPtr" }],
+ "isStatic": true,
+ "name": "GetArrayLength",
+ "comment": "Returns the number of elements in the array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewBooleanArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewByteArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewSByteArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewCharArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewShortArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewIntArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewLongArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewFloatArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "size", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NewDoubleArray",
+ "comment": "Constructs a new primitive array object.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "size", "typeName": "int" },
+ { "name": "clazz", "typeName": "System.IntPtr" },
+ { "name": "obj", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "NewObjectArray",
+ "comment": "Constructs a new array holding objects in class <tt>clazz<tt>. All elements are initially set to <tt>obj<tt>.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetBooleanArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Byte",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetByteArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "SByte",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetSByteArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Char",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetCharArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int16",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetShortArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetIntArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetLongArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetFloatArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetDoubleArrayElement",
+ "comment": "Returns the value of one element of a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetObjectArrayElement",
+ "comment": "Returns an element of an <tt>Object</tt> array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "SetBooleanArrayElement",
+ "comment": "Sets the boolean value of one element in a primitive array.\n\n```plaintext\nParams: array - The array of native booleans.\n index - Index of the array element to set.\n val - The value to set - for 'true' use 1, for 'false' use 0.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetBooleanArrayElement",
+ "comment": "Sets the boolean value of one element in a primitive array.\n\n```plaintext\nParams: array - The array of native booleans.\n index - Index of the array element to set.\n val - The value to set.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "sbyte" }
+ ],
+ "isStatic": true,
+ "name": "SetByteArrayElement",
+ "comment": "Sets the sbyte value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "sbyte" }
+ ],
+ "isStatic": true,
+ "name": "SetSByteArrayElement",
+ "comment": "Sets the sbyte value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "char" }
+ ],
+ "isStatic": true,
+ "name": "SetCharArrayElement",
+ "comment": "Sets the char value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "short" }
+ ],
+ "isStatic": true,
+ "name": "SetShortArrayElement",
+ "comment": "Sets the short value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetIntArrayElement",
+ "comment": "Sets the int value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "long" }
+ ],
+ "isStatic": true,
+ "name": "SetLongArrayElement",
+ "comment": "Sets the long value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetFloatArrayElement",
+ "comment": "Sets the float value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "val", "typeName": "double" }
+ ],
+ "isStatic": true,
+ "name": "SetDoubleArrayElement",
+ "comment": "Sets the double value of one element in a primitive array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "System.IntPtr" },
+ { "name": "index", "typeName": "int" },
+ { "name": "obj", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "SetObjectArrayElement",
+ "comment": "Sets an element of an <tt>Object</tt> array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidJNI",
+ "comment": "'Raw' JNI interface to Android Java VM from Unity scripting (C#).\n\nNote: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.NavMeshPathStatus",
+ "name": "PathComplete",
+ "comment": "The path terminates at the destination.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshPathStatus",
+ "name": "PathPartial",
+ "comment": "The path cannot reach the destination.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshPathStatus",
+ "name": "PathInvalid",
+ "comment": "The path is invalid.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.NavMeshPathStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshPathStatus",
+ "comment": "Status of path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "corners",
+ "comment": "Corner points of the path. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshPathStatus",
+ "name": "status",
+ "comment": "Status of the path. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "NavMeshPath constructor.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "results", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "GetCornersNonAlloc",
+ "comment": "The number of corners along the path - including start and end points.\n\n```plaintext\nParams: results - Array to store path corners.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearCorners",
+ "comment": "Erase all corner points from path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshPath",
+ "comment": "A path as calculated by the navigation system.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "includedWorldBounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "includedLayerMask", "typeName": "int" },
+ {
+ "name": "geometry",
+ "typeName": "UnityEngine.AI.NavMeshCollectGeometry"
+ },
+ { "name": "defaultArea", "typeName": "int" },
+ {
+ "name": "markups",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildMarkup>"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CollectSources",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "root", "typeName": "UnityEngine.Transform" },
+ { "name": "includedLayerMask", "typeName": "int" },
+ {
+ "name": "geometry",
+ "typeName": "UnityEngine.AI.NavMeshCollectGeometry"
+ },
+ { "name": "defaultArea", "typeName": "int" },
+ {
+ "name": "markups",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildMarkup>"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CollectSources",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshData",
+ "params": [
+ {
+ "name": "buildSettings",
+ "typeName": "UnityEngine.AI.NavMeshBuildSettings"
+ },
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>"
+ },
+ { "name": "localBounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "BuildNavMeshData",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.AI.NavMeshData" },
+ {
+ "name": "buildSettings",
+ "typeName": "UnityEngine.AI.NavMeshBuildSettings"
+ },
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>"
+ },
+ { "name": "localBounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": true,
+ "name": "UpdateNavMeshData",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.AI.NavMeshData" },
+ {
+ "name": "buildSettings",
+ "typeName": "UnityEngine.AI.NavMeshBuildSettings"
+ },
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>"
+ },
+ { "name": "localBounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": true,
+ "name": "UpdateNavMeshDataAsync",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.AI.NavMeshData" }
+ ],
+ "isStatic": true,
+ "name": "Cancel",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuilder",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "name": "NoObstacleAvoidance",
+ "comment": "Disable avoidance.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "name": "LowQualityObstacleAvoidance",
+ "comment": "Enable simple avoidance. Low performance impact.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "name": "MedQualityObstacleAvoidance",
+ "comment": "Medium avoidance. Medium performance impact.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "name": "GoodQualityObstacleAvoidance",
+ "comment": "Good avoidance. High performance impact.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "name": "HighQualityObstacleAvoidance",
+ "comment": "Enable highest precision. Highest performance impact.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "ObstacleAvoidanceType",
+ "comment": "Level of obstacle avoidance.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "destination",
+ "comment": "Gets or attempts to set the destination of the agent in world-space units.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stoppingDistance",
+ "comment": "Stop within this distance from the target position.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Access the current velocity of the NavMeshAgent component, or set a velocity to control the agent manually.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "nextPosition",
+ "comment": "Gets or sets the simulation position of the navmesh agent.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "steeringTarget",
+ "comment": "Get the current steering target along the path. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "desiredVelocity",
+ "comment": "The desired velocity of the agent including any potential contribution from avoidance. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "remainingDistance",
+ "comment": "The distance between the agent's position and the destination on the current path. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "baseOffset",
+ "comment": "The relative vertical displacement of the owning GameObject.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isOnOffMeshLink",
+ "comment": "Is the agent currently positioned on an OffMeshLink? (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.OffMeshLinkData",
+ "name": "currentOffMeshLinkData",
+ "comment": "The current OffMeshLinkData.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.OffMeshLinkData",
+ "name": "nextOffMeshLinkData",
+ "comment": "The next OffMeshLinkData on the current path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoTraverseOffMeshLink",
+ "comment": "Should the agent move across OffMeshLinks automatically?\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoBraking",
+ "comment": "Should the agent brake automatically to avoid overshooting the destination point?\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoRepath",
+ "comment": "Should the agent attempt to acquire a new path if the existing path becomes invalid?\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasPath",
+ "comment": "Does the agent currently have a path? (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "pathPending",
+ "comment": "Is a path in the process of being computed but not yet ready? (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPathStale",
+ "comment": "Is the current path stale. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshPathStatus",
+ "name": "pathStatus",
+ "comment": "The status of the current path (complete, partial or invalid).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pathEndPosition",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isStopped",
+ "comment": "This property holds the stop or resume condition of the NavMesh agent.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshPath",
+ "name": "path",
+ "comment": "Property to get and set the current path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "navMeshOwner",
+ "comment": "Returns the owning object of the NavMesh the agent is currently placed on (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "agentTypeID",
+ "comment": "The type ID for the agent.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "walkableMask",
+ "comment": "Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see isPathStale).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "areaMask",
+ "comment": "Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see isPathStale).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speed",
+ "comment": "Maximum movement speed when following a path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularSpeed",
+ "comment": "Maximum turning speed in (deg/s) while following a path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "acceleration",
+ "comment": "The maximum acceleration of an agent as it follows a path, given in units / sec^2.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updatePosition",
+ "comment": "Gets or sets whether the transform position is synchronized with the simulated agent position. The default value is true.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateRotation",
+ "comment": "Should the agent update the transform orientation?\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateUpAxis",
+ "comment": "Allows you to specify whether the agent should be aligned to the up-axis of the NavMesh or link that it is placed on.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The avoidance radius for the agent.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the agent for purposes of passing under obstacles, etc.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.ObstacleAvoidanceType",
+ "name": "obstacleAvoidanceType",
+ "comment": "The level of quality of avoidance.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "avoidancePriority",
+ "comment": "The avoidance priority level.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isOnNavMesh",
+ "comment": "Is the agent currently bound to the navmesh? (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "target", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SetDestination",
+ "comment": "True if the destination was requested successfully, otherwise false.\n\n```plaintext\nParams: target - The target point to navigate to.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "activated", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "ActivateCurrentOffMeshLink",
+ "comment": "Enables or disables the current off-mesh link.\n\n```plaintext\nParams: activated - Is the link activated?\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CompleteOffMeshLink",
+ "comment": "Completes the movement on the current OffMeshLink.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "newPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "Warp",
+ "comment": "True if agent is successfully warped, otherwise false.\n\n```plaintext\nParams: newPosition - New position to warp the agent to.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "offset", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Move",
+ "comment": "Apply relative movement to current position.\n\n```plaintext\nParams: offset - The relative movement vector.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stop movement of this agent along its current path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stopUpdates", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Resume",
+ "comment": "Resumes the movement along the current path after a pause.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetPath",
+ "comment": "Clears the current path.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "path", "typeName": "UnityEngine.AI.NavMeshPath" }
+ ],
+ "isStatic": false,
+ "name": "SetPath",
+ "comment": "True if the path is succesfully assigned.\n\n```plaintext\nParams: path - New path to follow.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" }
+ ],
+ "isStatic": false,
+ "name": "FindClosestEdge",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "path", "typeName": "UnityEngine.AI.NavMeshPath" }
+ ],
+ "isStatic": false,
+ "name": "CalculatePath",
+ "comment": "True if a path is found.\n\n```plaintext\nParams: targetPosition - The final position of the path requested.\n path - The resulting path.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "areaMask", "typeName": "int" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" }
+ ],
+ "isStatic": false,
+ "name": "SamplePathPosition",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer", "typeName": "int" },
+ { "name": "cost", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerCost",
+ "comment": "Sets the cost for traversing over geometry of the layer type.\n\n```plaintext\nParams: layer - Layer index.\n cost - New cost for the specified layer.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetLayerCost",
+ "comment": "Current cost of specified layer.\n\n```plaintext\nParams: layer - Layer index.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "areaIndex", "typeName": "int" },
+ { "name": "areaCost", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetAreaCost",
+ "comment": "Sets the cost for traversing over areas of the area type.\n\n```plaintext\nParams: areaIndex - Area cost.\n areaCost - New cost for the specified area index.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "areaIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAreaCost",
+ "comment": "Current cost for specified area index.\n\n```plaintext\nParams: areaIndex - Area Index.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshAgent",
+ "comment": "Navigation mesh agent.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.NavMeshObstacleShape",
+ "name": "Capsule",
+ "comment": "Capsule shaped obstacle.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshObstacleShape",
+ "name": "Box",
+ "comment": "Box shaped obstacle.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.NavMeshObstacleShape",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshObstacleShape",
+ "comment": "Shape of the obstacle.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "Height of the obstacle's cylinder shape.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "Radius of the obstacle's capsule shape.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Velocity at which the obstacle moves around the NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "carving",
+ "comment": "Should this obstacle make a cut-out in the navmesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "carveOnlyStationary",
+ "comment": "Should this obstacle be carved when it is constantly moving?\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "carvingMoveThreshold",
+ "comment": "Threshold distance for updating a moving carved hole (when carving is enabled).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "carvingTimeToStationary",
+ "comment": "Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshObstacleShape",
+ "name": "shape",
+ "comment": "The shape of the obstacle.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the obstacle, measured in the object's local space.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "The size of the obstacle, measured in the object's local space.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshObstacle",
+ "comment": "An obstacle for NavMeshAgents to avoid.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.OffMeshLinkType",
+ "name": "LinkTypeManual",
+ "comment": "Manually specified type of link.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.OffMeshLinkType",
+ "name": "LinkTypeDropDown",
+ "comment": "Vertical drop.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.OffMeshLinkType",
+ "name": "LinkTypeJumpAcross",
+ "comment": "Horizontal jump.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.OffMeshLinkType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "OffMeshLinkType",
+ "comment": "Link type specifier.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "valid",
+ "comment": "Is link valid (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "activated",
+ "comment": "Is link active (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.OffMeshLinkType",
+ "name": "linkType",
+ "comment": "Link type specifier (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "startPos",
+ "comment": "Link start world position (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "endPos",
+ "comment": "Link end world position (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.OffMeshLink",
+ "name": "offMeshLink",
+ "comment": "The OffMeshLink if the link type is a manually placed Offmeshlink (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "OffMeshLinkData",
+ "comment": "State of OffMeshLink.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "activated",
+ "comment": "Is link active.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "occupied",
+ "comment": "Is link occupied. (Read Only)\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "costOverride",
+ "comment": "Modify pathfinding cost for the link.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "biDirectional",
+ "comment": "Can link be traversed in both directions.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "navMeshLayer",
+ "comment": "NavMeshLayer for this OffMeshLink component.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "area",
+ "comment": "NavMesh area index for this OffMeshLink component.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoUpdatePositions",
+ "comment": "Automatically update endpoints.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "startTransform",
+ "comment": "The transform representing link start position.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "endTransform",
+ "comment": "The transform representing link end position.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdatePositions",
+ "comment": "Explicitly update the link endpoints.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "OffMeshLink",
+ "comment": "Link allowing movement outside the planar navigation mesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Position of hit.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "Normal at the point of hit.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "Distance to the point of hit.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mask",
+ "comment": "Mask specifying NavMesh area at point of hit.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hit",
+ "comment": "Flag set when hit.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshHit",
+ "comment": "Result information for NavMesh queries.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "vertices",
+ "comment": "Vertices for the navmesh triangulation.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int[]",
+ "name": "indices",
+ "comment": "Triangle indices for the navmesh triangulation.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int[]",
+ "name": "areas",
+ "comment": "NavMesh area indices for the navmesh triangulation.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int[]",
+ "name": "layers",
+ "comment": "NavMeshLayer values for the navmesh triangulation.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshTriangulation",
+ "comment": "Contains data describing a triangulation of a navmesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "sourceBounds",
+ "comment": "Returns the bounding volume of the input geometry used to build this NavMesh (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Gets or sets the world space position of the NavMesh data.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "Gets or sets the orientation of the NavMesh data.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new object for representing a NavMesh for the default agent type.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "agentTypeID", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new object representing a NavMesh for the specified agent type.\n\n```plaintext\nParams: agentTypeID - The agent type ID to create a NavMesh for.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshData",
+ "comment": "Contains and represents NavMesh data.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "valid",
+ "comment": "True if the NavMesh data is added to the navigation system - otherwise false (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "owner",
+ "comment": "Get or set the owning Object.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "Removes this instance from the NavMesh system.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshDataInstance",
+ "comment": "The instance is returned when adding NavMesh data.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "startPosition",
+ "comment": "Start position of the link.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "endPosition",
+ "comment": "End position of the link.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "costModifier",
+ "comment": "If positive, overrides the pathfinder cost to traverse the link.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bidirectional",
+ "comment": "If true, the link can be traversed in both directions, otherwise only from start to end position.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "If positive, the link will be rectangle aligned along the line from start to end.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "area",
+ "comment": "Area type of the link.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "agentTypeID",
+ "comment": "Specifies which agent type this link is available for.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshLinkData",
+ "comment": "Used for runtime manipulation of links connecting polygons of the NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "valid",
+ "comment": "True if the NavMesh link is added to the navigation system - otherwise false (Read Only).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "owner",
+ "comment": "Get or set the owning Object.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "Removes this instance from the game.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshLinkInstance",
+ "comment": "An instance representing a link available for pathfinding.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "areaMask",
+ "comment": "A bitmask representing the traversable area types.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "agentTypeID",
+ "comment": "The agent type ID, specifying which navigation meshes to consider for the query functions.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "areaIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAreaCost",
+ "comment": "The cost multiplier for the supplied area index.\n\n```plaintext\nParams: areaIndex - Index to retreive the cost for.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "areaIndex", "typeName": "int" },
+ { "name": "cost", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetAreaCost",
+ "comment": "Sets the pathfinding cost multiplier for this filter for a given area type.\n\n```plaintext\nParams: areaIndex - The area index to set the cost for.\n cost - The cost for the supplied area index.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshQueryFilter",
+ "comment": "Specifies which agent type and areas to consider when searching the NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "AllAreas",
+ "comment": "Area mask constant that includes all NavMesh areas.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMesh.OnNavMeshPreUpdate",
+ "name": "onPreUpdate",
+ "comment": "Set a function to be called before the NavMesh is updated during the frame update execution.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "avoidancePredictionTime",
+ "comment": "Describes how far in the future the agents predict collisions for avoidance.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pathfindingIterationsPerFrame",
+ "comment": "The maximum number of nodes processed for each frame during the asynchronous pathfinding process.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ { "name": "areaMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "areaMask", "typeName": "int" },
+ { "name": "path", "typeName": "UnityEngine.AI.NavMeshPath" }
+ ],
+ "isStatic": true,
+ "name": "CalculatePath",
+ "comment": "True if either a complete or partial path is found. False otherwise.\n\n```plaintext\nParams: sourcePosition - The initial position of the path requested.\n targetPosition - The final position of the path requested.\n areaMask - A bitfield mask specifying which NavMesh areas can be passed when calculating a path.\n path - The resulting path.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ { "name": "areaMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "FindClosestEdge",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "areaMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SamplePosition",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer", "typeName": "int" },
+ { "name": "cost", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetLayerCost",
+ "comment": "Sets the cost for traversing over geometry of the layer type on all agents.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetLayerCost",
+ "comment": "Gets the cost for traversing over geometry of the layer type on all agents.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetNavMeshLayerFromName",
+ "comment": "Returns the layer index for a named layer.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "areaIndex", "typeName": "int" },
+ { "name": "cost", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetAreaCost",
+ "comment": "Sets the cost for finding path over geometry of the area type on all agents.\n\n```plaintext\nParams: areaIndex - Index of the area to set.\n cost - New cost.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "areaIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetAreaCost",
+ "comment": "Gets the cost for path finding over geometry of the area type.\n\n```plaintext\nParams: areaIndex - Index of the area to get.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "areaName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetAreaFromName",
+ "comment": "Index if the specified are, or -1 if no area found.\n\n```plaintext\nParams: areaName - Name of the area to look up.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshTriangulation",
+ "params": [],
+ "isStatic": true,
+ "name": "CalculateTriangulation",
+ "comment": "Calculates triangulation of the current navmesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertices", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "indices", "typeName": "int[]" }
+ ],
+ "isStatic": true,
+ "name": "Triangulate",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "AddOffMeshLinks",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "RestoreNavMesh",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshDataInstance",
+ "params": [
+ { "name": "navMeshData", "typeName": "UnityEngine.AI.NavMeshData" }
+ ],
+ "isStatic": true,
+ "name": "AddNavMeshData",
+ "comment": "Representing the added navmesh.\n\n```plaintext\nParams: navMeshData - Contains the data for the navmesh.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshDataInstance",
+ "params": [
+ { "name": "navMeshData", "typeName": "UnityEngine.AI.NavMeshData" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "AddNavMeshData",
+ "comment": "Representing the added navmesh.\n\n```plaintext\nParams: navMeshData - Contains the data for the navmesh.\n position - Translate the navmesh to this position.\n rotation - Rotate the navmesh to this orientation.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "handle",
+ "typeName": "UnityEngine.AI.NavMeshDataInstance"
+ }
+ ],
+ "isStatic": true,
+ "name": "RemoveNavMeshData",
+ "comment": "Removes the specified NavMeshDataInstance from the game, making it unavailable for agents and queries.\n\n```plaintext\nParams: handle - The instance of a NavMesh to remove.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshLinkInstance",
+ "params": [
+ { "name": "link", "typeName": "UnityEngine.AI.NavMeshLinkData" }
+ ],
+ "isStatic": true,
+ "name": "AddLink",
+ "comment": "Representing the added link.\n\n```plaintext\nParams: link - Describing the properties of the link.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshLinkInstance",
+ "params": [
+ { "name": "link", "typeName": "UnityEngine.AI.NavMeshLinkData" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "AddLink",
+ "comment": "Representing the added link.\n\n```plaintext\nParams: link - Describing the properties of the link.\n position - Translate the link to this position.\n rotation - Rotate the link to this orientation.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "handle",
+ "typeName": "UnityEngine.AI.NavMeshLinkInstance"
+ }
+ ],
+ "isStatic": true,
+ "name": "RemoveLink",
+ "comment": "Removes a link from the NavMesh.\n\n```plaintext\nParams: handle - The instance of a link to remove.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ {
+ "name": "filter",
+ "typeName": "UnityEngine.AI.NavMeshQueryFilter"
+ }
+ ],
+ "isStatic": true,
+ "name": "SamplePosition",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ {
+ "name": "filter",
+ "typeName": "UnityEngine.AI.NavMeshQueryFilter"
+ }
+ ],
+ "isStatic": true,
+ "name": "FindClosestEdge",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ {
+ "name": "filter",
+ "typeName": "UnityEngine.AI.NavMeshQueryFilter"
+ }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sourcePosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "filter",
+ "typeName": "UnityEngine.AI.NavMeshQueryFilter"
+ },
+ { "name": "path", "typeName": "UnityEngine.AI.NavMeshPath" }
+ ],
+ "isStatic": true,
+ "name": "CalculatePath",
+ "comment": "True if a either a complete or partial path is found and false otherwise.\n\n```plaintext\nParams: sourcePosition - The initial position of the path requested.\n targetPosition - The final position of the path requested.\n filter - A filter specifying the cost of NavMesh areas that can be passed when calculating a path.\n path - The resulting path.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshBuildSettings",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateSettings",
+ "comment": "The created settings.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "agentTypeID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "RemoveSettings",
+ "comment": "Removes the build settings matching the agent type ID.\n\n```plaintext\nParams: agentTypeID - The ID of the entry to remove.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshBuildSettings",
+ "params": [{ "name": "agentTypeID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetSettingsByID",
+ "comment": "The settings found.\n\n```plaintext\nParams: agentTypeID - The ID to look for.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetSettingsCount",
+ "comment": "The number of registered entries.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshBuildSettings",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetSettingsByIndex",
+ "comment": "The found settings.\n\n```plaintext\nParams: index - The index to retrieve from.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "agentTypeID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetSettingsNameFromID",
+ "comment": "The name associated with the ID found.\n\n```plaintext\nParams: agentTypeID - The ID to look for.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "RemoveAllNavMeshData",
+ "comment": "Removes all NavMesh surfaces and links from the game.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMesh",
+ "comment": "Singleton class to access the baked NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Unknown",
+ "comment": "Indicates that the Android asset pack is not available for the application.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Pending",
+ "comment": "Indicates that the Android asset pack status should soon change.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Downloading",
+ "comment": "Indicates that the device is downloading the Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Transferring",
+ "comment": "Indicates that the device has downloaded the Android asset pack and is unpacking the asset pack to its final location.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Completed",
+ "comment": "Indicates that the device has downloaded the Android asset pack and the asset pack is available to the application.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Failed",
+ "comment": "Indicates that the device failed to download the Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "Canceled",
+ "comment": "Indicates that the Android asset pack download is canceled.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "WaitingForWifi",
+ "comment": "Indicates that the device has paused the Android asset pack download until it connects to the WiFi network.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "NotInstalled",
+ "comment": "Indicates that the Android asset pack is not installed.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidAssetPackStatus",
+ "comment": "Values that indicate the status of an Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "OnNavMeshPreUpdate",
+ "comment": "A delegate which can be used to register callback methods to be invoked before the NavMesh system updates.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "NoError",
+ "comment": "Indicates that there is no error.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "AppUnavailable",
+ "comment": "Indicates that this application is unavailable in the Google's Play Store.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "PackUnavailable",
+ "comment": "Indicates that the requested Android asset pack is not available in the Google Play Store.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "InvalidRequest",
+ "comment": "Indicates that the request was invalid.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "DownloadNotFound",
+ "comment": "Indicates that the requested download is not found.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "ApiNotAvailable",
+ "comment": "Indicates that the Asset Delivery API is not available.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "NetworkError",
+ "comment": "Indicates that the Android asset pack is not accessible because there was an error related to the network connection.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "AccessDenied",
+ "comment": "Indicates that the application does not have permission to download asset packs under the current device circumstances.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "InsufficientStorage",
+ "comment": "Indicates that there is not enough storage space on the device to download the Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "PlayStoreNotFound",
+ "comment": "Indicates that the device does not have the Play Store application installed or has an unofficial version.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "NetworkUnrestricted",
+ "comment": "Indicates that the app requested to use mobile data while there were no Android asset packs waiting for WiFi.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "AppNotOwned",
+ "comment": "Indicates that the end user does not own the application on the device.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "InternalError",
+ "comment": "Indicates that unknown error occured while downloading an asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Android.AndroidAssetPackError",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidAssetPackError",
+ "comment": "Values that indicate the type of Android asset pack error when the status is either AndroidAssetPackStatus.Failed or AndroidAssetPackStatus.Unknown.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "None",
+ "comment": "No debug data from the NavMesh build process is taken into consideration.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "InputGeometry",
+ "comment": "The triangles of all the geometry that is used as a base for computing the new NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "Voxels",
+ "comment": "The voxels produced by rasterizing the source geometry into walkable and unwalkable areas.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "Regions",
+ "comment": "The segmentation of the traversable surfaces into smaller areas necessary for producing simple polygons.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "RawContours",
+ "comment": "The contours that follow precisely the edges of each surface region.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "SimplifiedContours",
+ "comment": "Contours bounding each of the surface regions, described through fewer vertices and straighter edges compared to RawContours.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "PolygonMeshes",
+ "comment": "Meshes of convex polygons constructed within the unified contours of adjacent regions.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "PolygonMeshesDetail",
+ "comment": "The triangulated meshes with height details that better approximate the source geometry.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "All",
+ "comment": "All debug data from the NavMesh build process is taken into consideration.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuildDebugFlags",
+ "comment": "Bitmask used for operating with debug data from the NavMesh build process.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the Android asset pack that the device is downloading.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "status",
+ "comment": "The status of the Android asset pack that the device is downloading.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "size",
+ "comment": "The total size of the Android asset pack in bytes.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "bytesDownloaded",
+ "comment": "The downloaded size of the Android asset pack in bytes.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "transferProgress",
+ "comment": "The transfering progress of the downloaded Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "error",
+ "comment": "Indicates an error which the device encountered when downloading the Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "AndroidAssetPackInfo",
+ "comment": "Represents the download progress of a single Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "Mesh",
+ "comment": "Describes a Mesh source for use with NavMeshBuildSource.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "Terrain",
+ "comment": "Describes a TerrainData source for use with NavMeshBuildSource.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "Box",
+ "comment": "Describes a box primitive for use with NavMeshBuildSource.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "Sphere",
+ "comment": "Describes a sphere primitive for use with NavMeshBuildSource.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "Capsule",
+ "comment": "Describes a capsule primitive for use with NavMeshBuildSource.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "ModifierBox",
+ "comment": "Describes a ModifierBox source for use with NavMeshBuildSource.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuildSourceShape",
+ "comment": "Used with NavMeshBuildSource to define the shape for building NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.NavMeshCollectGeometry",
+ "name": "RenderMeshes",
+ "comment": "Collect meshes form the rendered geometry.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshCollectGeometry",
+ "name": "PhysicsColliders",
+ "comment": "Collect geometry from the 3D physics collision representation.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AI.NavMeshCollectGeometry",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshCollectGeometry",
+ "comment": "Used for specifying the type of geometry to collect. Used with NavMeshBuilder.CollectSources.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the Android asset pack the status query is for.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackStatus",
+ "name": "status",
+ "comment": "The status of the Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackError",
+ "name": "error",
+ "comment": "Indicates an error code that describes what happened when querying the Android asset pack state.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "AndroidAssetPackState",
+ "comment": "Represents the state of a single Android asset pack.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "allowed",
+ "comment": "Indicates if mobile data can be used to download Android asset packs.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "AndroidAssetPackUseMobileDataRequestResult",
+ "comment": "Represents the choice of an end user that indicates if your application can use mobile data to download Android asset packs.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "transform",
+ "comment": "Describes the local to world transformation matrix of the build source. That is, position and orientation and scale of the shape.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "Describes the dimensions of the shape.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildSourceShape",
+ "name": "shape",
+ "comment": "The type of the shape this source describes. See Also: NavMeshBuildSourceShape.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "area",
+ "comment": "Describes the area type of the NavMesh surface for this object.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "sourceObject",
+ "comment": "Describes the object referenced for Mesh and Terrain types of input sources.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "component",
+ "comment": "Points to the owning component - if available, otherwise null.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuildSource",
+ "comment": "The input to the NavMesh builder is a list of NavMesh build sources.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "overrideArea",
+ "comment": "Use this to specify whether the area type of the GameObject and its children should be overridden by the area type specified in this struct.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "area",
+ "comment": "The area type to use when override area is enabled.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreFromBuild",
+ "comment": "Use this to specify whether the GameObject and its children should be ignored.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "root",
+ "comment": "Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuildMarkup",
+ "comment": "The NavMesh build markup allows you to control how certain objects are treated during the NavMesh build process, specifically when collecting sources for building.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "agentTypeID",
+ "comment": "The agent type ID the NavMesh will be baked for.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "agentRadius",
+ "comment": "The radius of the agent for baking in world units.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "agentHeight",
+ "comment": "The height of the agent for baking in world units.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "agentSlope",
+ "comment": "The maximum slope angle which is walkable (angle in degrees).\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "agentClimb",
+ "comment": "The maximum vertical step size an agent can take.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minRegionArea",
+ "comment": "The approximate minimum area of individual NavMesh regions.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overrideVoxelSize",
+ "comment": "Enables overriding the default voxel size. See Also: voxelSize.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "voxelSize",
+ "comment": "Sets the voxel size in world length units.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overrideTileSize",
+ "comment": "Enables overriding the default tile size. See Also: tileSize.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tileSize",
+ "comment": "Sets the tile size in voxel units.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "maxJobWorkers",
+ "comment": "The maximum number of worker threads that the build process can utilize when building a NavMesh with these settings.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "preserveTilesOutsideBounds",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugSettings",
+ "name": "debug",
+ "comment": "Options for collecting debug data during the build process.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "buildBounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": false,
+ "name": "ValidationReport",
+ "comment": "The list of violated constraints.\n\n```plaintext\nParams: buildBounds - Describes the volume to build NavMesh for.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuildSettings",
+ "comment": "The NavMeshBuildSettings struct allows you to specify a collection of settings which describe the dimensions and limitations of a particular agent type.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AI.NavMeshBuildDebugFlags",
+ "name": "flags",
+ "comment": "Specify which types of debug data to collect when building the NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshBuildDebugSettings",
+ "comment": "Specify which of the temporary data generated while building the NavMesh should be retained in memory after the process has completed.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "Checks if the operation is still running.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Checks if the operation is finished.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "progress",
+ "comment": "Gets the progress of the operation.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "downloadedAssetPacks",
+ "comment": "Gets the names of Android asset packs downloaded by this operation.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "downloadFailedAssetPacks",
+ "comment": "Gets the names of Android asset packs that failed to download.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "DownloadAssetPackAsyncOperation",
+ "comment": "Represents an asynchronous Android asset pack download operation. AndroidAssetPacks.DownloadAssetPackAsync returns an instance of this class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsNull",
+ "comment": "Returns true if the PolygonId has been created empty and has never pointed to any node in the NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "x",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ },
+ { "name": "y", "typeName": "UnityEngine.Experimental.AI.PolygonId" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "x",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ },
+ { "name": "y", "typeName": "UnityEngine.Experimental.AI.PolygonId" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "Returns the hash code for use in collections.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if two PolygonId objects refer to the same NavMesh node.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if two PolygonId objects refer to the same NavMesh node.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "PolygonId",
+ "comment": "Represents a compact identifier for the data of a NavMesh node.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.AI.PolygonId",
+ "name": "polygon",
+ "comment": "Unique identifier for the node in the NavMesh to which the world position has been mapped.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "A world position that sits precisely on the surface of the NavMesh or along its links.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshLocation",
+ "comment": "A world position that is guaranteed to be on the surface of the NavMesh.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AnimationClip>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetAnimationClips",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "IAnimationClipSource",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "SharedBetweenAnimatorsAttribute",
+ "comment": "SharedBetweenAnimatorsAttribute is an attribute that specify that this StateMachineBehaviour should be instantiate only once and shared among all Animator instance. This attribute reduce the memory footprint for each controller instance.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateEnter",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateUpdate",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateExit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateMove",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateIK",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "stateMachinePathHash", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateMachineEnter",
+ "comment": "Called on the first Update frame when making a transition to a state machine. This is not called when making a transition into a state machine sub-state.\n\n```plaintext\nParams: animator - The Animator playing this state machine.\n stateMachinePathHash - The full path hash for this state machine.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "stateMachinePathHash", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OnStateMachineExit",
+ "comment": "Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.\n\n```plaintext\nParams: animator - The Animator playing this state machine.\n stateMachinePathHash - The full path hash for this state machine.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateEnter",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateUpdate",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateExit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateMove",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "stateInfo",
+ "typeName": "UnityEngine.AnimatorStateInfo"
+ },
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateIK",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "stateMachinePathHash", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateMachineEnter",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "stateMachinePathHash", "typeName": "int" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStateMachineExit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "StateMachineBehaviour",
+ "comment": "StateMachineBehaviour is a component that can be added to a state machine state. It's the base class every script on a state derives from.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.PlayMode",
+ "name": "StopSameLayer",
+ "comment": "Will stop all animations that were started in the same layer. This is the default when playing animations.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PlayMode",
+ "name": "StopAll",
+ "comment": "Will stop all animations that were started with this component before playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.PlayMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "PlayMode",
+ "comment": "Used by Animation.Play function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.QueueMode",
+ "name": "CompleteOthers",
+ "comment": "Will start playing after all other animations have stopped playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QueueMode",
+ "name": "PlayNow",
+ "comment": "Starts playing immediately. This can be used if you just want to quickly create a duplicate animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.QueueMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "QueueMode",
+ "comment": "Used by Animation.Play function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationBlendMode",
+ "name": "Blend",
+ "comment": "Animations will be blended.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationBlendMode",
+ "name": "Additive",
+ "comment": "Animations will be added.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimationBlendMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationBlendMode",
+ "comment": "Used by Animation.Play function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationPlayMode",
+ "name": "Stop",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationPlayMode",
+ "name": "Queue",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationPlayMode",
+ "name": "Mix",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimationPlayMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationPlayMode",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationCullingType",
+ "name": "AlwaysAnimate",
+ "comment": "Animation culling is disabled - object is animated even when offscreen.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCullingType",
+ "name": "BasedOnRenderers",
+ "comment": "Animation is disabled when renderers are not visible.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCullingType",
+ "name": "BasedOnClipBounds",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCullingType",
+ "name": "BasedOnUserBounds",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimationCullingType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationCullingType",
+ "comment": "This enum controlls culling of Animation component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IEnumerable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "clip",
+ "comment": "The default animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playAutomatically",
+ "comment": "Should the default animation clip (the Animation.clip property) automatically start playing on startup?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "wrapMode",
+ "comment": "How should time beyond the playback range of the clip be treated?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Is an animation currently being played?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationState",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "animatePhysics",
+ "comment": "When turned on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "animateOnlyIfVisible",
+ "comment": "When turned on, Unity might stop animating if it thinks that the results of the animation won't be visible to the user.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCullingType",
+ "name": "cullingType",
+ "comment": "Controls culling of this Animation component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "localBounds",
+ "comment": "AABB of this Animation animation component in local space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops all playing animations that were started with this Animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops an animation named name.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Rewind",
+ "comment": "Rewinds all animations.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Rewind",
+ "comment": "Rewinds the animation named name.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Sample",
+ "comment": "Samples animations at the current state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsPlaying",
+ "comment": "Is the animation named name playing?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "mode", "typeName": "UnityEngine.PlayMode" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays an animation without blending.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "animation", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays an animation without blending.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "mode", "typeName": "UnityEngine.PlayMode" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays an animation without blending.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "animation", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "Fades the animation with name animation in over a period of time seconds and fades other animations out.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "fadeLength", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "Fades the animation with name animation in over a period of time seconds and fades other animations out.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "fadeLength", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.PlayMode" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "Fades the animation with name animation in over a period of time seconds and fades other animations out.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "animation", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Blend",
+ "comment": "Blends the animation named animation towards targetWeight over the next time seconds.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "targetWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Blend",
+ "comment": "Blends the animation named animation towards targetWeight over the next time seconds.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "targetWeight", "typeName": "float" },
+ { "name": "fadeLength", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Blend",
+ "comment": "Blends the animation named animation towards targetWeight over the next time seconds.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [{ "name": "animation", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CrossFadeQueued",
+ "comment": "Cross fades an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "fadeLength", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeQueued",
+ "comment": "Cross fades an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "fadeLength", "typeName": "float" },
+ { "name": "queue", "typeName": "UnityEngine.QueueMode" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeQueued",
+ "comment": "Cross fades an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "fadeLength", "typeName": "float" },
+ { "name": "queue", "typeName": "UnityEngine.QueueMode" },
+ { "name": "mode", "typeName": "UnityEngine.PlayMode" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeQueued",
+ "comment": "Cross fades an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [{ "name": "animation", "typeName": "string" }],
+ "isStatic": false,
+ "name": "PlayQueued",
+ "comment": "Plays an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "queue", "typeName": "UnityEngine.QueueMode" }
+ ],
+ "isStatic": false,
+ "name": "PlayQueued",
+ "comment": "Plays an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationState",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "queue", "typeName": "UnityEngine.QueueMode" },
+ { "name": "mode", "typeName": "UnityEngine.PlayMode" }
+ ],
+ "isStatic": false,
+ "name": "PlayQueued",
+ "comment": "Plays an animation after previous animations has finished playing.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" },
+ { "name": "newName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddClip",
+ "comment": "Adds a clip to the animation with name newName.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" },
+ { "name": "newName", "typeName": "string" },
+ { "name": "firstFrame", "typeName": "int" },
+ { "name": "lastFrame", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "AddClip",
+ "comment": "Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.\n\n```plaintext\nParams: addLoopFrame - Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" },
+ { "name": "newName", "typeName": "string" },
+ { "name": "firstFrame", "typeName": "int" },
+ { "name": "lastFrame", "typeName": "int" },
+ { "name": "addLoopFrame", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddClip",
+ "comment": "Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.\n\n```plaintext\nParams: addLoopFrame - Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": false,
+ "name": "RemoveClip",
+ "comment": "Remove clip from the animation list.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "clipName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "RemoveClip",
+ "comment": "Remove clip from the animation list.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetClipCount",
+ "comment": "Get the number of clips currently assigned to this animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "mode", "typeName": "UnityEngine.AnimationPlayMode" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "animation", "typeName": "string" },
+ { "name": "mode", "typeName": "UnityEngine.AnimationPlayMode" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SyncLayer",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEnumerator",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationClip",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetClip",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "Animation",
+ "comment": "The animation component is used to play back animations.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "Failure",
+ "comment": "The operation has failed.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "Success",
+ "comment": "The operation was successful.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "InProgress",
+ "comment": "The operation is in progress.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "StatusDetailMask",
+ "comment": "Bitmask that has 0 set for the Success, Failure and InProgress bits and 1 set for all the other flags.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "WrongMagic",
+ "comment": "Data in the NavMesh cannot be recognized and used.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "WrongVersion",
+ "comment": "Data in the NavMesh world has a wrong version.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "OutOfMemory",
+ "comment": "Operation ran out of memory.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "InvalidParam",
+ "comment": "A parameter did not contain valid information, useful for carring out the NavMesh query.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "BufferTooSmall",
+ "comment": "The node buffer of the query was too small to store all results.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "OutOfNodes",
+ "comment": "Query ran out of node stack space during a search.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "name": "PartialResult",
+ "comment": "Query did not reach the end location, returning best guess.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.AI.PathQueryStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "PathQueryStatus",
+ "comment": "Bit flags representing the resulting state of NavMeshQuery operations.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "Checks if the operation is still running.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Checks if the operation is finished.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "size",
+ "comment": "Gets the total size in bytes of all Android asset packs that had their status checked by this operation.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackState[]",
+ "name": "states",
+ "comment": "Gets the states of all Android asset packs that had their status checked by this operation.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "GetAssetPackStateAsyncOperation",
+ "comment": "Represents an asynchronous Android asset pack state request operation. AndroidAssetPacks.GetAssetPackStateAsync returns an instance of this class.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.AI.NavMeshPolyTypes",
+ "name": "Ground",
+ "comment": "Type of node in the NavMesh representing one surface polygon.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.AI.NavMeshPolyTypes",
+ "name": "OffMeshConnection",
+ "comment": "Type of node in the NavMesh representing a point-to-point connection between two positions on the NavMesh surface.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.AI.NavMeshPolyTypes",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshPolyTypes",
+ "comment": "The types of nodes in the navigation data.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Returns true if the NavMeshWorld has been properly initialized.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshWorld",
+ "params": [],
+ "isStatic": true,
+ "name": "GetDefaultWorld",
+ "comment": "Returns a reference to the single NavMeshWorld that can currently exist and be used in Unity.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "job", "typeName": "Unity.Jobs.JobHandle" }],
+ "isStatic": false,
+ "name": "AddDependency",
+ "comment": "Tells the NavMesh world to halt any changes until the specified job is completed.\n\n```plaintext\nParams: job - The job that needs to be completed before the NavMesh world can be modified in any way.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshWorld",
+ "comment": "Assembles together a collection of NavMesh surfaces and links that are used as a whole for performing navigation operations.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "world",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshWorld"
+ },
+ { "name": "allocator", "typeName": "Unity.Collections.Allocator" },
+ { "name": "pathNodePoolSize", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates the NavMeshQuery object and allocates memory to store NavMesh node information, if required.\n\n```plaintext\nParams: world - NavMeshWorld object used as an entry point to the collection of NavMesh objects. This object that can be used by query operations.\n allocator - Label indicating the desired life time of the object. (Known issue: Currently allocator has no effect).\n pathNodePoolSize - The number of nodes that can be temporarily stored in the query during search operations. This value defaults to 0 if no other value is specified.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Destroys the NavMeshQuery and deallocates all memory used by it.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "PathQueryStatus",
+ "params": [
+ {
+ "name": "start",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshLocation"
+ },
+ {
+ "name": "end",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshLocation"
+ },
+ { "name": "areaMask", "typeName": "int" },
+ {
+ "name": "costs",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "BeginFindPath",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "PathQueryStatus",
+ "params": [
+ { "name": "iterations", "typeName": "int" },
+ { "name": "iterationsPerformed", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "UpdateFindPath",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "PathQueryStatus",
+ "params": [{ "name": "pathSize", "typeName": "int" }],
+ "isStatic": false,
+ "name": "EndFindPath",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "path",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Experimental.AI.PolygonId>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPathResult",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Returns true if the node referenced by the specified PolygonId is active in the NavMesh.\n\n```plaintext\nParams: polygon - Identifier of the NavMesh node to be checked.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "location",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshLocation"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Returns true if the node referenced by the PolygonId contained in the NavMeshLocation is active in the NavMesh.\n\n```plaintext\nParams: location - Location on the NavMesh to be checked. Same as checking location.polygon directly.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetAgentTypeIdForPolygon",
+ "comment": "Agent type identifier.\n\n```plaintext\nParams: polygon - Identifier of a node from a NavMesh surface or link.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshLocation",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "CreateLocation",
+ "comment": "Object containing the desired position and NavMesh node.\n\n```plaintext\nParams: position - World position of the NavMeshLocation to be created.\n polygon - Valid identifier for the NavMesh node.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshLocation",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "extents", "typeName": "UnityEngine.Vector3" },
+ { "name": "agentTypeID", "typeName": "int" },
+ { "name": "areaMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MapLocation",
+ "comment": "An object with position and valid PolygonId - when a point on the NavMesh has been found.\n\nAn invalid object - when no NavMesh surface with the desired features has been found within the search area. See Also: NavMeshQuery.IsValid.\n\n```plaintext\nParams: position - World position for which the closest point on the NavMesh needs to be found.\n extents - Maximum distance, from the specified position, expanding along all three axes, within which NavMesh surfaces are searched.\n agentTypeID - Identifier for the agent type whose NavMesh surfaces should be selected for this operation. The Humanoid agent type exists for all NavMeshes and has an ID of 0. Other agent types can be defined manually through the Editor. A separate NavMesh surface needs to be baked for each agent type.\n areaMask - Bitmask used to represent areas of the NavMesh that should (value of 1) or shouldn't (values of 0) be sampled. This parameter is optional and defaults to NavMesh.AllAreas if unspecified. See Also:.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "locations",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Experimental.AI.NavMeshLocation>"
+ },
+ {
+ "name": "targets",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ },
+ {
+ "name": "areaMasks",
+ "typeName": "Unity.Collections.NativeSlice<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "MoveLocations",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "locations",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Experimental.AI.NavMeshLocation>"
+ },
+ {
+ "name": "targets",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ },
+ { "name": "areaMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MoveLocationsInSameAreas",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshLocation",
+ "params": [
+ {
+ "name": "location",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshLocation"
+ },
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "areaMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MoveLocation",
+ "comment": "A new location on the NavMesh placed as closely as possible to the specified target position.\n\nThe start location is returned when that start is inside an area which is not allowed by the areaMask.\n\n```plaintext\nParams: location - Position to be moved across the NavMesh surface.\n target - World position you require the agent to move to.\n areaMask - Bitmask with values of 1 set at the indices corresponding to areas that can be traversed, and with values of 0 for areas that should not be traversed. This parameter can be omitted, in which case it defaults to NavMesh.AllAreas. See Also:.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ },
+ {
+ "name": "neighbourPolygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ },
+ { "name": "left", "typeName": "UnityEngine.Vector3" },
+ { "name": "right", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetPortalPoints",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "PolygonLocalToWorldMatrix",
+ "comment": "Transformation matrix for the surface owning the specified polygon.\n\nMatrix4x4.identity when the NavMesh node is a.\n\n```plaintext\nParams: polygon - NavMesh node for which its owner's transform must be determined.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "PolygonWorldToLocalMatrix",
+ "comment": "Inverse transformation matrix of the surface owning the specified polygon.\n\nMatrix4x4.identity when the NavMesh node is a.\n\n```plaintext\nParams: polygon - NavMesh node for which its owner's inverse transform must be determined.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "NavMeshPolyTypes",
+ "params": [
+ {
+ "name": "polygon",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPolygonType",
+ "comment": "Ground when the node is a polygon on a NavMesh surface.\n\nOffMeshConnection when the node is a.\n\n```plaintext\nParams: polygon - Identifier of a node from a NavMesh surface or link.\n \n```\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "PathQueryStatus",
+ "params": [
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ {
+ "name": "start",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshLocation"
+ },
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "areaMask", "typeName": "int" },
+ {
+ "name": "costs",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "PathQueryStatus",
+ "params": [
+ { "name": "hit", "typeName": "UnityEngine.AI.NavMeshHit" },
+ {
+ "name": "path",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Experimental.AI.PolygonId>"
+ },
+ { "name": "pathCount", "typeName": "int" },
+ {
+ "name": "start",
+ "typeName": "UnityEngine.Experimental.AI.NavMeshLocation"
+ },
+ { "name": "targetPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "areaMask", "typeName": "int" },
+ {
+ "name": "costs",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "returnTypeName": "PathQueryStatus",
+ "params": [
+ {
+ "name": "node",
+ "typeName": "UnityEngine.Experimental.AI.PolygonId"
+ },
+ {
+ "name": "edgeVertices",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ },
+ {
+ "name": "neighbors",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Experimental.AI.PolygonId>"
+ },
+ {
+ "name": "edgeIndices",
+ "typeName": "Unity.Collections.NativeSlice<byte>"
+ },
+ { "name": "verticesCount", "typeName": "int" },
+ { "name": "neighborsCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetEdgesAndNeighbors",
+ "comment": "",
+ "location": "UnityEngine.AIModule.dll"
+ }
+ ],
+ "name": "NavMeshQuery",
+ "comment": "Object used for doing navigation operations in a NavMeshWorld.\n\n",
+ "location": "UnityEngine.AIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "Checks if the operation is still running.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Checks if the operation is finished.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult",
+ "name": "result",
+ "comment": "Indicates whether the end user allowed the application to use mobile data to download Android asset packs.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "RequestToUseMobileDataAsyncOperation",
+ "comment": "Represents an asynchronous operation that requests to use mobile data to download Android asset packs.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.TrackedReference",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Enables / disables the animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "wrapMode",
+ "comment": "Wrapping mode of the animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "The current time of the animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalizedTime",
+ "comment": "The normalized time of the animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speed",
+ "comment": "The playback speed of the animation. 1 is normal playback speed.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalizedSpeed",
+ "comment": "The normalized playback speed.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "The length of the animation clip in seconds.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layer",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "clip",
+ "comment": "The clip that is being played by this animation state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationBlendMode",
+ "name": "blendMode",
+ "comment": "Which blend mode should be used?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mix", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "AddMixingTransform",
+ "comment": "Adds a transform which should be animated. This allows you to reduce the number of animations you have to create.\n\n```plaintext\nParams: mix - The transform to animate.\n recursive - Whether to also animate all children of the specified transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mix", "typeName": "UnityEngine.Transform" },
+ { "name": "recursive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddMixingTransform",
+ "comment": "Adds a transform which should be animated. This allows you to reduce the number of animations you have to create.\n\n```plaintext\nParams: mix - The transform to animate.\n recursive - Whether to also animate all children of the specified transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mix", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "RemoveMixingTransform",
+ "comment": "Removes a transform which should be animated.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationState",
+ "comment": "The AnimationState gives full control over animation blending.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "coreUnityAssetPacksDownloaded",
+ "comment": "Checks if all core Unity asset packs are downloaded.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCoreUnityAssetPackNames",
+ "comment": "Returns an array of asset pack names for core Unity asset packs with the fast-follow or on-demand delivery type. If Unity did not create any core asset packs for this application with previously mentioned delivery types, or if the PlayCore plugin is missing, this returns an empty array.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "assetPackNames", "typeName": "string[]" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<ulong, UnityEngine.Android.AndroidAssetPackState[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetAssetPackStateAsync",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "GetAssetPackStateAsyncOperation",
+ "params": [{ "name": "assetPackNames", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "GetAssetPackStateAsync",
+ "comment": "Returns an object that represents the query operation. If you yield this object inside a coroutine, the coroutine pauses until the operation is complete.\n\n```plaintext\nParams: assetPackNames - The array of names of the Android asset packs to query the state of.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "assetPackNames", "typeName": "string[]" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Android.AndroidAssetPackInfo>"
+ }
+ ],
+ "isStatic": true,
+ "name": "DownloadAssetPackAsync",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "DownloadAssetPackAsyncOperation",
+ "params": [{ "name": "assetPackNames", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "DownloadAssetPackAsync",
+ "comment": "Returns an object that represents the download operation. If you yield this object inside a coroutine, the coroutine pauses until the operation is complete.\n\n```plaintext\nParams: assetPackNames - The array of names of Android asset packs to download.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult>"
+ }
+ ],
+ "isStatic": true,
+ "name": "RequestToUseMobileDataAsync",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "RequestToUseMobileDataAsyncOperation",
+ "params": [],
+ "isStatic": true,
+ "name": "RequestToUseMobileDataAsync",
+ "comment": "Returns an object that represents the request operation. If you yield this object inside a coroutine, the coroutine pauses until the operation is complete.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "assetPackName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetAssetPackPath",
+ "comment": "Returns the full path to the location where the device stores the assets for the Android asset pack. If the asset pack you specify is not on the device, or if it does not use the fast-follow or on-demand delivery type, this returns an empty string.\n\n```plaintext\nParams: assetPackName - The name of the Android asset pack to get path.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "assetPackNames", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "CancelAssetPackDownload",
+ "comment": "Cancels Android asset pack downloads.\n\n```plaintext\nParams: assetPackNames - The array of names of the Android asset packs to cancel the download for.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "assetPackName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "RemoveAssetPack",
+ "comment": "Removes Android asset pack.\n\n```plaintext\nParams: assetPackName - The name of the Android asset pack to remove.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidAssetPacks",
+ "comment": "Provides methods for handling Android asset packs.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "data",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "stringParameter",
+ "comment": "String parameter that is stored in the event and will be sent to the function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "floatParameter",
+ "comment": "Float parameter that is stored in the event and will be sent to the function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "intParameter",
+ "comment": "Int parameter that is stored in the event and will be sent to the function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "objectReferenceParameter",
+ "comment": "Object reference parameter that is stored in the event and will be sent to the function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "functionName",
+ "comment": "The name of the function that will be called.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "The time at which the event will be fired off.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SendMessageOptions",
+ "name": "messageOptions",
+ "comment": "Function call options.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFiredByLegacy",
+ "comment": "Returns true if this Animation event has been fired by an Animation component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFiredByAnimator",
+ "comment": "Returns true if this Animation event has been fired by an Animator component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationState",
+ "name": "animationState",
+ "comment": "The animation state that fired this event (Read Only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorStateInfo",
+ "name": "animatorStateInfo",
+ "comment": "The animator state info related to this event (Read Only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorClipInfo",
+ "name": "animatorClipInfo",
+ "comment": "The animator clip info related to this event (Read Only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new animation event.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationEvent",
+ "comment": "AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Motion",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "Animation length in seconds. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frameRate",
+ "comment": "Frame rate at which keyframes are sampled. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "wrapMode",
+ "comment": "Sets the default wrap mode used in the animation state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "localBounds",
+ "comment": "AABB of this Animation Clip in local space of Animation component that it is attached too.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "legacy",
+ "comment": "Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "humanMotion",
+ "comment": "Returns true if the animation contains curve that drives a humanoid rig.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "empty",
+ "comment": "Returns true if the animation clip has no curves and no events.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasGenericRootTransform",
+ "comment": "Returns true if the Animation has animation on the root transform.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasMotionFloatCurves",
+ "comment": "Returns true if the AnimationClip has editor curves for its root motion.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasMotionCurves",
+ "comment": "Returns true if the AnimationClip has root motion curves.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasRootCurves",
+ "comment": "Returns true if the AnimationClip has root Curves.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationEvent[]",
+ "name": "events",
+ "comment": "Animation Events for this animation clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new animation clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "time", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SampleAnimation",
+ "comment": "Samples an animation at a given time for any animated properties.\n\n```plaintext\nParams: go - The animated game object.\n time - The time to sample an animation.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "relativePath", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "propertyName", "typeName": "string" },
+ { "name": "curve", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": "SetCurve",
+ "comment": "Assigns the curve to animate a specific property.\n\n```plaintext\nParams: relativePath - Path to the game object this curve applies to. The relativePath\n is formatted similar to a pathname, e.g. \"rootspineleftArm\". If relativePath\n is empty it refers to the game object the animation clip is attached to.\n type - The class type of the component that is animated.\n propertyName - The name or path to the property being animated.\n curve - The animation curve.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "EnsureQuaternionContinuity",
+ "comment": "Realigns quaternion keys to ensure shortest interpolation paths.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearCurves",
+ "comment": "Clears all curves from the clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.AnimationEvent" }
+ ],
+ "isStatic": false,
+ "name": "AddEvent",
+ "comment": "Adds an animation event to the clip.\n\n```plaintext\nParams: evt - AnimationEvent to add.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationClip",
+ "comment": "Stores keyframe based animations.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AvatarTarget",
+ "name": "Root",
+ "comment": "The root, the position of the game object.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarTarget",
+ "name": "Body",
+ "comment": "The body, center of mass.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarTarget",
+ "name": "LeftFoot",
+ "comment": "The left foot.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarTarget",
+ "name": "RightFoot",
+ "comment": "The right foot.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarTarget",
+ "name": "LeftHand",
+ "comment": "The left hand.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarTarget",
+ "name": "RightHand",
+ "comment": "The right hand.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AvatarTarget",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AvatarTarget",
+ "comment": "Target.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Android.AndroidHardwareType",
+ "name": "Generic",
+ "comment": "The Generic category includes all other Android devices.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Android.AndroidHardwareType",
+ "name": "ChromeOS",
+ "comment": "ChromeOS devices are capable of running Android apps and typically have a laptop form factor.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Android.AndroidHardwareType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidHardwareType",
+ "comment": "AndroidHardwareType describes the type of Android device on which the app is running.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Android.AndroidHardwareType",
+ "name": "hardwareType",
+ "comment": "When running on a Chrome OS device, hardwareType is set to AndroidHardwareType.ChromeOS. It is set to AndroidHardwareType.Generic in all other cases.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "enabled", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "SetSustainedPerformanceMode",
+ "comment": "Set sustained performance mode. When enabled, sustained performance mode is intended to provide a consistent level of performance for a prolonged amount of time.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "AndroidDevice",
+ "comment": "Interface into Android specific functionality.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "UnityEngine.AndroidJavaProxy",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action<string>",
+ "name": "PermissionGranted",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "System.Action<string>",
+ "name": "PermissionDenied",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "System.Action<string>",
+ "name": "PermissionDeniedAndDontAskAgain",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": false,
+ "name": "add_PermissionGranted",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": false,
+ "name": "remove_PermissionGranted",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": false,
+ "name": "add_PermissionDenied",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": false,
+ "name": "remove_PermissionDenied",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": false,
+ "name": "add_PermissionDeniedAndDontAskAgain",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": false,
+ "name": "remove_PermissionDeniedAndDontAskAgain",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "PermissionCallbacks",
+ "comment": "Contains callbacks invoked when permission request is executed using Permission.RequestUserPermission.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Android",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "Camera",
+ "comment": "Used when requesting permission or checking if permission has been granted to use the camera.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "Microphone",
+ "comment": "Used when requesting permission or checking if permission has been granted to use the microphone.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "FineLocation",
+ "comment": "Used when requesting permission or checking if permission has been granted to use the users location with high precision.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "CoarseLocation",
+ "comment": "Used when requesting permission or checking if permission has been granted to use the users location with coarse granularity.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "ExternalStorageRead",
+ "comment": "Used when requesting permission or checking if permission has been granted to read from external storage such as a SD card.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "ExternalStorageWrite",
+ "comment": "Used when requesting permission or checking if permission has been granted to write to external storage such as a SD card.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "permission", "typeName": "string" }],
+ "isStatic": true,
+ "name": "HasUserAuthorizedPermission",
+ "comment": "Whether the requested permission has been granted.\n\n```plaintext\nParams: permission - A string representing the permission to request. For permissions which Unity has not predefined you may also manually provide the constant value obtained from the Android documentation here: https:developer.android.comguidetopicspermissionsoverview#permission-groups such as \"android.permission.READ_CONTACTS\".\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "permission", "typeName": "string" }],
+ "isStatic": true,
+ "name": "RequestUserPermission",
+ "comment": "Request that the user grant access to a device resource or information that requires authorization.\n\n```plaintext\nParams: permission - A string that describes the permission to request. For permissions which Unity has not predefined you may also manually provide the constant value obtained from the Android documentation here: https:developer.android.comguidetopicspermissionsoverview#permission-groups such as \"android.permission.READ_CONTACTS\".\n callbacks - An instance of callbacks invoked when permission request is executed.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "permissions", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "RequestUserPermissions",
+ "comment": "Request that the user grant access to a device resource or information that requires authorization.\n\n```plaintext\nParams: callbacks - An instance of callbacks invoked when permission request is executed.\n permissions - An array of strings that describe the permissions to request.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "permission", "typeName": "string" },
+ {
+ "name": "callbacks",
+ "typeName": "UnityEngine.Android.PermissionCallbacks"
+ }
+ ],
+ "isStatic": true,
+ "name": "RequestUserPermission",
+ "comment": "Request that the user grant access to a device resource or information that requires authorization.\n\n```plaintext\nParams: permission - A string that describes the permission to request. For permissions which Unity has not predefined you may also manually provide the constant value obtained from the Android documentation here: https:developer.android.comguidetopicspermissionsoverview#permission-groups such as \"android.permission.READ_CONTACTS\".\n callbacks - An instance of callbacks invoked when permission request is executed.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "permissions", "typeName": "string[]" },
+ {
+ "name": "callbacks",
+ "typeName": "UnityEngine.Android.PermissionCallbacks"
+ }
+ ],
+ "isStatic": true,
+ "name": "RequestUserPermissions",
+ "comment": "Request that the user grant access to a device resource or information that requires authorization.\n\n```plaintext\nParams: callbacks - An instance of callbacks invoked when permission request is executed.\n permissions - An array of strings that describe the permissions to request.\n \n```\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ }
+ ],
+ "name": "Permission",
+ "comment": "Structure describing a permission that requires user authorization.\n\n",
+ "location": "UnityEngine.AndroidJNIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "clip",
+ "comment": "Animation clip that is played.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the animation clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationInfo",
+ "comment": "Information about what animation clips is played and its weight.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isOptimizable",
+ "comment": "Returns true if the current rig is optimizable with AnimatorUtility.OptimizeTransformHierarchy.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isHuman",
+ "comment": "Returns true if the current rig is humanoid, false if it is generic.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasRootMotion",
+ "comment": "Returns true if the current rig has root motion.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "humanScale",
+ "comment": "Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isInitialized",
+ "comment": "Returns whether the animator is initialized successfully.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "deltaPosition",
+ "comment": "Gets the avatar delta position for the last evaluated frame.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "deltaRotation",
+ "comment": "Gets the avatar delta rotation for the last evaluated frame.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Gets the avatar velocity for the last evaluated frame.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity",
+ "comment": "Gets the avatar angular velocity for the last evaluated frame.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rootPosition",
+ "comment": "The root position, the position of the game object.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rootRotation",
+ "comment": "The root rotation, the rotation of the game object.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyRootMotion",
+ "comment": "Should root motion be applied?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "linearVelocityBlending",
+ "comment": "When linearVelocityBlending is set to true, the root motion velocity and angular velocity will be blended linearly.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "animatePhysics",
+ "comment": "When turned on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorUpdateMode",
+ "name": "updateMode",
+ "comment": "Specifies the update mode of the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasTransformHierarchy",
+ "comment": "Returns true if the object has a transform hierarchy.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "gravityWeight",
+ "comment": "The current gravity weight based on current animations that are played.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "bodyPosition",
+ "comment": "The position of the body center of mass.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "bodyRotation",
+ "comment": "The rotation of the body center of mass.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stabilizeFeet",
+ "comment": "Automatic stabilization of feet during transition and blending.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerCount",
+ "comment": "Returns the number of layers in the controller.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorControllerParameter[]",
+ "name": "parameters",
+ "comment": "The AnimatorControllerParameter list used by the animator. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "parameterCount",
+ "comment": "Returns the number of parameters in the controller.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "feetPivotActive",
+ "comment": "Blends pivot point between body center of mass and feet pivot.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pivotWeight",
+ "comment": "Gets the pivot weight.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pivotPosition",
+ "comment": "Get the current position of the pivot.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMatchingTarget",
+ "comment": "If automatic matching is active.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speed",
+ "comment": "The playback speed of the Animator. 1 is normal playback speed.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "targetPosition",
+ "comment": "Returns the position of the target specified by SetTarget.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "targetRotation",
+ "comment": "Returns the rotation of the target specified by SetTarget.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorCullingMode",
+ "name": "cullingMode",
+ "comment": "Controls culling of this Animator component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "playbackTime",
+ "comment": "Sets the playback position in the recording buffer.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "recorderStartTime",
+ "comment": "Start time of the first frame of the buffer relative to the frame at which StartRecording was called.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "recorderStopTime",
+ "comment": "End time of the recorded clip relative to when StartRecording was called.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorRecorderMode",
+ "name": "recorderMode",
+ "comment": "Gets the mode of the Animator recorder.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RuntimeAnimatorController",
+ "name": "runtimeAnimatorController",
+ "comment": "The runtime representation of AnimatorController that controls the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasBoundPlayables",
+ "comment": "Returns true if Animator has any playables assigned to it.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Avatar",
+ "name": "avatar",
+ "comment": "Gets/Sets the current Avatar.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayableGraph",
+ "name": "playableGraph",
+ "comment": "The PlayableGraph created by the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "layersAffectMassCenter",
+ "comment": "Additional layers affects the center of mass.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "leftFeetBottomHeight",
+ "comment": "Get left foot bottom height.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rightFeetBottomHeight",
+ "comment": "Get right foot bottom height.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "logWarnings",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "fireEvents",
+ "comment": "Sets whether the Animator sends events of type AnimationEvent.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "keepAnimatorControllerStateOnDisable",
+ "comment": "Controls the behaviour of the Animator component when a GameObject is disabled.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimationClipState",
+ "comment": "Gets the list of AnimatorClipInfo currently played by the current state.\n\n```plaintext\nParams: layerIndex - The layer's index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimationClipState",
+ "comment": "Gets the list of AnimatorClipInfo currently played by the next state.\n\n```plaintext\nParams: layerIndex - The layer's index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Send float values to the Animator to affect transitions.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n dampTime - The damper total time.\n deltaTime - The delta time to give to the damper.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" },
+ { "name": "dampTime", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Send float values to the Animator to affect transitions.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n dampTime - The damper total time.\n deltaTime - The delta time to give to the damper.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Send float values to the Animator to affect transitions.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n dampTime - The damper total time.\n deltaTime - The delta time to give to the damper.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "float" },
+ { "name": "dampTime", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Send float values to the Animator to affect transitions.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n dampTime - The damper total time.\n deltaTime - The delta time to give to the damper.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the value of the given boolean parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the value of the given boolean parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInteger",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInteger",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInteger",
+ "comment": "Sets the value of the given integer parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInteger",
+ "comment": "Sets the value of the given integer parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetTrigger",
+ "comment": "Sets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetTrigger",
+ "comment": "Sets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ResetTrigger",
+ "comment": "Resets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ResetTrigger",
+ "comment": "Resets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsParameterControlledByCurve",
+ "comment": "True if the parameter is controlled by a curve, false otherwise.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsParameterControlledByCurve",
+ "comment": "True if the parameter is controlled by a curve, false otherwise.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetIKPosition",
+ "comment": "Return the current position of this IK goal in world space.\n\n```plaintext\nParams: goal - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "goalPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetIKPosition",
+ "comment": "Sets the position of an IK goal.\n\n```plaintext\nParams: goal - The AvatarIKGoal that is set.\n goalPosition - The position in world space.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetIKRotation",
+ "comment": "Gets the rotation of an IK goal.\n\n```plaintext\nParams: goal - The AvatarIKGoal that is is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "goalRotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetIKRotation",
+ "comment": "Sets the rotation of an IK goal.\n\n```plaintext\nParams: goal - The AvatarIKGoal that is set.\n goalRotation - The rotation in world space.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetIKPositionWeight",
+ "comment": "Gets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal).\n\n```plaintext\nParams: goal - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetIKPositionWeight",
+ "comment": "Sets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal).\n\n```plaintext\nParams: goal - The AvatarIKGoal that is set.\n value - The translative weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetIKRotationWeight",
+ "comment": "Gets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal).\n\n```plaintext\nParams: goal - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "goal", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetIKRotationWeight",
+ "comment": "Sets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal).\n\n```plaintext\nParams: goal - The AvatarIKGoal that is set.\n value - The rotational weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "hint", "typeName": "UnityEngine.AvatarIKHint" }
+ ],
+ "isStatic": false,
+ "name": "GetIKHintPosition",
+ "comment": "Return the current position of this IK hint in world space.\n\n```plaintext\nParams: hint - The AvatarIKHint that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hint", "typeName": "UnityEngine.AvatarIKHint" },
+ { "name": "hintPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetIKHintPosition",
+ "comment": "Sets the position of an IK hint.\n\n```plaintext\nParams: hint - The AvatarIKHint that is set.\n hintPosition - The position in world space.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "hint", "typeName": "UnityEngine.AvatarIKHint" }
+ ],
+ "isStatic": false,
+ "name": "GetIKHintPositionWeight",
+ "comment": "Return translative weight.\n\n```plaintext\nParams: hint - The AvatarIKHint that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hint", "typeName": "UnityEngine.AvatarIKHint" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetIKHintPositionWeight",
+ "comment": "Sets the translative weight of an IK hint (0 = at the original animation before IK, 1 = at the hint).\n\n```plaintext\nParams: hint - The AvatarIKHint that is set.\n value - The translative weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "lookAtPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLookAtPosition",
+ "comment": "Sets the look at position.\n\n```plaintext\nParams: lookAtPosition - The position to lookAt.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "weight", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetLookAtWeight",
+ "comment": "Set look at weights.\n\n```plaintext\nParams: weight - (0-1) the global weight of the LookAt, multiplier for other parameters.\n bodyWeight - (0-1) determines how much the body is involved in the LookAt.\n headWeight - (0-1) determines how much the head is involved in the LookAt.\n eyesWeight - (0-1) determines how much the eyes are involved in the LookAt.\n clampWeight - (0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "weight", "typeName": "float" },
+ { "name": "bodyWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLookAtWeight",
+ "comment": "Set look at weights.\n\n```plaintext\nParams: weight - (0-1) the global weight of the LookAt, multiplier for other parameters.\n bodyWeight - (0-1) determines how much the body is involved in the LookAt.\n headWeight - (0-1) determines how much the head is involved in the LookAt.\n eyesWeight - (0-1) determines how much the eyes are involved in the LookAt.\n clampWeight - (0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "weight", "typeName": "float" },
+ { "name": "bodyWeight", "typeName": "float" },
+ { "name": "headWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLookAtWeight",
+ "comment": "Set look at weights.\n\n```plaintext\nParams: weight - (0-1) the global weight of the LookAt, multiplier for other parameters.\n bodyWeight - (0-1) determines how much the body is involved in the LookAt.\n headWeight - (0-1) determines how much the head is involved in the LookAt.\n eyesWeight - (0-1) determines how much the eyes are involved in the LookAt.\n clampWeight - (0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "weight", "typeName": "float" },
+ { "name": "bodyWeight", "typeName": "float" },
+ { "name": "headWeight", "typeName": "float" },
+ { "name": "eyesWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLookAtWeight",
+ "comment": "Set look at weights.\n\n```plaintext\nParams: weight - (0-1) the global weight of the LookAt, multiplier for other parameters.\n bodyWeight - (0-1) determines how much the body is involved in the LookAt.\n headWeight - (0-1) determines how much the head is involved in the LookAt.\n eyesWeight - (0-1) determines how much the eyes are involved in the LookAt.\n clampWeight - (0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "weight", "typeName": "float" },
+ { "name": "bodyWeight", "typeName": "float" },
+ { "name": "headWeight", "typeName": "float" },
+ { "name": "eyesWeight", "typeName": "float" },
+ { "name": "clampWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLookAtWeight",
+ "comment": "Set look at weights.\n\n```plaintext\nParams: weight - (0-1) the global weight of the LookAt, multiplier for other parameters.\n bodyWeight - (0-1) determines how much the body is involved in the LookAt.\n headWeight - (0-1) determines how much the head is involved in the LookAt.\n eyesWeight - (0-1) determines how much the eyes are involved in the LookAt.\n clampWeight - (0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "humanBoneId", "typeName": "UnityEngine.HumanBodyBones" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetBoneLocalRotation",
+ "comment": "Sets local rotation of a human bone during a IK pass.\n\n```plaintext\nParams: humanBoneId - The human bone Id.\n rotation - The local rotation.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBehaviour",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBehaviours",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "fullPathHash", "typeName": "int" },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBehaviours",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetLayerName",
+ "comment": "The layer name.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetLayerIndex",
+ "comment": "The layer index.\n\n```plaintext\nParams: layerName - The layer name.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetLayerWeight",
+ "comment": "The layer weight.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerWeight",
+ "comment": "Sets the weight of the layer at the given index.\n\n```plaintext\nParams: layerIndex - The layer index.\n weight - The new layer weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorStateInfo",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorStateInfo",
+ "comment": "An AnimatorStateInfo with the information on the current state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorStateInfo",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimatorStateInfo",
+ "comment": "An AnimatorStateInfo with the information on the next state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorTransitionInfo",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAnimatorTransitionInfo",
+ "comment": "An AnimatorTransitionInfo with the informations on the current transition.\n\n```plaintext\nParams: layerIndex - The layer's index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorClipInfoCount",
+ "comment": "The number of AnimatorClipInfo in the current state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimatorClipInfoCount",
+ "comment": "The number of AnimatorClipInfo in the next state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorClipInfo",
+ "comment": "An array of all the AnimatorClipInfo in the current state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimatorClipInfo",
+ "comment": "An array of all the AnimatorClipInfo in the next state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "clips",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorClipInfo",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "clips",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetNextAnimatorClipInfo",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsInTransition",
+ "comment": "True if there is a transition on the given layer, false otherwise.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorControllerParameter",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetParameter",
+ "comment": "See AnimatorController.parameters.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matchPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "matchRotation", "typeName": "UnityEngine.Quaternion" },
+ {
+ "name": "targetBodyPart",
+ "typeName": "UnityEngine.AvatarTarget"
+ },
+ {
+ "name": "weightMask",
+ "typeName": "UnityEngine.MatchTargetWeightMask"
+ },
+ { "name": "startNormalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "MatchTarget",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matchPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "matchRotation", "typeName": "UnityEngine.Quaternion" },
+ {
+ "name": "targetBodyPart",
+ "typeName": "UnityEngine.AvatarTarget"
+ },
+ {
+ "name": "weightMask",
+ "typeName": "UnityEngine.MatchTargetWeightMask"
+ },
+ { "name": "startNormalizedTime", "typeName": "float" },
+ { "name": "targetNormalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "MatchTarget",
+ "comment": "Automatically adjust the GameObject position and rotation.\n\n```plaintext\nParams: matchPosition - The position we want the body part to reach.\n matchRotation - The rotation in which we want the body part to be.\n targetBodyPart - The body part that is involved in the match.\n weightMask - Structure that contains weights for matching position and rotation.\n startNormalizedTime - Start time within the animation clip (0 - beginning of clip, 1 - end of clip).\n targetNormalizedTime - End time within the animation clip (0 - beginning of clip, 1 - end of clip), values greater than 1 can be set to trigger a match after a certain number of loops. Ex: 2.3 means at 30% of 2nd loop.\n completeMatch - Allows you to specify what should happen if the MatchTarget function is interrupted. A value of true causes the GameObject to immediately move to the matchPosition if interrupted. A value of false causes the GameObject to stay at its current position if interrupted.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matchPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "matchRotation", "typeName": "UnityEngine.Quaternion" },
+ {
+ "name": "targetBodyPart",
+ "typeName": "UnityEngine.AvatarTarget"
+ },
+ {
+ "name": "weightMask",
+ "typeName": "UnityEngine.MatchTargetWeightMask"
+ },
+ { "name": "startNormalizedTime", "typeName": "float" },
+ { "name": "targetNormalizedTime", "typeName": "float" },
+ { "name": "completeMatch", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "MatchTarget",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "InterruptMatchTarget",
+ "comment": "Interrupts the automatic target matching.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "completeMatch", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "InterruptMatchTarget",
+ "comment": "Interrupts the automatic target matching.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "normalizedTime", "typeName": "float" }],
+ "isStatic": false,
+ "name": "ForceStateNormalizedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "fixedTransitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "fixedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "fixedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTimeOffset", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "fixedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTimeOffset", "typeName": "float" },
+ { "name": "normalizedTransitionTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "Creates a crossfade from the current state to any other state using times in seconds.\n\n```plaintext\nParams: stateName - The name of the state.\n stateHashName - The hash name of the state.\n fixedTransitionDuration - The duration of the transition (in seconds).\n layer - The layer where the crossfade occurs.\n fixedTimeOffset - The time of the state (in seconds).\n normalizedTransitionTime - The time of the transition (normalized).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "fixedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTimeOffset", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "fixedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "fixedTransitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "fixedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTimeOffset", "typeName": "float" },
+ { "name": "normalizedTransitionTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "Creates a crossfade from the current state to any other state using times in seconds.\n\n```plaintext\nParams: stateName - The name of the state.\n stateHashName - The hash name of the state.\n fixedTransitionDuration - The duration of the transition (in seconds).\n layer - The layer where the crossfade occurs.\n fixedTimeOffset - The time of the state (in seconds).\n normalizedTransitionTime - The time of the transition (normalized).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WriteDefaultValues",
+ "comment": "Forces a write of the default values stored in the animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTimeOffset", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTimeOffset", "typeName": "float" },
+ { "name": "normalizedTransitionTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "Creates a crossfade from the current state to any other state using normalized times.\n\n```plaintext\nParams: stateName - The name of the state.\n stateHashName - The hash name of the state.\n normalizedTransitionDuration - The duration of the transition (normalized).\n layer - The layer where the crossfade occurs.\n normalizedTimeOffset - The time of the state (normalized).\n normalizedTransitionTime - The time of the transition (normalized).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTimeOffset", "typeName": "float" },
+ { "name": "normalizedTransitionTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "Creates a crossfade from the current state to any other state using normalized times.\n\n```plaintext\nParams: stateName - The name of the state.\n stateHashName - The hash name of the state.\n normalizedTransitionDuration - The duration of the transition (normalized).\n layer - The layer where the crossfade occurs.\n normalizedTimeOffset - The time of the state (normalized).\n normalizedTransitionTime - The time of the transition (normalized).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTimeOffset", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateHashName", "typeName": "int" },
+ { "name": "normalizedTransitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n fixedTime - The time offset (in seconds).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n fixedTime - The time offset (in seconds).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateNameHash", "typeName": "int" }],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n normalizedTime - The time offset between zero and one.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n normalizedTime - The time offset between zero and one.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateNameHash", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetIndex", "typeName": "UnityEngine.AvatarTarget" },
+ { "name": "targetNormalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetTarget",
+ "comment": "Sets an AvatarTarget and a targetNormalizedTime for the current state.\n\n```plaintext\nParams: targetIndex - The avatar body part that is queried.\n targetNormalizedTime - The current state Time that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "IsControlled",
+ "comment": "Returns true if the transform is controlled by the Animator\\.\n\n```plaintext\nParams: transform - The transform that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Transform",
+ "params": [
+ { "name": "humanBoneId", "typeName": "UnityEngine.HumanBodyBones" }
+ ],
+ "isStatic": false,
+ "name": "GetBoneTransform",
+ "comment": "Returns Transform mapped to this human bone id.\n\n```plaintext\nParams: humanBoneId - The human bone that is queried, see enum HumanBodyBones for a list of possible values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StartPlayback",
+ "comment": "Sets the animator in playback mode.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopPlayback",
+ "comment": "Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "frameCount", "typeName": "int" }],
+ "isStatic": false,
+ "name": "StartRecording",
+ "comment": "Sets the animator in recording mode, and allocates a circular buffer of size frameCount.\n\n```plaintext\nParams: frameCount - The number of frames (updates) that will be recorded. If frameCount is 0, the recording will continue until the user calls StopRecording. The maximum value for frameCount is 10000.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopRecording",
+ "comment": "Stops animator record mode.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ { "name": "stateID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "HasState",
+ "comment": "True if the state exists in this layer, false otherwise.\n\n```plaintext\nParams: layerIndex - The layer index.\n stateID - The state ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "StringToHash",
+ "comment": "Generates an parameter id from a string.\n\n```plaintext\nParams: name - The string to convert to Id.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "deltaTime", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Evaluates the animator based on deltaTime.\n\n```plaintext\nParams: deltaTime - The time delta.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Rebind",
+ "comment": "Rebind all the animated properties and mesh data with the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ApplyBuiltinRootMotion",
+ "comment": "Apply the default Root Motion.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Gets the value of a vector parameter.\n\n```plaintext\nParams: name - The name of the parameter.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Gets the value of a vector parameter.\n\n```plaintext\nParams: id - The id of the parameter. The id is generated using Animator::StringToHash.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Sets the value of a vector parameter.\n\n```plaintext\nParams: name - The name of the parameter.\n value - The new value for the parameter.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Sets the value of a vector parameter.\n\n```plaintext\nParams: id - The id of the parameter. The id is generated using Animator::StringToHash.\n value - The new value for the parameter.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetQuaternion",
+ "comment": "Gets the value of a quaternion parameter.\n\n```plaintext\nParams: name - The name of the parameter.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetQuaternion",
+ "comment": "Gets the value of a quaternion parameter.\n\n```plaintext\nParams: id - The id of the parameter. The id is generated using Animator::StringToHash.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetQuaternion",
+ "comment": "Sets the value of a quaternion parameter.\n\n```plaintext\nParams: name - The name of the parameter.\n value - The new value for the parameter.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetQuaternion",
+ "comment": "Sets the value of a quaternion parameter.\n\n```plaintext\nParams: id - Of the parameter. The id is generated using Animator::StringToHash.\n value - The new value for the parameter.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "Animator",
+ "comment": "Interface to control the Mecanim animation system.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AvatarIKGoal",
+ "name": "LeftFoot",
+ "comment": "The left foot.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarIKGoal",
+ "name": "RightFoot",
+ "comment": "The right foot.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarIKGoal",
+ "name": "LeftHand",
+ "comment": "The left hand.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarIKGoal",
+ "name": "RightHand",
+ "comment": "The right hand.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AvatarIKGoal",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AvatarIKGoal",
+ "comment": "IK Goal.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AvatarIKHint",
+ "name": "LeftKnee",
+ "comment": "The left knee IK hint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarIKHint",
+ "name": "RightKnee",
+ "comment": "The right knee IK hint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarIKHint",
+ "name": "LeftElbow",
+ "comment": "The left elbow IK hint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarIKHint",
+ "name": "RightElbow",
+ "comment": "The right elbow IK hint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AvatarIKHint",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AvatarIKHint",
+ "comment": "IK Hint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimatorControllerParameterType",
+ "name": "Float",
+ "comment": "Float type parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorControllerParameterType",
+ "name": "Int",
+ "comment": "Int type parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorControllerParameterType",
+ "name": "Bool",
+ "comment": "Boolean type parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorControllerParameterType",
+ "name": "Trigger",
+ "comment": "Trigger type parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimatorControllerParameterType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorControllerParameterType",
+ "comment": "The type of the parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimatorRecorderMode",
+ "name": "Offline",
+ "comment": "The Animator recorder is offline.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorRecorderMode",
+ "name": "Playback",
+ "comment": "The Animator recorder is in Playback.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorRecorderMode",
+ "name": "Record",
+ "comment": "The Animator recorder is in Record.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimatorRecorderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorRecorderMode",
+ "comment": "The mode of the Animator's recorder.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.DurationUnit",
+ "name": "Fixed",
+ "comment": "A fixed duration is a duration expressed in seconds.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DurationUnit",
+ "name": "Normalized",
+ "comment": "A normalized duration is a duration expressed in percentage.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.DurationUnit",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "DurationUnit",
+ "comment": "Describe the unit of a duration.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimatorCullingMode",
+ "name": "AlwaysAnimate",
+ "comment": "Always animate the entire character. Object is animated even when offscreen.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorCullingMode",
+ "name": "CullUpdateTransforms",
+ "comment": "Retarget, IK and write of Transforms are disabled when renderers are not visible.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorCullingMode",
+ "name": "CullCompletely",
+ "comment": "Animation is completely disabled when renderers are not visible.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorCullingMode",
+ "name": "BasedOnRenderers",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimatorCullingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorCullingMode",
+ "comment": "Culling mode for the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimatorUpdateMode",
+ "name": "Normal",
+ "comment": "Normal update of the animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorUpdateMode",
+ "name": "AnimatePhysics",
+ "comment": "Updates the animator during the physic loop in order to have the animation system synchronized with the physics engine.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorUpdateMode",
+ "name": "UnscaledTime",
+ "comment": "Animator updates independently of Time.timeScale.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnimatorUpdateMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorUpdateMode",
+ "comment": "The update mode of the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "clip",
+ "comment": "Returns the animation clip played by the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "Returns the blending weight used by the Animator to blend this clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorClipInfo",
+ "comment": "Information about clip being played and blended by the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "fullPathHash",
+ "comment": "The full path hash for this state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "nameHash",
+ "comment": "The hashed name of the State.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "shortNameHash",
+ "comment": "The hash is generated using Animator.StringToHash. The hash does not include the name of the parent layer.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalizedTime",
+ "comment": "Normalized time of the State.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "Current duration of the state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speed",
+ "comment": "The playback speed of the animation. 1 is the normal playback speed.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speedMultiplier",
+ "comment": "The speed multiplier for this state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tagHash",
+ "comment": "The Tag of the State.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Is the state looping.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsName",
+ "comment": "Does name match the name of the active state in the statemachine?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "tag", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsTag",
+ "comment": "Does tag match the tag of the active state in the statemachine.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorStateInfo",
+ "comment": "Information about the current or next state.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "fullPathHash",
+ "comment": "The hash name of the Transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "nameHash",
+ "comment": "The simplified name of the Transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "userNameHash",
+ "comment": "The user-specified name of the Transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DurationUnit",
+ "name": "durationUnit",
+ "comment": "The unit of the transition duration.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "Duration of the transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalizedTime",
+ "comment": "Normalized time of the Transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "anyState",
+ "comment": "Returns true if the transition is from an AnyState node, or from Animator.CrossFade.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsName",
+ "comment": "Does name match the name of the active Transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsUserName",
+ "comment": "Does userName match the name of the active Transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorTransitionInfo",
+ "comment": "Information about the current transition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "positionXYZWeight",
+ "comment": "Position XYZ weight.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotationWeight",
+ "comment": "Rotation weight.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "positionXYZWeight", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotationWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "MatchTargetWeightMask contructor.\n\n```plaintext\nParams: positionXYZWeight - Position XYZ weight.\n rotationWeight - Rotation weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "MatchTargetWeightMask",
+ "comment": "Use this struct to specify the position and rotation weight mask for Animator.MatchTarget.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Animations",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Animations.AnimationStreamSource",
+ "name": "DefaultValues",
+ "comment": "AnimationStream will be initialized with the default values from the Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Animations.AnimationStreamSource",
+ "name": "PreviousInputs",
+ "comment": "AnimationStream will be initialized with the values from the previous AnimationPlayableOutput connected to the same Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.Animations.AnimationStreamSource",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationStreamSource",
+ "comment": "Describes how an AnimationStream is initialized\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "nameHash",
+ "comment": "Returns the hash of the parameter based on its name.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimatorControllerParameterType",
+ "name": "type",
+ "comment": "The type of the parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "defaultFloat",
+ "comment": "The default float value for the parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultInt",
+ "comment": "The default int value for the parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "defaultBool",
+ "comment": "The default bool value for the parameter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "o", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorControllerParameter",
+ "comment": "Used to communicate between scripting and the controller. Some parameters can be set in scripting and used by the controller, while other parameters are based on Custom Curves in Animation Clips and can be sampled using the scripting API.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "originalClip",
+ "comment": "The original clip from the controller.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "overrideClip",
+ "comment": "The override animation clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationClipPair",
+ "comment": "This class defines a pair of clips used by AnimatorOverrideController.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.RuntimeAnimatorController",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RuntimeAnimatorController",
+ "name": "runtimeAnimatorController",
+ "comment": "The Runtime Animator Controller that the Animator Override Controller overrides.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "overridesCount",
+ "comment": "Returns the count of overrides.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClipPair[]",
+ "name": "clips",
+ "comment": "Returns the list of orignal Animation Clip from the controller and their override Animation Clip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an empty Animator Override Controller.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.RuntimeAnimatorController"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an Animator Override Controller that overrides controller.\n\n```plaintext\nParams: controller - Runtime Animator Controller to override.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "overrides",
+ "typeName": "System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip, UnityEngine.AnimationClip>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetOverrides",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "overrides",
+ "typeName": "System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip, UnityEngine.AnimationClip>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "ApplyOverrides",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorOverrideController",
+ "comment": "Interface to control Animator Override Controller.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Animations",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "AnimationStreamSource",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAnimationStreamSource",
+ "comment": "Returns the AnimationStreamSource of the output.\n\n```plaintext\nParams: output - The AnimationPlayableOutput instance that calls this method.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "streamSource",
+ "typeName": "UnityEngine.Experimental.Animations.AnimationStreamSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetAnimationStreamSource",
+ "comment": "Sets the stream source for the specified AnimationPlayableOutput.\n\n```plaintext\nParams: output - The AnimationPlayableOutput instance that calls this method.\n streamSource - The AnimationStreamSource to apply on this output.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "UInt16",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSortingOrder",
+ "comment": "Returns the sorting order of the output.\n\n```plaintext\nParams: output - The AnimationPlayableOutput instance that calls this method.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sortingOrder", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "SetSortingOrder",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationPlayableOutputExtensions",
+ "comment": "Static class providing experimental extension methods for AnimationPlayableOutput .\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "success", "typeName": "System.Action<string>" },
+ { "name": "failure", "typeName": "System.Action<string>" }
+ ],
+ "isStatic": true,
+ "name": "FetchPrivacyUrl",
+ "comment": "",
+ "location": "Unity.Analytics.DataPrivacy.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.DataPrivacy.dll"
+ }
+ ],
+ "name": "DataPrivacy",
+ "comment": "",
+ "location": "Unity.Analytics.DataPrivacy.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "exposedTransforms", "typeName": "string[]" }
+ ],
+ "isStatic": true,
+ "name": "OptimizeTransformHierarchy",
+ "comment": "This function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.\n\n```plaintext\nParams: go - GameObject to Optimize.\n exposedTransforms - List of transform name to expose.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "DeoptimizeTransformHierarchy",
+ "comment": "This function will recreate all transform hierarchy under GameObject.\n\n```plaintext\nParams: go - GameObject to Deoptimize.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorUtility",
+ "comment": "Various utilities for animator manipulation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "SpineFrontBack",
+ "comment": "The spine front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "SpineLeftRight",
+ "comment": "The spine left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "SpineRollLeftRight",
+ "comment": "The spine roll left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "ChestFrontBack",
+ "comment": "The chest front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "ChestLeftRight",
+ "comment": "The chest left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "ChestRollLeftRight",
+ "comment": "The chest roll left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "UpperChestFrontBack",
+ "comment": "The upper chest front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "UpperChestLeftRight",
+ "comment": "The upper chest left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "UpperChestRollLeftRight",
+ "comment": "The upper chest roll left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BodyDof",
+ "name": "LastBodyDof",
+ "comment": "The last value of the BodyDof enum.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.BodyDof",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "BodyDof",
+ "comment": "Enumeration of all the muscles in the body.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "NeckFrontBack",
+ "comment": "The neck front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "NeckLeftRight",
+ "comment": "The neck left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "NeckRollLeftRight",
+ "comment": "The neck roll left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "HeadFrontBack",
+ "comment": "The head front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "HeadLeftRight",
+ "comment": "The head left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "HeadRollLeftRight",
+ "comment": "The head roll left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "LeftEyeDownUp",
+ "comment": "The left eye down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "LeftEyeInOut",
+ "comment": "The left eye in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "RightEyeDownUp",
+ "comment": "The right eye down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "RightEyeInOut",
+ "comment": "The right eye in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "JawDownUp",
+ "comment": "The jaw down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "JawLeftRight",
+ "comment": "The jaw left-right muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HeadDof",
+ "name": "LastHeadDof",
+ "comment": "The last value of the HeadDof enum.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.HeadDof",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HeadDof",
+ "comment": "Enumeration of all the muscles in the head.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "UpperLegFrontBack",
+ "comment": "The upper leg front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "UpperLegInOut",
+ "comment": "The upper leg in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "UpperLegRollInOut",
+ "comment": "The upper leg roll in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "LegCloseOpen",
+ "comment": "The leg close-open muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "LegRollInOut",
+ "comment": "The leg roll in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "FootCloseOpen",
+ "comment": "The foot close-open muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "FootInOut",
+ "comment": "The foot in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "ToesUpDown",
+ "comment": "The toes up-down muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LegDof",
+ "name": "LastLegDof",
+ "comment": "The last value of the LegDof enum.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LegDof",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "LegDof",
+ "comment": "Enumeration of all the muscles in a leg.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ShoulderDownUp",
+ "comment": "The shoulder down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ShoulderFrontBack",
+ "comment": "The shoulder front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ArmDownUp",
+ "comment": "The arm down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ArmFrontBack",
+ "comment": "The arm front-back muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ArmRollInOut",
+ "comment": "The arm roll in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ForeArmCloseOpen",
+ "comment": "The forearm close-open muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "ForeArmRollInOut",
+ "comment": "The forearm roll in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "HandDownUp",
+ "comment": "The hand down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "HandInOut",
+ "comment": "The hand in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArmDof",
+ "name": "LastArmDof",
+ "comment": "The last value of the ArmDof enum.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ArmDof",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "ArmDof",
+ "comment": "Enumeration of all the muscles in an arm.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FingerDof",
+ "name": "ProximalDownUp",
+ "comment": "The proximal down-up muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FingerDof",
+ "name": "ProximalInOut",
+ "comment": "The proximal in-out muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FingerDof",
+ "name": "IntermediateCloseOpen",
+ "comment": "The intermediate close-open muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FingerDof",
+ "name": "DistalCloseOpen",
+ "comment": "The distal close-open muscle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FingerDof",
+ "name": "LastFingerDof",
+ "comment": "The last value of the FingerDof enum.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FingerDof",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "FingerDof",
+ "comment": "Enumeration of all the muscles in a finger.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "Body",
+ "comment": "The human body part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "Head",
+ "comment": "The human head part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftLeg",
+ "comment": "The human left leg part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightLeg",
+ "comment": "The human right leg part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftArm",
+ "comment": "The human left arm part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightArm",
+ "comment": "The human right arm part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftThumb",
+ "comment": "The human left thumb finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftIndex",
+ "comment": "The human left index finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftMiddle",
+ "comment": "The human left middle finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftRing",
+ "comment": "The human left ring finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LeftLittle",
+ "comment": "The human left little finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightThumb",
+ "comment": "The human right thumb finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightIndex",
+ "comment": "The human right index finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightMiddle",
+ "comment": "The human right middle finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightRing",
+ "comment": "The human right ring finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "RightLittle",
+ "comment": "The human right little finger part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "LastHumanPartDof",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.HumanPartDof",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanPartDof",
+ "comment": "Enumeration of all the parts in a human.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "Hips",
+ "comment": "This is the Hips bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftUpperLeg",
+ "comment": "This is the Left Upper Leg bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightUpperLeg",
+ "comment": "This is the Right Upper Leg bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftLowerLeg",
+ "comment": "This is the Left Knee bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightLowerLeg",
+ "comment": "This is the Right Knee bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftFoot",
+ "comment": "This is the Left Ankle bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightFoot",
+ "comment": "This is the Right Ankle bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "Spine",
+ "comment": "This is the first Spine bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "Chest",
+ "comment": "This is the Chest bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "UpperChest",
+ "comment": "This is the Upper Chest bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "Neck",
+ "comment": "This is the Neck bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "Head",
+ "comment": "This is the Head bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftShoulder",
+ "comment": "This is the Left Shoulder bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightShoulder",
+ "comment": "This is the Right Shoulder bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftUpperArm",
+ "comment": "This is the Left Upper Arm bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightUpperArm",
+ "comment": "This is the Right Upper Arm bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftLowerArm",
+ "comment": "This is the Left Elbow bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightLowerArm",
+ "comment": "This is the Right Elbow bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftHand",
+ "comment": "This is the Left Wrist bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightHand",
+ "comment": "This is the Right Wrist bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftToes",
+ "comment": "This is the Left Toes bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightToes",
+ "comment": "This is the Right Toes bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftEye",
+ "comment": "This is the Left Eye bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightEye",
+ "comment": "This is the Right Eye bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "Jaw",
+ "comment": "This is the Jaw bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftThumbProximal",
+ "comment": "This is the left thumb 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftThumbIntermediate",
+ "comment": "This is the left thumb 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftThumbDistal",
+ "comment": "This is the left thumb 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftIndexProximal",
+ "comment": "This is the left index 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftIndexIntermediate",
+ "comment": "This is the left index 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftIndexDistal",
+ "comment": "This is the left index 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftMiddleProximal",
+ "comment": "This is the left middle 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftMiddleIntermediate",
+ "comment": "This is the left middle 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftMiddleDistal",
+ "comment": "This is the left middle 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftRingProximal",
+ "comment": "This is the left ring 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftRingIntermediate",
+ "comment": "This is the left ring 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftRingDistal",
+ "comment": "This is the left ring 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftLittleProximal",
+ "comment": "This is the left little 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftLittleIntermediate",
+ "comment": "This is the left little 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LeftLittleDistal",
+ "comment": "This is the left little 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightThumbProximal",
+ "comment": "This is the right thumb 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightThumbIntermediate",
+ "comment": "This is the right thumb 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightThumbDistal",
+ "comment": "This is the right thumb 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightIndexProximal",
+ "comment": "This is the right index 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightIndexIntermediate",
+ "comment": "This is the right index 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightIndexDistal",
+ "comment": "This is the right index 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightMiddleProximal",
+ "comment": "This is the right middle 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightMiddleIntermediate",
+ "comment": "This is the right middle 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightMiddleDistal",
+ "comment": "This is the right middle 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightRingProximal",
+ "comment": "This is the right ring 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightRingIntermediate",
+ "comment": "This is the right ring 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightRingDistal",
+ "comment": "This is the right ring 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightLittleProximal",
+ "comment": "This is the right little 1st phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightLittleIntermediate",
+ "comment": "This is the right little 2nd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "RightLittleDistal",
+ "comment": "This is the right little 3rd phalange.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanBodyBones",
+ "name": "LastBone",
+ "comment": "This is the Last bone index delimiter.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.HumanBodyBones",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanBodyBones",
+ "comment": "Human Body Bones.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Return true if this avatar is a valid mecanim avatar. It can be a generic avatar or a human avatar.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isHuman",
+ "comment": "Return true if this avatar is a valid human avatar.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HumanDescription",
+ "name": "humanDescription",
+ "comment": "Returns the HumanDescription used to create this Avatar.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "Avatar",
+ "comment": "Avatar definition.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the Transform mapped to the bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The T-pose position of the bone in local space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "The T-pose rotation of the bone in local space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale",
+ "comment": "The T-pose scaling of the bone in local space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "transformModified",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "SkeletonBone",
+ "comment": "Details of the Transform name mapped to the skeleton bone of a model and its default position and rotation in the T-pose.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useDefaultValues",
+ "comment": "Should this limit use the default values?\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "min",
+ "comment": "The maximum negative rotation away from the initial value that this muscle can apply.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "max",
+ "comment": "The maximum rotation away from the initial value that this muscle can apply.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The default orientation of a bone when no muscle action is applied.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "axisLength",
+ "comment": "Length of the bone to which the limit is applied.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanLimit",
+ "comment": "This class stores the rotation limits that define the muscle for a single human bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HumanLimit",
+ "name": "limit",
+ "comment": "The rotation limits that define the muscle for this bone.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "boneName",
+ "comment": "The name of the bone to which the Mecanim human bone is mapped.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "humanName",
+ "comment": "The name of the Mecanim human bone to which the bone from the model is mapped.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanBone",
+ "comment": "The mapping between a bone in the model and the conceptual bone in the Mecanim human anatomy.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HumanBone[]",
+ "name": "human",
+ "comment": "Mapping between Mecanim bone names and bone names in the rig.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkeletonBone[]",
+ "name": "skeleton",
+ "comment": "List of bone Transforms to include in the model.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "upperArmTwist",
+ "comment": "Defines how the upper arm's roll/twisting is distributed between the shoulder and elbow joints.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lowerArmTwist",
+ "comment": "Defines how the lower arm's roll/twisting is distributed between the elbow and wrist joints.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "upperLegTwist",
+ "comment": "Defines how the upper leg's roll/twisting is distributed between the thigh and knee joints.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lowerLegTwist",
+ "comment": "Defines how the lower leg's roll/twisting is distributed between the knee and ankle.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "armStretch",
+ "comment": "Amount by which the arm's length is allowed to stretch when using IK.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "legStretch",
+ "comment": "Amount by which the leg's length is allowed to stretch when using IK.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "feetSpacing",
+ "comment": "Modification to the minimum distance between the feet of a humanoid model.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasTranslationDoF",
+ "comment": "True for any human that has a translation Degree of Freedom (DoF). It is set to false by default.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanDescription",
+ "comment": "Class that holds humanoid avatar parameters to pass to the AvatarBuilder.BuildHumanAvatar function.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Avatar",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "humanDescription",
+ "typeName": "UnityEngine.HumanDescription"
+ }
+ ],
+ "isStatic": true,
+ "name": "BuildHumanAvatar",
+ "comment": "Returns the Avatar, you must always always check the avatar is valid before using it with Avatar.isValid.\n\n```plaintext\nParams: go - Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.\n humanDescription - Humanoid description of the avatar.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Avatar",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "rootMotionTransformName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "BuildGenericAvatar",
+ "comment": "Create a new generic avatar.\n\n```plaintext\nParams: go - Root object of your transform hierarchy.\n rootMotionTransformName - Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AvatarBuilder",
+ "comment": "Class to build avatars from user scripts.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "Root",
+ "comment": "The Root.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "Body",
+ "comment": "The Body.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "Head",
+ "comment": "The Head.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "LeftLeg",
+ "comment": "The Left Leg.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "RightLeg",
+ "comment": "The Right Leg.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "LeftArm",
+ "comment": "The Left Arm.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "RightArm",
+ "comment": "The Right Arm.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "LeftFingers",
+ "comment": "Left Fingers.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "RightFingers",
+ "comment": "Right Fingers.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "LeftFootIK",
+ "comment": "Left Foot IK.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "RightFootIK",
+ "comment": "Right Foot IK.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "LeftHandIK",
+ "comment": "Left Hand IK.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "RightHandIK",
+ "comment": "Right Hand IK.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMaskBodyPart",
+ "name": "LastBodyPart",
+ "comment": "Total number of body parts.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AvatarMaskBodyPart",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AvatarMaskBodyPart",
+ "comment": "Avatar body part.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "humanoidBodyPartCount",
+ "comment": "The number of humanoid body parts.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "transformCount",
+ "comment": "Number of transforms.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new AvatarMask.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarMaskBodyPart" }
+ ],
+ "isStatic": false,
+ "name": "GetHumanoidBodyPartActive",
+ "comment": "Returns true if the humanoid body part at the given index is active.\n\n```plaintext\nParams: index - The index of the humanoid body part.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarMaskBodyPart" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetHumanoidBodyPartActive",
+ "comment": "Sets the humanoid body part at the given index to active or not.\n\n```plaintext\nParams: index - The index of the humanoid body part.\n value - Active or not.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "AddTransformPath",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "recursive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddTransformPath",
+ "comment": "Adds a transform path into the AvatarMask.\n\n```plaintext\nParams: transform - The transform to add into the AvatarMask.\n recursive - Whether to also add all children of the specified transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "RemoveTransformPath",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "recursive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "RemoveTransformPath",
+ "comment": "Removes a transform path from the AvatarMask.\n\n```plaintext\nParams: transform - The Transform that should be removed from the AvatarMask.\n recursive - Whether to also remove all children of the specified transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTransformPath",
+ "comment": "Returns the path of the transform at the given index.\n\n```plaintext\nParams: index - The index of the transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "path", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetTransformPath",
+ "comment": "Sets the path of the transform at the given index.\n\n```plaintext\nParams: index - The index of the transform.\n path - The path of the transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTransformActive",
+ "comment": "Returns true if the transform at the given index is active.\n\n```plaintext\nParams: index - The index of the transform.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetTransformActive",
+ "comment": "Sets the tranform at the given index to active or not.\n\n```plaintext\nParams: index - The index of the transform.\n value - Active or not.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AvatarMask",
+ "comment": "AvatarMask is used to mask out humanoid body parts and transforms.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "bodyPosition",
+ "comment": "The human body position for that pose.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "bodyRotation",
+ "comment": "The human body orientation for that pose.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float[]",
+ "name": "muscles",
+ "comment": "The array of muscle values for that pose.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanPose",
+ "comment": "Retargetable humanoid pose.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "avatar", "typeName": "UnityEngine.Avatar" },
+ { "name": "root", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a human pose handler from an avatar and a root transform and either a list of joint paths.\n\n```plaintext\nParams: avatar - The avatar from which HumanPose will be read or written. The avatar must be a humanoid.\n root - The top most parent of the skeleton hierarchy defined in the humanoid avatar. This must match the avatar definition.\n jointPaths - A list that defines the avatar joint paths. Each joint path starts from the node after the root transform and continues down the avatar skeleton hierarchy. The root transform joint path is an empty string.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "avatar", "typeName": "UnityEngine.Avatar" },
+ { "name": "jointPaths", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a human pose handler from an avatar and a root transform and either a list of joint paths.\n\n```plaintext\nParams: avatar - The avatar from which HumanPose will be read or written. The avatar must be a humanoid.\n root - The top most parent of the skeleton hierarchy defined in the humanoid avatar. This must match the avatar definition.\n jointPaths - A list that defines the avatar joint paths. Each joint path starts from the node after the root transform and continues down the avatar skeleton hierarchy. The root transform joint path is an empty string.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "humanPose", "typeName": "UnityEngine.HumanPose" }
+ ],
+ "isStatic": false,
+ "name": "GetHumanPose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "humanPose", "typeName": "UnityEngine.HumanPose" }
+ ],
+ "isStatic": false,
+ "name": "SetHumanPose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "humanPose", "typeName": "UnityEngine.HumanPose" }
+ ],
+ "isStatic": false,
+ "name": "GetInternalHumanPose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "humanPose", "typeName": "UnityEngine.HumanPose" }
+ ],
+ "isStatic": false,
+ "name": "SetInternalHumanPose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "avatarPose",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetInternalAvatarPose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "avatarPose",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetInternalAvatarPose",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanPoseHandler",
+ "comment": "Use this class to create, read, and write the HumanPose for a humanoid avatar skeleton hierarchy or an avatar pose.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "MuscleCount",
+ "comment": "The number of human muscle types defined by Mecanim.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "MuscleName",
+ "comment": "Array of the names of all human muscle types defined by Mecanim.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "BoneCount",
+ "comment": "The number of human bone types defined by Mecanim.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "BoneName",
+ "comment": "Array of the names of all human bone types defined by Mecanim.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "RequiredBoneCount",
+ "comment": "The number of bone types that are required by Mecanim for any human model.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "i", "typeName": "int" },
+ { "name": "dofIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "MuscleFromBone",
+ "comment": "Obtain the muscle index for a particular bone index and \"degree of freedom\".\n\n```plaintext\nParams: i - Bone index.\n dofIndex - Number representing a \"degree of freedom\": 0 for X-Axis, 1 for Y-Axis, 2 for Z-Axis.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": true,
+ "name": "BoneFromMuscle",
+ "comment": "Return the bone to which a particular muscle is connected.\n\n```plaintext\nParams: i - Muscle index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": true,
+ "name": "RequiredBone",
+ "comment": "Is the bone a member of the minimal set of bones that Mecanim requires for a human model?\n\n```plaintext\nParams: i - Index of the bone to test.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetMuscleDefaultMin",
+ "comment": "Get the default minimum value of rotation for a muscle in degrees.\n\n```plaintext\nParams: i - Muscle index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetMuscleDefaultMax",
+ "comment": "Get the default maximum value of rotation for a muscle in degrees.\n\n```plaintext\nParams: i - Muscle index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetBoneDefaultHierarchyMass",
+ "comment": "The bone hierarchy mass.\n\n```plaintext\nParams: i - The humanoid bone index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetParentBone",
+ "comment": "Humanoid bone index of parent.\n\n```plaintext\nParams: i - Humanoid bone index to get parent from.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "HumanTrait",
+ "comment": "Details of all the human bone and muscle types defined by Mecanim.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "averageDuration",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "averageAngularSpeed",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "averageSpeed",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "apparentSpeed",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isLooping",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "legacy",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isHumanMotion",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAnimatorMotion",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "val", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "ValidateIfRetargetable",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "Motion",
+ "comment": "Base class for AnimationClips and BlendTrees.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnimationClip[]",
+ "name": "animationClips",
+ "comment": "Retrieves all AnimationClip used by the controller.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "RuntimeAnimatorController",
+ "comment": "The runtime representation of the AnimatorController. Use this representation to change the Animator Controller during runtime.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.AssetBundlePatching",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "bundles", "typeName": "UnityEngine.AssetBundle[]" },
+ { "name": "filenames", "typeName": "string[]" }
+ ],
+ "isStatic": true,
+ "name": "PatchAssetBundles",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ }
+ ],
+ "name": "AssetBundleUtility",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "pixelSnapSpacing",
+ "comment": "To achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "PixelPerfectRendering",
+ "comment": "A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the bone. This is useful when recreating bone hierarchy at editor or runtime. You can also use this as a way of resolving the bone path when a Sprite is bound to a more complex or richer hierarchy.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position in local space of this bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "The rotation of this bone in local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "The length of the bone. This is important for the leaf bones to describe their length without needing another bone as the terminal bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "parentId",
+ "comment": "The ID of the parent of this bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteBone",
+ "comment": "A struct that holds a rich set of information that describes the bind pose of this Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "NativeSlice",
+ "params": [
+ {
+ "name": "channel",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttribute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "channel",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ },
+ { "name": "src", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetVertexAttribute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBindPoses",
+ "comment": "A list of bind poses for this sprite. There is no need to dispose the returned NativeArray.\n\n```plaintext\nParams: sprite - The sprite to retrieve the bind pose from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetBindPoses",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "A read-only list of indices indicating how the triangles are formed between the vertices. The array is marked as undisposable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "Unity.Collections.NativeArray<ushort>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBones",
+ "comment": "An array of SpriteBone that belongs to this Sprite.\n\n```plaintext\nParams: sprite - The sprite to get the list of SpriteBone from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.U2D.SpriteBone[]" }
+ ],
+ "isStatic": false,
+ "name": "SetBones",
+ "comment": "Sets the SpriteBones for this Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "channel",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "HasVertexAttribute",
+ "comment": "True if the channel exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "count", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetVertexCount",
+ "comment": "Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetVertexCount",
+ "comment": "Returns the number of vertices in this Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteDataAccessExtensions",
+ "comment": "A list of methods designed for reading and writing to the rich internal data of a Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DeactivateDeformableBuffer",
+ "comment": "Stop using the deformable buffer to render the Sprite and use the original mesh instead.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteRendererDataAccessExtensions",
+ "comment": "A list of methods that allow the caller to override what the SpriteRenderer renders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>",
+ "name": "atlasRequested",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.U2D.SpriteAtlas>",
+ "name": "atlasRegistered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_atlasRequested",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_atlasRequested",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.U2D.SpriteAtlas>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_atlasRegistered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.U2D.SpriteAtlas>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_atlasRegistered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteAtlasManager",
+ "comment": "Manages SpriteAtlas during runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isVariant",
+ "comment": "Return true if this SpriteAtlas is a variant.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "tag",
+ "comment": "Get the tag of this SpriteAtlas.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "spriteCount",
+ "comment": "Get the total number of Sprite packed into this atlas.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "sprite", "typeName": "UnityEngine.Sprite" }],
+ "isStatic": false,
+ "name": "CanBindTo",
+ "comment": "Return true if Sprite is packed into this SpriteAtlas.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Clone the first Sprite in this atlas that matches the name packed in this atlas and return it.\n\n```plaintext\nParams: name - The name of the Sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "sprites", "typeName": "UnityEngine.Sprite[]" }],
+ "isStatic": false,
+ "name": "GetSprites",
+ "comment": "The size of the returned array.\n\n```plaintext\nParams: sprites - Array of Sprite that will be filled.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "sprites", "typeName": "UnityEngine.Sprite[]" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetSprites",
+ "comment": "Clone all the Sprite matching the name in this atlas and fill them into the supplied array.\n\n```plaintext\nParams: sprites - Array of Sprite that will be filled.\n name - The name of the Sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteAtlas",
+ "comment": "Sprite Atlas is an asset created within Unity. It is part of the built-in sprite packing solution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "transform",
+ "comment": "The world space transform of the GameObject used for calculating the UVs of the Fill texture.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "fillTexture",
+ "comment": "The texture to be used for the fill of the SpriteShape.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "fillScale",
+ "comment": "The scale to be used to calculate the UVs of the fill texture.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "splineDetail",
+ "comment": "The tessellation quality of the input Spline that determines the complexity of the mesh.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angleThreshold",
+ "comment": "The threshold of the angle that indicates whether it is a corner or not.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderPivot",
+ "comment": "The local displacement of the Sprite when tessellated.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bevelCutoff",
+ "comment": "The threshold of the angle that decides if it should be tessellated as a curve or a corner.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bevelSize",
+ "comment": "The radius of the curve to be tessellated.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "carpet",
+ "comment": "If true, the Shape will be tessellated as a closed form.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "smartSprite",
+ "comment": "If enabled the tessellator will consider creating corners based on the various input parameters.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "adaptiveUV",
+ "comment": "If enabled, the tessellator will adapt the size of the quads based on the height of the edge.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "spriteBorders",
+ "comment": "The borders to be used for calculating the uv of the edges based on the border info found in Sprites.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stretchUV",
+ "comment": "Stretch the UV mapping for the Fill texture.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "SpriteShapeParameters",
+ "comment": "Input parameters for the SpriteShape tessellator.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "geomIndex",
+ "comment": "Geometry index of list of sub-meshes generated by SpriteShape.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "indexCount",
+ "comment": "Index count of SpriteShape sub-mesh.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexCount",
+ "comment": "Vertex count of SpriteShape sub-mesh.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "spriteIndex",
+ "comment": "Index of sprite that is used to generate segment/corner for this SpriteShapeSegment.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "SpriteShapeSegment",
+ "comment": "SpriteShapeSegment contains info of sub-meshes generated by the SpriteShape generator C# Job later fed to SpriteShapeRenderer.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Rendering color for the SpriteShape.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "maskInteraction",
+ "comment": "Specifies how the SpriteShape interacts with the masks.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "handle", "typeName": "Unity.Jobs.JobHandle" },
+ {
+ "name": "shapeParams",
+ "typeName": "UnityEngine.U2D.SpriteShapeParameters"
+ },
+ { "name": "sprites", "typeName": "UnityEngine.Sprite[]" }
+ ],
+ "isStatic": false,
+ "name": "Prepare",
+ "comment": "Prepare and generate the SpriteShape geometry that will be fed to SpriteShape generator for rendering.\n\n```plaintext\nParams: handle - JobHandle for the C# based SpriteShape Generator Job.\n shapeParams - Sprite Shape generation input params.\n sprites - Input list of Sprites.\n \n```\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBounds",
+ "comment": "NativeArray of Bounds of SpriteShapeRenderer. The size of this will always be 1.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [{ "name": "dataSize", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSegments",
+ "comment": "Size to be reserved for the NativeArray.\n\n```plaintext\nParams: dataSize - Size to be reserved for the segments array.\n \n```\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "dataSize", "typeName": "int" },
+ {
+ "name": "indices",
+ "typeName": "Unity.Collections.NativeArray<ushort>"
+ },
+ {
+ "name": "vertices",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ },
+ {
+ "name": "texcoords",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetChannels",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "dataSize", "typeName": "int" },
+ {
+ "name": "indices",
+ "typeName": "Unity.Collections.NativeArray<ushort>"
+ },
+ {
+ "name": "vertices",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ },
+ {
+ "name": "texcoords",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector2>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetChannels",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "dataSize", "typeName": "int" },
+ {
+ "name": "indices",
+ "typeName": "Unity.Collections.NativeArray<ushort>"
+ },
+ {
+ "name": "vertices",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ },
+ {
+ "name": "texcoords",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector2>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetChannels",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "SpriteShapeRenderer",
+ "comment": "Renders SpriteShapes defined through the SpriteShapeUtility.GenerateSpriteShape API.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the tessellated edge.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bevelCutoff",
+ "comment": "The threshold of the angle that decides if it should be tessellated as a curve or a corner.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bevelSize",
+ "comment": "The radius of the curve to be tessellated.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "spriteIndex",
+ "comment": "The Sprite to be used for a particular edge.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "corner",
+ "comment": "True will indicate that this point should be tessellated as a corner or a continuous line otherwise.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "SpriteShapeMetaData",
+ "comment": "Additional data about the shape's control point. This is useful during tessellation of the shape.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of this point in the object's local space.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "leftTangent",
+ "comment": "The position of the left tangent in local space.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rightTangent",
+ "comment": "The position of the right tangent point in the local space.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mode",
+ "comment": "The various modes of the tangent handles. They could be continuous or broken.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "ShapeControlPoint",
+ "comment": "Data that describes the important points of the shape.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "start",
+ "comment": "The minimum angle to be considered within this range.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "end",
+ "comment": "The maximum angle to be considered within this range.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "order",
+ "comment": "The render order of the edges that belong in this range.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "typeName": "int[]",
+ "name": "sprites",
+ "comment": "The list of Sprites that are associated with this range.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "AngleRangeInfo",
+ "comment": "Describes the information about the edge and how to tessellate it.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.U2D",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ {
+ "name": "shapeParams",
+ "typeName": "UnityEngine.U2D.SpriteShapeParameters"
+ },
+ {
+ "name": "points",
+ "typeName": "UnityEngine.U2D.ShapeControlPoint[]"
+ },
+ {
+ "name": "metaData",
+ "typeName": "UnityEngine.U2D.SpriteShapeMetaData[]"
+ },
+ {
+ "name": "angleRange",
+ "typeName": "UnityEngine.U2D.AngleRangeInfo[]"
+ },
+ { "name": "sprites", "typeName": "UnityEngine.Sprite[]" },
+ { "name": "corners", "typeName": "UnityEngine.Sprite[]" }
+ ],
+ "isStatic": true,
+ "name": "Generate",
+ "comment": "Generate a mesh based on input parameters.\n\n```plaintext\nParams: mesh - The output mesh.\n shapeParams - Input parameters for the SpriteShape tessellator.\n points - A list of control points that describes the shape.\n metaData - Additional data about the shape's control point. This is useful during tessellation of the shape.\n sprites - The list of Sprites that could be used for the edges.\n corners - The list of Sprites that could be used for the corners.\n angleRange - A parameter that determins how to tessellate each of the edge.\n \n```\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "renderer",
+ "typeName": "UnityEngine.U2D.SpriteShapeRenderer"
+ },
+ {
+ "name": "shapeParams",
+ "typeName": "UnityEngine.U2D.SpriteShapeParameters"
+ },
+ {
+ "name": "points",
+ "typeName": "UnityEngine.U2D.ShapeControlPoint[]"
+ },
+ {
+ "name": "metaData",
+ "typeName": "UnityEngine.U2D.SpriteShapeMetaData[]"
+ },
+ {
+ "name": "angleRange",
+ "typeName": "UnityEngine.U2D.AngleRangeInfo[]"
+ },
+ { "name": "sprites", "typeName": "UnityEngine.Sprite[]" },
+ { "name": "corners", "typeName": "UnityEngine.Sprite[]" }
+ ],
+ "isStatic": true,
+ "name": "GenerateSpriteShape",
+ "comment": "Generate a mesh based on input parameters.\n\n```plaintext\nParams: renderer - SpriteShapeRenderer to which the generated geometry is fed to.\n shapeParams - Input parameters for the SpriteShape tessellator.\n points - A list of control points that describes the shape.\n metaData - Additional data about the shape's control point. This is useful during tessellation of the shape.\n sprites - The list of Sprites that could be used for the edges.\n corners - The list of Sprites that could be used for the corners.\n angleRange - A parameter that determins how to tessellate each of the edge.\n \n```\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ }
+ ],
+ "name": "SpriteShapeUtility",
+ "comment": "A static class that helps tessellate a SpriteShape mesh.\n\n",
+ "location": "UnityEngine.SpriteShapeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "UnityEngine.UI.Button",
+ "attribute": "",
+ "interfaces": [
+ "IMoveHandler",
+ "IPointerDownHandler",
+ "IPointerUpHandler",
+ "IPointerEnterHandler",
+ "IPointerExitHandler",
+ "ISelectHandler",
+ "IDeselectHandler",
+ "IPointerClickHandler",
+ "ISubmitHandler",
+ "IEventSystemHandler"
+ ],
+ "fields": [],
+ "methods": [],
+ "name": "DataPrivacyButton",
+ "comment": "",
+ "location": "Unity.Analytics.DataPrivacy.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "sdkVersion",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "debugMode",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "action",
+ "typeName": "System.Action<System.Collections.Generic.IDictionary<string, object>>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Register",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "action",
+ "typeName": "System.Action<System.Collections.Generic.IDictionary<string, object>>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Unregister",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Custom",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "stepIndex", "typeName": "int" },
+ { "name": "achievementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AchievementStep",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "achievementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AchievementUnlocked",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Analytics.AdvertisingNetwork"
+ },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdComplete",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ { "name": "network", "typeName": "string" },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdComplete",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Analytics.AdvertisingNetwork"
+ },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdOffer",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ { "name": "network", "typeName": "string" },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdOffer",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Analytics.AdvertisingNetwork"
+ },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdSkip",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ { "name": "network", "typeName": "string" },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdSkip",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Analytics.AdvertisingNetwork"
+ },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdStart",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "rewarded", "typeName": "bool" },
+ { "name": "network", "typeName": "string" },
+ { "name": "placementId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AdStart",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "ChatMessageSent",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CustomEvent",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CutsceneSkip",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CutsceneStart",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "actionId", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "FirstInteraction",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
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+ "location": "UnityEngine.AudioModule.dll"
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+ "location": "UnityEngine.AudioModule.dll"
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+ },
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+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
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+ },
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+ ],
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
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+ "name": "postPlaybackState",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
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+ "returnTypeName": "Playable",
+ "params": [
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+ { "name": "go", "typeName": "UnityEngine.GameObject" },
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+ "location": "Unity.Timeline.dll"
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+ "location": "Unity.Timeline.dll"
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+ "name": "AdSkip",
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "name": "name",
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ ],
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "location": "Unity.Analytics.StandardEvents.dll"
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+ "typeName": "bool",
+ "name": "stopAudioOutputOnMute",
+ "comment": "Set this property to true to make audio output thread automatically stop when device media volume is set to 0 and to start it again when volume is not 0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "audioOutputStarted",
+ "comment": "Returns true if audio output thread is working.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "System.Action<bool>",
+ "name": "OnMuteStateChanged",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<bool>" }],
+ "isStatic": true,
+ "name": "add_OnMuteStateChanged",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<bool>" }],
+ "isStatic": true,
+ "name": "remove_OnMuteStateChanged",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StartAudioOutput",
+ "comment": "Starts audio output thread on Android/iOS.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StopAudioOutput",
+ "comment": "Stops audio thread on Android/iOS.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "Mobile",
+ "comment": "This class encapsulates properties and methods to handle audio output thread on iOS/Android.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PlayableBinding",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "key", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Returns a PlayableBinding that contains information that is used to create an AnimationPlayableOutput.\n\n```plaintext\nParams: name - The name of the AnimationPlayableOutput.\n key - A reference to a UnityEngine.Object that acts as a key for this binding.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationPlayableBinding",
+ "comment": "A PlayableBinding that contains information representing an AnimationPlayableOutput.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "GameOver",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AudioBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "panLevel",
+ "comment": "PanLevel has been deprecated. Use spatialBlend instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pan",
+ "comment": "Pan has been deprecated. Use panStereo instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "volume",
+ "comment": "The volume of the audio source (0.0 to 1.0).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pitch",
+ "comment": "The pitch of the audio source.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "Playback position in seconds.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "timeSamples",
+ "comment": "Playback position in PCM samples.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioClip",
+ "name": "clip",
+ "comment": "The default AudioClip to play.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Audio.AudioMixerGroup",
+ "name": "outputAudioMixerGroup",
+ "comment": "The target group to which the AudioSource should route its signal.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GamepadSpeakerOutputType",
+ "name": "gamepadSpeakerOutputType",
+ "comment": "Gets or sets the gamepad audio output type for this audio source.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Is the clip playing right now (Read Only)?\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isVirtual",
+ "comment": "True if all sounds played by the AudioSource (main sound started by Play() or playOnAwake as well as one-shots) are culled by the audio system.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Is the audio clip looping?\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreListenerVolume",
+ "comment": "This makes the audio source not take into account the volume of the audio listener.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playOnAwake",
+ "comment": "If set to true, the audio source will automatically start playing on awake.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreListenerPause",
+ "comment": "Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioVelocityUpdateMode",
+ "name": "velocityUpdateMode",
+ "comment": "Whether the Audio Source should be updated in the fixed or dynamic update.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "panStereo",
+ "comment": "Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spatialBlend",
+ "comment": "Sets how much this AudioSource is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D, 1.0 makes it full 3D.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "spatialize",
+ "comment": "Enables or disables spatialization.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "spatializePostEffects",
+ "comment": "Determines if the spatializer effect is inserted before or after the effect filters.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reverbZoneMix",
+ "comment": "The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bypassEffects",
+ "comment": "Bypass effects (Applied from filter components or global listener filters).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bypassListenerEffects",
+ "comment": "When set global effects on the AudioListener will not be applied to the audio signal generated by the AudioSource. Does not apply if the AudioSource is playing into a mixer group.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bypassReverbZones",
+ "comment": "When set doesn't route the signal from an AudioSource into the global reverb associated with reverb zones.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dopplerLevel",
+ "comment": "Sets the Doppler scale for this AudioSource.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spread",
+ "comment": "Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "priority",
+ "comment": "Sets the priority of the AudioSource.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "mute",
+ "comment": "Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minDistance",
+ "comment": "Within the Min distance the AudioSource will cease to grow louder in volume.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDistance",
+ "comment": "(Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioRolloffMode",
+ "name": "rolloffMode",
+ "comment": "Sets/Gets how the AudioSource attenuates over distance.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minVolume",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxVolume",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rolloffFactor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "slot", "typeName": "int" }],
+ "isStatic": false,
+ "name": "PlayOnGamepad",
+ "comment": "Returns TRUE if enabling audio output through this users controller was successful.\n\n```plaintext\nParams: slot - Slot number of the gamepad (0-3).\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "DisableGamepadOutput",
+ "comment": "Returns true if successful.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "slot", "typeName": "int" },
+ { "name": "mixLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGamepadSpeakerMixLevel",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "slot", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetGamepadSpeakerMixLevelDefault",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "slot", "typeName": "int" },
+ { "name": "restricted", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetGamepadSpeakerRestrictedAudio",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "outputType",
+ "typeName": "UnityEngine.GamepadSpeakerOutputType"
+ }
+ ],
+ "isStatic": true,
+ "name": "GamepadSpeakerSupportsOutputType",
+ "comment": "Returns true if the gamepad supports the specified audio output type.\n\n```plaintext\nParams: outputType - The desired output type.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delay", "typeName": "ulong" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays the clip.\n\n```plaintext\nParams: delay - Deprecated. Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delay", "typeName": "float" }],
+ "isStatic": false,
+ "name": "PlayDelayed",
+ "comment": "Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument.\n\n```plaintext\nParams: delay - Delay time specified in seconds.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "time", "typeName": "double" }],
+ "isStatic": false,
+ "name": "PlayScheduled",
+ "comment": "Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads from.\n\n```plaintext\nParams: time - Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "clip", "typeName": "UnityEngine.AudioClip" }],
+ "isStatic": false,
+ "name": "PlayOneShot",
+ "comment": "Plays an AudioClip, and scales the AudioSource volume by volumeScale.\n\n```plaintext\nParams: clip - The clip being played.\n volumeScale - The scale of the volume (0-1).\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AudioClip" },
+ { "name": "volumeScale", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PlayOneShot",
+ "comment": "Plays an AudioClip, and scales the AudioSource volume by volumeScale.\n\n```plaintext\nParams: clip - The clip being played.\n volumeScale - The scale of the volume (0-1).\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "time", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetScheduledStartTime",
+ "comment": "Changes the time at which a sound that has already been scheduled to play will start.\n\n```plaintext\nParams: time - Time in seconds.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "time", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetScheduledEndTime",
+ "comment": "Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling requests can be fulfilled.\n\n```plaintext\nParams: time - Time in seconds.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops playing the clip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pauses playing the clip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UnPause",
+ "comment": "Unpause the paused playback of this AudioSource.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AudioClip" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "PlayClipAtPoint",
+ "comment": "Plays an AudioClip at a given position in world space.\n\n```plaintext\nParams: clip - Audio data to play.\n position - Position in world space from which sound originates.\n volume - Playback volume.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AudioClip" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "volume", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "PlayClipAtPoint",
+ "comment": "Plays an AudioClip at a given position in world space.\n\n```plaintext\nParams: clip - Audio data to play.\n position - Position in world space from which sound originates.\n volume - Playback volume.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "type", "typeName": "UnityEngine.AudioSourceCurveType" },
+ { "name": "curve", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": "SetCustomCurve",
+ "comment": "Set the custom curve for the given AudioSourceCurveType.\n\n```plaintext\nParams: type - The curve type that should be set.\n curve - The curve that should be applied to the given curve type.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [
+ { "name": "type", "typeName": "UnityEngine.AudioSourceCurveType" }
+ ],
+ "isStatic": false,
+ "name": "GetCustomCurve",
+ "comment": "The custom AnimationCurve corresponding to the given curve type.\n\n```plaintext\nParams: type - The curve type to get.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "numSamples", "typeName": "int" },
+ { "name": "channel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetOutputData",
+ "comment": "Deprecated Version. Returns a block of the currently playing source's output data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "samples", "typeName": "float[]" },
+ { "name": "channel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetOutputData",
+ "comment": "Provides a block of the currently playing source's output data.\n\n```plaintext\nParams: samples - The array to populate with audio samples. Its length must be a power of 2.\n channel - The channel to sample from.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "numSamples", "typeName": "int" },
+ { "name": "channel", "typeName": "int" },
+ { "name": "window", "typeName": "UnityEngine.FFTWindow" }
+ ],
+ "isStatic": false,
+ "name": "GetSpectrumData",
+ "comment": "Deprecated Version. Returns a block of the currently playing source's spectrum data.\n\n```plaintext\nParams: numSamples - The number of samples to retrieve. Must be a power of 2.\n channel - The channel to sample from.\n window - The FFTWindow type to use when sampling.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "samples", "typeName": "float[]" },
+ { "name": "channel", "typeName": "int" },
+ { "name": "window", "typeName": "UnityEngine.FFTWindow" }
+ ],
+ "isStatic": false,
+ "name": "GetSpectrumData",
+ "comment": "Provides a block of the currently playing audio source's spectrum data.\n\n```plaintext\nParams: samples - The array to populate with audio samples. Its length must be a power of 2.\n channel - The channel to sample from.\n window - The FFTWindow type to use when sampling.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetSpatializerFloat",
+ "comment": "True, if the parameter could be set.\n\n```plaintext\nParams: index - Zero-based index of user-defined parameter to be set.\n value - New value of the user-defined parameter.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetSpatializerFloat",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetAmbisonicDecoderFloat",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetAmbisonicDecoderFloat",
+ "comment": "True, if the parameter could be set.\n\n```plaintext\nParams: index - Zero-based index of user-defined parameter to be set.\n value - New value of the user-defined parameter.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioSource",
+ "comment": "A representation of audio sources in 3D.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "GameStart",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "lowpassResonaceQ",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "customCutoffCurve",
+ "comment": "Returns or sets the current custom frequency cutoff curve.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "cutoffFrequency",
+ "comment": "Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lowpassResonanceQ",
+ "comment": "Determines how much the filter's self-resonance is dampened.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioLowPassFilter",
+ "comment": "The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Audio",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ { "name": "providerId", "typeName": "uint" },
+ { "name": "interleavedSampleFrames", "typeName": "System.IntPtr" },
+ { "name": "sampleFrameCount", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "providerId", "typeName": "uint" },
+ { "name": "interleavedSampleFrames", "typeName": "System.IntPtr" },
+ { "name": "sampleFrameCount", "typeName": "uint" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "ConsumeSampleFramesNativeFunction",
+ "comment": "Type that represents the native function pointer for consuming sample frames.\n\n```plaintext\nParams: providerId - Id of the provider. See Experimental.Audio.AudioSampleProvider.id.\n interleavedSampleFrames - Pointer to the sample frames buffer to fill. The actual C type is float*.\n sampleFrameCount - Number of sample frames that can be written into interleavedSampleFrames.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "transactionContext",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "price",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemType",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "level",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "transactionId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "IAPTransaction",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "highpassResonaceQ",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "cutoffFrequency",
+ "comment": "Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "highpassResonanceQ",
+ "comment": "Determines how much the filter's self-resonance isdampened.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioHighPassFilter",
+ "comment": "The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "ProcessAnimation",
+ "comment": "Defines what to do when processing the animation.\n\n```plaintext\nParams: stream - The animation stream to work on.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "ProcessRootMotion",
+ "comment": "Defines what to do when processing the root motion.\n\n```plaintext\nParams: stream - The animation stream to work on.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "IAnimationJob",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AcquisitionType",
+ "name": "currencyType",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "transactionContext",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "amount",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "balance",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemType",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "level",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "transactionId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "ItemAcquired",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Audio",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "provider",
+ "typeName": "UnityEngine.Experimental.Audio.AudioSampleProvider"
+ },
+ { "name": "sampleFrameCount", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "provider",
+ "typeName": "UnityEngine.Experimental.Audio.AudioSampleProvider"
+ },
+ { "name": "sampleFrameCount", "typeName": "uint" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "SampleFramesHandler",
+ "comment": "Delegate for sample frame events.\n\n```plaintext\nParams: provider - Provider emitting the event.\n sampleFrameCount - How many sample frames are available, or were dropped, depending on the event.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AcquisitionType",
+ "name": "currencyType",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "transactionContext",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "amount",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "balance",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemType",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "level",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "transactionId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "ItemSpent",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IPlayable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetJobData",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "jobData", "typeName": "T" }],
+ "isStatic": false,
+ "name": "SetJobData",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "IAnimationJobPlayable",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Audio",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "userData", "typeName": "System.IntPtr" },
+ { "name": "providerId", "typeName": "uint" },
+ { "name": "sampleFrameCount", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "userData", "typeName": "System.IntPtr" },
+ { "name": "providerId", "typeName": "uint" },
+ { "name": "sampleFrameCount", "typeName": "uint" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "SampleFramesEventNativeFunction",
+ "comment": "Type that represents the native function pointer for handling sample frame events.\n\n```plaintext\nParams: userData - User data specified when the handler was set. The actual C type is void*.\n providerId - Id of the provider. See Experimental.Audio.AudioSampleProvider.id.\n sampleFrameCount - Number of sample frames available or overflowed, depending on event type.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "LevelComplete",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "LevelFail",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StartPreview",
+ "comment": "Notification callback when the Animation window starts previewing an AnimationClip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopPreview",
+ "comment": "Notification callback when the Animation window stops previewing an AnimationClip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": false,
+ "name": "UpdatePreviewGraph",
+ "comment": "Notification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip.\n\n```plaintext\nParams: graph - The Animation window PlayableGraph.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "inputPlayable",
+ "typeName": "UnityEngine.Playables.Playable"
+ }
+ ],
+ "isStatic": false,
+ "name": "BuildPreviewGraph",
+ "comment": "Returns the new root of the PlayableGraph.\n\n```plaintext\nParams: graph - The Animation window PlayableGraph.\n inputPlayable - Current root of the PlayableGraph.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "IAnimationWindowPreview",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "LevelQuit",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Use this attribute in a script to mark a property as non-animatable.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "NotKeyableAttribute",
+ "comment": "Use this attribute in a script to mark a property as non-animatable.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "lFReference",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "reverbPreset",
+ "comment": "Set/Get reverb preset properties.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dryLevel",
+ "comment": "Mix level of dry signal in output in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "room",
+ "comment": "Room effect level at low frequencies in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "roomHF",
+ "comment": "Room effect high-frequency level re. low frequency level in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "roomRolloffFactor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "decayTime",
+ "comment": "Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "decayHFRatio",
+ "comment": "Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reflectionsLevel",
+ "comment": "Early reflections level relative to room effect in millibels (mB). Ranges from -10000.0 to 1000.0. Default is -10000.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reflectionsDelay",
+ "comment": "Late reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reverbLevel",
+ "comment": "Late reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reverbDelay",
+ "comment": "Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "diffusion",
+ "comment": "Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "density",
+ "comment": "Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "hfReference",
+ "comment": "Reference high frequency in hertz (Hz). Ranges from 1000.0 to 20000.0. Default is 5000.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "roomLF",
+ "comment": "Room effect low-frequency level in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lfReference",
+ "comment": "Reference low-frequency in hertz (Hz). Ranges from 20.0 to 1000.0. Default is 250.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioReverbFilter",
+ "comment": "The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Raw",
+ "comment": "Channel count is unaffected.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Mono",
+ "comment": "Channel count is set to 1. The speakers are monaural.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Stereo",
+ "comment": "Channel count is set to 2. The speakers are stereo. This is the editor default.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Quad",
+ "comment": "Channel count is set to 4. 4 speaker setup. This includes front left, front right, rear left, rear right.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Surround",
+ "comment": "Channel count is set to 5. 5 speaker setup. This includes front left, front right, center, rear left, rear right.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Mode5point1",
+ "comment": "Channel count is set to 6. 5.1 speaker setup. This includes front left, front right, center, rear left, rear right and a subwoofer.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Mode7point1",
+ "comment": "Channel count is set to 8. 7.1 speaker setup. This includes front left, front right, center, rear left, rear right, side left, side right and a subwoofer.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "Prologic",
+ "comment": "Channel count is set to 2. Stereo output, but data is encoded in a way that is picked up by a Prologic/Prologic2 decoder and split into a 5.1 speaker setup.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioSpeakerMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioSpeakerMode",
+ "comment": "These are speaker types defined for use with AudioSettings.speakerMode.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioDataLoadState",
+ "name": "Unloaded",
+ "comment": "Value returned by AudioClip.loadState for an AudioClip that has no audio data loaded and where loading has not been initiated yet.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioDataLoadState",
+ "name": "Loading",
+ "comment": "Value returned by AudioClip.loadState for an AudioClip that is currently loading audio data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioDataLoadState",
+ "name": "Loaded",
+ "comment": "Value returned by AudioClip.loadState for an AudioClip that has succeeded loading its audio data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioDataLoadState",
+ "name": "Failed",
+ "comment": "Value returned by AudioClip.loadState for an AudioClip that has failed loading its audio data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioDataLoadState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioDataLoadState",
+ "comment": "Value describing the current load state of the audio data associated with an AudioClip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioSpeakerMode",
+ "name": "speakerMode",
+ "comment": "The current speaker mode used by the audio output device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "dspBufferSize",
+ "comment": "The length of the DSP buffer in samples determining the latency of sounds by the audio output device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sampleRate",
+ "comment": "The current sample rate of the audio output device used.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numRealVoices",
+ "comment": "The current maximum number of simultaneously audible sounds in the game.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numVirtualVoices",
+ "comment": "The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioConfiguration",
+ "comment": "Specifies the current properties or desired properties to be set for the audio system.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IConstraint", "IConstraintInternal"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activates or deactivates the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Locks the offset and rotation at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationAtRest",
+ "comment": "The rotation used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationOffset",
+ "comment": "Represents an offset from the constrained orientation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "rotationAxis",
+ "comment": "The axes affected by the AimConstraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "aimVector",
+ "comment": "The axis towards which the constrained object orients.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "upVector",
+ "comment": "The up vector.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "worldUpVector",
+ "comment": "The world up Vector used when the world up type is AimConstraint.WorldUpType.Vector or AimConstraint.WorldUpType.ObjectRotationUp.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "worldUpObject",
+ "comment": "The world up object, used to calculate the world up vector when the world up Type is AimConstraint.WorldUpType.ObjectUp or AimConstraint.WorldUpType.ObjectRotationUp.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "name": "worldUpType",
+ "comment": "The type of the world up vector.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "The number of sources set on the component (read-only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "The source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AimConstraint",
+ "comment": "Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average position of the sources.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "PCM",
+ "comment": "Uncompressed pulse-code modulation.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "Vorbis",
+ "comment": "Vorbis compression format.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "ADPCM",
+ "comment": "Adaptive differential pulse-code modulation.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "MP3",
+ "comment": "MPEG Audio Layer III.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "VAG",
+ "comment": "Sony proprietary hardware format.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "HEVAG",
+ "comment": "Sony proprietory hardware codec.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "XMA",
+ "comment": "Xbox One proprietary hardware format.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "AAC",
+ "comment": "AAC Audio Compression.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "GCADPCM",
+ "comment": "Nintendo ADPCM audio compression format.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioCompressionFormat",
+ "name": "ATRAC9",
+ "comment": "Sony proprietary hardware format.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioCompressionFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioCompressionFormat",
+ "comment": "An enum containing different compression types.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "LevelSkip",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "LevelStart",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "LevelUp",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "actionId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "FirstInteraction",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "message_id",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "PushNotificationClick",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "PushNotificationEnable",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.ScreenName",
+ "name": "screenName",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "ScreenVisit",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.ShareType",
+ "name": "shareType",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.SocialNetwork",
+ "name": "socialNetwork",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "senderId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "recipientId",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ }
+ ],
+ "name": "SocialShare",
+ "comment": "",
+ "location": "Unity.Analytics.StandardEvents.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "name": "SceneUp",
+ "comment": "Uses and defines the world up vector as the Unity Scene up vector (the Y axis).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "name": "ObjectUp",
+ "comment": "Uses and defines the world up vector as a vector from the constrained object, in the direction of the up object.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "name": "ObjectRotationUp",
+ "comment": "Uses and defines the world up vector as relative to the local space of the object.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "name": "Vector",
+ "comment": "Uses and defines the world up vector as a vector specified by the user.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "name": "None",
+ "comment": "Neither defines nor uses a world up vector.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Animations.AimConstraint.WorldUpType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "WorldUpType",
+ "comment": "Specifies how the world up vector used by the aim constraint is defined.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationClipPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A AnimationClipPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph object that will own the AnimationClipPlayable.\n clip - The AnimationClip that will be added in the PlayableGraph.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Animations.AnimationClipPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationClipPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Animations.AnimationClipPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAnimationClip",
+ "comment": "Returns the AnimationClip stored in the AnimationClipPlayable.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetApplyFootIK",
+ "comment": "Returns the state of the ApplyFootIK flag.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetApplyFootIK",
+ "comment": "Sets the value of the ApplyFootIK flag.\n\n```plaintext\nParams: value - The new value of the ApplyFootIK flag.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetApplyPlayableIK",
+ "comment": "Returns the state of the ApplyPlayableIK flag.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetApplyPlayableIK",
+ "comment": "Requests OnAnimatorIK to be called on the animated GameObject.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationClipPlayable",
+ "comment": "A Playable that controls an AnimationClip.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Returns true if the stream is valid; false otherwise. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "humanScale",
+ "comment": "The scale of the Avatar. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "leftFootHeight",
+ "comment": "The left foot height from the floor. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rightFootHeight",
+ "comment": "The right foot height from the floor. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "bodyLocalPosition",
+ "comment": "The position of the body center of mass relative to the root.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "bodyLocalRotation",
+ "comment": "The rotation of the body center of mass relative to the root.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "bodyPosition",
+ "comment": "The position of the body center of mass in world space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "bodyRotation",
+ "comment": "The rotation of the body center of mass in world space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "leftFootVelocity",
+ "comment": "The left foot velocity from the last evaluated frame. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rightFootVelocity",
+ "comment": "The right foot velocity from the last evaluated frame. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ {
+ "name": "muscle",
+ "typeName": "UnityEngine.Animations.MuscleHandle"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMuscle",
+ "comment": "The muscle value.\n\n```plaintext\nParams: muscle - The Muscle that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "muscle",
+ "typeName": "UnityEngine.Animations.MuscleHandle"
+ },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetMuscle",
+ "comment": "Sets the muscle value.\n\n```plaintext\nParams: muscle - The Muscle that is queried.\n value - The muscle value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetToStancePose",
+ "comment": "Reset the current pose to the stance pose (T Pose).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalPositionFromPose",
+ "comment": "The position of this IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalRotationFromPose",
+ "comment": "The rotation of this IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalLocalPosition",
+ "comment": "The position of this IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetGoalLocalPosition",
+ "comment": "Sets the position of this IK goal relative to the root.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n pos - The position of this IK goal.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalLocalRotation",
+ "comment": "The rotation of this IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "rot", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetGoalLocalRotation",
+ "comment": "Sets the rotation of this IK goal relative to the root.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n rot - The rotation of this IK goal.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalPosition",
+ "comment": "The position of this IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetGoalPosition",
+ "comment": "Sets the position of this IK goal in world space.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n pos - The position of this IK goal.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalRotation",
+ "comment": "The rotation of this IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "rot", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetGoalRotation",
+ "comment": "Sets the rotation of this IK goal in world space.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n rot - The rotation of this IK goal.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetGoalWeightPosition",
+ "comment": "Sets the position weight of the IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n value - The position weight of the IK goal.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetGoalWeightRotation",
+ "comment": "Sets the rotation weight of the IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n value - The rotation weight of the IK goal.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalWeightPosition",
+ "comment": "The position weight of the IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKGoal" }
+ ],
+ "isStatic": false,
+ "name": "GetGoalWeightRotation",
+ "comment": "The rotation weight of the IK goal.\n\n```plaintext\nParams: index - The AvatarIKGoal that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKHint" }
+ ],
+ "isStatic": false,
+ "name": "GetHintPosition",
+ "comment": "The position of this IK Hint.\n\n```plaintext\nParams: index - The AvatarIKHint that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKHint" },
+ { "name": "pos", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetHintPosition",
+ "comment": "Sets the position of this IK hint in world space.\n\n```plaintext\nParams: index - The AvatarIKHint that is queried.\n pos - The position of this IK hint.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKHint" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetHintWeightPosition",
+ "comment": "Sets the position weight of the IK Hint.\n\n```plaintext\nParams: index - The AvatarIKHint that is queried.\n value - The position weight of the IK Hint.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "index", "typeName": "UnityEngine.AvatarIKHint" }
+ ],
+ "isStatic": false,
+ "name": "GetHintWeightPosition",
+ "comment": "The position weight of the IK Hint.\n\n```plaintext\nParams: index - The AvatarIKHint that is queried.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "lookAtPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLookAtPosition",
+ "comment": "Sets the look at position in world space.\n\n```plaintext\nParams: lookAtPosition - The look at position.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "weight", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetLookAtClampWeight",
+ "comment": "Sets the LookAt clamp weight.\n\n```plaintext\nParams: weight - The LookAt clamp weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "weight", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetLookAtBodyWeight",
+ "comment": "Sets the LookAt body weight.\n\n```plaintext\nParams: weight - The LookAt body weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "weight", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetLookAtHeadWeight",
+ "comment": "Sets the LookAt head weight.\n\n```plaintext\nParams: weight - The LookAt head weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "weight", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetLookAtEyesWeight",
+ "comment": "Sets the LookAt eyes weight.\n\n```plaintext\nParams: weight - The LookAt eyes weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SolveIK",
+ "comment": "Execute the IK solver.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationHumanStream",
+ "comment": "The humanoid stream of animation data passed from one Playable to another.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.AnimationLayerMixerPlayable",
+ "name": "Null",
+ "comment": "Returns an invalid AnimationLayerMixerPlayable.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationLayerMixerPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "inputCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A new AnimationLayerMixerPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph that will contain the new AnimationLayerMixerPlayable.\n inputCount - The number of layers.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Animations.AnimationLayerMixerPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationLayerMixerPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Animations.AnimationLayerMixerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "layerIndex", "typeName": "uint" }],
+ "isStatic": false,
+ "name": "IsLayerAdditive",
+ "comment": "True if the layer is additive, false otherwise.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "uint" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerAdditive",
+ "comment": "Specifies whether a layer is additive or not. Additive layers blend with previous layers.\n\n```plaintext\nParams: layerIndex - The layer index.\n value - Whether the layer is additive or not. Set to true for an additive blend, or false for a regular blend.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "uint" },
+ { "name": "mask", "typeName": "UnityEngine.AvatarMask" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerMaskFromAvatarMask",
+ "comment": "Sets the mask for the current layer.\n\n```plaintext\nParams: layerIndex - The layer index.\n mask - The AvatarMask used to create the new LayerMask.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationLayerMixerPlayable",
+ "comment": "An implementation of IPlayable that controls an animation layer mixer.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.AnimationMixerPlayable",
+ "name": "Null",
+ "comment": "Returns an invalid AnimationMixerPlayable.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationMixerPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "inputCount", "typeName": "int" },
+ { "name": "normalizeWeights", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A new AnimationMixerPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph that will contain the new AnimationMixerPlayable.\n inputCount - The number of inputs that the mixer will update.\n normalizeWeights - True to force a weight normalization of the inputs.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Animations.AnimationMixerPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationMixerPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Animations.AnimationMixerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationMixerPlayable",
+ "comment": "An implementation of IPlayable that controls an animation mixer.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": false,
+ "name": "SetAnimatedProperties",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationPlayableExtensions",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayableOutput"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.AnimationPlayableOutput",
+ "name": "Null",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationPlayableOutput",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "target", "typeName": "UnityEngine.Animator" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A new AnimationPlayableOutput attached to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph that will contain the AnimationPlayableOutput.\n name - The name of the output.\n target - The Animator that will process the PlayableGraph.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutputHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutput",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "UnityEngine.Animations.AnimationPlayableOutput"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationPlayableOutput",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "UnityEngine.Playables.PlayableOutput"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Animator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTarget",
+ "comment": "The targeted Animator.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "UnityEngine.Animator" }],
+ "isStatic": false,
+ "name": "SetTarget",
+ "comment": "Sets the Animator that plays the animation graph.\n\n```plaintext\nParams: value - The targeted Animator.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationPlayableOutput",
+ "comment": "A IPlayableOutput implementation that connects the PlayableGraph to an Animator in the Scene.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IAnimationJobPlayable", "IPlayable", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.AnimationScriptPlayable",
+ "name": "Null",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "jobData", "typeName": "T" },
+ { "name": "inputCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetJobData",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "jobData", "typeName": "T" }],
+ "isStatic": false,
+ "name": "SetJobData",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Animations.AnimationScriptPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationScriptPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Animations.AnimationScriptPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetProcessInputs",
+ "comment": "Sets the new value for processing the inputs or not.\n\n```plaintext\nParams: value - The new value for processing the inputs or not.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetProcessInputs",
+ "comment": "true if the inputs will be processed; false otherwise.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationScriptPlayable",
+ "comment": "A Playable that can run a custom, multi-threaded animation job.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Returns true if the stream is valid; false otherwise. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "Gets the delta time for the evaluated frame. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Gets or sets the avatar velocity for the evaluated frame.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity",
+ "comment": "Gets or sets the avatar angular velocity for the evaluated frame.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rootMotionPosition",
+ "comment": "Gets the root motion position for the evaluated frame. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rootMotionRotation",
+ "comment": "Gets the root motion rotation for the evaluated frame. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isHumanStream",
+ "comment": "Returns true if the stream is from a humanoid avatar; false otherwise. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "inputStreamCount",
+ "comment": "Gets the number of input streams. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationHumanStream",
+ "params": [],
+ "isStatic": false,
+ "name": "AsHuman",
+ "comment": "Returns the same stream, but as an AnimationHumanStream.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationStream",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInputStream",
+ "comment": "Returns the AnimationStream of the playable input at index. Returns an invalid stream if the input is not an animation Playable.\n\n```plaintext\nParams: index - The input index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInputWeight",
+ "comment": "Returns the weight of the Playable input as a float.\n\n```plaintext\nParams: index - The input index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "animationStream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopyAnimationStreamMotion",
+ "comment": "Deep copies motion from a source animation stream to the current animation stream.\n\n```plaintext\nParams: animationStream - The source animation stream with the motion to deep copy.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationStream",
+ "comment": "The stream of animation data passed from one Playable to another.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioClipLoadType",
+ "name": "DecompressOnLoad",
+ "comment": "The audio data is decompressed when the audio clip is loaded.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioClipLoadType",
+ "name": "CompressedInMemory",
+ "comment": "The audio data of the clip will be kept in memory in compressed form.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioClipLoadType",
+ "name": "Streaming",
+ "comment": "Streams audio data from disk.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioClipLoadType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioClipLoadType",
+ "comment": "Determines how the audio clip is loaded in.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Whether this is a valid handle.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "Resolve",
+ "comment": "Bind this handle with an animated values from the AnimationStream.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsResolved",
+ "comment": "Returns true if the handle is resolved, false otherwise.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPosition",
+ "comment": "The position of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetPosition",
+ "comment": "Sets the position of the transform in world space.\n\n```plaintext\nParams: position - The position of the transform in world space.\n stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetRotation",
+ "comment": "The rotation of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetRotation",
+ "comment": "Sets the rotation of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n rotation - The rotation of the transform in world space.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLocalPosition",
+ "comment": "The position of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalPosition",
+ "comment": "Sets the position of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n position - The position of the transform relative to the parent.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLocalRotation",
+ "comment": "The rotation of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalRotation",
+ "comment": "Sets the rotation of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n rotation - The rotation of the transform relative to the parent.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLocalScale",
+ "comment": "The scale of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalScale",
+ "comment": "Sets the scale of the transform relative to the parent.\n\n```plaintext\nParams: scale - The scale of the transform relative to the parent.\n stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPositionReadMask",
+ "comment": "Returns true if the position can be read.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetRotationReadMask",
+ "comment": "Returns true if the rotation can be read.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetScaleReadMask",
+ "comment": "Returns true if the scale can be read.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetLocalTRS",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" },
+ { "name": "useMask", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalTRS",
+ "comment": "Sets the position, rotation and scale of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n position - The position of the transform relative to the parent.\n rotation - The rotation of the transform relative to the parent.\n scale - The scale of the transform relative to the parent.\n useMask - Set to true to write the specified parameters if the matching stream parameters have not already been modified.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "GetGlobalTR",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "useMask", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalTR",
+ "comment": "Sets the position and rotation of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n position - The position of the transform in world space.\n rotation - The rotation of the transform in world space.\n useMask - Set to true to write the specified parameters if the matching stream parameters have not already been modified.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "TransformStreamHandle",
+ "comment": "Position, rotation and scale of an object in the AnimationStream.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Whether or not the handle is valid.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "Resolve",
+ "comment": "Resolves the handle.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsResolved",
+ "comment": "Returns true if the handle is resolved, false otherwise.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The float property value.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Sets the float property value into a stream.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n value - The new float property value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "The integer property value.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Sets the integer property value into a stream.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n value - The new integer property value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The boolean property value.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the boolean property value into a stream.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n value - The new boolean property value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetReadMask",
+ "comment": "Returns true if the property can be read.\n\n```plaintext\nParams: stream - The AnimationStream that holds the animated values.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "PropertyStreamHandle",
+ "comment": "Handle for a Component property on an object in the AnimationStream.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Whether this is a valid handle.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPosition",
+ "comment": "The position of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetPosition",
+ "comment": "Sets the position of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n position - The position of the transform in world space.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLocalPosition",
+ "comment": "The position of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalPosition",
+ "comment": "Sets the position of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n position - The position of the transform relative to the parent.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetRotation",
+ "comment": "The rotation of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetRotation",
+ "comment": "Sets the rotation of the transform in world space.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n rotation - The rotation of the transform in world space.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLocalRotation",
+ "comment": "The rotation of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalRotation",
+ "comment": "Sets the rotation of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n rotation - The rotation of the transform relative to the parent.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLocalScale",
+ "comment": "The scale of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetLocalTRS",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "GetGlobalTR",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalScale",
+ "comment": "Sets the scale of the transform relative to the parent.\n\n```plaintext\nParams: stream - The AnimationStream that manages this handle.\n scale - The scale of the transform relative to the parent.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "TransformSceneHandle",
+ "comment": "Handle to read position, rotation and scale of an object in the Scene.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Whether or not the handle is valid.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "Resolve",
+ "comment": "Resolves the handle.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsResolved",
+ "comment": "Returns true if the handle is resolved, false otherwise.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The float property value.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Sets the float property value to an object in the Scene.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n value - The new float property value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "The integer property value.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Sets the integer property value to an object in the Scene.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n value - The new integer property value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The boolean property value.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the boolean property value to an object in the Scene.\n\n```plaintext\nParams: stream - The AnimationStream managing this handle.\n value - The new boolean property value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "PropertySceneHandle",
+ "comment": "Handle to read a Component property on an object in the Scene.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ {
+ "name": "handles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Animations.PropertySceneHandle>"
+ },
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "ReadInts",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ {
+ "name": "handles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Animations.PropertySceneHandle>"
+ },
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "ReadFloats",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationSceneHandleUtility",
+ "comment": "Static class providing utility functions for animation scene handles.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioVelocityUpdateMode",
+ "name": "Auto",
+ "comment": "Updates the source or listener in the MonoBehaviour.FixedUpdate loop if it is attached to a Rigidbody, dynamic MonoBehaviour.Update otherwise.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioVelocityUpdateMode",
+ "name": "Fixed",
+ "comment": "Updates the source or listener in the MonoBehaviour.FixedUpdate loop.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioVelocityUpdateMode",
+ "name": "Dynamic",
+ "comment": "Updates the source or listener in the dynamic MonoBehaviour.Update loop.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioVelocityUpdateMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioVelocityUpdateMode",
+ "comment": "Describes when an AudioSource or AudioListener is updated.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ {
+ "name": "handles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Animations.PropertyStreamHandle>"
+ },
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ { "name": "useMask", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "WriteInts",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ {
+ "name": "handles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Animations.PropertyStreamHandle>"
+ },
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ },
+ { "name": "useMask", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "WriteFloats",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ {
+ "name": "handles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Animations.PropertyStreamHandle>"
+ },
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "ReadInts",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ },
+ {
+ "name": "handles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Animations.PropertyStreamHandle>"
+ },
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "ReadFloats",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationStreamHandleUtility",
+ "comment": "Static class providing utility functions for animation stream handles.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FFTWindow",
+ "name": "Rectangular",
+ "comment": "W[n] = 1.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FFTWindow",
+ "name": "Triangle",
+ "comment": "W[n] = TRI(2n/N).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FFTWindow",
+ "name": "Hamming",
+ "comment": "W[n] = 0.54 - (0.46 * COS(n/N) ).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FFTWindow",
+ "name": "Hanning",
+ "comment": "W[n] = 0.5 * (1.0 - COS(n/N) ).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FFTWindow",
+ "name": "Blackman",
+ "comment": "W[n] = 0.42 - (0.5 * COS(nN) ) + (0.08 * COS(2.0 * nN) ).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FFTWindow",
+ "name": "BlackmanHarris",
+ "comment": "W[n] = 0.35875 - (0.48829 * COS(1.0 * nN)) + (0.14128 * COS(2.0 * nN)) - (0.01168 * COS(3.0 * n/N)).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FFTWindow",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "FFTWindow",
+ "comment": "Spectrum analysis windowing types.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.ActivationTrack.PostPlaybackState",
+ "name": "Active",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ActivationTrack.PostPlaybackState",
+ "name": "Inactive",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ActivationTrack.PostPlaybackState",
+ "name": "Revert",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ActivationTrack.PostPlaybackState",
+ "name": "LeaveAsIs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.ActivationTrack.PostPlaybackState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "PostPlaybackState",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable",
+ "name": "Null",
+ "comment": "Returns an invalid AnimatorControllerPlayable.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorControllerPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.RuntimeAnimatorController"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A AnimatorControllerPlayable.\n\n```plaintext\nParams: graph - The PlayableGraph object that will own the AnimatorControllerPlayable.\n controller - The RuntimeAnimatorController that will be added in the graph.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "handle",
+ "typeName": "UnityEngine.Playables.PlayableHandle"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetHandle",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorControllerPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Animations.AnimatorControllerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Send float values to the AnimatorController to affect transitions.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n dampTime - The damper total time.\n deltaTime - The delta time to give to the damper.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Send float values to the AnimatorController to affect transitions.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n dampTime - The damper total time.\n deltaTime - The delta time to give to the damper.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the value of the given boolean parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the value of the given boolean parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInteger",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInteger",
+ "comment": "The value of the parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInteger",
+ "comment": "Sets the value of the given integer parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInteger",
+ "comment": "Sets the value of the given integer parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n value - The new parameter value.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetTrigger",
+ "comment": "Sets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetTrigger",
+ "comment": "Sets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ResetTrigger",
+ "comment": "Resets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ResetTrigger",
+ "comment": "Resets the value of the given trigger parameter.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsParameterControlledByCurve",
+ "comment": "True if the parameter is controlled by a curve, false otherwise.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsParameterControlledByCurve",
+ "comment": "True if the parameter is controlled by a curve, false otherwise.\n\n```plaintext\nParams: name - The parameter name.\n id - The parameter ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLayerCount",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetLayerName",
+ "comment": "The layer name.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetLayerIndex",
+ "comment": "The layer index.\n\n```plaintext\nParams: layerName - The layer name.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetLayerWeight",
+ "comment": "The layer weight.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerWeight",
+ "comment": "Sets the weight of the layer at the given index.\n\n```plaintext\nParams: layerIndex - The layer index.\n weight - The new layer weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorStateInfo",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorStateInfo",
+ "comment": "An AnimatorStateInfo with the information on the current state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorStateInfo",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimatorStateInfo",
+ "comment": "An AnimatorStateInfo with the information on the next state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorTransitionInfo",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAnimatorTransitionInfo",
+ "comment": "An AnimatorTransitionInfo with the informations on the current transition.\n\n```plaintext\nParams: layerIndex - The layer's index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorClipInfo",
+ "comment": "An array of all the AnimatorClipInfo in the current state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "clips",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorClipInfo",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ {
+ "name": "clips",
+ "typeName": "System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetNextAnimatorClipInfo",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCurrentAnimatorClipInfoCount",
+ "comment": "The number of AnimatorClipInfo in the current state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimatorClipInfoCount",
+ "comment": "The number of AnimatorClipInfo in the next state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNextAnimatorClipInfo",
+ "comment": "An array of all the AnimatorClipInfo in the next state.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsInTransition",
+ "comment": "True if there is a transition on the given layer, false otherwise.\n\n```plaintext\nParams: layerIndex - The layer index.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetParameterCount",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorControllerParameter",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetParameter",
+ "comment": "See AnimatorController.parameters.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "transitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "transitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "transitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "transitionDuration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "transitionDuration", "typeName": "float" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CrossFade",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n fixedTime - The time offset (in seconds).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateNameHash", "typeName": "int" }],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "fixedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PlayInFixedTime",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n fixedTime - The time offset (in seconds).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateName", "typeName": "string" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n normalizedTime - The time offset between zero and one.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "stateNameHash", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stateNameHash", "typeName": "int" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "normalizedTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays a state.\n\n```plaintext\nParams: stateName - The state name.\n stateNameHash - The state hash name. If stateNameHash is 0, it changes the current state time.\n layer - The layer index. If layer is -1, it plays the first state with the given state name or hash.\n normalizedTime - The time offset between zero and one.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ { "name": "stateID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "HasState",
+ "comment": "True if the state exists in this layer, false otherwise.\n\n```plaintext\nParams: layerIndex - The layer index.\n stateID - The state ID.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorControllerPlayable",
+ "comment": "An implementation of IPlayable that controls an animation RuntimeAnimatorController.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.CustomStreamPropertyType",
+ "name": "Float",
+ "comment": "A float value.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.CustomStreamPropertyType",
+ "name": "Bool",
+ "comment": "A boolean value.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.CustomStreamPropertyType",
+ "name": "Int",
+ "comment": "An integer value.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Animations.CustomStreamPropertyType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "CustomStreamPropertyType",
+ "comment": "The type of custom stream property to create using BindCustomStreamProperty\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "jobHandle", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": false,
+ "name": "AddJobDependency",
+ "comment": "Creates a dependency between animator jobs and the job represented by the supplied job handle. To add multiple job dependencies, call this method for each job that need to run before the Animator's jobs.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n jobHandle - The JobHandle of the job that needs to run before animator jobs.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "TransformStreamHandle",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "BindStreamTransform",
+ "comment": "Returns the TransformStreamHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n transform - The Transform to bind.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PropertyStreamHandle",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "property", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "BindStreamProperty",
+ "comment": "Returns the PropertyStreamHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n transform - The Transform to target.\n type - The Component type.\n property - The property to bind.\n isObjectReference - isObjectReference need to be set to true if the property to bind does animate an Object like SpriteRenderer.sprite.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PropertyStreamHandle",
+ "params": [
+ { "name": "property", "typeName": "string" },
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Animations.CustomStreamPropertyType"
+ }
+ ],
+ "isStatic": false,
+ "name": "BindCustomStreamProperty",
+ "comment": "Returns the PropertyStreamHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n name - The name of the property.\n type - The type of property to create (float, integer or boolean).\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PropertyStreamHandle",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "property", "typeName": "string" },
+ { "name": "isObjectReference", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BindStreamProperty",
+ "comment": "Returns the PropertyStreamHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n transform - The Transform to target.\n type - The Component type.\n property - The property to bind.\n isObjectReference - isObjectReference need to be set to true if the property to bind does animate an Object like SpriteRenderer.sprite.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "TransformSceneHandle",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "BindSceneTransform",
+ "comment": "Returns the TransformSceneHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n transform - The Transform to bind.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PropertySceneHandle",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "property", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "BindSceneProperty",
+ "comment": "Returns the PropertySceneHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n transform - The Transform to target.\n type - The Component type.\n property - The property to bind.\n isObjectReference - isObjectReference need to be set to true if the property to bind does access an Object like SpriteRenderer.sprite.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "PropertySceneHandle",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "property", "typeName": "string" },
+ { "name": "isObjectReference", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BindSceneProperty",
+ "comment": "Returns the PropertySceneHandle that represents the new binding.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n transform - The Transform to target.\n type - The Component type.\n property - The property to bind.\n isObjectReference - isObjectReference need to be set to true if the property to bind does access an Object like SpriteRenderer.sprite.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "OpenAnimationStream",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.Animations.AnimationStream"
+ }
+ ],
+ "isStatic": false,
+ "name": "CloseAnimationStream",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResolveAllStreamHandles",
+ "comment": "Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResolveAllSceneHandles",
+ "comment": "Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.\n\n```plaintext\nParams: animator - The Animator instance that calls this method.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimatorJobExtensions",
+ "comment": "Static class providing extension methods for Animator and the animation C# jobs.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ITimelineClipAsset",
+ "IPropertyPreview",
+ "ISerializationCallbackReceiver"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "eulerAngles",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useTrackMatchFields",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "matchTargetFields",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "removeStartOffset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyFootIK",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.AnimationPlayableAsset.LoopMode",
+ "name": "loop",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "clip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "clipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "LiveLink",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetOffsets",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "AnimationPlayableAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "None",
+ "comment": "Represents the case when no axis is specified.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "X",
+ "comment": "Represents the X axis.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "Y",
+ "comment": "Represents the Y axis.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "Z",
+ "comment": "Represents the Z axis.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Animations.Axis",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "Axis",
+ "comment": "Represents the axes used in 3D space.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioRolloffMode",
+ "name": "Logarithmic",
+ "comment": "Use this mode when you want a real-world rolloff.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioRolloffMode",
+ "name": "Linear",
+ "comment": "Use this mode when you want to lower the volume of your sound over the distance.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioRolloffMode",
+ "name": "Custom",
+ "comment": "Use this when you want to use a custom rolloff.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioRolloffMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioRolloffMode",
+ "comment": "Rolloff modes that a 3D sound can have in an audio source.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activate or deactivate the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Lock or unlock the offset and position at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "Gets the number of sources currently set on the component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "The source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "IConstraint",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IConstraint", "IConstraintInternal"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "translationAtRest",
+ "comment": "The translation used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "translationOffset",
+ "comment": "The offset from the constrained position.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "translationAxis",
+ "comment": "The axes affected by the PositionConstraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activates or deactivates the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Locks the offset and position at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "The number of sources set on the component (read-only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "The source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "PositionConstraint",
+ "comment": "Constrains the position of an object relative to the position of one or more source objects.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IConstraint", "IConstraintInternal"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationAtRest",
+ "comment": "The rotation used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationOffset",
+ "comment": "The offset from the constrained rotation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "rotationAxis",
+ "comment": "The axes affected by the RotationConstraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activates or deactivates the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Locks the offset and rotation at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "The number of sources set on the component (read-only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "The source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "RotationConstraint",
+ "comment": "Constrains the rotation of an object relative to the rotation of one or more source objects.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IConstraint", "IConstraintInternal"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scaleAtRest",
+ "comment": "The scale used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scaleOffset",
+ "comment": "The offset from the constrained scale.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "scalingAxis",
+ "comment": "The axes affected by the ScaleConstraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activates or deactivates the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Locks the offset and scale at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "The number of sources set on the component (read-only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "The source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "ScaleConstraint",
+ "comment": "Constrains the scale of an object relative to the scale of one or more source objects.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IConstraint", "IConstraintInternal"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "roll",
+ "comment": "The rotation angle along the z axis of the object. The constraint uses this property to calculate the world up vector when Animations.LookAtConstraint.UseUpObject is false.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activates or deactivates the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Locks the offset and rotation at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationAtRest",
+ "comment": "The rotation used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationOffset",
+ "comment": "Represents an offset from the constrained orientation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "worldUpObject",
+ "comment": "The world up object, used to calculate the world up vector when Animations.LookAtConstraint.UseUpObject is true.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useUpObject",
+ "comment": "Determines how the up vector is calculated.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "The number of sources set on the component (Read Only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "Returns the source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "LookAtConstraint",
+ "comment": "Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average position of the sources.\n The LookAtConstraint is a simplified Animations.AimConstraint typically used with a Camera.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HumanPartDof",
+ "name": "humanPartDof",
+ "comment": "The muscle human part. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "dof",
+ "comment": "The muscle human sub-part. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the muscle. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "muscleHandleCount",
+ "comment": "The total number of DoF parts in a humanoid. (Read Only)\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "bodyDof", "typeName": "UnityEngine.BodyDof" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The different constructors that creates the muscle handle.\n\n```plaintext\nParams: bodyDof - The muscle body sub-part.\n headDof - The muscle head sub-part.\n partDof - The muscle human part.\n legDof - The muscle leg sub-part.\n armDof - The muscle arm sub-part.\n fingerDof - The muscle finger sub-part.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "headDof", "typeName": "UnityEngine.HeadDof" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The different constructors that creates the muscle handle.\n\n```plaintext\nParams: bodyDof - The muscle body sub-part.\n headDof - The muscle head sub-part.\n partDof - The muscle human part.\n legDof - The muscle leg sub-part.\n armDof - The muscle arm sub-part.\n fingerDof - The muscle finger sub-part.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "partDof", "typeName": "UnityEngine.HumanPartDof" },
+ { "name": "legDof", "typeName": "UnityEngine.LegDof" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The different constructors that creates the muscle handle.\n\n```plaintext\nParams: bodyDof - The muscle body sub-part.\n headDof - The muscle head sub-part.\n partDof - The muscle human part.\n legDof - The muscle leg sub-part.\n armDof - The muscle arm sub-part.\n fingerDof - The muscle finger sub-part.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "partDof", "typeName": "UnityEngine.HumanPartDof" },
+ { "name": "armDof", "typeName": "UnityEngine.ArmDof" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The different constructors that creates the muscle handle.\n\n```plaintext\nParams: bodyDof - The muscle body sub-part.\n headDof - The muscle head sub-part.\n partDof - The muscle human part.\n legDof - The muscle leg sub-part.\n armDof - The muscle arm sub-part.\n fingerDof - The muscle finger sub-part.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "partDof", "typeName": "UnityEngine.HumanPartDof" },
+ { "name": "fingerDof", "typeName": "UnityEngine.FingerDof" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The different constructors that creates the muscle handle.\n\n```plaintext\nParams: bodyDof - The muscle body sub-part.\n headDof - The muscle head sub-part.\n partDof - The muscle human part.\n legDof - The muscle leg sub-part.\n armDof - The muscle arm sub-part.\n fingerDof - The muscle finger sub-part.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "muscleHandles",
+ "typeName": "UnityEngine.Animations.MuscleHandle[]"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetMuscleHandles",
+ "comment": "Fills the array with all the possible muscle handles on a humanoid.\n\n```plaintext\nParams: muscleHandles - An array of MuscleHandle.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "MuscleHandle",
+ "comment": "Handle for a muscle in the AnimationHumanStream.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Animations",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["IConstraint", "IConstraintInternal"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the constraint component.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "constraintActive",
+ "comment": "Activates or deactivates the constraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "Locks the offsets and position (translation and rotation) at rest.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sourceCount",
+ "comment": "The number of sources set on the component (read-only).\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "translationAtRest",
+ "comment": "The position of the object in local space, used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationAtRest",
+ "comment": "The rotation used when the sources have a total weight of 0.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "translationOffsets",
+ "comment": "The translation offsets from the constrained orientation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "rotationOffsets",
+ "comment": "The rotation offsets from the constrained orientation.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "translationAxis",
+ "comment": "The translation axes affected by the ParentConstraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animations.Axis",
+ "name": "rotationAxis",
+ "comment": "The rotation axes affected by the ParentConstraint.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTranslationOffset",
+ "comment": "The translation offset.\n\n```plaintext\nParams: index - The index of the constraint source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetTranslationOffset",
+ "comment": "Sets the translation offset associated with a source by index.\n\n```plaintext\nParams: index - The index of the constraint source.\n value - The new translation offset.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetRotationOffset",
+ "comment": "The rotation offset, as Euler angles.\n\n```plaintext\nParams: index - The index of the constraint source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetRotationOffset",
+ "comment": "Sets the rotation offset associated with a source by index.\n\n```plaintext\nParams: index - The index of the constraint source.\n value - The new rotation offset.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sources",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Animations.ConstraintSource>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSources",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSource",
+ "comment": "Returns the index of the added source.\n\n```plaintext\nParams: source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSource",
+ "comment": "Removes a source from the component.\n\n```plaintext\nParams: index - The index of the source to remove.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "ConstraintSource",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSource",
+ "comment": "The source object and its weight.\n\n```plaintext\nParams: index - The index of the source.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Animations.ConstraintSource"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSource",
+ "comment": "Sets a source at a specified index.\n\n```plaintext\nParams: index - The index of the source to set.\n source - The source object and its weight.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "ParentConstraint",
+ "comment": "Constrains the orientation and translation of an object to one or more source objects. The constrained object behaves as if it is in the hierarchy of the sources.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioSourceCurveType",
+ "name": "CustomRolloff",
+ "comment": "Custom Volume Rolloff.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSourceCurveType",
+ "name": "SpatialBlend",
+ "comment": "The Spatial Blend.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSourceCurveType",
+ "name": "ReverbZoneMix",
+ "comment": "Reverb Zone Mix.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioSourceCurveType",
+ "name": "Spread",
+ "comment": "The 3D Spread.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioSourceCurveType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioSourceCurveType",
+ "comment": "This defines the curve type of the different custom curves that can be queried and set within the AudioSource.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GamepadSpeakerOutputType",
+ "name": "Speaker",
+ "comment": "Audio output is through the gamepads audio speaker if the gamepad supports playing audio.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GamepadSpeakerOutputType",
+ "name": "Vibration",
+ "comment": "Audio output is through the gamepads vibration device if the gamepad supports playing audio as vibration.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GamepadSpeakerOutputType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "GamepadSpeakerOutputType",
+ "comment": "Gamepad audio output types.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.AnimationPlayableAsset.LoopMode",
+ "name": "UseSourceAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.AnimationPlayableAsset.LoopMode",
+ "name": "On",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.AnimationPlayableAsset.LoopMode",
+ "name": "Off",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.AnimationPlayableAsset.LoopMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "LoopMode",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Off",
+ "comment": "No reverb preset selected.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Generic",
+ "comment": "Generic preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "PaddedCell",
+ "comment": "Padded cell preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Room",
+ "comment": "Room preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Bathroom",
+ "comment": "Bathroom preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Livingroom",
+ "comment": "Livingroom preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Stoneroom",
+ "comment": "Stoneroom preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Auditorium",
+ "comment": "Auditorium preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Concerthall",
+ "comment": "Concert hall preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Cave",
+ "comment": "Cave preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Arena",
+ "comment": "Arena preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Hangar",
+ "comment": "Hangar preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "CarpetedHallway",
+ "comment": "Carpeted hallway preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Hallway",
+ "comment": "Hallway preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "StoneCorridor",
+ "comment": "Stone corridor preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Alley",
+ "comment": "Alley preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Forest",
+ "comment": "Forest preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "City",
+ "comment": "City preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Mountains",
+ "comment": "Mountains preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Quarry",
+ "comment": "Quarry preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Plain",
+ "comment": "Plain preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "ParkingLot",
+ "comment": "Parking Lot preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "SewerPipe",
+ "comment": "Sewer pipe preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Underwater",
+ "comment": "Underwater presset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Drugged",
+ "comment": "Drugged preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Dizzy",
+ "comment": "Dizzy preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "Psychotic",
+ "comment": "Psychotic preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "User",
+ "comment": "User defined preset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioReverbPreset",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioReverbPreset",
+ "comment": "Reverb presets used by the Reverb Zone class and the audio reverb filter.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "PositionX",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "PositionY",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "PositionZ",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "RotationX",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "RotationY",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "RotationZ",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.MatchTargetFields",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "MatchTargetFields",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "The length of the audio clip in seconds. (Read Only)\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "samples",
+ "comment": "The length of the audio clip in samples. (Read Only)\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "channels",
+ "comment": "The number of channels in the audio clip. (Read Only)\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "frequency",
+ "comment": "The sample frequency of the clip in Hertz. (Read Only)\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadyToPlay",
+ "comment": "Returns true if the AudioClip is ready to play (read-only).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioClipLoadType",
+ "name": "loadType",
+ "comment": "The load type of the clip (read-only).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "preloadAudioData",
+ "comment": "Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ambisonic",
+ "comment": "Returns true if this audio clip is ambisonic (read-only).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loadInBackground",
+ "comment": "Corresponding to the \"Load In Background\" flag in the inspector, when this flag is set, the loading will happen delayed without blocking the main thread.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioDataLoadState",
+ "name": "loadState",
+ "comment": "Returns the current load state of the audio data associated with an AudioClip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAudioData",
+ "comment": "Returns true if loading succeeded.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "UnloadAudioData",
+ "comment": "Returns false if unloading failed.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "data", "typeName": "float[]" },
+ { "name": "offsetSamples", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetData",
+ "comment": "Fills an array with sample data from the clip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "data", "typeName": "float[]" },
+ { "name": "offsetSamples", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "Set sample data in a clip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "lengthSamples", "typeName": "int" },
+ { "name": "channels", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" },
+ { "name": "_3D", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A reference to the created AudioClip.\n\n```plaintext\nParams: name - Name of clip.\n lengthSamples - Number of sample frames.\n channels - Number of channels per frame.\n frequency - Sample frequency of clip.\n _3D - Audio clip is played back in 3D.\n stream - True if clip is streamed, that is if the pcmreadercallback generates data on the fly.\n pcmreadercallback - This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.\n pcmsetpositioncallback - This callback is invoked whenever the clip loops or changes playback position.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "lengthSamples", "typeName": "int" },
+ { "name": "channels", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" },
+ { "name": "_3D", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" },
+ {
+ "name": "pcmreadercallback",
+ "typeName": "UnityEngine.AudioClip.PCMReaderCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "lengthSamples", "typeName": "int" },
+ { "name": "channels", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" },
+ { "name": "_3D", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" },
+ {
+ "name": "pcmreadercallback",
+ "typeName": "UnityEngine.AudioClip.PCMReaderCallback"
+ },
+ {
+ "name": "pcmsetpositioncallback",
+ "typeName": "UnityEngine.AudioClip.PCMSetPositionCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "lengthSamples", "typeName": "int" },
+ { "name": "channels", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" },
+ { "name": "stream", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A reference to the created AudioClip.\n\n```plaintext\nParams: name - Name of clip.\n lengthSamples - Number of sample frames.\n channels - Number of channels per frame.\n frequency - Sample frequency of clip.\n _3D - Audio clip is played back in 3D.\n stream - True if clip is streamed, that is if the pcmreadercallback generates data on the fly.\n pcmreadercallback - This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.\n pcmsetpositioncallback - This callback is invoked whenever the clip loops or changes playback position.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "lengthSamples", "typeName": "int" },
+ { "name": "channels", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" },
+ { "name": "stream", "typeName": "bool" },
+ {
+ "name": "pcmreadercallback",
+ "typeName": "UnityEngine.AudioClip.PCMReaderCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "lengthSamples", "typeName": "int" },
+ { "name": "channels", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" },
+ { "name": "stream", "typeName": "bool" },
+ {
+ "name": "pcmreadercallback",
+ "typeName": "UnityEngine.AudioClip.PCMReaderCallback"
+ },
+ {
+ "name": "pcmsetpositioncallback",
+ "typeName": "UnityEngine.AudioClip.PCMSetPositionCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioClip",
+ "comment": "A container for audio data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "delay",
+ "comment": "Echo delay in ms. 10 to 5000. Default = 500.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "decayRatio",
+ "comment": "Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dryMix",
+ "comment": "Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wetMix",
+ "comment": "Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioEchoFilter",
+ "comment": "The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "dryMix",
+ "comment": "Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wetMix1",
+ "comment": "Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wetMix2",
+ "comment": "Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wetMix3",
+ "comment": "Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "delay",
+ "comment": "Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rate",
+ "comment": "Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "depth",
+ "comment": "Chorus modulation depth. 0.0 to 1.0. Default = 0.03.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "feedback",
+ "comment": "Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioChorusFilter",
+ "comment": "The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string[]",
+ "name": "devices",
+ "comment": "A list of available microphone devices, identified by name.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "deviceName", "typeName": "string" },
+ { "name": "loop", "typeName": "bool" },
+ { "name": "lengthSec", "typeName": "int" },
+ { "name": "frequency", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Start",
+ "comment": "The function returns null if the recording fails to start.\n\n```plaintext\nParams: deviceName - The name of the device.\n loop - Indicates whether the recording should continue recording if lengthSec is reached, and wrap around and record from the beginning of the AudioClip.\n lengthSec - Is the length of the AudioClip produced by the recording.\n frequency - The sample rate of the AudioClip produced by the recording.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "deviceName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "End",
+ "comment": "Stops recording.\n\n```plaintext\nParams: deviceName - The name of the device.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "deviceName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "IsRecording",
+ "comment": "Query if a device is currently recording.\n\n```plaintext\nParams: deviceName - The name of the device.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "deviceName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetPosition",
+ "comment": "Get the position in samples of the recording.\n\n```plaintext\nParams: deviceName - The name of the device.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "deviceName", "typeName": "string" },
+ { "name": "minFreq", "typeName": "int" },
+ { "name": "maxFreq", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetDeviceCaps",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "Microphone",
+ "comment": "Use this class to record to an AudioClip using a connected microphone.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "float[]" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "data", "typeName": "float[]" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "PCMReaderCallback",
+ "comment": "Delegate called each time AudioClip reads data.\n\n```plaintext\nParams: data - Array of floats containing data read from the clip.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "position", "typeName": "int" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "PCMSetPositionCallback",
+ "comment": "Delegate called each time AudioClip changes read position.\n\n```plaintext\nParams: position - New position in the audio clip.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioBehaviour",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AudioBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "volume",
+ "comment": "Controls the game sound volume (0.0 to 1.0).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "pause",
+ "comment": "The paused state of the audio system.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioVelocityUpdateMode",
+ "name": "velocityUpdateMode",
+ "comment": "This lets you set whether the Audio Listener should be updated in the fixed or dynamic update.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "numSamples", "typeName": "int" },
+ { "name": "channel", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetOutputData",
+ "comment": "Deprecated Version. Returns a block of the listener (master)'s output data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "samples", "typeName": "float[]" },
+ { "name": "channel", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetOutputData",
+ "comment": "Provides a block of the listener (master)'s output data.\n\n```plaintext\nParams: samples - The array to populate with audio samples. Its length must be a power of 2.\n channel - The channel to sample from.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "numSamples", "typeName": "int" },
+ { "name": "channel", "typeName": "int" },
+ { "name": "window", "typeName": "UnityEngine.FFTWindow" }
+ ],
+ "isStatic": true,
+ "name": "GetSpectrumData",
+ "comment": "Deprecated Version. Returns a block of the listener (master)'s spectrum data.\n\n```plaintext\nParams: numSamples - Number of values (the length of the samples array). Must be a power of 2. Min = 64. Max = 8192.\n channel - The channel to sample from.\n window - The FFTWindow type to use when sampling.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "samples", "typeName": "float[]" },
+ { "name": "channel", "typeName": "int" },
+ { "name": "window", "typeName": "UnityEngine.FFTWindow" }
+ ],
+ "isStatic": true,
+ "name": "GetSpectrumData",
+ "comment": "Provides a block of the listener (master)'s spectrum data.\n\n```plaintext\nParams: samples - The array to populate with audio samples. Its length must be a power of 2.\n channel - The channel to sample from.\n window - The FFTWindow type to use when sampling.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioListener",
+ "comment": "Representation of a listener in 3D space.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "Start",
+ "comment": "True if the engine was switched into output recording mode. False if it is already recording.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "Stop",
+ "comment": "True if the engine was recording when this function was called.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetSampleCountForCaptureFrame",
+ "comment": "Number of samples available since last recorded frame.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "buffer",
+ "typeName": "Unity.Collections.NativeArray<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Render",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioRenderer",
+ "comment": "Allow recording the main output of the game or specific groups in the AudioMixer.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "minDistance",
+ "comment": "The distance from the centerpoint that the reverb will have full effect at. Default = 10.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDistance",
+ "comment": "The distance from the centerpoint that the reverb will not have any effect. Default = 15.0.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioReverbPreset",
+ "name": "reverbPreset",
+ "comment": "Set/Get reverb preset properties.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "room",
+ "comment": "Room effect level (at mid frequencies).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "roomHF",
+ "comment": "Relative room effect level at high frequencies.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "roomLF",
+ "comment": "Relative room effect level at low frequencies.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "decayTime",
+ "comment": "Reverberation decay time at mid frequencies.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "decayHFRatio",
+ "comment": "High-frequency to mid-frequency decay time ratio.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "reflections",
+ "comment": "Early reflections level relative to room effect.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reflectionsDelay",
+ "comment": "Initial reflection delay time.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "reverb",
+ "comment": "Late reverberation level relative to room effect.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reverbDelay",
+ "comment": "Late reverberation delay time relative to initial reflection.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "HFReference",
+ "comment": "Reference high frequency (hz).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "LFReference",
+ "comment": "Reference low frequency (hz).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "roomRolloffFactor",
+ "comment": "Like rolloffscale in global settings, but for reverb room size effect.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "diffusion",
+ "comment": "Value that controls the echo density in the late reverberation decay.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "density",
+ "comment": "Value that controls the modal density in the late reverberation decay.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioReverbZone",
+ "comment": "Reverb Zones are used when you want to create location based ambient effects in the Scene.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioClip",
+ "name": "audioClip",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadyToPlay",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "MovieTexture",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "distortionLevel",
+ "comment": "Distortion value. 0.0 to 1.0. Default = 0.5.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioDistortionFilter",
+ "comment": "The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TrackOffset",
+ "name": "ApplyTransformOffsets",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackOffset",
+ "name": "ApplySceneOffsets",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackOffset",
+ "name": "Auto",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.TrackOffset",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackOffset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WebCamFlags",
+ "name": "FrontFacing",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WebCamFlags",
+ "name": "AutoFocusPointSupported",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WebCamFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "WebCamFlags",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.TrackAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner",
+ "ILayerable"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "eulerAngles",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyOffsets",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackOffset",
+ "name": "trackOffset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MatchTargetFields",
+ "name": "matchTargetFields",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "infiniteClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.AvatarMask",
+ "name": "avatarMask",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyAvatarMask",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "inClipMode",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "infiniteClipOffsetPosition",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "infiniteClipOffsetRotation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "infiniteClipOffsetEulerAngles",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "infiniteClipPreExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "infiniteClipPostExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "openClipOffsetPosition",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "openClipOffsetRotation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "openClipOffsetEulerAngles",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "openClipPreExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "openClipPostExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TimelineClip",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": false,
+ "name": "CreateClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "infiniteClipName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CreateInfiniteClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "TimelineClip",
+ "params": [{ "name": "animClipName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CreateRecordableClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "AnimationTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WebCamKind",
+ "name": "WideAngle",
+ "comment": "Wide angle (default) camera.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WebCamKind",
+ "name": "Telephoto",
+ "comment": "A Telephoto camera device. These devices have a longer focal length than a wide-angle camera.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WebCamKind",
+ "name": "ColorAndDepth",
+ "comment": "Camera which supports synchronized color and depth data (currently these are only dual back and true depth cameras on latest iOS devices).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WebCamKind",
+ "name": "UltraWideAngle",
+ "comment": "Ultra wide angle camera. These devices have a shorter focal length than a wide-angle camera.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WebCamKind",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "WebCamKind",
+ "comment": "Enum representing the different types of web camera device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "A human-readable name of the device. Varies across different systems.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFrontFacing",
+ "comment": "True if camera faces the same direction a screen does, false otherwise.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WebCamKind",
+ "name": "kind",
+ "comment": "Property of type WebCamKind denoting the kind of webcam device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "depthCameraName",
+ "comment": "A string identifier used to create a depth data based WebCamTexture.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isAutoFocusPointSupported",
+ "comment": "Returns true if the camera supports automatic focusing on points of interest and false otherwise.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Resolution[]",
+ "name": "availableResolutions",
+ "comment": "Possible WebCamTexture resolutions for this device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "WebCamDevice",
+ "comment": "A structure describing the webcam device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WebCamDevice[]",
+ "name": "devices",
+ "comment": "Return a list of available devices.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Returns if the camera is currently playing.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceName",
+ "comment": "Set this to specify the name of the device to use.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "requestedFPS",
+ "comment": "Set the requested frame rate of the camera device (in frames per second).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "requestedWidth",
+ "comment": "Set the requested width of the camera device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "requestedHeight",
+ "comment": "Set the requested height of the camera device.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "videoRotationAngle",
+ "comment": "Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "videoVerticallyMirrored",
+ "comment": "Returns if the texture image is vertically flipped.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "didUpdateThisFrame",
+ "comment": "Did the video buffer update this frame?\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2?",
+ "name": "autoFocusPoint",
+ "comment": "This property allows you to set/get the auto focus point of the camera. This works only on Android and iOS devices.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDepth",
+ "comment": "This property is true if the texture is based on depth data.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "deviceName", "typeName": "string" },
+ { "name": "requestedWidth", "typeName": "int" },
+ { "name": "requestedHeight", "typeName": "int" },
+ { "name": "requestedFPS", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a WebCamTexture.\n\n```plaintext\nParams: deviceName - The name of the video input device to be used.\n requestedWidth - The requested width of the texture.\n requestedHeight - The requested height of the texture.\n requestedFPS - The requested frame rate of the texture.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "deviceName", "typeName": "string" },
+ { "name": "requestedWidth", "typeName": "int" },
+ { "name": "requestedHeight", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a WebCamTexture.\n\n```plaintext\nParams: deviceName - The name of the video input device to be used.\n requestedWidth - The requested width of the texture.\n requestedHeight - The requested height of the texture.\n requestedFPS - The requested frame rate of the texture.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "deviceName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a WebCamTexture.\n\n```plaintext\nParams: deviceName - The name of the video input device to be used.\n requestedWidth - The requested width of the texture.\n requestedHeight - The requested height of the texture.\n requestedFPS - The requested frame rate of the texture.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "requestedWidth", "typeName": "int" },
+ { "name": "requestedHeight", "typeName": "int" },
+ { "name": "requestedFPS", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a WebCamTexture.\n\n```plaintext\nParams: deviceName - The name of the video input device to be used.\n requestedWidth - The requested width of the texture.\n requestedHeight - The requested height of the texture.\n requestedFPS - The requested frame rate of the texture.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "requestedWidth", "typeName": "int" },
+ { "name": "requestedHeight", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a WebCamTexture.\n\n```plaintext\nParams: deviceName - The name of the video input device to be used.\n requestedWidth - The requested width of the texture.\n requestedHeight - The requested height of the texture.\n requestedFPS - The requested frame rate of the texture.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a WebCamTexture.\n\n```plaintext\nParams: deviceName - The name of the video input device to be used.\n requestedWidth - The requested width of the texture.\n requestedHeight - The requested height of the texture.\n requestedFPS - The requested frame rate of the texture.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Starts the camera.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pauses the camera.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops the camera.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixel",
+ "comment": "Returns pixel color at coordinates (x, y).\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors, represented by Color structs.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "Get a block of pixel colors.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "colors", "typeName": "UnityEngine.Color32[]" }],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "An array that contains a copy of the requested pixel colors, represented by Color32 structs.\n\n```plaintext\nParams: colors - Optional array to receive pixel data.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "WebCamTexture",
+ "comment": "WebCam Textures are textures onto which the live video input is rendered.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetAxis",
+ "comment": "Returns the axis value as a continous float.\n\n```plaintext\nParams: name - Name of input to poll.c.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetButton",
+ "comment": "Returns the binary value of a button.\n\n```plaintext\nParams: name - Name of input to poll.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetTrackerPosition",
+ "comment": "Return the position of a tracker as a Vector3.\n\n```plaintext\nParams: name - Name of input to poll.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetTrackerRotation",
+ "comment": "Returns the rotation of a tracker as a Quaternion.\n\n```plaintext\nParams: name - Name of input to poll.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetAxis",
+ "comment": "Sets the axis value for this input. Only works for input typed Custom.\n\n```plaintext\nParams: name - Name of input to modify.\n value - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetButton",
+ "comment": "Sets the button value for this input. Only works for input typed Custom.\n\n```plaintext\nParams: name - Name of input to modify.\n value - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "SetTrackerPosition",
+ "comment": "Sets the tracker position for this input. Only works for input typed Custom.\n\n```plaintext\nParams: name - Name of input to modify.\n value - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "SetTrackerRotation",
+ "comment": "Sets the tracker rotation for this input. Only works for input typed Custom.\n\n```plaintext\nParams: name - Name of input to modify.\n value - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "deviceName", "typeName": "string" },
+ { "name": "serverUrl", "typeName": "string" },
+ { "name": "index", "typeName": "int" },
+ { "name": "type", "typeName": "UnityEngine.ClusterInputType" }
+ ],
+ "isStatic": true,
+ "name": "AddInput",
+ "comment": "True if the operation succeed.\n\n```plaintext\nParams: name - Name of the input entry. This has to be unique.\n deviceName - Device name registered to VRPN server.\n serverUrl - URL to the vrpn server.\n index - Index of the Input entry, refer to vrpn.cfg if unsure.\n type - Type of the input.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "deviceName", "typeName": "string" },
+ { "name": "serverUrl", "typeName": "string" },
+ { "name": "index", "typeName": "int" },
+ { "name": "type", "typeName": "UnityEngine.ClusterInputType" }
+ ],
+ "isStatic": true,
+ "name": "EditInput",
+ "comment": "Edit an input entry which added via ClusterInput.AddInput.\n\n```plaintext\nParams: name - Name of the input entry. This has to be unique.\n deviceName - Device name registered to VRPN server.\n serverUrl - URL to the vrpn server.\n index - Index of the Input entry, refer to vrpn.cfg if unsure.\n type - Type of the ClusterInputType as follow.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CheckConnectionToServer",
+ "comment": "Check the connection status of the device to the VRPN server it connected to.\n\n```plaintext\nParams: name - Name of the input entry.\n \n```\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ }
+ ],
+ "name": "ClusterInput",
+ "comment": "Interface for reading and writing inputs in a Unity Cluster.\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ICurvesOwner", "ISerializationCallbackReceiver"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "kDefaultClipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "kDefaultClipDurationInSeconds",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "kTimeScaleMin",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "kTimeScaleMax",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasPreExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasPostExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "timeScale",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "start",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "end",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "clipIn",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "displayName",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "clipAssetDuration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "curves",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasCurves",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "asset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "underlyingAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackAsset",
+ "name": "parentTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "easeInDuration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "easeOutDuration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "eastOutTime",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "easeOutTime",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "blendInDuration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "blendOutDuration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.BlendCurveMode",
+ "name": "blendInCurveMode",
+ "comment": "",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Finnish",
+ "comment": "Finnish.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "French",
+ "comment": "French.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "German",
+ "comment": "German.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Greek",
+ "comment": "Greek.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Hebrew",
+ "comment": "Hebrew.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Hugarian",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Icelandic",
+ "comment": "Icelandic.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Indonesian",
+ "comment": "Indonesian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Italian",
+ "comment": "Italian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Japanese",
+ "comment": "Japanese.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Korean",
+ "comment": "Korean.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Latvian",
+ "comment": "Latvian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Lithuanian",
+ "comment": "Lithuanian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Norwegian",
+ "comment": "Norwegian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Polish",
+ "comment": "Polish.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Portuguese",
+ "comment": "Portuguese.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Romanian",
+ "comment": "Romanian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Russian",
+ "comment": "Russian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "SerboCroatian",
+ "comment": "Serbo-Croatian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Slovak",
+ "comment": "Slovak.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Slovenian",
+ "comment": "Slovenian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Spanish",
+ "comment": "Spanish.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Swedish",
+ "comment": "Swedish.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Thai",
+ "comment": "Thai.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Turkish",
+ "comment": "Turkish.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Ukrainian",
+ "comment": "Ukrainian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Vietnamese",
+ "comment": "Vietnamese.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "ChineseSimplified",
+ "comment": "ChineseSimplified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "ChineseTraditional",
+ "comment": "ChineseTraditional.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Unknown",
+ "comment": "Unknown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "Hungarian",
+ "comment": "Hungarian.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SystemLanguage",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SystemLanguage",
+ "comment": "The language the user's operating system is running in. Returned by Application.systemLanguage.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "Hold",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "Loop",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "PingPong",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "name": "Continue",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.TimelineClip.ClipExtrapolation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ClipExtrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.BlendCurveMode",
+ "name": "Auto",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineClip.BlendCurveMode",
+ "name": "Manual",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.TimelineClip.BlendCurveMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "BlendCurveMode",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "Error",
+ "comment": "LogType used for Errors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "Assert",
+ "comment": "LogType used for Asserts. (These could also indicate an error inside Unity itself.)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "Warning",
+ "comment": "LogType used for Warnings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "Log",
+ "comment": "LogType used for regular log messages.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "Exception",
+ "comment": "LogType used for Exceptions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LogType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LogType",
+ "comment": "The type of the log message in Debug.unityLogger.Log or delegate registered with Application.RegisterLogCallback.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LogOption",
+ "name": "None",
+ "comment": "Normal log message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogOption",
+ "name": "NoStacktrace",
+ "comment": "The log message will not have a stacktrace appended automatically.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LogOption",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LogOption",
+ "comment": "Option flags for specifying special treatment of a log message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ThreadPriority",
+ "name": "Low",
+ "comment": "Lowest thread priority.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ThreadPriority",
+ "name": "BelowNormal",
+ "comment": "Below normal thread priority.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ThreadPriority",
+ "name": "Normal",
+ "comment": "Normal thread priority.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ThreadPriority",
+ "name": "High",
+ "comment": "Highest thread priority.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ThreadPriority",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ThreadPriority",
+ "comment": "Priority of a thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "id",
+ "comment": "This is the unique id assigned to the layer. It is not an ordered running value and it should not be used to compare with other layers to determine the sorting order.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Returns the name of the layer as defined in the TagManager.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "value",
+ "comment": "This is the relative value that indicates the sort order of this layer relative to the other layers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SortingLayer[]",
+ "name": "layers",
+ "comment": "Returns all the layers defined in this project.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetLayerValueFromID",
+ "comment": "The final sorting value of the layer relative to other layers.\n\n```plaintext\nParams: id - The unique value of the sorting layer as returned by any renderer's sortingLayerID property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetLayerValueFromName",
+ "comment": "The final sorting value of the layer relative to other layers.\n\n```plaintext\nParams: name - The unique value of the sorting layer as returned by any renderer's sortingLayerID property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "NameToID",
+ "comment": "The unique id of the layer with name.\n\n```plaintext\nParams: name - The name of the layer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": true,
+ "name": "IDToName",
+ "comment": "The name of the layer with id or \"<unknown layer>\" for invalid id.\n\n```plaintext\nParams: id - The unique id of the layer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": true,
+ "name": "IsValid",
+ "comment": "True if the id provided is valid and assigned to a layer.\n\n```plaintext\nParams: id - The unique id of a layer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SortingLayer",
+ "comment": "SortingLayer allows you to set the render order of multiple sprites easily. There is always a default SortingLayer named \"Default\" which all sprites are added to initially. Added more SortingLayers to easily control the order of rendering of groups of sprites. Layers can be ordered before or after the default layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "ITimelineClipAsset",
+ "IPropertyPreview"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.EditorSettings",
+ "name": "editorSettings",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "fixedDuration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.DurationMode",
+ "name": "durationMode",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "clipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "outputTrackCount",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "rootTrackCount",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.MarkerTrack",
+ "name": "markerTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TrackAsset",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetRootTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRootTracks",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "TrackAsset",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetOutputTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetOutputTracks",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateMarkerTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "TrackAsset",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "parent", "typeName": "UnityEngine.Timeline.TrackAsset" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "CreateTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "parent", "typeName": "UnityEngine.Timeline.TrackAsset" },
+ { "name": "trackName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "CreateTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "trackName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CreateTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.Timeline.TimelineClip" }
+ ],
+ "isStatic": false,
+ "name": "DeleteClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "track", "typeName": "UnityEngine.Timeline.TrackAsset" }
+ ],
+ "isStatic": false,
+ "name": "DeleteTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TimelineAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WeightedMode",
+ "name": "None",
+ "comment": "Exclude both inWeight or outWeight when calculating curve segments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WeightedMode",
+ "name": "In",
+ "comment": "Include inWeight when calculating the previous curve segment.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WeightedMode",
+ "name": "Out",
+ "comment": "Include outWeight when calculating the next curve segment.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WeightedMode",
+ "name": "Both",
+ "comment": "Include inWeight and outWeight when calculating curve segments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WeightedMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WeightedMode",
+ "comment": "Sets which weights to use when calculating curve segments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "The time of the keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "The value of the curve at keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "inTangent",
+ "comment": "Sets the incoming tangent for this key. The incoming tangent affects the slope of the curve from the previous key to this key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "outTangent",
+ "comment": "Sets the outgoing tangent for this key. The outgoing tangent affects the slope of the curve from this key to the next key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "inWeight",
+ "comment": "Sets the incoming weight for this key. The incoming weight affects the slope of the curve from the previous key to this key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "outWeight",
+ "comment": "Sets the outgoing weight for this key. The outgoing weight affects the slope of the curve from this key to the next key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WeightedMode",
+ "name": "weightedMode",
+ "comment": "Weighted mode for the keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tangentMode",
+ "comment": "TangentMode is deprecated. Use AnimationUtility.SetKeyLeftTangentMode or AnimationUtility.SetKeyRightTangentMode instead.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "time", "typeName": "float" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "time", "typeName": "float" },
+ { "name": "value", "typeName": "float" },
+ { "name": "inTangent", "typeName": "float" },
+ { "name": "outTangent", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "time", "typeName": "float" },
+ { "name": "value", "typeName": "float" },
+ { "name": "inTangent", "typeName": "float" },
+ { "name": "outTangent", "typeName": "float" },
+ { "name": "inWeight", "typeName": "float" },
+ { "name": "outWeight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Keyframe",
+ "comment": "A single keyframe that can be injected into an animation curve.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "Once",
+ "comment": "When time reaches the end of the animation clip, the clip will automatically stop playing and time will be reset to beginning of the clip.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "Loop",
+ "comment": "When time reaches the end of the animation clip, time will continue at the beginning.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "PingPong",
+ "comment": "When time reaches the end of the animation clip, time will ping pong back between beginning and end.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "Default",
+ "comment": "Reads the default repeat mode set higher up.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "ClampForever",
+ "comment": "Plays back the animation. When it reaches the end, it will keep playing the last frame and never stop playing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "Clamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WrapMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WrapMode",
+ "comment": "Determines how time is treated outside of the keyframed range of an AnimationClip or AnimationCurve.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Keyframe[]",
+ "name": "keys",
+ "comment": "All keys defined in the animation curve.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Keyframe",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "length",
+ "comment": "The number of keys in the curve. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "preWrapMode",
+ "comment": "The behaviour of the animation before the first keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WrapMode",
+ "name": "postWrapMode",
+ "comment": "The behaviour of the animation after the last keyframe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "time", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "The value of the curve, at the point in time specified.\n\n```plaintext\nParams: time - The time within the curve you want to evaluate (the horizontal axis in the curve graph).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "time", "typeName": "float" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddKey",
+ "comment": "The index of the added key, or -1 if the key could not be added.\n\n```plaintext\nParams: time - The time at which to add the key (horizontal axis in the curve graph).\n value - The value for the key (vertical axis in the curve graph).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "key", "typeName": "UnityEngine.Keyframe" }],
+ "isStatic": false,
+ "name": "AddKey",
+ "comment": "The index of the added key, or -1 if the key could not be added.\n\n```plaintext\nParams: key - The key to add to the curve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "key", "typeName": "UnityEngine.Keyframe" }
+ ],
+ "isStatic": false,
+ "name": "MoveKey",
+ "comment": "The index of the keyframe after moving it.\n\n```plaintext\nParams: index - The index of the key to move.\n key - The key (with its new time) to insert.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveKey",
+ "comment": "Removes a key.\n\n```plaintext\nParams: index - The index of the key to remove.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SmoothTangents",
+ "comment": "Smooth the in and out tangents of the keyframe at index.\n\n```plaintext\nParams: index - The index of the keyframe to be smoothed.\n weight - The smoothing weight to apply to the keyframe's tangents.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [
+ { "name": "timeStart", "typeName": "float" },
+ { "name": "timeEnd", "typeName": "float" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Constant",
+ "comment": "The constant curve created from the specified values.\n\n```plaintext\nParams: timeStart - The start time for the constant curve.\n timeEnd - The start time for the constant curve.\n value - The value for the constant curve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [
+ { "name": "timeStart", "typeName": "float" },
+ { "name": "valueStart", "typeName": "float" },
+ { "name": "timeEnd", "typeName": "float" },
+ { "name": "valueEnd", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Linear",
+ "comment": "The linear curve created from the specified values.\n\n```plaintext\nParams: timeStart - The start time for the linear curve.\n valueStart - The start value for the linear curve.\n timeEnd - The end time for the linear curve.\n valueEnd - The end value for the linear curve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [
+ { "name": "timeStart", "typeName": "float" },
+ { "name": "valueStart", "typeName": "float" },
+ { "name": "timeEnd", "typeName": "float" },
+ { "name": "valueEnd", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "EaseInOut",
+ "comment": "The ease-in and out curve generated from the specified values.\n\n```plaintext\nParams: timeStart - The start time for the ease curve.\n valueStart - The start value for the ease curve.\n timeEnd - The end time for the ease curve.\n valueEnd - The end value for the ease curve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keys", "typeName": "UnityEngine.Keyframe[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an animation curve from an arbitrary number of keyframes.\n\n```plaintext\nParams: keys - An array of Keyframes used to define the curve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an empty animation curve.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "o", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AnimationCurve",
+ "comment": "Store a collection of Keyframes that can be evaluated over time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isLoadingLevel",
+ "comment": "Is some level being loaded? (Read Only) (Obsolete).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "streamedBytes",
+ "comment": "How many bytes have we downloaded from the main unity web stream (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "webSecurityEnabled",
+ "comment": "Indicates whether Unity's webplayer security model is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Returns true when called in any kind of built Player, or when called in the Editor in Play Mode (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFocused",
+ "comment": "Whether the player currently has focus. Read-only.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "buildGUID",
+ "comment": "Returns a GUID for this build (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "runInBackground",
+ "comment": "Should the player be running when the application is in the background?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isBatchMode",
+ "comment": "Returns true when Unity is launched with the -batchmode flag from the command line (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "dataPath",
+ "comment": "Contains the path to the game data folder on the target device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "streamingAssetsPath",
+ "comment": "The path to the StreamingAssets folder (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "persistentDataPath",
+ "comment": "(Read Only) Contains the path to a persistent data directory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "temporaryCachePath",
+ "comment": "Contains the path to a temporary data / cache directory (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "absoluteURL",
+ "comment": "The URL of the document. For WebGL, this a web URL. For Android, iOS, or Universal Windows Platform (UWP) this is a deep link URL. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "unityVersion",
+ "comment": "The version of the Unity runtime used to play the content.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "version",
+ "comment": "Returns application version number (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "installerName",
+ "comment": "Returns the name of the store or package that installed the application (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "identifier",
+ "comment": "Returns application identifier at runtime. On Apple platforms this is the 'bundleIdentifier' saved in the info.plist file, on Android it's the 'package' from the AndroidManifest.xml.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "installMode",
+ "comment": "Returns application install mode (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationSandboxType",
+ "name": "sandboxType",
+ "comment": "Returns application running in sandbox (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "productName",
+ "comment": "Returns application product name (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "companyName",
+ "comment": "Return application company name (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "cloudProjectId",
+ "comment": "A unique cloud project identifier. It is unique for every project (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "targetFrameRate",
+ "comment": "Instructs the game to try to render at a specified frame rate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.StackTraceLogType",
+ "name": "stackTraceLogType",
+ "comment": "Obsolete. Use Application.SetStackTraceLogType.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "consoleLogPath",
+ "comment": "Returns the path to the console log file, or an empty string if the current platform does not support log files.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ThreadPriority",
+ "name": "backgroundLoadingPriority",
+ "comment": "Priority of background loading thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "genuine",
+ "comment": "Returns false if application is altered in any way after it was built.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "genuineCheckAvailable",
+ "comment": "Returns true if application integrity can be confirmed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isShowingSplashScreen",
+ "comment": "Checks whether splash screen is being shown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RuntimePlatform",
+ "name": "platform",
+ "comment": "Returns the platform the game is running on (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMobilePlatform",
+ "comment": "Is the current Runtime platform a known mobile platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isConsolePlatform",
+ "comment": "Is the current Runtime platform a known console platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SystemLanguage",
+ "name": "systemLanguage",
+ "comment": "The language the user's operating system is running in.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkReachability",
+ "name": "internetReachability",
+ "comment": "Returns the type of Internet reachability currently possible on the device.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlayer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "levelCount",
+ "comment": "The total number of levels available (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loadedLevel",
+ "comment": "Note: This is now obsolete. Use SceneManager.GetActiveScene instead. (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "loadedLevelName",
+ "comment": "The name of the level that was last loaded (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEditor",
+ "comment": "Are we running inside the Unity editor? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Application.LowMemoryCallback",
+ "name": "lowMemory",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Application.LogCallback",
+ "name": "logMessageReceived",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Application.LogCallback",
+ "name": "logMessageReceivedThreaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Events.UnityAction",
+ "name": "onBeforeRender",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<bool>",
+ "name": "focusChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<string>",
+ "name": "deepLinkActivated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Func<bool>",
+ "name": "wantsToQuit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "quitting",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "unloading",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "exitCode", "typeName": "int" }],
+ "isStatic": true,
+ "name": "Quit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Quit",
+ "comment": "Quits the player application.\n\n```plaintext\nParams: exitCode - An optional exit code to return when the player application terminates on Windows, Mac and Linux. Defaults to 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CancelQuit",
+ "comment": "Cancels quitting the application. This is useful for showing a splash screen at the end of a game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Unload",
+ "comment": "Unloads the Unity Player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "levelIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetStreamProgressForLevel",
+ "comment": "How far has the download progressed? [0...1].\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "levelName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetStreamProgressForLevel",
+ "comment": "How far has the download progressed? [0...1].\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "levelIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "CanStreamedLevelBeLoaded",
+ "comment": "Can the streamed level be loaded?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "levelName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CanStreamedLevelBeLoaded",
+ "comment": "Can the streamed level be loaded?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "IsPlaying",
+ "comment": "True if the object is part of the playing world.\n\n```plaintext\nParams: obj - The object to test.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetBuildTags",
+ "comment": "Returns an array of feature tags in use for this build.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "buildTags", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "SetBuildTags",
+ "comment": "Set an array of feature tags for this build.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "HasProLicense",
+ "comment": "Is Unity activated with the Pro license?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "script", "typeName": "string" }],
+ "isStatic": true,
+ "name": "ExternalEval",
+ "comment": "Execution of a script function in the contained web page.\n\n```plaintext\nParams: script - The Javascript function to call.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "delegateMethod",
+ "typeName": "UnityEngine.Application.AdvertisingIdentifierCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "RequestAdvertisingIdentifierAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "url", "typeName": "string" }],
+ "isStatic": true,
+ "name": "OpenURL",
+ "comment": "Opens the URL specified, subject to the permissions and limitations of your app’s current platform and environment. This is handled in different ways depending on the nature of the URL, and with different security restrictions, depending on the runtime platform.\n\n```plaintext\nParams: url - The URL to open.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mode", "typeName": "int" }],
+ "isStatic": true,
+ "name": "ForceCrash",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "StackTraceLogType",
+ "params": [{ "name": "logType", "typeName": "UnityEngine.LogType" }],
+ "isStatic": true,
+ "name": "GetStackTraceLogType",
+ "comment": "Get stack trace logging options. The default value is StackTraceLogType.ScriptOnly.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ {
+ "name": "stackTraceType",
+ "typeName": "UnityEngine.StackTraceLogType"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetStackTraceLogType",
+ "comment": "Set stack trace logging options. The default value is StackTraceLogType.ScriptOnly.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "mode", "typeName": "UnityEngine.UserAuthorization" }
+ ],
+ "isStatic": true,
+ "name": "RequestUserAuthorization",
+ "comment": "Request authorization to use the webcam or microphone on iOS.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "mode", "typeName": "UnityEngine.UserAuthorization" }
+ ],
+ "isStatic": true,
+ "name": "HasUserAuthorization",
+ "comment": "Check if the user has authorized use of the webcam or microphone in the Web Player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Application.LowMemoryCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_lowMemory",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Application.LowMemoryCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_lowMemory",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Application.LogCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_logMessageReceived",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Application.LogCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_logMessageReceived",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Application.LogCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_logMessageReceivedThreaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Application.LogCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_logMessageReceivedThreaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "functionName", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "ExternalCall",
+ "comment": "Calls a function in the web page that contains the WebGL Player.\n\n```plaintext\nParams: functionName - Name of the function to call.\n args - Array of arguments passed in the call.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "o", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "DontDestroyOnLoad",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "filename", "typeName": "string" },
+ { "name": "superSize", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CaptureScreenshot",
+ "comment": "Captures a screenshot at path filename as a PNG file.\n\n```plaintext\nParams: filename - Pathname to save the screenshot file to.\n superSize - Factor by which to increase resolution.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "filename", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CaptureScreenshot",
+ "comment": "Captures a screenshot at path filename as a PNG file.\n\n```plaintext\nParams: filename - Pathname to save the screenshot file to.\n superSize - Factor by which to increase resolution.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": true,
+ "name": "add_onBeforeRender",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": true,
+ "name": "remove_onBeforeRender",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<bool>" }],
+ "isStatic": true,
+ "name": "add_focusChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<bool>" }],
+ "isStatic": true,
+ "name": "remove_focusChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": true,
+ "name": "add_deepLinkActivated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": true,
+ "name": "remove_deepLinkActivated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Func<bool>" }],
+ "isStatic": true,
+ "name": "add_wantsToQuit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Func<bool>" }],
+ "isStatic": true,
+ "name": "remove_wantsToQuit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_quitting",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_quitting",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_unloading",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_unloading",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "handler",
+ "typeName": "UnityEngine.Application.LogCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "RegisterLogCallback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "handler",
+ "typeName": "UnityEngine.Application.LogCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "RegisterLogCallbackThreaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LoadLevel",
+ "comment": "Note: This is now obsolete. Use SceneManager.LoadScene instead.\n\n```plaintext\nParams: index - The level to load.\n name - The name of the level to load.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadLevel",
+ "comment": "Note: This is now obsolete. Use SceneManager.LoadScene instead.\n\n```plaintext\nParams: index - The level to load.\n name - The name of the level to load.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LoadLevelAdditive",
+ "comment": "Loads a level additively.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadLevelAdditive",
+ "comment": "Loads a level additively.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LoadLevelAsync",
+ "comment": "Loads the level asynchronously in the background.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "levelName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadLevelAsync",
+ "comment": "Loads the level asynchronously in the background.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LoadLevelAdditiveAsync",
+ "comment": "Loads the level additively and asynchronously in the background.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "levelName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadLevelAdditiveAsync",
+ "comment": "Loads the level additively and asynchronously in the background.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "UnloadLevel",
+ "comment": "Return true if the Scene is unloaded.\n\n```plaintext\nParams: index - Index of the Scene in the PlayerSettings to unload.\n scenePath - Name of the Scene to Unload.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "scenePath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "UnloadLevel",
+ "comment": "Return true if the Scene is unloaded.\n\n```plaintext\nParams: index - Index of the Scene in the PlayerSettings to unload.\n scenePath - Name of the Scene to Unload.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Application",
+ "comment": "Access to application run-time data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": true,
+ "name": "Play",
+ "comment": "Plays the Playable on the given Animator.\n\n```plaintext\nParams: animator - Target Animator.\n playable - The Playable that will be played.\n graph - The Graph that owns the Playable.\n \n```\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationClipPlayable",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" },
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": true,
+ "name": "PlayClip",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationMixerPlayable",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "inputCount", "typeName": "int" },
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": true,
+ "name": "PlayMixer",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationLayerMixerPlayable",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ { "name": "inputCount", "typeName": "int" },
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": true,
+ "name": "PlayLayerMixer",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "returnTypeName": "AnimatorControllerPlayable",
+ "params": [
+ { "name": "animator", "typeName": "UnityEngine.Animator" },
+ {
+ "name": "controller",
+ "typeName": "UnityEngine.RuntimeAnimatorController"
+ },
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": true,
+ "name": "PlayAnimatorController",
+ "comment": "",
+ "location": "UnityEngine.AnimationModule.dll"
+ }
+ ],
+ "name": "AnimationPlayableUtilities",
+ "comment": "Implements high-level utility methods to simplify use of the Playable API with Animations.\n\n",
+ "location": "UnityEngine.AnimationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Animation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Audio",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Texture",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Video",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Script",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Hybrid",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "Group",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "MediaType",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.DurationMode",
+ "name": "BasedOnClips",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.DurationMode",
+ "name": "FixedLength",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.TimelineAsset.DurationMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "DurationMode",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ulong",
+ "name": "frameId",
+ "comment": "The current frame identifier.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "Time difference between this frame and the preceding frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "The weight of the current Playable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "effectiveWeight",
+ "comment": "The accumulated weight of the Playable during the PlayableGraph traversal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "effectiveParentDelay",
+ "comment": "The accumulated delay of the parent Playable during the PlayableGraph traversal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "effectiveParentSpeed",
+ "comment": "The accumulated speed of the parent Playable during the PlayableGraph traversal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "effectiveSpeed",
+ "comment": "The accumulated speed of the Playable during the PlayableGraph traversal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.FrameData.EvaluationType",
+ "name": "evaluationType",
+ "comment": "Indicates the type of evaluation that caused PlayableGraph.PrepareFrame to be called.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "seekOccurred",
+ "comment": "Indicates that the local time was explicitly set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "timeLooped",
+ "comment": "Indicates the local time wrapped because it has reached the duration and the extrapolation mode is set to Loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "timeHeld",
+ "comment": "Indicates the local time did not advance because it has reached the duration and the extrapolation mode is set to Hold.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayableOutput",
+ "name": "output",
+ "comment": "The PlayableOutput that initiated this graph traversal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayState",
+ "name": "effectivePlayState",
+ "comment": "The accumulated play state of this playable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FrameData",
+ "comment": "This structure contains the frame information a Playable receives in Playable.PrepareFrame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "fps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "scenePreview",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "EditorSettings",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [
+ {
+ "typeName": "double",
+ "name": "start",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "end",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "muted",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "mutedInHierarchy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset",
+ "name": "timelineAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayableAsset",
+ "name": "parent",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEmpty",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasClips",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
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+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSubTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationClip",
+ "name": "curves",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "locked",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lockedInHierarchy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsNotifications",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
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+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetClips",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
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+ "isStatic": false,
+ "name": "GetChildTracks",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ "isStatic": false,
+ "name": "CreateCurves",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
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+ "name": "graph",
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+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "inputCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CreateTrackMixer",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Playable",
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+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "TimelineClip",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateDefaultClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "TimelineClip",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.Timeline.TimelineClip" }
+ ],
+ "isStatic": false,
+ "name": "DeleteClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IMarker",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "time", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "CreateMarker",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "time", "typeName": "double" }],
+ "isStatic": false,
+ "name": "CreateMarker",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "marker", "typeName": "UnityEngine.Timeline.IMarker" }
+ ],
+ "isStatic": false,
+ "name": "DeleteMarker",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMarkers",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMarkerCount",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IMarker",
+ "params": [{ "name": "idx", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMarker",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "advertisingId", "typeName": "string" },
+ { "name": "trackingEnabled", "typeName": "bool" },
+ { "name": "errorMsg", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "advertisingId", "typeName": "string" },
+ { "name": "trackingEnabled", "typeName": "bool" },
+ { "name": "errorMsg", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AdvertisingIdentifierCallback",
+ "comment": "Delegate method for fetching advertising ID.\n\n```plaintext\nParams: advertisingId - Advertising ID.\n trackingEnabled - Indicates whether user has chosen to limit ad tracking.\n errorMsg - Error message.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LowMemoryCallback",
+ "comment": "This is the delegate function when a mobile device notifies of low memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "string" },
+ { "name": "stackTrace", "typeName": "string" },
+ { "name": "type", "typeName": "UnityEngine.LogType" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "condition", "typeName": "string" },
+ { "name": "stackTrace", "typeName": "string" },
+ { "name": "type", "typeName": "UnityEngine.LogType" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LogCallback",
+ "comment": "Use this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.StackTraceLogType",
+ "name": "None",
+ "comment": "No stack trace will be outputed to log.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.StackTraceLogType",
+ "name": "ScriptOnly",
+ "comment": "Only managed stack trace will be outputed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.StackTraceLogType",
+ "name": "Full",
+ "comment": "Native and managed stack trace will be logged.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.StackTraceLogType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StackTraceLogType",
+ "comment": "Stack trace logging options.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.FrameData.EvaluationType",
+ "name": "Evaluate",
+ "comment": "Indicates the graph was updated due to a call to PlayableGraph.Evaluate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.FrameData.EvaluationType",
+ "name": "Playback",
+ "comment": "Indicates the graph was called by the runtime during normal playback due to PlayableGraph.Play being called.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Playables.FrameData.EvaluationType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EvaluationType",
+ "comment": "Describes the cause for the evaluation of a PlayableGraph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.NetworkReachability",
+ "name": "NotReachable",
+ "comment": "Network is not reachable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkReachability",
+ "name": "ReachableViaCarrierDataNetwork",
+ "comment": "Network is reachable via carrier data network.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkReachability",
+ "name": "ReachableViaLocalAreaNetwork",
+ "comment": "Network is reachable via WiFi or cable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NetworkReachability",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkReachability",
+ "comment": "Describes network reachability options.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.PropertyName",
+ "name": "id",
+ "comment": "The identifier is a name that identifies this notifications, or class of notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "INotification",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Playables.Playable" },
+ {
+ "name": "notification",
+ "typeName": "UnityEngine.Playables.INotification"
+ },
+ { "name": "context", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "OnNotify",
+ "comment": "The method called when a notification is raised.\n\n```plaintext\nParams: origin - The playable that sent the notification.\n notification - The received notification.\n context - User defined data that depends on the type of notification. Uses this to pass necessary information that can change with each invocation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "INotificationReceiver",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IPlayable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UserAuthorization",
+ "name": "WebCam",
+ "comment": "Request permission to use any video input sources attached to the computer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UserAuthorization",
+ "name": "Microphone",
+ "comment": "Request permission to use any audio input sources attached to the computer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UserAuthorization",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UserAuthorization",
+ "comment": "Constants to pass to Application.RequestUserAuthorization.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStart",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStop",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableCreate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableDestroy",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" },
+ { "name": "playerData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "ProcessFrame",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IPlayableBehaviour",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "Unknown",
+ "comment": "Application install mode unknown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "Store",
+ "comment": "Application installed via online store.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "DeveloperBuild",
+ "comment": "Application installed via developer build.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "Adhoc",
+ "comment": "Application installed via ad hoc distribution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "Enterprise",
+ "comment": "Application installed via enterprise distribution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationInstallMode",
+ "name": "Editor",
+ "comment": "Application running in editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ApplicationInstallMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ApplicationInstallMode",
+ "comment": "Application installation mode (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PlayableOutputHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IPlayableOutput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ApplicationSandboxType",
+ "name": "Unknown",
+ "comment": "Application sandbox type is unknown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationSandboxType",
+ "name": "NotSandboxed",
+ "comment": "Application not running in a sandbox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationSandboxType",
+ "name": "Sandboxed",
+ "comment": "Application is running in a sandbox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ApplicationSandboxType",
+ "name": "SandboxBroken",
+ "comment": "Application is running in broken sandbox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ApplicationSandboxType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ApplicationSandboxType",
+ "comment": "Application sandbox type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "UNKNOWN",
+ "comment": "3rd party / unknown plugin format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "ACC",
+ "comment": "Acc - not supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "AIFF",
+ "comment": "Aiff.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "IT",
+ "comment": "Impulse tracker.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "MOD",
+ "comment": "Protracker / Fasttracker MOD.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "MPEG",
+ "comment": "MP2/MP3 MPEG.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "OGGVORBIS",
+ "comment": "Ogg vorbis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "S3M",
+ "comment": "ScreamTracker 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "WAV",
+ "comment": "Microsoft WAV.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "XM",
+ "comment": "FastTracker 2 XM.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "XMA",
+ "comment": "Xbox360 XMA.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "VAG",
+ "comment": "VAG.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AudioType",
+ "name": "AUDIOQUEUE",
+ "comment": "iPhone hardware decoder, supports AAC, ALAC and MP3. Extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AudioType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AudioType",
+ "comment": "Type of the imported(native) data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["INotification"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.PropertyName",
+ "name": "id",
+ "comment": "The name that identifies this notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new notification with the name specified in the argument.\n\n```plaintext\nParams: name - The name that identifies this notifications.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Notification",
+ "comment": "Default implementation for Playable notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "AssetBundle name which is used as the customized cache path.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Hash128",
+ "name": "hash",
+ "comment": "Hash128 which is used as the version of the AssetBundle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CachedAssetBundle",
+ "comment": "Data structure for downloading AssetBundles to a customized cache path. See Also:UnityWebRequestAssetBundle.GetAssetBundle for more information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClipPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "clip", "typeName": "UnityEngine.AudioClip" },
+ { "name": "looping", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A AudioClipPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph that will contain the new AnimationLayerMixerPlayable.\n clip - The AudioClip that will be added in the PlayableGraph.\n looping - True if the clip should loop, false otherwise.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Audio.AudioClipPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClipPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Audio.AudioClipPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetClip",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "UnityEngine.AudioClip" }],
+ "isStatic": false,
+ "name": "SetClip",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLooped",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetLooped",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPlaying",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsChannelPlaying",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetStartDelay",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPauseDelay",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "startTime", "typeName": "double" },
+ { "name": "startDelay", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "Seek",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "startTime", "typeName": "double" },
+ { "name": "startDelay", "typeName": "double" },
+ { "name": "duration", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "Seek",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioClipPlayable",
+ "comment": "An implementation of IPlayable that controls an AudioClip.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.DirectorWrapMode",
+ "name": "Hold",
+ "comment": "Hold the last frame when the playable time reaches it's duration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorWrapMode",
+ "name": "Loop",
+ "comment": "Loop back to zero time and continue playing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorWrapMode",
+ "name": "None",
+ "comment": "Do not keep playing when the time reaches the duration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Playables.DirectorWrapMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorWrapMode",
+ "comment": "Wrap mode for Playables.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "valid",
+ "comment": "Returns true if the cache is valid.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ready",
+ "comment": "Returns true if the cache is ready.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "readOnly",
+ "comment": "Returns true if the cache is readonly.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "path",
+ "comment": "Returns the path of the cache.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "Returns the index of the cache in the cache list.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "spaceFree",
+ "comment": "Returns the number of currently unused bytes in the cache.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "maximumAvailableStorageSpace",
+ "comment": "Allows you to specify the total number of bytes that can be allocated for the cache.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "spaceOccupied",
+ "comment": "Returns the used disk space in bytes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "expirationDelay",
+ "comment": "The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Cache" },
+ { "name": "rhs", "typeName": "UnityEngine.Cache" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Cache" },
+ { "name": "rhs", "typeName": "UnityEngine.Cache" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Cache" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearCache",
+ "comment": "Returns True when cache clearing succeeded.\n\n```plaintext\nParams: expiration - The number of seconds that AssetBundles may remain unused in the cache.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "expiration", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ClearCache",
+ "comment": "Returns True when cache clearing succeeded.\n\n```plaintext\nParams: expiration - The number of seconds that AssetBundles may remain unused in the cache.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Cache",
+ "comment": "Data structure for cache. Please refer to See Also:Caching.AddCache for more information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "r", "typeName": "float" },
+ { "name": "g", "typeName": "float" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackColorAttribute",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "bytesUsed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "expires",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CacheIndex",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.Playable",
+ "name": "Null",
+ "comment": "Returns an invalid Playable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "inputCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPlayableOfType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Type",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPlayableType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Playable",
+ "comment": "Playables are customizable runtime objects that can be connected together and are contained in a PlayableGraph to create complex behaviours.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Audio.AudioMixerUpdateMode",
+ "name": "Normal",
+ "comment": "Update the AudioMixer with scaled game time.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Audio.AudioMixerUpdateMode",
+ "name": "UnscaledTime",
+ "comment": "Update the AudioMixer with unscaled realtime.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Audio.AudioMixerUpdateMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioMixerUpdateMode",
+ "comment": "The mode in which an AudioMixer should update its time.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "Duration in seconds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "A description of the PlayableOutputs generated by this asset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "owner", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "The playable injected into the graph, or the root playable if multiple playables are injected.\n\n```plaintext\nParams: graph - The graph to inject playables into.\n owner - The game object which initiated the build.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IPlayableAsset",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableAsset",
+ "attribute": "",
+ "interfaces": ["IPlayableAsset", "ITimelineClipAsset"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioClip",
+ "name": "clip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "clipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "AudioPlayableAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Audio.AudioMixerGroup",
+ "name": "outputAudioMixerGroup",
+ "comment": "Routing target.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Audio.AudioMixerUpdateMode",
+ "name": "updateMode",
+ "comment": "How time should progress for this AudioMixer. Used during Snapshot transitions.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "AudioMixerSnapshot",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindSnapshot",
+ "comment": "The snapshot identified by the name.\n\n```plaintext\nParams: name - Name of snapshot object to be returned.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "subPath", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindMatchingGroups",
+ "comment": "Groups in the mixer whose paths match the specified search path.\n\n```plaintext\nParams: subPath - Sub-string of the paths to be matched.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "snapshots",
+ "typeName": "UnityEngine.Audio.AudioMixerSnapshot[]"
+ },
+ { "name": "weights", "typeName": "float[]" },
+ { "name": "timeToReach", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TransitionToSnapshots",
+ "comment": "Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.\n\n```plaintext\nParams: snapshots - The set of snapshots to be mixed.\n weights - The mix weights for the snapshots specified.\n timeToReach - Relative time after which the mixture should be reached from any current state.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Returns false if the exposed parameter was not found or snapshots are currently being edited.\n\n```plaintext\nParams: name - Name of exposed parameter.\n value - New value of exposed parameter.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ClearFloat",
+ "comment": "Returns false if the parameter was not found or could not be set.\n\n```plaintext\nParams: name - Exposed parameter.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioMixer",
+ "comment": "AudioMixer asset.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": ["IPlayableAsset"],
+ "fields": [
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "The playback duration in seconds of the instantiated Playable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "A description of the outputs of the instantiated Playable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "owner", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "The playable injected into the graph, or the root playable if multiple playables are injected.\n\n```plaintext\nParams: graph - The graph to inject playables into.\n owner - The game object which initiated the build.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableAsset",
+ "comment": "A base class for assets that can be used to instantiate a Playable at runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStart",
+ "comment": "This function is called when the PlayableGraph that owns this PlayableBehaviour starts.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStop",
+ "comment": "This function is called when the PlayableGraph that owns this PlayableBehaviour stops.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableCreate",
+ "comment": "This function is called when the Playable that owns the PlayableBehaviour is created.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableDestroy",
+ "comment": "This function is called when the Playable that owns the PlayableBehaviour is destroyed.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourDelay",
+ "comment": "This function is called when the Playable play state is changed to Playables.PlayState.Delayed.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n info - A FrameData structure that contains information about the current frame context.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "This function is called when the Playable play state is changed to Playables.PlayState.Playing.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n info - A FrameData structure that contains information about the current frame context.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "This method is invoked when one of the following situations occurs:\n<br><br>\n The effective play state during traversal is changed to Playables.PlayState.Paused. This state is indicated by FrameData.effectivePlayState.<br><br>\n The PlayableGraph is stopped while the playable play state is Playing. This state is indicated by PlayableGraph.IsPlaying returning true.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n info - A FrameData structure that contains information about the current frame context.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareData",
+ "comment": "This function is called during the PrepareData phase of the PlayableGraph.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n info - A FrameData structure that contains information about the current frame context.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "This function is called during the PrepareFrame phase of the PlayableGraph.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n info - A FrameData structure that contains information about the current frame context.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" },
+ { "name": "playerData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "ProcessFrame",
+ "comment": "This function is called during the ProcessFrame phase of the PlayableGraph.\n\n```plaintext\nParams: playable - The Playable that owns the current PlayableBehaviour.\n info - A FrameData structure that contains information about the current frame context.\n playerData - The user data of the ScriptPlayableOutput that initiated the process pass.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [],
+ "isStatic": false,
+ "name": "Clone",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableBehaviour",
+ "comment": "PlayableBehaviour is the base class from which every custom playable script derives.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": ["ISubAssetNotDuplicatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Audio.AudioMixer",
+ "name": "audioMixer",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "AudioMixerGroup",
+ "comment": "Object representing a group in the mixer.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioMixerPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "inputCount", "typeName": "int" },
+ { "name": "normalizeInputVolumes", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Audio.AudioMixerPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioMixerPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Audio.AudioMixerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioMixerPlayable",
+ "comment": "An implementation of IPlayable that controls an audio mixer.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.DataStreamType",
+ "name": "Animation",
+ "comment": "Describes that the information flowing in and out of the Playable is of Animation type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DataStreamType",
+ "name": "Audio",
+ "comment": "Describes that the information flowing in and out of the Playable is of Audio type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DataStreamType",
+ "name": "Texture",
+ "comment": "Describes that the information flowing in and out of the Playable is of type Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DataStreamType",
+ "name": "None",
+ "comment": "Describes that the Playable does not have any particular type. This is use for Playables that execute script code, or that create their own playable graphs, such as the Sequence.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Playables.DataStreamType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DataStreamType",
+ "comment": "Describes the type of information that flows in and out of a Playable. This also specifies that this Playable is connectable to others of the same type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.TrackAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TimelineClip",
+ "params": [{ "name": "clip", "typeName": "UnityEngine.AudioClip" }],
+ "isStatic": false,
+ "name": "CreateClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "AudioTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "compressionEnabled",
+ "comment": "Controls compression of cache data. Enabled by default.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ready",
+ "comment": "Returns true if Caching system is ready for use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "spaceUsed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "spaceOccupied",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "spaceAvailable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "spaceFree",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "maximumAvailableDiskSpace",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "expirationDelay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cacheCount",
+ "comment": "Returns the cache count in the cache list.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Cache",
+ "name": "defaultCache",
+ "comment": "Returns the default cache which is added by Unity internally.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Cache",
+ "name": "currentCacheForWriting",
+ "comment": "Gets or sets the current cache in which AssetBundles should be cached.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearCache",
+ "comment": "True when cache clearing succeeded, false if cache was in use.\n\n```plaintext\nParams: expiration - The number of seconds that AssetBundles may remain unused in the cache.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "expiration", "typeName": "int" }],
+ "isStatic": true,
+ "name": "ClearCache",
+ "comment": "True when cache clearing succeeded, false if cache was in use.\n\n```plaintext\nParams: expiration - The number of seconds that AssetBundles may remain unused in the cache.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "assetBundleName", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "ClearCachedVersion",
+ "comment": "Returns true when cache clearing succeeded. Can return false if any cached bundle is in use.\n\n```plaintext\nParams: assetBundleName - The AssetBundle name.\n hash - Version needs to be cleaned.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "assetBundleName", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "ClearOtherCachedVersions",
+ "comment": "Returns true when cache clearing succeeded.\n\n```plaintext\nParams: assetBundleName - The AssetBundle name.\n hash - Version needs to be kept.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "assetBundleName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "ClearAllCachedVersions",
+ "comment": "Returns true when cache clearing succeeded.\n\n```plaintext\nParams: assetBundleName - The AssetBundle name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "assetBundleName", "typeName": "string" },
+ {
+ "name": "outCachedVersions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Hash128>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetCachedVersions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "IsVersionCached",
+ "comment": "True if an AssetBundle matching the url and version parameters has previously been loaded using UnityWebRequestAssetBundle.GetAssetBundle() and is currently stored in the cache. Returns false if the AssetBundle is not in cache, either because it has been flushed from the cache or was never loaded using the Caching API.\n\n```plaintext\nParams: string - Url The filename of the AssetBundle. Domain and path information are stripped from this string automatically.\n int - Version The version number of the AssetBundle to check for. Negative values are not allowed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "IsVersionCached",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "cachedBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsVersionCached",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "MarkAsUsed",
+ "comment": "Bumps the timestamp of a cached file to be the current time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "MarkAsUsed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "cachedBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ }
+ ],
+ "isStatic": true,
+ "name": "MarkAsUsed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetNoBackupFlag",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "SetNoBackupFlag",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cachedBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetNoBackupFlag",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ResetNoBackupFlag",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "ResetNoBackupFlag",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cachedBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ }
+ ],
+ "isStatic": true,
+ "name": "ResetNoBackupFlag",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "url", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetVersionFromCache",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Cache",
+ "params": [{ "name": "cachePath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "AddCache",
+ "comment": "Add a cache with the given path.\n\n```plaintext\nParams: cachePath - Path to the cache folder.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Cache",
+ "params": [{ "name": "cacheIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetCacheAt",
+ "comment": "A reference to the Cache at the index specified.\n\n```plaintext\nParams: cacheIndex - Index of the cache to get.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Cache",
+ "params": [{ "name": "cachePath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetCacheByPath",
+ "comment": "A reference to the Cache with the given path.\n\n```plaintext\nParams: cachePath - The cache path.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cachePaths",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetAllCachePaths",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "cache", "typeName": "UnityEngine.Cache" }],
+ "isStatic": true,
+ "name": "RemoveCache",
+ "comment": "Returns true if the Cache is removed.\n\n```plaintext\nParams: cache - The Cache to be removed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Cache" },
+ { "name": "dst", "typeName": "UnityEngine.Cache" }
+ ],
+ "isStatic": true,
+ "name": "MoveCacheBefore",
+ "comment": "Moves the source Cache before the destination Cache in the cache list.\n\n```plaintext\nParams: src - The Cache to move.\n dst - The Cache which should come after the source Cache in the cache list.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Cache" },
+ { "name": "dst", "typeName": "UnityEngine.Cache" }
+ ],
+ "isStatic": true,
+ "name": "MoveCacheAfter",
+ "comment": "Moves the source Cache after the destination Cache in the cache list.\n\n```plaintext\nParams: src - The Cache to move.\n dst - The Cache which should come before the source Cache in the cache list.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "CleanCache",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Caching",
+ "comment": "The Caching class lets you manage cached AssetBundles, downloaded using UnityWebRequestAssetBundle.GetAssetBundle().\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.PlayableBinding[]",
+ "name": "None",
+ "comment": "A constant to represent a PlayableAsset has no bindings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "DefaultDuration",
+ "comment": "The default duration used when a PlayableOutput has no fixed duration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "streamName",
+ "comment": "The name of the output or input stream.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "sourceObject",
+ "comment": "A reference to a UnityEngine.Object that acts a key for this binding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "outputTargetType",
+ "comment": "The type of target required by the PlayableOutput for this PlayableBinding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "sourceBindingType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DataStreamType",
+ "name": "streamType",
+ "comment": "The type of the output or input stream.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableBinding",
+ "comment": "Struct that holds information regarding an output of a PlayableAsset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": ["ISubAssetNotDuplicatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Audio.AudioMixer",
+ "name": "audioMixer",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "timeToReach", "typeName": "float" }],
+ "isStatic": false,
+ "name": "TransitionTo",
+ "comment": "Performs an interpolated transition towards this snapshot over the time interval specified.\n\n```plaintext\nParams: timeToReach - Relative time after which this snapshot should be reached from any current state.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioMixerSnapshot",
+ "comment": "Object representing a snapshot in the mixer.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.CameraCallback",
+ "name": "onPreCull",
+ "comment": "Delegate that you can use to execute custom code before a Camera culls the scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.CameraCallback",
+ "name": "onPreRender",
+ "comment": "Delegate that you can use to execute custom code before a Camera renders the scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.CameraCallback",
+ "name": "onPostRender",
+ "comment": "Delegate that you can use to execute custom code after a Camera renders the scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "nearClipPlane",
+ "comment": "The distance of the near clipping plane from the the Camera, in world units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "farClipPlane",
+ "comment": "The distance of the far clipping plane from the Camera, in world units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fieldOfView",
+ "comment": "The field of view of the camera in degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "renderingPath",
+ "comment": "The rendering path that should be used, if possible.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "actualRenderingPath",
+ "comment": "The rendering path that is currently being used (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowHDR",
+ "comment": "High dynamic range rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowMSAA",
+ "comment": "MSAA rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowDynamicResolution",
+ "comment": "Dynamic Resolution Scaling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "forceIntoRenderTexture",
+ "comment": "Should camera rendering be forced into a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orthographicSize",
+ "comment": "Camera's half-size when in orthographic mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "orthographic",
+ "comment": "Is the camera orthographic (true) or perspective (false)?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpaqueSortMode",
+ "name": "opaqueSortMode",
+ "comment": "Opaque object sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TransparencySortMode",
+ "name": "transparencySortMode",
+ "comment": "Transparent object sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "transparencySortAxis",
+ "comment": "An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "depth",
+ "comment": "Camera's depth in the camera rendering order.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aspect",
+ "comment": "The aspect ratio (width divided by height).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Get the world-space speed of the camera (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingMask",
+ "comment": "This is used to render parts of the Scene selectively.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "eventMask",
+ "comment": "Mask to select which layers can trigger events on the camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "layerCullSpherical",
+ "comment": "How to perform per-layer culling for a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraType",
+ "name": "cameraType",
+ "comment": "Identifies what kind of camera this is, using the CameraType enum.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "overrideSceneCullingMask",
+ "comment": "Sets the culling maks used to determine which objects from which Scenes to draw.\nSee EditorSceneManager.SetSceneCullingMask.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float[]",
+ "name": "layerCullDistances",
+ "comment": "Per-layer culling distances.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useOcclusionCulling",
+ "comment": "Whether or not the Camera will use occlusion culling during rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "cullingMatrix",
+ "comment": "Sets a custom matrix for the camera to use for all culling queries.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "backgroundColor",
+ "comment": "The color with which the screen will be cleared.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraClearFlags",
+ "name": "clearFlags",
+ "comment": "How the camera clears the background.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DepthTextureMode",
+ "name": "depthTextureMode",
+ "comment": "How and if camera generates a depth texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "clearStencilAfterLightingPass",
+ "comment": "Should the camera clear the stencil buffer after the deferred light pass?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usePhysicalProperties",
+ "comment": "Enable [UsePhysicalProperties] to use physical camera properties to compute the field of view and the frustum.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "sensorSize",
+ "comment": "The size of the camera sensor, expressed in millimeters.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "lensShift",
+ "comment": "The lens offset of the camera. The lens shift is relative to the sensor size. For example, a lens shift of 0.5 offsets the sensor by half its horizontal size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "focalLength",
+ "comment": "The camera focal length, expressed in millimeters. To use this property, enable UsePhysicalProperties.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "gateFit",
+ "comment": "There are two gates for a camera, the sensor gate and the resolution gate. The physical camera sensor gate is defined by the sensorSize property, the resolution gate is defined by the render target area.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "rect",
+ "comment": "Where on the screen is the camera rendered in normalized coordinates.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "pixelRect",
+ "comment": "Where on the screen is the camera rendered in pixel coordinates.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pixelWidth",
+ "comment": "How wide is the camera in pixels (not accounting for dynamic resolution scaling) (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pixelHeight",
+ "comment": "How tall is the camera in pixels (not accounting for dynamic resolution scaling) (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "scaledPixelWidth",
+ "comment": "How wide is the camera in pixels (accounting for dynamic resolution scaling) (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "scaledPixelHeight",
+ "comment": "How tall is the camera in pixels (accounting for dynamic resolution scaling) (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "targetTexture",
+ "comment": "Destination render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "activeTexture",
+ "comment": "Gets the temporary RenderTexture target for this Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "targetDisplay",
+ "comment": "Set the target display for this Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "cameraToWorldMatrix",
+ "comment": "Matrix that transforms from camera space to world space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldToCameraMatrix",
+ "comment": "Matrix that transforms from world to camera space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "projectionMatrix",
+ "comment": "Set a custom projection matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "nonJitteredProjectionMatrix",
+ "comment": "Get or set the raw projection matrix with no camera offset (no jittering).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useJitteredProjectionMatrixForTransparentRendering",
+ "comment": "Should the jittered matrix be used for transparency rendering?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "previousViewProjectionMatrix",
+ "comment": "Get the view projection matrix used on the last frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "main",
+ "comment": "The first enabled Camera component that is tagged \"MainCamera\" (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "current",
+ "comment": "The camera we are currently rendering with, for low-level render control only (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SceneManagement.Scene",
+ "name": "scene",
+ "comment": "If not null, the camera will only render the contents of the specified Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stereoEnabled",
+ "comment": "Stereoscopic rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stereoSeparation",
+ "comment": "The distance between the virtual eyes. Use this to query or set the current eye separation. Note that most VR devices provide this value, in which case setting the value will have no effect.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stereoConvergence",
+ "comment": "Distance to a point where virtual eyes converge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "areVRStereoViewMatricesWithinSingleCullTolerance",
+ "comment": "Determines whether the stereo view matrices are suitable to allow for a single pass cull.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.StereoTargetEyeMask",
+ "name": "stereoTargetEye",
+ "comment": "Defines which eye of a VR display the Camera renders into.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye",
+ "name": "stereoActiveEye",
+ "comment": "Returns the eye that is currently rendering.\nIf called when stereo is not enabled it will return Camera.MonoOrStereoscopicEye.Mono.\n\nIf called during a camera rendering callback such as OnRenderImage it will return the currently rendering eye.\n\nIf called outside of a rendering callback and stereo is enabled, it will return the default eye which is Camera.MonoOrStereoscopicEye.Left.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "allCamerasCount",
+ "comment": "The number of cameras in the current Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera[]",
+ "name": "allCameras",
+ "comment": "Returns all enabled cameras in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "commandBufferCount",
+ "comment": "Number of command buffers set up on this camera (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isOrthoGraphic",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "mainCamera",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "near",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "far",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fov",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hdr",
+ "comment": "High dynamic range rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stereoMirrorMode",
+ "comment": "Render only once and use resulting image for both eyes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Revert all camera parameters to default.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetTransparencySortSettings",
+ "comment": "Resets this Camera's transparency sort settings to the default. Default transparency settings are taken from GraphicsSettings instead of directly from this Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetAspect",
+ "comment": "Revert the aspect ratio to the screen's aspect ratio.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetCullingMatrix",
+ "comment": "Make culling queries reflect the camera's built in parameters.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ { "name": "replacementTag", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetReplacementShader",
+ "comment": "Make the camera render with shader replacement.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetReplacementShader",
+ "comment": "Remove shader replacement from camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetGateFittedFieldOfView",
+ "comment": "Returns the effective vertical field of view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [],
+ "isStatic": false,
+ "name": "GetGateFittedLensShift",
+ "comment": "Returns the effective lens shift value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colorBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetTargetBuffers",
+ "comment": "Sets the Camera to render to the chosen buffers of one or more RenderTextures.\n\n```plaintext\nParams: colorBuffer - The RenderBuffer(s) to which color information will be rendered.\n depthBuffer - The RenderBuffer to which depth information will be rendered.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colorBuffer", "typeName": "UnityEngine.RenderBuffer[]" },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetTargetBuffers",
+ "comment": "Sets the Camera to render to the chosen buffers of one or more RenderTextures.\n\n```plaintext\nParams: colorBuffer - The RenderBuffer(s) to which color information will be rendered.\n depthBuffer - The RenderBuffer to which depth information will be rendered.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetWorldToCameraMatrix",
+ "comment": "Make the rendering position reflect the camera's position in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetProjectionMatrix",
+ "comment": "Make the projection reflect normal camera's parameters.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "clipPlane", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "CalculateObliqueMatrix",
+ "comment": "Oblique near-plane projection matrix.\n\n```plaintext\nParams: clipPlane - Vector4 that describes a clip plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "WorldToScreenPoint",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "WorldToViewportPoint",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "ViewportToWorldPoint",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "ScreenToWorldPoint",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "WorldToScreenPoint",
+ "comment": "Transforms position from world space into screen space.\n\n```plaintext\nParams: eye - Optional argument that can be used to specify which eye transform to use. Default is Mono.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "WorldToViewportPoint",
+ "comment": "Transforms position from world space into viewport space.\n\n```plaintext\nParams: eye - Optional argument that can be used to specify which eye transform to use. Default is Mono.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ViewportToWorldPoint",
+ "comment": "The 3d vector in World space.\n\n```plaintext\nParams: position - The 3d vector in Viewport space.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ScreenToWorldPoint",
+ "comment": "The worldspace point created by converting the screen space point at the provided distance z from the camera plane.\n\n```plaintext\nParams: position - A screen space position (often mouse x, y), plus a z position for depth (for example, a camera clipping plane).\n eye - By default, Camera.MonoOrStereoscopicEye.Mono. Can be set to Camera.MonoOrStereoscopicEye.Left or Camera.MonoOrStereoscopicEye.Right for use in stereoscopic rendering (e.g., for VR).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ScreenToViewportPoint",
+ "comment": "Transforms position from screen space into viewport space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ViewportToScreenPoint",
+ "comment": "Transforms position from viewport space into screen space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Ray",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "ViewportPointToRay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Ray",
+ "params": [{ "name": "pos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ViewportPointToRay",
+ "comment": "Returns a ray going from camera through a viewport point.\n\n```plaintext\nParams: eye - Optional argument that can be used to specify which eye transform to use. Default is Mono.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Ray",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "ScreenPointToRay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Ray",
+ "params": [{ "name": "pos", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ScreenPointToRay",
+ "comment": "Returns a ray going from camera through a screen point.\n\n```plaintext\nParams: eye - Optional argument that can be used to specify which eye transform to use. Default is Mono.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "viewport", "typeName": "UnityEngine.Rect" },
+ { "name": "z", "typeName": "float" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ },
+ { "name": "outCorners", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "CalculateFrustumCorners",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "output", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "focalLength", "typeName": "float" },
+ { "name": "sensorSize", "typeName": "UnityEngine.Vector2" },
+ { "name": "lensShift", "typeName": "UnityEngine.Vector2" },
+ { "name": "nearClip", "typeName": "float" },
+ { "name": "farClip", "typeName": "float" },
+ {
+ "name": "gateFitParameters",
+ "typeName": "UnityEngine.Camera.GateFitParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "CalculateProjectionMatrixFromPhysicalProperties",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "focalLength", "typeName": "float" },
+ { "name": "sensorSize", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "FocalLengthToFieldOfView",
+ "comment": "field of view in degrees.\n\n```plaintext\nParams: focalLength - Focal length in millimeters.\n sensorSize - Sensor size in millimeters. Use the sensor height to get the vertical field of view. Use the sensor width to get the horizontal field of view.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "fieldOfView", "typeName": "float" },
+ { "name": "sensorSize", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "FieldOfViewToFocalLength",
+ "comment": "Focal length in millimeters.\n\n```plaintext\nParams: fieldOfView - field of view in degrees.\n sensorSize - Sensor size in millimeters.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "horizontalFieldOfView", "typeName": "float" },
+ { "name": "aspectRatio", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalToVerticalFieldOfView",
+ "comment": "Converts the horizontal field of view (FOV) to the vertical FOV, based on the value of the aspect ratio parameter.\n\n```plaintext\nParams: horizontalFOV - The horizontal FOV value in degrees.\n aspectRatio - The aspect ratio value used for the conversion\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "verticalFieldOfView", "typeName": "float" },
+ { "name": "aspectRatio", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "VerticalToHorizontalFieldOfView",
+ "comment": "Converts the vertical field of view (FOV) to the horizontal FOV, based on the value of the aspect ratio parameter.\n\n```plaintext\nParams: verticalFieldOfView - The vertical FOV value in degrees.\n aspectRatio - The aspect ratio value used for the conversion\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "eye", "typeName": "UnityEngine.Camera.StereoscopicEye" }
+ ],
+ "isStatic": false,
+ "name": "GetStereoNonJitteredProjectionMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "eye", "typeName": "UnityEngine.Camera.StereoscopicEye" }
+ ],
+ "isStatic": false,
+ "name": "GetStereoViewMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eye", "typeName": "UnityEngine.Camera.StereoscopicEye" }
+ ],
+ "isStatic": false,
+ "name": "CopyStereoDeviceProjectionMatrixToNonJittered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "eye", "typeName": "UnityEngine.Camera.StereoscopicEye" }
+ ],
+ "isStatic": false,
+ "name": "GetStereoProjectionMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eye", "typeName": "UnityEngine.Camera.StereoscopicEye" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetStereoProjectionMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetStereoProjectionMatrices",
+ "comment": "Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eye", "typeName": "UnityEngine.Camera.StereoscopicEye" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetStereoViewMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetStereoViewMatrices",
+ "comment": "Reset the camera to using the Unity computed view matrices for all stereoscopic eyes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "cameras", "typeName": "UnityEngine.Camera[]" }],
+ "isStatic": true,
+ "name": "GetAllCameras",
+ "comment": "Fills an array of Camera with the current cameras in the Scene, without allocating a new array.\n\n```plaintext\nParams: cameras - An array to be filled up with cameras currently in the Scene.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "cubemap", "typeName": "UnityEngine.Cubemap" },
+ { "name": "faceMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "RenderToCubemap",
+ "comment": "False if rendering fails, else true.\n\n```plaintext\nParams: cubemap - The cube map to render to.\n faceMask - A bitmask which determines which of the six faces are rendered to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "cubemap", "typeName": "UnityEngine.Cubemap" }],
+ "isStatic": false,
+ "name": "RenderToCubemap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "cubemap", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "faceMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "RenderToCubemap",
+ "comment": "False if rendering fails, else true.\n\n```plaintext\nParams: faceMask - A bitfield indicating which cubemap faces should be rendered into.\n cubemap - The texture to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "cubemap", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": "RenderToCubemap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "cubemap", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "faceMask", "typeName": "int" },
+ {
+ "name": "stereoEye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "RenderToCubemap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Render",
+ "comment": "Render the camera manually.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ { "name": "replacementTag", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "RenderWithShader",
+ "comment": "Render the camera with shader replacement.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RenderDontRestore",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "renderRequests",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Camera.RenderRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SubmitRenderRequests",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "cur", "typeName": "UnityEngine.Camera" }],
+ "isStatic": true,
+ "name": "SetupCurrent",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Camera" }],
+ "isStatic": false,
+ "name": "CopyFrom",
+ "comment": "Makes this camera's settings match other camera.\n\n```plaintext\nParams: other - Copy camera settings to the other camera.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.CameraEvent" }
+ ],
+ "isStatic": false,
+ "name": "RemoveCommandBuffers",
+ "comment": "Remove command buffers from execution at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveAllCommandBuffers",
+ "comment": "Remove all command buffers set on this camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.CameraEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddCommandBuffer",
+ "comment": "Add a command buffer to be executed at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n buffer - The buffer to execute.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.CameraEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "queueType",
+ "typeName": "UnityEngine.Rendering.ComputeQueueType"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddCommandBufferAsync",
+ "comment": "Adds a command buffer to the GPU's async compute queues and executes that command buffer when graphics processing reaches a given point.\n\n```plaintext\nParams: evt - The point during the graphics processing at which this command buffer should commence on the GPU.\n buffer - The buffer to execute.\n queueType - The desired async compute queue type to execute the buffer on.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.CameraEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "RemoveCommandBuffer",
+ "comment": "Remove command buffer from execution at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n buffer - The buffer to execute.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.CameraEvent" }
+ ],
+ "isStatic": false,
+ "name": "GetCommandBuffers",
+ "comment": "Array of command buffers.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "cullingParameters",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetCullingParameters",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "stereoAware", "typeName": "bool" },
+ {
+ "name": "cullingParameters",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetCullingParameters",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetScreenWidth",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetScreenHeight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DoClear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetFieldOfView",
+ "comment": "Reset to the default field of view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "leftMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "rightMatrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetStereoViewMatrices",
+ "comment": "Set custom view matrices for both eyes.\n\n```plaintext\nParams: leftMatrix - View matrix for the stereo left eye.\n rightMatrix - View matrix for the stereo right eye.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "leftMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "rightMatrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetStereoProjectionMatrices",
+ "comment": "Sets custom projection matrices for both the left and right stereoscopic eyes.\n\n```plaintext\nParams: leftMatrix - Projection matrix for the stereoscopic left eye.\n rightMatrix - Projection matrix for the stereoscopic right eye.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetStereoViewMatrices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetStereoProjectionMatrices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Camera",
+ "comment": "A Camera is a device through which the player views the world.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PlayableBinding",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "key", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Returns a PlayableBinding that contains information that is used to create an AudioPlayableOutput.\n\n```plaintext\nParams: key - A reference to a UnityEngine.Object that acts as a key for this binding.\n name - The name of the AudioPlayableOutput.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioPlayableBinding",
+ "comment": "A PlayableBinding that contains information representing an AudioPlayableOutput.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Audio",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayableOutput"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Audio.AudioPlayableOutput",
+ "name": "Null",
+ "comment": "Returns an invalid AudioPlayableOutput.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioPlayableOutput",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "target", "typeName": "UnityEngine.AudioSource" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A new AudioPlayableOutput attached to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph that will contain the AnimationPlayableOutput.\n name - The name of the output.\n target - The AudioSource that will play the AudioPlayableOutput source Playable.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutputHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutput",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "UnityEngine.Audio.AudioPlayableOutput"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioPlayableOutput",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "UnityEngine.Playables.PlayableOutput"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioSource",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTarget",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.AudioSource" }
+ ],
+ "isStatic": false,
+ "name": "SetTarget",
+ "comment": "",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEvaluateOnSeek",
+ "comment": "Returns true if the output plays when seeking. Returns false otherwise.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetEvaluateOnSeek",
+ "comment": "Controls whether the output should play when seeking.\n\n```plaintext\nParams: value - Set to true to play the output when seeking. Set to false to disable audio scrubbing on this output. Default is true.\n \n```\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ }
+ ],
+ "name": "AudioPlayableOutput",
+ "comment": "A IPlayableOutput implementation that will be used to play audio.\n\n",
+ "location": "UnityEngine.AudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "Looping",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "Extrapolation",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "ClipIn",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "SpeedMultiplier",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "Blending",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "AutoScale",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "All",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.ClipCaps",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ClipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.PlayableTraversalMode",
+ "name": "Mix",
+ "comment": "Causes the Playable to prepare and process it's inputs when demanded by an output.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayableTraversalMode",
+ "name": "Passthrough",
+ "comment": "Causes the Playable to act as a passthrough for PrepareFrame and ProcessFrame. If the PlayableOutput being processed is connected to the n-th input port of the Playable, the Playable only propagates the n-th output port. Use this enum value in conjunction with PlayableOutput SetSourceOutputPort.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Playables.PlayableTraversalMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableTraversalMode",
+ "comment": "Traversal mode for Playables.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsNull",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Destroy",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableGraph",
+ "params": [],
+ "isStatic": false,
+ "name": "GetGraph",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Playables.PlayState" }
+ ],
+ "isStatic": false,
+ "name": "SetPlayState",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayState",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPlayState",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetSpeed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSpeed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetDuration",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetDuration",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPreviousTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetDone",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsDone",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetPropagateSetTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPropagateSetTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "CanChangeInputs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "CanSetWeights",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "CanDestroy",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetInputCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetInputCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetOutputCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetOutputCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [{ "name": "inputPort", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [{ "name": "outputPort", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetOutput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputIndex", "typeName": "int" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetInputWeight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "input", "typeName": "V" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetInputWeight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "inputIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInputWeight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputIndex", "typeName": "int" },
+ { "name": "sourcePlayable", "typeName": "V" },
+ { "name": "sourceOutputIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "ConnectInput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputIndex", "typeName": "int" },
+ { "name": "sourcePlayable", "typeName": "V" },
+ { "name": "sourceOutputIndex", "typeName": "int" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "ConnectInput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "inputPort", "typeName": "int" }],
+ "isStatic": false,
+ "name": "DisconnectInput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "sourcePlayable", "typeName": "V" },
+ { "name": "sourceOutputIndex", "typeName": "int" },
+ { "name": "weight", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddInput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delay", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetDelay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetDelay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsDelayed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetLeadTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLeadTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableTraversalMode",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTraversalMode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Playables.PlayableTraversalMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTraversalMode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableExtensions",
+ "comment": "Extensions for all the types that implements IPlayable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "IPropertyPreview",
+ "ITimelineClipAsset"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ExposedReference<UnityEngine.GameObject>",
+ "name": "sourceGameObject",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "prefabGameObject",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateParticle",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "particleRandomSeed",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateDirector",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateITimeControl",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "searchHierarchy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "active",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState",
+ "name": "postPlayback",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "clipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnEnable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ControlPlayableAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.DirectorUpdateMode",
+ "name": "DSPClock",
+ "comment": "Update is based on DSP (Digital Sound Processing) clock. Use this for graphs that need to be synchronized with Audio.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorUpdateMode",
+ "name": "GameTime",
+ "comment": "Update is based on Time.time. Use this for graphs that need to be synchronized on gameplay, and that need to be paused when the game is paused.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorUpdateMode",
+ "name": "UnscaledGameTime",
+ "comment": "Update is based on Time.unscaledTime. Use this for graphs that need to be updated even when gameplay is paused. Example: Menus transitions need to be updated even when the game is paused.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorUpdateMode",
+ "name": "Manual",
+ "comment": "Update mode is manual. You need to manually call PlayableGraph.Evaluate with your own deltaTime. This can be useful for graphs that are completely disconnected from the rest of the game. For example, localized bullet time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Playables.DirectorUpdateMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorUpdateMode",
+ "comment": "Defines what time source is used to update a Director graph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetRootPlayable",
+ "comment": "Returns the Playable with no output connections at the given index.\n\n```plaintext\nParams: index - The index of the root Playable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "source", "typeName": "U" },
+ { "name": "sourceOutputPort", "typeName": "int" },
+ { "name": "destination", "typeName": "V" },
+ { "name": "destinationInputPort", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Connect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "input", "typeName": "U" },
+ { "name": "inputPort", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Disconnect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "playable", "typeName": "U" }],
+ "isStatic": false,
+ "name": "DestroyPlayable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "playable", "typeName": "U" }],
+ "isStatic": false,
+ "name": "DestroySubgraph",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "output", "typeName": "U" }],
+ "isStatic": false,
+ "name": "DestroyOutput",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetOutputCountByType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutput",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetOutput",
+ "comment": "The PlayableOutput at this given index, otherwise null.\n\n```plaintext\nParams: index - The output index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutput",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetOutputByType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Evaluates all the PlayableOutputs in the graph, and updates all the connected Playables in the graph.\n\n```plaintext\nParams: deltaTime - The time in seconds by which to advance each Playable in the graph.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableGraph",
+ "params": [],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "The newly created PlayableGraph.\n\n```plaintext\nParams: name - The name of the graph.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableGraph",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "The newly created PlayableGraph.\n\n```plaintext\nParams: name - The name of the graph.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Destroy",
+ "comment": "Destroys the graph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "A boolean indicating if the graph is invalid or not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPlaying",
+ "comment": "A boolean indicating if the graph is playing or not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsDone",
+ "comment": "A boolean indicating if the graph is done playing or not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Plays the graph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops the graph, if it is playing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "deltaTime", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Evaluates all the PlayableOutputs in the graph, and updates all the connected Playables in the graph.\n\n```plaintext\nParams: deltaTime - The time in seconds by which to advance each Playable in the graph.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "DirectorUpdateMode",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTimeUpdateMode",
+ "comment": "Returns how time is incremented when playing back.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Playables.DirectorUpdateMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTimeUpdateMode",
+ "comment": "Changes how time is incremented when playing back.\n\n```plaintext\nParams: value - The new DirectorUpdateMode.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IExposedPropertyTable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetResolver",
+ "comment": "Returns the table used by the graph to resolve ExposedReferences.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.IExposedPropertyTable" }
+ ],
+ "isStatic": false,
+ "name": "SetResolver",
+ "comment": "Changes the table used by the graph to resolve ExposedReferences.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPlayableCount",
+ "comment": "Returns the number of Playable owned by the Graph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRootPlayableCount",
+ "comment": "Returns the number of Playable owned by the Graph that have no connected outputs.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetOutputCount",
+ "comment": "The number of PlayableOutput in the graph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEditorName",
+ "comment": "Returns the name of the PlayableGraph.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableGraph",
+ "comment": "Use the PlayableGraph to manage Playable creations and destructions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.PlayState",
+ "name": "Paused",
+ "comment": "The Playable has been paused. Its local time will not advance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayState",
+ "name": "Playing",
+ "comment": "The Playable is currently Playing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayState",
+ "name": "Delayed",
+ "comment": "The Playable has been delayed, using PlayableExtensions.SetDelay. It will not start until the delay is entirely consumed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Playables.PlayState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayState",
+ "comment": "Status of a Playable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.PlayableHandle",
+ "name": "Null",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.Playables.PlayableHandle" },
+ { "name": "y", "typeName": "UnityEngine.Playables.PlayableHandle" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.Playables.PlayableHandle" },
+ { "name": "y", "typeName": "UnityEngine.Playables.PlayableHandle" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "p", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Playables.PlayableHandle"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayableHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SphereCollider",
+ "name": "first",
+ "comment": "The first SphereCollider of a ClothSphereColliderPair.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SphereCollider",
+ "name": "second",
+ "comment": "The second SphereCollider of a ClothSphereColliderPair.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "a", "typeName": "UnityEngine.SphereCollider" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.\n\n```plaintext\nParams: a - The first SphereCollider of a ClothSphereColliderPair.\n b - The second SphereCollider of a ClothSphereColliderPair.\n \n```\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.SphereCollider" },
+ { "name": "b", "typeName": "UnityEngine.SphereCollider" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.\n\n```plaintext\nParams: a - The first SphereCollider of a ClothSphereColliderPair.\n b - The second SphereCollider of a ClothSphereColliderPair.\n \n```\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ }
+ ],
+ "name": "ClothSphereColliderPair",
+ "comment": "A pair of SphereColliders used to define shapes for Cloth objects to collide against.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "maxDistance",
+ "comment": "Distance a vertex is allowed to travel from the skinned mesh vertex position.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "collisionSphereDistance",
+ "comment": "Definition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ }
+ ],
+ "name": "ClothSkinningCoefficient",
+ "comment": "The ClothSkinningCoefficient struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "vertices",
+ "comment": "The current vertex positions of the cloth object.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "normals",
+ "comment": "The current normals of the cloth object.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ClothSkinningCoefficient[]",
+ "name": "coefficients",
+ "comment": "The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CapsuleCollider[]",
+ "name": "capsuleColliders",
+ "comment": "An array of CapsuleColliders which this Cloth instance should collide with.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ClothSphereColliderPair[]",
+ "name": "sphereColliders",
+ "comment": "An array of ClothSphereColliderPairs which this Cloth instance should collide with.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepThreshold",
+ "comment": "Cloth's sleep threshold.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bendingStiffness",
+ "comment": "Bending stiffness of the cloth.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stretchingStiffness",
+ "comment": "Stretching stiffness of the cloth.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "damping",
+ "comment": "Damp cloth motion.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "externalAcceleration",
+ "comment": "A constant, external acceleration applied to the cloth.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "randomAcceleration",
+ "comment": "A random, external acceleration applied to the cloth.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useGravity",
+ "comment": "Should gravity affect the cloth simulation?\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Is this cloth enabled?\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "friction",
+ "comment": "The friction of the cloth when colliding with the character.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "collisionMassScale",
+ "comment": "How much to increase mass of colliding particles.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableContinuousCollision",
+ "comment": "Enable continuous collision to improve collision stability.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "useVirtualParticles",
+ "comment": "Add one virtual particle per triangle to improve collision stability.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "worldVelocityScale",
+ "comment": "How much world-space movement of the character will affect cloth vertices.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "worldAccelerationScale",
+ "comment": "How much world-space acceleration of the character will affect cloth vertices.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "clothSolverFrequency",
+ "comment": "Number of cloth solver iterations per second.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "solverFrequency",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useTethers",
+ "comment": "Use Tether Anchors.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stiffnessFrequency",
+ "comment": "Sets the stiffness frequency parameter.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "selfCollisionDistance",
+ "comment": "Minimum distance at which two cloth particles repel each other (default: 0.0).\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "selfCollisionStiffness",
+ "comment": "Self-collision stiffness defines how strong the separating impulse should be for colliding particles.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "useContinuousCollision",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "selfCollision",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearTransformMotion",
+ "comment": "Clear the pending transform changes from affecting the cloth simulation.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<uint>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSelfAndInterCollisionIndices",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<uint>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSelfAndInterCollisionIndices",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indicesOutList",
+ "typeName": "System.Collections.Generic.List<uint>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVirtualParticleIndices",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indicesIn",
+ "typeName": "System.Collections.Generic.List<uint>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVirtualParticleIndices",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "weightsOutList",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVirtualParticleWeights",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "weights",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVirtualParticleWeights",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "enabled", "typeName": "bool" },
+ { "name": "interpolationTime", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetEnabledFading",
+ "comment": "Fade the cloth simulation in or out.\n\n```plaintext\nParams: enabled - Fading enabled or not.\n \n```\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "enabled", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetEnabledFading",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ClothModule.dll"
+ }
+ ],
+ "name": "Cloth",
+ "comment": "The Cloth class provides an interface to cloth simulation physics.\n\n",
+ "location": "UnityEngine.ClothModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
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+ "name": "Button",
+ "comment": "Device that return a binary result of pressed or not pressed.\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ClusterInputType",
+ "name": "Axis",
+ "comment": "Device is an analog axis that provides continuous value represented by a float.\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
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+ "typeName": "UnityEngine.ClusterInputType",
+ "name": "Tracker",
+ "comment": "Device that provide position and orientation values.\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ClusterInputType",
+ "name": "CustomProvidedInput",
+ "comment": "A user customized input.\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ }
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+ "returnTypeName": "UnityEngine.ClusterInputType",
+ "params": [{ "name": "value", "typeName": "any" }],
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+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ }
+ ],
+ "name": "ClusterInputType",
+ "comment": "Values to determine the type of input value to be expect from one entry of ClusterInput.\n\n",
+ "location": "UnityEngine.ClusterInputModule.dll"
+ },
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+ "baseClass": "System.ValueType",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "See: Playables.IPlayableOutput.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "namespace": "UnityEngine.Playables",
+ "baseClass": "object",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "returnTypeName": "Void",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "returnTypeName": "Single",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ ],
+ "name": "PlayableOutputExtensions",
+ "comment": "Extensions for all the types that implements IPlayableOutput.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Playables",
+ "baseClass": "System.ValueType",
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+ "interfaces": ["IEquatable"],
+ "fields": [
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+ "typeName": "UnityEngine.Playables.PlayableOutputHandle",
+ "name": "Null",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ ],
+ "name": "ScriptPlayable",
+ "comment": "A IPlayable implementation that contains a PlayableBehaviour for the PlayableGraph. PlayableBehaviour can be used to write custom Playable that implement their own PrepareFrame callback.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "comment": "A PlayableBinding that contains information representing a ScriptingPlayableOutput.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "name": "Null",
+ "comment": "Returns an invalid ScriptPlayableOutput.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "methods": [
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "baseClass": "UnityEngine.Behaviour",
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+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.PlayState",
+ "name": "state",
+ "comment": "The current playing state of the component. (Read Only)\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorWrapMode",
+ "name": "extrapolationMode",
+ "comment": "Controls how the time is incremented when it goes beyond the duration of the playable.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayableAsset",
+ "name": "playableAsset",
+ "comment": "The PlayableAsset that is used to instantiate a playable for playback.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.PlayableGraph",
+ "name": "playableGraph",
+ "comment": "The PlayableGraph created by the PlayableDirector.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playOnAwake",
+ "comment": "Whether the playable asset will start playing back as soon as the component awakes.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Playables.DirectorUpdateMode",
+ "name": "timeUpdateMode",
+ "comment": "Controls how time is incremented when playing back.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "time",
+ "comment": "The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "initialTime",
+ "comment": "The time at which the Playable should start when first played.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "The duration of the Playable in seconds.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>",
+ "name": "played",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>",
+ "name": "paused",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>",
+ "name": "stopped",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DeferredEvaluate",
+ "comment": "Tells the PlayableDirector to evaluate it's PlayableGraph on the next update.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "asset",
+ "typeName": "UnityEngine.Playables.PlayableAsset"
+ }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Instatiates a Playable using the provided PlayableAsset and starts playback.\n\n```plaintext\nParams: asset - An asset to instantiate a playable from.\n mode - What to do when the time passes the duration of the playable.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "asset",
+ "typeName": "UnityEngine.Playables.PlayableAsset"
+ },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Playables.DirectorWrapMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Instatiates a Playable using the provided PlayableAsset and starts playback.\n\n```plaintext\nParams: asset - An asset to instantiate a playable from.\n mode - What to do when the time passes the duration of the playable.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "UnityEngine.Object" },
+ { "name": "value", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "SetGenericBinding",
+ "comment": "Sets the binding of a reference object from a PlayableBinding.\n\n```plaintext\nParams: key - The source object in the PlayableBinding.\n value - The object to bind to the key.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Evaluates the currently playing Playable at the current time.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Instatiates a Playable using the provided PlayableAsset and starts playback.\n\n```plaintext\nParams: asset - An asset to instantiate a playable from.\n mode - What to do when the time passes the duration of the playable.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops playback of the current Playable and destroys the corresponding graph.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pauses playback of the currently running playable.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Resume",
+ "comment": "Resume playing a paused playable.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RebuildGraph",
+ "comment": "Discards the existing PlayableGraph and creates a new instance.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "UnityEngine.PropertyName" }],
+ "isStatic": false,
+ "name": "ClearReferenceValue",
+ "comment": "Clears an exposed reference value.\n\n```plaintext\nParams: id - Identifier of the ExposedReference.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "UnityEngine.PropertyName" },
+ { "name": "value", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "SetReferenceValue",
+ "comment": "Sets an ExposedReference value.\n\n```plaintext\nParams: id - Identifier of the ExposedReference.\n value - The object to bind to set the reference value to.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "id", "typeName": "UnityEngine.PropertyName" },
+ { "name": "idValid", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetReferenceValue",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "key", "typeName": "UnityEngine.Object" }],
+ "isStatic": false,
+ "name": "GetGenericBinding",
+ "comment": "Returns a binding to a reference object.\n\n```plaintext\nParams: key - The object that acts as a key.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "key", "typeName": "UnityEngine.Object" }],
+ "isStatic": false,
+ "name": "ClearGenericBinding",
+ "comment": "Clears the binding of a reference object.\n\n```plaintext\nParams: key - The source object in the PlayableBinding.\n \n```\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RebindPlayableGraphOutputs",
+ "comment": "Rebinds each PlayableOutput of the PlayableGraph.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_played",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_played",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_paused",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_paused",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_stopped",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Playables.PlayableDirector>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_stopped",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.DirectorModule.dll"
+ }
+ ],
+ "name": "PlayableDirector",
+ "comment": "Instantiates a PlayableAsset and controls playback of Playable objects.\n\n",
+ "location": "UnityEngine.DirectorModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.TrackAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ControlTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.DateTime",
+ "name": "time",
+ "comment": "Time, when the crash occured.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "Crash report data as formatted text.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CrashReport[]",
+ "name": "reports",
+ "comment": "Returns all currently available reports in a new array.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CrashReport",
+ "name": "lastReport",
+ "comment": "Returns last crash report, or null if no reports are available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "RemoveAll",
+ "comment": "Remove all reports from available reports list.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "Remove report from available reports list.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CrashReport",
+ "comment": "Holds data for a single application crash event and provides access to all gathered crash reports.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "int" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "WriteCustomEvent",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EventProvider",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "The total size of the box. This is always twice as large as the extents.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "extents",
+ "comment": "The extents of the Bounding Box. This is always half of the size of the Bounds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "min",
+ "comment": "The minimal point of the box. This is always equal to center-extents.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "max",
+ "comment": "The maximal point of the box. This is always equal to center+extents.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "size", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new Bounds.\n\n```plaintext\nParams: center - The location of the origin of the Bounds.\n size - The dimensions of the Bounds.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Bounds" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Bounds" },
+ { "name": "rhs", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Bounds" },
+ { "name": "rhs", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Vector3" },
+ { "name": "max", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetMinMax",
+ "comment": "Sets the bounds to the min and max value of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Encapsulate",
+ "comment": "Grows the Bounds to include the point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "bounds", "typeName": "UnityEngine.Bounds" }],
+ "isStatic": false,
+ "name": "Encapsulate",
+ "comment": "Grow the bounds to encapsulate the bounds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "amount", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Expand",
+ "comment": "Expand the bounds by increasing its size by amount along each side.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "amount", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Expand",
+ "comment": "Expand the bounds by increasing its size by amount along each side.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "bounds", "typeName": "UnityEngine.Bounds" }],
+ "isStatic": false,
+ "name": "Intersects",
+ "comment": "Does another bounding box intersect with this bounding box?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "ray", "typeName": "UnityEngine.Ray" }],
+ "isStatic": false,
+ "name": "IntersectRay",
+ "comment": "Does ray intersect this bounding box?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "IntersectRay",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for the bounds.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for the bounds.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for the bounds.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "Is point contained in the bounding box?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SqrDistance",
+ "comment": "The smallest squared distance between the point and this bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ClosestPoint",
+ "comment": "The point on the bounding box or inside the bounding box.\n\n```plaintext\nParams: point - Arbitrary point.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Bounds",
+ "comment": "Represents an axis aligned bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "X value of the minimal point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "Y value of the minimal point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "z",
+ "comment": "Z value of the minimal point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "min",
+ "comment": "The minimal point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "max",
+ "comment": "The maximal point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "xMin",
+ "comment": "The minimal x point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "yMin",
+ "comment": "The minimal y point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "zMin",
+ "comment": "The minimal z point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "xMax",
+ "comment": "The maximal x point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "yMax",
+ "comment": "The maximal y point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "zMax",
+ "comment": "The maximal z point of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "position",
+ "comment": "The position of the bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "size",
+ "comment": "The total size of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BoundsInt.PositionEnumerator",
+ "name": "allPositionsWithin",
+ "comment": "A BoundsInt.PositionCollection that contains all positions within the BoundsInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xMin", "typeName": "int" },
+ { "name": "yMin", "typeName": "int" },
+ { "name": "zMin", "typeName": "int" },
+ { "name": "sizeX", "typeName": "int" },
+ { "name": "sizeY", "typeName": "int" },
+ { "name": "sizeZ", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "size", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minPosition", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "maxPosition", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "SetMinMax",
+ "comment": "Sets the bounds to the min and max value of the box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "bounds", "typeName": "UnityEngine.BoundsInt" }],
+ "isStatic": false,
+ "name": "ClampToBounds",
+ "comment": "Clamps the position and size of this bounding box to the given bounds.\n\n```plaintext\nParams: bounds - Bounds to clamp to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "Is point contained in the bounding box?\n\n```plaintext\nParams: position - Point to check.\n inclusive - Whether the max limits are included in the check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for the bounds.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for the bounds.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for the bounds.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.BoundsInt" },
+ { "name": "rhs", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.BoundsInt" },
+ { "name": "rhs", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.BoundsInt" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BoundsInt",
+ "comment": "Represents an axis aligned bounding box with all values as integers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEnumerator", "IEnumerator", "IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "Current",
+ "comment": "Current position of the enumerator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "max", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PositionEnumerator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEnumerator",
+ "comment": "This BoundsInt.PositionEnumerator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveNext",
+ "comment": "Whether the enumerator has successfully moved to the next position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Resets this enumerator to its starting state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PositionEnumerator",
+ "comment": "An iterator that allows you to iterate over all positions within the BoundsInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "camera", "typeName": "UnityEngine.Camera" }],
+ "isStatic": true,
+ "name": "CalculateFrustumPlanes",
+ "comment": "The planes that form the camera's view frustum.\n\n```plaintext\nParams: camera - The camera with the view frustum that you want to calculate planes from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ {
+ "name": "worldToProjectionMatrix",
+ "typeName": "UnityEngine.Matrix4x4"
+ }
+ ],
+ "isStatic": true,
+ "name": "CalculateFrustumPlanes",
+ "comment": "The planes that enclose the projection space described by the matrix.\n\n```plaintext\nParams: worldToProjectionMatrix - A matrix that transforms from world space to projection space, from which the planes will be calculated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "planes", "typeName": "UnityEngine.Plane[]" }
+ ],
+ "isStatic": true,
+ "name": "CalculateFrustumPlanes",
+ "comment": "Calculates frustum planes.\n\n```plaintext\nParams: camera - The camera with the view frustum that you want to calculate planes from.\n planes - An array of 6 Planes that will be overwritten with the calculated plane values.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "worldToProjectionMatrix",
+ "typeName": "UnityEngine.Matrix4x4"
+ },
+ { "name": "planes", "typeName": "UnityEngine.Plane[]" }
+ ],
+ "isStatic": true,
+ "name": "CalculateFrustumPlanes",
+ "comment": "Calculates frustum planes.\n\n```plaintext\nParams: worldToProjectionMatrix - A matrix that transforms from world space to projection space, from which the planes will be calculated.\n planes - An array of 6 Planes that will be overwritten with the calculated plane values.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "transform", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "CalculateBounds",
+ "comment": "Calculates the axis-aligned bounding box.\n\n```plaintext\nParams: positions - An array that stores the location of 3d positions.\n transform - A matrix that changes the position, rotation and size of the bounds calculation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "vertices", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "plane", "typeName": "UnityEngine.Plane" }
+ ],
+ "isStatic": true,
+ "name": "TryCreatePlaneFromPolygon",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "planes", "typeName": "UnityEngine.Plane[]" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": true,
+ "name": "TestPlanesAABB",
+ "comment": "Returns true if bounds are inside the plane array.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GeometryUtility",
+ "comment": "Utility class for common geometric functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "double",
+ "name": "time",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackAsset",
+ "name": "parent",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "parent", "typeName": "UnityEngine.Timeline.TrackAsset" }
+ ],
+ "isStatic": false,
+ "name": "Initialize",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "IMarker",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "Normal vector of the plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The distance measured from the Plane to the origin, along the Plane's normal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Plane",
+ "name": "flipped",
+ "comment": "Returns a copy of the plane that faces in the opposite direction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inNormal", "typeName": "UnityEngine.Vector3" },
+ { "name": "inPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inNormal", "typeName": "UnityEngine.Vector3" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "c", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inNormal", "typeName": "UnityEngine.Vector3" },
+ { "name": "inPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetNormalAndPosition",
+ "comment": "Sets a plane using a point that lies within it along with a normal to orient it.\n\n```plaintext\nParams: inNormal - The plane's normal vector.\n inPoint - A point that lies on the plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "c", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "Set3Points",
+ "comment": "Sets a plane using three points that lie within it. The points go around clockwise as you look down on the top surface of the plane.\n\n```plaintext\nParams: a - First point in clockwise order.\n b - Second point in clockwise order.\n c - Third point in clockwise order.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Flip",
+ "comment": "Makes the plane face in the opposite direction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "translation", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the plane in space by the translation vector.\n\n```plaintext\nParams: translation - The offset in space to move the plane with.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Plane",
+ "params": [
+ { "name": "plane", "typeName": "UnityEngine.Plane" },
+ { "name": "translation", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Translate",
+ "comment": "The translated plane.\n\n```plaintext\nParams: plane - The plane to move in space.\n translation - The offset in space to move the plane with.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ClosestPointOnPlane",
+ "comment": "A point on the plane that is closest to point.\n\n```plaintext\nParams: point - The point to project onto the plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetDistanceToPoint",
+ "comment": "Returns a signed distance from plane to point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetSide",
+ "comment": "Is a point on the positive side of the plane?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "inPt0", "typeName": "UnityEngine.Vector3" },
+ { "name": "inPt1", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SameSide",
+ "comment": "Are two points on the same side of the plane?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "enter", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Plane",
+ "comment": "Representation of a plane in 3D space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "origin",
+ "comment": "The origin point of the ray.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "direction",
+ "comment": "The direction of the ray.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a ray starting at origin along direction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "distance", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetPoint",
+ "comment": "Returns a point at distance units along the ray.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this ray.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this ray.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this ray.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Ray",
+ "comment": "Representation of rays.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "origin",
+ "comment": "The starting point of the ray in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "direction",
+ "comment": "The direction of the ray in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a 2D ray starting at origin along direction.\n\n```plaintext\nParams: Vector2 - Origin.\n Vector2 - Direction.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "distance", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetPoint",
+ "comment": "Get a point that lies a given distance along a ray.\n\n```plaintext\nParams: distance - Distance of the desired point along the path of the ray.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this 2D ray.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this 2D ray.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this 2D ray.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Ray2D",
+ "comment": "A ray in 2D space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.NotificationFlags",
+ "name": "flags",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [],
+ "name": "INotificationOptionProvider",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": ["IMarker"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TrackAsset",
+ "name": "parent",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "time",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "aPent", "typeName": "UnityEngine.Timeline.TrackAsset" }
+ ],
+ "isStatic": false,
+ "name": "OnInitialize",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "Marker",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "zero",
+ "comment": "Shorthand for writing new Rect(0,0,0,0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "x",
+ "comment": "The X coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "y",
+ "comment": "The Y coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "The X and Y position of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "center",
+ "comment": "The position of the center of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "min",
+ "comment": "The position of the minimum corner of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "max",
+ "comment": "The position of the maximum corner of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "The width of the rectangle, measured from the X position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the rectangle, measured from the Y position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "size",
+ "comment": "The width and height of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMin",
+ "comment": "The minimum X coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMin",
+ "comment": "The minimum Y coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMax",
+ "comment": "The maximum X coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMax",
+ "comment": "The maximum Y coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "left",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "right",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "top",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bottom",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new rectangle.\n\n```plaintext\nParams: x - The X value the rect is measured from.\n y - The Y value the rect is measured from.\n width - The width of the rectangle.\n height - The height of the rectangle.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a rectangle given a size and position.\n\n```plaintext\nParams: position - The position of the minimum corner of the rect.\n size - The width and height of the rect.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "source", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "xmin", "typeName": "float" },
+ { "name": "ymin", "typeName": "float" },
+ { "name": "xmax", "typeName": "float" },
+ { "name": "ymax", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MinMaxRect",
+ "comment": "A rectangle matching the specified coordinates.\n\n```plaintext\nParams: xmin - The minimum X coordinate.\n ymin - The minimum Y coordinate.\n xmax - The maximum X coordinate.\n ymax - The maximum Y coordinate.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set components of an existing Rect.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "True if the point lies within the specified rectangle.\n\n```plaintext\nParams: point - Point to test.\n allowInverse - Does the test allow the Rect's width and height to be negative?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "True if the point lies within the specified rectangle.\n\n```plaintext\nParams: point - Point to test.\n allowInverse - Does the test allow the Rect's width and height to be negative?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector3" },
+ { "name": "allowInverse", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "True if the point lies within the specified rectangle.\n\n```plaintext\nParams: point - Point to test.\n allowInverse - Does the test allow the Rect's width and height to be negative?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "Overlaps",
+ "comment": "Returns true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.\n\n```plaintext\nParams: other - Other rectangle to test overlapping with.\n allowInverse - Does the test allow the widths and heights of the Rects to be negative?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.Rect" },
+ { "name": "allowInverse", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Overlaps",
+ "comment": "Returns true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.\n\n```plaintext\nParams: other - Other rectangle to test overlapping with.\n allowInverse - Does the test allow the widths and heights of the Rects to be negative?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "rectangle", "typeName": "UnityEngine.Rect" },
+ {
+ "name": "normalizedRectCoordinates",
+ "typeName": "UnityEngine.Vector2"
+ }
+ ],
+ "isStatic": true,
+ "name": "NormalizedToPoint",
+ "comment": "Returns a point inside a rectangle, given normalized coordinates.\n\n```plaintext\nParams: rectangle - Rectangle to get a point inside.\n normalizedRectCoordinates - Normalized coordinates to get a point for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "rectangle", "typeName": "UnityEngine.Rect" },
+ { "name": "point", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "PointToNormalized",
+ "comment": "Returns the normalized coordinates cooresponding the the point.\n\n```plaintext\nParams: rectangle - Rectangle to get normalized coordinates inside.\n point - A point inside the rectangle to get normalized coordinates for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Rect" },
+ { "name": "rhs", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Rect" },
+ { "name": "rhs", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this Rect.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this Rect.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this Rect.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Rect",
+ "comment": "A 2D Rectangle defined by X and Y position, width and height.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "Left coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "Top coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "center",
+ "comment": "Center coordinate of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "min",
+ "comment": "The lower left corner of the rectangle; which is the minimal position of the rectangle along the x- and y-axes, when it is aligned to both axes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "max",
+ "comment": "The upper right corner of the rectangle; which is the maximal position of the rectangle along the x- and y-axes, when it is aligned to both axes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "Width of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "Height of the rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "xMin",
+ "comment": "Shows the minimum X value of the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "yMin",
+ "comment": "Show the minimum Y value of the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "xMax",
+ "comment": "Shows the maximum X value of the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "yMax",
+ "comment": "Shows the maximum Y value of the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "position",
+ "comment": "Returns the position (x, y) of the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "size",
+ "comment": "Returns the width and height of the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectInt.PositionEnumerator",
+ "name": "allPositionsWithin",
+ "comment": "A RectInt.PositionCollection that contains all positions within the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minPosition", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "maxPosition", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": false,
+ "name": "SetMinMax",
+ "comment": "Sets the bounds to the min and max value of the rect.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xMin", "typeName": "int" },
+ { "name": "yMin", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "size", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "bounds", "typeName": "UnityEngine.RectInt" }],
+ "isStatic": false,
+ "name": "ClampToBounds",
+ "comment": "Clamps the position and size of the RectInt to the given bounds.\n\n```plaintext\nParams: bounds - Bounds to clamp the RectInt.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "Whether the position is within the RectInt.\n\n```plaintext\nParams: position - Position to check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.RectInt" }],
+ "isStatic": false,
+ "name": "Overlaps",
+ "comment": "True if the other rectangle overlaps this one.\n\n```plaintext\nParams: other - Other rectangle to test overlapping with.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns the x, y, width and height of the RectInt.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns the x, y, width and height of the RectInt.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns the x, y, width and height of the RectInt.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.RectInt" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if the given RectInt is equal to this RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RectInt",
+ "comment": "A 2D Rectangle defined by x, y, width, height with integers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEnumerator", "IEnumerator", "IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "Current",
+ "comment": "Current position of the enumerator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "max", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PositionEnumerator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEnumerator",
+ "comment": "This RectInt.PositionEnumerator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveNext",
+ "comment": "Whether the enumerator has successfully moved to the next position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Resets this enumerator to its starting state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PositionEnumerator",
+ "comment": "An iterator that allows you to iterate over all positions within the RectInt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IFormattable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "left",
+ "comment": "Left edge size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "right",
+ "comment": "Right edge size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "top",
+ "comment": "Top edge size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "bottom",
+ "comment": "Bottom edge size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "horizontal",
+ "comment": "Shortcut for left + right. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertical",
+ "comment": "Shortcut for top + bottom. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new rectangle with offsets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "int" },
+ { "name": "right", "typeName": "int" },
+ { "name": "top", "typeName": "int" },
+ { "name": "bottom", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new rectangle with offsets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this RectOffset.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this RectOffset.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this RectOffset.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "rect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add the border offsets to a rect.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "rect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "Remove the border offsets from a rect.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RectOffset",
+ "comment": "Offsets for rectangles, borders, etc.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "indirectScale",
+ "comment": "Allows for scaling the contribution coming from realtime & baked lightmaps.\n\nNote: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "updateThreshold",
+ "comment": "Determines the percentage change in lighting intensity that triggers Unity to recalculate the real-time lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "materialUpdateTimeSlice",
+ "comment": "The number of milliseconds that can be spent on material updates.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "synchronousMode",
+ "comment": "When enabled, new dynamic Global Illumination output is shown in each frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isConverged",
+ "comment": "Is precomputed realtime Global Illumination output converged?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "SetEmissive",
+ "comment": "Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.\n\n```plaintext\nParams: renderer - The Renderer that should get a new color.\n color - The emissive Color.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "input", "typeName": "float[]" }],
+ "isStatic": true,
+ "name": "SetEnvironmentData",
+ "comment": "Allows overriding the distant environment lighting for Realtime GI, without changing the Skybox Material.\n\n```plaintext\nParams: input - Array of float values to be used for Realtime GI environment lighting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UpdateEnvironment",
+ "comment": "Schedules an update of the environment texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" }
+ ],
+ "isStatic": true,
+ "name": "UpdateMaterials",
+ "comment": "Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.\n\n```plaintext\nParams: renderer - The Renderer to use when searching for a system to update.\n terrain - The Terrain to use when searching for systems to update.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "renderer", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "UpdateMaterials",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Object" },
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "UpdateMaterials",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DynamicGI",
+ "comment": "Allows to control the dynamic Global Illumination.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "bakedGI",
+ "comment": "Whether to enable the Baked Global Illumination system for this Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "realtimeGI",
+ "comment": "Whether to enable the Realtime Global Illumination system for this Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "realtimeEnvironmentLighting",
+ "comment": "Determines the lightmap that Unity stores environment lighting in.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoGenerate",
+ "comment": "Whether the Unity Editor automatically precomputes lighting data when the Scene data changes. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MixedLightingMode",
+ "name": "mixedBakeMode",
+ "comment": "Sets the MixedLightingMode that Unity uses for all Mixed Lights in the Scene. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "albedoBoost",
+ "comment": "The intensity of surface albedo throughout the Scene when considered in lighting calculations. This value influences the energy of light at each bounce. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "indirectScale",
+ "comment": "Multiplies the intensity of of indirect lighting in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.Lightmapper",
+ "name": "lightmapper",
+ "comment": "Determines which backend to use for baking lightmaps in the Baked Global Illumination system. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightmapMaxSize",
+ "comment": "The maximum size in pixels of an individual lightmap texture. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lightmapResolution",
+ "comment": "Defines the number of texels to use per world unit when generating lightmaps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightmapPadding",
+ "comment": "Sets the distance (in texels) between separate UV tiles in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "compressLightmaps",
+ "comment": "Whether to compress the lightmap textures that the Progressive Lightmapper generates. (Editor only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ao",
+ "comment": "Whether to apply ambient occlusion to lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aoMaxDistance",
+ "comment": "The distance that a ray travels before Unity considers it to be unoccluded when calculating ambient occlusion in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aoExponentIndirect",
+ "comment": "Sets the contrast of ambient occlusion that Unity applies to indirect lighting in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aoExponentDirect",
+ "comment": "Determines the degree to which direct lighting is considered when calculating ambient occlusion in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "extractAO",
+ "comment": "Whether the Progressive Lightmapper extracts Ambient Occlusion to a separate lightmap. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "directionalityMode",
+ "comment": "Determines whether the lightmapper should generate directional or non-directional lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "exportTrainingData",
+ "comment": "Whether the Progressive Lightmapper exports machine learning training data to the Project folder when it performs the bake. ( Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "trainingDataDestination",
+ "comment": "Determines the name of the destination folder for the exported textures. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "indirectResolution",
+ "comment": "Defines the number of texels that Enlighten uses per world unit when calculating indirect lighting. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "finalGather",
+ "comment": "Specifies whether the Editor calculates the final global illumination light bounce at the same resolution as the baked lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "finalGatherRayCount",
+ "comment": "Controls the number of rays emitted for every final gather point. A final gather point is a lightmap texel in the final, composited lightmap. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "finalGatherFiltering",
+ "comment": "Controls whether a denoising filter is applied to the final gather output.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.Sampling",
+ "name": "sampling",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "directSampleCount",
+ "comment": "Specifies the number of samples the Progressive Lightmapper uses for direct lighting calculations. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "indirectSampleCount",
+ "comment": "Specifies the number of samples the Progressive Lightmapper uses for indirect lighting calculations. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "bounces",
+ "comment": "This property is now obsolete. Use LightingSettings.maxBounces.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxBounces",
+ "comment": "Stores the maximum number of bounces the Progressive Lightmapper computes for indirect lighting. (Editor only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "russianRouletteStartBounce",
+ "comment": "This property is now obsolete. Use LightingSettings.minBounces.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minBounces",
+ "comment": "Stores the minimum number of bounces the Progressive Lightmapper computes for indirect lighting. (Editor only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "prioritizeView",
+ "comment": "Whether the Progressive Lightmapper prioritizes baking visible texels within the frustum of the Scene view. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterMode",
+ "name": "filteringMode",
+ "comment": "Specifies the filter type that the Progressive Lightmapper uses for ambient occlusion. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "denoiserTypeDirect",
+ "comment": "Determines the denoiser that the Progressive Lightmapper applies to direct lighting. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "denoiserTypeIndirect",
+ "comment": "Determines the denoiser that the Progressive Lightmapper applies to indirect lighting. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "denoiserTypeAO",
+ "comment": "Determines the type of denoising that the Progressive Lightmapper applies to ambient occlusion in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterType",
+ "name": "filterTypeDirect",
+ "comment": "Specifies the filter kernel that the Progressive Lightmapper uses for the direct lighting. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterType",
+ "name": "filterTypeIndirect",
+ "comment": "Specifies the filter kernel that the Progressive Lightmapper uses for indirect lighting. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterType",
+ "name": "filterTypeAO",
+ "comment": "Specifies the filter kernel that the Progressive Lightmapper uses for ambient occlusion. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "filteringGaussRadiusDirect",
+ "comment": "Specifies the radius the Progressive Lightmapper used to filter the indirect lighting component of the lightmap when using Gaussian filter. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "filteringGaussRadiusIndirect",
+ "comment": "Specifies the method used by the Progressive Lightmapper to reduce noise in lightmaps. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "filteringGaussRadiusAO",
+ "comment": "Specifies the radius the Progressive Lightmapper uses to filter the direct lighting component of the lightmap when using Gaussian filter. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "filteringAtrousPositionSigmaDirect",
+ "comment": "Specifies the threshold the Progressive Lightmapper uses to filter the indirect lighting component of the lightmap when using the A-Trous filter. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "filteringAtrousPositionSigmaIndirect",
+ "comment": "Specifies the radius the Progressive Lightmapper uses to filter the ambient occlusion component in the lightmap when using Gaussian filter. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "filteringAtrousPositionSigmaAO",
+ "comment": "Specifies the threshold the Progressive Lightmapper uses to filter direct light stored in the lightmap when using the A-Trous filter. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "environmentSampleCount",
+ "comment": "Specifies the number of samples the Progressive Lightmapper uses when sampling indirect lighting from the skybox. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lightProbeSampleCountMultiplier",
+ "comment": "Specifies the number of samples to use for Light Probes relative to the number of samples for lightmap texels. (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightingSettings",
+ "comment": "An object containing settings for precomputing lighting data, that Unity can serialize as a.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.TrackAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "MarkerTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.MarkerTrack",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "SignalTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "SignalAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.Marker",
+ "attribute": "",
+ "interfaces": ["IMarker", "INotification", "INotificationOptionProvider"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "retroactive",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "emitOnce",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.SignalAsset",
+ "name": "asset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "SignalEmitter",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": ["INotificationReceiver"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Playables.Playable" },
+ {
+ "name": "notification",
+ "typeName": "UnityEngine.Playables.INotification"
+ },
+ { "name": "context", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "OnNotify",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "asset", "typeName": "UnityEngine.Timeline.SignalAsset" },
+ { "name": "reaction", "typeName": "UnityEngine.Events.UnityEvent" }
+ ],
+ "isStatic": false,
+ "name": "AddReaction",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "reaction", "typeName": "UnityEngine.Events.UnityEvent" }
+ ],
+ "isStatic": false,
+ "name": "AddEmptyReaction",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "asset", "typeName": "UnityEngine.Timeline.SignalAsset" }
+ ],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRegisteredSignals",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "UnityEvent",
+ "params": [
+ { "name": "key", "typeName": "UnityEngine.Timeline.SignalAsset" }
+ ],
+ "isStatic": false,
+ "name": "GetReaction",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "Count",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "idx", "typeName": "int" },
+ { "name": "newKey", "typeName": "UnityEngine.Timeline.SignalAsset" }
+ ],
+ "isStatic": false,
+ "name": "ChangeSignalAtIndex",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "idx", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveAtIndex",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "idx", "typeName": "int" },
+ { "name": "reaction", "typeName": "UnityEngine.Events.UnityEvent" }
+ ],
+ "isStatic": false,
+ "name": "ChangeReactionAtIndex",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "UnityEvent",
+ "params": [{ "name": "idx", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetReactionAtIndex",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "SignalAsset",
+ "params": [{ "name": "idx", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSignalAssetAtIndex",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "SignalReceiver",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightingSettings.Lightmapper",
+ "name": "Enlighten",
+ "comment": "Backend for baking lighting with Enlighten Baked Global Illumination, based on the Enlighten radiosity middleware.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.Lightmapper",
+ "name": "ProgressiveCPU",
+ "comment": "Backend for baking lighting using the CPU. Uses a progressive path tracing algorithm.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.Lightmapper",
+ "name": "ProgressiveGPU",
+ "comment": "Backend for baking lighting using the GPU. Uses a progressive path tracing algorithm.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightingSettings.Lightmapper",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Lightmapper",
+ "comment": "Backends available for baking lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "Vertical",
+ "comment": "Fit the resolution gate vertically within the sensor gate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "Horizontal",
+ "comment": "Fit the resolution gate horizontally within the sensor gate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "Fill",
+ "comment": "Automatically selects a horizontal or vertical fit so that the sensor gate fits completely inside the resolution gate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "Overscan",
+ "comment": "Automatically selects a horizontal or vertical fit so that the render frame fits completely inside the resolution gate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "None",
+ "comment": "Stretch the sensor gate to fit exactly into the resolution gate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Camera.GateFitMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GateFitMode",
+ "comment": "Enum used to specify how the sensor gate (sensor frame) defined by Camera.sensorSize fits into the resolution gate (render frame).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightingSettings.Sampling",
+ "name": "Auto",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.Sampling",
+ "name": "Fixed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightingSettings.Sampling",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Sampling",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterMode",
+ "name": "None",
+ "comment": "No filtering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterMode",
+ "name": "Auto",
+ "comment": "The filtering is configured automatically.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterMode",
+ "name": "Advanced",
+ "comment": "When enabled, you can configure the filtering settings for the Progressive Lightmapper. When disabled, the default filtering settings apply.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightingSettings.FilterMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FilterMode",
+ "comment": "The available filtering modes for the Progressive Lightmapper.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.FieldOfViewAxis",
+ "name": "Vertical",
+ "comment": "Specifies the field of view as vertical.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.FieldOfViewAxis",
+ "name": "Horizontal",
+ "comment": "Specifies the field of view as horizontal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Camera.FieldOfViewAxis",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FieldOfViewAxis",
+ "comment": "Enumerates which axis to use when expressing the value for the field of view.\n The default value is Camera.FieldOfViewAxis.Vertical.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "None",
+ "comment": "Use this to disable denoising for the lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "Optix",
+ "comment": "NVIDIA Optix Denoiser.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "OpenImage",
+ "comment": "Intel Open Image Denoiser.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.DenoiserType",
+ "name": "RadeonPro",
+ "comment": "RadeonPro Denoiser.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightingSettings.DenoiserType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DenoiserType",
+ "comment": "The available denoisers for the Progressive Lightmapper.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.GateFitMode",
+ "name": "mode",
+ "comment": "GateFitMode to use. See Camera.GateFitMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aspect",
+ "comment": "Aspect ratio of the resolution gate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mode", "typeName": "UnityEngine.Camera.GateFitMode" },
+ { "name": "aspect", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GateFitParameters",
+ "comment": "Wrapper for gate fit parameters\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterType",
+ "name": "Gaussian",
+ "comment": "When enabled, the lightmap uses a Gaussian filter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterType",
+ "name": "ATrous",
+ "comment": "When enabled, the lightmap uses an A-Trous filter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightingSettings.FilterType",
+ "name": "None",
+ "comment": "When enabled, the lightmap uses no filtering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightingSettings.FilterType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FilterType",
+ "comment": "The available filter kernels for the Progressive Lightmapper.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.StereoscopicEye",
+ "name": "Left",
+ "comment": "Specifies the target to be the left eye.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.StereoscopicEye",
+ "name": "Right",
+ "comment": "Specifies the target to be the right eye.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Camera.StereoscopicEye",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StereoscopicEye",
+ "comment": "Enum used to specify either the left or the right eye of a stereoscopic camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Sets the color for the gizmos that will be drawn next.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "matrix",
+ "comment": "Sets the Matrix4x4 that the Unity Editor uses to draw Gizmos.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "exposure",
+ "comment": "Set a texture that contains the exposure correction for LightProbe gizmos. The value is sampled from the red channel in the middle of the texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "probeSize",
+ "comment": "Set a scale for Light Probe gizmos. This scale will be used to render the spherical harmonic preview spheres.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawLine",
+ "comment": "Draws a line starting at from towards to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireSphere",
+ "comment": "Draws a wireframe sphere with center and radius.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawSphere",
+ "comment": "Draws a solid sphere with center and radius.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "size", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireCube",
+ "comment": "Draw a wireframe box with center and size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "size", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawCube",
+ "comment": "Draw a solid box with center and size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draws a mesh.\n\n```plaintext\nParams: mesh - Mesh to draw as a gizmo.\n position - Position (default is zero).\n rotation - Rotation (default is no rotation).\n scale - Scale (default is no scale).\n submeshIndex - Submesh to draw (default is -1, which draws whole mesh).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "Draws a wireframe mesh.\n\n```plaintext\nParams: mesh - Mesh to draw as a gizmo.\n position - Position (default is zero).\n rotation - Rotation (default is no rotation).\n scale - Scale (default is no scale).\n submeshIndex - Submesh to draw (default is -1, which draws whole mesh).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "name", "typeName": "string" },
+ { "name": "allowScaling", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawIcon",
+ "comment": "Draw an icon at a position in the Scene view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "name", "typeName": "string" },
+ { "name": "allowScaling", "typeName": "bool" },
+ { "name": "tint", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "DrawIcon",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "DrawGUITexture",
+ "comment": "Draw a texture in the Scene.\n\n```plaintext\nParams: screenRect - The size and position of the texture on the \"screen\" defined by the XY plane.\n texture - The texture to be displayed.\n mat - An optional material to apply the texture.\n leftBorder - Inset from the rectangle's left edge.\n rightBorder - Inset from the rectangle's right edge.\n topBorder - Inset from the rectangle's top edge.\n bottomBorder - Inset from the rectangle's bottom edge.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "fov", "typeName": "float" },
+ { "name": "maxRange", "typeName": "float" },
+ { "name": "minRange", "typeName": "float" },
+ { "name": "aspect", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawFrustum",
+ "comment": "Draw a camera frustum using the currently set Gizmos.matrix for it's location and rotation.\n\n```plaintext\nParams: center - The apex of the truncated pyramid.\n fov - Vertical field of view (ie, the angle at the apex in degrees).\n maxRange - Distance of the frustum's far plane.\n minRange - Distance of the frustum's near plane.\n aspect - Width/height ratio.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "r", "typeName": "UnityEngine.Ray" }],
+ "isStatic": true,
+ "name": "DrawRay",
+ "comment": "Draws a ray starting at from to from + direction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawRay",
+ "comment": "Draws a ray starting at from to from + direction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mesh", "typeName": "UnityEngine.Mesh" }],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draws a mesh.\n\n```plaintext\nParams: mesh - Mesh to draw as a gizmo.\n position - Position (default is zero).\n rotation - Rotation (default is no rotation).\n scale - Scale (default is no scale).\n submeshIndex - Submesh to draw (default is -1, which draws whole mesh).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mesh", "typeName": "UnityEngine.Mesh" }],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "scale", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "Draws a wireframe mesh.\n\n```plaintext\nParams: mesh - Mesh to draw as a gizmo.\n position - Position (default is zero).\n rotation - Rotation (default is no rotation).\n scale - Scale (default is no scale).\n submeshIndex - Submesh to draw (default is -1, which draws whole mesh).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawWireMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "DrawIcon",
+ "comment": "Draw an icon at a position in the Scene view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "DrawGUITexture",
+ "comment": "Draw a texture in the Scene.\n\n```plaintext\nParams: screenRect - The size and position of the texture on the \"screen\" defined by the XY plane.\n texture - The texture to be displayed.\n mat - An optional material to apply the texture.\n leftBorder - Inset from the rectangle's left edge.\n rightBorder - Inset from the rectangle's right edge.\n topBorder - Inset from the rectangle's top edge.\n bottomBorder - Inset from the rectangle's bottom edge.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "DrawGUITexture",
+ "comment": "Draw a texture in the Scene.\n\n```plaintext\nParams: screenRect - The size and position of the texture on the \"screen\" defined by the XY plane.\n texture - The texture to be displayed.\n mat - An optional material to apply the texture.\n leftBorder - Inset from the rectangle's left edge.\n rightBorder - Inset from the rectangle's right edge.\n topBorder - Inset from the rectangle's top edge.\n bottomBorder - Inset from the rectangle's bottom edge.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawGUITexture",
+ "comment": "Draw a texture in the Scene.\n\n```plaintext\nParams: screenRect - The size and position of the texture on the \"screen\" defined by the XY plane.\n texture - The texture to be displayed.\n mat - An optional material to apply the texture.\n leftBorder - Inset from the rectangle's left edge.\n rightBorder - Inset from the rectangle's right edge.\n topBorder - Inset from the rectangle's top edge.\n bottomBorder - Inset from the rectangle's bottom edge.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Gizmos",
+ "comment": "Gizmos are used to give visual debugging or setup aids in the Scene view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye",
+ "name": "Left",
+ "comment": "Camera eye corresponding to stereoscopic rendering of the left eye.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye",
+ "name": "Right",
+ "comment": "Camera eye corresponding to stereoscopic rendering of the right eye.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye",
+ "name": "Mono",
+ "comment": "Camera eye corresponding to non-stereoscopic rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Camera.MonoOrStereoscopicEye",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MonoOrStereoscopicEye",
+ "comment": "A Camera eye corresponding to the left or right human eye for stereoscopic rendering, or neither for non-stereoscopic rendering.\n\nA single Camera can render both left and right views in a single frame. Therefore, this enum describes which eye the Camera is currently rendering when returned by Camera.stereoActiveEye during a rendering callback (such as Camera.OnRenderImage), or which eye to act on when passed into a function.\n\nThe default value is Camera.MonoOrStereoscopicEye.Left, so Camera.MonoOrStereoscopicEye.Left may be returned by some methods or properties when called outside of rendering if stereoscopic rendering is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "None",
+ "comment": "Default value for a request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "ObjectId",
+ "comment": "The render request outputs an object InstanceID buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "Depth",
+ "comment": "The render request outputs a depth value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "VertexNormal",
+ "comment": "The render request outputs the interpolated vertex normal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "WorldPosition",
+ "comment": "The render request outputs a world position buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "EntityId",
+ "comment": "The render request outputs an entity id.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "BaseColor",
+ "comment": "The render request outputs the materials albedo / base color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "SpecularColor",
+ "comment": "The render request returns the materials specular color buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "Metallic",
+ "comment": "The render outputs the materials metal value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "Emission",
+ "comment": "The render request outputs the materials emission value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "Normal",
+ "comment": "The render request outputs the per pixel normal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "Smoothness",
+ "comment": "The render request returns the materials smoothness buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "Occlusion",
+ "comment": "The render request returns the material ambient occlusion buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "DiffuseColor",
+ "comment": "The render request outputs the materials diffuse color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Camera.RenderRequestMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderRequestMode",
+ "comment": "Modes available for submitting when making a render request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "ScreenSpace",
+ "comment": "RenderRequests will be rendered in screenspace from the perspective of the camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV0",
+ "comment": "RenderRequests will be outputted in UV 0 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV1",
+ "comment": "RenderRequests will be outputted in UV 1 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV2",
+ "comment": "RenderRequests will be outputted in UV 2 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV3",
+ "comment": "RenderRequests will be outputted in UV 3 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV4",
+ "comment": "RenderRequests will be outputted in UV 4 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV5",
+ "comment": "RenderRequests will be outputted in UV 5 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV6",
+ "comment": "RenderRequests will be outputted in UV 6 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV7",
+ "comment": "RenderRequests will be outputted in UV 7 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "UV8",
+ "comment": "RenderRequests will be outputted in UV 8 space of the rendered mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderRequestOutputSpace",
+ "comment": "Defines in which space render requests will be be outputted.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "GroupTrack",
+ "params": [],
+ "isStatic": false,
+ "name": "GetGroup",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "group", "typeName": "UnityEngine.Timeline.GroupTrack" }
+ ],
+ "isStatic": false,
+ "name": "SetGroup",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackAssetExtensions",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "order",
+ "comment": "The order, lowest to highest, that the Application.onBeforeRender event recievers will be called in.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "order", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "When applied to methods, specifies the order called during Application.onBeforeRender events.\n\n```plaintext\nParams: order - The sorting order, sorted lowest to highest.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BeforeRenderOrderAttribute",
+ "comment": "Use this BeforeRenderOrderAttribute when you need to specify a custom callback order for Application.onBeforeRender.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Is this request properly formed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestMode",
+ "name": "mode",
+ "comment": "The type of request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "result",
+ "comment": "The result of the request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace",
+ "name": "outputSpace",
+ "comment": "Defines in which space render requests will be be outputted.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Camera.RenderRequestMode"
+ },
+ { "name": "rt", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Camera.RenderRequestMode"
+ },
+ {
+ "name": "space",
+ "typeName": "UnityEngine.Camera.RenderRequestOutputSpace"
+ },
+ { "name": "rt", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderRequest",
+ "comment": "A request that can be used for making specific rendering requests.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "Width of the billboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "Height of the billboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bottom",
+ "comment": "Height of the billboard that is below ground.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "imageCount",
+ "comment": "Number of pre-rendered images that can be switched when the billboard is viewed from different angles.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexCount",
+ "comment": "Number of vertices in the billboard mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "indexCount",
+ "comment": "Number of indices in the billboard mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "The material used for rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new BillboardAsset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "imageTexCoords",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetImageTexCoords",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetImageTexCoords",
+ "comment": "Get the array of billboard image texture coordinate data.\n\n```plaintext\nParams: imageTexCoords - The list that receives the array.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "imageTexCoords",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetImageTexCoords",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "imageTexCoords", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetImageTexCoords",
+ "comment": "Set the array of billboard image texture coordinate data.\n\n```plaintext\nParams: imageTexCoords - The array of data to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "vertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetVertices",
+ "comment": "Get the vertices of the billboard mesh.\n\n```plaintext\nParams: vertices - The list that receives the array.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "vertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertices", "typeName": "UnityEngine.Vector2[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "Set the vertices of the billboard mesh.\n\n```plaintext\nParams: vertices - The array of data to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "Get the indices of the billboard mesh.\n\n```plaintext\nParams: indices - The list that receives the array.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "indices", "typeName": "ushort[]" }],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Set the indices of the billboard mesh.\n\n```plaintext\nParams: indices - The array of data to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BillboardAsset",
+ "comment": "BillboardAsset describes how a billboard is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.TrackAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "GroupTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.BillboardAsset",
+ "name": "billboard",
+ "comment": "The BillboardAsset to render.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BillboardRenderer",
+ "comment": "Renders a billboard from a BillboardAsset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of the center of the BoundingSphere.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the BoundingSphere.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "rad", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a BoundingSphere.\n\n```plaintext\nParams: pos - The center of the sphere.\n rad - The radius of the sphere.\n packedSphere - A four-component vector containing the position (packed into the XYZ components) and radius (packed into the W component).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "packedSphere", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a BoundingSphere.\n\n```plaintext\nParams: pos - The center of the sphere.\n rad - The radius of the sphere.\n packedSphere - A four-component vector containing the position (packed into the XYZ components) and radius (packed into the W component).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BoundingSphere",
+ "comment": "Describes a single bounding sphere for use by a CullingGroup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "The index of the sphere that has changed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isVisible",
+ "comment": "Was the sphere considered visible by the most recent culling pass?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "wasVisible",
+ "comment": "Was the sphere visible before the most recent culling pass?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasBecomeVisible",
+ "comment": "Did this sphere change from being invisible to being visible in the most recent culling pass?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasBecomeInvisible",
+ "comment": "Did this sphere change from being visible to being invisible in the most recent culling pass?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "currentDistance",
+ "comment": "The current distance band index of the sphere, after the most recent culling pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "previousDistance",
+ "comment": "The distance band index of the sphere before the most recent culling pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CullingGroupEvent",
+ "comment": "Provides information about the current and previous states of one sphere in a CullingGroup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>",
+ "name": "textureLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>",
+ "name": "textureUnloaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture, int>",
+ "name": "updateTriggered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>",
+ "name": "initializeTriggered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_textureLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_textureLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_textureUnloaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_textureUnloaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "currentCustomRenderTextures",
+ "typeName": "System.Collections.Generic.List<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetAllCustomRenderTextures",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture, int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_updateTriggered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture, int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_updateTriggered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_initializeTriggered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.CustomRenderTexture>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_initializeTriggered",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomRenderTextureManager",
+ "comment": "Custom Render Texture Manager.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CullingGroup.StateChanged",
+ "name": "onStateChanged",
+ "comment": "Sets the callback that will be called when a sphere's visibility and/or distance state has changed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Pauses culling group execution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "targetCamera",
+ "comment": "Locks the CullingGroup to a specific camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a CullingGroup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Clean up all memory used by the CullingGroup immediately.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "array", "typeName": "UnityEngine.BoundingSphere[]" }
+ ],
+ "isStatic": false,
+ "name": "SetBoundingSpheres",
+ "comment": "Sets the array of bounding sphere definitions that the CullingGroup should compute culling for.\n\n```plaintext\nParams: array - The BoundingSpheres to cull.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "count", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetBoundingSphereCount",
+ "comment": "Sets the number of bounding spheres in the bounding spheres array that are actually being used.\n\n```plaintext\nParams: count - The number of bounding spheres being used.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "EraseSwapBack",
+ "comment": "Erase a given bounding sphere by moving the final sphere on top of it.\n\n```plaintext\nParams: index - The index of the entry to erase.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "myArray", "typeName": "T[]" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "EraseSwapBack",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "visible", "typeName": "bool" },
+ { "name": "result", "typeName": "int[]" },
+ { "name": "firstIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "QueryIndices",
+ "comment": "The number of sphere indices found and written into the result array.\n\n```plaintext\nParams: visible - True if only visible spheres should be retrieved; false if only invisible spheres should be retrieved.\n distanceIndex - The distance band that retrieved spheres must be in.\n result - An array that will be filled with the retrieved sphere indices.\n firstIndex - The index of the sphere to begin searching at.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "distanceIndex", "typeName": "int" },
+ { "name": "result", "typeName": "int[]" },
+ { "name": "firstIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "QueryIndices",
+ "comment": "The number of sphere indices found and written into the result array.\n\n```plaintext\nParams: visible - True if only visible spheres should be retrieved; false if only invisible spheres should be retrieved.\n distanceIndex - The distance band that retrieved spheres must be in.\n result - An array that will be filled with the retrieved sphere indices.\n firstIndex - The index of the sphere to begin searching at.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "visible", "typeName": "bool" },
+ { "name": "distanceIndex", "typeName": "int" },
+ { "name": "result", "typeName": "int[]" },
+ { "name": "firstIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "QueryIndices",
+ "comment": "The number of sphere indices found and written into the result array.\n\n```plaintext\nParams: visible - True if only visible spheres should be retrieved; false if only invisible spheres should be retrieved.\n distanceIndex - The distance band that retrieved spheres must be in.\n result - An array that will be filled with the retrieved sphere indices.\n firstIndex - The index of the sphere to begin searching at.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsVisible",
+ "comment": "True if the sphere is visible; false if it is invisible.\n\n```plaintext\nParams: index - The index of the bounding sphere.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetDistance",
+ "comment": "The sphere's current distance band index.\n\n```plaintext\nParams: index - The index of the sphere.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "distances", "typeName": "float[]" }],
+ "isStatic": false,
+ "name": "SetBoundingDistances",
+ "comment": "Set bounding distances for 'distance bands' the group should compute, as well as options for how spheres falling into each distance band should be treated.\n\n```plaintext\nParams: distances - An array of bounding distances. The distances should be sorted in increasing order.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SetDistanceReferencePoint",
+ "comment": "Set the reference point from which distance bands are measured.\n\n```plaintext\nParams: point - A fixed point to measure the distance from.\n transform - A transform to measure the distance from. The transform's position will be automatically tracked.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "SetDistanceReferencePoint",
+ "comment": "Set the reference point from which distance bands are measured.\n\n```plaintext\nParams: point - A fixed point to measure the distance from.\n transform - A transform to measure the distance from. The transform's position will be automatically tracked.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CullingGroup",
+ "comment": "Describes a set of bounding spheres that should have their visibility and distances maintained.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Display[]",
+ "name": "displays",
+ "comment": "The list of currently connected displays.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderingWidth",
+ "comment": "Horizontal resolution that the display is rendering at.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderingHeight",
+ "comment": "Vertical resolution that the display is rendering at.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "systemWidth",
+ "comment": "Horizontal native display resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "systemHeight",
+ "comment": "Vertical native display resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "colorBuffer",
+ "comment": "Color RenderBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "depthBuffer",
+ "comment": "Depth RenderBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "active",
+ "comment": "Gets the state of the display and returns true if the display is active and false if otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "requiresBlitToBackbuffer",
+ "comment": "True when the back buffer requires an intermediate texture to render.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "requiresSrgbBlitToBackbuffer",
+ "comment": "True when doing a blit to the back buffer requires manual color space conversion.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Display",
+ "name": "main",
+ "comment": "Main Display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "activeEditorGameViewTarget",
+ "comment": "Get the Editors active GameView display target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Display.DisplaysUpdatedDelegate",
+ "name": "onDisplaysUpdated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Activate",
+ "comment": "Activate an external display. Eg. Secondary Monitors connected to the System.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "refreshRate", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Activate",
+ "comment": "This overloaded function available for Windows allows specifying desired Window Width, Height and Refresh Rate.\n\n```plaintext\nParams: width - Desired Width of the Window (for Windows only. On Linux and Mac uses Screen Width).\n height - Desired Height of the Window (for Windows only. On Linux and Mac uses Screen Height).\n refreshRate - Desired Refresh Rate.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetParams",
+ "comment": "Set rendering size and position on screen (Windows only).\n\n```plaintext\nParams: width - Change Window Width (Windows Only).\n height - Change Window Height (Windows Only).\n x - Change Window Position X (Windows Only).\n y - Change Window Position Y (Windows Only).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "w", "typeName": "int" },
+ { "name": "h", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderingResolution",
+ "comment": "Sets rendering resolution for the display.\n\n```plaintext\nParams: w - Rendering width in pixels.\n h - Rendering height in pixels.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "MultiDisplayLicense",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "inputMouseCoordinates",
+ "typeName": "UnityEngine.Vector3"
+ }
+ ],
+ "isStatic": true,
+ "name": "RelativeMouseAt",
+ "comment": "Query relative mouse coordinates.\n\n```plaintext\nParams: inputMouseCoordinates - Mouse Input Position as Coordinates.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Display.DisplaysUpdatedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onDisplaysUpdated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Display.DisplaysUpdatedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onDisplaysUpdated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Display",
+ "comment": "Provides access to a display / screen for rendering operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "inputCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CreateLayerMixer",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ILayerable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DisplaysUpdatedDelegate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "FlareLayer",
+ "comment": "FlareLayer component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FullScreenMode",
+ "name": "ExclusiveFullScreen",
+ "comment": "Exclusive Mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMode",
+ "name": "FullScreenWindow",
+ "comment": "Fullscreen window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMode",
+ "name": "MaximizedWindow",
+ "comment": "Maximized window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMode",
+ "name": "Windowed",
+ "comment": "Windowed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FullScreenMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FullScreenMode",
+ "comment": "Platform agnostic fullscreen mode. Not all platforms support all modes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeType",
+ "name": "type",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "The size of the box area in which reflections will be applied to the objects. Measured in the probes's local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the box area in which reflections will be applied to the objects. Measured in the probes's local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "nearClipPlane",
+ "comment": "The near clipping plane distance when rendering the probe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "farClipPlane",
+ "comment": "The far clipping plane distance when rendering the probe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "intensity",
+ "comment": "The intensity modifier that is applied to the texture of reflection probe in the shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The bounding volume of the reflection probe (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hdr",
+ "comment": "Should this reflection probe use HDR rendering?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "renderDynamicObjects",
+ "comment": "Specifies whether Unity should render non-static GameObjects into the Reflection Probe. If you set this to true, Unity renders non-static GameObjects into the Reflection Probe. If you set this to false, Unity does not render non-static GameObjects into the Reflection Probe. Unity only takes this property into account if the Reflection Probe's Type is Custom.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowDistance",
+ "comment": "Shadow drawing distance when rendering the probe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "resolution",
+ "comment": "Resolution of the underlying reflection texture in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingMask",
+ "comment": "This is used to render parts of the reflecion probe's surrounding selectively.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeClearFlags",
+ "name": "clearFlags",
+ "comment": "How the reflection probe clears the background.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "backgroundColor",
+ "comment": "The color with which the texture of reflection probe will be cleared.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "blendDistance",
+ "comment": "Distance around probe used for blending (used in deferred probes).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "boxProjection",
+ "comment": "Should this reflection probe use box projection?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeMode",
+ "name": "mode",
+ "comment": "Should reflection probe texture be generated in the Editor (ReflectionProbeMode.Baked) or should probe use custom specified texure (ReflectionProbeMode.Custom)?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "importance",
+ "comment": "Reflection probe importance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeRefreshMode",
+ "name": "refreshMode",
+ "comment": "Sets the way the probe will refresh.\n\nSee Also: ReflectionProbeRefreshMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeTimeSlicingMode",
+ "name": "timeSlicingMode",
+ "comment": "Sets this probe time-slicing mode\n\nSee Also: ReflectionProbeTimeSlicingMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "bakedTexture",
+ "comment": "Reference to the baked texture of the reflection probe's surrounding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "customBakedTexture",
+ "comment": "Reference to the baked texture of the reflection probe's surrounding. Use this to assign custom reflection texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "realtimeTexture",
+ "comment": "Reference to the realtime texture of the reflection probe's surroundings. Use this to assign a RenderTexture to use for realtime reflection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "Texture which is passed to the shader of the objects in the vicinity of the reflection probe (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "textureHDRDecodeValues",
+ "comment": "HDR decode values of the reflection probe texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minBakedCubemapResolution",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxBakedCubemapResolution",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "defaultTextureHDRDecodeValues",
+ "comment": "HDR decode values of the default reflection probe texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "defaultTexture",
+ "comment": "Texture which is used outside of all reflection probes (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.ReflectionProbe, UnityEngine.ReflectionProbe.ReflectionProbeEvent>",
+ "name": "reflectionProbeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Cubemap>",
+ "name": "defaultReflectionSet",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Revert all ReflectionProbe parameters to default.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "RenderProbe",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "targetTexture", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": "RenderProbe",
+ "comment": "An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.\n\n See Also: IsFinishedRendering\n See Also: timeSlicingMode\n\n```plaintext\nParams: targetTexture - Target RendeTexture in which rendering should be done. Specifying null will update the probe's default texture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "renderId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsFinishedRendering",
+ "comment": "True if the render has finished, false otherwise.\n\n See Also: timeSlicingMode\n\n```plaintext\nParams: renderId - An integer representing the RenderID as returned by the RenderProbe method.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" },
+ { "name": "blend", "typeName": "float" },
+ { "name": "target", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": true,
+ "name": "BlendCubemap",
+ "comment": "Returns trues if cubemaps were blended, false otherwise.\n\n```plaintext\nParams: src - Cubemap to blend from.\n dst - Cubemap to blend to.\n blend - Blend weight.\n target - RenderTexture which will hold the result of the blend.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.ReflectionProbe, UnityEngine.ReflectionProbe.ReflectionProbeEvent>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_reflectionProbeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.ReflectionProbe, UnityEngine.ReflectionProbe.ReflectionProbeEvent>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_reflectionProbeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Cubemap>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_defaultReflectionSet",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Cubemap>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_defaultReflectionSet",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbe",
+ "comment": "The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "NeverSleep",
+ "comment": "Prevent screen dimming.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "SystemSetting",
+ "comment": "Set the sleep timeout to whatever the user has specified in the system settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SleepTimeout",
+ "comment": "Constants for special values of Screen.sleepTimeout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState",
+ "name": "Active",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState",
+ "name": "Inactive",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState",
+ "name": "Revert",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "PostPlaybackState",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ReflectionProbe.ReflectionProbeEvent",
+ "name": "ReflectionProbeAdded",
+ "comment": "An event that occurs when a Reflection Probe component is added to a Scene or enabled in a Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ReflectionProbe.ReflectionProbeEvent",
+ "name": "ReflectionProbeRemoved",
+ "comment": "An event that occurs when a Reflection Probe component is unloaded from a Scene or disabled in a Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ReflectionProbe.ReflectionProbeEvent",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeEvent",
+ "comment": "Types of events that occur when ReflectionProbe components are used in a Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "The current width of the screen window in pixels (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "The current height of the screen window in pixels (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dpi",
+ "comment": "The current DPI of the screen / device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Resolution",
+ "name": "currentResolution",
+ "comment": "The current screen resolution (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Resolution[]",
+ "name": "resolutions",
+ "comment": "Returns all full-screen resolutions that the monitor supports (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "fullScreen",
+ "comment": "Enables full-screen mode for the application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMode",
+ "name": "fullScreenMode",
+ "comment": "Set this property to one of the values in FullScreenMode to change the display mode of your application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "safeArea",
+ "comment": "Returns the safe area of the screen in pixels (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect[]",
+ "name": "cutouts",
+ "comment": "Returns a list of screen areas that are not functional for displaying content (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autorotateToPortrait",
+ "comment": "Enables auto-rotation to portrait.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autorotateToPortraitUpsideDown",
+ "comment": "Enables auto-rotation to portrait, upside down.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autorotateToLandscapeLeft",
+ "comment": "Enables auto-rotation to landscape left\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autorotateToLandscapeRight",
+ "comment": "Enables auto-rotation to landscape right.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "orientation",
+ "comment": "Specifies logical orientation of the screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sleepTimeout",
+ "comment": "A power saving setting, allowing the screen to dim some time after the last active user interaction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "brightness",
+ "comment": "The current brightness of the screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Resolution[]",
+ "name": "GetResolution",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showCursor",
+ "comment": "Should the cursor be visible?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lockCursor",
+ "comment": "Enable cursor locking\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "fullscreenMode",
+ "typeName": "UnityEngine.FullScreenMode"
+ },
+ { "name": "preferredRefreshRate", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetResolution",
+ "comment": "Switches the screen resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "fullscreenMode",
+ "typeName": "UnityEngine.FullScreenMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetResolution",
+ "comment": "Switches the screen resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "fullscreen", "typeName": "bool" },
+ { "name": "preferredRefreshRate", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetResolution",
+ "comment": "Switches the screen resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "fullscreen", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetResolution",
+ "comment": "Switches the screen resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Screen",
+ "comment": "Provides access to display information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": ["IPlayableAsset", "IPlayableBehaviour"],
+ "fields": [
+ {
+ "typeName": "double",
+ "name": "duration",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>",
+ "name": "outputs",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStart",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStop",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableCreate",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableDestroy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" },
+ { "name": "playerData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "ProcessFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "owner", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "CreatePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "BasicPlayableBehaviour",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeRenderBufferPtr",
+ "comment": "Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API. Currently such API exists only on iOS.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderBuffer",
+ "comment": "Color or depth buffer part of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableBehaviour",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.PlayableDirector",
+ "name": "director",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableDestroy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" },
+ { "name": "playerData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "ProcessFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "DirectorControlPlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ComputeBufferMode",
+ "name": "Immutable",
+ "comment": "Static buffer, only initial upload allowed by the CPU\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferMode",
+ "name": "Dynamic",
+ "comment": "Dynamic buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferMode",
+ "name": "Circular",
+ "comment": "Legacy mode, do not use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferMode",
+ "name": "StreamOut",
+ "comment": "Stream Out / Transform Feedback output buffer. Internal use only.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferMode",
+ "name": "SubUpdates",
+ "comment": "Dynamic, unsynchronized access to the buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ComputeBufferMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ComputeBufferMode",
+ "comment": "Intended usage of the buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "time", "typeName": "double" }],
+ "isStatic": false,
+ "name": "SetTime",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnControlTimeStart",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnControlTimeStop",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ITimeControl",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "activeColorGamut",
+ "comment": "Returns the currently active color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsTier",
+ "name": "activeTier",
+ "comment": "The GraphicsTier for the current device.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "preserveFramebufferAlpha",
+ "comment": "True when rendering over native UI is enabled in Player Settings (readonly).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "minOpenGLESVersion",
+ "comment": "The minimum OpenGL ES version. The value is specified in PlayerSettings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "activeColorBuffer",
+ "comment": "Currently active color buffer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "activeDepthBuffer",
+ "comment": "Currently active depth/stencil buffer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceName",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceVendor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceVersion",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearRandomWriteTargets",
+ "comment": "Clear random write targets for level pixel shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ }
+ ],
+ "isStatic": true,
+ "name": "ExecuteCommandBuffer",
+ "comment": "Execute a command buffer.\n\n```plaintext\nParams: buffer - The buffer to execute.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "queueType",
+ "typeName": "UnityEngine.Rendering.ComputeQueueType"
+ }
+ ],
+ "isStatic": true,
+ "name": "ExecuteCommandBufferAsync",
+ "comment": "Executes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed.\n\n```plaintext\nParams: buffer - The CommandBuffer to be executed.\n queueType - Describes the desired async compute queue the supplied CommandBuffer should be executed on.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rt", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "Sets current render target.\n\n```plaintext\nParams: rt - RenderTexture to set as active render target.\n mipLevel - Mipmap level to render into (use 0 if not mipmapped).\n face - Cubemap face to render into (use Unknown if not a cubemap).\n depthSlice - Depth slice to render into (use 0 if not a 3D or 2DArray render target).\n colorBuffer - Color buffer to render into.\n depthBuffer - Depth buffer to render into.\n colorBuffers - Color buffers to render into (for multiple render target effects).\n setup - Full render target setup information.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colorBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "Sets current render target.\n\n```plaintext\nParams: rt - RenderTexture to set as active render target.\n mipLevel - Mipmap level to render into (use 0 if not mipmapped).\n face - Cubemap face to render into (use Unknown if not a cubemap).\n depthSlice - Depth slice to render into (use 0 if not a 3D or 2DArray render target).\n colorBuffer - Color buffer to render into.\n depthBuffer - Depth buffer to render into.\n colorBuffers - Color buffers to render into (for multiple render target effects).\n setup - Full render target setup information.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colorBuffers",
+ "typeName": "UnityEngine.RenderBuffer[]"
+ },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "Sets current render target.\n\n```plaintext\nParams: rt - RenderTexture to set as active render target.\n mipLevel - Mipmap level to render into (use 0 if not mipmapped).\n face - Cubemap face to render into (use Unknown if not a cubemap).\n depthSlice - Depth slice to render into (use 0 if not a 3D or 2DArray render target).\n colorBuffer - Color buffer to render into.\n depthBuffer - Depth buffer to render into.\n colorBuffers - Color buffers to render into (for multiple render target effects).\n setup - Full render target setup information.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "setup", "typeName": "UnityEngine.RenderTargetSetup" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "Sets current render target.\n\n```plaintext\nParams: rt - RenderTexture to set as active render target.\n mipLevel - Mipmap level to render into (use 0 if not mipmapped).\n face - Cubemap face to render into (use Unknown if not a cubemap).\n depthSlice - Depth slice to render into (use 0 if not a 3D or 2DArray render target).\n colorBuffer - Color buffer to render into.\n depthBuffer - Depth buffer to render into.\n colorBuffers - Color buffers to render into (for multiple render target effects).\n setup - Full render target setup information.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "uav", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": true,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n uav - Buffer or texture to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "uav", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "preserveCounterValue", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n uav - Buffer or texture to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "uav", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "preserveCounterValue", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n uav - Buffer or texture to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "CopyTexture",
+ "comment": "Copy texture contents.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "srcElement", "typeName": "int" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" },
+ { "name": "dstElement", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "srcElement", "typeName": "int" },
+ { "name": "srcMip", "typeName": "int" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" },
+ { "name": "dstElement", "typeName": "int" },
+ { "name": "dstMip", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyTexture",
+ "comment": "Copy texture contents.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "srcElement", "typeName": "int" },
+ { "name": "srcMip", "typeName": "int" },
+ { "name": "srcX", "typeName": "int" },
+ { "name": "srcY", "typeName": "int" },
+ { "name": "srcWidth", "typeName": "int" },
+ { "name": "srcHeight", "typeName": "int" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" },
+ { "name": "dstElement", "typeName": "int" },
+ { "name": "dstMip", "typeName": "int" },
+ { "name": "dstX", "typeName": "int" },
+ { "name": "dstY", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyTexture",
+ "comment": "Copy texture contents.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "ConvertTexture",
+ "comment": "True if the call succeeded.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source element (e.g. cubemap face). Set this to 0 for 2D source textures.\n dstElement - Destination element (e.g. cubemap face or texture array element).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "srcElement", "typeName": "int" },
+ { "name": "dst", "typeName": "UnityEngine.Texture" },
+ { "name": "dstElement", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "ConvertTexture",
+ "comment": "True if the call succeeded.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source element (e.g. cubemap face). Set this to 0 for 2D source textures.\n dstElement - Destination element (e.g. cubemap face or texture array element).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFence",
+ "params": [
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStage"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateAsyncGraphicsFence",
+ "comment": "Returns a new GraphicsFence.\n\n```plaintext\nParams: stage - The synchronization stage. See Graphics.CreateGraphicsFence.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFence",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateAsyncGraphicsFence",
+ "comment": "Returns a new GraphicsFence.\n\n```plaintext\nParams: stage - The synchronization stage. See Graphics.CreateGraphicsFence.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFence",
+ "params": [
+ {
+ "name": "fenceType",
+ "typeName": "UnityEngine.Rendering.GraphicsFenceType"
+ },
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateGraphicsFence",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "fence",
+ "typeName": "UnityEngine.Rendering.GraphicsFence"
+ }
+ ],
+ "isStatic": true,
+ "name": "WaitOnAsyncGraphicsFence",
+ "comment": "Instructs the GPU's processing of the graphics queue to wait until the given GraphicsFence is passed.\n\n```plaintext\nParams: fence - The GraphicsFence that the GPU will be instructed to wait upon before proceeding with its processing of the graphics queue.\n stage - On some platforms there is a significant gap between the vertex processing completing and the pixel processing begining for a given draw call. This parameter allows for requested wait to be before the next items vertex or pixel processing begins. If a compute shader dispatch is the next item to be submitted then this parameter is ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "fence",
+ "typeName": "UnityEngine.Rendering.GraphicsFence"
+ },
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStage"
+ }
+ ],
+ "isStatic": true,
+ "name": "WaitOnAsyncGraphicsFence",
+ "comment": "Instructs the GPU's processing of the graphics queue to wait until the given GraphicsFence is passed.\n\n```plaintext\nParams: fence - The GraphicsFence that the GPU will be instructed to wait upon before proceeding with its processing of the graphics queue.\n stage - On some platforms there is a significant gap between the vertex processing completing and the pixel processing begining for a given draw call. This parameter allows for requested wait to be before the next items vertex or pixel processing begins. If a compute shader dispatch is the next item to be submitted then this parameter is ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "sourceRect", "typeName": "UnityEngine.Rect" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "sourceRect", "typeName": "UnityEngine.Rect" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshNow",
+ "comment": "Draw a mesh immediately.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - The transformation matrix of the mesh (combines position, rotation and other transformations).\n materialIndex - Subset of the mesh to draw.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshNow",
+ "comment": "Draw a mesh immediately.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - The transformation matrix of the mesh (combines position, rotation and other transformations).\n materialIndex - Subset of the mesh to draw.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshNow",
+ "comment": "Draw a mesh immediately.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - The transformation matrix of the mesh (combines position, rotation and other transformations).\n materialIndex - Subset of the mesh to draw.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshNow",
+ "comment": "Draw a mesh immediately.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - The transformation matrix of the mesh (combines position, rotation and other transformations).\n materialIndex - Subset of the mesh to draw.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ { "name": "castShadows", "typeName": "bool" },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "useLightProbes", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draw a mesh.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - Transformation matrix of the mesh (combines position, rotation and other transformations).\n material - Material to use.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n useLightProbes - Should the mesh use light probes?\n probeAnchor - If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.\n lightProbeUsage - LightProbeUsage for the mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "probeAnchor", "typeName": "UnityEngine.Transform" },
+ { "name": "useLightProbes", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draw a mesh.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - Transformation matrix of the mesh (combines position, rotation and other transformations).\n material - Material to use.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n useLightProbes - Should the mesh use light probes?\n probeAnchor - If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.\n lightProbeUsage - LightProbeUsage for the mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ { "name": "castShadows", "typeName": "bool" },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "useLightProbes", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draw a mesh.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - Transformation matrix of the mesh (combines position, rotation and other transformations).\n material - Material to use.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n useLightProbes - Should the mesh use light probes?\n probeAnchor - If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.\n lightProbeUsage - LightProbeUsage for the mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "probeAnchor", "typeName": "UnityEngine.Transform" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ },
+ {
+ "name": "lightProbeProxyVolume",
+ "typeName": "UnityEngine.LightProbeProxyVolume"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draw a mesh.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - Transformation matrix of the mesh (combines position, rotation and other transformations).\n material - Material to use.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n useLightProbes - Should the mesh use light probes?\n probeAnchor - If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.\n lightProbeUsage - LightProbeUsage for the mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ },
+ {
+ "name": "lightProbeProxyVolume",
+ "typeName": "UnityEngine.LightProbeProxyVolume"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstanced",
+ "comment": "Draws the same mesh multiple times using GPU instancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n material - Material to use.\n matrices - The array of object transformation matrices.\n count - The number of instances to be drawn.\n properties - Additional material properties to apply. See MaterialPropertyBlock.\n castShadows - Determines whether the Meshes should cast shadows.\n receiveShadows - Determines whether the Meshes should receive shadows.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be drawn in the given Camera only.\n lightProbeUsage - LightProbeUsage for the instances.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ {
+ "name": "matrices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ },
+ {
+ "name": "lightProbeProxyVolume",
+ "typeName": "UnityEngine.LightProbeProxyVolume"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstanced",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ },
+ {
+ "name": "lightProbeProxyVolume",
+ "typeName": "UnityEngine.LightProbeProxyVolume"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstancedProcedural",
+ "comment": "Draws the same mesh multiple times using GPU instancing.\nThis is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n count - The number of instances to be drawn.\n properties - Additional material properties to apply. See MaterialPropertyBlock.\n castShadows - Determines whether the Meshes should cast shadows.\n receiveShadows - Determines whether the Meshes should receive shadows.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be drawn in the given Camera only.\n lightProbeUsage - LightProbeUsage for the instances.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ },
+ {
+ "name": "lightProbeProxyVolume",
+ "typeName": "UnityEngine.LightProbeProxyVolume"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Draws the same mesh multiple times using GPU instancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n properties - Additional material properties to apply. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be drawn in the given Camera only.\n lightProbeUsage - LightProbeUsage for the instances.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ },
+ {
+ "name": "lightProbeProxyVolume",
+ "typeName": "UnityEngine.LightProbeProxyVolume"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Draws the same mesh multiple times using GPU instancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n properties - Additional material properties to apply. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be drawn in the given Camera only.\n lightProbeUsage - LightProbeUsage for the instances.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "vertexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralNow",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: topology - Topology of the procedural geometry.\n vertexCount - Vertex count to render.\n instanceCount - Instance count to render.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "indexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralNow",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: topology - Topology of the procedural geometry.\n indexCount - Index count to render.\n instanceCount - Instance count to render.\n indexBuffer - Index buffer used to submit vertices to the GPU.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralIndirectNow",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralIndirectNow",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: topology - Topology of the procedural geometry.\n indexBuffer - Index buffer used to submit vertices to the GPU.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralIndirectNow",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralIndirectNow",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: topology - Topology of the procedural geometry.\n indexBuffer - Index buffer used to submit vertices to the GPU.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "vertexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProcedural",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n topology - Topology of the procedural geometry.\n instanceCount - Instance count to render.\n vertexCount - Vertex count to render.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n layer - to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "indexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProcedural",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n topology - Topology of the procedural geometry.\n indexBuffer - Index buffer used to submit vertices to the GPU.\n instanceCount - Instance count to render.\n indexCount - Index count to render.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n layer - to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralIndirect",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n topology - Topology of the procedural geometry.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n layer - to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawProceduralIndirect",
+ "comment": "Draws procedural geometry on the GPU.\n\n```plaintext\nParams: material - Material to use.\n bounds - The bounding volume surrounding the instances you intend to draw.\n topology - Topology of the procedural geometry.\n indexBuffer - Index buffer used to submit vertices to the GPU.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n layer - to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "sourceDepthSlice", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "offset", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "offset", "typeName": "UnityEngine.Vector2" },
+ { "name": "sourceDepthSlice", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "Copies source texture into destination render texture with a shader.\n\n```plaintext\nParams: source - Source texture.\n dest - The destination RenderTexture. Set this to null to blit directly to screen. See description for more information.\n mat - Material to use. Material's shader could do some post-processing effect, for example.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n offset - Offset applied to the source texture coordinate.\n scale - Scale applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "Blit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "offsets", "typeName": "UnityEngine.Vector2[]" }
+ ],
+ "isStatic": true,
+ "name": "BlitMultiTap",
+ "comment": "Copies source texture into destination, for multi-tap shader.\n\n```plaintext\nParams: source - Source texture.\n dest - Destination RenderTexture, or null to blit directly to screen.\n mat - Material to use for copying. Material's shader should do some post-processing effect.\n offsets - Variable number of filtering offsets. Offsets are given in pixels.\n destDepthSlice - The texture array destination slice to blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ { "name": "dest", "typeName": "UnityEngine.RenderTexture" },
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+ ],
+ "isStatic": true,
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+ },
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+ ],
+ "isStatic": true,
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+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "Void",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ { "name": "vertexCount", "typeName": "int" },
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+ ],
+ "isStatic": true,
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ }
+ ],
+ "isStatic": true,
+ "name": "CreateGPUFence",
+ "comment": "This functionality is deprecated, and should no longer be used. Please use Graphics.CreateGraphicsFence.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ }
+ ],
+ "isStatic": true,
+ "name": "WaitOnGPUFence",
+ "comment": "This functionality is deprecated, and should no longer be used. Please use Graphics.WaitOnAsyncGraphicsFence.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GPUFence",
+ "params": [],
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ ],
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+ "location": "UnityEngine.CoreModule.dll"
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+ ],
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "material", "typeName": "UnityEngine.Material" },
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+ "isStatic": true,
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Void",
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+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
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+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
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+ "location": "UnityEngine.CoreModule.dll"
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+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
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+ { "name": "castShadows", "typeName": "bool" }
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+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
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+ { "name": "castShadows", "typeName": "bool" },
+ { "name": "receiveShadows", "typeName": "bool" }
+ ],
+ "isStatic": true,
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "probeAnchor", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
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+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
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+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
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+ },
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+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ { "name": "castShadows", "typeName": "bool" },
+ { "name": "receiveShadows", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "probeAnchor", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "probeAnchor", "typeName": "UnityEngine.Transform" },
+ { "name": "useLightProbes", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draw a mesh.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - Transformation matrix of the mesh (combines position, rotation and other transformations).\n material - Material to use.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n useLightProbes - Should the mesh use light probes?\n probeAnchor - If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.\n lightProbeUsage - LightProbeUsage for the mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "submeshIndex", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "probeAnchor", "typeName": "UnityEngine.Transform" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMesh",
+ "comment": "Draw a mesh.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n position - Position of the mesh.\n rotation - Rotation of the mesh.\n matrix - Transformation matrix of the mesh (combines position, rotation and other transformations).\n material - Material to use.\n layer - to use.\n camera - If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given Camera only.\n submeshIndex - Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n properties - Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.\n castShadows - Determines whether the mesh can cast shadows.\n receiveShadows - Determines whether the mesh can receive shadows.\n useLightProbes - Should the mesh use light probes?\n probeAnchor - If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.\n lightProbeUsage - LightProbeUsage for the mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstanced",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstanced",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstanced",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstanced",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
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+ "location": "UnityEngine.CoreModule.dll"
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+ { "name": "submeshIndex", "typeName": "int" },
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+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
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+ "name": "properties",
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+ },
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+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
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+ { "name": "layer", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "lightProbeUsage",
+ "typeName": "UnityEngine.Rendering.LightProbeUsage"
+ }
+ ],
+ "isStatic": true,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "sourceRect", "typeName": "UnityEngine.Rect" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "sourceRect", "typeName": "UnityEngine.Rect" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "sourceRect", "typeName": "UnityEngine.Rect" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "sourceRect", "typeName": "UnityEngine.Rect" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "leftBorder", "typeName": "int" },
+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "texture", "typeName": "UnityEngine.Texture" },
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+ { "name": "rightBorder", "typeName": "int" },
+ { "name": "topBorder", "typeName": "int" },
+ { "name": "bottomBorder", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture in screen coordinates.\n\n```plaintext\nParams: screenRect - Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.\n texture - Texture to draw.\n sourceRect - Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.\n leftBorder - Number of pixels from the left that are not affected by scale.\n rightBorder - Number of pixels from the right that are not affected by scale.\n topBorder - Number of pixels from the top that are not affected by scale.\n bottomBorder - Number of pixels from the bottom that are not affected by scale.\n color - Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.\n mat - Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.\n pass - If -1 (default), draws all passes in the material. Otherwise, draws given pass only.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "rt", "typeName": "UnityEngine.RenderTexture" }],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colorBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colorBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colorBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depthBuffer", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": true,
+ "name": "SetRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "uav", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetRandomWriteTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "uav", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetRandomWriteTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Graphics",
+ "comment": "Raw interface to Unity's drawing functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.NotificationFlags",
+ "name": "TriggerInEditMode",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.NotificationFlags",
+ "name": "Retroactive",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.NotificationFlags",
+ "name": "TriggerOnce",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.NotificationFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "NotificationFlags",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "TRIANGLES",
+ "comment": "Mode for Begin: draw triangles.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "TRIANGLE_STRIP",
+ "comment": "Mode for Begin: draw triangle strip.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "QUADS",
+ "comment": "Mode for Begin: draw quads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "LINES",
+ "comment": "Mode for Begin: draw lines.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "LINE_STRIP",
+ "comment": "Mode for Begin: draw line strip.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "wireframe",
+ "comment": "Should rendering be done in wireframe?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sRGBWrite",
+ "comment": "Controls whether Linear-to-sRGB color conversion is performed while rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "invertCulling",
+ "comment": "Select whether to invert the backface culling (true) or not (false).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "modelview",
+ "comment": "Gets or sets the modelview matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Vertex3",
+ "comment": "Submit a vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Vertex",
+ "comment": "Submit a vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "TexCoord3",
+ "comment": "Sets current texture coordinate (x,y,z) for all texture units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "TexCoord",
+ "comment": "Sets current texture coordinate (v.x,v.y,v.z) for all texture units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "TexCoord2",
+ "comment": "Sets current texture coordinate (x,y) for all texture units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "unit", "typeName": "int" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MultiTexCoord3",
+ "comment": "Sets current texture coordinate (x,y,z) to the actual texture unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "unit", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "MultiTexCoord",
+ "comment": "Sets current texture coordinate (v.x,v.y,v.z) to the actual texture unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "unit", "typeName": "int" },
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MultiTexCoord2",
+ "comment": "Sets current texture coordinate (x,y) for the actual texture unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "Color",
+ "comment": "Sets current vertex color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Flush",
+ "comment": "Sends queued-up commands in the driver's command buffer to the GPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "RenderTargetBarrier",
+ "comment": "Resolves the render target for subsequent operations sampling from it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "m", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": true,
+ "name": "MultMatrix",
+ "comment": "Sets the current model matrix to the one specified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "eventID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "IssuePluginEvent",
+ "comment": "Send a user-defined event to a native code plugin.\n\n```plaintext\nParams: eventID - User defined id to send to the callback.\n callback - Native code callback to queue for Unity's renderer to invoke.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "revertBackFaces", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "SetRevertBackfacing",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "PushMatrix",
+ "comment": "Saves the model, view and projection matrices to the top of the matrix stack.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "PopMatrix",
+ "comment": "Restores the model, view and projection matrices off the top of the matrix stack.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "LoadIdentity",
+ "comment": "Load an identity into the current model and view matrices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "LoadOrtho",
+ "comment": "Helper function to set up an orthograhic projection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "LoadPixelMatrix",
+ "comment": "Setup a matrix for pixel-correct rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mat", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": true,
+ "name": "LoadProjectionMatrix",
+ "comment": "Load an arbitrary matrix to the current projection matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "InvalidateState",
+ "comment": "Invalidate the internally cached render state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "proj", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "renderIntoTexture", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetGPUProjectionMatrix",
+ "comment": "Adjusted projection matrix for the current graphics API.\n\n```plaintext\nParams: proj - Source projection matrix.\n renderIntoTexture - Will this projection be used for rendering into a RenderTexture?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "top", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LoadPixelMatrix",
+ "comment": "Setup a matrix for pixel-correct rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "eventID", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "IssuePluginEvent",
+ "comment": "Send a user-defined event to a native code plugin.\n\n```plaintext\nParams: eventID - User defined id to send to the callback.\n callback - Native code callback to queue for Unity's renderer to invoke.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mode", "typeName": "int" }],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Begin drawing 3D primitives.\n\n```plaintext\nParams: mode - Primitives to draw: can be TRIANGLES, TRIANGLE_STRIP, QUADS or LINES.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "End",
+ "comment": "End drawing 3D primitives.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clearDepth", "typeName": "bool" },
+ { "name": "clearColor", "typeName": "bool" },
+ { "name": "backgroundColor", "typeName": "UnityEngine.Color" },
+ { "name": "depth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Clear",
+ "comment": "Clear the current render buffer.\n\n```plaintext\nParams: clearDepth - Should the depth buffer be cleared?\n clearColor - Should the color buffer be cleared?\n backgroundColor - The color to clear with, used only if clearColor is true.\n depth - The depth to clear the z-buffer with, used only if clearDepth is true. The valid\nrange is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert\nthe value to match the convention of the current graphics API.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clearDepth", "typeName": "bool" },
+ { "name": "clearColor", "typeName": "bool" },
+ { "name": "backgroundColor", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "Clear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pixelRect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "Viewport",
+ "comment": "Set the rendering viewport.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clearDepth", "typeName": "bool" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": true,
+ "name": "ClearWithSkybox",
+ "comment": "Clear the current render buffer with camera's skybox.\n\n```plaintext\nParams: clearDepth - Should the depth buffer be cleared?\n camera - Camera to get projection parameters and skybox from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GL",
+ "comment": "Low-level graphics library.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableBehaviour",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "particleSystem",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "component", "typeName": "UnityEngine.ParticleSystem" },
+ { "name": "randomSeed", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "ps", "typeName": "UnityEngine.ParticleSystem" },
+ { "name": "randomSeed", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "Initialize",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableDestroy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "data", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "ParticleControlPlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "widthScaleFactor",
+ "comment": "Width scale factor to control dynamic resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "heightScaleFactor",
+ "comment": "Height scale factor to control dynamic resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "widthScale", "typeName": "float" },
+ { "name": "heightScale", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ResizeBuffers",
+ "comment": "Function to resize all buffers marked as DynamicallyScalable.\n\n```plaintext\nParams: widthScale - New scale factor for the width the ScalableBufferManager will use to resize all render textures the user marked as DynamicallyScalable, has to be some value greater than 0.0 and less than or equal to 1.0.\n heightScale - New scale factor for the height the ScalableBufferManager will use to resize all render textures the user marked as DynamicallyScalable, has to be some value greater than 0.0 and less than or equal to 1.0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScalableBufferManager",
+ "comment": "Scales render textures to support dynamic resolution if the target platform/graphics API supports it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableBehaviour",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "prefabInstance",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "prefabGameObject",
+ "typeName": "UnityEngine.GameObject"
+ },
+ { "name": "parentTransform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ {
+ "name": "prefabGameObject",
+ "typeName": "UnityEngine.GameObject"
+ },
+ { "name": "parentTransform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "Initialize",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnPlayableDestroy",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "PrefabControlPlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ulong",
+ "name": "cpuTimePresentCalled",
+ "comment": "This is the CPU clock time at the point Present was called for the current frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "cpuFrameTime",
+ "comment": "The CPU time for a given frame, in ms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "cpuTimeFrameComplete",
+ "comment": "This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "gpuFrameTime",
+ "comment": "The GPU time for a given frame, in ms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "heightScale",
+ "comment": "This was the height scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "widthScale",
+ "comment": "This was the width scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "syncInterval",
+ "comment": "This was the vsync mode for the given frame and the linked frame timings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FrameTiming",
+ "comment": "Struct containing basic FrameTimings and accompanying relevant data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableBehaviour",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "ScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "timeControl",
+ "typeName": "UnityEngine.Timeline.ITimeControl"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "timeControl",
+ "typeName": "UnityEngine.Timeline.ITimeControl"
+ }
+ ],
+ "isStatic": false,
+ "name": "Initialize",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPlay",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TimeControlPlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CaptureFrameTimings",
+ "comment": "This function triggers the FrameTimingManager to capture a snapshot of FrameTiming's data, that can then be accessed by the user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ { "name": "numFrames", "typeName": "uint" },
+ { "name": "timings", "typeName": "UnityEngine.FrameTiming[]" }
+ ],
+ "isStatic": true,
+ "name": "GetLatestTimings",
+ "comment": "Returns the number of FrameTimings it actually was able to get. This will always be equal to or less than the requested numFrames depending on availability of captured FrameTimings.\n\n```plaintext\nParams: numFrames - User supplies a desired number of frames they would like FrameTimings for. This should be equal to or less than the maximum FrameTimings the platform can capture.\n timings - An array of FrameTiming structs that is passed in by the user and will be filled with data as requested. It is the users job to make sure the array that is passed is large enough to hold the requested number of FrameTimings.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": true,
+ "name": "GetVSyncsPerSecond",
+ "comment": "Number of vsyncs per second of the current platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetGpuTimerFrequency",
+ "comment": "GPU timer frequency for current platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCpuTimerFrequency",
+ "comment": "CPU timer frequency for current platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FrameTimingManager",
+ "comment": "The FrameTimingManager allows the user to capture and access FrameTiming data for multple frames.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableBehaviour",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Playables.Playable",
+ "name": "timeSource",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "duration", "typeName": "double" },
+ {
+ "name": "loopMode",
+ "typeName": "UnityEngine.Playables.DirectorWrapMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "time", "typeName": "double" },
+ {
+ "name": "payload",
+ "typeName": "UnityEngine.Playables.INotification"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Timeline.NotificationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddNotification",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": false,
+ "name": "OnGraphStart",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "OnBehaviourPause",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TimeNotificationBehaviour",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "lightmapLight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "lightmapColor",
+ "comment": "Lightmap storing color of incoming light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "lightmapDir",
+ "comment": "Lightmap storing dominant direction of incoming light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "shadowMask",
+ "comment": "Texture storing occlusion mask per light (ShadowMask, up to four lights).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "lightmap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "lightmapFar",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "lightmapNear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmapData",
+ "comment": "Data of a lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightmapData[]",
+ "name": "lightmaps",
+ "comment": "Lightmap array.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "lightmapsMode",
+ "comment": "NonDirectional or CombinedDirectional Specular lightmaps rendering mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbes",
+ "name": "lightProbes",
+ "comment": "Baked Light Probe data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsModeLegacy",
+ "name": "lightmapsModeLegacy",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "bakedColorSpace",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "LightmapSettings",
+ "comment": "Stores lightmaps of the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderBuffer[]",
+ "name": "color",
+ "comment": "Color Buffers to set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "depth",
+ "comment": "Depth Buffer to set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mipLevel",
+ "comment": "Mip Level to render to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "cubemapFace",
+ "comment": "Cubemap face to render to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "depthSlice",
+ "comment": "Slice of a Texture3D or Texture2DArray to set as a render target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction[]",
+ "name": "colorLoad",
+ "comment": "Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction[]",
+ "name": "colorStore",
+ "comment": "Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "name": "depthLoad",
+ "comment": "Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "depthStore",
+ "comment": "Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer[]" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mip", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ {
+ "name": "colorLoad",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction[]"
+ },
+ {
+ "name": "colorStore",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction[]"
+ },
+ {
+ "name": "depthLoad",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "depthStore",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetSetup.\n\n```plaintext\nParams: color - Color Buffer(s) to set.\n depth - Depth Buffer to set.\n mipLevel - Mip Level to render to.\n face - Cubemap face to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetSetup.\n\n```plaintext\nParams: color - Color Buffer(s) to set.\n depth - Depth Buffer to set.\n mipLevel - Mip Level to render to.\n face - Cubemap face to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetSetup.\n\n```plaintext\nParams: color - Color Buffer(s) to set.\n depth - Depth Buffer to set.\n mipLevel - Mip Level to render to.\n face - Cubemap face to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer[]" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetSetup.\n\n```plaintext\nParams: color - Color Buffer(s) to set.\n depth - Depth Buffer to set.\n mipLevel - Mip Level to render to.\n face - Cubemap face to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer[]" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetSetup.\n\n```plaintext\nParams: color - Color Buffer(s) to set.\n depth - Depth Buffer to set.\n mipLevel - Mip Level to render to.\n face - Cubemap face to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.RenderBuffer[]" },
+ { "name": "depth", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mip", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetSetup.\n\n```plaintext\nParams: color - Color Buffer(s) to set.\n depth - Depth Buffer to set.\n mipLevel - Mip Level to render to.\n face - Cubemap face to render to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTargetSetup",
+ "comment": "Fully describes setup of RenderTarget.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "positions",
+ "comment": "Positions of the baked light probes (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2[]",
+ "name": "bakedProbes",
+ "comment": "Coefficients of baked light probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "count",
+ "comment": "The number of light probes (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cellCount",
+ "comment": "The number of cells space is divided into (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float[]",
+ "name": "coefficients",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "tetrahedralizationCompleted",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "needsRetetrahedralization",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_tetrahedralizationCompleted",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_tetrahedralizationCompleted",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_needsRetetrahedralization",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_needsRetetrahedralization",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Tetrahedralize",
+ "comment": "Synchronously tetrahedralize the currently loaded LightProbe positions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "TetrahedralizeAsync",
+ "comment": "Asynchronously tetrahedralize the currently loaded LightProbe positions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ {
+ "name": "probe",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetInterpolatedProbe",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" },
+ {
+ "name": "lightProbes",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2[]"
+ },
+ { "name": "occlusionProbes", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": true,
+ "name": "CalculateInterpolatedLightAndOcclusionProbes",
+ "comment": "Calculate light probes and occlusion probes at the given world space positions.\n\n```plaintext\nParams: positions - The array of world space positions used to evaluate the probes.\n lightProbes - The array where the resulting light probes are written to.\n occlusionProbes - The array where the resulting occlusion probes are written to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "lightProbes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2>"
+ },
+ {
+ "name": "occlusionProbes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CalculateInterpolatedLightAndOcclusionProbes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "coefficients", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "GetInterpolatedLightProbe",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightProbes",
+ "comment": "Stores light probe data for all currently loaded Scenes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "currentLevel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pixelLightCount",
+ "comment": "The maximum number of pixel lights that should affect any object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowQuality",
+ "name": "shadows",
+ "comment": "Realtime Shadows type to be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowProjection",
+ "name": "shadowProjection",
+ "comment": "Directional light shadow projection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "shadowCascades",
+ "comment": "Number of cascades to use for directional light shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowDistance",
+ "comment": "Shadow drawing distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowResolution",
+ "name": "shadowResolution",
+ "comment": "The default resolution of the shadow maps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowmaskMode",
+ "name": "shadowmaskMode",
+ "comment": "The rendering mode of Shadowmask.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowNearPlaneOffset",
+ "comment": "Offset shadow frustum near plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowCascade2Split",
+ "comment": "The normalized cascade distribution for a 2 cascade setup. The value defines the position of the cascade with respect to Zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "shadowCascade4Split",
+ "comment": "The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lodBias",
+ "comment": "Global multiplier for the LOD's switching distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnisotropicFiltering",
+ "name": "anisotropicFiltering",
+ "comment": "Global anisotropic filtering mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "masterTextureLimit",
+ "comment": "A texture size limit applied to most textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maximumLODLevel",
+ "comment": "A maximum LOD level. All LOD groups.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "particleRaycastBudget",
+ "comment": "Budget for how many ray casts can be performed per frame for approximate collision testing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "softParticles",
+ "comment": "Should soft blending be used for particles?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "softVegetation",
+ "comment": "Use a two-pass shader for the vegetation in the terrain engine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vSyncCount",
+ "comment": "The VSync Count.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "antiAliasing",
+ "comment": "Choose the level of Multi-Sample Anti-aliasing (MSAA) that the GPU performs.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "asyncUploadTimeSlice",
+ "comment": "Async texture upload provides timesliced async texture upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture data a ringbuffer whose size can be controlled is re-used.\n\nUse asyncUploadTimeSlice to set the time-slice in milliseconds for asynchronous texture uploads per\nframe. Minimum value is 1 and maximum is 33.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "asyncUploadBufferSize",
+ "comment": "Asynchronous texture and mesh data upload provides timesliced async texture and mesh data upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture and mesh data, Unity re-uses a ringbuffer whose size can be controlled.\n\nUse asyncUploadBufferSize to set the buffer size for asynchronous texture and mesh data uploads. The size is in megabytes. The minimum value is 2 and the maximum value is 512. The buffer resizes automatically to fit the largest texture currently loading. To avoid re-sizing of the buffer, which can incur performance cost, set the value approximately to the size of biggest texture used in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "asyncUploadPersistentBuffer",
+ "comment": "This flag controls if the async upload pipeline's ring buffer remains allocated when there are no active loading operations.\nSet this to true, to make the ring buffer allocation persist after all upload operations have completed.\nIf you have issues with excessive memory usage, you can set this to false. This means you reduce the runtime memory footprint, but memory fragmentation can occur.\nThe default value is true.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "realtimeReflectionProbes",
+ "comment": "Enables realtime reflection probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "billboardsFaceCameraPosition",
+ "comment": "If enabled, billboards will face towards camera position rather than camera orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "resolutionScalingFixedDPIFactor",
+ "comment": "In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderPipelineAsset",
+ "name": "renderPipeline",
+ "comment": "The RenderPipelineAsset that defines the override render pipeline for the current quality level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BlendWeights",
+ "name": "blendWeights",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinWeights",
+ "name": "skinWeights",
+ "comment": "The maximum number of bones per vertex that are taken into account during skinning, for all meshes in the project.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamingMipmapsActive",
+ "comment": "Enable automatic streaming of texture mipmap levels based on their distance from all active cameras.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "streamingMipmapsMemoryBudget",
+ "comment": "The total amount of memory to be used by streaming and non-streaming textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "streamingMipmapsRenderersPerFrame",
+ "comment": "The number of renderer instances that are processed each frame when calculating which texture mipmap levels should be streamed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "streamingMipmapsMaxLevelReduction",
+ "comment": "The maximum number of mipmap levels to discard for each texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamingMipmapsAddAllCameras",
+ "comment": "Process all enabled Cameras for texture streaming (rather than just those with StreamingController components).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "streamingMipmapsMaxFileIORequests",
+ "comment": "The maximum number of active texture file IO requests from the texture streaming system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxQueuedFrames",
+ "comment": "Maximum number of frames queued up by graphics driver.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "names",
+ "comment": "The indexed list of available Quality Settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "desiredColorSpace",
+ "comment": "Desired color space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "activeColorSpace",
+ "comment": "Active color space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "applyExpensiveChanges", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "IncreaseLevel",
+ "comment": "Increase the current quality level.\n\n```plaintext\nParams: applyExpensiveChanges - Should expensive changes be applied (Anti-aliasing etc).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "applyExpensiveChanges", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "DecreaseLevel",
+ "comment": "Decrease the current quality level.\n\n```plaintext\nParams: applyExpensiveChanges - Should expensive changes be applied (Anti-aliasing etc).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "SetQualityLevel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "IncreaseLevel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "DecreaseLevel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderPipelineAsset",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetRenderPipelineAssetAt",
+ "comment": "Returns null if the quality level does not exist, or if no asset is assigned to that quality level. Otherwise, returns the RenderPipelineAsset that defines the override render pipeline for the quality level.\n\n```plaintext\nParams: index - Index of the quality level.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetQualityLevel",
+ "comment": "Returns the current graphics quality level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "applyExpensiveChanges", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetQualityLevel",
+ "comment": "Sets a new graphics quality level.\n\n```plaintext\nParams: index - Quality index to set.\n applyExpensiveChanges - Should expensive changes be applied (Anti-aliasing etc).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "QualitySettings",
+ "comment": "Script interface for.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.D3DHDRDisplayBitDepth",
+ "name": "D3DHDRDisplayBitDepth10",
+ "comment": "Unity will use R10G10B10A2 buffer format and Rec2020 primaries with ST2084 PQ encoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.D3DHDRDisplayBitDepth",
+ "name": "D3DHDRDisplayBitDepth16",
+ "comment": "Unity will use R16G16B16A16 buffer format and Rec709 primaries with linear color (no encoding).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.D3DHDRDisplayBitDepth",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "D3DHDRDisplayBitDepth",
+ "comment": "The type for the number of bits to be used when an HDR display is active in each color channel of swap chain buffers. The bit count also defines the method Unity uses to render content to the display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateGIMaterials",
+ "comment": "Schedules an update of the albedo and emissive Textures of a system that contains the Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RendererExtensions",
+ "comment": "Extension methods to the Renderer class, used only for the UpdateGIMaterials method used by the Global Illumination System.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HDROutputSettings[]",
+ "name": "displays",
+ "comment": "The list of currently connected displays with possible HDR availability.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HDROutputSettings",
+ "name": "main",
+ "comment": "The HDROutputSettings for the main display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "active",
+ "comment": "Describes whether HDR output is currently active on the display. It is true if this is the case, and @@false@ otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "available",
+ "comment": "Describes whether HDR is currently available on your primary display and that you have HDR enabled in your Unity Project. It is true if this is the case, and false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "automaticHDRTonemapping",
+ "comment": "Describes whether Unity performs HDR tonemapping automatically.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "displayColorGamut",
+ "comment": "The ColorGamut used to output to the active HDR display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "format",
+ "comment": "The RenderTextureFormat of the display buffer for the active HDR display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "graphicsFormat",
+ "comment": "The Experimental.Rendering.GraphicsFormat of the display buffer for the active HDR display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paperWhiteNits",
+ "comment": "The base luminance of a white paper surface in nits or candela per square meter (cd/m2).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxFullFrameToneMapLuminance",
+ "comment": "Maximum input luminance at which gradation is preserved even when the entire screen is bright.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxToneMapLuminance",
+ "comment": "Maximum input luminance at which gradation is preserved when 10% of the screen is bright.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minToneMapLuminance",
+ "comment": "Minimum input luminance at which gradation is identifiable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "HDRModeChangeRequested",
+ "comment": "Describes whether the user has requested to change the HDR Output Mode. It is true if this is the case, and false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "enabled", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "RequestHDRModeChange",
+ "comment": "Use this function to request a change in the HDR Output Mode and in the value of HDROutputSettings.active.\n\n```plaintext\nParams: enabled - Indicates whether HDR should be enabled.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "paperWhite", "typeName": "float" }],
+ "isStatic": true,
+ "name": "SetPaperWhiteInNits",
+ "comment": "Sets the base luminance of a white paper surface in nits or candela per square meter (cd/m2).\n\n```plaintext\nParams: paperWhite - The brightness of paper white in nits.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HDROutputSettings",
+ "comment": "Provides access to HDR display settings and information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ImageEffectTransformsToLDR",
+ "comment": "When using HDR rendering it can sometime be desirable to switch to LDR rendering during ImageEffect rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "Resolution width in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "Resolution height in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "refreshRate",
+ "comment": "Resolution's vertical refresh rate in Hz.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "A string with the format \"width x height @ refreshRateHz\".\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Resolution",
+ "comment": "Represents a display resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ImageEffectAllowedInSceneView",
+ "comment": "Any Image Effect with this attribute can be rendered into the Scene view camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ImageEffectOpaque",
+ "comment": "Any Image Effect with this attribute will be rendered after opaque geometry but before transparent geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Timeline.TrackAsset",
+ "attribute": "",
+ "interfaces": [
+ "IPlayableAsset",
+ "ISerializationCallbackReceiver",
+ "IPropertyPreview",
+ "ICurvesOwner"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "PlayableTrack",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ImageEffectAfterScale",
+ "comment": "Any Image Effect with this attribute will be rendered after Dynamic Resolution stage.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType",
+ "name": "m_MediaType",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mt",
+ "typeName": "UnityEngine.Timeline.TimelineAsset.MediaType"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackMediaType",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "System.Type",
+ "name": "inspectedType",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowAutoCreate",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "clipClass", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clipClass", "typeName": "System.Type" },
+ { "name": "allowAutoCreate", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackClipTypeAttribute",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "NotKeyableAttribute",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.TrackBindingFlags",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackBindingFlags",
+ "name": "AllowCreateComponent",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackBindingFlags",
+ "name": "All",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Timeline.TrackBindingFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackBindingFlags",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "System.Type",
+ "name": "type",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "typeName": "UnityEngine.Timeline.TrackBindingFlags",
+ "name": "flags",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Timeline.TrackBindingFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TrackBindingTypeAttribute",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ImageEffectUsesCommandBuffer",
+ "comment": "Use this attribute when image effects are implemented using Command Buffers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv1",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.IndexFormat",
+ "name": "indexFormat",
+ "comment": "Format of the mesh index buffer data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexBufferCount",
+ "comment": "Gets the number of vertex buffers present in the Mesh. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "blendShapeCount",
+ "comment": "Returns BlendShape count on this mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4[]",
+ "name": "bindposes",
+ "comment": "The bind poses. The bind pose at each index refers to the bone with the same index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "Returns true if the Mesh is read/write enabled, or false if it is not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexCount",
+ "comment": "Returns the number of vertices in the Mesh (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "subMeshCount",
+ "comment": "The number of sub-meshes inside the Mesh object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The bounding volume of the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "vertices",
+ "comment": "Returns a copy of the vertex positions or assigns a new vertex positions array.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "normals",
+ "comment": "The normals of the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4[]",
+ "name": "tangents",
+ "comment": "The tangents of the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv",
+ "comment": "The texture coordinates (UVs) in the first channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv2",
+ "comment": "The texture coordinates (UVs) in the second channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv3",
+ "comment": "The texture coordinates (UVs) in the third channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv4",
+ "comment": "The texture coordinates (UVs) in the fourth channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv5",
+ "comment": "The texture coordinates (UVs) in the fifth channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv6",
+ "comment": "The texture coordinates (UVs) in the sixth channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv7",
+ "comment": "The texture coordinates (UVs) in the seventh channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv8",
+ "comment": "The texture coordinates (UVs) in the eighth channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color[]",
+ "name": "colors",
+ "comment": "Vertex colors of the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32[]",
+ "name": "colors32",
+ "comment": "Vertex colors of the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexAttributeCount",
+ "comment": "Returns the number of vertex attributes that the mesh has. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int[]",
+ "name": "triangles",
+ "comment": "An array containing all triangles in the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BoneWeight[]",
+ "name": "boneWeights",
+ "comment": "The BoneWeight for each vertex in the Mesh, which represents 4 bones per vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an empty Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexCount", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Rendering.IndexFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndexBufferParams",
+ "comment": "Sets the index buffer size and format.\n\n```plaintext\nParams: indexCount - Size of index buffer.\n format - Format of the indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "VertexAttributeDescriptor",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVertexAttribute",
+ "comment": "Information about the vertex attribute.\n\n```plaintext\nParams: index - The vertex attribute index (0 to vertexAttributeCount-1).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "attr",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "HasVertexAttribute",
+ "comment": "Returns true if the data attribute is present in the mesh.\n\n```plaintext\nParams: attr - Vertex data attribute to check for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "attr",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttributeDimension",
+ "comment": "Dimensionality of the data attribute, or zero if it is not present.\n\n```plaintext\nParams: attr - Vertex data attribute to check for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "VertexAttributeFormat",
+ "params": [
+ {
+ "name": "attr",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttributeFormat",
+ "comment": "Format of the data attribute.\n\n```plaintext\nParams: attr - Vertex data attribute to check for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetNativeVertexBufferPtr",
+ "comment": "Pointer to the underlying graphics API vertex buffer.\n\n```plaintext\nParams: bufferIndex - Which vertex buffer to get (some Meshes might have more than one). See vertexBufferCount.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeIndexBufferPtr",
+ "comment": "Pointer to the underlying graphics API index buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearBlendShapes",
+ "comment": "Clears all blend shapes from Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "shapeIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBlendShapeName",
+ "comment": "Returns name of BlendShape by given index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "blendShapeName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetBlendShapeIndex",
+ "comment": "Returns index of BlendShape by given name.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "shapeIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBlendShapeFrameCount",
+ "comment": "Returns the frame count for a blend shape.\n\n```plaintext\nParams: shapeIndex - The shape index to get frame count from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "shapeIndex", "typeName": "int" },
+ { "name": "frameIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBlendShapeFrameWeight",
+ "comment": "Returns the weight of a blend shape frame.\n\n```plaintext\nParams: shapeIndex - The shape index of the frame.\n frameIndex - The frame index to get the weight from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shapeIndex", "typeName": "int" },
+ { "name": "frameIndex", "typeName": "int" },
+ { "name": "deltaVertices", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "deltaNormals", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "deltaTangents", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "GetBlendShapeFrameVertices",
+ "comment": "Retreives deltaVertices, deltaNormals and deltaTangents of a blend shape frame.\n\n```plaintext\nParams: shapeIndex - The shape index of the frame.\n frameIndex - The frame index to get the weight from.\n deltaVertices - Delta vertices output array for the frame being retreived.\n deltaNormals - Delta normals output array for the frame being retreived.\n deltaTangents - Delta tangents output array for the frame being retreived.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shapeName", "typeName": "string" },
+ { "name": "frameWeight", "typeName": "float" },
+ { "name": "deltaVertices", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "deltaNormals", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "deltaTangents", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "AddBlendShapeFrame",
+ "comment": "Adds a new blend shape frame.\n\n```plaintext\nParams: shapeName - Name of the blend shape to add a frame to.\n frameWeight - Weight for the frame being added.\n deltaVertices - Delta vertices for the frame being added.\n deltaNormals - Delta normals for the frame being added.\n deltaTangents - Delta tangents for the frame being added.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "bonesPerVertex",
+ "typeName": "Unity.Collections.NativeArray<byte>"
+ },
+ {
+ "name": "weights",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.BoneWeight1>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetBoneWeights",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAllBoneWeights",
+ "comment": "Returns all non-zero bone weights for the Mesh, in vertex index order.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBonesPerVertex",
+ "comment": "Returns the number of non-zero bone weights for each vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.Rendering.SubMeshDescriptor"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMesh",
+ "comment": "Sets the information about a sub-mesh of the Mesh.\n\n```plaintext\nParams: index - Sub-mesh index. See subMeshCount. Out of range indices throw an exception.\n desc - Sub-mesh data.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "SubMeshDescriptor",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSubMesh",
+ "comment": "Sub-mesh data.\n\n```plaintext\nParams: index - Sub-mesh index. See subMeshCount. Out of range indices throw an exception.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkModified",
+ "comment": "Notify Renderer components of mesh geometry change.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "uvSetIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetUVDistributionMetric",
+ "comment": "Average of triangle area / uv area.\n\n```plaintext\nParams: uvSetIndex - UV set index to return the UV distibution metric for. 0 for first.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "vertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inVertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inVertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inVertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inVertices", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "Assigns a new vertex positions array.\n\n```plaintext\nParams: inVertices - Per-vertex positions.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inVertices", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "Sets the vertex positions of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inVertices - Per-vertex positions.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inVertices", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "Sets the vertex positions of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inVertices - Per-vertex positions.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inVertices",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inVertices",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inVertices",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inNormals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inNormals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inNormals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inNormals", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "Set the normals of the Mesh.\n\n```plaintext\nParams: inNormals - Per-vertex normals.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inNormals", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "Sets the vertex normals of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inNormals - Per-vertex normals.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inNormals", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "Sets the vertex normals of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inNormals - Per-vertex normals.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inNormals",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inNormals",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inNormals",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inTangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inTangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inTangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inTangents", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "Set the tangents of the Mesh.\n\n```plaintext\nParams: inTangents - Per-vertex tangents.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inTangents", "typeName": "UnityEngine.Vector4[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "Sets the tangents of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inTangents - Per-vertex tangents.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inTangents", "typeName": "UnityEngine.Vector4[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "Sets the tangents of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inTangents - Per-vertex tangents.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inTangents",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inTangents",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inTangents",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "inColors", "typeName": "UnityEngine.Color[]" }],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Set the per-vertex colors of the Mesh.\n\n```plaintext\nParams: inColors - Per-vertex colors.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inColors", "typeName": "UnityEngine.Color[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Sets the per-vertex colors of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inColors - Per-vertex colors.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inColors", "typeName": "UnityEngine.Color[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Sets the per-vertex colors of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inColors - Per-vertex colors.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inColors", "typeName": "UnityEngine.Color32[]" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Set the per-vertex colors of the Mesh.\n\n```plaintext\nParams: inColors - Per-vertex colors.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inColors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Sets the per-vertex colors of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inColors - Per-vertex colors.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inColors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Sets the per-vertex colors of the Mesh, using a part of the input array.\n\n```plaintext\nParams: inColors - Per-vertex colors.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inColors",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector2[]" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the texture coordinates (UVs) stored in a given channel.\n\n```plaintext\nParams: channel - The channel, in [0..7] range.\n uvs - The UV data to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the texture coordinates (UVs) stored in a given channel.\n\n```plaintext\nParams: channel - The channel, in [0..7] range.\n uvs - The UV data to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the texture coordinates (UVs) stored in a given channel.\n\n```plaintext\nParams: channel - The channel, in [0..7] range.\n uvs - The UV data to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector2[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the UVs of the Mesh, using a part of the input array.\n\n```plaintext\nParams: channel - The UV channel, in [0..7] range.\n uvs - UVs to set for the given index.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector2[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the UVs of the Mesh, using a part of the input array.\n\n```plaintext\nParams: channel - The UV channel, in [0..7] range.\n uvs - UVs to set for the given index.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the UVs of the Mesh, using a part of the input array.\n\n```plaintext\nParams: channel - The UV channel, in [0..7] range.\n uvs - UVs to set for the given index.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the UVs of the Mesh, using a part of the input array.\n\n```plaintext\nParams: channel - The UV channel, in [0..7] range.\n uvs - UVs to set for the given index.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector4[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the UVs of the Mesh, using a part of the input array.\n\n```plaintext\nParams: channel - The UV channel, in [0..7] range.\n uvs - UVs to set for the given index.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "UnityEngine.Vector4[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "Sets the UVs of the Mesh, using a part of the input array.\n\n```plaintext\nParams: channel - The UV channel, in [0..7] range.\n uvs - UVs to set for the given index.\n start - Index of the first element to take from the input array.\n length - Number of elements to take from the input array.\n flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ { "name": "uvs", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "uvs",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetVertexAttributes",
+ "comment": "Array of vertex attribute information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "attributes",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttributes",
+ "comment": "The number of vertex attributes returned in the attributes container.\n\n```plaintext\nParams: attributes - Collection of vertex attributes to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "attributes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.VertexAttributeDescriptor>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttributes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertexCount", "typeName": "int" },
+ {
+ "name": "attributes",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferParams",
+ "comment": "Sets the vertex buffer size and layout.\n\n```plaintext\nParams: vertexCount - The number of vertices in the Mesh.\n attributes - Layout of the vertex data -- which attributes are present, their data types and so on.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertexCount", "typeName": "int" },
+ {
+ "name": "attributes",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferParams",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "dataStart", "typeName": "int" },
+ { "name": "meshBufferStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ { "name": "stream", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "dataStart", "typeName": "int" },
+ { "name": "meshBufferStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ { "name": "stream", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "dataStart", "typeName": "int" },
+ { "name": "meshBufferStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ { "name": "stream", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MeshDataArray",
+ "params": [{ "name": "mesh", "typeName": "UnityEngine.Mesh" }],
+ "isStatic": true,
+ "name": "AcquireReadOnlyMeshData",
+ "comment": "Returns a MeshDataArray containing read-only MeshData structs. See Mesh.MeshDataArray and Mesh.MeshData.\n\n```plaintext\nParams: mesh - The input mesh.\n meshes - The input meshes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MeshDataArray",
+ "params": [{ "name": "meshes", "typeName": "UnityEngine.Mesh[]" }],
+ "isStatic": true,
+ "name": "AcquireReadOnlyMeshData",
+ "comment": "Returns a MeshDataArray containing read-only MeshData structs. See Mesh.MeshDataArray and Mesh.MeshData.\n\n```plaintext\nParams: mesh - The input mesh.\n meshes - The input meshes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MeshDataArray",
+ "params": [
+ {
+ "name": "meshes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Mesh>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AcquireReadOnlyMeshData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MeshDataArray",
+ "params": [{ "name": "meshCount", "typeName": "int" }],
+ "isStatic": true,
+ "name": "AllocateWritableMeshData",
+ "comment": "Returns a MeshDataArray containing writeable MeshData structs. See Mesh.MeshDataArray and Mesh.MeshData.\n\n```plaintext\nParams: meshCount - The amount of meshes that will be created.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.Mesh.MeshDataArray" },
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "ApplyAndDisposeWritableMeshData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.Mesh.MeshDataArray" },
+ { "name": "meshes", "typeName": "UnityEngine.Mesh[]" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "ApplyAndDisposeWritableMeshData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.Mesh.MeshDataArray" },
+ {
+ "name": "meshes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Mesh>"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "ApplyAndDisposeWritableMeshData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "submesh", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTriangles",
+ "comment": "Fetches the triangle list for the specified sub-mesh on this object.\n\n```plaintext\nParams: triangles - A list of vertex indices to populate.\n submesh - The sub-mesh index. See subMeshCount.\n applyBaseVertex - True (default value) will apply base vertex offset to returned indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTriangles",
+ "comment": "Fetches the triangle list for the specified sub-mesh on this object.\n\n```plaintext\nParams: triangles - A list of vertex indices to populate.\n submesh - The sub-mesh index. See subMeshCount.\n applyBaseVertex - True (default value) will apply base vertex offset to returned indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "submesh", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "Array with face indices.\n\n```plaintext\nParams: submesh - The sub-mesh index. See subMeshCount.\n applyBaseVertex - True (default value) will apply base vertex offset to returned indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "Array with face indices.\n\n```plaintext\nParams: submesh - The sub-mesh index. See subMeshCount.\n applyBaseVertex - True (default value) will apply base vertex offset to returned indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "dataStart", "typeName": "int" },
+ { "name": "meshBufferStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndexBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "dataStart", "typeName": "int" },
+ { "name": "meshBufferStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndexBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "dataStart", "typeName": "int" },
+ { "name": "meshBufferStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndexBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "submesh", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetIndexStart",
+ "comment": "Gets the starting index location within the Mesh's index buffer, for the given sub-mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "submesh", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetIndexCount",
+ "comment": "Gets the index count of the given sub-mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "submesh", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBaseVertex",
+ "comment": "The offset applied to all vertex indices of this sub-mesh.\n\n```plaintext\nParams: submesh - The sub-mesh index. See subMeshCount.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "triangles", "typeName": "int[]" },
+ { "name": "submesh", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "Sets the triangle list for the sub-mesh.\n\n```plaintext\nParams: triangles - The list of indices that define the triangles.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the triangles. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.\n baseVertex - Optional vertex offset that is added to all triangle vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "triangles", "typeName": "int[]" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "Sets the triangle list for the sub-mesh.\n\n```plaintext\nParams: triangles - The list of indices that define the triangles.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the triangles. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.\n baseVertex - Optional vertex offset that is added to all triangle vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "triangles", "typeName": "int[]" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "Sets the triangle list for the sub-mesh.\n\n```plaintext\nParams: triangles - The list of indices that define the triangles.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the triangles. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.\n baseVertex - Optional vertex offset that is added to all triangle vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "triangles", "typeName": "int[]" },
+ { "name": "trianglesStart", "typeName": "int" },
+ { "name": "trianglesLength", "typeName": "int" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "Sets the triangle list of the Mesh, using a part of the input array.\n\n```plaintext\nParams: triangles - The list of indices that define the triangles.\n trianglesStart - Index of the first element to take from the input array.\n trianglesLength - Number of elements to take from the input array.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the triangles. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.\n baseVertex - Optional vertex offset that is added to all triangle vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "triangles", "typeName": "ushort[]" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "Sets the triangle list for the sub-mesh.\n\n```plaintext\nParams: triangles - The list of indices that define the triangles.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the triangles. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.\n baseVertex - Optional vertex offset that is added to all triangle vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "triangles", "typeName": "ushort[]" },
+ { "name": "trianglesStart", "typeName": "int" },
+ { "name": "trianglesLength", "typeName": "int" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "Sets the triangle list of the Mesh, using a part of the input array.\n\n```plaintext\nParams: triangles - The list of indices that define the triangles.\n trianglesStart - Index of the first element to take from the input array.\n trianglesLength - Number of elements to take from the input array.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the triangles. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.\n baseVertex - Optional vertex offset that is added to all triangle vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "trianglesStart", "typeName": "int" },
+ { "name": "trianglesLength", "typeName": "int" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triangles",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ },
+ { "name": "trianglesStart", "typeName": "int" },
+ { "name": "trianglesLength", "typeName": "int" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriangles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indices", "typeName": "int[]" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Sets the index buffer for the sub-mesh.\n\n```plaintext\nParams: indices - The array of indices that define the mesh faces.\n topology - The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. See MeshTopology.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the indices. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the indices.\n baseVertex - Optional vertex offset that is added to all vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indices", "typeName": "int[]" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Sets the index buffer for the sub-mesh.\n\n```plaintext\nParams: indices - The array of indices that define the mesh faces.\n topology - The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. See MeshTopology.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the indices. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the indices.\n baseVertex - Optional vertex offset that is added to all vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indices", "typeName": "int[]" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Sets the index buffer for the sub-mesh.\n\n```plaintext\nParams: indices - The array of indices that define the mesh faces.\n topology - The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. See MeshTopology.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the indices. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the indices.\n baseVertex - Optional vertex offset that is added to all vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indices", "typeName": "int[]" },
+ { "name": "indicesStart", "typeName": "int" },
+ { "name": "indicesLength", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Sets the index buffer of a sub-mesh, using a part of the input array.\n\n```plaintext\nParams: indices - The array of indices that define the mesh faces.\n indicesStart - Index of the first element to take from the input array.\n indicesLength - Number of elements to take from the input array.\n topology - The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. See MeshTopology.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the indices. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the indices.\n baseVertex - Optional vertex offset that is added to all vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indices", "typeName": "ushort[]" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Sets the index buffer for the sub-mesh.\n\n```plaintext\nParams: indices - The array of indices that define the mesh faces.\n topology - The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. See MeshTopology.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the indices. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the indices.\n baseVertex - Optional vertex offset that is added to all vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indices", "typeName": "ushort[]" },
+ { "name": "indicesStart", "typeName": "int" },
+ { "name": "indicesLength", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "Sets the index buffer of a sub-mesh, using a part of the input array.\n\n```plaintext\nParams: indices - The array of indices that define the mesh faces.\n indicesStart - Index of the first element to take from the input array.\n indicesLength - Number of elements to take from the input array.\n topology - The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. See MeshTopology.\n submesh - The sub-mesh to modify.\n calculateBounds - Calculate the bounding box of the Mesh after setting the indices. This is done by default.\nUse false when you want to use the existing bounding box and reduce the CPU cost of setting the indices.\n baseVertex - Optional vertex offset that is added to all vertex indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "indicesStart", "typeName": "int" },
+ { "name": "indicesLength", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ },
+ { "name": "indicesStart", "typeName": "int" },
+ { "name": "indicesLength", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<ushort>"
+ },
+ { "name": "indicesStart", "typeName": "int" },
+ { "name": "indicesLength", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "calculateBounds", "typeName": "bool" },
+ { "name": "baseVertex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.Rendering.SubMeshDescriptor[]"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMeshes",
+ "comment": "Sets information defining all sub-meshes in this Mesh, replacing any existing sub-meshes.\n\n```plaintext\nParams: desc - An array or list of sub-mesh data descriptors.\n start - Index of the first element to take from the array or list in desc.\n count - Number of elements to take from the array or list in desc.\n flags - (Optional) Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.Rendering.SubMeshDescriptor[]"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMeshes",
+ "comment": "Sets information defining all sub-meshes in this Mesh, replacing any existing sub-meshes.\n\n```plaintext\nParams: desc - An array or list of sub-mesh data descriptors.\n start - Index of the first element to take from the array or list in desc.\n count - Number of elements to take from the array or list in desc.\n flags - (Optional) Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.SubMeshDescriptor>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMeshes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.SubMeshDescriptor>"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMeshes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "desc", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMeshes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "desc", "typeName": "Unity.Collections.NativeArray<T>" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMeshes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "bindposes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetBindposes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "boneWeights",
+ "typeName": "System.Collections.Generic.List<UnityEngine.BoneWeight>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetBoneWeights",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keepVertexLayout", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clears all vertex data and all triangle indices.\n\n```plaintext\nParams: keepVertexLayout - True if the existing Mesh data layout should be preserved.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RecalculateBounds",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RecalculateNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RecalculateTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "RecalculateBounds",
+ "comment": "Recalculate the bounding volume of the Mesh from the vertices.\n\n```plaintext\nParams: flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "RecalculateNormals",
+ "comment": "Recalculates the normals of the Mesh from the triangles and vertices.\n\n```plaintext\nParams: flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "RecalculateTangents",
+ "comment": "Recalculates the tangents of the Mesh from the normals and texture coordinates.\n\n```plaintext\nParams: flags - Flags controlling the function behavior, see MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "uvSetIndex", "typeName": "int" },
+ { "name": "uvAreaThreshold", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "RecalculateUVDistributionMetric",
+ "comment": "Recalculates the UV distribution metric of the Mesh from the vertices and uv coordinates.\n\n```plaintext\nParams: uvSetIndex - The UV set index to set the UV distibution metric for. Use 0 for first index.\n uvAreaThreshold - The minimum UV area to consider. The default value is 1e-9f.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "uvAreaThreshold", "typeName": "float" }],
+ "isStatic": false,
+ "name": "RecalculateUVDistributionMetrics",
+ "comment": "Recalculates the UV distribution metrics of the Mesh from the vertices and uv coordinates.\n\n```plaintext\nParams: uvAreaThreshold - The minimum UV area to consider. The default value is 1e-9f.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkDynamic",
+ "comment": "Optimize mesh for frequent updates.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "markNoLongerReadable", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "UploadMeshData",
+ "comment": "Upload previously done Mesh modifications to the graphics API.\n\n```plaintext\nParams: markNoLongerReadable - Frees up system memory copy of mesh data when set to true.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Optimize",
+ "comment": "Optimizes the Mesh data to improve rendering performance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OptimizeIndexBuffers",
+ "comment": "Optimizes the geometry of the Mesh to improve rendering performance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OptimizeReorderVertexBuffer",
+ "comment": "Optimizes the vertices of the Mesh to improve rendering performance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MeshTopology",
+ "params": [{ "name": "submesh", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTopology",
+ "comment": "Gets the topology of a sub-mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "combine", "typeName": "UnityEngine.CombineInstance[]" },
+ { "name": "mergeSubMeshes", "typeName": "bool" },
+ { "name": "useMatrices", "typeName": "bool" },
+ { "name": "hasLightmapData", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CombineMeshes",
+ "comment": "Combines several Meshes into this Mesh.\n\n```plaintext\nParams: combine - Descriptions of the Meshes to combine.\n mergeSubMeshes - Defines whether Meshes should be combined into a single sub-mesh.\n useMatrices - Defines whether the transforms supplied in the CombineInstance array should be used or ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "combine", "typeName": "UnityEngine.CombineInstance[]" },
+ { "name": "mergeSubMeshes", "typeName": "bool" },
+ { "name": "useMatrices", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CombineMeshes",
+ "comment": "Combines several Meshes into this Mesh.\n\n```plaintext\nParams: combine - Descriptions of the Meshes to combine.\n mergeSubMeshes - Defines whether Meshes should be combined into a single sub-mesh.\n useMatrices - Defines whether the transforms supplied in the CombineInstance array should be used or ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "combine", "typeName": "UnityEngine.CombineInstance[]" },
+ { "name": "mergeSubMeshes", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CombineMeshes",
+ "comment": "Combines several Meshes into this Mesh.\n\n```plaintext\nParams: combine - Descriptions of the Meshes to combine.\n mergeSubMeshes - Defines whether Meshes should be combined into a single sub-mesh.\n useMatrices - Defines whether the transforms supplied in the CombineInstance array should be used or ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "combine", "typeName": "UnityEngine.CombineInstance[]" }
+ ],
+ "isStatic": false,
+ "name": "CombineMeshes",
+ "comment": "Combines several Meshes into this Mesh.\n\n```plaintext\nParams: combine - Descriptions of the Meshes to combine.\n mergeSubMeshes - Defines whether Meshes should be combined into a single sub-mesh.\n useMatrices - Defines whether the transforms supplied in the CombineInstance array should be used or ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Mesh",
+ "comment": "A class that allows you to create or modify meshes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "probeOcclusionLightIndex",
+ "comment": "In case of a LightmapBakeType.Mixed light, contains the index of the light as seen from the occlusion probes point of view if any, otherwise -1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "occlusionMaskChannel",
+ "comment": "In case of a LightmapBakeType.Mixed light, contains the index of the occlusion mask channel to use if any, otherwise -1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapBakeType",
+ "name": "lightmapBakeType",
+ "comment": "This property describes what part of a light's contribution was baked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MixedLightingMode",
+ "name": "mixedLightingMode",
+ "comment": "In case of a LightmapBakeType.Mixed light, describes what Mixed mode was used to bake the light, irrelevant otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isBaked",
+ "comment": "Is the light contribution already stored in lightmaps and/or lightprobes?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightBakingOutput",
+ "comment": "Struct describing the result of a Global Illumination bake for a given light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightShadowCasterMode",
+ "name": "Default",
+ "comment": "Use the global Shadowmask Mode from the quality settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShadowCasterMode",
+ "name": "NonLightmappedOnly",
+ "comment": "Render only non-lightmapped objects into the shadow map. This corresponds with the Shadowmask mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShadowCasterMode",
+ "name": "Everything",
+ "comment": "Render all shadow casters into the shadow map. This corresponds with the distance Shadowmask mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightShadowCasterMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightShadowCasterMode",
+ "comment": "Allows mixed lights to control shadow caster culling when Shadowmasks are present.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "HideInMenuAttribute",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "type",
+ "comment": "The type of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShape",
+ "name": "shape",
+ "comment": "This property describes the shape of the spot light. Only Scriptable Render Pipelines use this property; the built-in renderer does not support it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spotAngle",
+ "comment": "The angle of the light's spotlight cone in degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "innerSpotAngle",
+ "comment": "The angle of the light's spotlight inner cone in degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "The color of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "colorTemperature",
+ "comment": "The color temperature of the light.\n Correlated Color Temperature (abbreviated as CCT) is multiplied with the color filter when calculating the final color of a light source. The color temperature of the electromagnetic radiation emitted from an ideal black body is defined as its surface temperature in Kelvin. White is 6500K according to the D65 standard. A candle light is 1800K and a soft warm light bulb is 2700K.\n If you want to use colorTemperature, GraphicsSettings.lightsUseLinearIntensity and Light.useColorTemperature has to be enabled.\n See Also: GraphicsSettings.lightsUseLinearIntensity, GraphicsSettings.useColorTemperature.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useColorTemperature",
+ "comment": "Set to true to use the color temperature.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "intensity",
+ "comment": "The Intensity of a light is multiplied with the Light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounceIntensity",
+ "comment": "The multiplier that defines the strength of the bounce lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useBoundingSphereOverride",
+ "comment": "Set to true to override light bounding sphere for culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "boundingSphereOverride",
+ "comment": "Bounding sphere used to override the regular light bounding sphere during culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useViewFrustumForShadowCasterCull",
+ "comment": "Whether to cull shadows for this Light when the Light is outside of the view frustum.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "shadowCustomResolution",
+ "comment": "The custom resolution of the shadow map.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowBias",
+ "comment": "Shadow mapping constant bias.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowNormalBias",
+ "comment": "Shadow mapping normal-based bias.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowNearPlane",
+ "comment": "Near plane value to use for shadow frustums.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useShadowMatrixOverride",
+ "comment": "Set to true to enable custom matrix for culling during shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "shadowMatrixOverride",
+ "comment": "Projection matrix used to override the regular light matrix during shadow culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The range of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Flare",
+ "name": "flare",
+ "comment": "The to use for this light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightBakingOutput",
+ "name": "bakingOutput",
+ "comment": "This property describes the output of the last Global Illumination bake.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingMask",
+ "comment": "This is used to light certain objects in the Scene selectively.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderingLayerMask",
+ "comment": "Determines which rendering LayerMask this Light affects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShadowCasterMode",
+ "name": "lightShadowCasterMode",
+ "comment": "Allows you to override the global Shadowmask Mode per light. Only use this with render pipelines that can handle per light Shadowmask modes. Incompatible with the legacy renderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowRadius",
+ "comment": "Controls the amount of artificial softening applied to the edges of shadows cast by the Point or Spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowAngle",
+ "comment": "Controls the amount of artificial softening applied to the edges of shadows cast by directional lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShadows",
+ "name": "shadows",
+ "comment": "How this light casts shadows\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowStrength",
+ "comment": "Strength of light's shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightShadowResolution",
+ "name": "shadowResolution",
+ "comment": "The resolution of the shadow map.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowSoftness",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowSoftnessFade",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float[]",
+ "name": "layerShadowCullDistances",
+ "comment": "Per-light, per-layer shadow culling distances. Directional lights only.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "cookieSize",
+ "comment": "The size of a directional light's cookie.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "cookie",
+ "comment": "The cookie texture projected by the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightRenderMode",
+ "name": "renderMode",
+ "comment": "How to render the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "bakedIndex",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "areaSize",
+ "comment": "The size of the area light (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapBakeType",
+ "name": "lightmapBakeType",
+ "comment": "This property describes what part of a light's contribution can be baked (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "commandBufferCount",
+ "comment": "Number of command buffers set up on this light (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pixelLightCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowConstantBias",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowObjectSizeBias",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "attenuate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmappingMode",
+ "name": "lightmappingMode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isBaked",
+ "comment": "Is the light contribution already stored in lightmaps and/or lightprobes (Read Only). Obsolete; replaced by Light-lightmapBakeType.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alreadyLightmapped",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Revert all light parameters to default.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetLightDirty",
+ "comment": "Sets a light dirty to notify the light baking backends to update their internal light representation (Editor only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddCommandBuffer",
+ "comment": "Add a command buffer to be executed at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n buffer - The buffer to execute.\n shadowPassMask - A mask specifying which shadow passes to execute the buffer for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "shadowPassMask",
+ "typeName": "UnityEngine.Rendering.ShadowMapPass"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddCommandBuffer",
+ "comment": "Add a command buffer to be executed at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n buffer - The buffer to execute.\n shadowPassMask - A mask specifying which shadow passes to execute the buffer for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "queueType",
+ "typeName": "UnityEngine.Rendering.ComputeQueueType"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddCommandBufferAsync",
+ "comment": "Adds a command buffer to the GPU's async compute queues and executes that command buffer when graphics processing reaches a given point.\n\n```plaintext\nParams: evt - The point during the graphics processing at which this command buffer should commence on the GPU.\n buffer - The buffer to execute.\n queueType - The desired async compute queue type to execute the buffer on.\n shadowPassMask - A mask specifying which shadow passes to execute the buffer for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "shadowPassMask",
+ "typeName": "UnityEngine.Rendering.ShadowMapPass"
+ },
+ {
+ "name": "queueType",
+ "typeName": "UnityEngine.Rendering.ComputeQueueType"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddCommandBufferAsync",
+ "comment": "Adds a command buffer to the GPU's async compute queues and executes that command buffer when graphics processing reaches a given point.\n\n```plaintext\nParams: evt - The point during the graphics processing at which this command buffer should commence on the GPU.\n buffer - The buffer to execute.\n queueType - The desired async compute queue type to execute the buffer on.\n shadowPassMask - A mask specifying which shadow passes to execute the buffer for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" },
+ {
+ "name": "buffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "RemoveCommandBuffer",
+ "comment": "Remove command buffer from execution at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n buffer - The buffer to execute.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" }
+ ],
+ "isStatic": false,
+ "name": "RemoveCommandBuffers",
+ "comment": "Remove command buffers from execution at a specified place.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveAllCommandBuffers",
+ "comment": "Remove all command buffers set on this light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.Rendering.LightEvent" }
+ ],
+ "isStatic": false,
+ "name": "GetCommandBuffers",
+ "comment": "Array of command buffers.\n\n```plaintext\nParams: evt - When to execute the command buffer during rendering.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "type", "typeName": "UnityEngine.LightType" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetLights",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Light",
+ "comment": "Script interface for.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussStyle",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "ussStyle", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "CustomStyleAttribute",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "The material used by the skybox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Skybox",
+ "comment": "A script interface for the.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Timeline.ClipCaps",
+ "name": "clipCaps",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "methods": [],
+ "name": "ITimelineClipAsset",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "sharedMesh",
+ "comment": "Returns the shared mesh of the mesh filter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "mesh",
+ "comment": "Returns the instantiated Mesh assigned to the mesh filter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MeshFilter",
+ "comment": "A class to access the Mesh of the.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "UnityEngine.Playables.PlayableBehaviour",
+ "attribute": "",
+ "interfaces": ["IPlayableBehaviour", "ICloneable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "ScriptPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "tracks",
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Timeline.TrackAsset>"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "autoRebalance", "typeName": "bool" },
+ { "name": "createOutputs", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ {
+ "name": "timelinePlayable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ {
+ "name": "tracks",
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Timeline.TrackAsset>"
+ },
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "autoRebalance", "typeName": "bool" },
+ { "name": "createOutputs", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Compile",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Playables.Playable"
+ },
+ { "name": "info", "typeName": "UnityEngine.Playables.FrameData" }
+ ],
+ "isStatic": false,
+ "name": "PrepareFrame",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "TimelinePlayable",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "UsePlayerSettings",
+ "comment": "Use Player Settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "VertexLit",
+ "comment": "Vertex Lit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "Forward",
+ "comment": "Forward Rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "DeferredLighting",
+ "comment": "Deferred Lighting (Legacy).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderingPath",
+ "name": "DeferredShading",
+ "comment": "Deferred Shading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RenderingPath",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderingPath",
+ "comment": "Rendering path of a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gameObject", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "PushActiveGameObject",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PopActiveGameObject",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": false,
+ "name": "AddFromClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "clips",
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.AnimationClip>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddFromClips",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "AddFromName",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "AddFromName",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": false,
+ "name": "AddFromClip",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "clips",
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.AnimationClip>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddFromClips",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddFromName",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddFromName",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "component", "typeName": "UnityEngine.Component" },
+ { "name": "name", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddFromName",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.GameObject" },
+ { "name": "component", "typeName": "UnityEngine.Component" }
+ ],
+ "isStatic": false,
+ "name": "AddFromComponent",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "clip", "typeName": "UnityEngine.AnimationClip" }
+ ],
+ "isStatic": false,
+ "name": "AddObjectProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "IPropertyCollector",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TransparencySortMode",
+ "name": "Default",
+ "comment": "Default transparency sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TransparencySortMode",
+ "name": "Perspective",
+ "comment": "Perspective transparency sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TransparencySortMode",
+ "name": "Orthographic",
+ "comment": "Orthographic transparency sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TransparencySortMode",
+ "name": "CustomAxis",
+ "comment": "Sort objects based on distance along a custom axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TransparencySortMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TransparencySortMode",
+ "comment": "Transparent object sorting mode of a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Timeline",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "director",
+ "typeName": "UnityEngine.Playables.PlayableDirector"
+ },
+ {
+ "name": "driver",
+ "typeName": "UnityEngine.Timeline.IPropertyCollector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GatherProperties",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ }
+ ],
+ "name": "IPropertyPreview",
+ "comment": "",
+ "location": "Unity.Timeline.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "vertexCount",
+ "comment": "Gets the number of vertices in the MeshData. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexBufferCount",
+ "comment": "Gets the number of vertex buffers in the MeshData. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.IndexFormat",
+ "name": "indexFormat",
+ "comment": "Gets the format of the index buffer data in the MeshData. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "subMeshCount",
+ "comment": "The number of sub-meshes in the MeshData.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "attr",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "HasVertexAttribute",
+ "comment": "Returns true if the data attribute is present in the Mesh. Returns false if it is not.\n\n```plaintext\nParams: attr - The vertex attribute to check for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "attr",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttributeDimension",
+ "comment": "Returns the dimension of the vertex attribute. Returns 0 if the vertex attribute is not present.\n\n```plaintext\nParams: attr - The vertex attribute to get the dimension of.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "VertexAttributeFormat",
+ "params": [
+ {
+ "name": "attr",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertexAttributeFormat",
+ "comment": "Returns the format of the given vertex attribute.\n\n```plaintext\nParams: attr - The vertex attribute to check the format of.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outVertices",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVertices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outNormals",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetNormals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outTangents",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTangents",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outColors",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outColors",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Color32>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "outUVs",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "outUVs",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "channel", "typeName": "int" },
+ {
+ "name": "outUVs",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUVs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [{ "name": "stream", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVertexData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertexCount", "typeName": "int" },
+ {
+ "name": "attributes",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferParams",
+ "comment": "Sets the vertex buffer size and layout of the Mesh that Unity creates from the MeshData.\n\n```plaintext\nParams: vertexCount - The number of vertices in the Mesh.\n attributes - Layout of the vertex data: which attributes are present, their data types and so on.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertexCount", "typeName": "int" },
+ {
+ "name": "attributes",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertexBufferParams",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexCount", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Rendering.IndexFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetIndexBufferParams",
+ "comment": "Sets the index buffer size and format of the Mesh that Unity creates from the MeshData.\n\n```plaintext\nParams: indexCount - The size of the index buffer.\n format - The format of the indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outIndices",
+ "typeName": "Unity.Collections.NativeArray<ushort>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outIndices",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ { "name": "submesh", "typeName": "int" },
+ { "name": "applyBaseVertex", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetIndices",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetIndexData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "SubMeshDescriptor",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSubMesh",
+ "comment": "Returns sub-mesh data.\n\n```plaintext\nParams: index - The index of the sub-mesh. See Mesh.MeshData.subMeshCount|subMeshCount. If you specify an out of range index, Unity throws an exception.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.Rendering.SubMeshDescriptor"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubMesh",
+ "comment": "Sets the data for a sub-mesh of the Mesh that Unity creates from the MeshData.\n\n```plaintext\nParams: index - The index of the sub-mesh to set data for. See Mesh.MeshData.subMeshCount|subMeshCount. If you specify an out of range index, Unity throws an exception.\n desc - Sub-mesh data.\n flags - Flags controlling the function behavior. See MeshUpdateFlags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MeshData",
+ "comment": "A struct containing Mesh data for C# Job System access.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "Length",
+ "comment": "Number of Mesh data elements in the MeshDataArray.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh.MeshData",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Use this method to dispose of the MeshDataArray struct.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MeshDataArray",
+ "comment": "An array of Mesh data snapshots for C# Job System access.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "lightmapTilingOffset",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "lightProbeAnchor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "castShadows",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "motionVectors",
+ "comment": "Specifies whether this renderer has a per-object motion vector pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useLightProbes",
+ "comment": "Should light probes be used for this Renderer?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The bounding volume of the renderer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Makes the rendered 3D object visible if enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isVisible",
+ "comment": "Is this renderer visible in any camera? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "name": "shadowCastingMode",
+ "comment": "Does this object cast shadows?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "receiveShadows",
+ "comment": "Does this object receive shadows?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "forceRenderingOff",
+ "comment": "Allows turning off rendering for a specific component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MotionVectorGenerationMode",
+ "name": "motionVectorGenerationMode",
+ "comment": "Specifies the mode for motion vector rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightProbeUsage",
+ "name": "lightProbeUsage",
+ "comment": "The light probe interpolation type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "name": "reflectionProbeUsage",
+ "comment": "Should reflection probes be used for this Renderer?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "renderingLayerMask",
+ "comment": "Determines which rendering layer this renderer lives on.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "rendererPriority",
+ "comment": "This value sorts renderers by priority. Lower values are rendered first and higher values are rendered last.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingMode",
+ "name": "rayTracingMode",
+ "comment": "Describes how this renderer is updated for ray tracing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "sortingLayerName",
+ "comment": "Name of the Renderer's sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingLayerID",
+ "comment": "Unique ID of the Renderer's sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingOrder",
+ "comment": "Renderer's order within a sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowOcclusionWhenDynamic",
+ "comment": "Controls if dynamic occlusion culling should be performed for this renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPartOfStaticBatch",
+ "comment": "Indicates whether the renderer is part of a with other renderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldToLocalMatrix",
+ "comment": "Matrix that transforms a point from world space into local space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "localToWorldMatrix",
+ "comment": "Matrix that transforms a point from local space into world space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "lightProbeProxyVolumeOverride",
+ "comment": "If set, the Renderer will use the Light Probe Proxy Volume component attached to the source GameObject.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "probeAnchor",
+ "comment": "If set, Renderer will use this Transform's position to find the light or reflection probe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightmapIndex",
+ "comment": "The index of the baked lightmap applied to this renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "realtimeLightmapIndex",
+ "comment": "The index of the realtime lightmap applied to this renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "lightmapScaleOffset",
+ "comment": "The UV scale & offset used for a lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "realtimeLightmapScaleOffset",
+ "comment": "The UV scale & offset used for a realtime lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material[]",
+ "name": "materials",
+ "comment": "Returns all the instantiated materials of this object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "Returns the first instantiated Material assigned to the renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "sharedMaterial",
+ "comment": "The shared material of this object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material[]",
+ "name": "sharedMaterials",
+ "comment": "All the shared materials of this object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "HasPropertyBlock",
+ "comment": "Returns true if the Renderer has a material property block attached via SetPropertyBlock.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPropertyBlock",
+ "comment": "Lets you set or clear per-renderer or per-material parameter overrides.\n\n```plaintext\nParams: properties - Property block with values you want to override.\n materialIndex - The index of the Material you want to override the parameters of. The index ranges from 0 to Renderer.sharedMaterial.Length-1.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPropertyBlock",
+ "comment": "Lets you set or clear per-renderer or per-material parameter overrides.\n\n```plaintext\nParams: properties - Property block with values you want to override.\n materialIndex - The index of the Material you want to override the parameters of. The index ranges from 0 to Renderer.sharedMaterial.Length-1.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPropertyBlock",
+ "comment": "Get per-Renderer or per-Material property block.\n\n```plaintext\nParams: properties - Material parameters to retrieve.\n materialIndex - The index of the Material you want to get overridden parameters from. The index ranges from 0 to Renderer.sharedMaterials.Length-1.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ { "name": "materialIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPropertyBlock",
+ "comment": "Get per-Renderer or per-Material property block.\n\n```plaintext\nParams: properties - Material parameters to retrieve.\n materialIndex - The index of the Material you want to get overridden parameters from. The index ranges from 0 to Renderer.sharedMaterials.Length-1.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "m",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Material>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMaterials",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "m",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Material>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSharedMaterials",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetClosestReflectionProbes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Renderer",
+ "comment": "General functionality for all renderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isOrthoGraphic",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orthoGraphicSize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "nearClipPlane",
+ "comment": "The near clipping plane distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "farClipPlane",
+ "comment": "The far clipping plane distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fieldOfView",
+ "comment": "The field of view of the projection in degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aspectRatio",
+ "comment": "The aspect ratio of the projection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "orthographic",
+ "comment": "Is the projection orthographic (true) or perspective (false)?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orthographicSize",
+ "comment": "Projection's half-size when in orthographic mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "ignoreLayers",
+ "comment": "Which object layers are ignored by the projector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "The material that will be projected onto every object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Projector",
+ "comment": "A script interface for a.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderHardwareTier",
+ "name": "globalShaderHardwareTier",
+ "comment": "Shader hardware tier classification for current device.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maximumLOD",
+ "comment": "Shader LOD level for this shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "globalMaximumLOD",
+ "comment": "Shader LOD level for all shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSupported",
+ "comment": "Can this shader run on the end-users graphics card? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "globalRenderPipeline",
+ "comment": "Render pipeline currently in use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderQueue",
+ "comment": "Render queue of this shader. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "passCount",
+ "comment": "Returns the number of shader passes on the active SubShader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ { "name": "mode", "typeName": "UnityEngine.TexGenMode" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalTexGenMode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ { "name": "matrixName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalTextureMatrixName",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Shader",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Find",
+ "comment": "Finds a shader with the given name.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": true,
+ "name": "EnableKeyword",
+ "comment": "Enables a global shader keyword.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to enable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": true,
+ "name": "DisableKeyword",
+ "comment": "Disables a global shader keyword.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to disable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": true,
+ "name": "IsKeywordEnabled",
+ "comment": "Returns true if the given global shader keyword is enabled. Otherwise, returns false.\n\n```plaintext\nParams: keyword - The name of the global shader keyword to check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "WarmupAllShaders",
+ "comment": "Prewarms all shader variants of all Shaders currently in memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "PropertyToID",
+ "comment": "Unique integer for the name.\n\n```plaintext\nParams: name - Shader property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Shader",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetDependency",
+ "comment": "Returns the dependency shader.\n\n```plaintext\nParams: name - The name of the dependency to query.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderTagId",
+ "params": [
+ { "name": "passIndex", "typeName": "int" },
+ {
+ "name": "tagName",
+ "typeName": "UnityEngine.Rendering.ShaderTagId"
+ }
+ ],
+ "isStatic": false,
+ "name": "FindPassTagValue",
+ "comment": "Search for the pass tag specified by tagName on the shader's active SubShader and returns the value of the tag.\n\n```plaintext\nParams: passIndex - The index of the pass.\n tagName - The name of the pass tag.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalFloat",
+ "comment": "Sets a global float property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalFloat",
+ "comment": "Sets a global float property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalInt",
+ "comment": "Sets a global int property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalInt",
+ "comment": "Sets a global int property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalVector",
+ "comment": "Sets a global vector property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalVector",
+ "comment": "Sets a global vector property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalColor",
+ "comment": "Sets a global color property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalColor",
+ "comment": "Sets a global color property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalMatrix",
+ "comment": "Sets a global matrix property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalMatrix",
+ "comment": "Sets a global matrix property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalTexture",
+ "comment": "Sets a global texture property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalTexture",
+ "comment": "Sets a global texture property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalTexture",
+ "comment": "Sets a global texture property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalTexture",
+ "comment": "Sets a global texture property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalBuffer",
+ "comment": "Sets a global buffer property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalBuffer",
+ "comment": "Sets a global buffer property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalBuffer",
+ "comment": "Sets a global buffer property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalBuffer",
+ "comment": "Sets a global buffer property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalFloatArray",
+ "comment": "Sets a global float array property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalFloatArray",
+ "comment": "Sets a global float array property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalVectorArray",
+ "comment": "Sets a global vector array property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalVectorArray",
+ "comment": "Sets a global vector array property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalMatrixArray",
+ "comment": "Sets a global matrix array property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalMatrixArray",
+ "comment": "Sets a global matrix array property for all shaders.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalFloat",
+ "comment": "Gets a global float property for all shaders previously set using SetGlobalFloat.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalFloat",
+ "comment": "Gets a global float property for all shaders previously set using SetGlobalFloat.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalInt",
+ "comment": "Gets a global int property for all shaders previously set using SetGlobalInt.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalInt",
+ "comment": "Gets a global int property for all shaders previously set using SetGlobalInt.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalVector",
+ "comment": "Gets a global vector property for all shaders previously set using SetGlobalVector.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalVector",
+ "comment": "Gets a global vector property for all shaders previously set using SetGlobalVector.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalColor",
+ "comment": "Gets a global color property for all shaders previously set using SetGlobalColor.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalColor",
+ "comment": "Gets a global color property for all shaders previously set using SetGlobalColor.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalMatrix",
+ "comment": "Gets a global matrix property for all shaders previously set using SetGlobalMatrix.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalMatrix",
+ "comment": "Gets a global matrix property for all shaders previously set using SetGlobalMatrix.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalTexture",
+ "comment": "Gets a global texture property for all shaders previously set using SetGlobalTexture.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalTexture",
+ "comment": "Gets a global texture property for all shaders previously set using SetGlobalTexture.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalFloatArray",
+ "comment": "Gets a global float array for all shaders previously set using SetGlobalFloatArray.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalFloatArray",
+ "comment": "Gets a global float array for all shaders previously set using SetGlobalFloatArray.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalVectorArray",
+ "comment": "Gets a global vector array for all shaders previously set using SetGlobalVectorArray.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalVectorArray",
+ "comment": "Gets a global vector array for all shaders previously set using SetGlobalVectorArray.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetGlobalMatrixArray",
+ "comment": "Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetGlobalMatrixArray",
+ "comment": "Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPropertyCount",
+ "comment": "Returns the number of properties in this Shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "propertyName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindPropertyIndex",
+ "comment": "Finds the index of a shader property by its name.\n\n```plaintext\nParams: propertyName - The name of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyName",
+ "comment": "Returns the name of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyNameId",
+ "comment": "Returns the nameId of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderPropertyType",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyType",
+ "comment": "Returns the ShaderPropertyType of the property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyDescription",
+ "comment": "Returns the description string of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderPropertyFlags",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyFlags",
+ "comment": "Returns the ShaderPropertyFlags of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyAttributes",
+ "comment": "Returns an array of strings containing attributes of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyDefaultFloatValue",
+ "comment": "Returns the default float value of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyDefaultVectorValue",
+ "comment": "Returns the default Vector4 value of the shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyRangeLimits",
+ "comment": "Returns the min and max limits for a <a href=\"Rendering.ShaderPropertyType.Range.html\">Range</a> property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TextureDimension",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyTextureDimension",
+ "comment": "Returns the TextureDimension of a <a href=\"Rendering.ShaderPropertyType.Texture.html\">Texture</a> shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "propertyIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPropertyTextureDefaultName",
+ "comment": "Returns the default Texture name of a <a href=\"Rendering.ShaderPropertyType.Texture.html\">Texture</a> shader property at the specified index.\n\n```plaintext\nParams: propertyIndex - The index of the shader property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "propertyIndex", "typeName": "int" },
+ { "name": "stackName", "typeName": "string" },
+ { "name": "layerIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "FindTextureStack",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Shader",
+ "comment": "Shader scripts used for all rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightmapsModeLegacy",
+ "name": "Single",
+ "comment": "Single, traditional lightmap rendering mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsModeLegacy",
+ "name": "Dual",
+ "comment": "Dual lightmap rendering mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsModeLegacy",
+ "name": "Directional",
+ "comment": "Directional rendering mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightmapsModeLegacy",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmapsModeLegacy",
+ "comment": "Single, dual, or directional lightmaps rendering mode, used only in GIWorkflowMode.Legacy\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "numPositions",
+ "comment": "Get the number of line segments in the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "How long does the trail take to fade out.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startWidth",
+ "comment": "The width of the trail at the spawning point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "endWidth",
+ "comment": "The width of the trail at the end of the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "widthMultiplier",
+ "comment": "Set an overall multiplier that is applied to the TrailRenderer.widthCurve to get the final width of the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autodestruct",
+ "comment": "Does the GameObject of this Trail Renderer auto destruct?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "emitting",
+ "comment": "Creates trails when the GameObject moves.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numCornerVertices",
+ "comment": "Set this to a value greater than 0, to get rounded corners between each segment of the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numCapVertices",
+ "comment": "Set this to a value greater than 0, to get rounded corners on each end of the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minVertexDistance",
+ "comment": "Set the minimum distance the trail can travel before a new vertex is added to it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "startColor",
+ "comment": "Set the color at the start of the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "endColor",
+ "comment": "Set the color at the end of the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "positionCount",
+ "comment": "Get the number of line segments in the trail.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowBias",
+ "comment": "Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the trail width at each segment.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateLightingData",
+ "comment": "Configures a trail to generate Normals and Tangents. With this data, Scene lighting can affect the trail via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineTextureMode",
+ "name": "textureMode",
+ "comment": "Choose whether the U coordinate of the trail texture is tiled or stretched.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineAlignment",
+ "name": "alignment",
+ "comment": "Select whether the trail will face the camera, or the orientation of the Transform Component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "widthCurve",
+ "comment": "Set the curve describing the width of the trail at various points along its length.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Gradient",
+ "name": "colorGradient",
+ "comment": "Set the color gradient describing the color of the trail at various points along its length.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetPosition",
+ "comment": "Set the position of a vertex in the trail.\n\n```plaintext\nParams: index - Which position to set.\n position - The new position.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPosition",
+ "comment": "The position at the specified index in the array.\n\n```plaintext\nParams: index - The index of the position to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Removes all points from the TrailRenderer.\nUseful for restarting a trail from a new position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of TrailRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static mesh that will receive the snapshot of the trail.\n camera - The camera used for determining which way camera-space trails will face.\n useTransform - Include the rotation and scale of the Transform in the baked mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of TrailRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static mesh that will receive the snapshot of the trail.\n camera - The camera used for determining which way camera-space trails will face.\n useTransform - Include the rotation and scale of the Transform in the baked mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "GetPositions",
+ "comment": "How many positions were actually stored in the output array.\n\n```plaintext\nParams: positions - The array of positions to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "SetPositions",
+ "comment": "Sets the positions of all vertices in the trail.\n\n```plaintext\nParams: positions - The array of positions to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddPosition",
+ "comment": "Adds a position to the trail.\n\n```plaintext\nParams: position - The position to add to the trail.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "AddPositions",
+ "comment": "Add an array of positions to the trail.\n\n```plaintext\nParams: positions - The positions to add to the trail.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TrailRenderer",
+ "comment": "The trail renderer is used to make trails behind objects in the Scene as they move about.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CameraType",
+ "name": "Game",
+ "comment": "Used to indicate a regular in-game camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraType",
+ "name": "SceneView",
+ "comment": "Used to indicate that a camera is used for rendering the Scene View in the Editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraType",
+ "name": "Preview",
+ "comment": "Used to indicate a camera that is used for rendering previews in the Editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraType",
+ "name": "VR",
+ "comment": "Used to indicate that a camera is used for rendering VR (in edit mode) in the Editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraType",
+ "name": "Reflection",
+ "comment": "Used to indicate a camera that is used for rendering reflection probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CameraType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraType",
+ "comment": "Describes different types of camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "numPositions",
+ "comment": "Set the number of line segments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startWidth",
+ "comment": "Set the width at the start of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "endWidth",
+ "comment": "Set the width at the end of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "widthMultiplier",
+ "comment": "Set an overall multiplier that is applied to the LineRenderer.widthCurve to get the final width of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numCornerVertices",
+ "comment": "Set this to a value greater than 0, to get rounded corners between each segment of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numCapVertices",
+ "comment": "Set this to a value greater than 0, to get rounded corners on each end of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useWorldSpace",
+ "comment": "If enabled, the lines are defined in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Connect the start and end positions of the line together to form a continuous loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "startColor",
+ "comment": "Set the color at the start of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "endColor",
+ "comment": "Set the color at the end of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "positionCount",
+ "comment": "Set/get the number of vertices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowBias",
+ "comment": "Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the line width at each segment.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateLightingData",
+ "comment": "Configures a line to generate Normals and Tangents. With this data, Scene lighting can affect the line via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineTextureMode",
+ "name": "textureMode",
+ "comment": "Choose whether the U coordinate of the line texture is tiled or stretched.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineAlignment",
+ "name": "alignment",
+ "comment": "Select whether the line will face the camera, or the orientation of the Transform Component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "widthCurve",
+ "comment": "Set the curve describing the width of the line at various points along its length.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Gradient",
+ "name": "colorGradient",
+ "comment": "Set the color gradient describing the color of the line at various points along its length.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "float" },
+ { "name": "end", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetWidth",
+ "comment": "Set the line width at the start and at the end.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Color" },
+ { "name": "end", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetColors",
+ "comment": "Set the line color at the start and at the end.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "count", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetVertexCount",
+ "comment": "Set the number of line segments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetPosition",
+ "comment": "Set the position of a vertex in the line.\n\n```plaintext\nParams: index - Which position to set.\n position - The new position.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPosition",
+ "comment": "The position at the specified index in the array.\n\n```plaintext\nParams: index - The index of the position to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "tolerance", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Simplify",
+ "comment": "Generates a simplified version of the original line by removing points that fall within the specified tolerance.\n\n```plaintext\nParams: tolerance - This value is used to evaluate which points should be removed from the line. A higher value results in a simpler line (less points). A positive value close to zero results in a line with little to no reduction. A value of zero or less has no effect.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of LineRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static mesh that will receive the snapshot of the line.\n camera - The camera used for determining which way camera-space lines will face.\n useTransform - Include the rotation and scale of the Transform in the baked mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of LineRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static mesh that will receive the snapshot of the line.\n camera - The camera used for determining which way camera-space lines will face.\n useTransform - Include the rotation and scale of the Transform in the baked mesh.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "GetPositions",
+ "comment": "How many positions were actually stored in the output array.\n\n```plaintext\nParams: positions - The array of positions to retrieve. The array passed should be of at least positionCount in size.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "positions", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "SetPositions",
+ "comment": "Set the positions of all vertices in the line.\n\n```plaintext\nParams: positions - The array of positions to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPositions",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LineRenderer",
+ "comment": "The line renderer is used to draw free-floating lines in 3D space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "Default",
+ "comment": "Default ComputeBuffer type (structured buffer).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "Raw",
+ "comment": "Raw ComputeBuffer type (byte address buffer).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "Append",
+ "comment": "Append-consume ComputeBuffer type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "Counter",
+ "comment": "ComputeBuffer with a counter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "Constant",
+ "comment": "ComputeBuffer that you can use as a constant buffer (uniform buffer).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "Structured",
+ "comment": "ComputeBuffer that you can use as a structured buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "DrawIndirect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "IndirectArguments",
+ "comment": "ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ComputeBufferType",
+ "name": "GPUMemory",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ComputeBufferType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ComputeBufferType",
+ "comment": "ComputeBuffer type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isEmpty",
+ "comment": "Is the material property block empty? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddFloat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddFloat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "AddVector",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "AddVector",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "AddColor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "AddColor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "AddMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "AddMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "AddTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "AddTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear material property values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Set a float property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The float value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Set a float property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The float value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Adds a property to the block. If an int property with the given name already exists, the old value is replaced.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The int value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Adds a property to the block. If an int property with the given name already exists, the old value is replaced.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The int value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Set a vector property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Vector4 value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Set a vector property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Vector4 value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "Set a color property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Color value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "Set a color property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Color value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Set a matrix property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The matrix value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Set a matrix property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The matrix value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Set a buffer property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The ComputeBuffer or GraphicsBuffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Set a buffer property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The ComputeBuffer or GraphicsBuffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Set a buffer property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The ComputeBuffer or GraphicsBuffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Set a buffer property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The ComputeBuffer or GraphicsBuffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n value - The Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The buffer to override the constant buffer values with.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "Set a float array property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n values - The array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "Set a float array property.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n values - The array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Set a vector array property.\n\n```plaintext\nParams: nameID - The name of the property.\n values - The name ID of the property retrieved by Shader.PropertyToID.\n name - The array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Set a vector array property.\n\n```plaintext\nParams: nameID - The name of the property.\n values - The name ID of the property retrieved by Shader.PropertyToID.\n name - The array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Set a matrix array property.\n\n```plaintext\nParams: name - The name of the property.\n values - The name ID of the property retrieved by Shader.PropertyToID.\n nameID - The array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Set a matrix array property.\n\n```plaintext\nParams: name - The name of the property.\n values - The name ID of the property retrieved by Shader.PropertyToID.\n nameID - The array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "Get a float from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "Get a float from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "Get an int from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "Get an int from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Get a vector from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Get a vector from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Get a color from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Get a color from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrix",
+ "comment": "Get a matrix from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrix",
+ "comment": "Get a matrix from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "Get a texture from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "Get a texture from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "Get a float array from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "Get a float array from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "Get a vector array from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "Get a vector array from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "Get a matrix array from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "Get a matrix array from the property block.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "lightProbes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopySHCoefficientArraysFrom",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "lightProbes",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopySHCoefficientArraysFrom",
+ "comment": "This function converts and copies the entire source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC for use with instanced rendering.\n\n```plaintext\nParams: lightProbes - The array of SH values to copy from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "lightProbes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2>"
+ },
+ { "name": "sourceStart", "typeName": "int" },
+ { "name": "destStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopySHCoefficientArraysFrom",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "lightProbes",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2[]"
+ },
+ { "name": "sourceStart", "typeName": "int" },
+ { "name": "destStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopySHCoefficientArraysFrom",
+ "comment": "This function converts and copies the source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC with the specified source and destination range for use with instanced rendering.\n\n```plaintext\nParams: lightProbes - The array of SH values to copy from.\n sourceStart - The index of the first element in the source array to copy from.\n destStart - The index of the first element in the destination MaterialPropertyBlock array to copy to.\n count - The number of elements to copy.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "occlusionProbes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopyProbeOcclusionArrayFrom",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "occlusionProbes", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "CopyProbeOcclusionArrayFrom",
+ "comment": "This function copies the entire source array into a Vector4 property array named unity_ProbesOcclusion for use with instanced rendering.\n\n```plaintext\nParams: occlusionProbes - The array of probe occlusion values to copy from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "occlusionProbes",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ { "name": "sourceStart", "typeName": "int" },
+ { "name": "destStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopyProbeOcclusionArrayFrom",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "occlusionProbes", "typeName": "UnityEngine.Vector4[]" },
+ { "name": "sourceStart", "typeName": "int" },
+ { "name": "destStart", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopyProbeOcclusionArrayFrom",
+ "comment": "This function copies the source array into a Vector4 property array named unity_ProbesOcclusion with the specified source and destination range for use with instanced rendering.\n\n```plaintext\nParams: occlusionProbes - The array of probe occlusion values to copy from.\n sourceStart - The index of the first element in the source array to copy from.\n destStart - The index of the first element in the destination MaterialPropertyBlock array to copy to.\n count - The number of elements to copy.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MaterialPropertyBlock",
+ "comment": "A block of material values to apply.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "Spot",
+ "comment": "The light is a spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "Directional",
+ "comment": "The light is a directional light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "Point",
+ "comment": "The light is a point light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "Area",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "Rectangle",
+ "comment": "The light is a rectangle shaped area light. It affects only baked lightmaps and lightprobes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "Disc",
+ "comment": "The light is a disc shaped area light. It affects only baked lightmaps and lightprobes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightType",
+ "comment": "The type of a Light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "ambientSkyboxAmount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "fog",
+ "comment": "Is fog enabled?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fogStartDistance",
+ "comment": "The starting distance of linear fog.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fogEndDistance",
+ "comment": "The ending distance of linear fog.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FogMode",
+ "name": "fogMode",
+ "comment": "Fog mode to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "fogColor",
+ "comment": "The color of the fog.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fogDensity",
+ "comment": "The density of the exponential fog.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.AmbientMode",
+ "name": "ambientMode",
+ "comment": "Ambient lighting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "ambientSkyColor",
+ "comment": "Ambient lighting coming from above.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "ambientEquatorColor",
+ "comment": "Ambient lighting coming from the sides.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "ambientGroundColor",
+ "comment": "Ambient lighting coming from below.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "ambientIntensity",
+ "comment": "How much the light from the Ambient Source affects the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "ambientLight",
+ "comment": "Flat ambient lighting color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "subtractiveShadowColor",
+ "comment": "The color used for the sun shadows in the Subtractive lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "skybox",
+ "comment": "The global skybox to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Light",
+ "name": "sun",
+ "comment": "The light used by the procedural skybox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2",
+ "name": "ambientProbe",
+ "comment": "Custom or skybox ambient lighting data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Cubemap",
+ "name": "customReflection",
+ "comment": "Custom specular reflection cubemap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reflectionIntensity",
+ "comment": "How much the skybox / custom cubemap reflection affects the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "reflectionBounces",
+ "comment": "The number of times a reflection includes other reflections.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.DefaultReflectionMode",
+ "name": "defaultReflectionMode",
+ "comment": "Default reflection mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultReflectionResolution",
+ "comment": "Cubemap resolution for default reflection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "haloStrength",
+ "comment": "Size of the Light halos.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flareStrength",
+ "comment": "The intensity of all flares in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flareFadeSpeed",
+ "comment": "The fade speed of all flares in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "RenderSettings",
+ "comment": "The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightShape",
+ "name": "Cone",
+ "comment": "The shape of the spot light resembles a cone. This is the default shape for spot lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShape",
+ "name": "Pyramid",
+ "comment": "The shape of the spotlight resembles a pyramid or frustum. You can use this to simulate a screening or barn door effect on a normal spotlight.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShape",
+ "name": "Box",
+ "comment": "The shape of the spot light resembles a box oriented along the ray direction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightShape",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightShape",
+ "comment": "Describes the shape of a spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "shader",
+ "comment": "The shader used by the material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "The main color of the Material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "The main texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mainTextureOffset",
+ "comment": "The offset of the main texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mainTextureScale",
+ "comment": "The scale of the main texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderQueue",
+ "comment": "Render queue of this material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "name": "globalIlluminationFlags",
+ "comment": "Defines how the material should interact with lightmaps and lightprobes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "doubleSidedGI",
+ "comment": "Gets and sets whether the Double Sided Global Illumination setting is enabled for this material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableInstancing",
+ "comment": "Gets and sets whether GPU instancing is enabled for this material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "passCount",
+ "comment": "How many passes are in this material (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "shaderKeywords",
+ "comment": "An array containing the names of the local shader keywords that are currently enabled for this material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Material",
+ "params": [{ "name": "scriptContents", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "shader", "typeName": "UnityEngine.Shader" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a temporary Material.\n\n```plaintext\nParams: shader - Create a material with a given Shader.\n source - Create a material by copying all properties from another material.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "source", "typeName": "UnityEngine.Material" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a temporary Material.\n\n```plaintext\nParams: shader - Create a material with a given Shader.\n source - Create a material by copying all properties from another material.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "contents", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasProperty",
+ "comment": "Checks if material's shader has a property of a given name.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasProperty",
+ "comment": "Checks if material's shader has a property of a given name.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "EnableKeyword",
+ "comment": "Enables a local shader keyword for this material.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to enable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "DisableKeyword",
+ "comment": "Disables a local shader keyword for this material.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to disable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsKeywordEnabled",
+ "comment": "Returns true if the given local shader keyword is enabled for this material. Otherwise, returns false.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "passName", "typeName": "string" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetShaderPassEnabled",
+ "comment": "Enables or disables a Shader pass on a per-Material level.\n\n```plaintext\nParams: passName - Shader pass name (case insensitive).\n enabled - Flag indicating whether this Shader pass should be enabled.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "passName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetShaderPassEnabled",
+ "comment": "True if the Shader pass is enabled.\n\n```plaintext\nParams: passName - Shader pass name (case insensitive).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "pass", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPassName",
+ "comment": "Returns the name of the shader pass at index pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "passName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindPass",
+ "comment": "Returns the index of the pass passName.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "val", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetOverrideTag",
+ "comment": "Sets an override tag/value on the material.\n\n```plaintext\nParams: tag - Name of the tag to set.\n val - Name of the value to set. Empty string to clear the override flag.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "searchFallbacks", "typeName": "bool" },
+ { "name": "defaultValue", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetTag",
+ "comment": "Get the value of material's shader tag.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "searchFallbacks", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTag",
+ "comment": "Get the value of material's shader tag.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Material" },
+ { "name": "end", "typeName": "UnityEngine.Material" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Lerp",
+ "comment": "Interpolate properties between two materials.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "pass", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetPass",
+ "comment": "If false is returned, no rendering should be done.\n\n```plaintext\nParams: pass - Shader pass number to setup.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mat", "typeName": "UnityEngine.Material" }],
+ "isStatic": false,
+ "name": "CopyPropertiesFromMaterial",
+ "comment": "Copy properties from other material into this material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "ComputeCRC",
+ "comment": "Computes a CRC hash value from the content of the material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTexturePropertyNames",
+ "comment": "Names of all texture properties exposed on this material.\n\n```plaintext\nParams: outNames - Names of all texture properties exposed on this material.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTexturePropertyNameIDs",
+ "comment": "IDs of all texture properties exposed on this material.\n\n```plaintext\nParams: outNames - IDs of all texture properties exposed on this material.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outNames",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTexturePropertyNames",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "outNames",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTexturePropertyNameIDs",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Sets a named float value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n value - Float value to set.\n name - Property name, e.g. \"_Glossiness\".\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Sets a named float value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n value - Float value to set.\n name - Property name, e.g. \"_Glossiness\".\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Sets a named integer value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n value - Integer value to set.\n name - Property name, e.g. \"_SrcBlend\".\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Sets a named integer value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n value - Integer value to set.\n name - Property name, e.g. \"_SrcBlend\".\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "Sets a named color value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_Color\".\n value - Color value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "Sets a named color value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_Color\".\n value - Color value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Sets a named vector value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_WaveAndDistance\".\n value - Vector value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Sets a named vector value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_WaveAndDistance\".\n value - Vector value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Sets a named matrix for the shader.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_CubemapRotation\".\n value - Matrix value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Sets a named matrix for the shader.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_CubemapRotation\".\n value - Matrix value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Sets a named texture.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_MainTex\".\n value - Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Sets a named texture.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_MainTex\".\n value - Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Sets a named texture.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_MainTex\".\n value - Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Sets a named texture.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_MainTex\".\n value - Texture to set.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets a named buffer value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name.\n value - The ComputeBuffer or GraphicsBuffer value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets a named buffer value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name.\n value - The ComputeBuffer or GraphicsBuffer value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets a named buffer value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name.\n value - The ComputeBuffer or GraphicsBuffer value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets a named buffer value.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name.\n value - The ComputeBuffer or GraphicsBuffer value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The ComputeBuffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The ComputeBuffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The ComputeBuffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material.\n\n```plaintext\nParams: name - The name of the constant buffer to override.\n value - The ComputeBuffer to override the constant buffer values with, or null to remove binding.\n offset - Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n nameID - The shader property ID of the constant buffer to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "Sets a float array property.\n\n```plaintext\nParams: name - Property name.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Array of values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetFloatArray",
+ "comment": "Sets a float array property.\n\n```plaintext\nParams: name - Property name.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Array of values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Color[]" }
+ ],
+ "isStatic": false,
+ "name": "SetColorArray",
+ "comment": "Sets a color array property.\n\n```plaintext\nParams: name - Property name.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Array of values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Color[]" }
+ ],
+ "isStatic": false,
+ "name": "SetColorArray",
+ "comment": "Sets a color array property.\n\n```plaintext\nParams: name - Property name.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Array of values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Sets a vector array property.\n\n```plaintext\nParams: name - Property name.\n values - Array of values to set.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Sets a vector array property.\n\n```plaintext\nParams: name - Property name.\n values - Array of values to set.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Sets a matrix array property.\n\n```plaintext\nParams: name - Property name.\n values - Array of values to set.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Sets a matrix array property.\n\n```plaintext\nParams: name - Property name.\n values - Array of values to set.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "Get a named float value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "Get a named float value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "Get a named integer value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "Get a named integer value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Get a named color value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Get a named color value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Get a named vector value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Get a named vector value.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrix",
+ "comment": "Get a named matrix value from the shader.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrix",
+ "comment": "Get a named matrix value from the shader.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "Get a named texture.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "Get a named texture.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "Get a named float array.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "Get a named float array.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetColorArray",
+ "comment": "Get a named color array.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetColorArray",
+ "comment": "Get a named color array.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "Get a named vector array.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "Get a named vector array.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "Get a named matrix array.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "Get a named matrix array.\n\n```plaintext\nParams: name - The name of the property.\n nameID - The name ID of the property retrieved by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureOffset",
+ "comment": "Sets the placement offset of texture propertyName.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, for example: \"_MainTex\".\n value - Texture placement offset.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureOffset",
+ "comment": "Sets the placement offset of texture propertyName.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, for example: \"_MainTex\".\n value - Texture placement offset.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureScale",
+ "comment": "Sets the placement scale of texture propertyName.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_MainTex\".\n value - Texture placement scale.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureScale",
+ "comment": "Sets the placement scale of texture propertyName.\n\n```plaintext\nParams: nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Property name, e.g. \"_MainTex\".\n value - Texture placement scale.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTextureOffset",
+ "comment": "Gets the placement offset of texture propertyName.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTextureOffset",
+ "comment": "Gets the placement offset of texture propertyName.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTextureScale",
+ "comment": "Gets the placement scale of texture propertyName.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTextureScale",
+ "comment": "Gets the placement scale of texture propertyName.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Material",
+ "comment": "The material class.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightRenderMode",
+ "name": "Auto",
+ "comment": "Automatically choose the render mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightRenderMode",
+ "name": "ForcePixel",
+ "comment": "Force the Light to be a pixel light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightRenderMode",
+ "name": "ForceVertex",
+ "comment": "Force the Light to be a vertex light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightRenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightRenderMode",
+ "comment": "How the Light is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "count",
+ "comment": "Number of elements in the buffer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "stride",
+ "comment": "Size of one element in the buffer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.GraphicsBuffer.Target"
+ },
+ { "name": "count", "typeName": "int" },
+ { "name": "stride", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "Release a Graphics Buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Returns true if this graphics buffer is valid, or false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "System.Array" }],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "Set the buffer with values from an array.\n\n```plaintext\nParams: data - Array of values to fill the buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Array" },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "graphicsBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "Partial copy of data values from an array into the buffer.\n\n```plaintext\nParams: data - Array of values to fill the buffer.\n managedBufferStartIndex - The first element index in data to copy to the graphics buffer.\n count - The number of elements to copy.\n graphicsBufferStartIndex - The first element index in the graphics buffer to receive the data.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "graphicsBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "nativeBufferStartIndex", "typeName": "int" },
+ { "name": "graphicsBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "System.Array" }],
+ "isStatic": false,
+ "name": "GetData",
+ "comment": "Read data values from the buffer into an array. The array can only use <a href=\"https:docs.microsoft.comen-usdotnetframeworkinteropblittable-and-non-blittable-types\">blittable<a> types.\n\n```plaintext\nParams: data - An array to receive the data.\n managedBufferStartIndex - The first element index in data where retrieved elements are copied.\n computeBufferStartIndex - The first element index of the buffer from which elements are read.\n count - The number of elements to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Array" },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "computeBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetData",
+ "comment": "Read data values from the buffer into an array. The array can only use <a href=\"https:docs.microsoft.comen-usdotnetframeworkinteropblittable-and-non-blittable-types\">blittable<a> types.\n\n```plaintext\nParams: data - An array to receive the data.\n managedBufferStartIndex - The first element index in data where retrieved elements are copied.\n computeBufferStartIndex - The first element index of the buffer from which elements are read.\n count - The number of elements to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeBufferPtr",
+ "comment": "Pointer to the underlying graphics API buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "counterValue", "typeName": "uint" }],
+ "isStatic": false,
+ "name": "SetCounterValue",
+ "comment": "Sets counter value of append/consume buffer.\n\n```plaintext\nParams: counterValue - Value of the append/consume counter.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyCount",
+ "comment": "Copy counter value of append/consume buffer into another buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyCount",
+ "comment": "Copy counter value of append/consume buffer into another buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyCount",
+ "comment": "Copy counter value of append/consume buffer into another buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyCount",
+ "comment": "Copy counter value of append/consume buffer into another buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsBuffer",
+ "comment": "GPU graphics data buffer, for working with data such as vertex and index buffers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightShadows",
+ "name": "None",
+ "comment": "Do not cast shadows (default).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShadows",
+ "name": "Hard",
+ "comment": "Cast \"hard\" shadows (with no shadow filtering).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightShadows",
+ "name": "Soft",
+ "comment": "Cast \"soft\" shadows (with 4x PCF filtering).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightShadows",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightShadows",
+ "comment": "Shadow casting options for a Light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FogMode",
+ "name": "Linear",
+ "comment": "Linear fog.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FogMode",
+ "name": "Exponential",
+ "comment": "Exponential fog.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FogMode",
+ "name": "ExponentialSquared",
+ "comment": "Exponential squared fog (default).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FogMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FogMode",
+ "comment": "Fog mode to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightmapBakeType",
+ "name": "Realtime",
+ "comment": "Realtime lights cast run time light and shadows. They can change position, orientation, color, brightness, and many other properties at run time. No lighting gets baked into lightmaps or light probes..\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapBakeType",
+ "name": "Baked",
+ "comment": "Baked lights cannot move or change in any way during run time. All lighting for static objects gets baked into lightmaps. Lighting and shadows for dynamic objects gets baked into Light Probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapBakeType",
+ "name": "Mixed",
+ "comment": "Mixed lights allow a mix of realtime and baked lighting, based on the Mixed Lighting Mode used. These lights cannot move, but can change color and intensity at run time. Changes to color and intensity only affect direct lighting as indirect lighting gets baked. If using Subtractive mode, changes to color or intensity are not calculated at run time on static objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightmapBakeType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmapBakeType",
+ "comment": "Enum describing what part of a light contribution can be baked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.MixedLightingMode",
+ "name": "IndirectOnly",
+ "comment": "Mixed lights provide realtime direct lighting while indirect light is baked into lightmaps and light probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MixedLightingMode",
+ "name": "Shadowmask",
+ "comment": "Mixed lights provide realtime direct lighting. Indirect lighting gets baked into lightmaps and light probes. Shadowmasks and light probe occlusion get generated for baked shadows. The Shadowmask Mode used at run time can be set in the Quality Settings panel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MixedLightingMode",
+ "name": "Subtractive",
+ "comment": "Mixed lights provide baked direct and indirect lighting for static objects. Dynamic objects receive realtime direct lighting and cast shadows on static objects using the main directional light in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.MixedLightingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MixedLightingMode",
+ "comment": "Enum describing what lighting mode to be used with Mixed lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ReceiveGI",
+ "name": "Lightmaps",
+ "comment": "Makes the GameObject use lightmaps to receive Global Illumination.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ReceiveGI",
+ "name": "LightProbes",
+ "comment": "The object will have the option to use Light Probes to receive Global Illumination. See Rendering.LightProbeUsage.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ReceiveGI",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReceiveGI",
+ "comment": "This property only takes effect if you enable a global illumination setting such as for the GameObject associated with the target Mesh Renderer. Otherwise this property defaults to the Light Probes setting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Vertex",
+ "comment": "GraphicsBuffer can be used to store vertex data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Index",
+ "comment": "GraphicsBuffer can be used as an index buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Structured",
+ "comment": "GraphicsBuffer can be used as a structured buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Raw",
+ "comment": "GraphicsBuffer can be used as a raw buffer (ByteAddressBuffer).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Append",
+ "comment": "GraphicsBuffer can be used as an append-consume buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Counter",
+ "comment": "GraphicsBuffer with an internal counter. See Also: GraphicsBuffer.SetCounterValue and GraphicsBuffer.CopyCount.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "IndirectArguments",
+ "comment": "GraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GraphicsBuffer.Target",
+ "name": "Constant",
+ "comment": "GraphicsBuffer can be used as a constant buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GraphicsBuffer.Target",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Target",
+ "comment": "The type of graphics buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "Fastest",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "Fast",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "Simple",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "Good",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "Beautiful",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QualityLevel",
+ "name": "Fantastic",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.QualityLevel",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "QualityLevel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "open",
+ "comment": "Gets / sets the portal's open state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OcclusionPortal",
+ "comment": "The portal for dynamically changing occlusion at runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ShadowProjection",
+ "name": "CloseFit",
+ "comment": "Close fit shadow maps with linear fadeout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowProjection",
+ "name": "StableFit",
+ "comment": "Stable shadow maps with spherical fadeout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ShadowProjection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowProjection",
+ "comment": "Shadow projection type for.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "Center of the occlusion area relative to the transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "Size that the occlusion area will have.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OcclusionArea",
+ "comment": "OcclusionArea is an area in which occlusion culling is performed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ShadowQuality",
+ "name": "Disable",
+ "comment": "Disable Shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowQuality",
+ "name": "HardOnly",
+ "comment": "Hard Shadows Only.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowQuality",
+ "name": "All",
+ "comment": "Hard and Soft Shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ShadowQuality",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowQuality",
+ "comment": "Determines which type of shadows should be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Flare",
+ "comment": "A flare asset. Read more about flares in the.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ShadowResolution",
+ "name": "Low",
+ "comment": "Low shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowResolution",
+ "name": "Medium",
+ "comment": "Medium shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowResolution",
+ "name": "High",
+ "comment": "High shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowResolution",
+ "name": "VeryHigh",
+ "comment": "Very high shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ShadowResolution",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowResolution",
+ "comment": "Default shadow resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "brightness",
+ "comment": "The strength of the flare.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fadeSpeed",
+ "comment": "The fade speed of the flare.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "The color of the flare.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Flare",
+ "name": "flare",
+ "comment": "The to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LensFlare",
+ "comment": "Script interface for a.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ShadowmaskMode",
+ "name": "Shadowmask",
+ "comment": "Static shadow casters won't be rendered into realtime shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ShadowmaskMode",
+ "name": "DistanceShadowmask",
+ "comment": "Static shadow casters will be rendered into realtime shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the realtime shadow distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ShadowmaskMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowmaskMode",
+ "comment": "The rendering mode of Shadowmask.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ILogger",
+ "name": "unityLogger",
+ "comment": "Get default debug logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "developerConsoleVisible",
+ "comment": "Reports whether the development console is visible. The development console cannot be made to appear using:\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDebugBuild",
+ "comment": "In the Build Settings dialog there is a check box called \"Development Build\".\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ILogger",
+ "name": "logger",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "duration", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawLine",
+ "comment": "Draws a line between specified start and end points.\n\n```plaintext\nParams: start - Point in world space where the line should start.\n end - Point in world space where the line should end.\n color - Color of the line.\n duration - How long the line should be visible for.\n depthTest - Should the line be obscured by objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "DrawLine",
+ "comment": "Draws a line between specified start and end points.\n\n```plaintext\nParams: start - Point in world space where the line should start.\n end - Point in world space where the line should end.\n color - Color of the line.\n duration - How long the line should be visible for.\n depthTest - Should the line be obscured by objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawLine",
+ "comment": "Draws a line between specified start and end points.\n\n```plaintext\nParams: start - Point in world space where the line should start.\n end - Point in world space where the line should end.\n color - Color of the line.\n duration - How long the line should be visible for.\n depthTest - Should the line be obscured by objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "depthTest", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawLine",
+ "comment": "Draws a line between specified start and end points.\n\n```plaintext\nParams: start - Point in world space where the line should start.\n end - Point in world space where the line should end.\n color - Color of the line.\n duration - How long the line should be visible for.\n depthTest - Should the line be obscured by objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "dir", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "duration", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawRay",
+ "comment": "Draws a line from start to start + dir in world coordinates.\n\n```plaintext\nParams: start - Point in world space where the ray should start.\n dir - Direction and length of the ray.\n color - Color of the drawn line.\n duration - How long the line will be visible for (in seconds).\n depthTest - Should the line be obscured by other objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "dir", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "DrawRay",
+ "comment": "Draws a line from start to start + dir in world coordinates.\n\n```plaintext\nParams: start - Point in world space where the ray should start.\n dir - Direction and length of the ray.\n color - Color of the drawn line.\n duration - How long the line will be visible for (in seconds).\n depthTest - Should the line be obscured by other objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "dir", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "DrawRay",
+ "comment": "Draws a line from start to start + dir in world coordinates.\n\n```plaintext\nParams: start - Point in world space where the ray should start.\n dir - Direction and length of the ray.\n color - Color of the drawn line.\n duration - How long the line will be visible for (in seconds).\n depthTest - Should the line be obscured by other objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "dir", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "depthTest", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawRay",
+ "comment": "Draws a line from start to start + dir in world coordinates.\n\n```plaintext\nParams: start - Point in world space where the ray should start.\n dir - Direction and length of the ray.\n color - Color of the drawn line.\n duration - How long the line will be visible for (in seconds).\n depthTest - Should the line be obscured by other objects closer to the camera?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Break",
+ "comment": "Pauses the editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "DebugBreak",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "buffer", "typeName": "byte*" },
+ { "name": "bufferMax", "typeName": "int" },
+ { "name": "projectFolder", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ExtractStackTraceNoAlloc",
+ "comment": "Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC memory. Returns the number of bytes written into the buffer.\n\n```plaintext\nParams: buffer - Target buffer to receive the callstack text\n bufferMax - Max number of bytes to write\n projectFolder - Project folder path, to clean up path names\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": true,
+ "name": "Log",
+ "comment": "Logs a message to the Unity Console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Log",
+ "comment": "Logs a message to the Unity Console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message to the Unity Console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n logType - Type of message e.g. warn or error etc.\n logOptions - Option flags to treat the log message special.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message to the Unity Console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n logType - Type of message e.g. warn or error etc.\n logOptions - Option flags to treat the log message special.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "logOptions", "typeName": "UnityEngine.LogOption" },
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message to the Unity Console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n logType - Type of message e.g. warn or error etc.\n logOptions - Option flags to treat the log message special.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": true,
+ "name": "LogError",
+ "comment": "A variant of Debug.Log that logs an error message to the console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "LogError",
+ "comment": "A variant of Debug.Log that logs an error message to the console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogErrorFormat",
+ "comment": "Logs a formatted error message to the Unity console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogErrorFormat",
+ "comment": "Logs a formatted error message to the Unity console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearDeveloperConsole",
+ "comment": "Clears errors from the developer console.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "exception", "typeName": "System.Exception" }],
+ "isStatic": true,
+ "name": "LogException",
+ "comment": "A variant of Debug.Log that logs an error message to the console.\n\n```plaintext\nParams: context - Object to which the message applies.\n exception - Runtime Exception.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "exception", "typeName": "System.Exception" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "LogException",
+ "comment": "A variant of Debug.Log that logs an error message to the console.\n\n```plaintext\nParams: context - Object to which the message applies.\n exception - Runtime Exception.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": true,
+ "name": "LogWarning",
+ "comment": "A variant of Debug.Log that logs a warning message to the console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "LogWarning",
+ "comment": "A variant of Debug.Log that logs a warning message to the console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogWarningFormat",
+ "comment": "Logs a formatted warning message to the Unity Console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogWarningFormat",
+ "comment": "Logs a formatted warning message to the Unity Console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "condition", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "Assert a condition and logs an error message to the Unity console on failure.\n\n```plaintext\nParams: condition - Condition you expect to be true.\n context - Object to which the message applies.\n message - String or object to be converted to string representation for display.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "Assert a condition and logs an error message to the Unity console on failure.\n\n```plaintext\nParams: condition - Condition you expect to be true.\n context - Object to which the message applies.\n message - String or object to be converted to string representation for display.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "Assert a condition and logs an error message to the Unity console on failure.\n\n```plaintext\nParams: condition - Condition you expect to be true.\n context - Object to which the message applies.\n message - String or object to be converted to string representation for display.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "message", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "Assert a condition and logs an error message to the Unity console on failure.\n\n```plaintext\nParams: condition - Condition you expect to be true.\n context - Object to which the message applies.\n message - String or object to be converted to string representation for display.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "message", "typeName": "string" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "AssertFormat",
+ "comment": "Assert a condition and logs a formatted error message to the Unity console on failure.\n\n```plaintext\nParams: condition - Condition you expect to be true.\n format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "AssertFormat",
+ "comment": "Assert a condition and logs a formatted error message to the Unity console on failure.\n\n```plaintext\nParams: condition - Condition you expect to be true.\n format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": true,
+ "name": "LogAssertion",
+ "comment": "A variant of Debug.Log that logs an assertion message to the console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "LogAssertion",
+ "comment": "A variant of Debug.Log that logs an assertion message to the console.\n\n```plaintext\nParams: message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogAssertionFormat",
+ "comment": "Logs a formatted assertion message to the Unity console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "LogAssertionFormat",
+ "comment": "Logs a formatted assertion message to the Unity console.\n\n```plaintext\nParams: format - A composite format string.\n args - Format arguments.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "condition", "typeName": "bool" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": true,
+ "name": "Assert",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Debug",
+ "comment": "Class containing methods to ease debugging while developing a game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExposedPropertyResolver",
+ "comment": "Object that is used to resolve references to an ExposedReference field.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.PropertyName",
+ "name": "exposedName",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "defaultValue",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "resolver",
+ "typeName": "UnityEngine.IExposedPropertyTable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Resolve",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExposedReference",
+ "comment": "Creates a type whos value is resolvable at runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "UnityEngine.PropertyName" },
+ { "name": "value", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "SetReferenceValue",
+ "comment": "Assigns a value for an ExposedReference.\n\n```plaintext\nParams: id - Identifier of the ExposedReference.\n value - The value to assigned to the ExposedReference.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "id", "typeName": "UnityEngine.PropertyName" },
+ { "name": "idValid", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetReferenceValue",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "UnityEngine.PropertyName" }],
+ "isStatic": false,
+ "name": "ClearReferenceValue",
+ "comment": "Remove a value for the given reference.\n\n```plaintext\nParams: id - Identifier of the ExposedReference.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IExposedPropertyTable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CameraClearFlags",
+ "name": "Skybox",
+ "comment": "Clear with the skybox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraClearFlags",
+ "name": "Color",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraClearFlags",
+ "name": "SolidColor",
+ "comment": "Clear with a background color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraClearFlags",
+ "name": "Depth",
+ "comment": "Clear only the depth buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CameraClearFlags",
+ "name": "Nothing",
+ "comment": "Don't clear anything.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CameraClearFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraClearFlags",
+ "comment": "Values for Camera.clearFlags, determining what to clear when rendering a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.DepthTextureMode",
+ "name": "None",
+ "comment": "Do not generate depth texture (Default).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DepthTextureMode",
+ "name": "Depth",
+ "comment": "Generate a depth texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DepthTextureMode",
+ "name": "DepthNormals",
+ "comment": "Generate a depth + normals texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DepthTextureMode",
+ "name": "MotionVectors",
+ "comment": "Specifies whether motion vectors should be rendered (if possible).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.DepthTextureMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DepthTextureMode",
+ "comment": "Depth texture generation mode for Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TexGenMode",
+ "name": "None",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TexGenMode",
+ "name": "SphereMap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TexGenMode",
+ "name": "Object",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TexGenMode",
+ "name": "EyeLinear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TexGenMode",
+ "name": "CubeReflect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TexGenMode",
+ "name": "CubeNormal",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TexGenMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TexGenMode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AnisotropicFiltering",
+ "name": "Disable",
+ "comment": "Disable anisotropic filtering for all textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnisotropicFiltering",
+ "name": "Enable",
+ "comment": "Enable anisotropic filtering, as set for each texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnisotropicFiltering",
+ "name": "ForceEnable",
+ "comment": "Enable anisotropic filtering for all textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AnisotropicFiltering",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AnisotropicFiltering",
+ "comment": "Anisotropic filtering mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.BlendWeights",
+ "name": "OneBone",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BlendWeights",
+ "name": "TwoBones",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BlendWeights",
+ "name": "FourBones",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.BlendWeights",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BlendWeights",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SkinWeights",
+ "name": "OneBone",
+ "comment": "One bone affects each vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinWeights",
+ "name": "TwoBones",
+ "comment": "Two bones affect each vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinWeights",
+ "name": "FourBones",
+ "comment": "Four bones affect each vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinWeights",
+ "name": "Unlimited",
+ "comment": "An unlimited number of bones affect each vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SkinWeights",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SkinWeights",
+ "comment": "Skin weights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.MeshTopology",
+ "name": "Triangles",
+ "comment": "Mesh is made from triangles.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshTopology",
+ "name": "Quads",
+ "comment": "Mesh is made from quads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshTopology",
+ "name": "Lines",
+ "comment": "Mesh is made from lines.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshTopology",
+ "name": "LineStrip",
+ "comment": "Mesh is a line strip.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshTopology",
+ "name": "Points",
+ "comment": "Mesh is made from points.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.MeshTopology",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MeshTopology",
+ "comment": "Topology of Mesh faces.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SkinQuality",
+ "name": "Auto",
+ "comment": "Chooses the number of bones from the number current QualitySettings. (Default)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinQuality",
+ "name": "Bone1",
+ "comment": "Use only 1 bone to deform a single vertex. (The most important bone will be used).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinQuality",
+ "name": "Bone2",
+ "comment": "Use 2 bones to deform a single vertex. (The most important bones will be used).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinQuality",
+ "name": "Bone4",
+ "comment": "Use 4 bones to deform a single vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SkinQuality",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SkinQuality",
+ "comment": "The maximum number of bones affecting a single vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "Unknown",
+ "comment": "Cubemap face is unknown or unspecified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "PositiveX",
+ "comment": "Right facing side (+x).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "NegativeX",
+ "comment": "Left facing side (-x).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "PositiveY",
+ "comment": "Upwards facing side (+y).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "NegativeY",
+ "comment": "Downward facing side (-y).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "PositiveZ",
+ "comment": "Forward facing side (+z).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CubemapFace",
+ "name": "NegativeZ",
+ "comment": "Backward facing side (-z).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CubemapFace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CubemapFace",
+ "comment": "Cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "Uninitialized",
+ "comment": "Uninitialized color space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "Gamma",
+ "comment": "Gamma color space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "Linear",
+ "comment": "Linear color space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ColorSpace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ColorSpace",
+ "comment": "Color space for player settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGB32",
+ "comment": "Color render texture format, 8 bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "Depth",
+ "comment": "A depth render texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGBHalf",
+ "comment": "Color render texture format, 16 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "Shadowmap",
+ "comment": "A native shadowmap render texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RGB565",
+ "comment": "Color render texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGB4444",
+ "comment": "Color render texture format, 4 bit per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGB1555",
+ "comment": "Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "Default",
+ "comment": "Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGB2101010",
+ "comment": "Color render texture format. 10 bits for colors, 2 bits for alpha.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "DefaultHDR",
+ "comment": "Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGB64",
+ "comment": "Four color render texture format, 16 bits per channel, fixed point, unsigned normalized.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGBFloat",
+ "comment": "Color render texture format, 32 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RGFloat",
+ "comment": "Two color (RG) render texture format, 32 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RGHalf",
+ "comment": "Two color (RG) render texture format, 16 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RFloat",
+ "comment": "Scalar (R) render texture format, 32 bit floating point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RHalf",
+ "comment": "Scalar (R) render texture format, 16 bit floating point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "R8",
+ "comment": "Single channel (R) render texture format, 8 bit integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "ARGBInt",
+ "comment": "Four channel (ARGB) render texture format, 32 bit signed integer per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RGInt",
+ "comment": "Two channel (RG) render texture format, 32 bit signed integer per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RInt",
+ "comment": "Scalar (R) render texture format, 32 bit signed integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "BGRA32",
+ "comment": "Color render texture format, 8 bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RGB111110Float",
+ "comment": "Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RG32",
+ "comment": "Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RGBAUShort",
+ "comment": "Four channel (RGBA) render texture format, 16 bit unsigned integer per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "RG16",
+ "comment": "Two channel (RG) render texture format, 8 bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "BGRA10101010_XR",
+ "comment": "Color render texture format, 10 bit per channel, extended range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "BGR101010_XR",
+ "comment": "Color render texture format, 10 bit per channel, extended range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "R16",
+ "comment": "Single channel (R) render texture format, 16 bit integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RenderTextureFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTextureFormat",
+ "comment": "Format of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "sRGB",
+ "comment": "sRGB color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "Rec709",
+ "comment": "Rec. 709 color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "Rec2020",
+ "comment": "Rec. 2020 color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "DisplayP3",
+ "comment": "Display-P3 color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "HDR10",
+ "comment": "HDR10 high dynamic range color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorGamut",
+ "name": "DolbyHDR",
+ "comment": "DolbyHDR high dynamic range color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ColorGamut",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ColorGamut",
+ "comment": "Represents a color gamut.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.VRTextureUsage",
+ "name": "None",
+ "comment": "The RenderTexture is not a VR eye texture. No special rendering behavior will occur.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VRTextureUsage",
+ "name": "OneEye",
+ "comment": "This texture corresponds to a single eye on a stereoscopic display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VRTextureUsage",
+ "name": "TwoEyes",
+ "comment": "This texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VRTextureUsage",
+ "name": "DeviceSpecific",
+ "comment": "The texture used by an external XR provider. The provider is responsible for defining the texture's layout and use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.VRTextureUsage",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VRTextureUsage",
+ "comment": "This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by XR.XRSettings.eyeTextureDesc|eyeTextureDesc or other VR functions returning a RenderTextureDescriptor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "Unknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "Portrait",
+ "comment": "Portrait orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "PortraitUpsideDown",
+ "comment": "Portrait orientation, upside down.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "LandscapeLeft",
+ "comment": "Landscape orientation, counter-clockwise from the portrait orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "LandscapeRight",
+ "comment": "Landscape orientation, clockwise from the portrait orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "AutoRotation",
+ "comment": "Auto-rotates the screen as necessary toward any of the enabled orientations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenOrientation",
+ "name": "Landscape",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ScreenOrientation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScreenOrientation",
+ "comment": "Describes screen orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "MipMap",
+ "comment": "Set this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "AutoGenerateMips",
+ "comment": "Determines whether or not mipmaps are automatically generated when the RenderTexture is modified.\nThis flag is set by default, and has no effect if the RenderTextureCreationFlags.MipMap flag is not also set.\nSee RenderTexture.autoGenerateMips for more details.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "SRGB",
+ "comment": "When this flag is set, reads and writes to this texture are converted to SRGB color space. See RenderTexture.sRGB for more details.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "EyeTexture",
+ "comment": "Set this flag when the Texture is to be used as a VR eye texture. This flag is cleared by default. This flag is set on a RenderTextureDesc when it is returned from GetDefaultVREyeTextureDesc or other VR functions returning a RenderTextureDesc.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "EnableRandomWrite",
+ "comment": "Set this flag to enable random access writes to the RenderTexture from shaders.\nNormally, pixel shaders only operate on pixels they are given. Compute shaders cannot write to textures without this flag. Random write enables shaders to write to arbitrary locations on a RenderTexture. See RenderTexture.enableRandomWrite for more details, including supported platforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "CreatedFromScript",
+ "comment": "This flag is always set internally when a RenderTexture is created from script. It has no effect when set manually from script code.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "AllowVerticalFlip",
+ "comment": "Clear this flag when a RenderTexture is a VR eye texture and the device does not automatically flip the texture when being displayed. This is platform specific and\nIt is set by default. This flag is only cleared when part of a RenderTextureDesc that is returned from GetDefaultVREyeTextureDesc or other VR functions that return a RenderTextureDesc. Currently, only Hololens eye textures need to clear this flag.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "NoResolvedColorSurface",
+ "comment": "When this flag is set, the engine will not automatically resolve the color surface.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "DynamicallyScalable",
+ "comment": "Set this flag to mark this RenderTexture for Dynamic Resolution should the target platform/graphics API support Dynamic Resolution. See ScalabeBufferManager for more details.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "BindMS",
+ "comment": "Setting this flag causes the RenderTexture to be bound as a multisampled texture in a shader. The flag prevents the RenderTexture from being resolved by default when RenderTexture.antiAliasing is greater than 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RenderTextureCreationFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTextureCreationFlags",
+ "comment": "Set of flags that control the state of a newly-created RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FilterMode",
+ "name": "Point",
+ "comment": "Point filtering - texture pixels become blocky up close.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FilterMode",
+ "name": "Bilinear",
+ "comment": "Bilinear filtering - texture samples are averaged.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FilterMode",
+ "name": "Trilinear",
+ "comment": "Trilinear filtering - texture samples are averaged and also blended between mipmap levels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FilterMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FilterMode",
+ "comment": "Filtering mode for textures. Corresponds to the settings in a.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderTextureReadWrite",
+ "name": "Default",
+ "comment": "Default color space conversion based on project settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureReadWrite",
+ "name": "Linear",
+ "comment": "Render texture contains linear (non-color) data; don't perform color conversions on it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureReadWrite",
+ "name": "sRGB",
+ "comment": "Render texture contains sRGB (color) data, perform Linear<->sRGB conversions on it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RenderTextureReadWrite",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTextureReadWrite",
+ "comment": "Color space conversion mode of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "Repeat",
+ "comment": "Tiles the texture, creating a repeating pattern.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "Clamp",
+ "comment": "Clamps the texture to the last pixel at the edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "Mirror",
+ "comment": "Tiles the texture, creating a repeating pattern by mirroring it at every integer boundary.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "MirrorOnce",
+ "comment": "Mirrors the texture once, then clamps to edge pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextureWrapMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TextureWrapMode",
+ "comment": "Wrap mode for textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderTextureMemoryless",
+ "name": "None",
+ "comment": "The render texture is not memoryless.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureMemoryless",
+ "name": "Color",
+ "comment": "Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureMemoryless",
+ "name": "Depth",
+ "comment": "Render texture depth pixels are memoryless.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureMemoryless",
+ "name": "MSAA",
+ "comment": "Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 2, 4 or 8.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RenderTextureMemoryless",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTextureMemoryless",
+ "comment": "Flags enumeration of the render texture memoryless modes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.NPOTSupport",
+ "name": "None",
+ "comment": "NPOT textures are not supported. Will be upscaled/padded at loading time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NPOTSupport",
+ "name": "Restricted",
+ "comment": "Limited NPOT support: no mipmaps and clamp TextureWrapMode|wrap mode will be forced.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NPOTSupport",
+ "name": "Full",
+ "comment": "Full NPOT support.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NPOTSupport",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NPOTSupport",
+ "comment": "NPOT Texture2D|textures support.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HDRDisplaySupportFlags",
+ "name": "None",
+ "comment": "Flag used to denote that support for HDR displays is not available on the system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HDRDisplaySupportFlags",
+ "name": "Supported",
+ "comment": "Flag used to denote that support for HDR displays is available on the system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HDRDisplaySupportFlags",
+ "name": "RuntimeSwitchable",
+ "comment": "Flag used to denote that the system can change whether output is performed in HDR or SDR ranges at runtime when connected to an HDR display.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HDRDisplaySupportFlags",
+ "name": "AutomaticTonemapping",
+ "comment": "Flag used to denote if the system supports automatic tonemapping to HDR displays.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.HDRDisplaySupportFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HDRDisplaySupportFlags",
+ "comment": "A set of flags that describe the level of HDR display support available on the system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "Alpha8",
+ "comment": "Alpha-only texture format, 8 bit integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ARGB4444",
+ "comment": "A 16 bits/pixel texture format. Texture stores color with an alpha channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGB24",
+ "comment": "Color texture format, 8-bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGBA32",
+ "comment": "Color with alpha texture format, 8-bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ARGB32",
+ "comment": "Color with alpha texture format, 8-bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGB565",
+ "comment": "A 16 bit color texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "R16",
+ "comment": "Single channel (R) texture format, 16 bit integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "DXT1",
+ "comment": "Compressed color texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "DXT5",
+ "comment": "Compressed color with alpha channel texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGBA4444",
+ "comment": "Color and alpha texture format, 4 bit per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "BGRA32",
+ "comment": "Color with alpha texture format, 8-bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RHalf",
+ "comment": "Scalar (R) texture format, 16 bit floating point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGHalf",
+ "comment": "Two color (RG) texture format, 16 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGBAHalf",
+ "comment": "RGB color and alpha texture format, 16 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RFloat",
+ "comment": "Scalar (R) texture format, 32 bit floating point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGFloat",
+ "comment": "Two color (RG) texture format, 32 bit floating point per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGBAFloat",
+ "comment": "RGB color and alpha texture format, 32-bit floats per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "YUY2",
+ "comment": "A format that uses the YUV color space and is often used for video encoding or playback.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGB9e5Float",
+ "comment": "RGB HDR format, with 9 bit mantissa per channel and a 5 bit shared exponent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "BC4",
+ "comment": "Compressed one channel (R) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "BC5",
+ "comment": "Compressed two-channel (RG) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "BC6H",
+ "comment": "HDR compressed color texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "BC7",
+ "comment": "High quality compressed color texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "DXT1Crunched",
+ "comment": "Compressed color texture format with Crunch compression for smaller storage sizes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "DXT5Crunched",
+ "comment": "Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_RGB2",
+ "comment": "PowerVR (iOS) 2 bits/pixel compressed color texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_RGBA2",
+ "comment": "PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_RGB4",
+ "comment": "PowerVR (iOS) 4 bits/pixel compressed color texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_RGBA4",
+ "comment": "PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC_RGB4",
+ "comment": "ETC (GLES2.0) 4 bits/pixel compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ATC_RGB4",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ATC_RGBA8",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "EAC_R",
+ "comment": "ETC2 EAC (GL ES 3.0) 4 bitspixel compressed unsigned single-channel texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "EAC_R_SIGNED",
+ "comment": "ETC2 EAC (GL ES 3.0) 4 bitspixel compressed signed single-channel texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "EAC_RG",
+ "comment": "ETC2 EAC (GL ES 3.0) 8 bitspixel compressed unsigned dual-channel (RG) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "EAC_RG_SIGNED",
+ "comment": "ETC2 EAC (GL ES 3.0) 8 bitspixel compressed signed dual-channel (RG) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC2_RGB",
+ "comment": "ETC2 (GL ES 3.0) 4 bits/pixel compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC2_RGBA1",
+ "comment": "ETC2 (GL ES 3.0) 4 bits/pixel RGB+1-bit alpha texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC2_RGBA8",
+ "comment": "ETC2 (GL ES 3.0) 8 bits/pixel compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_4x4",
+ "comment": "ASTC (4x4 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_5x5",
+ "comment": "ASTC (5x5 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_6x6",
+ "comment": "ASTC (6x6 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_8x8",
+ "comment": "ASTC (8x8 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_10x10",
+ "comment": "ASTC (10x10 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_12x12",
+ "comment": "ASTC (12x12 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC_RGB4_3DS",
+ "comment": "ETC 4 bits/pixel compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC_RGBA8_3DS",
+ "comment": "ETC 4 bitspixel RGB + 4 bitspixel Alpha compressed texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RG16",
+ "comment": "Two color (RG) texture format, 8-bits per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "R8",
+ "comment": "Single channel (R) texture format, 8 bit integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC_RGB4Crunched",
+ "comment": "Compressed color texture format with Crunch compression for smaller storage sizes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ETC2_RGBA8Crunched",
+ "comment": "Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_HDR_4x4",
+ "comment": "ASTC (4x4 pixel block in 128 bits) compressed RGB(A) HDR texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_HDR_5x5",
+ "comment": "ASTC (5x5 pixel block in 128 bits) compressed RGB(A) HDR texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_HDR_6x6",
+ "comment": "ASTC (6x6 pixel block in 128 bits) compressed RGB(A) HDR texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_HDR_8x8",
+ "comment": "ASTC (8x8 pixel block in 128 bits) compressed RGB(A) texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_HDR_10x10",
+ "comment": "ASTC (10x10 pixel block in 128 bits) compressed RGB(A) HDR texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_HDR_12x12",
+ "comment": "ASTC (12x12 pixel block in 128 bits) compressed RGB(A) HDR texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RG32",
+ "comment": "Two channel (RG) texture format, 16 bit integer per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGB48",
+ "comment": "Three channel (RGB) texture format, 16 bit integer per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "RGBA64",
+ "comment": "Four channel (RGBA) texture format, 16 bit integer per channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGB_4x4",
+ "comment": "ASTC (4x4 pixel block in 128 bits) compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGB_5x5",
+ "comment": "ASTC (5x5 pixel block in 128 bits) compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGB_6x6",
+ "comment": "ASTC (6x6 pixel block in 128 bits) compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGB_8x8",
+ "comment": "ASTC (8x8 pixel block in 128 bits) compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGB_10x10",
+ "comment": "ASTC (10x10 pixel block in 128 bits) compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGB_12x12",
+ "comment": "ASTC (12x12 pixel block in 128 bits) compressed RGB texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGBA_4x4",
+ "comment": "ASTC (4x4 pixel block in 128 bits) compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGBA_5x5",
+ "comment": "ASTC (5x5 pixel block in 128 bits) compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGBA_6x6",
+ "comment": "ASTC (6x6 pixel block in 128 bits) compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGBA_8x8",
+ "comment": "ASTC (8x8 pixel block in 128 bits) compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGBA_10x10",
+ "comment": "ASTC (10x10 pixel block in 128 bits) compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "ASTC_RGBA_12x12",
+ "comment": "ASTC (12x12 pixel block in 128 bits) compressed RGBA texture format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_2BPP_RGB",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_2BPP_RGBA",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_4BPP_RGB",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "PVRTC_4BPP_RGBA",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextureFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TextureFormat",
+ "comment": "Format used when creating textures from scripts.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "NonDirectional",
+ "comment": "Light intensity (no directional information), encoded as 1 lightmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "CombinedDirectional",
+ "comment": "Directional information for direct light is combined with directional information for indirect light, encoded as 2 lightmaps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "SeparateDirectional",
+ "comment": "Directional information for direct light is stored separately from directional information for indirect light, encoded as 4 lightmaps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "Single",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "Dual",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "Directional",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightmapsMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmapsMode",
+ "comment": "Lightmap (and lighting) configuration mode, controls how lightmaps interact with lighting and what kind of information they store.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "name": "None",
+ "comment": "The emissive lighting does not affect Global Illumination at all.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "name": "RealtimeEmissive",
+ "comment": "The emissive lighting will affect realtime Global Illumination. It emits lighting into realtime lightmaps and realtime lightprobes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "name": "BakedEmissive",
+ "comment": "The emissive lighting affects baked Global Illumination. It emits lighting into baked lightmaps and baked lightprobes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "name": "EmissiveIsBlack",
+ "comment": "The emissive lighting is guaranteed to be black. This lets the lightmapping system know that it doesn't have to extract emissive lighting information from the material and can simply assume it is completely black.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "name": "AnyEmissive",
+ "comment": "Helper Mask to be used to query the enum only based on whether realtime GI or baked GI is set, ignoring all other bits.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.MaterialGlobalIlluminationFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MaterialGlobalIlluminationFlags",
+ "comment": "How the material interacts with lightmaps and lightprobes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isFeatureSupported",
+ "comment": "Checks if Light Probe Proxy Volumes are supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "boundsGlobal",
+ "comment": "The world-space bounding box in which the 3D grid of interpolated Light Probes is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "sizeCustom",
+ "comment": "The size of the bounding box in which the 3D grid of interpolated Light Probes is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "originCustom",
+ "comment": "The local-space origin of the bounding box in which the 3D grid of interpolated Light Probes is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "probeDensity",
+ "comment": "Interpolated Light Probe density.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "gridResolutionX",
+ "comment": "The 3D grid resolution on the x-axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "gridResolutionY",
+ "comment": "The 3D grid resolution on the y-axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "gridResolutionZ",
+ "comment": "The 3D grid resolution on the z-axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.BoundingBoxMode",
+ "name": "boundingBoxMode",
+ "comment": "The bounding box mode for generating the 3D grid of interpolated Light Probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.ResolutionMode",
+ "name": "resolutionMode",
+ "comment": "The resolution mode for generating the grid of interpolated Light Probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.ProbePositionMode",
+ "name": "probePositionMode",
+ "comment": "The mode in which the interpolated Light Probe positions are generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.RefreshMode",
+ "name": "refreshMode",
+ "comment": "Sets the way the Light Probe Proxy Volume refreshes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.QualityMode",
+ "name": "qualityMode",
+ "comment": "Determines how many Spherical Harmonics bands will be evaluated to compute the ambient color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.DataFormat",
+ "name": "dataFormat",
+ "comment": "The texture data format used by the Light Probe Proxy Volume 3D texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Triggers an update of the Light Probe Proxy Volume.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightProbeProxyVolume",
+ "comment": "The Light Probe Proxy Volume component offers the possibility to use higher resolution lighting for large non-static GameObjects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SkinQuality",
+ "name": "quality",
+ "comment": "The maximum number of bones per vertex that are taken into account during skinning.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateWhenOffscreen",
+ "comment": "If enabled, the Skinned Mesh will be updated when offscreen. If disabled, this also disables updating animations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "forceMatrixRecalculationPerRender",
+ "comment": "Forces the Skinned Mesh to recalculate its matricies when rendered\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "rootBone",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform[]",
+ "name": "bones",
+ "comment": "The bones used to skin the mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "sharedMesh",
+ "comment": "The mesh used for skinning.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "skinnedMotionVectors",
+ "comment": "Specifies whether skinned motion vectors should be used for this renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "localBounds",
+ "comment": "AABB of this Skinned Mesh in its local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBlendShapeWeight",
+ "comment": "The weight of the BlendShape.\n\n```plaintext\nParams: index - The index of the BlendShape whose weight you want to retrieve. Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetBlendShapeWeight",
+ "comment": "Sets the weight of a BlendShape for this Renderer.\n\n```plaintext\nParams: index - The index of the BlendShape to modify. Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer.\n value - The weight for this BlendShape.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mesh", "typeName": "UnityEngine.Mesh" }],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of SkinnedMeshRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static mesh that will receive the snapshot of the skinned mesh.\n useScale - Whether to use the SkinnedMeshRenderer's Transform scale when baking the Mesh. If this is true, Unity bakes the Mesh using the position, rotation, and scale values from the SkinnedMeshRenderer's Transform. If this is false, Unity bakes the Mesh using the position and rotation values from the SkinnedMeshRenderer's Transform, but without using the scale value from the SkinnedMeshRenderer's Transform. The default value is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "useScale", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of SkinnedMeshRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static mesh that will receive the snapshot of the skinned mesh.\n useScale - Whether to use the SkinnedMeshRenderer's Transform scale when baking the Mesh. If this is true, Unity bakes the Mesh using the position, rotation, and scale values from the SkinnedMeshRenderer's Transform. If this is false, Unity bakes the Mesh using the position and rotation values from the SkinnedMeshRenderer's Transform, but without using the scale value from the SkinnedMeshRenderer's Transform. The default value is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SkinnedMeshRenderer",
+ "comment": "The Skinned Mesh filter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "additionalVertexStreams",
+ "comment": "Vertex attributes in this mesh will override or add attributes of the primary mesh in the MeshRenderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "enlightenVertexStream",
+ "comment": "Vertex attributes that override the primary mesh when the MeshRenderer uses lightmaps in the Realtime Global Illumination system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "subMeshStartIndex",
+ "comment": "Index of the first sub-mesh to use from the Mesh associated with this MeshRenderer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scaleInLightmap",
+ "comment": "Specifies the relative lightmap resolution of this object. (Editor only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ReceiveGI",
+ "name": "receiveGI",
+ "comment": "Determines how the object will receive global illumination. (Editor only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stitchLightmapSeams",
+ "comment": "When enabled, seams in baked lightmaps will get smoothed. (Editor only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MeshRenderer",
+ "comment": "Renders meshes inserted by the MeshFilter or TextMesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightmappingMode",
+ "name": "Realtime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmappingMode",
+ "name": "Baked",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmappingMode",
+ "name": "Mixed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightmappingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmappingMode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3[]",
+ "name": "probePositions",
+ "comment": "Editor only function to access and modify probe positions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dering",
+ "comment": "Removes ringing from probes if enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightProbeGroup",
+ "comment": "Light Probe Group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "tolerance", "typeName": "float" },
+ {
+ "name": "pointsToKeep",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Simplify",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ { "name": "tolerance", "typeName": "float" },
+ {
+ "name": "simplifiedPoints",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Simplify",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ { "name": "tolerance", "typeName": "float" },
+ {
+ "name": "pointsToKeep",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Simplify",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ },
+ { "name": "tolerance", "typeName": "float" },
+ {
+ "name": "simplifiedPoints",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Simplify",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LineUtility",
+ "comment": "A collection of common line functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LODFadeMode",
+ "name": "None",
+ "comment": "Indicates the LOD fading is turned off.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LODFadeMode",
+ "name": "CrossFade",
+ "comment": "Perform cross-fade style blending between the current LOD and the next LOD if the distance to camera falls in the range specified by the LOD.fadeTransitionWidth of each LOD.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LODFadeMode",
+ "name": "SpeedTree",
+ "comment": "By specifying this mode, your LODGroup will perform a SpeedTree-style LOD fading scheme:\n\n\n* For all the mesh LODs other than the last (most crude) mesh LOD, the fade factor is calculated as the percentage of the object's current screen height, compared to the whole range of the LOD. It is 1, if the camera is right at the position where the previous LOD switches out and 0, if the next LOD is just about to switch in.\n\n\n* For the last mesh LOD and the billboard LOD, the cross-fade mode is used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LODFadeMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LODFadeMode",
+ "comment": "The LOD (level of detail) fade modes. Modes other than LODFadeMode.None will result in Unity calculating a blend factor for blending/interpolating between two neighbouring LODs and pass it to your shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "screenRelativeTransitionHeight",
+ "comment": "The screen relative height to use for the transition [0-1].\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fadeTransitionWidth",
+ "comment": "Width of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Renderer[]",
+ "name": "renderers",
+ "comment": "List of renderers for this LOD level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRelativeTransitionHeight", "typeName": "float" },
+ { "name": "renderers", "typeName": "UnityEngine.Renderer[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Construct a LOD.\n\n```plaintext\nParams: screenRelativeTransitionHeight - The screen relative height to use for the transition [0-1].\n renderers - An array of renderers to use for this LOD level.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LOD",
+ "comment": "Structure for building a LOD for passing to the SetLODs function.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localReferencePoint",
+ "comment": "The local reference point against which the LOD distance is calculated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "size",
+ "comment": "The size of the LOD object in local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lodCount",
+ "comment": "The number of LOD levels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LODFadeMode",
+ "name": "fadeMode",
+ "comment": "The LOD fade mode used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "animateCrossFading",
+ "comment": "Specify if the cross-fading should be animated by time. The animation duration is specified globally as crossFadeAnimationDuration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Allows you to enable or disable the LODGroup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "crossFadeAnimationDuration",
+ "comment": "The cross-fading animation duration in seconds. ArgumentException will be thrown if it is set to zero or a negative value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RecalculateBounds",
+ "comment": "Recalculate the bounding region for the LODGroup (Relatively slow, do not call often).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLODs",
+ "comment": "The LOD array.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "lods", "typeName": "UnityEngine.LOD[]" }],
+ "isStatic": false,
+ "name": "SetLODS",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "lods", "typeName": "UnityEngine.LOD[]" }],
+ "isStatic": false,
+ "name": "SetLODs",
+ "comment": "Set the LODs for the LOD group. This will remove any existing LODs configured on the LODGroup.\n\n```plaintext\nParams: lods - The LODs to use for this group.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ForceLOD",
+ "comment": "```plaintext\nParams: index - The LOD level to use. Passing index < 0 will return to standard LOD processing.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LODGroup",
+ "comment": "LODGroup lets you group multiple Renderers into LOD levels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight0",
+ "comment": "Skinning weight for first bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight1",
+ "comment": "Skinning weight for second bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight2",
+ "comment": "Skinning weight for third bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight3",
+ "comment": "Skinning weight for fourth bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "boneIndex0",
+ "comment": "Index of first bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "boneIndex1",
+ "comment": "Index of second bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "boneIndex2",
+ "comment": "Index of third bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "boneIndex3",
+ "comment": "Index of fourth bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.BoneWeight" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.BoneWeight" },
+ { "name": "rhs", "typeName": "UnityEngine.BoneWeight" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.BoneWeight" },
+ { "name": "rhs", "typeName": "UnityEngine.BoneWeight" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BoneWeight",
+ "comment": "Describes 4 skinning bone weights that affect a vertex in a mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "Skinning weight for bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "boneIndex",
+ "comment": "Index of bone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.BoneWeight1" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.BoneWeight1" },
+ { "name": "rhs", "typeName": "UnityEngine.BoneWeight1" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.BoneWeight1" },
+ { "name": "rhs", "typeName": "UnityEngine.BoneWeight1" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BoneWeight1",
+ "comment": "Describes a bone weight that affects a vertex in a mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "mesh",
+ "comment": "Mesh to combine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "subMeshIndex",
+ "comment": "Sub-Mesh index of the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "transform",
+ "comment": "Matrix to transform the Mesh with before combining.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "lightmapScaleOffset",
+ "comment": "The baked lightmap UV scale and offset applied to the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "realtimeLightmapScaleOffset",
+ "comment": "The realtime lightmap UV scale and offset applied to the Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CombineInstance",
+ "comment": "Struct used to describe meshes to be combined using Mesh.CombineMeshes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "GenerateAllMips",
+ "comment": "Can be used with Texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "masterTextureLimit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mipmapCount",
+ "comment": "How many mipmap levels are in this Texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnisotropicFiltering",
+ "name": "anisotropicFiltering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "graphicsFormat",
+ "comment": "Returns the GraphicsFormat format or color format of a Texture object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "Width of the Texture in pixels. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "Height of the Texture in pixels. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "dimension",
+ "comment": "Dimensionality (type) of the Texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "Whether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "wrapMode",
+ "comment": "Texture coordinate wrapping mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "wrapModeU",
+ "comment": "Texture U coordinate wrapping mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "wrapModeV",
+ "comment": "Texture V coordinate wrapping mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureWrapMode",
+ "name": "wrapModeW",
+ "comment": "Texture W coordinate wrapping mode for Texture3D.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FilterMode",
+ "name": "filterMode",
+ "comment": "Filtering mode of the Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "anisoLevel",
+ "comment": "Defines the anisotropic filtering level of the Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "mipMapBias",
+ "comment": "The mipmap bias of the Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "texelSize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "updateCount",
+ "comment": "This counter is incremented when the Texture is updated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Hash128",
+ "name": "imageContentsHash",
+ "comment": "The hash value of the Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "totalTextureMemory",
+ "comment": "The total amount of Texture memory that Unity would use if it loads all Textures at mipmap level 0.\n\nThis is a theoretical value that does not take into account any input from the streaming system or any other input, for example when you set the`Texture2D.requestedMipmapLevel` manually.\n\nTo see a Texture memory value that takes inputs into account, use `desiredTextureMemory`.\n\n`totalTextureMemory` only includes instances of Texture2D and CubeMap Textures. It does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "desiredTextureMemory",
+ "comment": "The total size of the Textures, in bytes, that Unity loads if there were no other constraints. Before Unity loads any Textures, it applies the which reduces the loaded Texture resolution if the Texture sizes exceed its value. The `desiredTextureMemory` value takes into account the mipmap levels that Unity has requested or that you have set manually.\n\nFor example, if Unity does not load a Texture at full resolution because it is far away or its requested mipmap level is greater than 0, Unity reduces the `desiredTextureMemory` value to match the total memory needed.\n\nThe `desiredTextureMemory` value can be greater than the `targetTextureMemory` value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "targetTextureMemory",
+ "comment": "The total amount of Texture memory that Unity allocates to the Textures in the scene after it applies the and finishes loading Textures. `targetTextureMemory`also takes mipmap streaming settings into account. This value only includes instances of Texture2D and CubeMap Textures. It does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "currentTextureMemory",
+ "comment": "The amount of memory that all Textures in the scene use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "nonStreamingTextureMemory",
+ "comment": "The amount of memory Unity allocates for non-streaming Textures in the scene. This only includes instances of Texture2D and CubeMap Textures. This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "streamingMipmapUploadCount",
+ "comment": "How many times has a Texture been uploaded due to Texture mipmap streaming.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "streamingRendererCount",
+ "comment": "Number of renderers registered with the Texture streaming system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "streamingTextureCount",
+ "comment": "Number of streaming Textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "nonStreamingTextureCount",
+ "comment": "The number of non-streaming Textures in the scene. This includes instances of Texture2D and CubeMap Textures. This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "streamingTexturePendingLoadCount",
+ "comment": "Number of streaming Textures with outstanding mipmaps to be loaded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "streamingTextureLoadingCount",
+ "comment": "Number of streaming Textures with mipmaps currently loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamingTextureForceLoadAll",
+ "comment": "Force streaming Textures to load all mipmap levels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamingTextureDiscardUnusedMips",
+ "comment": "This property forces the streaming Texture system to discard all unused mipmaps instead of caching them until the Texture is exceeded. This is useful when you profile or write tests to keep a predictable set of Textures in memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowThreadedTextureCreation",
+ "comment": "Allow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "forcedMin", "typeName": "int" },
+ { "name": "globalMax", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetGlobalAnisotropicFilteringLimits",
+ "comment": "Sets Anisotropic limits.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeTexturePtr",
+ "comment": "Pointer to an underlying graphics API Texture resource.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeTextureID",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "IncrementUpdateCount",
+ "comment": "Increment the update counter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "SetStreamingTextureMaterialDebugProperties",
+ "comment": "This function sets mipmap streaming debug properties on any materials that use this Texture through the mipmap streaming system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Texture",
+ "comment": "Base class for Texture handling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "format",
+ "comment": "The format of the pixel data in the texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "whiteTexture",
+ "comment": "Gets a small Texture with all white pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "blackTexture",
+ "comment": "Gets a small Texture with all black pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "redTexture",
+ "comment": "Gets a small Texture with all red pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "grayTexture",
+ "comment": "Gets a small Texture with all gray pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "linearGrayTexture",
+ "comment": "Gets a small Texture with all gray pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "normalTexture",
+ "comment": "Gets a small Texture with pixels that represent surface normal vectors at a neutral position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "vtOnly",
+ "comment": "Returns true if the VTOnly checkbox was checked when the texture was imported; otherwise returns false. For additional information, see TextureImporter.vtOnly.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamingMipmaps",
+ "comment": "Determines whether mipmap streaming is enabled for this Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "streamingMipmapsPriority",
+ "comment": "Sets the relative priority for this Texture when reducing memory size to fit within the memory budget.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "requestedMipmapLevel",
+ "comment": "The mipmap level to load.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minimumMipmapLevel",
+ "comment": "Restricts the mipmap streaming system to a minimum mip level for this Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "calculatedMipmapLevel",
+ "comment": "The mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. This is unaffected by requestedMipmapLevel or minimumMipmapLevel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "desiredMipmapLevel",
+ "comment": "The mipmap level that the streaming system would load before memory budgets are applied.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loadingMipmapLevel",
+ "comment": "The mipmap level that the mipmap streaming system is in the process of loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loadedMipmapLevel",
+ "comment": "The mipmap level that is currently loaded by the streaming system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alphaIsTransparency",
+ "comment": "Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "highQuality", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Compress",
+ "comment": "Compress texture into DXT format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearRequestedMipmapLevel",
+ "comment": "Resets the requestedMipmapLevel field.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsRequestedMipmapLevelLoaded",
+ "comment": "True if the mipmap level requested by requestedMipmapLevel has finished loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearMinimumMipmapLevel",
+ "comment": "Resets the minimumMipmapLevel field.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "nativeTex", "typeName": "System.IntPtr" }],
+ "isStatic": false,
+ "name": "UpdateExternalTexture",
+ "comment": "Updates Unity texture to use different native texture object.\n\n```plaintext\nParams: nativeTex - Native 2D texture object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRawTextureData",
+ "comment": "Raw texture data as a byte array.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors.\n\n```plaintext\nParams: x - The x position of the pixel array to fetch.\n y - The y position of the pixel array to fetch.\n blockWidth - The width length of the pixel array to fetch.\n blockHeight - The height length of the pixel array to fetch.\n miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "miplevel", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "An array that contains a copy of the requested pixel colors.\n\n```plaintext\nParams: miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "textures", "typeName": "UnityEngine.Texture2D[]" },
+ { "name": "padding", "typeName": "int" },
+ { "name": "maximumAtlasSize", "typeName": "int" },
+ { "name": "makeNoLongerReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "PackTextures",
+ "comment": "An array of rectangles containing the UV coordinates in the atlas for each input texture, or null if packing fails.\n\n```plaintext\nParams: textures - Array of textures to pack into the atlas.\n padding - Padding in pixels between the packed textures.\n maximumAtlasSize - Maximum size of the resulting texture.\n makeNoLongerReadable - Should the texture be marked as no longer readable?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "textures", "typeName": "UnityEngine.Texture2D[]" },
+ { "name": "padding", "typeName": "int" },
+ { "name": "maximumAtlasSize", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "PackTextures",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "textures", "typeName": "UnityEngine.Texture2D[]" },
+ { "name": "padding", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "PackTextures",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "mipCount", "typeName": "int" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" },
+ { "name": "mipChain", "typeName": "bool" },
+ { "name": "linear", "typeName": "bool" },
+ { "name": "nativeTex", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "CreateExternalTexture",
+ "comment": "Creates a Unity Texture out of an externally created native texture object.\n\n```plaintext\nParams: nativeTex - Native 2D texture object.\n width - Width of texture in pixels.\n height - Height of texture in pixels.\n format - Format of underlying texture object.\n mipmap - Does the texture have mipmaps?\n linear - Is texture using linear color space?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetPixel",
+ "comment": "Sets pixel color at coordinates (x,y).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" },
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "Set a block of pixel colors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" },
+ { "name": "colors", "typeName": "UnityEngine.Color[]" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "Set a block of pixel colors.\n\n```plaintext\nParams: colors - The array of pixel colours to assign (a 2D image flattened to a 1D array).\n miplevel - The mip level of the texture to write to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "colors", "typeName": "UnityEngine.Color[]" }],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixel",
+ "comment": "Returns pixel color at coordinates (x, y).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "u", "typeName": "float" },
+ { "name": "v", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelBilinear",
+ "comment": "Returns filtered pixel color at normalized coordinates (u, v).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "u", "typeName": "float" },
+ { "name": "v", "typeName": "float" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelBilinear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.IntPtr" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "LoadRawTextureData",
+ "comment": "Fills texture pixels with raw preformatted data.\n\n```plaintext\nParams: data - Raw data array to initialize texture pixels with.\n size - Size of data in bytes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": "LoadRawTextureData",
+ "comment": "Fills texture pixels with raw preformatted data.\n\n```plaintext\nParams: data - Raw data array to initialize texture pixels with.\n size - Size of data in bytes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "LoadRawTextureData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [{ "name": "mipLevel", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRawTextureData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "updateMipmaps", "typeName": "bool" },
+ { "name": "makeNoLongerReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "Actually apply all previous SetPixel and SetPixels changes.\n\n```plaintext\nParams: updateMipmaps - When set to true, mipmap levels are recalculated.\n makeNoLongerReadable - When set to true, Unity discards the copy of pixel data in CPU-addressable memory after this operation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "updateMipmaps", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Resize",
+ "comment": "Resizes the texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" },
+ { "name": "hasMipMap", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Resize",
+ "comment": "Resizes the texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "hasMipMap", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Resize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Rect" },
+ { "name": "destX", "typeName": "int" },
+ { "name": "destY", "typeName": "int" },
+ { "name": "recalculateMipMaps", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ReadPixels",
+ "comment": "Reads the pixels from the current render target (the screen, or a RenderTexture), and writes them to the texture.\n\n```plaintext\nParams: source - The region of the render target to read from.\n destX - The horizontal pixel position in the texture to write the pixels to.\n destY - The vertical pixel position in the texture to write the pixels to.\n recalculateMipMaps - If this parameter is true, Unity automatically recalculates the mipmaps for the texture after writing the pixel data. Otherwise, Unity does not do this automatically.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Rect" },
+ { "name": "destX", "typeName": "int" },
+ { "name": "destY", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "ReadPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sizes", "typeName": "UnityEngine.Vector2[]" },
+ { "name": "padding", "typeName": "int" },
+ { "name": "atlasSize", "typeName": "int" },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rect>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GenerateAtlas",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "Set a block of pixel colors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "colors", "typeName": "UnityEngine.Color32[]" }],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" },
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "Set a block of pixel colors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" },
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "miplevel", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors.\n\n```plaintext\nParams: miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Texture2D",
+ "comment": "Class that represents textures in C# code.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.ResolutionMode",
+ "name": "Automatic",
+ "comment": "The automatic mode uses a number of interpolated Light Probes per unit area, and uses the bounding volume size to compute the resolution. The final resolution value is a power of 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.ResolutionMode",
+ "name": "Custom",
+ "comment": "The custom mode allows you to specify the 3D grid resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightProbeProxyVolume.ResolutionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ResolutionMode",
+ "comment": "The resolution mode for generating a grid of interpolated Light Probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.BoundingBoxMode",
+ "name": "AutomaticLocal",
+ "comment": "The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.BoundingBoxMode",
+ "name": "AutomaticWorld",
+ "comment": "The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.BoundingBoxMode",
+ "name": "Custom",
+ "comment": "A custom local-space bounding box is used. The user is able to edit the bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightProbeProxyVolume.BoundingBoxMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BoundingBoxMode",
+ "comment": "The bounding box mode for generating a grid of interpolated Light Probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.ProbePositionMode",
+ "name": "CellCorner",
+ "comment": "Divide the volume in cells based on resolution, and generate interpolated Light Probes positions in the corner/edge of the cells.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.ProbePositionMode",
+ "name": "CellCenter",
+ "comment": "Divide the volume in cells based on resolution, and generate interpolated Light Probe positions in the center of the cells.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightProbeProxyVolume.ProbePositionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProbePositionMode",
+ "comment": "The mode in which the interpolated Light Probe positions are generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.RefreshMode",
+ "name": "Automatic",
+ "comment": "Automatically detects updates in Light Probes and triggers an update of the Light Probe volume.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.RefreshMode",
+ "name": "EveryFrame",
+ "comment": "Causes Unity to update the Light Probe Proxy Volume every frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.RefreshMode",
+ "name": "ViaScripting",
+ "comment": "Use this option to indicate that the Light Probe Proxy Volume is never to be automatically updated by Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightProbeProxyVolume.RefreshMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RefreshMode",
+ "comment": "An enum describing the way a Light Probe Proxy Volume refreshes in the Player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.QualityMode",
+ "name": "Low",
+ "comment": "This option will use only two SH coefficients bands: L0 and L1. The coefficients are sampled from the Light Probe Proxy Volume 3D Texture. Using this option might increase the draw call batch sizes by not having to change the L2 coefficients per Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.QualityMode",
+ "name": "Normal",
+ "comment": "This option will use L0 and L1 SH coefficients from the Light Probe Proxy Volume 3D Texture. The L2 coefficients are constant per Renderer. By having to provide the L2 coefficients, draw call batches might be broken.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightProbeProxyVolume.QualityMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "QualityMode",
+ "comment": "An enum describing the Quality option used by the Light Probe Proxy Volume component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D.EXRFlags",
+ "name": "None",
+ "comment": "No flag. This will result in an uncompressed 16-bit float EXR file.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D.EXRFlags",
+ "name": "OutputAsFloat",
+ "comment": "The texture will be exported as a 32-bit float EXR file (default is 16-bit).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D.EXRFlags",
+ "name": "CompressZIP",
+ "comment": "The texture will use the EXR ZIP compression format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D.EXRFlags",
+ "name": "CompressRLE",
+ "comment": "The texture will use RLE (Run Length Encoding) EXR compression format (similar to Targa RLE compression).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D.EXRFlags",
+ "name": "CompressPIZ",
+ "comment": "This texture will use Wavelet compression. This is best used for grainy images.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Texture2D.EXRFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EXRFlags",
+ "comment": "Flags used to control the encoding to an EXR file.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.DataFormat",
+ "name": "HalfFloat",
+ "comment": "A 16-bit half floating-point format is used for the Light Probe Proxy Volume 3D texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightProbeProxyVolume.DataFormat",
+ "name": "Float",
+ "comment": "A 32-bit floating-point format is used for the Light Probe Proxy Volume 3D texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LightProbeProxyVolume.DataFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DataFormat",
+ "comment": "The texture data format used by the Light Probe Proxy Volume 3D texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CustomRenderTextureInitializationSource",
+ "name": "TextureAndColor",
+ "comment": "Custom Render Texture is initialized by a Texture multiplied by a Color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureInitializationSource",
+ "name": "Material",
+ "comment": "Custom Render Texture is initalized with a Material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CustomRenderTextureInitializationSource",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomRenderTextureInitializationSource",
+ "comment": "Specify the source of a Custom Render Texture initialization.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateMode",
+ "name": "OnLoad",
+ "comment": "Initialization/Update will occur once at load time and then can be triggered again by script.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateMode",
+ "name": "Realtime",
+ "comment": "Initialization/Update will occur at every frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateMode",
+ "name": "OnDemand",
+ "comment": "Initialization/Update will only occur when triggered by the script.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CustomRenderTextureUpdateMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomRenderTextureUpdateMode",
+ "comment": "Frequency of update or initialization of a Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateZoneSpace",
+ "name": "Normalized",
+ "comment": "Coordinates are normalized. (0, 0) is top left and (1, 1) is bottom right.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateZoneSpace",
+ "name": "Pixel",
+ "comment": "Coordinates are expressed in pixels. (0, 0) is top left (width, height) is bottom right.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CustomRenderTextureUpdateZoneSpace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomRenderTextureUpdateZoneSpace",
+ "comment": "Space in which coordinates are provided for Update Zones.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.MotionVectorGenerationMode",
+ "name": "Camera",
+ "comment": "Use only camera movement to track motion.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MotionVectorGenerationMode",
+ "name": "Object",
+ "comment": "Use a specific pass (if required) to track motion.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MotionVectorGenerationMode",
+ "name": "ForceNoMotion",
+ "comment": "Do not track motion. Motion vectors will be 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.MotionVectorGenerationMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MotionVectorGenerationMode",
+ "comment": "The type of motion vectors that should be generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LineTextureMode",
+ "name": "Stretch",
+ "comment": "Map the texture once along the entire length of the line.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineTextureMode",
+ "name": "Tile",
+ "comment": "Repeat the texture along the line, based on its length in world units. To set the tiling rate, use Material.SetTextureScale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineTextureMode",
+ "name": "DistributePerSegment",
+ "comment": "Map the texture once along the entire length of the line, assuming all vertices are evenly spaced.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineTextureMode",
+ "name": "RepeatPerSegment",
+ "comment": "Repeat the texture along the line, repeating at a rate of once per line segment. To adjust the tiling rate, use Material.SetTextureScale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LineTextureMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LineTextureMode",
+ "comment": "Choose how textures are applied to Lines and Trails.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LineAlignment",
+ "name": "View",
+ "comment": "Lines face the camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineAlignment",
+ "name": "Local",
+ "comment": "Lines face the direction of the Transform Component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LineAlignment",
+ "name": "TransformZ",
+ "comment": "Lines face the Z axis of the Transform Component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LineAlignment",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LineAlignment",
+ "comment": "Control the direction lines face, when using the LineRenderer or TrailRenderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR.Provider",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "xrSubsystem",
+ "typeName": "UnityEngine.IntegratedSubsystem"
+ },
+ { "name": "tag", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "TryGetStat",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRStats",
+ "comment": "Provides timing and other statistics from XR subsystems.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "format",
+ "comment": "The format of the pixel data in the texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamingMipmaps",
+ "comment": "Determines whether mipmap streaming is enabled for this Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "streamingMipmapsPriority",
+ "comment": "Sets the relative priority for this Texture when reducing memory size to fit within the memory budget.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "requestedMipmapLevel",
+ "comment": "The mipmap level to load.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "desiredMipmapLevel",
+ "comment": "The mipmap level that the streaming system would load before memory budgets are applied.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loadingMipmapLevel",
+ "comment": "The mipmap level that the mipmap streaming system is in the process of loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loadedMipmapLevel",
+ "comment": "The mipmap level that is currently loaded by the streaming system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "nativeTexture", "typeName": "System.IntPtr" }],
+ "isStatic": false,
+ "name": "UpdateExternalTexture",
+ "comment": "Updates Unity cubemap to use different native cubemap texture object.\n\n```plaintext\nParams: nativeTexture - Native cubemap texture object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "smoothRegionWidthInPixels", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SmoothEdges",
+ "comment": "Performs smoothing of near edge regions.\n\n```plaintext\nParams: smoothRegionWidthInPixels - Pixel distance at edges over which to apply smoothing.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SmoothEdges",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors, represented by Color structs.\n\n```plaintext\nParams: face - The cubemap face to read pixel data from.\n miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "face", "typeName": "UnityEngine.CubemapFace" }],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "Sets pixel colors of a cubemap face.\n\n```plaintext\nParams: colors - Pixel data for the Cubemap face.\n face - The face to which the new data should be applied.\n miplevel - The mipmap level for the face.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearRequestedMipmapLevel",
+ "comment": "Resets the requestedMipmapLevel field.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsRequestedMipmapLevelLoaded",
+ "comment": "True if the mipmap level requested by requestedMipmapLevel has finished loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty cubemap texture.\n\n```plaintext\nParams: size - Width/height of a cube face in pixels.\n format - Pixel data format to be used for the Cubemap.\n mipmap - Should mipmaps be created?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Cubemap",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" },
+ { "name": "mipmap", "typeName": "bool" },
+ { "name": "nativeTex", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "CreateExternalTexture",
+ "comment": "Creates a Unity cubemap out of externally created native cubemap object.\n\n```plaintext\nParams: size - The width and height of each face of the cubemap should be the same.\n format - Format of underlying cubemap object.\n mipmap - Does the cubemap have mipmaps?\n nativeTex - Native cubemap texture object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetPixel",
+ "comment": "Sets pixel color at coordinates (face, x, y).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixel",
+ "comment": "Returns pixel color at coordinates (face, x, y).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "updateMipmaps", "typeName": "bool" },
+ { "name": "makeNoLongerReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "Actually apply all previous SetPixel and SetPixels changes.\n\n```plaintext\nParams: updateMipmaps - When set to true, mipmap levels are recalculated.\n makeNoLongerReadable - When set to true, Unity discards the copy of pixel data in CPU-addressable memory after this operation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "updateMipmaps", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Cubemap",
+ "comment": "Class for handling cube maps, Use this to create or modify existing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "depth",
+ "comment": "The depth of the texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "format",
+ "comment": "The format of the pixel data in the texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "nativeTex", "typeName": "System.IntPtr" }],
+ "isStatic": false,
+ "name": "UpdateExternalTexture",
+ "comment": "Updates Unity texture to use different native texture object.\n\n```plaintext\nParams: nativeTex - Native 3D texture object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "miplevel", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors, represented by Color structs.\n\n```plaintext\nParams: miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "miplevel", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "An array that contains a copy of the requested pixel colors.\n\n```plaintext\nParams: miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "Sets pixel colors of a 3D texture.\n\n```plaintext\nParams: colors - The colors to set the pixels to.\n miplevel - The mipmap level to be affected by the new colors.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "colors", "typeName": "UnityEngine.Color[]" }],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "Sets pixel colors of a 3D texture.\n\n```plaintext\nParams: colors - The colors to set the pixels to.\n miplevel - The mipmap level to be affected by the new colors.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "colors", "typeName": "UnityEngine.Color32[]" }],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" },
+ { "name": "nativeTex", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty 3D Texture.\n\n```plaintext\nParams: width - Width of texture in pixels.\n height - Height of texture in pixels.\n depth - Depth of texture in pixels.\n textureFormat - Texture data format.\n mipChain - Determines whether the texture has mipmaps or not. A value of 1 (true) means the texture does have mipmaps, and a value of 0 (false) means the texture doesn't have mipmaps.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" },
+ { "name": "nativeTex", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Texture3D",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" },
+ { "name": "mipChain", "typeName": "bool" },
+ { "name": "nativeTex", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": true,
+ "name": "CreateExternalTexture",
+ "comment": "Creates Unity Texture out of externally created native texture object.\n\n```plaintext\nParams: nativeTex - Native 3D texture object.\n width - Width of texture in pixels.\n height - Height of texture in pixels.\n depth - Depth of texture in pixels\n format - Format of underlying texture object.\n mipmap - Does the texture have mipmaps?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "updateMipmaps", "typeName": "bool" },
+ { "name": "makeNoLongerReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "Actually apply all previous SetPixels changes.\n\n```plaintext\nParams: updateMipmaps - When set to true, mipmap levels are recalculated.\n makeNoLongerReadable - Whether to discard the copy of pixel data in CPU-addressable memory after this operation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "updateMipmaps", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetPixel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixel",
+ "comment": "Sets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).\n\n```plaintext\nParams: x - X coordinate to access a pixel.\n y - Y coordinate to access a pixel.\n z - Z coordinate to access a pixel.\n color - The colors to set the pixels to.\n mipLevel - The mipmap level to be affected by the new colors.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "z", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixel",
+ "comment": "The color of the pixel.\n\n```plaintext\nParams: x - X coordinate to access a pixel.\n y - Y coordinate to access a pixel.\n z - Z coordinate to access a pixel.\n mipLevel - The mipmap level to be accessed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "u", "typeName": "float" },
+ { "name": "v", "typeName": "float" },
+ { "name": "w", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelBilinear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "u", "typeName": "float" },
+ { "name": "v", "typeName": "float" },
+ { "name": "w", "typeName": "float" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelBilinear",
+ "comment": "The colors to return by bilinear filtering.\n\n```plaintext\nParams: u - U normalized coordinate to access a pixel.\n v - V normalized coordinate to access a pixel.\n w - W normalized coordinate to access a pixel.\n mipLevel - The mipmap level to be accessed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [{ "name": "mipLevel", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Texture3D",
+ "comment": "Class for handling 3D Textures, Use this to create.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "allSlices",
+ "comment": "Read Only. This property is used as a parameter in some overloads of the CommandBuffer.Blit, Graphics.Blit, CommandBuffer.SetRenderTarget, and Graphics.SetRenderTarget methods to indicate that all texture array slices are bound. The value of this property is -1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "depth",
+ "comment": "Number of elements in a texture array (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "format",
+ "comment": "Texture format (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors.\n\n```plaintext\nParams: arrayElement - The array slice to read pixel data from.\n miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "arrayElement", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "An array that contains a copy of the requested pixel colors.\n\n```plaintext\nParams: arrayElement - The array slice to read pixel data from.\n miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "arrayElement", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "Set pixel colors for the whole mip level.\n\n```plaintext\nParams: colors - An array of pixel colors.\n arrayElement - The texture array element index.\n miplevel - The mip level.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "arrayElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "Set pixel colors for the whole mip level.\n\n```plaintext\nParams: colors - An array of pixel colors.\n arrayElement - The texture array element index.\n miplevel - The mip level.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "arrayElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new texture array.\n\n```plaintext\nParams: width - Width of texture array in pixels.\n height - Height of texture array in pixels.\n depth - Number of elements in the texture array.\n format - Format of the texture.\n mipmap - Should mipmaps be created?\n linear - Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new texture array.\n\n```plaintext\nParams: width - Width of texture array in pixels.\n height - Height of texture array in pixels.\n depth - Number of elements in the texture array.\n format - Format of the texture.\n mipmap - Should mipmaps be created?\n linear - Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new texture array.\n\n```plaintext\nParams: width - Width of texture array in pixels.\n height - Height of texture array in pixels.\n depth - Number of elements in the texture array.\n format - Format of the texture.\n mipmap - Should mipmaps be created?\n linear - Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "updateMipmaps", "typeName": "bool" },
+ { "name": "makeNoLongerReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "Actually apply all previous SetPixels changes.\n\n```plaintext\nParams: updateMipmaps - When set to true, mipmap levels are recalculated.\n makeNoLongerReadable - When set to true, Unity discards the copy of pixel data in CPU-addressable memory after this operation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "element", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "element", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "element", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "updateMipmaps", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Texture2DArray",
+ "comment": "Class for handling 2D texture arrays.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "cubemapCount",
+ "comment": "Number of cubemaps in the array (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "format",
+ "comment": "Texture format (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "An array that contains a copy of the requested pixel colors, represented by Color structs.\n\n```plaintext\nParams: face - The cubemap face to read pixel data from.\n arrayElement - The array element (\"slice\") to read pixel data from.\n miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "An array that contains a copy of the requested pixel colors, represented by lower-precision Color32 structs.\n\n```plaintext\nParams: face - The cubemap face to read pixel data from.\n arrayElement - The array element (\"slice\") to read pixel data from.\n miplevel - The mip level to read pixel data from. The default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "Set pixel colors for a single array slice/face.\n\n```plaintext\nParams: colors - An array of pixel colors.\n face - Cubemap face to set pixels for.\n arrayElement - Array element index to set pixels for.\n miplevel - Mipmap level to set pixels for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color[]" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "Set pixel colors for a single array slice/face.\n\n```plaintext\nParams: colors - An array of pixel colors in low precision (8 bits/channel) format.\n face - Cubemap face to set pixels for.\n arrayElement - Array element index to set pixels for.\n miplevel - Mipmap level to set pixels for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "colors", "typeName": "UnityEngine.Color32[]" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "arrayElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixels32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "cubemapCount", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "cubemapCount", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "cubemapCount", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Experimental.Rendering.TextureCreationFlags"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "cubemapCount", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "cubemapCount", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new cubemap array.\n\n```plaintext\nParams: faceSize - Cubemap face size in pixels.\n cubemapCount - Number of elements in the cubemap array.\n format - Format of the pixel data.\n mipmap - Should mipmaps be created?\n linear - Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "cubemapCount", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipChain", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new cubemap array.\n\n```plaintext\nParams: faceSize - Cubemap face size in pixels.\n cubemapCount - Number of elements in the cubemap array.\n format - Format of the pixel data.\n mipmap - Should mipmaps be created?\n linear - Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "updateMipmaps", "typeName": "bool" },
+ { "name": "makeNoLongerReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "Actually apply all previous SetPixels changes.\n\n```plaintext\nParams: updateMipmaps - When set to true, mipmap levels are recalculated.\n makeNoLongerReadable - When set to true, Unity discards the copy of pixel data in CPU-addressable memory after this operation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "updateMipmaps", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Apply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "element", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "element", "typeName": "int" },
+ { "name": "sourceDataStartIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "face", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "element", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixelData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CubemapArray",
+ "comment": "Class for handling Cubemap arrays.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "tileWidth",
+ "comment": "Get sparse texture tile width (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tileHeight",
+ "comment": "Get sparse texture tile height (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isCreated",
+ "comment": "Is the sparse texture actually created? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tileX", "typeName": "int" },
+ { "name": "tileY", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" },
+ { "name": "data", "typeName": "UnityEngine.Color32[]" }
+ ],
+ "isStatic": false,
+ "name": "UpdateTile",
+ "comment": "Update sparse texture tile with color values.\n\n```plaintext\nParams: tileX - Tile X coordinate.\n tileY - Tile Y coordinate.\n miplevel - Mipmap level of the texture.\n data - Tile color data.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tileX", "typeName": "int" },
+ { "name": "tileY", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" },
+ { "name": "data", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": "UpdateTileRaw",
+ "comment": "Update sparse texture tile with raw pixel values.\n\n```plaintext\nParams: tileX - Tile X coordinate.\n tileY - Tile Y coordinate.\n miplevel - Mipmap level of the texture.\n data - Tile raw pixel data.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tileX", "typeName": "int" },
+ { "name": "tileY", "typeName": "int" },
+ { "name": "miplevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "UnloadTile",
+ "comment": "Unload sparse texture tile.\n\n```plaintext\nParams: tileX - Tile X coordinate.\n tileY - Tile Y coordinate.\n miplevel - Mipmap level of the texture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a sparse texture.\n\n```plaintext\nParams: width - Texture width in pixels.\n height - Texture height in pixels.\n format - Texture format.\n mipCount - Mipmap count. Pass -1 to create full mipmap chain.\n linear - Whether texture data will be in linear or sRGB color space (default is sRGB).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "textureFormat",
+ "typeName": "UnityEngine.TextureFormat"
+ },
+ { "name": "mipCount", "typeName": "int" },
+ { "name": "linear", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a sparse texture.\n\n```plaintext\nParams: width - Texture width in pixels.\n height - Texture height in pixels.\n format - Texture format.\n mipCount - Mipmap count. Pass -1 to create full mipmap chain.\n linear - Whether texture data will be in linear or sRGB color space (default is sRGB).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SparseTexture",
+ "comment": "Class for handling Sparse Textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "The width of the render texture in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "The height of the render texture in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "dimension",
+ "comment": "Dimensionality (type) of the render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "graphicsFormat",
+ "comment": "The color format of the render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMipMap",
+ "comment": "Render texture has mipmaps when this flag is set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sRGB",
+ "comment": "Does this render texture use sRGB read/write conversions? (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VRTextureUsage",
+ "name": "vrUsage",
+ "comment": "If this RenderTexture is a VR eye texture used in stereoscopic rendering, this property decides what special rendering occurs, if any.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureMemoryless",
+ "name": "memorylessMode",
+ "comment": "The render texture memoryless mode property.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "format",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "stencilFormat",
+ "comment": "The format of the stencil data that you can encapsulate within a RenderTexture.\n\nSpecifying this property creates a stencil element for the RenderTexture and sets its format.\nThis allows for stencil data to be bound as a Texture to all shader types for the platforms that support it.\nThis property does not specify the format of the stencil buffer, which is constrained by the depth buffer format specified in RenderTexture.depth.\n\nCurrently, most platforms only support R8_UInt (DirectX11, DirectX12), while PS4 also supports R8_UNorm.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoGenerateMips",
+ "comment": "Mipmap levels are generated automatically when this flag is set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "volumeDepth",
+ "comment": "Volume extent of a 3D render texture or number of slices of array texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "antiAliasing",
+ "comment": "The antialiasing level for the RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bindTextureMS",
+ "comment": "If true and antiAliasing is greater than 1, the render texture will not be resolved by default. Use this if the render texture needs to be bound as a multisampled texture in a shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableRandomWrite",
+ "comment": "Enable random access write into this render texture on Shader Model 5.0 level shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useDynamicScale",
+ "comment": "Is the render texture marked to be scaled by the.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPowerOfTwo",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "active",
+ "comment": "Currently active render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "colorBuffer",
+ "comment": "Color buffer of the render texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderBuffer",
+ "name": "depthBuffer",
+ "comment": "Depth/stencil buffer of the render texture (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "depth",
+ "comment": "The precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureDescriptor",
+ "name": "descriptor",
+ "comment": "This struct contains all the information required to create a RenderTexture. It can be copied, cached, and reused to easily create RenderTextures that all share the same properties.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateMips",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isCubemap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isVolume",
+ "comment": "If enabled, this Render Texture will be used as a Texture3D.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeDepthBufferPtr",
+ "comment": "Pointer to an underlying graphics API depth buffer resource.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "discardColor", "typeName": "bool" },
+ { "name": "discardDepth", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "DiscardContents",
+ "comment": "Hint the GPU driver that the contents of the RenderTexture will not be used.\n\n```plaintext\nParams: discardColor - Should the colour buffer be discarded?\n discardDepth - Should the depth buffer be discarded?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkRestoreExpected",
+ "comment": "Indicate that there's a RenderTexture restore operation expected.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DiscardContents",
+ "comment": "Hint the GPU driver that the contents of the RenderTexture will not be used.\n\n```plaintext\nParams: discardColor - Should the colour buffer be discarded?\n discardDepth - Should the depth buffer be discarded?\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResolveAntiAliasedSurface",
+ "comment": "Force an antialiased render texture to be resolved.\n\n```plaintext\nParams: target - The render texture to resolve into. If set, the target render texture must have the same dimensions and format as the source.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": "ResolveAntiAliasedSurface",
+ "comment": "Force an antialiased render texture to be resolved.\n\n```plaintext\nParams: target - The render texture to resolve into. If set, the target render texture must have the same dimensions and format as the source.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "propertyName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetGlobalShaderProperty",
+ "comment": "Assigns this RenderTexture as a global shader property named propertyName.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "True if the texture is created, else false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "Releases the RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsCreated",
+ "comment": "Is the render texture actually created?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "GenerateMips",
+ "comment": "Generate mipmap levels of a render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "equirect", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "eye",
+ "typeName": "UnityEngine.Camera.MonoOrStereoscopicEye"
+ }
+ ],
+ "isStatic": false,
+ "name": "ConvertToEquirect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "rt", "typeName": "UnityEngine.RenderTexture" }],
+ "isStatic": true,
+ "name": "SupportsStencil",
+ "comment": "Does a RenderTexture have stencil buffer?\n\n```plaintext\nParams: rt - Render texture, or null for main screen.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "temp", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": true,
+ "name": "ReleaseTemporary",
+ "comment": "Release a temporary texture allocated with GetTemporary.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.RenderTextureDescriptor"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new RenderTexture object.\n\n```plaintext\nParams: width - Texture width in pixels.\n height - Texture height in pixels.\n depth - Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.\n format - Texture color format.\n readWrite - How or if color space conversions should be done on texture read/write.\n desc - Create the RenderTexture with the settings in the RenderTextureDescriptor.\n textureToCopy - Copy the settings from another RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "textureToCopy", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new RenderTexture object.\n\n```plaintext\nParams: width - Texture width in pixels.\n height - Texture height in pixels.\n depth - Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.\n format - Texture color format.\n readWrite - How or if color space conversions should be done on texture read/write.\n desc - Create the RenderTexture with the settings in the RenderTextureDescriptor.\n textureToCopy - Copy the settings from another RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new RenderTexture object.\n\n```plaintext\nParams: width - Texture width in pixels.\n height - Texture height in pixels.\n depth - Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.\n format - Texture color format.\n readWrite - How or if color space conversions should be done on texture read/write.\n desc - Create the RenderTexture with the settings in the RenderTextureDescriptor.\n textureToCopy - Copy the settings from another RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.RenderTextureDescriptor"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "Allocate a temporary render texture.\n\n```plaintext\nParams: width - Width in pixels.\n height - Height in pixels.\n depthBuffer - Depth buffer bits (0, 16 or 24). Note that only 24 bit depth has stencil buffer.\n format - Render texture format.\n readWrite - Color space conversion mode.\n antiAliasing - Number of antialiasing samples to store in the texture. Valid values are 1, 2, 4, and 8. Throws an exception if any other value is passed.\n memorylessMode - Render texture memoryless mode.\n desc - Use this RenderTextureDesc for the settings when creating the temporary RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ },
+ { "name": "vrUsage", "typeName": "UnityEngine.VRTextureUsage" },
+ { "name": "useDynamicScale", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ },
+ { "name": "vrUsage", "typeName": "UnityEngine.VRTextureUsage" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ },
+ { "name": "vrUsage", "typeName": "UnityEngine.VRTextureUsage" },
+ { "name": "useDynamicScale", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "Allocate a temporary render texture.\n\n```plaintext\nParams: width - Width in pixels.\n height - Height in pixels.\n depthBuffer - Depth buffer bits (0, 16 or 24). Note that only 24 bit depth has stencil buffer.\n format - Render texture format.\n readWrite - Color space conversion mode.\n antiAliasing - Number of antialiasing samples to store in the texture. Valid values are 1, 2, 4, and 8. Throws an exception if any other value is passed.\n memorylessMode - Render texture memoryless mode.\n desc - Use this RenderTextureDesc for the settings when creating the temporary RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ },
+ { "name": "vrUsage", "typeName": "UnityEngine.VRTextureUsage" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetTemporary",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": "SetBorderColor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTexelOffset",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTexture",
+ "comment": "Render textures are textures that can be rendered to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "updateZoneCenter",
+ "comment": "Position of the center of the Update Zone within the Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "updateZoneSize",
+ "comment": "Size of the Update Zone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotation",
+ "comment": "Rotation of the Update Zone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "passIndex",
+ "comment": "Shader Pass used to update the Custom Render Texture for this Update Zone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "needSwap",
+ "comment": "If true, and if the texture is double buffered, a request is made to swap the buffers before the next update. Otherwise, the buffers will not be swapped.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomRenderTextureUpdateZone",
+ "comment": "Structure describing an Update Zone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.RenderTexture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "The Material that Unity uses to initialize the content of a Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "initializationMaterial",
+ "comment": "The Material that Unity uses to initialize a Custom Render Texture. Initialization texture and color are ignored if you have set this parameter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "initializationTexture",
+ "comment": "The Texture that Unity uses to initialize a Custom Render Texture, multiplied by the initialization color. Unity ignores this parameter if an initializationMaterial is set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureInitializationSource",
+ "name": "initializationSource",
+ "comment": "Determine if Unity initializes the Custom Render Texture with a Texture and a Color or a Material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "initializationColor",
+ "comment": "The color that Unity uses to initialize a Custom Render Texture. Unity ignores this parameter if an initializationMaterial is set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateMode",
+ "name": "updateMode",
+ "comment": "Determine how Unity updates the Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateMode",
+ "name": "initializationMode",
+ "comment": "Determine how Unity initializes a texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CustomRenderTextureUpdateZoneSpace",
+ "name": "updateZoneSpace",
+ "comment": "The space in which Unity expresses update zones. You can set this to Normalized or Pixel space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "shaderPass",
+ "comment": "The Shader Pass Unity uses to update the Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "cubemapFaceMask",
+ "comment": "The bit field that you can use to enable or disable update on each of the cubemap faces. The bit order from least to most significant bit is as follows: +X, -X, +Y, -Y, +Z, -Z.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "doubleBuffered",
+ "comment": "When this parameter is set to true, Unity double-buffers the Custom Render Texture so that you can access it during its own update.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "wrapUpdateZones",
+ "comment": "When this parameter is set to true, Unity wraps Update zones around the border of the Custom Render Texture. Otherwise, Unity clamps Update zones at the border of the Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "updatePeriod",
+ "comment": "The period in seconds that Unity updates real-time Custom Render Textures. A value of 0.0 means Unity updates real-time Custom Render Textures every frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "count", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Triggers an update of the Custom Render Texture.\n\n```plaintext\nParams: count - Number of upate pass to perform. The default value of this count parameter is 1.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Initialize",
+ "comment": "Initializes the Custom Render Texture at the start of the next frame. Unity calls Initialise() before CustomRenderTexture.Update.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearUpdateZones",
+ "comment": "Clear all Update Zones.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "updateZones",
+ "typeName": "System.Collections.Generic.List<UnityEngine.CustomRenderTextureUpdateZone>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUpdateZones",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [],
+ "isStatic": false,
+ "name": "GetDoubleBufferRenderTexture",
+ "comment": "If CustomRenderTexture. doubleBuffered is true, this returns the Render Texture that this Custom Render Texture uses for double buffering. If CustomRenderTexture. doubleBuffered is false, this returns null.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "EnsureDoubleBufferConsistency",
+ "comment": "Updates the internal Render Texture that a Custom Render Texture uses for double buffering, so that it matches the size and format of the Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "updateZones",
+ "typeName": "UnityEngine.CustomRenderTextureUpdateZone[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetUpdateZones",
+ "comment": "Setup the list of Update Zones for the Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new Custom Render Texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "defaultFormat",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomRenderTexture",
+ "comment": "Custom Render Textures are an extension to Render Textures that allow you to render directly to the Texture using a Shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "The width of the render texture in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "The height of the render texture in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "msaaSamples",
+ "comment": "The multisample antialiasing level for the RenderTexture.\n\nSee Also: RenderTexture.antiAliasing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "volumeDepth",
+ "comment": "Volume extent of a 3D render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mipCount",
+ "comment": "User-defined mipmap count.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "graphicsFormat",
+ "comment": "The color format for the RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "stencilFormat",
+ "comment": "The format of the stencil data that you can encapsulate within a RenderTexture.\n\nSpecifying this property creates a stencil element for the RenderTexture and sets its format.\nThis allows for stencil data to be bound as a Texture to all shader types for the platforms that support it.\nThis property does not specify the format of the stencil buffer, which is constrained by the depth buffer format specified in RenderTexture.depth.\n\nCurrently, most platforms only support R8_UInt (DirectX11, DirectX12), while PS4 also supports R8_UNorm.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "colorFormat",
+ "comment": "The format of the RenderTarget is expressed as a RenderTextureFormat. Internally, this format is stored as a GraphicsFormat compatible with the current system (see SystemInfo.GetCompatibleFormat). Therefore, if you set a format and immediately get it again, it may return a different result from the one just set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sRGB",
+ "comment": "This flag causes the render texture uses sRGB read/write conversions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "depthBufferBits",
+ "comment": "The precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported).\n\nSee Also: RenderTexture.depth.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "dimension",
+ "comment": "Dimensionality (type) of the render texture.\n\nSee Also: RenderTexture.dimension.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowSamplingMode",
+ "name": "shadowSamplingMode",
+ "comment": "Determines how the RenderTexture is sampled if it is used as a shadow map.\n\nSee Also: ShadowSamplingMode for more details.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VRTextureUsage",
+ "name": "vrUsage",
+ "comment": "If this RenderTexture is a VR eye texture used in stereoscopic rendering, this property decides what special rendering occurs, if any. Instead of setting this manually, use the value returned by XR.XRSettings.eyeTextureDesc|eyeTextureDesc or other VR functions returning a RenderTextureDescriptor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureCreationFlags",
+ "name": "flags",
+ "comment": "A set of RenderTextureCreationFlags that control how the texture is created.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureMemoryless",
+ "name": "memoryless",
+ "comment": "The render texture memoryless mode property.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMipMap",
+ "comment": "Render texture has mipmaps when this flag is set.\n\nSee Also: RenderTexture.useMipMap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoGenerateMips",
+ "comment": "Mipmap levels are generated automatically when this flag is set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableRandomWrite",
+ "comment": "Enable random access write into this render texture on Shader Model 5.0 level shaders.\n\nSee Also: RenderTexture.enableRandomWrite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bindMS",
+ "comment": "If true and msaaSamples is greater than 1, the render texture will not be resolved by default. Use this if the render texture needs to be bound as a multisampled texture in a shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useDynamicScale",
+ "comment": "Set to true to enable dynamic resolution scaling on this render texture.\n\nSee Also: RenderTexture.useDynamicScale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a RenderTextureDescriptor with default values, or a certain width, height, and format.\n\n```plaintext\nParams: width - Width of the RenderTexture in pixels.\n height - Height of the RenderTexture in pixels.\n colorFormat - The color format for the RenderTexture.\n depthBufferBits - The number of bits to use for the depth buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "colorFormat",
+ "typeName": "UnityEngine.RenderTextureFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a RenderTextureDescriptor with default values, or a certain width, height, and format.\n\n```plaintext\nParams: width - Width of the RenderTexture in pixels.\n height - Height of the RenderTexture in pixels.\n colorFormat - The color format for the RenderTexture.\n depthBufferBits - The number of bits to use for the depth buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "colorFormat",
+ "typeName": "UnityEngine.RenderTextureFormat"
+ },
+ { "name": "depthBufferBits", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a RenderTextureDescriptor with default values, or a certain width, height, and format.\n\n```plaintext\nParams: width - Width of the RenderTexture in pixels.\n height - Height of the RenderTexture in pixels.\n colorFormat - The color format for the RenderTexture.\n depthBufferBits - The number of bits to use for the depth buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "colorFormat",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "depthBufferBits", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "colorFormat",
+ "typeName": "UnityEngine.RenderTextureFormat"
+ },
+ { "name": "depthBufferBits", "typeName": "int" },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "colorFormat",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "depthBufferBits", "typeName": "int" },
+ { "name": "mipCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTextureDescriptor",
+ "comment": "This struct contains all the information required to create a RenderTexture. It can be copied, cached, and reused to easily create RenderTextures that all share the same properties. Avoid using the default constructor as it does not initialize some flags with the recommended values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FullScreenMovieControlMode",
+ "name": "Full",
+ "comment": "Display the standard controls for controlling movie playback.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMovieControlMode",
+ "name": "Minimal",
+ "comment": "Display minimal set of controls controlling movie playback.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMovieControlMode",
+ "name": "CancelOnInput",
+ "comment": "Do not display any controls, but cancel movie playback if input occurs.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMovieControlMode",
+ "name": "Hidden",
+ "comment": "Do not display any controls.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FullScreenMovieControlMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FullScreenMovieControlMode",
+ "comment": "Describes options for displaying movie playback controls.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FullScreenMovieScalingMode",
+ "name": "None",
+ "comment": "Do not scale the movie.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMovieScalingMode",
+ "name": "AspectFit",
+ "comment": "Scale the movie until one dimension fits on the screen exactly.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMovieScalingMode",
+ "name": "AspectFill",
+ "comment": "Scale the movie until the movie fills the entire screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FullScreenMovieScalingMode",
+ "name": "Fill",
+ "comment": "Scale the movie until both dimensions fit the screen exactly.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FullScreenMovieScalingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FullScreenMovieScalingMode",
+ "comment": "Describes scaling modes for displaying movies.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AndroidActivityIndicatorStyle",
+ "name": "DontShow",
+ "comment": "Do not show ActivityIndicator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AndroidActivityIndicatorStyle",
+ "name": "Large",
+ "comment": "Large (android.R.attr.progressBarStyleLarge).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AndroidActivityIndicatorStyle",
+ "name": "InversedLarge",
+ "comment": "Large Inversed (android.R.attr.progressBarStyleLargeInverse).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AndroidActivityIndicatorStyle",
+ "name": "Small",
+ "comment": "Small (android.R.attr.progressBarStyleSmall).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AndroidActivityIndicatorStyle",
+ "name": "InversedSmall",
+ "comment": "Small Inversed (android.R.attr.progressBarStyleSmallInverse).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AndroidActivityIndicatorStyle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AndroidActivityIndicatorStyle",
+ "comment": "ActivityIndicator Style (Android Specific).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "use32BitDisplayBuffer",
+ "comment": "Determines whether or not a 32-bit display buffer will be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "bgColor", "typeName": "UnityEngine.Color" },
+ {
+ "name": "controlMode",
+ "typeName": "UnityEngine.FullScreenMovieControlMode"
+ },
+ {
+ "name": "scalingMode",
+ "typeName": "UnityEngine.FullScreenMovieScalingMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "PlayFullScreenMovie",
+ "comment": "Plays a full-screen movie.\n\n```plaintext\nParams: path - Filesystem path to the movie file.\n bgColor - Background color.\n controlMode - How the playback controls are to be displayed.\n scalingMode - How the movie is to be scaled to fit the screen.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "bgColor", "typeName": "UnityEngine.Color" },
+ {
+ "name": "controlMode",
+ "typeName": "UnityEngine.FullScreenMovieControlMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "PlayFullScreenMovie",
+ "comment": "Plays a full-screen movie.\n\n```plaintext\nParams: path - Filesystem path to the movie file.\n bgColor - Background color.\n controlMode - How the playback controls are to be displayed.\n scalingMode - How the movie is to be scaled to fit the screen.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "bgColor", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "PlayFullScreenMovie",
+ "comment": "Plays a full-screen movie.\n\n```plaintext\nParams: path - Filesystem path to the movie file.\n bgColor - Background color.\n controlMode - How the playback controls are to be displayed.\n scalingMode - How the movie is to be scaled to fit the screen.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "PlayFullScreenMovie",
+ "comment": "Plays a full-screen movie.\n\n```plaintext\nParams: path - Filesystem path to the movie file.\n bgColor - Background color.\n controlMode - How the playback controls are to be displayed.\n scalingMode - How the movie is to be scaled to fit the screen.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Vibrate",
+ "comment": "Triggers device vibration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "style",
+ "typeName": "UnityEngine.iOS.ActivityIndicatorStyle"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetActivityIndicatorStyle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "style",
+ "typeName": "UnityEngine.AndroidActivityIndicatorStyle"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetActivityIndicatorStyle",
+ "comment": "Sets the desired activity indicator style.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetActivityIndicatorStyle",
+ "comment": "Gets the current activity indicator style.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StartActivityIndicator",
+ "comment": "Starts os activity indicator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StopActivityIndicator",
+ "comment": "Stops os activity indicator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearShaderCache",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Handheld",
+ "comment": "Interface into functionality unique to handheld devices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IComparable", "IComparable", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Returns true is the hash value is valid. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "u32_0", "typeName": "uint" },
+ { "name": "u32_1", "typeName": "uint" },
+ { "name": "u32_2", "typeName": "uint" },
+ { "name": "u32_3", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Directly initialize a Hash128 with a 128-bit value.\n\n```plaintext\nParams: u32_0 - First 32 bits of hash value.\n u32_1 - Second 32 bits of hash value.\n u32_2 - Third 32 bits of hash value.\n u32_3 - Fourth 32 bits of hash value.\n u64_0 - First 64 bits of hash value.\n u64_1 - Second 64 bits of hash value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "u64_0", "typeName": "ulong" },
+ { "name": "u64_1", "typeName": "ulong" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Directly initialize a Hash128 with a 128-bit value.\n\n```plaintext\nParams: u32_0 - First 32 bits of hash value.\n u32_1 - Second 32 bits of hash value.\n u32_2 - Third 32 bits of hash value.\n u32_3 - Fourth 32 bits of hash value.\n u64_0 - First 64 bits of hash value.\n u64_1 - Second 64 bits of hash value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "rhs", "typeName": "UnityEngine.Hash128" }],
+ "isStatic": false,
+ "name": "CompareTo",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Convert a Hash128 to string.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [{ "name": "hashString", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Parse",
+ "comment": "The 128-bit hash.\n\n```plaintext\nParams: hashString - A hexadecimal-encoded hash string.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [{ "name": "data", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "The 128-bit hash.\n\n```plaintext\nParams: data - Input data string. Note that Unity interprets the string as UTF-8 data, even if internally in C# strings are UTF-16.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [{ "name": "data", "typeName": "T[]" }],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [{ "name": "val", "typeName": "T" }],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [{ "name": "val", "typeName": "int" }],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "The 128-bit hash.\n\n```plaintext\nParams: val - Input value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [{ "name": "val", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "The 128-bit hash.\n\n```plaintext\nParams: val - Input value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Hash128",
+ "params": [
+ { "name": "data", "typeName": "void*" },
+ { "name": "size", "typeName": "ulong" }
+ ],
+ "isStatic": true,
+ "name": "Compute",
+ "comment": "The 128-bit hash.\n\n```plaintext\nParams: data - Raw data pointer, usually used with C# stackalloc data.\n size - Data size in bytes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "Hash new input string and combine with the current hash value.\n\n```plaintext\nParams: data - Input data string. Note that Unity interprets the string as UTF-8 data, even if internally in C# strings are UTF-16.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "T[]" }],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "T[]" },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "start", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "T" }],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "Hash new input data and combine with the current hash value.\n\n```plaintext\nParams: val - Input value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "val", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "Hash new input data and combine with the current hash value.\n\n```plaintext\nParams: val - Input value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "void*" },
+ { "name": "size", "typeName": "ulong" }
+ ],
+ "isStatic": false,
+ "name": "Append",
+ "comment": "Hash new input data and combine with the current hash value.\n\n```plaintext\nParams: data - Raw data pointer, usually used with C# stackalloc data.\n size - Data size in bytes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Hash128" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "CompareTo",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hash1", "typeName": "UnityEngine.Hash128" },
+ { "name": "hash2", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hash1", "typeName": "UnityEngine.Hash128" },
+ { "name": "hash2", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.Hash128" },
+ { "name": "y", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "op_LessThan",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.Hash128" },
+ { "name": "y", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "op_GreaterThan",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Hash128",
+ "comment": "Represents a 128-bit hash value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inHash", "typeName": "UnityEngine.Hash128" },
+ { "name": "outHash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "AppendHash",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "QuantisedMatrixHash",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Vector3" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "QuantisedVectorHash",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "T" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "ComputeHash128",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "byte[]" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "ComputeHash128",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HashUtilities",
+ "comment": "Utilities to compute hashes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "void*" },
+ { "name": "dataSize", "typeName": "ulong" },
+ { "name": "hash1", "typeName": "ulong*" },
+ { "name": "hash2", "typeName": "ulong*" }
+ ],
+ "isStatic": true,
+ "name": "ComputeHash128",
+ "comment": "Compute a 128 bit hash based on a data.\n\n```plaintext\nParams: data - Pointer to the data to hash.\n dataSize - The number of bytes to hash.\n hash1 - A pointer to store the low 64 bits of the computed hash.\n hash2 - A pointer to store the high 64 bits of the computed hash.\n hash - A pointer to the Hash128 to updated with the computed hash.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "void*" },
+ { "name": "dataSize", "typeName": "ulong" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128*" }
+ ],
+ "isStatic": true,
+ "name": "ComputeHash128",
+ "comment": "Compute a 128 bit hash based on a data.\n\n```plaintext\nParams: data - Pointer to the data to hash.\n dataSize - The number of bytes to hash.\n hash1 - A pointer to store the low 64 bits of the computed hash.\n hash2 - A pointer to store the high 64 bits of the computed hash.\n hash - A pointer to the Hash128 to updated with the computed hash.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HashUnsafeUtilities",
+ "comment": "Utilities to compute hashes with unsafe code.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CursorMode",
+ "name": "Auto",
+ "comment": "Use hardware cursors on supported platforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CursorMode",
+ "name": "ForceSoftware",
+ "comment": "Force the use of software cursors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CursorMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CursorMode",
+ "comment": "Determines whether the mouse cursor is rendered using software rendering or, on supported platforms, hardware rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CursorLockMode",
+ "name": "None",
+ "comment": "Cursor behavior is unmodified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CursorLockMode",
+ "name": "Locked",
+ "comment": "Lock cursor to the center of the game window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CursorLockMode",
+ "name": "Confined",
+ "comment": "Confine cursor to the game window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CursorLockMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CursorLockMode",
+ "comment": "How the cursor should behave.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "visible",
+ "comment": "Determines whether the hardware pointer is visible or not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CursorLockMode",
+ "name": "lockState",
+ "comment": "Determines whether the hardware pointer is locked to the center of the view, constrained to the window, or not constrained at all.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "hotspot", "typeName": "UnityEngine.Vector2" },
+ { "name": "cursorMode", "typeName": "UnityEngine.CursorMode" }
+ ],
+ "isStatic": true,
+ "name": "SetCursor",
+ "comment": "Specify a custom cursor that you wish to use as a cursor.\n\n```plaintext\nParams: texture - The texture to use for the cursor. To use a texture, you must first import it with `Read/Write`enabled. Alternatively, you can use the default cursor import setting. If you created your cursor texture from code, it must be in RGBA32 format, have alphaIsTransparency enabled, and have no mip chain. To use the default cursor, set the texture to `Null`.\n hotspot - The offset from the top left of the texture to use as the target point (must be within the bounds of the cursor).\n cursorMode - Allow this cursor to render as a hardware cursor on supported platforms, or force software cursor.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Cursor",
+ "comment": "Cursor API for setting the cursor (mouse pointer).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "None",
+ "comment": "Not assigned (never returned as the result of a keystroke).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Backspace",
+ "comment": "The backspace key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Delete",
+ "comment": "The forward delete key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Tab",
+ "comment": "The tab key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Clear",
+ "comment": "The Clear key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Return",
+ "comment": "Return key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Pause",
+ "comment": "Pause on PC machines.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Escape",
+ "comment": "Escape key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Space",
+ "comment": "Space key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad0",
+ "comment": "Numeric keypad 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad1",
+ "comment": "Numeric keypad 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad2",
+ "comment": "Numeric keypad 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad3",
+ "comment": "Numeric keypad 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad4",
+ "comment": "Numeric keypad 4.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad5",
+ "comment": "Numeric keypad 5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad6",
+ "comment": "Numeric keypad 6.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad7",
+ "comment": "Numeric keypad 7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad8",
+ "comment": "Numeric keypad 8.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Keypad9",
+ "comment": "Numeric keypad 9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadPeriod",
+ "comment": "Numeric keypad '.'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadDivide",
+ "comment": "Numeric keypad '/'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadMultiply",
+ "comment": "Numeric keypad '*'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadMinus",
+ "comment": "Numeric keypad '-'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadPlus",
+ "comment": "Numeric keypad '+'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadEnter",
+ "comment": "Numeric keypad Enter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "KeypadEquals",
+ "comment": "Numeric keypad '='.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "UpArrow",
+ "comment": "Up arrow key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "DownArrow",
+ "comment": "Down arrow key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightArrow",
+ "comment": "Right arrow key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftArrow",
+ "comment": "Left arrow key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Insert",
+ "comment": "Insert key key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Home",
+ "comment": "Home key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "End",
+ "comment": "End key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "PageUp",
+ "comment": "Page up.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "PageDown",
+ "comment": "Page down.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F1",
+ "comment": "F1 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F2",
+ "comment": "F2 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F3",
+ "comment": "F3 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F4",
+ "comment": "F4 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F5",
+ "comment": "F5 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F6",
+ "comment": "F6 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F7",
+ "comment": "F7 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F8",
+ "comment": "F8 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F9",
+ "comment": "F9 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F10",
+ "comment": "F10 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F11",
+ "comment": "F11 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F12",
+ "comment": "F12 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F13",
+ "comment": "F13 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F14",
+ "comment": "F14 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F15",
+ "comment": "F15 function key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha0",
+ "comment": "The '0' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha1",
+ "comment": "The '1' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha2",
+ "comment": "The '2' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha3",
+ "comment": "The '3' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha4",
+ "comment": "The '4' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha5",
+ "comment": "The '5' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha6",
+ "comment": "The '6' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha7",
+ "comment": "The '7' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha8",
+ "comment": "The '8' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Alpha9",
+ "comment": "The '9' key on the top of the alphanumeric keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Exclaim",
+ "comment": "Exclamation mark key '!'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "DoubleQuote",
+ "comment": "Double quote key '\"'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Hash",
+ "comment": "Hash key '#'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Dollar",
+ "comment": "Dollar sign key '$'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Percent",
+ "comment": "Percent '%' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Ampersand",
+ "comment": "Ampersand key '&'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Quote",
+ "comment": "Quote key '.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftParen",
+ "comment": "Left Parenthesis key '('.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightParen",
+ "comment": "Right Parenthesis key ')'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Asterisk",
+ "comment": "Asterisk key '*'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Plus",
+ "comment": "Plus key '+'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Comma",
+ "comment": "Comma ',' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Minus",
+ "comment": "Minus '-' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Period",
+ "comment": "Period '.' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Slash",
+ "comment": "Slash '/' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Colon",
+ "comment": "Colon ':' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Semicolon",
+ "comment": "Semicolon ';' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Less",
+ "comment": "Less than '<' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Equals",
+ "comment": "Equals '=' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Greater",
+ "comment": "Greater than '>' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Question",
+ "comment": "Question mark '?' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "At",
+ "comment": "At key '@'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftBracket",
+ "comment": "Left square bracket key '['.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Backslash",
+ "comment": "Backslash key '\\'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightBracket",
+ "comment": "Right square bracket key ']'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Caret",
+ "comment": "Caret key '^'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Underscore",
+ "comment": "Underscore '_' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "BackQuote",
+ "comment": "Back quote key '`'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "A",
+ "comment": "'a' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "B",
+ "comment": "'b' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "C",
+ "comment": "'c' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "D",
+ "comment": "'d' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "E",
+ "comment": "'e' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "F",
+ "comment": "'f' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "G",
+ "comment": "'g' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "H",
+ "comment": "'h' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "I",
+ "comment": "'i' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "J",
+ "comment": "'j' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "K",
+ "comment": "'k' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "L",
+ "comment": "'l' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "M",
+ "comment": "'m' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "N",
+ "comment": "'n' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "O",
+ "comment": "'o' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "P",
+ "comment": "'p' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Q",
+ "comment": "'q' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "R",
+ "comment": "'r' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "S",
+ "comment": "'s' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "T",
+ "comment": "'t' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "U",
+ "comment": "'u' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "V",
+ "comment": "'v' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "W",
+ "comment": "'w' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "X",
+ "comment": "'x' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Y",
+ "comment": "'y' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Z",
+ "comment": "'z' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftCurlyBracket",
+ "comment": "Left curly bracket key '{'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Pipe",
+ "comment": "Pipe '|' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightCurlyBracket",
+ "comment": "Right curly bracket key '}'.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Tilde",
+ "comment": "Tilde '~' key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Numlock",
+ "comment": "Numlock key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "CapsLock",
+ "comment": "Capslock key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "ScrollLock",
+ "comment": "Scroll lock key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightShift",
+ "comment": "Right shift key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftShift",
+ "comment": "Left shift key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightControl",
+ "comment": "Right Control key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftControl",
+ "comment": "Left Control key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightAlt",
+ "comment": "Right Alt key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftAlt",
+ "comment": "Left Alt key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftCommand",
+ "comment": "Left Command key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftApple",
+ "comment": "Left Command key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "LeftWindows",
+ "comment": "Left Windows key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightCommand",
+ "comment": "Right Command key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightApple",
+ "comment": "Right Command key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "RightWindows",
+ "comment": "Right Windows key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "AltGr",
+ "comment": "Alt Gr key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Help",
+ "comment": "Help key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Print",
+ "comment": "Print key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "SysReq",
+ "comment": "Sys Req key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Break",
+ "comment": "Break key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Menu",
+ "comment": "Menu key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse0",
+ "comment": "The Left (or primary) mouse button.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse1",
+ "comment": "Right mouse button (or secondary mouse button).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse2",
+ "comment": "Middle mouse button (or third button).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse3",
+ "comment": "Additional (fourth) mouse button.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse4",
+ "comment": "Additional (fifth) mouse button.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse5",
+ "comment": "Additional (or sixth) mouse button.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Mouse6",
+ "comment": "Additional (or seventh) mouse button.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton0",
+ "comment": "Button 0 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton1",
+ "comment": "Button 1 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton2",
+ "comment": "Button 2 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton3",
+ "comment": "Button 3 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton4",
+ "comment": "Button 4 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton5",
+ "comment": "Button 5 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton6",
+ "comment": "Button 6 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton7",
+ "comment": "Button 7 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton8",
+ "comment": "Button 8 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton9",
+ "comment": "Button 9 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton10",
+ "comment": "Button 10 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton11",
+ "comment": "Button 11 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton12",
+ "comment": "Button 12 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton13",
+ "comment": "Button 13 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton14",
+ "comment": "Button 14 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton15",
+ "comment": "Button 15 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton16",
+ "comment": "Button 16 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton17",
+ "comment": "Button 17 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton18",
+ "comment": "Button 18 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "JoystickButton19",
+ "comment": "Button 19 on any joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button0",
+ "comment": "Button 0 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button1",
+ "comment": "Button 1 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button2",
+ "comment": "Button 2 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button3",
+ "comment": "Button 3 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button4",
+ "comment": "Button 4 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button5",
+ "comment": "Button 5 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button6",
+ "comment": "Button 6 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button7",
+ "comment": "Button 7 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button8",
+ "comment": "Button 8 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button9",
+ "comment": "Button 9 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button10",
+ "comment": "Button 10 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button11",
+ "comment": "Button 11 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button12",
+ "comment": "Button 12 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button13",
+ "comment": "Button 13 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button14",
+ "comment": "Button 14 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button15",
+ "comment": "Button 15 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button16",
+ "comment": "Button 16 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button17",
+ "comment": "Button 17 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button18",
+ "comment": "Button 18 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick1Button19",
+ "comment": "Button 19 on first joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button0",
+ "comment": "Button 0 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button1",
+ "comment": "Button 1 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button2",
+ "comment": "Button 2 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button3",
+ "comment": "Button 3 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button4",
+ "comment": "Button 4 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button5",
+ "comment": "Button 5 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button6",
+ "comment": "Button 6 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button7",
+ "comment": "Button 7 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button8",
+ "comment": "Button 8 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button9",
+ "comment": "Button 9 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button10",
+ "comment": "Button 10 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button11",
+ "comment": "Button 11 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button12",
+ "comment": "Button 12 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button13",
+ "comment": "Button 13 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button14",
+ "comment": "Button 14 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button15",
+ "comment": "Button 15 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button16",
+ "comment": "Button 16 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button17",
+ "comment": "Button 17 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button18",
+ "comment": "Button 18 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick2Button19",
+ "comment": "Button 19 on second joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button0",
+ "comment": "Button 0 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button1",
+ "comment": "Button 1 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button2",
+ "comment": "Button 2 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button3",
+ "comment": "Button 3 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button4",
+ "comment": "Button 4 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button5",
+ "comment": "Button 5 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button6",
+ "comment": "Button 6 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button7",
+ "comment": "Button 7 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button8",
+ "comment": "Button 8 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button9",
+ "comment": "Button 9 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button10",
+ "comment": "Button 10 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button11",
+ "comment": "Button 11 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button12",
+ "comment": "Button 12 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button13",
+ "comment": "Button 13 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button14",
+ "comment": "Button 14 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button15",
+ "comment": "Button 15 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button16",
+ "comment": "Button 16 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button17",
+ "comment": "Button 17 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button18",
+ "comment": "Button 18 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick3Button19",
+ "comment": "Button 19 on third joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button0",
+ "comment": "Button 0 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button1",
+ "comment": "Button 1 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button2",
+ "comment": "Button 2 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button3",
+ "comment": "Button 3 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button4",
+ "comment": "Button 4 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button5",
+ "comment": "Button 5 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button6",
+ "comment": "Button 6 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button7",
+ "comment": "Button 7 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button8",
+ "comment": "Button 8 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button9",
+ "comment": "Button 9 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button10",
+ "comment": "Button 10 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button11",
+ "comment": "Button 11 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button12",
+ "comment": "Button 12 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button13",
+ "comment": "Button 13 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button14",
+ "comment": "Button 14 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button15",
+ "comment": "Button 15 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button16",
+ "comment": "Button 16 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button17",
+ "comment": "Button 17 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button18",
+ "comment": "Button 18 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick4Button19",
+ "comment": "Button 19 on forth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button0",
+ "comment": "Button 0 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button1",
+ "comment": "Button 1 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button2",
+ "comment": "Button 2 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button3",
+ "comment": "Button 3 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button4",
+ "comment": "Button 4 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button5",
+ "comment": "Button 5 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button6",
+ "comment": "Button 6 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button7",
+ "comment": "Button 7 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button8",
+ "comment": "Button 8 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button9",
+ "comment": "Button 9 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button10",
+ "comment": "Button 10 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button11",
+ "comment": "Button 11 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button12",
+ "comment": "Button 12 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button13",
+ "comment": "Button 13 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button14",
+ "comment": "Button 14 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button15",
+ "comment": "Button 15 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button16",
+ "comment": "Button 16 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button17",
+ "comment": "Button 17 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button18",
+ "comment": "Button 18 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick5Button19",
+ "comment": "Button 19 on fifth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button0",
+ "comment": "Button 0 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button1",
+ "comment": "Button 1 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button2",
+ "comment": "Button 2 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button3",
+ "comment": "Button 3 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button4",
+ "comment": "Button 4 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button5",
+ "comment": "Button 5 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button6",
+ "comment": "Button 6 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button7",
+ "comment": "Button 7 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button8",
+ "comment": "Button 8 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button9",
+ "comment": "Button 9 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button10",
+ "comment": "Button 10 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button11",
+ "comment": "Button 11 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button12",
+ "comment": "Button 12 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button13",
+ "comment": "Button 13 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button14",
+ "comment": "Button 14 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button15",
+ "comment": "Button 15 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button16",
+ "comment": "Button 16 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button17",
+ "comment": "Button 17 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button18",
+ "comment": "Button 18 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick6Button19",
+ "comment": "Button 19 on sixth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button0",
+ "comment": "Button 0 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button1",
+ "comment": "Button 1 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button2",
+ "comment": "Button 2 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button3",
+ "comment": "Button 3 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button4",
+ "comment": "Button 4 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button5",
+ "comment": "Button 5 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button6",
+ "comment": "Button 6 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button7",
+ "comment": "Button 7 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button8",
+ "comment": "Button 8 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button9",
+ "comment": "Button 9 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button10",
+ "comment": "Button 10 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button11",
+ "comment": "Button 11 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button12",
+ "comment": "Button 12 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button13",
+ "comment": "Button 13 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button14",
+ "comment": "Button 14 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button15",
+ "comment": "Button 15 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button16",
+ "comment": "Button 16 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button17",
+ "comment": "Button 17 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button18",
+ "comment": "Button 18 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick7Button19",
+ "comment": "Button 19 on seventh joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button0",
+ "comment": "Button 0 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button1",
+ "comment": "Button 1 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button2",
+ "comment": "Button 2 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button3",
+ "comment": "Button 3 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button4",
+ "comment": "Button 4 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button5",
+ "comment": "Button 5 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button6",
+ "comment": "Button 6 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button7",
+ "comment": "Button 7 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button8",
+ "comment": "Button 8 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button9",
+ "comment": "Button 9 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button10",
+ "comment": "Button 10 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button11",
+ "comment": "Button 11 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button12",
+ "comment": "Button 12 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button13",
+ "comment": "Button 13 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button14",
+ "comment": "Button 14 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button15",
+ "comment": "Button 15 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button16",
+ "comment": "Button 16 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button17",
+ "comment": "Button 17 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button18",
+ "comment": "Button 18 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "Joystick8Button19",
+ "comment": "Button 19 on eighth joystick.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.KeyCode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "KeyCode",
+ "comment": "Key codes returned by Event.keyCode. These map directly to a physical key on the keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "positionDelta",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "timeDelta",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fingerId",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "deltaPosition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tapCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneTouchPhase",
+ "name": "phase",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "iPhoneTouch",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "Unknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "Portrait",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "PortraitUpsideDown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "LandscapeLeft",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "LandscapeRight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "AutoRotation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "Landscape",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iPhoneScreenOrientation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "iPhoneScreenOrientation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iPhoneNetworkReachability",
+ "name": "NotReachable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneNetworkReachability",
+ "name": "ReachableViaCarrierDataNetwork",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneNetworkReachability",
+ "name": "ReachableViaWiFiNetwork",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iPhoneNetworkReachability",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "iPhoneNetworkReachability",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "Unknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone3G",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone3GS",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPodTouch1Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPodTouch2Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPodTouch3Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPad1Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone4",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPodTouch4Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPad2Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone4S",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPad3Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone5",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPodTouch5Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPadMini1Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPad4Gen",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone5C",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhone5S",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPhoneUnknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPadUnknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "iPodTouchUnknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iPhoneGeneration",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "iPhoneGeneration",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iPhoneScreenOrientation",
+ "name": "screenOrientation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uniqueIdentifier",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "model",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "systemName",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneNetworkReachability",
+ "name": "internetReachability",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "systemVersion",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iPhoneGeneration",
+ "name": "generation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "verticalOrientation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "screenCanDarken",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m30",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m01",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m11",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m21",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m31",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m02",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m12",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m22",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m32",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m03",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m13",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m23",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "m33",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "Attempts to get a rotation quaternion from this matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "lossyScale",
+ "comment": "Attempts to get a scale value from the matrix. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isIdentity",
+ "comment": "Checks whether this is an identity matrix. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "determinant",
+ "comment": "The determinant of the matrix. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FrustumPlanes",
+ "name": "decomposeProjection",
+ "comment": "This property takes a projection matrix and returns the six plane coordinates that define a projection frustum.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "inverse",
+ "comment": "The inverse of this matrix. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "transpose",
+ "comment": "Returns the transpose of this matrix (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "zero",
+ "comment": "Returns a matrix with all elements set to zero (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "identity",
+ "comment": "Returns the identity matrix (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "ValidTRS",
+ "comment": "Checks if this matrix is a valid transform matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "m", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": true,
+ "name": "Determinant",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "q", "typeName": "UnityEngine.Quaternion" },
+ { "name": "s", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "TRS",
+ "comment": "Creates a translation, rotation and scaling matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "q", "typeName": "UnityEngine.Quaternion" },
+ { "name": "s", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetTRS",
+ "comment": "Sets this matrix to a translation, rotation and scaling matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "input", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "result", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "Inverse3DAffine",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "m", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": true,
+ "name": "Inverse",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "m", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": true,
+ "name": "Transpose",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "left", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "top", "typeName": "float" },
+ { "name": "zNear", "typeName": "float" },
+ { "name": "zFar", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Ortho",
+ "comment": "The projection matrix.\n\n```plaintext\nParams: left - Left-side x-coordinate.\n right - Right-side x-coordinate.\n bottom - Bottom y-coordinate.\n top - Top y-coordinate.\n zNear - Near depth clipping plane value.\n zFar - Far depth clipping plane value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "fov", "typeName": "float" },
+ { "name": "aspect", "typeName": "float" },
+ { "name": "zNear", "typeName": "float" },
+ { "name": "zFar", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Perspective",
+ "comment": "The projection matrix.\n\n```plaintext\nParams: fov - Vertical field-of-view in degrees.\n aspect - Aspect ratio (width divided by height).\n zNear - Near depth clipping plane value.\n zFar - Far depth clipping plane value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" },
+ { "name": "up", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "LookAt",
+ "comment": "The resulting transformation matrix.\n\n```plaintext\nParams: from - The source point.\n to - The target point.\n up - The vector describing the up direction (typically Vector3.up).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "left", "typeName": "float" },
+ { "name": "right", "typeName": "float" },
+ { "name": "bottom", "typeName": "float" },
+ { "name": "top", "typeName": "float" },
+ { "name": "zNear", "typeName": "float" },
+ { "name": "zFar", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Frustum",
+ "comment": "A projection matrix with a viewing frustum defined by the plane coordinates passed in.\n\n```plaintext\nParams: left - The X coordinate of the left side of the near projection plane in view space.\n right - The X coordinate of the right side of the near projection plane in view space.\n bottom - The Y coordinate of the bottom side of the near projection plane in view space.\n top - The Y coordinate of the top side of the near projection plane in view space.\n zNear - Z distance to the near plane from the origin in view space.\n zFar - Z distance to the far plane from the origin in view space.\n frustumPlanes - Frustum planes struct that contains the view space coordinates of that define a viewing frustum.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "fp", "typeName": "UnityEngine.FrustumPlanes" }],
+ "isStatic": true,
+ "name": "Frustum",
+ "comment": "A projection matrix with a viewing frustum defined by the plane coordinates passed in.\n\n```plaintext\nParams: left - The X coordinate of the left side of the near projection plane in view space.\n right - The X coordinate of the right side of the near projection plane in view space.\n bottom - The Y coordinate of the bottom side of the near projection plane in view space.\n top - The Y coordinate of the top side of the near projection plane in view space.\n zNear - Z distance to the near plane from the origin in view space.\n zFar - Z distance to the far plane from the origin in view space.\n frustumPlanes - Frustum planes struct that contains the view space coordinates of that define a viewing frustum.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "column0", "typeName": "UnityEngine.Vector4" },
+ { "name": "column1", "typeName": "UnityEngine.Vector4" },
+ { "name": "column2", "typeName": "UnityEngine.Vector4" },
+ { "name": "column3", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "rhs", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "vector", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "rhs", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "rhs", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetColumn",
+ "comment": "Get a column of the matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetRow",
+ "comment": "Returns a row of the matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "column", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetColumn",
+ "comment": "Sets a column of the matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "row", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetRow",
+ "comment": "Sets a row of the matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "MultiplyPoint",
+ "comment": "Transforms a position by this matrix (generic).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "MultiplyPoint3x4",
+ "comment": "Transforms a position by this matrix (fast).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "MultiplyVector",
+ "comment": "Transforms a direction by this matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Plane",
+ "params": [{ "name": "plane", "typeName": "UnityEngine.Plane" }],
+ "isStatic": false,
+ "name": "TransformPlane",
+ "comment": "Returns a plane that is transformed in space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Scale",
+ "comment": "Creates a scaling matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Translate",
+ "comment": "Creates a translation matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "q", "typeName": "UnityEngine.Quaternion" }],
+ "isStatic": true,
+ "name": "Rotate",
+ "comment": "Creates a rotation matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this matrix.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this matrix.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this matrix.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Matrix4x4",
+ "comment": "A standard 4x4 transformation matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.GameViewRenderMode",
+ "name": "None",
+ "comment": "Disables rendering of any eyes in the Game view or in the main window on a host PC.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.GameViewRenderMode",
+ "name": "LeftEye",
+ "comment": "Renders the left eye of the XR device in the Game View window or in main window on a host PC.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.GameViewRenderMode",
+ "name": "RightEye",
+ "comment": "Renders the right eye of the XR device in the Game View window or in main window on a host PC.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.GameViewRenderMode",
+ "name": "BothEyes",
+ "comment": "Renders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.GameViewRenderMode",
+ "name": "OcclusionMesh",
+ "comment": "Renders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.GameViewRenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "name": "GameViewRenderMode",
+ "comment": "Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Globally enables or disables XR for the application.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.GameViewRenderMode",
+ "name": "gameViewRenderMode",
+ "comment": "Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDeviceActive",
+ "comment": "Read-only value that can be used to determine if the XR device is active.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showDeviceView",
+ "comment": "This property has been deprecated. Use XRSettings.gameViewRenderMode instead.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "eyeTextureResolutionScale",
+ "comment": "Controls the actual size of eye textures as a multiplier of the device's default resolution.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "eyeTextureWidth",
+ "comment": "The current width of an eye texture for the loaded device.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "eyeTextureHeight",
+ "comment": "The current height of an eye texture for the loaded device.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureDescriptor",
+ "name": "eyeTextureDesc",
+ "comment": "Fetch the eye texture RenderTextureDescriptor from the active stereo device.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "deviceEyeTextureDimension",
+ "comment": "Fetch the device eye texture dimension from the active stereo device.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "renderViewportScale",
+ "comment": "Controls how much of the allocated eye texture should be used for rendering.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "occlusionMaskScale",
+ "comment": "A scale applied to the standard occulsion mask for each platform.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useOcclusionMesh",
+ "comment": "Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "loadedDeviceName",
+ "comment": "Type of XR device that is currently loaded.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "supportedDevices",
+ "comment": "Returns a list of supported XR devices that were included at build time.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRSettings.StereoRenderingMode",
+ "name": "stereoRenderingMode",
+ "comment": "The stereo rendering mode that is currently in use.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "deviceName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadDeviceByName",
+ "comment": "Loads the requested device at the beginning of the next frame.\n\n```plaintext\nParams: deviceName - Name of the device from XRSettings.supportedDevices.\n prioritizedDeviceNameList - Prioritized list of device names from XRSettings.supportedDevices.\n \n```\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "prioritizedDeviceNameList", "typeName": "string[]" }
+ ],
+ "isStatic": true,
+ "name": "LoadDeviceByName",
+ "comment": "Loads the requested device at the beginning of the next frame.\n\n```plaintext\nParams: deviceName - Name of the device from XRSettings.supportedDevices.\n prioritizedDeviceNameList - Prioritized list of device names from XRSettings.supportedDevices.\n \n```\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "name": "XRSettings",
+ "comment": "Global XR related settings.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "kEpsilon",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "kEpsilonNormalSqrt",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "x",
+ "comment": "X component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "y",
+ "comment": "Y component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "z",
+ "comment": "Z component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normalized",
+ "comment": "Returns this vector with a magnitude of 1 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "magnitude",
+ "comment": "Returns the length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sqrMagnitude",
+ "comment": "Returns the squared length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "zero",
+ "comment": "Shorthand for writing Vector3(0, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "one",
+ "comment": "Shorthand for writing Vector3(1, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "forward",
+ "comment": "Shorthand for writing Vector3(0, 0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "back",
+ "comment": "Shorthand for writing Vector3(0, 0, -1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "up",
+ "comment": "Shorthand for writing Vector3(0, 1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "down",
+ "comment": "Shorthand for writing Vector3(0, -1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "left",
+ "comment": "Shorthand for writing Vector3(-1, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "right",
+ "comment": "Shorthand for writing Vector3(1, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "positiveInfinity",
+ "comment": "Shorthand for writing Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "negativeInfinity",
+ "comment": "Shorthand for writing Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "fwd",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Slerp",
+ "comment": "Spherically interpolates between two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SlerpUnclamped",
+ "comment": "Spherically interpolates between two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "normal", "typeName": "UnityEngine.Vector3" },
+ { "name": "tangent", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "OrthoNormalize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "normal", "typeName": "UnityEngine.Vector3" },
+ { "name": "tangent", "typeName": "UnityEngine.Vector3" },
+ { "name": "binormal", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "OrthoNormalize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector3" },
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxRadiansDelta", "typeName": "float" },
+ { "name": "maxMagnitudeDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RotateTowards",
+ "comment": "The location that RotateTowards generates.\n\n```plaintext\nParams: current - The vector being managed.\n target - The vector.\n maxRadiansDelta - The maximum angle in radians allowed for this rotation.\n maxMagnitudeDelta - The maximum allowed change in vector magnitude for this rotation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Interpolated value, equals to a + (b - a) * t.\n\n```plaintext\nParams: a - Start value, returned when t = 0.\n b - End value, returned when t = 1.\n t - Value used to interpolate between a and b.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "Linearly interpolates between two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector3" },
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistanceDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveTowards",
+ "comment": "The new position.\n\n```plaintext\nParams: current - The position to move from.\n target - The position to move towards.\n maxDistanceDelta - Distance to move current per call.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector3" },
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "currentVelocity", "typeName": "UnityEngine.Vector3" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector3" },
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "currentVelocity", "typeName": "UnityEngine.Vector3" },
+ { "name": "smoothTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector3" },
+ { "name": "target", "typeName": "UnityEngine.Vector3" },
+ { "name": "currentVelocity", "typeName": "UnityEngine.Vector3" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new vector with given x, y, z components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new vector with given x, y components and sets z to zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "newX", "typeName": "float" },
+ { "name": "newY", "typeName": "float" },
+ { "name": "newZ", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set x, y and z components of an existing Vector3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Scale",
+ "comment": "Multiplies two vectors component-wise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "scale", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Scale",
+ "comment": "Multiplies every component of this vector by the same component of scale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Cross",
+ "comment": "Cross Product of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if the given vector is exactly equal to this vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "inDirection", "typeName": "UnityEngine.Vector3" },
+ { "name": "inNormal", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Reflect",
+ "comment": "Reflects a vector off the plane defined by a normal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "value", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Normalize",
+ "comment": "Makes this vector have a magnitude of 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Normalize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Dot",
+ "comment": "Dot Product of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "vector", "typeName": "UnityEngine.Vector3" },
+ { "name": "onNormal", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Project",
+ "comment": "Projects a vector onto another vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "vector", "typeName": "UnityEngine.Vector3" },
+ { "name": "planeNormal", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "ProjectOnPlane",
+ "comment": "The location of the vector on the plane.\n\n```plaintext\nParams: planeNormal - The direction from the vector towards the plane.\n vector - The location of the vector above the plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Angle",
+ "comment": "The angle in degrees between the two vectors.\n\n```plaintext\nParams: from - The vector from which the angular difference is measured.\n to - The vector to which the angular difference is measured.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" },
+ { "name": "axis", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "SignedAngle",
+ "comment": "Returns the signed angle in degrees between from and to.\n\n```plaintext\nParams: from - The vector from which the angular difference is measured.\n to - The vector to which the angular difference is measured.\n axis - A vector around which the other vectors are rotated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Distance",
+ "comment": "Returns the distance between a and b.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "vector", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxLength", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ClampMagnitude",
+ "comment": "Returns a copy of vector with its magnitude clamped to maxLength.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Magnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "SqrMagnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns a vector that is made from the smallest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns a vector that is made from the largest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "b", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "op_Subtraction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "op_UnaryNegation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "d", "typeName": "float" },
+ { "name": "a", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "AngleBetween",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "excludeThis", "typeName": "UnityEngine.Vector3" },
+ { "name": "fromThat", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Exclude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Vector3",
+ "comment": "Representation of 3D vectors and points.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "x",
+ "comment": "X component of the Quaternion. Don't modify this directly unless you know quaternions inside out.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "y",
+ "comment": "Y component of the Quaternion. Don't modify this directly unless you know quaternions inside out.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "z",
+ "comment": "Z component of the Quaternion. Don't modify this directly unless you know quaternions inside out.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "w",
+ "comment": "W component of the Quaternion. Do not directly modify quaternions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "kEpsilon",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "identity",
+ "comment": "The identity rotation (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "eulerAngles",
+ "comment": "Returns or sets the euler angle representation of the rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "normalized",
+ "comment": "Returns this quaternion with a magnitude of 1 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "fromDirection", "typeName": "UnityEngine.Vector3" },
+ { "name": "toDirection", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "FromToRotation",
+ "comment": "Creates a rotation which rotates from fromDirection to toDirection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "Inverse",
+ "comment": "Returns the Inverse of rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Quaternion" },
+ { "name": "b", "typeName": "UnityEngine.Quaternion" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Slerp",
+ "comment": "A quaternion spherically interpolated between quaternions a and b.\n\n```plaintext\nParams: a - Start value, returned when t = 0.\n b - End value, returned when t = 1.\n t - Interpolation ratio.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Quaternion" },
+ { "name": "b", "typeName": "UnityEngine.Quaternion" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SlerpUnclamped",
+ "comment": "Spherically interpolates between a and b by t. The parameter t is not clamped.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Quaternion" },
+ { "name": "b", "typeName": "UnityEngine.Quaternion" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Interpolates between a and b by t and normalizes the result afterwards. The parameter t is clamped to the range [0, 1].\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Quaternion" },
+ { "name": "b", "typeName": "UnityEngine.Quaternion" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "Interpolates between a and b by t and normalizes the result afterwards. The parameter t is not clamped.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "angle", "typeName": "float" },
+ { "name": "axis", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "AngleAxis",
+ "comment": "Creates a rotation which rotates angle degrees around axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "forward", "typeName": "UnityEngine.Vector3" },
+ { "name": "upwards", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "LookRotation",
+ "comment": "Creates a rotation with the specified forward and upwards directions.\n\n```plaintext\nParams: forward - The direction to look in.\n upwards - The vector that defines in which direction up is.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "forward", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "LookRotation",
+ "comment": "Creates a rotation with the specified forward and upwards directions.\n\n```plaintext\nParams: forward - The direction to look in.\n upwards - The vector that defines in which direction up is.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "w", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs new Quaternion with given x,y,z,w components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "newX", "typeName": "float" },
+ { "name": "newY", "typeName": "float" },
+ { "name": "newZ", "typeName": "float" },
+ { "name": "newW", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set x, y, z and w components of an existing Quaternion.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Quaternion" },
+ { "name": "rhs", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "point", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Quaternion" },
+ { "name": "rhs", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Quaternion" },
+ { "name": "rhs", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Quaternion" },
+ { "name": "b", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "Dot",
+ "comment": "The dot product between two rotations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "view", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SetLookRotation",
+ "comment": "Creates a rotation with the specified forward and upwards directions.\n\n```plaintext\nParams: view - The direction to look in.\n up - The vector that defines in which direction up is.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "view", "typeName": "UnityEngine.Vector3" },
+ { "name": "up", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetLookRotation",
+ "comment": "Creates a rotation with the specified forward and upwards directions.\n\n```plaintext\nParams: view - The direction to look in.\n up - The vector that defines in which direction up is.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Quaternion" },
+ { "name": "b", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "Angle",
+ "comment": "Returns the angle in degrees between two rotations a and b.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Euler",
+ "comment": "Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis; applied in that order.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "euler", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "Euler",
+ "comment": "Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "angle", "typeName": "float" },
+ { "name": "axis", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "ToAngleAxis",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fromDirection", "typeName": "UnityEngine.Vector3" },
+ { "name": "toDirection", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetFromToRotation",
+ "comment": "Creates a rotation which rotates from fromDirection to toDirection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Quaternion" },
+ { "name": "to", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDegreesDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RotateTowards",
+ "comment": "Rotates a rotation from towards to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "q", "typeName": "UnityEngine.Quaternion" }],
+ "isStatic": true,
+ "name": "Normalize",
+ "comment": "Converts this quaternion to one with the same orientation but with a magnitude of 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Normalize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Quaternion" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string of the Quaternion.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string of the Quaternion.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string of the Quaternion.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "EulerRotation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "euler", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "EulerRotation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetEulerRotation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "euler", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SetEulerRotation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [],
+ "isStatic": false,
+ "name": "ToEuler",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "EulerAngles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "euler", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "EulerAngles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "ToAxisAngle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetEulerAngles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "euler", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SetEulerAngles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "ToEulerAngles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [],
+ "isStatic": false,
+ "name": "ToEulerAngles",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetAxisAngle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "AxisAngle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Quaternion",
+ "comment": "Quaternions are used to represent rotations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "PI",
+ "comment": "The well-known 3.14159265358979... value (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "Infinity",
+ "comment": "A representation of positive infinity (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "NegativeInfinity",
+ "comment": "A representation of negative infinity (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "Deg2Rad",
+ "comment": "Degrees-to-radians conversion constant (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "Rad2Deg",
+ "comment": "Radians-to-degrees conversion constant (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "Epsilon",
+ "comment": "A tiny floating point value (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": true,
+ "name": "ClosestPowerOfTwo",
+ "comment": "Returns the closest power of two value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": true,
+ "name": "IsPowerOfTwo",
+ "comment": "Returns true if the value is power of two.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": true,
+ "name": "NextPowerOfTwo",
+ "comment": "Returns the next power of two that is equal to, or greater than, the argument.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": true,
+ "name": "GammaToLinearSpace",
+ "comment": "Converts the given value from gamma (sRGB) to linear color space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": true,
+ "name": "LinearToGammaSpace",
+ "comment": "Converts the given value from linear to gamma (sRGB) color space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "kelvin", "typeName": "float" }],
+ "isStatic": true,
+ "name": "CorrelatedColorTemperatureToRGB",
+ "comment": "Correlated Color Temperature as floating point RGB color.\n\n```plaintext\nParams: kelvin - Temperature in Kelvin. Range 1000 to 40000 Kelvin.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt16",
+ "params": [{ "name": "val", "typeName": "float" }],
+ "isStatic": true,
+ "name": "FloatToHalf",
+ "comment": "The converted half-precision float, stored in a 16-bit unsigned integer.\n\n```plaintext\nParams: val - The floating point value to convert.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "val", "typeName": "ushort" }],
+ "isStatic": true,
+ "name": "HalfToFloat",
+ "comment": "The decoded 32-bit float.\n\n```plaintext\nParams: val - The half precision value to convert.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "PerlinNoise",
+ "comment": "Value between 0.0 and 1.0. (Return value might be slightly below 0.0 or beyond 1.0.)\n\n```plaintext\nParams: x - X-coordinate of sample point.\n y - Y-coordinate of sample point.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Sin",
+ "comment": "The return value between -1 and +1.\n\n```plaintext\nParams: f - The input angle, in radians.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Cos",
+ "comment": "The return value between -1 and 1.\n\n```plaintext\nParams: f - The input angle, in radians.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Tan",
+ "comment": "Returns the tangent of angle f in radians.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Asin",
+ "comment": "Returns the arc-sine of f - the angle in radians whose sine is f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Acos",
+ "comment": "Returns the arc-cosine of f - the angle in radians whose cosine is f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Atan",
+ "comment": "Returns the arc-tangent of f - the angle in radians whose tangent is f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "y", "typeName": "float" },
+ { "name": "x", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Atan2",
+ "comment": "Returns the angle in radians whose Tan is y/x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Sqrt",
+ "comment": "Returns square root of f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Abs",
+ "comment": "Returns the absolute value of f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": true,
+ "name": "Abs",
+ "comment": "Returns the absolute value of value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns the smallest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "values", "typeName": "float[]" }],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns the smallest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "int" },
+ { "name": "b", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns the smallest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "values", "typeName": "int[]" }],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns the smallest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns largest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "values", "typeName": "float[]" }],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns largest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "a", "typeName": "int" },
+ { "name": "b", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns the largest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "values", "typeName": "int[]" }],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns the largest of two or more values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "f", "typeName": "float" },
+ { "name": "p", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Pow",
+ "comment": "Returns f raised to power p.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "power", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Exp",
+ "comment": "Returns e raised to the specified power.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "f", "typeName": "float" },
+ { "name": "p", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Log",
+ "comment": "Returns the logarithm of a specified number in a specified base.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Log",
+ "comment": "Returns the natural (base e) logarithm of a specified number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Log10",
+ "comment": "Returns the base 10 logarithm of a specified number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Ceil",
+ "comment": "Returns the smallest integer greater to or equal to f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Floor",
+ "comment": "Returns the largest integer smaller than or equal to f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Round",
+ "comment": "Returns f rounded to the nearest integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "CeilToInt",
+ "comment": "Returns the smallest integer greater to or equal to f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "FloorToInt",
+ "comment": "Returns the largest integer smaller to or equal to f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "RoundToInt",
+ "comment": "Returns f rounded to the nearest integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "f", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Sign",
+ "comment": "Returns the sign of f.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "min", "typeName": "float" },
+ { "name": "max", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Clamp",
+ "comment": "The float result between the min and max values.\n\n```plaintext\nParams: value - The floating point value to restrict inside the range defined by the min and max values.\n min - The minimum floating point value to compare against.\n max - The maximum floating point value to compare against.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "value", "typeName": "int" },
+ { "name": "min", "typeName": "int" },
+ { "name": "max", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Clamp",
+ "comment": "The int result between min and max values.\n\n```plaintext\nParams: value - The integer point value to restrict inside the min-to-max range\n min - The minimum integer point value to compare against.\n max - The maximum integer point value to compare against.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Clamp01",
+ "comment": "Clamps value between 0 and 1 and returns value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "The interpolated float result between the two float values.\n\n```plaintext\nParams: a - The start value.\n b - The end value.\n t - The interpolation value between the two floats.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "The float value as a result from the linear interpolation.\n\n```plaintext\nParams: a - The start value.\n b - The end value.\n t - The interpolation between the two floats.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpAngle",
+ "comment": "Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "maxDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveTowards",
+ "comment": "Moves a value current towards target.\n\n```plaintext\nParams: current - The current value.\n target - The value to move towards.\n maxDelta - The maximum change that should be applied to the value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "maxDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveTowardsAngle",
+ "comment": "Same as MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "float" },
+ { "name": "to", "typeName": "float" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothStep",
+ "comment": "Interpolates between min and max with smoothing at the limits.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "absmax", "typeName": "float" },
+ { "name": "gamma", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Gamma",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Approximately",
+ "comment": "Compares two floating point values and returns true if they are similar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "currentVelocity", "typeName": "float" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "currentVelocity", "typeName": "float" },
+ { "name": "smoothTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "currentVelocity", "typeName": "float" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "currentVelocity", "typeName": "float" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDampAngle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "currentVelocity", "typeName": "float" },
+ { "name": "smoothTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDampAngle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" },
+ { "name": "currentVelocity", "typeName": "float" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDampAngle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "length", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Repeat",
+ "comment": "Loops the value t, so that it is never larger than length and never smaller than 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "length", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "PingPong",
+ "comment": "PingPong returns a value that will increment and decrement between the value 0 and length.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "InverseLerp",
+ "comment": "Percentage of value between start and end.\n\n```plaintext\nParams: a - Start value.\n b - End value.\n value - Value between start and end.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "current", "typeName": "float" },
+ { "name": "target", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DeltaAngle",
+ "comment": "Calculates the shortest difference between two given angles given in degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Mathf",
+ "comment": "A collection of common math functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "x",
+ "comment": "X component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "y",
+ "comment": "Y component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "kEpsilon",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "kEpsilonNormalSqrt",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "normalized",
+ "comment": "Returns this vector with a magnitude of 1 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "magnitude",
+ "comment": "Returns the length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sqrMagnitude",
+ "comment": "Returns the squared length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "zero",
+ "comment": "Shorthand for writing Vector2(0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "one",
+ "comment": "Shorthand for writing Vector2(1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "up",
+ "comment": "Shorthand for writing Vector2(0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "down",
+ "comment": "Shorthand for writing Vector2(0, -1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "left",
+ "comment": "Shorthand for writing Vector2(-1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "right",
+ "comment": "Shorthand for writing Vector2(1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "positiveInfinity",
+ "comment": "Shorthand for writing Vector2(float.PositiveInfinity, float.PositiveInfinity).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "negativeInfinity",
+ "comment": "Shorthand for writing Vector2(float.NegativeInfinity, float.NegativeInfinity).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new vector with given x, y components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "newX", "typeName": "float" },
+ { "name": "newY", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set x and y components of an existing Vector2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Linearly interpolates between vectors a and b by t.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "Linearly interpolates between vectors a and b by t.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector2" },
+ { "name": "target", "typeName": "UnityEngine.Vector2" },
+ { "name": "maxDistanceDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveTowards",
+ "comment": "Moves a point current towards target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Scale",
+ "comment": "Multiplies two vectors component-wise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "scale", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Scale",
+ "comment": "Multiplies every component of this vector by the same component of scale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Normalize",
+ "comment": "Makes this vector have a magnitude of 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if the given vector is exactly equal to this vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "inDirection", "typeName": "UnityEngine.Vector2" },
+ { "name": "inNormal", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Reflect",
+ "comment": "Reflects a vector off the vector defined by a normal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "inDirection", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Perpendicular",
+ "comment": "The perpendicular direction.\n\n```plaintext\nParams: inDirection - The input direction.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Dot",
+ "comment": "Dot Product of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector2" },
+ { "name": "to", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Angle",
+ "comment": "Returns the unsigned angle in degrees between from and to.\n\n```plaintext\nParams: from - The vector from which the angular difference is measured.\n to - The vector to which the angular difference is measured.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector2" },
+ { "name": "to", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "SignedAngle",
+ "comment": "Returns the signed angle in degrees between from and to.\n\n```plaintext\nParams: from - The vector from which the angular difference is measured.\n to - The vector to which the angular difference is measured.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Distance",
+ "comment": "Returns the distance between a and b.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "vector", "typeName": "UnityEngine.Vector2" },
+ { "name": "maxLength", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ClampMagnitude",
+ "comment": "Returns a copy of vector with its magnitude clamped to maxLength.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "SqrMagnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "SqrMagnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns a vector that is made from the smallest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns a vector that is made from the largest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector2" },
+ { "name": "target", "typeName": "UnityEngine.Vector2" },
+ { "name": "currentVelocity", "typeName": "UnityEngine.Vector2" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector2" },
+ { "name": "target", "typeName": "UnityEngine.Vector2" },
+ { "name": "currentVelocity", "typeName": "UnityEngine.Vector2" },
+ { "name": "smoothTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector2" },
+ { "name": "target", "typeName": "UnityEngine.Vector2" },
+ { "name": "currentVelocity", "typeName": "UnityEngine.Vector2" },
+ { "name": "smoothTime", "typeName": "float" },
+ { "name": "maxSpeed", "typeName": "float" },
+ { "name": "deltaTime", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SmoothDamp",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Subtraction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "b", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "op_UnaryNegation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "d", "typeName": "float" },
+ { "name": "a", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Vector2",
+ "comment": "Representation of 2D vectors and points.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.XRSettings.StereoRenderingMode",
+ "name": "MultiPass",
+ "comment": "This is the reference stereo rendering path for VR.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRSettings.StereoRenderingMode",
+ "name": "SinglePass",
+ "comment": "This is a faster rendering path for VR than XRSettings.StereoRenderingMode.MultiPass.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRSettings.StereoRenderingMode",
+ "name": "SinglePassInstanced",
+ "comment": "This is an optimized version of the XRSettings.StereoRenderingMode.SinglePass mode.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRSettings.StereoRenderingMode",
+ "name": "SinglePassMultiview",
+ "comment": "This is a OpenGL optimized version of the XRSettings.StereoRenderingMode.SinglePassInstanced mode.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.XRSettings.StereoRenderingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "name": "StereoRenderingMode",
+ "comment": "Enum type signifying the different stereo rendering modes available.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "X component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "Y component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "magnitude",
+ "comment": "Returns the length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sqrMagnitude",
+ "comment": "Returns the squared length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "zero",
+ "comment": "Shorthand for writing Vector2Int(0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "one",
+ "comment": "Shorthand for writing Vector2Int(1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "up",
+ "comment": "Shorthand for writing Vector2Int(0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "down",
+ "comment": "Shorthand for writing Vector2Int(0, -1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "left",
+ "comment": "Shorthand for writing Vector2Int(-1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2Int",
+ "name": "right",
+ "comment": "Shorthand for writing Vector2Int(1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set x and y components of an existing Vector2Int.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "Distance",
+ "comment": "Returns the distance between a and b.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns a vector that is made from the smallest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns a vector that is made from the largest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "Scale",
+ "comment": "Multiplies two vectors component-wise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "scale", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": false,
+ "name": "Scale",
+ "comment": "Multiplies every component of this vector by the same component of scale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "max", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": false,
+ "name": "Clamp",
+ "comment": "Clamps the Vector2Int to the bounds given by min and max.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "FloorToInt",
+ "comment": "Converts a Vector2 to a Vector2Int by doing a Floor to each value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "CeilToInt",
+ "comment": "Converts a Vector2 to a Vector2Int by doing a Ceiling to each value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "RoundToInt",
+ "comment": "Converts a Vector2 to a Vector2Int by doing a Round to each value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": true,
+ "name": "op_UnaryNegation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Subtraction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "int" },
+ { "name": "b", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "b", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector2Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if the objects are equal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Vector2Int" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "The hash code of the Vector2Int.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Vector2Int",
+ "comment": "Representation of 2D vectors and points using integers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "X component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "Y component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "z",
+ "comment": "Z component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "magnitude",
+ "comment": "Returns the length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sqrMagnitude",
+ "comment": "Returns the squared length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "zero",
+ "comment": "Shorthand for writing Vector3Int(0, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "one",
+ "comment": "Shorthand for writing Vector3Int(1, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "up",
+ "comment": "Shorthand for writing Vector3Int(0, 1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "down",
+ "comment": "Shorthand for writing Vector3Int(0, -1, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "left",
+ "comment": "Shorthand for writing Vector3Int(-1, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "right",
+ "comment": "Shorthand for writing Vector3Int(1, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "forward",
+ "comment": "Shorthand for writing Vector3Int(0, 0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "back",
+ "comment": "Shorthand for writing Vector3Int(0, 0, -1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "z", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "z", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set x, y and z components of an existing Vector3Int.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "Distance",
+ "comment": "Returns the distance between a and b.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns a vector that is made from the smallest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns a vector that is made from the largest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "Scale",
+ "comment": "Multiplies two vectors component-wise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "scale", "typeName": "UnityEngine.Vector3Int" }],
+ "isStatic": false,
+ "name": "Scale",
+ "comment": "Multiplies every component of this vector by the same component of scale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "max", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "Clamp",
+ "comment": "Clamps the Vector3Int to the bounds given by min and max.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3Int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3Int" }],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "FloorToInt",
+ "comment": "Converts a Vector3 to a Vector3Int by doing a Floor to each value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "CeilToInt",
+ "comment": "Converts a Vector3 to a Vector3Int by doing a Ceiling to each value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "RoundToInt",
+ "comment": "Converts a Vector3 to a Vector3Int by doing a Round to each value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Subtraction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector3Int" }],
+ "isStatic": true,
+ "name": "op_UnaryNegation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "int" },
+ { "name": "b", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "b", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if the objects are equal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Vector3Int" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "The hash code of the Vector3Int.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Vector3Int",
+ "comment": "Representation of 3D vectors and points using integers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "kEpsilon",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "x",
+ "comment": "X component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "y",
+ "comment": "Y component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "z",
+ "comment": "Z component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "w",
+ "comment": "W component of the vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "normalized",
+ "comment": "Returns this vector with a magnitude of 1 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "magnitude",
+ "comment": "Returns the length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sqrMagnitude",
+ "comment": "Returns the squared length of this vector (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "zero",
+ "comment": "Shorthand for writing Vector4(0,0,0,0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "one",
+ "comment": "Shorthand for writing Vector4(1,1,1,1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "positiveInfinity",
+ "comment": "Shorthand for writing Vector4(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "negativeInfinity",
+ "comment": "Shorthand for writing Vector4(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "w", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new vector with given x, y, z, w components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new vector with given x, y, z components and sets w to zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new vector with given x, y components and sets z and w to zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "newX", "typeName": "float" },
+ { "name": "newY", "typeName": "float" },
+ { "name": "newZ", "typeName": "float" },
+ { "name": "newW", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Set",
+ "comment": "Set x, y, z and w components of an existing Vector4.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Linearly interpolates between two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "Linearly interpolates between two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "current", "typeName": "UnityEngine.Vector4" },
+ { "name": "target", "typeName": "UnityEngine.Vector4" },
+ { "name": "maxDistanceDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "MoveTowards",
+ "comment": "Moves a point current towards target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Scale",
+ "comment": "Multiplies two vectors component-wise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "scale", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": false,
+ "name": "Scale",
+ "comment": "Multiplies every component of this vector by the same component of scale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Returns true if the given vector is exactly equal to this vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "Normalize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Normalize",
+ "comment": "Makes this vector have a magnitude of 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Dot",
+ "comment": "Dot Product of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Project",
+ "comment": "Projects a vector onto another vector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Distance",
+ "comment": "Returns the distance between a and b.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "Magnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector4" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Min",
+ "comment": "Returns a vector that is made from the smallest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector4" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Max",
+ "comment": "Returns a vector that is made from the largest components of two vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "b", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "op_Subtraction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "op_UnaryNegation",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "d", "typeName": "float" },
+ { "name": "a", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Vector4" },
+ { "name": "d", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector4" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Vector4" },
+ { "name": "rhs", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this vector.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "a", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "SqrMagnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "SqrMagnitude",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Vector4",
+ "comment": "Representation of four-dimensional vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.TrackingSpaceType",
+ "name": "Stationary",
+ "comment": "Represents a small space where movement may be constrained or positional tracking is unavailable.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.TrackingSpaceType",
+ "name": "RoomScale",
+ "comment": "Represents a space large enough for free movement.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.TrackingSpaceType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "name": "TrackingSpaceType",
+ "comment": "Represents the size of physical space available for XR.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RPCMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RPCMode",
+ "comment": "Option for who will receive an RPC, used by NetworkView.RPC.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isPresent",
+ "comment": "Successfully detected a XR device in working order.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "refreshRate",
+ "comment": "Refresh rate of the display in Hertz.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fovZoomFactor",
+ "comment": "Zooms the XR projection.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "typeName": "System.Action<string>",
+ "name": "deviceLoaded",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": true,
+ "name": "GetNativePtr",
+ "comment": "The native pointer to the XR device.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "TrackingSpaceType",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTrackingSpaceType",
+ "comment": "The device's current TrackingSpaceType.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "trackingSpaceType",
+ "typeName": "UnityEngine.XR.TrackingSpaceType"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetTrackingSpaceType",
+ "comment": "True on success. False if the given TrackingSpaceType is not supported or the device fails to switch.\n\n```plaintext\nParams: TrackingSpaceType - The TrackingSpaceType the device should switch to.\n \n```\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "disabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DisableAutoXRCameraTracking",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UpdateEyeTextureMSAASetting",
+ "comment": "Nothing.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": true,
+ "name": "add_deviceLoaded",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<string>" }],
+ "isStatic": true,
+ "name": "remove_deviceLoaded",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "name": "XRDevice",
+ "comment": "Contains all functionality related to a XR device.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ConnectionTesterStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ConnectionTesterStatus",
+ "comment": "The various test results the connection tester may return with.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NetworkConnectionError",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkConnectionError",
+ "comment": "Possible status messages returned by Network.Connect and in MonoBehaviour.OnFailedToConnect|OnFailedToConnect in case the error was not immediate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "gpuTimeLastFrame", "typeName": "float" }],
+ "isStatic": true,
+ "name": "TryGetGPUTimeLastFrame",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "droppedFrameCount", "typeName": "int" }],
+ "isStatic": true,
+ "name": "TryGetDroppedFrameCount",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "framePresentCount", "typeName": "int" }],
+ "isStatic": true,
+ "name": "TryGetFramePresentCount",
+ "comment": "",
+ "location": "UnityEngine.VRModule.dll"
+ }
+ ],
+ "name": "XRStats",
+ "comment": "Timing and other statistics from the XR subsystem.\n\n",
+ "location": "UnityEngine.VRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NetworkDisconnection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkDisconnection",
+ "comment": "The reason a disconnect event occured, like in MonoBehaviour.OnDisconnectedFromServer|OnDisconnectedFromServer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "disablePositionalTracking",
+ "comment": "Disables positional tracking in XR. This takes effect the next time the head pose is sampled. If set to true the camera only tracks headset rotation state.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>",
+ "name": "trackingAcquired",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>",
+ "name": "trackingLost",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>",
+ "name": "nodeAdded",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>",
+ "name": "nodeRemoved",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_trackingAcquired",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_trackingAcquired",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_trackingLost",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_trackingLost",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_nodeAdded",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_nodeAdded",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_nodeRemoved",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_nodeRemoved",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "node", "typeName": "UnityEngine.XR.XRNode" }],
+ "isStatic": true,
+ "name": "GetLocalPosition",
+ "comment": "The position of the node in its local tracking space.\n\n```plaintext\nParams: node - Specifies which node's position should be returned.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Quaternion",
+ "params": [{ "name": "node", "typeName": "UnityEngine.XR.XRNode" }],
+ "isStatic": true,
+ "name": "GetLocalRotation",
+ "comment": "The rotation of the node in its local tracking space.\n\n```plaintext\nParams: node - Specifies which node's rotation should be returned.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Recenter",
+ "comment": "Center tracking to the current position and orientation of the HMD.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "uniqueId", "typeName": "ulong" }],
+ "isStatic": true,
+ "name": "GetNodeName",
+ "comment": "The name of the tracked node if the given 64-bit identifier maps to a currently tracked node. Empty string otherwise.\n\n```plaintext\nParams: uniqueID - The unique identifier for the Node index.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "nodeStates",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.XRNodeState>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetNodeStates",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputTracking",
+ "comment": "A collection of methods and properties for accessing XR input devices by their XR Node representation.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.MasterServerEvent",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MasterServerEvent",
+ "comment": "Describes status messages from the master server as returned in MonoBehaviour.OnMasterServerEvent|OnMasterServerEvent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NetworkStateSynchronization",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkStateSynchronization",
+ "comment": "Different types of synchronization for the NetworkView component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "LeftEye",
+ "comment": "Node representing the left eye.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "RightEye",
+ "comment": "Node representing the right eye.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "CenterEye",
+ "comment": "Node representing a point between the left and right eyes.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "Head",
+ "comment": "Node representing the user's head.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "LeftHand",
+ "comment": "Node representing the left hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "RightHand",
+ "comment": "Node representing the right hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "GameController",
+ "comment": "Represents a tracked game Controller not associated with a specific hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "TrackingReference",
+ "comment": "Represents a stationary physical device that can be used as a point of reference in the tracked area.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "HardwareTracker",
+ "comment": "Represents a physical device that provides tracking data for objects to which it is attached.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.XRNode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRNode",
+ "comment": "Enumeration of XR nodes which can be updated by XR input or sent haptic data.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ulong",
+ "name": "uniqueID",
+ "comment": "The unique identifier of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRNode",
+ "name": "nodeType",
+ "comment": "The type of the tracked node as specified in XR.XRNode.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "tracked",
+ "comment": "Set to true if the node is presently being tracked by the underlying XR system,\nand false if the node is not presently being tracked by the underlying XR system.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Sets the vector representing the current position of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "Sets the quaternion representing the current rotation of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Sets the vector representing the current velocity of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity",
+ "comment": "Sets the vector representing the current angular velocity of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "acceleration",
+ "comment": "Sets the vector representing the current acceleration of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularAcceleration",
+ "comment": "Sets the vector representing the current angular acceleration of the tracked node.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TryGetPosition",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TryGetRotation",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "velocity", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TryGetVelocity",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "angularVelocity", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TryGetAngularVelocity",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "acceleration", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TryGetAcceleration",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "angularAcceleration", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TryGetAngularAcceleration",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRNodeState",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "numChannels",
+ "comment": "The number of channels that this device plays back haptic data.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsImpulse",
+ "comment": "True if this device supports sending a haptic impulse.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsBuffer",
+ "comment": "True if this device supports sending a haptic buffer.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "bufferFrequencyHz",
+ "comment": "The frequency (in Hz) that this device plays back buffered haptic data.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "bufferMaxSize",
+ "comment": "The maximum amount of data that can be sent to an InputDevice via InputDevice.SendHapticBuffer.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "bufferOptimalSize",
+ "comment": "The optimal buffer size an InputDevice expects to be sent via InputDevice.SendHapticBuffer in order to provide a continuous rumble between individual frames.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.XR.HapticCapabilities" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.HapticCapabilities" },
+ { "name": "b", "typeName": "UnityEngine.XR.HapticCapabilities" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.HapticCapabilities" },
+ { "name": "b", "typeName": "UnityEngine.XR.HapticCapabilities" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "HapticCapabilities",
+ "comment": "Describes the haptic capabilities of the device at an XR.XRNode in the XR input subsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "Unknown",
+ "comment": "This device does not have a known role.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "Generic",
+ "comment": "This device is typically a HMD or Camera.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "LeftHanded",
+ "comment": "This device is a controller that represents the left hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "RightHanded",
+ "comment": "This device is a controller that represents the right hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "GameController",
+ "comment": "This device is a game controller.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "TrackingReference",
+ "comment": "This device is a tracking reference used to track other devices in 3D.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "HardwareTracker",
+ "comment": "This device is a hardware tracker.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "LegacyController",
+ "comment": "This device is a legacy controller.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.InputDeviceRole",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputDeviceRole",
+ "comment": "Enumeration describing the role of a XR.InputDevice in providing input.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "None",
+ "comment": "A default value specifying no flags.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "HeadMounted",
+ "comment": "The InputDevice is attached to the head.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "Camera",
+ "comment": "The InputDevice has a camera and associated camera tracking information.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "HeldInHand",
+ "comment": "The InputDevice is held in the user's hand. Typically, a tracked controller.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "HandTracking",
+ "comment": "The InputDevice provides hand tracking information via a Hand input feature.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "EyeTracking",
+ "comment": "The InputDevice provides eye tracking information via an Eyes input feature.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "TrackedDevice",
+ "comment": "The InputDevice provides 3DOF or 6DOF tracking data.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "Controller",
+ "comment": "The InputDevice is a game controller.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "TrackingReference",
+ "comment": "The InputDevice is an unmoving reference object used to locate and track other objects in the world.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "Left",
+ "comment": "The InputDevice is associated with the left side of the user.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "Right",
+ "comment": "The InputDevice is associated with the right side of the user.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "Simulated6DOF",
+ "comment": "The InputDevice reports software approximated, positional data.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputDeviceCharacteristics",
+ "comment": "A set of bit flags describing XR.InputDevice characteristics.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NetworkPeerType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkPeerType",
+ "comment": "Describes the status of the network interface peer type as returned by Network.peerType.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.NetworkLogLevel",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkLogLevel",
+ "comment": "Describes different levels of log information the network layer supports.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "None",
+ "comment": "Represents no values being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "Position",
+ "comment": "Represents position being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "Rotation",
+ "comment": "Represents rotation being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "Velocity",
+ "comment": "Represents velocity being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "AngularVelocity",
+ "comment": "Represents no angular velocity being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "Acceleration",
+ "comment": "Represents acceleration being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "AngularAcceleration",
+ "comment": "Represents angular acceleration being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputTrackingState",
+ "name": "All",
+ "comment": "Represents all InputTrackingState values being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.InputTrackingState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputTrackingState",
+ "comment": "Represents the values being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ipAddress",
+ "comment": "The IP address of this player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "port",
+ "comment": "The port of this player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "guid",
+ "comment": "The GUID for this player, used when connecting with NAT punchthrough.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "externalIP",
+ "comment": "Returns the external IP address of the network interface.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "externalPort",
+ "comment": "Returns the external port of the network interface.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "ip", "typeName": "string" },
+ { "name": "port", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkPlayer",
+ "comment": "The NetworkPlayer is a data structure with which you can locate another player over the network.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The string name of this usage feature; used internally to map to an input feature on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "type",
+ "comment": "The type of this usage feature; used internally to map to an input feature on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.XR.InputFeatureUsage" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.InputFeatureUsage" },
+ { "name": "b", "typeName": "UnityEngine.XR.InputFeatureUsage" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.InputFeatureUsage" },
+ { "name": "b", "typeName": "UnityEngine.XR.InputFeatureUsage" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "InputFeatureUsage",
+ "params": [],
+ "isStatic": false,
+ "name": "As",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputFeatureUsage",
+ "comment": "Defines a generic usage that maps to an input feature on a device. Use the As method to turn into a generic usage.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "InterstitialWasLoadedDelegate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.NetworkViewID",
+ "name": "unassigned",
+ "comment": "Represents an invalid network view ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMine",
+ "comment": "True if instantiated by me.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkPlayer",
+ "name": "owner",
+ "comment": "The NetworkPlayer who owns the NetworkView. Could be the server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkViewID",
+ "comment": "The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "usageName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.InputFeatureUsage<T>" },
+ { "name": "b", "typeName": "UnityEngine.XR.InputFeatureUsage<T>" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.InputFeatureUsage<T>" },
+ { "name": "b", "typeName": "UnityEngine.XR.InputFeatureUsage<T>" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "InputFeatureUsage",
+ "params": [
+ {
+ "name": "self",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputFeatureUsage",
+ "comment": "Defines a generic usage that maps to an input feature on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "observed",
+ "comment": "The component the network view is observing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkStateSynchronization",
+ "name": "stateSynchronization",
+ "comment": "The type of NetworkStateSynchronization set for this network view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkViewID",
+ "name": "viewID",
+ "comment": "The ViewID of this network view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "group",
+ "comment": "The network group number of this network view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMine",
+ "comment": "Is the network view controlled by this object?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkPlayer",
+ "name": "owner",
+ "comment": "The NetworkPlayer who owns this network view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "mode", "typeName": "UnityEngine.RPCMode" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "RPC",
+ "comment": "Call a RPC function on all connected peers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "target", "typeName": "UnityEngine.NetworkPlayer" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "RPC",
+ "comment": "Call a RPC function on a specific player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkView",
+ "comment": "The network view is the binding material of multiplayer games.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "isTracked",
+ "comment": "Informs to the developer whether the device is currently being tracked.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "primaryButton",
+ "comment": "The primary face button being pressed on a device, or sole button if only one is available.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "primaryTouch",
+ "comment": "The primary face button being touched on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "secondaryButton",
+ "comment": "The secondary face button being pressed on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "secondaryTouch",
+ "comment": "The secondary face button being touched on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "gripButton",
+ "comment": "A binary measure of whether the device is being gripped.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "triggerButton",
+ "comment": "A binary measure of whether the index finger is activating the trigger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "menuButton",
+ "comment": "Represents a menu button, used to pause, go back, or otherwise exit gameplay.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "primary2DAxisClick",
+ "comment": "Represents the primary 2D axis being clicked or otherwise depressed.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "primary2DAxisTouch",
+ "comment": "Represents the primary 2D axis being touched.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "secondary2DAxisClick",
+ "comment": "Represents the secondary 2D axis being clicked or otherwise depressed.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "secondary2DAxisTouch",
+ "comment": "Represents the secondary 2D axis being touched.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "userPresence",
+ "comment": "Use this property to test whether the user is currently wearing and/or interacting with the XR device. The exact behavior of this property varies with each type of device: some devices have a sensor specifically to detect user proximity, however you can reasonably infer that a user is present with the device when the property is UserPresenceState.Present.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.InputTrackingState>",
+ "name": "trackingState",
+ "comment": "Represents the values being tracked for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "batteryLevel",
+ "comment": "Value representing the current battery life of this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "trigger",
+ "comment": "A trigger-like control, pressed with the index finger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "grip",
+ "comment": "Represents the users grip on the controller.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector2>",
+ "name": "primary2DAxis",
+ "comment": "The primary touchpad or joystick on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector2>",
+ "name": "secondary2DAxis",
+ "comment": "A secondary touchpad or joystick on a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "devicePosition",
+ "comment": "The position of the device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "leftEyePosition",
+ "comment": "The position of the left eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "rightEyePosition",
+ "comment": "The position of the right eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "centerEyePosition",
+ "comment": "The position of the center eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "colorCameraPosition",
+ "comment": "The position of the color camera on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "deviceVelocity",
+ "comment": "The velocity of the device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "deviceAngularVelocity",
+ "comment": "The angular velocity of this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "leftEyeVelocity",
+ "comment": "The velocity of the left eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "leftEyeAngularVelocity",
+ "comment": "The angular velocity of the left eye on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "rightEyeVelocity",
+ "comment": "The velocity of the right eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "rightEyeAngularVelocity",
+ "comment": "The angular velocity of the right eye on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "centerEyeVelocity",
+ "comment": "The velocity of the center eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "centerEyeAngularVelocity",
+ "comment": "The angular velocity of the center eye on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "colorCameraVelocity",
+ "comment": "The velocity of the color camera on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "colorCameraAngularVelocity",
+ "comment": "The angular velocity of the color camera on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "deviceAcceleration",
+ "comment": "The acceleration of the device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "deviceAngularAcceleration",
+ "comment": "The angular acceleration of this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "leftEyeAcceleration",
+ "comment": "The acceleration of the left eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "leftEyeAngularAcceleration",
+ "comment": "The angular acceleration of the left eye on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "rightEyeAcceleration",
+ "comment": "The acceleration of the right eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "rightEyeAngularAcceleration",
+ "comment": "The angular acceleration of the right eye on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "centerEyeAcceleration",
+ "comment": "The acceleration of the center eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "centerEyeAngularAcceleration",
+ "comment": "The angular acceleration of the center eye on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "colorCameraAcceleration",
+ "comment": "The acceleration of the color camera on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>",
+ "name": "colorCameraAngularAcceleration",
+ "comment": "The angular acceleration of the color camera on this device, formatted as euler angles.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>",
+ "name": "deviceRotation",
+ "comment": "The rotation of this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>",
+ "name": "leftEyeRotation",
+ "comment": "The rotation of the left eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>",
+ "name": "rightEyeRotation",
+ "comment": "The rotation of the right eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>",
+ "name": "centerEyeRotation",
+ "comment": "The rotation of the center eye on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>",
+ "name": "colorCameraRotation",
+ "comment": "The rotation of the color camera on this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.Hand>",
+ "name": "handData",
+ "comment": "Value representing the hand data for this device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.Eyes>",
+ "name": "eyesData",
+ "comment": "An Eyes struct containing eye tracking data collected from the device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector2>",
+ "name": "dPad",
+ "comment": "A non-handed 2D axis.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "indexFinger",
+ "comment": "Represents the grip pressure or angle of the index finger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "middleFinger",
+ "comment": "Represents the grip pressure or angle of the middle finger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "ringFinger",
+ "comment": "Represents the grip pressure or angle of the ring finger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "pinkyFinger",
+ "comment": "Represents the grip pressure or angle of the pinky finger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>",
+ "name": "thumbrest",
+ "comment": "Represents a thumbrest or light thumb touch.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "indexTouch",
+ "comment": "Represents a touch of the trigger or index finger.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>",
+ "name": "thumbTouch",
+ "comment": "Represents the thumb pressing any input or feature.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "CommonUsages",
+ "comment": "Defines static variables that are used to retrieve input features from XR.InputDevice.TryGetFeatureValue.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["ILogHandler"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ILogHandler",
+ "name": "logHandler",
+ "comment": "Set Logger.ILogHandler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "logEnabled",
+ "comment": "To runtime toggle debug logging [ON/OFF].\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "filterLogType",
+ "comment": "To selective enable debug log message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "logType", "typeName": "UnityEngine.LogType" }],
+ "isStatic": false,
+ "name": "IsLogTypeAllowed",
+ "comment": "Retrun true in case logs of LogType will be logged otherwise returns false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "LogWarning",
+ "comment": "A variant of Logger.Log that logs an warning message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "LogWarning",
+ "comment": "A variant of Logger.Log that logs an warning message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "LogError",
+ "comment": "A variant of ILogger.Log that logs an error message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "LogError",
+ "comment": "A variant of ILogger.Log that logs an error message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "exception", "typeName": "System.Exception" }],
+ "isStatic": false,
+ "name": "LogException",
+ "comment": "A variant of ILogger.Log that logs an exception message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ILogger",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "incomingPassword",
+ "comment": "Set the password for the server (for incoming connections).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkLogLevel",
+ "name": "logLevel",
+ "comment": "Set the log level for network messages (default is Off).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkPlayer[]",
+ "name": "connections",
+ "comment": "All connected players.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkPlayer",
+ "name": "player",
+ "comment": "Get the local NetworkPlayer instance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isClient",
+ "comment": "Returns true if your peer type is client.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isServer",
+ "comment": "Returns true if your peer type is server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkPeerType",
+ "name": "peerType",
+ "comment": "The status of the peer type, i.e. if it is disconnected, connecting, server or client.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sendRate",
+ "comment": "The default send rate of network updates for all Network Views.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMessageQueueRunning",
+ "comment": "Enable or disable the processing of network messages.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "time",
+ "comment": "Get the current network time (seconds).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minimumAllocatableViewIDs",
+ "comment": "Get or set the minimum number of ViewID numbers in the ViewID pool given to clients by the server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useNat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "natFacilitatorIP",
+ "comment": "The IP address of the NAT punchthrough facilitator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "natFacilitatorPort",
+ "comment": "The port of the NAT punchthrough facilitator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "connectionTesterIP",
+ "comment": "The IP address of the connection tester used in Network.TestConnection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "connectionTesterPort",
+ "comment": "The port of the connection tester used in Network.TestConnection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxConnections",
+ "comment": "Set the maximum amount of connections/players allowed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "proxyIP",
+ "comment": "The IP address of the proxy server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "proxyPort",
+ "comment": "The port of the proxy server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useProxy",
+ "comment": "Indicate if proxy support is needed, in which case traffic is relayed through the proxy server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "proxyPassword",
+ "comment": "Set the proxy server password.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "connections", "typeName": "int" },
+ { "name": "listenPort", "typeName": "int" },
+ { "name": "useNat", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "InitializeServer",
+ "comment": "Initialize the server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "connections", "typeName": "int" },
+ { "name": "listenPort", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "InitializeServer",
+ "comment": "Initialize the server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "InitializeSecurity",
+ "comment": "Initializes security layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "IP", "typeName": "string" },
+ { "name": "remotePort", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "Connect to the specified host (ip or domain name) and server port.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "IP", "typeName": "string" },
+ { "name": "remotePort", "typeName": "int" },
+ { "name": "password", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "Connect to the specified host (ip or domain name) and server port.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "IPs", "typeName": "string[]" },
+ { "name": "remotePort", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "This function is exactly like Network.Connect but can accept an array of IP addresses.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "IPs", "typeName": "string[]" },
+ { "name": "remotePort", "typeName": "int" },
+ { "name": "password", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "This function is exactly like Network.Connect but can accept an array of IP addresses.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [{ "name": "GUID", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "Connect to a server GUID. NAT punchthrough can only be performed this way.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "GUID", "typeName": "string" },
+ { "name": "password", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "Connect to a server GUID. NAT punchthrough can only be performed this way.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "hostData", "typeName": "UnityEngine.HostData" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "Connect to the host represented by a HostData structure returned by the Master Server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkConnectionError",
+ "params": [
+ { "name": "hostData", "typeName": "UnityEngine.HostData" },
+ { "name": "password", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "Connect to the host represented by a HostData structure returned by the Master Server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Disconnect",
+ "comment": "Close all open connections and shuts down the network interface.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "timeout", "typeName": "int" }],
+ "isStatic": true,
+ "name": "Disconnect",
+ "comment": "Close all open connections and shuts down the network interface.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.NetworkPlayer" },
+ { "name": "sendDisconnectionNotification", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "CloseConnection",
+ "comment": "Close the connection to another system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkViewID",
+ "params": [],
+ "isStatic": true,
+ "name": "AllocateViewID",
+ "comment": "Query for the next available network view ID number and allocate it (reserve).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "prefab", "typeName": "UnityEngine.Object" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "group", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "Network instantiate a Prefab.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "viewID", "typeName": "UnityEngine.NetworkViewID" }
+ ],
+ "isStatic": true,
+ "name": "Destroy",
+ "comment": "Destroy the object associated with this view ID across the network.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gameObject", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": true,
+ "name": "Destroy",
+ "comment": "Destroy the object across the network.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playerID", "typeName": "UnityEngine.NetworkPlayer" }
+ ],
+ "isStatic": true,
+ "name": "DestroyPlayerObjects",
+ "comment": "Destroy all the objects based on view IDs belonging to this player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playerID", "typeName": "UnityEngine.NetworkPlayer" }
+ ],
+ "isStatic": true,
+ "name": "RemoveRPCs",
+ "comment": "Remove all RPC functions which belong to this player ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "playerID", "typeName": "UnityEngine.NetworkPlayer" },
+ { "name": "group", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RemoveRPCs",
+ "comment": "Remove all RPC functions which belong to this player ID and were sent based on the given group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "viewID", "typeName": "UnityEngine.NetworkViewID" }
+ ],
+ "isStatic": true,
+ "name": "RemoveRPCs",
+ "comment": "Remove the RPC function calls accociated with this view ID number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "group", "typeName": "int" }],
+ "isStatic": true,
+ "name": "RemoveRPCsInGroup",
+ "comment": "Remove all RPC functions which belong to given group number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "prefix", "typeName": "int" }],
+ "isStatic": true,
+ "name": "SetLevelPrefix",
+ "comment": "Set the level prefix which will then be prefixed to all network ViewID numbers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "player", "typeName": "UnityEngine.NetworkPlayer" }
+ ],
+ "isStatic": true,
+ "name": "GetLastPing",
+ "comment": "The last ping time to the given player in milliseconds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "player", "typeName": "UnityEngine.NetworkPlayer" }
+ ],
+ "isStatic": true,
+ "name": "GetAveragePing",
+ "comment": "The last average ping time to the given player in milliseconds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "player", "typeName": "UnityEngine.NetworkPlayer" },
+ { "name": "group", "typeName": "int" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetReceivingEnabled",
+ "comment": "Enable or disables the reception of messages in a specific group number from a specific player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "group", "typeName": "int" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetSendingEnabled",
+ "comment": "Enables or disables transmission of messages and RPC calls on a specific network group number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "player", "typeName": "UnityEngine.NetworkPlayer" },
+ { "name": "group", "typeName": "int" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetSendingEnabled",
+ "comment": "Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ConnectionTesterStatus",
+ "params": [],
+ "isStatic": true,
+ "name": "TestConnection",
+ "comment": "Test this machines network connection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ConnectionTesterStatus",
+ "params": [{ "name": "forceTest", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "TestConnection",
+ "comment": "Test this machines network connection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ConnectionTesterStatus",
+ "params": [],
+ "isStatic": true,
+ "name": "TestConnectionNAT",
+ "comment": "Test the connection specifically for NAT punch-through connectivity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ConnectionTesterStatus",
+ "params": [{ "name": "forceTest", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "TestConnectionNAT",
+ "comment": "Test the connection specifically for NAT punch-through connectivity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "HavePublicAddress",
+ "comment": "Check if this machine has a public IP address.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Network",
+ "comment": "The network class is at the heart of the network implementation and provides the core functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message.\n\n```plaintext\nParams: logType - The type of the log message.\n context - Object to which the message applies.\n format - A composite format string.\n args - Format arguments.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "exception", "typeName": "System.Exception" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "LogException",
+ "comment": "A variant of ILogHandler.LogFormat that logs an exception message.\n\n```plaintext\nParams: exception - Runtime Exception.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ILogHandler",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isReading",
+ "comment": "Is the BitStream currently being read? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isWriting",
+ "comment": "Is the BitStream currently being written? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "char" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "short" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "maxDelta", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "UnityEngine.Quaternion" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDelta", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDelta", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.NetworkPlayer" }
+ ],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "viewID", "typeName": "UnityEngine.NetworkViewID" }
+ ],
+ "isStatic": false,
+ "name": "Serialize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BitStream",
+ "comment": "The BitStream class represents seralized variables, packed into a stream.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ILogger", "ILogHandler"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ILogHandler",
+ "name": "logHandler",
+ "comment": "Set Logger.ILogHandler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "logEnabled",
+ "comment": "To runtime toggle debug logging [ON/OFF].\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LogType",
+ "name": "filterLogType",
+ "comment": "To selective enable debug log message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logHandler", "typeName": "UnityEngine.ILogHandler" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a custom Logger.\n\n```plaintext\nParams: logHandler - Pass in default log handler or custom log handler.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "logType", "typeName": "UnityEngine.LogType" }],
+ "isStatic": false,
+ "name": "IsLogTypeAllowed",
+ "comment": "Retrun true in case logs of LogType will be logged otherwise returns false.\n\n```plaintext\nParams: logType - The type of the log message.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Log",
+ "comment": "Logs message to the Unity Console using default logger.\n\n```plaintext\nParams: logType - The type of the log message.\n tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "LogWarning",
+ "comment": "A variant of Logger.Log that logs an warning message.\n\n```plaintext\nParams: tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "LogWarning",
+ "comment": "A variant of Logger.Log that logs an warning message.\n\n```plaintext\nParams: tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "LogError",
+ "comment": "A variant of Logger.Log that logs an error message.\n\n```plaintext\nParams: tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tag", "typeName": "string" },
+ { "name": "message", "typeName": "object" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "LogError",
+ "comment": "A variant of Logger.Log that logs an error message.\n\n```plaintext\nParams: tag - Used to identify the source of a log message. It usually identifies the class where the log call occurs.\n message - String or object to be converted to string representation for display.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "exception", "typeName": "System.Exception" }],
+ "isStatic": false,
+ "name": "LogException",
+ "comment": "A variant of Logger.Log that logs an exception message.\n\n```plaintext\nParams: exception - Runtime Exception.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "exception", "typeName": "System.Exception" },
+ { "name": "context", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "LogException",
+ "comment": "A variant of Logger.Log that logs an exception message.\n\n```plaintext\nParams: exception - Runtime Exception.\n context - Object to which the message applies.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message.\n\n```plaintext\nParams: logType - The type of the log message.\n context - Object to which the message applies.\n format - A composite format string.\n args - Format arguments.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "logType", "typeName": "UnityEngine.LogType" },
+ { "name": "context", "typeName": "UnityEngine.Object" },
+ { "name": "format", "typeName": "string" },
+ { "name": "args", "typeName": "object[]" }
+ ],
+ "isStatic": false,
+ "name": "LogFormat",
+ "comment": "Logs a formatted message.\n\n```plaintext\nParams: logType - The type of the log message.\n context - Object to which the message applies.\n format - A composite format string.\n args - Format arguments.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Logger",
+ "comment": "Initializes a new instance of the Logger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RPC",
+ "comment": "Attribute for setting up RPC functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "r",
+ "comment": "Red component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "g",
+ "comment": "Green component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "b",
+ "comment": "Blue component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "a",
+ "comment": "Alpha component of the color (0 is transparent, 1 is opaque).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "red",
+ "comment": "Solid red. RGBA is (1, 0, 0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "green",
+ "comment": "Solid green. RGBA is (0, 1, 0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "blue",
+ "comment": "Solid blue. RGBA is (0, 0, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "white",
+ "comment": "Solid white. RGBA is (1, 1, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "black",
+ "comment": "Solid black. RGBA is (0, 0, 0, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "yellow",
+ "comment": "Yellow. RGBA is (1, 0.92, 0.016, 1), but the color is nice to look at!\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "cyan",
+ "comment": "Cyan. RGBA is (0, 1, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "magenta",
+ "comment": "Magenta. RGBA is (1, 0, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gray",
+ "comment": "Gray. RGBA is (0.5, 0.5, 0.5, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "grey",
+ "comment": "English spelling for gray. RGBA is the same (0.5, 0.5, 0.5, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "clear",
+ "comment": "Completely transparent. RGBA is (0, 0, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "grayscale",
+ "comment": "The grayscale value of the color. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "linear",
+ "comment": "A linear value of an sRGB color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "gamma",
+ "comment": "A version of the color that has had the gamma curve applied.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxColorComponent",
+ "comment": "Returns the maximum color component value: Max(r,g,b).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "r", "typeName": "float" },
+ { "name": "g", "typeName": "float" },
+ { "name": "b", "typeName": "float" },
+ { "name": "a", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new Color with given r,g,b,a components.\n\n```plaintext\nParams: r - Red component.\n g - Green component.\n b - Blue component.\n a - Alpha component.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "r", "typeName": "float" },
+ { "name": "g", "typeName": "float" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new Color with given r,g,b components and sets a to 1.\n\n```plaintext\nParams: r - Red component.\n g - Green component.\n b - Blue component.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string of this color.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string of this color.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string of this color.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Subtraction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "b", "typeName": "float" },
+ { "name": "a", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Division",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Color" },
+ { "name": "rhs", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.Color" },
+ { "name": "rhs", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "UnityEngine.Color" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Linearly interpolates between colors a and b by t.\n\n```plaintext\nParams: a - Color a.\n b - Color b.\n t - Float for combining a and b.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color" },
+ { "name": "b", "typeName": "UnityEngine.Color" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "Linearly interpolates between colors a and b by t.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Vector4" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rgbColor", "typeName": "UnityEngine.Color" },
+ { "name": "H", "typeName": "float" },
+ { "name": "S", "typeName": "float" },
+ { "name": "V", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RGBToHSV",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "H", "typeName": "float" },
+ { "name": "S", "typeName": "float" },
+ { "name": "V", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "HSVToRGB",
+ "comment": "An opaque colour with HSV matching the input.\n\n```plaintext\nParams: H - Hue [0..1].\n S - Saturation [0..1].\n V - Brightness value [0..1].\n hdr - Output HDR colours. If true, the returned colour will not be clamped to [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "H", "typeName": "float" },
+ { "name": "S", "typeName": "float" },
+ { "name": "V", "typeName": "float" },
+ { "name": "hdr", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "HSVToRGB",
+ "comment": "An opaque colour with HSV matching the input.\n\n```plaintext\nParams: H - Hue [0..1].\n S - Saturation [0..1].\n V - Brightness value [0..1].\n hdr - Output HDR colours. If true, the returned colour will not be clamped to [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Color",
+ "comment": "Representation of RGBA colors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useNat",
+ "comment": "Does this server require NAT punchthrough?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "gameType",
+ "comment": "The type of the game (like \"MyUniqueGameType\").\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "gameName",
+ "comment": "The name of the game (like John Doe's Game).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "connectedPlayers",
+ "comment": "Currently connected players.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "playerLimit",
+ "comment": "Maximum players limit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "ip",
+ "comment": "Server IP address.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "port",
+ "comment": "Server port.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "passwordProtected",
+ "comment": "Does the server require a password?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "comment",
+ "comment": "A miscellaneous comment (can hold data).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "guid",
+ "comment": "The GUID of the host, needed when connecting with NAT punchthrough.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HostData",
+ "comment": "This is the data structure for holding individual host information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IFormattable"],
+ "fields": [
+ {
+ "typeName": "byte",
+ "name": "r",
+ "comment": "Red component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "g",
+ "comment": "Green component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "b",
+ "comment": "Blue component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "a",
+ "comment": "Alpha component of the color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "r", "typeName": "byte" },
+ { "name": "g", "typeName": "byte" },
+ { "name": "b", "typeName": "byte" },
+ { "name": "a", "typeName": "byte" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new Color32 with given r, g, b, a components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color32",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "c", "typeName": "UnityEngine.Color32" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color32" },
+ { "name": "b", "typeName": "UnityEngine.Color32" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Lerp",
+ "comment": "Linearly interpolates between colors a and b by t.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color32",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Color32" },
+ { "name": "b", "typeName": "UnityEngine.Color32" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LerpUnclamped",
+ "comment": "Linearly interpolates between colors a and b by t.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this color.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this color.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "format", "typeName": "string" },
+ { "name": "formatProvider", "typeName": "System.IFormatProvider" }
+ ],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns a formatted string for this color.\n\n```plaintext\nParams: format - A numeric format string.\n formatProvider - An object that specifies culture-specific formatting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Color32",
+ "comment": "Representation of RGBA colors in 32 bit format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.XRInputSubsystem",
+ "name": "subsystem",
+ "comment": "Gets the XRInputSubsystem that reported this InputDevice.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Read Only. True if the device is currently a valid input device; otherwise false.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Read Only. The name of the device in the XR system. This is a platform provided unique identifier for the device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceRole",
+ "name": "role",
+ "comment": "Read Only. The InputDeviceRole of the device in the XR system. This is a platform provided description of how the device is used.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "manufacturer",
+ "comment": "The manufacturer of the connected Input Device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "serialNumber",
+ "comment": "The serial number of the connected Input Device. Blank if no serial number is available.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics",
+ "name": "characteristics",
+ "comment": "Read Only. A bitmask of enumerated flags describing the characteristics of this InputDevice.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "channel", "typeName": "uint" },
+ { "name": "amplitude", "typeName": "float" },
+ { "name": "duration", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SendHapticImpulse",
+ "comment": "Returns true if successful. Returns false otherwise.\n\n```plaintext\nParams: channel - The channel to receive the impulse.\n amplitude - The normalized (0.0 to 1.0) amplitude value of the haptic impulse to play on the device.\n duration - The duration in seconds that the haptic impulse will play. Only supported on Oculus.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "channel", "typeName": "uint" },
+ { "name": "buffer", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": "SendHapticBuffer",
+ "comment": "Returns true if successful. Returns false otherwise.\n\n```plaintext\nParams: channel - The channel to receive the data.\n buffer - A raw byte buffer that contains the haptic data to send to the device.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "capabilities",
+ "typeName": "UnityEngine.XR.HapticCapabilities"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetHapticCapabilities",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopHaptics",
+ "comment": "Stop all haptic playback for a device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "featureUsages",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.InputFeatureUsage>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureUsages",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>"
+ },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<uint>"
+ },
+ { "name": "value", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>"
+ },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector2>"
+ },
+ { "name": "value", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>"
+ },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>"
+ },
+ { "name": "value", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.Hand>"
+ },
+ { "name": "value", "typeName": "UnityEngine.XR.Hand" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.Bone>"
+ },
+ { "name": "value", "typeName": "UnityEngine.XR.Bone" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.Eyes>"
+ },
+ { "name": "value", "typeName": "UnityEngine.XR.Eyes" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<byte[]>"
+ },
+ { "name": "value", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.InputTrackingState>"
+ },
+ { "name": "value", "typeName": "UnityEngine.XR.InputTrackingState" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<bool>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<uint>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<float>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector2>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Vector3>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.XR.InputFeatureUsage<UnityEngine.XR.InputTrackingState>"
+ },
+ { "name": "time", "typeName": "System.DateTime" },
+ { "name": "value", "typeName": "UnityEngine.XR.InputTrackingState" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFeatureValue",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.XR.InputDevice" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.InputDevice" },
+ { "name": "b", "typeName": "UnityEngine.XR.InputDevice" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.InputDevice" },
+ { "name": "b", "typeName": "UnityEngine.XR.InputDevice" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputDevice",
+ "comment": "Defines an input device in the XR input subsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "htmlString", "typeName": "string" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "TryParseHtmlString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "ToHtmlStringRGB",
+ "comment": "Hexadecimal string representing the color.\n\n```plaintext\nParams: color - The color to be converted.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "ToHtmlStringRGBA",
+ "comment": "Hexadecimal string representing the color.\n\n```plaintext\nParams: color - The color to be converted.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ColorUtility",
+ "comment": "A collection of common color functions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.HandFinger",
+ "name": "Thumb",
+ "comment": "Thumb finger on a hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.HandFinger",
+ "name": "Index",
+ "comment": "Index finger on a hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.HandFinger",
+ "name": "Middle",
+ "comment": "Middle finger on a hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.HandFinger",
+ "name": "Ring",
+ "comment": "Ring finger on a hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.HandFinger",
+ "name": "Pinky",
+ "comment": "Pinky finger on a hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.HandFinger",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "HandFinger",
+ "comment": "Enumeration describing the AR rendering mode used with XR.Hand.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Color of key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "Time of the key (0 - 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "col", "typeName": "UnityEngine.Color" },
+ { "name": "time", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Gradient color key.\n\n```plaintext\nParams: color - Color of key.\n time - Time of the key (0 - 1).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GradientColorKey",
+ "comment": "Color key used by Gradient.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "boneOut", "typeName": "UnityEngine.XR.Bone" }],
+ "isStatic": false,
+ "name": "TryGetRootBone",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "finger", "typeName": "UnityEngine.XR.HandFinger" },
+ {
+ "name": "bonesOut",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.Bone>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetFingerBones",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.XR.Hand" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.Hand" },
+ { "name": "b", "typeName": "UnityEngine.XR.Hand" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.Hand" },
+ { "name": "b", "typeName": "UnityEngine.XR.Hand" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "Hand",
+ "comment": "A tracked hand on the device at an XR.XRNode in the XR input subsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "Alpha channel of key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "Time of the key (0 - 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "alpha", "typeName": "float" },
+ { "name": "time", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Gradient alpha key.\n\n```plaintext\nParams: alpha - Alpha of key (0 - 1).\n time - Time of the key (0 - 1).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GradientAlphaKey",
+ "comment": "Alpha key used by Gradient.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ipAddress",
+ "comment": "The IP address of the master server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "port",
+ "comment": "The connection port of the master server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "updateRate",
+ "comment": "Set the minimum update rate for master server host information update.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dedicatedServer",
+ "comment": "Report this machine as a dedicated server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "gameTypeName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "RequestHostList",
+ "comment": "Request a host list from the master server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "PollHostList",
+ "comment": "Check for the latest host list received by using MasterServer.RequestHostList.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gameTypeName", "typeName": "string" },
+ { "name": "gameName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "RegisterHost",
+ "comment": "Register this server on the master server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gameTypeName", "typeName": "string" },
+ { "name": "gameName", "typeName": "string" },
+ { "name": "comment", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "RegisterHost",
+ "comment": "Register this server on the master server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UnregisterHost",
+ "comment": "Unregister this server from the master server.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearHostList",
+ "comment": "Clear the host list which was received by MasterServer.PollHostList.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MasterServer",
+ "comment": "The Master Server is used to make matchmaking between servers and clients easy.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TryGetLeftEyePosition",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TryGetRightEyePosition",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TryGetLeftEyeRotation",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TryGetRightEyeRotation",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "fixationPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TryGetFixationPoint",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "openAmount", "typeName": "float" }],
+ "isStatic": false,
+ "name": "TryGetLeftEyeOpenAmount",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "openAmount", "typeName": "float" }],
+ "isStatic": false,
+ "name": "TryGetRightEyeOpenAmount",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.XR.Eyes" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.Eyes" },
+ { "name": "b", "typeName": "UnityEngine.XR.Eyes" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.Eyes" },
+ { "name": "b", "typeName": "UnityEngine.XR.Eyes" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "Eyes",
+ "comment": "Contains eye tracking data from the device at an XR.XRNode in the XR input subsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GradientMode",
+ "name": "Blend",
+ "comment": "Find the 2 keys adjacent to the requested evaluation time, and linearly interpolate between them to obtain a blended color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GradientMode",
+ "name": "Fixed",
+ "comment": "Return a fixed color, by finding the first key whose time value is greater than the requested evaluation time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GradientMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GradientMode",
+ "comment": "Select how gradients will be evaluated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "double",
+ "name": "timestamp",
+ "comment": "The time stamp when the Message was sent in seconds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkPlayer",
+ "name": "sender",
+ "comment": "The player who sent this network message (owner).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NetworkView",
+ "name": "networkView",
+ "comment": "The NetworkView who sent this message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NetworkMessageInfo",
+ "comment": "This data structure contains information on a message just received from the network.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TryGetPosition",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TryGetRotation",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "parentBone", "typeName": "UnityEngine.XR.Bone" }
+ ],
+ "isStatic": false,
+ "name": "TryGetParentBone",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "childBones",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.Bone>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetChildBones",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.XR.Bone" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.Bone" },
+ { "name": "b", "typeName": "UnityEngine.XR.Bone" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.XR.Bone" },
+ { "name": "b", "typeName": "UnityEngine.XR.Bone" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "Bone",
+ "comment": "A tracked bone on the device at an XR.XRNode in the XR input subsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GradientColorKey[]",
+ "name": "colorKeys",
+ "comment": "All color keys defined in the gradient.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GradientAlphaKey[]",
+ "name": "alphaKeys",
+ "comment": "All alpha keys defined in the gradient.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GradientMode",
+ "name": "mode",
+ "comment": "Control how the gradient is evaluated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new Gradient object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "time", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Calculate color at a given time.\n\n```plaintext\nParams: time - Time of the key (0 - 1).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colorKeys",
+ "typeName": "UnityEngine.GradientColorKey[]"
+ },
+ {
+ "name": "alphaKeys",
+ "typeName": "UnityEngine.GradientAlphaKey[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetKeys",
+ "comment": "Setup Gradient with an array of color keys and alpha keys.\n\n```plaintext\nParams: colorKeys - Color keys of the gradient (maximum 8 color keys).\n alphaKeys - Alpha keys of the gradient (maximum 8 alpha keys).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "o", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Gradient" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Gradient",
+ "comment": "Gradient used for animating colors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Has the ping function completed?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "time",
+ "comment": "This property contains the ping time result after isDone returns true.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "ip",
+ "comment": "The IP target of the ping.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "address", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Perform a ping to the supplied target IP address.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DestroyPing",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Ping",
+ "comment": "Ping any given IP address (given in dot notation).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>",
+ "name": "deviceConnected",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>",
+ "name": "deviceDisconnected",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>",
+ "name": "deviceConfigChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "InputDevice",
+ "params": [{ "name": "node", "typeName": "UnityEngine.XR.XRNode" }],
+ "isStatic": true,
+ "name": "GetDeviceAtXRNode",
+ "comment": "An XR.InputDevice at this [[XR.XRNode].\n\n```plaintext\nParams: node - The XRNode that owns the requested device.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "node", "typeName": "UnityEngine.XR.XRNode" },
+ {
+ "name": "inputDevices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetDevicesAtXRNode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inputDevices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetDevices",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "role", "typeName": "UnityEngine.XR.InputDeviceRole" },
+ {
+ "name": "inputDevices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetDevicesWithRole",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "desiredCharacteristics",
+ "typeName": "UnityEngine.XR.InputDeviceCharacteristics"
+ },
+ {
+ "name": "inputDevices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetDevicesWithCharacteristics",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_deviceConnected",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_deviceConnected",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_deviceDisconnected",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_deviceDisconnected",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_deviceConfigChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_deviceConfigChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "InputDevices",
+ "comment": "An interface for accessing devices in the XR input subsytem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Exception",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "error", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerPrefsException",
+ "comment": "An exception thrown by the PlayerPrefs class in a web player build.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetInt",
+ "comment": "Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetInt",
+ "comment": "Returns the value corresponding to key in the preference file if it exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetInt",
+ "comment": "Returns the value corresponding to key in the preference file if it exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SetFloat",
+ "comment": "Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetFloat",
+ "comment": "Returns the value corresponding to key in the preference file if it exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetFloat",
+ "comment": "Returns the value corresponding to key in the preference file if it exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetString",
+ "comment": "Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetString",
+ "comment": "Returns the value corresponding to key in the preference file if it exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetString",
+ "comment": "Returns the value corresponding to key in the preference file if it exists.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "HasKey",
+ "comment": "Returns true if the given key exists in PlayerPrefs, otherwise returns false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "DeleteKey",
+ "comment": "Removes the given key from the PlayerPrefs. If the key does not exist, DeleteKey has no impact.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "DeleteAll",
+ "comment": "Removes all keys and values from the preferences. Use with caution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Save",
+ "comment": "Writes all modified preferences to disk.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerPrefs",
+ "comment": "`PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user’s platform registry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "order",
+ "comment": "Optional field to specify the order that multiple DecorationDrawers should be drawn in.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "PropertyAttribute",
+ "comment": "Base class to derive custom property attributes from. Use this to create custom attributes for script variables.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the context menu item.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "function",
+ "comment": "The name of the function that should be called.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "function", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Use this attribute to add a context menu to a field that calls a named method.\n\n```plaintext\nParams: name - The name of the context menu item.\n function - The name of the function that should be called.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ContextMenuItemAttribute",
+ "comment": "Use this attribute to add a context menu to a field that calls a named method.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "displayName",
+ "comment": "Name to display in the Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "displayName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Specify a display name for an enum value.\n\n```plaintext\nParams: displayName - The name to display.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "InspectorNameAttribute",
+ "comment": "Use this attribute on enum value declarations to change the display name shown in the Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "tooltip",
+ "comment": "The tooltip text.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "tooltip", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Specify a tooltip for a field.\n\n```plaintext\nParams: tooltip - The tooltip text.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TooltipAttribute",
+ "comment": "Specify a tooltip for a field in the Inspector window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The spacing in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "height", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Use this DecoratorDrawer to add some spacing in the Inspector.\n\n```plaintext\nParams: height - The spacing in pixels.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpaceAttribute",
+ "comment": "Use this PropertyAttribute to add some spacing in the Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "header",
+ "comment": "The header text.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "header", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Add a header above some fields in the Inspector.\n\n```plaintext\nParams: header - The header text.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HeaderAttribute",
+ "comment": "Use this PropertyAttribute to add a header above some fields in the Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "float" },
+ { "name": "max", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute used to make a float or int variable in a script be restricted to a specific range.\n\n```plaintext\nParams: min - The minimum allowed value.\n max - The maximum allowed value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RangeAttribute",
+ "comment": "Attribute used to make a float or int variable in a script be restricted to a specific range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "The minimum allowed value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "min", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute used to make a float or int variable in a script be restricted to a specific minimum value.\n\n```plaintext\nParams: min - The minimum allowed value.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MinAttribute",
+ "comment": "Attribute used to make a float or int variable in a script be restricted to a specific minimum value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "lines",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute used to make a string value be shown in a multiline textarea.\n\n```plaintext\nParams: lines - How many lines of text to make room for. Default is 3.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "lines", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute used to make a string value be shown in a multiline textarea.\n\n```plaintext\nParams: lines - How many lines of text to make room for. Default is 3.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MultilineAttribute",
+ "comment": "Attribute to make a string be edited with a multi-line textfield.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "minLines",
+ "comment": "The minimum amount of lines the text area will use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxLines",
+ "comment": "The maximum amount of lines the text area can show before it starts using a scrollbar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute to make a string be edited with a height-flexible and scrollable text area.\n\n```plaintext\nParams: minLines - The minimum amount of lines the text area will use.\n maxLines - The maximum amount of lines the text area can show before it starts using a scrollbar.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minLines", "typeName": "int" },
+ { "name": "maxLines", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute to make a string be edited with a height-flexible and scrollable text area.\n\n```plaintext\nParams: minLines - The minimum amount of lines the text area will use.\n maxLines - The maximum amount of lines the text area can show before it starts using a scrollbar.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TextAreaAttribute",
+ "comment": "Attribute to make a string be edited with a height-flexible and scrollable text area.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "showAlpha",
+ "comment": "If false then the alpha bar is hidden in the ColorField and the alpha value is not shown in the Color Picker.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hdr",
+ "comment": "If set to true the Color is treated as a HDR color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minBrightness",
+ "comment": "Minimum allowed HDR color component value when using the Color Picker.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxBrightness",
+ "comment": "Maximum allowed HDR color component value when using the HDR Color Picker.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minExposureValue",
+ "comment": "Minimum exposure value allowed in the HDR Color Picker.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxExposureValue",
+ "comment": "Maximum exposure value allowed in the HDR Color Picker.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "showAlpha", "typeName": "bool" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute for Color fields. Used for configuring the GUI for the color.\n\n```plaintext\nParams: showAlpha - If false then the alpha channel info is hidden both in the ColorField and in the Color Picker.\n hdr - Set to true if the color should be treated as a HDR color (default value: false).\n minBrightness - Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0).\n maxBrightness - Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8).\n minExposureValue - Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125).\n maxExposureValue - Maximum exposure value allowed in the HDR Color Picker (default value: 3).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "showAlpha", "typeName": "bool" },
+ { "name": "hdr", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute for Color fields. Used for configuring the GUI for the color.\n\n```plaintext\nParams: showAlpha - If false then the alpha channel info is hidden both in the ColorField and in the Color Picker.\n hdr - Set to true if the color should be treated as a HDR color (default value: false).\n minBrightness - Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0).\n maxBrightness - Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8).\n minExposureValue - Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125).\n maxExposureValue - Maximum exposure value allowed in the HDR Color Picker (default value: 3).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "showAlpha", "typeName": "bool" },
+ { "name": "hdr", "typeName": "bool" },
+ { "name": "minBrightness", "typeName": "float" },
+ { "name": "maxBrightness", "typeName": "float" },
+ { "name": "minExposureValue", "typeName": "float" },
+ { "name": "maxExposureValue", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute for Color fields. Used for configuring the GUI for the color.\n\n```plaintext\nParams: showAlpha - If false then the alpha channel info is hidden both in the ColorField and in the Color Picker.\n hdr - Set to true if the color should be treated as a HDR color (default value: false).\n minBrightness - Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0).\n maxBrightness - Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8).\n minExposureValue - Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125).\n maxExposureValue - Maximum exposure value allowed in the HDR Color Picker (default value: 3).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ColorUsageAttribute",
+ "comment": "Attribute used to configure the usage of the ColorField and Color Picker for a color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "hdr",
+ "comment": "If set to true the Gradient uses HDR colors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ColorSpace",
+ "name": "colorSpace",
+ "comment": "The color space the Gradient uses.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "hdr", "typeName": "bool" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hdr", "typeName": "bool" },
+ { "name": "colorSpace", "typeName": "UnityEngine.ColorSpace" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute for gradient fields. Used to configure the GUI for the Gradient Editor.\n\n```plaintext\nParams: hdr - Set to true if the colors should be treated as HDR colors (default value: false).\n colorSpace - The colors should be treated as from this color space (default value: ColorSpace.Gamma).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GradientUsageAttribute",
+ "comment": "Attribute used to configure the usage of the GradientField and Gradient Editor for a gradient.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute used to make a float, int, or string variable in a script be delayed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DelayedAttribute",
+ "comment": "Attribute used to make a float, int, or string variable in a script be delayed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PropertyAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NonReorderableAttribute",
+ "comment": "Disables reordering of an array or list in the Inspector window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes the PropertyName using a string.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.PropertyName" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "prop", "typeName": "UnityEngine.PropertyName" }
+ ],
+ "isStatic": true,
+ "name": "IsNullOrEmpty",
+ "comment": "Indicates whether the specified PropertyName is an Empty string.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.PropertyName" },
+ { "name": "rhs", "typeName": "UnityEngine.PropertyName" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.PropertyName" },
+ { "name": "rhs", "typeName": "UnityEngine.PropertyName" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "Returns the hash code for this PropertyName.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "Determines whether this instance and a specified object, which must also be a PropertyName object, have the same value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.PropertyName" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PropertyName",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PropertyName",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "For debugging purposes only. Returns the string value representing the string in the Editor.\nReturns \"UnityEngine.PropertyName\" in the player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PropertyName",
+ "comment": "Represents a string as an int for efficient lookup and comparison. Use this for common PropertyNames.\n\nInternally stores just an int to represent the string. A PropertyName can be created from a string but can not be converted back to a string. The same string always results in the same int representing that string. Thus this is a very efficient string representation in both memory and speed when all you need is comparison.\n\nPropertyName is serializable.\n\nToString() is only implemented for debugging purposes in the editor it returns \"theName:3737\" in the player it returns \"Unknown:3737\".\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Random.State",
+ "name": "state",
+ "comment": "Gets or sets the full internal state of the random number generator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "Returns a random float within [0.0..1.0] (range is inclusive) (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "insideUnitSphere",
+ "comment": "Returns a random point inside or on a sphere with radius 1.0 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "insideUnitCircle",
+ "comment": "Returns a random point inside or on a circle with radius 1.0 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "onUnitSphere",
+ "comment": "Returns a random point on the surface of a sphere with radius 1.0 (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "Returns a random rotation (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotationUniform",
+ "comment": "Returns a random rotation with uniform distribution (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "seed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "seed", "typeName": "int" }],
+ "isStatic": true,
+ "name": "InitState",
+ "comment": "Initializes the random number generator state with a seed.\n\n```plaintext\nParams: seed - Seed used to initialize the random number generator.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "minInclusive", "typeName": "float" },
+ { "name": "maxInclusive", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Range",
+ "comment": "Returns a random float within [minInclusive..maxInclusive] (range is inclusive).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "minInclusive", "typeName": "int" },
+ { "name": "maxExclusive", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Range",
+ "comment": "Return a random int within [minInclusive..maxExclusive) (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "min", "typeName": "float" },
+ { "name": "max", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RandomRange",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "min", "typeName": "int" },
+ { "name": "max", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RandomRange",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [],
+ "isStatic": true,
+ "name": "ColorHSV",
+ "comment": "A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.\n\n```plaintext\nParams: hueMin - Minimum hue [0..1].\n hueMax - Maximum hue [0..1].\n saturationMin - Minimum saturation [0..1].\n saturationMax - Maximum saturation [0..1].\n valueMin - Minimum value [0..1].\n valueMax - Maximum value [0..1].\n alphaMin - Minimum alpha [0..1].\n alphaMax - Maximum alpha [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "hueMin", "typeName": "float" },
+ { "name": "hueMax", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ColorHSV",
+ "comment": "A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.\n\n```plaintext\nParams: hueMin - Minimum hue [0..1].\n hueMax - Maximum hue [0..1].\n saturationMin - Minimum saturation [0..1].\n saturationMax - Maximum saturation [0..1].\n valueMin - Minimum value [0..1].\n valueMax - Maximum value [0..1].\n alphaMin - Minimum alpha [0..1].\n alphaMax - Maximum alpha [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "hueMin", "typeName": "float" },
+ { "name": "hueMax", "typeName": "float" },
+ { "name": "saturationMin", "typeName": "float" },
+ { "name": "saturationMax", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ColorHSV",
+ "comment": "A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.\n\n```plaintext\nParams: hueMin - Minimum hue [0..1].\n hueMax - Maximum hue [0..1].\n saturationMin - Minimum saturation [0..1].\n saturationMax - Maximum saturation [0..1].\n valueMin - Minimum value [0..1].\n valueMax - Maximum value [0..1].\n alphaMin - Minimum alpha [0..1].\n alphaMax - Maximum alpha [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "hueMin", "typeName": "float" },
+ { "name": "hueMax", "typeName": "float" },
+ { "name": "saturationMin", "typeName": "float" },
+ { "name": "saturationMax", "typeName": "float" },
+ { "name": "valueMin", "typeName": "float" },
+ { "name": "valueMax", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ColorHSV",
+ "comment": "A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.\n\n```plaintext\nParams: hueMin - Minimum hue [0..1].\n hueMax - Maximum hue [0..1].\n saturationMin - Minimum saturation [0..1].\n saturationMax - Maximum saturation [0..1].\n valueMin - Minimum value [0..1].\n valueMax - Maximum value [0..1].\n alphaMin - Minimum alpha [0..1].\n alphaMax - Maximum alpha [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "hueMin", "typeName": "float" },
+ { "name": "hueMax", "typeName": "float" },
+ { "name": "saturationMin", "typeName": "float" },
+ { "name": "saturationMax", "typeName": "float" },
+ { "name": "valueMin", "typeName": "float" },
+ { "name": "valueMax", "typeName": "float" },
+ { "name": "alphaMin", "typeName": "float" },
+ { "name": "alphaMax", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ColorHSV",
+ "comment": "A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.\n\n```plaintext\nParams: hueMin - Minimum hue [0..1].\n hueMax - Maximum hue [0..1].\n saturationMin - Minimum saturation [0..1].\n saturationMax - Maximum saturation [0..1].\n valueMin - Minimum value [0..1].\n valueMax - Maximum value [0..1].\n alphaMin - Minimum alpha [0..1].\n alphaMax - Maximum alpha [0..1].\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Random",
+ "comment": "Easily generate random data for games.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Enabled Behaviours are Updated, disabled Behaviours are not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isActiveAndEnabled",
+ "comment": "Has the Behaviour had active and enabled called?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Behaviour",
+ "comment": "Behaviours are Components that can be enabled or disabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "transform",
+ "comment": "The Transform attached to this GameObject.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "gameObject",
+ "comment": "The game object this component is attached to. A component is always attached to a game object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "tag",
+ "comment": "The tag of this game object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "rigidbody",
+ "comment": "The Rigidbody attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "rigidbody2D",
+ "comment": "The Rigidbody2D that is attached to the Component's GameObject.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "camera",
+ "comment": "The Camera attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "light",
+ "comment": "The Light attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "animation",
+ "comment": "The Animation attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "constantForce",
+ "comment": "The ConstantForce attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "renderer",
+ "comment": "The Renderer attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "audio",
+ "comment": "The AudioSource attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "networkView",
+ "comment": "The NetworkView attached to this GameObject (Read Only). (null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "collider",
+ "comment": "The Collider attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "collider2D",
+ "comment": "The Collider2D component attached to the object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "hingeJoint",
+ "comment": "The HingeJoint attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "particleSystem",
+ "comment": "The ParticleSystem attached to this GameObject. (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Component",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": "GetComponent",
+ "comment": "Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.\n\n```plaintext\nParams: type - The type of Component to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetComponent",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "component", "typeName": "UnityEngine.Component" }
+ ],
+ "isStatic": false,
+ "name": "TryGetComponent",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "component", "typeName": "T" }],
+ "isStatic": false,
+ "name": "TryGetComponent",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Component",
+ "params": [{ "name": "type", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetComponent",
+ "comment": "Returns the component with name type if the GameObject has one attached, null if it doesn't.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Component",
+ "params": [
+ { "name": "t", "typeName": "System.Type" },
+ { "name": "includeInactive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetComponentInChildren",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Component",
+ "params": [{ "name": "t", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": "GetComponentInChildren",
+ "comment": "A component of the matching type, if found.\n\n```plaintext\nParams: t - The type of Component to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "includeInactive", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "GetComponentInChildren",
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+ "name": "audio",
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+ "name": "networkView",
+ "comment": "The NetworkView attached to this GameObject (Read Only). (Null if there is none attached).\n\n",
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+ "typeName": "UnityEngine.Component",
+ "name": "collider",
+ "comment": "The Collider attached to this GameObject (Read Only). (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.Component",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.Component",
+ "name": "hingeJoint",
+ "comment": "The HingeJoint attached to this GameObject (Read Only). (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.Component",
+ "name": "particleSystem",
+ "comment": "The ParticleSystem attached to this GameObject (Read Only). (Null if there is none attached).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "CreatePrimitive",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Component",
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+ "name": "GetComponent",
+ "comment": "Returns the component with name type if the game object has one attached, null if it doesn't.\n\n```plaintext\nParams: type - The type of Component to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Component",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "includeInactive", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetComponentInChildren",
+ "comment": "A component of the matching type, if found.\n\n```plaintext\nParams: type - The type of Component to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "instanceID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "InstanceIDToObject",
+ "comment": "Resolved reference or null if the instance ID didn't match anything.\n\n```plaintext\nParams: instanceID - Instance ID of an Object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "instanceIDs",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ {
+ "name": "objects",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "InstanceIDToObjectList",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "assetPath", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" }
+ ],
+ "isStatic": true,
+ "name": "LoadAssetAtPath",
+ "comment": "Returns a resource at an asset path (Editor Only).\n\n```plaintext\nParams: assetPath - Pathname of the target asset.\n type - Type filter for objects returned.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "assetPath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadAssetAtPath",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Resources",
+ "comment": "The Resources class allows you to find and access Objects including assets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "value",
+ "comment": "Converts a layer mask value to an integer value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "mask", "typeName": "UnityEngine.LayerMask" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LayerMask",
+ "params": [{ "name": "intVal", "typeName": "int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LayerToName",
+ "comment": "Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "NameToLayer",
+ "comment": "Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layerNames", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "GetMask",
+ "comment": "The layer mask created from the layerNames.\n\n```plaintext\nParams: layerNames - List of layer names to convert to a layer mask.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LayerMask",
+ "comment": "Specifies Layers to use in a Physics.Raycast.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.YieldInstruction",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Has the operation finished? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "progress",
+ "comment": "What's the operation's progress. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "priority",
+ "comment": "Priority lets you tweak in which order async operation calls will be performed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowSceneActivation",
+ "comment": "Allow Scenes to be activated as soon as it is ready.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.AsyncOperation>",
+ "name": "completed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.AsyncOperation>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_completed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.AsyncOperation>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_completed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AsyncOperation",
+ "comment": "Asynchronous operation coroutine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isSet",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isBroken",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "T",
+ "name": "asset",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "asset", "typeName": "T" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "instanceID", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LazyLoadReference",
+ "params": [{ "name": "asset", "typeName": "T" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LazyLoadReference",
+ "params": [{ "name": "instanceID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LazyLoadReference",
+ "comment": "Serializable lazy reference to a UnityEngine.Object contained in an asset file.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DisallowMultipleComponent",
+ "comment": "Prevents MonoBehaviour of same type (or subtype) to be added more than once to a GameObject.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useGUILayout",
+ "comment": "Disabling this lets you skip the GUI layout phase.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "runInEditMode",
+ "comment": "Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsInvoking",
+ "comment": "Is any invoke pending on this MonoBehaviour?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CancelInvoke",
+ "comment": "Cancels all Invoke calls on this MonoBehaviour.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "time", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "Invokes the method methodName in time seconds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "time", "typeName": "float" },
+ { "name": "repeatRate", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "InvokeRepeating",
+ "comment": "Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "methodName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CancelInvoke",
+ "comment": "Cancels all Invoke calls with name methodName on this behaviour.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "methodName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsInvoking",
+ "comment": "Is any invoke on methodName pending?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Coroutine",
+ "params": [{ "name": "methodName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "StartCoroutine",
+ "comment": "Starts a coroutine named methodName.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Coroutine",
+ "params": [
+ { "name": "methodName", "typeName": "string" },
+ { "name": "value", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "StartCoroutine",
+ "comment": "Starts a coroutine named methodName.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Coroutine",
+ "params": [
+ { "name": "routine", "typeName": "System.Collections.IEnumerator" }
+ ],
+ "isStatic": false,
+ "name": "StartCoroutine",
+ "comment": "Starts a Coroutine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Coroutine",
+ "params": [
+ { "name": "routine", "typeName": "System.Collections.IEnumerator" }
+ ],
+ "isStatic": false,
+ "name": "StartCoroutine_Auto",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "routine", "typeName": "System.Collections.IEnumerator" }
+ ],
+ "isStatic": false,
+ "name": "StopCoroutine",
+ "comment": "Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.\n\n```plaintext\nParams: methodName - Name of coroutine.\n routine - Name of the function in code, including coroutines.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "routine", "typeName": "UnityEngine.Coroutine" }
+ ],
+ "isStatic": false,
+ "name": "StopCoroutine",
+ "comment": "Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.\n\n```plaintext\nParams: methodName - Name of coroutine.\n routine - Name of the function in code, including coroutines.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "methodName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "StopCoroutine",
+ "comment": "Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.\n\n```plaintext\nParams: methodName - Name of coroutine.\n routine - Name of the function in code, including coroutines.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopAllCoroutines",
+ "comment": "Stops all coroutines running on this behaviour.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "object" }],
+ "isStatic": true,
+ "name": "print",
+ "comment": "Logs message to the Unity Console (identical to Debug.Log).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MonoBehaviour",
+ "comment": "MonoBehaviour is the base class from which every Unity script derives.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "System.Type",
+ "name": "m_Type0",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "m_Type1",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "m_Type2",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "requiredComponent", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Require a single component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "requiredComponent", "typeName": "System.Type" },
+ { "name": "requiredComponent2", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Require two components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "requiredComponent", "typeName": "System.Type" },
+ { "name": "requiredComponent2", "typeName": "System.Type" },
+ { "name": "requiredComponent3", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Require three components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequireComponent",
+ "comment": "The RequireComponent attribute automatically adds required components as dependencies.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "componentMenu",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "componentOrder",
+ "comment": "The order of the component in the component menu (lower is higher to the top).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "menuName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Add an item in the Component menu.\n\n```plaintext\nParams: menuName - The path to the component.\n order - Where in the component menu to add the new item.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "menuName", "typeName": "string" },
+ { "name": "order", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Add an item in the Component menu.\n\n```plaintext\nParams: menuName - The path to the component.\n order - Where in the component menu to add the new item.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AddComponentMenu",
+ "comment": "The AddComponentMenu attribute allows you to place a script anywhere in the \"Component\" menu, instead of just the \"Component->Scripts\" menu.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "menuName",
+ "comment": "The display name for this type shown in the Assets/Create menu.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "fileName",
+ "comment": "The default file name used by newly created instances of this type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "order",
+ "comment": "The position of the menu item within the Assets/Create menu.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CreateAssetMenuAttribute",
+ "comment": "Mark a ScriptableObject-derived type to be automatically listed in the Assets/Create submenu, so that instances of the type can be easily created and stored in the project as \".asset\" files.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "menuItem",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "validate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "priority",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "itemName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Adds the function to the context menu of the component.\n\n```plaintext\nParams: itemName - The name of the context menu item.\n isValidateFunction - Whether this is a validate function (defaults to false).\n priority - Priority used to override the ordering of the menu items (defaults to 1000000). The lower the number the earlier in the menu it will appear.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "itemName", "typeName": "string" },
+ { "name": "isValidateFunction", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Adds the function to the context menu of the component.\n\n```plaintext\nParams: itemName - The name of the context menu item.\n isValidateFunction - Whether this is a validate function (defaults to false).\n priority - Priority used to override the ordering of the menu items (defaults to 1000000). The lower the number the earlier in the menu it will appear.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "itemName", "typeName": "string" },
+ { "name": "isValidateFunction", "typeName": "bool" },
+ { "name": "priority", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Adds the function to the context menu of the component.\n\n```plaintext\nParams: itemName - The name of the context menu item.\n isValidateFunction - Whether this is a validate function (defaults to false).\n priority - Priority used to override the ordering of the menu items (defaults to 1000000). The lower the number the earlier in the menu it will appear.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ContextMenu",
+ "comment": "The ContextMenu attribute allows you to add commands to the context menu.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExecuteInEditMode",
+ "comment": "Makes all instances of a script execute in Edit Mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExecuteAlways",
+ "comment": "Makes instances of a script always execute, both as part of Play Mode and when editing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HideInInspector",
+ "comment": "Makes a variable not show up in the inspector but be serialized.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "URL",
+ "comment": "The documentation URL specified for this class.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "url", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initialize the HelpURL attribute with a documentation url.\n\n```plaintext\nParams: url - The custom documentation URL for this class.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HelpURLAttribute",
+ "comment": "Provide a custom documentation URL for a class.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRDisplaySubsystemDescriptor>",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "singlePassRenderingDisabled",
+ "comment": "Returns true when single pass stereo rendering is disabled and returns false if otherwise.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "displayOpaque",
+ "comment": "Determines if the current attached device has an opaque display.\n\n Most VR devices are opaque in order to increase the immersive experience, AR devices are transparent to allow for interaction with an augmentation of the current environment.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "contentProtectionEnabled",
+ "comment": "Sets or gets the state of content protection for the current active provider.\n\n For most providers, content protection allows you to use write only textures for rendering. This stops the ability for apps to read textures from the graphics card and view/record images that may be protected in some way.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scaleOfAllViewports",
+ "comment": "Controls how much of the allocated display texture should be used for rendering.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scaleOfAllRenderTargets",
+ "comment": "Controls the size of the textures submitted to the display as a multiplier of the display's default resolution.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zNear",
+ "comment": "Set DisplaySubsystem to use zNear for rendering.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zFar",
+ "comment": "Set DisplaySubsystem to use zFar for rendering.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sRGB",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.TextureLayout",
+ "name": "textureLayout",
+ "comment": "Set DisplaySubsystem to use certain texture layout. Should query supported texture layout through XRDisplaySubsystem.supportedTextureLayouts\n first for the capabilities.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.TextureLayout",
+ "name": "supportedTextureLayouts",
+ "comment": "Specifies all texture layouts supported by this display subsystem. This var is a bit field that could be combination of XRDisplaySubsystem.TextureLayout.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode",
+ "name": "reprojectionMode",
+ "comment": "The kind of reprojection the app requests to stabilize its holographic rendering relative to the user's head motion.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "disableLegacyRenderer",
+ "comment": "Disables the legacy renderer while this XRDisplaySubsystem is active.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<bool>",
+ "name": "displayFocusChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "add_displayFocusChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "remove_displayFocusChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" },
+ {
+ "name": "nodeType",
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.LateLatchNode"
+ }
+ ],
+ "isStatic": false,
+ "name": "MarkTransformLateLatched",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector3" },
+ { "name": "normal", "typeName": "UnityEngine.Vector3" },
+ { "name": "velocity", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetFocusPlane",
+ "comment": "Sets a point in 3D space that acts as the focal point of the Scene for this frame. This helps to improve the visual fidelity of content around this point. You must set this value every frame.\n\n Note that specifying body-locked content in focus improves the fidelity of body-locked content at the expense of content not locked to the body. This is especially apparent when the user moves.\n\n```plaintext\nParams: point - The position of the focal point in the Scene, relative to the Camera.\n normal - Surface normal of the plane being viewed at the focal point.\n velocity - A vector that describes how the focus point moves in the Scene at this point in time. This allows the device to compensate for both your head movement and the movement of the object in the Scene.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "level", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetMSAALevel",
+ "comment": "Set MSAA level for the DisplaySubsystem's render texture.\n\n```plaintext\nParams: level - The MSAA level.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRenderPassCount",
+ "comment": "Count of render passes.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderPassIndex", "typeName": "int" },
+ {
+ "name": "renderPass",
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.XRRenderPass"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetRenderPass",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "camera", "typeName": "UnityEngine.Camera" }],
+ "isStatic": false,
+ "name": "EndRecordingIfLateLatched",
+ "comment": "This function disables late latching recording of constant buffer locations.\n\n```plaintext\nParams: camera - The camera where late latch end recording is to be done.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "camera", "typeName": "UnityEngine.Camera" }],
+ "isStatic": false,
+ "name": "BeginRecordingIfLateLatched",
+ "comment": "This function enables late latching recording of constant buffer memory locations which are later patched with the latest pose data.\n\n```plaintext\nParams: camera - The camera where late latch recording is to be enabled.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "cullingPassIndex", "typeName": "int" },
+ {
+ "name": "scriptableCullingParameters",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetCullingParameters",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "gpuTimeLastFrame", "typeName": "float" }],
+ "isStatic": false,
+ "name": "TryGetAppGPUTimeLastFrame",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "gpuTimeLastFrameCompositor", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TryGetCompositorGPUTimeLastFrame",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "droppedFrameCount", "typeName": "int" }],
+ "isStatic": false,
+ "name": "TryGetDroppedFrameCount",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "framePresentCount", "typeName": "int" }],
+ "isStatic": false,
+ "name": "TryGetFramePresentCount",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "displayRefreshRate", "typeName": "float" }],
+ "isStatic": false,
+ "name": "TryGetDisplayRefreshRate",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "motionToPhoton", "typeName": "float" }],
+ "isStatic": false,
+ "name": "TryGetMotionToPhoton",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [{ "name": "renderPass", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetRenderTextureForRenderPass",
+ "comment": "The render texture associated with that render pass, or null if not found.\n\n```plaintext\nParams: renderPass - The render pass index to get the render texture for.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPreferredMirrorBlitMode",
+ "comment": "Display subsystem's preferred blit mode.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "blitMode", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetPreferredMirrorBlitMode",
+ "comment": "Override the XR display's preferred mirror blit mode from the script.\n\n```plaintext\nParams: blitMode - XRMirrorViewBlitMode to set.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "mirrorRt", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "outDesc",
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMirrorViewBlitDesc",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "mirrorRt", "typeName": "UnityEngine.RenderTexture" },
+ {
+ "name": "outDesc",
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc"
+ },
+ { "name": "mode", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetMirrorViewBlitDesc",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "cmd",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ { "name": "allowGraphicsStateInvalidate", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddGraphicsThreadMirrorViewBlit",
+ "comment": "Returns true if native blit event is successfully recorded. Returns false otherwise.\n\n```plaintext\nParams: cmd - The target CommandBuffer that records the native blit event.\n allowGraphicsStateInvalidate - True causes the graphics device to invalidate internal states before and after calling into the provider's native blit. This ensures the GFX internal states' consistency with the cost of some runtime performance.\n mode - The XRMirrorViewBlitMode XR display should perform.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "cmd",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ { "name": "allowGraphicsStateInvalidate", "typeName": "bool" },
+ { "name": "mode", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "AddGraphicsThreadMirrorViewBlit",
+ "comment": "Returns true if native blit event is successfully recorded. Returns false otherwise.\n\n```plaintext\nParams: cmd - The target CommandBuffer that records the native blit event.\n allowGraphicsStateInvalidate - True causes the graphics device to invalidate internal states before and after calling into the provider's native blit. This ensures the GFX internal states' consistency with the cost of some runtime performance.\n mode - The XRMirrorViewBlitMode XR display should perform.\n \n```\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRDisplaySubsystem",
+ "comment": "An XRDisplaySubsystem controls rendering to a head tracked display.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "order",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "order", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DefaultExecutionOrder",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AssemblyIsEditorAssembly",
+ "comment": "Assembly level attribute. Any classes in an assembly with this attribute will be considered to be Editor Classes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExcludeFromPresetAttribute",
+ "comment": "Add this attribute to a class to prevent creating a Preset from the instances of the class.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.LateLatchNode",
+ "name": "Head",
+ "comment": "Head node type for late latching. This represents the camera node in the pose hierarchy.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.LateLatchNode",
+ "name": "LeftHand",
+ "comment": "Left hand node type for late latching. This represents the left hand anchor node in the pose hierarchy.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.LateLatchNode",
+ "name": "RightHand",
+ "comment": "Right hand node type for late latching. This represents the right hand anchor node in the pose hierarchy.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.XRDisplaySubsystem.LateLatchNode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "LateLatchNode",
+ "comment": "Type of node to be late latched.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.TextureLayout",
+ "name": "Texture2DArray",
+ "comment": "Textures could be configured to a texture2DArray type.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.TextureLayout",
+ "name": "SingleTexture2D",
+ "comment": "Textures could be configured to a texture2D that represents multiple views.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.TextureLayout",
+ "name": "SeparateTexture2Ds",
+ "comment": "Textures could be configured to multiple texture2D type.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.XRDisplaySubsystem.TextureLayout",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "TextureLayout",
+ "comment": "Flags that represents supported texture layout.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode",
+ "name": "Unspecified",
+ "comment": "Does not specify the type of reprojection mode to use.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode",
+ "name": "PositionAndOrientation",
+ "comment": "Stabalizes the image for changes to both the user's head position and orientation. This is best for world-locked content that you want to remain stationary as the user walks around.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode",
+ "name": "OrientationOnly",
+ "comment": "Stabalizes the image only for changes to the user's head orientation, ignores changes in position. This is best for body-locked content that you want to move with the user as they walk around, such as a 360-degree video.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode",
+ "name": "None",
+ "comment": "Does not stabalize the image for the user's head motion and instead fixes it in the display. Note that this is only comfortable for users when you use it sparingly, for example when the only visible content is a small cursor.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "ReprojectionMode",
+ "comment": "The kind of reprojection the app requests to stabilize its holographic rendering relative to the user's head motion.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "view",
+ "comment": "World transform that the render pipeline should use to render to the XR.XRDisplaySubsystem.XRRenderPass.renderTarget|renderTarget.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "projection",
+ "comment": "The projection matrix that the render pipeline should use to render to the XR.XRDisplaySubsystem.XRRenderPass.renderTarget|renderTarget.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "viewport",
+ "comment": "Selects the viewport of the output texture XR.XRDisplaySubsystem.XRRenderPass.renderTarget|renderTarget.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "occlusionMesh",
+ "comment": "Represents the area in screen-space that is not visible on the XR Display.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "textureArraySlice",
+ "comment": "The slice of the output texture array that the render pipeline should render to.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "previousView",
+ "comment": "Previous frame view matrix for use in motion vector calculation. Use XR.XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid to determine if previous view is valid for use. When late latching is enabled, previous view is also adjusted for late latching.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPreviousViewValid",
+ "comment": "Determines whether XR.XRDisplaySubsystem.XRRenderParameter.previousView is valid for use in a frame.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRRenderParameter",
+ "comment": "A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding XR.XRDisplaySubsystem.XRRenderPass.renderTarget|renderTarget.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "start",
+ "comment": "The starting index of the range, where 0 is the first position, 1 is the second, 2 is the third, and so on.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "length",
+ "comment": "The length of the range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "end",
+ "comment": "The end index of the range (not inclusive).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "int" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new RangeInt with given start, length values.\n\n```plaintext\nParams: start - The starting index of the range.\n length - The length of the range.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RangeInt",
+ "comment": "Describes an integer range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "renderPassIndex",
+ "comment": "The index of the render pass (originally passed in to XRDisplaySubsystem.GetRenderPass).\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier",
+ "name": "renderTarget",
+ "comment": "The output target for the render pass.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureDescriptor",
+ "name": "renderTargetDesc",
+ "comment": "Descriptor that can be passed to RenderTexture.GetTemporary to create temporary textures that match the XR Display render target.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasMotionVectorPass",
+ "comment": "A boolean indicating if this render pass contains a motion-vector generation pass.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier",
+ "name": "motionVectorRenderTarget",
+ "comment": "The output render-texture target for the motion-vector generation render pass.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureDescriptor",
+ "name": "motionVectorRenderTargetDesc",
+ "comment": "The render texture description for the target texture for the motion-vector render pass.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shouldFillOutDepth",
+ "comment": "When this is false an optimal renderer can avoid resolving the depth buffer.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingPassIndex",
+ "comment": "An index that a render pipeline can pass to XR.XRDisplaySubsystem.GetCullingParameters to obtain culling information.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "renderParameterIndex", "typeName": "int" },
+ {
+ "name": "renderParameter",
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetRenderParameter",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRenderParameterCount",
+ "comment": "Count of render parameters.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRRenderPass",
+ "comment": "Contains configuration parameters about which view into the Scene the renderer should rasterize, and a render target (which can be a texture array) for the result of the rasterization.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "srcTex",
+ "comment": "Source render texture that the blit operation wants to blit from.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "srcTexArraySlice",
+ "comment": "Describes source texture's desired array slice. Texture2D will have array slice 1.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "srcRect",
+ "comment": "Source Rect area that the blit operation wants to blit from.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "destRect",
+ "comment": "Destination Rect area that the blit operation wants to blit to.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRBlitParams",
+ "comment": "This struct holds data for a single blit operation.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RuntimeInitializeLoadType",
+ "name": "AfterSceneLoad",
+ "comment": "After Scene is loaded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RuntimeInitializeLoadType",
+ "name": "BeforeSceneLoad",
+ "comment": "Before Scene is loaded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RuntimeInitializeLoadType",
+ "name": "AfterAssembliesLoaded",
+ "comment": "Callback when all assemblies are loaded and preloaded assets are initialized.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RuntimeInitializeLoadType",
+ "name": "BeforeSplashScreen",
+ "comment": "Immediately before the splash screen is shown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RuntimeInitializeLoadType",
+ "name": "SubsystemRegistration",
+ "comment": "Callback used for registration of subsystems\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RuntimeInitializeLoadType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RuntimeInitializeLoadType",
+ "comment": "Set RuntimeInitializeOnLoadMethod type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "nativeBlitAvailable",
+ "comment": "When this is true, the current display subsystem supports native blit and AddGraphicsThreadMirrorViewBlit must be called to perform native blit.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "nativeBlitInvalidStates",
+ "comment": "When this is true, display subsystem will modifiy the graphics state.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "blitParamsCount",
+ "comment": "The number of XRBlitParams entries for this XRMirrorViewBlitDesc.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "blitParameterIndex", "typeName": "int" },
+ {
+ "name": "blitParameter",
+ "typeName": "UnityEngine.XR.XRDisplaySubsystem.XRBlitParams"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetBlitParameter",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRMirrorViewBlitDesc",
+ "comment": "All information in this struct describes the desired mirror view blit operation.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Scripting.PreserveAttribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RuntimeInitializeLoadType",
+ "name": "loadType",
+ "comment": "Set RuntimeInitializeOnLoadMethod type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creation of the runtime class used when Scenes are loaded.\n\n```plaintext\nParams: loadType - Determine whether methods are called before or after the\n Scene is loaded.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "loadType",
+ "typeName": "UnityEngine.RuntimeInitializeLoadType"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creation of the runtime class used when Scenes are loaded.\n\n```plaintext\nParams: loadType - Determine whether methods are called before or after the\n Scene is loaded.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RuntimeInitializeOnLoadMethodAttribute",
+ "comment": "Allow a runtime class method to be initialized when a game is loaded at runtime\n without action from the user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "Default",
+ "comment": "Mirror view pass should blit platform default image to the mirror target.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "LeftEye",
+ "comment": "Mirror view pass should blit left eye image to the mirror target.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "RightEye",
+ "comment": "Mirror view pass should blit right eye image to the mirror target.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "SideBySide",
+ "comment": "Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "SideBySideOcclusionMesh",
+ "comment": "Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "Distort",
+ "comment": "Mirror view pass should blit after distortion pass image to the mirror target.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "None",
+ "comment": "Mirror view pass should not be performed.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRMirrorViewBlitMode",
+ "comment": "Engine reserved blit modes. Blit mode capabilities should be queried from XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount and XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetDirty",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ScriptableObject",
+ "params": [{ "name": "className", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CreateInstance",
+ "comment": "The created ScriptableObject.\n\n```plaintext\nParams: className - The type of the ScriptableObject to create, as the name of the type.\n type - The type of the ScriptableObject to create, as a System.Type instance.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ScriptableObject",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "CreateInstance",
+ "comment": "The created ScriptableObject.\n\n```plaintext\nParams: className - The type of the ScriptableObject to create, as the name of the type.\n type - The type of the ScriptableObject to create, as a System.Type instance.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateInstance",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScriptableObject",
+ "comment": "A class you can derive from if you want to create objects that don't need to be attached to game objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "blitMode",
+ "comment": "Mirror view blit mode Id. For details, see XRMirrorViewBlitMode. In case of provider's custom blit mode, the value wouldn't be the reserved XRMirrorViewBlitMode.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "blitModeDesc",
+ "comment": "String that describes the mirror view blit mode.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRMirrorViewBlitModeDesc",
+ "comment": "Struct that describes the mirror view blit mode.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SelectionBaseAttribute",
+ "comment": "Add this attribute to a script class to mark its GameObject as a selection base object for Scene View picking.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem>",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptorImpl", "ISubsystemDescriptor"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "disablesLegacyVr",
+ "comment": "Indicates whether legacy VR settings must be disabled for the subsystem. Set to true if the Editor must disable the legacy VR settings disabled; otherwise false.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableBackBufferMSAA",
+ "comment": "Indicates whether MSAA must be resolved in the back buffer. Set to true if MSAA needs to be resolved in the back buffer; otherwise false.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAvailableMirrorBlitModeCount",
+ "comment": "Number of supported mirror blit modes.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.XR.XRMirrorViewBlitModeDesc"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMirrorBlitModeByIndex",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRDisplaySubsystemDescriptor",
+ "comment": "Class providing information about XRDisplaySubsystem registration.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": true,
+ "name": "ExtractStackTrace",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "exception", "typeName": "object" }],
+ "isStatic": true,
+ "name": "ExtractStringFromException",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StackTraceUtility",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.TrackingOriginModeFlags",
+ "name": "Unknown",
+ "comment": "TrackingOriginModeFlags.Unknown enumerates when the XRInputSubsystem was not able to set its tracking origin or has no tracking.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.TrackingOriginModeFlags",
+ "name": "Device",
+ "comment": "XRInputSubsystem tracks all InputDevices in reference to the first known location of a specific InputDevice when set to TrackingOriginModeFlags.Device.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.TrackingOriginModeFlags",
+ "name": "Floor",
+ "comment": "XRInputSubsystem tracks all InputDevices in reference to a point on the floor when set to TrackingOriginModeFlags.Floor.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.TrackingOriginModeFlags",
+ "name": "TrackingReference",
+ "comment": "XRInputSubsystem tracks all InputDevices in reference to an InputDevice with the InputDeviceCharacteristics.TrackingReference flag set when set to TrackingOriginModeFlags.TrackingReference.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.TrackingOriginModeFlags",
+ "name": "Unbounded",
+ "comment": "XRInputSubsystem tracks all InputDevices in relation to a world anchor. This world anchor can change at any time, and is chosen by the runtime.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.TrackingOriginModeFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "TrackingOriginModeFlags",
+ "comment": "This enum provides context to where the 0,0,0 point of tracking for InputDevices is.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "displayName",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "displayName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "DisplayNameAttribute",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.SystemException",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "string" },
+ { "name": "innerException", "typeName": "System.Exception" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityException",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor>",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "System.Action<UnityEngine.XR.XRInputSubsystem>",
+ "name": "trackingOriginUpdated",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.XR.XRInputSubsystem>",
+ "name": "boundaryChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "TryRecenter",
+ "comment": "True if the method recenters the XRInputSubsystem. Returns false otherwise.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "devices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.InputDevice>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetInputDevices",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "origin",
+ "typeName": "UnityEngine.XR.TrackingOriginModeFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "TrySetTrackingOriginMode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "TrackingOriginModeFlags",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTrackingOriginMode",
+ "comment": "The Tracking Origin Mode that this subsystem is in.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "TrackingOriginModeFlags",
+ "params": [],
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+ "name": "GetSupportedTrackingOriginModes",
+ "comment": "A single series of flags that contains all supported TrackingOriginModeFlags.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "boundaryPoints",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetBoundaryPoints",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRInputSubsystem>"
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+ ],
+ "isStatic": false,
+ "name": "add_trackingOriginUpdated",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRInputSubsystem>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_trackingOriginUpdated",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRInputSubsystem>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_boundaryChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.XR.XRInputSubsystem>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_boundaryChanged",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRInputSubsystem",
+ "comment": "XRInputSubsystem\nInstance is used to enable and disable the inputs coming from a specific plugin.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.SystemException",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "string" },
+ { "name": "innerException", "typeName": "System.Exception" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MissingComponentException",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRInputSubsystem>",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptorImpl", "ISubsystemDescriptor"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "disablesLegacyInput",
+ "comment": "When true, will suppress legacy support for Daydream, Oculus, OpenVR, and Windows MR built directly into the Unity runtime from generating input. This is useful when adding an XRInputSubsystem that supports these devices.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRInputSubsystemDescriptor",
+ "comment": "Information about an Input subsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.SystemException",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "string" },
+ { "name": "innerException", "typeName": "System.Exception" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnassignedReferenceException",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.MeshId",
+ "name": "InvalidId",
+ "comment": "Represents an invalid id.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "A string unique to this id\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.XR.MeshId" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "id1", "typeName": "UnityEngine.XR.MeshId" },
+ { "name": "id2", "typeName": "UnityEngine.XR.MeshId" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "id1", "typeName": "UnityEngine.XR.MeshId" },
+ { "name": "id2", "typeName": "UnityEngine.XR.MeshId" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "MeshId",
+ "comment": "A session-unique identifier for trackables in the environment, e.g., planes and feature points.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.SystemException",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "message", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "message", "typeName": "string" },
+ { "name": "innerException", "typeName": "System.Exception" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MissingReferenceException",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "byte[]",
+ "name": "bytes",
+ "comment": "The raw bytes of the text asset. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "The text contents of the file as a string. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "Returns the contents of the TextAsset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new TextAsset with the specified text contents.\n\nThis constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension.\n\n```plaintext\nParams: text - The text contents for the TextAsset.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TextAsset",
+ "comment": "Text file assets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.MeshGenerationStatus",
+ "name": "Success",
+ "comment": "The mesh generation was successful.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshGenerationStatus",
+ "name": "InvalidMeshId",
+ "comment": "The mesh generation failed because the mesh does not exist.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshGenerationStatus",
+ "name": "GenerationAlreadyInProgress",
+ "comment": "The XRMeshSubsystem was already generating the requested mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshGenerationStatus",
+ "name": "Canceled",
+ "comment": "The mesh generation was canceled.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshGenerationStatus",
+ "name": "UnknownError",
+ "comment": "The mesh generation failed for unknown reasons.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.MeshGenerationStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "MeshGenerationStatus",
+ "comment": "The status of a XRMeshSubsystem.GenerateMeshAsync.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.MeshId",
+ "name": "MeshId",
+ "comment": "The MeshId of the tracked mesh that was generated.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "Mesh",
+ "comment": "If the generation was successful, data has been written to this Mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshCollider",
+ "name": "MeshCollider",
+ "comment": "If the generation was successful, physics data has been written to this MeshCollider.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshGenerationStatus",
+ "name": "Status",
+ "comment": "The MeshGenerationStatus of the mesh generation task.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshVertexAttributes",
+ "name": "Attributes",
+ "comment": "The MeshVertexAttributes that were written to the MeshGenerationResult.Mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.XR.MeshGenerationResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.XR.MeshGenerationResult"
+ },
+ { "name": "rhs", "typeName": "UnityEngine.XR.MeshGenerationResult" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.XR.MeshGenerationResult"
+ },
+ { "name": "rhs", "typeName": "UnityEngine.XR.MeshGenerationResult" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "MeshGenerationResult",
+ "comment": "Contains event information related to a generated mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.TrackedReference" },
+ { "name": "y", "typeName": "UnityEngine.TrackedReference" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.TrackedReference" },
+ { "name": "y", "typeName": "UnityEngine.TrackedReference" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "o", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "exists", "typeName": "UnityEngine.TrackedReference" }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TrackedReference",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.MeshVertexAttributes",
+ "name": "None",
+ "comment": "No vertex attributes\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshVertexAttributes",
+ "name": "Normals",
+ "comment": "Vertex normals\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshVertexAttributes",
+ "name": "Tangents",
+ "comment": "Vertex tangents\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshVertexAttributes",
+ "name": "UVs",
+ "comment": "Vertex UVs\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshVertexAttributes",
+ "name": "Colors",
+ "comment": "Vertex normals\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.MeshVertexAttributes",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "MeshVertexAttributes",
+ "comment": "A set of vertex attributes.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.MeshChangeState",
+ "name": "Added",
+ "comment": "The mesh has been added since the last call to XRMeshSubsystem.TryGetMeshInfos.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshChangeState",
+ "name": "Updated",
+ "comment": "The mesh has been updated since the last call to XRMeshSubsystem.TryGetMeshInfos.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshChangeState",
+ "name": "Removed",
+ "comment": "The mesh has been removed since the last call to XRMeshSubsystem.TryGetMeshInfos.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshChangeState",
+ "name": "Unchanged",
+ "comment": "The mesh has not changed since the last call to XRMeshSubsystem.TryGetMeshInfos.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.XR.MeshChangeState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "MeshChangeState",
+ "comment": "The state of a tracked mesh since the last query.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.XR.MeshId",
+ "name": "MeshId",
+ "comment": "The MeshId of the tracked mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.XR.MeshChangeState",
+ "name": "ChangeState",
+ "comment": "The change state (e.g., Added, Removed) of the tracked mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "PriorityHint",
+ "comment": "A hint that can be used to determine when this mesh should be processed.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.XR.MeshInfo" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.XR.MeshInfo" },
+ { "name": "rhs", "typeName": "UnityEngine.XR.MeshInfo" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.XR.MeshInfo" },
+ { "name": "rhs", "typeName": "UnityEngine.XR.MeshInfo" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "MeshInfo",
+ "comment": "Contains state information related to a tracked mesh.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "max", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "MaxAttribute",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRMeshSubsystemDescriptor>",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "meshDensity",
+ "comment": "Call this function to request a change in the density of the generated Meshes. Unity gives the density level as a value within the range 0.0 to 1.0 and the provider determines how to map that value to their implementation.\nSetting this value does not guarantee an immediate change in the density of any currently created Mesh and may only change the density for new or updated Meshes.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "meshInfosOut",
+ "typeName": "System.Collections.Generic.List<UnityEngine.XR.MeshInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetMeshInfos",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "meshId", "typeName": "UnityEngine.XR.MeshId" },
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "meshCollider", "typeName": "UnityEngine.MeshCollider" },
+ {
+ "name": "attributes",
+ "typeName": "UnityEngine.XR.MeshVertexAttributes"
+ },
+ {
+ "name": "onMeshGenerationComplete",
+ "typeName": "System.Action<UnityEngine.XR.MeshGenerationResult>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GenerateMeshAsync",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "extents", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetBoundingVolume",
+ "comment": "Set the bounding volume to restrict the space in which Unity generates and tracks Meshes.\n\nThe bounding volume is an Axis Aligned Bounding Box (AABB) centered at the origin and extends in each dimension as defined in extents.\n\nThe units of measurement depend on the provider.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRMeshSubsystem",
+ "comment": "Allows external systems to provide dynamic meshes to Unity.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.XR",
+ "baseClass": "UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem>",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptorImpl", "ISubsystemDescriptor"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.XRModule.dll"
+ }
+ ],
+ "name": "XRMeshSubsystemDescriptor",
+ "comment": "Information about an XRMeshSubsystem.\n\n",
+ "location": "UnityEngine.XRModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "min", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "MinAttribute",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "float" },
+ { "name": "max", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "MinMaxAttribute",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "System.Type",
+ "name": "renderer",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent",
+ "name": "eventType",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "menuItem",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowInSceneView",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "System.Type" },
+ {
+ "name": "eventType",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent"
+ },
+ { "name": "menuItem", "typeName": "string" },
+ { "name": "allowInSceneView", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "PostProcessAttribute",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "Success",
+ "comment": "The operation completed successfully.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "Cancelled",
+ "comment": "The operation was cancelled.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "NotMatchingCrc",
+ "comment": "The decompressed Asset data did not match the precomputed CRC. This may suggest that the AssetBundle did not download correctly.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "FailedCache",
+ "comment": "The Asset Bundle was not successfully cached.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "NotValidAssetBundle",
+ "comment": "This does not appear to be a valid Asset Bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "NoSerializedData",
+ "comment": "The Asset Bundle does not contain any serialized data. It may be empty, or corrupt.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "NotCompatible",
+ "comment": "The AssetBundle is incompatible with this version of Unity.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "AlreadyLoaded",
+ "comment": "The Asset Bundle is already loaded.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "FailedRead",
+ "comment": "Failed to read the Asset Bundle file.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "FailedDecompression",
+ "comment": "Failed to decompress the Asset Bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "FailedWrite",
+ "comment": "Failed to write to the file system.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "FailedDeleteRecompressionTarget",
+ "comment": "The target path given for the Recompression operation could not be deleted for swap with recompressed bundle file.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "RecompressionTargetIsLoaded",
+ "comment": "The target path given for the Recompression operation is an Archive that is currently loaded.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AssetBundleLoadResult",
+ "name": "RecompressionTargetExistsButNotArchive",
+ "comment": "The target path given for the Recompression operation exists but is not an Archive container.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AssetBundleLoadResult",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ }
+ ],
+ "name": "AssetBundleLoadResult",
+ "comment": "The result of an Asset Bundle Load or Recompress Operation.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "mainAsset",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isStreamedSceneAssetBundle",
+ "comment": "Return true if the AssetBundle is a streamed Scene AssetBundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "memoryBudgetKB",
+ "comment": "Controls the size of the shared AssetBundle loading cache. Default value is 1MB.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "unloadAllObjects", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "UnloadAllAssetBundles",
+ "comment": "Unloads all currently loaded AssetBundles.\n\n```plaintext\nParams: unloadAllObjects - Determines whether the current instances of objects loaded from AssetBundles will also be unloaded.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": true,
+ "name": "GetAllLoadedAssetBundles",
+ "comment": "Returns IEnumerable<AssetBundle> of all currently loaded Asset Bundles.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadFromFileAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromFileAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" },
+ { "name": "offset", "typeName": "ulong" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromFileAsync",
+ "comment": "Asynchronous create request for an AssetBundle. Use AssetBundleCreateRequest.assetBundle property to get an AssetBundle once it is loaded.\n\n```plaintext\nParams: path - Path of the file on disk.\n crc - An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.\n offset - An optional byte offset. This value specifies where to start reading the AssetBundle from.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadFromFile",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromFile",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" },
+ { "name": "offset", "typeName": "ulong" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromFile",
+ "comment": "Loaded AssetBundle object or null if failed.\n\n```plaintext\nParams: path - Path of the file on disk.\n crc - An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.\n offset - An optional byte offset. This value specifies where to start reading the AssetBundle from.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [{ "name": "binary", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "LoadFromMemoryAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [
+ { "name": "binary", "typeName": "byte[]" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromMemoryAsync",
+ "comment": "Asynchronous create request for an AssetBundle. Use AssetBundleCreateRequest.assetBundle property to get an AssetBundle once it is loaded.\n\n```plaintext\nParams: binary - Array of bytes with the AssetBundle data.\n crc - An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [{ "name": "binary", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "LoadFromMemory",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [
+ { "name": "binary", "typeName": "byte[]" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromMemory",
+ "comment": "Loaded AssetBundle object or null if failed.\n\n```plaintext\nParams: binary - Array of bytes with the AssetBundle data.\n crc - An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [
+ { "name": "stream", "typeName": "System.IO.Stream" },
+ { "name": "crc", "typeName": "uint" },
+ { "name": "managedReadBufferSize", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromStreamAsync",
+ "comment": "Asynchronous create request for an AssetBundle. Use AssetBundleCreateRequest.assetBundle property to get an AssetBundle once it is loaded.\n\n```plaintext\nParams: stream - The managed Stream object. Unity calls Read(), Seek() and the Length property on this object to load the AssetBundle data.\n crc - An optional CRC-32 checksum of the uncompressed content.\n managedReadBufferSize - You can use this to override the size of the read buffer Unity uses while loading data. The default size is 32KB.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [
+ { "name": "stream", "typeName": "System.IO.Stream" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromStreamAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [{ "name": "stream", "typeName": "System.IO.Stream" }],
+ "isStatic": true,
+ "name": "LoadFromStreamAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [
+ { "name": "stream", "typeName": "System.IO.Stream" },
+ { "name": "crc", "typeName": "uint" },
+ { "name": "managedReadBufferSize", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromStream",
+ "comment": "The loaded AssetBundle object or null when the object fails to load.\n\n```plaintext\nParams: stream - The managed Stream object. Unity calls Read(), Seek() and the Length property on this object to load the AssetBundle data.\n crc - An optional CRC-32 checksum of the uncompressed content.\n managedReadBufferSize - You can use this to override the size of the read buffer Unity uses while loading data. The default size is 32KB.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [
+ { "name": "stream", "typeName": "System.IO.Stream" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromStream",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [{ "name": "stream", "typeName": "System.IO.Stream" }],
+ "isStatic": true,
+ "name": "LoadFromStream",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "Check if an AssetBundle contains a specific object.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Load",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Load",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAll",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAll",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAsset",
+ "comment": "Loads asset with name of type T from the bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAsset",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": "LoadAsset",
+ "comment": "Loads asset with name of a given type from the bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAssetAsync",
+ "comment": "Asynchronously loads asset with name of a given T from the bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAssetAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": "LoadAssetAsync",
+ "comment": "Asynchronously loads asset with name of a given type from the bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAssetWithSubAssets",
+ "comment": "Loads asset and sub assets with name of type T from the bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAssetWithSubAssets",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": "LoadAssetWithSubAssets",
+ "comment": "Loads asset and sub assets with name of a given type from the bundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAssetWithSubAssetsAsync",
+ "comment": "Loads asset with sub assets with name of type T from the bundle asynchronously.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "LoadAssetWithSubAssetsAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": "LoadAssetWithSubAssetsAsync",
+ "comment": "Loads asset with sub assets with name of a given type from the bundle asynchronously.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAllAssets",
+ "comment": "Loads all assets contained in the asset bundle that inherit from type T.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAllAssets",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": "LoadAllAssets",
+ "comment": "Loads all assets contained in the asset bundle that inherit from type.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAllAssetsAsync",
+ "comment": "Loads all assets contained in the asset bundle that inherit from T asynchronously.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [],
+ "isStatic": false,
+ "name": "LoadAllAssetsAsync",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRequest",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": "LoadAllAssetsAsync",
+ "comment": "Loads all assets contained in the asset bundle that inherit from type asynchronously.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "AllAssetNames",
+ "comment": "",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "unloadAllLoadedObjects", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Unload",
+ "comment": "Unloads an AssetBundle freeing its data.\n\n```plaintext\nParams: unloadAllLoadedObjects - Determines whether the current instances of objects loaded from the AssetBundle will also be unloaded.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAllAssetNames",
+ "comment": "Return all asset names in the AssetBundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAllScenePaths",
+ "comment": "Return all the Scene asset paths (paths to *.unity assets) in the AssetBundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleRecompressOperation",
+ "params": [
+ { "name": "inputPath", "typeName": "string" },
+ { "name": "outputPath", "typeName": "string" },
+ { "name": "method", "typeName": "UnityEngine.BuildCompression" },
+ { "name": "expectedCRC", "typeName": "uint" },
+ { "name": "priority", "typeName": "UnityEngine.ThreadPriority" }
+ ],
+ "isStatic": true,
+ "name": "RecompressAssetBundleAsync",
+ "comment": "Asynchronously recompress a downloaded/stored AssetBundle from one BuildCompression to another.\n\n```plaintext\nParams: inputPath - Path to the AssetBundle to recompress.\n outputPath - Path to the recompressed AssetBundle to be generated. Can be the same as inputPath.\n method - The compression method, level and blocksize to use during recompression. Only some BuildCompression types are supported (see note).\n expectedCRC - CRC of the AssetBundle to test against. Testing this requires additional file reading and computation. Pass in 0 to skip this check. Unity does not compute a CRC when the source and destination BuildCompression are the same, so no CRC verification takes place (see note).\n priority - The priority at which the recompression operation should run. This sets thread priority during the operation and does not effect the order in which operations are performed. Recompression operations run on a background worker thread.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CreateFromFile",
+ "comment": "Loads an asset bundle from a disk.\n\n```plaintext\nParams: path - Path of the file on disk\n\nSee Also: UnityWebRequestAssetBundle.GetAssetBundle, DownloadHandlerAssetBundle.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundleCreateRequest",
+ "params": [{ "name": "binary", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "CreateFromMemory",
+ "comment": "Asynchronously create an AssetBundle from a memory region.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [{ "name": "binary", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "CreateFromMemoryImmediate",
+ "comment": "Synchronously create an AssetBundle from a memory region.\n\n```plaintext\nParams: binary - Array of bytes with the AssetBundle data.\n \n```\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ }
+ ],
+ "name": "AssetBundle",
+ "comment": "AssetBundles let you stream additional assets via the UnityWebRequest class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.\n\n",
+ "location": "UnityEngine.AssetBundleModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "Directional",
+ "comment": "An infinite directional light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "Point",
+ "comment": "A point light emitting light in all directions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "Spot",
+ "comment": "A spot light emitting light in a direction with a cone shaped opening angle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "Rectangle",
+ "comment": "A light shaped like a rectangle emitting light into the hemisphere that it is facing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "Disc",
+ "comment": "A light shaped like a disc emitting light into the hemisphere that it is facing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "SpotPyramidShape",
+ "comment": "A pyramid-shaped spot light. This type is only compatible with Scriptable Render Pipelines; it is not compatible with the built-in render pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "SpotBoxShape",
+ "comment": "A box-shaped spot light. This type is only compatible with Scriptable Render Pipelines; it is not compatible with the built-in render pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightType",
+ "comment": "The light type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "version",
+ "comment": "Version of Unity API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "version", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a new instance of UnityAPICompatibilityVersionAttribute. This overload has been deprecated.\n\n```plaintext\nParams: version - Unity version that this assembly is compatible with.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "version", "typeName": "string" },
+ { "name": "checkOnlyUnityVersion", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a new instance of UnityAPICompatibilityVersionAttribute.\n\n```plaintext\nParams: version - Unity version that this assembly is compatible with.\n checkOnlyUnityVersion - Must be set to true.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "version", "typeName": "string" },
+ { "name": "configurationAssembliesHashes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a new instance of UnityAPICompatibilityVersionAttribute. This constructor is used by internal tooling.\n\n```plaintext\nParams: version - Unity version that this assembly is compatible with.\n configurationAssembliesHashes - A comma-separated list comprised of the assembly name and attribute hash pairs. For example, assemblyname:hash,assemblyname:hash.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityAPICompatibilityVersionAttribute",
+ "comment": "Declares an assembly to be compatible (API wise) with a specific Unity API. Used by internal tools to avoid processing the assembly in order to decide whether assemblies may be using old Unity API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "Realtime",
+ "comment": "The light is realtime. No contribution will be baked in lightmaps or light probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "Mixed",
+ "comment": "The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "Baked",
+ "comment": "The light is fully baked and has no realtime component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "Unknown",
+ "comment": "The light should be ignored by the baking backends.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightMode",
+ "comment": "The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "None",
+ "comment": "A normal, visible object. This is the default.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "HideInHierarchy",
+ "comment": "The object will not appear in the hierarchy.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "HideInInspector",
+ "comment": "It is not possible to view it in the inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "DontSaveInEditor",
+ "comment": "The object will not be saved to the Scene in the editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "NotEditable",
+ "comment": "The object will not be editable in the inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "DontSaveInBuild",
+ "comment": "The object will not be saved when building a player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "DontUnloadUnusedAsset",
+ "comment": "The object will not be unloaded by Resources.UnloadUnusedAssets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "DontSave",
+ "comment": "The object will not be saved to the Scene. It will not be destroyed when a new Scene is loaded. It is a shortcut for HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.DontUnloadUnusedAsset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "HideAndDontSave",
+ "comment": "The GameObject is not shown in the Hierarchy, not saved to to Scenes, and not unloaded by Resources.UnloadUnusedAssets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.HideFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "HideFlags",
+ "comment": "Bit mask that controls object destruction, saving and visibility in inspectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HideFlags",
+ "name": "hideFlags",
+ "comment": "Should the object be hidden, saved with the Scene or modifiable by the user?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetInstanceID",
+ "comment": "Returns the instance id of the object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "exists", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "original", "typeName": "UnityEngine.Object" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "The instantiated clone.\n\n```plaintext\nParams: original - An existing object that you want to make a copy of.\n position - Position for the new object.\n rotation - Orientation of the new object.\n parent - Parent that will be assigned to the new object.\n instantiateInWorldSpace - When you assign a parent Object, pass true to position the new object directly in world space. Pass false to set the Object’s position relative to its new parent..\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "original", "typeName": "UnityEngine.Object" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "parent", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "The instantiated clone.\n\n```plaintext\nParams: original - An existing object that you want to make a copy of.\n position - Position for the new object.\n rotation - Orientation of the new object.\n parent - Parent that will be assigned to the new object.\n instantiateInWorldSpace - When you assign a parent Object, pass true to position the new object directly in world space. Pass false to set the Object’s position relative to its new parent..\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "original", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "The instantiated clone.\n\n```plaintext\nParams: original - An existing object that you want to make a copy of.\n position - Position for the new object.\n rotation - Orientation of the new object.\n parent - Parent that will be assigned to the new object.\n instantiateInWorldSpace - When you assign a parent Object, pass true to position the new object directly in world space. Pass false to set the Object’s position relative to its new parent..\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "original", "typeName": "UnityEngine.Object" },
+ { "name": "parent", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "The instantiated clone.\n\n```plaintext\nParams: original - An existing object that you want to make a copy of.\n position - Position for the new object.\n rotation - Orientation of the new object.\n parent - Parent that will be assigned to the new object.\n instantiateInWorldSpace - When you assign a parent Object, pass true to position the new object directly in world space. Pass false to set the Object’s position relative to its new parent..\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "original", "typeName": "UnityEngine.Object" },
+ { "name": "parent", "typeName": "UnityEngine.Transform" },
+ { "name": "instantiateInWorldSpace", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "The instantiated clone.\n\n```plaintext\nParams: original - An existing object that you want to make a copy of.\n position - Position for the new object.\n rotation - Orientation of the new object.\n parent - Parent that will be assigned to the new object.\n instantiateInWorldSpace - When you assign a parent Object, pass true to position the new object directly in world space. Pass false to set the Object’s position relative to its new parent..\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "original", "typeName": "T" }],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "original", "typeName": "T" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "original", "typeName": "T" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "parent", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "original", "typeName": "T" },
+ { "name": "parent", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "original", "typeName": "T" },
+ { "name": "parent", "typeName": "UnityEngine.Transform" },
+ { "name": "worldPositionStays", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Instantiate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Destroy",
+ "comment": "Removes a GameObject, component or asset.\n\n```plaintext\nParams: obj - The object to destroy.\n t - The optional amount of time to delay before destroying the object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "Destroy",
+ "comment": "Removes a GameObject, component or asset.\n\n```plaintext\nParams: obj - The object to destroy.\n t - The optional amount of time to delay before destroying the object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "allowDestroyingAssets", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DestroyImmediate",
+ "comment": "Destroys the object obj immediately. You are strongly recommended to use Destroy instead.\n\n```plaintext\nParams: obj - Object to be destroyed.\n allowDestroyingAssets - Set to true to allow assets to be destroyed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "DestroyImmediate",
+ "comment": "Destroys the object obj immediately. You are strongly recommended to use Destroy instead.\n\n```plaintext\nParams: obj - Object to be destroyed.\n allowDestroyingAssets - Set to true to allow assets to be destroyed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "FindObjectsOfType",
+ "comment": "The array of objects found matching the type specified.\n\n```plaintext\nParams: type - The type of object to find.\n includeInactive - If true, components attached to inactive GameObjects are also included.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "includeInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "FindObjectsOfType",
+ "comment": "The array of objects found matching the type specified.\n\n```plaintext\nParams: type - The type of object to find.\n includeInactive - If true, components attached to inactive GameObjects are also included.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "target", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "DontDestroyOnLoad",
+ "comment": "Do not destroy the target Object when loading a new Scene.\n\n```plaintext\nParams: target - An Object not destroyed on Scene change.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "obj", "typeName": "UnityEngine.Object" },
+ { "name": "t", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DestroyObject",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "DestroyObject",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "FindSceneObjectsOfType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "FindObjectsOfTypeIncludingAssets",
+ "comment": "The array of objects and assets found matching the type specified.\n\n```plaintext\nParams: type - The type of object or asset to find.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "FindObjectsOfType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "includeInactive", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "FindObjectsOfType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": true,
+ "name": "FindObjectOfType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "includeInactive", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "FindObjectOfType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "FindObjectsOfTypeAll",
+ "comment": "The array of objects found matching the type specified.\n\n```plaintext\nParams: type - The type of object to find.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "FindObjectOfType",
+ "comment": "Object The first active loaded object that matches the specified type. It returns null if no Object matches the type.\n\n```plaintext\nParams: type - The type of object to find.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "includeInactive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "FindObjectOfType",
+ "comment": "Object The first active loaded object that matches the specified type. It returns null if no Object matches the type.\n\n```plaintext\nParams: type - The type of object to find.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "The name returned by ToString.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.Object" },
+ { "name": "y", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "UnityEngine.Object" },
+ { "name": "y", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Object",
+ "comment": "Base class for all objects Unity can reference.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "InverseSquared",
+ "comment": "Inverse squared distance falloff model.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "InverseSquaredNoRangeAttenuation",
+ "comment": "Inverse squared distance falloff model (without smooth range attenuation).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "Linear",
+ "comment": "Linear falloff model.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "Legacy",
+ "comment": "Quadratic falloff model.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "Undefined",
+ "comment": "Falloff model is undefined.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FalloffType",
+ "comment": "Available falloff models for baking.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.YieldInstruction",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitForEndOfFrame",
+ "comment": "Waits until the end of the frame after Unity has rendererd every Camera and GUI, just before displaying the frame on screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.YieldInstruction",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitForFixedUpdate",
+ "comment": "Waits until next fixed frame rate update function. See Also: MonoBehaviour.FixedUpdate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.AngularFalloffType",
+ "name": "LUT",
+ "comment": "Uses a lookup table to calculate falloff and does not support the inner angle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.AngularFalloffType",
+ "name": "AnalyticAndInnerAngle",
+ "comment": "No falloff inside inner angle then compute falloff using analytic formula.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.GlobalIllumination.AngularFalloffType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AngularFalloffType",
+ "comment": "Sets the method to use to compute the angular attenuation of spot lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.YieldInstruction",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "seconds", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Suspends the coroutine execution for the given amount of seconds using scaled time.\n\n```plaintext\nParams: seconds - Delay execution by the amount of time in seconds.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitForSeconds",
+ "comment": "Suspends the coroutine execution for the given amount of seconds using scaled time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "red",
+ "comment": "The red color value in the range of 0.0 to 1.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "green",
+ "comment": "The green color value in the range of 0.0 to 1.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "blue",
+ "comment": "The blue color value in the range of 0.0 to 1.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "intensity",
+ "comment": "The intensity value used to scale the red, green and blue values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LinearColor",
+ "params": [
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "intensity", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Convert",
+ "comment": "Returns the normalized linear color value.\n\n```plaintext\nParams: color - Light color.\n intensity - Light intensity.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LinearColor",
+ "params": [],
+ "isStatic": true,
+ "name": "Black",
+ "comment": "Returns a black color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LinearColor",
+ "comment": "Contains normalized linear color values for red, green, blue in the range of 0 to 1, and an additional intensity value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "waitTime",
+ "comment": "The given amount of seconds that the yield instruction will wait for.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "time", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a yield instruction to wait for a given number of seconds using unscaled time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitForSecondsRealtime",
+ "comment": "Suspends the coroutine execution for the given amount of seconds using unscaled time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "predicate", "typeName": "System.Func<bool>" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitUntil",
+ "comment": "Suspends the coroutine execution until the supplied delegate evaluates to true.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "True if the light casts shadows, otherwise False.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position. Only relevant for cookie placement.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation. Only relevant for cookie placement.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "penumbraWidthRadian",
+ "comment": "The penumbra width for soft shadows in radians.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "direction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectionalLight",
+ "comment": "A helper structure used to initialize a LightDataGI structure as a directional light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "predicate", "typeName": "System.Func<bool>" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitWhile",
+ "comment": "Suspends the coroutine execution until the supplied delegate evaluates to false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "True if the light casts shadows, otherwise False.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The light's range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sphereRadius",
+ "comment": "The light's sphere radius, influencing soft shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "falloff",
+ "comment": "The falloff model to use for baking the point light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PointLight",
+ "comment": "A helper structure used to initialize a LightDataGI structure as a point light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "YieldInstruction",
+ "comment": "Base class for all yield instructions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode",
+ "name": "mode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "TrackballAttribute",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Assembly",
+ "params": [
+ { "name": "assemblyData", "typeName": "byte[]" },
+ { "name": "authorizationKey", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "LoadAndVerifyAssembly",
+ "comment": "Loaded, verified, assembly, or null if the assembly cannot be verfied.\n\n```plaintext\nParams: assemblyData - Assembly to verify.\n authorizationKey - Public key used to verify assembly.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Assembly",
+ "params": [{ "name": "assemblyData", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "LoadAndVerifyAssembly",
+ "comment": "Loaded, verified, assembly, or null if the assembly cannot be verfied.\n\n```plaintext\nParams: assemblyData - Assembly to verify.\n authorizationKey - Public key used to verify assembly.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ip", "typeName": "string" },
+ { "name": "atPort", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "PrefetchSocketPolicy",
+ "comment": "Prefetch the webplayer socket security policy from a non-default port number.\n\n```plaintext\nParams: ip - IP address of server.\n atPort - Port from where socket policy is read.\n timeout - Time to wait for response.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ip", "typeName": "string" },
+ { "name": "atPort", "typeName": "int" },
+ { "name": "timeout", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "PrefetchSocketPolicy",
+ "comment": "Prefetch the webplayer socket security policy from a non-default port number.\n\n```plaintext\nParams: ip - IP address of server.\n atPort - Port from where socket policy is read.\n timeout - Time to wait for response.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Security",
+ "comment": "Webplayer security related class. Not supported from 5.4.0 onwards.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "True if the light casts shadows, otherwise False.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The light's range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sphereRadius",
+ "comment": "The light's sphere radius, influencing soft shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "coneAngle",
+ "comment": "The outer angle for the spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "innerConeAngle",
+ "comment": "The inner angle for the spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "falloff",
+ "comment": "The falloff model to use for baking the spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.AngularFalloffType",
+ "name": "angularFalloff",
+ "comment": "The angular falloff model to use for baking the spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpotLight",
+ "comment": "A helper structure used to initialize a LightDataGI structure as a spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Type",
+ "params": [
+ { "name": "typeName", "typeName": "string" },
+ { "name": "assemblyName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Types",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "True if the light casts shadows, otherwise False.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The light's range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "The width of the rectangle light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the rectangle light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "falloff",
+ "comment": "The falloff model to use for baking the rectangular light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RectangleLight",
+ "comment": "A helper structure used to initialize a LightDataGI structure as a rectangle light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SerializeField",
+ "comment": "Force Unity to serialize a private field.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SerializeReference",
+ "comment": "A that instructs Unity to serialize a field as a reference instead of as a value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PreferBinarySerialization",
+ "comment": "Prefer ScriptableObject derived type to use binary serialization regardless of project's asset serialization mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "True if the light casts shadows, otherwise False.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The light's range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the disc light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "falloff",
+ "comment": "The falloff model to use for baking the disc light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DiscLight",
+ "comment": "A helper structure used to initialize a LightDataGI structure as a disc light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnBeforeSerialize",
+ "comment": "Implement this method to receive a callback before Unity serializes your object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnAfterDeserialize",
+ "comment": "Implement this method to receive a callback after Unity deserializes your object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ISerializationCallbackReceiver",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The light's range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "The width of the box light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the box light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpotLightBoxShape",
+ "comment": "Use this Struct to help initialize a LightDataGI structure as a box-shaped spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "count",
+ "comment": "Number of elements in the buffer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "stride",
+ "comment": "Size of one element in the buffer (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The debug label for the ComputeBuffer. This name shows up in profiling and frame debugger tools, wherever supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "count", "typeName": "int" },
+ { "name": "stride", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a Compute Buffer.\n\n```plaintext\nParams: count - Number of elements in the buffer.\n stride - Size of one element in the buffer. Has to match size of buffer type in the shader. See for cross-platform compatibility information.\n type - Type of the buffer, default is ComputeBufferType.Default (structured buffer).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "count", "typeName": "int" },
+ { "name": "stride", "typeName": "int" },
+ { "name": "type", "typeName": "UnityEngine.ComputeBufferType" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a Compute Buffer.\n\n```plaintext\nParams: count - Number of elements in the buffer.\n stride - Size of one element in the buffer. Has to match size of buffer type in the shader. See for cross-platform compatibility information.\n type - Type of the buffer, default is ComputeBufferType.Default (structured buffer).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "count", "typeName": "int" },
+ { "name": "stride", "typeName": "int" },
+ { "name": "type", "typeName": "UnityEngine.ComputeBufferType" },
+ { "name": "usage", "typeName": "UnityEngine.ComputeBufferMode" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "Release a Compute Buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Returns true if this compute buffer is valid and false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "System.Array" }],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "Set the buffer with values from an array.\n\n```plaintext\nParams: data - Array of values to fill the buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Array" },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "computeBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "Partial copy of data values from an array into the buffer.\n\n```plaintext\nParams: data - Array of values to fill the buffer.\n managedBufferStartIndex - The first element index in data to copy to the compute buffer.\n computeBufferStartIndex - The first element index in compute buffer to receive the data.\n count - The number of elements to copy.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "computeBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "nativeBufferStartIndex", "typeName": "int" },
+ { "name": "computeBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "System.Array" }],
+ "isStatic": false,
+ "name": "GetData",
+ "comment": "Read data values from the buffer into an array. The array can only use <a href=\"https:docs.microsoft.comen-usdotnetframeworkinteropblittable-and-non-blittable-types\">blittable<a> types.\n\n```plaintext\nParams: data - An array to receive the data.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "System.Array" },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "computeBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetData",
+ "comment": "Partial read of data values from the buffer into an array.\n\n```plaintext\nParams: data - An array to receive the data.\n managedBufferStartIndex - The first element index in data where retrieved elements are copied.\n computeBufferStartIndex - The first element index of the compute buffer from which elements are read.\n count - The number of elements to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "computeBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "BeginWrite",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "countWritten", "typeName": "int" }],
+ "isStatic": false,
+ "name": "EndWrite",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "counterValue", "typeName": "uint" }],
+ "isStatic": false,
+ "name": "SetCounterValue",
+ "comment": "Sets counter value of append/consume buffer.\n\n```plaintext\nParams: counterValue - Value of the append/consume counter.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CopyCount",
+ "comment": "Copy counter value of append/consume buffer into another buffer.\n\n```plaintext\nParams: src - Append/consume buffer to copy the counter from.\n dst - A buffer to copy the counter to.\n dstOffsetBytes - Target byte offset in dst.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNativeBufferPtr",
+ "comment": "Pointer to the underlying graphics API buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ComputeBuffer",
+ "comment": "GPU data buffer, mostly for use with compute shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shadow",
+ "comment": "Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The light's position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The light's orientation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The direct light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect light color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The light's range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angle",
+ "comment": "The opening angle of the shorter side of the pyramid light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "aspectRatio",
+ "comment": "The aspect ratio for the pyramid shape. Values larger than 1 extend the width and values between 0 and 1 extend the height.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "falloff",
+ "comment": "The falloff model to use for baking the pyramid light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpotLightPyramidShape",
+ "comment": "Use this Struct to help initialize a LightDataGI structure as a pyramid-shaped spot light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string[]",
+ "name": "shaderKeywords",
+ "comment": "An array containing the names of the local shader keywords that are currently enabled for this compute shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindKernel",
+ "comment": "The Kernel index, or logs a \"FindKernel failed\" error message if the kernel is not found.\n\n```plaintext\nParams: name - Name of kernel function.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasKernel",
+ "comment": "True if the kernel is found, false otherwise.\n\n```plaintext\nParams: name - The name of the kernel to look for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Set a float parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Set an integer parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Set a vector parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Set a Matrix parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Set a vector array parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Set a Matrix array parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture parameter.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n texture - Texture to set.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "globalTextureNameID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureFromGlobal",
+ "comment": "Set a texture parameter from a global texture property.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n globalTextureName - Global texture property to assign to shader.\n globalTextureNameID - Property name ID, use Shader.PropertyToID to get it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets an input or output compute buffer.\n\n```plaintext\nParams: kernelIndex - For which kernel the buffer is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets an input or output compute buffer.\n\n```plaintext\nParams: kernelIndex - For which kernel the buffer is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "x", "typeName": "uint" },
+ { "name": "y", "typeName": "uint" },
+ { "name": "z", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "GetKernelThreadGroupSizes",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "threadGroupsX", "typeName": "int" },
+ { "name": "threadGroupsY", "typeName": "int" },
+ { "name": "threadGroupsZ", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Dispatch",
+ "comment": "Execute a compute shader.\n\n```plaintext\nParams: kernelIndex - Which kernel to execute. A single compute shader asset can have multiple kernel entry points.\n threadGroupsX - Number of work groups in the X dimension.\n threadGroupsY - Number of work groups in the Y dimension.\n threadGroupsZ - Number of work groups in the Z dimension.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "EnableKeyword",
+ "comment": "Enables a local shader keyword for this compute shader.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to enable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "DisableKeyword",
+ "comment": "Disables a local shader keyword for this compute shader.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to disable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsKeywordEnabled",
+ "comment": "Returns true if the given local shader keyword is enabled for this compute shader. Otherwise, returns false.\n\n```plaintext\nParams: keyword - The name of the local shader keyword to check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Set a float parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Set an integer parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Set a vector parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Set a Matrix parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Set a vector array parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Set a Matrix array parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetFloats",
+ "comment": "Set multiple consecutive float parameters at once.\n\n```plaintext\nParams: name - Array variable name in the shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetFloats",
+ "comment": "Set multiple consecutive float parameters at once.\n\n```plaintext\nParams: name - Array variable name in the shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetInts",
+ "comment": "Set multiple consecutive integer parameters at once.\n\n```plaintext\nParams: name - Array variable name in the shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetInts",
+ "comment": "Set multiple consecutive integer parameters at once.\n\n```plaintext\nParams: name - Array variable name in the shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n values - Value array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Set a bool parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Set a bool parameter.\n\n```plaintext\nParams: name - Variable name in shader code.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture parameter.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n texture - Texture to set.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture parameter.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n texture - Texture to set.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture parameter.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n texture - Texture to set.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "texture", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mipLevel", "typeName": "int" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture parameter.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n texture - Texture to set.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "texture", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "mipLevel", "typeName": "int" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Set a texture parameter.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n texture - Texture to set.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "globalTextureName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureFromGlobal",
+ "comment": "Set a texture parameter from a global texture property.\n\n```plaintext\nParams: kernelIndex - For which kernel the texture is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n globalTextureName - Global texture property to assign to shader.\n globalTextureNameID - Property name ID, use Shader.PropertyToID to get it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets an input or output compute buffer.\n\n```plaintext\nParams: kernelIndex - For which kernel the buffer is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Sets an input or output compute buffer.\n\n```plaintext\nParams: kernelIndex - For which kernel the buffer is being set. See FindKernel.\n nameID - Property name ID, use Shader.PropertyToID to get it.\n name - Name of the buffer variable in shader code.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or a GraphicsBuffer as a named constant buffer for the ComputeShader.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer to bind as constant buffer.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or a GraphicsBuffer as a named constant buffer for the ComputeShader.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer to bind as constant buffer.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or a GraphicsBuffer as a named constant buffer for the ComputeShader.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer to bind as constant buffer.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Sets a ComputeBuffer or a GraphicsBuffer as a named constant buffer for the ComputeShader.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer to bind as constant buffer.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "argsBuffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "argsOffset", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "DispatchIndirect",
+ "comment": "Execute a compute shader.\n\n```plaintext\nParams: kernelIndex - Which kernel to execute. A single compute shader asset can have multiple kernel entry points.\n argsBuffer - Buffer with dispatch arguments.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "argsBuffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "DispatchIndirect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "argsBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "argsOffset", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "DispatchIndirect",
+ "comment": "Execute a compute shader.\n\n```plaintext\nParams: kernelIndex - Which kernel to execute. A single compute shader asset can have multiple kernel entry points.\n argsBuffer - Buffer with dispatch arguments.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "argsBuffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "DispatchIndirect",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ComputeShader",
+ "comment": "Compute Shader asset.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The cookie texture's instance id projected by the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scale",
+ "comment": "The uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "sizes",
+ "comment": "The scale factors controlling how the directional light's cookie is projected into the scene. This parameter should be set to 1 for all other light types.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Cookie",
+ "params": [],
+ "isStatic": true,
+ "name": "Defaults",
+ "comment": "Returns a default initialized cookie helper struct.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Cookie",
+ "comment": "A helper structure used to initialize a LightDataGI structure with cookie information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "shaderCount",
+ "comment": "Number of shaders in this collection (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "variantCount",
+ "comment": "Number of total varians in this collection (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isWarmedUp",
+ "comment": "Is this ShaderVariantCollection already warmed up? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Remove all shader variants from the collection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WarmUp",
+ "comment": "Prewarms all shader variants in this shader variant collection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty shader variant collection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "variant",
+ "typeName": "UnityEngine.ShaderVariantCollection.ShaderVariant"
+ }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "variant",
+ "typeName": "UnityEngine.ShaderVariantCollection.ShaderVariant"
+ }
+ ],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "variant",
+ "typeName": "UnityEngine.ShaderVariantCollection.ShaderVariant"
+ }
+ ],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderVariantCollection",
+ "comment": "ShaderVariantCollection records which shader variants are actually used in each shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "instanceID",
+ "comment": "The light's instanceID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cookieID",
+ "comment": "The cookie texture's instance id projected by the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "cookieScale",
+ "comment": "The uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "color",
+ "comment": "The color of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LinearColor",
+ "name": "indirectColor",
+ "comment": "The indirect color of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "The orientation of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "The range of the light. Unused for directional lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "coneAngle",
+ "comment": "The cone angle for spot lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "innerConeAngle",
+ "comment": "The inner cone angle for spot lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shape0",
+ "comment": "The light's sphere radius for point and spot lights, or the width for rectangle lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shape1",
+ "comment": "The height for rectangle lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightType",
+ "name": "type",
+ "comment": "The type of the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.LightMode",
+ "name": "mode",
+ "comment": "The lightmap mode for the light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "shadow",
+ "comment": "Set to 1 for shadow casting lights, 0 otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.FalloffType",
+ "name": "falloff",
+ "comment": "The falloff model to use for baking point and spot lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.DirectionalLight"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.PointLight"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLight"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.RectangleLight"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.DiscLight"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape"
+ },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.DirectionalLight"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.PointLight"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLight"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.RectangleLight"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.DiscLight"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "light",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "lightInstanceID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "InitNoBake",
+ "comment": "Initialize a light so that the baking backends ignore it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightDataGI",
+ "comment": "The interop structure to pass light information to the light baking backends. There are helper structures for Directional, Point, Spot and Rectangle lights to correctly initialize this structure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "LightMode",
+ "params": [
+ { "name": "baketype", "typeName": "UnityEngine.LightmapBakeType" }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "Returns the light's light mode.\n\n```plaintext\nParams: baketype - The lights baketype.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LinearColor",
+ "params": [{ "name": "l", "typeName": "UnityEngine.Light" }],
+ "isStatic": true,
+ "name": "ExtractIndirect",
+ "comment": "Extracts the indirect color from a light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "l", "typeName": "UnityEngine.Light" }],
+ "isStatic": true,
+ "name": "ExtractInnerCone",
+ "comment": "Extracts the inner cone angle of spot lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "l", "typeName": "UnityEngine.Light" },
+ {
+ "name": "dir",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.DirectionalLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "l", "typeName": "UnityEngine.Light" },
+ {
+ "name": "point",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.PointLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "l", "typeName": "UnityEngine.Light" },
+ {
+ "name": "spot",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.SpotLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "l", "typeName": "UnityEngine.Light" },
+ {
+ "name": "rect",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.RectangleLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "l", "typeName": "UnityEngine.Light" },
+ {
+ "name": "disc",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.DiscLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "l", "typeName": "UnityEngine.Light" },
+ {
+ "name": "cookie",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Cookie"
+ }
+ ],
+ "isStatic": true,
+ "name": "Extract",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmapperUtils",
+ "comment": "Utility class for converting Unity Lights to light types recognized by the baking backends.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "del",
+ "typeName": "UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetDelegate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RequestLightsDelegate",
+ "params": [],
+ "isStatic": true,
+ "name": "GetDelegate",
+ "comment": "Returns the currently set conversion delegate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ResetDelegate",
+ "comment": "Resets the light conversion delegate to Unity's default conversion function.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Lightmapping",
+ "comment": "Interface to the light baking backends.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode",
+ "name": "Lift",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode",
+ "name": "Gamma",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode",
+ "name": "Gain",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "Mode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "shader",
+ "comment": "Shader to use in this variant.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "passType",
+ "comment": "Pass type to use in this variant.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "keywords",
+ "comment": "Array of shader keywords to use in this variant.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ {
+ "name": "passType",
+ "typeName": "UnityEngine.Rendering.PassType"
+ },
+ { "name": "keywords", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a ShaderVariant structure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderVariant",
+ "comment": "Identifies a specific variant of a shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode",
+ "name": "ScalableAmbientObscurance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode",
+ "name": "MultiScaleVolumetricObscurance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "AmbientOcclusionMode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SnapAxis",
+ "name": "None",
+ "comment": "No axes support snapping.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SnapAxis",
+ "name": "X",
+ "comment": "Snapping is available only on the \\x\\ axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SnapAxis",
+ "name": "Y",
+ "comment": "Snapping is available only on the \\y\\ axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SnapAxis",
+ "name": "Z",
+ "comment": "Snapping is available only on the \\z\\ axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SnapAxis",
+ "name": "All",
+ "comment": "Snapping is available on all axes: x, y, and z.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SnapAxis",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SnapAxis",
+ "comment": "Defines the axes that can be snapped.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "val", "typeName": "float" },
+ { "name": "snap", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Snap",
+ "comment": "The rounded value.\n\n```plaintext\nParams: val - The value to round.\n snap - The increment to round to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "val", "typeName": "UnityEngine.Vector2" },
+ { "name": "snap", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Snap",
+ "comment": "The rounded value.\n\n```plaintext\nParams: val - The value to round.\n snap - The increment to round to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "val", "typeName": "UnityEngine.Vector3" },
+ { "name": "snap", "typeName": "UnityEngine.Vector3" },
+ { "name": "axis", "typeName": "UnityEngine.SnapAxis" }
+ ],
+ "isStatic": true,
+ "name": "Snap",
+ "comment": "The rounded value.\n\n```plaintext\nParams: val - The value to round.\n snap - The increment to round to.\n axis - Restrict snapping to the components on these axes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Snapping",
+ "comment": "Snap values to rounded increments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "staticBatchRoot", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": true,
+ "name": "Combine",
+ "comment": "StaticBatchingUtility.Combine prepares all children of the staticBatchRoot for static batching.\n\n```plaintext\nParams: staticBatchRoot - The GameObject that should become the root of the combined batch.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gos", "typeName": "UnityEngine.GameObject[]" },
+ { "name": "staticBatchRoot", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": true,
+ "name": "Combine",
+ "comment": "StaticBatchingUtility.Combine prepares all GameObjects contained in gos for static batching. staticBatchRoot is treated as their parent.\n\n```plaintext\nParams: gos - The GameObjects to prepare for static batching.\n staticBatchRoot - The GameObject that should become the root of the combined batch.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StaticBatchingUtility",
+ "comment": "StaticBatchingUtility can prepare your objects to take advantage of Unity's static batching.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "requests", "typeName": "UnityEngine.Light[]" },
+ {
+ "name": "lightsOutput",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Experimental.GlobalIllumination.LightDataGI>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "requests", "typeName": "UnityEngine.Light[]" },
+ {
+ "name": "lightsOutput",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Experimental.GlobalIllumination.LightDataGI>"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequestLightsDelegate",
+ "comment": "Delegate called when converting lights into a form that the baking backends understand.\n\n```plaintext\nParams: requests - The list of lights to be converted.\n lightsOutput - The output generated by the delegate function. Lights that should be skipped must be added to the output, initialized with InitNoBake on the LightDataGI structure.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.GlobalIllumination",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useRadianceAmbientProbe",
+ "comment": "If enabled, ambient trilight will be sampled using the old radiance sampling method.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderSettings",
+ "comment": "Experimental render settings features.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality",
+ "name": "Lowest",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality",
+ "name": "Low",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality",
+ "name": "Medium",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality",
+ "name": "High",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality",
+ "name": "Ultra",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "AmbientOcclusionQuality",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.BatteryStatus",
+ "name": "Unknown",
+ "comment": "The device's battery status cannot be determined. If battery status is not available on your target platform, SystemInfo.batteryStatus will return this value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BatteryStatus",
+ "name": "Charging",
+ "comment": "Device is plugged in and charging.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BatteryStatus",
+ "name": "Discharging",
+ "comment": "Device is unplugged and discharging.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BatteryStatus",
+ "name": "NotCharging",
+ "comment": "Device is plugged in, but is not charging.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BatteryStatus",
+ "name": "Full",
+ "comment": "Device is plugged in and the battery is full.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.BatteryStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BatteryStatus",
+ "comment": "Enumeration for SystemInfo.batteryStatus which represents the current status of the device's battery.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.OperatingSystemFamily",
+ "name": "Other",
+ "comment": "Returned for operating systems that do not fall into any other category.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.OperatingSystemFamily",
+ "name": "MacOSX",
+ "comment": "macOS operating system family.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.OperatingSystemFamily",
+ "name": "Windows",
+ "comment": "Windows operating system family.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.OperatingSystemFamily",
+ "name": "Linux",
+ "comment": "Linux operating system family.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.OperatingSystemFamily",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OperatingSystemFamily",
+ "comment": "Enumeration for SystemInfo.operatingSystemFamily.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.DeviceType",
+ "name": "Unknown",
+ "comment": "Device type is unknown. You should never see this in practice.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceType",
+ "name": "Handheld",
+ "comment": "A handheld device like mobile phone or a tablet.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceType",
+ "name": "Console",
+ "comment": "A stationary gaming console.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceType",
+ "name": "Desktop",
+ "comment": "Desktop or laptop computer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.DeviceType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DeviceType",
+ "comment": "Enumeration for SystemInfo.deviceType, denotes a coarse grouping of kinds of devices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "unsupportedIdentifier",
+ "comment": "Value returned by SystemInfo string properties which are not supported on the current platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "batteryLevel",
+ "comment": "The current battery level (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BatteryStatus",
+ "name": "batteryStatus",
+ "comment": "Returns the current status of the device's battery (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "operatingSystem",
+ "comment": "Operating system name with version (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.OperatingSystemFamily",
+ "name": "operatingSystemFamily",
+ "comment": "Returns the operating system family the game is running on (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "processorType",
+ "comment": "Processor name (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "processorFrequency",
+ "comment": "Processor frequency in MHz (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "processorCount",
+ "comment": "Number of processors present (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "systemMemorySize",
+ "comment": "Amount of system memory present (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceUniqueIdentifier",
+ "comment": "A unique device identifier. It is guaranteed to be unique for every device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceName",
+ "comment": "The user defined name of the device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "deviceModel",
+ "comment": "The model of the device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsAccelerometer",
+ "comment": "Is an accelerometer available on the device?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsGyroscope",
+ "comment": "Is a gyroscope available on the device?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsLocationService",
+ "comment": "Is the device capable of reporting its location?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsVibration",
+ "comment": "Is the device capable of providing the user haptic feedback by vibration?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsAudio",
+ "comment": "Is there an Audio device available for playback? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceType",
+ "name": "deviceType",
+ "comment": "Returns the kind of device the application is running on (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "graphicsMemorySize",
+ "comment": "Amount of video memory present (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "graphicsDeviceName",
+ "comment": "The name of the graphics device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "graphicsDeviceVendor",
+ "comment": "The vendor of the graphics device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "graphicsDeviceID",
+ "comment": "The identifier code of the graphics device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "graphicsDeviceVendorID",
+ "comment": "The identifier code of the graphics device vendor (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "graphicsDeviceType",
+ "comment": "The graphics API type used by the graphics device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "graphicsUVStartsAtTop",
+ "comment": "Returns true if the texture UV coordinate convention for this platform has Y starting at the top of the image.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "graphicsDeviceVersion",
+ "comment": "The graphics API type and driver version used by the graphics device (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "graphicsShaderLevel",
+ "comment": "Graphics device shader capability level (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "graphicsMultiThreaded",
+ "comment": "Is graphics device using multi-threaded rendering (Read Only)?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "renderingThreadingMode",
+ "comment": "Application's actual rendering threading mode (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasHiddenSurfaceRemovalOnGPU",
+ "comment": "True if the GPU supports hidden surface removal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasDynamicUniformArrayIndexingInFragmentShaders",
+ "comment": "Returns true when the GPU has native support for indexing uniform arrays in fragment shaders without restrictions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsShadows",
+ "comment": "Are built-in shadows supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsRawShadowDepthSampling",
+ "comment": "Is sampling raw depth from shadowmaps supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsMotionVectors",
+ "comment": "Whether motion vectors are supported on this platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supports3DTextures",
+ "comment": "Are 3D (volume) textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsCompressed3DTextures",
+ "comment": "Are compressed formats for 3D (volume) textures supported? (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supports2DArrayTextures",
+ "comment": "Are 2D Array textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supports3DRenderTextures",
+ "comment": "Are 3D (volume) RenderTextures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsCubemapArrayTextures",
+ "comment": "Are Cubemap Array textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "copyTextureSupport",
+ "comment": "Support for various Graphics.CopyTexture cases (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsComputeShaders",
+ "comment": "Are compute shaders supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsConservativeRaster",
+ "comment": "Is conservative rasterization supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsMultiview",
+ "comment": "Boolean that indicates whether Multiview is supported (true if supported, false if not supported). (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsGeometryShaders",
+ "comment": "Are geometry shaders supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsTessellationShaders",
+ "comment": "Are tessellation shaders supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsRenderTargetArrayIndexFromVertexShader",
+ "comment": "Boolean that indicates if SV_RenderTargetArrayIndex can be used in a vertex shader (true if it can be used, false if not).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsInstancing",
+ "comment": "Is GPU draw call instancing supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsHardwareQuadTopology",
+ "comment": "Does the hardware support quad topology? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supports32bitsIndexBuffer",
+ "comment": "Are 32-bit index buffers supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsSparseTextures",
+ "comment": "Are sparse textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "supportedRenderTargetCount",
+ "comment": "How many simultaneous render targets (MRTs) are supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsSeparatedRenderTargetsBlend",
+ "comment": "Returns true when the platform supports different blend modes when rendering to multiple render targets, or false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "supportedRandomWriteTargetCount",
+ "comment": "The maximum number of random write targets (UAV) that Unity supports simultaneously. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "supportsMultisampledTextures",
+ "comment": "Are multisampled textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsMultisampled2DArrayTextures",
+ "comment": "Boolean that indicates whether multisampled texture arrays are supported (true if supported, false if not supported).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsMultisampleAutoResolve",
+ "comment": "Returns true if multisampled textures are resolved automatically\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "supportsTextureWrapMirrorOnce",
+ "comment": "Returns true if the 'Mirror Once' texture wrap mode is supported. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usesReversedZBuffer",
+ "comment": "This property is true if the current platform uses a reversed depth buffer (where values range from 1 at the near plane and 0 at far plane), and false if the depth buffer is normal (0 is near, 1 is far). (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.NPOTSupport",
+ "name": "npotSupport",
+ "comment": "What NPOT (non-power of two size) texture support does the GPU provide? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxTextureSize",
+ "comment": "Maximum texture size (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxCubemapSize",
+ "comment": "Maximum Cubemap texture size (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeBufferInputsVertex",
+ "comment": "Determines how many compute buffers Unity supports simultaneously in a vertex shader for reading. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeBufferInputsFragment",
+ "comment": "Determines how many compute buffers Unity supports simultaneously in a fragment shader for reading. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeBufferInputsGeometry",
+ "comment": "Determines how many compute buffers Unity supports simultaneously in a geometry shader for reading. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeBufferInputsDomain",
+ "comment": "Determines how many compute buffers Unity supports simultaneously in a domain shader for reading. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeBufferInputsHull",
+ "comment": "Determines how many compute buffers Unity supports simultaneously in a hull shader for reading. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeBufferInputsCompute",
+ "comment": "Determines how many compute buffers Unity supports simultaneously in a compute shader for reading. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeWorkGroupSize",
+ "comment": "The largest total number of invocations in a single local work group that can be dispatched to a compute shader (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeWorkGroupSizeX",
+ "comment": "The maximum number of work groups that a compute shader can use in X dimension (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeWorkGroupSizeY",
+ "comment": "The maximum number of work groups that a compute shader can use in Y dimension (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxComputeWorkGroupSizeZ",
+ "comment": "The maximum number of work groups that a compute shader can use in Z dimension (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsAsyncCompute",
+ "comment": "Returns true when the platform supports asynchronous compute queues and false if otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsGpuRecorder",
+ "comment": "Specifies whether the current platform supports the GPU Recorder or not. (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsGraphicsFence",
+ "comment": "Returns true when the platform supports GraphicsFences, and false if otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsAsyncGPUReadback",
+ "comment": "Returns true if asynchronous readback of GPU data is available for this device and false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsRayTracing",
+ "comment": "Checks if ray tracing is supported by the current configuration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsSetConstantBuffer",
+ "comment": "Does the current renderer support binding constant buffers directly? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "constantBufferOffsetAlignment",
+ "comment": "Minimum buffer offset (in bytes) when binding a constant buffer using Shader.SetConstantBuffer or Material.SetConstantBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "minConstantBufferOffsetAlignment",
+ "comment": "Obsolete - use SystemInfo.constantBufferOffsetAlignment instead. Minimum buffer offset (in bytes) when binding a constant buffer using Shader.SetConstantBuffer or Material.SetConstantBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasMipMaxLevel",
+ "comment": "Returns true if the GPU supports partial mipmap chains (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsMipStreaming",
+ "comment": "Is streaming of texture mip maps supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usesLoadStoreActions",
+ "comment": "True if the Graphics API takes RenderBufferLoadAction and RenderBufferStoreAction into account, false if otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HDRDisplaySupportFlags",
+ "name": "hdrDisplaySupportFlags",
+ "comment": "Returns a bitwise combination of HDRDisplaySupportFlags describing the support for HDR displays on the system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsStoreAndResolveAction",
+ "comment": "This property is true if the graphics API of the target build platform takes RenderBufferStoreAction.StoreAndResolve into account, false if otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsRenderTextures",
+ "comment": "Are render textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsRenderToCubemap",
+ "comment": "Are cubemap render textures supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsImageEffects",
+ "comment": "Are image effects supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "supportsStencil",
+ "comment": "Is the stencil buffer supported? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "graphicsPixelFillrate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsVertexPrograms",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsGPUFence",
+ "comment": "This functionality is deprecated, and should no longer be used. Please use SystemInfo.supportsGraphicsFence.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": true,
+ "name": "SupportsRenderTextureFormat",
+ "comment": "True if the format is supported.\n\n```plaintext\nParams: format - The format to look up.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": true,
+ "name": "SupportsBlendingOnRenderTextureFormat",
+ "comment": "True if blending is supported on the given format.\n\n```plaintext\nParams: format - The format to look up.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" }
+ ],
+ "isStatic": true,
+ "name": "SupportsTextureFormat",
+ "comment": "True if the format is supported.\n\n```plaintext\nParams: format - The TextureFormat format to look up.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat"
+ },
+ { "name": "dimension", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SupportsVertexAttributeFormat",
+ "comment": "True if the format with the given dimension is supported.\n\n```plaintext\nParams: format - The VertexAttributeFormat format to look up.\n dimension - The dimension of vertex data to check for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.Experimental.Rendering.FormatUsage"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsFormatSupported",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "usage",
+ "typeName": "UnityEngine.Experimental.Rendering.FormatUsage"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetCompatibleFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGraphicsFormat",
+ "comment": "Returns the platform-specific GraphicsFormat that is associated with the DefaultFormat.\n\n```plaintext\nParams: format - The DefaultFormat format to look up.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.RenderTextureDescriptor"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetRenderTextureSupportedMSAASampleCount",
+ "comment": "If the target platform supports the given MSAA samples count of RenderTextureDescriptor, returns the given MSAA samples count. Otherwise returns a lower fallback MSAA samples count value that the target platform supports.\n\n```plaintext\nParams: desc - The RenderTextureDescriptor to check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SystemInfo",
+ "comment": "Access system and hardware information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "The time at the beginning of this frame (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "timeAsDouble",
+ "comment": "The double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "timeSinceLevelLoad",
+ "comment": "The time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "timeSinceLevelLoadAsDouble",
+ "comment": "The double precision time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "The interval in seconds from the last frame to the current one (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedTime",
+ "comment": "The time since the last MonoBehaviour.FixedUpdate started (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "fixedTimeAsDouble",
+ "comment": "The double precision time since the last MonoBehaviour.FixedUpdate started (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "unscaledTime",
+ "comment": "The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "unscaledTimeAsDouble",
+ "comment": "The double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedUnscaledTime",
+ "comment": "The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "fixedUnscaledTimeAsDouble",
+ "comment": "The double precision timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate (Read Only). This is the time in seconds since the start of the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "unscaledDeltaTime",
+ "comment": "The timeScale-independent interval in seconds from the last frame to the current one (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedUnscaledDeltaTime",
+ "comment": "The timeScale-independent interval in seconds from the last MonoBehaviour.FixedUpdate phase to the current one (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedDeltaTime",
+ "comment": "The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maximumDeltaTime",
+ "comment": "The maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "smoothDeltaTime",
+ "comment": "A smoothed out Time.deltaTime (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maximumParticleDeltaTime",
+ "comment": "The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "timeScale",
+ "comment": "The scale at which time passes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "frameCount",
+ "comment": "The total number of frames since the start of the game (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderedFrameCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "realtimeSinceStartup",
+ "comment": "The real time in seconds since the game started (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "realtimeSinceStartupAsDouble",
+ "comment": "The real time in seconds since the game started (Read Only). Double precision version of Time.realtimeSinceStartup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "captureDeltaTime",
+ "comment": "Slows your application’s playback time to allow Unity to save screenshots in between frames.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "captureFramerate",
+ "comment": "The reciprocal of Time.captureDeltaTime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "inFixedTimeStep",
+ "comment": "Returns true if called inside a fixed time step callback (like MonoBehaviour's MonoBehaviour.FixedUpdate), otherwise returns false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Time",
+ "comment": "Provides an interface to get time information from Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isSupported",
+ "comment": "Is touch screen keyboard supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isInPlaceEditingAllowed",
+ "comment": "Returns true when you are able to select and modify the input field, returns false otherwise.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "Returns the text displayed by the input field of the keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideInput",
+ "comment": "Will text input field above the keyboard be hidden when the keyboard is on screen?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "active",
+ "comment": "Is the keyboard visible or sliding into the position on the screen?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "done",
+ "comment": "Specifies if input process was finished. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "wasCanceled",
+ "comment": "Specifies if input process was canceled. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboard.Status",
+ "name": "status",
+ "comment": "Returns the status of the on-screen keyboard. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "characterLimit",
+ "comment": "How many characters the keyboard input field is limited to. 0 = infinite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canGetSelection",
+ "comment": "Specifies whether the TouchScreenKeyboard supports the selection property. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canSetSelection",
+ "comment": "Specifies whether the TouchScreenKeyboard supports the selection property. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RangeInt",
+ "name": "selection",
+ "comment": "Gets or sets the character range of the selected text within the string currently being edited.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "type",
+ "comment": "Returns the TouchScreenKeyboardType of the keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "targetDisplay",
+ "comment": "Specified on which display the on-screen keyboard will appear.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "area",
+ "comment": "Returns portion of the screen which is covered by the keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "visible",
+ "comment": "Returns true whenever any keyboard is visible on the screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "secure", "typeName": "bool" },
+ { "name": "alert", "typeName": "bool" },
+ { "name": "textPlaceholder", "typeName": "string" },
+ { "name": "characterLimit", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "secure", "typeName": "bool" },
+ { "name": "alert", "typeName": "bool" },
+ { "name": "textPlaceholder", "typeName": "string" },
+ { "name": "characterLimit", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "secure", "typeName": "bool" },
+ { "name": "alert", "typeName": "bool" },
+ { "name": "textPlaceholder", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "secure", "typeName": "bool" },
+ { "name": "alert", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "secure", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" },
+ { "name": "multiline", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ },
+ { "name": "autocorrection", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "keyboardType",
+ "typeName": "UnityEngine.TouchScreenKeyboardType"
+ }
+ ],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TouchScreenKeyboard",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Open",
+ "comment": "Opens the native keyboard provided by OS on the screen.\n\n```plaintext\nParams: text - Text to edit.\n keyboardType - Type of keyboard (eg, any text, numbers only, etc).\n autocorrection - Is autocorrection applied?\n multiline - Can more than one line of text be entered?\n secure - Is the text masked (for passwords, etc)?\n alert - Is the keyboard opened in alert mode?\n textPlaceholder - Text to be used if no other text is present.\n characterLimit - How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TouchScreenKeyboard",
+ "comment": "Interface for on-screen keyboards. Only native iPhone, Android, and Windows Store Apps are supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboard.Status",
+ "name": "Visible",
+ "comment": "The on-screen keyboard is visible.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboard.Status",
+ "name": "Done",
+ "comment": "The user has finished providing input.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboard.Status",
+ "name": "Canceled",
+ "comment": "The on-screen keyboard was canceled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboard.Status",
+ "name": "LostFocus",
+ "comment": "The on-screen keyboard has lost focus.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TouchScreenKeyboard.Status",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Status",
+ "comment": "The status of the on-screen keyboard.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "AmbientOcclusionModeParameter",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "closeKeyboardOnOutsideTap",
+ "comment": "Enable legacy on-screen keyboard hiding on Android.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "consumesOutsideTouches",
+ "comment": "Indicates whether the keyboard consumes screen touches outside the visible keyboard area.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Android",
+ "comment": "Android specific on-screen keyboard settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "Default",
+ "comment": "The default keyboard layout of the target platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "ASCIICapable",
+ "comment": "Keyboard with standard ASCII keys.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "NumbersAndPunctuation",
+ "comment": "Keyboard with numbers and punctuation mark keys.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "URL",
+ "comment": "Keyboard with keys for URL entry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "NumberPad",
+ "comment": "Keyboard with standard numeric keys.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "PhonePad",
+ "comment": "Keyboard with a layout suitable for typing telephone numbers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "NamePhonePad",
+ "comment": "Keyboard with alphanumeric keys.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "EmailAddress",
+ "comment": "Keyboard with additional keys suitable for typing email addresses.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "NintendoNetworkAccount",
+ "comment": "Keyboard for the Nintendo Network (Deprecated).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "Social",
+ "comment": "Keyboard with symbol keys often used on social media, such as Twitter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "Search",
+ "comment": "Keyboard with the \".\" key beside the space key, suitable for typing search terms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "DecimalPad",
+ "comment": "Keyboard with numbers and a decimal point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboardType",
+ "name": "OneTimeCode",
+ "comment": "Keyboard with standard numeric keys.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TouchScreenKeyboardType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TouchScreenKeyboardType",
+ "comment": "Enumeration of the different types of supported touchscreen keyboards.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "eventPayloadName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GenerateEventIdForPayload",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": true,
+ "name": "GetGlobalEventQueue",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityEventQueueSystem",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position component of the pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "The rotation component of the pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "forward",
+ "comment": "Returns the forward vector of the pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "right",
+ "comment": "Returns the right vector of the pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "up",
+ "comment": "Returns the up vector of the pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Pose",
+ "name": "identity",
+ "comment": "Shorthand for pose which represents zero position, and an identity rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "format", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Pose",
+ "params": [{ "name": "lhs", "typeName": "UnityEngine.Pose" }],
+ "isStatic": false,
+ "name": "GetTransformedBy",
+ "comment": "Transforms the current pose into the local space of the provided pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Pose",
+ "params": [{ "name": "lhs", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "GetTransformedBy",
+ "comment": "Transforms the current pose into the local space of the provided pose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Pose" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Pose" },
+ { "name": "b", "typeName": "UnityEngine.Pose" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "a", "typeName": "UnityEngine.Pose" },
+ { "name": "b", "typeName": "UnityEngine.Pose" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Pose",
+ "comment": "Representation of a Position, and a Rotation in 3D Space\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "None",
+ "comment": "Deselects all driven properties.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "All",
+ "comment": "Selects all driven properties.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchoredPositionX",
+ "comment": "Selects driven property RectTransform.anchoredPosition.x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchoredPositionY",
+ "comment": "Selects driven property RectTransform.anchoredPosition.y.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchoredPositionZ",
+ "comment": "Selects driven property RectTransform.anchoredPosition3D.z.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "Rotation",
+ "comment": "Selects driven property Transform.localRotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "ScaleX",
+ "comment": "Selects driven property Transform.localScale.x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "ScaleY",
+ "comment": "Selects driven property Transform.localScale.y.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "ScaleZ",
+ "comment": "Selects driven property Transform.localScale.z.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchorMinX",
+ "comment": "Selects driven property RectTransform.anchorMin.x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchorMinY",
+ "comment": "Selects driven property RectTransform.anchorMin.y.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchorMaxX",
+ "comment": "Selects driven property RectTransform.anchorMax.x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchorMaxY",
+ "comment": "Selects driven property RectTransform.anchorMax.y.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "SizeDeltaX",
+ "comment": "Selects driven property RectTransform.sizeDelta.x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "SizeDeltaY",
+ "comment": "Selects driven property RectTransform.sizeDelta.y.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "PivotX",
+ "comment": "Selects driven property RectTransform.pivot.x.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "PivotY",
+ "comment": "Selects driven property RectTransform.pivot.y.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchoredPosition",
+ "comment": "Selects driven property RectTransform.anchoredPosition.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchoredPosition3D",
+ "comment": "Selects driven property RectTransform.anchoredPosition3D.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "Scale",
+ "comment": "Selects driven property combining ScaleX, ScaleY && ScaleZ.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchorMin",
+ "comment": "Selects driven property combining AnchorMinX and AnchorMinY.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "AnchorMax",
+ "comment": "Selects driven property combining AnchorMaxX and AnchorMaxY.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "Anchors",
+ "comment": "Selects driven property combining AnchorMinX, AnchorMinY, AnchorMaxX and AnchorMaxY.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "SizeDelta",
+ "comment": "Selects driven property combining SizeDeltaX and SizeDeltaY.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DrivenTransformProperties",
+ "name": "Pivot",
+ "comment": "Selects driven property combining PivotX and PivotY.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.DrivenTransformProperties",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DrivenTransformProperties",
+ "comment": "An enumeration of transform properties that can be driven on a RectTransform by an object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StopRecordingUndo",
+ "comment": "Stop recording undo actions from driven RectTransforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StartRecordingUndo",
+ "comment": "Resume recording undo of driven RectTransforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "driver", "typeName": "UnityEngine.Object" },
+ {
+ "name": "rectTransform",
+ "typeName": "UnityEngine.RectTransform"
+ },
+ {
+ "name": "drivenProperties",
+ "typeName": "UnityEngine.DrivenTransformProperties"
+ }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add a RectTransform to be driven.\n\n```plaintext\nParams: driver - The object to drive properties.\n rectTransform - The RectTransform to be driven.\n drivenProperties - The properties to be driven.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "revertValues", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clear the list of RectTransforms being driven.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DrivenRectTransformTracker",
+ "comment": "A component can be designed to drive a RectTransform. The DrivenRectTransformTracker struct is used to specify which RectTransforms it is driving.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Transform",
+ "attribute": "",
+ "interfaces": ["IEnumerable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "rect",
+ "comment": "The calculated rectangle in the local space of the Transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "anchorMin",
+ "comment": "The normalized position in the parent RectTransform that the lower left corner is anchored to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "anchorMax",
+ "comment": "The normalized position in the parent RectTransform that the upper right corner is anchored to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "anchoredPosition",
+ "comment": "The position of the pivot of this RectTransform relative to the anchor reference point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "sizeDelta",
+ "comment": "The size of this RectTransform relative to the distances between the anchors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pivot",
+ "comment": "The normalized position in this RectTransform that it rotates around.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "anchoredPosition3D",
+ "comment": "The 3D position of the pivot of this RectTransform relative to the anchor reference point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "offsetMin",
+ "comment": "The offset of the lower left corner of the rectangle relative to the lower left anchor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "offsetMax",
+ "comment": "The offset of the upper right corner of the rectangle relative to the upper right anchor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform.ReapplyDrivenProperties",
+ "name": "reapplyDrivenProperties",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.RectTransform.ReapplyDrivenProperties"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_reapplyDrivenProperties",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.RectTransform.ReapplyDrivenProperties"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_reapplyDrivenProperties",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ForceUpdateRectTransforms",
+ "comment": "Force the recalculation of RectTransforms internal data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fourCornersArray", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "GetLocalCorners",
+ "comment": "Get the corners of the calculated rectangle in the local space of its Transform.\n\n```plaintext\nParams: fourCornersArray - The array that corners are filled into.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fourCornersArray", "typeName": "UnityEngine.Vector3[]" }
+ ],
+ "isStatic": false,
+ "name": "GetWorldCorners",
+ "comment": "Get the corners of the calculated rectangle in world space.\n\n```plaintext\nParams: fourCornersArray - The array that corners are filled into.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "edge", "typeName": "UnityEngine.RectTransform.Edge" },
+ { "name": "inset", "typeName": "float" },
+ { "name": "size", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetInsetAndSizeFromParentEdge",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.RectTransform.Axis" },
+ { "name": "size", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetSizeWithCurrentAnchors",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RectTransform",
+ "comment": "Position, size, anchor and pivot information for a rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RectTransform.Edge",
+ "name": "Left",
+ "comment": "The left edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform.Edge",
+ "name": "Right",
+ "comment": "The right edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform.Edge",
+ "name": "Top",
+ "comment": "The top edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform.Edge",
+ "name": "Bottom",
+ "comment": "The bottom edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RectTransform.Edge",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Edge",
+ "comment": "Enum used to specify one edge of a rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RectTransform.Axis",
+ "name": "Horizontal",
+ "comment": "Horizontal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform.Axis",
+ "name": "Vertical",
+ "comment": "Vertical.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RectTransform.Axis",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Axis",
+ "comment": "An axis that can be horizontal or vertical.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "AmbientOcclusionQualityParameter",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "driven", "typeName": "UnityEngine.RectTransform" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "driven", "typeName": "UnityEngine.RectTransform" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReapplyDrivenProperties",
+ "comment": "Delegate used for the reapplyDrivenProperties event.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": ["IEnumerable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The world space position of the Transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localPosition",
+ "comment": "Position of the transform relative to the parent transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "eulerAngles",
+ "comment": "The rotation as Euler angles in degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localEulerAngles",
+ "comment": "The rotation as Euler angles in degrees relative to the parent transform's rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "right",
+ "comment": "The red axis of the transform in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "up",
+ "comment": "The green axis of the transform in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "forward",
+ "comment": "Returns a normalized vector representing the blue axis of the transform in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "A Quaternion that stores the rotation of the Transform in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "localRotation",
+ "comment": "The rotation of the transform relative to the transform rotation of the parent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localScale",
+ "comment": "The scale of the transform relative to the GameObjects parent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "parent",
+ "comment": "The parent of the transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldToLocalMatrix",
+ "comment": "Matrix that transforms a point from world space into local space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "localToWorldMatrix",
+ "comment": "Matrix that transforms a point from local space into world space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "root",
+ "comment": "Returns the topmost transform in the hierarchy.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "childCount",
+ "comment": "The number of children the parent Transform has.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "lossyScale",
+ "comment": "The global scale of the object (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasChanged",
+ "comment": "Has the transform changed since the last time the flag was set to 'false'?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "hierarchyCapacity",
+ "comment": "The transform capacity of the transform's hierarchy data structure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "hierarchyCount",
+ "comment": "The number of transforms in the transform's hierarchy data structure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "p", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "SetParent",
+ "comment": "Set the parent of the transform.\n\n```plaintext\nParams: parent - The parent Transform to use.\n worldPositionStays - If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "parent", "typeName": "UnityEngine.Transform" },
+ { "name": "worldPositionStays", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetParent",
+ "comment": "Set the parent of the transform.\n\n```plaintext\nParams: parent - The parent Transform to use.\n worldPositionStays - If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetPositionAndRotation",
+ "comment": "Sets the world space position and rotation of the Transform component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "translation", "typeName": "UnityEngine.Vector3" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Space" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the transform in the direction and distance of translation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "translation", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the transform in the direction and distance of translation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Space" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the transform by x along the x axis, y along the y axis, and z along the z axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the transform by x along the x axis, y along the y axis, and z along the z axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "translation", "typeName": "UnityEngine.Vector3" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the transform in the direction and distance of translation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "Translate",
+ "comment": "Moves the transform by x along the x axis, y along the y axis, and z along the z axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eulers", "typeName": "UnityEngine.Vector3" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Space" }
+ ],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "Applies a rotation of eulerAngles.z degrees around the z-axis, eulerAngles.x degrees around the x-axis, and eulerAngles.y degrees around the y-axis (in that order).\n\n```plaintext\nParams: eulers - The rotation to apply in euler angles.\n relativeTo - Determines whether to rotate the GameObject either locally to the GameObject or relative to the Scene in world space.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "eulers", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "Applies a rotation of eulerAngles.z degrees around the z-axis, eulerAngles.x degrees around the x-axis, and eulerAngles.y degrees around the y-axis (in that order).\n\n```plaintext\nParams: eulers - The rotation to apply in euler angles.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xAngle", "typeName": "float" },
+ { "name": "yAngle", "typeName": "float" },
+ { "name": "zAngle", "typeName": "float" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Space" }
+ ],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "The implementation of this method applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).\n\n```plaintext\nParams: relativeTo - Determines whether to rotate the GameObject either locally to the GameObject or relative to the Scene in world space.\n xAngle - Degrees to rotate the GameObject around the X axis.\n yAngle - Degrees to rotate the GameObject around the Y axis.\n zAngle - Degrees to rotate the GameObject around the Z axis.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xAngle", "typeName": "float" },
+ { "name": "yAngle", "typeName": "float" },
+ { "name": "zAngle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "The implementation of this method applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).\n\n```plaintext\nParams: xAngle - Degrees to rotate the GameObject around the X axis.\n yAngle - Degrees to rotate the GameObject around the Y axis.\n zAngle - Degrees to rotate the GameObject around the Z axis.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "relativeTo", "typeName": "UnityEngine.Space" }
+ ],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "Rotates the object around the given axis by the number of degrees defined by the given angle.\n\n```plaintext\nParams: angle - The degrees of rotation to apply.\n axis - The axis to apply rotation to.\n relativeTo - Determines whether to rotate the GameObject either locally to the GameObject or relative to the Scene in world space.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "Rotates the object around the given axis by the number of degrees defined by the given angle.\n\n```plaintext\nParams: axis - The axis to apply rotation to.\n angle - The degrees of rotation to apply.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector3" },
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "RotateAround",
+ "comment": "Rotates the transform about axis passing through point in world coordinates by angle degrees.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.Transform" },
+ { "name": "worldUp", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "LookAt",
+ "comment": "Rotates the transform so the forward vector points at target's current position.\n\n```plaintext\nParams: target - Object to point towards.\n worldUp - Vector specifying the upward direction.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "target", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "LookAt",
+ "comment": "Rotates the transform so the forward vector points at target's current position.\n\n```plaintext\nParams: target - Object to point towards.\n worldUp - Vector specifying the upward direction.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "worldPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "worldUp", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "LookAt",
+ "comment": "Rotates the transform so the forward vector points at worldPosition.\n\n```plaintext\nParams: worldPosition - Point to look at.\n worldUp - Vector specifying the upward direction.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "worldPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "LookAt",
+ "comment": "Rotates the transform so the forward vector points at worldPosition.\n\n```plaintext\nParams: worldPosition - Point to look at.\n worldUp - Vector specifying the upward direction.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "TransformDirection",
+ "comment": "Transforms direction from local space to world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TransformDirection",
+ "comment": "Transforms direction x, y, z from local space to world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "InverseTransformDirection",
+ "comment": "Transforms a direction from world space to local space. The opposite of Transform.TransformDirection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "InverseTransformDirection",
+ "comment": "Transforms the direction x, y, z from world space to local space. The opposite of Transform.TransformDirection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TransformVector",
+ "comment": "Transforms vector from local space to world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TransformVector",
+ "comment": "Transforms vector x, y, z from local space to world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "InverseTransformVector",
+ "comment": "Transforms a vector from world space to local space. The opposite of Transform.TransformVector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "InverseTransformVector",
+ "comment": "Transforms the vector x, y, z from world space to local space. The opposite of Transform.TransformVector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "TransformPoint",
+ "comment": "Transforms position from local space to world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TransformPoint",
+ "comment": "Transforms the position x, y, z from local space to world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "InverseTransformPoint",
+ "comment": "Transforms position from world space to local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "InverseTransformPoint",
+ "comment": "Transforms the position x, y, z from world space to local space. The opposite of Transform.TransformPoint.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DetachChildren",
+ "comment": "Unparents all children.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetAsFirstSibling",
+ "comment": "Move the transform to the start of the local transform list.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetAsLastSibling",
+ "comment": "Move the transform to the end of the local transform list.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetSiblingIndex",
+ "comment": "Sets the sibling index.\n\n```plaintext\nParams: index - Index to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSiblingIndex",
+ "comment": "Gets the sibling index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Transform",
+ "params": [{ "name": "n", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Find",
+ "comment": "The returned child transform or null if no child is found.\n\n```plaintext\nParams: n - Name of child to be found.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "parent", "typeName": "UnityEngine.Transform" }],
+ "isStatic": false,
+ "name": "IsChildOf",
+ "comment": "Is this transform a child of parent?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Transform",
+ "params": [{ "name": "n", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindChild",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEnumerator",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "RotateAround",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "axis", "typeName": "UnityEngine.Vector3" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "RotateAroundLocal",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Transform",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetChild",
+ "comment": "Transform child by index.\n\n```plaintext\nParams: index - Index of the child transform to return. Must be smaller than Transform.childCount.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetChildCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Transform",
+ "comment": "Position, rotation and scale of an object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter",
+ "name": "mode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "intensity",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.ColorParameter",
+ "name": "color",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.BoolParameter",
+ "name": "ambientOnly",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "noiseFilterTolerance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "blurTolerance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "upsampleTolerance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "thicknessModifier",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "directLightingStrength",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "radius",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter",
+ "name": "quality",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabledAndSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "AmbientOcclusion",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpriteDrawMode",
+ "name": "Simple",
+ "comment": "Displays the full sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteDrawMode",
+ "name": "Sliced",
+ "comment": "The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteDrawMode",
+ "name": "Tiled",
+ "comment": "The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpriteDrawMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteDrawMode",
+ "comment": "SpriteRenderer draw mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpriteTileMode",
+ "name": "Continuous",
+ "comment": "Sprite Renderer tiles the sprite continuously when is set to SpriteRenderer.tileMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteTileMode",
+ "name": "Adaptive",
+ "comment": "Sprite Renderer tiles the sprite once the Sprite Renderer size is above SpriteRenderer.adaptiveModeThreshold.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpriteTileMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteTileMode",
+ "comment": "Tiling mode for SpriteRenderer.tileMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "CameraPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "camera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A CameraPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph object that will own the CameraPlayable.\n camera - Camera used to produce a texture in the PlayableGraph.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Experimental.Playables.CameraPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "CameraPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Experimental.Playables.CameraPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Camera",
+ "params": [],
+ "isStatic": false,
+ "name": "GetCamera",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "UnityEngine.Camera" }],
+ "isStatic": false,
+ "name": "SetCamera",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraPlayable",
+ "comment": "An implementation of IPlayable that produces a Camera texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "None",
+ "comment": "The sprite will not interact with the masking system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "VisibleInsideMask",
+ "comment": "The sprite will be visible only in areas where a mask is present.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "VisibleOutsideMask",
+ "comment": "The sprite will be visible only in areas where no mask is present.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpriteMaskInteraction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteMaskInteraction",
+ "comment": "This enum controls the mode under which the sprite will interact with the masking system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "sprite",
+ "comment": "The Sprite to render.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteDrawMode",
+ "name": "drawMode",
+ "comment": "The current draw mode of the Sprite Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "size",
+ "comment": "Property to set/get the size to render when the SpriteRenderer.drawMode is set to SpriteDrawMode.Sliced.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "adaptiveModeThreshold",
+ "comment": "The current threshold for Sprite Renderer tiling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteTileMode",
+ "name": "tileMode",
+ "comment": "The current tile mode of the Sprite Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Rendering color for the Sprite graphic.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "maskInteraction",
+ "comment": "Specifies how the sprite interacts with the masks.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "flipX",
+ "comment": "Flips the sprite on the X axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "flipY",
+ "comment": "Flips the sprite on the Y axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteSortPoint",
+ "name": "spriteSortPoint",
+ "comment": "Determines the position of the Sprite used for sorting the SpriteRenderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteRenderer",
+ "comment": "Renders a Sprite for 2D graphics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpriteMeshType",
+ "name": "FullRect",
+ "comment": "Rectangle mesh equal to the user specified sprite size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMeshType",
+ "name": "Tight",
+ "comment": "Tight mesh based on pixel alpha values. As many excess pixels are cropped as possible.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpriteMeshType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteMeshType",
+ "comment": "Defines the type of mesh generated for a sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MaterialEffectPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Experimental.Playables.MaterialEffectPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MaterialEffectPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Experimental.Playables.MaterialEffectPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMaterial",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "UnityEngine.Material" }],
+ "isStatic": false,
+ "name": "SetMaterial",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MaterialEffectPlayable",
+ "comment": "An implementation of IPlayable that allows application of a Material shader to one or many texture inputs to produce a texture output.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.EyeAdaptation",
+ "name": "Progressive",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.EyeAdaptation",
+ "name": "Fixed",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PostProcessing.EyeAdaptation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "EyeAdaptation",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "Center",
+ "comment": "Pivot is at the center of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "TopLeft",
+ "comment": "Pivot is at the top left corner of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "TopCenter",
+ "comment": "Pivot is at the center of the top edge of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "TopRight",
+ "comment": "Pivot is at the top right corner of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "LeftCenter",
+ "comment": "Pivot is at the center of the left edge of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "RightCenter",
+ "comment": "Pivot is at the center of the right edge of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "BottomLeft",
+ "comment": "Pivot is at the bottom left corner of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "BottomCenter",
+ "comment": "Pivot is at the center of the bottom edge of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "BottomRight",
+ "comment": "Pivot is at the bottom right corner of the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteAlignment",
+ "name": "Custom",
+ "comment": "Pivot is at a custom position within the graphic rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpriteAlignment",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteAlignment",
+ "comment": "How a Sprite's graphic rectangle is aligned with its pivot point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpritePackingMode",
+ "name": "Tight",
+ "comment": "Tight mesh based packing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingMode",
+ "name": "Rectangle",
+ "comment": "Alpha-cropped ractangle packing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpritePackingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpritePackingMode",
+ "comment": "Sprite packing modes for the Sprite Packer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TextureMixerPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A TextureMixerPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph object that will own the TextureMixerPlayable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Experimental.Playables.TextureMixerPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TextureMixerPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Experimental.Playables.TextureMixerPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TextureMixerPlayable",
+ "comment": "An implementation of IPlayable that allows mixing two textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.EyeAdaptation>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "EyeAdaptationParameter",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpritePackingRotation",
+ "name": "None",
+ "comment": "No rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingRotation",
+ "name": "FlipHorizontal",
+ "comment": "Sprite is flipped horizontally when packed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingRotation",
+ "name": "FlipVertical",
+ "comment": "Sprite is flipped vertically when packed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingRotation",
+ "name": "Rotate180",
+ "comment": "Sprite is rotated 180 degree when packed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingRotation",
+ "name": "Any",
+ "comment": "Any rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpritePackingRotation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpritePackingRotation",
+ "comment": "Sprite rotation modes for the Sprite Packer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.Vector2Parameter",
+ "name": "filtering",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "minLuminance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "maxLuminance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "keyValue",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter",
+ "name": "eyeAdaptation",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "speedUp",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "speedDown",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabledAndSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "AutoExposure",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SpriteSortPoint",
+ "name": "Center",
+ "comment": "The center of the Sprite is used as the point for sorting the Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteSortPoint",
+ "name": "Pivot",
+ "comment": "The pivot of the Sprite is used as the point for sorting the Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SpriteSortPoint",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpriteSortPoint",
+ "comment": "Determines the position of the Sprite used for sorting the Renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Playables",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PlayableBinding",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "key", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Returns a PlayableBinding that contains information that is used to create a TexturePlayableOutput.\n\n```plaintext\nParams: key - A reference to a UnityEngine.Object that acts as a key for this binding.\n name - The name of the TexturePlayableOutput.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TexturePlayableBinding",
+ "comment": "A PlayableBinding that contains information representing a TexturePlayableOutput.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The shader property name of the secondary Sprite texture. Use this name to identify and sample the texture in the shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "The texture to be used as a secondary Sprite texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SecondarySpriteTexture",
+ "comment": "Encapsulates a Texture2D and its shader property name to give Sprite-based renderers access to a secondary texture, in addition to the main Sprite texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Playables",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayableOutput"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Playables.TexturePlayableOutput",
+ "name": "Null",
+ "comment": "Returns an invalid TexturePlayableOutput.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TexturePlayableOutput",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "target", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutputHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableOutput",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "UnityEngine.Experimental.Playables.TexturePlayableOutput"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TexturePlayableOutput",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "UnityEngine.Playables.PlayableOutput"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTexture",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": "SetTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TexturePlayableOutput",
+ "comment": "An IPlayableOutput implementation that will be used to manipulate textures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "Bounds of the Sprite, specified by its center and extents in world space units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "rect",
+ "comment": "Location of the Sprite on the original Texture, specified in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "border",
+ "comment": "Returns the border sizes of the sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Get the reference to the used texture. If packed this will point to the atlas, if not packed will point to the source sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pixelsPerUnit",
+ "comment": "The number of pixels in the sprite that correspond to one unit in world space. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spriteAtlasTextureScale",
+ "comment": "The Variant scale of texture used by the Sprite. This is useful to check when a Variant SpriteAtlas is being used by Sprites.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "associatedAlphaSplitTexture",
+ "comment": "Returns the texture that contains the alpha channel from the source texture. Unity generates this texture under the hood for sprites that have alpha in the source, and need to be compressed using techniques like ETC1.\n\nReturns NULL if there is no associated alpha texture for the source sprite. This is the case if the sprite has not been setup to use ETC1 compression.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pivot",
+ "comment": "Location of the Sprite's center point in the Rect on the original Texture, specified in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "packed",
+ "comment": "Returns true if this Sprite is packed in an atlas.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingMode",
+ "name": "packingMode",
+ "comment": "If Sprite is packed (see Sprite.packed), returns its SpritePackingMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpritePackingRotation",
+ "name": "packingRotation",
+ "comment": "If Sprite is packed (see Sprite.packed), returns its SpritePackingRotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "textureRect",
+ "comment": "Get the rectangle this sprite uses on its texture. Raises an exception if this sprite is tightly packed in an atlas.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "textureRectOffset",
+ "comment": "Gets the offset of the rectangle this sprite uses on its texture to the original sprite bounds. If sprite mesh type is FullRect, offset is zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "vertices",
+ "comment": "Returns a copy of the array containing sprite mesh vertex positions.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ushort[]",
+ "name": "triangles",
+ "comment": "Returns a copy of the array containing sprite mesh triangles.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "uv",
+ "comment": "The base texture coordinates of the sprite mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPhysicsShapeCount",
+ "comment": "The number of physics shapes for the Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "shapeIdx", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPhysicsShapePointCount",
+ "comment": "The number of points in the selected physics shape for the Sprite.\n\n```plaintext\nParams: shapeIdx - The index of the physics shape to retrieve the number of points from.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "shapeIdx", "typeName": "int" },
+ {
+ "name": "physicsShape",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPhysicsShape",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "physicsShapes",
+ "typeName": "System.Collections.Generic.IList<UnityEngine.Vector2[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverridePhysicsShape",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertices", "typeName": "UnityEngine.Vector2[]" },
+ { "name": "triangles", "typeName": "ushort[]" }
+ ],
+ "isStatic": false,
+ "name": "OverrideGeometry",
+ "comment": "Sets up new Sprite geometry.\n\n```plaintext\nParams: vertices - Array of vertex positions in Sprite Rect space.\n triangles - Array of sprite mesh triangle indices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" },
+ { "name": "pixelsPerUnit", "typeName": "float" },
+ { "name": "extrude", "typeName": "uint" },
+ { "name": "meshType", "typeName": "UnityEngine.SpriteMeshType" },
+ { "name": "border", "typeName": "UnityEngine.Vector4" },
+ { "name": "generateFallbackPhysicsShape", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Create a new Sprite object.\n\n```plaintext\nParams: texture - Texture from which to obtain the sprite graphic.\n rect - Rectangular section of the texture to use for the sprite.\n pivot - Sprite's pivot point relative to its graphic rectangle.\n pixelsPerUnit - The number of pixels in the sprite that correspond to one unit in world space.\n extrude - Amount by which the sprite mesh should be expanded outwards.\n meshType - Controls the type of mesh generated for the sprite.\n border - The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).\n generateFallbackPhysicsShape - Generates a default physics shape for the sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" },
+ { "name": "pixelsPerUnit", "typeName": "float" },
+ { "name": "extrude", "typeName": "uint" },
+ { "name": "meshType", "typeName": "UnityEngine.SpriteMeshType" },
+ { "name": "border", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Create a new Sprite object.\n\n```plaintext\nParams: texture - Texture from which to obtain the sprite graphic.\n rect - Rectangular section of the texture to use for the sprite.\n pivot - Sprite's pivot point relative to its graphic rectangle.\n pixelsPerUnit - The number of pixels in the sprite that correspond to one unit in world space.\n extrude - Amount by which the sprite mesh should be expanded outwards.\n meshType - Controls the type of mesh generated for the sprite.\n border - The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).\n generateFallbackPhysicsShape - Generates a default physics shape for the sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" },
+ { "name": "pixelsPerUnit", "typeName": "float" },
+ { "name": "extrude", "typeName": "uint" },
+ { "name": "meshType", "typeName": "UnityEngine.SpriteMeshType" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Create a new Sprite object.\n\n```plaintext\nParams: texture - Texture from which to obtain the sprite graphic.\n rect - Rectangular section of the texture to use for the sprite.\n pivot - Sprite's pivot point relative to its graphic rectangle.\n pixelsPerUnit - The number of pixels in the sprite that correspond to one unit in world space.\n extrude - Amount by which the sprite mesh should be expanded outwards.\n meshType - Controls the type of mesh generated for the sprite.\n border - The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).\n generateFallbackPhysicsShape - Generates a default physics shape for the sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" },
+ { "name": "pixelsPerUnit", "typeName": "float" },
+ { "name": "extrude", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Create a new Sprite object.\n\n```plaintext\nParams: texture - Texture from which to obtain the sprite graphic.\n rect - Rectangular section of the texture to use for the sprite.\n pivot - Sprite's pivot point relative to its graphic rectangle.\n pixelsPerUnit - The number of pixels in the sprite that correspond to one unit in world space.\n extrude - Amount by which the sprite mesh should be expanded outwards.\n meshType - Controls the type of mesh generated for the sprite.\n border - The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).\n generateFallbackPhysicsShape - Generates a default physics shape for the sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" },
+ { "name": "pixelsPerUnit", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Create a new Sprite object.\n\n```plaintext\nParams: texture - Texture from which to obtain the sprite graphic.\n rect - Rectangular section of the texture to use for the sprite.\n pivot - Sprite's pivot point relative to its graphic rectangle.\n pixelsPerUnit - The number of pixels in the sprite that correspond to one unit in world space.\n extrude - Amount by which the sprite mesh should be expanded outwards.\n meshType - Controls the type of mesh generated for the sprite.\n border - The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).\n generateFallbackPhysicsShape - Generates a default physics shape for the sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "Create a new Sprite object.\n\n```plaintext\nParams: texture - Texture from which to obtain the sprite graphic.\n rect - Rectangular section of the texture to use for the sprite.\n pivot - Sprite's pivot point relative to its graphic rectangle.\n pixelsPerUnit - The number of pixels in the sprite that correspond to one unit in world space.\n extrude - Amount by which the sprite mesh should be expanded outwards.\n meshType - Controls the type of mesh generated for the sprite.\n border - The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).\n generateFallbackPhysicsShape - Generates a default physics shape for the sprite.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Sprite",
+ "comment": "Represents a Sprite object for use in 2D gameplay.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "intensity",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "threshold",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "softKnee",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "clamp",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "diffusion",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "anamorphicRatio",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.ColorParameter",
+ "name": "color",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.BoolParameter",
+ "name": "fastMode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TextureParameter",
+ "name": "dirtTexture",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "dirtIntensity",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabledAndSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "Bloom",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TextureParameter",
+ "name": "spectralLut",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "intensity",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.BoolParameter",
+ "name": "fastMode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabledAndSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "ChromaticAberration",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Apple",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Apple.FrameCaptureDestination",
+ "name": "DevTools",
+ "comment": "Capture in XCode itself.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Apple.FrameCaptureDestination",
+ "name": "GPUTraceDocument",
+ "comment": "Capture to a GPU Trace document.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Apple.FrameCaptureDestination",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FrameCaptureDestination",
+ "comment": "Destination of Frame Capture\nThis is a wrapper for MTLCaptureDestination.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Apple",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Apple.FrameCaptureDestination"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsDestinationSupported",
+ "comment": "Is Capture destination supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "BeginCaptureToXcode",
+ "comment": "Begin Capture in XCode frame debugger.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "BeginCaptureToFile",
+ "comment": "Begin Capture to the specified file.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndCapture",
+ "comment": "End Capture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CaptureNextFrameToXcode",
+ "comment": "Begin capture to Xcode at the beginning of the next frame, and end it at the end of the next frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CaptureNextFrameToFile",
+ "comment": "Begin capture to the specified file at the beginning of the next frame, and end it at the end of the next frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FrameCapture",
+ "comment": "Interface to control XCode Frame Capture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.GradingMode",
+ "name": "LowDefinitionRange",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.GradingMode",
+ "name": "HighDefinitionRange",
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+ {
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+ ],
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+ },
+ {
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+ "params": [],
+ "isStatic": true,
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+ },
+ {
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+ "params": [
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+ { "name": "height", "typeName": "float" }
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+ },
+ {
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+ }
+ ],
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "LDR",
+ "comment": "Represents the default platform-specific LDR format. If the project uses the linear rendering mode, the actual format is sRGB. If the project uses the gamma rendering mode, the actual format is UNorm.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.DefaultFormat",
+ "name": "HDR",
+ "comment": "Represents the default platform specific HDR format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.Rendering.DefaultFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DefaultFormat",
+ "comment": "Use a default format to create either Textures or RenderTextures from scripts based on platform specific capability.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "None",
+ "comment": "The format is not specified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8_SRGB",
+ "comment": "A one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8_SRGB",
+ "comment": "A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8_SRGB",
+ "comment": "A three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8A8_SRGB",
+ "comment": "A four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8_UNorm",
+ "comment": "A one-component, 8-bit unsigned normalized format that has a single 8-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8_UNorm",
+ "comment": "A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8_UNorm",
+ "comment": "A three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8A8_UNorm",
+ "comment": "A four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8_SNorm",
+ "comment": "A one-component, 8-bit signed normalized format that has a single 8-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8_SNorm",
+ "comment": "A two-component, 16-bit signed normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8_SNorm",
+ "comment": "A three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8A8_SNorm",
+ "comment": "A four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8_UInt",
+ "comment": "A one-component, 8-bit unsigned integer format that has a single 8-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8_UInt",
+ "comment": "A two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8_UInt",
+ "comment": "A three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8A8_UInt",
+ "comment": "A four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8_SInt",
+ "comment": "A one-component, 8-bit signed integer format that has a single 8-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8_SInt",
+ "comment": "A two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8_SInt",
+ "comment": "A three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R8G8B8A8_SInt",
+ "comment": "A four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16_UNorm",
+ "comment": "A one-component, 16-bit unsigned normalized format that has a single 16-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16_UNorm",
+ "comment": "A two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16_UNorm",
+ "comment": "A three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16A16_UNorm",
+ "comment": "A four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16_SNorm",
+ "comment": "A one-component, 16-bit signed normalized format that has a single 16-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16_SNorm",
+ "comment": "A two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16_SNorm",
+ "comment": "A three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16A16_SNorm",
+ "comment": "A four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16_UInt",
+ "comment": "A one-component, 16-bit unsigned integer format that has a single 16-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16_UInt",
+ "comment": "A two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16_UInt",
+ "comment": "A three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16A16_UInt",
+ "comment": "A four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16_SInt",
+ "comment": "A one-component, 16-bit signed integer format that has a single 16-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16_SInt",
+ "comment": "A two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16_SInt",
+ "comment": "A three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16A16_SInt",
+ "comment": "A four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32_UInt",
+ "comment": "A one-component, 32-bit unsigned integer format that has a single 32-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32_UInt",
+ "comment": "A two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32B32_UInt",
+ "comment": "A three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32B32A32_UInt",
+ "comment": "A four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32_SInt",
+ "comment": "A one-component, 32-bit signed integer format that has a single 32-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32_SInt",
+ "comment": "A two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32B32_SInt",
+ "comment": "A three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32B32A32_SInt",
+ "comment": "A four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16_SFloat",
+ "comment": "A one-component, 16-bit signed floating-point format that has a single 16-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16_SFloat",
+ "comment": "A two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16_SFloat",
+ "comment": "A three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R16G16B16A16_SFloat",
+ "comment": "A four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32_SFloat",
+ "comment": "A one-component, 32-bit signed floating-point format that has a single 32-bit R component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32_SFloat",
+ "comment": "A two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32B32_SFloat",
+ "comment": "A three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R32G32B32A32_SFloat",
+ "comment": "A four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8_SRGB",
+ "comment": "A three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8A8_SRGB",
+ "comment": "A four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8_UNorm",
+ "comment": "A three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8A8_UNorm",
+ "comment": "A four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8_SNorm",
+ "comment": "A three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8A8_SNorm",
+ "comment": "A four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8_UInt",
+ "comment": "A three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8A8_UInt",
+ "comment": "A four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8_SInt",
+ "comment": "A three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B8G8R8A8_SInt",
+ "comment": "A four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R4G4B4A4_UNormPack16",
+ "comment": "A four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B4G4R4A4_UNormPack16",
+ "comment": "A four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R5G6B5_UNormPack16",
+ "comment": "A three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B5G6R5_UNormPack16",
+ "comment": "A three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R5G5B5A1_UNormPack16",
+ "comment": "A four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B5G5R5A1_UNormPack16",
+ "comment": "A four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A1R5G5B5_UNormPack16",
+ "comment": "A four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "E5B9G9R9_UFloatPack32",
+ "comment": "A three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "B10G11R11_UFloatPack32",
+ "comment": "A three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2B10G10R10_UNormPack32",
+ "comment": "A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2B10G10R10_UIntPack32",
+ "comment": "A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2B10G10R10_SIntPack32",
+ "comment": "A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2R10G10B10_UNormPack32",
+ "comment": "A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2R10G10B10_UIntPack32",
+ "comment": "A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2R10G10B10_SIntPack32",
+ "comment": "A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2R10G10B10_XRSRGBPack32",
+ "comment": "A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A2R10G10B10_XRUNormPack32",
+ "comment": "A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion). The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R10G10B10_XRSRGBPack32",
+ "comment": "A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R10G10B10_XRUNormPack32",
+ "comment": "A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A10R10G10B10_XRSRGBPack32",
+ "comment": "A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "A10R10G10B10_XRUNormPack32",
+ "comment": "A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion). The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_DXT1_SRGB",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_DXT1_SRGB",
+ "comment": "A three-component, block-compressed format. Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has a 1 bit alpha channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_DXT1_UNorm",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_DXT1_UNorm",
+ "comment": "A three-component, block-compressed format. Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has a 1 bit alpha channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_DXT3_SRGB",
+ "comment": "A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_DXT3_UNorm",
+ "comment": "A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_DXT5_SRGB",
+ "comment": "A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_DXT5_UNorm",
+ "comment": "A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R_BC4_UNorm",
+ "comment": "A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R_BC4_SNorm",
+ "comment": "A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RG_BC5_UNorm",
+ "comment": "A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RG_BC5_SNorm",
+ "comment": "A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_BC6H_UFloat",
+ "comment": "A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_BC6H_SFloat",
+ "comment": "A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_BC7_SRGB",
+ "comment": "A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_BC7_UNorm",
+ "comment": "A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_PVRTC_2Bpp_SRGB",
+ "comment": "A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_PVRTC_2Bpp_UNorm",
+ "comment": "A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_PVRTC_4Bpp_SRGB",
+ "comment": "A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_PVRTC_4Bpp_UNorm",
+ "comment": "A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_PVRTC_2Bpp_SRGB",
+ "comment": "A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_PVRTC_2Bpp_UNorm",
+ "comment": "A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_PVRTC_4Bpp_SRGB",
+ "comment": "A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_PVRTC_4Bpp_UNorm",
+ "comment": "A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_ETC_UNorm",
+ "comment": "A three-component, ETC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_ETC2_SRGB",
+ "comment": "A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_ETC2_UNorm",
+ "comment": "A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_A1_ETC2_SRGB",
+ "comment": "A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGB_A1_ETC2_UNorm",
+ "comment": "A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ETC2_SRGB",
+ "comment": "A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ETC2_UNorm",
+ "comment": "A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R_EAC_UNorm",
+ "comment": "A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "R_EAC_SNorm",
+ "comment": "A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RG_EAC_UNorm",
+ "comment": "A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RG_EAC_SNorm",
+ "comment": "A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC4X4_SRGB",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC4X4_UNorm",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC5X5_SRGB",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC5X5_UNorm",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC6X6_SRGB",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC6X6_UNorm",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC8X8_SRGB",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC8X8_UNorm",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC10X10_SRGB",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC10X10_UNorm",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC12X12_SRGB",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC12X12_UNorm",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC4X4_UFloat",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of float RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC5X5_UFloat",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of float RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC6X6_UFloat",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of float RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC8X8_UFloat",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of float RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC10X10_UFloat",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of float RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "RGBA_ASTC12X12_UFloat",
+ "comment": "A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of float RGBA texel data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsFormat",
+ "comment": "Use this format to create either Textures or RenderTextures from scripts.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingMode",
+ "name": "Off",
+ "comment": "Renderers with this mode are not ray traced.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingMode",
+ "name": "Static",
+ "comment": "Renderers with this mode never update.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingMode",
+ "name": "DynamicTransform",
+ "comment": "Renderers with this mode update their Transform, but not their Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingMode",
+ "name": "DynamicGeometry",
+ "comment": "Renderers with this mode have animated geometry and update their Mesh and Transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.Rendering.RayTracingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RayTracingMode",
+ "comment": "Indicates how a Renderer is updated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "GraphicsFormat",
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+ { "name": "format", "typeName": "UnityEngine.TextureFormat" },
+ { "name": "isSRGB", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetGraphicsFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "TextureFormat",
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+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTextureFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ { "name": "isSRGB", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetGraphicsFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
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+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGraphicsFormat",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "Boolean",
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+ "name": "format",
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+ "isStatic": true,
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ "name": "format",
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+ }
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+ "isStatic": true,
+ "name": "IsSwizzleFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSRGBFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetLinearFormat",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTextureFormat",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
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+ "isStatic": true,
+ "name": "GetRenderTextureFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetColorComponentCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetAlphaComponentCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetComponentCount",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetFormatString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
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+ "isStatic": true,
+ "name": "IsCompressedFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ "name": "format",
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+ }
+ ],
+ "isStatic": true,
+ "name": "IsPackedFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
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+ ],
+ "isStatic": true,
+ "name": "Is16BitPackedFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFormat",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "ConvertToAlphaFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsAlphaOnlyFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsAlphaTestFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "HasAlphaChannel",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
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+ "isStatic": true,
+ "name": "IsDepthFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsStencilFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsIEEE754Format",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsFloatFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsHalfFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsUnsignedFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsSignedFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsNormFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsUNormFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsSNormFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsIntegerFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsUIntFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsSIntFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsXRFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsDXTCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
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+ "isStatic": true,
+ "name": "IsRGTCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ "name": "format",
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+ }
+ ],
+ "isStatic": true,
+ "name": "IsBPTCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
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+ "isStatic": true,
+ "name": "IsBCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsPVRTCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
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+ ],
+ "isStatic": true,
+ "name": "IsETCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
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+ "isStatic": true,
+ "name": "IsEACFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsASTCFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.TextureFormat" }
+ ],
+ "isStatic": true,
+ "name": "IsCrunchFormat",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "FormatSwizzle",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSwizzleR",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "FormatSwizzle",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSwizzleG",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "FormatSwizzle",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSwizzleB",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "FormatSwizzle",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSwizzleA",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetBlockSize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetBlockWidth",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetBlockHeight",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "ComputeMipmapSize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": true,
+ "name": "ComputeMipmapSize",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsFormatUtility",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Destroys this RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "settings",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RASSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings.\n\n```plaintext\nParams: settings - Defines whether a RayTracingAccelerationStructure is updated by the user or the Engine, and whether to mask certain object layers or RayTracingModes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "See Also: RayTracingAccelerationStructure.Dispose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Build",
+ "comment": "Builds this RayTracingAccelerationStructure on the GPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Updates the transforms of all instances in this RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "relativeOrigin", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "Build",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "relativeOrigin", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetRenderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "subMeshMask", "typeName": "bool[]" },
+ { "name": "subMeshTransparencyFlags", "typeName": "bool[]" },
+ { "name": "enableTriangleCulling", "typeName": "bool" },
+ { "name": "frontTriangleCounterClockwise", "typeName": "bool" },
+ { "name": "mask", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "AddInstance",
+ "comment": "Add an instance to this RayTracingAccelerationStructure. Instance geometry can be either a Renderer or a GraphicsBuffer that includes a number of axis-aligned bounding boxes.\n\n```plaintext\nParams: targetRenderer - The renderer to be added to RayTracingAccelerationStructure.\n subMeshMask - A bit mask of any size that indicates whether or not to add a submesh to the RayTracingAccelerationStructure. For a Renderer with multiple submeshes, if subMeshMask[i] = true, the submesh is added to the RayTracingAccelerationStructure. For a Renderer with only one submesh, you may pass an uninitialized array as a default value.\n subMeshTransparencyFlags - A bit array of any size that indicates whether a given submesh is transparent. For a Renderer with multiple submeshes, if subMeshTransparencyFlag[i] = true, that submesh is marked as transparent. For a Renderer with only one submesh, pass an array with a single initialized entry, and indicate whether or not the one submesh is transparent.\n enableTriangleCulling - A bool that indicates whether the GPU driver-level culling passes (such as front-face culling or back-face culling) should cull this Renderer. Culling is enabled (true) by default.\n frontTriangleCounterClockwise - A bool that indicates whether to flip the way triangles face in this renderer. If this is set to true, front-facing triangles will become back-facing and vice versa. Set to false by default.\n mask - An 8-bit mask you can use to selectively intersect this renderer with rays that only pass the mask. All rays are enabled (0xff) by default.\n aabbBuffer - A GraphicsBuffer that defines a number of axis-aligned bounding boxes (AABBs). An AABB is defined by a list of bounds, written as floats in the following order: minX, minY, minZ, maxX, maxY, maxZ.\n numElements - The number of axis-aligned bounding boxes defined in the given GraphicsBuffer.\n material - The Material to apply to an instance defined by axis-aligned bounding boxes in a GraphicsBuffer.\n instanceTransform - The object to world matrix to apply to an instance defined by axis-aligned bounding boxes in a GraphicsBuffer. This is optional, and takes the value of a Matrix4x4.identity by default.\n isCutOff - A bool that indicates whether the Material applied to a GraphicsBuffer instance has cutoff transparency.\n reuseBounds - A bool that indicates whether Unity reuses the AABBs defined in the GraphicsBuffer without change. If the exact same bounds can be used across multiple acceleration structures or multiple frames, set this to true. This is false by default.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "aabbBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "numElements", "typeName": "uint" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "isCutOff", "typeName": "bool" },
+ { "name": "enableTriangleCulling", "typeName": "bool" },
+ { "name": "frontTriangleCounterClockwise", "typeName": "bool" },
+ { "name": "mask", "typeName": "uint" },
+ { "name": "reuseBounds", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddInstance",
+ "comment": "Add an instance to this RayTracingAccelerationStructure. Instance geometry can be either a Renderer or a GraphicsBuffer that includes a number of axis-aligned bounding boxes.\n\n```plaintext\nParams: targetRenderer - The renderer to be added to RayTracingAccelerationStructure.\n subMeshMask - A bit mask of any size that indicates whether or not to add a submesh to the RayTracingAccelerationStructure. For a Renderer with multiple submeshes, if subMeshMask[i] = true, the submesh is added to the RayTracingAccelerationStructure. For a Renderer with only one submesh, you may pass an uninitialized array as a default value.\n subMeshTransparencyFlags - A bit array of any size that indicates whether a given submesh is transparent. For a Renderer with multiple submeshes, if subMeshTransparencyFlag[i] = true, that submesh is marked as transparent. For a Renderer with only one submesh, pass an array with a single initialized entry, and indicate whether or not the one submesh is transparent.\n enableTriangleCulling - A bool that indicates whether the GPU driver-level culling passes (such as front-face culling or back-face culling) should cull this Renderer. Culling is enabled (true) by default.\n frontTriangleCounterClockwise - A bool that indicates whether to flip the way triangles face in this renderer. If this is set to true, front-facing triangles will become back-facing and vice versa. Set to false by default.\n mask - An 8-bit mask you can use to selectively intersect this renderer with rays that only pass the mask. All rays are enabled (0xff) by default.\n aabbBuffer - A GraphicsBuffer that defines a number of axis-aligned bounding boxes (AABBs). An AABB is defined by a list of bounds, written as floats in the following order: minX, minY, minZ, maxX, maxY, maxZ.\n numElements - The number of axis-aligned bounding boxes defined in the given GraphicsBuffer.\n material - The Material to apply to an instance defined by axis-aligned bounding boxes in a GraphicsBuffer.\n instanceTransform - The object to world matrix to apply to an instance defined by axis-aligned bounding boxes in a GraphicsBuffer. This is optional, and takes the value of a Matrix4x4.identity by default.\n isCutOff - A bool that indicates whether the Material applied to a GraphicsBuffer instance has cutoff transparency.\n reuseBounds - A bool that indicates whether Unity reuses the AABBs defined in the GraphicsBuffer without change. If the exact same bounds can be used across multiple acceleration structures or multiple frames, set this to true. This is false by default.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "aabbBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "numElements", "typeName": "uint" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ {
+ "name": "instanceTransform",
+ "typeName": "UnityEngine.Matrix4x4"
+ },
+ { "name": "isCutOff", "typeName": "bool" },
+ { "name": "enableTriangleCulling", "typeName": "bool" },
+ { "name": "frontTriangleCounterClockwise", "typeName": "bool" },
+ { "name": "mask", "typeName": "uint" },
+ { "name": "reuseBounds", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "AddInstance",
+ "comment": "Add an instance to this RayTracingAccelerationStructure. Instance geometry can be either a Renderer or a GraphicsBuffer that includes a number of axis-aligned bounding boxes.\n\n```plaintext\nParams: targetRenderer - The renderer to be added to RayTracingAccelerationStructure.\n subMeshMask - A bit mask of any size that indicates whether or not to add a submesh to the RayTracingAccelerationStructure. For a Renderer with multiple submeshes, if subMeshMask[i] = true, the submesh is added to the RayTracingAccelerationStructure. For a Renderer with only one submesh, you may pass an uninitialized array as a default value.\n subMeshTransparencyFlags - A bit array of any size that indicates whether a given submesh is transparent. For a Renderer with multiple submeshes, if subMeshTransparencyFlag[i] = true, that submesh is marked as transparent. For a Renderer with only one submesh, pass an array with a single initialized entry, and indicate whether or not the one submesh is transparent.\n enableTriangleCulling - A bool that indicates whether the GPU driver-level culling passes (such as front-face culling or back-face culling) should cull this Renderer. Culling is enabled (true) by default.\n frontTriangleCounterClockwise - A bool that indicates whether to flip the way triangles face in this renderer. If this is set to true, front-facing triangles will become back-facing and vice versa. Set to false by default.\n mask - An 8-bit mask you can use to selectively intersect this renderer with rays that only pass the mask. All rays are enabled (0xff) by default.\n aabbBuffer - A GraphicsBuffer that defines a number of axis-aligned bounding boxes (AABBs). An AABB is defined by a list of bounds, written as floats in the following order: minX, minY, minZ, maxX, maxY, maxZ.\n numElements - The number of axis-aligned bounding boxes defined in the given GraphicsBuffer.\n material - The Material to apply to an instance defined by axis-aligned bounding boxes in a GraphicsBuffer.\n instanceTransform - The object to world matrix to apply to an instance defined by axis-aligned bounding boxes in a GraphicsBuffer. This is optional, and takes the value of a Matrix4x4.identity by default.\n isCutOff - A bool that indicates whether the Material applied to a GraphicsBuffer instance has cutoff transparency.\n reuseBounds - A bool that indicates whether Unity reuses the AABBs defined in the GraphicsBuffer without change. If the exact same bounds can be used across multiple acceleration structures or multiple frames, set this to true. This is false by default.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" }
+ ],
+ "isStatic": false,
+ "name": "UpdateInstanceTransform",
+ "comment": "Updates the transform of the instance associated with the given Renderer for this RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt64",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSize",
+ "comment": "Returns the total size of this RayTracingAccelerationStructure on the GPU in bytes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RayTracingAccelerationStructure",
+ "comment": "A data structure used to represent the Renderers in the Scene for GPU ray tracing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "name": "Nothing",
+ "comment": "Disable adding Renderers to this RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "name": "Static",
+ "comment": "Only add Renderers with RayTracingMode.Static set to the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "name": "DynamicTransform",
+ "comment": "Only add Renderers with RayTracingMode.DynamicTransform set to the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "name": "DynamicGeometry",
+ "comment": "Only add Renderers with RayTracingMode.DynamicGeometry set to the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "name": "Everything",
+ "comment": "Add all Renderers to the RayTracingAccelerationStructure except for those with that have RayTracingMode.Off.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RayTracingModeMask",
+ "comment": "An enum controlling which RayTracingAccelerationStructure.RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "ScreenSpaceReflectionResolutionParameter",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode",
+ "name": "Manual",
+ "comment": "Gives user control over populating and updating the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode",
+ "name": "Automatic",
+ "comment": "Automatically populates and updates the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ManagementMode",
+ "comment": "Defines whether Unity updates a RayTracingAccelerationStructure automatically, or if the user updates it manually via API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter",
+ "name": "preset",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.IntParameter",
+ "name": "maximumIterationCount",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter",
+ "name": "resolution",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "thickness",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "maximumMarchDistance",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "distanceFade",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FloatParameter",
+ "name": "vignette",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabledAndSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "ScreenSpaceReflections",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode",
+ "name": "managementMode",
+ "comment": "An enum that selects whether a RayTracingAccelerationStructure is automatically or manually updated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask",
+ "name": "rayTracingModeMask",
+ "comment": "An enum controlling which RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerMask",
+ "comment": "A 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sceneManagementMode",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode"
+ },
+ {
+ "name": "rayTracingModeMask",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask"
+ },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RASSettings",
+ "comment": "Defines whether a RayTracingAccelerationStructure is updated by the user or by the Engine, and whether to mask certain object layers or RayTracingModes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality",
+ "name": "quality",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "SubpixelMorphologicalAntialiasing",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor[]",
+ "name": "vdecl",
+ "comment": "The vertex data layout to use when prewarming shader variants.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderWarmupSetup",
+ "comment": "The rendering configuration to use when prewarming shader variants.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ {
+ "name": "setup",
+ "typeName": "UnityEngine.Experimental.Rendering.ShaderWarmupSetup"
+ }
+ ],
+ "isStatic": true,
+ "name": "WarmupShader",
+ "comment": "Prewarms all shader variants for a given Shader, using a given rendering configuration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "collection",
+ "typeName": "UnityEngine.ShaderVariantCollection"
+ },
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ {
+ "name": "setup",
+ "typeName": "UnityEngine.Experimental.Rendering.ShaderWarmupSetup"
+ }
+ ],
+ "isStatic": true,
+ "name": "WarmupShaderFromCollection",
+ "comment": "Prewarms the shader variants for a given Shader that are in a given ShaderVariantCollection, using a given rendering configuration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderWarmup",
+ "comment": "Prewarms shaders in a way that is supported by all graphics APIs.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Rendering",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "maxRecursionDepth",
+ "comment": "The maximum number of ray bounces this shader can trace (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Sets the value of a float uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The float value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Sets the value of a int uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The int value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "Sets the value for a vector uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The vector to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Sets the value of a matrix uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The matrix to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Sets a vector array uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n values - The array of vectors to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
+ "comment": "Sets a matrix array uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n values - The matrix array to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Binds a texture resource. This can be a input or an output texture (UAV).\n\n```plaintext\nParams: nameID - The ID of the resource as given by Shader.PropertyToID.\n name - The name of the texture being set.\n texture - The texture to bind the named local resource to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Binds a ComputeBuffer or GraphicsBuffer to a RayTracingShader.\n\n```plaintext\nParams: nameID - The ID of the buffer name in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer in shader code.\n buffer - The buffer to bind the named local resource to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "accelerationStructure",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetAccelerationStructure",
+ "comment": "Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.\n\n```plaintext\nParams: name - The name of the RayTracingAccelerationStructure being set.\n nameID - The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.\n accelerationStructure - The value to set the RayTracingAccelerationStructure to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "passName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetShaderPass",
+ "comment": "Selects which Shader Pass to use when executing ray/geometry intersection shaders.\n\n```plaintext\nParams: passName - The Shader Pass to use when executing ray tracing shaders.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "globalTextureNameID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTextureFromGlobal",
+ "comment": "Binds a global texture to a RayTracingShader.\n\n```plaintext\nParams: nameID - The ID of the texture as given by Shader.PropertyToID.\n name - The name of the texture to bind.\n globalTextureName - The name of the global resource to bind to the RayTracingShader.\n globalTextureNameID - The ID of the global resource as given by Shader.PropertyToID.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rayGenFunctionName", "typeName": "string" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "Dispatch",
+ "comment": "Dispatches this RayTracingShader.\n\n```plaintext\nParams: rayGenFunctionName - The name of the ray generation shader.\n width - The width of the ray generation shader thread grid.\n height - The height of the ray generation shader thread grid.\n depth - The depth of the ray generation shader thread grid.\n camera - Optional parameter used to setup camera-related built-in shader variables.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Binds a ComputeBuffer or GraphicsBuffer to a RayTracingShader.\n\n```plaintext\nParams: nameID - The ID of the buffer name in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer in shader code.\n buffer - The buffer to bind the named local resource to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Sets the value of a float uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The float value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Sets the value of a int uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The int value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix",
+ "comment": "Sets the value of a matrix uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The matrix to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorArray",
+ "comment": "Sets a vector array uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n values - The array of vectors to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrixArray",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
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+ { "name": "values", "typeName": "float[]" }
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+ { "name": "values", "typeName": "int[]" }
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+ "isStatic": false,
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetInts",
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the value of a boolean uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The boolean value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Sets the value of a boolean uniform.\n\n```plaintext\nParams: name - The name of the property being set.\n nameID - The ID of the property as given by Shader.PropertyToID.\n val - The boolean value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Binds a texture resource. This can be a input or an output texture (UAV).\n\n```plaintext\nParams: nameID - The ID of the resource as given by Shader.PropertyToID.\n name - The name of the texture being set.\n texture - The texture to bind the named local resource to.\n \n```\n\n",
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+ "returnTypeName": "Void",
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+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
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+ "isStatic": false,
+ "name": "SetBuffer",
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+ "returnTypeName": "Void",
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+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
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+ "isStatic": false,
+ "name": "SetBuffer",
+ "comment": "Binds a ComputeBuffer or GraphicsBuffer to a RayTracingShader.\n\n```plaintext\nParams: nameID - The ID of the buffer name in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the buffer in shader code.\n buffer - The buffer to bind the named local resource to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
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+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer or GraphicsBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
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+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer or GraphicsBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
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+ "isStatic": false,
+ "name": "SetConstantBuffer",
+ "comment": "Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer.\n\n```plaintext\nParams: nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the ComputeBuffer or GraphicsBuffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
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+ "location": "UnityEngine.CoreModule.dll"
+ }
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+ "name": "RayTracingShader",
+ "comment": "A shader for GPU ray tracing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "touchesEnabled",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ ],
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+ "returnTypeName": "UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality",
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+ "location": ""
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+ "name": ".ctor",
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "name": "GetJitteredProjectionMatrix",
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+ "isStatic": false,
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "baseClass": "System.Enum",
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+ "methods": [
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "interfaces": [],
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "name": "VignetteModeParameter",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings",
+ "attribute": "",
+ "interfaces": [],
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+ "name": "mode",
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "name": "color",
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+ "name": "center",
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+ "params": [{ "name": "restoreRenderTexture", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Cleanup",
+ "comment": "Releases the allocated resources of this PaintContext.\n\n```plaintext\nParams: restoreRenderTexture - When true, indicates that this function restores RenderTexture.active\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "terrainSource",
+ "typeName": "System.Func<UnityEngine.Experimental.TerrainAPI.PaintContext.ITerrainInfo, UnityEngine.Texture>"
+ },
+ { "name": "defaultColor", "typeName": "UnityEngine.Color" },
+ { "name": "blitMaterial", "typeName": "UnityEngine.Material" },
+ { "name": "blitPass", "typeName": "int" },
+ {
+ "name": "beforeBlit",
+ "typeName": "System.Action<UnityEngine.Experimental.TerrainAPI.PaintContext.ITerrainInfo>"
+ },
+ {
+ "name": "afterBlit",
+ "typeName": "System.Action<UnityEngine.Experimental.TerrainAPI.PaintContext.ITerrainInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Gather",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "terrainDest",
+ "typeName": "System.Func<UnityEngine.Experimental.TerrainAPI.PaintContext.ITerrainInfo, UnityEngine.RenderTexture>"
+ },
+ { "name": "blitMaterial", "typeName": "UnityEngine.Material" },
+ { "name": "blitPass", "typeName": "int" },
+ {
+ "name": "beforeBlit",
+ "typeName": "System.Action<UnityEngine.Experimental.TerrainAPI.PaintContext.ITerrainInfo>"
+ },
+ {
+ "name": "afterBlit",
+ "typeName": "System.Action<UnityEngine.Experimental.TerrainAPI.PaintContext.ITerrainInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Scatter",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "GatherHeightmap",
+ "comment": "Gathers the heightmap information into sourceRenderTexture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "editorUndoName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ScatterHeightmap",
+ "comment": "Applies an edited heightmap PaintContext by copying modifications back to the source Terrain tiles.\n\n```plaintext\nParams: editorUndoName - Unique name used for the undo stack.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "GatherHoles",
+ "comment": "Gathers the Terrain holes information into sourceRenderTexture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "editorUndoName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ScatterHoles",
+ "comment": "Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.\n\n```plaintext\nParams: editorUndoName - Unique name used for the undo stack.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "GatherNormals",
+ "comment": "Gathers the normal information into sourceRenderTexture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputLayer", "typeName": "UnityEngine.TerrainLayer" },
+ { "name": "addLayerIfDoesntExist", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GatherAlphamap",
+ "comment": "Gathers the alphamap information into sourceRenderTexture.\n\n```plaintext\nParams: inputLayer - TerrainLayer used for painting.\n addLayerIfDoesntExist - Set to true to specify that the inputLayer is added to the terrain if it does not already exist. Set to false to specify that terrain layers are not added to the terrain.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "editorUndoName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ScatterAlphamap",
+ "comment": "Applies an edited alphamap PaintContext by copying modifications back to the source Terrain tiles.\n\n```plaintext\nParams: editorUndoName - Unique name used for the undo stack.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ApplyDelayedActions",
+ "comment": "Flushes the delayed actions created by PaintContext heightmap and alphamap modifications.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "PaintContext",
+ "comment": "The context for a paint operation that may span multiple connected Terrain tiles.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "linearDepth",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "motionColorIntensity",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "motionGridSize",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.ColorBlindnessType",
+ "name": "colorBlindnessType",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "colorBlindnessStrength",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "OverlaySettings",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "object",
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+ "interfaces": [],
+ "fields": [],
+ "methods": [
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+ "returnTypeName": "Void",
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+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "DepthTextureMode",
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+ "isStatic": false,
+ "name": "GetCameraFlags",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetHistory",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Render",
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+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "PostProcessEffectRenderer",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
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+ "typeName": "T",
+ "name": "settings",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [],
+ "name": "PostProcessEffectRenderer",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
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+ "typeName": "bool",
+ "name": "active",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.BoolParameter",
+ "name": "enabled",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "bool" },
+ { "name": "excludeEnabled", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetAllOverridesTo",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabledAndSupported",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHash",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "PostProcessEffectSettings",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent",
+ "name": "BeforeTransparent",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent",
+ "name": "BeforeStack",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent",
+ "name": "AfterStack",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
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+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "name": "PostProcessEvent",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
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+ "typeName": "UnityEngine.Transform",
+ "name": "volumeTrigger",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.LayerMask",
+ "name": "volumeLayer",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
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+ {
+ "typeName": "bool",
+ "name": "stopNaNPropagation",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "finalBlitToCameraTarget",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing",
+ "name": "antialiasingMode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.TemporalAntialiasing",
+ "name": "temporalAntialiasing",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing",
+ "name": "subpixelMorphologicalAntialiasing",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing",
+ "name": "fastApproximateAntialiasing",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.Fog",
+ "name": "fog",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer",
+ "name": "debugLayer",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "breakBeforeColorGrading",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent, System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef>>",
+ "name": "sortedBundles",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.DepthTextureMode",
+ "name": "cameraDepthFlags",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "haveBundlesBeenInited",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "resources",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessResources"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "InitBundles",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "PostProcessBundle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBundle",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "PostProcessBundle",
+ "params": [{ "name": "settingsType", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": "GetBundle",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSettings",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cmd",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "destination",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depthMap",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier?"
+ },
+ { "name": "invert", "typeName": "bool" },
+ { "name": "isMSAA", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMSVOMap",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetHistory",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "HasOpaqueOnlyEffects",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "evt",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessEvent"
+ },
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "HasActiveEffects",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "cmd", "typeName": "UnityEngine.Rendering.CommandBuffer" }
+ ],
+ "isStatic": false,
+ "name": "UpdateVolumeSystem",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "context",
+ "typeName": "UnityEngine.Rendering.PostProcessing.PostProcessRenderContext"
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+ ],
+ "isStatic": false,
+ "name": "RenderOpaqueOnly",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ "isStatic": false,
+ "name": "Render",
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ {
+ "returnTypeName": "Void",
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+ "name": ".ctor",
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+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "PostProcessLayer",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.TerrainAPI",
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+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Terrain",
+ "name": "terrain",
+ "comment": "Read only. The Terrain represented by this context.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectInt",
+ "name": "clippedTerrainPixels",
+ "comment": "Read only. PaintContext.pixelRect, clipped to this Terrain, in Terrain pixel coordinates.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectInt",
+ "name": "clippedPCPixels",
+ "comment": "Read only. PaintContext.pixelRect, clipped to this Terrain, in PaintContext pixel coordinates.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "gatherEnable",
+ "comment": "Controls gathering from this Terrain within the PaintContext. The default is true.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "scatterEnable",
+ "comment": "Controls scattering to this Terrain within the PaintContext. The default is true.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "object",
+ "name": "userData",
+ "comment": "Modify this value, if required, to store and retrieve values relevant to the PaintContext operation.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "ITerrainInfo",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.TerrainAPI",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
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+ "name": "heightmapChanged",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.TerrainAPI.TerrainCallbacks.TextureChangedCallback",
+ "name": "textureChanged",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ }
+ ],
+ "isStatic": true,
+ "name": "add_heightmapChanged",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
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+ "params": [
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+ "isStatic": true,
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+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
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+ ],
+ "isStatic": true,
+ "name": "add_textureChanged",
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+ "location": "UnityEngine.TerrainModule.dll"
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+ {
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+ "isStatic": true,
+ "name": "remove_textureChanged",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainCallbacks",
+ "comment": "This static class provides events that Unity triggers when Terrain data changes.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "System.Enum",
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "name": "Antialiasing",
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ {
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+ { "name": "brushRotationDegrees", "typeName": "float" }
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+ ],
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+ "isStatic": true,
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+ "location": "UnityEngine.TerrainModule.dll"
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+ { "name": "extraBorderPixels", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "BeginPaintHoles",
+ "comment": "PaintContext that contains the combined Terrain holes data for the specified region.\n\n```plaintext\nParams: terrain - Reference Terrain tile.\n boundsInTerrainSpace - The region in Terrain space to edit.\n extraBorderPixels - Number of extra border pixels required.\n \n```\n\n",
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+ { "name": "editorUndoName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "EndPaintHoles",
+ "comment": "Helper function to complete a Terrain holes modification.\n\n```plaintext\nParams: ctx - The Terrain holes PaintContext to complete.\n editorUndoName - Unique name used for the undo stack.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
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+ "params": [
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+ { "name": "extraBorderPixels", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CollectNormals",
+ "comment": "PaintContext containing the combined normalmap data for the specified region.\n\n```plaintext\nParams: terrain - Reference Terrain tile.\n boundsInTerrainSpace - The region in terrain space from which to collect normals.\n extraBorderPixels - Number of extra border pixels required.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
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+ {
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+ { "name": "inputLayer", "typeName": "UnityEngine.TerrainLayer" },
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+ "location": "UnityEngine.TerrainModule.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ {
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "location": "Unity.Postprocessing.Runtime.dll"
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+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPersistentMethodName",
+ "comment": "Get the target method name of the listener at index index.\n\n```plaintext\nParams: index - Index of the listener to query.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "state",
+ "typeName": "UnityEngine.Events.UnityEventCallState"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPersistentListenerState",
+ "comment": "Modify the execution state of a persistent listener.\n\n```plaintext\nParams: index - Index of the listener to query.\n state - State to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveAllListeners",
+ "comment": "Remove all non-persisent (ie created from script) listeners from the event.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MethodInfo",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "functionName", "typeName": "string" },
+ { "name": "argumentTypes", "typeName": "System.Type[]" }
+ ],
+ "isStatic": true,
+ "name": "GetValidMethodInfo",
+ "comment": "Given an object, function name, and a list of argument types; find the method that matches.\n\n```plaintext\nParams: obj - Object to search for the method.\n functionName - Function name to search for.\n argumentTypes - Argument types for the function.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "MethodInfo",
+ "params": [
+ { "name": "objectType", "typeName": "System.Type" },
+ { "name": "functionName", "typeName": "string" },
+ { "name": "argumentTypes", "typeName": "System.Type[]" }
+ ],
+ "isStatic": true,
+ "name": "GetValidMethodInfo",
+ "comment": "Given an object type, function name, and a list of argument types; find the method that matches.\n\n```plaintext\nParams: objectType - Object type to search for the method.\n functionName - Function name to search for.\n argumentTypes - Argument types for the function.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityEventBase",
+ "comment": "Abstract base class for UnityEvents.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "k_Precision",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "k_Step",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "curve",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "typeName": "float[]",
+ "name": "cachedData",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "curve", "typeName": "UnityEngine.AnimationCurve" },
+ { "name": "zeroValue", "typeName": "float" },
+ { "name": "loop", "typeName": "bool" },
+ { "name": "bounds", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "frame", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Cache",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "length", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "t", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "Spline",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityAction",
+ "comment": "Zero argument delegate used by UnityEvents.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.PostProcessing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "RenderTextureFormat",
+ "params": [{ "name": "texture", "typeName": "UnityEngine.Texture" }],
+ "isStatic": true,
+ "name": "GetUncompressedRenderTextureFormat",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ }
+ ],
+ "name": "TextureFormatUtilities",
+ "comment": "",
+ "location": "Unity.Postprocessing.Runtime.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "arg0", "typeName": "T0" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityAction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityAction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.TerrainAPI",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "terrain", "typeName": "UnityEngine.Terrain" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "terrain", "typeName": "UnityEngine.Terrain" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainFilter",
+ "comment": "Terrain map filter.\n\n```plaintext\nParams: terrain - Terrain object to apply filter to.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" },
+ { "name": "arg2", "typeName": "T2" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" },
+ { "name": "arg2", "typeName": "T2" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityAction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.TerrainAPI",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "tileX",
+ "comment": "Tile X coordinate.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tileZ",
+ "comment": "Tile Z coordinate.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tileX", "typeName": "int" },
+ { "name": "tileZ", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TileCoord",
+ "comment": "Specifies a set of 2D tile coordinates.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" },
+ { "name": "arg2", "typeName": "T2" },
+ { "name": "arg3", "typeName": "T3" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" },
+ { "name": "arg2", "typeName": "T2" },
+ { "name": "arg3", "typeName": "T3" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityAction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.TerrainAPI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap.ErrorCode",
+ "name": "OK",
+ "comment": "No error detected.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap.ErrorCode",
+ "name": "Overlapping",
+ "comment": "Indicates that there are two terrain tiles occupying one grid cell in the TerrainMap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap.ErrorCode",
+ "name": "SizeMismatch",
+ "comment": "Indicates that the adjacent terrain tiles have different sizes.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap.ErrorCode",
+ "name": "EdgeAlignmentMismatch",
+ "comment": "Indicates that the adjacent terrain tiles are not aligned edge to edge.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap.ErrorCode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "ErrorCode",
+ "comment": "Error states used by the TerrainMap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "UnityEngine.Events.UnityEventBase",
+ "attribute": "",
+ "interfaces": ["ISerializationCallbackReceiver"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "call", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": false,
+ "name": "AddListener",
+ "comment": "Add a non persistent listener to the UnityEvent.\n\n```plaintext\nParams: call - Callback function.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "call", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": false,
+ "name": "RemoveListener",
+ "comment": "Remove a non persistent listener from the UnityEvent. If you have added the same listener multiple times, this method will remove all occurrences of it.\n\n```plaintext\nParams: call - Callback function.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "Invoke all registered callbacks (runtime and persistent).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityEvent",
+ "comment": "A zero argument persistent callback that can be saved with the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.TerrainAPI",
+ "baseClass": "System.Collections.Generic.Dictionary<int, UnityEngine.Experimental.TerrainAPI.TerrainUtility.TerrainMap>",
+ "attribute": "",
+ "interfaces": [
+ "IDictionary",
+ "ICollection",
+ "IReadOnlyDictionary",
+ "IReadOnlyCollection",
+ "IEnumerable",
+ "IDictionary",
+ "ICollection",
+ "IEnumerable",
+ "IDeserializationCallback",
+ "ISerializable"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainGroups",
+ "comment": "Type for mapping Terrain.groupingID coordinates to TerrainMap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "UnityEngine.Events.UnityEventBase",
+ "attribute": "",
+ "interfaces": ["ISerializationCallbackReceiver"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "call", "typeName": "UnityEngine.Events.UnityAction<T0>" }
+ ],
+ "isStatic": false,
+ "name": "AddListener",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "call", "typeName": "UnityEngine.Events.UnityAction<T0>" }
+ ],
+ "isStatic": false,
+ "name": "RemoveListener",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "arg0", "typeName": "T0" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityEvent",
+ "comment": "One argument version of UnityEvent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Events",
+ "baseClass": "UnityEngine.Events.UnityEventBase",
+ "attribute": "",
+ "interfaces": ["ISerializationCallbackReceiver"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "call",
+ "typeName": "UnityEngine.Events.UnityAction<T0, T1>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddListener",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "call",
+ "typeName": "UnityEngine.Events.UnityAction<T0, T1>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RemoveListener",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "arg0", "typeName": "T0" },
+ { "name": "arg1", "typeName": "T1" }
+ ],
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+ "name": "DontNotifyMeshUsers",
+ "comment": "Indicates that Unity should not notify Renderer components about a possible Mesh bounds change, when you modify Mesh data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.MeshUpdateFlags",
+ "name": "DontRecalculateBounds",
+ "comment": "Indicates that Unity should not recalculate the bounds when you set Mesh data using Mesh.SetSubMesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.MeshUpdateFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MeshUpdateFlags",
+ "comment": "Mesh data update flags.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "Float32",
+ "comment": "32-bit float number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "Float16",
+ "comment": "16-bit float number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "UNorm8",
+ "comment": "8-bit unsigned normalized number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "SNorm8",
+ "comment": "8-bit signed normalized number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "UNorm16",
+ "comment": "16-bit unsigned normalized number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "SNorm16",
+ "comment": "16-bit signed normalized number.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "UInt8",
+ "comment": "8-bit unsigned integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "SInt8",
+ "comment": "8-bit signed integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "UInt16",
+ "comment": "16-bit unsigned integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "SInt16",
+ "comment": "16-bit signed integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "UInt32",
+ "comment": "32-bit unsigned integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "SInt32",
+ "comment": "32-bit signed integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VertexAttributeFormat",
+ "comment": "Data type of a VertexAttribute.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "Position",
+ "comment": "Vertex position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "Normal",
+ "comment": "Vertex normal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "Tangent",
+ "comment": "Vertex tangent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "Color",
+ "comment": "Vertex color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord0",
+ "comment": "Primary texture coordinate (UV).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord1",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord2",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord3",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord4",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord5",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord6",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "TexCoord7",
+ "comment": "Additional texture coordinate.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "BlendWeight",
+ "comment": "Bone blend weights for skinned Meshes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "BlendIndices",
+ "comment": "Bone indices for skinned Meshes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.VertexAttribute",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VertexAttribute",
+ "comment": "Possible attribute types that describe a vertex in a Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderParamType",
+ "name": "Float",
+ "comment": "A float.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderParamType",
+ "name": "Int",
+ "comment": "An integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderParamType",
+ "name": "Bool",
+ "comment": "A boolean.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderParamType",
+ "name": "Half",
+ "comment": "A half-precision float.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderParamType",
+ "name": "Short",
+ "comment": "A short.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderParamType",
+ "name": "UInt",
+ "comment": "An unsigned integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShaderParamType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderParamType",
+ "comment": "Options for the data type of a shader constant's members.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderConstantType",
+ "name": "Vector",
+ "comment": "The shader constant is a vector or a scalar (a vector with one column). The related ShaderData.ConstantInfo stores the number of columns.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderConstantType",
+ "name": "Matrix",
+ "comment": "The shader constant is a matrix. The related ShaderData.ConstantInfo stores the number of rows and columns.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderConstantType",
+ "name": "Struct",
+ "comment": "The shader constant is a struct. The related ShaderData.ConstantInfo stores the struct's size and members.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShaderConstantType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderConstantType",
+ "comment": "Options for the shader constant value type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.OpaqueSortMode",
+ "name": "Default",
+ "comment": "Default opaque sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpaqueSortMode",
+ "name": "FrontToBack",
+ "comment": "Do rough front-to-back sorting of opaque objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpaqueSortMode",
+ "name": "NoDistanceSort",
+ "comment": "Do not sort opaque objects by distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.OpaqueSortMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OpaqueSortMode",
+ "comment": "Opaque object sorting mode of a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueue",
+ "name": "Background",
+ "comment": "This render queue is rendered before any others.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueue",
+ "name": "Geometry",
+ "comment": "Opaque geometry uses this queue.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueue",
+ "name": "AlphaTest",
+ "comment": "Alpha tested geometry uses this queue.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueue",
+ "name": "GeometryLast",
+ "comment": "Last render queue that is considered \"opaque\".\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueue",
+ "name": "Transparent",
+ "comment": "This render queue is rendered after Geometry and AlphaTest, in back-to-front order.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueue",
+ "name": "Overlay",
+ "comment": "This render queue is meant for overlay effects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderQueue",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderQueue",
+ "comment": "Determine in which order objects are renderered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "name": "Load",
+ "comment": "When this RenderBuffer is activated, preserve the existing contents of it. This setting is expensive on tile-based GPUs and should be avoided whenever possible.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "name": "Clear",
+ "comment": "Upon activating the render buffer, clear its contents. Currently only works together with the RenderPass API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "name": "DontCare",
+ "comment": "When this RenderBuffer is activated, the GPU is instructed not to care about the existing contents of that RenderBuffer. On tile-based GPUs this means that the RenderBuffer contents do not need to be loaded into the tile memory, providing a performance boost.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderBufferLoadAction",
+ "comment": "This enum describes what should be done on the render target when it is activated (loaded).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "Store",
+ "comment": "The RenderBuffer contents need to be stored to RAM. If the surface has MSAA enabled, this stores the non-resolved surface.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "Resolve",
+ "comment": "Resolve the (MSAA'd) surface. Currently only used with the RenderPass API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "StoreAndResolve",
+ "comment": "Resolve the (MSAA'd) surface, but also store the multisampled version. Currently only used with the RenderPass API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "DontCare",
+ "comment": "The contents of the RenderBuffer are not needed and can be discarded. Tile-based GPUs will skip writing out the surface contents altogether, providing performance boost.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderBufferStoreAction",
+ "comment": "This enum describes what should be done on the render target when the GPU is done rendering into it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.FastMemoryFlags",
+ "name": "None",
+ "comment": "Use the default fast memory layout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FastMemoryFlags",
+ "name": "SpillTop",
+ "comment": "Sections of the render target not placed in fast memory will be taken from the top of the image.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FastMemoryFlags",
+ "name": "SpillBottom",
+ "comment": "Sections of the render target not placed in fast memory will be taken from the bottom of the image.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.FastMemoryFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FastMemoryFlags",
+ "comment": "Control Fast Memory render target layout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "Zero",
+ "comment": "Blend factor is (0, 0, 0, 0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "One",
+ "comment": "Blend factor is (1, 1, 1, 1).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "DstColor",
+ "comment": "Blend factor is (Rd, Gd, Bd, Ad).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "SrcColor",
+ "comment": "Blend factor is (Rs, Gs, Bs, As).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "OneMinusDstColor",
+ "comment": "Blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "SrcAlpha",
+ "comment": "Blend factor is (As, As, As, As).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "OneMinusSrcColor",
+ "comment": "Blend factor is (1 - Rs, 1 - Gs, 1 - Bs, 1 - As).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "DstAlpha",
+ "comment": "Blend factor is (Ad, Ad, Ad, Ad).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "OneMinusDstAlpha",
+ "comment": "Blend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "SrcAlphaSaturate",
+ "comment": "Blend factor is (f, f, f, 1); where f = min(As, 1 - Ad).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "OneMinusSrcAlpha",
+ "comment": "Blend factor is (1 - As, 1 - As, 1 - As, 1 - As).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.BlendMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BlendMode",
+ "comment": "Blend mode for controlling the blending.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Video",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IPlayable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "VideoClipPlayable",
+ "params": [
+ {
+ "name": "graph",
+ "typeName": "UnityEngine.Playables.PlayableGraph"
+ },
+ { "name": "clip", "typeName": "UnityEngine.Video.VideoClip" },
+ { "name": "looping", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A VideoClipPlayable linked to the PlayableGraph.\n\n```plaintext\nParams: graph - The PlayableGraph object that will own the VideoClipPlayable.\n looping - Indicates if VideoClip loops when it reaches the end.\n clip - VideoClip used to produce textures in the PlayableGraph.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "PlayableHandle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHandle",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Playable",
+ "params": [
+ {
+ "name": "playable",
+ "typeName": "UnityEngine.Experimental.Video.VideoClipPlayable"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "VideoClipPlayable",
+ "params": [
+ { "name": "playable", "typeName": "UnityEngine.Playables.Playable" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Experimental.Video.VideoClipPlayable"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "VideoClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetClip",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Video.VideoClip" }
+ ],
+ "isStatic": false,
+ "name": "SetClip",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLooped",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetLooped",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPlaying",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetStartDelay",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPauseDelay",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "startTime", "typeName": "double" },
+ { "name": "startDelay", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "Seek",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "startTime", "typeName": "double" },
+ { "name": "startDelay", "typeName": "double" },
+ { "name": "duration", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "Seek",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoClipPlayable",
+ "comment": "An implementation of IPlayable that controls playback of a VideoClip.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Add",
+ "comment": "Add (s + d).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Subtract",
+ "comment": "Subtract.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "ReverseSubtract",
+ "comment": "Reverse subtract.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Min",
+ "comment": "Min.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Max",
+ "comment": "Max.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalClear",
+ "comment": "Logical Clear (0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalSet",
+ "comment": "Logical SET (1) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalCopy",
+ "comment": "Logical Copy (s) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalCopyInverted",
+ "comment": "Logical inverted Copy (!s) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalNoop",
+ "comment": "Logical No-op (d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalInvert",
+ "comment": "Logical Inverse (!d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalAnd",
+ "comment": "Logical AND (s & d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalNand",
+ "comment": "Logical NAND !(s & d). D3D11.1 only.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalOr",
+ "comment": "Logical OR (s | d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalNor",
+ "comment": "Logical NOR !(s | d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalXor",
+ "comment": "Logical XOR (s XOR d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalEquivalence",
+ "comment": "Logical Equivalence !(s XOR d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalAndReverse",
+ "comment": "Logical reverse AND (s & !d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalAndInverted",
+ "comment": "Logical inverted AND (!s & d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalOrReverse",
+ "comment": "Logical reverse OR (s | !d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "LogicalOrInverted",
+ "comment": "Logical inverted OR (!s | d) (D3D11.1 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Multiply",
+ "comment": "Multiply (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Screen",
+ "comment": "Screen (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Overlay",
+ "comment": "Overlay (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Darken",
+ "comment": "Darken (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Lighten",
+ "comment": "Lighten (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "ColorDodge",
+ "comment": "Color dodge (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "ColorBurn",
+ "comment": "Color burn (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "HardLight",
+ "comment": "Hard light (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "SoftLight",
+ "comment": "Soft light (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Difference",
+ "comment": "Difference (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "Exclusion",
+ "comment": "Exclusion (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "HSLHue",
+ "comment": "HSL Hue (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "HSLSaturation",
+ "comment": "HSL saturation (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "HSLColor",
+ "comment": "HSL color (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "HSLLuminosity",
+ "comment": "HSL luminosity (Advanced OpenGL blending).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.BlendOp",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BlendOp",
+ "comment": "Blend operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "Disabled",
+ "comment": "Depth or stencil test is disabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "Never",
+ "comment": "Never pass depth or stencil test.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "Less",
+ "comment": "Pass depth or stencil test when new value is less than old one.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "Equal",
+ "comment": "Pass depth or stencil test when values are equal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "LessEqual",
+ "comment": "Pass depth or stencil test when new value is less or equal than old one.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "Greater",
+ "comment": "Pass depth or stencil test when new value is greater than old one.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "NotEqual",
+ "comment": "Pass depth or stencil test when values are different.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "GreaterEqual",
+ "comment": "Pass depth or stencil test when new value is greater or equal than old one.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "Always",
+ "comment": "Always pass depth or stencil test.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CompareFunction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CompareFunction",
+ "comment": "Depth or stencil comparison function.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Experimental.Video",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "AudioSampleProvider",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioSampleProvider",
+ "comment": "The sample provider for the specified track.\n\n```plaintext\nParams: vp - The \"this\" pointer for the extension method.\n trackIndex - The audio track index for which the sample provider is queried.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoPlayerExtensions",
+ "comment": "Extension methods for the Video.VideoPlayer class.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CullMode",
+ "name": "Off",
+ "comment": "Disable culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullMode",
+ "name": "Front",
+ "comment": "Cull front-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullMode",
+ "name": "Back",
+ "comment": "Cull back-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CullMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CullMode",
+ "comment": "Backface culling mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ColorWriteMask",
+ "name": "Alpha",
+ "comment": "Write alpha component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ColorWriteMask",
+ "name": "Blue",
+ "comment": "Write blue component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ColorWriteMask",
+ "name": "Green",
+ "comment": "Write green component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ColorWriteMask",
+ "name": "Red",
+ "comment": "Write red component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ColorWriteMask",
+ "name": "All",
+ "comment": "Write all components (R, G, B and Alpha).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ColorWriteMask",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ColorWriteMask",
+ "comment": "Specifies which color components will get written into the target framebuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "Keep",
+ "comment": "Keeps the current stencil value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "Zero",
+ "comment": "Sets the stencil buffer value to zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "Replace",
+ "comment": "Replace the stencil buffer value with reference value (specified in the shader).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "IncrementSaturate",
+ "comment": "Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "DecrementSaturate",
+ "comment": "Decrements the current stencil buffer value. Clamps to 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "Invert",
+ "comment": "Bitwise inverts the current stencil buffer value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "IncrementWrap",
+ "comment": "Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "DecrementWrap",
+ "comment": "Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.StencilOp",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StencilOp",
+ "comment": "Specifies the operation that's performed on the stencil buffer when rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.AmbientMode",
+ "name": "Skybox",
+ "comment": "Skybox-based or custom ambient lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.AmbientMode",
+ "name": "Trilight",
+ "comment": "Trilight ambient lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.AmbientMode",
+ "name": "Flat",
+ "comment": "Flat ambient lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.AmbientMode",
+ "name": "Custom",
+ "comment": "Ambient lighting is defined by a custom cubemap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.AmbientMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AmbientMode",
+ "comment": "Ambient lighting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.DefaultReflectionMode",
+ "name": "Skybox",
+ "comment": "Skybox-based default reflection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.DefaultReflectionMode",
+ "name": "Custom",
+ "comment": "Custom default reflection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.DefaultReflectionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DefaultReflectionMode",
+ "comment": "Default reflection mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Internal",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "object",
+ "name": "Value",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DefaultValueAttribute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionCubemapCompression",
+ "name": "Uncompressed",
+ "comment": "Baked Reflection cubemap will be left uncompressed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionCubemapCompression",
+ "name": "Compressed",
+ "comment": "Baked Reflection cubemap will be compressed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionCubemapCompression",
+ "name": "Auto",
+ "comment": "Baked Reflection cubemap will be compressed if compression format is suitable.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionCubemapCompression",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionCubemapCompression",
+ "comment": "Determines how Unity will compress baked reflection cubemap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Internal",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExcludeFromDocsAttribute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeDepthTexture",
+ "comment": "Before camera's depth texture is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterDepthTexture",
+ "comment": "After camera's depth texture is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeDepthNormalsTexture",
+ "comment": "Before camera's depth+normals texture is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterDepthNormalsTexture",
+ "comment": "After camera's depth+normals texture is generated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeGBuffer",
+ "comment": "Before deferred rendering G-buffer is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterGBuffer",
+ "comment": "After deferred rendering G-buffer is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeLighting",
+ "comment": "Before lighting pass in deferred rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterLighting",
+ "comment": "After lighting pass in deferred rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeFinalPass",
+ "comment": "Before final geometry pass in deferred lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterFinalPass",
+ "comment": "After final geometry pass in deferred lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeForwardOpaque",
+ "comment": "Before opaque objects in forward rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterForwardOpaque",
+ "comment": "After opaque objects in forward rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeImageEffectsOpaque",
+ "comment": "Before image effects that happen between opaque & transparent objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterImageEffectsOpaque",
+ "comment": "After image effects that happen between opaque & transparent objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeSkybox",
+ "comment": "Before skybox is drawn.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterSkybox",
+ "comment": "After skybox is drawn.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeForwardAlpha",
+ "comment": "Before transparent objects in forward rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterForwardAlpha",
+ "comment": "After transparent objects in forward rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeImageEffects",
+ "comment": "Before image effects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterImageEffects",
+ "comment": "After image effects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterEverything",
+ "comment": "After camera has done rendering everything.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeReflections",
+ "comment": "Before reflections pass in deferred rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterReflections",
+ "comment": "After reflections pass in deferred rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "BeforeHaloAndLensFlares",
+ "comment": "Before halo and lens flares.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraEvent",
+ "name": "AfterHaloAndLensFlares",
+ "comment": "After halo and lens flares.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CameraEvent",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraEvent",
+ "comment": "Defines a place in camera's rendering to attach Rendering.CommandBuffer objects to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.LightEvent",
+ "name": "BeforeShadowMap",
+ "comment": "Before shadowmap is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightEvent",
+ "name": "AfterShadowMap",
+ "comment": "After shadowmap is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightEvent",
+ "name": "BeforeScreenspaceMask",
+ "comment": "Before directional light screenspace shadow mask is computed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightEvent",
+ "name": "AfterScreenspaceMask",
+ "comment": "After directional light screenspace shadow mask is computed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightEvent",
+ "name": "BeforeShadowMapPass",
+ "comment": "Before shadowmap pass is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightEvent",
+ "name": "AfterShadowMapPass",
+ "comment": "After shadowmap pass is rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.LightEvent",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightEvent",
+ "comment": "Defines a place in light's rendering to attach Rendering.CommandBuffer objects to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "PointlightPositiveX",
+ "comment": "+X point light shadow cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "PointlightNegativeX",
+ "comment": "-X point light shadow cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "PointlightPositiveY",
+ "comment": "+Y point light shadow cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "PointlightNegativeY",
+ "comment": "-Y point light shadow cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "PointlightPositiveZ",
+ "comment": "+Z point light shadow cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "PointlightNegativeZ",
+ "comment": "-Z point light shadow cubemap face.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "DirectionalCascade0",
+ "comment": "First directional shadow map cascade.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "DirectionalCascade1",
+ "comment": "Second directional shadow map cascade.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "DirectionalCascade2",
+ "comment": "Third directional shadow map cascade.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "DirectionalCascade3",
+ "comment": "Fourth directional shadow map cascade.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "Spotlight",
+ "comment": "Spotlight shadow pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "Pointlight",
+ "comment": "All point light shadow passes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "Directional",
+ "comment": "All directional shadow map passes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowMapPass",
+ "name": "All",
+ "comment": "All shadow map passes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShadowMapPass",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowMapPass",
+ "comment": "Allows precise control over which shadow map passes to execute Rendering.CommandBuffer objects attached using Light.AddCommandBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "PropertyName",
+ "comment": "A globally set property name.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "BufferPtr",
+ "comment": "The raw RenderBuffer pointer to be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "RenderTexture",
+ "comment": "The given RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "BindableTexture",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "None",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "CurrentActive",
+ "comment": "Currently active render target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "CameraTarget",
+ "comment": "Target texture of currently rendering camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "Depth",
+ "comment": "Camera's depth texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "DepthNormals",
+ "comment": "Camera's depth+normals texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "ResolvedDepth",
+ "comment": "Resolved depth buffer from deferred.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "PrepassNormalsSpec",
+ "comment": "Deferred lighting (normals+specular) G-buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "PrepassLight",
+ "comment": "Deferred lighting light buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "PrepassLightSpec",
+ "comment": "Deferred lighting HDR specular light buffer (Xbox 360 only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer0",
+ "comment": "Deferred shading G-buffer #0 (typically diffuse color).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer1",
+ "comment": "Deferred shading G-buffer #1 (typically specular + roughness).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer2",
+ "comment": "Deferred shading G-buffer #2 (typically normals).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer3",
+ "comment": "Deferred shading G-buffer #3 (typically emission/lighting).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "Reflections",
+ "comment": "Reflections gathered from default reflection and reflections probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "MotionVectors",
+ "comment": "Motion Vectors generated when the camera has motion vectors enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer4",
+ "comment": "Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer5",
+ "comment": "G-buffer #5 Available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer6",
+ "comment": "G-buffer #6 Available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "name": "GBuffer7",
+ "comment": "G-buffer #7 Available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.BuiltinRenderTextureType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BuiltinRenderTextureType",
+ "comment": "Built-in temporary render textures produced during camera's rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "Normal",
+ "comment": "Regular shader pass that does not interact with lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "Vertex",
+ "comment": "Legacy vertex-lit shader pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "VertexLM",
+ "comment": "Legacy vertex-lit shader pass, with mobile lightmaps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "VertexLMRGBM",
+ "comment": "Legacy vertex-lit shader pass, with desktop (RGBM) lightmaps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "ForwardBase",
+ "comment": "Forward rendering base pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "ForwardAdd",
+ "comment": "Forward rendering additive pixel light pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "LightPrePassBase",
+ "comment": "Legacy deferred lighting (light pre-pass) base pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "LightPrePassFinal",
+ "comment": "Legacy deferred lighting (light pre-pass) final pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "ShadowCaster",
+ "comment": "Shadow caster & depth texure shader pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "Deferred",
+ "comment": "Deferred Shading shader pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "Meta",
+ "comment": "Shader pass used to generate the albedo and emissive values used as input to lightmapping.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "MotionVectors",
+ "comment": "Motion vector render pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "ScriptableRenderPipeline",
+ "comment": "Custom scriptable pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PassType",
+ "name": "ScriptableRenderPipelineDefaultUnlit",
+ "comment": "Custom scriptable pipeline when lightmode is set to default unlit or no light mode is set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PassType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PassType",
+ "comment": "Shader pass type for Unity's lighting pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "name": "Off",
+ "comment": "No shadows are cast from this object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "name": "On",
+ "comment": "Shadows are cast from this object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "name": "TwoSided",
+ "comment": "Shadows are cast from this object, treating it as two-sided.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "name": "ShadowsOnly",
+ "comment": "Object casts shadows, but is otherwise invisible in the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowCastingMode",
+ "comment": "How shadows are cast from this object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.LightShadowResolution",
+ "name": "FromQualitySettings",
+ "comment": "Use resolution from QualitySettings (default).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightShadowResolution",
+ "name": "Low",
+ "comment": "Low shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightShadowResolution",
+ "name": "Medium",
+ "comment": "Medium shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightShadowResolution",
+ "name": "High",
+ "comment": "High shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightShadowResolution",
+ "name": "VeryHigh",
+ "comment": "Very high shadow map resolution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.LightShadowResolution",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightShadowResolution",
+ "comment": "Shadow resolution options for a Light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "OpenGL2",
+ "comment": "OpenGL 2.x graphics API. (deprecated, only available on Linux and MacOSX)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Direct3D9",
+ "comment": "Direct3D 9 graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Direct3D11",
+ "comment": "Direct3D 11 graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "PlayStation3",
+ "comment": "PlayStation 3 graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Null",
+ "comment": "No graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Xbox360",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "OpenGLES2",
+ "comment": "OpenGL ES 2.0 graphics API. (deprecated on iOS and tvOS)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "OpenGLES3",
+ "comment": "OpenGL ES 3.0 graphics API. (deprecated on iOS and tvOS)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "PlayStationVita",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "PlayStation4",
+ "comment": "PlayStation 4 graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "XboxOne",
+ "comment": "Xbox One graphics API using Direct3D 11.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "PlayStationMobile",
+ "comment": "PlayStation Mobile (PSM) graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Metal",
+ "comment": "iOS Metal graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "OpenGLCore",
+ "comment": "OpenGL (Core profile - GL3 or later) graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Direct3D12",
+ "comment": "Direct3D 12 graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "N3DS",
+ "comment": "Nintendo 3DS graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Vulkan",
+ "comment": "Vulkan (EXPERIMENTAL).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "Switch",
+ "comment": "Nintendo Switch graphics API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "XboxOneD3D12",
+ "comment": "Xbox One graphics API using Direct3D 12.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "GameCoreXboxOne",
+ "comment": "Game Core Xbox One graphics API using Direct3D 12.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "GameCoreScarlett",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "GameCoreXboxSeries",
+ "comment": "Game Core XboxSeries graphics API using Direct3D 12.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "PlayStation5",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "name": "PlayStation5NGGC",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.GraphicsDeviceType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsDeviceType",
+ "comment": "Graphics device API type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsTier",
+ "name": "Tier1",
+ "comment": "The lowest graphics tier. Corresponds to low-end devices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsTier",
+ "name": "Tier2",
+ "comment": "The medium graphics tier. Corresponds to mid-range devices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsTier",
+ "name": "Tier3",
+ "comment": "The highest graphics tier. Corresponds to high-end devices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.GraphicsTier",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsTier",
+ "comment": "An enum that represents.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "Bounding box of vertices in local space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshTopology",
+ "name": "topology",
+ "comment": "Face topology of this sub-mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "indexStart",
+ "comment": "Starting point inside the whole Mesh index buffer where the face index data is found.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "indexCount",
+ "comment": "Index count for this sub-mesh face data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "baseVertex",
+ "comment": "Offset that is added to each value in the index buffer, to compute the final vertex index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "firstVertex",
+ "comment": "First vertex in the index buffer for this sub-mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "vertexCount",
+ "comment": "Number of vertices used by the index buffer of this sub-mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexStart", "typeName": "int" },
+ { "name": "indexCount", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a submesh descriptor.\n\n```plaintext\nParams: indexStart - Initial value for indexStart field.\n indexCount - Initial value for indexCount field.\n topology - Initial value for topology field.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SubMeshDescriptor",
+ "comment": "Contains information about a single sub-mesh of a Mesh.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventParam.RequirementType",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventParam.RequirementType",
+ "name": "Required",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventParam.RequirementType",
+ "name": "Optional",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.AnalyticsEventParam.RequirementType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "RequirementType",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttribute",
+ "name": "attribute",
+ "comment": "The vertex attribute.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat",
+ "name": "format",
+ "comment": "Format of the vertex attribute.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "dimension",
+ "comment": "Dimensionality of the vertex attribute.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "stream",
+ "comment": "Which vertex buffer stream the attribute should be in.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "attribute",
+ "typeName": "UnityEngine.Rendering.VertexAttribute"
+ },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Rendering.VertexAttributeFormat"
+ },
+ { "name": "dimension", "typeName": "int" },
+ { "name": "stream", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a VertexAttributeDescriptor structure.\n\n```plaintext\nParams: attribute - The VertexAttribute.\n format - Format of the vertex attribute. Default is VertexAttributeFormat.Float32.\n dimension - Dimensionality of the vertex attribute (1 to 4). Default is 3.\n stream - Vertex buffer stream that the attribute should be placed in. Default is 0.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.VertexAttributeDescriptor"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VertexAttributeDescriptor",
+ "comment": "Information about a single VertexAttribute of a Mesh vertex.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Texture",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "hasAlpha",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "format",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ProceduralOutputType",
+ "params": [],
+ "isStatic": false,
+ "name": "GetProceduralOutputType",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "blockWidth", "typeName": "int" },
+ { "name": "blockHeight", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetPixels32",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "name": "ProceduralTexture",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.FormatSwizzle",
+ "name": "FormatSwizzleR",
+ "comment": "The channel specified contains red.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FormatSwizzle",
+ "name": "FormatSwizzleG",
+ "comment": "The channel specified contains green.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FormatSwizzle",
+ "name": "FormatSwizzleB",
+ "comment": "The channel specified contains blue.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FormatSwizzle",
+ "name": "FormatSwizzleA",
+ "comment": "The channel specified contains alpha.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FormatSwizzle",
+ "name": "FormatSwizzle0",
+ "comment": "The channel specified is not present for the format\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.FormatSwizzle",
+ "name": "FormatSwizzle1",
+ "comment": "The channel specified is not present for the format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.FormatSwizzle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FormatSwizzle",
+ "comment": "Graphics Format Swizzle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "AllDepthSlices",
+ "comment": "All depth-slices of the render resource are bound for rendering. For textures which are neither array nor 3D, the default slice is bound.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a render target identifier.\n\n```plaintext\nParams: type - Built-in temporary render texture type.\n name - Temporary render texture name.\n nameID - Temporary render texture name (as integer, see Shader.PropertyToID).\n tex - RenderTexture or Texture object to use.\n mipLevel - MipLevel of the RenderTexture to use.\n cubemapFace - Cubemap face of the Cubemap RenderTexture to use.\n depthSlice - Depth slice of the Array RenderTexture to use. The symbolic constant RenderTargetIdentifier.AllDepthSlices indicates that all slices should be bound for rendering. The default value is 0.\n renderTargetIdentifier - An existing render target identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubeFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a render target identifier.\n\n```plaintext\nParams: type - Built-in temporary render texture type.\n name - Temporary render texture name.\n nameID - Temporary render texture name (as integer, see Shader.PropertyToID).\n tex - RenderTexture or Texture object to use.\n mipLevel - MipLevel of the RenderTexture to use.\n cubemapFace - Cubemap face of the Cubemap RenderTexture to use.\n depthSlice - Depth slice of the Array RenderTexture to use. The symbolic constant RenderTargetIdentifier.AllDepthSlices indicates that all slices should be bound for rendering. The default value is 0.\n renderTargetIdentifier - An existing render target identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubeFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a render target identifier.\n\n```plaintext\nParams: type - Built-in temporary render texture type.\n name - Temporary render texture name.\n nameID - Temporary render texture name (as integer, see Shader.PropertyToID).\n tex - RenderTexture or Texture object to use.\n mipLevel - MipLevel of the RenderTexture to use.\n cubemapFace - Cubemap face of the Cubemap RenderTexture to use.\n depthSlice - Depth slice of the Array RenderTexture to use. The symbolic constant RenderTargetIdentifier.AllDepthSlices indicates that all slices should be bound for rendering. The default value is 0.\n renderTargetIdentifier - An existing render target identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubeFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "renderTargetIdentifier",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubeFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a render target identifier.\n\n```plaintext\nParams: type - Built-in temporary render texture type.\n name - Temporary render texture name.\n nameID - Temporary render texture name (as integer, see Shader.PropertyToID).\n tex - RenderTexture or Texture object to use.\n mipLevel - MipLevel of the RenderTexture to use.\n cubemapFace - Cubemap face of the Cubemap RenderTexture to use.\n depthSlice - Depth slice of the Array RenderTexture to use. The symbolic constant RenderTargetIdentifier.AllDepthSlices indicates that all slices should be bound for rendering. The default value is 0.\n renderTargetIdentifier - An existing render target identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "tex", "typeName": "UnityEngine.Texture" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a render target identifier.\n\n```plaintext\nParams: type - Built-in temporary render texture type.\n name - Temporary render texture name.\n nameID - Temporary render texture name (as integer, see Shader.PropertyToID).\n tex - RenderTexture or Texture object to use.\n mipLevel - MipLevel of the RenderTexture to use.\n cubemapFace - Cubemap face of the Cubemap RenderTexture to use.\n depthSlice - Depth slice of the Array RenderTexture to use. The symbolic constant RenderTargetIdentifier.AllDepthSlices indicates that all slices should be bound for rendering. The default value is 0.\n renderTargetIdentifier - An existing render target identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tex", "typeName": "UnityEngine.Texture" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubeFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buf", "typeName": "UnityEngine.RenderBuffer" },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubeFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTargetIdentifier",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinRenderTextureType"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTargetIdentifier",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTargetIdentifier",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTargetIdentifier",
+ "params": [{ "name": "tex", "typeName": "UnityEngine.Texture" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RenderTargetIdentifier",
+ "params": [{ "name": "buf", "typeName": "UnityEngine.RenderBuffer" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTargetIdentifier",
+ "comment": "Identifies a RenderTexture for a Rendering.CommandBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetFlags",
+ "name": "None",
+ "comment": "No flag option (0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetFlags",
+ "name": "ReadOnlyDepth",
+ "comment": "The depth buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the depth buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetFlags",
+ "name": "ReadOnlyStencil",
+ "comment": "The stencil buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the stencil buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetFlags",
+ "name": "ReadOnlyDepthStencil",
+ "comment": "Both depth and stencil buffers bound for rendering may be bound as samplable textures to the graphics pipeline: some platforms require the depth and stencil buffers to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.\n This flag is a bitwise combination of RenderTargetFlags.ReadOnlyDepth and RenderTargetFlags.ReadOnlyStencil.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderTargetFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTargetFlags",
+ "comment": "This enum describes optional flags for the RenderTargetBinding structure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Analytics.AnalyticsEventParam>",
+ "name": "parameters",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "AnalyticsEventParamListContainer",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier[]",
+ "name": "colorRenderTargets",
+ "comment": "Color buffers to use as render targets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier",
+ "name": "depthRenderTarget",
+ "comment": "Depth/stencil buffer to use as render target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction[]",
+ "name": "colorLoadActions",
+ "comment": "Load actions for color buffers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction[]",
+ "name": "colorStoreActions",
+ "comment": "Store actions for color buffers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "name": "depthLoadAction",
+ "comment": "Load action for the depth/stencil buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "depthStoreAction",
+ "comment": "Store action for the depth/stencil buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetFlags",
+ "name": "flags",
+ "comment": "Optional flags.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colorRenderTargets",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier[]"
+ },
+ {
+ "name": "colorLoadActions",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction[]"
+ },
+ {
+ "name": "colorStoreActions",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction[]"
+ },
+ {
+ "name": "depthRenderTarget",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depthLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "depthStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetBinding.\n\n```plaintext\nParams: color - Color buffers to use as render targets.\n depth - Depth buffer to use as render target.\n colorLoadAction - Load actions for color buffers.\n colorStoreAction - Store actions for color buffers.\n depthLoadAction - Load action for the depth/stencil buffer.\n depthStoreAction - Store action for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colorRenderTarget",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "colorLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "colorStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ },
+ {
+ "name": "depthRenderTarget",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depthLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "depthStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetBinding.\n\n```plaintext\nParams: color - Color buffers to use as render targets.\n depth - Depth buffer to use as render target.\n colorLoadAction - Load actions for color buffers.\n colorStoreAction - Store actions for color buffers.\n depthLoadAction - Load action for the depth/stencil buffer.\n depthStoreAction - Store action for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "setup", "typeName": "UnityEngine.RenderTargetSetup" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs RenderTargetBinding.\n\n```plaintext\nParams: color - Color buffers to use as render targets.\n depth - Depth buffer to use as render target.\n colorLoadAction - Load actions for color buffers.\n colorStoreAction - Store actions for color buffers.\n depthLoadAction - Load action for the depth/stencil buffer.\n depthStoreAction - Store action for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTargetBinding",
+ "comment": "Describes a render target with one or more color buffers, a depthstencil buffer and the associated loadstore-actions that are applied when the render target is active.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Type",
+ "name": "standardEventType",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventParamListContainer",
+ "name": "parameters",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [],
+ "isStatic": false,
+ "name": "Send",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "StandardEventPayload",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "UnityEngine.Analytics.TrackablePropertyBase",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "validTypes", "typeName": "System.Type[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [],
+ "isStatic": false,
+ "name": "GetValue",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TrackableField",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "text",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "font",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAlignment",
+ "name": "alignment",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "anchor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lineSpacing",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tabSize",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "fontStyle",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "richText",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pixelOffset",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "GUIText",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "TrackablePropertyBase",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "valueType",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "propertyValue",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TrackableField",
+ "name": "target",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "ValueProperty",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "name": "Off",
+ "comment": "Reflection probes are disabled, skybox will be used for reflection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "name": "BlendProbes",
+ "comment": "Reflection probes are enabled. Blending occurs only between probes, useful in indoor environments. The renderer will use default reflection if there are no reflection probes nearby, but no blending between default reflection and probe will occur.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "name": "BlendProbesAndSkybox",
+ "comment": "Reflection probes are enabled. Blending occurs between probes or probes and default reflection, useful for outdoor environments.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "name": "Simple",
+ "comment": "Reflection probes are enabled, but no blending will occur between probes when there are two overlapping volumes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeUsage",
+ "comment": "Reflection Probe usage.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "screenPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "HitTest",
+ "comment": "Is a point on screen inside the element?\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "screenPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "HitTest",
+ "comment": "Is a point on screen inside the element?\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "camera", "typeName": "UnityEngine.Camera" }],
+ "isStatic": false,
+ "name": "GetScreenRect",
+ "comment": "Returns bounding rectangle of GUIElement in screen coordinates.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [],
+ "isStatic": false,
+ "name": "GetScreenRect",
+ "comment": "Returns bounding rectangle of GUIElement in screen coordinates.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUIElement",
+ "comment": "Base class for images & text strings displayed in a GUI.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeType",
+ "name": "Cube",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeType",
+ "name": "Card",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeType",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeClearFlags",
+ "name": "Skybox",
+ "comment": "Clear with the skybox.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeClearFlags",
+ "name": "SolidColor",
+ "comment": "Clear with a background color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeClearFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeClearFlags",
+ "comment": "Values for ReflectionProbe.clearFlags, determining what to clear when rendering a ReflectionProbe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeMode",
+ "name": "Baked",
+ "comment": "Reflection probe is baked in the Editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeMode",
+ "name": "Realtime",
+ "comment": "Reflection probe is updating in realtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeMode",
+ "name": "Custom",
+ "comment": "Reflection probe uses a custom texture specified by the user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeMode",
+ "comment": "Reflection probe's update mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ReflectionProbe",
+ "name": "probe",
+ "comment": "Reflection Probe used in blending.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "weight",
+ "comment": "Specifies the weight used in the interpolation between two probes, value varies from 0.0 to 1.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeBlendInfo",
+ "comment": "ReflectionProbeBlendInfo contains information required for blending probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeRefreshMode",
+ "name": "OnAwake",
+ "comment": "Causes the probe to update only on the first frame it becomes visible. The probe will no longer update automatically, however you may subsequently use RenderProbe to refresh the probe\n\nSee Also: ReflectionProbe.RenderProbe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeRefreshMode",
+ "name": "EveryFrame",
+ "comment": "Causes Unity to update the probe's cubemap every frame.\nNote that updating a probe is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance.\n\nSee Also: ReflectionProbeTimeSlicingMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeRefreshMode",
+ "name": "ViaScripting",
+ "comment": "Sets the probe to never be automatically updated by Unity while your game is running. Use this to completely control the probe refresh behavior by script.\n\nSee Also: ReflectionProbe.RenderProbe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeRefreshMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeRefreshMode",
+ "comment": "An enum describing the way a realtime reflection probe refreshes in the Player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.ValueProperty.PropertyType",
+ "name": "Disabled",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.ValueProperty.PropertyType",
+ "name": "Static",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.ValueProperty.PropertyType",
+ "name": "Dynamic",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.ValueProperty.PropertyType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "PropertyType",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeTimeSlicingMode",
+ "name": "AllFacesAtOnce",
+ "comment": "Instructs Unity to use time-slicing by first rendering all faces at once, then spreading the remaining work over the next 8 frames. Using this option, updating the probe will take 9 frames.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeTimeSlicingMode",
+ "name": "IndividualFaces",
+ "comment": "Instructs Unity to spread the rendering of each face over several frames. Using this option, updating the cubemap will take 14 frames. This option greatly reduces the impact on frame rate, however it may produce incorrect results, especially in Scenes where lighting conditions change over these 14 frames.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeTimeSlicingMode",
+ "name": "NoTimeSlicing",
+ "comment": "Unity will render the probe entirely in one frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeTimeSlicingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeTimeSlicingMode",
+ "comment": "When a probe's ReflectionProbe.refreshMode is set to ReflectionProbeRefreshMode.EveryFrame, this enum specify whether or not Unity should update the probe's cubemap over several frames or update the whole cubemap in one frame.\nUpdating a probe's cubemap is a costly operation. Unity needs to render the entire Scene for each face of the cubemap, as well as perform special blurring in order to get glossy reflections. The impact on frame rate can be significant. Time-slicing helps maintaning a more constant frame rate during these updates by performing the rendering over several frames.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShadowSamplingMode",
+ "name": "CompareDepths",
+ "comment": "Default shadow sampling mode: sampling with a comparison filter.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowSamplingMode",
+ "name": "RawDepth",
+ "comment": "Shadow sampling mode for sampling the depth value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowSamplingMode",
+ "name": "None",
+ "comment": "In ShadowSamplingMode.None, depths are not compared. Use this value if a Texture is not a shadowmap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShadowSamplingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowSamplingMode",
+ "comment": "Used by CommandBuffer.SetShadowSamplingMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.LightProbeUsage",
+ "name": "Off",
+ "comment": "Light Probes are not used. The Scene's ambient probe is provided to the shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightProbeUsage",
+ "name": "BlendProbes",
+ "comment": "Simple light probe interpolation is used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightProbeUsage",
+ "name": "UseProxyVolume",
+ "comment": "Uses a 3D grid of interpolated light probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LightProbeUsage",
+ "name": "CustomProvided",
+ "comment": "The light probe shader uniform values are extracted from the material property block set on the renderer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.LightProbeUsage",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightProbeUsage",
+ "comment": "Light probe interpolation type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "DeferredShading",
+ "comment": "Shader used for deferred shading calculations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "DeferredReflections",
+ "comment": "Shader used for deferred reflection probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "LegacyDeferredLighting",
+ "comment": "Shader used for legacy deferred lighting calculations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "ScreenSpaceShadows",
+ "comment": "Shader used for screen-space cascaded shadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "DepthNormals",
+ "comment": "Shader used for depth and normals texture when enabled on a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "MotionVectors",
+ "comment": "Shader used for Motion Vectors when enabled on a Camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "LightHalo",
+ "comment": "Default shader used for light halos.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "name": "LensFlare",
+ "comment": "Default shader used for lens flares.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.BuiltinShaderType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BuiltinShaderType",
+ "comment": "Built-in shader types used by Rendering.GraphicsSettings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderMode",
+ "name": "Disabled",
+ "comment": "Don't use any shader, effectively disabling the functionality.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderMode",
+ "name": "UseBuiltin",
+ "comment": "Use built-in shader (default).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderMode",
+ "name": "UseCustom",
+ "comment": "Use custom shader instead of built-in one.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.BuiltinShaderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BuiltinShaderMode",
+ "comment": "Built-in shader modes used by Rendering.GraphicsSettings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_NO_DXT5nm",
+ "comment": "UNITY_NO_DXT5nm is set when compiling shader for platform that do not support DXT5NM, meaning that normal maps will be encoded in RGB instead.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_NO_RGBM",
+ "comment": "UNITY_NO_RGBM is set when compiling shader for platform that do not support RGBM, so dLDR will be used instead.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_USE_NATIVE_HDR",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_ENABLE_REFLECTION_BUFFERS",
+ "comment": "UNITY_ENABLE_REFLECTION_BUFFERS is set when deferred shading renders reflection probes in deferred mode. With this option set reflections are rendered into a per-pixel buffer. This is similar to the way lights are rendered into a per-pixel buffer. UNITY_ENABLE_REFLECTION_BUFFERS is on by default when using deferred shading, but you can turn it off by setting “No support” for the Deferred Reflections shader option in Graphics Settings. When the setting is off, reflection probes are rendered per-object, similar to the way forward rendering works.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_FRAMEBUFFER_FETCH_AVAILABLE",
+ "comment": "UNITY_FRAMEBUFFER_FETCH_AVAILABLE is set when compiling shaders for platforms where framebuffer fetch is potentially available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS",
+ "comment": "UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS enables use of built-in shadow comparison samplers on OpenGL ES 2.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_METAL_SHADOWS_USE_POINT_FILTERING",
+ "comment": "UNITY_METAL_SHADOWS_USE_POINT_FILTERING is set if shadow sampler should use point filtering on iOS Metal.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_NO_CUBEMAP_ARRAY",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_NO_SCREENSPACE_SHADOWS",
+ "comment": "UNITY_NO_SCREENSPACE_SHADOWS is set when screenspace cascaded shadow maps are disabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS",
+ "comment": "UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS is set when Semitransparent Shadows are enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_PBS_USE_BRDF1",
+ "comment": "UNITY_PBS_USE_BRDF1 is set if Standard Shader BRDF1 should be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_PBS_USE_BRDF2",
+ "comment": "UNITY_PBS_USE_BRDF2 is set if Standard Shader BRDF2 should be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_PBS_USE_BRDF3",
+ "comment": "UNITY_PBS_USE_BRDF3 is set if Standard Shader BRDF3 should be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_NO_FULL_STANDARD_SHADER",
+ "comment": "UNITY_NO_FULL_STANDARD_SHADER is set if Standard shader BRDF3 with extra simplifications should be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_SPECCUBE_BOX_PROJECTION",
+ "comment": "UNITY_SPECCUBE_BLENDING is set if Reflection Probes Box Projection is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_SPECCUBE_BLENDING",
+ "comment": "UNITY_SPECCUBE_BLENDING is set if Reflection Probes Blending is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_ENABLE_DETAIL_NORMALMAP",
+ "comment": "UNITY_ENABLE_DETAIL_NORMALMAP is set if Detail Normal Map should be sampled if assigned.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "SHADER_API_MOBILE",
+ "comment": "SHADER_API_MOBILE is set when compiling shader for mobile platforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "SHADER_API_DESKTOP",
+ "comment": "SHADER_API_DESKTOP is set when compiling shader for \"desktop\" platforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_HARDWARE_TIER1",
+ "comment": "UNITY_HARDWARE_TIER1 is set when compiling shaders for GraphicsTier.Tier1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_HARDWARE_TIER2",
+ "comment": "UNITY_HARDWARE_TIER2 is set when compiling shaders for GraphicsTier.Tier2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_HARDWARE_TIER3",
+ "comment": "UNITY_HARDWARE_TIER3 is set when compiling shaders for GraphicsTier.Tier3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_COLORSPACE_GAMMA",
+ "comment": "UNITY_COLORSPACE_GAMMA is set when compiling shaders for Gamma Color Space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_LIGHT_PROBE_PROXY_VOLUME",
+ "comment": "UNITY_LIGHT_PROBE_PROXY_VOLUME is set when Light Probe Proxy Volume feature is supported by the current graphics API and is enabled in the. You can only set a Graphics Tier in the Built-in Render Pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS",
+ "comment": "UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS is set automatically for platforms that don't require full floating-point precision support in fragment shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_LIGHTMAP_DLDR_ENCODING",
+ "comment": "UNITY_LIGHTMAP_DLDR_ENCODING is set when lightmap textures are using double LDR encoding to store the values in the texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_LIGHTMAP_RGBM_ENCODING",
+ "comment": "UNITY_LIGHTMAP_RGBM_ENCODING is set when lightmap textures are using RGBM encoding to store the values in the texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_LIGHTMAP_FULL_HDR",
+ "comment": "UNITY_LIGHTMAP_FULL_HDR is set when lightmap textures are not using any encoding to store the values in the texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_VIRTUAL_TEXTURING",
+ "comment": "Is virtual texturing enabled and supported on this platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION",
+ "comment": "Unity enables UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION when Vulkan pre-transform is enabled and supported on the target build platform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_ASTC_NORMALMAP_ENCODING",
+ "comment": "Unity enables UNITY_ASTC_NORMALMAP_ENCODING when DXT5nm-style normal maps are used on Android, iOS or tvOS.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "SHADER_API_GLES30",
+ "comment": "SHADER_API_ES30 is set when the Graphics API is OpenGL ES 3 and the minimum supported OpenGL ES 3 version is OpenGL ES 3.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "name": "UNITY_UNIFIED_SHADER_PRECISION_MODEL",
+ "comment": "Unity sets UNITY_UNIFIED_SHADER_PRECISION_MODEL if, in Player Settings, you set Shader Precision Model to Unified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.BuiltinShaderDefine",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BuiltinShaderDefine",
+ "comment": "Defines set by editor when compiling shaders, based on the target platform and GraphicsTier.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "GUIElement",
+ "params": [
+ { "name": "screenPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "HitTest",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUILayer",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.VideoShadersIncludeMode",
+ "name": "Never",
+ "comment": "Exclude video shaders from builds. This effectively disables video functionality.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VideoShadersIncludeMode",
+ "name": "Referenced",
+ "comment": "Include video shaders in builds when referenced by scenes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VideoShadersIncludeMode",
+ "name": "Always",
+ "comment": "Include video shaders in builds (default).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.VideoShadersIncludeMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VideoShadersIncludeMode",
+ "comment": "Video shaders mode used by Rendering.GraphicsSettings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "Unknown",
+ "comment": "Texture type is not initialized or unknown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "None",
+ "comment": "No texture is assigned.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "Any",
+ "comment": "Any texture type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "Tex2D",
+ "comment": "2D texture (Texture2D).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "Tex3D",
+ "comment": "3D volume texture (Texture3D).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "Cube",
+ "comment": "Cubemap texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "Tex2DArray",
+ "comment": "2D array texture (Texture2DArray).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.TextureDimension",
+ "name": "CubeArray",
+ "comment": "Cubemap array texture (CubemapArray).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.TextureDimension",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TextureDimension",
+ "comment": "Texture \"dimension\" (type).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "pixelInset",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectOffset",
+ "name": "border",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUITexture",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "None",
+ "comment": "No support for Graphics.CopyTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "Basic",
+ "comment": "Basic Graphics.CopyTexture support.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "Copy3D",
+ "comment": "Support for Texture3D in Graphics.CopyTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "DifferentTypes",
+ "comment": "Support for Graphics.CopyTexture between different texture types.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "TextureToRT",
+ "comment": "Support for Texture to RenderTexture copies in Graphics.CopyTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "name": "RTToTexture",
+ "comment": "Support for RenderTexture to Texture copies in Graphics.CopyTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CopyTextureSupport",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CopyTextureSupport",
+ "comment": "Support for various Graphics.CopyTexture cases.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CameraHDRMode",
+ "name": "FP16",
+ "comment": "Uses RenderTextureFormat.ARGBHalf.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraHDRMode",
+ "name": "R11G11B10",
+ "comment": "Uses RenderTextureFormat.RGB111110Float.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CameraHDRMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraHDRMode",
+ "comment": "The HDR mode to use for rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Jobs",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "transform",
+ "typeName": "UnityEngine.Jobs.TransformAccess"
+ }
+ ],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Execute.\n\n```plaintext\nParams: index - Index.\n transform - TransformAccessArray.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IJobParallelForTransform",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RealtimeGICPUUsage",
+ "name": "Low",
+ "comment": "25% of the allowed CPU threads are used as worker threads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RealtimeGICPUUsage",
+ "name": "Medium",
+ "comment": "50% of the allowed CPU threads are used as worker threads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RealtimeGICPUUsage",
+ "name": "High",
+ "comment": "75% of the allowed CPU threads are used as worker threads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RealtimeGICPUUsage",
+ "name": "Unlimited",
+ "comment": "100% of the allowed CPU threads are used as worker threads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RealtimeGICPUUsage",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RealtimeGICPUUsage",
+ "comment": "How much CPU usage to assign to the final lighting calculations at runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Jobs",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "transforms",
+ "typeName": "UnityEngine.Jobs.TransformAccessArray"
+ },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": false,
+ "name": "Schedule",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "transforms",
+ "typeName": "UnityEngine.Jobs.TransformAccessArray"
+ },
+ { "name": "batchSize", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": false,
+ "name": "ScheduleReadOnly",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "transforms",
+ "typeName": "UnityEngine.Jobs.TransformAccessArray"
+ }
+ ],
+ "isStatic": false,
+ "name": "RunReadOnly",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IJobParallelForTransformExtensions",
+ "comment": "Extension methods for IJobParallelForTransform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "eventName",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "TriggerEvent",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "AnalyticsTracker",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ComputeQueueType",
+ "name": "Default",
+ "comment": "This queue type would be the choice for compute tasks supporting or as optimisations to graphics processing. CommandBuffers sent to this queue would be expected to complete within the scope of a single frame and likely be synchronised with the graphics queue via GPUFences. Dispatches on default queue types would execute at a lower priority than graphics queue tasks.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ComputeQueueType",
+ "name": "Background",
+ "comment": "Background queue types would be the choice for tasks intended to run for an extended period of time, e.g for most of a frame or for several frames. Dispatches on background queues would execute at a lower priority than gfx queue tasks.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ComputeQueueType",
+ "name": "Urgent",
+ "comment": "This queue type would be the choice for compute tasks requiring processing as soon as possible and would be prioritised over the graphics queue.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ComputeQueueType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ComputeQueueType",
+ "comment": "Describes the desired characteristics with respect to prioritisation and load balancing of the queue that a command buffer being submitted via Graphics.ExecuteCommandBufferAsync or [[ScriptableRenderContext.ExecuteCommandBufferAsync] should be sent to.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SinglePassStereoMode",
+ "name": "None",
+ "comment": "Render stereo using multiple passes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SinglePassStereoMode",
+ "name": "SideBySide",
+ "comment": "Render stereo to the left and right halves of a single, double-width render target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SinglePassStereoMode",
+ "name": "Instancing",
+ "comment": "Render stereo using GPU instancing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SinglePassStereoMode",
+ "name": "Multiview",
+ "comment": "Render stereo using OpenGL multiview.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.SinglePassStereoMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SinglePassStereoMode",
+ "comment": "Enum type defines the different stereo rendering modes available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CommandBufferExecutionFlags",
+ "name": "None",
+ "comment": "When no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CommandBufferExecutionFlags",
+ "name": "AsyncCompute",
+ "comment": "Command buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CommandBufferExecutionFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CommandBufferExecutionFlags",
+ "comment": "Flags describing the intention for how the command buffer will be executed. Set these via CommandBuffer.SetExecutionFlags.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement",
+ "name": "Color",
+ "comment": "Color element of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement",
+ "name": "Depth",
+ "comment": "The depth element of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement",
+ "name": "Stencil",
+ "comment": "The stencil element of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement",
+ "name": "Default",
+ "comment": "The Default element of a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderTextureSubElement",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTextureSubElement",
+ "comment": "Types of data that you can encapsulate within a render texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "Direct",
+ "comment": "Use the Direct enum to directly render your application from the main thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "SingleThreaded",
+ "comment": "Use SingleThreaded for internal debugging. It uses only a single thread to simulate RenderingThreadingMode.MultiThreaded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "MultiThreaded",
+ "comment": "Generates intermediate graphics commands via the main thread. The render thread converts them into low-level platform API graphics commands.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "LegacyJobified",
+ "comment": "Generates intermediate graphics commands via several worker threads. A single render thread then converts them into low-level platform API graphics commands.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "NativeGraphicsJobs",
+ "comment": "Main thread generates intermediate graphics commands. Render thread converts them into low-level platform API graphics commands. Render thread can also dispatch graphics jobs to several worker threads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "name": "NativeGraphicsJobsWithoutRenderThread",
+ "comment": "Generates intermediate graphics commands via several worker threads and converts them into low-level platform API graphics commands.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderingThreadingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderingThreadingMode",
+ "comment": "Options for the application's actual rendering threading mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CameraLateLatchMatrixType",
+ "name": "View",
+ "comment": "The camera's view matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraLateLatchMatrixType",
+ "name": "InverseView",
+ "comment": "The camera's inverse view matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraLateLatchMatrixType",
+ "name": "ViewProjection",
+ "comment": "The camera's view projection matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraLateLatchMatrixType",
+ "name": "InverseViewProjection",
+ "comment": "The camera's inverse view projection matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CameraLateLatchMatrixType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraLateLatchMatrixType",
+ "comment": "The types of camera matrices that support late latching.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "None",
+ "comment": "No valid OpenGL ES version\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "OpenGLES20",
+ "comment": "OpenGL ES 2.0\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "OpenGLES30",
+ "comment": "OpenGL ES 3.0\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "OpenGLES31",
+ "comment": "OpenGL ES 3.1\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "OpenGLES31AEP",
+ "comment": "OpenGL ES 3.1 with Android Extension Pack\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "name": "OpenGLES32",
+ "comment": "OpenGL ES 3.2\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.OpenGLESVersion",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OpenGLESVersion",
+ "comment": "Specifies the OpenGL ES version.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.TriggerBool",
+ "name": "All",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerBool",
+ "name": "Any",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerBool",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.TriggerBool",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerBool",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags",
+ "name": "VertexProcessing",
+ "comment": "All aspects of vertex processing in the GPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags",
+ "name": "PixelProcessing",
+ "comment": "All aspects of pixel processing in the GPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags",
+ "name": "ComputeProcessing",
+ "comment": "All compute shader dispatch operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags",
+ "name": "AllGPUOperations",
+ "comment": "All previous GPU operations (vertex, pixel and compute).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.SynchronisationStageFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SynchronisationStageFlags",
+ "comment": "Describes the various stages of GPU processing against which the GraphicsFence can be set and waited against.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsFenceType",
+ "name": "AsyncQueueSynchronisation",
+ "comment": "The GraphicsFence can be used to synchronise between different GPU queues, as well as to synchronise between GPU and the CPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GraphicsFenceType",
+ "name": "CPUSynchronisation",
+ "comment": "The GraphicsFence can only be used to synchronize between the GPU and the CPU.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.GraphicsFenceType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsFenceType",
+ "comment": "The type of the GraphicsFence. Currently the only supported fence type is AsyncQueueSynchronization.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "None",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "Awake",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "Start",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "OnEnable",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "OnDisable",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "OnApplicationPause",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "OnApplicationUnpause",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "OnDestroy",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerLifecycleEvent",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Jobs",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of the transform in world space.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "The rotation of the transform in world space stored as a Quaternion.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localPosition",
+ "comment": "The position of the transform relative to the parent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "localRotation",
+ "comment": "The rotation of the transform relative to the parent transform's rotation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localScale",
+ "comment": "The scale of the transform relative to the parent.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "localToWorldMatrix",
+ "comment": "Matrix that transforms a point from local space into world space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldToLocalMatrix",
+ "comment": "Matrix that transforms a point from world space into local space (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Use this to determine whether this instance refers to a valid Transform.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TransformAccess",
+ "comment": "Position, rotation and scale of an object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "passed",
+ "comment": "Determines whether the GraphicsFence has passed.\n\nAllows the CPU to determine whether the GPU has passed the point in its processing represented by the GraphicsFence.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsFence",
+ "comment": "Used to manage synchronisation between tasks on async compute queues and the graphics queue.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "Equals",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "DoesNotEqual",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "IsGreaterThan",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "IsGreaterThanOrEqualTo",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "IsLessThan",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "IsLessThanOrEqualTo",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "IsBetween",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerOperator",
+ "name": "IsBetweenOrEqualTo",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.TriggerOperator",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerOperator",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TransparencySortMode",
+ "name": "transparencySortMode",
+ "comment": "Transparent object sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "transparencySortAxis",
+ "comment": "An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "realtimeDirectRectangularAreaLights",
+ "comment": "Is the current render pipeline capable of rendering direct lighting for rectangular area Lights?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lightsUseLinearIntensity",
+ "comment": "If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lightsUseColorTemperature",
+ "comment": "Whether to use a Light's color temperature when calculating the final color of that Light.\"\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "defaultRenderingLayerMask",
+ "comment": "Stores the default value for the RenderingLayerMask property of newly created Renderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useScriptableRenderPipelineBatching",
+ "comment": "Enable/Disable SRP batcher (experimental) at runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "logWhenShaderIsCompiled",
+ "comment": "If this is true, a log entry is made each time a shader is compiled at application runtime.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "disableBuiltinCustomRenderTextureUpdate",
+ "comment": "Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VideoShadersIncludeMode",
+ "name": "videoShadersIncludeMode",
+ "comment": "If and when to include video shaders in the build.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderPipelineAsset",
+ "name": "currentRenderPipeline",
+ "comment": "The RenderPipelineAsset that defines the active render pipeline for the current quality level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderPipelineAsset",
+ "name": "renderPipelineAsset",
+ "comment": "Deprecated, use GraphicsSettings.defaultRenderPipeline instead.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderPipelineAsset",
+ "name": "defaultRenderPipeline",
+ "comment": "The RenderPipelineAsset that defines the default render pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderPipelineAsset[]",
+ "name": "allConfiguredRenderPipelines",
+ "comment": "An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "tier",
+ "typeName": "UnityEngine.Rendering.GraphicsTier"
+ },
+ {
+ "name": "defineHash",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine"
+ }
+ ],
+ "isStatic": true,
+ "name": "HasShaderDefine",
+ "comment": "Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "defineHash",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine"
+ }
+ ],
+ "isStatic": true,
+ "name": "HasShaderDefine",
+ "comment": "Returns true if shader define was set when compiling shaders for a given GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [],
+ "isStatic": true,
+ "name": "GetGraphicsSettings",
+ "comment": "Returns the GraphicsSettings object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType"
+ },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetShaderMode",
+ "comment": "Set built-in shader mode.\n\n```plaintext\nParams: type - Built-in shader type to change.\n mode - Mode to use for built-in shader.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "BuiltinShaderMode",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetShaderMode",
+ "comment": "Mode used for built-in shader.\n\n```plaintext\nParams: type - Built-in shader type to query.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType"
+ },
+ { "name": "shader", "typeName": "UnityEngine.Shader" }
+ ],
+ "isStatic": true,
+ "name": "SetCustomShader",
+ "comment": "Set custom shader to use instead of a built-in shader.\n\n```plaintext\nParams: type - Built-in shader type to set custom shader to.\n shader - The shader to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Shader",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderType"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetCustomShader",
+ "comment": "The shader used.\n\n```plaintext\nParams: type - Built-in shader type to query custom shader for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GraphicsSettings",
+ "comment": "Script interface for.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Jobs",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isCreated",
+ "comment": "isCreated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "capacity",
+ "comment": "Returns array capacity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "length",
+ "comment": "Length.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transforms", "typeName": "UnityEngine.Transform[]" },
+ { "name": "desiredJobCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: transforms - Transforms.\n desiredJobCount - Desired job count.\n capacity - Capacity.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "capacity", "typeName": "int" },
+ { "name": "desiredJobCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: transforms - Transforms.\n desiredJobCount - Desired job count.\n capacity - Capacity.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "capacity", "typeName": "int" },
+ { "name": "desiredJobCount", "typeName": "int" },
+ {
+ "name": "array",
+ "typeName": "UnityEngine.Jobs.TransformAccessArray"
+ }
+ ],
+ "isStatic": true,
+ "name": "Allocate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Dispose.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add.\n\n```plaintext\nParams: transform - Transform.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveAtSwapBack",
+ "comment": "Remove item at index.\n\n```plaintext\nParams: index - Index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transforms", "typeName": "UnityEngine.Transform[]" }
+ ],
+ "isStatic": false,
+ "name": "SetTransforms",
+ "comment": "Set transforms.\n\n```plaintext\nParams: transforms - Transforms.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TransformAccessArray",
+ "comment": "TransformAccessArray.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.TriggerType",
+ "name": "Lifecycle",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerType",
+ "name": "External",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerType",
+ "name": "Timer",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerType",
+ "name": "ExposedMethod",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.TriggerType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerType",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "willCurrentFrameRender",
+ "comment": "True if the current frame will be rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderFrameInterval",
+ "comment": "Get or set the current frame rate interval. To restore rendering back to the value of Application.targetFrameRate or QualitySettings.vSyncCount set this to 0 or 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "effectiveRenderFrameRate",
+ "comment": "The current estimated rate of rendering in frames per second rounded to the nearest integer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnDemandRendering",
+ "comment": "Use the OnDemandRendering class to control and query information about your application's rendering speed independent from all other subsystems (such as physics, input, or animation).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerListContainer",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Name of this command buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sizeInBytes",
+ "comment": "Size of this command buffer in bytes (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dst",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "ConvertTexture",
+ "comment": "Converts and copies a source texture to a destination texture with a different format or dimensions.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source element (e.g. cubemap face). Set this to 0 for 2D source textures.\n dstElement - Destination element (e.g. cubemap face or texture array element).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "srcElement", "typeName": "int" },
+ {
+ "name": "dst",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "dstElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "ConvertTexture",
+ "comment": "Converts and copies a source texture to a destination texture with a different format or dimensions.\n\n```plaintext\nParams: src - Source texture.\n dst - Destination texture.\n srcElement - Source element (e.g. cubemap face). Set this to 0 for 2D source textures.\n dstElement - Destination element (e.g. cubemap face or texture array element).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WaitAllAsyncReadbackRequests",
+ "comment": "Adds an \"AsyncGPUReadback.WaitAllRequests\" command to the CommandBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ { "name": "dstFormat", "typeName": "UnityEngine.TextureFormat" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ {
+ "name": "dstFormat",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ { "name": "x", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ { "name": "x", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ { "name": "dstFormat", "typeName": "UnityEngine.TextureFormat" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ { "name": "x", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
+ {
+ "name": "dstFormat",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadbackIntoNativeArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RequestAsyncReadbackIntoNativeArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "output",
+ "typeName": "Unity.Collections.NativeArray<T>"
+ },
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ {
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+ {
+ "returnTypeName": "Void",
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+ { "name": "src", "typeName": "UnityEngine.Texture" },
+ { "name": "mipIndex", "typeName": "int" },
+ { "name": "x", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
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+ { "name": "height", "typeName": "int" },
+ { "name": "z", "typeName": "int" },
+ { "name": "depth", "typeName": "int" },
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+ "isStatic": false,
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+ { "name": "z", "typeName": "int" },
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+ "name": "SetInvertCulling",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "returnTypeName": "Void",
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+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeFloatParam",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeIntParam",
+ "comment": "Adds a command to set an integer parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeVectorParam",
+ "comment": "Adds a command to set a vector parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeVectorArrayParam",
+ "comment": "Adds a command to set a vector array parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Property name.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
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+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeMatrixParam",
+ "comment": "Adds a command to set a matrix parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
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+ },
+ {
+ "returnTypeName": "Void",
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+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeMatrixArrayParam",
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "passName", "typeName": "string" }
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+ "isStatic": false,
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "params": [],
+ "isStatic": false,
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pixelRect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "SetViewport",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "scissor", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "EnableScissorRect",
+ "comment": "Add a command to enable the hardware scissor rectangle.\n\n```plaintext\nParams: scissor - Viewport rectangle in pixel coordinates.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DisableScissorRect",
+ "comment": "Add a command to disable the hardware scissor rectangle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
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+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
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+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ },
+ { "name": "useDynamicScale", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ },
+ { "name": "useDynamicScale", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" },
+ {
+ "name": "memorylessMode",
+ "typeName": "UnityEngine.RenderTextureMemoryless"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "Add a \"get a temporary render texture\" command.\n\n```plaintext\nParams: nameID - Shader property name for this texture.\n width - Width in pixels, or -1 for \"camera pixel width\".\n height - Height in pixels, or -1 for \"camera pixel height\".\n depthBuffer - Depth buffer bits (0, 16 or 24).\n filter - Texture filtering mode (default is Point).\n format - Format of the render texture (default is ARGB32).\n readWrite - Color space conversion mode.\n antiAliasing - Anti-aliasing (default is no anti-aliasing).\n enableRandomWrite - Should random-write access into the texture be enabled (default is false).\n desc - Use this RenderTextureDescriptor for the settings when creating the temporary RenderTexture.\n memorylessMode - Render texture memoryless mode.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.RenderTextureDescriptor"
+ },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "Add a \"get a temporary render texture\" command.\n\n```plaintext\nParams: nameID - Shader property name for this texture.\n width - Width in pixels, or -1 for \"camera pixel width\".\n height - Height in pixels, or -1 for \"camera pixel height\".\n depthBuffer - Depth buffer bits (0, 16 or 24).\n filter - Texture filtering mode (default is Point).\n format - Format of the render texture (default is ARGB32).\n readWrite - Color space conversion mode.\n antiAliasing - Anti-aliasing (default is no anti-aliasing).\n enableRandomWrite - Should random-write access into the texture be enabled (default is false).\n desc - Use this RenderTextureDescriptor for the settings when creating the temporary RenderTexture.\n memorylessMode - Render texture memoryless mode.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "desc",
+ "typeName": "UnityEngine.RenderTextureDescriptor"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRT",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" },
+ { "name": "useDynamicScale", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "antiAliasing", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" },
+ { "name": "enableRandomWrite", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "Add a \"get a temporary render texture array\" command.\n\n```plaintext\nParams: nameID - Shader property name for this texture.\n width - Width in pixels, or -1 for \"camera pixel width\".\n height - Height in pixels, or -1 for \"camera pixel height\".\n slices - Number of slices in texture array.\n depthBuffer - Depth buffer bits (0, 16 or 24).\n filter - Texture filtering mode (default is Point).\n format - Format of the render texture (default is ARGB32).\n readWrite - Color space conversion mode.\n antiAliasing - Anti-aliasing (default is no anti-aliasing).\n enableRandomWrite - Should random-write access into the texture be enabled (default is false).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ },
+ { "name": "antiAliasing", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "readWrite",
+ "typeName": "UnityEngine.RenderTextureReadWrite"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" },
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" },
+ { "name": "filter", "typeName": "UnityEngine.FilterMode" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" },
+ { "name": "depthBuffer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "slices", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetTemporaryRTArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ReleaseTemporaryRT",
+ "comment": "Add a \"release a temporary render texture\" command.\n\n```plaintext\nParams: nameID - Shader property name for this texture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clearDepth", "typeName": "bool" },
+ { "name": "clearColor", "typeName": "bool" },
+ { "name": "backgroundColor", "typeName": "UnityEngine.Color" },
+ { "name": "depth", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "ClearRenderTarget",
+ "comment": "Adds a \"clear render target\" command.\n\n```plaintext\nParams: clearDepth - Should clear depth buffer?\n clearColor - Should clear color buffer?\n backgroundColor - Color to clear with.\n depth - Depth to clear with (default is 1.0).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clearDepth", "typeName": "bool" },
+ { "name": "clearColor", "typeName": "bool" },
+ { "name": "backgroundColor", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "ClearRenderTarget",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalFloat",
+ "comment": "Add a \"set global shader float property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalInt",
+ "comment": "Sets the given global integer property for all shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalVector",
+ "comment": "Add a \"set global shader vector property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalColor",
+ "comment": "Add a \"set global shader color property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalMatrix",
+ "comment": "Add a \"set global shader matrix property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "EnableShaderKeyword",
+ "comment": "Adds a command to enable global shader keyword.\n\n```plaintext\nParams: keyword - The name of the global shader keyword to enable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keyword", "typeName": "string" }],
+ "isStatic": false,
+ "name": "DisableShaderKeyword",
+ "comment": "Adds a command to disable global shader keyword.\n\n```plaintext\nParams: keyword - The name of the global shader keyword to disable.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "view", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": false,
+ "name": "SetViewMatrix",
+ "comment": "Add a command to set the view matrix.\n\n```plaintext\nParams: view - View (world to camera space) matrix.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "proj", "typeName": "UnityEngine.Matrix4x4" }],
+ "isStatic": false,
+ "name": "SetProjectionMatrix",
+ "comment": "Add a command to set the projection matrix.\n\n```plaintext\nParams: proj - Projection (camera to clip space) matrix.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "view", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "proj", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetViewProjectionMatrices",
+ "comment": "Add a command to set the view and projection matrices.\n\n```plaintext\nParams: view - View (world to camera space) matrix.\n proj - Projection (camera to clip space) matrix.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "bias", "typeName": "float" },
+ { "name": "slopeBias", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalDepthBias",
+ "comment": "Adds a command to set the global depth bias.\n\n```plaintext\nParams: bias - Scales the GPU's minimum resolvable depth buffer value to produce a constant depth offset. The minimum resolvable depth buffer value varies by device.\n\nSet to a negative value to draw geometry closer to the camera, or a positive value to draw geometry further away from the camera.\n slopeBias - Scales the maximum Z slope, also called the depth slope, to produce a variable depth offset for each polygon.\n\nPolygons that are not parallel to the near and far clip planes have Z slope. Adjust this value to avoid visual artifacts on such polygons.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.Rendering.CommandBufferExecutionFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetExecutionFlags",
+ "comment": "Set flags describing the intention for how the command buffer will be executed.\n\n```plaintext\nParams: flags - The flags to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalFloatArray",
+ "comment": "Add a \"set global shader float array property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalVectorArray",
+ "comment": "Add a \"set global shader vector array property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalMatrixArray",
+ "comment": "Add a \"set global shader matrix array property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "projectionMat", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetLateLatchProjectionMatrices",
+ "comment": "Set the current stereo projection matrices for late latching. Stereo matrices is passed in as an array of two matrices.\n\n```plaintext\nParams: projectionMat - Stereo projection matrices.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "matrixPropertyType",
+ "typeName": "UnityEngine.Rendering.CameraLateLatchMatrixType"
+ },
+ { "name": "shaderPropertyID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "MarkLateLatchMatrixShaderPropertyID",
+ "comment": "Mark a global shader property id to be late latched. Possible shader properties include view, inverseView, viewProjection, and inverseViewProjection matrices. The Universal Render Pipeline (URP) uses this function to support late latching of shader properties. If you call this function when using built-in Unity rendering or the High-Definition Rendering Pipeline (HDRP), the results are ignored.\n\n```plaintext\nParams: matrixPropertyType - Camera matrix property type to be late latched.\n shaderPropertyID - Shader property name id.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "matrixPropertyType",
+ "typeName": "UnityEngine.Rendering.CameraLateLatchMatrixType"
+ }
+ ],
+ "isStatic": false,
+ "name": "UnmarkLateLatchMatrix",
+ "comment": "Unmark a global shader property for late latching. After unmarking, the shader property will no longer be late latched. This function is intended for the Universal Render Pipeline (URP) to specify late latched shader properties.\n\n```plaintext\nParams: matrixPropertyType - Camera matrix property type to be unmarked for late latching.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "BeginSample",
+ "comment": "Adds a command to begin profile sampling.\n\n```plaintext\nParams: name - Name of the profile information used for sampling.\n sampler - The CustomSampler that the CommandBuffer uses for sampling.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "EndSample",
+ "comment": "Adds a command to begin profile sampling.\n\n```plaintext\nParams: name - Name of the profile information used for sampling.\n sampler - The CustomSampler that the CommandBuffer uses for sampling.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sampler",
+ "typeName": "UnityEngine.Profiling.CustomSampler"
+ }
+ ],
+ "isStatic": false,
+ "name": "BeginSample",
+ "comment": "Adds a command to begin profile sampling.\n\n```plaintext\nParams: name - Name of the profile information used for sampling.\n sampler - The CustomSampler that the CommandBuffer uses for sampling.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sampler",
+ "typeName": "UnityEngine.Profiling.CustomSampler"
+ }
+ ],
+ "isStatic": false,
+ "name": "EndSample",
+ "comment": "Adds a command to begin profile sampling.\n\n```plaintext\nParams: name - Name of the profile information used for sampling.\n sampler - The CustomSampler that the CommandBuffer uses for sampling.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "IncrementUpdateCount",
+ "comment": "Increments the updateCount property of a Texture.\n\n```plaintext\nParams: dest - Increments the updateCount for this Texture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "multiplier", "typeName": "uint" }],
+ "isStatic": false,
+ "name": "SetInstanceMultiplier",
+ "comment": "Adds a command to multiply the instance count of every draw call by a specific multiplier.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "loadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "storeAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "colorLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "colorStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ },
+ {
+ "name": "depthLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "depthStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "color",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "color",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "color",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "color",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "color",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "colorLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "colorStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "depthLoadAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction"
+ },
+ {
+ "name": "depthStoreAction",
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colors",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier[]"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "colors",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier[]"
+ },
+ {
+ "name": "depth",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "binding",
+ "typeName": "UnityEngine.Rendering.RenderTargetBinding"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "depthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "binding",
+ "typeName": "UnityEngine.Rendering.RenderTargetBinding"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRenderTarget",
+ "comment": "Add a \"set active render target\" command.\n\n```plaintext\nParams: rt - Render target to set for both color & depth buffers.\n color - Render target to set as a color buffer.\n colors - Render targets to set as color buffers (MRT).\n depth - Render target to set as a depth buffer.\n mipLevel - The mip level of the render target to render into.\n cubemapFace - The cubemap face of a cubemap render target to render into.\n depthSlice - Slice of a 3D or array render target to set.\n loadAction - Load action that is used for color and depth/stencil buffers.\n storeAction - Store action that is used for color and depth/stencil buffers.\n colorLoadAction - Load action that is used for the color buffer.\n colorStoreAction - Store action that is used for the color buffer.\n depthLoadAction - Load action that is used for the depth/stencil buffer.\n depthStoreAction - Store action that is used for the depth/stencil buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "data", "typeName": "System.Array" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferData",
+ "comment": "Adds a command to set the buffer with values from an array.\n\n```plaintext\nParams: buffer - The destination buffer.\n data - Array of values to fill the buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "data", "typeName": "System.Array" },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "graphicsBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferData",
+ "comment": "Adds a command to process a partial copy of data values from an array into the buffer.\n\n```plaintext\nParams: buffer - The destination buffer.\n data - Array of values to fill the buffer.\n managedBufferStartIndex - The first element index in data to copy to the compute buffer.\n graphicsBufferStartIndex - The first element index in compute buffer to receive the data.\n count - The number of elements to copy.\n nativeBufferStartIndex - The first element index in data to copy to the compute buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ {
+ "name": "data",
+ "typeName": "System.Collections.Generic.List<T>"
+ },
+ { "name": "managedBufferStartIndex", "typeName": "int" },
+ { "name": "graphicsBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" },
+ { "name": "nativeBufferStartIndex", "typeName": "int" },
+ { "name": "graphicsBufferStartIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "counterValue", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferCounterValue",
+ "comment": "Adds a command to set the counter value of append/consume buffer.\n\n```plaintext\nParams: buffer - The destination buffer.\n counterValue - Value of the append/consume counter.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new empty command buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFence",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateAsyncGraphicsFence",
+ "comment": "Returns a new GraphicsFence.\n\n```plaintext\nParams: stage - The synchronization stage. See Graphics.CreateGraphicsFence.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFence",
+ "params": [
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStage"
+ }
+ ],
+ "isStatic": false,
+ "name": "CreateAsyncGraphicsFence",
+ "comment": "Returns a new GraphicsFence.\n\n```plaintext\nParams: stage - The synchronization stage. See Graphics.CreateGraphicsFence.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GraphicsFence",
+ "params": [
+ {
+ "name": "fenceType",
+ "typeName": "UnityEngine.Rendering.GraphicsFenceType"
+ },
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "CreateGraphicsFence",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "fence",
+ "typeName": "UnityEngine.Rendering.GraphicsFence"
+ }
+ ],
+ "isStatic": false,
+ "name": "WaitOnAsyncGraphicsFence",
+ "comment": "Instructs the GPU to wait until the given GraphicsFence is passed.\n\n```plaintext\nParams: fence - The GraphicsFence that the GPU will be instructed to wait upon before proceeding with its processing of the graphics queue.\n stage - On some platforms there is a significant gap between the vertex processing completing and the pixel processing beginning for a given draw call. This parameter allows for a requested wait to be made before the next item's vertex or pixel processing begins. If a compute shader dispatch is the next item to be submitted then this parameter is ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "fence",
+ "typeName": "UnityEngine.Rendering.GraphicsFence"
+ },
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStage"
+ }
+ ],
+ "isStatic": false,
+ "name": "WaitOnAsyncGraphicsFence",
+ "comment": "Instructs the GPU to wait until the given GraphicsFence is passed.\n\n```plaintext\nParams: fence - The GraphicsFence that the GPU will be instructed to wait upon before proceeding with its processing of the graphics queue.\n stage - On some platforms there is a significant gap between the vertex processing completing and the pixel processing beginning for a given draw call. This parameter allows for a requested wait to be made before the next item's vertex or pixel processing begins. If a compute shader dispatch is the next item to be submitted then this parameter is ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "fence",
+ "typeName": "UnityEngine.Rendering.GraphicsFence"
+ },
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStageFlags"
+ }
+ ],
+ "isStatic": false,
+ "name": "WaitOnAsyncGraphicsFence",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeFloatParam",
+ "comment": "Adds a command to set a float parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeIntParam",
+ "comment": "Adds a command to set an integer parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeVectorParam",
+ "comment": "Adds a command to set a vector parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeVectorArrayParam",
+ "comment": "Adds a command to set a vector array parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Property name.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeMatrixParam",
+ "comment": "Adds a command to set a matrix parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeMatrixArrayParam",
+ "comment": "Adds a command to set a matrix array parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeFloatParams",
+ "comment": "Adds a command to set multiple consecutive float parameters on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeFloatParams",
+ "comment": "Adds a command to set multiple consecutive float parameters on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeIntParams",
+ "comment": "Adds a command to set multiple consecutive integer parameters on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeIntParams",
+ "comment": "Adds a command to set multiple consecutive integer parameters on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetComputeTextureParam",
+ "comment": "Adds a command to set a texture parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the texture is being set for. See ComputeShader.FindKernel.\n name - Name of the texture variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetComputeTextureParam",
+ "comment": "Adds a command to set a texture parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the texture is being set for. See ComputeShader.FindKernel.\n name - Name of the texture variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeTextureParam",
+ "comment": "Adds a command to set a texture parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the texture is being set for. See ComputeShader.FindKernel.\n name - Name of the texture variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeTextureParam",
+ "comment": "Adds a command to set a texture parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the texture is being set for. See ComputeShader.FindKernel.\n name - Name of the texture variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetComputeTextureParam",
+ "comment": "Adds a command to set a texture parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the texture is being set for. See ComputeShader.FindKernel.\n name - Name of the texture variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mipLevel", "typeName": "int" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetComputeTextureParam",
+ "comment": "Adds a command to set a texture parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the texture is being set for. See ComputeShader.FindKernel.\n name - Name of the texture variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n mipLevel - Optional mipmap level of the read-write texture.\n element - Optional parameter that specifies the type of data to set from the RenderTexture.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferParam",
+ "comment": "Adds a command to set an input or output buffer parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the buffer is being set for. See ComputeShader.FindKernel.\n name - Name of the buffer variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferParam",
+ "comment": "Adds a command to set an input or output buffer parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the buffer is being set for. See ComputeShader.FindKernel.\n name - Name of the buffer variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferParam",
+ "comment": "Adds a command to set an input or output buffer parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the buffer is being set for. See ComputeShader.FindKernel.\n name - Name of the buffer variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeBufferParam",
+ "comment": "Adds a command to set an input or output buffer parameter on a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to set parameter for.\n kernelIndex - Which kernel the buffer is being set for. See ComputeShader.FindKernel.\n name - Name of the buffer variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a ComputeShader.\n\n```plaintext\nParams: computeShader - The ComputeShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shaders code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a ComputeShader.\n\n```plaintext\nParams: computeShader - The ComputeShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shaders code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a ComputeShader.\n\n```plaintext\nParams: computeShader - The ComputeShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shaders code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetComputeConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a ComputeShader.\n\n```plaintext\nParams: computeShader - The ComputeShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shaders code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ { "name": "threadGroupsX", "typeName": "int" },
+ { "name": "threadGroupsY", "typeName": "int" },
+ { "name": "threadGroupsZ", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DispatchCompute",
+ "comment": "Add a command to execute a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to execute.\n kernelIndex - Kernel index to execute, see ComputeShader.FindKernel.\n threadGroupsX - Number of work groups in the X dimension.\n threadGroupsY - Number of work groups in the Y dimension.\n threadGroupsZ - Number of work groups in the Z dimension.\n indirectBuffer - ComputeBuffer with dispatch arguments.\n argsOffset - Byte offset indicating the location of the dispatch arguments in the buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ {
+ "name": "indirectBuffer",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "DispatchCompute",
+ "comment": "Add a command to execute a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to execute.\n kernelIndex - Kernel index to execute, see ComputeShader.FindKernel.\n threadGroupsX - Number of work groups in the X dimension.\n threadGroupsY - Number of work groups in the Y dimension.\n threadGroupsZ - Number of work groups in the Z dimension.\n indirectBuffer - ComputeBuffer with dispatch arguments.\n argsOffset - Byte offset indicating the location of the dispatch arguments in the buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "computeShader",
+ "typeName": "UnityEngine.ComputeShader"
+ },
+ { "name": "kernelIndex", "typeName": "int" },
+ {
+ "name": "indirectBuffer",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "DispatchCompute",
+ "comment": "Add a command to execute a ComputeShader.\n\n```plaintext\nParams: computeShader - ComputeShader to execute.\n kernelIndex - Kernel index to execute, see ComputeShader.FindKernel.\n threadGroupsX - Number of work groups in the X dimension.\n threadGroupsY - Number of work groups in the Y dimension.\n threadGroupsZ - Number of work groups in the Z dimension.\n indirectBuffer - ComputeBuffer with dispatch arguments.\n argsOffset - Byte offset indicating the location of the dispatch arguments in the buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "accelerationStructure",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure"
+ }
+ ],
+ "isStatic": false,
+ "name": "BuildRayTracingAccelerationStructure",
+ "comment": "Adds a command to build the RayTracingAccelerationStructure to be used in a ray tracing dispatch.\n\n```plaintext\nParams: accelerationStructure - The RayTracingAccelerationStructure to be generated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "accelerationStructure",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure"
+ },
+ { "name": "relativeOrigin", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "BuildRayTracingAccelerationStructure",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "rayTracingAccelerationStructure",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingAccelerationStructure",
+ "comment": "Adds a command to set the RayTracingAccelerationStructure to be used with the RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n name - Name of the RayTracingAccelerationStructure in shader coder.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rayTracingAccelerationStructure - The RayTracingAccelerationStructure to be used.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "rayTracingAccelerationStructure",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingAccelerationStructure",
+ "comment": "Adds a command to set the RayTracingAccelerationStructure to be used with the RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n name - Name of the RayTracingAccelerationStructure in shader coder.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n rayTracingAccelerationStructure - The RayTracingAccelerationStructure to be used.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingBufferParam",
+ "comment": "Adds a command to set an input or output buffer parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n name - The name of the constant buffer in shader code.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingBufferParam",
+ "comment": "Adds a command to set an input or output buffer parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n name - The name of the constant buffer in shader code.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n buffer - Buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingConstantBufferParam",
+ "comment": "Adds a command to set a constant buffer on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - The RayTracingShader to set parameter for.\n nameID - The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.\n name - The name of the constant buffer in shader code.\n buffer - The buffer to bind as constant buffer.\n offset - The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.\n size - The number of bytes to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingTextureParam",
+ "comment": "Adds a command to set a texture parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the texture variable in shader code.\n nameID - The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingTextureParam",
+ "comment": "Adds a command to set a texture parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the texture variable in shader code.\n nameID - The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.\n rt - Texture value or identifier to set, see RenderTargetIdentifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingFloatParam",
+ "comment": "Adds a command to set a float parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingFloatParam",
+ "comment": "Adds a command to set a float parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingFloatParams",
+ "comment": "Adds a command to set multiple consecutive float parameters on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingFloatParams",
+ "comment": "Adds a command to set multiple consecutive float parameters on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingIntParam",
+ "comment": "Adds a command to set an integer parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingIntParam",
+ "comment": "Adds a command to set an integer parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingIntParams",
+ "comment": "Adds a command to set multiple consecutive integer parameters on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingIntParams",
+ "comment": "Adds a command to set multiple consecutive integer parameters on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Values to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingVectorParam",
+ "comment": "Adds a command to set a vector parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingVectorParam",
+ "comment": "Adds a command to set a vector parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingVectorArrayParam",
+ "comment": "Adds a command to set a vector array parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Property name.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingVectorArrayParam",
+ "comment": "Adds a command to set a vector array parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Property name.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingMatrixParam",
+ "comment": "Adds a command to set a matrix parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "val", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingMatrixParam",
+ "comment": "Adds a command to set a matrix parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n val - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "name", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingMatrixArrayParam",
+ "comment": "Adds a command to set a matrix array parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetRayTracingMatrixArrayParam",
+ "comment": "Adds a command to set a matrix array parameter on a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to set parameter for.\n name - Name of the variable in shader code.\n nameID - Property name ID. Use Shader.PropertyToID to get this ID.\n values - Value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rayTracingShader",
+ "typeName": "UnityEngine.Experimental.Rendering.RayTracingShader"
+ },
+ { "name": "rayGenName", "typeName": "string" },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "depth", "typeName": "uint" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "DispatchRays",
+ "comment": "Adds a command to execute a RayTracingShader.\n\n```plaintext\nParams: rayTracingShader - RayTracingShader to execute.\n rayGenName - The name of the ray generation shader.\n width - The width of the ray generation shader thread grid.\n height - The height of the ray generation shader thread grid.\n depth - The depth of the ray generation shader thread grid.\n camera - Optional parameter used to setup camera-related built-in shader variables.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "GenerateMips",
+ "comment": "Generate mipmap levels of a render texture.\n\n```plaintext\nParams: rt - The render texture requiring mipmaps generation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "rt", "typeName": "UnityEngine.RenderTexture" }],
+ "isStatic": false,
+ "name": "GenerateMips",
+ "comment": "Generate mipmap levels of a render texture.\n\n```plaintext\nParams: rt - The render texture requiring mipmaps generation.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rt", "typeName": "UnityEngine.RenderTexture" },
+ { "name": "target", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": false,
+ "name": "ResolveAntiAliasedSurface",
+ "comment": "Force an antialiased render texture to be resolved.\n\n```plaintext\nParams: rt - The antialiased render texture to resolve.\n target - The render texture to resolve into. If set, the target render texture must have the same dimensions and format as the source.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMesh",
+ "comment": "Add a \"draw mesh\" command.\n\n```plaintext\nParams: mesh - Mesh to draw.\n matrix - Transformation matrix to use.\n material - Material to use.\n submeshIndex - Which subset of the mesh to render.\n shaderPass - Which pass of the shader to use (default is -1, which renders all passes).\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "shaderPass", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "submeshIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": false,
+ "name": "DrawMesh",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "shaderPass", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderer",
+ "comment": "Add a \"draw renderer\" command.\n\n```plaintext\nParams: renderer - Renderer to draw.\n material - Material to use.\n submeshIndex - Which subset of the mesh to render.\n shaderPass - Which pass of the shader to use (default is -1, which renders all passes).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "submeshIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderer", "typeName": "UnityEngine.Renderer" },
+ { "name": "material", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "vertexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProcedural",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n vertexCount - Vertex count to render.\n instanceCount - Instance count to render.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "vertexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProcedural",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n vertexCount - Vertex count to render.\n instanceCount - Instance count to render.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "vertexCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProcedural",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n vertexCount - Vertex count to render.\n instanceCount - Instance count to render.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProcedural",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n indexCount - Index count to render.\n instanceCount - Instance count to render.\n indexBuffer - The index buffer used to submit vertices to the GPU.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexCount", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProcedural",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n indexCount - Index count to render.\n instanceCount - Instance count to render.\n indexBuffer - The index buffer used to submit vertices to the GPU.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ { "name": "indexCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProcedural",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n indexCount - Index count to render.\n instanceCount - Instance count to render.\n indexBuffer - The index buffer used to submit vertices to the GPU.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: indexBuffer - Index buffer used to submit vertices to the GPU.\n matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: indexBuffer - Index buffer used to submit vertices to the GPU.\n matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: indexBuffer - Index buffer used to submit vertices to the GPU.\n matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: indexBuffer - Index buffer used to submit vertices to the GPU.\n matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: indexBuffer - Index buffer used to submit vertices to the GPU.\n matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "indexBuffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "matrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "topology", "typeName": "UnityEngine.MeshTopology" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawProceduralIndirect",
+ "comment": "Add a \"draw procedural geometry\" command.\n\n```plaintext\nParams: indexBuffer - Index buffer used to submit vertices to the GPU.\n matrix - Transformation matrix to use.\n material - Material to use.\n shaderPass - Which pass of the shader to use (or -1 for all passes).\n topology - Topology of the procedural geometry.\n bufferWithArgs - Buffer with draw arguments.\n argsOffset - Byte offset where in the buffer the draw arguments are.\n properties - Additional material properties to apply just before rendering. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstanced",
+ "comment": "Adds a \"draw mesh with instancing\" command.\n\nThe command will not immediately fail and throw an exception if Material.enableInstancing is false, but it will log an error and skips rendering each time the command is being executed if such a condition is detected.\n\nInvalidOperationException will be thrown if the current platform doesn't support this API (i.e. if GPU instancing is not available). See SystemInfo.supportsInstancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n matrices - The array of object transformation matrices.\n count - The number of instances to be drawn.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstanced",
+ "comment": "Adds a \"draw mesh with instancing\" command.\n\nThe command will not immediately fail and throw an exception if Material.enableInstancing is false, but it will log an error and skips rendering each time the command is being executed if such a condition is detected.\n\nInvalidOperationException will be thrown if the current platform doesn't support this API (i.e. if GPU instancing is not available). See SystemInfo.supportsInstancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n matrices - The array of object transformation matrices.\n count - The number of instances to be drawn.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "matrices", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstanced",
+ "comment": "Adds a \"draw mesh with instancing\" command.\n\nThe command will not immediately fail and throw an exception if Material.enableInstancing is false, but it will log an error and skips rendering each time the command is being executed if such a condition is detected.\n\nInvalidOperationException will be thrown if the current platform doesn't support this API (i.e. if GPU instancing is not available). See SystemInfo.supportsInstancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n matrices - The array of object transformation matrices.\n count - The number of instances to be drawn.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ { "name": "count", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedProcedural",
+ "comment": "Add a \"draw mesh with instancing\" command.\n\nDraw a mesh using Procedural Instancing. This is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer.\nIf Material.enableInstancing is false, the command logs an error and skips rendering each time the command is executed; the command does not immediately fail and throw an exception.\n\nInvalidOperationException will be thrown if the current platform doesn't support this API (for example, if GPU instancing is not available). See SystemInfo.supportsInstancing.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n count - The number of instances to be drawn.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Add a \"draw mesh with indirect instancing\" command.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Add a \"draw mesh with indirect instancing\" command.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.ComputeBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Add a \"draw mesh with indirect instancing\" command.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Add a \"draw mesh with indirect instancing\" command.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ },
+ { "name": "argsOffset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Add a \"draw mesh with indirect instancing\" command.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "submeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "shaderPass", "typeName": "int" },
+ {
+ "name": "bufferWithArgs",
+ "typeName": "UnityEngine.GraphicsBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawMeshInstancedIndirect",
+ "comment": "Add a \"draw mesh with indirect instancing\" command.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n submeshIndex - Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.\n material - Material to use.\n shaderPass - Which pass of the shader to use, or -1 which renders all passes.\n properties - Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.\n bufferWithArgs - The GPU buffer containing the arguments for how many instances of this mesh to draw.\n argsOffset - The byte offset into the buffer, where the draw arguments start.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "normalizedCamViewport",
+ "typeName": "UnityEngine.RectInt"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawOcclusionMesh",
+ "comment": "Adds a command onto the commandbuffer to draw the VR Device's occlusion mesh to the current render target.\n\n```plaintext\nParams: normalizedCamViewport - The viewport of the camera currently being rendered.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n buffer - Buffer to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n rt - RenderTargetIdentifier to set as the write target.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "preserveCounterValue", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n buffer - Buffer to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n rt - RenderTargetIdentifier to set as the write target.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n buffer - Buffer to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n rt - RenderTargetIdentifier to set as the write target.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "preserveCounterValue", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n buffer - Buffer to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n rt - RenderTargetIdentifier to set as the write target.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetRandomWriteTarget",
+ "comment": "Set random write target for level pixel shaders.\n\n```plaintext\nParams: index - Index of the random write target in the shader.\n buffer - Buffer to set as the write target.\n preserveCounterValue - Whether to leave the append/consume counter value unchanged.\n rt - RenderTargetIdentifier to set as the write target.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "CopyCounterValue",
+ "comment": "Adds a command to copy ComputeBuffer or GraphicsBuffer counter value.\n\n```plaintext\nParams: src - Append/consume buffer to copy the counter from.\n dst - A buffer to copy the counter to.\n dstOffsetBytes - Target byte offset in dst buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "CopyCounterValue",
+ "comment": "Adds a command to copy ComputeBuffer or GraphicsBuffer counter value.\n\n```plaintext\nParams: src - Append/consume buffer to copy the counter from.\n dst - A buffer to copy the counter to.\n dstOffsetBytes - Target byte offset in dst buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "CopyCounterValue",
+ "comment": "Adds a command to copy ComputeBuffer or GraphicsBuffer counter value.\n\n```plaintext\nParams: src - Append/consume buffer to copy the counter from.\n dst - A buffer to copy the counter to.\n dstOffsetBytes - Target byte offset in dst buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "src", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dst", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "dstOffsetBytes", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "CopyCounterValue",
+ "comment": "Adds a command to copy ComputeBuffer or GraphicsBuffer counter value.\n\n```plaintext\nParams: src - Append/consume buffer to copy the counter from.\n dst - A buffer to copy the counter to.\n dstOffsetBytes - Target byte offset in dst buffer.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dst",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopyTexture",
+ "comment": "Adds a command to copy a texture into another texture.\n\n```plaintext\nParams: src - Source texture or identifier, see RenderTargetIdentifier.\n dst - Destination texture or identifier, see RenderTargetIdentifier.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "srcElement", "typeName": "int" },
+ {
+ "name": "dst",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "dstElement", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopyTexture",
+ "comment": "Adds a command to copy a texture into another texture.\n\n```plaintext\nParams: src - Source texture or identifier, see RenderTargetIdentifier.\n dst - Destination texture or identifier, see RenderTargetIdentifier.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "srcElement", "typeName": "int" },
+ { "name": "srcMip", "typeName": "int" },
+ {
+ "name": "dst",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "dstElement", "typeName": "int" },
+ { "name": "dstMip", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopyTexture",
+ "comment": "Adds a command to copy a texture into another texture.\n\n```plaintext\nParams: src - Source texture or identifier, see RenderTargetIdentifier.\n dst - Destination texture or identifier, see RenderTargetIdentifier.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "src",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "srcElement", "typeName": "int" },
+ { "name": "srcMip", "typeName": "int" },
+ { "name": "srcX", "typeName": "int" },
+ { "name": "srcY", "typeName": "int" },
+ { "name": "srcWidth", "typeName": "int" },
+ { "name": "srcHeight", "typeName": "int" },
+ {
+ "name": "dst",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "dstElement", "typeName": "int" },
+ { "name": "dstMip", "typeName": "int" },
+ { "name": "dstX", "typeName": "int" },
+ { "name": "dstY", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CopyTexture",
+ "comment": "Adds a command to copy a texture into another texture.\n\n```plaintext\nParams: src - Source texture or identifier, see RenderTargetIdentifier.\n dst - Destination texture or identifier, see RenderTargetIdentifier.\n srcElement - Source texture element (cubemap face, texture array layer or 3D texture depth slice).\n srcMip - Source texture mipmap level.\n dstElement - Destination texture element (cubemap face, texture array layer or 3D texture depth slice).\n dstMip - Destination texture mipmap level.\n srcX - X coordinate of source texture region to copy (left side is zero).\n srcY - Y coordinate of source texture region to copy (bottom is zero).\n srcWidth - Width of source texture region to copy.\n srcHeight - Height of source texture region to copy.\n dstX - X coordinate of where to copy region in destination texture (left side is zero).\n dstY - Y coordinate of where to copy region in destination texture (bottom is zero).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "offset", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Texture" },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "offset", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mat", "typeName": "UnityEngine.Material" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "sourceDepthSlice", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "offset", "typeName": "UnityEngine.Vector2" },
+ { "name": "sourceDepthSlice", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "pass", "typeName": "int" },
+ { "name": "destDepthSlice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Blit",
+ "comment": "Add a \"blit into a render texture\" command.\n\n```plaintext\nParams: source - Source texture or render target to blit from.\n dest - Destination to blit into.\n mat - Material to use.\n pass - Shader pass to use (default is -1, meaning \"all passes\").\n scale - Scale applied to the source texture coordinate.\n offset - Offset applied to the source texture coordinate.\n sourceDepthSlice - The texture array source slice to perform the blit from.\n destDepthSlice - The texture array destination slice to perform the blit to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalFloat",
+ "comment": "Add a \"set global shader float property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalInt",
+ "comment": "Sets the given global integer property for all shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalVector",
+ "comment": "Add a \"set global shader vector property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalColor",
+ "comment": "Add a \"set global shader color property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalMatrix",
+ "comment": "Add a \"set global shader matrix property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalFloatArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ { "name": "values", "typeName": "float[]" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalFloatArray",
+ "comment": "Add a \"set global shader float array property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalVectorArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Vector4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalVectorArray",
+ "comment": "Add a \"set global shader vector array property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "values",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Matrix4x4>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalMatrixArray",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "propertyName", "typeName": "string" },
+ { "name": "values", "typeName": "UnityEngine.Matrix4x4[]" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalMatrixArray",
+ "comment": "Add a \"set global shader matrix array property\" command.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalTexture",
+ "comment": "Add a \"set global shader texture property\" command, referencing a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalTexture",
+ "comment": "Add a \"set global shader texture property\" command, referencing a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalTexture",
+ "comment": "Add a \"set global shader texture property\" command, referencing a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.Rendering.RenderTextureSubElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalTexture",
+ "comment": "Add a \"set global shader texture property\" command, referencing a RenderTexture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalBuffer",
+ "comment": "Add a \"set global shader buffer property\" command.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalBuffer",
+ "comment": "Add a \"set global shader buffer property\" command.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalBuffer",
+ "comment": "Add a \"set global shader buffer property\" command.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "value", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalBuffer",
+ "comment": "Add a \"set global shader buffer property\" command.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n value - The buffer to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Add a command to bind a global constant buffer.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n buffer - The buffer to bind.\n offset - Offset from the start of the buffer in bytes.\n size - Size in bytes of the area to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.ComputeBuffer" },
+ { "name": "name", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Add a command to bind a global constant buffer.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n buffer - The buffer to bind.\n offset - Offset from the start of the buffer in bytes.\n size - Size in bytes of the area to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "nameID", "typeName": "int" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Add a command to bind a global constant buffer.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n buffer - The buffer to bind.\n offset - Offset from the start of the buffer in bytes.\n size - Size in bytes of the area to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" },
+ { "name": "name", "typeName": "string" },
+ { "name": "offset", "typeName": "int" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetGlobalConstantBuffer",
+ "comment": "Add a command to bind a global constant buffer.\n\n```plaintext\nParams: nameID - The name ID of the constant buffer retrieved by Shader.PropertyToID.\n name - The name of the constant buffer to override.\n buffer - The buffer to bind.\n offset - Offset from the start of the buffer in bytes.\n size - Size in bytes of the area to bind.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "shadowmap",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Rendering.ShadowSamplingMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetShadowSamplingMode",
+ "comment": "Add a \"set shadow sampling mode\" command.\n\n```plaintext\nParams: shadowmap - Shadowmap render target to change the sampling mode on.\n mode - New sampling mode.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.Rendering.SinglePassStereoMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSinglePassStereo",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "eventID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "IssuePluginEvent",
+ "comment": "Send a user-defined event to a native code plugin.\n\n```plaintext\nParams: callback - Native code callback to queue for Unity's renderer to invoke.\n eventID - User defined id to send to the callback.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "eventID", "typeName": "int" },
+ { "name": "data", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": "IssuePluginEventAndData",
+ "comment": "Send a user-defined event to a native code plugin with custom data.\n\n```plaintext\nParams: callback - Native code callback to queue for Unity's renderer to invoke.\n data - Custom data to pass to the native plugin callback.\n eventID - Built in or user defined id to send to the callback.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "command", "typeName": "uint" },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "commandParam", "typeName": "uint" },
+ { "name": "commandFlags", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "IssuePluginCustomBlit",
+ "comment": "Send a user-defined blit event to a native code plugin.\n\n```plaintext\nParams: callback - Native code callback to queue for Unity's renderer to invoke.\n command - User defined command id to send to the callback.\n source - Source render target.\n dest - Destination render target.\n commandParam - User data command parameters.\n commandFlags - User data command flags.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "targetTexture", "typeName": "UnityEngine.Texture" },
+ { "name": "userData", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "IssuePluginCustomTextureUpdate",
+ "comment": "Deprecated. Use CommandBuffer.IssuePluginCustomTextureUpdateV2 instead.\n\n```plaintext\nParams: callback - Native code callback to queue for Unity's renderer to invoke.\n targetTexture - Texture resource to be updated.\n userData - User data to send to the native plugin.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "targetTexture", "typeName": "UnityEngine.Texture" },
+ { "name": "userData", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "IssuePluginCustomTextureUpdateV1",
+ "comment": "Deprecated. Use CommandBuffer.IssuePluginCustomTextureUpdateV2 instead.\n\n```plaintext\nParams: callback - Native code callback to queue for Unity's renderer to invoke.\n targetTexture - Texture resource to be updated.\n userData - User data to send to the native plugin.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.IntPtr" },
+ { "name": "targetTexture", "typeName": "UnityEngine.Texture" },
+ { "name": "userData", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "IssuePluginCustomTextureUpdateV2",
+ "comment": "Send a texture update event to a native code plugin.\n\n```plaintext\nParams: callback - Native code callback to queue for Unity's renderer to invoke.\n targetTexture - Texture resource to be updated.\n userData - User data to send to the native plugin.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "resolver", "typeName": "System.IntPtr" },
+ { "name": "slice", "typeName": "int" },
+ { "name": "x", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "mip", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "ProcessVTFeedback",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GPUFence",
+ "params": [
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStage"
+ }
+ ],
+ "isStatic": false,
+ "name": "CreateGPUFence",
+ "comment": "This functionality is deprecated, and should no longer be used. Please use CommandBuffer.CreateGraphicsFence.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "GPUFence",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateGPUFence",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fence", "typeName": "UnityEngine.Rendering.GPUFence" },
+ {
+ "name": "stage",
+ "typeName": "UnityEngine.Rendering.SynchronisationStage"
+ }
+ ],
+ "isStatic": false,
+ "name": "WaitOnGPUFence",
+ "comment": "This functionality is deprecated, and should no longer be used. Please use CommandBuffer.WaitOnAsyncGraphicsFence.\n\n```plaintext\nParams: fence - The GPUFence that the GPU will be instructed to wait upon.\n stage - On some platforms there is a significant gap between the vertex processing completing and the pixel processing completing for a given draw call. This parameter allows for requested wait to be before the next items vertex or pixel processing begins. Some platforms can not differentiate between the start of vertex and pixel processing, these platforms will wait before the next items vertex processing. If a compute shader dispatch is the next item to be submitted then this parameter is ignored.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fence", "typeName": "UnityEngine.Rendering.GPUFence" }
+ ],
+ "isStatic": false,
+ "name": "WaitOnGPUFence",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CommandBuffer",
+ "comment": "List of graphics commands to execute.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "repetitionCount",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerType",
+ "name": "triggerType",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.TriggerLifecycleEvent",
+ "name": "lifecycleEvent",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "initTime",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "repeatTime",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "repetitions",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "AddRule",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveRule",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "gameObject", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "Test",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "EventTrigger",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rid",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ {
+ "name": "fastMemoryFlags",
+ "typeName": "UnityEngine.Rendering.FastMemoryFlags"
+ },
+ { "name": "residency", "typeName": "float" },
+ { "name": "copyContents", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SwitchIntoFastMemory",
+ "comment": "Adds a command to put a given render target into fast GPU memory.\n\n```plaintext\nParams: rid - The render target to put into fast GPU memory.\n fastMemoryFlags - The memory layout to use if only part of the render target is put into fast GPU memory, either because of the residency parameter or because of fast GPU memory availability.\n residency - The amount of the render target to put into fast GPU memory. Valid values are 0.0f - 1.0f inclusive.\nA value of 0.0f is equal to none of the render target, and a value of 1.0f is equal to the whole render target.\n copyContents - When this value is true, Unity copies the existing contents of the render target into fast memory.\nWhen this value is false, Unity does not copy the existing contents of the render target into fast memory.\nSet this value to true if you plan to add to the existing contents, and set it to false if you plan to overwrite or clear the existing contents.\nWhere possible, set this value to false for better performance.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rid",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "copyContents", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SwitchOutOfFastMemory",
+ "comment": "Adds a command to remove a given render target from fast GPU memory.\n\n```plaintext\nParams: rid - The render target to remove from fast GPU memory.\n copyContents - When this value is true, Unity copies the existing contents of the render target when it removes it from fast GPU memory. When this value is false, Unity does not copy the existing contents of the render target when it removes it from fast GPU memory. Set this value to true if you plan to add to the existing contents, and set it to false if you plan to overwrite or clear the existing contents. Where possible, set this value to false for better performance.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CommandBufferExtensions",
+ "comment": "Static class providing extension methods for CommandBuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isFinished",
+ "comment": "Returns true once the splash screen has finished. This is once all logos have been shown for their specified duration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Begin",
+ "comment": "Initializes the splash screen so it is ready to begin drawing. Call this before you start calling Rendering.SplashScreen.Draw. Internally this function resets the timer and prepares the logos for drawing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stopBehavior",
+ "typeName": "UnityEngine.Rendering.SplashScreen.StopBehavior"
+ }
+ ],
+ "isStatic": true,
+ "name": "Stop",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Draw",
+ "comment": "Immediately draws the splash screen. Ensure you have called Rendering.SplashScreen.Begin before you start calling this.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SplashScreen",
+ "comment": "Provides an interface to the Unity splash screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TrackableTrigger",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SplashScreen.StopBehavior",
+ "name": "StopImmediate",
+ "comment": "Immediately stop rendering the SplashScreen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SplashScreen.StopBehavior",
+ "name": "FadeOut",
+ "comment": "Jumps to the final stage of the Splash Screen and performs a fade from the background to the game.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.SplashScreen.StopBehavior",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StopBehavior",
+ "comment": "The behavior to apply when calling ParticleSystem.Stop|Stop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerMethod",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Test",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "error", "typeName": "bool" },
+ { "name": "message", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Test",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ }
+ ],
+ "name": "TriggerRule",
+ "comment": "",
+ "location": "Unity.Analytics.Tracker.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Controls whether the Performance Reporting service is enabled at runtime.\n\n",
+ "location": "UnityEngine.PerformanceReportingModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "graphicsInitializationFinishTime",
+ "comment": "Time taken to initialize graphics in microseconds, measured from application startup.\n\n",
+ "location": "UnityEngine.PerformanceReportingModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "PerformanceReporting",
+ "comment": "Unity Performace provides insight into your game performace.\n\n",
+ "location": "UnityEngine.PerformanceReportingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "metricName", "typeName": "string" },
+ { "name": "del", "typeName": "System.Func<T>" }
+ ],
+ "isStatic": true,
+ "name": "RegisterCollector",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "count", "typeName": "int" },
+ { "name": "data", "typeName": "T[]" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetEventHistogramThresholds",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "count", "typeName": "int" },
+ { "name": "data", "typeName": "T[]" }
+ ],
+ "isStatic": true,
+ "name": "SetCustomEventHistogramThresholds",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "customEventName", "typeName": "string" },
+ { "name": "metricName", "typeName": "string" },
+ { "name": "interval", "typeName": "float" },
+ { "name": "period", "typeName": "float" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "ConfigureCustomEvent",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "metricName", "typeName": "string" },
+ { "name": "interval", "typeName": "float" },
+ { "name": "period", "typeName": "float" },
+ { "name": "enabled", "typeName": "bool" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ConfigureEvent",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "ContinuousEvent",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Clears SH probe to zero.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": "AddAmbientLight",
+ "comment": "Add ambient lighting to probe data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "intensity", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddDirectionalLight",
+ "comment": "Add directional light to probe data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "directions", "typeName": "UnityEngine.Vector3[]" },
+ { "name": "results", "typeName": "UnityEngine.Color[]" }
+ ],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Evaluates the Spherical Harmonics for each of the given directions. The result from the first direction is written into the first element of results, the result from the second direction is written into the second element of results, and so on. The array size of directions and results must match and directions must be normalized.\n\n```plaintext\nParams: directions - Normalized directions for which the spherical harmonics are to be evaluated.\n results - Output array for the evaluated values of the corresponding directions.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "SphericalHarmonicsL2",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ },
+ { "name": "rhs", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "SphericalHarmonicsL2",
+ "params": [
+ { "name": "lhs", "typeName": "float" },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Multiply",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "SphericalHarmonicsL2",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Addition",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.SphericalHarmonicsL2"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SphericalHarmonicsL2",
+ "comment": "Spherical harmonics up to the second order (3 bands, 9 coefficients).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState",
+ "name": "kSessionStopped",
+ "comment": "Session tracking has stopped.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState",
+ "name": "kSessionStarted",
+ "comment": "Session tracking has started.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState",
+ "name": "kSessionPaused",
+ "comment": "Session tracking has paused.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState",
+ "name": "kSessionResumed",
+ "comment": "Session tracking has resumed.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.AnalyticsSessionState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "AnalyticsSessionState",
+ "comment": "Session tracking states.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState",
+ "name": "sessionState",
+ "comment": "The current state of the session.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "sessionId",
+ "comment": "A random, unique GUID identifying the current game or app session.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "sessionCount",
+ "comment": "The number of sessions played since the app was installed.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "sessionElapsedTime",
+ "comment": "The time elapsed, in milliseconds, since the beginning of the current game session.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sessionFirstRun",
+ "comment": "Reports whether the current session is the first session since the player installed the game or application.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "userId",
+ "comment": "A random GUID uniquely identifying sessions played on the same instance of your game or app.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "customUserId",
+ "comment": "Reports the current custom user ID.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "customDeviceId",
+ "comment": "Reports the current custom device ID.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "identityToken",
+ "comment": "The current user identity token that the Analytics server returns based on AnalyticsSessionInfo.userId.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged",
+ "name": "sessionStateChanged",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged",
+ "name": "identityTokenChanged",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_sessionStateChanged",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_sessionStateChanged",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_identityTokenChanged",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_identityTokenChanged",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "AnalyticsSessionInfo",
+ "comment": "Provides access to the Analytics session information for the current game instance.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "offset",
+ "comment": "Input property specifying the offset into the BatchCullingContext.visibleIndices where the batch's visibile indices start. (readonly).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "instancesCount",
+ "comment": "Input property specifying the total number of instances in the batch. (readonly).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "visibleCount",
+ "comment": "Output property that has to be set to the number of visible instances in the batch after culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BatchVisibility",
+ "comment": "Describes the visibility for a batch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Plane>",
+ "name": "cullingPlanes",
+ "comment": "Planes to cull against.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.BatchVisibility>",
+ "name": "batchVisibility",
+ "comment": "Visibility information for the batch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<int>",
+ "name": "visibleIndices",
+ "comment": "Array of visible indices for all the batches in the group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<int>",
+ "name": "visibleIndicesY",
+ "comment": "Array of uints containing extra data for the visible indices for all the batches in the group. Elements in this array correspond to elements in Rendering.BatchCullingContext.visibleIndices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LODParameters",
+ "name": "lodParameters",
+ "comment": "See Also: LODParameters.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "cullingMatrix",
+ "comment": "Culling matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "nearPlane",
+ "comment": "The near frustum plane for this culling context.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inCullingPlanes",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Plane>"
+ },
+ {
+ "name": "inOutBatchVisibility",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.BatchVisibility>"
+ },
+ {
+ "name": "outVisibleIndices",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ {
+ "name": "inLodParameters",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "inCullingPlanes",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Plane>"
+ },
+ {
+ "name": "inOutBatchVisibility",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.BatchVisibility>"
+ },
+ {
+ "name": "outVisibleIndices",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ {
+ "name": "inLodParameters",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ },
+ { "name": "inCullingMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "inNearPlane", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BatchCullingContext",
+ "comment": "Culling context for a batch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cullingCallback",
+ "typeName": "UnityEngine.Rendering.BatchRendererGroup.OnPerformCulling"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Deletes a group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "subMeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "invertCulling", "typeName": "bool" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "instanceCount", "typeName": "int" },
+ {
+ "name": "customProps",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "associatedSceneObject",
+ "typeName": "UnityEngine.GameObject"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddBatch",
+ "comment": "The batch's index in the BatchedRendererGroup.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n subMeshIndex - Specifies which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n material - Material to use.\n layer - to use.\n castShadows - Whether the meshes cast shadows.\n receiveShadows - Whether the meshes receive shadows.\n invertCulling - Specify whether to invert the backface culling (true) or not (false). This flag can \"flip\" the culling mode of all rendered objects. Major use case: rendering reflections for mirrors, water etc. Since virtual camera for rendering the reflection is mirrored, the culling order has to be inverted. You can see how the Water script in Effects standard package does that.\n bounds - Bounds to use. Should specify the combined bounds of all the instances.\n instanceCount - The number of instances to draw.\n customProps - Additional material properties to apply. See MaterialPropertyBlock.\n associatedSceneObject - The GameObject to select when you pick an object that the batch renders.\n sceneCullingMask - Additional culling mask usually used for scene based culling. See Also: EditorSceneManager.GetSceneCullingMask.\n renderingLayerMask - Rendering layer this batch lives on. See Also: Renderer.renderingLayerMask.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "subMeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "invertCulling", "typeName": "bool" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "instanceCount", "typeName": "int" },
+ {
+ "name": "customProps",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "associatedSceneObject",
+ "typeName": "UnityEngine.GameObject"
+ },
+ { "name": "sceneCullingMask", "typeName": "ulong" }
+ ],
+ "isStatic": false,
+ "name": "AddBatch",
+ "comment": "The batch's index in the BatchedRendererGroup.\n\n```plaintext\nParams: mesh - The Mesh to draw.\n subMeshIndex - Specifies which subset of the mesh to draw. This applies only to meshes that are composed of several materials.\n material - Material to use.\n layer - to use.\n castShadows - Whether the meshes cast shadows.\n receiveShadows - Whether the meshes receive shadows.\n invertCulling - Specify whether to invert the backface culling (true) or not (false). This flag can \"flip\" the culling mode of all rendered objects. Major use case: rendering reflections for mirrors, water etc. Since virtual camera for rendering the reflection is mirrored, the culling order has to be inverted. You can see how the Water script in Effects standard package does that.\n bounds - Bounds to use. Should specify the combined bounds of all the instances.\n instanceCount - The number of instances to draw.\n customProps - Additional material properties to apply. See MaterialPropertyBlock.\n associatedSceneObject - The GameObject to select when you pick an object that the batch renders.\n sceneCullingMask - Additional culling mask usually used for scene based culling. See Also: EditorSceneManager.GetSceneCullingMask.\n renderingLayerMask - Rendering layer this batch lives on. See Also: Renderer.renderingLayerMask.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "subMeshIndex", "typeName": "int" },
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "layer", "typeName": "int" },
+ {
+ "name": "castShadows",
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode"
+ },
+ { "name": "receiveShadows", "typeName": "bool" },
+ { "name": "invertCulling", "typeName": "bool" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "instanceCount", "typeName": "int" },
+ {
+ "name": "customProps",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ },
+ {
+ "name": "associatedSceneObject",
+ "typeName": "UnityEngine.GameObject"
+ },
+ { "name": "sceneCullingMask", "typeName": "ulong" },
+ { "name": "renderingLayerMask", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "AddBatch",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "flags", "typeName": "ulong" }
+ ],
+ "isStatic": false,
+ "name": "SetBatchFlags",
+ "comment": "Sets flag bits that enable special behavior for this Hybrid Renderer V2 batch.\n\n```plaintext\nParams: batchIndex - Batch index. Must be a Hybrid Renderer V2 batch.\n flags - Flag bits to set for the batch.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ {
+ "name": "cbufferLengths",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ {
+ "name": "cbufferMetadata",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetBatchPropertyMetadata",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "instanceCount", "typeName": "int" },
+ {
+ "name": "customProps",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetInstancingData",
+ "comment": "Updates a batch.\n\n```plaintext\nParams: batchIndex - Batch index.\n instanceCount - New number of instances in the batch.\n customProps - Additional material properties to apply. See MaterialPropertyBlock.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [{ "name": "batchIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBatchMatrices",
+ "comment": "Matrices associated with the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchScalarArrayInt",
+ "comment": "An array of writable int properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchScalarArray",
+ "comment": "An array of writable float properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchVectorArrayInt",
+ "comment": "An array of writable vector properties for the batch specified by batchIndex, arranged linearly as individual int elements.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchVectorArray",
+ "comment": "An array of writable vector properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchMatrixArray",
+ "comment": "An array of writable matrix properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchScalarArrayInt",
+ "comment": "An array of writable int properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchScalarArray",
+ "comment": "An array of writable float properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchVectorArrayInt",
+ "comment": "An array of writable vector properties for the batch specified by batchIndex, arranged linearly as individual int elements.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchVectorArray",
+ "comment": "An array of writable vector properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "propertyName", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetBatchMatrixArray",
+ "comment": "An array of writable matrix properties for the batch specified by batchIndex.\n\n```plaintext\nParams: batchIndex - Batch index.\n propertyName - Property name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "batchIndex", "typeName": "int" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": false,
+ "name": "SetBatchBounds",
+ "comment": "Sets the bounding box of the batch.\n\n```plaintext\nParams: batchIndex - Batch index.\n bounds - The new bounds for the batch specified by batchIndex.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNumBatches",
+ "comment": "Number of batches inside the group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveBatch",
+ "comment": "Removes a batch from the group.\n Note: For performance reasons, the removal is done via emplace_back() which will simply replace the removed batch index with the last index in the array and will decrement the size.\n If you're holding your own array of batch indices, you'll have to either regenerate it or apply the same emplace_back() mechanism as RemoveBatch does.\n\n```plaintext\nParams: index - Batch index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "enabled", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "EnableVisibleIndicesYArray",
+ "comment": "Enables or disables Rendering.BatchCullingContext.visibleIndicesY.\n\n```plaintext\nParams: enabled - Pass true to enable the array, or false to disable it.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BatchRendererGroup",
+ "comment": "A group of batches.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "rendererGroup",
+ "typeName": "UnityEngine.Rendering.BatchRendererGroup"
+ },
+ {
+ "name": "cullingContext",
+ "typeName": "UnityEngine.Rendering.BatchCullingContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "rendererGroup",
+ "typeName": "UnityEngine.Rendering.BatchRendererGroup"
+ },
+ {
+ "name": "cullingContext",
+ "typeName": "UnityEngine.Rendering.BatchCullingContext"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnPerformCulling",
+ "comment": "Culling callback function.\n\n```plaintext\nParams: rendererGroup - Group to cull.\n cullingContext - Culling context.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sessionState",
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState"
+ },
+ { "name": "sessionId", "typeName": "long" },
+ { "name": "sessionElapsedTime", "typeName": "long" },
+ { "name": "sessionChanged", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "sessionState",
+ "typeName": "UnityEngine.Analytics.AnalyticsSessionState"
+ },
+ { "name": "sessionId", "typeName": "long" },
+ { "name": "sessionElapsedTime", "typeName": "long" },
+ { "name": "sessionChanged", "typeName": "bool" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "SessionStateChanged",
+ "comment": "Dispatched when the Analytics session state changes.\n\n```plaintext\nParams: sessionState - Current session state.\n sessionId - Current session id.\n sessionElapsedTime - Length of the current session in milliseconds.\n sessionChanged - True, if the sessionId has changed; otherwise false.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferLoadAction",
+ "name": "loadAction",
+ "comment": "The load action to be used on this attachment when the RenderPass starts.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderBufferStoreAction",
+ "name": "storeAction",
+ "comment": "The store action to use with this attachment when the RenderPass ends. Only used when either ConfigureTarget or ConfigureResolveTarget has been called.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "graphicsFormat",
+ "comment": "The GraphicsFormat of this attachment. To use in place of format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "format",
+ "comment": "The format of this attachment.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier",
+ "name": "loadStoreTarget",
+ "comment": "The surface to use as the backing storage for this AttachmentDescriptor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier",
+ "name": "resolveTarget",
+ "comment": "When the renderpass that uses this attachment ends, resolve the MSAA surface into the given target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "clearColor",
+ "comment": "The currently assigned clear color for this attachment. Default is black.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "clearDepth",
+ "comment": "Currently assigned depth clear value for this attachment. Default value is 1.0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "clearStencil",
+ "comment": "Currently assigned stencil clear value for this attachment. Default is 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "loadExistingContents", "typeName": "bool" },
+ { "name": "storeResults", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "ConfigureTarget",
+ "comment": "Binds this AttachmentDescriptor to the given target surface.\n\n```plaintext\nParams: tgt - The surface to use as the backing storage for this AttachmentDescriptor.\n loadExistingContents - Whether to read in the existing contents of the surface when the RenderPass starts.\n storeResults - Whether to store the rendering results of the attachment when the RenderPass ends.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "ConfigureResolveTarget",
+ "comment": "When the renderpass that uses this attachment ends, resolve the MSAA surface into the given target.\n\n```plaintext\nParams: tgt - The target surface to receive the MSAA-resolved pixels.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clearColor", "typeName": "UnityEngine.Color" },
+ { "name": "clearDepth", "typeName": "float" },
+ { "name": "clearStencil", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "ConfigureClear",
+ "comment": "When the RenderPass starts, clear this attachment into the color or depth/stencil values given (depending on the format of this attachment). Changes loadAction to RenderBufferLoadAction.Clear.\n\n```plaintext\nParams: clearCol - Color clear value. Ignored on depth/stencil attachments.\n clearDep - Depth clear value. Ignored on color surfaces.\n clearStenc - Stencil clear value. Ignored on color or depth-only surfaces.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a AttachmentDescriptor to be used with RenderPass.\n\n```plaintext\nParams: fmt - The format of this attachment.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "format", "typeName": "UnityEngine.RenderTextureFormat" },
+ {
+ "name": "target",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "loadExistingContents", "typeName": "bool" },
+ { "name": "storeResults", "typeName": "bool" },
+ { "name": "resolve", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.AttachmentDescriptor"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.AttachmentDescriptor"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.AttachmentDescriptor"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.AttachmentDescriptor"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.AttachmentDescriptor"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AttachmentDescriptor",
+ "comment": "A declaration of a single color or depth rendering surface to be attached into a RenderPass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BlendState",
+ "name": "defaultValue",
+ "comment": "Default values for the blend state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateMRTBlendStates",
+ "comment": "Determines whether each render target uses a separate blend state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alphaToMask",
+ "comment": "Turns on alpha-to-coverage.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState0",
+ "comment": "Blend state for render target 0.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState1",
+ "comment": "Blend state for render target 1.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState2",
+ "comment": "Blend state for render target 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState3",
+ "comment": "Blend state for render target 3.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState4",
+ "comment": "Blend state for render target 4.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState5",
+ "comment": "Blend state for render target 5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState6",
+ "comment": "Blend state for render target 6.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "blendState7",
+ "comment": "Blend state for render target 7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "separateMRTBlend", "typeName": "bool" },
+ { "name": "alphaToMask", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new blend state with the specified values.\n\n```plaintext\nParams: separateMRTBlend - Determines whether each render target uses a separate blend state.\n alphaToMask - Turns on alpha-to-coverage.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.Rendering.BlendState" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Rendering.BlendState" },
+ { "name": "right", "typeName": "UnityEngine.Rendering.BlendState" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Rendering.BlendState" },
+ { "name": "right", "typeName": "UnityEngine.Rendering.BlendState" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BlendState",
+ "comment": "Values for the blend state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "token", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "token", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "IdentityTokenChanged",
+ "comment": "Defines the delegate signature to handle AnalyticsSettings.IdentityTokenChanged events.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Plane",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetShadowCullingPlane",
+ "comment": "Shadow culling plane.\n\n```plaintext\nParams: index - Plane index (up to 5).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "plane", "typeName": "UnityEngine.Plane" }
+ ],
+ "isStatic": false,
+ "name": "SetShadowCullingPlane",
+ "comment": "Set a shadow culling plane.\n\n```plaintext\nParams: index - Plane index (up to 5).\n plane - Shadow culling plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Plane",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCameraCullingPlane",
+ "comment": "Camera culling plane.\n\n```plaintext\nParams: index - Plane index (up to 5).\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "plane", "typeName": "UnityEngine.Plane" }
+ ],
+ "isStatic": false,
+ "name": "SetCameraCullingPlane",
+ "comment": "Set a camera culling plane.\n\n```plaintext\nParams: index - Plane index (up to 5).\n plane - Camera culling plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.CameraProperties"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.CameraProperties"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.CameraProperties"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.CameraProperties"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.CameraProperties"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraProperties",
+ "comment": "Camera related properties in CullingParameters.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "initializeOnStartup",
+ "comment": "Reports whether Unity is set to initialize Analytics on startup.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playerOptedOut",
+ "comment": "Reports whether the player has opted out of data collection.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "eventUrl",
+ "comment": "Get the Analytics event endpoint.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "dashboardUrl",
+ "comment": "Get the Analytics dashboard endpoint.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "configUrl",
+ "comment": "Get the Analytics config endpoint.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "limitUserTracking",
+ "comment": "Controls whether to limit user tracking at runtime.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "deviceStatsEnabled",
+ "comment": "Controls whether the sending of device stats at runtime is enabled.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Controls whether the Analytics service is enabled at runtime.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [],
+ "isStatic": true,
+ "name": "ResumeInitialization",
+ "comment": "Resume Analytics initialization.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [],
+ "isStatic": true,
+ "name": "FlushEvents",
+ "comment": "Attempts to flush immediately all queued analytics events to the network and filesystem cache if possible (optional).\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [{ "name": "userId", "typeName": "string" }],
+ "isStatic": true,
+ "name": "SetUserId",
+ "comment": "User Demographics (optional).\n\n```plaintext\nParams: userId - User id.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "gender", "typeName": "UnityEngine.Analytics.Gender" }
+ ],
+ "isStatic": true,
+ "name": "SetUserGender",
+ "comment": "User Demographics (optional).\n\n```plaintext\nParams: gender - Gender of user can be \"Female\", \"Male\", or \"Unknown\".\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [{ "name": "birthYear", "typeName": "int" }],
+ "isStatic": true,
+ "name": "SetUserBirthYear",
+ "comment": "User Demographics (optional).\n\n```plaintext\nParams: birthYear - Birth year of user. Must be 4-digit year format, only.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "productId", "typeName": "string" },
+ { "name": "amount", "typeName": "decimal" },
+ { "name": "currency", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Transaction",
+ "comment": "Tracking Monetization (optional).\n\n```plaintext\nParams: productId - The id of the purchased item.\n amount - The price of the item.\n currency - Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.\n receiptPurchaseData - Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.\n signature - Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.\n usingIAPService - Set to true when using UnityIAP.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "productId", "typeName": "string" },
+ { "name": "amount", "typeName": "decimal" },
+ { "name": "currency", "typeName": "string" },
+ { "name": "receiptPurchaseData", "typeName": "string" },
+ { "name": "signature", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Transaction",
+ "comment": "Tracking Monetization (optional).\n\n```plaintext\nParams: productId - The id of the purchased item.\n amount - The price of the item.\n currency - Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.\n receiptPurchaseData - Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.\n signature - Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.\n usingIAPService - Set to true when using UnityIAP.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "productId", "typeName": "string" },
+ { "name": "amount", "typeName": "decimal" },
+ { "name": "currency", "typeName": "string" },
+ { "name": "receiptPurchaseData", "typeName": "string" },
+ { "name": "signature", "typeName": "string" },
+ { "name": "usingIAPService", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Transaction",
+ "comment": "Tracking Monetization (optional).\n\n```plaintext\nParams: productId - The id of the purchased item.\n amount - The price of the item.\n currency - Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.\n receiptPurchaseData - Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.\n signature - Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.\n usingIAPService - Set to true when using UnityIAP.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [{ "name": "customEventName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CustomEvent",
+ "comment": "Custom Events (optional).\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "customEventName", "typeName": "string" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "CustomEvent",
+ "comment": "Custom Events (optional).\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "customEventName", "typeName": "string" },
+ {
+ "name": "eventData",
+ "typeName": "System.Collections.Generic.IDictionary<string, object>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CustomEvent",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "customEventName", "typeName": "string" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "EnableCustomEvent",
+ "comment": "Use it to enable or disable a custom event.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [{ "name": "customEventName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "IsCustomEventEnabled",
+ "comment": "Use it to check to custom event enable status.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "maxEventPerHour", "typeName": "int" },
+ { "name": "maxItems", "typeName": "int" },
+ { "name": "vendorKey", "typeName": "string" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "RegisterEvent",
+ "comment": "This API is used for registering a Runtime Analytics event. Note: This API is for internal use only and is likely change in the future. Do not use in user code.\n\n```plaintext\nParams: eventName - Name of the event.\n maxEventPerHour - Hourly limit for this event name.\n maxItems - Maximum number of items in this event.\n vendorKey - Vendor key name.\n prefix - Optional event name prefix value.\n ver - Event version number.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "maxEventPerHour", "typeName": "int" },
+ { "name": "maxItems", "typeName": "int" },
+ { "name": "vendorKey", "typeName": "string" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "RegisterEvent",
+ "comment": "This API is used for registering a Runtime Analytics event. Note: This API is for internal use only and is likely change in the future. Do not use in user code.\n\n```plaintext\nParams: eventName - Name of the event.\n maxEventPerHour - Hourly limit for this event name.\n maxItems - Maximum number of items in this event.\n vendorKey - Vendor key name.\n prefix - Optional event name prefix value.\n ver - Event version number.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "parameters", "typeName": "object" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SendEvent",
+ "comment": "This API is used to send a Runtime Analytics event. Note: This API is for internal use only and is likely change in the future. Do not use in user code.\n\n```plaintext\nParams: eventName - Name of the event.\n ver - Event version number.\n prefix - Optional event name prefix value.\n parameters - Additional event data.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "endPoint", "typeName": "string" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetEventEndPoint",
+ "comment": "Use this API to set the event end point URL. Note: This API is for internal use only and is likely change in the future. Do not use in user code.\n\n```plaintext\nParams: eventName - Name of the event.\n ver - Event version number.\n endPoint - Event end point URL.\n prefix - Optional event name prefix value.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ {
+ "name": "eventPriority",
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority"
+ },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetEventPriority",
+ "comment": "Use this API to set the event priority. Note: This API is for internal use only and is likely change in the future. Do not use in user code.\n\n```plaintext\nParams: eventName - Name of the event.\n ver - Event version number.\n prefix - Optional event name prefix value.\n eventPriority - Event priority.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "enabled", "typeName": "bool" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "EnableEvent",
+ "comment": "Use it to enable or disable an event.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "AnalyticsResult",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ { "name": "ver", "typeName": "int" },
+ { "name": "prefix", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "IsEventEnabled",
+ "comment": "Use it to check to an event enable status.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "Analytics",
+ "comment": "Unity Analytics provides insight into your game users e.g. DAU, MAU.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "byte",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<m_ShadowCullPlanes>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.Gender",
+ "name": "Male",
+ "comment": "User Demographics: Male Gender of a user.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.Gender",
+ "name": "Female",
+ "comment": "User Demographics: Female Gender of a user.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.Gender",
+ "name": "Unknown",
+ "comment": "User Demographics: Unknown Gender of a user.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.Gender",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "Gender",
+ "comment": "User Demographics: Gender of a user.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.LowLevel",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Type",
+ "name": "type",
+ "comment": "This property is used to identify which native system this belongs to, or to get the name of the managed system to show in the profiler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LowLevel.PlayerLoopSystem[]",
+ "name": "subSystemList",
+ "comment": "A list of sub systems which run as part of this item in the player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LowLevel.PlayerLoopSystem.UpdateFunction",
+ "name": "updateDelegate",
+ "comment": "A managed delegate. You can set this to create a new C# entrypoint in the player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.IntPtr",
+ "name": "updateFunction",
+ "comment": "A native engine system. To get a valid value for this, you must copy it from one of the PlayerLoopSystems returned by PlayerLoop.GetDefaultPlayerLoop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.IntPtr",
+ "name": "loopConditionFunction",
+ "comment": "The loop condition for a native engine system. To get a valid value for this, you must copy it from one of the PlayerLoopSystems returned by PlayerLoop.GetDefaultPlayerLoop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerLoopSystem",
+ "comment": "The representation of a single system being updated by the player loop in Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "byte",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<m_CameraCullPlanes>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "Ok",
+ "comment": "Analytics API result: Success.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "NotInitialized",
+ "comment": "Analytics API result: Analytics not initialized.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "AnalyticsDisabled",
+ "comment": "Analytics API result: Analytics is disabled.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "TooManyItems",
+ "comment": "Analytics API result: Too many parameters.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "SizeLimitReached",
+ "comment": "Analytics API result: Argument size limit.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "TooManyRequests",
+ "comment": "Analytics API result: Too many requests.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "InvalidData",
+ "comment": "Analytics API result: Invalid argument value.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsResult",
+ "name": "UnsupportedPlatform",
+ "comment": "Analytics API result: This platform doesn't support Analytics.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.AnalyticsResult",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "AnalyticsResult",
+ "comment": "Analytics API result.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<layerCullDistances>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Analytics",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "FlushQueueFlag",
+ "comment": "Any current or previous events in the memory queue persist immediately to the filesystem and dispatcher service makes the events available to send to the server. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "CacheImmediatelyFlag",
+ "comment": "Any current or previous events in the memory queue persist immediately to the filesystem.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "AllowInStopModeFlag",
+ "comment": "Use this flag to send events while in the stop state.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "SendImmediateFlag",
+ "comment": "Events with this flag are given higher priority compared to others while dispatching to the server.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "NoCachingFlag",
+ "comment": "Events will be stored in the memory queue, and will not persist in the file system.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "NoRetryFlag",
+ "comment": "In case of failure to post the event to the server, it will not attempt to send them again.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "NormalPriorityEvent",
+ "comment": "This priority queues events in-memory.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "NormalPriorityEvent_WithCaching",
+ "comment": "This priority queues events in-memory and writes them to the filesystem immediately.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "NormalPriorityEvent_NoRetryNoCaching",
+ "comment": "This priority is similar to the Analytics.AnalyticsEventPriority.NormalPriorityEvent, except these events will be stored in the memory queue and will not persist in the file system. In case of failure to post the event to the server, it will not attempt to send them again.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "HighPriorityEvent",
+ "comment": "Any current or previous events in the memory queue persist immediately to the filesystem. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "HighPriorityEvent_InStopMode",
+ "comment": "This priority lets you send events in the stop state, and makes any current or previous events in the memory queue persist immediately to the filesystem. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "HighestPriorityEvent",
+ "comment": "This priority is similar to the Analytics.AnalyticsEventPriority.HighPriorityEvent, except these events are given a highest priority than other events in the disptach queue. It adds the events to the top of the dispatch queue and makes them available to send to the server.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "name": "HighestPriorityEvent_NoRetryNoCaching",
+ "comment": "This priority is similar to the Analytics.AnalyticsEventPriority.HighestPriorityEvent, except these events will be stored in the memory queue and will not persist in the file system. In case of failure to post the event to the server, it will not attempt to send them again.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Analytics.AnalyticsEventPriority",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "AnalyticsEventPriority",
+ "comment": "Analytics event priority.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "None",
+ "comment": "Unset all CullingOptions flags.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "ForceEvenIfCameraIsNotActive",
+ "comment": "When this flag is set, Unity performs the culling operation even if the Camera is not active.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "OcclusionCull",
+ "comment": "When this flag is set, Unity performs occlusion culling as part of the culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "NeedsLighting",
+ "comment": "When this flag is set, Unity culls Lights as part of the culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "NeedsReflectionProbes",
+ "comment": "When this flag is set, Unity culls Reflection Probes as part of the culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "Stereo",
+ "comment": "When this flag is set, Unity culls both eyes together for stereo rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "DisablePerObjectCulling",
+ "comment": "When this flag is set, Unity does not perform per-object culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "ShadowCasters",
+ "comment": "When this flag is set, Unity culls shadow casters as part of the culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.CullingOptions",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CullingOptions",
+ "comment": "Flags used by ScriptableCullingParameters.cullingOptions to configure a culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "maximumCullingPlaneCount",
+ "comment": "Maximum amount of culling planes that can be specified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerCount",
+ "comment": "The amount of layers available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maximumVisibleLights",
+ "comment": "This parameter controls how many visible lights are allowed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingPlaneCount",
+ "comment": "Number of culling planes to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isOrthographic",
+ "comment": "Is the cull orthographic.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.LODParameters",
+ "name": "lodParameters",
+ "comment": "LODParameters for culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "cullingMask",
+ "comment": "The mask for the culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "cullingMatrix",
+ "comment": "The matrix for the culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "origin",
+ "comment": "Position for the origin of the cull.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowDistance",
+ "comment": "Shadow distance to use for the cull.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullingOptions",
+ "name": "cullingOptions",
+ "comment": "Flags to configure a culling operation in the Scriptable Render Pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeSortingCriteria",
+ "name": "reflectionProbeSortingCriteria",
+ "comment": "Reflection Probe Sort options for the cull.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CameraProperties",
+ "name": "cameraProperties",
+ "comment": "Camera Properties used for culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "stereoViewMatrix",
+ "comment": "The view matrix generated for single-pass stereo culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "stereoProjectionMatrix",
+ "comment": "The projection matrix generated for single-pass stereo culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stereoSeparationDistance",
+ "comment": "Distance between the virtual eyes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "accurateOcclusionThreshold",
+ "comment": "This parameter determines query distance for occlusion culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maximumPortalCullingJobs",
+ "comment": "This parameter controls how many active jobs contribute to occlusion culling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingJobsLowerLimit",
+ "comment": "The lower limit to the value ScriptableCullingParameters.maximumPortalCullingJobs.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingJobsUpperLimit",
+ "comment": "The upper limit to the value ScriptableCullingParameters.maximumPortalCullingJobs.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "layerIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetLayerCullingDistance",
+ "comment": "Get the distance for the culling of a specific layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerIndex", "typeName": "int" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerCullingDistance",
+ "comment": "Set the distance for the culling of a specific layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Plane",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCullingPlane",
+ "comment": "Fetch the culling plane at the given index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "plane", "typeName": "UnityEngine.Plane" }
+ ],
+ "isStatic": false,
+ "name": "SetCullingPlane",
+ "comment": "Set the culling plane at a given index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ScriptableCullingParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScriptableCullingParameters",
+ "comment": "Parameters that configure a culling operation in the Scriptable Render Pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.LowLevel",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateFunction",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.LowLevel",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PlayerLoopSystem",
+ "params": [],
+ "isStatic": true,
+ "name": "GetDefaultPlayerLoop",
+ "comment": "Returns the default update order of all engine systems in Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "PlayerLoopSystem",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCurrentPlayerLoop",
+ "comment": "Returns the current update order of all engine systems in Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "loop",
+ "typeName": "UnityEngine.LowLevel.PlayerLoopSystem"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetPlayerLoop",
+ "comment": "Set a new custom update order of all engine systems in Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerLoop",
+ "comment": "The class representing the player loop in Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "byte",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<m_CullingPlanes>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<m_LayerFarCullDistances>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.VisibleLight>",
+ "name": "visibleLights",
+ "comment": "Array of visible lights.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.VisibleLight>",
+ "name": "visibleOffscreenVertexLights",
+ "comment": "Off-screen lights that still affect visible vertices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.VisibleReflectionProbe>",
+ "name": "visibleReflectionProbes",
+ "comment": "Array of visible reflection probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightIndexCount",
+ "comment": "The number of per-object light indices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "reflectionProbeIndexCount",
+ "comment": "The number of per-object reflection probe indices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightAndReflectionProbeIndexCount",
+ "comment": "The number of per-object light and reflection probe indices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "computeBuffer", "typeName": "UnityEngine.ComputeBuffer" }
+ ],
+ "isStatic": false,
+ "name": "FillLightAndReflectionProbeIndices",
+ "comment": "Fills a buffer with per-object light indices.\n\n```plaintext\nParams: computeBuffer - The compute buffer object to fill.\n buffer - The buffer object to fill.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "buffer", "typeName": "UnityEngine.GraphicsBuffer" }
+ ],
+ "isStatic": false,
+ "name": "FillLightAndReflectionProbeIndices",
+ "comment": "Fills a buffer with per-object light indices.\n\n```plaintext\nParams: computeBuffer - The compute buffer object to fill.\n buffer - The buffer object to fill.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "allocator", "typeName": "Unity.Collections.Allocator" }
+ ],
+ "isStatic": false,
+ "name": "GetLightIndexMap",
+ "comment": "Array of indices that map from VisibleLight indices to internal per-object light list indices.\n\n```plaintext\nParams: allocator - The allocator to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "lightIndexMap",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetLightIndexMap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "allocator", "typeName": "Unity.Collections.Allocator" }
+ ],
+ "isStatic": false,
+ "name": "GetReflectionProbeIndexMap",
+ "comment": "Array of indices that map from VisibleReflectionProbe indices to internal per-object reflection probe list indices.\n\n```plaintext\nParams: allocator - The allocator to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "lightIndexMap",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetReflectionProbeIndexMap",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lightIndex", "typeName": "int" },
+ { "name": "outBounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": false,
+ "name": "GetShadowCasterBounds",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "activeLightIndex", "typeName": "int" },
+ { "name": "viewMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "projMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ {
+ "name": "shadowSplitData",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ }
+ ],
+ "isStatic": false,
+ "name": "ComputeSpotShadowMatricesAndCullingPrimitives",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "activeLightIndex", "typeName": "int" },
+ { "name": "cubemapFace", "typeName": "UnityEngine.CubemapFace" },
+ { "name": "fovBias", "typeName": "float" },
+ { "name": "viewMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "projMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ {
+ "name": "shadowSplitData",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ }
+ ],
+ "isStatic": false,
+ "name": "ComputePointShadowMatricesAndCullingPrimitives",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "activeLightIndex", "typeName": "int" },
+ { "name": "splitIndex", "typeName": "int" },
+ { "name": "splitCount", "typeName": "int" },
+ { "name": "splitRatio", "typeName": "UnityEngine.Vector3" },
+ { "name": "shadowResolution", "typeName": "int" },
+ { "name": "shadowNearPlaneOffset", "typeName": "float" },
+ { "name": "viewMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ { "name": "projMatrix", "typeName": "UnityEngine.Matrix4x4" },
+ {
+ "name": "shadowSplitData",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ }
+ ],
+ "isStatic": false,
+ "name": "ComputeDirectionalShadowMatricesAndCullingPrimitives",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CullingResults",
+ "comment": "A struct containing the results of a culling operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.DepthState",
+ "name": "defaultValue",
+ "comment": "Default values for the depth state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "writeEnabled",
+ "comment": "Controls whether pixels from this object are written to the depth buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "compareFunction",
+ "comment": "How should depth testing be performed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "writeEnabled", "typeName": "bool" },
+ {
+ "name": "compareFunction",
+ "typeName": "UnityEngine.Rendering.CompareFunction"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new depth state with the given values.\n\n```plaintext\nParams: writeEnabled - Controls whether pixels from this object are written to the depth buffer.\n compareFunction - How should depth testing be performed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.Rendering.DepthState" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Rendering.DepthState" },
+ { "name": "right", "typeName": "UnityEngine.Rendering.DepthState" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Rendering.DepthState" },
+ { "name": "right", "typeName": "UnityEngine.Rendering.DepthState" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DepthState",
+ "comment": "Values for the depth state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "maxShaderPasses",
+ "comment": "The maxiumum number of passes that can be rendered in 1 DrawRenderers call.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingSettings",
+ "name": "sortingSettings",
+ "comment": "How to sort objects during rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "perObjectData",
+ "comment": "What kind of per-object data to setup during rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableDynamicBatching",
+ "comment": "Controls whether dynamic batching is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableInstancing",
+ "comment": "Controls whether instancing is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "overrideMaterial",
+ "comment": "Sets the Material to use for all drawers that would render in this group.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "overrideMaterialPassIndex",
+ "comment": "Selects which pass of the override material to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mainLightIndex",
+ "comment": "Configures what light should be used as main light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "shaderPassName",
+ "typeName": "UnityEngine.Rendering.ShaderTagId"
+ },
+ {
+ "name": "sortingSettings",
+ "typeName": "UnityEngine.Rendering.SortingSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a draw settings struct.\n\n```plaintext\nParams: shaderPassName - Shader pass to use.\n sortingSettings - Describes the methods to sort objects during rendering.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderTagId",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetShaderPassName",
+ "comment": "Get the shader passes that this draw call can render.\n\n```plaintext\nParams: index - Index of the shader pass to use.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "shaderPassName",
+ "typeName": "UnityEngine.Rendering.ShaderTagId"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetShaderPassName",
+ "comment": "Set the shader passes that this draw call can render.\n\n```plaintext\nParams: index - Index of the shader pass to use.\n shaderPassName - Name of the shader pass.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DrawingSettings",
+ "comment": "Settings for ScriptableRenderContext.DrawRenderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<shaderPassNames>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.FilteringSettings",
+ "name": "defaultValue",
+ "comment": "Creates a FilteringSettings struct that contains default values for all properties. With these default values, Unity does not perform any filtering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueueRange",
+ "name": "renderQueueRange",
+ "comment": "Unity renders objects whose Material.renderQueue value is within range specified by this Rendering.RenderQueueRange.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerMask",
+ "comment": "Unity renders objects whose GameObject.layer value is enabled in this bit mask.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "renderingLayerMask",
+ "comment": "Unity renders objects whose Renderer.renderingLayerMask value is enabled in this bit mask.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "excludeMotionVectorObjects",
+ "comment": "Determines if Unity excludes GameObjects that are in motion from rendering. This refers to GameObjects that have an active Motion Vector pass assigned to their Material or have set the Motion Vector mode to per object motion (Menu: Mesh Renderer > Additional Settings > Motion Vectors > Per Object Motion).\nFor Unity to exclude a GameObject from rendering, the GameObject must have moved since the last frame. To exclude a GameObject manually, enable a pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingLayerRange",
+ "name": "sortingLayerRange",
+ "comment": "Unity renders objects whose SortingLayer.value value is within range specified by this Rendering.SortingLayerRange.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "renderQueueRange",
+ "typeName": "UnityEngine.Rendering.RenderQueueRange?"
+ },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "renderingLayerMask", "typeName": "uint" },
+ { "name": "excludeMotionVectorObjects", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FilteringSettings",
+ "comment": "A struct that represents filtering settings for ScriptableRenderContext.DrawRenderers.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.GizmoSubset",
+ "name": "PreImageEffects",
+ "comment": "Use to specify gizmos that should be rendered before ImageEffects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.GizmoSubset",
+ "name": "PostImageEffects",
+ "comment": "Use to specify gizmos that should be rendered after ImageEffects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.GizmoSubset",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GizmoSubset",
+ "comment": "Gizmo subsets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isOrthographic",
+ "comment": "Indicates whether camera is orthographic.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "cameraPosition",
+ "comment": "Camera position.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fieldOfView",
+ "comment": "Camera's field of view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orthoSize",
+ "comment": "Orhographic camera size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cameraPixelHeight",
+ "comment": "Rendering view height in pixels.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.LODParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LODParameters",
+ "comment": "LODGroup culling parameters.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "None",
+ "comment": "Do not setup any particular per-object data besides the transformation matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "LightProbe",
+ "comment": "Setup per-object light probe SH data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "ReflectionProbes",
+ "comment": "Setup per-object reflection probe data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "LightProbeProxyVolume",
+ "comment": "Setup per-object light probe proxy volume data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "Lightmaps",
+ "comment": "Setup per-object lightmaps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "LightData",
+ "comment": "Setup per-object light data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "MotionVectors",
+ "comment": "Setup per-object motion vectors.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "LightIndices",
+ "comment": "Setup per-object light indices.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "ReflectionProbeData",
+ "comment": "Setup per-object reflection probe index offset and count.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "OcclusionProbe",
+ "comment": "Setup per-object occlusion probe data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "OcclusionProbeProxyVolume",
+ "comment": "Setup per-object occlusion probe proxy volume data (occlusion in alpha channels).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.PerObjectData",
+ "name": "ShadowMask",
+ "comment": "Setup per-object shadowmask.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.PerObjectData",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PerObjectData",
+ "comment": "What kind of per-object data to setup during rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RasterState",
+ "name": "defaultValue",
+ "comment": "Default values for the raster state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CullMode",
+ "name": "cullingMode",
+ "comment": "Controls which sides of polygons should be culled (not drawn).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "depthClip",
+ "comment": "Enable clipping based on depth.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "conservative",
+ "comment": "Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "offsetUnits",
+ "comment": "Scales the minimum resolvable depth buffer value in the GPU's depth bias setting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "offsetFactor",
+ "comment": "Scales the maximum Z slope in the GPU's depth bias setting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cullingMode",
+ "typeName": "UnityEngine.Rendering.CullMode"
+ },
+ { "name": "offsetUnits", "typeName": "int" },
+ { "name": "offsetFactor", "typeName": "float" },
+ { "name": "depthClip", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.Rendering.RasterState" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Rendering.RasterState" },
+ { "name": "right", "typeName": "UnityEngine.Rendering.RasterState" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Rendering.RasterState" },
+ { "name": "right", "typeName": "UnityEngine.Rendering.RasterState" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RasterState",
+ "comment": "Values for the raster state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeSortingCriteria",
+ "name": "None",
+ "comment": "Do not sort reflection probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeSortingCriteria",
+ "name": "Importance",
+ "comment": "Sort probes by importance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeSortingCriteria",
+ "name": "Size",
+ "comment": "Sort probes from largest to smallest.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeSortingCriteria",
+ "name": "ImportanceThenSize",
+ "comment": "Sort probes by importance, then by size.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ReflectionProbeSortingCriteria",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeSortingCriteria",
+ "comment": "Visible reflection probes sorting options.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "disposed",
+ "comment": "Returns true when the RenderPipeline is invalid or destroyed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "RenderPipeline",
+ "comment": "Defines a series of commands and settings that describes how Unity renders a frame.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "terrainBrushPassIndex",
+ "comment": "Queue index.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "renderingLayerMaskNames",
+ "comment": "Array of 32 Rendering Layer Mask names.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "autodeskInteractiveShader",
+ "comment": "Returns the default shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "autodeskInteractiveTransparentShader",
+ "comment": "Returns the default shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "autodeskInteractiveMaskedShader",
+ "comment": "Returns the default shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "terrainDetailLitShader",
+ "comment": "Return the detail lit Shader for this pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "terrainDetailGrassShader",
+ "comment": "Return the detail grass Shader for this pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "terrainDetailGrassBillboardShader",
+ "comment": "Return the detail grass billboard Shader for this pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultParticleMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultLineMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultTerrainMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultUIMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultUIOverdrawMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultUIETC1SupportedMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "default2DMaterial",
+ "comment": "Default material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "defaultShader",
+ "comment": "Default shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "defaultSpeedTree7Shader",
+ "comment": "Return the default SpeedTree v7 Shader for this pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Shader",
+ "name": "defaultSpeedTree8Shader",
+ "comment": "Return the default SpeedTree v8 Shader for this pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "RenderPipelineAsset",
+ "comment": "An asset that produces a specific IRenderPipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderPipeline",
+ "name": "currentPipeline",
+ "comment": "Returns the active RenderPipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera[]>",
+ "name": "beginFrameRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>",
+ "name": "beginCameraRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera[]>",
+ "name": "endFrameRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>",
+ "name": "endCameraRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_beginFrameRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_beginFrameRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_beginCameraRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_beginCameraRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_endFrameRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_endFrameRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_endCameraRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_endCameraRendering",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderPipelineManager",
+ "comment": "Render Pipeline manager.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "minimumBound",
+ "comment": "Minimum value that can be used as a bound.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maximumBound",
+ "comment": "Maximum value that can be used as a bound.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueueRange",
+ "name": "all",
+ "comment": "A range that includes all objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueueRange",
+ "name": "opaque",
+ "comment": "A range that includes only opaque objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderQueueRange",
+ "name": "transparent",
+ "comment": "A range that includes only transparent objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lowerBound",
+ "comment": "Inclusive lower bound for the range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "upperBound",
+ "comment": "Inclusive upper bound for the range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "lowerBound", "typeName": "int" },
+ { "name": "upperBound", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a render queue range struct.\n\n```plaintext\nParams: lowerBound - Inclusive lower bound for the range.\n upperBound - Inclusive upper bound for the range.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.RenderQueueRange"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.RenderQueueRange"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.RenderQueueRange"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.RenderQueueRange"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.RenderQueueRange"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderQueueRange",
+ "comment": "Describes a material render queue range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.BlendState",
+ "name": "blendState",
+ "comment": "Specifies the new blend state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RasterState",
+ "name": "rasterState",
+ "comment": "Specifies the new raster state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.DepthState",
+ "name": "depthState",
+ "comment": "Specifies the new depth state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilState",
+ "name": "stencilState",
+ "comment": "Specifies the new stencil state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "stencilReference",
+ "comment": "The value to be compared against and/or the value to be written to the buffer, based on the stencil state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "mask",
+ "comment": "Specifies which parts of the GPU's render state to override.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mask",
+ "typeName": "UnityEngine.Rendering.RenderStateMask"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new render state block with the specified mask.\n\n```plaintext\nParams: mask - Specifies which parts of the GPU's render state to override.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.RenderStateBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.RenderStateBlock"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.RenderStateBlock"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.RenderStateBlock"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.RenderStateBlock"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderStateBlock",
+ "comment": "A set of values that Unity uses to override the GPU's render state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "Nothing",
+ "comment": "No render states are overridden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "Blend",
+ "comment": "When set, the blend state is overridden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "Raster",
+ "comment": "When set, the raster state is overridden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "Depth",
+ "comment": "When set, the depth state is overridden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "Stencil",
+ "comment": "When set, the stencil state and reference value is overridden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.RenderStateMask",
+ "name": "Everything",
+ "comment": "When set, all render states are overridden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.RenderStateMask",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderStateMask",
+ "comment": "Specifies which parts of the render state that is overriden.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState",
+ "name": "defaultValue",
+ "comment": "Default values for the blend state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ColorWriteMask",
+ "name": "writeMask",
+ "comment": "Specifies which color components will get written into the target framebuffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "sourceColorBlendMode",
+ "comment": "Blend factor used for the color (RGB) channel of the source.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "destinationColorBlendMode",
+ "comment": "Blend factor used for the color (RGB) channel of the destination.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "sourceAlphaBlendMode",
+ "comment": "Blend factor used for the alpha (A) channel of the source.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendMode",
+ "name": "destinationAlphaBlendMode",
+ "comment": "Blend factor used for the alpha (A) channel of the destination.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "colorBlendOperation",
+ "comment": "Operation used for blending the color (RGB) channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.BlendOp",
+ "name": "alphaBlendOperation",
+ "comment": "Operation used for blending the alpha (A) channel.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
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+ "returnTypeName": "Void",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "returnTypeName": "Void",
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+ "name": "writeMask",
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+ "name": "sourceColorBlendMode",
+ "typeName": "UnityEngine.Rendering.BlendMode"
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+ "name": "destinationColorBlendMode",
+ "typeName": "UnityEngine.Rendering.BlendMode"
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+ "typeName": "UnityEngine.Rendering.BlendMode"
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+ "name": "destinationAlphaBlendMode",
+ "typeName": "UnityEngine.Rendering.BlendMode"
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+ "name": "colorBlendOperation",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.RenderTargetBlendState"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RenderTargetBlendState",
+ "comment": "Values for the blend state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
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+ "returnTypeName": "Void",
+ "params": [],
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScopedRenderPass",
+ "comment": "Represents an active render pass until disposed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
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+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Ends the current sub pass in the ScriptableRenderContext that was used to create the ScopedSubPass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScopedSubPass",
+ "comment": "Represents an active sub pass until disposed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
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+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cullingCamera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": true,
+ "name": "EmitWorldGeometryForSceneView",
+ "comment": "Emits UI geometry into the Scene view for rendering.\n\n```plaintext\nParams: cullingCamera - Camera to emit the geometry for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "camera", "typeName": "UnityEngine.Camera" }],
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+ "name": "EmitGeometryForCamera",
+ "comment": "Emits UI geometry for rendering for the specified camera.\n\n```plaintext\nParams: camera - Camera to emit the geometry for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.AttachmentDescriptor>"
+ },
+ { "name": "depthAttachmentIndex", "typeName": "int" }
+ ],
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+ "name": "BeginRenderPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ { "name": "samples", "typeName": "int" },
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+ { "name": "depthAttachmentIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
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+ "location": "UnityEngine.CoreModule.dll"
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+ "returnTypeName": "Void",
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+ { "name": "isDepthReadOnly", "typeName": "bool" },
+ { "name": "isStencilReadOnly", "typeName": "bool" }
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+ "isStatic": false,
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "Void",
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+ { "name": "isDepthStencilReadOnly", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BeginSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "returnTypeName": "Void",
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+ "name": "colors",
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+ { "name": "isDepthReadOnly", "typeName": "bool" },
+ { "name": "isStencilReadOnly", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BeginSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ "name": "colors",
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+ { "name": "isDepthStencilReadOnly", "typeName": "bool" }
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+ "isStatic": false,
+ "name": "BeginSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "returnTypeName": "ScopedSubPass",
+ "params": [
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+ "name": "colors",
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+ "name": "inputs",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ { "name": "isDepthReadOnly", "typeName": "bool" },
+ { "name": "isStencilReadOnly", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BeginScopedSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ScopedSubPass",
+ "params": [
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+ "name": "colors",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ {
+ "name": "inputs",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ { "name": "isDepthStencilReadOnly", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BeginScopedSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ScopedSubPass",
+ "params": [
+ {
+ "name": "colors",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ { "name": "isDepthReadOnly", "typeName": "bool" },
+ { "name": "isStencilReadOnly", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BeginScopedSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ScopedSubPass",
+ "params": [
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+ "name": "colors",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ },
+ { "name": "isDepthStencilReadOnly", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BeginScopedSubPass",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "EndSubPass",
+ "comment": "Schedules the end of the currently active sub pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "EndRenderPass",
+ "comment": "Schedules the end of a currently active render pass.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Submit",
+ "comment": "Submits all the scheduled commands to the rendering loop for execution.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cullingResults",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ },
+ {
+ "name": "drawingSettings",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ },
+ {
+ "name": "filteringSettings",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderers",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cullingResults",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ },
+ {
+ "name": "drawingSettings",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ },
+ {
+ "name": "filteringSettings",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ },
+ {
+ "name": "stateBlock",
+ "typeName": "UnityEngine.Rendering.RenderStateBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderers",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cullingResults",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ },
+ {
+ "name": "drawingSettings",
+ "typeName": "UnityEngine.Rendering.DrawingSettings"
+ },
+ {
+ "name": "filteringSettings",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ },
+ {
+ "name": "renderTypes",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.ShaderTagId>"
+ },
+ {
+ "name": "stateBlocks",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.RenderStateBlock>"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderers",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ },
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+ "name": "filteringSettings",
+ "typeName": "UnityEngine.Rendering.FilteringSettings"
+ },
+ {
+ "name": "tagName",
+ "typeName": "UnityEngine.Rendering.ShaderTagId"
+ },
+ { "name": "isPassTagName", "typeName": "bool" },
+ {
+ "name": "tagValues",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.ShaderTagId>"
+ },
+ {
+ "name": "stateBlocks",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Rendering.RenderStateBlock>"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawRenderers",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "settings",
+ "typeName": "UnityEngine.Rendering.ShadowDrawingSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "DrawShadows",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "commandBuffer",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ }
+ ],
+ "isStatic": false,
+ "name": "ExecuteCommandBuffer",
+ "comment": "Schedules the execution of a custom graphics Command Buffer.\n\n```plaintext\nParams: commandBuffer - Specifies the Command Buffer to execute.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
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+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "queueType",
+ "typeName": "UnityEngine.Rendering.ComputeQueueType"
+ }
+ ],
+ "isStatic": false,
+ "name": "ExecuteCommandBufferAsync",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "stereoSetup", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetupCameraProperties",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "stereoSetup", "typeName": "bool" },
+ { "name": "eye", "typeName": "int" }
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "StereoEndRender",
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+ "location": "UnityEngine.CoreModule.dll"
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+ { "name": "eye", "typeName": "int" }
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ { "name": "eye", "typeName": "int" }
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "params": [
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+ "isStatic": false,
+ "name": "DrawWireOverlay",
+ "comment": "Schedules the drawing of a wireframe overlay for a given Scene view Camera.\n\n```plaintext\nParams: camera - The Scene view Camera to draw the overlay for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "isStatic": false,
+ "name": "DrawUIOverlay",
+ "comment": "Draw the UI overlay.\n\n```plaintext\nParams: camera - The camera of the current view.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "CullingResults",
+ "params": [
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+ }
+ ],
+ "isStatic": false,
+ "name": "Cull",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
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+ "name": "other",
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+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ScriptableRenderContext"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ScriptableRenderContext"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ScriptableRenderContext"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ScriptableRenderContext"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScriptableRenderContext",
+ "comment": "Defines state and drawing commands that custom render pipelines use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "font",
+ "comment": "The default font to use for all styles.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "box",
+ "comment": "Style used by default for GUI.Box controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "label",
+ "comment": "Style used by default for GUI.Label controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "textField",
+ "comment": "Style used by default for GUI.TextField controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "textArea",
+ "comment": "Style used by default for GUI.TextArea controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "button",
+ "comment": "Style used by default for GUI.Button controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "toggle",
+ "comment": "Style used by default for GUI.Toggle controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "window",
+ "comment": "Style used by default for Window controls (See Also: GUI.Window).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "horizontalSlider",
+ "comment": "Style used by default for the background part of GUI.HorizontalSlider controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "horizontalSliderThumb",
+ "comment": "Style used by default for the thumb that is dragged in GUI.HorizontalSlider controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "verticalSlider",
+ "comment": "Style used by default for the background part of GUI.VerticalSlider controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "verticalSliderThumb",
+ "comment": "Style used by default for the thumb that is dragged in GUI.VerticalSlider controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "horizontalScrollbar",
+ "comment": "Style used by default for the background part of GUI.HorizontalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "horizontalScrollbarThumb",
+ "comment": "Style used by default for the thumb that is dragged in GUI.HorizontalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "horizontalScrollbarLeftButton",
+ "comment": "Style used by default for the left button on GUI.HorizontalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "horizontalScrollbarRightButton",
+ "comment": "Style used by default for the right button on GUI.HorizontalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "verticalScrollbar",
+ "comment": "Style used by default for the background part of GUI.VerticalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "verticalScrollbarThumb",
+ "comment": "Style used by default for the thumb that is dragged in GUI.VerticalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "verticalScrollbarUpButton",
+ "comment": "Style used by default for the up button on GUI.VerticalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "verticalScrollbarDownButton",
+ "comment": "Style used by default for the down button on GUI.VerticalScrollbar controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "scrollView",
+ "comment": "Style used by default for the background of ScrollView controls (see GUI.BeginScrollView).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle[]",
+ "name": "customStyles",
+ "comment": "Array of GUI styles for specific needs.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUISettings",
+ "name": "settings",
+ "comment": "Generic settings for how controls should behave with this skin.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUIStyle",
+ "params": [{ "name": "styleName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetStyle",
+ "comment": "Get a named GUIStyle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUIStyle",
+ "params": [{ "name": "styleName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "FindStyle",
+ "comment": "Try to search for a GUIStyle. This functions returns NULL and does not give an error.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEnumerator",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUISkin",
+ "comment": "Defines how GUI looks and behaves.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderTagId",
+ "name": "none",
+ "comment": "Describes a shader tag id not referring to any name.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Gets the name of the tag referred to by the shader tag id.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Gets or creates a shader tag id representing the given name.\n\n```plaintext\nParams: name - The name to represent with the shader tag id.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.Rendering.ShaderTagId" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "tag1", "typeName": "UnityEngine.Rendering.ShaderTagId" },
+ { "name": "tag2", "typeName": "UnityEngine.Rendering.ShaderTagId" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "tag1", "typeName": "UnityEngine.Rendering.ShaderTagId" },
+ { "name": "tag2", "typeName": "UnityEngine.Rendering.ShaderTagId" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderTagId",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "tagId", "typeName": "UnityEngine.Rendering.ShaderTagId" }
+ ],
+ "isStatic": true,
+ "name": "op_Explicit",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderTagId",
+ "comment": "Shader tag ids are used to refer to various names in shaders.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.CullingResults",
+ "name": "cullingResults",
+ "comment": "Culling results to use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightIndex",
+ "comment": "The index of the shadow-casting light to be rendered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useRenderingLayerMaskTest",
+ "comment": "Set this to true to make Unity filter Renderers during shadow rendering. Unity filters Renderers based on the Rendering Layer Mask of the Renderer itself, and the Rendering Layer Mask of each shadow casting Light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowSplitData",
+ "name": "splitData",
+ "comment": "The split data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cullingResults",
+ "typeName": "UnityEngine.Rendering.CullingResults"
+ },
+ { "name": "lightIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a shadow settings object.\n\n```plaintext\nParams: cullResults - The cull results for this light.\n lightIndex - The light index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.ShadowDrawingSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ShadowDrawingSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ShadowDrawingSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ShadowDrawingSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ShadowDrawingSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowDrawingSettings",
+ "comment": "Settings for ScriptableRenderContext.DrawShadows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Lumin",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "privilege",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "privilege", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Privilege identifer to request\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UsesLuminPrivilegeAttribute",
+ "comment": "This attribute provides a way to declaratively define a Lumin privilege requirement that is automatically added to the manifest at build time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "maximumCullingPlaneCount",
+ "comment": "The maximum number of culling planes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cullingPlaneCount",
+ "comment": "The number of culling planes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "cullingSphere",
+ "comment": "The culling sphere. The first three components of the vector describe the sphere center, and the last component specifies the radius.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowCascadeBlendCullingFactor",
+ "comment": "A multiplier applied to the radius of the culling sphere.\n\nValues must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Plane",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCullingPlane",
+ "comment": "The culling plane.\n\n```plaintext\nParams: index - The culling plane index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "plane", "typeName": "UnityEngine.Plane" }
+ ],
+ "isStatic": false,
+ "name": "SetCullingPlane",
+ "comment": "Sets a culling plane.\n\n```plaintext\nParams: index - The index of the culling plane to set.\n plane - The culling plane.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.ShadowSplitData"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShadowSplitData",
+ "comment": "Describes the culling information for a given shadow split (e.g. directional cascade).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemEmitterVelocityMode",
+ "name": "Transform",
+ "comment": "Calculate the Particle System velocity by using the Transform component.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemEmitterVelocityMode",
+ "name": "Rigidbody",
+ "comment": "Calculate the Particle System velocity by using a Rigidbody or Rigidbody2D component, if one exists on the GameObject.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemEmitterVelocityMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemEmitterVelocityMode",
+ "comment": "Control how a Particle System calculates its velocity.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "byte",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<m_CullingPlanes>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "None",
+ "comment": "Do not sort objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "SortingLayer",
+ "comment": "Sort by renderer sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "RenderQueue",
+ "comment": "Sort by material render queue.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "BackToFront",
+ "comment": "Sort objects back to front.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "QuantizedFrontToBack",
+ "comment": "Sort objects in rough front-to-back buckets.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "OptimizeStateChanges",
+ "comment": "Sort objects to reduce draw state changes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "CanvasOrder",
+ "comment": "Sort renderers taking canvas order into account.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "RendererPriority",
+ "comment": "Sorts objects by renderer priority.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "CommonOpaque",
+ "comment": "Typical sorting for opaque objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "CommonTransparent",
+ "comment": "Typical sorting for transparencies.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.SortingCriteria",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SortingCriteria",
+ "comment": "How to sort objects during rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "short",
+ "name": "lowerBound",
+ "comment": "Inclusive lower bound for the range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "short",
+ "name": "upperBound",
+ "comment": "Inclusive upper bound for the range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingLayerRange",
+ "name": "all",
+ "comment": "A range that includes all objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "lowerBound", "typeName": "short" },
+ { "name": "upperBound", "typeName": "short" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Sets the inclusive range for a sorting layer object.\n\n```plaintext\nParams: lowerBound - Lowest sorting layer value to include.\n upperBound - Highest sorting layer value to include.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.SortingLayerRange"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.SortingLayerRange"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.SortingLayerRange"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.Rendering.SortingLayerRange"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.Rendering.SortingLayerRange"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SortingLayerRange",
+ "comment": "Describes a renderer's sorting layer range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.DistanceMetric",
+ "name": "Perspective",
+ "comment": "Perspective sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.DistanceMetric",
+ "name": "Orthographic",
+ "comment": "Orthographic sorting mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.DistanceMetric",
+ "name": "CustomAxis",
+ "comment": "Sort objects based on distance along a custom axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.DistanceMetric",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DistanceMetric",
+ "comment": "Type of sorting to use while rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldToCameraMatrix",
+ "comment": "Used to calculate the distance to objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "cameraPosition",
+ "comment": "Used to calculate the distance to objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "customAxis",
+ "comment": "Used to calculate distance to objects, by comparing the positions of objects to this axis.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SortingCriteria",
+ "name": "criteria",
+ "comment": "What kind of sorting to do while rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.DistanceMetric",
+ "name": "distanceMetric",
+ "comment": "Type of sorting to use while rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "camera", "typeName": "UnityEngine.Camera" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a sorting settings struct.\n\n```plaintext\nParams: camera - The camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.SortingSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.SortingSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.SortingSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.SortingSettings"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.SortingSettings"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SortingSettings",
+ "comment": "This struct describes the methods to sort objects during rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "background",
+ "comment": "The background image used by GUI elements in this given state.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "textColor",
+ "comment": "The text color used by GUI elements in this state.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D[]",
+ "name": "scaledBackgrounds",
+ "comment": "Background images used by this state when on a high-resolution screen. It should either be left empty, or contain a single image that is exactly twice the resolution of background. This is only used by the editor. The field is not copied to player data, and is not accessible from player code.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUIStyleState",
+ "comment": "Specialized values for the given states used by GUIStyle objects.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.StencilState",
+ "name": "defaultValue",
+ "comment": "Default values for the stencil state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Controls whether the stencil buffer is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "readMask",
+ "comment": "An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "writeMask",
+ "comment": "An 8 bit mask as an 0–255 integer, used when writing to the buffer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "compareFunctionFront",
+ "comment": "The function used to compare the reference value to the current contents of the buffer for front-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "passOperationFront",
+ "comment": "What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "failOperationFront",
+ "comment": "What to do with the contents of the buffer if the stencil test fails for front-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "zFailOperationFront",
+ "comment": "What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.CompareFunction",
+ "name": "compareFunctionBack",
+ "comment": "The function used to compare the reference value to the current contents of the buffer for back-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "passOperationBack",
+ "comment": "What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "failOperationBack",
+ "comment": "What to do with the contents of the buffer if the stencil test fails for back-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.StencilOp",
+ "name": "zFailOperationBack",
+ "comment": "What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "enabled", "typeName": "bool" },
+ { "name": "readMask", "typeName": "byte" },
+ { "name": "writeMask", "typeName": "byte" },
+ {
+ "name": "compareFunction",
+ "typeName": "UnityEngine.Rendering.CompareFunction"
+ },
+ {
+ "name": "passOperation",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "failOperation",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "zFailOperation",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new stencil state with the given values.\n\n```plaintext\nParams: readMask - An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.\n writeMask - An 8 bit mask as an 0–255 integer, used when writing to the buffer.\n enabled - Controls whether the stencil buffer is enabled.\n compareFunctionFront - The function used to compare the reference value to the current contents of the buffer for front-facing geometry.\n passOperationFront - What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.\n failOperationFront - What to do with the contents of the buffer if the stencil test fails for front-facing geometry.\n zFailOperationFront - What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.\n compareFunctionBack - The function used to compare the reference value to the current contents of the buffer for back-facing geometry.\n passOperationBack - What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.\n failOperationBack - What to do with the contents of the buffer if the stencil test fails for back-facing geometry.\n zFailOperationBack - What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.\n compareFunction - The function used to compare the reference value to the current contents of the buffer.\n passOperation - What to do with the contents of the buffer if the stencil test (and the depth test) passes.\n failOperation - What to do with the contents of the buffer if the stencil test fails.\n zFailOperation - What to do with the contents of the buffer if the stencil test passes, but the depth test.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "enabled", "typeName": "bool" },
+ { "name": "readMask", "typeName": "byte" },
+ { "name": "writeMask", "typeName": "byte" },
+ {
+ "name": "compareFunctionFront",
+ "typeName": "UnityEngine.Rendering.CompareFunction"
+ },
+ {
+ "name": "passOperationFront",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "failOperationFront",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "zFailOperationFront",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "compareFunctionBack",
+ "typeName": "UnityEngine.Rendering.CompareFunction"
+ },
+ {
+ "name": "passOperationBack",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "failOperationBack",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ },
+ {
+ "name": "zFailOperationBack",
+ "typeName": "UnityEngine.Rendering.StencilOp"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new stencil state with the given values.\n\n```plaintext\nParams: readMask - An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.\n writeMask - An 8 bit mask as an 0–255 integer, used when writing to the buffer.\n enabled - Controls whether the stencil buffer is enabled.\n compareFunctionFront - The function used to compare the reference value to the current contents of the buffer for front-facing geometry.\n passOperationFront - What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.\n failOperationFront - What to do with the contents of the buffer if the stencil test fails for front-facing geometry.\n zFailOperationFront - What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.\n compareFunctionBack - The function used to compare the reference value to the current contents of the buffer for back-facing geometry.\n passOperationBack - What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.\n failOperationBack - What to do with the contents of the buffer if the stencil test fails for back-facing geometry.\n zFailOperationBack - What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.\n compareFunction - The function used to compare the reference value to the current contents of the buffer.\n passOperation - What to do with the contents of the buffer if the stencil test (and the depth test) passes.\n failOperation - What to do with the contents of the buffer if the stencil test fails.\n zFailOperation - What to do with the contents of the buffer if the stencil test passes, but the depth test.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Rendering.CompareFunction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetCompareFunction",
+ "comment": "The function used to compare the reference value to the current contents of the buffer.\n\n```plaintext\nParams: value - The value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Rendering.StencilOp" }
+ ],
+ "isStatic": false,
+ "name": "SetPassOperation",
+ "comment": "What to do with the contents of the buffer if the stencil test (and the depth test) passes.\n\n```plaintext\nParams: value - The value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Rendering.StencilOp" }
+ ],
+ "isStatic": false,
+ "name": "SetFailOperation",
+ "comment": "What to do with the contents of the buffer if the stencil test fails.\n\n```plaintext\nParams: value - The value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Rendering.StencilOp" }
+ ],
+ "isStatic": false,
+ "name": "SetZFailOperation",
+ "comment": "What to do with the contents of the buffer if the stencil test passes, but the depth test fails.\n\n```plaintext\nParams: value - The value to set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.StencilState"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.StencilState"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.StencilState"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.StencilState"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.StencilState"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StencilState",
+ "comment": "Values for the stencil state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures",
+ "name": "active",
+ "comment": "Get / Set a SupportedRenderingFeatures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes",
+ "name": "reflectionProbeModes",
+ "comment": "Flags for supported reflection probes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "name": "defaultMixedLightingModes",
+ "comment": "This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "name": "mixedLightingModes",
+ "comment": "Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapBakeType",
+ "name": "lightmapBakeTypes",
+ "comment": "What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightmapsMode",
+ "name": "lightmapsModes",
+ "comment": "Specifies what modes are supported. Has to be at least one. See LightmapsMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enlighten",
+ "comment": "Determines if Enlighten Realtime Global Illumination is supported by the currently selected pipeline. If it is not supported, Enlighten-specific settings do not appear in the Editor, which then defaults to the CPU Lightmapper, unless the Project was upgraded from 2019.2 or earlier.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lightProbeProxyVolumes",
+ "comment": "Are light probe proxy volumes supported?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "motionVectors",
+ "comment": "Are motion vectors supported?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "receiveShadows",
+ "comment": "Can renderers support receiving shadows?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "reflectionProbes",
+ "comment": "Are reflection probes supported?\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "rendererPriority",
+ "comment": "Determines if the renderer supports renderer priority sorting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "terrainDetailUnsupported",
+ "comment": "Determines if the renderer supports terrain detail rendering.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "rendersUIOverlay",
+ "comment": "Determines whether the function to render UI overlays is called by SRP and not by the engine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesEnvironmentLighting",
+ "comment": "Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesFog",
+ "comment": "Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesRealtimeReflectionProbes",
+ "comment": "Specifies whether the render pipeline overrides the Realtime Reflection Probes settings in the Quality settings. If It does, the render pipeline does not need the built-in UI for Realtime Reflection Probes settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesOtherLightingSettings",
+ "comment": "Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "editableMaterialRenderQueue",
+ "comment": "Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesLODBias",
+ "comment": "Specifies whether the renderer overrides the LOD bias settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for LOD bias settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesMaximumLODLevel",
+ "comment": "Specifies whether the renderer overrides the maximum LOD level settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for maximum LOD level settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "rendererProbes",
+ "comment": "Determines whether the Renderer supports probe lighting.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "particleSystemInstancing",
+ "comment": "Determines if the renderer supports Particle System GPU instancing.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoAmbientProbeBaking",
+ "comment": "Determines if this renderer supports automatic ambient probe generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoDefaultReflectionProbeBaking",
+ "comment": "Determines if this renderer supports automatic default reflection probe generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridesShadowmask",
+ "comment": "Specifies whether the render pipeline overrides the Shadowmask settings in the Quality settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "overrideShadowmaskMessage",
+ "comment": "Describes where the Shadowmask settings are located if SupportedRenderingFeatures.overridesShadowmask is set to true.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "shadowmaskMessage",
+ "comment": "A message that tells the user where the Shadowmask settings are located.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SupportedRenderingFeatures",
+ "comment": "Describes the rendering features supported by a given render pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "font",
+ "comment": "The font to use for rendering. If null, the default font for the current GUISkin is used instead.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ImagePosition",
+ "name": "imagePosition",
+ "comment": "How image and text of the GUIContent is combined.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "alignment",
+ "comment": "Text alignment.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "wordWrap",
+ "comment": "Should the text be wordwrapped?\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextClipping",
+ "name": "clipping",
+ "comment": "What to do when the contents to be rendered is too large to fit within the area given.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "contentOffset",
+ "comment": "Pixel offset to apply to the content of this GUIstyle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedWidth",
+ "comment": "If non-0, any GUI elements rendered with this style will have the width specified here.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedHeight",
+ "comment": "If non-0, any GUI elements rendered with this style will have the height specified here.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stretchWidth",
+ "comment": "Can GUI elements of this style be stretched horizontally for better layouting?\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stretchHeight",
+ "comment": "Can GUI elements of this style be stretched vertically for better layout?\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "The font size to use (for dynamic fonts).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "fontStyle",
+ "comment": "The font style to use (for dynamic fonts).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "richText",
+ "comment": "Enable HTML-style tags for Text Formatting Markup.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "clipOffset",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of this GUIStyle. Used for getting them based on name.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "normal",
+ "comment": "Rendering settings for when the component is displayed normally.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "hover",
+ "comment": "Rendering settings for when the mouse is hovering over the control.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "active",
+ "comment": "Rendering settings for when the control is pressed down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "onNormal",
+ "comment": "Rendering settings for when the control is turned on.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "onHover",
+ "comment": "Rendering settings for when the control is turned on and the mouse is hovering it.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "onActive",
+ "comment": "Rendering settings for when the element is turned on and pressed down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "focused",
+ "comment": "Rendering settings for when the element has keyboard focus.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyleState",
+ "name": "onFocused",
+ "comment": "Rendering settings for when the element has keyboard and is turned on.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectOffset",
+ "name": "border",
+ "comment": "The borders of all background images.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectOffset",
+ "name": "margin",
+ "comment": "The margins between elements rendered in this style and any other GUI elements.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectOffset",
+ "name": "padding",
+ "comment": "Space from the edge of GUIStyle to the start of the contents.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectOffset",
+ "name": "overflow",
+ "comment": "Extra space to be added to the background image.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lineHeight",
+ "comment": "The height of one line of text with this style, measured in pixels. (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "none",
+ "comment": "Shortcut for an empty GUIStyle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isHeightDependantOnWidth",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for empty GUIStyle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "other", "typeName": "UnityEngine.GUIStyle" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs GUIStyle identical to given other GUIStyle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "isHover", "typeName": "bool" },
+ { "name": "isActive", "typeName": "bool" },
+ { "name": "on", "typeName": "bool" },
+ { "name": "hasKeyboardFocus", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "Draw this GUIStyle on to the screen, internal version.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "isHover", "typeName": "bool" },
+ { "name": "isActive", "typeName": "bool" },
+ { "name": "on", "typeName": "bool" },
+ { "name": "hasKeyboardFocus", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "Draw the GUIStyle with a text string inside.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "isHover", "typeName": "bool" },
+ { "name": "isActive", "typeName": "bool" },
+ { "name": "on", "typeName": "bool" },
+ { "name": "hasKeyboardFocus", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "isHover", "typeName": "bool" },
+ { "name": "isActive", "typeName": "bool" },
+ { "name": "on", "typeName": "bool" },
+ { "name": "hasKeyboardFocus", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "controlID", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "controlID", "typeName": "int" },
+ { "name": "on", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "controlID", "typeName": "int" },
+ { "name": "on", "typeName": "bool" },
+ { "name": "hover", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Draw",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "controlID", "typeName": "int" },
+ { "name": "character", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawCursor",
+ "comment": "Draw this GUIStyle with selected content.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "controlID", "typeName": "int" },
+ { "name": "firstSelectedCharacter", "typeName": "int" },
+ { "name": "lastSelectedCharacter", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DrawWithTextSelection",
+ "comment": "Draw this GUIStyle with selected content.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUIStyle",
+ "params": [{ "name": "str", "typeName": "string" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "cursorStringIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetCursorPixelPosition",
+ "comment": "Get the pixel position of a given string index.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "cursorPixelPosition", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "GetCursorStringIndex",
+ "comment": "Get the cursor position (indexing into contents.text) when the user clicked at cursorPixelPosition.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": false,
+ "name": "CalcSize",
+ "comment": "Calculate the size of some content if it is rendered with this style.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "contentSize", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "CalcScreenSize",
+ "comment": "Calculate the size of an element formatted with this style, and a given space to content.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "width", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CalcHeight",
+ "comment": "How tall this element will be when rendered with content and a specific width.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "minWidth", "typeName": "float" },
+ { "name": "maxWidth", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "CalcMinMaxWidth",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUIStyle",
+ "comment": "Styling information for GUI elements.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ImagePosition",
+ "name": "ImageLeft",
+ "comment": "Image is to the left of the text.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ImagePosition",
+ "name": "ImageAbove",
+ "comment": "Image is above the text.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ImagePosition",
+ "name": "ImageOnly",
+ "comment": "Only the image is displayed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ImagePosition",
+ "name": "TextOnly",
+ "comment": "Only the text is displayed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ImagePosition",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ImagePosition",
+ "comment": "How image and text is placed inside GUIStyle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextClipping",
+ "name": "Overflow",
+ "comment": "Text flows freely outside the element.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextClipping",
+ "name": "Clip",
+ "comment": "Text gets clipped to be inside the element.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextClipping",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "TextClipping",
+ "comment": "Different methods for how the GUI system handles text being too large to fit the rectangle allocated.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemInheritVelocityMode",
+ "name": "Initial",
+ "comment": "Each particle inherits the emitter's velocity on the frame when it was initially emitted.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemInheritVelocityMode",
+ "name": "Current",
+ "comment": "Each particle's velocity is set to the emitter's current velocity value, every frame.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemInheritVelocityMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemInheritVelocityMode",
+ "comment": "How to apply emitter velocity to particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Default constructor initializes the attribute for OnGUI to be called for all available displays.\n\n```plaintext\nParams: displayIndex - Display index.\n displayIndex1 - Display index.\n displayIndexList - Display index list.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "displayIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Default constructor initializes the attribute for OnGUI to be called for all available displays.\n\n```plaintext\nParams: displayIndex - Display index.\n displayIndex1 - Display index.\n displayIndexList - Display index list.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "displayIndex", "typeName": "int" },
+ { "name": "displayIndex1", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Default constructor initializes the attribute for OnGUI to be called for all available displays.\n\n```plaintext\nParams: displayIndex - Display index.\n displayIndex1 - Display index.\n displayIndexList - Display index list.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "displayIndex", "typeName": "int" },
+ { "name": "displayIndex1", "typeName": "int" },
+ { "name": "displayIndexList", "typeName": "int[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Default constructor initializes the attribute for OnGUI to be called for all available displays.\n\n```plaintext\nParams: displayIndex - Display index.\n displayIndex1 - Display index.\n displayIndexList - Display index list.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUITargetAttribute",
+ "comment": "Allows to control for which display the OnGUI is called.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType",
+ "name": "Inside",
+ "comment": "Trigger when particles are inside the collision volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType",
+ "name": "Outside",
+ "comment": "Trigger when particles are outside the collision volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType",
+ "name": "Enter",
+ "comment": "Trigger when particles enter the collision volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType",
+ "name": "Exit",
+ "comment": "Trigger when particles leave the collision volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemTriggerEventType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemTriggerEventType",
+ "comment": "The different types of particle triggers.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "hasModalWindow",
+ "comment": "A global property, which is true if a ModalWindow is being displayed, false otherwise.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "systemCopyBuffer",
+ "comment": "Get access to the system-wide clipboard.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "hotControl",
+ "comment": "The controlID of the current hot control.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "keyboardControl",
+ "comment": "The controlID of the control that has keyboard focus.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hint", "typeName": "int" },
+ { "name": "focusType", "typeName": "UnityEngine.FocusType" },
+ { "name": "rect", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "GetControlID",
+ "comment": "Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.Rect" },
+ { "name": "widthInPixels", "typeName": "int" },
+ { "name": "heightInPixels", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AlignRectToDevice",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "focus", "typeName": "UnityEngine.FocusType" }],
+ "isStatic": true,
+ "name": "GetControlID",
+ "comment": "Get a unique ID for a control.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "contents", "typeName": "UnityEngine.GUIContent" },
+ { "name": "focus", "typeName": "UnityEngine.FocusType" }
+ ],
+ "isStatic": true,
+ "name": "GetControlID",
+ "comment": "Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "focus", "typeName": "UnityEngine.FocusType" },
+ { "name": "position", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "GetControlID",
+ "comment": "Get a unique ID for a control.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "contents", "typeName": "UnityEngine.GUIContent" },
+ { "name": "focus", "typeName": "UnityEngine.FocusType" },
+ { "name": "position", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "GetControlID",
+ "comment": "Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hint", "typeName": "int" },
+ { "name": "focus", "typeName": "UnityEngine.FocusType" }
+ ],
+ "isStatic": true,
+ "name": "GetControlID",
+ "comment": "Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "t", "typeName": "System.Type" },
+ { "name": "controlID", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetStateObject",
+ "comment": "Get a state object from a controlID.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "t", "typeName": "System.Type" },
+ { "name": "controlID", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "QueryStateObject",
+ "comment": "Get an existing state object from a controlID.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ExitGUI",
+ "comment": "Puts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an ExitGUIException.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "guiPoint", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "GUIToScreenPoint",
+ "comment": "Convert a point from GUI position to screen space.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "guiRect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "GUIToScreenRect",
+ "comment": "Convert a rect from GUI position to screen space.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "screenPoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "ScreenToGUIPoint",
+ "comment": "Convert a point from screen space to GUI position.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "screenRect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "ScreenToGUIRect",
+ "comment": "Convert a rect from screen space to GUI position.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "angle", "typeName": "float" },
+ { "name": "pivotPoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "RotateAroundPivot",
+ "comment": "Helper function to rotate the GUI around a point.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "pivotPoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "ScaleAroundPivot",
+ "comment": "Helper function to scale the GUI around a point.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "rect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "AlignRectToDevice",
+ "comment": "The aligned rectangle in local space.\n\n```plaintext\nParams: local - The local space rectangle that needs to be processed.\n widthInPixels - Width, in pixel units, of the axis-aligned bounding box that encompasses the aligned points.\n heightInPixels - Height, in pixel units, of the axis-aligned bounding box that encompasses the aligned points.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUIUtility",
+ "comment": "Utility class for making new GUI controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Exception",
+ "attribute": "",
+ "interfaces": ["_Exception", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ExitGUIException",
+ "comment": "An exception that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Position",
+ "comment": "The position of each particle vertex, in world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Normal",
+ "comment": "The vertex normal of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Tangent",
+ "comment": "The tangent vector for each particle (for normal mapping).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Color",
+ "comment": "The color of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "UV",
+ "comment": "The first UV stream of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "UV2",
+ "comment": "The second UV stream of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "UV3",
+ "comment": "The third UV stream of each particle (only for meshes).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "UV4",
+ "comment": "The fourth UV stream of each particle (only for meshes).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "AnimBlend",
+ "comment": "The amount to blend between animated texture frames, from 0 to 1.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "AnimFrame",
+ "comment": "The current animation frame index of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Center",
+ "comment": "The center position of the entire particle, in world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "VertexID",
+ "comment": "The vertex ID of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "SizeX",
+ "comment": "The X axis size of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "SizeXY",
+ "comment": "The X and Y axis sizes of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "SizeXYZ",
+ "comment": "The 3D size of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Rotation",
+ "comment": "The Z axis rotation of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Rotation3D",
+ "comment": "The 3D rotation of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "RotationSpeed",
+ "comment": "The Z axis rotational speed of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "RotationSpeed3D",
+ "comment": "The 3D rotational speed of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Velocity",
+ "comment": "The velocity of each particle, in world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Speed",
+ "comment": "The speed of each particle, calculated by taking the magnitude of the velocity.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "AgePercent",
+ "comment": "The normalized age of each particle, from 0 to 1.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "InvStartLifetime",
+ "comment": "The reciprocal of the starting lifetime, in seconds (1.0f / startLifetime).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "StableRandomX",
+ "comment": "A random number for each particle, which remains constant during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "StableRandomXY",
+ "comment": "Two random numbers for each particle, which remain constant during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "StableRandomXYZ",
+ "comment": "Three random numbers for each particle, which remain constant during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "StableRandomXYZW",
+ "comment": "Four random numbers for each particle, which remain constant during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "VaryingRandomX",
+ "comment": "A random number for each particle, which changes during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "VaryingRandomXY",
+ "comment": "Two random numbers for each particle, which change during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "VaryingRandomXYZ",
+ "comment": "Three random numbers for each particle, which change during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "VaryingRandomXYZW",
+ "comment": "Four random numbers for each particle, which change during their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom1X",
+ "comment": "One custom value for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom1XY",
+ "comment": "Two custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom1XYZ",
+ "comment": "Three custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom1XYZW",
+ "comment": "Four custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom2X",
+ "comment": "One custom value for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom2XY",
+ "comment": "Two custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom2XYZ",
+ "comment": "Three custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "Custom2XYZW",
+ "comment": "Four custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "NoiseSumX",
+ "comment": "The accumulated X axis noise, over the lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "NoiseSumXY",
+ "comment": "The accumulated X and Y axis noise, over the lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "NoiseSumXYZ",
+ "comment": "The accumulated 3D noise, over the lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "NoiseImpulseX",
+ "comment": "The X axis noise on the current frame.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "NoiseImpulseXY",
+ "comment": "The X and Y axis noise on the current frame.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "NoiseImpulseXYZ",
+ "comment": "The 3D noise on the current frame.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStream",
+ "name": "MeshIndex",
+ "comment": "The index of the mesh used by the current particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemVertexStream",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemVertexStream",
+ "comment": "All possible Particle System vertex shader inputs.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCustomData",
+ "name": "Custom1",
+ "comment": "The first stream of custom per-particle data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCustomData",
+ "name": "Custom2",
+ "comment": "The second stream of custom per-particle data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCustomData",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCustomData",
+ "comment": "Which stream of custom particle data to set.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TouchScreenKeyboard",
+ "name": "keyboardOnScreen",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "controlID",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIStyle",
+ "name": "style",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiline",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasHorizontalCursorPos",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPasswordField",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "scrollOffset",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "graphicalCursorPos",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "graphicalSelectCursorPos",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUIContent",
+ "name": "content",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "position",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cursorIndex",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "selectIndex",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextEditor.DblClickSnapping",
+ "name": "doubleClickSnapping",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "altCursorPosition",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasSelection",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "SelectedText",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnFocus",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnLostFocus",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "e", "typeName": "UnityEngine.Event" }],
+ "isStatic": false,
+ "name": "HandleKeyEvent",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "DeleteLineBack",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "DeleteWordBack",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "DeleteWordForward",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Delete",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "CanPaste",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Backspace",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectAll",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectNone",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "DeleteSelection",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "replace", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ReplaceSelection",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "c", "typeName": "char" }],
+ "isStatic": false,
+ "name": "Insert",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveSelectionToAltCursor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveRight",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveLeft",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveUp",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveDown",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveLineStart",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveLineEnd",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveGraphicalLineStart",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveGraphicalLineEnd",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveTextStart",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveTextEnd",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveParagraphForward",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveParagraphBackward",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cursorPosition", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "MoveCursorToPosition",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cursorPosition", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "MoveAltCursorToPosition",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "cursorPosition", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "IsOverSelection",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cursorPosition", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SelectToPosition",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectLeft",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectRight",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectUp",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectDown",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectTextEnd",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectTextStart",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "on", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "MouseDragSelectsWholeWords",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "snapping",
+ "typeName": "UnityEngine.TextEditor.DblClickSnapping"
+ }
+ ],
+ "isStatic": false,
+ "name": "DblClickSnap",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveWordRight",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveToStartOfNextWord",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveToEndOfPreviousWord",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectToStartOfNextWord",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectToEndOfPreviousWord",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "p", "typeName": "int" }],
+ "isStatic": false,
+ "name": "FindStartOfNextWord",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MoveWordLeft",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectWordRight",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectWordLeft",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ExpandSelectGraphicalLineStart",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ExpandSelectGraphicalLineEnd",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectGraphicalLineStart",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectGraphicalLineEnd",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectParagraphForward",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectParagraphBackward",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectCurrentWord",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectCurrentParagraph",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "evt", "typeName": "UnityEngine.Event" }],
+ "isStatic": false,
+ "name": "UpdateScrollOffsetIfNeeded",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newText", "typeName": "string" }],
+ "isStatic": false,
+ "name": "DrawCursor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SaveBackup",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Undo",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Cut",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Copy",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Paste",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DetectFocusChange",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "TextEditor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes",
+ "name": "None",
+ "comment": "Default reflection probe support.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes",
+ "name": "Rotation",
+ "comment": "Rotated reflection probes are supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ReflectionProbeModes",
+ "comment": "Supported modes for ReflectionProbes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCustomDataMode",
+ "name": "Disabled",
+ "comment": "Don't generate any data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCustomDataMode",
+ "name": "Vector",
+ "comment": "Generate data using ParticleSystem.MinMaxCurve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCustomDataMode",
+ "name": "Color",
+ "comment": "Generate data using ParticleSystem.MinMaxGradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCustomDataMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCustomDataMode",
+ "comment": "Which mode CustomDataModule uses to generate its data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemNoiseQuality",
+ "name": "Low",
+ "comment": "Low quality 1D noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemNoiseQuality",
+ "name": "Medium",
+ "comment": "Medium quality 2D noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemNoiseQuality",
+ "name": "High",
+ "comment": "High quality 3D noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemNoiseQuality",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemNoiseQuality",
+ "comment": "The quality of the generated noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "name": "None",
+ "comment": "No mode is supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "name": "IndirectOnly",
+ "comment": "Same as MixedLightingMode.IndirectOnly but determines if it is supported by the pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "name": "Subtractive",
+ "comment": "Same as MixedLightingMode.Subtractive but determines if it is supported by the pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "name": "Shadowmask",
+ "comment": "Determines what is supported by the rendering pipeline. This enum is similar to MixedLightingMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LightmapMixedBakeModes",
+ "comment": "Same as MixedLightingMode for baking, but is used to determine what is supported by the pipeline.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType",
+ "name": "Birth",
+ "comment": "Spawns new particles when particles from the parent system are born.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType",
+ "name": "Collision",
+ "comment": "Spawns new particles when particles from the parent system collide with something.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType",
+ "name": "Death",
+ "comment": "Spawns new particles when particles from the parent system die.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType",
+ "name": "Trigger",
+ "comment": "Spawns new particles when particles from the parent system pass conditions in the Trigger Module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType",
+ "name": "Manual",
+ "comment": "Spawns new particles when triggered from script using ParticleSystem.TriggerSubEmitter.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemSubEmitterType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemSubEmitterType",
+ "comment": "The events that cause new particles to be spawned.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Light",
+ "name": "light",
+ "comment": "Accessor to Light component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LightType",
+ "name": "lightType",
+ "comment": "Light type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "finalColor",
+ "comment": "Light color multiplied by intensity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "screenRect",
+ "comment": "Light's influence rectangle on screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "localToWorldMatrix",
+ "comment": "Light transformation matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "Light range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spotAngle",
+ "comment": "Spot light angle.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "intersectsNearPlane",
+ "comment": "Light intersects near clipping plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "intersectsFarPlane",
+ "comment": "Light intersects far clipping plane.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.VisibleLight"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.VisibleLight"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.VisibleLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.VisibleLight"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.VisibleLight"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VisibleLight",
+ "comment": "Holds data of a visible light.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritNothing",
+ "comment": "When spawning new particles, do not inherit any properties from the parent particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritEverything",
+ "comment": "When spawning new particles, inherit all available properties from the parent particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritColor",
+ "comment": "When spawning new particles, multiply the start color by the color of the parent particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritSize",
+ "comment": "When spawning new particles, multiply the start size by the size of the parent particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritRotation",
+ "comment": "When spawning new particles, add the start rotation to the rotation of the parent particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritLifetime",
+ "comment": "New particles will have a shorter lifespan, the closer their parent particles are to death.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "name": "InheritDuration",
+ "comment": "When spawning new particles, use the duration and age properties from the parent system, when sampling MainModule curves in the Sub-Emitter.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemSubEmitterProperties",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemSubEmitterProperties",
+ "comment": "The properties of sub-emitter particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "Probe texture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ReflectionProbe",
+ "name": "reflectionProbe",
+ "comment": "Accessor to ReflectionProbe component.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "Probe bounding box.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "localToWorldMatrix",
+ "comment": "Probe transformation matrix.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "hdrData",
+ "comment": "Shader data for probe HDR texture decoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "Probe projection center.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "blendDistance",
+ "comment": "Probe blending distance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "importance",
+ "comment": "Probe importance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isBoxProjection",
+ "comment": "Should probe use box projection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.Rendering.VisibleReflectionProbe"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.VisibleReflectionProbe"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.VisibleReflectionProbe"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.Rendering.VisibleReflectionProbe"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.Rendering.VisibleReflectionProbe"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VisibleReflectionProbe",
+ "comment": "Holds data of a visible reflection reflectionProbe.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailMode",
+ "name": "PerParticle",
+ "comment": "Makes a trail behind each particle as the particle moves.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailMode",
+ "name": "Ribbon",
+ "comment": "Draws a line between each particle, connecting the youngest particle to the oldest.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemTrailMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemTrailMode",
+ "comment": "Choose how Particle Trails are generated.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PhysicsScene2D",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPhysicsScene2D",
+ "comment": "The 2D physics Scene used by the Scene.\n\n```plaintext\nParams: scene - The Scene from which to return the 2D physics Scene.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PhysicsSceneExtensions2D",
+ "comment": "Scene extensions to access the underlying physics scene.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "define",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabled",
+ "comment": "Check whether a specific shader keyword is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "define",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine"
+ }
+ ],
+ "isStatic": false,
+ "name": "Enable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "define",
+ "typeName": "UnityEngine.Rendering.BuiltinShaderDefine"
+ }
+ ],
+ "isStatic": false,
+ "name": "Disable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlatformKeywordSet",
+ "comment": "A collection of Rendering.ShaderKeyword that represents a specific platform variant.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailTextureMode",
+ "name": "Stretch",
+ "comment": "Map the texture once along the entire length of the trail.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailTextureMode",
+ "name": "Tile",
+ "comment": "Repeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailTextureMode",
+ "name": "DistributePerSegment",
+ "comment": "Map the texture once along the entire length of the trail, assuming all vertices are evenly spaced.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailTextureMode",
+ "name": "RepeatPerSegment",
+ "comment": "Repeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemTrailTextureMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemTrailTextureMode",
+ "comment": "Choose how textures are applied to Particle Trails.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderKeywordType",
+ "name": "None",
+ "comment": "No type is assigned.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderKeywordType",
+ "name": "BuiltinDefault",
+ "comment": "The keyword is built-in the runtime and it is systematically reserved.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderKeywordType",
+ "name": "BuiltinExtra",
+ "comment": "The keyword is built-in the runtime and it is optionally reserved depending on the features used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderKeywordType",
+ "name": "BuiltinAutoStripped",
+ "comment": "The keyword is built-in the runtime and can be automatically stripped if unusued.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderKeywordType",
+ "name": "UserDefined",
+ "comment": "The keyword is defined by the user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShaderKeywordType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderKeywordType",
+ "comment": "Type of a shader keyword, eg: built-in or user defined.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "Random",
+ "comment": "Generate points randomly. (Default)\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "Loop",
+ "comment": "Animate the emission point around the shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "PingPong",
+ "comment": "Animate the emission point around the shape, alternating between clockwise and counter-clockwise directions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "BurstSpread",
+ "comment": "Distribute new particles around the shape evenly.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemShapeMultiModeValue",
+ "comment": "The mode used to generate new points in a shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "IgnoreRaycastLayer",
+ "comment": "Layer mask constant for the default layer that ignores raycasts.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "DefaultRaycastLayers",
+ "comment": "Layer mask constant that includes all layers participating in raycasts by default.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "AllLayers",
+ "comment": "Layer mask constant that includes all layers.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicsScene2D",
+ "name": "defaultPhysicsScene",
+ "comment": "The PhysicsScene2D automatically created when Unity starts.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "velocityIterations",
+ "comment": "The number of iterations of the physics solver when considering objects' velocities.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "positionIterations",
+ "comment": "The number of iterations of the physics solver when considering objects' positions.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "gravity",
+ "comment": "Acceleration due to gravity.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "queriesHitTriggers",
+ "comment": "Do raycasts detect Colliders configured as triggers?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "queriesStartInColliders",
+ "comment": "Set the raycasts or linecasts that start inside Colliders to detect or not detect those Colliders.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "callbacksOnDisable",
+ "comment": "Use this to control whether or not the appropriate OnCollisionExit2D or OnTriggerExit2D callbacks should be called when a Collider2D is disabled.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "reuseCollisionCallbacks",
+ "comment": "Determines whether the garbage collector should reuse only a single instance of a Collision2D type for all collision callbacks.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoSyncTransforms",
+ "comment": "Set whether to automatically sync changes to the Transform component with the physics engine.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SimulationMode2D",
+ "name": "simulationMode",
+ "comment": "Controls when Unity executes the 2D physics simulation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicsJobOptions2D",
+ "name": "jobOptions",
+ "comment": "A set of options that control how physics operates when using the job system to multithread the physics simulation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "velocityThreshold",
+ "comment": "Any collisions with a relative linear velocity below this threshold will be treated as inelastic.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxLinearCorrection",
+ "comment": "The maximum linear position correction used when solving constraints. This helps to prevent overshoot.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxAngularCorrection",
+ "comment": "The maximum angular position correction used when solving constraints. This helps to prevent overshoot.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxTranslationSpeed",
+ "comment": "The maximum linear speed of a rigid-body per physics update. Increasing this can cause numerical problems.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxRotationSpeed",
+ "comment": "The maximum angular speed of a rigid-body per physics update. Increasing this can cause numerical problems.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "defaultContactOffset",
+ "comment": "The default contact offset of the newly created Colliders.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "baumgarteScale",
+ "comment": "The scale factor that controls how fast overlaps are resolved.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "baumgarteTOIScale",
+ "comment": "The scale factor that controls how fast TOI overlaps are resolved.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "timeToSleep",
+ "comment": "The time in seconds that a rigid-body must be still before it will go to sleep.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "linearSleepTolerance",
+ "comment": "A rigid-body cannot sleep if its linear velocity is above this tolerance.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularSleepTolerance",
+ "comment": "A Rigidbody cannot sleep if its angular velocity is above this tolerance threshold.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alwaysShowColliders",
+ "comment": "Enable to always show the Collider Gizmos even when they are not selected.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showColliderSleep",
+ "comment": "Should the Collider Gizmos show the sleep-state for each Collider?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showColliderContacts",
+ "comment": "Should the Collider Gizmos show current contacts for each Collider?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showColliderAABB",
+ "comment": "Should the Collider Gizmos show the AABBs for each Collider?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "contactArrowScale",
+ "comment": "The scale of the contact arrow used by the Collider Gizmos.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "colliderAwakeColor",
+ "comment": "The color used by the Gizmos to show all awake Colliders (Collider is awake when the body is awake).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "colliderAsleepColor",
+ "comment": "The color used by the Gizmos to show all asleep Colliders (Collider is asleep when the body is asleep).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "colliderContactColor",
+ "comment": "The color used by the Gizmos to show all Collider contacts.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "colliderAABBColor",
+ "comment": "Set the color used by the Gizmos to show all Collider axis-aligned bounding boxes (AABBs).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "raycastsHitTriggers",
+ "comment": "Set the raycasts to either detect or not detect Triggers.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "raycastsStartInColliders",
+ "comment": "Do ray/line casts that start inside a Collider(s) detect those Collider(s)?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "deleteStopsCallbacks",
+ "comment": "Set whether to continue or stop the proccesing of collision callbacks if any of the objects involved in the collision are deleted.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "changeStopsCallbacks",
+ "comment": "Set whether the reporting of collisions callbacks immediately stops if any of the objects involved in the collision are deleted or moved.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minPenetrationForPenalty",
+ "comment": "This property is obsolete. You should use defaultContactOffset instead.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoSimulation",
+ "comment": "Set whether the physics should be simulated automatically or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "step", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Simulate",
+ "comment": "Whether the simulation was run or not. Running the simulation during physics callbacks will always fail.\n\n```plaintext\nParams: step - The time to advance physics by.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "SyncTransforms",
+ "comment": "Synchronizes.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreCollision",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" },
+ { "name": "ignore", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreCollision",
+ "comment": "Makes the collision detection system ignore all collisionstriggers between collider1 and collider2/.\n\n```plaintext\nParams: collider1 - The first Collider to compare to collider2.\n collider2 - The second Collider to compare to collider1.\n ignore - Whether collisionstriggers between collider1 and collider2/ should be ignored or not.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": true,
+ "name": "GetIgnoreCollision",
+ "comment": "Whether the collision detection system will ignore all collisionstriggers between collider1 and collider2/ or not.\n\n```plaintext\nParams: collider1 - The first Collider to compare to collider2.\n collider2 - The second Collider to compare to collider1.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer1", "typeName": "int" },
+ { "name": "layer2", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreLayerCollision",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer1", "typeName": "int" },
+ { "name": "layer2", "typeName": "int" },
+ { "name": "ignore", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreLayerCollision",
+ "comment": "Choose whether to detect or ignore collisions between a specified pair of layers.\n\n```plaintext\nParams: layer1 - ID of the first layer.\n layer2 - ID of the second layer.\n ignore - Should collisions between these layers be ignored?\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "layer1", "typeName": "int" },
+ { "name": "layer2", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetIgnoreLayerCollision",
+ "comment": "Whether collisions between the specified layers be ignored or not.\n\n```plaintext\nParams: layer1 - ID of first layer.\n layer2 - ID of second layer.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer", "typeName": "int" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetLayerCollisionMask",
+ "comment": "Set the collision layer mask that indicates which layer(s) the specified layer can collide with.\n\n```plaintext\nParams: layer - The layer to set the collision layer mask for.\n layerMask - A mask where each bit indicates a layer and whether it can collide with layer or not.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "layer", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetLayerCollisionMask",
+ "comment": "A mask where each bit indicates a layer and whether it can collide with layer or not.\n\n```plaintext\nParams: layer - The layer to retrieve the collision layer mask for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": true,
+ "name": "IsTouching",
+ "comment": "Whether collider1 is touching collider2 or not.\n\n```plaintext\nParams: collider1 - The Collider to check if it is touching collider2.\n collider2 - The Collider to check if it is touching collider1.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsTouching",
+ "comment": "Whether collider1 is touching collider2 or not.\n\n```plaintext\nParams: collider1 - The Collider to check if it is touching collider2.\n collider2 - The Collider to check if it is touching collider1.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsTouching",
+ "comment": "Whether the Collider is touching any other Collider filtered by the contactFilter or not.\n\n```plaintext\nParams: Collider - The Collider to check if it is touching any other Collider filtered by the contactFilter.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": true,
+ "name": "IsTouchingLayers",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "IsTouchingLayers",
+ "comment": "Whether the Collider is touching any Colliders on the specified layerMask or not.\n\n```plaintext\nParams: Collider - The Collider to check if it is touching Colliders on the layerMask.\n layerMask - Any Colliders on any of these layers count as touching.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "ColliderDistance2D",
+ "params": [
+ { "name": "colliderA", "typeName": "UnityEngine.Collider2D" },
+ { "name": "colliderB", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": true,
+ "name": "Distance",
+ "comment": "The minimum distance between colliderA and colliderB.\n\n```plaintext\nParams: colliderA - A Collider used to calculate the minimum distance against colliderB.\n colliderB - A Collider used to calculate the minimum distance against colliderA.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector2" },
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": true,
+ "name": "ClosestPoint",
+ "comment": "A point on the perimeter of the Collider that is closest to the specified position.\n\n```plaintext\nParams: position - The position from which to find the closest point on the specified Collider.\n Collider - The Collider on which to find the closest specified position.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector2" },
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" }
+ ],
+ "isStatic": true,
+ "name": "ClosestPoint",
+ "comment": "A point on the perimeter of a Collider attached to the rigidbody that is closest to the specified position.\n\n```plaintext\nParams: position - The position from which to find the closest point on the specified rigidbody.\n rigidbody - The Rigidbody on which to find the closest specified position.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "LinecastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LinecastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LinecastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "LinecastAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "LinecastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LinecastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
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+ { "name": "layerMask", "typeName": "int" },
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+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
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+ "location": "UnityEngine.Physics2DModule.dll"
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+ { "name": "layerMask", "typeName": "int" },
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+ "isStatic": true,
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+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
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+ "params": [
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+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
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+ "isStatic": true,
+ "name": "RaycastAll",
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+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
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+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "CircleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" }
+ ],
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+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
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+ "isStatic": true,
+ "name": "CircleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCast",
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+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
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+ ],
+ "isStatic": true,
+ "name": "CircleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the circle originates.\n radius - The radius of the circle.\n direction - A vector representing the direction of the circle.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n distance - The maximum distance over which to cast the circle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
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+ },
+ {
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+ },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "CircleCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
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+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
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+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
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+ {
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+ "params": [
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
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+ "isStatic": true,
+ "name": "CircleCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
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+ "params": [
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+ { "name": "radius", "typeName": "float" },
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+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCastAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the circle originates.\n radius - The radius of the circle.\n direction - A vector representing the direction of the circle.\n distance - The maximum distance over which to cast the circle.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
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+ },
+ {
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+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "CircleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
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+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CircleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
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+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
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+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CircleCastNonAlloc",
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+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - A vector representing the direction of the box.\n distance - The maximum distance over which to cast the box.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - A vector representing the direction of the box.\n distance - The maximum distance over which to cast the box.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - A vector representing the direction of the box.\n distance - The maximum distance over which to cast the box.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - A vector representing the direction of the box.\n results - Array to receive results.\n distance - The maximum distance over which to cast the box.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n distance - The maximum distance over which to cast the capsule.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n distance - The maximum distance over which to cast the capsule.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n distance - The maximum distance over which to cast the capsule.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n results - Array to receive results.\n distance - The maximum distance over which to cast the capsule.\n layerMask - Filter to detect Colliders only on certain layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [{ "name": "ray", "typeName": "UnityEngine.Ray" }],
+ "isStatic": true,
+ "name": "GetRayIntersection",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersection",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersection",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: ray - The 3D ray defining origin and direction to test.\n distance - The maximum distance over which to cast the ray.\n layerMask - Filter to detect Colliders only on certain layers.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "ray", "typeName": "UnityEngine.Ray" }],
+ "isStatic": true,
+ "name": "GetRayIntersectionAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersectionAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersectionAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: ray - The 3D ray defining origin and direction to test.\n distance - The maximum distance over which to cast the ray.\n layerMask - Filter to detect Colliders only on certain layers.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersectionNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersectionNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetRayIntersectionNonAlloc",
+ "comment": "The number of results returned.\n\n```plaintext\nParams: ray - The 3D ray defining origin and direction to test.\n distance - The maximum distance over which to cast the ray.\n layerMask - Filter to detect Colliders only on certain layers.\n results - Array to receive results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "OverlapPoint",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPoint",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPoint",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPoint",
+ "comment": "The Collider overlapping the point.\n\n```plaintext\nParams: point - A point in world space.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPoint",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - A point in world space.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapPoint",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": true,
+ "name": "OverlapPointAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n point - A point in space.\n layerMask - Filter to check objects only on specific layers.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapPointNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n point - A point in space.\n results - Array to receive results.\n layerMask - Filter to check objects only on specific layers.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircle",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircle",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircle",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircle",
+ "comment": "The Collider overlapping the circle.\n\n```plaintext\nParams: point - Centre of the circle.\n radius - The radius of the circle.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircle",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - Centre of the circle.\n radius - The radius of the circle.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircle",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleAll",
+ "comment": "The cast results.\n\n```plaintext\nParams: point - The center of the circle.\n radius - The radius of the circle.\n layerMask - Filter to check objects only on specified layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCircleNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the circle.\n radius - The radius of the circle.\n results - Array to receive results.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "The Collider overlapping the box.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n results - Array to receive results.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "OverlapArea",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapArea",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapArea",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapArea",
+ "comment": "The Collider overlapping the area.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - Diagonally opposite the point A corner of the rectangle.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapArea",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - Diagonally opposite the point A corner of the rectangle.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapArea",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - Diagonally opposite the point A corner of the rectangle.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapAreaNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - Diagonally opposite the point A corner of the rectangle.\n results - Array to receive results.\n layerMask - Filter to check objects only on specified layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than or equal to this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than or equal to this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "The Collider overlapping the capsule.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleAll",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleAll",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n results - Array to receive results.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCollider",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: Collider - The Collider that defines the area used to query for other Collider overlaps.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapCollider",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: collider1 - The Collider to check if it has contacts against collider2.\n collider2 - The Collider to check if it has contacts against collider1.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: Collider - The Collider to retrieve contacts for.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: Collider - The Collider to retrieve contacts for.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of Colliders placed in the Colliders array.\n\n```plaintext\nParams: Collider - The Collider to retrieve contacts for.\n Colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of Colliders placed in the Colliders array.\n\n```plaintext\nParams: Collider - The Collider to retrieve contacts for.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n Colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: rigidbody - The rigidbody to retrieve contacts for. All Colliders attached to this rigidbody will be checked.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: rigidbody - The rigidbody to retrieve contacts for. All Colliders attached to this rigidbody will be checked.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of Colliders placed in the Colliders array.\n\n```plaintext\nParams: rigidbody - The rigidbody to retrieve contacts for. All Colliders attached to this rigidbody will be checked.\n Colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "Returns the number of Colliders placed in the Colliders array.\n\n```plaintext\nParams: rigidbody - The rigidbody to retrieve contacts for. All Colliders attached to this rigidbody will be checked.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n Colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider2D" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "rigidbody", "typeName": "UnityEngine.Rigidbody2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "Physics2D",
+ "comment": "Global settings and helpers for 2D physics.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "The index of the shader keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalKeywordName",
+ "comment": "Returns the string name of the global keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderKeywordType",
+ "params": [
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetGlobalKeywordType",
+ "comment": "Returns the type of global keyword: built-in or user defined.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "IsKeywordLocal",
+ "comment": "Returns true if the keyword is local.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetKeywordName",
+ "comment": "Returns the string name of the keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderKeywordType",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetKeywordType",
+ "comment": "Returns the type of keyword: built-in or user defined.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.ComputeShader" },
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetKeywordName",
+ "comment": "Returns the string name of the keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderKeywordType",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.ComputeShader" },
+ {
+ "name": "index",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetKeywordType",
+ "comment": "Returns the type of keyword: built-in or user defined.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keywordName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a new instance of the ShaderKeyword class from a shader global keyword name.\n\n```plaintext\nParams: keywordName - The name of the keyword.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.Shader" },
+ { "name": "keywordName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a new instance of the ShaderKeyword class from a global or local shader keyword name.\n\n```plaintext\nParams: shader - The shader that declares the keyword.\n keywordName - The name of the keyword.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "shader", "typeName": "UnityEngine.ComputeShader" },
+ { "name": "keywordName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.\n\n```plaintext\nParams: shader - The compute shader that declares the local keyword.\n keywordName - The name of the keyword.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Returns true if the keyword has been imported by Unity.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ShaderKeywordType",
+ "params": [],
+ "isStatic": false,
+ "name": "GetKeywordType",
+ "comment": "Returns the type of keyword: built-in or user defined.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "GetKeywordName",
+ "comment": "Returns the string name of the keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "GetName",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderKeyword",
+ "comment": "Identifier of a specific code path in a shader.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemRingBufferMode",
+ "name": "Disabled",
+ "comment": "Particles are removed when their age exceeds their lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRingBufferMode",
+ "name": "PauseUntilReplaced",
+ "comment": "Particle ages pause at the end of their lifetime until they need to be removed. Particles are removed when creating new particles would exceed the Max Particles property.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRingBufferMode",
+ "name": "LoopUntilReplaced",
+ "comment": "Particle ages loop until they need to be removed. Particles are removed when creating new particles would exceed the Max Particles property.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemRingBufferMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemRingBufferMode",
+ "comment": "Control how particles are removed from the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SimulationMode2D",
+ "name": "FixedUpdate",
+ "comment": "Use this enumeration to specify to Unity that it should execute the physics simulation immediately after the MonoBehaviour.FixedUpdate.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SimulationMode2D",
+ "name": "Update",
+ "comment": "Use this enumeration to specify to Unity that it should execute the physics simulation immediately after MonoBehaviour.Update.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SimulationMode2D",
+ "name": "Script",
+ "comment": "Use this enumeration to specify to Unity that it should execute the physics simulation manually when you call Physics2D.Simulate.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SimulationMode2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "SimulationMode2D",
+ "comment": "A selection of modes that control when Unity executes the 2D physics simulation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsEnabled",
+ "comment": "Check whether a specific shader keyword is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": "Enable",
+ "comment": "Enable a specific shader keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.Rendering.ShaderKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": "Disable",
+ "comment": "Disable a specific shader keyword.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetShaderKeywords",
+ "comment": "Return an array with all the enabled keywords in the ShaderKeywordSet.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderKeywordSet",
+ "comment": "A collection of Rendering.ShaderKeyword that represents a specific shader variant.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemGameObjectFilter",
+ "name": "LayerMask",
+ "comment": "Include objects based on a layer mask, where all objects that match the mask are included.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGameObjectFilter",
+ "name": "List",
+ "comment": "Include objects based on an explicitly provided list.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGameObjectFilter",
+ "name": "LayerMaskAndList",
+ "comment": "Include objects based on both a layer mask and an explicitly provided list.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemGameObjectFilter",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemGameObjectFilter",
+ "comment": "The particle GameObject filtering mode that specifies which objects are used by specific Particle System modules.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CapsuleDirection2D",
+ "name": "Vertical",
+ "comment": "The capsule sides extend vertically.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CapsuleDirection2D",
+ "name": "Horizontal",
+ "comment": "The capsule sides extend horizontally.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CapsuleDirection2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "CapsuleDirection2D",
+ "comment": "The direction that the capsule sides can extend.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemForceFieldShape",
+ "name": "Sphere",
+ "comment": "Influence particles inside a sphere shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemForceFieldShape",
+ "name": "Hemisphere",
+ "comment": "Influence particles inside a hemisphere shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemForceFieldShape",
+ "name": "Cylinder",
+ "comment": "Influence particles inside a cylinder shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemForceFieldShape",
+ "name": "Box",
+ "comment": "Influence particles inside a box shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemForceFieldShape",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemForceFieldShape",
+ "comment": "The type of shape used for influencing particles in the Force Field Component.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Position",
+ "comment": "The world space position of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Normal",
+ "comment": "The normal of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Tangent",
+ "comment": "Tangent vectors for normal mapping.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Color",
+ "comment": "The color of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "UV",
+ "comment": "The texture coordinates of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "UV2BlendAndFrame",
+ "comment": "With the TextureSheetAnimationModule enabled, this contains the UVs for the second texture frame, the blend factor for each particle, and the raw frame, allowing for blending of frames.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "CenterAndVertexID",
+ "comment": "The center position of each particle, with the vertex ID of each particle, from 0-3, stored in the w component.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Size",
+ "comment": "The size of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Rotation",
+ "comment": "The rotation of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Velocity",
+ "comment": "The 3D velocity of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Lifetime",
+ "comment": "Alive time as a 0-1 value in the X component, and Total Lifetime in the Y component.\nTo get the current particle age, simply multiply X by Y.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Custom1",
+ "comment": "The first stream of custom data, supplied from script.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Custom2",
+ "comment": "The second stream of custom data, supplied from script.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "Random",
+ "comment": "4 random numbers. The first 3 are deterministic and assigned once when each particle is born, but the 4th value will change during the lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "None",
+ "comment": "A mask with no vertex streams enabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemVertexStreams",
+ "name": "All",
+ "comment": "A mask with all vertex streams enabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemVertexStreams",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemVertexStreams",
+ "comment": "All possible Particle System vertex shader inputs.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderSpace",
+ "name": "alignment",
+ "comment": "Control the direction that particles face.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "renderMode",
+ "comment": "Specifies how the system draws particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSortMode",
+ "name": "sortMode",
+ "comment": "Specifies how to sort particles within a system.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lengthScale",
+ "comment": "How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "velocityScale",
+ "comment": "Specifies how much particles stretch depending on their velocity.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "cameraVelocityScale",
+ "comment": "How much do the particles stretch depending on the Camera's speed.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalDirection",
+ "comment": "Specifies how much a billboard particle orients its normals towards the Camera.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowBias",
+ "comment": "Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the particle size.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sortingFudge",
+ "comment": "Biases Particle System sorting amongst other transparencies.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minParticleSize",
+ "comment": "Clamp the minimum particle size.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxParticleSize",
+ "comment": "Clamp the maximum particle size.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "pivot",
+ "comment": "Modify the pivot point used for rotating particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "flip",
+ "comment": "Flip a percentage of the particles, along each axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "maskInteraction",
+ "comment": "Specifies how the Particle System Renderer interacts with SpriteMask.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "trailMaterial",
+ "comment": "Set the Material that the TrailModule uses to attach trails to particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableGPUInstancing",
+ "comment": "Enables GPU Instancing on platforms that support it.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowRoll",
+ "comment": "Allow billboard particles to roll around their z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "freeformStretching",
+ "comment": "Enables freeform stretching behavior.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "rotateWithStretchDirection",
+ "comment": "Rotate the particles based on the direction they are stretched in. This is added on top of other particle rotation.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "mesh",
+ "comment": "The Mesh that the particle uses instead of a billboarded Texture.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "meshCount",
+ "comment": "The number of Meshes the system uses for particle rendering.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "activeVertexStreamsCount",
+ "comment": "The number of currently active custom vertex streams.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "supportsMeshInstancing",
+ "comment": "Determines whether the Particle System can be rendered using GPU Instancing.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "streams",
+ "typeName": "UnityEngine.ParticleSystemVertexStreams"
+ }
+ ],
+ "isStatic": false,
+ "name": "EnableVertexStreams",
+ "comment": "Enable a set of vertex Shader streams on the Particle System renderer.\n\n```plaintext\nParams: streams - Streams to enable.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "streams",
+ "typeName": "UnityEngine.ParticleSystemVertexStreams"
+ }
+ ],
+ "isStatic": false,
+ "name": "DisableVertexStreams",
+ "comment": "Disable a set of vertex Shader streams on the Particle System Renderer.\nThe position stream is always enabled, and any attempts to remove it are ignored.\n\n```plaintext\nParams: streams - Streams to disable.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "streams",
+ "typeName": "UnityEngine.ParticleSystemVertexStreams"
+ }
+ ],
+ "isStatic": false,
+ "name": "AreVertexStreamsEnabled",
+ "comment": "true if the queried streams are enabled. Returns false otherwise.\n\n```plaintext\nParams: streams - Streams to query.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "ParticleSystemVertexStreams",
+ "params": [
+ {
+ "name": "streams",
+ "typeName": "UnityEngine.ParticleSystemVertexStreams"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetEnabledVertexStreams",
+ "comment": "The subset of the queried streams that are actually enabled.\n\n```plaintext\nParams: streams - Streams to query.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "meshes", "typeName": "UnityEngine.Mesh[]" }],
+ "isStatic": false,
+ "name": "GetMeshes",
+ "comment": "The number of Meshes actually written to the destination array.\n\n```plaintext\nParams: meshes - This array is populated with the list of Meshes being used for particle rendering.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "meshes", "typeName": "UnityEngine.Mesh[]" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetMeshes",
+ "comment": "Set an array of Meshes to use as particles when the ParticleSystemRenderer.renderMode is set to ParticleSystemRenderMode.Mesh.\n\n```plaintext\nParams: meshes - Array of Meshes to use.\n size - Number of elements from the Mesh array to apply.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "meshes", "typeName": "UnityEngine.Mesh[]" }],
+ "isStatic": false,
+ "name": "SetMeshes",
+ "comment": "Set an array of Meshes to use as particles when the ParticleSystemRenderer.renderMode is set to ParticleSystemRenderMode.Mesh.\n\n```plaintext\nParams: meshes - Array of Meshes to use.\n size - Number of elements from the Mesh array to apply.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of ParticleSystemRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static Mesh to receive the snapshot of the particles.\n camera - The Camera used to determine which way camera-space particles face.\n useTransform - Specifies whether to include the rotation and scale of the Transform in the baked Mesh.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeMesh",
+ "comment": "Creates a snapshot of ParticleSystemRenderer and stores it in mesh.\n\n```plaintext\nParams: mesh - A static Mesh to receive the snapshot of the particles.\n camera - The Camera used to determine which way camera-space particles face.\n useTransform - Specifies whether to include the rotation and scale of the Transform in the baked Mesh.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeTrailsMesh",
+ "comment": "Creates a snapshot of ParticleSystem Trails and stores them in mesh.\n\n```plaintext\nParams: mesh - A static Mesh to receive the snapshot of the particle trails.\n camera - The Camera used to determine which way camera-space trails face.\n useTransform - Specifies whether to include the rotation and scale of the Transform in the baked Mesh.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mesh", "typeName": "UnityEngine.Mesh" },
+ { "name": "camera", "typeName": "UnityEngine.Camera" },
+ { "name": "useTransform", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "BakeTrailsMesh",
+ "comment": "Creates a snapshot of ParticleSystem Trails and stores them in mesh.\n\n```plaintext\nParams: mesh - A static Mesh to receive the snapshot of the particle trails.\n camera - The Camera used to determine which way camera-space trails face.\n useTransform - Specifies whether to include the rotation and scale of the Transform in the baked Mesh.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "streams",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetActiveVertexStreams",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "streams",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetActiveVertexStreams",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemRenderer",
+ "comment": "Use this class to render particles on to the screen.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemForceFieldShape",
+ "name": "shape",
+ "comment": "Selects the type of shape used for influencing particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startRange",
+ "comment": "Setting a value greater than 0 creates a hollow Force Field shape. This will cause particles to not be affected by the Force Field when closer to the center of the volume than the startRange property.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "endRange",
+ "comment": "Determines the size of the shape used for influencing particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "Describes the length of the Cylinder when using the Cylinder Force Field shape to influence particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "gravityFocus",
+ "comment": "When using the gravity force, set this value between 0 and 1 to control the focal point of the gravity effect.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "rotationRandomness",
+ "comment": "Apply randomness to the Force Field axis that particles will travel around.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyDragByParticleSize",
+ "comment": "When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyDragByParticleVelocity",
+ "comment": "When using Drag, the drag strength will be multiplied by the speed of the particles if this toggle is enabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture3D",
+ "name": "vectorField",
+ "comment": "Apply forces to particles within the volume of the Force Field, by using a 3D texture containing vector field data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "directionX",
+ "comment": "Apply a linear force along the local X axis to particles within the volume of the Force Field.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "directionY",
+ "comment": "Apply a linear force along the local Y axis to particles within the volume of the Force Field.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "directionZ",
+ "comment": "Apply a linear force along the local Z axis to particles within the volume of the Force Field.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "gravity",
+ "comment": "Apply gravity to particles within the volume of the Force Field.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "rotationSpeed",
+ "comment": "The speed at which particles are propelled around a vortex.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "rotationAttraction",
+ "comment": "Controls how strongly particles are dragged into the vortex motion.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "drag",
+ "comment": "Apply drag to particles within the volume of the Force Field.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "vectorFieldSpeed",
+ "comment": "The speed at which particles are propelled through the vector field.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "vectorFieldAttraction",
+ "comment": "Controls how strongly particles are dragged into the vector field motion.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "FindAll",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemForceField",
+ "comment": "Script interface for Particle System Force Fields.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "<m_Bits>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextEditor.DblClickSnapping",
+ "name": "WORDS",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextEditor.DblClickSnapping",
+ "name": "PARAGRAPHS",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextEditor.DblClickSnapping",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "DblClickSnapping",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "None",
+ "comment": "No constraints.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "FreezePositionX",
+ "comment": "Freeze motion along the X-axis.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "FreezePositionY",
+ "comment": "Freeze motion along the Y-axis.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "FreezeRotation",
+ "comment": "Freeze rotation along the Z-axis.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "FreezePosition",
+ "comment": "Freeze motion along the X-axis and Y-axis.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "FreezeAll",
+ "comment": "Freeze rotation and motion along all axes.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RigidbodyConstraints2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "RigidbodyConstraints2D",
+ "comment": "Use these flags to constrain motion of the Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.PhysicsScene2D" },
+ { "name": "rhs", "typeName": "UnityEngine.PhysicsScene2D" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.PhysicsScene2D" },
+ { "name": "rhs", "typeName": "UnityEngine.PhysicsScene2D" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.PhysicsScene2D" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "True when the physics Scene valid.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsEmpty",
+ "comment": "True when the physics Scene is empty.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "step", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Whether the simulation was run or not. Running the simulation during physics callbacks will always fail.\n\n```plaintext\nParams: step - The time to advance physics by.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Linecast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "Linecast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Linecast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Linecast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: start - The start point of the line in world space.\n end - The end point of the line in world space.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector2" },
+ { "name": "end", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the ray originates.\n direction - The vector representing the direction of the ray.\n distance - Maximum distance over which to cast the ray.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the ray originates.\n direction - The vector representing the direction of the ray.\n distance - Maximum distance over which to cast the ray.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the ray originates.\n direction - The vector representing the direction of the ray.\n distance - Maximum distance over which to cast the ray.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth, or normal angle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the ray originates.\n direction - The vector representing the direction of the ray.\n distance - Maximum distance over which to cast the ray.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth, or normal angle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CircleCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the circle originates.\n radius - The radius of the circle.\n direction - Vector representing the direction to cast the circle.\n distance - Maximum distance over which to cast the circle.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "CircleCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the circle originates.\n radius - The radius of the circle.\n direction - Vector representing the direction to cast the circle.\n distance - Maximum distance over which to cast the circle.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CircleCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the circle originates.\n radius - The radius of the circle.\n direction - Vector representing the direction to cast the circle.\n distance - Maximum distance over which to cast the circle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "CircleCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the circle originates.\n radius - The radius of the circle.\n direction - Vector representing the direction to cast the circle.\n distance - Maximum distance over which to cast the circle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "CircleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - Vector representing the direction to cast the box.\n distance - Maximum distance over which to cast the box.\n layerMask - Filter to detect colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - Vector representing the direction to cast the box.\n distance - Maximum distance over which to cast the box.\n layerMask - Filter to detect colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - Vector representing the direction to cast the box.\n distance - Maximum distance over which to cast the box.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to detect colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the box originates.\n size - The size of the box.\n angle - The angle of the box (in degrees).\n direction - Vector representing the direction to cast the box.\n distance - Maximum distance over which to cast the box.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to detect colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n distance - Maximum distance over which to cast the capsule.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n distance - Maximum distance over which to cast the capsule.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n distance - Maximum distance over which to cast the capsule.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: origin - The point in 2D space where the capsule originates.\n size - The size of the capsule.\n capsuleDirection - The direction of the capsule.\n angle - The angle of the capsule (in degrees).\n direction - Vector representing the direction to cast the capsule.\n distance - Maximum distance over which to cast the capsule.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - The filter used to detect Colliders only on certain layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "capsuleDirection",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "distance", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "RaycastHit2D",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetRayIntersection",
+ "comment": "The cast results returned.\n\n```plaintext\nParams: ray - The 3D ray defining origin and direction to test.\n distance - Maximum distance over which to cast the ray.\n layerMask - Filter to detect colliders only on certain layers.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetRayIntersection",
+ "comment": "The number of results returned.\n\n```plaintext\nParams: ray - The 3D ray defining origin and direction to test.\n distance - Maximum distance over which to cast the ray.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to detect colliders only on certain layers.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "The collider overlapping the point.\n\n```plaintext\nParams: point - A point in world space.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "The collider overlapping the point.\n\n```plaintext\nParams: point - A point in world space.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - A point in world space.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - A point in world space.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCircle",
+ "comment": "The collider overlapping the circle.\n\n```plaintext\nParams: point - The centre of the circle.\n radius - The radius of the circle.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCircle",
+ "comment": "The collider overlapping the circle.\n\n```plaintext\nParams: point - The centre of the circle.\n radius - The radius of the circle.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCircle",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The centre of the circle.\n radius - The radius of the circle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCircle",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The centre of the circle.\n radius - The radius of the circle.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "radius", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCircle",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "The collider overlapping the box.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "The collider overlapping the box.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the box.\n size - The size of the box.\n angle - The angle of the box.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapArea",
+ "comment": "The collider overlapping the area.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - The corner of the rectangle diagonally opposite the pointA corner.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapArea",
+ "comment": "The collider overlapping the area.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - The corner of the rectangle diagonally opposite the pointA corner.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapArea",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - The corner of the rectangle diagonally opposite the pointA corner.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapArea",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: pointA - One corner of the rectangle.\n pointB - The corner of the rectangle diagonally opposite the pointA corner.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "pointA", "typeName": "UnityEngine.Vector2" },
+ { "name": "pointB", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapArea",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCapsule",
+ "comment": "The collider overlapping the capsule.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Collider2D",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCapsule",
+ "comment": "The collider overlapping the capsule.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCapsule",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCapsule",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: point - The center of the capsule.\n size - The size of the capsule.\n direction - The direction of the capsule.\n angle - The angle of the capsule.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "size", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.CapsuleDirection2D"
+ },
+ { "name": "angle", "typeName": "float" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCollider",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: collider - The Collider that defines the area used to query for other Collider overlaps.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCollider",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: collider - The Collider that defines the area used to query for other Collider overlaps.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n layerMask - Filter to check objects only on specific layers.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask and Z depth. Note that the normal angle is not used for overlap testing.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapCollider",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PhysicsScene2D",
+ "comment": "Represents a single instance of a 2D physics Scene.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation2D",
+ "name": "None",
+ "comment": "Do not apply any smoothing to the object's movement.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation2D",
+ "name": "Interpolate",
+ "comment": "Smooth movement based on the object's positions in previous frames.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation2D",
+ "name": "Extrapolate",
+ "comment": "Smooth an object's movement based on an estimate of its position in the next frame.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RigidbodyInterpolation2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "RigidbodyInterpolation2D",
+ "comment": "Interpolation mode for Rigidbody2D objects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "touchCountSecondary",
+ "comment": "Number of secondary touches. Guaranteed not to change throughout the frame. (Read Only).\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "secondaryTouchEnabled",
+ "comment": "Property indicating whether the system provides secondary touch input.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "secondaryTouchWidth",
+ "comment": "Property indicating the width of the secondary touchpad.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "secondaryTouchHeight",
+ "comment": "Property indicating the height of the secondary touchpad.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Touch",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetSecondaryTouch",
+ "comment": "Returns object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables).\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "AndroidInput",
+ "comment": "AndroidInput provides support for off-screen touch input, such as a touchpad.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RigidbodySleepMode2D",
+ "name": "NeverSleep",
+ "comment": "Rigidbody2D never automatically sleeps.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodySleepMode2D",
+ "name": "StartAwake",
+ "comment": "Rigidbody2D is initially awake.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodySleepMode2D",
+ "name": "StartAsleep",
+ "comment": "Rigidbody2D is initially asleep.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RigidbodySleepMode2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "RigidbodySleepMode2D",
+ "comment": "Settings for a Rigidbody2D's initial sleep state.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode2D",
+ "name": "None",
+ "comment": "This mode is obsolete. You should use Discrete mode.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode2D",
+ "name": "Discrete",
+ "comment": "When a Rigidbody2D moves, only collisions at the new position are detected.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode2D",
+ "name": "Continuous",
+ "comment": "Ensures that all collisions are detected when a Rigidbody2D moves.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CollisionDetectionMode2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "CollisionDetectionMode2D",
+ "comment": "Controls how collisions are detected when a Rigidbody2D moves.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyType",
+ "name": "Color",
+ "comment": "The property holds a Vector4 value representing a color.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyType",
+ "name": "Vector",
+ "comment": "The property holds a Vector4 value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyType",
+ "name": "Float",
+ "comment": "The property holds a floating number value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyType",
+ "name": "Range",
+ "comment": "The property holds a floating number value in a certain range.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyType",
+ "name": "Texture",
+ "comment": "The property holds a Texture object.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShaderPropertyType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderPropertyType",
+ "comment": "Type of a given shader property.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RigidbodyType2D",
+ "name": "Dynamic",
+ "comment": "Sets the Rigidbody2D to have dynamic behaviour.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyType2D",
+ "name": "Kinematic",
+ "comment": "Sets the Rigidbody2D to have kinematic behaviour.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyType2D",
+ "name": "Static",
+ "comment": "Sets the Rigidbody2D to have static behaviour.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RigidbodyType2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "RigidbodyType2D",
+ "comment": "The physical behaviour type of the Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "Began",
+ "comment": "A finger touched the screen.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "Moved",
+ "comment": "A finger moved on the screen.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "Stationary",
+ "comment": "A finger is touching the screen but hasn't moved.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "Ended",
+ "comment": "A finger was lifted from the screen. This is the final phase of a touch.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "Canceled",
+ "comment": "The system cancelled tracking for the touch.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TouchPhase",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "TouchPhase",
+ "comment": "Describes phase of a finger touch.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "None",
+ "comment": "No flags are set.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "HideInInspector",
+ "comment": "Signifies that Unity hides the property in the default Material Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "PerRendererData",
+ "comment": "In the Material Inspector, Unity queries the value for this property from the Renderer's MaterialPropertyBlock, instead of from the Material. The value will also appear as read-only.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "NoScaleOffset",
+ "comment": "Do not show UV scale/offset fields next to Textures in the default Material Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "Normal",
+ "comment": "Signifies that values of this property contain Normal (normalized vector) data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "HDR",
+ "comment": "Signifies that values of this property contain High Dynamic Range (HDR) data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "Gamma",
+ "comment": "Signifies that values of this property are in gamma space. If the active color space is linear, Unity converts the values to linear space values.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "NonModifiableTextureData",
+ "comment": "You cannot edit this Texture property in the default Material Inspector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "MainTexture",
+ "comment": "Signifies that value of this property contains the main texture of the Material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "name": "MainColor",
+ "comment": "Signifies that value of this property contains the main color of the Material.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.ShaderPropertyFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderPropertyFlags",
+ "comment": "Flags that control how a shader property behaves.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ForceMode2D",
+ "name": "Force",
+ "comment": "Add a force to the Rigidbody2D, using its mass.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ForceMode2D",
+ "name": "Impulse",
+ "comment": "Add an instant force impulse to the rigidbody2D, using its mass.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ForceMode2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "ForceMode2D",
+ "comment": "Option for how to apply a force using Rigidbody2D.AddForce.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.IMECompositionMode",
+ "name": "Auto",
+ "comment": "Enable IME input only when a text field is selected (default).\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.IMECompositionMode",
+ "name": "On",
+ "comment": "Enable IME input.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.IMECompositionMode",
+ "name": "Off",
+ "comment": "Disable IME input.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.IMECompositionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "IMECompositionMode",
+ "comment": "Controls IME input.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "sortingLayerName",
+ "comment": "Name of the Renderer's sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingLayerID",
+ "comment": "Unique ID of the Renderer's sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingOrder",
+ "comment": "Renderer's order within a sorting layer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UpdateAllSortingGroups",
+ "comment": "Updates all Sorting Group immediately.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SortingGroup",
+ "comment": "Adding a SortingGroup component to a GameObject will ensure that all Renderers within the GameObject's descendants will be sorted and rendered together.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.JointLimitState2D",
+ "name": "Inactive",
+ "comment": "Represents a state where the joint limit is inactive.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointLimitState2D",
+ "name": "LowerLimit",
+ "comment": "Represents a state where the joint limit is at the specified lower limit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointLimitState2D",
+ "name": "UpperLimit",
+ "comment": "Represents a state where the joint limit is at the specified upper limit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointLimitState2D",
+ "name": "EqualLimits",
+ "comment": "Represents a state where the joint limit is at the specified lower and upper limits (they are identical).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.JointLimitState2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "JointLimitState2D",
+ "comment": "Represents the state of a joint limit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TouchType",
+ "name": "Direct",
+ "comment": "A direct touch on a device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchType",
+ "name": "Indirect",
+ "comment": "An Indirect, or remote, touch on a device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchType",
+ "name": "Stylus",
+ "comment": "A touch from a stylus on a device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TouchType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "TouchType",
+ "comment": "Describes whether a touch is direct, indirect (or remote), or from a stylus.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "fingerId",
+ "comment": "The unique index for the touch.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "The position of the touch in screen space pixel coordinates.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "rawPosition",
+ "comment": "The first position of the touch contact in screen space pixel coordinates.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "deltaPosition",
+ "comment": "The position delta since last change in pixel coordinates.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "Amount of time that has passed since the last recorded change in Touch values.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tapCount",
+ "comment": "Number of taps.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchPhase",
+ "name": "phase",
+ "comment": "Describes the phase of the touch.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pressure",
+ "comment": "The current amount of pressure being applied to a touch. 1.0f is considered to be the pressure of an average touch. If Input.touchPressureSupported returns false, the value of this property will always be 1.0f.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maximumPossiblePressure",
+ "comment": "The maximum possible pressure value for a platform. If Input.touchPressureSupported returns false, the value of this property will always be 1.0f.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TouchType",
+ "name": "type",
+ "comment": "A value that indicates whether a touch was of Direct, Indirect (or remote), or Stylus type.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "altitudeAngle",
+ "comment": "Value of 0 radians indicates that the stylus is parallel to the surface, pi/2 indicates that it is perpendicular.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "azimuthAngle",
+ "comment": "Value of 0 radians indicates that the stylus is pointed along the x-axis of the device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "An estimated value of the radius of a touch. Add radiusVariance to get the maximum touch size, subtract it to get the minimum touch size.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusVariance",
+ "comment": "This value determines the accuracy of the touch radius. Add this value to the radius to get the maximum touch size, subtract it to get the minimum touch size.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "Touch",
+ "comment": "Structure describing the status of a finger touching the screen.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "Unknown",
+ "comment": "The orientation of the device cannot be determined.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "Portrait",
+ "comment": "The device is in portrait mode, with the device held upright and the home button at the bottom.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "PortraitUpsideDown",
+ "comment": "The device is in portrait mode but upside down, with the device held upright and the home button at the top.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "LandscapeLeft",
+ "comment": "The device is in landscape mode, with the device held upright and the home button on the right side.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "LandscapeRight",
+ "comment": "The device is in landscape mode, with the device held upright and the home button on the left side.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "FaceUp",
+ "comment": "The device is held parallel to the ground with the screen facing upwards.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DeviceOrientation",
+ "name": "FaceDown",
+ "comment": "The device is held parallel to the ground with the screen facing downwards.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.DeviceOrientation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "DeviceOrientation",
+ "comment": "Describes physical orientation of the device as determined by the OS.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "acceleration",
+ "comment": "Value of acceleration.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "Amount of time passed since last accelerometer measurement.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "AccelerationEvent",
+ "comment": "Structure describing acceleration status of the device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationRate",
+ "comment": "Returns rotation rate as measured by the device's gyroscope.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotationRateUnbiased",
+ "comment": "Returns unbiased rotation rate as measured by the device's gyroscope.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "gravity",
+ "comment": "Returns the gravity acceleration vector expressed in the device's reference frame.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "userAcceleration",
+ "comment": "Returns the acceleration that the user is giving to the device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "attitude",
+ "comment": "Returns the attitude (ie, orientation in space) of the device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Sets or retrieves the enabled status of this gyroscope.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "updateInterval",
+ "comment": "Sets or retrieves gyroscope interval in seconds.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "Gyroscope",
+ "comment": "Interface into the Gyroscope.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "latitude",
+ "comment": "Geographical device location latitude.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "longitude",
+ "comment": "Geographical device location latitude.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "altitude",
+ "comment": "Geographical device location altitude.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "horizontalAccuracy",
+ "comment": "Horizontal accuracy of the location.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "verticalAccuracy",
+ "comment": "Vertical accuracy of the location.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "timestamp",
+ "comment": "Timestamp (in seconds since 1970) when location was last time updated.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "LocationInfo",
+ "comment": "Structure describing device location.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EffectorSelection2D",
+ "name": "Rigidbody",
+ "comment": "The source/target is defined by the Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorSelection2D",
+ "name": "Collider",
+ "comment": "The source/target is defined by the Collider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EffectorSelection2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "EffectorSelection2D",
+ "comment": "Selects the source and/or target to be used by an Effector2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.LocationServiceStatus",
+ "name": "Stopped",
+ "comment": "The location service is not running.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LocationServiceStatus",
+ "name": "Initializing",
+ "comment": "The location service is initializing.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LocationServiceStatus",
+ "name": "Running",
+ "comment": "The location service is running and the application can query for locations.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LocationServiceStatus",
+ "name": "Failed",
+ "comment": "Location service initialization failed. The user denied access to the location service.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.LocationServiceStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "LocationServiceStatus",
+ "comment": "Describes the location service status for a device.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EffectorForceMode2D",
+ "name": "Constant",
+ "comment": "The force is applied at a constant rate.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorForceMode2D",
+ "name": "InverseLinear",
+ "comment": "The force is applied inverse-linear relative to a point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorForceMode2D",
+ "name": "InverseSquared",
+ "comment": "The force is applied inverse-squared relative to a point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EffectorForceMode2D",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "EffectorForceMode2D",
+ "comment": "The mode used to apply Effector2D forces.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isEnabledByUser",
+ "comment": "Indicates whether the device allows access the application to access the location service.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LocationServiceStatus",
+ "name": "status",
+ "comment": "Returns the location service status.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LocationInfo",
+ "name": "lastData",
+ "comment": "The last geographical location that the device registered.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "desiredAccuracyInMeters", "typeName": "float" },
+ { "name": "updateDistanceInMeters", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts location service updates.\n\n```plaintext\nParams: desiredAccuracyInMeters - The service accuracy you want to use, in meters. This determines the accuracy of the device's last location coordinates. Higher values like 500 don't require the device to use its GPS chip and\n thus save battery power. Lower values like 5-10 provide the best accuracy but require the GPS chip and thus use more battery power. The default value is 10 meters.\n updateDistanceInMeters - The minimum distance, in meters, that the device must move laterally before Unity updates Input.location. Higher values like 500 produce fewer updates and are less resource intensive to process. The default is 10 meters.\n \n```\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "desiredAccuracyInMeters", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts location service updates.\n\n```plaintext\nParams: desiredAccuracyInMeters - The service accuracy you want to use, in meters. This determines the accuracy of the device's last location coordinates. Higher values like 500 don't require the device to use its GPS chip and\n thus save battery power. Lower values like 5-10 provide the best accuracy but require the GPS chip and thus use more battery power. The default value is 10 meters.\n updateDistanceInMeters - The minimum distance, in meters, that the device must move laterally before Unity updates Input.location. Higher values like 500 produce fewer updates and are less resource intensive to process. The default is 10 meters.\n \n```\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts location service updates.\n\n```plaintext\nParams: desiredAccuracyInMeters - The service accuracy you want to use, in meters. This determines the accuracy of the device's last location coordinates. Higher values like 500 don't require the device to use its GPS chip and\n thus save battery power. Lower values like 5-10 provide the best accuracy but require the GPS chip and thus use more battery power. The default value is 10 meters.\n updateDistanceInMeters - The minimum distance, in meters, that the device must move laterally before Unity updates Input.location. Higher values like 500 produce fewer updates and are less resource intensive to process. The default is 10 meters.\n \n```\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops location service updates. This is useful to save battery power when the application doesn't require the location service.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "LocationService",
+ "comment": "Provides methods that allow an application to access the device's location.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pointA",
+ "comment": "A point on a Collider2D that is a specific distance away from pointB.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pointB",
+ "comment": "A point on a Collider2D that is a specific distance away from pointA.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "normal",
+ "comment": "A normalized vector that points from pointB to pointA.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "Gets the distance between two colliders.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isOverlapped",
+ "comment": "Gets whether the distance represents an overlap or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Gets whether the distance is valid or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "ColliderDistance2D",
+ "comment": "Represents the separation or overlap of two Collider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useTriggers",
+ "comment": "Sets to filter contact results based on trigger collider involvement.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useLayerMask",
+ "comment": "Sets the contact filter to filter results by layer mask.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useDepth",
+ "comment": "Sets the contact filter to filter the results by depth using minDepth and maxDepth.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useOutsideDepth",
+ "comment": "Sets the contact filter to filter within the minDepth and maxDepth range, or outside that range.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useNormalAngle",
+ "comment": "Sets the contact filter to filter the results by the collision's normal angle using minNormalAngle and maxNormalAngle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useOutsideNormalAngle",
+ "comment": "Sets the contact filter to filter within the minNormalAngle and maxNormalAngle range, or outside that range.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LayerMask",
+ "name": "layerMask",
+ "comment": "Sets the contact filter to filter the results that only include Collider2D on the layers defined by the layer mask.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minDepth",
+ "comment": "Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDepth",
+ "comment": "Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) less than this value.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minNormalAngle",
+ "comment": "Sets the contact filter to filter the results to only include contacts with collision normal angles that are greater than this angle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxNormalAngle",
+ "comment": "Sets the contact filter to filter the results to only include contacts with collision normal angles that are less than this angle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "NormalAngleUpperLimit",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFiltering",
+ "comment": "Given the current state of the contact filter, determine whether it would filter anything.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "ContactFilter2D",
+ "params": [],
+ "isStatic": false,
+ "name": "NoFilter",
+ "comment": "A copy of the contact filter set to not filter any ContactPoint2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearLayerMask",
+ "comment": "Turns off layer mask filtering by setting useLayerMask to false. The associated value of layerMask is not changed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layerMask", "typeName": "UnityEngine.LayerMask" }
+ ],
+ "isStatic": false,
+ "name": "SetLayerMask",
+ "comment": "Sets the layerMask filter property using the layerMask parameter provided and also enables layer mask filtering by setting useLayerMask to true.\n\n```plaintext\nParams: layerMask - The value used to set the layerMask.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearDepth",
+ "comment": "Turns off depth filtering by setting useDepth to false. The associated values of minDepth and maxDepth are not changed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetDepth",
+ "comment": "Sets the minDepth and maxDepth filter properties and turns on depth filtering by setting useDepth to true.\n\n```plaintext\nParams: minDepth - The value used to set minDepth.\n maxDepth - The value used to set maxDepth.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearNormalAngle",
+ "comment": "Turns off normal angle filtering by setting useNormalAngle to false. The associated values of minNormalAngle and maxNormalAngle are not changed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minNormalAngle", "typeName": "float" },
+ { "name": "maxNormalAngle", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetNormalAngle",
+ "comment": "Sets the minNormalAngle and maxNormalAngle filter properties and turns on normal angle filtering by setting useNormalAngle to true.\n\n```plaintext\nParams: minNormalAngle - The value used to set the minNormalAngle.\n maxNormalAngle - The value used to set the maxNormalAngle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": false,
+ "name": "IsFilteringTrigger",
+ "comment": "Returns true when collider is excluded by the filter and false if otherwise.\n\n```plaintext\nParams: collider - The Collider2D used to check for a trigger.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": false,
+ "name": "IsFilteringLayerMask",
+ "comment": "Returns true when obj is excluded by the filter and false if otherwise.\n\n```plaintext\nParams: obj - The GameObject used to check the GameObject.layer.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": false,
+ "name": "IsFilteringDepth",
+ "comment": "Returns true when obj is excluded by the filter and false if otherwise.\n\n```plaintext\nParams: obj - The GameObject used to check the z-position (depth) of Transform.position.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "normal", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "IsFilteringNormalAngle",
+ "comment": "Returns true when normal is excluded by the filter and false if otherwise.\n\n```plaintext\nParams: normal - The normal used to calculate an angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "angle", "typeName": "float" }],
+ "isStatic": false,
+ "name": "IsFilteringNormalAngle",
+ "comment": "Returns true when angle is excluded by the filter and false if otherwise.\n\n```plaintext\nParams: angle - The angle used for comparison in the filter.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "ContactFilter2D",
+ "comment": "A set of parameters for filtering contact results. Define the angle by referring to their position in world space, where 0 degrees is parallel to the positive x-axis, 90 degrees is parallel to the positive y-axis, 180 degrees is parallel to the negative x-axis, and 270 degrees is parallel to the negative y-axis.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Collider2D",
+ "name": "collider",
+ "comment": "The incoming Collider2D involved in the collision with the otherCollider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider2D",
+ "name": "otherCollider",
+ "comment": "The other Collider2D involved in the collision with the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "rigidbody",
+ "comment": "The incoming Rigidbody2D involved in the collision with the otherRigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "otherRigidbody",
+ "comment": "The other Rigidbody2D involved in the collision with the rigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "transform",
+ "comment": "The Transform of the incoming object involved in the collision.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "gameObject",
+ "comment": "The incoming GameObject involved in the collision.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "relativeVelocity",
+ "comment": "The relative linear velocity of the two colliding objects (Read Only).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Indicates whether the collision response or reaction is enabled or disabled.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ContactPoint2D[]",
+ "name": "contacts",
+ "comment": "The specific points of contact with the incoming Collider2D. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "contactCount",
+ "comment": "Gets the number of contacts for this collision.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ContactPoint2D",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetContact",
+ "comment": "The contact at the specified index.\n\n```plaintext\nParams: index - The index of the contact to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "Collision2D",
+ "comment": "Collision details returned by 2D physics callback functions.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "point",
+ "comment": "The point of contact between the two colliders in world space.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "normal",
+ "comment": "Surface normal at the contact point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "separation",
+ "comment": "Gets the distance between the colliders at the contact point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalImpulse",
+ "comment": "Gets the impulse applied at the contact point along the ContactPoint2D.normal.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tangentImpulse",
+ "comment": "Gets the impulse applied at the contact point which is perpendicular to the ContactPoint2D.normal.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "relativeVelocity",
+ "comment": "Gets the relative velocity of the two colliders at the contact point (Read Only).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider2D",
+ "name": "collider",
+ "comment": "The incoming Collider2D involved in the collision with the otherCollider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider2D",
+ "name": "otherCollider",
+ "comment": "The other Collider2D involved in the collision with the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "rigidbody",
+ "comment": "The incoming Rigidbody2D involved in the collision with the otherRigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "otherRigidbody",
+ "comment": "The other Rigidbody2D involved in the collision with the rigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Indicates whether the collision response or reaction is enabled or disabled.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "ContactPoint2D",
+ "comment": "Details about a specific point of contact involved in a 2D physics collision.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "Lower angular limit of rotation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "Upper angular limit of rotation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "JointAngleLimits2D",
+ "comment": "Angular limits on the rotation of a Rigidbody2D object around a HingeJoint2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "magneticHeading",
+ "comment": "The heading in degrees relative to the magnetic North Pole. (Read Only)\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "trueHeading",
+ "comment": "The heading in degrees relative to the geographic North Pole. (Read Only)\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "headingAccuracy",
+ "comment": "Accuracy of heading reading in degrees.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rawVector",
+ "comment": "The raw geomagnetic data measured in microteslas. (Read Only)\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "timestamp",
+ "comment": "Timestamp (in seconds since 1970) when the heading was last time updated. (Read Only)\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Used to enable or disable compass. Note, that if you want Input.compass.trueHeading property to contain a valid value, you must also enable location updates by calling Input.location.Start().\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ }
+ ],
+ "name": "Compass",
+ "comment": "Interface into compass functionality.\n\n",
+ "location": "UnityEngine.InputLegacyModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "Minimum distance the Rigidbody2D object can move from the Slider Joint's anchor.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "Maximum distance the Rigidbody2D object can move from the Slider Joint's anchor.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "JointTranslationLimits2D",
+ "comment": "Motion limits of a Rigidbody2D object along a SliderJoint2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "edgeRadius",
+ "comment": "Controls the radius of all edges created by the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "edgeCount",
+ "comment": "Gets the number of edges.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pointCount",
+ "comment": "Gets the number of points.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "points",
+ "comment": "Get or set the points defining multiple continuous edges.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useAdjacentStartPoint",
+ "comment": "Set this to true to use the adjacentStartPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's start point. Set this to false to not use the adjacentStartPoint, and the collision normal becomes the direction of motion of the collision.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useAdjacentEndPoint",
+ "comment": "Set this to true to use the adjacentEndPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's end point. Set this to false to not use the adjacentEndPoint, and the collision normal becomes the direction of motion of the collision.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "adjacentStartPoint",
+ "comment": "Defines the position of a virtual point adjacent to the start point of the EdgeCollider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "adjacentEndPoint",
+ "comment": "Defines the position of a virtual point adjacent to the end point of the EdgeCollider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "Reset to a single edge consisting of two points.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPoints",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPoints",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "EdgeCollider2D",
+ "comment": "Collider for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "motorSpeed",
+ "comment": "The desired speed for the Rigidbody2D to reach as it moves with the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxMotorTorque",
+ "comment": "The maximum force that can be applied to the Rigidbody2D at the joint to attain the target speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "JointMotor2D",
+ "comment": "Parameters for the optional motor force applied to a Joint2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": true,
+ "name": "ToJson",
+ "comment": "The object's data in JSON format.\n\n```plaintext\nParams: obj - The object to convert to JSON form.\n prettyPrint - If true, format the output for readability. If false, format the output for minimum size. Default is false.\n \n```\n\n",
+ "location": "UnityEngine.JSONSerializeModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "obj", "typeName": "object" },
+ { "name": "prettyPrint", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "ToJson",
+ "comment": "The object's data in JSON format.\n\n```plaintext\nParams: obj - The object to convert to JSON form.\n prettyPrint - If true, format the output for readability. If false, format the output for minimum size. Default is false.\n \n```\n\n",
+ "location": "UnityEngine.JSONSerializeModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "json", "typeName": "string" }],
+ "isStatic": true,
+ "name": "FromJson",
+ "comment": "",
+ "location": "UnityEngine.JSONSerializeModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "json", "typeName": "string" },
+ { "name": "type", "typeName": "System.Type" }
+ ],
+ "isStatic": true,
+ "name": "FromJson",
+ "comment": "An instance of the object.\n\n```plaintext\nParams: json - The JSON representation of the object.\n type - The type of object represented by the Json.\n \n```\n\n",
+ "location": "UnityEngine.JSONSerializeModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "json", "typeName": "string" },
+ { "name": "objectToOverwrite", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "FromJsonOverwrite",
+ "comment": "Overwrite data in an object by reading from its JSON representation.\n\n```plaintext\nParams: json - The JSON representation of the object.\n objectToOverwrite - The object that should be overwritten.\n \n```\n\n",
+ "location": "UnityEngine.JSONSerializeModule.dll"
+ }
+ ],
+ "name": "JsonUtility",
+ "comment": "Utility functions for working with JSON data.\n\n",
+ "location": "UnityEngine.JSONSerializeModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "size",
+ "comment": "The width and height of the rectangle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "edgeRadius",
+ "comment": "Controls the radius of all edges created by the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoTiling",
+ "comment": "Determines whether the BoxCollider2D's shape is automatically updated based on a SpriteRenderer's tiling properties.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "center",
+ "comment": "The center point of the collider in local space.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "BoxCollider2D",
+ "comment": "Collider for 2D physics representing an axis-aligned rectangle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "dampingRatio",
+ "comment": "The amount by which the suspension spring force is reduced in proportion to the movement speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frequency",
+ "comment": "The frequency at which the suspension spring oscillates.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angle",
+ "comment": "The world angle (in degrees) along which the suspension will move.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "JointSuspension2D",
+ "comment": "Joint suspension is used to define how suspension works on a WheelJoint2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "autoTiling",
+ "comment": "Determines whether the PolygonCollider2D's shape is automatically updated based on a SpriteRenderer's tiling properties.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2[]",
+ "name": "points",
+ "comment": "Corner points that define the collider's shape in local space.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pathCount",
+ "comment": "The number of paths in the polygon.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTotalPointCount",
+ "comment": "Return the total number of points in the polygon in all paths.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPath",
+ "comment": "An ordered array of the vertices (points) in the selected path.\n\n```plaintext\nParams: index - The index of the path to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "points", "typeName": "UnityEngine.Vector2[]" }
+ ],
+ "isStatic": false,
+ "name": "SetPath",
+ "comment": "Define a path by its constituent points.\n\n```plaintext\nParams: index - Index of the path to set.\n points - An ordered array of the vertices (points) that define the path.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPath",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPath",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sides", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CreatePrimitive",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "sides", "typeName": "int" },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "CreatePrimitive",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "sides", "typeName": "int" },
+ { "name": "scale", "typeName": "UnityEngine.Vector2" },
+ { "name": "offset", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "CreatePrimitive",
+ "comment": "Creates as regular primitive polygon with the specified number of sides.\n\n```plaintext\nParams: sides - The number of sides in the polygon. This must be greater than two.\n scale - The X/Y scale of the polygon. These must be greater than zero.\n offset - The X/Y offset of the polygon.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PolygonCollider2D",
+ "comment": "Collider for 2D physics representing an arbitrary polygon defined by its vertices.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "localeIsoCode",
+ "comment": "ISO Code used to identify the locale. ex: en-uk, zh-hans, ja\n\n",
+ "location": "UnityEngine.LocalizationModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEditorAsset",
+ "comment": "Is this asset used to localize UI components of the Unity Editor\n\n",
+ "location": "UnityEngine.LocalizationModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new empty LocalizationAsset object.\n\n",
+ "location": "UnityEngine.LocalizationModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "original", "typeName": "string" },
+ { "name": "localized", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetLocalizedString",
+ "comment": "Set the localized string for the specified key\n\n```plaintext\nParams: original - Original string acting as key.\n localized - Localized string matching the original in the LocalizationAsset locale\n \n```\n\n",
+ "location": "UnityEngine.LocalizationModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "original", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetLocalizedString",
+ "comment": "Localized string matching the original in the LocalizationAsset locale\n\n```plaintext\nParams: original - Original string acting as key.\n \n```\n\n",
+ "location": "UnityEngine.LocalizationModule.dll"
+ }
+ ],
+ "name": "LocalizationAsset",
+ "comment": "An asset to represent a table of localized strings for one specific locale.\n\n",
+ "location": "UnityEngine.LocalizationModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "centroid",
+ "comment": "The centroid of the primitive used to perform the cast.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "point",
+ "comment": "The point in world space where the ray hit the collider's surface.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "normal",
+ "comment": "The normal vector of the surface hit by the ray.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The distance from the ray origin to the impact point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fraction",
+ "comment": "Fraction of the distance along the ray that the hit occurred.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider2D",
+ "name": "collider",
+ "comment": "The collider hit by the ray.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "rigidbody",
+ "comment": "The Rigidbody2D attached to the object that was hit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "transform",
+ "comment": "The Transform of the object that was hit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "hit", "typeName": "UnityEngine.RaycastHit2D" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.RaycastHit2D" }
+ ],
+ "isStatic": false,
+ "name": "CompareTo",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "RaycastHit2D",
+ "comment": "Information returned about an object detected by a raycast in 2D physics.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CompositeCollider2D.GeometryType",
+ "name": "geometryType",
+ "comment": "Specifies the type of geometry the Composite Collider should generate.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CompositeCollider2D.GenerationType",
+ "name": "generationType",
+ "comment": "Specifies when to generate the Composite Collider geometry.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "vertexDistance",
+ "comment": "Controls the minimum distance allowed between generated vertices.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "edgeRadius",
+ "comment": "Controls the radius of all edges created by the Collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "offsetDistance",
+ "comment": "Vertices are offset by this distance when compositing multiple physic shapes. Any vertices between shapes within this distance are combined.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pathCount",
+ "comment": "The number of paths in the Collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pointCount",
+ "comment": "Gets the total number of points in all the paths within the Collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "GenerateGeometry",
+ "comment": "Regenerates the Composite Collider geometry.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPathPointCount",
+ "comment": "Returns the number of points in the path specified by index.\n\n```plaintext\nParams: index - The index of the path from 0 to pathCount minus 1.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "points", "typeName": "UnityEngine.Vector2[]" }
+ ],
+ "isStatic": false,
+ "name": "GetPath",
+ "comment": "Returns the number of points placed in the points array.\n\n```plaintext\nParams: index - The index of the path from 0 to pathCount minus 1.\n points - An ordered array of the vertices (points) in the selected path.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "points",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetPath",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "CompositeCollider2D",
+ "comment": "A Collider that can merge other Colliders together.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemEmissionType",
+ "name": "Time",
+ "comment": "Emit over time.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemEmissionType",
+ "name": "Distance",
+ "comment": "Emit when emitter moves.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemEmissionType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemEmissionType",
+ "comment": "The mode in which particles are emitted.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useMultithreading",
+ "comment": "Should physics simulation use multithreading?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useConsistencySorting",
+ "comment": "Should physics simulation sort multi-threaded results to maintain processing order consistency?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "interpolationPosesPerJob",
+ "comment": "Controls the minimum number of Rigidbody2D being interpolated in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "newContactsPerJob",
+ "comment": "Controls the minimum number of new contacts to find in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "collideContactsPerJob",
+ "comment": "Controls the minimum number of contacts to collide in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clearFlagsPerJob",
+ "comment": "Controls the minimum number of flags to be cleared in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clearBodyForcesPerJob",
+ "comment": "Controls the minimum number of bodies to be cleared in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "syncDiscreteFixturesPerJob",
+ "comment": "Controls the minimum number of fixtures to synchronize in the broadphase during discrete island solving in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "syncContinuousFixturesPerJob",
+ "comment": "Controls the minimum number of fixtures to synchronize in the broadphase during continuous island solving in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "findNearestContactsPerJob",
+ "comment": "Controls the minimum number of nearest contacts to find in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "updateTriggerContactsPerJob",
+ "comment": "Controls the minimum number of trigger contacts to update in each simulation job.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "islandSolverCostThreshold",
+ "comment": "The minimum threshold cost of all bodies, contacts and joints in an island during discrete island solving.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "islandSolverBodyCostScale",
+ "comment": "Scales the cost of each body during discrete island solving.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "islandSolverContactCostScale",
+ "comment": "Scales the cost of each contact during discrete island solving.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "islandSolverJointCostScale",
+ "comment": "Scales the cost of each joint during discrete island solving.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "islandSolverBodiesPerJob",
+ "comment": "Controls the minimum number of bodies to solve in each simulation job when performing island solving.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "islandSolverContactsPerJob",
+ "comment": "Controls the minimum number of contacts to solve in each simulation job when performing island solving.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PhysicsJobOptions2D",
+ "comment": "A set of options that control how physics operates when using the job system to multithread the physics simulation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "safeCollisionEventSize",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startDelay",
+ "comment": "Start delay in seconds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Determines whether the Particle System is looping.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playOnAwake",
+ "comment": "If set to true, the Particle System will automatically start playing on startup.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "The duration of the Particle System in seconds (Read Only).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "playbackSpeed",
+ "comment": "The playback speed of the Particle System. 1 is normal playback speed.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableEmission",
+ "comment": "When set to false, the Particle System will not emit particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "emissionRate",
+ "comment": "The rate of particle emission.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSpeed",
+ "comment": "The initial speed of particles when emitted. When using curves, this value acts as a scale on the curve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSize",
+ "comment": "The initial size of particles when emitted. When using curves, this value acts as a scale on the curve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "startColor",
+ "comment": "The initial color of particles when emitted.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startRotation",
+ "comment": "The initial rotation of particles when emitted. When using curves, this value acts as a scale on the curve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "startRotation3D",
+ "comment": "The initial 3D rotation of particles when emitted. When using curves, this value acts as a scale on the curves.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startLifetime",
+ "comment": "The total lifetime in seconds that particles will have when emitted. When using curves, this value acts as a scale on the curve. This value is set in the particle when it is created by the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "gravityModifier",
+ "comment": "Scale being applied to the gravity defined by Physics.gravity.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxParticles",
+ "comment": "The maximum number of particles to emit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "simulationSpace",
+ "comment": "This selects the space in which to simulate particles. It can be either world or local space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemScalingMode",
+ "name": "scalingMode",
+ "comment": "The scaling mode applied to particle sizes and positions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "automaticCullingEnabled",
+ "comment": "Does this system support Automatic Culling?\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Determines whether the Particle System is playing.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isEmitting",
+ "comment": "Determines whether the Particle System is emitting particles. A Particle System may stop emitting when its emission module has finished, it has been paused or if the system has been stopped using ParticleSystem.Stop|Stop with the ParticleSystemStopBehavior.StopEmitting|StopEmitting flag. Resume emitting by calling ParticleSystem.Play|Play.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isStopped",
+ "comment": "Determines whether the Particle System is in the stopped state.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPaused",
+ "comment": "Determines whether the Particle System is paused.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "particleCount",
+ "comment": "The current number of particles (Read Only).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "Playback position in seconds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "randomSeed",
+ "comment": "Override the random seed used for the Particle System emission.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useAutoRandomSeed",
+ "comment": "Controls whether the Particle System uses an automatically-generated random number to seed the random number generator.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "proceduralSimulationSupported",
+ "comment": "Does this system support Procedural Simulation?\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MainModule",
+ "name": "main",
+ "comment": "Access the main Particle System settings.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.EmissionModule",
+ "name": "emission",
+ "comment": "Script interface for the EmissionModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.ShapeModule",
+ "name": "shape",
+ "comment": "Script interface for the ShapeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.VelocityOverLifetimeModule",
+ "name": "velocityOverLifetime",
+ "comment": "Script interface for the VelocityOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule",
+ "name": "limitVelocityOverLifetime",
+ "comment": "Script interface for the LimitVelocityOverLifetimeModule of a Particle System. .\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.InheritVelocityModule",
+ "name": "inheritVelocity",
+ "comment": "Script interface for the InheritVelocityModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule",
+ "name": "lifetimeByEmitterSpeed",
+ "comment": "Script interface for the Particle System Lifetime By Emitter Speed module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.ForceOverLifetimeModule",
+ "name": "forceOverLifetime",
+ "comment": "Script interface for the ForceOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.ColorOverLifetimeModule",
+ "name": "colorOverLifetime",
+ "comment": "Script interface for the ColorOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.ColorBySpeedModule",
+ "name": "colorBySpeed",
+ "comment": "Script interface for the ColorByLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.SizeOverLifetimeModule",
+ "name": "sizeOverLifetime",
+ "comment": "Script interface for the SizeOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.SizeBySpeedModule",
+ "name": "sizeBySpeed",
+ "comment": "Script interface for the SizeBySpeedModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.RotationOverLifetimeModule",
+ "name": "rotationOverLifetime",
+ "comment": "Script interface for the RotationOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.RotationBySpeedModule",
+ "name": "rotationBySpeed",
+ "comment": "Script interface for the RotationBySpeedModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.ExternalForcesModule",
+ "name": "externalForces",
+ "comment": "Script interface for the ExternalForcesModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.NoiseModule",
+ "name": "noise",
+ "comment": "Script interface for the NoiseModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.CollisionModule",
+ "name": "collision",
+ "comment": "Script interface for the CollisionModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.TriggerModule",
+ "name": "trigger",
+ "comment": "Script interface for the TriggerModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.SubEmittersModule",
+ "name": "subEmitters",
+ "comment": "Script interface for the SubEmittersModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.TextureSheetAnimationModule",
+ "name": "textureSheetAnimation",
+ "comment": "Script interface for the TextureSheetAnimationModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.LightsModule",
+ "name": "lights",
+ "comment": "Script interface for the LightsModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.TrailModule",
+ "name": "trails",
+ "comment": "Script interface for the TrailsModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.CustomDataModule",
+ "name": "customData",
+ "comment": "Script interface for the CustomDataModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "velocity", "typeName": "UnityEngine.Vector3" },
+ { "name": "size", "typeName": "float" },
+ { "name": "lifetime", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color32" }
+ ],
+ "isStatic": false,
+ "name": "Emit",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particle",
+ "typeName": "UnityEngine.ParticleSystem.Particle"
+ }
+ ],
+ "isStatic": false,
+ "name": "Emit",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "UnityEngine.ParticleSystem.Particle[]"
+ },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "UnityEngine.ParticleSystem.Particle[]"
+ },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "UnityEngine.ParticleSystem.Particle[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>"
+ },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>"
+ },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "UnityEngine.ParticleSystem.Particle[]"
+ },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "UnityEngine.ParticleSystem.Particle[]"
+ },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "UnityEngine.ParticleSystem.Particle[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>"
+ },
+ { "name": "size", "typeName": "int" },
+ { "name": "offset", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>"
+ },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "particles",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "customData",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "streamIndex",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetCustomParticleData",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "customData",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "streamIndex",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetCustomParticleData",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "PlaybackState",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPlaybackState",
+ "comment": "The current internal state of the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "playbackState",
+ "typeName": "UnityEngine.ParticleSystem.PlaybackState"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPlaybackState",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Trails",
+ "params": [],
+ "isStatic": false,
+ "name": "GetTrails",
+ "comment": "The variable to populate with the Trails that currently belong to the Particle System..\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "trailData",
+ "typeName": "UnityEngine.ParticleSystem.Trails"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTrails",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "trailData",
+ "typeName": "UnityEngine.ParticleSystem.Trails"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTrails",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "withChildren", "typeName": "bool" },
+ { "name": "restart", "typeName": "bool" },
+ { "name": "fixedTimeStep", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.\n\n```plaintext\nParams: t - Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.\n withChildren - Fast-forward all child Particle Systems as well.\n restart - Restart and start from the beginning.\n fixedTimeStep - Only update the system at fixed intervals, based on the value in \"Fixed Time\" in the Time options.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "withChildren", "typeName": "bool" },
+ { "name": "restart", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.\n\n```plaintext\nParams: t - Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.\n withChildren - Fast-forward all child Particle Systems as well.\n restart - Restart and start from the beginning.\n fixedTimeStep - Only update the system at fixed intervals, based on the value in \"Fixed Time\" in the Time options.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "withChildren", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.\n\n```plaintext\nParams: t - Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.\n withChildren - Fast-forward all child Particle Systems as well.\n restart - Restart and start from the beginning.\n fixedTimeStep - Only update the system at fixed intervals, based on the value in \"Fixed Time\" in the Time options.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "t", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.\n\n```plaintext\nParams: t - Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.\n withChildren - Fast-forward all child Particle Systems as well.\n restart - Restart and start from the beginning.\n fixedTimeStep - Only update the system at fixed intervals, based on the value in \"Fixed Time\" in the Time options.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "withChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Starts the Particle System.\n\n```plaintext\nParams: withChildren - Play all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Starts the Particle System.\n\n```plaintext\nParams: withChildren - Play all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "withChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pauses the system so no new particles are emitted and the existing particles are not updated.\n\n```plaintext\nParams: withChildren - Pause all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pauses the system so no new particles are emitted and the existing particles are not updated.\n\n```plaintext\nParams: withChildren - Pause all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "withChildren", "typeName": "bool" },
+ {
+ "name": "stopBehavior",
+ "typeName": "UnityEngine.ParticleSystemStopBehavior"
+ }
+ ],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops playing the Particle System using the supplied stop behaviour.\n\n```plaintext\nParams: withChildren - Stop all child Particle Systems as well.\n stopBehavior - Stop emitting or stop emitting and clear the system.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "withChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops playing the Particle System using the supplied stop behaviour.\n\n```plaintext\nParams: withChildren - Stop all child Particle Systems as well.\n stopBehavior - Stop emitting or stop emitting and clear the system.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops playing the Particle System using the supplied stop behaviour.\n\n```plaintext\nParams: withChildren - Stop all child Particle Systems as well.\n stopBehavior - Stop emitting or stop emitting and clear the system.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "withChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Remove all particles in the Particle System.\n\n```plaintext\nParams: withChildren - Clear all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Remove all particles in the Particle System.\n\n```plaintext\nParams: withChildren - Clear all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "withChildren", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "IsAlive",
+ "comment": "True if the Particle System contains live particles or is still creating new particles. False if the Particle System has stopped emitting particles and all particles are dead.\n\n```plaintext\nParams: withChildren - Check all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsAlive",
+ "comment": "True if the Particle System contains live particles or is still creating new particles. False if the Particle System has stopped emitting particles and all particles are dead.\n\n```plaintext\nParams: withChildren - Check all child Particle Systems as well.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "count", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Emit",
+ "comment": "Emit count particles immediately.\n\n```plaintext\nParams: count - Number of particles to emit.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "emitParams",
+ "typeName": "UnityEngine.ParticleSystem.EmitParams"
+ },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Emit",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "subEmitterIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "TriggerSubEmitter",
+ "comment": "Triggers the specified sub emitter on all particles of the Particle System.\n\n```plaintext\nParams: subEmitterIndex - Index of the sub emitter to trigger.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "subEmitterIndex", "typeName": "int" },
+ {
+ "name": "particle",
+ "typeName": "UnityEngine.ParticleSystem.Particle"
+ }
+ ],
+ "isStatic": false,
+ "name": "TriggerSubEmitter",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "subEmitterIndex", "typeName": "int" },
+ {
+ "name": "particles",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>"
+ }
+ ],
+ "isStatic": false,
+ "name": "TriggerSubEmitter",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ResetPreMappedBufferMemory",
+ "comment": "Reset the cache of reserved graphics memory used for efficient rendering of Particle Systems.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertexBuffersCount", "typeName": "int" },
+ { "name": "indexBuffersCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetMaximumPreMappedBufferCounts",
+ "comment": "Limits the amount of graphics memory Unity reserves for efficient rendering of Particle Systems.\n\n```plaintext\nParams: vertexBuffersCount - The maximum number of cached vertex buffers.\n indexBuffersCount - The maximum number of cached index buffers.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "AllocateAxisOfRotationAttribute",
+ "comment": "Ensures that the ParticleSystemJobs.ParticleSystemJobData._axisOfRotations|axisOfRotations particle attribute array is allocated.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "AllocateMeshIndexAttribute",
+ "comment": "Ensures that the ParticleSystemJobs.ParticleSystemJobData._meshIndices|meshIndices particle attribute array is allocated.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ }
+ ],
+ "isStatic": false,
+ "name": "AllocateCustomDataAttribute",
+ "comment": "Ensures that the ParticleSystemJobs.ParticleSystemJobData.customData1|customData1 and ParticleSystemJobs.ParticleSystemJobData.customData1|customData2 particle attribute arrays are allocated.\n\n```plaintext\nParams: stream - The custom data stream to allocate.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystem",
+ "comment": "Script interface for ParticleSystem. Unity's powerful and versatile particle system implementation.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "The position of the rigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotation",
+ "comment": "The rotation of the rigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "velocity",
+ "comment": "Linear velocity of the Rigidbody in units per second.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularVelocity",
+ "comment": "Angular velocity in degrees per second.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useAutoMass",
+ "comment": "Should the total rigid-body mass be automatically calculated from the Collider2D.density of attached colliders?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "mass",
+ "comment": "Mass of the Rigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicsMaterial2D",
+ "name": "sharedMaterial",
+ "comment": "The PhysicsMaterial2D that is applied to all Collider2D attached to this Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "centerOfMass",
+ "comment": "The center of mass of the rigidBody in local space.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "worldCenterOfMass",
+ "comment": "Gets the center of mass of the rigidBody in global space.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "inertia",
+ "comment": "The Rigidbody's resistance to changes in angular velocity (rotation).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "drag",
+ "comment": "Coefficient of drag.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularDrag",
+ "comment": "Coefficient of angular drag.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "gravityScale",
+ "comment": "The degree to which this object is affected by gravity.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyType2D",
+ "name": "bodyType",
+ "comment": "The physical behaviour type of the Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useFullKinematicContacts",
+ "comment": "Should kinematickinematic and kinematicstatic collisions be allowed?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isKinematic",
+ "comment": "Should this rigidbody be taken out of physics control?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "fixedAngle",
+ "comment": "Should the rigidbody be prevented from rotating?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "freezeRotation",
+ "comment": "Controls whether physics will change the rotation of the object.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints2D",
+ "name": "constraints",
+ "comment": "Controls which degrees of freedom are allowed for the simulation of this Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "simulated",
+ "comment": "Indicates whether the rigid body should be simulated or not by the physics system.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation2D",
+ "name": "interpolation",
+ "comment": "Physics interpolation used between updates.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodySleepMode2D",
+ "name": "sleepMode",
+ "comment": "The sleep state that the rigidbody will initially be in.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode2D",
+ "name": "collisionDetectionMode",
+ "comment": "The method used by the physics engine to check if two objects have collided.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "attachedColliderCount",
+ "comment": "Returns the number of Collider2D attached to this Rigidbody2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "angle", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetRotation",
+ "comment": "Sets the rotation of the Rigidbody2D to angle (given in degrees).\n\n```plaintext\nParams: angle - The rotation of the Rigidbody (in degrees).\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "SetRotation",
+ "comment": "Sets the rotation of the Rigidbody2D to the z-axis rotation extracted from the full 3D rotation.\n\n```plaintext\nParams: rotation - Full 3D rotation used to extract only the z-axis rotation.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "MovePosition",
+ "comment": "Moves the rigidbody to position.\n\n```plaintext\nParams: position - The new position for the Rigidbody object.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "angle", "typeName": "float" }],
+ "isStatic": false,
+ "name": "MoveRotation",
+ "comment": "Rotates the Rigidbody to angle (given in degrees).\n\n```plaintext\nParams: angle - The new rotation angle for the Rigidbody object.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "MoveRotation",
+ "comment": "An overload of MoveRotation that allows a full 3D rotation as an argument.\n\n```plaintext\nParams: rotation - Full 3D rotation used to extract only the z-axis rotation.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsSleeping",
+ "comment": "Is the rigidbody \"sleeping\"?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsAwake",
+ "comment": "Is the rigidbody \"awake\"?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Sleep",
+ "comment": "Make the rigidbody \"sleep\".\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WakeUp",
+ "comment": "Disables the \"sleeping\" state of a rigidbody.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": false,
+ "name": "IsTouching",
+ "comment": "Whether the collider is touching any of the collider(s) attached to this rigidbody or not.\n\n```plaintext\nParams: collider - The collider to check if it is touching any of the collider(s) attached to this rigidbody.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsTouching",
+ "comment": "Whether the collider is touching any of the collider(s) attached to this rigidbody or not.\n\n```plaintext\nParams: collider - The collider to check if it is touching any of the collider(s) attached to this rigidbody.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsTouching",
+ "comment": "Whether any collider is touching any of the collider(s) attached to this rigidbody or not.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsTouchingLayers",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "layerMask", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsTouchingLayers",
+ "comment": "Whether any of the collider(s) attached to this rigidbody are touching any colliders on the specified layerMask or not.\n\n```plaintext\nParams: layerMask - Any colliders on any of these layers count as touching.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "Whether the point overlapped any of the Rigidbody2D colliders.\n\n```plaintext\nParams: point - A point in world space.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "ColliderDistance2D",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": false,
+ "name": "Distance",
+ "comment": "The minimum distance of collider against all colliders attached to this Rigidbody2D.\n\n```plaintext\nParams: collider - A collider used to calculate the minimum distance against all colliders attached to this Rigidbody2D.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "ClosestPoint",
+ "comment": "A point on the perimeter of a Collider attached to this rigidbody that is closest to the specified position.\n\n```plaintext\nParams: position - The position from which to find the closest point on this Rigidbody.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "force", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector2" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode2D" }
+ ],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "Apply a force to the rigidbody.\n\n```plaintext\nParams: force - Components of the force in the X and Y axes.\n mode - The method used to apply the specified force.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "relativeForce", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "relativeForce", "typeName": "UnityEngine.Vector2" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode2D" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "Adds a force to the rigidbody2D relative to its coordinate system.\n\n```plaintext\nParams: relativeForce - Components of the force in the X and Y axes.\n mode - The method used to apply the specified force.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector2" },
+ { "name": "position", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "AddForceAtPosition",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector2" },
+ { "name": "position", "typeName": "UnityEngine.Vector2" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode2D" }
+ ],
+ "isStatic": false,
+ "name": "AddForceAtPosition",
+ "comment": "Apply a force at a given position in space.\n\n```plaintext\nParams: force - Components of the force in the X and Y axes.\n position - Position in world space to apply the force.\n mode - The method used to apply the specified force.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "torque", "typeName": "float" }],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "torque", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode2D" }
+ ],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "Apply a torque at the rigidbody's centre of mass.\n\n```plaintext\nParams: torque - Torque to apply.\n mode - The force mode to use.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "GetPoint",
+ "comment": "Get a local space point given the point point in rigidBody global space.\n\n```plaintext\nParams: point - The global space point to transform into local space.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "relativePoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "GetRelativePoint",
+ "comment": "Get a global space point given the point relativePoint in rigidBody local space.\n\n```plaintext\nParams: relativePoint - The local space point to transform into global space.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "vector", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "Get a local space vector given the vector vector in rigidBody global space.\n\n```plaintext\nParams: vector - The global space vector to transform into a local space vector.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "relativeVector", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "GetRelativeVector",
+ "comment": "Get a global space vector given the vector relativeVector in rigidBody local space.\n\n```plaintext\nParams: relativeVector - The local space vector to transform into a global space vector.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "GetPointVelocity",
+ "comment": "The velocity of the rigidbody at the point Point in global space.\n\n```plaintext\nParams: point - The global space point to calculate velocity for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "relativePoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "GetRelativePointVelocity",
+ "comment": "The velocity of the rigidbody at the point Point in local space.\n\n```plaintext\nParams: relativePoint - The local space point to calculate velocity for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCollider",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCollider",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of colliders placed in the colliders array.\n\n```plaintext\nParams: colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of colliders placed in the colliders array.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetAttachedColliders",
+ "comment": "Returns the number of Collider2D placed in the results array.\n\n```plaintext\nParams: results - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetAttachedColliders",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: direction - Vector representing the direction to cast each Collider2D shape.\n results - Array to receive results.\n distance - Maximum distance over which to cast the Collider(s).\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: direction - Vector representing the direction to cast each Collider2D shape.\n contactFilter - Filter results defined by the contact filter.\n results - Array to receive results.\n distance - Maximum distance over which to cast the Collider(s).\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "Rigidbody2D",
+ "comment": "Rigidbody physics component for 2D sprites.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "density",
+ "comment": "The density of the collider used to calculate its mass (when auto mass is enabled).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isTrigger",
+ "comment": "Is this collider configured as a trigger?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usedByEffector",
+ "comment": "Whether the collider is used by an attached effector or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usedByComposite",
+ "comment": "Sets whether the Collider will be used or not used by a CompositeCollider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CompositeCollider2D",
+ "name": "composite",
+ "comment": "Get the CompositeCollider2D that is available to be attached to the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "offset",
+ "comment": "The local offset of the collider geometry.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "attachedRigidbody",
+ "comment": "The Rigidbody2D attached to the Collider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "shapeCount",
+ "comment": "The number of separate shaped regions in the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The world space bounding area of the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicsMaterial2D",
+ "name": "sharedMaterial",
+ "comment": "The PhysicsMaterial2D that is applied to this collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "friction",
+ "comment": "Get the friction used by the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounciness",
+ "comment": "Get the bounciness used by the collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Mesh",
+ "params": [
+ { "name": "useBodyPosition", "typeName": "bool" },
+ { "name": "useBodyRotation", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CreateMesh",
+ "comment": "The planar Mesh created that matches the collider geometry or NULL if no Mesh could be created.\n\n```plaintext\nParams: useBodyPosition - Should the mesh be transformed by the position of the attached Rigidbody2D?\n useBodyRotation - Should the mesh be transformed by the rotation of the attached Rigidbody2D?\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetShapeHash",
+ "comment": "A hash value that uniquely identifies the configured geometry of the Collider2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": false,
+ "name": "IsTouching",
+ "comment": "Whether this collider is touching the collider or not.\n\n```plaintext\nParams: collider - The collider to check if it is touching this collider.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsTouching",
+ "comment": "Whether this collider is touching the collider or not.\n\n```plaintext\nParams: collider - The collider to check if it is touching this collider.\n contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsTouching",
+ "comment": "Whether this collider is touching the collider or not.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsTouchingLayers",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "layerMask", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsTouchingLayers",
+ "comment": "Whether this collider is touching any collider on the specified layerMask or not.\n\n```plaintext\nParams: layerMask - Any colliders on any of these layers count as touching.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "OverlapPoint",
+ "comment": "Does point overlap the collider?\n\n```plaintext\nParams: point - A point in world space.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "ColliderDistance2D",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Collider2D" }
+ ],
+ "isStatic": false,
+ "name": "Distance",
+ "comment": "The minimum separation of collider and this collider.\n\n```plaintext\nParams: collider - A collider used to calculate the minimum separation against this collider.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapCollider",
+ "comment": "Returns the number of results placed in the results array.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.\n results - The array to receive results. The size of the array determines the maximum number of results that can be returned.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCollider",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n contacts - An array of ContactPoint2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the colliders array.\n\n```plaintext\nParams: colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "colliders", "typeName": "UnityEngine.Collider2D[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of colliders placed in the colliders array.\n\n```plaintext\nParams: contactFilter - The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.\n colliders - An array of Collider2D used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "colliders",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Collider2D>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "ignoreSiblingColliders", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "The number of results returned.\n\n```plaintext\nParams: direction - Vector representing the direction to cast the shape.\n results - Array to receive results.\n distance - Maximum distance over which to cast the shape.\n ignoreSiblingColliders - Determines whether the cast should ignore Colliders attached to the same Rigidbody2D (known as sibling Colliders).\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "ignoreSiblingColliders", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "The number of results returned.\n\n```plaintext\nParams: direction - Vector representing the direction to cast the shape.\n contactFilter - Filter results defined by the contact filter.\n results - Array to receive results.\n distance - Maximum distance over which to cast the shape.\n ignoreSiblingColliders - Determines whether the cast should ignore Colliders attached to the same Rigidbody2D (known as sibling Colliders).\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ },
+ { "name": "distance", "typeName": "float" },
+ { "name": "ignoreSiblingColliders", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "Cast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "minDepth", "typeName": "float" },
+ { "name": "maxDepth", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "The number of results returned.\n\n```plaintext\nParams: direction - Vector representing the direction of the ray.\n results - Array to receive results.\n distance - Maximum distance over which to cast the ray.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n contactFilter - Filter results defined by the contact filter.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit2D[]" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "The number of results returned.\n\n```plaintext\nParams: direction - Vector representing the direction of the ray.\n results - Array to receive results.\n distance - Maximum distance over which to cast the ray.\n layerMask - Filter to check objects only on specific layers.\n minDepth - Only include objects with a Z coordinate (depth) greater than this value.\n maxDepth - Only include objects with a Z coordinate (depth) less than this value.\n contactFilter - Filter results defined by the contact filter.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "contactFilter",
+ "typeName": "UnityEngine.ContactFilter2D"
+ },
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<UnityEngine.RaycastHit2D>"
+ },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "ClosestPoint",
+ "comment": "A point on the perimeter of this Collider that is closest to the specified position.\n\n```plaintext\nParams: position - The position from which to find the closest point on this Collider.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "Collider2D",
+ "comment": "Parent class for collider types used with 2D gameplay.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "Radius of the circle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "center",
+ "comment": "The center point of the collider in local space.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "CircleCollider2D",
+ "comment": "Collider for 2D physics representing an circle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "size",
+ "comment": "The width and height of the capsule area.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CapsuleDirection2D",
+ "name": "direction",
+ "comment": "The direction that the capsule sides can extend.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "CapsuleCollider2D",
+ "comment": "A capsule-shaped primitive collider.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CompositeCollider2D.GeometryType",
+ "name": "Outlines",
+ "comment": "Sets the Composite Collider to generate closed outlines for the merged Collider geometry consisting of only edges.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CompositeCollider2D.GeometryType",
+ "name": "Polygons",
+ "comment": "Sets the Composite Collider to generate closed outlines for the merged Collider geometry consisting of convex polygon shapes.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CompositeCollider2D.GeometryType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "GeometryType",
+ "comment": "Specifies the type of geometry the Composite Collider generates.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CompositeCollider2D.GenerationType",
+ "name": "Synchronous",
+ "comment": "Sets the Composite Collider geometry to update synchronously immediately when a Collider used by the Composite Collider changes.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CompositeCollider2D.GenerationType",
+ "name": "Manual",
+ "comment": "Sets the Composite Collider geometry to not automatically update when a Collider used by the Composite Collider changes.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CompositeCollider2D.GenerationType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "GenerationType",
+ "comment": "Specifies when to generate the Composite Collider geometry.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "attachedRigidbody",
+ "comment": "The Rigidbody2D attached to the Joint2D.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody2D",
+ "name": "connectedBody",
+ "comment": "The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableCollision",
+ "comment": "Should the two rigid bodies connected with this joint collide with each other?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "breakForce",
+ "comment": "The force that needs to be applied for this joint to break.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "breakTorque",
+ "comment": "The torque that needs to be applied for this joint to break.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "reactionForce",
+ "comment": "Gets the reaction force of the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "reactionTorque",
+ "comment": "Gets the reaction torque of the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "collideConnected",
+ "comment": "Can the joint collide with the other Rigidbody2D object to which it is attached?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "timeStep", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetReactionForce",
+ "comment": "The reaction force of the joint in the specified timeStep.\n\n```plaintext\nParams: timeStep - The time to calculate the reaction force for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "timeStep", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetReactionTorque",
+ "comment": "The reaction torque of the joint in the specified timeStep.\n\n```plaintext\nParams: timeStep - The time to calculate the reaction torque for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "Joint2D",
+ "comment": "Parent class for joints to connect Rigidbody2D objects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "anchor",
+ "comment": "The joint's anchor point on the object that has the joint component.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "connectedAnchor",
+ "comment": "The joint's anchor point on the second object (ie, the one which doesn't have the joint component).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoConfigureConnectedAnchor",
+ "comment": "Should the connectedAnchor be calculated automatically?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "AnchoredJoint2D",
+ "comment": "Parent class for all joints that have anchor points.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "autoConfigureDistance",
+ "comment": "Should the distance be calculated automatically?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The distance the spring will try to keep between the two objects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dampingRatio",
+ "comment": "The amount by which the spring force is reduced in proportion to the movement speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frequency",
+ "comment": "The frequency at which the spring oscillates around the distance distance between the objects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "SpringJoint2D",
+ "comment": "Joint that attempts to keep two Rigidbody2D objects a set distance apart by applying a force between them.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "autoConfigureDistance",
+ "comment": "Should the distance be calculated automatically?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The distance separating the two ends of the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "maxDistanceOnly",
+ "comment": "Whether to maintain a maximum distance only or not. If not then the absolute distance will be maintained instead.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "DistanceJoint2D",
+ "comment": "Joint that keeps two Rigidbody2D objects a fixed distance apart.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "AllMips",
+ "comment": "Request all avalable mips.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Update",
+ "comment": "Update the virtual texturing system.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "System",
+ "comment": "The virtual texturing system.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "maxForce",
+ "comment": "The maximum force that can be generated when trying to maintain the friction joint constraint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxTorque",
+ "comment": "The maximum torque that can be generated when trying to maintain the friction joint constraint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "FrictionJoint2D",
+ "comment": "Applies both force and torque to reduce both the linear and angular velocities to zero.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useMotor",
+ "comment": "Should the joint be rotated automatically by a motor torque?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useLimits",
+ "comment": "Should limits be placed on the range of rotation?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointMotor2D",
+ "name": "motor",
+ "comment": "Parameters for the motor force applied to the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointAngleLimits2D",
+ "name": "limits",
+ "comment": "Limit of angular rotation (in degrees) on the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointLimitState2D",
+ "name": "limitState",
+ "comment": "Gets the state of the joint limit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "referenceAngle",
+ "comment": "The angle (in degrees) referenced between the two bodies used as the constraint for the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointAngle",
+ "comment": "The current joint angle (in degrees) with respect to the reference angle.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointSpeed",
+ "comment": "The current joint speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "timeStep", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetMotorTorque",
+ "comment": "Gets the motor torque of the joint given the specified timestep.\n\n```plaintext\nParams: timeStep - The time to calculate the motor torque for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "HingeJoint2D",
+ "comment": "Joint that allows a Rigidbody2D object to rotate around a point in space or a point on another object.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "textures", "typeName": "UnityEngine.Texture[]" },
+ { "name": "errorMessage", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ValidateTextureStack",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "QuerySupportedFormats",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "EditorHelpers",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "maxForce",
+ "comment": "The maximum force that can be generated when trying to maintain the relative joint constraint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxTorque",
+ "comment": "The maximum torque that can be generated when trying to maintain the relative joint constraint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "correctionScale",
+ "comment": "Scales both the linear and angular forces used to correct the required relative orientation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoConfigureOffset",
+ "comment": "Should both the linearOffset and angularOffset be calculated automatically?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "linearOffset",
+ "comment": "The current linear offset between the Rigidbody2D that the joint connects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularOffset",
+ "comment": "The current angular offset between the Rigidbody2D that the joint connects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "target",
+ "comment": "The world-space position that is currently trying to be maintained.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "RelativeJoint2D",
+ "comment": "Keeps two Rigidbody2D at their relative orientations.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "autoConfigureAngle",
+ "comment": "Should the angle be calculated automatically?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angle",
+ "comment": "The angle of the line in space (in degrees).\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMotor",
+ "comment": "Should a motor force be applied automatically to the Rigidbody2D?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useLimits",
+ "comment": "Should motion limits be used?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointMotor2D",
+ "name": "motor",
+ "comment": "Parameters for a motor force that is applied automatically to the Rigibody2D along the line.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointTranslationLimits2D",
+ "name": "limits",
+ "comment": "Restrictions on how far the joint can slide in each direction along the line.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointLimitState2D",
+ "name": "limitState",
+ "comment": "Gets the state of the joint limit.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "referenceAngle",
+ "comment": "The angle (in degrees) referenced between the two bodies used as the constraint for the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointTranslation",
+ "comment": "The current joint translation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointSpeed",
+ "comment": "The current joint speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "timeStep", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetMotorForce",
+ "comment": "Gets the motor force of the joint given the specified timestep.\n\n```plaintext\nParams: timeStep - The time to calculate the motor force for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "SliderJoint2D",
+ "comment": "Joint that restricts the motion of a Rigidbody2D object to a single line.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "anchor",
+ "comment": "The local-space anchor on the rigid-body the joint is attached to.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "target",
+ "comment": "The world-space position that the joint will attempt to move the body to.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoConfigureTarget",
+ "comment": "Should the target be calculated automatically?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxForce",
+ "comment": "The maximum force that can be generated when trying to maintain the target joint constraint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dampingRatio",
+ "comment": "The amount by which the target spring force is reduced in proportion to the movement speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frequency",
+ "comment": "The frequency at which the target spring oscillates around the target position.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "TargetJoint2D",
+ "comment": "The joint attempts to move a Rigidbody2D to a specific target position.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "dampingRatio",
+ "comment": "The amount by which the spring force is reduced in proportion to the movement speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frequency",
+ "comment": "The frequency at which the spring oscillates around the distance between the objects.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "referenceAngle",
+ "comment": "The angle referenced between the two bodies used as the constraint for the joint.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "FixedJoint2D",
+ "comment": "Connects two Rigidbody2D together at their anchor points using a configurable spring.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.AnchoredJoint2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.JointSuspension2D",
+ "name": "suspension",
+ "comment": "Set the joint suspension configuration.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMotor",
+ "comment": "Should a motor force be applied automatically to the Rigidbody2D?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointMotor2D",
+ "name": "motor",
+ "comment": "Parameters for a motor force that is applied automatically to the Rigibody2D along the line.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointTranslation",
+ "comment": "The current joint translation.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointLinearSpeed",
+ "comment": "The current joint linear speed in meters/sec.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointSpeed",
+ "comment": "The current joint rotational speed in degrees/sec.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointAngle",
+ "comment": "The current joint angle (in degrees) defined as the relative angle between the two Rigidbody2D that the joint connects to.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "timeStep", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetMotorTorque",
+ "comment": "Gets the motor torque of the joint given the specified timestep.\n\n```plaintext\nParams: timeStep - The time to calculate the motor torque for.\n \n```\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "WheelJoint2D",
+ "comment": "The wheel joint allows the simulation of wheels by providing a constraining suspension motion with an optional motor.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "jobData",
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemJobData"
+ }
+ ],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Implement this method to access and modify particle properties.\n\n```plaintext\nParams: jobData - Contains the particle properties.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "IJobParticleSystem",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useColliderMask",
+ "comment": "Should the collider-mask be used or the global collision matrix?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "colliderMask",
+ "comment": "The mask used to select specific layers allowed to interact with the effector.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "Effector2D",
+ "comment": "A base class for all 2D effectors.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "None",
+ "comment": "CollisionFlags is a bitmask returned by CharacterController.Move.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "Sides",
+ "comment": "CollisionFlags is a bitmask returned by CharacterController.Move.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "Above",
+ "comment": "CollisionFlags is a bitmask returned by CharacterController.Move.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "Below",
+ "comment": "CollisionFlags is a bitmask returned by CharacterController.Move.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "CollidedSides",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "CollidedAbove",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "CollidedBelow",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CollisionFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "CollisionFlags",
+ "comment": "CollisionFlags is a bitmask returned by CharacterController.Move.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Effector2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "forceAngle",
+ "comment": "The angle of the force to be applied.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useGlobalAngle",
+ "comment": "Should the forceAngle use global space?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceMagnitude",
+ "comment": "The magnitude of the force to be applied.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceVariation",
+ "comment": "The variation of the magnitude of the force to be applied.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "drag",
+ "comment": "The linear drag to apply to rigid-bodies.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularDrag",
+ "comment": "The angular drag to apply to rigid-bodies.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorSelection2D",
+ "name": "forceTarget",
+ "comment": "The target for where the effector applies any force.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceDirection",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "AreaEffector2D",
+ "comment": "Applies forces within an area.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "jobData",
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemJobData"
+ },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Implement this method to access and modify particle properties.\n\n```plaintext\nParams: jobData - Contains the particle properties.\n index - The index of the current particle.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "IJobParticleSystemParallelFor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Effector2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "surfaceLevel",
+ "comment": "Defines an arbitrary horizontal line that represents the fluid surface level.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "density",
+ "comment": "The density of the fluid used to calculate the buoyancy forces.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "linearDrag",
+ "comment": "A force applied to slow linear movement of any Collider2D in contact with the effector.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularDrag",
+ "comment": "A force applied to slow angular movement of any Collider2D in contact with the effector.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flowAngle",
+ "comment": "The angle of the force used to similate fluid flow.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flowMagnitude",
+ "comment": "The magnitude of the force used to similate fluid flow.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flowVariation",
+ "comment": "The random variation of the force used to similate fluid flow.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "BuoyancyEffector2D",
+ "comment": "Applies forces to simulate buoyancy, fluid-flow and fluid drag.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "debugTilesEnabled",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "resolvingEnabled",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "flushEveryTickEnabled",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetNumHandles",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "debugHandle",
+ "typeName": "UnityEngine.Rendering.VirtualTexturing.Debugging.Handle"
+ },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GrabHandleInfo",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": true,
+ "name": "GetInfoDump",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "Debugging",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "jobData",
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemJobData"
+ },
+ { "name": "startIndex", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Implement this method to access and modify particle properties.\n\n```plaintext\nParams: jobData - Contains the particle properties.\n startIndex - The first particle index that this job should process.\n count - The number of particles that this job should process.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "IJobParticleSystemParallelForBatch",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Effector2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "forceMagnitude",
+ "comment": "The magnitude of the force to be applied.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceVariation",
+ "comment": "The variation of the magnitude of the force to be applied.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distanceScale",
+ "comment": "The scale applied to the calculated distance between source and target.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "drag",
+ "comment": "The linear drag to apply to rigid-bodies.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularDrag",
+ "comment": "The angular drag to apply to rigid-bodies.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorSelection2D",
+ "name": "forceSource",
+ "comment": "The source which is used to calculate the centroid point of the effector. The distance from the target is defined from this point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorSelection2D",
+ "name": "forceTarget",
+ "comment": "The target for where the effector applies any force.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EffectorForceMode2D",
+ "name": "forceMode",
+ "comment": "The mode used to apply the effector force.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PointEffector2D",
+ "comment": "Applies forces to attract/repulse against a point.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Effector2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useOneWay",
+ "comment": "Should the one-way collision behaviour be used?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useOneWayGrouping",
+ "comment": "Ensures that all contacts controlled by the one-way behaviour act the same.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useSideFriction",
+ "comment": "Should friction be used on the platform sides?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useSideBounce",
+ "comment": "Should bounce be used on the platform sides?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "surfaceArc",
+ "comment": "The angle of an arc that defines the surface of the platform centered of the local 'up' of the effector.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sideArc",
+ "comment": "The angle of an arc that defines the sides of the platform centered on the local 'left' and 'right' of the effector. Any collision normals within this arc are considered for the 'side' behaviours.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotationalOffset",
+ "comment": "The rotational offset angle from the local 'up'.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "oneWay",
+ "comment": "Whether to use one-way collision behaviour or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sideFriction",
+ "comment": "Whether friction should be used on the platform sides or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sideBounce",
+ "comment": "Whether bounce should be used on the platform sides or not.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sideAngleVariance",
+ "comment": "The angle variance centered on the sides of the platform. Zero angle only matches sides 90-degree to the platform \"top\".\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PlatformEffector2D",
+ "comment": "Applies \"platform\" behaviour such as one-way collisions etc.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Effector2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "speed",
+ "comment": "The speed to be maintained along the surface.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speedVariation",
+ "comment": "The speed variation (from zero to the variation) added to base speed to be applied.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceScale",
+ "comment": "The scale of the impulse force applied while attempting to reach the surface speed.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useContactForce",
+ "comment": "Should the impulse force but applied to the contact point?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useFriction",
+ "comment": "Should friction be used for any contact with the surface?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useBounce",
+ "comment": "Should bounce be used for any contact with the surface?\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "SurfaceEffector2D",
+ "comment": "Applies tangent forces along the surfaces of colliders.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ { "name": "ps", "typeName": "UnityEngine.ParticleSystem" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": false,
+ "name": "Schedule",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ { "name": "ps", "typeName": "UnityEngine.ParticleSystem" },
+ { "name": "minIndicesPerJobCount", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": false,
+ "name": "Schedule",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ { "name": "ps", "typeName": "UnityEngine.ParticleSystem" },
+ { "name": "innerLoopBatchCount", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": false,
+ "name": "ScheduleBatch",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "IParticleSystemJobExtensions",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "PhysicsUpdateBehaviour2D",
+ "comment": "A base type for 2D physics components that required a callback during FixedUpdate.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "x",
+ "comment": "The x-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "y",
+ "comment": "The y-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "z",
+ "comment": "The z-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemNativeArray3",
+ "comment": "A container to hold x, y, and z-axis data for particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.QueryTriggerInteraction",
+ "name": "UseGlobal",
+ "comment": "Queries use the global Physics.queriesHitTriggers setting.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QueryTriggerInteraction",
+ "name": "Ignore",
+ "comment": "Queries never report Trigger hits.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.QueryTriggerInteraction",
+ "name": "Collide",
+ "comment": "Queries always report Trigger hits.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.QueryTriggerInteraction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "QueryTriggerInteraction",
+ "comment": "Overrides the global Physics.queriesHitTriggers.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "long",
+ "name": "handle",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "group",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numLayers",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "Handle",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.PhysicsUpdateBehaviour2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "force",
+ "comment": "The linear force applied to the rigidbody each physics update.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "relativeForce",
+ "comment": "The linear force, relative to the rigid-body coordinate system, applied each physics update.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "torque",
+ "comment": "The torque applied to the rigidbody each physics update.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.Physics2DModule.dll"
+ }
+ ],
+ "name": "ConstantForce2D",
+ "comment": "Applies both linear and angular (torque) forces continuously to the rigidbody each physics update.\n\n",
+ "location": "UnityEngine.Physics2DModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode",
+ "name": "Discrete",
+ "comment": "Continuous collision detection is off for this Rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode",
+ "name": "Continuous",
+ "comment": "Continuous collision detection is on for colliding with static mesh geometry.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode",
+ "name": "ContinuousDynamic",
+ "comment": "Continuous collision detection is on for colliding with static and dynamic geometry.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode",
+ "name": "ContinuousSpeculative",
+ "comment": "Speculative continuous collision detection is on for static and dynamic geometries\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.CollisionDetectionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "CollisionDetectionMode",
+ "comment": "The collision detection mode constants used for Rigidbody.collisionDetectionMode.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "x",
+ "comment": "The x-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "y",
+ "comment": "The y-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "z",
+ "comment": "The z-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "w",
+ "comment": "The w-axis value for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemNativeArray4",
+ "comment": "A container to hold 4 arrays of data for particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "None",
+ "comment": "No constraints.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezePositionX",
+ "comment": "Freeze motion along the X-axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezePositionY",
+ "comment": "Freeze motion along the Y-axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezePositionZ",
+ "comment": "Freeze motion along the Z-axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezeRotationX",
+ "comment": "Freeze rotation along the X-axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezeRotationY",
+ "comment": "Freeze rotation along the Y-axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezeRotationZ",
+ "comment": "Freeze rotation along the Z-axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezePosition",
+ "comment": "Freeze motion along all axes.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezeRotation",
+ "comment": "Freeze rotation along all axes.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "FreezeAll",
+ "comment": "Freeze rotation and motion along all axes.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RigidbodyConstraints",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "RigidbodyConstraints",
+ "comment": "Use these flags to constrain motion of Rigidbodies.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "CurrentWidth",
+ "comment": "Width of the texture that the internal buffers can hold.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "CurrentHeight",
+ "comment": ">Height of the texture that the internal buffers can hold.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new VirtualTextureResolver object.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Disposes this object.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "UpdateSize",
+ "comment": "Update the internal buffers.\n\n```plaintext\nParams: width - Width of the texture passed in during Process.\n height - Height of the texture passed in during Process.\n \n```\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cmd",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ }
+ ],
+ "isStatic": false,
+ "name": "Process",
+ "comment": "Process the passed in feedback texture.\n\n```plaintext\nParams: cmd - The commandbuffer used to schedule processing.\n rt - Texture containing the feedback data.\n x - X position of the subrect that is processed.\n width - Width of the subrect that is processed.\n y - Y position of the subrect that is processed.\n height - Height of the subrect that is processed.\n mip - Miplevel of the texture to process.\n slice - Arrayslice of the texture to process.\n \n```\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cmd",
+ "typeName": "UnityEngine.Rendering.CommandBuffer"
+ },
+ {
+ "name": "rt",
+ "typeName": "UnityEngine.Rendering.RenderTargetIdentifier"
+ },
+ { "name": "x", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "mip", "typeName": "int" },
+ { "name": "slice", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Process",
+ "comment": "Process the passed in feedback texture.\n\n```plaintext\nParams: cmd - The commandbuffer used to schedule processing.\n rt - Texture containing the feedback data.\n x - X position of the subrect that is processed.\n width - Width of the subrect that is processed.\n y - Y position of the subrect that is processed.\n height - Height of the subrect that is processed.\n mip - Miplevel of the texture to process.\n slice - Arrayslice of the texture to process.\n \n```\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "Resolver",
+ "comment": "Class responsable for virtual texturing feedback analysis.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.ParticleSystemJobs",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "count",
+ "comment": "Specifies the number of particles alive in the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3",
+ "name": "positions",
+ "comment": "The position of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3",
+ "name": "velocities",
+ "comment": "The velocity of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3",
+ "name": "axisOfRotations",
+ "comment": "Specifies an axis of rotation for each particles, in radians.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3",
+ "name": "rotations",
+ "comment": "The rotation of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3",
+ "name": "rotationalSpeeds",
+ "comment": "The angular velocity of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3",
+ "name": "sizes",
+ "comment": "The size of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.Color32>",
+ "name": "startColors",
+ "comment": "The initial color of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "aliveTimePercent",
+ "comment": "Specifies how long each particle has been alive.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<float>",
+ "name": "inverseStartLifetimes",
+ "comment": "The lifetime of each particle, stored as 1.0f / lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<uint>",
+ "name": "randomSeeds",
+ "comment": "The random seed assigned to each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4",
+ "name": "customData1",
+ "comment": "This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4",
+ "name": "customData2",
+ "comment": "This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "Unity.Collections.NativeArray<int>",
+ "name": "meshIndices",
+ "comment": "Specifies a mesh index for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemJobData",
+ "comment": "This struct specifies all the per-particle data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ForceMode",
+ "name": "Force",
+ "comment": "Add a continuous force to the rigidbody, using its mass.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ForceMode",
+ "name": "Acceleration",
+ "comment": "Add a continuous acceleration to the rigidbody, ignoring its mass.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ForceMode",
+ "name": "Impulse",
+ "comment": "Add an instant force impulse to the rigidbody, using its mass.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ForceMode",
+ "name": "VelocityChange",
+ "comment": "Add an instant velocity change to the rigidbody, ignoring its mass.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ForceMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ForceMode",
+ "comment": "Use ForceMode to specify how to apply a force using Rigidbody.AddForce.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "format",
+ "comment": "Format of the cache these settings are applied to.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "sizeInMegaBytes",
+ "comment": "Size in MegaBytes of the cache created with these settings.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "GPUCacheSetting",
+ "comment": "Settings for a virtual texturing GPU cache.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "Locked",
+ "comment": "Motion along the axis will be locked.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "Limited",
+ "comment": "Motion along the axis will be limited by the respective limit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "Free",
+ "comment": "Motion along the axis will be completely free and completely unconstrained.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ConfigurableJointMotion",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ConfigurableJointMotion",
+ "comment": "Constrains movement for a ConfigurableJoint along the 6 axes.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.JointDriveMode",
+ "name": "None",
+ "comment": "Don't apply any forces to reach the target.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDriveMode",
+ "name": "Position",
+ "comment": "Try to reach the specified target position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDriveMode",
+ "name": "Velocity",
+ "comment": "Try to reach the specified target velocity.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDriveMode",
+ "name": "PositionAndVelocity",
+ "comment": "Try to reach the specified target position and velocity.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.JointDriveMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "JointDriveMode",
+ "comment": "The ConfigurableJoint attempts to attain position / velocity targets based on this flag.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RotationDriveMode",
+ "name": "XYAndZ",
+ "comment": "Use XY & Z Drive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RotationDriveMode",
+ "name": "Slerp",
+ "comment": "Use Slerp drive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RotationDriveMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "RotationDriveMode",
+ "comment": "Control ConfigurableJoint's rotation with either X & YZ or Slerp Drive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.JointProjectionMode",
+ "name": "None",
+ "comment": "Don't snap at all.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointProjectionMode",
+ "name": "PositionAndRotation",
+ "comment": "Snap both position and rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointProjectionMode",
+ "name": "PositionOnly",
+ "comment": "Snap Position only.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.JointProjectionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "JointProjectionMode",
+ "comment": "Determines how to snap physics joints back to its constrained position when it drifts off too much.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "None",
+ "comment": "No optional cooking steps will be run.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "InflateConvexMesh",
+ "comment": "Allow the physics engine to increase the volume of the input mesh in attempt to generate a valid convex mesh.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "CookForFasterSimulation",
+ "comment": "Toggle between cooking for faster simulation or faster cooking time.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "EnableMeshCleaning",
+ "comment": "Toggle cleaning of the mesh.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "WeldColocatedVertices",
+ "comment": "Toggle the removal of equal vertices.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "UseFastMidphase",
+ "comment": "Determines whether to use the fast midphase structure that doesn't require R-trees (only available on Desktop targets).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.MeshColliderCookingOptions",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "MeshColliderCookingOptions",
+ "comment": "Cooking options that are available with MeshCollider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rendering.VirtualTexturing.FilterMode",
+ "name": "Bilinear",
+ "comment": "Bilinear filtering.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.VirtualTexturing.FilterMode",
+ "name": "Trilinear",
+ "comment": "Trilinear filtering.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Rendering.VirtualTexturing.FilterMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "FilterMode",
+ "comment": "Filtering modes available in the virtual texturing system.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "extremumSlip",
+ "comment": "Extremum point slip (default 1).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "extremumValue",
+ "comment": "Force at the extremum slip (default 20000).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "asymptoteSlip",
+ "comment": "Asymptote point slip (default 2).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "asymptoteValue",
+ "comment": "Force at the asymptote slip (default 10000).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stiffness",
+ "comment": "Multiplier for the extremumValue and asymptoteValue values (default 1).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "WheelFrictionCurve",
+ "comment": "WheelFrictionCurve is used by the WheelCollider to describe friction properties of the wheel tire.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "stackNameId", "typeName": "int" },
+ { "name": "r", "typeName": "UnityEngine.Rect" },
+ { "name": "mipMap", "typeName": "int" },
+ { "name": "numMips", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RequestRegion",
+ "comment": "Make a rectangle in UV space resident for a given Virtual Texture Stack.\n\n```plaintext\nParams: mat - The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader.\n stackNameId - The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID.\n r - The rectangle in 0-1 UV space to make resident. Anything outside the [ 0...1 [ x [ 0...1 [ rectangle will be silently ignored.\n mipMap - The mip level to make resident. Mips are numbered from 0 (= full resolution) to n (= lowest resolution) where n is the mipmap level what is a single tile in size. Requesting invalid mips is silently ignored.\n numMips - The number of mip levels starting from 'mipMap' to make resident. Requesting invalid mips is silently ignored.\n \n```\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "mat", "typeName": "UnityEngine.Material" },
+ { "name": "stackNameId", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetTextureStackSize",
+ "comment": "",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sizeInMegabytes", "typeName": "int" }],
+ "isStatic": true,
+ "name": "SetCPUCacheSize",
+ "comment": "Sets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cacheSettings",
+ "typeName": "UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting[]"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGPUCacheSettings",
+ "comment": "Sets the GPU cache settings used by Streaming Virtual Texturing.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "Streaming",
+ "comment": "Static class representing the Streaming Virtual Texturing system.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "limit",
+ "comment": "The limit position/angle of the joint (in degrees).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spring",
+ "comment": "If greater than zero, the limit is soft. The spring will pull the joint back.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "damper",
+ "comment": "If spring is greater than zero, the limit is soft.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounciness",
+ "comment": "When the joint hits the limit, it can be made to bounce off it.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "contactDistance",
+ "comment": "Determines how far ahead in space the solver can \"see\" the joint limit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bouncyness",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "SoftJointLimit",
+ "comment": "The limits defined by the CharacterJoint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "spring",
+ "comment": "The stiffness of the spring limit. When stiffness is zero the limit is hard, otherwise soft.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "damper",
+ "comment": "The damping of the spring limit. In effect when the stiffness of the sprint limit is not zero.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "SoftJointLimitSpring",
+ "comment": "The configuration of the spring attached to the joint's limits: linear and angular. Used by CharacterJoint and ConfigurableJoint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "bounciness",
+ "comment": "How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dynamicFriction",
+ "comment": "The friction used when already moving. This value is usually between 0 and 1.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "staticFriction",
+ "comment": "The friction coefficient used when an object is lying on a surface.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterialCombine",
+ "name": "frictionCombine",
+ "comment": "Determines how the friction is combined.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterialCombine",
+ "name": "bounceCombine",
+ "comment": "Determines how the bounciness is combined.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bouncyness",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "frictionDirection2",
+ "comment": "The direction of anisotropy. Anisotropic friction is enabled if the vector is not zero.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dynamicFriction2",
+ "comment": "If anisotropic friction is enabled, dynamicFriction2 will be applied along frictionDirection2.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "staticFriction2",
+ "comment": "If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "frictionDirection",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new material.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new material named name.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "PhysicMaterial",
+ "comment": "Physics material describes how to handle colliding objects (friction, bounciness).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Rendering.VirtualTexturing",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sizeInMegabytes", "typeName": "int" }],
+ "isStatic": true,
+ "name": "SetCPUCacheSize",
+ "comment": "Sets the Procedural Virtual Texturing CPU cache size (in MegaBytes).\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCPUCacheSize",
+ "comment": "The size of the CPU caches.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cacheSettings",
+ "typeName": "UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting[]"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetGPUCacheSettings",
+ "comment": "Sets the Procedural Virtual Texturing GPU cache settings.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetGPUCacheSettings",
+ "comment": "An array of GPU cache settings.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ }
+ ],
+ "name": "Procedural",
+ "comment": "Static class representing the Procedural Virtual Texturing system.\n\n",
+ "location": "UnityEngine.VirtualTexturingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.JointDriveMode",
+ "name": "mode",
+ "comment": "Whether the drive should attempt to reach position, velocity, both or nothing.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "positionSpring",
+ "comment": "Strength of a rubber-band pull toward the defined direction. Only used if mode includes Position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "positionDamper",
+ "comment": "Resistance strength against the Position Spring. Only used if mode includes Position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maximumForce",
+ "comment": "Amount of force applied to push the object toward the defined direction.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "JointDrive",
+ "comment": "How the joint's movement will behave along its local X axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Collider",
+ "name": "collider",
+ "comment": "The Collider that was hit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "point",
+ "comment": "The impact point in world space where the ray hit the collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "The normal of the surface the ray hit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "barycentricCoordinate",
+ "comment": "The barycentric coordinate of the triangle we hit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The distance from the ray's origin to the impact point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "triangleIndex",
+ "comment": "The index of the triangle that was hit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "textureCoord",
+ "comment": "The uv texture coordinate at the collision location.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "textureCoord2",
+ "comment": "The secondary uv texture coordinate at the impact point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "textureCoord1",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "transform",
+ "comment": "The Transform of the rigidbody or collider that was hit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody",
+ "name": "rigidbody",
+ "comment": "The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationBody",
+ "name": "articulationBody",
+ "comment": "The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "lightmapCoord",
+ "comment": "The uv lightmap coordinate at the impact point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "RaycastHit",
+ "comment": "Structure used to get information back from a raycast.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation",
+ "name": "None",
+ "comment": "No Interpolation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation",
+ "name": "Interpolate",
+ "comment": "Interpolation will always lag a little bit behind but can be smoother than extrapolation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation",
+ "name": "Extrapolate",
+ "comment": "Extrapolation will predict the position of the rigidbody based on the current velocity.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RigidbodyInterpolation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "RigidbodyInterpolation",
+ "comment": "Rigidbody interpolation mode.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "targetVelocity",
+ "comment": "The motor will apply a force up to force to achieve targetVelocity.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "force",
+ "comment": "The motor will apply a force.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "freeSpin",
+ "comment": "If freeSpin is enabled the motor will only accelerate but never slow down.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "JointMotor",
+ "comment": "The JointMotor is used to motorize a joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "The velocity vector of the rigidbody. It represents the rate of change of Rigidbody position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity",
+ "comment": "The angular velocity vector of the rigidbody measured in radians per second.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "drag",
+ "comment": "The drag of the object.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularDrag",
+ "comment": "The angular drag of the object.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "mass",
+ "comment": "The mass of the rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useGravity",
+ "comment": "Controls whether gravity affects this rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDepenetrationVelocity",
+ "comment": "Maximum velocity of a rigidbody when moving out of penetrating state.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isKinematic",
+ "comment": "Controls whether physics affects the rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "freezeRotation",
+ "comment": "Controls whether physics will change the rotation of the object.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyConstraints",
+ "name": "constraints",
+ "comment": "Controls which degrees of freedom are allowed for the simulation of this Rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode",
+ "name": "collisionDetectionMode",
+ "comment": "The Rigidbody's collision detection mode.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "centerOfMass",
+ "comment": "The center of mass relative to the transform's origin.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "worldCenterOfMass",
+ "comment": "The center of mass of the rigidbody in world space (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "inertiaTensorRotation",
+ "comment": "The rotation of the inertia tensor.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "inertiaTensor",
+ "comment": "The inertia tensor of this body, defined as a diagonal matrix in a reference frame positioned at this body's center of mass and rotated by Rigidbody.inertiaTensorRotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "detectCollisions",
+ "comment": "Should collision detection be enabled? (By default always enabled).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of the rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "The rotation of the Rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RigidbodyInterpolation",
+ "name": "interpolation",
+ "comment": "Interpolation allows you to smooth out the effect of running physics at a fixed frame rate.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverIterations",
+ "comment": "The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepThreshold",
+ "comment": "The mass-normalized energy threshold, below which objects start going to sleep.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxAngularVelocity",
+ "comment": "The maximimum angular velocity of the rigidbody measured in radians per second. (Default 7) range { 0, infinity }.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverVelocityIterations",
+ "comment": "The solverVelocityIterations affects how how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverVelocityIterations. Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepVelocity",
+ "comment": "The linear velocity below which objects start going to sleep. (Default 0.14) range { 0, infinity }.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepAngularVelocity",
+ "comment": "The angular velocity below which objects start going to sleep. (Default 0.14) range { 0, infinity }.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useConeFriction",
+ "comment": "Force cone friction to be used for this rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverIterationCount",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverVelocityIterationCount",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "density", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetDensity",
+ "comment": "Sets the mass based on the attached colliders assuming a constant density.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "MovePosition",
+ "comment": "Moves the kinematic Rigidbody towards position.\n\n```plaintext\nParams: position - Provides the new position for the Rigidbody object.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "rot", "typeName": "UnityEngine.Quaternion" }],
+ "isStatic": false,
+ "name": "MoveRotation",
+ "comment": "Rotates the rigidbody to rotation.\n\n```plaintext\nParams: rot - The new rotation for the Rigidbody.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Sleep",
+ "comment": "Forces a rigidbody to sleep at least one frame.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsSleeping",
+ "comment": "Is the rigidbody sleeping?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WakeUp",
+ "comment": "Forces a rigidbody to wake up.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetCenterOfMass",
+ "comment": "Reset the center of mass of the rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetInertiaTensor",
+ "comment": "Reset the inertia tensor value and rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "relativePoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetRelativePointVelocity",
+ "comment": "The velocity relative to the rigidbody at the point relativePoint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "worldPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetPointVelocity",
+ "comment": "The velocity of the rigidbody at the point worldPoint in global space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "a", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetMaxAngularVelocity",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector3" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "Adds a force to the Rigidbody.\n\n```plaintext\nParams: force - Force vector in world coordinates.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "force", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "Adds a force to the Rigidbody.\n\n```plaintext\nParams: force - Force vector in world coordinates.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "Adds a force to the Rigidbody.\n\n```plaintext\nParams: x - Size of force along the world x-axis.\n y - Size of force along the world y-axis.\n z - Size of force along the world z-axis.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "Adds a force to the Rigidbody.\n\n```plaintext\nParams: x - Size of force along the world x-axis.\n y - Size of force along the world y-axis.\n z - Size of force along the world z-axis.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector3" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "Adds a force to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: force - Force vector in local coordinates.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "force", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "Adds a force to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: force - Force vector in local coordinates.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "Adds a force to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: x - Size of force along the local x-axis.\n y - Size of force along the local y-axis.\n z - Size of force along the local z-axis.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "Adds a force to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: x - Size of force along the local x-axis.\n y - Size of force along the local y-axis.\n z - Size of force along the local z-axis.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "torque", "typeName": "UnityEngine.Vector3" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "Adds a torque to the rigidbody.\n\n```plaintext\nParams: torque - Torque vector in world coordinates.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "torque", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "Adds a torque to the rigidbody.\n\n```plaintext\nParams: torque - Torque vector in world coordinates.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "Adds a torque to the rigidbody.\n\n```plaintext\nParams: x - Size of torque along the world x-axis.\n y - Size of torque along the world y-axis.\n z - Size of torque along the world z-axis.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "Adds a torque to the rigidbody.\n\n```plaintext\nParams: x - Size of torque along the world x-axis.\n y - Size of torque along the world y-axis.\n z - Size of torque along the world z-axis.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "torque", "typeName": "UnityEngine.Vector3" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeTorque",
+ "comment": "Adds a torque to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: torque - Torque vector in local coordinates.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "torque", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddRelativeTorque",
+ "comment": "Adds a torque to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: torque - Torque vector in local coordinates.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeTorque",
+ "comment": "Adds a torque to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: x - Size of torque along the local x-axis.\n y - Size of torque along the local y-axis.\n z - Size of torque along the local z-axis.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" },
+ { "name": "z", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddRelativeTorque",
+ "comment": "Adds a torque to the rigidbody relative to its coordinate system.\n\n```plaintext\nParams: x - Size of torque along the local x-axis.\n y - Size of torque along the local y-axis.\n z - Size of torque along the local z-axis.\n mode - Type of torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector3" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddForceAtPosition",
+ "comment": "Applies force at position. As a result this will apply a torque and force on the object.\n\n```plaintext\nParams: force - Force vector in world coordinates.\n position - Position in world coordinates.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector3" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "AddForceAtPosition",
+ "comment": "Applies force at position. As a result this will apply a torque and force on the object.\n\n```plaintext\nParams: force - Force vector in world coordinates.\n position - Position in world coordinates.\n mode - Type of force to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "explosionForce", "typeName": "float" },
+ { "name": "explosionPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "explosionRadius", "typeName": "float" },
+ { "name": "upwardsModifier", "typeName": "float" },
+ { "name": "mode", "typeName": "UnityEngine.ForceMode" }
+ ],
+ "isStatic": false,
+ "name": "AddExplosionForce",
+ "comment": "Applies a force to a rigidbody that simulates explosion effects.\n\n```plaintext\nParams: explosionForce - The force of the explosion (which may be modified by distance).\n explosionPosition - The centre of the sphere within which the explosion has its effect.\n explosionRadius - The radius of the sphere within which the explosion has its effect.\n upwardsModifier - Adjustment to the apparent position of the explosion to make it seem to lift objects.\n mode - The method used to apply the force to its targets.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "explosionForce", "typeName": "float" },
+ { "name": "explosionPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "explosionRadius", "typeName": "float" },
+ { "name": "upwardsModifier", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddExplosionForce",
+ "comment": "Applies a force to a rigidbody that simulates explosion effects.\n\n```plaintext\nParams: explosionForce - The force of the explosion (which may be modified by distance).\n explosionPosition - The centre of the sphere within which the explosion has its effect.\n explosionRadius - The radius of the sphere within which the explosion has its effect.\n upwardsModifier - Adjustment to the apparent position of the explosion to make it seem to lift objects.\n mode - The method used to apply the force to its targets.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "explosionForce", "typeName": "float" },
+ { "name": "explosionPosition", "typeName": "UnityEngine.Vector3" },
+ { "name": "explosionRadius", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddExplosionForce",
+ "comment": "Applies a force to a rigidbody that simulates explosion effects.\n\n```plaintext\nParams: explosionForce - The force of the explosion (which may be modified by distance).\n explosionPosition - The centre of the sphere within which the explosion has its effect.\n explosionRadius - The radius of the sphere within which the explosion has its effect.\n upwardsModifier - Adjustment to the apparent position of the explosion to make it seem to lift objects.\n mode - The method used to apply the force to its targets.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ClosestPointOnBounds",
+ "comment": "The closest point to the bounding box of the attached colliders.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SweepTest",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SweepTest",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
+ "isStatic": false,
+ "name": "SweepTest",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SweepTestAll",
+ "comment": "An array of all colliders hit in the sweep.\n\n```plaintext\nParams: direction - The direction into which to sweep the rigidbody.\n maxDistance - The length of the sweep.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SweepTestAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SweepTestAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "Rigidbody",
+ "comment": "Control of an object's position through physics simulation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "spring",
+ "comment": "The spring forces used to reach the target position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "damper",
+ "comment": "The damper force uses to dampen the spring.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "targetPosition",
+ "comment": "The target position the joint attempts to reach.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "JointSpring",
+ "comment": "JointSpring is used add a spring force to HingeJoint and PhysicMaterial.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "minBounce",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxBounce",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "The lower angular limit (in degrees) of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "The upper angular limit (in degrees) of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounciness",
+ "comment": "Determines the size of the bounce when the joint hits it's limit. Also known as restitution.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounceMinVelocity",
+ "comment": "The minimum impact velocity which will cause the joint to bounce.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "contactDistance",
+ "comment": "Distance inside the limit value at which the limit will be considered to be active by the solver.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "JointLimits",
+ "comment": "JointLimits is used by the HingeJoint to limit the joints angle.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Enabled Colliders will collide with other Colliders, disabled Colliders won't.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody",
+ "name": "attachedRigidbody",
+ "comment": "The rigidbody the collider is attached to.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationBody",
+ "name": "attachedArticulationBody",
+ "comment": "The articulation body the collider is attached to.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isTrigger",
+ "comment": "Is the collider a trigger?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "contactOffset",
+ "comment": "Contact offset value of this collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The world space bounding volume of the collider (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterial",
+ "name": "sharedMaterial",
+ "comment": "The shared physic material of this collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterial",
+ "name": "material",
+ "comment": "The material used by the collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ClosestPoint",
+ "comment": "The point on the collider that is closest to the specified location.\n\n```plaintext\nParams: position - Location you want to find the closest point to.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "ClosestPointOnBounds",
+ "comment": "The closest point to the bounding box of the attached collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "Collider",
+ "comment": "A base class of all colliders.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.CharacterController",
+ "name": "controller",
+ "comment": "The controller that hit the collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider",
+ "name": "collider",
+ "comment": "The collider that was hit by the controller.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody",
+ "name": "rigidbody",
+ "comment": "The rigidbody that was hit by the controller.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "gameObject",
+ "comment": "The game object that was hit by the controller.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "transform",
+ "comment": "The transform that was hit by the controller.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "point",
+ "comment": "The impact point in world space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "The normal of the surface we collided with in world space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "moveDirection",
+ "comment": "The direction the CharacterController was moving in when the collision occured.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "moveLength",
+ "comment": "How far the character has travelled until it hit the collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ControllerColliderHit",
+ "comment": "ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.PhysicMaterialCombine",
+ "name": "Average",
+ "comment": "Averages the friction/bounce of the two colliding materials.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterialCombine",
+ "name": "Minimum",
+ "comment": "Uses the smaller friction/bounce of the two colliding materials.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterialCombine",
+ "name": "Multiply",
+ "comment": "Multiplies the friction/bounce of the two colliding materials.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicMaterialCombine",
+ "name": "Maximum",
+ "comment": "Uses the larger friction/bounce of the two colliding materials.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.PhysicMaterialCombine",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "PhysicMaterialCombine",
+ "comment": "Describes how physics materials of the colliding objects are combined.\n\nThe friction force as well as the residual bounce impulse are applied symmertrically to both of the colliders in contact, so each pair of overlapping colliders must have a single set of friction and bouciness settings. However, one can set arbitrary physics materials to any colliders. For that particular reason, there is a mechanism that allows the combination of two different sets of properties that correspond to each of the colliders in contact into one set to be used in the solver.\n\nSpecifying Average, Maximum, Minimum or Multiply as the physics material combine mode, you directly set the function that is used to combine the settings corresponding to the two overlapping colliders into one set of settings that can be used to apply the material effect.\n\nNote that there is a special case when the two overlapping colliders have physics materials with different combine modes set. In this particular case, the function that has the highest priority is used. The priority order is as follows: Average < Minimum < Multiply < Maximum. For example, if one material has Average set but the other one has Maximum, then the combine function to be used is Maximum, since it has higher priority.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "The current relative velocity of the Character (see notes).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isGrounded",
+ "comment": "Was the CharacterController touching the ground during the last move?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionFlags",
+ "name": "collisionFlags",
+ "comment": "What part of the capsule collided with the environment during the last CharacterController.Move call.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the character's capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the character's capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the character's capsule relative to the transform's position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "slopeLimit",
+ "comment": "The character controllers slope limit in degrees.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stepOffset",
+ "comment": "The character controllers step offset in meters.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "skinWidth",
+ "comment": "The character's collision skin width.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minMoveDistance",
+ "comment": "Gets or sets the minimum move distance of the character controller.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "detectCollisions",
+ "comment": "Determines whether other rigidbodies or character controllers collide with this character controller (by default this is always enabled).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableOverlapRecovery",
+ "comment": "Enables or disables overlap recovery.\n Enables or disables overlap recovery. Used to depenetrate character controllers from static objects when an overlap is detected.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "speed", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "SimpleMove",
+ "comment": "Moves the character with speed.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "CollisionFlags",
+ "params": [{ "name": "motion", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "Move",
+ "comment": "Supplies the movement of a GameObject with an attached CharacterController component.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "CharacterController",
+ "comment": "A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "relativeVelocity",
+ "comment": "The relative linear velocity of the two colliding objects (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rigidbody",
+ "name": "rigidbody",
+ "comment": "The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationBody",
+ "name": "articulationBody",
+ "comment": "The ArticulationBody of the collider that your GameObject collides with (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "body",
+ "comment": "The Rigidbody or ArticulationBody of the collider that your Component collides with (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider",
+ "name": "collider",
+ "comment": "The Collider we hit (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "transform",
+ "comment": "The Transform of the object we hit (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "gameObject",
+ "comment": "The GameObject whose collider you are colliding with. (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "contactCount",
+ "comment": "Gets the number of contacts for this collision.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ContactPoint[]",
+ "name": "contacts",
+ "comment": "The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "impulse",
+ "comment": "The total impulse applied to this contact pair to resolve the collision.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "impactForceSum",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "frictionForceSum",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "other",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ContactPoint",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetContact",
+ "comment": "The contact at the specified index.\n\n```plaintext\nParams: index - The index of the contact to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "contacts", "typeName": "UnityEngine.ContactPoint[]" }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "Returns the number of contacts placed in the contacts array.\n\n```plaintext\nParams: contacts - An array of ContactPoint used to receive the results.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "contacts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ContactPoint>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetContacts",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerator",
+ "params": [],
+ "isStatic": false,
+ "name": "GetEnumerator",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "Collision",
+ "comment": "Describes a collision.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "sharedMesh",
+ "comment": "The mesh object used for collision detection.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "convex",
+ "comment": "Use a convex collider from the mesh.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "inflateMesh",
+ "comment": "Allow the physics engine to increase the volume of the input mesh in attempt to generate a valid convex mesh.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshColliderCookingOptions",
+ "name": "cookingOptions",
+ "comment": "Options used to enable or disable certain features in mesh cooking.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "skinWidth",
+ "comment": "Used when set to inflateMesh to determine how much inflation is acceptable.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "smoothSphereCollisions",
+ "comment": "Uses interpolated normals for sphere collisions instead of flat polygonal normals.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "MeshCollider",
+ "comment": "A mesh collider allows you to do between meshes and primitives.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the capsule, measured in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the sphere, measured in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the capsule measured in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "direction",
+ "comment": "The direction of the capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "CapsuleCollider",
+ "comment": "A capsule-shaped primitive collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the box, measured in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "The size of the box, measured in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "extents",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "BoxCollider",
+ "comment": "A box-shaped primitive collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the sphere in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the sphere measured in the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "SphereCollider",
+ "comment": "A sphere-shaped primitive collider.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "curveScalar",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCurveMode",
+ "name": "mode",
+ "comment": "Set the mode that the min-max curve uses to evaluate values.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "curveMultiplier",
+ "comment": "Set a multiplier to apply to the curves.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "curveMax",
+ "comment": "Set a curve for the upper bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "curveMin",
+ "comment": "Set a curve for the lower bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "constantMax",
+ "comment": "Set a constant for the upper bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "constantMin",
+ "comment": "Set a constant for the lower bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "constant",
+ "comment": "Set the constant value.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AnimationCurve",
+ "name": "curve",
+ "comment": "Set the curve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "constant", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A single constant value for the entire curve.\n\n```plaintext\nParams: constant - Constant value.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "multiplier", "typeName": "float" },
+ { "name": "curve", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Use one curve when evaluating numbers along this Min-Max curve.\n\n```plaintext\nParams: scalar - A multiplier to apply to the curve.\n curve - A single curve to evaluate against.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "multiplier", "typeName": "float" },
+ { "name": "min", "typeName": "UnityEngine.AnimationCurve" },
+ { "name": "max", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Randomly select values based on the interval between the minimum and maximum curves.\n\n```plaintext\nParams: scalar - A multiplier to apply to the curves.\n min - The curve describing the minimum values to be evaluated.\n max - The curve describing the maximum values to be evaluated.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "float" },
+ { "name": "max", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Randomly select values based on the interval between the minimum and maximum constants.\n\n```plaintext\nParams: min - The constant describing the minimum values to be evaluated.\n max - The constant describing the maximum values to be evaluated.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "time", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Calculated curve/constant value.\n\n```plaintext\nParams: time - Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the curve. This is valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves.\n lerpFactor - Blend between the two curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves).\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "time", "typeName": "float" },
+ { "name": "lerpFactor", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Calculated curve/constant value.\n\n```plaintext\nParams: time - Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the curve. This is valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves.\n lerpFactor - Blend between the two curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves).\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "MinMaxCurve",
+ "params": [{ "name": "constant", "typeName": "float" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "MinMaxCurve",
+ "comment": "Script interface for a Min-Max Curve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "force",
+ "comment": "The force applied to the rigidbody every frame.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "relativeForce",
+ "comment": "The force - relative to the rigid bodies coordinate system - applied every frame.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "torque",
+ "comment": "The torque applied to the rigidbody every frame.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "relativeTorque",
+ "comment": "The torque - relative to the rigid bodies coordinate system - applied every frame.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ConstantForce",
+ "comment": "A force applied constantly.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rigidbody",
+ "name": "connectedBody",
+ "comment": "A reference to another rigidbody this joint connects to.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationBody",
+ "name": "connectedArticulationBody",
+ "comment": "A reference to an articulation body this joint connects to.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "axis",
+ "comment": "The Direction of the axis around which the body is constrained.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "anchor",
+ "comment": "The Position of the anchor around which the joints motion is constrained.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "connectedAnchor",
+ "comment": "Position of the anchor relative to the connected Rigidbody.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoConfigureConnectedAnchor",
+ "comment": "Should the connectedAnchor be calculated automatically?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "breakForce",
+ "comment": "The force that needs to be applied for this joint to break.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "breakTorque",
+ "comment": "The torque that needs to be applied for this joint to break. To be able to break, a joint must be _Locked_ or _Limited_ on the axis of rotation where the torque is being applied. This means that some joints cannot break, such as an unconstrained Configurable Joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableCollision",
+ "comment": "Enable collision between bodies connected with the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enablePreprocessing",
+ "comment": "Toggle preprocessing for this joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "massScale",
+ "comment": "The scale to apply to the inverse mass and inertia tensor of the body prior to solving the constraints.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "connectedMassScale",
+ "comment": "The scale to apply to the inverse mass and inertia tensor of the connected body prior to solving the constraints.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "currentForce",
+ "comment": "The force applied by the solver to satisfy all constraints.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "currentTorque",
+ "comment": "The torque applied by the solver to satisfy all constraints.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "Joint",
+ "comment": "Joint is the base class for all joints.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "randomizeRotationDirection",
+ "comment": "Cause some particles to spin in the opposite direction.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "duration",
+ "comment": "The duration of the Particle System in seconds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loop",
+ "comment": "Specifies whether the Particle System is looping.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "prewarm",
+ "comment": "If ParticleSystem.MainModule._loop is true, when you enable this property, the Particle System looks like it has already simulated for one loop when first becoming visible.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startDelay",
+ "comment": "Start delay in seconds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startDelayMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startDelay in seconds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startLifetime",
+ "comment": "The total lifetime in seconds that each new particle has.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startLifetimeMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startLifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startSpeed",
+ "comment": "The initial speed of particles when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSpeedMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startSpeed.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "startSize3D",
+ "comment": "A flag to enable specifying particle size individually for each axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startSize",
+ "comment": "The initial size of particles when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSizeMultiplier",
+ "comment": "A multiplier for the initial size of particles when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startSizeX",
+ "comment": "The initial size of particles along the x-axis when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSizeXMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startSizeX.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startSizeY",
+ "comment": "The initial size of particles along the y-axis when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSizeYMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startSizeY.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startSizeZ",
+ "comment": "The initial size of particles along the z-axis when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSizeZMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startSizeZ.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "startRotation3D",
+ "comment": "A flag to enable 3D particle rotation.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startRotation",
+ "comment": "The initial rotation of particles when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startRotationMultiplier",
+ "comment": "A multiplier for ParticleSystem.MainModule._startRotation.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startRotationX",
+ "comment": "The initial rotation of particles around the x-axis when emitted.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startRotationXMultiplier",
+ "comment": "The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startRotationY",
+ "comment": "The initial rotation of particles around the y-axis when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startRotationYMultiplier",
+ "comment": "The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them..\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startRotationZ",
+ "comment": "The initial rotation of particles around the z-axis when the Particle System first spawns them\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startRotationZMultiplier",
+ "comment": "The initial rotation multiplier of particles around the z-axis when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flipRotation",
+ "comment": "Makes some particles spin in the opposite direction.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxGradient",
+ "name": "startColor",
+ "comment": "The initial color of particles when the Particle System first spawns them.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "gravityModifier",
+ "comment": "A scale that this Particle System applies to gravity, defined by Physics.gravity.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "gravityModifierMultiplier",
+ "comment": "Change the gravity multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "simulationSpace",
+ "comment": "This selects the space in which to simulate particles. It can be either world or local space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Transform",
+ "name": "customSimulationSpace",
+ "comment": "Simulate particles relative to a custom transform component.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "simulationSpeed",
+ "comment": "Override the default playback speed of the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useUnscaledTime",
+ "comment": "When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemScalingMode",
+ "name": "scalingMode",
+ "comment": "Control how the Particle System applies its Transform component to the particles it emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playOnAwake",
+ "comment": "If set to true, the Particle System automatically begins to play on startup.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxParticles",
+ "comment": "The maximum number of particles to emit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemEmitterVelocityMode",
+ "name": "emitterVelocityMode",
+ "comment": "Control how the Particle System calculates its velocity, when moving in the world.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemStopAction",
+ "name": "stopAction",
+ "comment": "Select whether to Disable or Destroy the GameObject, or to call the OnParticleSystemStopped script Callback, when the Particle System stops and all particles have died.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRingBufferMode",
+ "name": "ringBufferMode",
+ "comment": "Configure the Particle System to not kill its particles when their lifetimes are exceeded.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "ringBufferLoopRange",
+ "comment": "When ParticleSystem.MainModule.ringBufferMode is set to loop, this value defines the proportion of the particle life that loops.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCullingMode",
+ "name": "cullingMode",
+ "comment": "Configure whether the Particle System will still be simulated each frame, when it is offscreen.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "MainModule",
+ "comment": "Script interface for the MainModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.JointMotor",
+ "name": "motor",
+ "comment": "The motor will apply a force up to a maximum force to achieve the target velocity in degrees per second.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointLimits",
+ "name": "limits",
+ "comment": "Limit of angular rotation (in degrees) on the hinge joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointSpring",
+ "name": "spring",
+ "comment": "The spring attempts to reach a target angle by adding spring and damping forces.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMotor",
+ "comment": "Enables the joint's motor. Disabled by default.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useLimits",
+ "comment": "Enables the joint's limits. Disabled by default.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useSpring",
+ "comment": "Enables the joint's spring. Disabled by default.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "velocity",
+ "comment": "The angular velocity of the joint in degrees per second. (Read Only)\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angle",
+ "comment": "The current angle in degrees of the joint relative to its rest position. (Read Only)\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "HingeJoint",
+ "comment": "The HingeJoint groups together 2 rigid bodies, constraining them to move like connected by a hinge.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemEmissionType",
+ "name": "type",
+ "comment": "The emission type.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "rate",
+ "comment": "The rate at which the system spawns new particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rateMultiplier",
+ "comment": "Change the rate multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the EmissionModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "rateOverTime",
+ "comment": "The rate at which the emitter spawns new particles over time.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rateOverTimeMultiplier",
+ "comment": "Change the rate over time multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "rateOverDistance",
+ "comment": "The rate at which the emitter spawns new particles over distance.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rateOverDistanceMultiplier",
+ "comment": "Change the rate over distance multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "burstCount",
+ "comment": "The current number of bursts.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "bursts",
+ "typeName": "UnityEngine.ParticleSystem.Burst[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetBursts",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "bursts",
+ "typeName": "UnityEngine.ParticleSystem.Burst[]"
+ },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetBursts",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "bursts",
+ "typeName": "UnityEngine.ParticleSystem.Burst[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetBursts",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "burst", "typeName": "UnityEngine.ParticleSystem.Burst" }
+ ],
+ "isStatic": false,
+ "name": "SetBurst",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Burst",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBurst",
+ "comment": "The burst data at the given index.\n\n```plaintext\nParams: index - The index of the burst to retrieve.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "EmissionModule",
+ "comment": "Script interface for the EmissionModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "spring",
+ "comment": "The spring force used to keep the two objects together.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "damper",
+ "comment": "The damper force used to dampen the spring force.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minDistance",
+ "comment": "The minimum distance between the bodies relative to their initial distance.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDistance",
+ "comment": "The maximum distance between the bodies relative to their initial distance.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tolerance",
+ "comment": "The maximum allowed error between the current spring length and the length defined by minDistance and maxDistance.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "SpringJoint",
+ "comment": "The spring joint ties together 2 rigid bodies, spring forces will be automatically applied to keep the object at the given distance.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "box",
+ "comment": "Scale of the box to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "meshScale",
+ "comment": "Apply a scaling factor to the Mesh that emits the particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "randomDirection",
+ "comment": "Randomizes the starting direction of particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the ShapeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "shapeType",
+ "comment": "The type of shape to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "randomDirectionAmount",
+ "comment": "Randomizes the starting direction of particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sphericalDirectionAmount",
+ "comment": "Makes particles move in a spherical direction from their starting point.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "randomPositionAmount",
+ "comment": "Randomizes the starting position of particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alignToDirection",
+ "comment": "Align particles based on their initial direction of travel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "Radius of the shape to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "radiusMode",
+ "comment": "The mode to use to generate particles along the radius.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusSpread",
+ "comment": "Control the gap between particle emission points along the radius.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "radiusSpeed",
+ "comment": "In animated modes, this determines how quickly the particle emission position moves along the radius.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusSpeedMultiplier",
+ "comment": "A multiplier of the radius speed of the particle emission shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusThickness",
+ "comment": "Radius thickness of the shape's edge from which to emit particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angle",
+ "comment": "Angle of the cone to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "length",
+ "comment": "Length of the cone to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "boxThickness",
+ "comment": "Thickness of the box to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemMeshShapeType",
+ "name": "meshShapeType",
+ "comment": "Where on the Mesh to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Mesh",
+ "name": "mesh",
+ "comment": "Mesh to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.MeshRenderer",
+ "name": "meshRenderer",
+ "comment": "MeshRenderer to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SkinnedMeshRenderer",
+ "name": "skinnedMeshRenderer",
+ "comment": "SkinnedMeshRenderer to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "sprite",
+ "comment": "Sprite to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteRenderer",
+ "name": "spriteRenderer",
+ "comment": "SpriteRenderer to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMeshMaterialIndex",
+ "comment": "Emit particles from a single Material, or the whole Mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "meshMaterialIndex",
+ "comment": "Emit particles from a single Material of a Mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useMeshColors",
+ "comment": "Modulate the particle colors with the vertex colors, or the Material color if no vertex colors exist.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalOffset",
+ "comment": "Move particles away from the surface of the source Mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "meshSpawnMode",
+ "comment": "The mode to use to generate particles on a Mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "meshSpawnSpread",
+ "comment": "Control the gap between particle emission points across the Mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "meshSpawnSpeed",
+ "comment": "In animated modes, this determines how quickly the particle emission position moves across the Mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "meshSpawnSpeedMultiplier",
+ "comment": "A multiplier of the Mesh spawn speed.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "arc",
+ "comment": "Angle of the circle arc to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeMultiModeValue",
+ "name": "arcMode",
+ "comment": "The mode that Unity uses to generate particles around the arc.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "arcSpread",
+ "comment": "Control the gap between particle emission points around the arc.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "arcSpeed",
+ "comment": "In animated modes, this determines how quickly the particle emission position moves around the arc.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "arcSpeedMultiplier",
+ "comment": "A multiplier of the arc speed of the particle emission shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "donutRadius",
+ "comment": "The thickness of the Donut shape to emit particles from.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Apply an offset to the position from which the system emits particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotation",
+ "comment": "Apply a rotation to the shape from which the system emits particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale",
+ "comment": "Apply scale to the shape from which the system emits particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Specifies a Texture to tint the particle's start colors.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeTextureChannel",
+ "name": "textureClipChannel",
+ "comment": "Selects which channel of the Texture to use for discarding particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "textureClipThreshold",
+ "comment": "Discards particles when they spawn on an area of the Texture with a value lower than this threshold.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "textureColorAffectsParticles",
+ "comment": "When enabled, the system applies the RGB channels of the Texture to the particle color when the particle spawns.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "textureAlphaAffectsParticles",
+ "comment": "When enabled, the system applies the alpha channel of the Texture to the particle alpha when the particle spawns.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "textureBilinearFiltering",
+ "comment": "When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "textureUVChannel",
+ "comment": "When using a Mesh as a source shape type, this option controls which UV channel on the Mesh to use for reading the source Texture.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ShapeModule",
+ "comment": "Script interface for the ShapeModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "FixedJoint",
+ "comment": "The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "maxPlaneCount",
+ "comment": "The maximum number of planes it is possible to set as colliders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the CollisionModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionType",
+ "name": "type",
+ "comment": "The type of particle collision to perform.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionMode",
+ "name": "mode",
+ "comment": "Choose between 2D and 3D world collisions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "dampen",
+ "comment": "How much speed does each particle lose after a collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dampenMultiplier",
+ "comment": "Change the dampen multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "bounce",
+ "comment": "How much force is applied to each particle after a collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounceMultiplier",
+ "comment": "A multiplier for ParticleSystem.CollisionModule._bounce.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "lifetimeLoss",
+ "comment": "How much a collision reduces a particle's lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lifetimeLossMultiplier",
+ "comment": "Change the lifetime loss multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minKillSpeed",
+ "comment": "Kill particles whose speed falls below this threshold, after a collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxKillSpeed",
+ "comment": "Kill particles whose speed goes above this threshold, after a collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LayerMask",
+ "name": "collidesWith",
+ "comment": "Control which Layers this Particle System collides with.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableDynamicColliders",
+ "comment": "Allow particles to collide with dynamic colliders when using world collision mode.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxCollisionShapes",
+ "comment": "The maximum number of collision shapes Unity considers for particle collisions. It ignores excess shapes. Terrains take priority.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionQuality",
+ "name": "quality",
+ "comment": "Specifies the accuracy of particle collisions against colliders in the Scene.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "voxelSize",
+ "comment": "Size of voxels in the collision cache.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusScale",
+ "comment": "A multiplier that Unity applies to the size of each particle before collisions are processed.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sendCollisionMessages",
+ "comment": "Send collision callback messages.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "colliderForce",
+ "comment": "How much force is applied to a Collider when hit by particles from this Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyColliderForceByCollisionAngle",
+ "comment": "Specifies whether the physics system considers the collision angle when it applies forces from particles to Colliders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyColliderForceByParticleSpeed",
+ "comment": "Specifies whether the physics system considers particle speeds when it applies forces to Colliders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyColliderForceByParticleSize",
+ "comment": "Specifies whether the physics system considers particle sizes when it applies forces to Colliders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "planeCount",
+ "comment": "Shows the number of planes currently set as Colliders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableInteriorCollisions",
+ "comment": "Allow particles to collide when inside colliders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "AddPlane",
+ "comment": "Adds a collision plane to use with this Particle System.\n\n```plaintext\nParams: transform - The plane to add.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemovePlane",
+ "comment": "Removes a collision plane associated with this Particle System.\n\n```plaintext\nParams: index - The collision plane to remove.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "RemovePlane",
+ "comment": "Removes a collision plane associated with this Particle System.\n\n```plaintext\nParams: transform - The collision plane to remove.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "transform", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": false,
+ "name": "SetPlane",
+ "comment": "Set a collision plane to use with this Particle System.\n\n```plaintext\nParams: index - The plane entry to set.\n transform - The plane to collide particles against.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Transform",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPlane",
+ "comment": "The plane.\n\n```plaintext\nParams: index - The plane to return.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "CollisionModule",
+ "comment": "Script interface for the CollisionMmodule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "targetRotation",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "targetAngularVelocity",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "rotationDrive",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "swingAxis",
+ "comment": "The secondary axis around which the joint can rotate.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimitSpring",
+ "name": "twistLimitSpring",
+ "comment": "The configuration of the spring attached to the twist limits of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimitSpring",
+ "name": "swingLimitSpring",
+ "comment": "The configuration of the spring attached to the swing limits of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "lowTwistLimit",
+ "comment": "The lower limit around the primary axis of the character joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "highTwistLimit",
+ "comment": "The upper limit around the primary axis of the character joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "swing1Limit",
+ "comment": "The angular limit of rotation (in degrees) around the primary axis of the character joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "swing2Limit",
+ "comment": "The angular limit of rotation (in degrees) around the primary axis of the character joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableProjection",
+ "comment": "Brings violated constraints back into alignment even when the solver fails.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "projectionDistance",
+ "comment": "Set the linear tolerance threshold for projection.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "projectionAngle",
+ "comment": "Set the angular tolerance threshold (in degrees) for projection.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "CharacterJoint",
+ "comment": "Character Joints are mainly used for Ragdoll effects.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "maxColliderCount",
+ "comment": "The maximum number of collision shapes that can be attached to this Particle System trigger.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the TriggerModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "inside",
+ "comment": "Choose what action to perform when particles are inside the trigger volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "outside",
+ "comment": "Choose what action to perform when particles are outside the trigger volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "enter",
+ "comment": "Choose what action to perform when particles enter the trigger volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "exit",
+ "comment": "Choose what action to perform when particles leave the trigger volume.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemColliderQueryMode",
+ "name": "colliderQueryMode",
+ "comment": "Determines whether collider information is available when calling ParticleSystem::GetTriggerParticles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radiusScale",
+ "comment": "A multiplier Unity applies to the size of each particle before it processes overlaps.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "colliderCount",
+ "comment": "Indicates the number of collision shapes attached to this Particle System trigger.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Component" }
+ ],
+ "isStatic": false,
+ "name": "AddCollider",
+ "comment": "Adds a Collision shape associated with this Particle System trigger.\n\n```plaintext\nParams: transform - The Collider to associate with this trigger.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveCollider",
+ "comment": "Removes a collision shape associated with this Particle System trigger.\n\n```plaintext\nParams: index - The Collider to remove.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "collider", "typeName": "UnityEngine.Component" }
+ ],
+ "isStatic": false,
+ "name": "RemoveCollider",
+ "comment": "Removes a collision shape associated with this Particle System trigger.\n\n```plaintext\nParams: collider - The Collider to remove.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "collider", "typeName": "UnityEngine.Component" }
+ ],
+ "isStatic": false,
+ "name": "SetCollider",
+ "comment": "Sets a Collision shape associated with this Particle System trigger.\n\n```plaintext\nParams: index - The Collider entry to assign.\n collider - The Collider to associate with this trigger.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Component",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCollider",
+ "comment": "The Collider at the given index.\n\n```plaintext\nParams: index - The Collider to return.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "TriggerModule",
+ "comment": "Script interface for the TriggerModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Joint",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "secondaryAxis",
+ "comment": "The joint's secondary axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "xMotion",
+ "comment": "Allow movement along the X axis to be Free, completely Locked, or Limited according to Linear Limit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "yMotion",
+ "comment": "Allow movement along the Y axis to be Free, completely Locked, or Limited according to Linear Limit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "zMotion",
+ "comment": "Allow movement along the Z axis to be Free, completely Locked, or Limited according to Linear Limit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "angularXMotion",
+ "comment": "Allow rotation around the X axis to be Free, completely Locked, or Limited according to Low and High Angular XLimit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "angularYMotion",
+ "comment": "Allow rotation around the Y axis to be Free, completely Locked, or Limited according to Angular YLimit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ConfigurableJointMotion",
+ "name": "angularZMotion",
+ "comment": "Allow rotation around the Z axis to be Free, completely Locked, or Limited according to Angular ZLimit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimitSpring",
+ "name": "linearLimitSpring",
+ "comment": "The configuration of the spring attached to the linear limit of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimitSpring",
+ "name": "angularXLimitSpring",
+ "comment": "The configuration of the spring attached to the angular X limit of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimitSpring",
+ "name": "angularYZLimitSpring",
+ "comment": "The configuration of the spring attached to the angular Y and angular Z limits of the joint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "linearLimit",
+ "comment": "Boundary defining movement restriction, based on distance from the joint's origin.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "lowAngularXLimit",
+ "comment": "Boundary defining lower rotation restriction, based on delta from original rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "highAngularXLimit",
+ "comment": "Boundary defining upper rotation restriction, based on delta from original rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "angularYLimit",
+ "comment": "Boundary defining rotation restriction, based on delta from original rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SoftJointLimit",
+ "name": "angularZLimit",
+ "comment": "Boundary defining rotation restriction, based on delta from original rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "targetPosition",
+ "comment": "The desired position that the joint should move into.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "targetVelocity",
+ "comment": "The desired velocity that the joint should move along.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "xDrive",
+ "comment": "Definition of how the joint's movement will behave along its local X axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "yDrive",
+ "comment": "Definition of how the joint's movement will behave along its local Y axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "zDrive",
+ "comment": "Definition of how the joint's movement will behave along its local Z axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "targetRotation",
+ "comment": "This is a Quaternion. It defines the desired rotation that the joint should rotate into.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "targetAngularVelocity",
+ "comment": "This is a Vector3. It defines the desired angular velocity that the joint should rotate into.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RotationDriveMode",
+ "name": "rotationDriveMode",
+ "comment": "Control the object's rotation with either X & YZ or Slerp Drive by itself.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "angularXDrive",
+ "comment": "Definition of how the joint's rotation will behave around its local X axis. Only used if Rotation Drive Mode is Swing & Twist.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "angularYZDrive",
+ "comment": "Definition of how the joint's rotation will behave around its local Y and Z axes. Only used if Rotation Drive Mode is Swing & Twist.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointDrive",
+ "name": "slerpDrive",
+ "comment": "Definition of how the joint's rotation will behave around all local axes. Only used if Rotation Drive Mode is Slerp Only.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointProjectionMode",
+ "name": "projectionMode",
+ "comment": "Brings violated constraints back into alignment even when the solver fails. Projection is not a physical process and does not preserve momentum or respect collision geometry. It is best avoided if practical, but can be useful in improving simulation quality where joint separation results in unacceptable artifacts.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "projectionDistance",
+ "comment": "Set the linear tolerance threshold for projection.\n\nIf the joint separates by more than this distance along its locked degrees of freedom, the solver\nwill move the bodies to close the distance.\n\nSetting a very small tolerance may result in simulation jitter or other artifacts.\n\nSometimes it is not possible to project (for example when the joints form a cycle).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "projectionAngle",
+ "comment": "Set the angular tolerance threshold (in degrees) for projection.\n\nIf the joint deviates by more than this angle around its locked angular degrees of freedom,\nthe solver will move the bodies to close the angle.\n\nSetting a very small tolerance may result in simulation jitter or other artifacts.\n\nSometimes it is not possible to project (for example when the joints form a cycle).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "configuredInWorldSpace",
+ "comment": "If enabled, all Target values will be calculated in world space instead of the object's local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "swapBodies",
+ "comment": "Enable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ConfigurableJoint",
+ "comment": "The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "birth0",
+ "comment": "Sub-Particle System which spawns at the locations of the birth of the particles from the parent system.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "birth1",
+ "comment": "Sub-Particle System which spawns at the locations of the birth of the particles from the parent system.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "collision0",
+ "comment": "Sub-Particle System which spawns at the locations of the collision of the particles from the parent system.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "collision1",
+ "comment": "Sub-Particle System which spawns at the locations of the collision of the particles from the parent system.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "death0",
+ "comment": "Sub-Particle System which spawns at the locations of the death of the particles from the parent system.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem",
+ "name": "death1",
+ "comment": "Sub-Particle System to spawn on death of the parent system's particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the SubEmittersModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "subEmittersCount",
+ "comment": "The total number of sub-emitters.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "subEmitter", "typeName": "UnityEngine.ParticleSystem" },
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType"
+ },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties"
+ },
+ { "name": "emitProbability", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "AddSubEmitter",
+ "comment": "Add a new sub-emitter.\n\n```plaintext\nParams: subEmitter - The sub-emitter to add.\n type - The event that creates new particles.\n properties - The properties of the new particles.\n emitProbability - The probability that the sub-emitter emits particles. Accepts values from 0 to 1, where 0 is never and 1 is always.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "subEmitter", "typeName": "UnityEngine.ParticleSystem" },
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType"
+ },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSubEmitter",
+ "comment": "Add a new sub-emitter.\n\n```plaintext\nParams: subEmitter - The sub-emitter to add.\n type - The event that creates new particles.\n properties - The properties of the new particles.\n emitProbability - The probability that the sub-emitter emits particles. Accepts values from 0 to 1, where 0 is never and 1 is always.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSubEmitter",
+ "comment": "Removes a sub-emitter from the given index in the array.\n\n```plaintext\nParams: index - The index from which to remove a sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "subEmitter", "typeName": "UnityEngine.ParticleSystem" }
+ ],
+ "isStatic": false,
+ "name": "RemoveSubEmitter",
+ "comment": "Removes a sub-emitter from the given index in the array.\n\n```plaintext\nParams: subEmitter - The sub-emitter to remove.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "subEmitter", "typeName": "UnityEngine.ParticleSystem" }
+ ],
+ "isStatic": false,
+ "name": "SetSubEmitterSystem",
+ "comment": "Sets the Particle System to use as the sub-emitter at the given index.\n\n```plaintext\nParams: index - The index of the sub-emitter you want to modify.\n subEmitter - The Particle System to use as the sub-emitter at the specified index.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemSubEmitterType"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubEmitterType",
+ "comment": "Sets the type of the sub-emitter at the given index.\n\n```plaintext\nParams: index - The index of the sub-emitter you want to modify.\n type - The new spawning type to assign to this sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.ParticleSystemSubEmitterProperties"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSubEmitterProperties",
+ "comment": "Sets the properties of the sub-emitter at the given index.\n\n```plaintext\nParams: index - The index of the sub-emitter you want to modify.\n properties - The new properties to assign to this sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "emitProbability", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetSubEmitterEmitProbability",
+ "comment": "Sets the probability that the sub-emitter emits particles.\n\n```plaintext\nParams: index - The index of the sub-emitter you want to modify.\n emitProbability - The probability value.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "ParticleSystem",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSubEmitterSystem",
+ "comment": "The sub-emitter at the index.\n\n```plaintext\nParams: index - The index of the desired sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "ParticleSystemSubEmitterType",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSubEmitterType",
+ "comment": "The type of sub-emitter at the index.\n\n```plaintext\nParams: index - The index of the desired sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "ParticleSystemSubEmitterProperties",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSubEmitterProperties",
+ "comment": "The properties of the sub-emitter at the index.\n\n```plaintext\nParams: index - The index of the sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSubEmitterEmitProbability",
+ "comment": "The emission probability for the sub-emitter\n\n```plaintext\nParams: index - The index of the sub-emitter.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "SubEmittersModule",
+ "comment": "Script interface for the SubEmittersModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "point",
+ "comment": "The point of contact.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "Normal of the contact point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider",
+ "name": "thisCollider",
+ "comment": "The first collider in contact at the point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Collider",
+ "name": "otherCollider",
+ "comment": "The other collider in contact at the point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "separation",
+ "comment": "The distance between the colliders at the contact point.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ContactPoint",
+ "comment": "Describes a contact point where the collision occurs.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "flipU",
+ "comment": "Flip the U coordinate on particles, causing them to appear mirrored horizontally.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flipV",
+ "comment": "Flip the V coordinate on particles, causing them to appear mirrored vertically.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useRandomRow",
+ "comment": "Use a random row of the Texture sheet for each particle emitted.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the TextureSheetAnimationModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationMode",
+ "name": "mode",
+ "comment": "Select whether the animated Texture information comes from a grid of frames on a single Texture, or from a list of Sprite objects.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationTimeMode",
+ "name": "timeMode",
+ "comment": "Select whether the system bases the playback on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fps",
+ "comment": "Control how quickly the animation plays.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numTilesX",
+ "comment": "Defines the tiling of the Texture in the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "numTilesY",
+ "comment": "Defines the tiling of the texture in the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationType",
+ "name": "animation",
+ "comment": "Specifies the animation type.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationRowMode",
+ "name": "rowMode",
+ "comment": "Select how particles choose which row of a Texture Sheet Animation to use.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "frameOverTime",
+ "comment": "A curve to control which frame of the Texture sheet animation to play.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frameOverTimeMultiplier",
+ "comment": "The frame over time mutiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "startFrame",
+ "comment": "Define a random starting frame for the Texture sheet animation.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startFrameMultiplier",
+ "comment": "The starting frame multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cycleCount",
+ "comment": "Specifies how many times the animation loops during the lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "rowIndex",
+ "comment": "Explicitly select which row of the Texture sheet to use. The system uses this property when ParticleSystem.TextureSheetAnimationModule.rowMode is set to Custom.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.UVChannelFlags",
+ "name": "uvChannelMask",
+ "comment": "Choose which UV channels receive Texture animation.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "spriteCount",
+ "comment": "The total number of sprites.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "speedRange",
+ "comment": "Specify how particle speeds are mapped to the animation frames.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sprite", "typeName": "UnityEngine.Sprite" }],
+ "isStatic": false,
+ "name": "AddSprite",
+ "comment": "Add a new Sprite.\n\n```plaintext\nParams: sprite - The Sprite to be added.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveSprite",
+ "comment": "Remove a Sprite from the given index in the array.\n\n```plaintext\nParams: index - The index from which to remove a Sprite.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "sprite", "typeName": "UnityEngine.Sprite" }
+ ],
+ "isStatic": false,
+ "name": "SetSprite",
+ "comment": "Set the Sprite at the given index.\n\n```plaintext\nParams: index - The index of the Sprite being modified.\n sprite - The Sprite being assigned.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "The Sprite being requested.\n\n```plaintext\nParams: index - The index of the desired Sprite.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "TextureSheetAnimationModule",
+ "comment": "Script interface for the TextureSheetAnimationModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.PhysicsScene" },
+ { "name": "rhs", "typeName": "UnityEngine.PhysicsScene" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.PhysicsScene" },
+ { "name": "rhs", "typeName": "UnityEngine.PhysicsScene" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.PhysicsScene" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Is the physics scene valid?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsEmpty",
+ "comment": "Is the physics Scene is empty?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "step", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Whether the simulation was run or not. Running the simulation during physics callbacks will always fail.\n\n```plaintext\nParams: step - The time to advance physics by.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "True if the ray intersects with a Collider, otherwise false.\n\n```plaintext\nParams: origin - The starting point of the ray in world coordinates.\n direction - The direction of the ray.\n maxDistance - The max distance the ray should check for collisions.\n layerMask - A that is used to selectively ignore Colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "raycastHits", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "True if the ray intersects with a Collider, otherwise false.\n\n```plaintext\nParams: origin - The starting point and direction of the ray.\n direction - The direction of the ray.\n raycastHits - The buffer to store the hits into.\n maxDistance - The max distance the rayhit is allowed to be from the start of the ray.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - The amount of hits stored into the results buffer.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "CapsuleCast",
+ "comment": "The amount of hits stored to the results buffer.\n\n```plaintext\nParams: point1 - The center of the sphere at the start of the capsule.\n point2 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n direction - The direction into which to sweep the capsule.\n results - The buffer to store the results in.\n maxDistance - The max length of the sweep.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapCapsule",
+ "comment": "The amount of entries written to the buffer.\n\n```plaintext\nParams: point0 - The center of the sphere at the start of the capsule.\n point1 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n results - The buffer to store the results into.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "SphereCast",
+ "comment": "The amount of hits stored into the results buffer.\n\n```plaintext\nParams: origin - The center of the sphere at the start of the sweep.\n radius - The radius of the sphere.\n direction - The direction into which to sweep the sphere.\n results - The buffer to save the results to.\n maxDistance - The max length of the cast.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - A that is used to selectively ignore colliders when casting a capsule.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapSphere",
+ "comment": "The amount of colliders stored into the results buffer.\n\n```plaintext\nParams: position - Center of the sphere.\n radius - Radius of the sphere.\n results - The buffer to store the results into.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "The amount of colliders stored in results.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half of the size of the box in each dimension.\n results - The buffer to store the results in.\n orientation - Rotation of the box.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" }
+ ],
+ "isStatic": false,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "The amount of hits stored to the results buffer.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half the size of the box in each dimension.\n direction - The direction in which to cast the box.\n results - The buffer to store the results in.\n orientation - Rotation of the box.\n maxDistance - The max length of the cast.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
+ ],
+ "isStatic": false,
+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "PhysicsScene",
+ "comment": "Represents a single instance of a 3D physics Scene.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "lifetime",
+ "comment": "The lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "randomValue",
+ "comment": "The random value of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "size",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "color",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "The velocity of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "animatedVelocity",
+ "comment": "The animated velocity of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "totalVelocity",
+ "comment": "The total velocity of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "remainingLifetime",
+ "comment": "The remaining lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startLifetime",
+ "comment": "The starting lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "startColor",
+ "comment": "The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "randomSeed",
+ "comment": "The random seed of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "axisOfRotation",
+ "comment": "Mesh particles rotate around this axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSize",
+ "comment": "The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "startSize3D",
+ "comment": "The initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotation",
+ "comment": "The rotation of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotation3D",
+ "comment": "The 3D rotation of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularVelocity",
+ "comment": "The angular velocity of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity3D",
+ "comment": "The 3D angular velocity of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "system", "typeName": "UnityEngine.ParticleSystem" }
+ ],
+ "isStatic": false,
+ "name": "GetCurrentSize",
+ "comment": "Current size.\n\n```plaintext\nParams: system - The Particle System from which this particle was emitted.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "system", "typeName": "UnityEngine.ParticleSystem" }
+ ],
+ "isStatic": false,
+ "name": "GetCurrentSize3D",
+ "comment": "Current size.\n\n```plaintext\nParams: system - The Particle System from which this particle was emitted.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Color32",
+ "params": [
+ { "name": "system", "typeName": "UnityEngine.ParticleSystem" }
+ ],
+ "isStatic": false,
+ "name": "GetCurrentColor",
+ "comment": "Current color.\n\n```plaintext\nParams: system - The Particle System from which this particle was emitted.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetMeshIndex",
+ "comment": "Sets the Mesh index of the particle, used for choosing which Mesh a particle is rendered with.\n\n```plaintext\nParams: index - The Mesh index.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "system", "typeName": "UnityEngine.ParticleSystem" }
+ ],
+ "isStatic": false,
+ "name": "GetMeshIndex",
+ "comment": "The index of the mesh used for rendering the particle.\n\n```plaintext\nParams: system - The Particle System from which this particle was emitted.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "Particle",
+ "comment": "Script interface for a Particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "PhysicsScene",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPhysicsScene",
+ "comment": "The 3D physics Scene used by the Scene.\n\n```plaintext\nParams: scene - The Scene from which to return the 3D physics Scene.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "PhysicsSceneExtensions",
+ "comment": "Scene extensions to access the underlying physics scene.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ArticulationJointType",
+ "name": "FixedJoint",
+ "comment": "Fixed joint doesn't allow any relative movement of the connected bodies.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationJointType",
+ "name": "PrismaticJoint",
+ "comment": "Prismatic joint only allows relative translation of the connection bodies along one specified axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationJointType",
+ "name": "RevoluteJoint",
+ "comment": "Revolute joint allows rotational movement around the X axis of the parent's anchor.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationJointType",
+ "name": "SphericalJoint",
+ "comment": "Spherical joint only allows relative rotations of the two connected bodies.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ArticulationJointType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ArticulationJointType",
+ "comment": "The type of the joint that restricts movement of the two connected articulation bodies.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "running",
+ "comment": "Whether or not the subsystem is running.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts an instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops an instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Destroy",
+ "comment": "Destroys this instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "IntegratedSubsystem",
+ "comment": "An IntegratedSubsystem is initialized from an IntegratedSubsystemDescriptor for a given Subsystem (Example, Input, Environment, Display, etc.) and provides an interface to interact with that given IntegratedSubsystem until it is Destroyed. After an IntegratedSubsystem is created it can be Started or Stopped to turn on and off functionality (and preserve performance). The base type for IntegratedSubsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given IntegratedSubsystem.\n\n Note: initializing a second IntegratedSubsystem from the same IntegratedSubsystemDescriptor will return a reference to the existing IntegratedSubsystem as only one IntegratedSubsystem is currently allowed for a single IntegratedSubsystem provider.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "LockedMotion",
+ "comment": "The relative motion of the two connected articulation bodies is not allowed.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "LimitedMotion",
+ "comment": "The relative motion of the two connected articulation bodies is limited to a certain range.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "FreeMotion",
+ "comment": "The relative motion of the two connected articulation bodies is unconstrained.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ArticulationDofLock",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ArticulationDofLock",
+ "comment": "The lock type applied to a particular degree of freedom of an articulation body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.IntegratedSubsystem",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "TSubsystemDescriptor",
+ "name": "subsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "TSubsystemDescriptor",
+ "name": "SubsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "IntegratedSubsystem",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "lowerLimit",
+ "comment": "The lower limit of motion for a particular degree of freedom.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "upperLimit",
+ "comment": "The upper limit of motion for a particular degree of freedom.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "stiffness",
+ "comment": "The stiffness of the spring connected to this drive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "damping",
+ "comment": "The damping of the spring attached to this drive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceLimit",
+ "comment": "The maximum force this drive can apply to a body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "target",
+ "comment": "The target value the drive will try to reach.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "targetVelocity",
+ "comment": "The velocity of the body this drive will try to reach.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ArticulationDrive",
+ "comment": "Drive applies forces and torques to the connected bodies.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "intersection",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "collider",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "CollisionEvent",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "dofCount",
+ "comment": "The number of degrees of freedom of a body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "a", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Stores coordinates in reduced space.\n\n```plaintext\nParams: a - Coordinate of the first degree of freedom.\n b - Coordinate of the second degree of freedom.\n c - Coordinate of the third degree of freedom.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Stores coordinates in reduced space.\n\n```plaintext\nParams: a - Coordinate of the first degree of freedom.\n b - Coordinate of the second degree of freedom.\n c - Coordinate of the third degree of freedom.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "a", "typeName": "float" },
+ { "name": "b", "typeName": "float" },
+ { "name": "c", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Stores coordinates in reduced space.\n\n```plaintext\nParams: a - Coordinate of the first degree of freedom.\n b - Coordinate of the second degree of freedom.\n c - Coordinate of the third degree of freedom.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ArticulationReducedSpace",
+ "comment": "Coordinates in reduced space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "time",
+ "comment": "The time that each burst occurs.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "count",
+ "comment": "Specify the number of particles to emit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "short",
+ "name": "minCount",
+ "comment": "The minimum number of particles to emit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "short",
+ "name": "maxCount",
+ "comment": "The maximum number of particles to emit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cycleCount",
+ "comment": "Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "repeatInterval",
+ "comment": "How often to repeat the burst, in seconds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "probability",
+ "comment": "The probability that the system triggers a burst.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "_time", "typeName": "float" },
+ { "name": "_count", "typeName": "short" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Construct a new Burst with a time and count.\n\n```plaintext\nParams: _time - Time to emit the burst.\n _minCount - Minimum number of particles to emit.\n _maxCount - Maximum number of particles to emit.\n _count - Number of particles to emit.\n _cycleCount - Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.\n _repeatInterval - How often to repeat the burst, in seconds.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "_time", "typeName": "float" },
+ { "name": "_minCount", "typeName": "short" },
+ { "name": "_maxCount", "typeName": "short" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Construct a new Burst with a time and count.\n\n```plaintext\nParams: _time - Time to emit the burst.\n _minCount - Minimum number of particles to emit.\n _maxCount - Maximum number of particles to emit.\n _count - Number of particles to emit.\n _cycleCount - Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.\n _repeatInterval - How often to repeat the burst, in seconds.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "_time", "typeName": "float" },
+ { "name": "_minCount", "typeName": "short" },
+ { "name": "_maxCount", "typeName": "short" },
+ { "name": "_cycleCount", "typeName": "int" },
+ { "name": "_repeatInterval", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Construct a new Burst with a time and count.\n\n```plaintext\nParams: _time - Time to emit the burst.\n _minCount - Minimum number of particles to emit.\n _maxCount - Maximum number of particles to emit.\n _count - Number of particles to emit.\n _cycleCount - Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.\n _repeatInterval - How often to repeat the burst, in seconds.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "_time", "typeName": "float" },
+ {
+ "name": "_count",
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "_time", "typeName": "float" },
+ {
+ "name": "_count",
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve"
+ },
+ { "name": "_cycleCount", "typeName": "int" },
+ { "name": "_repeatInterval", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "Burst",
+ "comment": "Script interface for a Burst.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemGradientMode",
+ "name": "mode",
+ "comment": "Set the mode that the Min-Max Gradient uses to evaluate colors.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Gradient",
+ "name": "gradientMax",
+ "comment": "Set a gradient for the upper bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Gradient",
+ "name": "gradientMin",
+ "comment": "Set a gradient for the lower bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "colorMax",
+ "comment": "Set a constant color for the upper bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "colorMin",
+ "comment": "Set a constant color for the lower bound.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Set a constant color.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Gradient",
+ "name": "gradient",
+ "comment": "Set the gradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A single constant color for the entire gradient.\n\n```plaintext\nParams: color - Constant color.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gradient", "typeName": "UnityEngine.Gradient" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Use one gradient when evaluating numbers along this Min-Max Gradient.\n\n```plaintext\nParams: gradient - A single gradient for evaluating against.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Color" },
+ { "name": "max", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Randomly select colors based on the interval between the minimum and maximum constants.\n\n```plaintext\nParams: min - The constant color describing the minimum colors to be evaluated.\n max - The constant color describing the maximum colors to be evaluated.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "min", "typeName": "UnityEngine.Gradient" },
+ { "name": "max", "typeName": "UnityEngine.Gradient" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Randomly select colors based on the interval between the minimum and maximum gradients.\n\n```plaintext\nParams: min - The gradient describing the minimum colors to be evaluated.\n max - The gradient describing the maximum colors to be evaluated.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "time", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Calculated gradient/color value.\n\n```plaintext\nParams: time - Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the gradient. This is valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients.\n lerpFactor - Blend between the two gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "time", "typeName": "float" },
+ { "name": "lerpFactor", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "Evaluate",
+ "comment": "Calculated gradient/color value.\n\n```plaintext\nParams: time - Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the gradient. This is valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients.\n lerpFactor - Blend between the two gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "MinMaxGradient",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "MinMaxGradient",
+ "params": [
+ { "name": "gradient", "typeName": "UnityEngine.Gradient" }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "MinMaxGradient",
+ "comment": "Script interface for a Min-Max Gradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptorImpl", "ISubsystemDescriptor"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "A unique string that identifies the subsystem that this Descriptor can create.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IntegratedSubsystemDescriptor",
+ "comment": "Information about a subsystem that can be queried before creating a subsystem instance.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystem.Particle",
+ "name": "particle",
+ "comment": "Override all the properties of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Override the position of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "applyShapeToPosition",
+ "comment": "When overriding the position of particles, setting this flag to true allows you to retain the influence of the shape module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Override the velocity of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startLifetime",
+ "comment": "Override the lifetime of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "startSize",
+ "comment": "Override the initial size of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "startSize3D",
+ "comment": "Override the initial 3D size of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "axisOfRotation",
+ "comment": "Override the axis of rotation of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotation",
+ "comment": "Override the rotation of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "rotation3D",
+ "comment": "Override the 3D rotation of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularVelocity",
+ "comment": "Override the angular velocity of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity3D",
+ "comment": "Override the 3D angular velocity of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "startColor",
+ "comment": "Override the initial color of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "randomSeed",
+ "comment": "Override the random seed of particles this system emits.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "meshIndex",
+ "comment": "Set the index that specifies which Mesh to emit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetPosition",
+ "comment": "Revert the position back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetVelocity",
+ "comment": "Revert the velocity back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetAxisOfRotation",
+ "comment": "Revert the axis of rotation back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetRotation",
+ "comment": "Reverts rotation and rotation3D back to the values specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetAngularVelocity",
+ "comment": "Reverts angularVelocity and angularVelocity3D back to the values specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetStartSize",
+ "comment": "Revert the initial size back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetStartColor",
+ "comment": "Revert the initial color back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetRandomSeed",
+ "comment": "Revert the random seed back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetStartLifetime",
+ "comment": "Revert the lifetime back to the value specified in the Inspector.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetMeshIndex",
+ "comment": "Revert the Mesh selection back to the default randomized behavior.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "EmitParams",
+ "comment": "Script interface for Particle System emission parameters.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "PlaybackState",
+ "comment": "Script interface for storing the particle playback state.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.IntegratedSubsystemDescriptor",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptorImpl", "ISubsystemDescriptor"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "TSubsystem",
+ "params": [],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "IntegratedSubsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "running",
+ "comment": "Will be true if asking the subsytem to start was successful. False in the case that the subsystem has stopped, was asked to stop or has not been started yet.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts an instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops an instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Destroy",
+ "comment": "Destroys this instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "ISubsystem",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "A unique string that identifies the subsystem that this Descriptor can create.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ISubsystem",
+ "params": [],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "An instance of ISubsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "ISubsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "FixedElementField",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "<x>e__FixedBuffer",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "rows",
+ "comment": "Number of rows of the matrix is equal to the number of articulation bodies in hierarchy times 6: 3 rows of linearpositional DOF and 3 rows of angularrotational DOF for each body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "columns",
+ "comment": "Number of columns of the matrix is equal to the total number of all joint degrees of freedom(DOF), plus 6 if ArticulationBody.immovable is false.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<float>",
+ "name": "elements",
+ "comment": "List of floats representing Jacobian matrix.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rows", "typeName": "int" },
+ { "name": "cols", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ArticulationJacobian",
+ "comment": "The floating point dense Jacobian matrix of the articulation body hierarchy.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "running",
+ "comment": "Whether or not the subsystem is running.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts an instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops an instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Destroy",
+ "comment": "Destroys this instance of a subsystem.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "Subsystem",
+ "comment": "A Subsystem is initialized from a SubsystemDescriptorWithProvider for a given Subsystem (Example, Input, Display, etc.) and provides an interface to interact with that given Subsystem until it is Destroyed. After a Subsystem is created it can be Started or Stopped to turn on and off functionality (and improve performance). The base type for subsystems only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given Subsystem.\n\n Note: initializing a second Subsystem from the same SubsystemDescriptor will return a reference to the existing Subsystem as only one Subsystem is currently allowed for a single Subsystem provider.\n\nThis subsystem base-class is deprecated. If you are creating a new subsystem type, derive from SubsystemWithProvider instead.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ArticulationJointType",
+ "name": "jointType",
+ "comment": "The type of joint connecting this body to its parent body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "anchorPosition",
+ "comment": "Position of the anchor relative to this body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "parentAnchorPosition",
+ "comment": "Position of the anchor relative to this body's parent.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "anchorRotation",
+ "comment": "Rotation of the anchor relative to this body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "parentAnchorRotation",
+ "comment": "Rotation of the anchor relative to this body's parent.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isRoot",
+ "comment": "Indicates whether this body is the root body of the articulation (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "linearLockX",
+ "comment": "The type of lock along X axis of movement.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "linearLockY",
+ "comment": "The type of lock along Y axis of movement.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "linearLockZ",
+ "comment": "The type of lock along Z axis of movement.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "swingYLock",
+ "comment": "The magnitude of the conical swing angle relative to Y axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "swingZLock",
+ "comment": "The magnitude of the conical swing angle relative to Z axis.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDofLock",
+ "name": "twistLock",
+ "comment": "The type of lock for twist movement.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDrive",
+ "name": "xDrive",
+ "comment": "The properties of drive along or around X.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDrive",
+ "name": "yDrive",
+ "comment": "The properties of drive along or around Y.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationDrive",
+ "name": "zDrive",
+ "comment": "The properties of drive along or around Z.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "immovable",
+ "comment": "Allows you to specify that this body is not movable.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useGravity",
+ "comment": "Controls whether gravity affects this articulation body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "linearDamping",
+ "comment": "Damping factor that affects how this body resists linear motion.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "angularDamping",
+ "comment": "Damping factor that affects how this body resists rotations.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "jointFriction",
+ "comment": "Allows you to specify the amount of friction that is applied as a result of the parent body moving relative to this body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Linear velocity of the body defined in world space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "angularVelocity",
+ "comment": "The angular velocity of the body defined in world space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "mass",
+ "comment": "The mass of this articulation body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "centerOfMass",
+ "comment": "The center of mass of the body defined in local space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "worldCenterOfMass",
+ "comment": "The center of mass of the body defined in world space (Read Only).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "inertiaTensor",
+ "comment": "The inertia tensor of this body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "inertiaTensorRotation",
+ "comment": "The rotation of the inertia tensor.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepThreshold",
+ "comment": "The mass-normalized energy threshold, below which objects start going to sleep.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverIterations",
+ "comment": "The solverIterations determines how accurately articulation body joints and collision contacts are resolved.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverVelocityIterations",
+ "comment": "The solverVelocityIterations affects how accurately articulation body joints and collision contacts are resolved during bounce.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxAngularVelocity",
+ "comment": "The maximimum angular velocity of the articulation body measured in radians per second.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxLinearVelocity",
+ "comment": "The maximum linear velocity of the articulation body measured in meters per second.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxJointVelocity",
+ "comment": "The maximum joint velocity of the articulation body joint in reduced coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDepenetrationVelocity",
+ "comment": "The maximum velocity of an articulation body when moving out of penetrating state.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationReducedSpace",
+ "name": "jointPosition",
+ "comment": "The joint position in reduced coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationReducedSpace",
+ "name": "jointVelocity",
+ "comment": "The joint velocity in reduced coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationReducedSpace",
+ "name": "jointAcceleration",
+ "comment": "The joint acceleration in reduced coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ArticulationReducedSpace",
+ "name": "jointForce",
+ "comment": "The joint force in reduced coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "dofCount",
+ "comment": "The amount of degrees of freedom of a body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "The index of the body in the hierarchy of articulation bodies.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CollisionDetectionMode",
+ "name": "collisionDetectionMode",
+ "comment": "The ArticulationBody's collision detection mode.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "force", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddForce",
+ "comment": "Add force to the articulation body.\n\n```plaintext\nParams: force - The force vector to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "force", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddRelativeForce",
+ "comment": "Applies a force to the articulation body, relative to its local coordinate system.\n\n```plaintext\nParams: force - Force vector in local coordinates.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "torque", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddTorque",
+ "comment": "Add torque to the articulation body.\n\n```plaintext\nParams: torque - The torque to apply.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "torque", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "AddRelativeTorque",
+ "comment": "Applies a torque to the articulation body, relative to its local coordinate system.\n\n```plaintext\nParams: torque - Torque vector in local coordinates.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "force", "typeName": "UnityEngine.Vector3" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "AddForceAtPosition",
+ "comment": "Applies a force at a specific position, resulting in applying a torque and force on the object.\n\n```plaintext\nParams: force - Force vector in world coordinates.\n position - Position in world coordinates.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetCenterOfMass",
+ "comment": "Resets the center of mass of the articulation body.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetInertiaTensor",
+ "comment": "Resets the inertia tensor value and rotation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Sleep",
+ "comment": "Forces an articulation body to sleep.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsSleeping",
+ "comment": "Indicates whether the articulation body is sleeping.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "WakeUp",
+ "comment": "Forces an articulation body to wake up.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "TeleportRoot",
+ "comment": "Teleport the root body of the articulation to a new pose.\n\n```plaintext\nParams: position - The new position of the root articulation body.\n rotation - The new orientation of the root articulation body.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "GetClosestPoint",
+ "comment": "The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one.\n\n```plaintext\nParams: point - The point of interest.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "relativePoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetRelativePointVelocity",
+ "comment": "The velocity relative to the articulation body at the point relativePoint.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "worldPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetPointVelocity",
+ "comment": "Gets the velocity of the articulation body at the specified worldPoint in global space.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "jacobian",
+ "typeName": "UnityEngine.ArticulationJacobian"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetDenseJacobian",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetJointPositions",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetJointPositions",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "velocities",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetJointVelocities",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "velocities",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetJointVelocities",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "accelerations",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetJointAccelerations",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "accelerations",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetJointAccelerations",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "forces",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetJointForces",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "forces",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetJointForces",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "targets",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetDriveTargets",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "targets",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetDriveTargets",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "targetVelocities",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetDriveTargetVelocities",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "targetVelocities",
+ "typeName": "System.Collections.Generic.List<float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetDriveTargetVelocities",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "dofStartIndices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetDofStartIndices",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "ArticulationBody",
+ "comment": "A body that forms part of a Physics articulation.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Subsystem",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "TSubsystemDescriptor",
+ "name": "SubsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "Subsystem",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "IgnoreRaycastLayer",
+ "comment": "Layer mask constant to select ignore raycast layer.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "DefaultRaycastLayers",
+ "comment": "Layer mask constant to select default raycast layers.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "AllLayers",
+ "comment": "Layer mask constant to select all layers.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "kIgnoreRaycastLayer",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "kDefaultRaycastLayers",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "kAllLayers",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minPenetrationForPenalty",
+ "comment": "The minimum contact penetration value in order to apply a penalty force (default 0.05). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "gravity",
+ "comment": "The gravity applied to all rigid bodies in the Scene.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "defaultContactOffset",
+ "comment": "The default contact offset of the newly created colliders.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepThreshold",
+ "comment": "The mass-normalized energy threshold, below which objects start going to sleep.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "queriesHitTriggers",
+ "comment": "Specifies whether queries (raycasts, spherecasts, overlap tests, etc.) hit Triggers by default.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "queriesHitBackfaces",
+ "comment": "Whether physics queries should hit back-face triangles.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounceThreshold",
+ "comment": "Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "defaultMaxDepenetrationVelocity",
+ "comment": "The maximum default velocity needed to move a Rigidbody's collider out of another collider's surface penetration. Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultSolverIterations",
+ "comment": "The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "defaultSolverVelocityIterations",
+ "comment": "The defaultSolverVelocityIterations affects how accurately the Rigidbody joints and collision contacts are resolved. (default 1). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bounceTreshold",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepVelocity",
+ "comment": "The default linear velocity, below which objects start going to sleep (default 0.15). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sleepAngularVelocity",
+ "comment": "The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxAngularVelocity",
+ "comment": "The default maximum angular velocity permitted for any rigid bodies (default 7). Must be positive.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverIterationCount",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "solverVelocityIterationCount",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "penetrationPenaltyForce",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "defaultMaxAngularSpeed",
+ "comment": "Default maximum angular speed of the dynamic Rigidbody, in radians (default 50).\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PhysicsScene",
+ "name": "defaultPhysicsScene",
+ "comment": "The PhysicsScene automatically created when Unity starts.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoSimulation",
+ "comment": "Sets whether the physics should be simulated automatically or not.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoSyncTransforms",
+ "comment": "Whether or not to automatically sync transform changes with the physics system whenever a Transform component changes.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "reuseCollisionCallbacks",
+ "comment": "Determines whether the garbage collector should reuse only a single instance of a Collision type for all collision callbacks.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "interCollisionDistance",
+ "comment": "Sets the minimum separation distance for cloth inter-collision.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "interCollisionStiffness",
+ "comment": "Sets the cloth inter-collision stiffness.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "interCollisionSettingsToggle",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "clothGravity",
+ "comment": "Cloth Gravity setting.\nSet gravity for all cloth components.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider" },
+ { "name": "ignore", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreCollision",
+ "comment": "Makes the collision detection system ignore all collisions between collider1 and collider2.\n\n```plaintext\nParams: collider1 - Any collider.\n collider2 - Another collider you want to have collider1 to start or stop ignoring collisions with.\n ignore - Whether or not the collisions between the two colliders should be ignored or not.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreCollision",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer1", "typeName": "int" },
+ { "name": "layer2", "typeName": "int" },
+ { "name": "ignore", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreLayerCollision",
+ "comment": "Makes the collision detection system ignore all collisions between any collider in layer1 and any collider in layer2.\n\nNote that IgnoreLayerCollision will reset the trigger state of affected colliders, so you might receive OnTriggerExit and OnTriggerEnter messages in response to calling this.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "layer1", "typeName": "int" },
+ { "name": "layer2", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "IgnoreLayerCollision",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "layer1", "typeName": "int" },
+ { "name": "layer2", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetIgnoreLayerCollision",
+ "comment": "Are collisions between layer1 and layer2 being ignored?\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "collider1", "typeName": "UnityEngine.Collider" },
+ { "name": "collider2", "typeName": "UnityEngine.Collider" }
+ ],
+ "isStatic": true,
+ "name": "GetIgnoreCollision",
+ "comment": "Whether the collision detection system will ignore all collisionstriggers between collider1 and collider2/ or not.\n\n```plaintext\nParams: collider1 - The first collider to compare to collider2.\n collider2 - The second collider to compare to collider1.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "Returns true if the ray intersects with a Collider, otherwise false.\n\n```plaintext\nParams: origin - The starting point of the ray in world coordinates.\n direction - The direction of the ray.\n maxDistance - The max distance the ray should check for collisions.\n layerMask - A that is used to selectively ignore Colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "Returns true when the ray intersects any collider, otherwise false.\n\n```plaintext\nParams: ray - The starting point and direction of the ray.\n maxDistance - The max distance the ray should check for collisions.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "ray", "typeName": "UnityEngine.Ray" }],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
+ "isStatic": true,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "Returns true if there is any collider intersecting the line between start and end.\n\n```plaintext\nParams: start - Start point.\n end - End point.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
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+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
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+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
+ "isStatic": true,
+ "name": "Linecast",
+ "comment": "",
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+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
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+ "location": "UnityEngine.PhysicsModule.dll"
+ },
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+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
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+ "name": "CapsuleCast",
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "maxDistance", "typeName": "float" }
+ ],
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
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+ }
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+ "location": "UnityEngine.PhysicsModule.dll"
+ },
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+ { "name": "maxDistance", "typeName": "float" },
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "radius", "typeName": "float" },
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+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
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+ "name": "SphereCast",
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "maxDistance", "typeName": "float" },
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+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
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+ { "name": "radius", "typeName": "float" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
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+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "radius", "typeName": "float" }
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+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
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+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
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+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
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+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
+ "returnTypeName": "Boolean",
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+ { "name": "radius", "typeName": "float" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
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+ "name": "SphereCast",
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+ {
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+ { "name": "radius", "typeName": "float" },
+ { "name": "hitInfo", "typeName": "UnityEngine.RaycastHit" }
+ ],
+ "isStatic": true,
+ "name": "SphereCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "BoxCast",
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
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+ "name": "BoxCast",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" }
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
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+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
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+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
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+ { "name": "maxDistance", "typeName": "float" }
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+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
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+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
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+ { "name": "layerMask", "typeName": "int" },
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+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "RaycastAll",
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ { "name": "maxDistance", "typeName": "float" }
+ ],
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
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+ "params": [
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+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "RaycastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
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+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
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+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
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+ { "name": "maxDistance", "typeName": "float" },
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+ "comment": "",
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+ { "name": "maxDistance", "typeName": "float" }
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ "name": "RaycastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
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+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
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+ {
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
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+ {
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+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RaycastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
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+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
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+ "isStatic": true,
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+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "RaycastNonAlloc",
+ "comment": "The amount of hits stored into the results buffer.\n\n```plaintext\nParams: origin - The starting point and direction of the ray.\n results - The buffer to store the hits into.\n direction - The direction of the ray.\n maxDistance - The max distance the rayhit is allowed to be from the start of the ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RaycastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "RaycastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
+ ],
+ "isStatic": true,
+ "name": "RaycastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "An array of all colliders hit in the sweep.\n\n```plaintext\nParams: point1 - The center of the sphere at the start of the capsule.\n point2 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n direction - The direction into which to sweep the capsule.\n maxDistance - The max length of the sweep.\n layermask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "An array of all colliders hit in the sweep.\n\n```plaintext\nParams: origin - The center of the sphere at the start of the sweep.\n radius - The radius of the sphere.\n direction - The direction in which to sweep the sphere.\n maxDistance - The max length of the sweep.\n layerMask - A that is used to selectively ignore colliders when casting a sphere.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "Like Physics.SphereCast, but this function will return all hits the sphere sweep intersects.\n\n```plaintext\nParams: ray - The starting point and direction of the ray into which the sphere sweep is cast.\n radius - The radius of the sphere.\n maxDistance - The max length of the sweep.\n layerMask - A that is used to selectively ignore colliders when casting a sphere.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "Colliders touching or inside the capsule.\n\n```plaintext\nParams: point0 - The center of the sphere at the start of the capsule.\n point1 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsule",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapSphere",
+ "comment": "Returns an array with all colliders touching or inside the sphere.\n\n```plaintext\nParams: position - Center of the sphere.\n radius - Radius of the sphere.\n layerMask - A defines which layers of colliders to include in the query.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapSphere",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OverlapSphere",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "step", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Simulate",
+ "comment": "Simulate physics in the Scene.\n\n```plaintext\nParams: step - The time to advance physics by.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "SyncTransforms",
+ "comment": "Apply Transform changes to the physics engine.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "colliderA", "typeName": "UnityEngine.Collider" },
+ { "name": "positionA", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotationA", "typeName": "UnityEngine.Quaternion" },
+ { "name": "colliderB", "typeName": "UnityEngine.Collider" },
+ { "name": "positionB", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotationB", "typeName": "UnityEngine.Quaternion" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "distance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ComputePenetration",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector3" },
+ { "name": "collider", "typeName": "UnityEngine.Collider" },
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "rotation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "ClosestPoint",
+ "comment": "The point on the collider that is closest to the specified location.\n\n```plaintext\nParams: point - Location you want to find the closest point to.\n collider - The collider that you find the closest point on.\n position - The position of the collider.\n rotation - The rotation of the collider.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapSphereNonAlloc",
+ "comment": "Returns the amount of colliders stored into the results buffer.\n\n```plaintext\nParams: position - Center of the sphere.\n radius - Radius of the sphere.\n results - The buffer to store the results into.\n layerMask - A defines which layers of colliders to include in the query.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapSphereNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapSphereNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "CheckSphere",
+ "comment": "Returns true if there are any colliders overlapping the sphere defined by position and radius in world coordinates.\n\n```plaintext\nParams: position - Center of the sphere.\n radius - Radius of the sphere.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CheckSphere",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CheckSphere",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "The amount of hits stored into the buffer.\n\n```plaintext\nParams: point1 - The center of the sphere at the start of the capsule.\n point2 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n direction - The direction into which to sweep the capsule.\n results - The buffer to store the hits into.\n maxDistance - The max length of the sweep.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "point2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
+ ],
+ "isStatic": true,
+ "name": "CapsuleCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "The amount of hits stored into the results buffer.\n\n```plaintext\nParams: origin - The center of the sphere at the start of the sweep.\n radius - The radius of the sphere.\n direction - The direction in which to sweep the sphere.\n results - The buffer to save the hits into.\n maxDistance - The max length of the sweep.\n layerMask - A that is used to selectively ignore colliders when casting a sphere.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "The amount of hits stored into the results buffer.\n\n```plaintext\nParams: ray - The starting point and direction of the ray into which the sphere sweep is cast.\n radius - The radius of the sphere.\n results - The buffer to save the results to.\n maxDistance - The max length of the sweep.\n layerMask - A that is used to selectively ignore colliders when casting a sphere.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "ray", "typeName": "UnityEngine.Ray" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
+ ],
+ "isStatic": true,
+ "name": "SphereCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "CheckCapsule",
+ "comment": "Checks if any colliders overlap a capsule-shaped volume in world space.\n\n```plaintext\nParams: start - The center of the sphere at the start of the capsule.\n end - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n layermask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CheckCapsule",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "start", "typeName": "UnityEngine.Vector3" },
+ { "name": "end", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "CheckCapsule",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "layermask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "CheckBox",
+ "comment": "True, if the box overlaps with any colliders.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half the size of the box in each dimension.\n orientation - Rotation of the box.\n layermask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CheckBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "CheckBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "CheckBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "Colliders that overlap with the given box.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half of the size of the box in each dimension.\n orientation - Rotation of the box.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBox",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "mask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "The amount of colliders stored in results.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half of the size of the box in each dimension.\n results - The buffer to store the results in.\n orientation - Rotation of the box.\n layerMask - A that is used to selectively ignore colliders when casting a ray.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "mask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapBoxNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "The amount of hits stored to the results buffer.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half the size of the box in each dimension.\n direction - The direction in which to cast the box.\n results - The buffer to store the results in.\n orientation - Rotation of the box.\n maxDistance - The max length of the cast.\n layermask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "results", "typeName": "UnityEngine.RaycastHit[]" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "All colliders that were hit.\n\n```plaintext\nParams: center - Center of the box.\n halfExtents - Half the size of the box in each dimension.\n direction - The direction in which to cast the box.\n orientation - Rotation of the box.\n maxDistance - The max length of the cast.\n layermask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "maxDistance", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "BoxCastAll",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "layerMask", "typeName": "int" },
+ {
+ "name": "queryTriggerInteraction",
+ "typeName": "UnityEngine.QueryTriggerInteraction"
+ }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "The amount of entries written to the buffer.\n\n```plaintext\nParams: point0 - The center of the sphere at the start of the capsule.\n point1 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n results - The buffer to store the results into.\n layerMask - A that is used to selectively ignore colliders when casting a capsule.\n queryTriggerInteraction - Specifies whether this query should hit Triggers.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "point0", "typeName": "UnityEngine.Vector3" },
+ { "name": "point1", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "results", "typeName": "UnityEngine.Collider[]" }
+ ],
+ "isStatic": true,
+ "name": "OverlapCapsuleNonAlloc",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "worldBounds", "typeName": "UnityEngine.Bounds" },
+ { "name": "subdivisions", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "RebuildBroadphaseRegions",
+ "comment": "Rebuild the broadphase interest regions as well as set the world boundaries.\n\n```plaintext\nParams: worldBounds - Boundaries of the physics world.\n subdivisions - How many cells to create along x and z axis.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "meshID", "typeName": "int" },
+ { "name": "convex", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "BakeMesh",
+ "comment": "Prepares the Mesh for use with a MeshCollider.\n\n```plaintext\nParams: meshID - The instance ID of the Mesh to bake collision data from.\n convex - A flag to indicate whether to bake convex geometry or not.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "Physics",
+ "comment": "Global physics properties and helper methods.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptor"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "A unique string that identifies the subsystem that this Descriptor can create.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "subsystemImplementationType",
+ "comment": "The System.Type of the subsystem implementation associated with this descriptor.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "SubsystemDescriptor",
+ "comment": "Information about a subsystem that can be queried before creating a subsystem instance.\n\nThis subsystem descriptor base-class is deprecated. If you are creating a new subsystem type, derive from SubsystemDecriptorWithProvider instead.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "from",
+ "comment": "The starting point of the ray in world coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "direction",
+ "comment": "The direction of the ray.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The maximum distance the ray should check for collisions.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerMask",
+ "comment": "A LayerMask that is used to selectively ignore Colliders when casting a ray.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxHits",
+ "comment": "The maximum number of Colliders the ray can hit.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" },
+ { "name": "maxHits", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a RaycastCommand.\n\n```plaintext\nParams: from - The starting point of the ray in world coordinates.\n direction - The direction of the ray.\n distance - The maximum distance the ray should check for collisions.\n layerMask - A LayerMask that is used to selectively ignore Colliders when casting a ray.\n maxHits - The maximum number of Colliders the ray can hit.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "commands",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.RaycastCommand>"
+ },
+ {
+ "name": "results",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.RaycastHit>"
+ },
+ { "name": "minCommandsPerJob", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": true,
+ "name": "ScheduleBatch",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "RaycastCommand",
+ "comment": "Struct used to set up a raycast command to be performed asynchronously during a job.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.SubsystemDescriptor",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptor"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "TSubsystem",
+ "params": [],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "SubsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "origin",
+ "comment": "The starting point of the sphere cast in world coordinates.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the casting sphere.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "direction",
+ "comment": "The direction of the sphere cast.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The maximum distance the sphere should check for collisions.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerMask",
+ "comment": "The LayerMask that selectively ignores Colliders when casting a sphere.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a SpherecastCommand.\n\n```plaintext\nParams: origin - The starting point of the sphere cast.\n radius - The radius of the casting sphere.\n direction - The direction of the sphere cast.\n distance - The maximum distance the cast should check for collisions.\n layerMask - The LayerMask that selectively ignores Colliders when casting a sphere.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "commands",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.SpherecastCommand>"
+ },
+ {
+ "name": "results",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.RaycastHit>"
+ },
+ { "name": "minCommandsPerJob", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": true,
+ "name": "ScheduleBatch",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "SpherecastCommand",
+ "comment": "Use this struct to set up a sphere cast command that is performed asynchronously during a job.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "point1",
+ "comment": "The center of the sphere at the start of the capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "point2",
+ "comment": "The center of the sphere at the end of the capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "direction",
+ "comment": "The direction of the capsule cast.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The maximum distance the capsule cast checks for collision.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerMask",
+ "comment": "A LayerMask that selectively ignores Colliders when casting a capsule.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "p1", "typeName": "UnityEngine.Vector3" },
+ { "name": "p2", "typeName": "UnityEngine.Vector3" },
+ { "name": "radius", "typeName": "float" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a CapsulecastCommand.\n\n```plaintext\nParams: p1 - The center of the sphere at the start of the capsule.\n p2 - The center of the sphere at the end of the capsule.\n radius - The radius of the capsule.\n direction - The direction of the capsule cast\n distance - The maximum length of the sweep.\n layerMask - The LayerMask that selectively ignores Colliders when casting a capsule.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "commands",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.CapsulecastCommand>"
+ },
+ {
+ "name": "results",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.RaycastHit>"
+ },
+ { "name": "minCommandsPerJob", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": true,
+ "name": "ScheduleBatch",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "CapsulecastCommand",
+ "comment": "Use this struct to set up a capsule cast command that is performed asynchronously during a job.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "Center of the box.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "halfExtents",
+ "comment": "Half the size of the box in each dimension.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "orientation",
+ "comment": "Rotation of the box.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "direction",
+ "comment": "The direction in which to sweep the box.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "distance",
+ "comment": "The maximum distance of the sweep.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "layerMask",
+ "comment": "A LayerMask that is used to selectively ignore Colliders when casting a box.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "center", "typeName": "UnityEngine.Vector3" },
+ { "name": "halfExtents", "typeName": "UnityEngine.Vector3" },
+ { "name": "orientation", "typeName": "UnityEngine.Quaternion" },
+ { "name": "direction", "typeName": "UnityEngine.Vector3" },
+ { "name": "distance", "typeName": "float" },
+ { "name": "layerMask", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a BoxcastCommand.\n\n```plaintext\nParams: center - Center of the box.\n halfExtend - Half the size of the box in each dimension.\n orientation - Rotation of the box.\n direction - The direction in which to sweep the box.\n distance - The maximum length of the cast.\n layerMask - A that is used to selectively ignore colliders when casting a box.\n \n```\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "returnTypeName": "JobHandle",
+ "params": [
+ {
+ "name": "commands",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.BoxcastCommand>"
+ },
+ {
+ "name": "results",
+ "typeName": "Unity.Collections.NativeArray<UnityEngine.RaycastHit>"
+ },
+ { "name": "minCommandsPerJob", "typeName": "int" },
+ { "name": "dependsOn", "typeName": "Unity.Jobs.JobHandle" }
+ ],
+ "isStatic": true,
+ "name": "ScheduleBatch",
+ "comment": "",
+ "location": "UnityEngine.PhysicsModule.dll"
+ }
+ ],
+ "name": "BoxcastCommand",
+ "comment": "Use this struct to set up a box cast command to be performed asynchronously during a job.\n\n",
+ "location": "UnityEngine.PhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action",
+ "name": "beforeReloadSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "afterReloadSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "reloadSubsytemsStarted",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "reloadSubsytemsCompleted",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "descriptors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ISubsystemDescriptor>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetAllSubsystemDescriptors",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "descriptors",
+ "typeName": "System.Collections.Generic.List<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSubsystemDescriptors",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "subsystems",
+ "typeName": "System.Collections.Generic.List<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_beforeReloadSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_beforeReloadSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_afterReloadSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_afterReloadSubsystems",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "subsystems",
+ "typeName": "System.Collections.Generic.List<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetInstances",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_reloadSubsytemsStarted",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_reloadSubsytemsStarted",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_reloadSubsytemsCompleted",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_reloadSubsytemsCompleted",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "SubsystemManager",
+ "comment": "Gives access to subsystems which provide additional functionality through plugins.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "filename", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CaptureScreenshot",
+ "comment": "",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "filename", "typeName": "string" },
+ { "name": "superSize", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CaptureScreenshot",
+ "comment": "Captures a screenshot at path filename as a PNG file.\n\n```plaintext\nParams: filename - Pathname to save the screenshot file to.\n superSize - Factor by which to increase resolution.\n stereoCaptureMode - Specifies the eye texture to capture when stereo rendering is enabled.\n \n```\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "filename", "typeName": "string" },
+ {
+ "name": "stereoCaptureMode",
+ "typeName": "UnityEngine.ScreenCapture.StereoScreenCaptureMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "CaptureScreenshot",
+ "comment": "",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [],
+ "isStatic": true,
+ "name": "CaptureScreenshotAsTexture",
+ "comment": "",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [{ "name": "superSize", "typeName": "int" }],
+ "isStatic": true,
+ "name": "CaptureScreenshotAsTexture",
+ "comment": "Captures a screenshot of the game view into a Texture2D object.\n\n```plaintext\nParams: superSize - Factor by which to increase resolution.\n stereoCaptureMode - Specifies the eye texture to capture when stereo rendering is enabled.\n \n```\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [
+ {
+ "name": "stereoCaptureMode",
+ "typeName": "UnityEngine.ScreenCapture.StereoScreenCaptureMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "CaptureScreenshotAsTexture",
+ "comment": "",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "renderTexture", "typeName": "UnityEngine.RenderTexture" }
+ ],
+ "isStatic": true,
+ "name": "CaptureScreenshotIntoRenderTexture",
+ "comment": "Captures a screenshot of the game view into a RenderTexture object.\n\n```plaintext\nParams: renderTexture - RenderTexture that will get filled with the screen content.\n \n```\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ }
+ ],
+ "name": "ScreenCapture",
+ "comment": "Functionality to take Screenshots.\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "Heightmap",
+ "comment": "Indicates a change to the heightmap data.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "TreeInstances",
+ "comment": "Indicates a change to the tree data.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "DelayedHeightmapUpdate",
+ "comment": "Indicates a change to the heightmap data without computing LOD.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "FlushEverythingImmediately",
+ "comment": "Indicates that a change was made to the terrain that was so significant that the internal rendering data need to be flushed and recreated.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "RemoveDirtyDetailsImmediately",
+ "comment": "Indicates a change to the detail data.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "HeightmapResolution",
+ "comment": "Indicates a change to the heightmap resolution.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "Holes",
+ "comment": "Indicates a change to the Terrain holes data.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "DelayedHolesUpdate",
+ "comment": "Indicates a change to the Terrain holes data, which doesn't include LOD calculations and tree/vegetation updates.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainChangedFlags",
+ "name": "WillBeDestroyed",
+ "comment": "Indicates that the TerrainData object is about to be destroyed.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TerrainChangedFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainChangedFlags",
+ "comment": "Indicate the types of changes to the terrain in OnTerrainChanged callback.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "heightmap",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "trees",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "details",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "all",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "Heightmap",
+ "comment": "Render heightmap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "Trees",
+ "comment": "Render trees.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "Details",
+ "comment": "Render terrain details.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "All",
+ "comment": "Render all options.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TerrainRenderFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainRenderFlags",
+ "comment": "Enum provding terrain rendering options.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ScreenCapture.StereoScreenCaptureMode",
+ "name": "LeftEye",
+ "comment": "The Left Eye is captured. This is the default setting for the CaptureScreenshot method.\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenCapture.StereoScreenCaptureMode",
+ "name": "RightEye",
+ "comment": "The Right Eye is captured.\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScreenCapture.StereoScreenCaptureMode",
+ "name": "BothEyes",
+ "comment": "Both the left and right eyes are captured and composited into one image.\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ScreenCapture.StereoScreenCaptureMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ }
+ ],
+ "name": "StereoScreenCaptureMode",
+ "comment": "Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.\n\n",
+ "location": "UnityEngine.ScreenCaptureModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TerrainData",
+ "name": "terrainData",
+ "comment": "The Terrain Data that stores heightmaps, terrain textures, detail meshes and trees.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "treeDistance",
+ "comment": "The maximum distance at which trees are rendered.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "treeBillboardDistance",
+ "comment": "Distance from the camera where trees will be rendered as billboards only.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "treeCrossFadeLength",
+ "comment": "Total distance delta that trees will use to transition from billboard orientation to mesh orientation.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "treeMaximumFullLODCount",
+ "comment": "Maximum number of trees rendered at full LOD.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "detailObjectDistance",
+ "comment": "Detail objects will be displayed up to this distance.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "detailObjectDensity",
+ "comment": "Density of detail objects.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "heightmapPixelError",
+ "comment": "An approximation of how many pixels the terrain will pop in the worst case when switching lod.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "heightmapMaximumLOD",
+ "comment": "Lets you essentially lower the heightmap resolution used for rendering.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "basemapDistance",
+ "comment": "Heightmap patches beyond basemap distance will use a precomputed low res basemap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lightmapIndex",
+ "comment": "The index of the baked lightmap applied to this terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "realtimeLightmapIndex",
+ "comment": "The index of the realtime lightmap applied to this terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "lightmapScaleOffset",
+ "comment": "The UV scale & offset used for a baked lightmap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "realtimeLightmapScaleOffset",
+ "comment": "The UV scale & offset used for a realtime lightmap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "freeUnusedRenderingResources",
+ "comment": "Whether some per-camera rendering resources for the terrain should be freed after not being used for some frames.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ShadowCastingMode",
+ "name": "shadowCastingMode",
+ "comment": "Allows you to set the shadow casting mode for the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rendering.ReflectionProbeUsage",
+ "name": "reflectionProbeUsage",
+ "comment": "How reflection probes are used for terrain. See Rendering.ReflectionProbeUsage.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "materialTemplate",
+ "comment": "The custom material Unity uses to render the Terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "drawHeightmap",
+ "comment": "Indicates whether Unity draws the Terrain geometry itself.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowAutoConnect",
+ "comment": "Specifies if the terrain tile will be automatically connected to adjacent tiles.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "groupingID",
+ "comment": "Grouping ID for auto connect.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "drawInstanced",
+ "comment": "Set to true to enable the terrain instance renderer. The default value is false.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "normalmapTexture",
+ "comment": "Returns the normal map texture computed from sampling the heightmap. It is only used when terrain is rendered using instancing.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "drawTreesAndFoliage",
+ "comment": "Specify if terrain trees and details should be drawn.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "patchBoundsMultiplier",
+ "comment": "Set the terrain bounding box scale.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "treeLODBiasMultiplier",
+ "comment": "The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "collectDetailPatches",
+ "comment": "Collect detail patches from memory.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainRenderFlags",
+ "name": "editorRenderFlags",
+ "comment": "Controls what part of the terrain should be rendered.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bakeLightProbesForTrees",
+ "comment": "Specifies if an array of internal light probes should be baked for terrain trees. Available only in editor.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "deringLightProbesForTrees",
+ "comment": "Removes ringing from probes on trees if enabled.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "preserveTreePrototypeLayers",
+ "comment": "Allows you to specify how Unity chooses the for tree instances.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "heightmapFormat",
+ "comment": "Graphics format of the Terrain heightmap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "heightmapTextureFormat",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "heightmapRenderTextureFormat",
+ "comment": "RenderTextureFormat of the terrain heightmap.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "normalmapFormat",
+ "comment": "Graphics format of the Terrain normal map texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "normalmapTextureFormat",
+ "comment": "Texture format of the Terrain normal map texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "normalmapRenderTextureFormat",
+ "comment": "Render texture format of the Terrain normal map texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "holesFormat",
+ "comment": "Graphics format of the Terrain holes Texture when it is not compressed.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTextureFormat",
+ "name": "holesRenderTextureFormat",
+ "comment": "Render texture format of the Terrain holes Texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat",
+ "name": "compressedHolesFormat",
+ "comment": "Graphics format of the Terrain holes Texture when it is compressed.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "compressedHolesTextureFormat",
+ "comment": "Texture format of the Terrain holes Texture when it is compressed.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain",
+ "name": "activeTerrain",
+ "comment": "The active Terrain. This is a convenient function to get to the main Terrain in the Scene.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain[]",
+ "name": "activeTerrains",
+ "comment": "The active terrains in the Scene.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain",
+ "name": "leftNeighbor",
+ "comment": "The Terrain tile to the left, which is in the negative X direction.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain",
+ "name": "rightNeighbor",
+ "comment": "The Terrain tile to the left, which is in the positive X direction.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain",
+ "name": "topNeighbor",
+ "comment": "Terrain top neighbor.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain",
+ "name": "bottomNeighbor",
+ "comment": "Terrain bottom neighbor.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "renderingLayerMask",
+ "comment": "Determines which rendering layers the Terrain renderer lives on.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "splatmapDistance",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "castShadows",
+ "comment": "Should terrain cast shadows?.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain.MaterialType",
+ "name": "materialType",
+ "comment": "The type of the material used to render the terrain. Could be one of the built-in types or custom. See Terrain.MaterialType.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "legacySpecular",
+ "comment": "The specular color of the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "legacyShininess",
+ "comment": "The shininess value of the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetClosestReflectionProbes",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "worldPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SampleHeight",
+ "comment": "Samples the height at the given position defined in world space, relative to the Terrain space.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "instance", "typeName": "UnityEngine.TreeInstance" }
+ ],
+ "isStatic": false,
+ "name": "AddTreeInstance",
+ "comment": "Adds a tree instance to the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "left", "typeName": "UnityEngine.Terrain" },
+ { "name": "top", "typeName": "UnityEngine.Terrain" },
+ { "name": "right", "typeName": "UnityEngine.Terrain" },
+ { "name": "bottom", "typeName": "UnityEngine.Terrain" }
+ ],
+ "isStatic": false,
+ "name": "SetNeighbors",
+ "comment": "Lets you set up the connection between neighboring Terrain tiles. This ensures LOD matches up on neighboring Terrain tiles.\n\n```plaintext\nParams: left - The Terrain tile to the left is in the negative X direction.\n top - The Terrain tile to the top is in the positive Z direction.\n right - The Terrain tile to the right is in the positive X direction.\n bottom - The Terrain tile to the bottom is in the negative Z direction.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPosition",
+ "comment": "Get the position of the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Flush",
+ "comment": "Flushes any change done in the terrain so it takes effect.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "properties",
+ "typeName": "UnityEngine.MaterialPropertyBlock"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSplatMaterialPropertyBlock",
+ "comment": "Set the additional material properties when rendering the terrain heightmap using the splat material.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "dest", "typeName": "UnityEngine.MaterialPropertyBlock" }
+ ],
+ "isStatic": false,
+ "name": "GetSplatMaterialPropertyBlock",
+ "comment": "Get the previously set splat material properties by copying to the dest MaterialPropertyBlock object.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "SetConnectivityDirty",
+ "comment": "Marks the current connectivity status as invalid.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "assignTerrain", "typeName": "UnityEngine.TerrainData" }
+ ],
+ "isStatic": true,
+ "name": "CreateTerrainGameObject",
+ "comment": "Creates a Terrain including collider from TerrainData.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ApplyDelayedHeightmapModification",
+ "comment": "Update the terrain's LOD and vegetation information after making changes with TerrainData.SetHeightsDelayLOD.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "Terrain",
+ "comment": "The Terrain component renders the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "frontSortingLayerID",
+ "comment": "Unique ID of the sorting layer defining the start of the custom range.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "frontSortingOrder",
+ "comment": "Order within the front sorting layer defining the start of the custom range.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "backSortingLayerID",
+ "comment": "Unique ID of the sorting layer defining the end of the custom range.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "backSortingOrder",
+ "comment": "Order within the back sorting layer defining the end of the custom range.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "alphaCutoff",
+ "comment": "The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "sprite",
+ "comment": "The Sprite used to define the mask.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isCustomRangeActive",
+ "comment": "Mask sprites from front to back sorting values only.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteSortPoint",
+ "name": "spriteSortPoint",
+ "comment": "Determines the position of the Sprite used for sorting the SpriteMask.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ }
+ ],
+ "name": "SpriteMask",
+ "comment": "A component for masking Sprites and Particles.\n\n",
+ "location": "UnityEngine.SpriteMaskModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "streamingMipmapBias",
+ "comment": "Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.\n\n",
+ "location": "UnityEngine.StreamingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "timeoutSeconds", "typeName": "float" },
+ { "name": "activateCameraOnTimeout", "typeName": "bool" },
+ {
+ "name": "disableCameraCuttingFrom",
+ "typeName": "UnityEngine.Camera"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetPreloading",
+ "comment": "Initiate preloading of streaming data for this camera.\n\n```plaintext\nParams: timeoutSeconds - Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.\n activateCameraOnTimeout - Set to True to activate the connected Camera component when timeout expires.\n disableCameraCuttingFrom - Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.\n \n```\n\n",
+ "location": "UnityEngine.StreamingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CancelPreloading",
+ "comment": "Abort preloading.\n\n",
+ "location": "UnityEngine.StreamingModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPreloading",
+ "comment": "True if in a preloading state, otherwise False.\n\n",
+ "location": "UnityEngine.StreamingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.StreamingModule.dll"
+ }
+ ],
+ "name": "StreamingController",
+ "comment": "A StreamingController controls the streaming settings for an individual camera location.\n\n",
+ "location": "UnityEngine.StreamingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "capacity",
+ "comment": "Reserve memory for the particle trail data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "Trails",
+ "comment": "Script interface for storing the particle trail data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Terrain.MaterialType",
+ "name": "BuiltInStandard",
+ "comment": "A built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain.MaterialType",
+ "name": "BuiltInLegacyDiffuse",
+ "comment": "A built-in material that uses the legacy Lambert (diffuse) lighting model and has optional normal map support.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain.MaterialType",
+ "name": "BuiltInLegacySpecular",
+ "comment": "A built-in material that uses the legacy BlinnPhong (specular) lighting model and has optional normal map support.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Terrain.MaterialType",
+ "name": "Custom",
+ "comment": "Use a custom material given by Terrain.materialTemplate.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Terrain.MaterialType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "MaterialType",
+ "comment": "The type of the material used to render a terrain object. Could be one of the built-in types or custom.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "particleIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetColliderCount",
+ "comment": "The number of Colliders the particle is interacting with.\n\n```plaintext\nParams: particleIndex - The index of the particle event.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Component",
+ "params": [
+ { "name": "particleIndex", "typeName": "int" },
+ { "name": "colliderIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetCollider",
+ "comment": "The Collider or Collider2D Component that a particle is interacting with.\n\n```plaintext\nParams: particleIndex - The index of the particle event.\n colliderIndex - The index of the collider to obtain.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ColliderData",
+ "comment": "Script interface for particle Collider data.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateGIMaterials",
+ "comment": "Schedules an update of the albedo and emissive Textures of a system that contains the Terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "UpdateGIMaterials",
+ "comment": "Schedules an update of the albedo and emissive Textures of a system that contains the Terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainExtensions",
+ "comment": "Extension methods to the Terrain class, used only for the UpdateGIMaterials method used by the Global Illumination System.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the VelocityOverLifetimeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "x",
+ "comment": "Curve to control particle speed based on lifetime, on the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "y",
+ "comment": "Curve to control particle speed based on lifetime, on the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "z",
+ "comment": "Curve to control particle speed based on lifetime, on the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMultiplier",
+ "comment": "A multiplier for ParticleSystem.VelocityOverLifetimeModule._x\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMultiplier",
+ "comment": "A multiplier for ParticleSystem.VelocityOverLifetimeModule._y.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zMultiplier",
+ "comment": "A multiplier for ParticleSystem.VelocityOverLifetimeModule._z.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "orbitalX",
+ "comment": "Curve to control particle speed based on lifetime, around the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "orbitalY",
+ "comment": "Curve to control particle speed based on lifetime, around the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "orbitalZ",
+ "comment": "Curve to control particle speed based on lifetime, around the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orbitalXMultiplier",
+ "comment": "Speed multiplier along the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orbitalYMultiplier",
+ "comment": "Speed multiplier along the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orbitalZMultiplier",
+ "comment": "Speed multiplier along the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "orbitalOffsetX",
+ "comment": "Specify a custom center of rotation for the orbital and radial velocities.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "orbitalOffsetY",
+ "comment": "Specify a custom center of rotation for the orbital and radial velocities.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "orbitalOffsetZ",
+ "comment": "Specify a custom center of rotation for the orbital and radial velocities.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orbitalOffsetXMultiplier",
+ "comment": "A multiplier for _orbitalOffsetX.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orbitalOffsetYMultiplier",
+ "comment": "A multiplier for _orbitalOffsetY.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "orbitalOffsetZMultiplier",
+ "comment": "A multiplier for _orbitalOffsetY.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "radial",
+ "comment": "Curve to control particle speed based on lifetime, away from a center position.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radialMultiplier",
+ "comment": "A multiplier for ParticleSystem.VelocityOverLifetimeModule._radial.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "speedModifier",
+ "comment": "Curve to control particle speed based on lifetime, without affecting the direction of the particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "speedModifierMultiplier",
+ "comment": "A multiplier for ParticleSystem.VelocityOverLifetimeModule._speedModifier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "space",
+ "comment": "Specifies if the velocities are in local space (rotated with the transform) or world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "VelocityOverLifetimeModule",
+ "comment": "Script interface for the VelocityOverLifetimeModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ScriptableObject",
+ "name": "data",
+ "comment": "Data asociated to the Tree.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasSpeedTreeWind",
+ "comment": "Tells if there is wind data exported from SpeedTree are saved on this component.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "Tree",
+ "comment": "Tree Component for the tree creator.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the LimitForceOverLifetimeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "limitX",
+ "comment": "Maximum velocity curve for the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "limitXMultiplier",
+ "comment": "Change the limit multiplier on the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "limitY",
+ "comment": "Maximum velocity curve for the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "limitYMultiplier",
+ "comment": "Change the limit multiplier on the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "limitZ",
+ "comment": "Maximum velocity curve for the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "limitZMultiplier",
+ "comment": "Change the limit multiplier on the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "limit",
+ "comment": "Maximum velocity curve, when not using one curve per axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "limitMultiplier",
+ "comment": "Change the limit multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dampen",
+ "comment": "Controls how much this module dampens particle velocities that exceed the velocity limit.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateAxes",
+ "comment": "Set the velocity limit on each axis separately. This module uses ParticleSystem.LimitVelocityOverLifetimeModule._drag to dampen a particle's velocity if the velocity exceeds this value.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "space",
+ "comment": "Specifies if the velocity limits are in local space (rotated with the transform) or world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "drag",
+ "comment": "Controls the amount of drag that this modules applies to the particle velocities.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "dragMultiplier",
+ "comment": "Specifies the drag multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyDragByParticleSize",
+ "comment": "Adjust the amount of drag this module applies to particles, based on their sizes.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiplyDragByParticleVelocity",
+ "comment": "Adjust the amount of drag this module applies to particles, based on their speeds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "LimitVelocityOverLifetimeModule",
+ "comment": "Script interface for the Limit Velocity Over Lifetime module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the InheritVelocityModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemInheritVelocityMode",
+ "name": "mode",
+ "comment": "Specifies how to apply emitter velocity to particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "curve",
+ "comment": "Curve to define how much of the emitter velocity the system applies during the lifetime of a particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "curveMultiplier",
+ "comment": "Change the curve multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "InheritVelocityModule",
+ "comment": "The Inherit Velocity Module controls how the velocity of the emitter is transferred to the particles as they are emitted.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Use this property to enable or disable the LifetimeByEmitterSpeed module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "curve",
+ "comment": "Use this curve to define which value to multiply the start lifetime of a particle with, based on the speed of the emitter when the particle is spawned.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "curveMultiplier",
+ "comment": "Use this property to change the curve multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "range",
+ "comment": "Control the start lifetime multiplier between these minimum and maximum speeds of the emitter.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "LifetimeByEmitterSpeedModule",
+ "comment": "The Lifetime By Emitter Speed Module controls the initial lifetime of each particle based on the speed of the emitter when the particle was spawned.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the ForceOverLifetimeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "x",
+ "comment": "The curve that defines particle forces in the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "y",
+ "comment": "The curve defining particle forces in the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "z",
+ "comment": "The curve defining particle forces in the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMultiplier",
+ "comment": "Defines the x-axis multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMultiplier",
+ "comment": "Defines the y-axis multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zMultiplier",
+ "comment": "Defines the z-axis multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "space",
+ "comment": "Specifies whether the modules applies the forces in local or world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "randomized",
+ "comment": "When randomly selecting values between two curves or constants, this flag causes the system to choose a new random force on each frame.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ForceOverLifetimeModule",
+ "comment": "Script interface for the ForceOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the ColorOverLifetimeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxGradient",
+ "name": "color",
+ "comment": "The gradient that controls the particle colors.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ColorOverLifetimeModule",
+ "comment": "Script interface for the ColorOverLifetimeModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the ColorBySpeedModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxGradient",
+ "name": "color",
+ "comment": "The gradient that controls the particle colors.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "range",
+ "comment": "Apply the color gradient between these minimum and maximum speeds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ColorBySpeedModule",
+ "comment": "Script interface for the ColorBySpeedModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the SizeOverLifetimeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "size",
+ "comment": "Curve to control particle size based on lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sizeMultiplier",
+ "comment": "A multiplier for ParticleSystem.SizeOverLifetimeModule._size.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "x",
+ "comment": "Size over lifetime curve for the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMultiplier",
+ "comment": "Size multiplier along the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "y",
+ "comment": "Size over lifetime curve for the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMultiplier",
+ "comment": "Size multiplier along the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "z",
+ "comment": "Size over lifetime curve for the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zMultiplier",
+ "comment": "Size multiplier along the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateAxes",
+ "comment": "Set the size over lifetime on each axis separately.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "SizeOverLifetimeModule",
+ "comment": "Script interface for the SizeOverLifetimeModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the SizeBySpeedModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "size",
+ "comment": "Curve to control particle size based on speed.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sizeMultiplier",
+ "comment": "A multiplier for ParticleSystem.SizeBySpeedModule._size.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "x",
+ "comment": "Size by speed curve for the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMultiplier",
+ "comment": "Size multiplier along the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "y",
+ "comment": "Size by speed curve for the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMultiplier",
+ "comment": "Size multiplier along the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "z",
+ "comment": "Size by speed curve for the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zMultiplier",
+ "comment": "Size multiplier along the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateAxes",
+ "comment": "Set the size by speed on each axis separately.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "range",
+ "comment": "Set the minimum and maximum speed that this modules applies the size curve between.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "SizeBySpeedModule",
+ "comment": "Script interface for the SizeBySpeedModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the RotationOverLifetimeModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "x",
+ "comment": "Rotation over lifetime curve for the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMultiplier",
+ "comment": "Rotation multiplier around the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "y",
+ "comment": "Rotation over lifetime curve for the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMultiplier",
+ "comment": "Rotation multiplier around the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "z",
+ "comment": "Rotation over lifetime curve for the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zMultiplier",
+ "comment": "Rotation multiplier around the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateAxes",
+ "comment": "Set the rotation over lifetime on each axis separately.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "RotationOverLifetimeModule",
+ "comment": "Script interface for the RotationOverLifetimeModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "ESpecifies whether the RotationBySpeedModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "x",
+ "comment": "Rotation by speed curve for the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "xMultiplier",
+ "comment": "Speed multiplier along the x-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "y",
+ "comment": "Rotation by speed curve for the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "yMultiplier",
+ "comment": "Speed multiplier along the y-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "z",
+ "comment": "Rotation by speed curve for the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "zMultiplier",
+ "comment": "Speed multiplier along the z-axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateAxes",
+ "comment": "Set the rotation by speed on each axis separately.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "range",
+ "comment": "Set the minimum and maximum speeds that this module applies the rotation curve between.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "RotationBySpeedModule",
+ "comment": "Script interface for the RotationBySpeedModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the ExternalForcesModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "multiplier",
+ "comment": "Multiplies the magnitude of external forces affecting the particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "multiplierCurve",
+ "comment": "Multiplies the magnitude of applied external forces.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGameObjectFilter",
+ "name": "influenceFilter",
+ "comment": "Apply all Force Fields belonging to a matching Layer to this Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.LayerMask",
+ "name": "influenceMask",
+ "comment": "Particle System Force Field Components with a matching Layer affect this Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "influenceCount",
+ "comment": "The number of Force Fields explicitly provided to the influencers list.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "field",
+ "typeName": "UnityEngine.ParticleSystemForceField"
+ }
+ ],
+ "isStatic": false,
+ "name": "IsAffectedBy",
+ "comment": "Whether the Force Field affects the Particle System.\n\n```plaintext\nParams: field - The Force Field to test.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "field",
+ "typeName": "UnityEngine.ParticleSystemForceField"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddInfluence",
+ "comment": "Adds a ParticleSystemForceField to the influencers list.\n\n```plaintext\nParams: field - The Force Field to add to the influencers list.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveInfluence",
+ "comment": "Removes the Force Field from the influencers list at the given index.\n\n```plaintext\nParams: index - The index to remove the chosen Force Field from.\n field - The Force Field to remove from the list.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "field",
+ "typeName": "UnityEngine.ParticleSystemForceField"
+ }
+ ],
+ "isStatic": false,
+ "name": "RemoveInfluence",
+ "comment": "Removes the Force Field from the influencers list at the given index.\n\n```plaintext\nParams: index - The index to remove the chosen Force Field from.\n field - The Force Field to remove from the list.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveAllInfluences",
+ "comment": "Removes every Force Field from the influencers list.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "field",
+ "typeName": "UnityEngine.ParticleSystemForceField"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetInfluence",
+ "comment": "Assigns the Force Field at the given index in the influencers list.\n\n```plaintext\nParams: index - Index to assign the Force Field.\n field - Force Field that to assign.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "ParticleSystemForceField",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInfluence",
+ "comment": "The ForceField from the list.\n\n```plaintext\nParams: index - The index to return the chosen Force Field from.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ExternalForcesModule",
+ "comment": "Script interface for the ExternalForcesModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the the NoiseModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "separateAxes",
+ "comment": "Control the noise separately for each axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "strength",
+ "comment": "How strong the overall noise effect is.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "strengthMultiplier",
+ "comment": "Strength multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "strengthX",
+ "comment": "Define the strength of the effect on the x-axis, when using the ParticleSystem.NoiseModule.separateAxes option.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "strengthXMultiplier",
+ "comment": "x-axis strength multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "strengthY",
+ "comment": "Define the strength of the effect on the y-axis, when using the ParticleSystem.NoiseModule.separateAxes option.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "strengthYMultiplier",
+ "comment": "y-axis strength multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "strengthZ",
+ "comment": "Define the strength of the effect on the z-axis, when using the ParticleSystem.NoiseModule.separateAxes option.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "strengthZMultiplier",
+ "comment": "z-axis strength multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frequency",
+ "comment": "Low values create soft, smooth noise, and high values create rapidly changing noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "damping",
+ "comment": "Higher frequency noise reduces the strength by a proportional amount, if enabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "octaveCount",
+ "comment": "Layers of noise that combine to produce final noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "octaveMultiplier",
+ "comment": "When combining each octave, scale the intensity by this amount.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "octaveScale",
+ "comment": "When combining each octave, zoom in by this amount.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemNoiseQuality",
+ "name": "quality",
+ "comment": "Generate 1D, 2D or 3D noise.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "scrollSpeed",
+ "comment": "Scroll the noise map over the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scrollSpeedMultiplier",
+ "comment": "Scroll speed multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "remapEnabled",
+ "comment": "Enable remapping of the final noise values, allowing for noise values to be translated into different values.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "remap",
+ "comment": "Define how the noise values are remapped.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "remapMultiplier",
+ "comment": "Remap multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "remapX",
+ "comment": "Define how the noise values are remapped on the x-axis, when using the ParticleSystem.NoiseModule.separateAxes option.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "remapXMultiplier",
+ "comment": "x-axis remap multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "remapY",
+ "comment": "Define how the noise values are remapped on the y-axis, when using the ParticleSystem.NoiseModule.separateAxes option.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "remapYMultiplier",
+ "comment": "y-axis remap multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "remapZ",
+ "comment": "Define how the noise values are remapped on the z-axis, when using the ParticleSystem.NoiseModule.separateAxes option.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "remapZMultiplier",
+ "comment": "z-axis remap multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "positionAmount",
+ "comment": "How much the noise affects the particle positions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "rotationAmount",
+ "comment": "How much the noise affects the particle rotation, in degrees per second.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "sizeAmount",
+ "comment": "How much the noise affects the particle sizes, applied as a multiplier on the size of each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "NoiseModule",
+ "comment": "Script interface for the NoiseModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the LightsModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "ratio",
+ "comment": "Choose what proportion of particles receive a dynamic light.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useRandomDistribution",
+ "comment": "Randomly assign Lights to new particles based on ParticleSystem.LightsModule.ratio.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Light",
+ "name": "light",
+ "comment": "Select what Light Prefab you want to base your particle lights on.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useParticleColor",
+ "comment": "Toggle whether the particle lights multiply their color by the particle color.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sizeAffectsRange",
+ "comment": "Toggle whether the system multiplies the particle size by the light range to determine the final light range.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alphaAffectsIntensity",
+ "comment": "Toggle whether the system multiplies the particle alpha by the light intensity when it computes the final light intensity.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "range",
+ "comment": "Define a curve to apply custom range scaling to particle Lights.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rangeMultiplier",
+ "comment": "Range multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "intensity",
+ "comment": "Define a curve to apply custom intensity scaling to particle Lights.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "intensityMultiplier",
+ "comment": "Intensity multiplier.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxLights",
+ "comment": "Set a limit on how many Lights this Module can create.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "LightsModule",
+ "comment": "Access the ParticleSystem Lights Module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the TrailModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailMode",
+ "name": "mode",
+ "comment": "Choose how the system generates the particle trails.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "ratio",
+ "comment": "Choose what proportion of particles receive a trail.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "lifetime",
+ "comment": "The curve describing the trail lifetime, throughout the lifetime of the particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lifetimeMultiplier",
+ "comment": "A multiplier for ParticleSystem.TrailModule._lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minVertexDistance",
+ "comment": "Set the minimum distance each trail can travel before the system adds a new vertex to it.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemTrailTextureMode",
+ "name": "textureMode",
+ "comment": "Choose whether the U coordinate of the trail Texture is tiled or stretched.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "worldSpace",
+ "comment": "Drop new trail points in world space, regardless of Particle System Simulation Space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dieWithParticles",
+ "comment": "Specifies whether trails disappear immediately when their owning particle dies. When false, each trail persists until all its points have naturally expired, based on its lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sizeAffectsWidth",
+ "comment": "Set whether the particle size acts as a multiplier on top of the trail width.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sizeAffectsLifetime",
+ "comment": "Set whether the particle size acts as a multiplier on top of the trail lifetime.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "inheritParticleColor",
+ "comment": "Toggle whether the trail inherits the particle color as its starting color.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxGradient",
+ "name": "colorOverLifetime",
+ "comment": "The gradient that controls the trail colors during the lifetime of the attached particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve",
+ "name": "widthOverTrail",
+ "comment": "The curve describing the width of each trail point.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "widthOverTrailMultiplier",
+ "comment": "A multiplier for ParticleSystem.TrailModule._widthOverTrail.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystem.MinMaxGradient",
+ "name": "colorOverTrail",
+ "comment": "The gradient that controls the trail colors over the length of the trail.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateLightingData",
+ "comment": "Configures the trails to generate Normals and Tangents. With this data, Scene lighting can affect the trails via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "ribbonCount",
+ "comment": "Select how many lines to create through the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "shadowBias",
+ "comment": "Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the trail width at each segment.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "splitSubEmitterRibbons",
+ "comment": "Specifies whether, if you use this system as a sub-emitter, ribbons connect particles from each parent particle independently.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "attachRibbonsToTransform",
+ "comment": "Adds an extra position to each ribbon, connecting it to the location of the Transform Component.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "TrailModule",
+ "comment": "Script interface for the TrailsModule.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Specifies whether the CustomDataModule is enabled or disabled.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.ParticleSystemCustomDataMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetMode",
+ "comment": "Choose the type of custom data to generate for the chosen data stream.\n\n```plaintext\nParams: stream - The name of the custom data stream to enable data generation on.\n mode - The type of data to generate.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "ParticleSystemCustomDataMode",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetMode",
+ "comment": "The type of data being generated for the requested stream.\n\n```plaintext\nParams: stream - The name of the custom data stream to query.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetVectorComponentCount",
+ "comment": "Specify how many curves are used to generate custom data for this stream.\n\n```plaintext\nParams: stream - The name of the custom data stream to apply the curve to.\n curveCount - The number of curves to generate data for.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetVectorComponentCount",
+ "comment": "The number of curves.\n\n```plaintext\nParams: stream - The name of the custom data stream to retrieve the curve from.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ },
+ { "name": "component", "typeName": "int" },
+ {
+ "name": "curve",
+ "typeName": "UnityEngine.ParticleSystem.MinMaxCurve"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVector",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "MinMaxCurve",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ },
+ { "name": "component", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetVector",
+ "comment": "The curve being used to generate custom data.\n\n```plaintext\nParams: stream - The name of the custom data stream to retrieve the curve from.\n component - The component index to retrieve the curve for (0-3, mapping to the xyzw components of a Vector4 or float4).\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ },
+ {
+ "name": "gradient",
+ "typeName": "UnityEngine.ParticleSystem.MinMaxGradient"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "MinMaxGradient",
+ "params": [
+ {
+ "name": "stream",
+ "typeName": "UnityEngine.ParticleSystemCustomData"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "The color gradient being used to generate custom color data.\n\n```plaintext\nParams: stream - The name of the custom data stream to retrieve the gradient from.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "CustomDataModule",
+ "comment": "Script interface for the CustomDataModule of a Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "collisionEvents",
+ "typeName": "UnityEngine.ParticleCollisionEvent[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetCollisionEvents",
+ "comment": "Get the particle collision events for a GameObject. Returns the number of events written to the array.\n\n```plaintext\nParams: go - The GameObject for which to retrieve collision events.\n collisionEvents - Array to write collision events to.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetSafeCollisionEventSize",
+ "comment": "Safe array size for use with ParticleSystem.GetCollisionEvents.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "collisionEvents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleCollisionEvent>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetCollisionEvents",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSafeTriggerParticlesSize",
+ "comment": "Number of particles with this trigger event type.\n\n```plaintext\nParams: ps - Particle system.\n type - Type of trigger to return size for.\n \n```\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType"
+ },
+ {
+ "name": "particles",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTriggerParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType"
+ },
+ {
+ "name": "particles",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>"
+ },
+ {
+ "name": "colliderData",
+ "typeName": "UnityEngine.ParticleSystem.ColliderData"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTriggerParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType"
+ },
+ {
+ "name": "particles",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>"
+ },
+ { "name": "offset", "typeName": "int" },
+ { "name": "count", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetTriggerParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.ParticleSystemTriggerEventType"
+ },
+ {
+ "name": "particles",
+ "typeName": "System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTriggerParticles",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticlePhysicsExtensions",
+ "comment": "Method extension for Physics in Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "collider",
+ "comment": "The Collider for the GameObject struck by the particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "intersection",
+ "comment": "Intersection point of the collision in world coordinates.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "Geometry normal at the intersection point of the collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "velocity",
+ "comment": "Incident velocity at the intersection point of the collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Component",
+ "name": "colliderComponent",
+ "comment": "The Collider or Collider2D for the GameObject struck by the particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleCollisionEvent",
+ "comment": "Information about a particle collision.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "Billboard",
+ "comment": "Render particles as billboards facing the active camera. (Default)\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "Stretch",
+ "comment": "Stretch particles in the direction of motion.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "HorizontalBillboard",
+ "comment": "Render particles as billboards always facing up along the y-Axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "VerticalBillboard",
+ "comment": "Render particles as billboards always facing the player, but not pitching along the x-Axis.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "Mesh",
+ "comment": "Render particles as meshes.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderMode",
+ "name": "None",
+ "comment": "Do not render particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemRenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemRenderMode",
+ "comment": "The rendering mode for particle systems.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemSortMode",
+ "name": "None",
+ "comment": "No sorting.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSortMode",
+ "name": "Distance",
+ "comment": "Sort based on distance to the camera position. For orthographic cameras, this mode is the same as sorting by depth.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSortMode",
+ "name": "OldestInFront",
+ "comment": "Sort the oldest particles to the front.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSortMode",
+ "name": "YoungestInFront",
+ "comment": "Sort the youngest particles to the front.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSortMode",
+ "name": "Depth",
+ "comment": "Sort based on depth from the camera plane.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemSortMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemSortMode",
+ "comment": "The sorting mode for particle systems.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionQuality",
+ "name": "High",
+ "comment": "The most accurate world collisions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionQuality",
+ "name": "Medium",
+ "comment": "Approximate world collisions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionQuality",
+ "name": "Low",
+ "comment": "Fastest and most approximate world collisions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCollisionQuality",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCollisionQuality",
+ "comment": "Quality of world collisions. Medium and low quality are approximate and may leak particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderSpace",
+ "name": "View",
+ "comment": "Particles face the camera plane.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderSpace",
+ "name": "World",
+ "comment": "Particles align with the world.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderSpace",
+ "name": "Local",
+ "comment": "Particles align with their local transform.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderSpace",
+ "name": "Facing",
+ "comment": "Particles face the eye position.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemRenderSpace",
+ "name": "Velocity",
+ "comment": "Particles are aligned to their direction of travel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemRenderSpace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemRenderSpace",
+ "comment": "How particles are aligned when rendered.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCurveMode",
+ "name": "Constant",
+ "comment": "Use a single constant for the ParticleSystem.MinMaxCurve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCurveMode",
+ "name": "Curve",
+ "comment": "Use a single curve for the ParticleSystem.MinMaxCurve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCurveMode",
+ "name": "TwoCurves",
+ "comment": "Use a random value between 2 curves for the ParticleSystem.MinMaxCurve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCurveMode",
+ "name": "TwoConstants",
+ "comment": "Use a random value between 2 constants for the ParticleSystem.MinMaxCurve.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCurveMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCurveMode",
+ "comment": "The particle curve mode.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemGradientMode",
+ "name": "Color",
+ "comment": "Use a single color for the ParticleSystem.MinMaxGradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGradientMode",
+ "name": "Gradient",
+ "comment": "Use a single color gradient for the ParticleSystem.MinMaxGradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGradientMode",
+ "name": "TwoColors",
+ "comment": "Use a random value between 2 colors for the ParticleSystem.MinMaxGradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGradientMode",
+ "name": "TwoGradients",
+ "comment": "Use a random value between 2 color gradients for the ParticleSystem.MinMaxGradient.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemGradientMode",
+ "name": "RandomColor",
+ "comment": "Define a list of colors in the ParticleSystem.MinMaxGradient, to be chosen from at random.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemGradientMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemGradientMode",
+ "comment": "The particle gradient mode.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Sphere",
+ "comment": "Emit from a sphere.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "SphereShell",
+ "comment": "Emit from the surface of a sphere.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Hemisphere",
+ "comment": "Emit from a half-sphere.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "HemisphereShell",
+ "comment": "Emit from the surface of a half-sphere.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Cone",
+ "comment": "Emit from the base of a cone.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Box",
+ "comment": "Emit from the volume of a box.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Mesh",
+ "comment": "Emit from a mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "ConeShell",
+ "comment": "Emit from the base surface of a cone.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "ConeVolume",
+ "comment": "Emit from a cone.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "ConeVolumeShell",
+ "comment": "Emit from the surface of a cone.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Circle",
+ "comment": "Emit from a circle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "CircleEdge",
+ "comment": "Emit from the edge of a circle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "SingleSidedEdge",
+ "comment": "Emit from an edge.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "MeshRenderer",
+ "comment": "Emit from a mesh renderer.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "SkinnedMeshRenderer",
+ "comment": "Emit from a skinned mesh renderer.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "BoxShell",
+ "comment": "Emit from the surface of a box.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "BoxEdge",
+ "comment": "Emit from the edges of a box.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Donut",
+ "comment": "Emit from a Donut.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Rectangle",
+ "comment": "Emit from a rectangle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "Sprite",
+ "comment": "Emit from a sprite.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeType",
+ "name": "SpriteRenderer",
+ "comment": "Emit from a sprite renderer.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemShapeType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemShapeType",
+ "comment": "The emission shape.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemMeshShapeType",
+ "name": "Vertex",
+ "comment": "Emit from the vertices of the mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemMeshShapeType",
+ "name": "Edge",
+ "comment": "Emit from the edges of the mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemMeshShapeType",
+ "name": "Triangle",
+ "comment": "Emit from the surface of the mesh.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemMeshShapeType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemMeshShapeType",
+ "comment": "The mesh emission type.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeTextureChannel",
+ "name": "Red",
+ "comment": "The red channel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeTextureChannel",
+ "name": "Green",
+ "comment": "The green channel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeTextureChannel",
+ "name": "Blue",
+ "comment": "The blue channel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemShapeTextureChannel",
+ "name": "Alpha",
+ "comment": "The alpha channel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemShapeTextureChannel",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemShapeTextureChannel",
+ "comment": "The texture channel.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationMode",
+ "name": "Grid",
+ "comment": "Use a regular grid to construct a sequence of animation frames.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationMode",
+ "name": "Sprites",
+ "comment": "Use a list of sprites to construct a sequence of animation frames.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemAnimationMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemAnimationMode",
+ "comment": "The animation mode.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationTimeMode",
+ "name": "Lifetime",
+ "comment": "Select animation frames based on the particle ages.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationTimeMode",
+ "name": "Speed",
+ "comment": "Select animation frames based on the particle speeds.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationTimeMode",
+ "name": "FPS",
+ "comment": "Select animation frames sequentially at a constant rate of the specified frames per second.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemAnimationTimeMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemAnimationTimeMode",
+ "comment": "Control how animation frames are selected.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "prefab",
+ "comment": "Retrieves the actual GameObject used by the tree.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bendFactor",
+ "comment": "Bend factor of the tree prototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "navMeshLod",
+ "comment": "The LOD index of a Tree LODGroup that Unity uses to generate a NavMesh. It uses this value only for Trees with a LODGroup, and ignores this value for regular Trees.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.TreePrototype" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TreePrototype",
+ "comment": "Simple class that contains a pointer to a tree prototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationType",
+ "name": "WholeSheet",
+ "comment": "Animate over the whole texture sheet from left to right, top to bottom.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationType",
+ "name": "SingleRow",
+ "comment": "Animate a single row in the sheet from left to right.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemAnimationType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemAnimationType",
+ "comment": "The animation type.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationRowMode",
+ "name": "Custom",
+ "comment": "Use a specific row for all particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationRowMode",
+ "name": "Random",
+ "comment": "Use a random row for each particle.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemAnimationRowMode",
+ "name": "MeshIndex",
+ "comment": "Use the mesh index as the row, so that meshes can be mapped to specific animation frames.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemAnimationRowMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemAnimationRowMode",
+ "comment": "The mode used for selecting rows of an animation in the Texture Sheet Animation Module.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.DetailRenderMode",
+ "name": "GrassBillboard",
+ "comment": "The detail prototype will be rendered as billboards that are always facing the camera.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DetailRenderMode",
+ "name": "VertexLit",
+ "comment": "Will show the prototype using diffuse shading.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DetailRenderMode",
+ "name": "Grass",
+ "comment": "The detail prototype will use the grass shader.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.DetailRenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "DetailRenderMode",
+ "comment": "Render mode for detail prototypes.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionType",
+ "name": "Planes",
+ "comment": "Collide with a list of planes.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionType",
+ "name": "World",
+ "comment": "Collide with the world geometry.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCollisionType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCollisionType",
+ "comment": "The type of collisions to use for a given Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "prototype",
+ "comment": "GameObject used by the DetailPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "prototypeTexture",
+ "comment": "Texture used by the DetailPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minWidth",
+ "comment": "Minimum width of the grass billboards (if render mode is GrassBillboard).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxWidth",
+ "comment": "Maximum width of the grass billboards (if render mode is GrassBillboard).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minHeight",
+ "comment": "Minimum height of the grass billboards (if render mode is GrassBillboard).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxHeight",
+ "comment": "Maximum height of the grass billboards (if render mode is GrassBillboard).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "noiseSpread",
+ "comment": "How spread out is the noise for the DetailPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bendFactor",
+ "comment": "Bend factor of the detailPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "holeEdgePadding",
+ "comment": "Controls how far away detail objects are from the edge of the hole area.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "healthyColor",
+ "comment": "Color when the DetailPrototypes are \"healthy\".\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "dryColor",
+ "comment": "Color when the DetailPrototypes are \"dry\".\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DetailRenderMode",
+ "name": "renderMode",
+ "comment": "Render mode for the DetailPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usePrototypeMesh",
+ "comment": "Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.DetailPrototype" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Validate",
+ "comment": "Returns true if the detail prototype is valid and the Terrain can accept it.\n\n```plaintext\nParams: errorMessage - Returns a message that indicates the cause of failed validation.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "errorMessage", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Validate",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "DetailPrototype",
+ "comment": "Detail prototype used by the Terrain GameObject.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionMode",
+ "name": "Collision3D",
+ "comment": "Use 3D colliders to collide particles against.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCollisionMode",
+ "name": "Collision2D",
+ "comment": "Use 2D colliders to collide particles against.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCollisionMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCollisionMode",
+ "comment": "Whether to use 2D or 3D colliders for particle collisions.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Texture of the splat applied to the Terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "normalMap",
+ "comment": "Normal map of the splat applied to the Terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "tileSize",
+ "comment": "Size of the tile used in the texture of the SplatPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "tileOffset",
+ "comment": "Offset of the tile texture of the SplatPrototype.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "specular",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "metallic",
+ "comment": "The metallic value of the splat layer.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "smoothness",
+ "comment": "The smoothness value of the splat layer when the main texture has no alpha channel.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "SplatPrototype",
+ "comment": "A Splat prototype is just a texture that is used by the TerrainData.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "Ignore",
+ "comment": "Do nothing.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "Kill",
+ "comment": "Kill all particles that pass this test.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemOverlapAction",
+ "name": "Callback",
+ "comment": "Send the OnParticleTrigger command to the Particle System's script.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemOverlapAction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemOverlapAction",
+ "comment": "What action to perform when the particle trigger module passes a test.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Position of the tree.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "widthScale",
+ "comment": "Width scale of this instance (compared to the prototype's size).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "heightScale",
+ "comment": "Height scale of this instance (compared to the prototype's size).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rotation",
+ "comment": "Read-only.\n\nRotation of the tree on X-Z plane (in radians).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "color",
+ "comment": "Color of this instance.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "lightmapColor",
+ "comment": "Lightmap color calculated for this instance.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "prototypeIndex",
+ "comment": "Index of this instance in the TerrainData.treePrototypes array.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TreeInstance",
+ "comment": "Contains information about a tree placed in the Terrain game object.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemColliderQueryMode",
+ "name": "Disabled",
+ "comment": "ParticleSystem::GetTriggerParticles does not return any information about which colliders each particle is interacting with.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemColliderQueryMode",
+ "name": "One",
+ "comment": "ParticleSystem::GetTriggerParticles may only return one collider that each particle is interacting with.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemColliderQueryMode",
+ "name": "All",
+ "comment": "ParticleSystem::GetTriggerParticles returns all colliders that each particle is interacting with.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemColliderQueryMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemColliderQueryMode",
+ "comment": "Whether collider information is available when using the ParticleSystem::GetTriggerParticles method.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "min",
+ "comment": "Minimum height of a terrain patch.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "max",
+ "comment": "Maximum height of a terrain patch.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "PatchExtents",
+ "comment": "Structure containing minimum and maximum terrain patch height values.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "Local",
+ "comment": "Simulate particles in local space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "World",
+ "comment": "Simulate particles in world space.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "name": "Custom",
+ "comment": "Simulate particles relative to a custom transform component, defined by ParticleSystem.MainModule.customSimulationSpace.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemSimulationSpace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemSimulationSpace",
+ "comment": "The space to simulate particles in.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TerrainHeightmapSyncControl",
+ "name": "None",
+ "comment": "Does not synchronize the height data nor the LOD data.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainHeightmapSyncControl",
+ "name": "HeightOnly",
+ "comment": "Synchronizes only height data of the heightmap texture from the GPU back to CPU memory.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainHeightmapSyncControl",
+ "name": "HeightAndLod",
+ "comment": "Synchronizes height data of the heightmap texture from the GPU back to CPU memory. Then computes LOD data, used for determining the tessellation level, from the height data.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TerrainHeightmapSyncControl",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainHeightmapSyncControl",
+ "comment": "Controls what Terrain heightmap data to synchronize when there are changes to the heightmap texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemStopBehavior",
+ "name": "StopEmittingAndClear",
+ "comment": "Stops Particle System emitting and removes all existing emitted particles.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemStopBehavior",
+ "name": "StopEmitting",
+ "comment": "Stops Particle System emitting any further particles. All existing particles will remain until they expire.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemStopBehavior",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemStopBehavior",
+ "comment": "The behavior to apply when calling ParticleSystem.Stop|Stop.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "heightmapWidth",
+ "comment": "Width of the terrain in samples (Read Only).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "heightmapHeight",
+ "comment": "Height of the terrain in samples (Read Only).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "heightmapTexture",
+ "comment": "Returns the heightmap texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "heightmapResolution",
+ "comment": "The size of the heightmap in texels for either the width or the height.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "heightmapScale",
+ "comment": "Returns a Vector3 where the x and z components are the size of each heightmap sample (i.e. the space between two neighboring heightmap samples), and the y component is the entire Terrain's height range in world space.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "holesTexture",
+ "comment": "Returns the Terrain holes Texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableHolesTextureCompression",
+ "comment": "Enable the Terrain holes Texture compression.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "holesResolution",
+ "comment": "Returns the Terrain holes resolution for both the data and the Texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "size",
+ "comment": "The total size in world units of the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The local bounding box of the TerrainData object.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "thickness",
+ "comment": "The thickness of the terrain used for collision detection.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wavingGrassStrength",
+ "comment": "Strength of the waving grass in the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wavingGrassAmount",
+ "comment": "Amount of waving grass in the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wavingGrassSpeed",
+ "comment": "Speed of the waving grass.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "wavingGrassTint",
+ "comment": "Color of the waving grass that the terrain has.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "detailWidth",
+ "comment": "The resolution of the detail data stored in TerrainData.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "detailHeight",
+ "comment": "The resolution of the detail data stored in TerrainData.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "detailPatchCount",
+ "comment": "The number of patches along a terrain tile edge. This is squared to make a grid of patches.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "detailResolution",
+ "comment": "Detail Resolution of the TerrainData.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "detailResolutionPerPatch",
+ "comment": "Detail Resolution of each patch. A larger value will decrease the number of batches used by detail objects.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.DetailPrototype[]",
+ "name": "detailPrototypes",
+ "comment": "Contains the detail texture/meshes that the Terrain has.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TreeInstance[]",
+ "name": "treeInstances",
+ "comment": "Contains the current trees placed in the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "treeInstanceCount",
+ "comment": "Returns the number of tree instances.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TreePrototype[]",
+ "name": "treePrototypes",
+ "comment": "The list of tree prototypes this are the ones available in the inspector.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "alphamapLayers",
+ "comment": "Number of alpha map layers.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "alphamapResolution",
+ "comment": "The size of the alpha map in texels for either the width or the height.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "alphamapWidth",
+ "comment": "Width of the alpha map.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "alphamapHeight",
+ "comment": "Height of the alpha map. (Read only.)\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "baseMapResolution",
+ "comment": "Resolution of the base map used for rendering far patches on the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "alphamapTextureCount",
+ "comment": "Returns the number of alphamap textures.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D[]",
+ "name": "alphamapTextures",
+ "comment": "Alpha map textures used by the Terrain. Used by Terrain Inspector for undo.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SplatPrototype[]",
+ "name": "splatPrototypes",
+ "comment": "Splat texture used by the terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TerrainLayer[]",
+ "name": "terrainLayers",
+ "comment": "Retrieves the terrain layers used by the current terrain.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "AlphamapTextureName",
+ "comment": "The name for the Terrain alpha map textures.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "HolesTextureName",
+ "comment": "The name for the Terrain holes Texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "syncHeightmapTextureImmediately", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "UpdateDirtyRegion",
+ "comment": "Triggers an update to integrate modifications done to the heightmap outside of unity.\n\n```plaintext\nParams: x - Start X position of the dirty heightmap region.\n y - Start Y position of the dirty heightmap region.\n width - Width of the the dirty heightmap region.\n height - Width of the the dirty heightmap region.\n syncHeightmapTextureImmediately - Update immediately, instead of deferring the update.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetHeight",
+ "comment": "Gets the world space height of the Terrain at a certain point x,y without adding the Terrain's world position y.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetInterpolatedHeight",
+ "comment": "Gets an interpolated height at a point x,y. The x and y coordinates are clamped to [0, 1].\n\n```plaintext\nParams: x - X coordinate of the point in the range of [0, 1].\n y - Y coordinate of the point in the range of [0, 1].\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "xBase", "typeName": "float" },
+ { "name": "yBase", "typeName": "float" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "yCount", "typeName": "int" },
+ { "name": "xInterval", "typeName": "float" },
+ { "name": "yInterval", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetInterpolatedHeights",
+ "comment": "Gets an array of terrain height values using the normalized x,y coordinates.\n\n```plaintext\nParams: xBase - The base x coordinate.\n yBase - The base y coordinate.\n xCount - The number of queries along the X axis.\n yCount - The number of queries along the Y axis.\n xInterval - The interval between each query along the X axis.\n yInterval - The interval between each query along the Y axis.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "results", "typeName": "float[*,*]" },
+ { "name": "resultXOffset", "typeName": "int" },
+ { "name": "resultYOffset", "typeName": "int" },
+ { "name": "xBase", "typeName": "float" },
+ { "name": "yBase", "typeName": "float" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "yCount", "typeName": "int" },
+ { "name": "xInterval", "typeName": "float" },
+ { "name": "yInterval", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetInterpolatedHeights",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetHeights",
+ "comment": "Gets an array of heightmap samples.\n\n```plaintext\nParams: xBase - First index of heightmap samples to retrieve along the Terrain's x axis.\n yBase - First index of heightmap samples to retrieve along the Terrain's z axis.\n width - Number of samples to retrieve along the Terrain's x axis.\n height - Number of samples to retrieve along the Terrain's z axis.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "heights", "typeName": "float[*,*]" }
+ ],
+ "isStatic": false,
+ "name": "SetHeights",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPatchMinMaxHeights",
+ "comment": "Minimum and maximum height values for each patch.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "minMaxHeights",
+ "typeName": "UnityEngine.PatchExtents[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "OverrideMinMaxPatchHeights",
+ "comment": "Override the minimum and maximum patch heights for every renderable terrain patch. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script.\n\n```plaintext\nParams: minMaxHeights - Array of minimum and maximum terrain patch height values.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMaximumHeightError",
+ "comment": "Float array of maximum height error values.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "maxError", "typeName": "float[]" }],
+ "isStatic": false,
+ "name": "OverrideMaximumHeightError",
+ "comment": "Override the maximum tessellation height error with user provided values. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script.\n\n```plaintext\nParams: maxError - Provided maximum height error values.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "heights", "typeName": "float[*,*]" }
+ ],
+ "isStatic": false,
+ "name": "SetHeightsDelayLOD",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "IsHole",
+ "comment": "Gets whether a certain point at x,y is a hole.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetHoles",
+ "comment": "Gets an array of Terrain holes samples.\n\n```plaintext\nParams: xBase - First x index of Terrain holes samples to retrieve.\n yBase - First y index of Terrain holes samples to retrieve.\n width - Number of samples to retrieve along the Terrain holes x axis.\n height - Number of samples to retrieve along the Terrain holes y axis.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "holes", "typeName": "bool[*,*]" }
+ ],
+ "isStatic": false,
+ "name": "SetHoles",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "holes", "typeName": "bool[*,*]" }
+ ],
+ "isStatic": false,
+ "name": "SetHolesDelayLOD",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetSteepness",
+ "comment": "Gets the gradient of the terrain at point (x,y).\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "x", "typeName": "float" },
+ { "name": "y", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "GetInterpolatedNormal",
+ "comment": "Get an interpolated normal at a given location.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "detailResolution", "typeName": "int" },
+ { "name": "resolutionPerPatch", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetDetailResolution",
+ "comment": "Sets the resolution of the detail map.\n\n```plaintext\nParams: detailResolution - Specifies the number of pixels in the detail resolution map. A larger detailResolution, leads to more accurate detail object painting.\n resolutionPerPatch - Specifies the size in pixels of each individually rendered detail patch. A larger number reduces draw calls, but might increase triangle count since detail patches are culled on a per batch basis. A recommended value is 16. If you use a very large detail object distance and your grass is very sparse, it makes sense to increase the value.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RefreshPrototypes",
+ "comment": "Reloads all the values of the available prototypes (ie, detail mesh assets) in the TerrainData Object.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "totalWidth", "typeName": "int" },
+ { "name": "totalHeight", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetSupportedLayers",
+ "comment": "Returns an array of all supported detail layer indices in the area.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "layer", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetDetailLayer",
+ "comment": "Returns a 2D array of the detail object density (i.e. the number of detail objects for this layer) in the specific location.\n\n```plaintext\nParams: xBase - First x index of detail object density data to retrieve.\n yBase - First y index of detail object density data to retrieve.\n width - The amount of detail object density data to retrieve along the Terrain's x axis.\n height - The amount of detail object density data to retrieve along the Terrain's z axis.\n layer - The index of the detail in the TerrainData.detailPrototypes array.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "xBase", "typeName": "int" },
+ { "name": "yBase", "typeName": "int" },
+ { "name": "layer", "typeName": "int" },
+ { "name": "details", "typeName": "int[*,*]" }
+ ],
+ "isStatic": false,
+ "name": "SetDetailLayer",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "density", "typeName": "float" }],
+ "isStatic": false,
+ "name": "GetClampedDetailPatches",
+ "comment": "Returns an array of detail patches, which are each identified by X-Z coordinates. Detail objects in the patches are clamped to the maximum count.\n\n```plaintext\nParams: density - The detail density value. See Terrain.detailObjectDensity.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "instances", "typeName": "UnityEngine.TreeInstance[]" },
+ { "name": "snapToHeightmap", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetTreeInstances",
+ "comment": "Sets the Tree Instance array, and optionally snaps Trees onto the surface of the Terrain heightmap.\n\n```plaintext\nParams: instances - The array of TreeInstance objects.\n snapToHeightmap - Specifies whether to snap Trees to the Terrain heightmap.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "TreeInstance",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTreeInstance",
+ "comment": "Gets the tree instance at the specified index. It is used as a faster version of treeInstances[index] as this function doesn't create the entire tree instances array.\n\n```plaintext\nParams: index - The index of the tree instance.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ { "name": "instance", "typeName": "UnityEngine.TreeInstance" }
+ ],
+ "isStatic": false,
+ "name": "SetTreeInstance",
+ "comment": "Sets the tree instance with new parameters at the specified index. However, you cannot change TreeInstance.prototypeIndex and TreeInstance.position. If you change them, the method throws an ArgumentException.\n\n```plaintext\nParams: index - The index of the tree instance.\n instance - The new TreeInstance value.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetAlphamaps",
+ "comment": "A 3D array of floats, where the 3rd dimension represents the mixing weight of each splatmap at each x,y coordinate.\n\n```plaintext\nParams: x - The x offset to read from.\n y - The y offset to read from.\n width - The width of the alpha map area to read.\n height - The height of the alpha map area to read.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "map", "typeName": "float[*,*,*]" }
+ ],
+ "isStatic": false,
+ "name": "SetAlphamaps",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetBaseMapDirty",
+ "comment": "Marks the terrain data as dirty to trigger an update of the terrain basemap texture.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAlphamapTexture",
+ "comment": "Alphamap texture at the specified index.\n\n```plaintext\nParams: index - Index of the alphamap.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "terrainLayers",
+ "typeName": "UnityEngine.TerrainLayer[]"
+ },
+ { "name": "undoName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetTerrainLayersRegisterUndo",
+ "comment": "This function sets the terrainLayers property, and in addition, registers the action to the Editor's undo stack.\n\n```plaintext\nParams: terrainLayers - The Terrain Layer assets to set.\n undoName - The name of the Editor's undo action.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SyncHeightmap",
+ "comment": "Performs synchronization queued by previous calls to CopyActiveRenderTextureToHeightmap and DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "sourceRect", "typeName": "UnityEngine.RectInt" },
+ { "name": "dest", "typeName": "UnityEngine.Vector2Int" },
+ {
+ "name": "syncControl",
+ "typeName": "UnityEngine.TerrainHeightmapSyncControl"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopyActiveRenderTextureToHeightmap",
+ "comment": "Copies the specified part of the active RenderTexture to the Terrain heightmap texture.\n\n```plaintext\nParams: sourceRect - The part of the active Render Texture to copy.\n dest - The X and Y coordinates of the heightmap texture to copy into.\n syncControl - Controls how CPU synchronization is performed.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "region", "typeName": "UnityEngine.RectInt" },
+ {
+ "name": "syncControl",
+ "typeName": "UnityEngine.TerrainHeightmapSyncControl"
+ }
+ ],
+ "isStatic": false,
+ "name": "DirtyHeightmapRegion",
+ "comment": "Marks the specified part of the heightmap as dirty.\n\n```plaintext\nParams: region - The rectangular region to mark as dirty.\n syncControl - Controls how CPU synchronization is performed.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "textureName", "typeName": "string" },
+ { "name": "textureIndex", "typeName": "int" },
+ { "name": "sourceRect", "typeName": "UnityEngine.RectInt" },
+ { "name": "dest", "typeName": "UnityEngine.Vector2Int" },
+ { "name": "allowDelayedCPUSync", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CopyActiveRenderTextureToTexture",
+ "comment": "Copies the specified part of the active RenderTexture to the Terrain texture.\n\n```plaintext\nParams: textureName - The name of the Terrain texture to copy into.\n textureIndex - The index of the Terrain texture to copy into.\n sourceRect - The part of the active Render Texture to copy.\n dest - The X and Y coordinates of the Terrain texture to copy into.\n allowDelayedCPUSync - Specifies whether to allow delayed CPU synchronization of the texture.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "textureName", "typeName": "string" },
+ { "name": "region", "typeName": "UnityEngine.RectInt" },
+ { "name": "allowDelayedCPUSync", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "DirtyTextureRegion",
+ "comment": "Marks the specified part of the Terrain texture as dirty.\n\n```plaintext\nParams: textureName - The name of the Terrain texture.\n region - The rectangular region to mark as dirty.\n allowDelayedCPUSync - Specifies whether to allow delayed CPU synchronization of the texture.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "textureName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SyncTexture",
+ "comment": "Performs synchronization queued by previous calls to CopyActiveRenderTextureToTexture and DirtyTextureRegion, which makes CPU data of the Terrain textures up to date.\n\n```plaintext\nParams: textureName - The name of the Terrain texture to synchronize.\n \n```\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainData",
+ "comment": "The TerrainData class stores heightmaps, detail mesh positions, tree instances, and terrain texture alpha maps.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemScalingMode",
+ "name": "Hierarchy",
+ "comment": "Scale the Particle System using the entire transform hierarchy.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemScalingMode",
+ "name": "Local",
+ "comment": "Scale the Particle System using only its own transform scale. (Ignores parent scale).\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemScalingMode",
+ "name": "Shape",
+ "comment": "Only apply transform scale to the shape component, which controls where\n particles are spawned, but does not affect their size or movement.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemScalingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemScalingMode",
+ "comment": "Control how particle systems apply transform scale.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemStopAction",
+ "name": "None",
+ "comment": "Do nothing.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemStopAction",
+ "name": "Disable",
+ "comment": "Disable the GameObject containing the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemStopAction",
+ "name": "Destroy",
+ "comment": "Destroy the GameObject containing the Particle System.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemStopAction",
+ "name": "Callback",
+ "comment": "Call OnParticleSystemStopped on the ParticleSystem script.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemStopAction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemStopAction",
+ "comment": "The action to perform when the Particle System stops.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ParticleSystemCullingMode",
+ "name": "Automatic",
+ "comment": "For looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCullingMode",
+ "name": "PauseAndCatchup",
+ "comment": "Pause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCullingMode",
+ "name": "Pause",
+ "comment": "Pause the Particle System simulation when it is offscreen.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ParticleSystemCullingMode",
+ "name": "AlwaysSimulate",
+ "comment": "Continue simulating the Particle System when it is offscreen.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ParticleSystemCullingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ }
+ ],
+ "name": "ParticleSystemCullingMode",
+ "comment": "The action to perform when the Particle System is offscreen.\n\n",
+ "location": "UnityEngine.ParticleSystemModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderMode",
+ "name": "ScreenSpaceOverlay",
+ "comment": "Render at the end of the Scene using a 2D Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderMode",
+ "name": "ScreenSpaceCamera",
+ "comment": "Render using the Camera configured on the Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderMode",
+ "name": "WorldSpace",
+ "comment": "Render using any Camera in the Scene that can render the layer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.RenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "RenderMode",
+ "comment": "RenderMode for the Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "diffuseTexture",
+ "comment": "The diffuse texture used by the terrain layer.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "normalMapTexture",
+ "comment": "Normal map texture used by the terrain layer.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "maskMapTexture",
+ "comment": "The mask map texture used by the terrain layer.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "tileSize",
+ "comment": "UV Tiling size.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "tileOffset",
+ "comment": "UV tiling offset.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "specular",
+ "comment": "Specular color.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "metallic",
+ "comment": "Metallic factor used by the terrain layer.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "smoothness",
+ "comment": "Smoothness of the specular reflection.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalScale",
+ "comment": "A float value that scales the normal vector. The minimum value is 0, the maximum value is 1.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "diffuseRemapMin",
+ "comment": "A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "diffuseRemapMax",
+ "comment": "A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "maskMapRemapMin",
+ "comment": "A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "maskMapRemapMax",
+ "comment": "A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainModule.dll"
+ }
+ ],
+ "name": "TerrainLayer",
+ "comment": "Description of a terrain layer.\n\n",
+ "location": "UnityEngine.TerrainModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TerrainData",
+ "name": "terrainData",
+ "comment": "The terrain that stores the heightmap.\n\n",
+ "location": "UnityEngine.TerrainPhysicsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TerrainPhysicsModule.dll"
+ }
+ ],
+ "name": "TerrainCollider",
+ "comment": "A heightmap based collider.\n\n",
+ "location": "UnityEngine.TerrainPhysicsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "Normal",
+ "comment": "No special style is applied.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "Bold",
+ "comment": "Bold style applied to your texts.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "Italic",
+ "comment": "Italic style applied to your texts.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "BoldAndItalic",
+ "comment": "Bold and Italic styles applied to your texts.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FontStyle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "FontStyle",
+ "comment": "Font Style applied to GUI Texts, Text Meshes or GUIStyles.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "font",
+ "comment": "Font to use for generation.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "The base color for the text generation.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "Font size.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lineSpacing",
+ "comment": "The line spacing multiplier.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "richText",
+ "comment": "Allow rich text markup in generation.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scaleFactor",
+ "comment": "A scale factor for the text. This is useful if the Text is on a Canvas and the canvas is scaled.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "fontStyle",
+ "comment": "Font style.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "textAnchor",
+ "comment": "How is the generated text anchored.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alignByGeometry",
+ "comment": "Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "resizeTextForBestFit",
+ "comment": "Should the text be resized to fit the configured bounds?\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "resizeTextMinSize",
+ "comment": "Minimum size for resized text.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "resizeTextMaxSize",
+ "comment": "Maximum size for resized text.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "updateBounds",
+ "comment": "Should the text generator update the bounds from the generated text.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VerticalWrapMode",
+ "name": "verticalOverflow",
+ "comment": "What happens to text when it reaches the bottom generation bounds.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HorizontalWrapMode",
+ "name": "horizontalOverflow",
+ "comment": "What happens to text when it reaches the horizontal generation bounds.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "generationExtents",
+ "comment": "Extents that the generator will attempt to fit the text in.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pivot",
+ "comment": "Generated vertices are offset by the pivot.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "generateOutOfBounds",
+ "comment": "Continue to generate characters even if the text runs out of bounds.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.TextGenerationSettings"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "TextGenerationSettings",
+ "comment": "A struct that stores the settings for TextGeneration.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms.GameCenter",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISocialPlatform"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser",
+ "name": "localUser",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadAchievementDescriptions",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "string" },
+ { "name": "progress", "typeName": "double" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "ReportProgress",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievement[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadAchievements",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "score", "typeName": "long" },
+ { "name": "board", "typeName": "string" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "ReportScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "category", "typeName": "string" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IScore[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "board",
+ "typeName": "UnityEngine.SocialPlatforms.ILeaderboard"
+ },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "board",
+ "typeName": "UnityEngine.SocialPlatforms.ILeaderboard"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLoading",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ShowAchievementsUI",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ShowLeaderboardUI",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "userIds", "typeName": "string[]" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadUsers",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "ILeaderboard",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateLeaderboard",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "IAchievement",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateAchievement",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": true,
+ "name": "ResetAllAchievements",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "ShowDefaultAchievementCompletionBanner",
+ "comment": "Show the default iOS banner when achievements are completed.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "leaderboardID", "typeName": "string" },
+ {
+ "name": "timeScope",
+ "typeName": "UnityEngine.SocialPlatforms.TimeScope"
+ }
+ ],
+ "isStatic": true,
+ "name": "ShowLeaderboardUI",
+ "comment": "Show the leaderboard UI with a specific leaderboard shown initially with a specific time scope selected.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "GameCenterPlatform",
+ "comment": "iOS GameCenter implementation for network services.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextAlignment",
+ "name": "Left",
+ "comment": "Text lines are aligned on the left side.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAlignment",
+ "name": "Center",
+ "comment": "Text lines are centered.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAlignment",
+ "name": "Right",
+ "comment": "Text lines are aligned on the right side.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextAlignment",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "TextAlignment",
+ "comment": "How multiline text should be aligned.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "UpperLeft",
+ "comment": "Text is anchored in upper left corner.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "UpperCenter",
+ "comment": "Text is anchored in upper side, centered horizontally.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "UpperRight",
+ "comment": "Text is anchored in upper right corner.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "MiddleLeft",
+ "comment": "Text is anchored in left side, centered vertically.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "MiddleCenter",
+ "comment": "Text is centered both horizontally and vertically.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "MiddleRight",
+ "comment": "Text is anchored in right side, centered vertically.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "LowerLeft",
+ "comment": "Text is anchored in lower left corner.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "LowerCenter",
+ "comment": "Text is anchored in lower side, centered horizontally.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "LowerRight",
+ "comment": "Text is anchored in lower right corner.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextAnchor",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "TextAnchor",
+ "comment": "Where the anchor of the text is placed.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.HorizontalWrapMode",
+ "name": "Wrap",
+ "comment": "Text will word-wrap when reaching the horizontal boundary.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.HorizontalWrapMode",
+ "name": "Overflow",
+ "comment": "Text can exceed the horizontal boundary.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.HorizontalWrapMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "HorizontalWrapMode",
+ "comment": "Wrapping modes for text that reaches the horizontal boundary.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.VerticalWrapMode",
+ "name": "Truncate",
+ "comment": "Text will be clipped when reaching the vertical boundary.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VerticalWrapMode",
+ "name": "Overflow",
+ "comment": "Text well continue to generate when reaching vertical boundary.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.VerticalWrapMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "VerticalWrapMode",
+ "comment": "Wrapping modes for text that reaches the vertical boundary.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "The text that is displayed.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "font",
+ "comment": "The Font used.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "The font size to use (for dynamic fonts).\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "fontStyle",
+ "comment": "The font style to use (for dynamic fonts).\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "offsetZ",
+ "comment": "How far should the text be offset from the transform.position.z when drawing.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAlignment",
+ "name": "alignment",
+ "comment": "How lines of text are aligned (Left, Right, Center).\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "anchor",
+ "comment": "Which point of the text shares the position of the Transform.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "characterSize",
+ "comment": "The size of each character (This scales the whole text).\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lineSpacing",
+ "comment": "How much space will be in-between lines of text.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tabSize",
+ "comment": "How much space will be inserted for a tab '\\t' character. This is a multiplum of the 'spacebar' character offset.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "richText",
+ "comment": "Enable HTML-style tags for Text Formatting Markup.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "The color used to render the text.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "TextMesh",
+ "comment": "A script interface for the.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "index",
+ "comment": "Unicode value of the character.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uv",
+ "comment": "UV coordinates for the character in the texture.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "vert",
+ "comment": "Screen coordinates for the character in generated text meshes.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "How far to advance between the beginning of this charcater and the next.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "size",
+ "comment": "The size of the character or 0 if it is the default font size.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "style",
+ "comment": "The style of the character.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "flipped",
+ "comment": "Is the character flipped?\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "advance",
+ "comment": "The horizontal distance, rounded to the nearest integer, from the origin of this character to the origin of the next character.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "glyphWidth",
+ "comment": "The width of the glyph image.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "glyphHeight",
+ "comment": "The height of the glyph image.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "bearing",
+ "comment": "The horizontal distance from the origin of this glyph to the begining of the glyph image.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minY",
+ "comment": "The minimum extend of the glyph image in the y-axis.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxY",
+ "comment": "The maximum extend of the glyph image in the y-axis.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "minX",
+ "comment": "The minium extend of the glyph image in the x-axis.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxX",
+ "comment": "The maximum extend of the glyph image in the x-axis.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "uvBottomLeft",
+ "comment": "The uv coordinate matching the bottom left of the glyph image in the font texture.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "uvBottomRight",
+ "comment": "The uv coordinate matching the bottom right of the glyph image in the font texture.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "uvTopRight",
+ "comment": "The uv coordinate matching the top right of the glyph image in the font texture.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "uvTopLeft",
+ "comment": "The uv coordinate matching the top left of the glyph image in the font texture.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "CharacterInfo",
+ "comment": "Specification for how to render a character from the font texture. See Font.characterInfo.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "None",
+ "comment": "No additional shader parameters are needed.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "TexCoord1",
+ "comment": "Include UV1 on the mesh vertices.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "TexCoord2",
+ "comment": "Include UV2 on the mesh vertices.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "TexCoord3",
+ "comment": "Include UV3 on the mesh vertices.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "Normal",
+ "comment": "Include the normals on the mesh vertices.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "Tangent",
+ "comment": "Include the Tangent on the mesh vertices.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "AdditionalCanvasShaderChannels",
+ "comment": "Enum mask of possible shader channel properties that can also be included when the Canvas mesh is created.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "cursorPos",
+ "comment": "Position of the character cursor in local (text generated) space.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "charWidth",
+ "comment": "Character width.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "UICharInfo",
+ "comment": "Class that specifies some information about a renderable character.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "startCharIdx",
+ "comment": "Index of the first character in the line.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "Height of the line.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "topY",
+ "comment": "The upper Y position of the line in pixels. This is used for text annotation such as the caret and selection box in the InputField.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "leading",
+ "comment": "Space in pixels between this line and the next line.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "UILineInfo",
+ "comment": "Information about a generated line of text.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RenderMode",
+ "name": "renderMode",
+ "comment": "Is the Canvas in World or Overlay mode?\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isRootCanvas",
+ "comment": "Is this the root Canvas?\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "pixelRect",
+ "comment": "Get the render rect for the Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scaleFactor",
+ "comment": "Used to scale the entire canvas, while still making it fit the screen. Only applies with renderMode is Screen Space.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "referencePixelsPerUnit",
+ "comment": "The number of pixels per unit that is considered the default.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overridePixelPerfect",
+ "comment": "Allows for nested canvases to override pixelPerfect settings inherited from parent canvases.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "pixelPerfect",
+ "comment": "Force elements in the canvas to be aligned with pixels. Only applies with renderMode is Screen Space.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "planeDistance",
+ "comment": "How far away from the camera is the Canvas generated.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderOrder",
+ "comment": "The render order in which the canvas is being emitted to the Scene. (Read Only)\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "overrideSorting",
+ "comment": "Override the sorting of canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingOrder",
+ "comment": "Canvas' order within a sorting layer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "targetDisplay",
+ "comment": "For Overlay mode, display index on which the UI canvas will appear.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingLayerID",
+ "comment": "Unique ID of the Canvas' sorting layer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cachedSortingLayerValue",
+ "comment": "Cached calculated value based upon SortingLayerID.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.AdditionalCanvasShaderChannels",
+ "name": "additionalShaderChannels",
+ "comment": "Get or set the mask of additional shader channels to be used when creating the Canvas mesh.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "sortingLayerName",
+ "comment": "Name of the Canvas' sorting layer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Canvas",
+ "name": "rootCanvas",
+ "comment": "Returns the Canvas closest to root, by checking through each parent and returning the last canvas found. If no other canvas is found then the canvas will return itself.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "renderingDisplaySize",
+ "comment": "Returns the canvas display size based on the selected render mode and target display.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "worldCamera",
+ "comment": "Camera used for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space [[Canvas].\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "normalizedSortingGridSize",
+ "comment": "The normalized grid size that the canvas will split the renderable area into.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortingGridNormalizedSize",
+ "comment": "The normalized grid size that the canvas will split the renderable area into.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Canvas.WillRenderCanvases",
+ "name": "preWillRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Canvas.WillRenderCanvases",
+ "name": "willRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Canvas.WillRenderCanvases"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_preWillRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Canvas.WillRenderCanvases"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_preWillRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Canvas.WillRenderCanvases"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_willRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Canvas.WillRenderCanvases"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_willRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [],
+ "isStatic": true,
+ "name": "GetDefaultCanvasTextMaterial",
+ "comment": "Returns the default material that can be used for rendering text elements on the Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [],
+ "isStatic": true,
+ "name": "GetDefaultCanvasMaterial",
+ "comment": "Returns the default material that can be used for rendering normal elements on the Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [],
+ "isStatic": true,
+ "name": "GetETC1SupportedCanvasMaterial",
+ "comment": "The generated ETC1 Material from the Canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ForceUpdateCanvases",
+ "comment": "Force all canvases to update their content.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "Canvas",
+ "comment": "Element that can be used for screen rendering.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Vertex position.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "Normal.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "tangent",
+ "comment": "Tangent.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "color",
+ "comment": "Vertex color.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "uv0",
+ "comment": "The first texture coordinate set of the mesh. Used by UI elements by default.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "uv1",
+ "comment": "The second texture coordinate set of the mesh, if present.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "uv2",
+ "comment": "The Third texture coordinate set of the mesh, if present.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
+ "name": "uv3",
+ "comment": "The forth texture coordinate set of the mesh, if present.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIVertex",
+ "name": "simpleVert",
+ "comment": "Simple UIVertex with sensible settings for use in the UI system.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "UIVertex",
+ "comment": "Vertex class used by a Canvas for managing vertices.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "The material used for the font display.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "fontNames",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dynamic",
+ "comment": "Is the font a dynamic font.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "ascent",
+ "comment": "The ascent of the font.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fontSize",
+ "comment": "The default size of the font.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CharacterInfo[]",
+ "name": "characterInfo",
+ "comment": "Access an array of all characters contained in the font texture.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "lineHeight",
+ "comment": "The line height of the font.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Font.FontTextureRebuildCallback",
+ "name": "textureRebuildCallback",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Font>",
+ "name": "textureRebuilt",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "System.Action<UnityEngine.Font>" }
+ ],
+ "isStatic": true,
+ "name": "add_textureRebuilt",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "System.Action<UnityEngine.Font>" }
+ ],
+ "isStatic": true,
+ "name": "remove_textureRebuilt",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new Font.\n\n```plaintext\nParams: name - The name of the created Font object.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new Font.\n\n```plaintext\nParams: name - The name of the created Font object.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Font",
+ "params": [
+ { "name": "fontname", "typeName": "string" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CreateDynamicFontFromOSFont",
+ "comment": "The generate Font object.\n\n```plaintext\nParams: fontname - The name of the OS font to use for this font object.\n size - The default character size of the generated font.\n fontnames - Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Font",
+ "params": [
+ { "name": "fontnames", "typeName": "string[]" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "CreateDynamicFontFromOSFont",
+ "comment": "The generate Font object.\n\n```plaintext\nParams: fontname - The name of the OS font to use for this font object.\n size - The default character size of the generated font.\n fontnames - Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "str", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetMaxVertsForString",
+ "comment": "Returns the maximum number of verts that the text generator may return for a given string.\n\n```plaintext\nParams: str - Input string.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "c", "typeName": "char" }],
+ "isStatic": false,
+ "name": "HasCharacter",
+ "comment": "Whether or not the font has the character specified.\n\n```plaintext\nParams: c - The character to check for.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetOSInstalledFontNames",
+ "comment": "An array of the names of all fonts installed on the machine.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetPathsToOSFonts",
+ "comment": "An array of the file paths of all fonts installed on the machine.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ch", "typeName": "char" },
+ { "name": "info", "typeName": "UnityEngine.CharacterInfo" },
+ { "name": "size", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.FontStyle" }
+ ],
+ "isStatic": false,
+ "name": "GetCharacterInfo",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ch", "typeName": "char" },
+ { "name": "info", "typeName": "UnityEngine.CharacterInfo" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "GetCharacterInfo",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "ch", "typeName": "char" },
+ { "name": "info", "typeName": "UnityEngine.CharacterInfo" }
+ ],
+ "isStatic": false,
+ "name": "GetCharacterInfo",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "characters", "typeName": "string" },
+ { "name": "size", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.FontStyle" }
+ ],
+ "isStatic": false,
+ "name": "RequestCharactersInTexture",
+ "comment": "Request characters to be added to the font texture (dynamic fonts only).\n\n```plaintext\nParams: characters - The characters which are needed to be in the font texture.\n size - The size of the requested characters (the default value of zero will use the font's default size).\n style - The style of the requested characters.\n \n```\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "characters", "typeName": "string" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "RequestCharactersInTexture",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "characters", "typeName": "string" }],
+ "isStatic": false,
+ "name": "RequestCharactersInTexture",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "Font",
+ "comment": "Script interface for.\n\n",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "WillRenderCanvases",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.UISystemProfilerApi.SampleType"
+ }
+ ],
+ "isStatic": true,
+ "name": "BeginSample",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "type",
+ "typeName": "UnityEngine.UISystemProfilerApi.SampleType"
+ }
+ ],
+ "isStatic": true,
+ "name": "EndSample",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "obj", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "AddMarker",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "UISystemProfilerApi",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ }
+ ],
+ "name": "FontTextureRebuildCallback",
+ "comment": "",
+ "location": "UnityEngine.TextRenderingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "hideAssetInstances",
+ "comment": "Hide all asset instances of this brush in the tile palette window.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideDefaultInstance",
+ "comment": "Hide the default instance of brush in the tile palette window.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "defaultBrush",
+ "comment": "If set to true, brush will replace Unity built-in brush as the default brush in palette window.\n\nOnly one class at any one time should set defaultBrush to true.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "defaultName",
+ "comment": "Name of the default instance of this brush.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute to define the class as a grid brush and to make it available in the palette window.\n\n```plaintext\nParams: defaultBrush - If set to true, brush will replace Unity built-in brush as the default brush in palette window.\n defaultName - Name of the default instance of this brush.\n hideAssetInstanes - Hide all asset instances of this brush in the tile palette window.\n hideDefaultInstance - Hide the default instance of brush in the tile palette window.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hideAssetInstances", "typeName": "bool" },
+ { "name": "hideDefaultInstance", "typeName": "bool" },
+ { "name": "defaultBrush", "typeName": "bool" },
+ { "name": "defaultName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Attribute to define the class as a grid brush and to make it available in the palette window.\n\n```plaintext\nParams: defaultBrush - If set to true, brush will replace Unity built-in brush as the default brush in palette window.\n defaultName - Name of the default instance of this brush.\n hideAssetInstanes - Hide all asset instances of this brush in the tile palette window.\n hideDefaultInstance - Hide the default instance of brush in the tile palette window.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "CustomGridBrushAttribute",
+ "comment": "Attribute to define the class as a grid brush and to make it available in the palette window.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "Paint",
+ "comment": "Paints data into a grid within the given bounds.\n\n```plaintext\nParams: grid - Grid used for layout.\n brushTarget - Target of the paint operation. By default the currently selected GameObject.\n position - The coordinates of the cell to paint data to.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "Erase",
+ "comment": "Erases data on a grid within the given bounds.\n\n```plaintext\nParams: grid - Grid used for layout.\n brushTarget - Target of the erase operation. By default the currently selected GameObject.\n position - The coordinates of the cell to erase data from.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": false,
+ "name": "BoxFill",
+ "comment": "Box fills tiles and GameObjects into given bounds within the selected layers.\n\n```plaintext\nParams: gridLayout - Grid used for layout.\n brushTarget - Target of box fill operation. By default the currently selected GameObject.\n position - The bounds to box fill data to.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": false,
+ "name": "BoxErase",
+ "comment": "Erases data on a grid within the given bounds.\n\n```plaintext\nParams: gridLayout - Grid used for layout.\n brushTarget - Target of the erase operation. By default the currently selected GameObject.\n position - The bounds to erase data from.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": false,
+ "name": "Select",
+ "comment": "Select an area of a grid.\n\n```plaintext\nParams: grid - Grid used for layout.\n brushTarget - Targets of paint operation. By default the currently selected GameObject.\n position - Area to get selected.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "FloodFill",
+ "comment": "Flood fills data onto a grid given the starting coordinates of the cell.\n\n```plaintext\nParams: gridLayout - Grid used for layout.\n brushTarget - Targets of flood fill operation. By default the currently selected GameObject.\n position - Starting position of the flood fill.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.GridBrushBase.RotationDirection"
+ },
+ {
+ "name": "layout",
+ "typeName": "UnityEngine.GridLayout.CellLayout"
+ }
+ ],
+ "isStatic": false,
+ "name": "Rotate",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "flip",
+ "typeName": "UnityEngine.GridBrushBase.FlipAxis"
+ },
+ {
+ "name": "layout",
+ "typeName": "UnityEngine.GridLayout.CellLayout"
+ }
+ ],
+ "isStatic": false,
+ "name": "Flip",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" },
+ { "name": "pivot", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "Pick",
+ "comment": "Picks data from a grid given the coordinates of the cells.\n\n```plaintext\nParams: grid - Grid used for layout.\n brushTarget - Target of the paint operation. By default the currently selected GameObject.\n position - The coordinates of the cells to paint data from.\n pivot - Pivot of the picking brush.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "from", "typeName": "UnityEngine.BoundsInt" },
+ { "name": "to", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": false,
+ "name": "Move",
+ "comment": "Move is called when user moves the area previously selected with the selection marquee.\n\n```plaintext\nParams: grid - Grid used for layout.\n brushTarget - Target of the move operation. By default the currently selected GameObject.\n from - Source bounds of the move.\n to - Target bounds of the move.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": false,
+ "name": "MoveStart",
+ "comment": "MoveEnd is called when user starts moving the area previously selected with the selection marquee.\n\n```plaintext\nParams: grid - Grid used for layout.\n brushTarget - Target of the move operation. By default the currently selected GameObject.\n position - Position where the move operation has started.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "gridLayout", "typeName": "UnityEngine.GridLayout" },
+ { "name": "brushTarget", "typeName": "UnityEngine.GameObject" },
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" }
+ ],
+ "isStatic": false,
+ "name": "MoveEnd",
+ "comment": "MoveEnd is called when user has ended the move of the area previously selected with the selection marquee.\n\n```plaintext\nParams: position - Layers affected by the move operation.\n brushTarget - Target of the move operation. By default the currently selected GameObject.\n grid - Grid used for layout.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "change", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ChangeZPosition",
+ "comment": "Changes the Z position of the GridBrushBase.\n\n```plaintext\nParams: change - Modify the Z position of GridBrushBase by this value.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetZPosition",
+ "comment": "Resets Z position changes of the GridBrushBase.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "GridBrushBase",
+ "comment": "Base class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISocialPlatform"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser",
+ "name": "localUser",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "userIDs", "typeName": "string[]" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadUsers",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "string" },
+ { "name": "progress", "typeName": "double" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "ReportProgress",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadAchievementDescriptions",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievement[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadAchievements",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "score", "typeName": "long" },
+ { "name": "board", "typeName": "string" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "ReportScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "leaderboardID", "typeName": "string" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IScore[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ShowAchievementsUI",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ShowLeaderboardUI",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "ILeaderboard",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateLeaderboard",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "IAchievement",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateAchievement",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "Local",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "Select",
+ "comment": "Select.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "Move",
+ "comment": "Move.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "Paint",
+ "comment": "Paint.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "Box",
+ "comment": "Box Fill.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "Pick",
+ "comment": "Pick.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "Erase",
+ "comment": "Erase.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.Tool",
+ "name": "FloodFill",
+ "comment": "Flood Fill.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GridBrushBase.Tool",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "Tool",
+ "comment": "Tool mode for the GridBrushBase.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GridBrushBase.RotationDirection",
+ "name": "Clockwise",
+ "comment": "Rotates tiles clockwise.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.RotationDirection",
+ "name": "CounterClockwise",
+ "comment": "Rotates tiles counter-clockwise.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GridBrushBase.RotationDirection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "RotationDirection",
+ "comment": "Rotate tiles in the GridBrushBase in this direction.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GridBrushBase.FlipAxis",
+ "name": "X",
+ "comment": "Flip the brush in the X Axis.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridBrushBase.FlipAxis",
+ "name": "Y",
+ "comment": "Flip the brush in the Y Axis.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GridBrushBase.FlipAxis",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "FlipAxis",
+ "comment": "Axis to flip tiles in the GridBrushBase by.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser",
+ "name": "localUser",
+ "comment": "See Social.localUser.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "userIDs", "typeName": "string[]" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadUsers",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "achievementID", "typeName": "string" },
+ { "name": "progress", "typeName": "double" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "ReportProgress",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadAchievementDescriptions",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievement[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadAchievements",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "IAchievement",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateAchievement",
+ "comment": "See Social.CreateAchievement..\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "score", "typeName": "long" },
+ { "name": "board", "typeName": "string" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "ReportScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "leaderboardID", "typeName": "string" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IScore[]>"
+ }
+ ],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "ILeaderboard",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateLeaderboard",
+ "comment": "See Social.CreateLeaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ShowAchievementsUI",
+ "comment": "See Social.ShowAchievementsUI.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ShowLeaderboardUI",
+ "comment": "See Social.ShowLeaderboardUI.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "user",
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser"
+ },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "Authenticate",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "user",
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser"
+ },
+ { "name": "callback", "typeName": "System.Action<bool, string>" }
+ ],
+ "isStatic": false,
+ "name": "Authenticate",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "user",
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser"
+ },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "LoadFriends",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "board",
+ "typeName": "UnityEngine.SocialPlatforms.ILeaderboard"
+ },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "board",
+ "typeName": "UnityEngine.SocialPlatforms.ILeaderboard"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetLoading",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "ISocialPlatform",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IUserProfile"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.IUserProfile[]",
+ "name": "friends",
+ "comment": "The users friends list.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "authenticated",
+ "comment": "Checks if the current user has been authenticated.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "underage",
+ "comment": "Is the user underage?\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "Authenticate",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.Action<bool, string>" }
+ ],
+ "isStatic": false,
+ "name": "Authenticate",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "LoadFriends",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "ILocalUser",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "Online",
+ "comment": "The user is online.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "OnlineAndAway",
+ "comment": "The user is online but away from their computer.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "OnlineAndBusy",
+ "comment": "The user is online but set their status to busy.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "Offline",
+ "comment": "The user is offline.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "Playing",
+ "comment": "The user is playing a game.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SocialPlatforms.UserState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "UserState",
+ "comment": "User presence state.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "userName",
+ "comment": "This user's username or alias.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "This user's global unique identifier.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFriend",
+ "comment": "Is this user a friend of the current logged in user?\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "state",
+ "comment": "Presence state of the user.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "image",
+ "comment": "Avatar image of the user.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IUserProfile",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "The unique identifier of this achievement.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "percentCompleted",
+ "comment": "Progress for this achievement.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "completed",
+ "comment": "Set to true when percentCompleted is 100.0.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hidden",
+ "comment": "This achievement is currently hidden from the user.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "System.DateTime",
+ "name": "lastReportedDate",
+ "comment": "Set by server when percentCompleted is updated.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "ReportProgress",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "IAchievement",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "Unique identifier for this achievement description.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "title",
+ "comment": "Human readable title.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "image",
+ "comment": "Image representation of the achievement.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "achievedDescription",
+ "comment": "Description when the achivement is completed.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "unachievedDescription",
+ "comment": "Description when the achivement has not been completed.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hidden",
+ "comment": "Hidden achievement are not shown in the list until the percentCompleted has been touched (even if it's 0.0).\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "points",
+ "comment": "Point value of this achievement.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IAchievementDescription",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "leaderboardID",
+ "comment": "The ID of the leaderboard this score belongs to.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "value",
+ "comment": "The score value achieved.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "System.DateTime",
+ "name": "date",
+ "comment": "The date the score was achieved.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "formattedValue",
+ "comment": "The correctly formatted value of the score, like X points or X kills.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "userID",
+ "comment": "The user who owns this score.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "rank",
+ "comment": "The rank or position of the score in the leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "ReportScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "IScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UISystemProfilerApi.SampleType",
+ "name": "Layout",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UISystemProfilerApi.SampleType",
+ "name": "Render",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UISystemProfilerApi.SampleType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "SampleType",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserScope",
+ "name": "Global",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserScope",
+ "name": "FriendsOnly",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SocialPlatforms.UserScope",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "UserScope",
+ "comment": "The scope of the users searched through when querying the leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.PlayerConnection",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.PlayerConnection.ConnectionTarget",
+ "name": "None",
+ "comment": "No target is connected, this is only possible in a Player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.PlayerConnection.ConnectionTarget",
+ "name": "Player",
+ "comment": "The connected target is a Player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.PlayerConnection.ConnectionTarget",
+ "name": "Editor",
+ "comment": "The connected target is an Editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.PlayerConnection.ConnectionTarget",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ConnectionTarget",
+ "comment": "The type of the connected target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.TimeScope",
+ "name": "Today",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.TimeScope",
+ "name": "Week",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.TimeScope",
+ "name": "AllTime",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SocialPlatforms.TimeScope",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "TimeScope",
+ "comment": "The scope of time searched through when querying the leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RemoteSettings.UpdatedEventHandler",
+ "name": "Updated",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "BeforeFetchFromServer",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "typeName": "System.Action<bool, bool, int>",
+ "name": "Completed",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.RemoteSettings.UpdatedEventHandler"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_Updated",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.RemoteSettings.UpdatedEventHandler"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_Updated",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "add_BeforeFetchFromServer",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": true,
+ "name": "remove_BeforeFetchFromServer",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "System.Action<bool, bool, int>" }
+ ],
+ "isStatic": true,
+ "name": "add_Completed",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "System.Action<bool, bool, int>" }
+ ],
+ "isStatic": true,
+ "name": "remove_Completed",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CallOnUpdate",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ForceUpdate",
+ "comment": "Forces the game to download the newest settings from the server and update its values.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "WasLastUpdatedFromServer",
+ "comment": "True, if the remote settings file was received from the Analytics Service in the current session. False, if the remote settings file was received during an earlier session and cached.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetInt",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetInt",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetLong",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "long" }
+ ],
+ "isStatic": true,
+ "name": "GetLong",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetFloat",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetFloat",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetString",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetString",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetBool",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetBool",
+ "comment": "The current value of the setting identified by key, or the default value.\n\n```plaintext\nParams: key - The key identifying the setting.\n defaultValue - The default value to use if the setting identified by the key parameter cannot be found or is unavailable.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "HasKey",
+ "comment": "True, if the key exists.\n\n```plaintext\nParams: key - The key identifying the setting.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCount",
+ "comment": "Gets the number of keys in the remote settings configuration.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetKeys",
+ "comment": "Gets an array containing all the keys in the remote settings configuration.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetObject",
+ "comment": "",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ { "name": "key", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetObject",
+ "comment": "An instance of the object with fields assigned the corresponding remote values.\n\n```plaintext\nParams: key - The key identifying the setting.\n type - The type of object represented in RemoteSettings.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "defaultValue", "typeName": "object" }
+ ],
+ "isStatic": true,
+ "name": "GetObject",
+ "comment": "An instance of the object with fields assigned the corresponding remote values.\n\n```plaintext\nParams: defaultValue - The object that should be for default values.\n key - The key identifying the setting.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "returnTypeName": "IDictionary",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetDictionary",
+ "comment": "An instance of Dictionary<string, object> containing the corresponding remote value or values.\n\n```plaintext\nParams: key - The key identifying the setting.\n \n```\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ }
+ ],
+ "name": "RemoteSettings",
+ "comment": "Provides access to your remote settings.\n\n",
+ "location": "UnityEngine.UnityAnalyticsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms.Impl",
+ "baseClass": "UnityEngine.SocialPlatforms.Impl.UserProfile",
+ "attribute": "",
+ "interfaces": ["ILocalUser", "IUserProfile"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.IUserProfile[]",
+ "name": "friends",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "authenticated",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "underage",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "Authenticate",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "callback", "typeName": "System.Action<bool, string>" }
+ ],
+ "isStatic": false,
+ "name": "Authenticate",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "LoadFriends",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "friends",
+ "typeName": "UnityEngine.SocialPlatforms.IUserProfile[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetFriends",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetAuthenticated",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetUnderage",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "LocalUser",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "from",
+ "comment": "The rank of the first score which is returned.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "count",
+ "comment": "The total amount of scores retreived.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fromValue", "typeName": "int" },
+ { "name": "valueCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a score range, the range starts from a specific value and contains a maxium score count.\n\n```plaintext\nParams: fromValue - The minimum allowed value.\n valueCount - The number of possible values.\n \n```\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "Range",
+ "comment": "The score range a leaderboard query should include.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "loading",
+ "comment": "The leaderboad is in the process of loading scores.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "Unique identifier for this leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserScope",
+ "name": "userScope",
+ "comment": "The users scope searched by this leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.Range",
+ "name": "range",
+ "comment": "The rank range this leaderboard returns.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.TimeScope",
+ "name": "timeScope",
+ "comment": "The time period/scope searched by this leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.IScore",
+ "name": "localUserScore",
+ "comment": "The leaderboard score of the logged in user.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "maxRange",
+ "comment": "The total amount of scores the leaderboard contains.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.IScore[]",
+ "name": "scores",
+ "comment": "The leaderboard scores returned by a query.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "title",
+ "comment": "The human readable title of this leaderboard.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "userIDs", "typeName": "string[]" }],
+ "isStatic": false,
+ "name": "SetUserFilter",
+ "comment": "Only search for these user IDs.\n\n```plaintext\nParams: userIDs - List of user ids.\n \n```\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "ILeaderboard",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.PlayerConnection",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.PlayerConnection.ConnectionTarget",
+ "name": "connectedToTarget",
+ "comment": "Supplies the type of the established connection, as in whether the target is a Player or an Editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "connectionName",
+ "comment": "The name of the connected target.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IConnectionState",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.PlayerConnection",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "playerId",
+ "comment": "The Player ID that the data is received from.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "data",
+ "comment": "Data that is received.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MessageEventArgs",
+ "comment": "Arguments passed to Action callbacks registered in PlayerConnection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SocialPlatforms.Impl",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IUserProfile"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "userName",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "legacyId",
+ "comment": "Returns the ID provided in the Apple GameKit by GKPlayer.playerID (deprecated and marked obsolete in iOS 12.4).\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "gameId",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFriend",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.UserState",
+ "name": "state",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "image",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "id", "typeName": "string" },
+ { "name": "friend", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "id", "typeName": "string" },
+ { "name": "friend", "typeName": "bool" },
+ {
+ "name": "state",
+ "typeName": "UnityEngine.SocialPlatforms.UserState"
+ },
+ { "name": "image", "typeName": "UnityEngine.Texture2D" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "teamId", "typeName": "string" },
+ { "name": "gameId", "typeName": "string" },
+ { "name": "friend", "typeName": "bool" },
+ {
+ "name": "state",
+ "typeName": "UnityEngine.SocialPlatforms.UserState"
+ },
+ { "name": "image", "typeName": "UnityEngine.Texture2D" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetUserName",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetUserID",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetLegacyUserID",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetUserGameID",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "image", "typeName": "UnityEngine.Texture2D" }],
+ "isStatic": false,
+ "name": "SetImage",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetIsFriend",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "state",
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+ "name": "SetUserFilter",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "callback", "typeName": "System.Action<bool>" }],
+ "isStatic": false,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "score",
+ "typeName": "UnityEngine.SocialPlatforms.IScore"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetLocalUserScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "maxRange", "typeName": "uint" }],
+ "isStatic": false,
+ "name": "SetMaxRange",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "scores",
+ "typeName": "UnityEngine.SocialPlatforms.IScore[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "title", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetTitle",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetUserFilter",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "Leaderboard",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.Dictionary<string, string>",
+ "name": "headers",
+ "comment": "(Read Only) Returns the correct request headers for posting the form using the WWW class.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "data",
+ "comment": "(Read Only) The raw data to pass as the POST request body when sending the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an empty WWWForm object.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddField",
+ "comment": "Add a simple field to the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "value", "typeName": "string" },
+ { "name": "e", "typeName": "System.Text.Encoding" }
+ ],
+ "isStatic": false,
+ "name": "AddField",
+ "comment": "Add a simple field to the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "i", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "AddField",
+ "comment": "Adds a simple field to the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "contents", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": "AddBinaryData",
+ "comment": "Add binary data to the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "contents", "typeName": "byte[]" },
+ { "name": "fileName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddBinaryData",
+ "comment": "Add binary data to the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fieldName", "typeName": "string" },
+ { "name": "contents", "typeName": "byte[]" },
+ { "name": "fileName", "typeName": "string" },
+ { "name": "mimeType", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "AddBinaryData",
+ "comment": "Add binary data to the form.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "WWWForm",
+ "comment": "Helper class to generate form data to post to web servers using the UnityWebRequest or WWW classes.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.CustomYieldInstruction",
+ "attribute": "",
+ "interfaces": ["IEnumerator", "IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AssetBundle",
+ "name": "assetBundle",
+ "comment": "Streams an AssetBundle that can contain any kind of asset from the project folder.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "audioClip",
+ "comment": "Returns a AudioClip generated from the downloaded data (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "bytes",
+ "comment": "Returns the contents of the fetched web page as a byte array (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "movie",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "size",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "bytesDownloaded",
+ "comment": "The number of bytes downloaded by this WWW query (read only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "error",
+ "comment": "Returns an error message if there was an error during the download (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Is the download already finished? (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Object",
+ "name": "oggVorbis",
+ "comment": "Load an Ogg Vorbis file into the audio clip.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "progress",
+ "comment": "How far has the download progressed (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.Dictionary<string, string>",
+ "name": "responseHeaders",
+ "comment": "Dictionary of headers returned by the request.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "data",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "Returns the contents of the fetched web page as a string (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Returns a Texture2D generated from the downloaded data (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "textureNonReadable",
+ "comment": "Returns a non-readable Texture2D generated from the downloaded data (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ThreadPriority",
+ "name": "threadPriority",
+ "comment": "Obsolete, has no effect.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "uploadProgress",
+ "comment": "How far has the upload progressed (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "url",
+ "comment": "The URL of this WWW request (Read Only).\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "keepWaiting",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": true,
+ "name": "EscapeURL",
+ "comment": "Escapes characters in a string to ensure they are URL-friendly.\n\n```plaintext\nParams: s - A string with characters to be escaped.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "s", "typeName": "string" },
+ { "name": "e", "typeName": "System.Text.Encoding" }
+ ],
+ "isStatic": true,
+ "name": "EscapeURL",
+ "comment": "Escapes characters in a string to ensure they are URL-friendly.\n\n```plaintext\nParams: s - A string with characters to be escaped.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": true,
+ "name": "UnEscapeURL",
+ "comment": "Converts URL-friendly escape sequences back to normal text.\n\n```plaintext\nParams: s - A string containing escaped characters.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "s", "typeName": "string" },
+ { "name": "e", "typeName": "System.Text.Encoding" }
+ ],
+ "isStatic": true,
+ "name": "UnEscapeURL",
+ "comment": "Converts URL-friendly escape sequences back to normal text.\n\n```plaintext\nParams: s - A string containing escaped characters.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "WWW",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromCacheOrDownload",
+ "comment": "A WWW instance, which can be used to access the data once the load/download operation is completed.\n\n```plaintext\nParams: url - The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped.\n version - Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url.\n hash - Hash128 which is used as the version of the AssetBundle.\n cachedBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n\nAnalogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param>\n crc - An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "WWW",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "int" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromCacheOrDownload",
+ "comment": "A WWW instance, which can be used to access the data once the load/download operation is completed.\n\n```plaintext\nParams: url - The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped.\n version - Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url.\n hash - Hash128 which is used as the version of the AssetBundle.\n cachedBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n\nAnalogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param>\n crc - An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "WWW",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromCacheOrDownload",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "WWW",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromCacheOrDownload",
+ "comment": "A WWW instance, which can be used to access the data once the load/download operation is completed.\n\n```plaintext\nParams: url - The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped.\n version - Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url.\n hash - Hash128 which is used as the version of the AssetBundle.\n cachedBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n\nAnalogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param>\n crc - An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "WWW",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ {
+ "name": "cachedBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "LoadFromCacheOrDownload",
+ "comment": "A WWW instance, which can be used to access the data once the load/download operation is completed.\n\n```plaintext\nParams: url - The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped.\n version - Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url.\n hash - Hash128 which is used as the version of the AssetBundle.\n cachedBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n\nAnalogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param>\n crc - An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "url", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A new WWW object. When it has been downloaded, the results can be fetched from the returned object.\n\n```plaintext\nParams: url - The url to download. Must be '%' escaped.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "form", "typeName": "UnityEngine.WWWForm" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A new WWW object. When it has been downloaded, the results can be fetched from the returned object.\n\n```plaintext\nParams: url - The url to download. Must be '%' escaped.\n form - A WWWForm instance containing the form data to post.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "postData", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A new WWW object. When it has been downloaded, the results can be fetched from the returned object.\n\n```plaintext\nParams: url - The url to download. Must be '%' escaped.\n postData - A byte array of data to be posted to the url.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "postData", "typeName": "byte[]" },
+ { "name": "headers", "typeName": "System.Collections.Hashtable" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A new WWW object. When it has been downloaded, the results can be fetched from the returned object.\n\n```plaintext\nParams: url - The url to download. Must be '%' escaped.\n postData - A byte array of data to be posted to the url.\n headers - A hash table of custom headers to send with the request.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "postData", "typeName": "byte[]" },
+ {
+ "name": "headers",
+ "typeName": "System.Collections.Generic.Dictionary<string, string>"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "texture", "typeName": "UnityEngine.Texture2D" }
+ ],
+ "isStatic": false,
+ "name": "LoadImageIntoTexture",
+ "comment": "Replaces the contents of an existing Texture2D with an image from the downloaded data.\n\n```plaintext\nParams: tex - An existing texture object to be overwritten with the image data.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Disposes of an existing WWW object.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [{ "name": "threeD", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "threeD", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "threeD", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAudioClipCompressed",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [{ "name": "threeD", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "GetAudioClipCompressed",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "threeD", "typeName": "bool" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": false,
+ "name": "GetAudioClipCompressed",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "MovieTexture",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMovieTexture",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ }
+ ],
+ "name": "WWW",
+ "comment": "Simple access to web pages.\n\n",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "AudioClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [{ "name": "threeD", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "threeD", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "threeD", "typeName": "bool" },
+ { "name": "stream", "typeName": "bool" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": false,
+ "name": "GetAudioClip",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAudioClipCompressed",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [{ "name": "threeD", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "GetAudioClipCompressed",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ { "name": "threeD", "typeName": "bool" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": false,
+ "name": "GetAudioClipCompressed",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "returnTypeName": "MovieTexture",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMovieTexture",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ }
+ ],
+ "name": "WWWAudioExtensions",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestWWWModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Collider",
+ "name": "collider",
+ "comment": "The other Collider the wheel is hitting.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "point",
+ "comment": "The point of contact between the wheel and the ground.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "normal",
+ "comment": "The normal at the point of contact.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "forwardDir",
+ "comment": "The direction the wheel is pointing in.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "sidewaysDir",
+ "comment": "The sideways direction of the wheel.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "force",
+ "comment": "The magnitude of the force being applied for the contact.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forwardSlip",
+ "comment": "Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sidewaysSlip",
+ "comment": "Tire slip in the sideways direction.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VehiclesModule.dll"
+ }
+ ],
+ "name": "WheelHit",
+ "comment": "Contact information for the wheel, reported by WheelCollider.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Collider",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "center",
+ "comment": "The center of the wheel, measured in the object's local space.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "The radius of the wheel, measured in local space.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "suspensionDistance",
+ "comment": "Maximum extension distance of wheel suspension, measured in local space.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.JointSpring",
+ "name": "suspensionSpring",
+ "comment": "The parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "suspensionExpansionLimited",
+ "comment": "Limits the expansion velocity of the Wheel Collider's suspension. If you set this property on a Rigidbody that has several Wheel Colliders, such as a vehicle, then it affects all other Wheel Colliders on the Rigidbody.\n\n```plaintext\nParams: active - Turns on/off the property\n \n```\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "forceAppPointDistance",
+ "comment": "Application point of the suspension and tire forces measured from the base of the resting wheel.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "mass",
+ "comment": "The mass of the wheel, expressed in kilograms. Must be larger than zero. Typical values would be in range (20,80).\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "wheelDampingRate",
+ "comment": "The damping rate of the wheel. Must be larger than zero.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WheelFrictionCurve",
+ "name": "forwardFriction",
+ "comment": "Properties of tire friction in the direction the wheel is pointing in.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WheelFrictionCurve",
+ "name": "sidewaysFriction",
+ "comment": "Properties of tire friction in the sideways direction.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "motorTorque",
+ "comment": "Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "brakeTorque",
+ "comment": "Brake torque expressed in Newton metres.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "steerAngle",
+ "comment": "Steering angle in degrees, always around the local y-axis.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isGrounded",
+ "comment": "Indicates whether the wheel currently collides with something (Read Only).\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "rpm",
+ "comment": "Current wheel axle rotation speed, in rotations per minute (Read Only).\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "sprungMass",
+ "comment": "The mass supported by this WheelCollider.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResetSprungMasses",
+ "comment": "Reset the sprung masses of the vehicle.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "speedThreshold", "typeName": "float" },
+ { "name": "stepsBelowThreshold", "typeName": "int" },
+ { "name": "stepsAboveThreshold", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "ConfigureVehicleSubsteps",
+ "comment": "Configure vehicle sub-stepping parameters.\n\n```plaintext\nParams: speedThreshold - The speed threshold of the sub-stepping algorithm.\n stepsBelowThreshold - Amount of simulation sub-steps when vehicle's speed is below speedThreshold.\n stepsAboveThreshold - Amount of simulation sub-steps when vehicle's speed is above speedThreshold.\n \n```\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "pos", "typeName": "UnityEngine.Vector3" },
+ { "name": "quat", "typeName": "UnityEngine.Quaternion" }
+ ],
+ "isStatic": false,
+ "name": "GetWorldPose",
+ "comment": "",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "hit", "typeName": "UnityEngine.WheelHit" }],
+ "isStatic": false,
+ "name": "GetGroundHit",
+ "comment": "",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VehiclesModule.dll"
+ }
+ ],
+ "name": "WheelCollider",
+ "comment": "A special collider for vehicle wheels.\n\n",
+ "location": "UnityEngine.VehiclesModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WindZoneMode",
+ "name": "Directional",
+ "comment": "Wind zone affects the entire Scene in one direction.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WindZoneMode",
+ "name": "Spherical",
+ "comment": "Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WindZoneMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.WindModule.dll"
+ }
+ ],
+ "name": "WindZoneMode",
+ "comment": "Modes a Wind Zone can have, either Spherical or Directional.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WindZoneMode",
+ "name": "mode",
+ "comment": "Defines the type of wind zone to be used (Spherical or Directional).\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "radius",
+ "comment": "Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical).\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "windMain",
+ "comment": "The primary wind force.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "windTurbulence",
+ "comment": "The turbulence wind force.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "windPulseMagnitude",
+ "comment": "Defines how much the wind changes over time.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "windPulseFrequency",
+ "comment": "Defines the frequency of the wind changes.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The constructor.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ }
+ ],
+ "name": "WindZone",
+ "comment": "Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.\n\n",
+ "location": "UnityEngine.WindModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.MovieTexture",
+ "name": "movieTexture",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "returnTypeName": "MovieTexture",
+ "params": [
+ {
+ "name": "uwr",
+ "typeName": "UnityEngine.Networking.UnityWebRequest"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContent",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerMovieTexture",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Subsystems",
+ "baseClass": "UnityEngine.IntegratedSubsystem<UnityEngine.Subsystems.ExampleSubsystemDescriptor>",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PrintExample",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "ExampleSubsystem",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Subsystems",
+ "baseClass": "UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.Subsystems.ExampleSubsystem>",
+ "attribute": "",
+ "interfaces": ["ISubsystemDescriptorImpl", "ISubsystemDescriptor"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "supportsEditorMode",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "disableBackbufferMSAA",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "stereoscopicBackbuffer",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usePBufferEGL",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "ExampleSubsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "IsStarted",
+ "comment": "Deprecated.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "endPoint", "typeName": "System.Net.EndPoint" }],
+ "isStatic": true,
+ "name": "DoesEndPointUsePlatformProtocols",
+ "comment": "True if the given endpoint is using a platform protocol.\n\n```plaintext\nParams: endPoint - EndPoint instance to check.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "endPoint", "typeName": "System.Net.EndPoint" },
+ { "name": "exceptionConnectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "ConnectEndPoint",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Init",
+ "comment": "Initializes the NetworkTransport. Should be called before any other operations on the NetworkTransport are done.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "config",
+ "typeName": "UnityEngine.Networking.GlobalConfig"
+ }
+ ],
+ "isStatic": true,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Shutdown",
+ "comment": "Shut down the NetworkTransport.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "GetAssetId",
+ "comment": "The assetId of the game object's Prefab.\n\n```plaintext\nParams: go - Target GameObject to get assetId for.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": true,
+ "name": "AddSceneId",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetNextSceneId",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "minTimeout", "typeName": "int" },
+ { "name": "maxTimeout", "typeName": "int" },
+ { "name": "port", "typeName": "int" },
+ { "name": "ip", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "AddHostWithSimulator",
+ "comment": "Returns host ID just created.\n\n```plaintext\nParams: topology - The Networking.HostTopology associated with the host.\n minTimeout - Minimum simulated delay in milliseconds.\n maxTimeout - Maximum simulated delay in milliseconds.\n port - Port to bind to (when 0 is selected, the OS will choose a port at random).\n ip - IP address to bind to.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "minTimeout", "typeName": "int" },
+ { "name": "maxTimeout", "typeName": "int" },
+ { "name": "port", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AddHostWithSimulator",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "minTimeout", "typeName": "int" },
+ { "name": "maxTimeout", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AddHostWithSimulator",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "port", "typeName": "int" },
+ { "name": "ip", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "AddHost",
+ "comment": "Returns the ID of the host that was created.\n\n```plaintext\nParams: topology - The Networking.HostTopology associated with the host.\n port - Port to bind to (when 0 is selected, the OS will choose a port at random).\n ip - IP address to bind to.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "port", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AddHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ }
+ ],
+ "isStatic": true,
+ "name": "AddHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "port", "typeName": "int" },
+ { "name": "ip", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "AddWebsocketHost",
+ "comment": "Web socket host id.\n\n```plaintext\nParams: port - Port to bind to.\n topology - The Networking.HostTopology associated with the host.\n ip - IP address to bind to.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "topology",
+ "typeName": "UnityEngine.Networking.HostTopology"
+ },
+ { "name": "port", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "AddWebsocketHost",
+ "comment": "Web socket host id.\n\n```plaintext\nParams: port - Port to bind to.\n topology - The Networking.HostTopology associated with the host.\n ip - IP address to bind to.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Networking.Types.NetworkID"
+ },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Networking.Types.SourceID"
+ },
+ {
+ "name": "node",
+ "typeName": "UnityEngine.Networking.Types.NodeID"
+ },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "ConnectAsNetworkHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "DisconnectNetworkHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkEventType",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "ReceiveRelayEventFromHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ { "name": "exceptionConnectionId", "typeName": "int" },
+ { "name": "relaySlotId", "typeName": "int" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Networking.Types.NetworkID"
+ },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Networking.Types.SourceID"
+ },
+ {
+ "name": "node",
+ "typeName": "UnityEngine.Networking.Types.NodeID"
+ },
+ { "name": "bytesPerSec", "typeName": "int" },
+ { "name": "bucketSizeFactor", "typeName": "float" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "ConnectToNetworkPeer",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ { "name": "exceptionConnectionId", "typeName": "int" },
+ { "name": "relaySlotId", "typeName": "int" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Networking.Types.NetworkID"
+ },
+ {
+ "name": "source",
+ "typeName": "UnityEngine.Networking.Types.SourceID"
+ },
+ {
+ "name": "node",
+ "typeName": "UnityEngine.Networking.Types.NodeID"
+ },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "ConnectToNetworkPeer",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCurrentIncomingMessageAmount",
+ "comment": "Returns the number of unread messages in the read-queue.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetCurrentOutgoingMessageAmount",
+ "comment": "Returns the total number of messages still in the write-queue.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetIncomingMessageQueueSize",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingMessageQueueSize",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetCurrentRTT",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetCurrentRtt",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetIncomingPacketLossCount",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetNetworkLostPacketNum",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetIncomingPacketCount",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingPacketNetworkLossPercent",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingPacketOverflowLossPercent",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetMaxAllowedBandwidth",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetAckBufferCount",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetIncomingPacketDropCountForAllHosts",
+ "comment": "Dropping packet count.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetIncomingPacketCountForAllHosts",
+ "comment": "Packets count received from start for all hosts.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetOutgoingPacketCount",
+ "comment": "Packets count sent from networking library start (from call Networking.NetworkTransport.Init) for all hosts.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingPacketCountForHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingPacketCountForConnection",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetOutgoingMessageCount",
+ "comment": "Messages count sent from start (from call Networking.NetworkTransport.Init) for all hosts.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingMessageCountForHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingMessageCountForConnection",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetOutgoingUserBytesCount",
+ "comment": "Total payload (in bytes) sent from start for all hosts.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingUserBytesCountForHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingUserBytesCountForConnection",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetOutgoingSystemBytesCount",
+ "comment": "Total payload and protocol system headers (in bytes) sent from start for all hosts.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingSystemBytesCountForHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingSystemBytesCountForConnection",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetOutgoingFullBytesCount",
+ "comment": "Total data (user payload, protocol specific data, ip and udp headers) (in bytes) sent from start for all hosts.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingFullBytesCountForHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetOutgoingFullBytesCountForConnection",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetPacketSentRate",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetPacketReceivedRate",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetRemotePacketReceivedRate",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetNetIOTimeuS",
+ "comment": "Time in micro seconds.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "port", "typeName": "int" },
+ { "name": "network", "typeName": "ulong" },
+ { "name": "dstNode", "typeName": "ushort" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetConnectionInfo",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ {
+ "name": "network",
+ "typeName": "UnityEngine.Networking.Types.NetworkID"
+ },
+ {
+ "name": "dstNode",
+ "typeName": "UnityEngine.Networking.Types.NodeID"
+ },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetConnectionInfo",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetNetworkTimestamp",
+ "comment": "Timestamp.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "remoteTime", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetRemoteDelayTimeMS",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "channelId", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "size", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "StartSendMulticast",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "SendMulticast",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "FinishSendMulticast",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "hostId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "RemoveHost",
+ "comment": "Closes the opened socket, and closes all connections belonging to that socket.\n\n```plaintext\nParams: hostId - Host ID to remove.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ { "name": "exeptionConnectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "Connect",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ { "name": "exeptionConnectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" },
+ {
+ "name": "conf",
+ "typeName": "UnityEngine.Networking.ConnectionSimulatorConfig"
+ }
+ ],
+ "isStatic": true,
+ "name": "ConnectWithSimulator",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "Disconnect",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "channelId", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "size", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "Send",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "channelId", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "size", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "QueueMessageForSending",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "SendQueuedMessages",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkEventType",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "channelId", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "bufferSize", "typeName": "int" },
+ { "name": "receivedSize", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "Receive",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkEventType",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "channelId", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "bufferSize", "typeName": "int" },
+ { "name": "receivedSize", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "ReceiveFromHost",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "direction", "typeName": "int" },
+ { "name": "packetStatId", "typeName": "int" },
+ { "name": "numMsgs", "typeName": "int" },
+ { "name": "numBytes", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetPacketStat",
+ "comment": "Used to inform the profiler of network packet statistics.\n\n```plaintext\nParams: packetStatId - The ID of the message being reported.\n numMsgs - Number of messages being reported.\n numBytes - Number of bytes used by reported messages.\n direction - Whether the packet is outgoing (-1) or incoming (0).\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "connectionId", "typeName": "int" },
+ { "name": "notificationLevel", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "NotifyWhenConnectionReadyForSend",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "hostId", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetHostPort",
+ "comment": "The UDP port number, or -1 if an error occurred.\n\n```plaintext\nParams: hostId - Host ID.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "broadcastPort", "typeName": "int" },
+ { "name": "key", "typeName": "int" },
+ { "name": "version", "typeName": "int" },
+ { "name": "subversion", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "size", "typeName": "int" },
+ { "name": "timeout", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "StartBroadcastDiscovery",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "StopBroadcastDiscovery",
+ "comment": "Stop sending the broadcast discovery message.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "IsBroadcastDiscoveryRunning",
+ "comment": "True if it is running. False if it is not running.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "key", "typeName": "int" },
+ { "name": "version", "typeName": "int" },
+ { "name": "subversion", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "SetBroadcastCredentials",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "port", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetBroadcastConnectionInfo",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "address", "typeName": "string" },
+ { "name": "port", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetBroadcastConnectionInfo",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "hostId", "typeName": "int" },
+ { "name": "buffer", "typeName": "byte[]" },
+ { "name": "bufferSize", "typeName": "int" },
+ { "name": "receivedSize", "typeName": "int" },
+ { "name": "error", "typeName": "byte" }
+ ],
+ "isStatic": true,
+ "name": "GetBroadcastConnectionMessage",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "enabled", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "SetMulticastLock",
+ "comment": "Enable or disable a multicast lock.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "libraryName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadEncryptionLibrary",
+ "comment": "True if the provided native encryption plugin was loaded successfully and is being used by the transport layer. False otherwise.\n\n```plaintext\nParams: libraryName - The path to the native encryption plugin to load, relative to the executable.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UnloadEncryptionLibrary",
+ "comment": "Unloads the currently loaded encryption plugin, if one is loaded.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "IsEncryptionActive",
+ "comment": "True if an encryption plugin has been loaded and is being used, false otherwise.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int16",
+ "params": [{ "name": "maxPacketSize", "typeName": "short" }],
+ "isStatic": true,
+ "name": "GetEncryptionSafeMaxPacketSize",
+ "comment": "The maximum amount of bytes that can you can safely send over the network so they fit in the given maximum packet size after encryption.\n\n```plaintext\nParams: maxPacketSize - The largest packet size that the network allows, in bytes.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NetworkTransport",
+ "comment": "Transport Layer API.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.NetworkEventType",
+ "name": "DataEvent",
+ "comment": "Data event received. Indicating that data was received.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkEventType",
+ "name": "ConnectEvent",
+ "comment": "Connection event received. Indicating that a new connection was established.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkEventType",
+ "name": "DisconnectEvent",
+ "comment": "Disconnection event received.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkEventType",
+ "name": "Nothing",
+ "comment": "No new event was received.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkEventType",
+ "name": "BroadcastEvent",
+ "comment": "Broadcast discovery event received.\nTo obtain sender connection info and possible complimentary message from them, call Networking.NetworkTransport.GetBroadcastConnectionInfo() and Networking.NetworkTransport.GetBroadcastConnectionMessage() functions.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.NetworkEventType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NetworkEventType",
+ "comment": "Event that is returned when calling the Networking.NetworkTransport.Receive and Networking.NetworkTransport.ReceiveFromHost functions.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "Unreliable",
+ "comment": "There is no guarantee of delivery or ordering.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "UnreliableFragmented",
+ "comment": "There is no guarantee of delivery or ordering, but allowing fragmented messages with up to 32 fragments per message.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "UnreliableSequenced",
+ "comment": "There is no guarantee of delivery and all unordered messages will be dropped. Example: VoIP.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "Reliable",
+ "comment": "Each message is guaranteed to be delivered but not guaranteed to be in order.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "ReliableFragmented",
+ "comment": "Each message is guaranteed to be delivered, also allowing fragmented messages with up to 32 fragments per message.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "ReliableSequenced",
+ "comment": "Each message is guaranteed to be delivered and in order.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "StateUpdate",
+ "comment": "An unreliable message. Only the last message in the send buffer is sent. Only the most recent message in the receive buffer will be delivered.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "ReliableStateUpdate",
+ "comment": "A reliable message. Note: Only the last message in the send buffer is sent. Only the most recent message in the receive buffer will be delivered.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "AllCostDelivery",
+ "comment": "A reliable message that will be re-sent with a high frequency until it is acknowledged.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "UnreliableFragmentedSequenced",
+ "comment": "There is garantee of ordering, no guarantee of delivery, but allowing fragmented messages with up to 32 fragments per message.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "ReliableFragmentedSequenced",
+ "comment": "Each message is guaranteed to be delivered in order, also allowing fragmented messages with up to 32 fragments per message.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.QosType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "QosType",
+ "comment": "Enumeration of all supported quality of service channel modes.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "Ok",
+ "comment": "The operation completed successfully.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "WrongHost",
+ "comment": "The specified host not available.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "WrongConnection",
+ "comment": "The specified connectionId doesn't exist.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "WrongChannel",
+ "comment": "The specified channel doesn't exist.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "NoResources",
+ "comment": "Not enough resources are available to process this request.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "BadMessage",
+ "comment": "Not a data message.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "Timeout",
+ "comment": "Connection timed out.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "MessageToLong",
+ "comment": "The message is too long to fit the buffer.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "WrongOperation",
+ "comment": "Operation is not supported.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "VersionMismatch",
+ "comment": "The protocol versions are not compatible. Check your library versions.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "CRCMismatch",
+ "comment": "The Networking.ConnectionConfig does not match the other endpoint.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "DNSFailure",
+ "comment": "The address supplied to connect to was invalid or could not be resolved.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.NetworkError",
+ "name": "UsageError",
+ "comment": "This error will occur if any function is called with inappropriate parameter values.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.NetworkError",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NetworkError",
+ "comment": "Possible Networking.NetworkTransport errors.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.ReactorModel",
+ "name": "SelectReactor",
+ "comment": "Network thread will sleep up to threadawake timeout, or up to receive event on socket will happened. Awaked thread will try to read up to maxpoolsize packets from socket and will try update connections ready to send (with fixing awaketimeout rate).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.ReactorModel",
+ "name": "FixRateReactor",
+ "comment": "Network thread will sleep up to threadawake timeout, after that it will try receive up to maxpoolsize amount of messages and then will try perform send operation for connection whihc ready to send.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.ReactorModel",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "ReactorModel",
+ "comment": "Define how unet will handle network io operation.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.ConnectionAcksType",
+ "name": "Acks32",
+ "comment": "Ack buffer can hold 32 messages.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.ConnectionAcksType",
+ "name": "Acks64",
+ "comment": "Ack buffer can hold 64 messages.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.ConnectionAcksType",
+ "name": "Acks96",
+ "comment": "Ack buffer can hold 96 messages.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.ConnectionAcksType",
+ "name": "Acks128",
+ "comment": "Ack buffer can hold 128 messages.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.ConnectionAcksType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "ConnectionAcksType",
+ "comment": "Defines size of the buffer holding reliable messages, before they will be acknowledged.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.QosType",
+ "name": "QOS",
+ "comment": "Channel quality of service.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "BelongsToSharedOrderChannel",
+ "comment": "Returns true if the channel belongs to a shared group.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Networking.QosType" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "UnderlyingModel.MemDoc.MemDocModel.\n\n```plaintext\nParams: value - Requested type of quality of service (default Unreliable).\n channel - Copy constructor.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "UnderlyingModel.MemDoc.MemDocModel.\n\n```plaintext\nParams: value - Requested type of quality of service (default Unreliable).\n channel - Copy constructor.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "channel",
+ "typeName": "UnityEngine.Networking.ChannelQOS"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "UnderlyingModel.MemDoc.MemDocModel.\n\n```plaintext\nParams: value - Requested type of quality of service (default Unreliable).\n channel - Copy constructor.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "ChannelQOS",
+ "comment": "Defines parameters of channels.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "ushort",
+ "name": "PacketSize",
+ "comment": "Defines maximum packet size (in bytes) (including payload and all header). Packet can contain multiple messages inside. Default value = 1500.\n\nNote that this default value is suitable for local testing only. Usually you should change this value; a recommended setting for PC or mobile is 1470. For games consoles this value should probably be less than ~1100. Wrong size definition can cause packet dropping.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "FragmentSize",
+ "comment": "Defines the fragment size for fragmented messages (for QOS: ReliableFragmented and UnreliableFragmented). Default value = 500.\n\nUnder fragmented quality of service modes, the original message is split into fragments (up to 64) of up to FragmentSize bytes each. The fragment size depends on the frequency and size of reliable messages sent. Each reliable message potentially could be re-sent, so you need to choose a fragment size less than the remaining free space in a UDP packet after retransmitted reliable messages are added to the packet. For example, if Networking.ConnectionConfig.PacketSize is 1440 bytes, and a reliable message's average size is 200 bytes, it would be wise to set this parameter to 900 – 1000 bytes.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "ResendTimeout",
+ "comment": "Defines the maximum wait time in milliseconds before the \"not acknowledged\" message is re-sent. Default value = 1200.\n\nIt does not make a lot of sense to wait for acknowledgement forever. This parameter sets an upper time limit at which point reliable messages are re-sent.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "DisconnectTimeout",
+ "comment": "Defines the timeout in milliseconds before a connection is considered to have been disconnected. Default value = 2000.\n\nUnity Multiplayer defines conditions under which a connection is considered as disconnected. Disconnection can happen for the following reasons:\n\n(1) A disconnection request was received.\n\n(2) The connection has not received any traffic at all for a time longer than DisconnectTimeout (Note that live connections receive regular keep-alive packets, so in this case \"no traffic\" means not only no user traffic but also absence of any keep-alive traffic as well).\n\n(3) Flow control determines that the time between sending packets is longer than DisconnectTimeout. Keep-alive packets are regularly delivered from peers and contain statistical information. This information includes values of packet loss due to network and peer overflow conditions. Setting NetworkDropThreshold and OverflowDropThreshold defines thresholds for flow control which can decrease packet frequency. When the time before sending the next packet is longer than DisconnectTimeout, the connection will be considered as disconnected and a disconnect event is received.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "ConnectTimeout",
+ "comment": "Timeout in ms which library will wait before it will send another connection request.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "MinUpdateTimeout",
+ "comment": "Defines minimum time in milliseconds between sending packets. This duration may be automatically increased if required by flow control. Default value = 10.\n\nWhen Send() is called, Unity Multiplayer won’t send the message immediately. Instead, once every SendTimeout milliseconds each connection is checked to see if it has something to send. While initial and minimal send timeouts can be set, these may be increased internally due to network conditions or buffer overflows.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "PingTimeout",
+ "comment": "Defines the duration in milliseconds between keep-alive packets, also known as pings. Default value = 500.\n\nThe ping frequency should be long enough to accumulate good statistics and short enough to compare with DisconnectTimeout. A good guideline is to have more than 3 pings per disconnect timeout, and more than 5 messages per ping. For example, with a DisconnectTimeout of 2000ms, a PingTimeout of 500ms works well.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "ReducedPingTimeout",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "AllCostTimeout",
+ "comment": "Defines the timeout in milliseconds after which messages sent via the AllCost channel will be re-sent without waiting for acknowledgement. Default value = 20 ms.\n\nAllCost delivery quality of service (QOS) is a special QOS for delivering game-critical information, such as when the game starts, or when bullets are shot.\n\nDue to packets dropping, sometimes reliable messages cannot be delivered and need to be re-sent. Reliable messages will re-sent after RTT+Delta time, (RTT is round trip time) where RTT is a dynamic value and can reach couple of hundred milliseconds. For the AllCost delivery channel this timeout can be user-defined to force game critical information to be re-sent.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "NetworkDropThreshold",
+ "comment": "Defines the percentage (from 0 to 100) of packets that need to be dropped due to network conditions before the SendUpdate timeout is automatically increased (and send rate is automatically decreased). Default value = 5.\n\nTo avoid receiver overflow, Unity Multiplayer supports flow control. Each ping packet sent between connected peers contains two values:\n\n(1) Packets lost due to network conditions.\n\n(2) Packets lost because the receiver does not have free space in its incoming buffers.\n\nLike OverflowDropThreshold, both values are reported in percent. Use NetworkDropThreshold and OverflowDropThreshold to set thresholds for these values. If a value reported in the ping packet exceeds the corresponding threshold, Unity Multiplayer increases the sending timeout for packets up to a maximum value of DisconnectTimeout.\n\nNote: wireless networks usually exhibit 5% or greater packet loss. For wireless networks it is advisable to use a NetworkDropThreshold of 40-50%.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "OverflowDropThreshold",
+ "comment": "Defines the percentage (from 0 to 100) of packets that need to be dropped due to lack of space in internal buffers before the SendUpdate timeout is automatically increased (and send rate is automatically decreased). Default value = 5.\n\nTo avoid receiver overflow, Unity Multiplayer supports flow control. Each ping packet sent between connected peers contains two values:\n\n(1) Packets lost due to network conditions.\n\n(2) Packets lost because the receiver does not have free space in its incoming buffers.\n\nLike NetworkDropThreshold, both values are reported in percent. Use NetworkDropThreshold and OverflowDropThreshold to set thresholds for these values. If a value reported in the ping packet exceeds the corresponding threshold, Unity Multiplayer increases the sending timeout for packets up to a maximum value of DisconnectTimeout.\n\nNote: wireless networks usually exhibit 5% or greater packet loss. For wireless networks it is advisable to use a NetworkDropThreshold of 40-50%.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "MaxConnectionAttempt",
+ "comment": "Defines the maximum number of times Unity Multiplayer will attempt to send a connection request without receiving a response before it reports that it cannot establish a connection. Default value = 10.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "AckDelay",
+ "comment": "Defines the duration in milliseconds that the receiver waits for before it sends an acknowledgement back without waiting for any data payload. Default value = 33.\n\nNetwork clients that send data to a server may do so using many different quality of service (QOS) modes, some of which (reliable modes) expect the server to send back acknowledgement of receipt of data sent.\n\nServers must periodically acknowledge data packets received over channels with reliable QOS modes by sending packets containing acknowledgement data (also known as \"acks\") back to the client. If the server were to send an acknowledgement immediately after receiving each packet from the client there would be significant overhead (the acknowledgement is a 32 or 64 bit integer, which is very small compared to the whole size of the packet which also contains the IP and the UDP header). AckDelay allows the server some time to accumulate a list of received reliable data packets to acknowledge, and decreases traffic overhead by combining many acknowledgements into a single packet.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "SendDelay",
+ "comment": "Gets or sets the delay in milliseconds after a call to Send() before packets are sent. During this time, new messages may be combined in queued packets. Default value: 10ms.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "MaxCombinedReliableMessageSize",
+ "comment": "Defines the maximum size in bytes of a reliable message which is considered small enough to include in a combined message. Default value = 100.\n\nSince each message sent to a server contains IP information and a UDP header, duplicating this information for every message sent can be inefficient in the case where there are many small messages being sent frequently. Many small reliable messages can be combined into one longer reliable message, saving space in the waiting buffer. Unity Multiplayer will automatically combine up to MaxCombinedReliableMessageCount small messages into one message. To qualify as a small message, the data payload of the message should not be greater than MaxCombinedReliableMessageSize.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "MaxCombinedReliableMessageCount",
+ "comment": "Defines the maximum number of small reliable messages that can be included in one combined message. Default value = 10.\n\nSince each message sent to a server contains IP information and a UDP header, duplicating this information for every message sent can be inefficient in the case where there are many small messages being sent frequently. Many small reliable messages can be combined into one longer reliable message, saving space in the waiting buffer. Unity Multiplayer will automatically combine up to MaxCombinedReliableMessageCount small messages into one message. To qualify as a small message, the data payload of the message should not be greater than MaxCombinedReliableMessageSize.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "MaxSentMessageQueueSize",
+ "comment": "Defines maximum number of messages that can be held in the queue for sending. Default value = 128.\n\nThis buffer serves to smooth spikes in traffic and decreases network jitter. If the queue is full, a NoResources error will result from any calls to Send(). Setting this value greater than around 300 is likely to cause significant delaying of message delivering and can make game unplayable.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.ConnectionAcksType",
+ "name": "AcksType",
+ "comment": "Determines the size of the buffer used to store reliable messages that are waiting for acknowledgement. It can be set to Acks32, Acks64, Acks96, or Acks128. Depends of this setting buffer can hold 32, 64, 96, or 128 messages. Default value = Ack32.\n\nMessages sent on reliable quality of service channels are stored in a special buffer while they wait for acknowledgement from the peer. This buffer can be either 32, 64, 96 or 128 positions long. It is recommended to begin with this value set to Ack32, which defines a buffer up to 32 messages in size. If you receive NoResources errors often when you send reliable messages, change this value to the next possible size.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "IsAcksLong",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "UsePlatformSpecificProtocols",
+ "comment": "When starting a server use protocols that make use of platform specific optimisations where appropriate rather than cross-platform protocols. (Playstation/Xbox consoles only).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "InitialBandwidth",
+ "comment": "Gets or sets the bandwidth in bytes per second that can be used by Unity Multiplayer. No traffic over this limit is allowed. Unity Multiplayer may internally reduce the bandwidth it uses due to flow control. The default value is 1.5MB/sec (1,536,000 bytes per second). The default value is intentionally a large number to allow all traffic to pass without delay.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "BandwidthPeakFactor",
+ "comment": "Defines, when multiplied internally by InitialBandwidth, the maximum bandwidth that can be used under burst conditions.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "WebSocketReceiveBufferMaxSize",
+ "comment": "WebSocket only. Defines the buffer size in bytes for received frames on a WebSocket host. If this value is 0 (the default), a 4 kilobyte buffer is used. Any other value results in a buffer of that size, in bytes.\n\nWebSocket message fragments are called \"frames\". A WebSocket host has a buffer to store incoming message frames. Therefore this buffer should be set to the largest legal frame size supported. If an incoming frame exceeds the buffer size, no error is reported. However, the buffer will invoke the user callback in order to create space for the overflow.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "UdpSocketReceiveBufferMaxSize",
+ "comment": "Defines the size in bytes of the receiving buffer for UDP sockets. It is useful to set this parameter equal to the maximum size of a fragmented message. Default value is OS specific (usually 8kb).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "SSLCertFilePath",
+ "comment": "Defines path to SSL certificate file, for WebSocket via SSL communication.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "SSLPrivateKeyFilePath",
+ "comment": "Defines the path to the file containing the private key for WebSocket via SSL communication.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "SSLCAFilePath",
+ "comment": "Defines the path to the file containing the certification authority (CA) certificate for WebSocket via SSL communication.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "ChannelCount",
+ "comment": "(Read Only) The number of channels in the current configuration.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "SharedOrderChannelCount",
+ "comment": "(Read Only) The number of shared order groups in current configuration.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.ChannelQOS>",
+ "name": "Channels",
+ "comment": "The list of channels belonging to the current configuration.\n\nNote: any ConnectionConfig passed as a parameter to a function in Unity Multiplayer is deep copied (that is, an entirely new copy is made, with no references to the original).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Will create default connection config or will copy them from another.\n\n```plaintext\nParams: config - Connection config.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "config",
+ "typeName": "UnityEngine.Networking.ConnectionConfig"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Will create default connection config or will copy them from another.\n\n```plaintext\nParams: config - Connection config.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "config",
+ "typeName": "UnityEngine.Networking.ConnectionConfig"
+ }
+ ],
+ "isStatic": true,
+ "name": "Validate",
+ "comment": "Validate parameters of connection config. Will throw exceptions if parameters are incorrect.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Byte",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.Networking.QosType" }
+ ],
+ "isStatic": false,
+ "name": "AddChannel",
+ "comment": "Channel id, user can use this id to send message via this channel.\n\n```plaintext\nParams: value - Add new channel to configuration.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "channelIndices",
+ "typeName": "System.Collections.Generic.List<byte>"
+ }
+ ],
+ "isStatic": false,
+ "name": "MakeChannelsSharedOrder",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "QosType",
+ "params": [{ "name": "idx", "typeName": "byte" }],
+ "isStatic": false,
+ "name": "GetChannel",
+ "comment": "Channel QoS.\n\n```plaintext\nParams: idx - Index in array.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "IList",
+ "params": [{ "name": "idx", "typeName": "byte" }],
+ "isStatic": false,
+ "name": "GetSharedOrderChannels",
+ "comment": "List of channel IDs belonging to the group.\n\n```plaintext\nParams: idx - Group id.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "ConnectionConfig",
+ "comment": "This class defines parameters of connection between two peers, this definition includes various timeouts and sizes as well as channel configuration.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.BaseEventData",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "moveVector",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.MoveDirection",
+ "name": "moveDir",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventSystem",
+ "typeName": "UnityEngine.EventSystems.EventSystem"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "AxisEventData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "used",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reset",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Use",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "AbstractEventData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.AbstractEventData",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.BaseInputModule",
+ "name": "currentInputModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "selectedObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventSystem",
+ "typeName": "UnityEngine.EventSystems.EventSystem"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "BaseEventData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkAccessLevel",
+ "name": "Invalid",
+ "comment": "Invalid access level, signifying no access level has been granted/specified.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkAccessLevel",
+ "name": "User",
+ "comment": "User access level. This means you can do operations which affect yourself only, like disconnect yourself from the match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkAccessLevel",
+ "name": "Owner",
+ "comment": "Access level Owner, generally granting access for operations key to the peer host server performing it's work.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkAccessLevel",
+ "name": "Admin",
+ "comment": "Administration access level, generally describing clearence to perform game altering actions against anyone inside a particular match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.Types.NetworkAccessLevel",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NetworkAccessLevel",
+ "comment": "Describes the access levels granted to this client.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.BaseEventData",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.GameObject>",
+ "name": "hovered",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "pointerEnter",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "lastPress",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "rawPointerPress",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "pointerDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "pointerClick",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.RaycastResult",
+ "name": "pointerCurrentRaycast",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.RaycastResult",
+ "name": "pointerPressRaycast",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "eligibleForClick",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pointerId",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "delta",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "pressPosition",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "worldPosition",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "worldNormal",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "clickTime",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "scrollDelta",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useDragThreshold",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dragging",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.InputButton",
+ "name": "button",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "enterEventCamera",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "pressEventCamera",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "pointerPress",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventSystem",
+ "typeName": "UnityEngine.EventSystems.EventSystem"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPointerMoving",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsScrolling",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "PointerEventData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.AppID",
+ "name": "Invalid",
+ "comment": "Invalid AppID.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.Types.AppID",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "AppID",
+ "comment": "The AppID identifies the application on the Unity Cloud or UNET servers.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.SourceID",
+ "name": "Invalid",
+ "comment": "Invalid SourceID.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.Types.SourceID",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "SourceID",
+ "comment": "Identifies a specific game instance.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.EventHandle",
+ "name": "Unused",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventHandle",
+ "name": "Used",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EventSystems.EventHandle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "EventHandle",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkID",
+ "name": "Invalid",
+ "comment": "Invalid NetworkID.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.Types.NetworkID",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NetworkID",
+ "comment": "Network ID, used for match making.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "IEventSystemHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.NodeID",
+ "name": "Invalid",
+ "comment": "The invalid case of a NodeID.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.Types.NodeID",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NodeID",
+ "comment": "The NodeID is the ID used in Relay matches to track nodes in a network.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerEnter",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IPointerEnterHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerExit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IPointerExitHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerUp",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IPointerUpHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.HostPriority",
+ "name": "Invalid",
+ "comment": "The Invalid case for a HostPriority. An Invalid host priority is not a valid host.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.Types.HostPriority",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "HostPriority",
+ "comment": "An Enum representing the priority of a client in a match, starting at 0 and increasing.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IPointerDownHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Types",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "byte[]",
+ "name": "array",
+ "comment": "Binary field for the actual token.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "array", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "strArray", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "GetByteString",
+ "comment": "Accessor to get an encoded string from the m_array data.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Checks if the token is a valid set of data with respect to default values (returns true if the values are not default, does not validate the token is a current legitimate token with respect to the server's auth framework).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "NetworkAccessToken",
+ "comment": "Access token used to authenticate a client session for the purposes of allowing or disallowing match operations requested by that client.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerClick",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IPointerClickHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnInitializePotentialDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IInitializePotentialDragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnBeginDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IBeginDragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.InputButton",
+ "name": "Left",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.InputButton",
+ "name": "Right",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.InputButton",
+ "name": "Middle",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EventSystems.PointerEventData.InputButton",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "InputButton",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IDragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnEndDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IEndDragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.FramePressState",
+ "name": "Pressed",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.FramePressState",
+ "name": "Released",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.FramePressState",
+ "name": "PressedAndReleased",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.FramePressState",
+ "name": "NotChanged",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EventSystems.PointerEventData.FramePressState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "FramePressState",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnScroll",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IScrollHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDrop",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IDropHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnUpdateSelected",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IUpdateSelectedHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnSelect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "ISelectHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDeselect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IDeselectHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.AxisEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnMove",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IMoveHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.ConnectionConfig",
+ "name": "DefaultConfig",
+ "comment": "Defines config for default connections in the topology.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "MaxDefaultConnections",
+ "comment": "Defines how many connection with default config be permitted.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "SpecialConnectionConfigsCount",
+ "comment": "Returns count of special connection added to topology.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.ConnectionConfig>",
+ "name": "SpecialConnectionConfigs",
+ "comment": "List of special connection configs.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "ReceivedMessagePoolSize",
+ "comment": "Defines the maximum number of messages that each host can hold in its pool of received messages. The default size is 128.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "SentMessagePoolSize",
+ "comment": "Defines the maximum number of messages that each host can hold in its pool of messages waiting to be sent. The default size is 128.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "MessagePoolSizeGrowthFactor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "defaultConfig",
+ "typeName": "UnityEngine.Networking.ConnectionConfig"
+ },
+ { "name": "maxDefaultConnections", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create topology.\n\n```plaintext\nParams: defaultConfig - Default config.\n maxDefaultConnections - Maximum default connections.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "ConnectionConfig",
+ "params": [{ "name": "i", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSpecialConnectionConfig",
+ "comment": "Connection config.\n\n```plaintext\nParams: i - Config id.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "config",
+ "typeName": "UnityEngine.Networking.ConnectionConfig"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddSpecialConnectionConfig",
+ "comment": "Id of this connection. You should use this id when you call Networking.NetworkTransport.Connect.\n\n```plaintext\nParams: config - Connection config for special connection.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "HostTopology",
+ "comment": "Class defines network topology for host (socket opened by Networking.NetworkTransport.AddHost function). This topology defines: (1) how many connection with default config will be supported and (2) what will be special connections (connections with config different from default).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnSubmit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "ISubmitHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "ThreadAwakeTimeout",
+ "comment": "Defines (1) for select reactor, minimum time period, when system will check if there are any messages for send (2) for fixrate reactor, minimum interval of time, when system will check for sending and receiving messages.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.ReactorModel",
+ "name": "ReactorModel",
+ "comment": "Defines reactor model for the network library.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "ReactorMaximumReceivedMessages",
+ "comment": "This property determines the initial size of the queue that holds messages received by Unity Multiplayer before they are processed.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "ReactorMaximumSentMessages",
+ "comment": "Defines the initial size of the send queue. Messages are placed in this queue ready to be sent in packets to their destination.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "MaxPacketSize",
+ "comment": "Defines maximum possible packet size in bytes for all network connections.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "MaxHosts",
+ "comment": "Defines how many hosts you can use. Default Value = 16. Max value = 128.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "byte",
+ "name": "ThreadPoolSize",
+ "comment": "Defines how many worker threads are available to handle incoming and outgoing messages.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "MinTimerTimeout",
+ "comment": "Defines the minimum timeout in milliseconds recognised by the system. The default value is 1 ms.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "MaxTimerTimeout",
+ "comment": "Defines the maximum timeout in milliseconds for any configuration. The default value is 12 seconds (12000ms).\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "MinNetSimulatorTimeout",
+ "comment": "Deprecated. Defines the minimal timeout for network simulator. You cannot set up any delay less than this value. See Also: MinTimerTimeout.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "MaxNetSimulatorTimeout",
+ "comment": "Deprecated. Defines maximum delay for network simulator. See Also: MaxTimerTimeout.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "System.Action<int>",
+ "name": "NetworkEventAvailable",
+ "comment": "Defines the callback delegate which you can use to get a notification when the host (defined by hostID) has a network event. The callback is called for all event types except Networking.NetworkEventType.Nothing.\n\nSee Also: Networking.NetworkEventType\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "System.Action<int, int>",
+ "name": "ConnectionReadyForSend",
+ "comment": "Defines the callback delegate which you can use to get a notification when a connection is ready to send data.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create new global config object.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "GlobalConfig",
+ "comment": "Defines global paramters for network library.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "outMinDelay", "typeName": "int" },
+ { "name": "outAvgDelay", "typeName": "int" },
+ { "name": "inMinDelay", "typeName": "int" },
+ { "name": "inAvgDelay", "typeName": "int" },
+ { "name": "packetLossPercentage", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Will create object describing network simulation parameters.\n\n```plaintext\nParams: outMinDelay - Minimal simulation delay for outgoing traffic in ms.\n outAvgDelay - Average simulation delay for outgoing traffic in ms.\n inMinDelay - Minimal simulation delay for incoming traffic in ms.\n inAvgDelay - Average simulation delay for incoming traffic in ms.\n packetLossPercentage - Probability of packet loss 0 <= p <= 1.\n \n```\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Destructor.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "ConnectionSimulatorConfig",
+ "comment": "Create configuration for network simulator; You can use this class in editor and developer build only.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IEventSystemHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnCancel",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "ICancelHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "useRandomSourceID",
+ "comment": "This property is deprecated and does not need to be set or referenced.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "SourceID",
+ "params": [],
+ "isStatic": true,
+ "name": "GetSourceID",
+ "comment": "Utility function to get the client's SourceID for unique identification.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "newAppID",
+ "typeName": "UnityEngine.Networking.Types.AppID"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetAppID",
+ "comment": "Deprecated; Setting the AppID is no longer necessary. Please log in through the editor and set up the project there.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "AppID",
+ "params": [],
+ "isStatic": true,
+ "name": "GetAppID",
+ "comment": "Utility function to fetch the program's ID for UNET Cloud interfacing.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "netId",
+ "typeName": "UnityEngine.Networking.Types.NetworkID"
+ },
+ {
+ "name": "accessToken",
+ "typeName": "UnityEngine.Networking.Types.NetworkAccessToken"
+ }
+ ],
+ "isStatic": true,
+ "name": "SetAccessTokenForNetwork",
+ "comment": "Utility function that accepts the access token for a network after it's received from the server.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "NetworkAccessToken",
+ "params": [
+ {
+ "name": "netId",
+ "typeName": "UnityEngine.Networking.Types.NetworkID"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetAccessTokenForNetwork",
+ "comment": "Utility function to get this client's access token for a particular network, if it has been set.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "Utility",
+ "comment": "Networking Utility.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.EventSystem",
+ "name": "current",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sendNavigationEvents",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pixelDragThreshold",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.BaseInputModule",
+ "name": "currentInputModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "firstSelectedGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "currentSelectedGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "lastSelectedGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFocused",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alreadySelecting",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateModules",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "selected", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "pointer",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSelectedGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "selected", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "SetSelectedGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ },
+ {
+ "name": "raycastResults",
+ "typeName": "System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RaycastAll",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsPointerOverGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsPointerOverGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "EventSystem",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "PointerEnter",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "PointerExit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "PointerDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "PointerUp",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "PointerClick",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Drag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Drop",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Scroll",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "UpdateSelected",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Select",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Deselect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Move",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "InitializePotentialDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "BeginDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "EndDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Submit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "Cancel",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EventSystems.EventTriggerType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "EventTriggerType",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.MonoBehaviour",
+ "attribute": "",
+ "interfaces": [
+ "IPointerEnterHandler",
+ "IPointerExitHandler",
+ "IPointerDownHandler",
+ "IPointerUpHandler",
+ "IPointerClickHandler",
+ "IInitializePotentialDragHandler",
+ "IBeginDragHandler",
+ "IDragHandler",
+ "IEndDragHandler",
+ "IDropHandler",
+ "IScrollHandler",
+ "IUpdateSelectedHandler",
+ "ISelectHandler",
+ "IDeselectHandler",
+ "IMoveHandler",
+ "ISubmitHandler",
+ "ICancelHandler",
+ "IEventSystemHandler"
+ ],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>",
+ "name": "delegates",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>",
+ "name": "triggers",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerEnter",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerExit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDrop",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerUp",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerClick",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnSelect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDeselect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnScroll",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.AxisEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnMove",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnUpdateSelected",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnInitializePotentialDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnBeginDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnEndDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnSubmit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnCancel",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "EventTrigger",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerEnterHandler>",
+ "name": "pointerEnterHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerExitHandler>",
+ "name": "pointerExitHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerDownHandler>",
+ "name": "pointerDownHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerUpHandler>",
+ "name": "pointerUpHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerClickHandler>",
+ "name": "pointerClickHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler>",
+ "name": "initializePotentialDrag",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IBeginDragHandler>",
+ "name": "beginDragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDragHandler>",
+ "name": "dragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IEndDragHandler>",
+ "name": "endDragHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDropHandler>",
+ "name": "dropHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IScrollHandler>",
+ "name": "scrollHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler>",
+ "name": "updateSelectedHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISelectHandler>",
+ "name": "selectHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDeselectHandler>",
+ "name": "deselectHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IMoveHandler>",
+ "name": "moveHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISubmitHandler>",
+ "name": "submitHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ICancelHandler>",
+ "name": "cancelHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "data",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": true,
+ "name": "ValidateEventData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "target", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ },
+ {
+ "name": "functor",
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Execute",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "root", "typeName": "UnityEngine.GameObject" },
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ },
+ {
+ "name": "callbackFunction",
+ "typeName": "UnityEngine.EventSystems.ExecuteEvents.EventFunction<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "ExecuteHierarchy",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "go", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "CanHandleEvent",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [{ "name": "root", "typeName": "UnityEngine.GameObject" }],
+ "isStatic": true,
+ "name": "GetEventHandler",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "ExecuteEvents",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "version", "typeName": "uint" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "version", "typeName": "uint" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ {
+ "name": "cachedAssetBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ {
+ "name": "cachedAssetBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "A UnityWebRequest configured to downloading a Unity Asset Bundle.\n\n```plaintext\nParams: uri - The URI of the asset bundle to download.\n crc - If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.\n version - An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.\n\nAnalogous to the version parameter for WWW.LoadFromCacheOrDownload.\n hash - A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.\n cachedAssetBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ }
+ ],
+ "name": "UnityWebRequestAssetBundle",
+ "comment": "Helpers for downloading asset bundles using UnityWebRequest.\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AssetBundle",
+ "name": "assetBundle",
+ "comment": "Returns the downloaded AssetBundle, or null. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoLoadAssetBundle",
+ "comment": "If true, the AssetBundle will be loaded as part of the UnityWebRequest process. If false, the AssetBundle will be loaded on demand when accessing the DownloadHandlerAssetBundle.assetBundle property.\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDownloadComplete",
+ "comment": "Returns true if the data downloading portion of the operation is complete.\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Standard constructor for non-cached asset bundles.\n\n```plaintext\nParams: url - The nominal (pre-redirect) URL at which the asset bundle is located.\n crc - A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "version", "typeName": "uint" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Simple versioned constructor. Caches downloaded asset bundles.\n\n```plaintext\nParams: url - The nominal (pre-redirect) URL at which the asset bundle is located.\n crc - A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.\n version - Current version number of the asset bundle at url. Increment to redownload.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Versioned constructor. Caches downloaded asset bundles.\n\n```plaintext\nParams: url - The nominal (pre-redirect) URL at which the asset bundle is located.\n crc - A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.\n hash - A hash object defining the version of the asset bundle.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "name", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Versioned constructor. Caches downloaded asset bundles to a customized cache path.\n\n```plaintext\nParams: url - The nominal (pre-redirect) URL at which the asset bundle is located.\n hash - A hash object defining the version of the asset bundle.\n crc - A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.\n cachedBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n name - AssetBundle name which is used as the customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ {
+ "name": "cachedBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Versioned constructor. Caches downloaded asset bundles to a customized cache path.\n\n```plaintext\nParams: url - The nominal (pre-redirect) URL at which the asset bundle is located.\n hash - A hash object defining the version of the asset bundle.\n crc - A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.\n cachedBundle - A structure used to download a given version of AssetBundle to a customized cache path.\n name - AssetBundle name which is used as the customized cache path.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "returnTypeName": "AssetBundle",
+ "params": [
+ {
+ "name": "www",
+ "typeName": "UnityEngine.Networking.UnityWebRequest"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContent",
+ "comment": "The same as DownloadHandlerAssetBundle.assetBundle\n\n```plaintext\nParams: www - A finished UnityWebRequest object with DownloadHandlerAssetBundle attached.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerAssetBundle",
+ "comment": "A DownloadHandler subclass specialized for downloading AssetBundles.\n\n",
+ "location": "UnityEngine.UnityWebRequestAssetBundleModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": true,
+ "name": "GetAudioClip",
+ "comment": "A UnityWebRequest properly configured to download an audio clip and convert it to an AudioClip.\n\n```plaintext\nParams: uri - The URI of the audio clip to download.\n audioType - The type of audio encoding for the downloaded audio clip. See AudioType.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": true,
+ "name": "GetAudioClip",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetMovieTexture",
+ "comment": "MovieTexture has been removed. Use VideoPlayer instead.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "GetMovieTexture",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ }
+ ],
+ "name": "UnityWebRequestMultimedia",
+ "comment": "Helpers for downloading multimedia files using UnityWebRequest.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IMultipartFormSection"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "sectionName",
+ "comment": "The section's name, or null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "sectionData",
+ "comment": "The raw binary data contained in this section. Will not be null or empty.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "fileName",
+ "comment": "The desired file name of this section, or null if this is not a file section.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentType",
+ "comment": "The Content-Type header for this section, or null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "byte[]" },
+ { "name": "contentType", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A raw data section with a section name and a Content-Type header.\n\n```plaintext\nParams: name - Section name.\n data - Data payload of this section.\n contentType - The value for this section's Content-Type header.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Raw data section with a section name, no Content-Type header.\n\n```plaintext\nParams: name - Section name.\n data - Data payload of this section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Raw data section, unnamed and no Content-Type header.\n\n```plaintext\nParams: data - Data payload of this section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "string" },
+ { "name": "encoding", "typeName": "System.Text.Encoding" },
+ { "name": "contentType", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A named raw data section whose payload is derived from a string, with a Content-Type header.\n\n```plaintext\nParams: name - Section name.\n data - String data payload for this section.\n contentType - The value for this section's Content-Type header.\n encoding - An encoding to marshal data to or from raw bytes.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "string" },
+ { "name": "contentType", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A named raw data section whose payload is derived from a UTF8 string, with a Content-Type header.\n\n```plaintext\nParams: name - Section name.\n data - String data payload for this section.\n contentType - C.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "A names raw data section whose payload is derived from a UTF8 string, with a default Content-Type.\n\n```plaintext\nParams: name - Section name.\n data - String data payload for this section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "An anonymous raw data section whose payload is derived from a UTF8 string, with a default Content-Type.\n\n```plaintext\nParams: data - String data payload for this section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "MultipartFormDataSection",
+ "comment": "A helper object for form sections containing generic, non-file data.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.AudioClip",
+ "name": "audioClip",
+ "comment": "Returns the downloaded AudioClip, or null. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "streamAudio",
+ "comment": "Create streaming AudioClip.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "compressed",
+ "comment": "Create AudioClip that is compressed in memory.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor, specifies what kind of audio data is going to be downloaded.\n\n```plaintext\nParams: url - The nominal (pre-redirect) URL at which the audio clip is located.\n audioType - Value to set for AudioClip type.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "returnTypeName": "AudioClip",
+ "params": [
+ {
+ "name": "www",
+ "typeName": "UnityEngine.Networking.UnityWebRequest"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContent",
+ "comment": "The same as DownloadHandlerAudioClip.audioClip\n\n```plaintext\nParams: www - A finished UnityWebRequest object with DownloadHandlerAudioClip attached.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerAudioClip",
+ "comment": "A DownloadHandler subclass specialized for downloading audio data for use as AudioClip objects.\n\n",
+ "location": "UnityEngine.UnityWebRequestAudioModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IMultipartFormSection"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "sectionName",
+ "comment": "The section's name, or null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "sectionData",
+ "comment": "The raw binary data contained in this section. Will not be null or empty.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "fileName",
+ "comment": "The desired file name of this section, or null if this is not a file section.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentType",
+ "comment": "The Content-Type header for this section, or null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "byte[]" },
+ { "name": "fileName", "typeName": "string" },
+ { "name": "contentType", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Contains a named file section based on the raw bytes from data, with a custom Content-Type and file name.\n\n```plaintext\nParams: name - Name of this form section.\n data - Raw contents of the file to upload.\n fileName - Name of the file uploaded by this form section.\n contentType - The value for this section's Content-Type header.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Contains an anonymous file section based on the raw bytes from data, assigns a default Content-Type and file name.\n\n```plaintext\nParams: data - Raw contents of the file to upload.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fileName", "typeName": "string" },
+ { "name": "data", "typeName": "byte[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Contains an anonymous file section based on the raw bytes from data with a specific file name. Assigns a default Content-Type.\n\n```plaintext\nParams: data - Raw contents of the file to upload.\n fileName - Name of the file uploaded by this form section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "data", "typeName": "string" },
+ { "name": "dataEncoding", "typeName": "System.Text.Encoding" },
+ { "name": "fileName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Contains a named file section with data drawn from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.\n\n```plaintext\nParams: name - Name of this form section.\n data - Contents of the file to upload.\n dataEncoding - A string encoding.\n fileName - Name of the file uploaded by this form section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "string" },
+ { "name": "dataEncoding", "typeName": "System.Text.Encoding" },
+ { "name": "fileName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "An anonymous file section with data drawn from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.\n\n```plaintext\nParams: data - Contents of the file to upload.\n dataEncoding - A string encoding.\n fileName - Name of the file uploaded by this form section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "data", "typeName": "string" },
+ { "name": "fileName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "An anonymous file section with data drawn from the UTF8 string data. Assigns a specific file name from fileName and a default Content-Type.\n\n```plaintext\nParams: data - Contents of the file to upload.\n fileName - Name of the file uploaded by this form section.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "MultipartFormFileSection",
+ "comment": "A helper object for adding file uploads to multipart forms via the [IMultipartFormSection] API.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "sectionName",
+ "comment": "The section's name, or null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "sectionData",
+ "comment": "The raw binary data contained in this section. Must not be null or empty.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "fileName",
+ "comment": "The desired file name of this section, or null if this is not a file section.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentType",
+ "comment": "The value to use in the Content-Type header, or null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IMultipartFormSection",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "handler", "typeName": "T1" },
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "handler", "typeName": "T1" },
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "EventFunction",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.AsyncOperation",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest",
+ "name": "webRequest",
+ "comment": "Returns the associated UnityWebRequest that created the operation.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "UnityWebRequestAsyncOperation",
+ "comment": "Asynchronous operation object returned from UnityWebRequest.SendWebRequest().\n\nYou can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "kHttpVerbGET",
+ "comment": "The string \"GET\", commonly used as the verb for an HTTP GET request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "kHttpVerbHEAD",
+ "comment": "The string \"HEAD\", commonly used as the verb for an HTTP HEAD request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "kHttpVerbPOST",
+ "comment": "The string \"POST\", commonly used as the verb for an HTTP POST request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "kHttpVerbPUT",
+ "comment": "The string \"PUT\", commonly used as the verb for an HTTP PUT request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "kHttpVerbCREATE",
+ "comment": "The string \"CREATE\", commonly used as the verb for an HTTP CREATE request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "kHttpVerbDELETE",
+ "comment": "The string \"DELETE\", commonly used as the verb for an HTTP DELETE request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "disposeCertificateHandlerOnDispose",
+ "comment": "If true, any CertificateHandler attached to this UnityWebRequest will have CertificateHandler.Dispose called automatically when UnityWebRequest.Dispose is called.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "disposeDownloadHandlerOnDispose",
+ "comment": "If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "disposeUploadHandlerOnDispose",
+ "comment": "If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "method",
+ "comment": "Defines the HTTP verb used by this UnityWebRequest, such as GET or POST.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "error",
+ "comment": "A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "useHttpContinue",
+ "comment": "Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true).\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "url",
+ "comment": "Defines the target URL for the UnityWebRequest to communicate with.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "System.Uri",
+ "name": "uri",
+ "comment": "Defines the target URI for the UnityWebRequest to communicate with.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "responseCode",
+ "comment": "The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "uploadProgress",
+ "comment": "Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isModifiable",
+ "comment": "Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isNetworkError",
+ "comment": "Returns true after this UnityWebRequest encounters a system error. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isHttpError",
+ "comment": "Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "name": "result",
+ "comment": "The result of this UnityWebRequest.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "downloadProgress",
+ "comment": "Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "uploadedBytes",
+ "comment": "Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "downloadedBytes",
+ "comment": "Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "redirectLimit",
+ "comment": "Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "chunkedTransfer",
+ "comment": "**Deprecated.**. HTTP2 and many HTTP1.1 servers don't support this; we recommend leaving it set to false (default).\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.UploadHandler",
+ "name": "uploadHandler",
+ "comment": "Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.DownloadHandler",
+ "name": "downloadHandler",
+ "comment": "Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.CertificateHandler",
+ "name": "certificateHandler",
+ "comment": "Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "timeout",
+ "comment": "Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isError",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearCookieCache",
+ "comment": "Clears stored cookies from the cache.\n\n```plaintext\nParams: domain - An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "ClearCookieCache",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "url", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "method", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "method", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "url", "typeName": "string" },
+ { "name": "method", "typeName": "string" },
+ {
+ "name": "downloadHandler",
+ "typeName": "UnityEngine.Networking.DownloadHandler"
+ },
+ {
+ "name": "uploadHandler",
+ "typeName": "UnityEngine.Networking.UploadHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "method", "typeName": "string" },
+ {
+ "name": "downloadHandler",
+ "typeName": "UnityEngine.Networking.DownloadHandler"
+ },
+ {
+ "name": "uploadHandler",
+ "typeName": "UnityEngine.Networking.UploadHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.\n\n```plaintext\nParams: url - The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.\n uri - The target URI to which form data will be transmitted.\n method - HTTP GET, POST, etc. methods.\n downloadHandler - Replies from the server.\n uploadHandler - Upload data to the server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [],
+ "isStatic": false,
+ "name": "Send",
+ "comment": "An AsyncOperation indicating the progress/completion state of the UnityWebRequest. Yield this object to wait until the UnityWebRequest is done.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequestAsyncOperation",
+ "params": [],
+ "isStatic": false,
+ "name": "SendWebRequest",
+ "comment": "Begin communicating with the remote server.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Abort",
+ "comment": "If in progress, halts the UnityWebRequest as soon as possible.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetRequestHeader",
+ "comment": "The value of the custom request header. If no custom header with a matching name has been set, returns an empty string.\n\n```plaintext\nParams: name - Name of the custom request header. Case-insensitive.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetRequestHeader",
+ "comment": "Set a HTTP request header to a custom value.\n\n```plaintext\nParams: name - The key of the header to be set. Case-sensitive.\n value - The header's intended value.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetResponseHeader",
+ "comment": "The value of the HTTP header from the latest HTTP response. If no header with a matching name has been received, or no responses have been received, returns null.\n\n```plaintext\nParams: name - The name of the HTTP header to retrieve. Case-insensitive.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Dictionary",
+ "params": [],
+ "isStatic": false,
+ "name": "GetResponseHeaders",
+ "comment": "A dictionary containing all the response headers received in the latest HTTP response. If no responses have been received, returns null.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "An object that retrieves data from the uri.\n\n```plaintext\nParams: uri - The URI of the resource to retrieve via HTTP GET.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "An object that retrieves data from the uri.\n\n```plaintext\nParams: uri - The URI of the resource to retrieve via HTTP GET.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Delete",
+ "comment": "A UnityWebRequest configured to send an HTTP DELETE request.\n\n```plaintext\nParams: uri - The URI to which a DELETE request should be sent.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "Delete",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Head",
+ "comment": "A UnityWebRequest configured to transmit a HTTP HEAD request.\n\n```plaintext\nParams: uri - The URI to which to send a HTTP HEAD request.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "Head",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "A UnityWebRequest properly configured to download an image and convert it to a Texture.\n\n```plaintext\nParams: uri - The URI of the image to download.\n nonReadable - If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "nonReadable", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "A UnityWebRequest properly configured to download an image and convert it to a Texture.\n\n```plaintext\nParams: uri - The URI of the image to download.\n nonReadable - If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "audioType", "typeName": "UnityEngine.AudioType" }
+ ],
+ "isStatic": true,
+ "name": "GetAudioClip",
+ "comment": "OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "version", "typeName": "uint" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "hash", "typeName": "UnityEngine.Hash128" },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ {
+ "name": "cachedAssetBundle",
+ "typeName": "UnityEngine.CachedAssetBundle"
+ },
+ { "name": "crc", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "GetAssetBundle",
+ "comment": "Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "bodyData", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "Put",
+ "comment": "A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.\n\n```plaintext\nParams: uri - The URI to which the data will be sent.\n bodyData - The data to transmit to the remote server.\n\nIf a string, the string will be converted to raw bytes via <a href=\"https:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8\">System.Text.Encoding.UTF8<a>.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "bodyData", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "Put",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "bodyData", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Put",
+ "comment": "A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.\n\n```plaintext\nParams: uri - The URI to which the data will be sent.\n bodyData - The data to transmit to the remote server.\n\nIf a string, the string will be converted to raw bytes via <a href=\"https:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8\">System.Text.Encoding.UTF8<a>.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "bodyData", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Put",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "postData", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "A UnityWebRequest configured to send form data to uri via POST.\n\n```plaintext\nParams: uri - The target URI to which form data will be transmitted.\n postData - Form body data. Will be URLEncoded prior to transmission.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "postData", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "formData", "typeName": "UnityEngine.WWWForm" }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "A UnityWebRequest configured to send form data to uri via POST.\n\n```plaintext\nParams: uri - The target URI to which form data will be transmitted.\n formData - Form fields or files encapsulated in a WWWForm object, for formatting and transmission to the remote server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "formData", "typeName": "UnityEngine.WWWForm" }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ {
+ "name": "multipartFormSections",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ {
+ "name": "multipartFormSections",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ {
+ "name": "multipartFormSections",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection>"
+ },
+ { "name": "boundary", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ {
+ "name": "multipartFormSections",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection>"
+ },
+ { "name": "boundary", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ {
+ "name": "formFields",
+ "typeName": "System.Collections.Generic.Dictionary<string, string>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ {
+ "name": "formFields",
+ "typeName": "System.Collections.Generic.Dictionary<string, string>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Post",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": true,
+ "name": "EscapeURL",
+ "comment": "Escapes characters in a string to ensure they are URL-friendly.\n\n```plaintext\nParams: s - A string with characters to be escaped.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "s", "typeName": "string" },
+ { "name": "e", "typeName": "System.Text.Encoding" }
+ ],
+ "isStatic": true,
+ "name": "EscapeURL",
+ "comment": "Escapes characters in a string to ensure they are URL-friendly.\n\n```plaintext\nParams: s - A string with characters to be escaped.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "s", "typeName": "string" }],
+ "isStatic": true,
+ "name": "UnEscapeURL",
+ "comment": "Converts URL-friendly escape sequences back to normal text.\n\n```plaintext\nParams: s - A string containing escaped characters.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "s", "typeName": "string" },
+ { "name": "e", "typeName": "System.Text.Encoding" }
+ ],
+ "isStatic": true,
+ "name": "UnEscapeURL",
+ "comment": "Converts URL-friendly escape sequences back to normal text.\n\n```plaintext\nParams: s - A string containing escaped characters.\n e - The text encoding to use.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ {
+ "name": "multipartFormSections",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection>"
+ },
+ { "name": "boundary", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "SerializeFormSections",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GenerateBoundary",
+ "comment": "40 random bytes, guaranteed to contain only printable ASCII values.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ {
+ "name": "formFields",
+ "typeName": "System.Collections.Generic.Dictionary<string, string>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SerializeSimpleForm",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "UnityWebRequest",
+ "comment": "Provides methods to communicate with web servers.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "compositionString",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.IMECompositionMode",
+ "name": "imeCompositionMode",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "compositionCursorPos",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "mousePresent",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mousePosition",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mouseScrollDelta",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "touchSupported",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "touchCount",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "button", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMouseButtonDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "button", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMouseButtonUp",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "button", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMouseButton",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Touch",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTouch",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "axisName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetAxisRaw",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "buttonName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetButtonDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "BaseInput",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Signals that this [CertificateHandler] is no longer being used, and should clean up any resources it is using.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "CertificateHandler",
+ "comment": "Responsible for rejecting or accepting certificates received on https requests.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isDone",
+ "comment": "Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "error",
+ "comment": "Error message describing a failure that occurred inside the download handler.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "data",
+ "comment": "Returns the raw bytes downloaded from the remote server, or null. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "DownloadHandler",
+ "comment": "Manage and process HTTP response body data received from a remote server.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.BaseInput",
+ "name": "input",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.BaseInput",
+ "name": "inputOverride",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Process",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsPointerOverGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "ShouldActivateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DeactivateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ActivateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsModuleSupported",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "BaseInputModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Default constructor.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ {
+ "name": "www",
+ "typeName": "UnityEngine.Networking.UnityWebRequest"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContent",
+ "comment": "The same as DownloadHandlerBuffer.text\n\n```plaintext\nParams: www - A finished UnityWebRequest object with DownloadHandlerBuffer attached.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerBuffer",
+ "comment": "A general-purpose DownloadHandler implementation which stores received data in a native byte buffer.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.BaseInputModule",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "kMouseLeftId",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "kMouseRightId",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "kMouseMiddleId",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "kFakeTouchesId",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "IsPointerOverGameObject",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "PointerInputModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "preallocatedBuffer", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a DownloadHandlerScript which reuses a preallocated buffer to pass data to callbacks.\n\n```plaintext\nParams: preallocatedBuffer - A byte buffer into which data will be copied, for use by DownloadHandler.ReceiveData.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerScript",
+ "comment": "An abstract base class for user-created scripting-driven DownloadHandler implementations.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.Events.UnityEvent<UnityEngine.EventSystems.BaseEventData>",
+ "attribute": "",
+ "interfaces": ["ISerializationCallbackReceiver"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "TriggerEvent",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.EventTriggerType",
+ "name": "eventID",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.EventTrigger.TriggerEvent",
+ "name": "callback",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "Entry",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "removeFileOnAbort",
+ "comment": "Should the created file be removed if download is aborted (manually or due to an error). Default: false.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new instance and a file on disk where downloaded data will be written to.\n\n```plaintext\nParams: path - Path to file to be written.\n append - When true, appends data to the given file instead of overwriting.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "append", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new instance and a file on disk where downloaded data will be written to.\n\n```plaintext\nParams: path - Path to file to be written.\n append - When true, appends data to the given file instead of overwriting.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerFile",
+ "comment": "Download handler for saving the downloaded data to file.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "byte[]",
+ "name": "data",
+ "comment": "The raw data which will be transmitted to the remote server as body data. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentType",
+ "comment": "Determines the default Content-Type header which will be transmitted with the outbound HTTP request.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "progress",
+ "comment": "Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Signals that this UploadHandler is no longer being used, and should clean up any resources it is using.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "UploadHandler",
+ "comment": "Helper object for UnityWebRequests. Manages the buffering and transmission of body data during HTTP requests.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Match",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "address",
+ "comment": "IP address of the host of the match,.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "port",
+ "comment": "Port of the host of the match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "domain",
+ "comment": "The numeric domain for the match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkID",
+ "name": "networkId",
+ "comment": "The unique ID of this match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkAccessToken",
+ "name": "accessToken",
+ "comment": "The binary access token this client uses to authenticate its session for future commands.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NodeID",
+ "name": "nodeId",
+ "comment": "NodeID for this member client in the match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "usingRelay",
+ "comment": "This flag indicates whether or not the match is using a Relay server.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "MatchInfo",
+ "comment": "Details about a UNET MatchMaker match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.UploadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "data", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "General constructor. Contents of the input argument are copied into a native buffer.\n\n```plaintext\nParams: data - Raw data to transmit to the remote server.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "UploadHandlerRaw",
+ "comment": "A general-purpose UploadHandler subclass, using a native-code memory buffer.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData.FramePressState",
+ "name": "buttonState",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.PointerEventData",
+ "name": "buttonData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "PressedThisFrame",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "ReleasedThisFrame",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "MouseButtonEventData",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.UploadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "filePath", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new upload handler to send data from the given file to the server.\n\n```plaintext\nParams: filePath - A file containing data to send.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "name": "UploadHandlerFile",
+ "comment": "A specialized UploadHandler that reads data from a given file and sends raw bytes to the server as the request body.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "A UnityWebRequest properly configured to download an image and convert it to a Texture.\n\n```plaintext\nParams: uri - The URI of the image to download.\n nonReadable - If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [{ "name": "uri", "typeName": "System.Uri" }],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "nonReadable", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "A UnityWebRequest properly configured to download an image and convert it to a Texture.\n\n```plaintext\nParams: uri - The URI of the image to download.\n nonReadable - If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "returnTypeName": "UnityWebRequest",
+ "params": [
+ { "name": "uri", "typeName": "System.Uri" },
+ { "name": "nonReadable", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetTexture",
+ "comment": "",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ }
+ ],
+ "name": "UnityWebRequestTexture",
+ "comment": "Helpers for downloading image files into Textures using UnityWebRequest.\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "UnityEngine.Networking.DownloadHandler",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "Returns the downloaded Texture, or null. (Read Only)\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Default constructor.\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "readable", "typeName": "bool" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor, allows TextureImporter.isReadable property to be set.\n\n```plaintext\nParams: readable - Value to set for TextureImporter.isReadable.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [
+ {
+ "name": "www",
+ "typeName": "UnityEngine.Networking.UnityWebRequest"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetContent",
+ "comment": "The same as DownloadHandlerTexture.texture\n\n```plaintext\nParams: www - A finished UnityWebRequest object with DownloadHandlerTexture attached.\n \n```\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ }
+ ],
+ "name": "DownloadHandlerTexture",
+ "comment": "A DownloadHandler subclass specialized for downloading images for use as Texture objects.\n\n",
+ "location": "UnityEngine.UnityWebRequestTextureModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.PointerInputModule",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventSystems.StandaloneInputModule.InputMode",
+ "name": "inputMode",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowActivationOnMobileDevice",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "forceModuleActive",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "inputActionsPerSecond",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "repeatDelay",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "horizontalAxis",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalAxis",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "submitButton",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "cancelButton",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UpdateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsModuleSupported",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "ShouldActivateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ActivateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DeactivateModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Process",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "StandaloneInputModule",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking.Match",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.Types.NetworkID",
+ "name": "networkId",
+ "comment": "The network ID for this match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.Types.NodeID",
+ "name": "hostNodeId",
+ "comment": "The NodeID of the host for this match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The text name for this match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "averageEloScore",
+ "comment": "The average Elo score of the match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxSize",
+ "comment": "The maximum number of players this match can grow to.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "currentSize",
+ "comment": "The current number of players in the match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPrivate",
+ "comment": "Describes if the match is private. Private matches are unlisted in ListMatch results.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.Dictionary<string, long>",
+ "name": "matchAttributes",
+ "comment": "The collection of match attributes on this match.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot>",
+ "name": "directConnectInfos",
+ "comment": "The collection of direct connect info classes describing direct connection information supplied to the MatchMaker.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UNETModule.dll"
+ }
+ ],
+ "name": "MatchInfoSnapshot",
+ "comment": "A class describing the match information as a snapshot at the time the request was processed on the MatchMaker.\n\n",
+ "location": "UnityEngine.UNETModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.EventSystems",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "eventCamera",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "priority",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sortOrderPriority",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "renderOrderPriority",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventSystems.BaseRaycaster",
+ "name": "rootRaycaster",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ },
+ {
+ "name": "resultAppendList",
+ "typeName": "System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "BaseRaycaster",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.Networking",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "name": "InProgress",
+ "comment": "The request hasn't finished yet.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "name": "Success",
+ "comment": "The request succeeded.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "name": "ConnectionError",
+ "comment": "Failed to communicate with the server. For example, the request couldn't connect or it could not establish a secure channel.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "name": "ProtocolError",
+ "comment": "The server returned an error response. The request succeeded in communicating with the server, but received an error as defined by the connection protocol.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "name": "DataProcessingError",
+ "comment": "Error processing data. The request succeeded in communicating with the server, but encountered an error when processing the received data. For example, the data was corrupted or not in the correct format.\n\n",
+ "location": "UnityEngine.UnityWebRequestModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Networking.UnityWebRequest.Result",
+ "params": [{ "name": "value", "typeName": "any" }],
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+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops an instance of a subsystem.\n\nOnce the instance is stopped, the subsystem representing this instance is no longer active and should not consume CPU resources.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Destroy",
+ "comment": "Destroys this instance of a subsystem.\n\nAlso unloads all resources acquired during the initialization step. Call this when you no longer need this instance of a subsystem.\n\nNote: Once a subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "name": "SubsystemWithProvider",
+ "comment": "A subsystem is initialized from a SubsystemDescriptorWithProvider for a given subsystem (Session, Plane, Face, etc.) and provides an interface to interact with that given subsystem until it is Destroyed. After a subsystem is created, it can be Started or Stopped to turn on and off functionality and preserve performance. The base type for the subsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given subsystem.\n\n*Note:* Initializing a second subsystem from the same subsystem descriptor will return a reference to the existing subsystem, because only one subsystem is currently allowed for a single subsystem provider.\n\n",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "UnityEngine.UI.Selectable",
+ "attribute": "",
+ "interfaces": [
+ "IMoveHandler",
+ "IPointerDownHandler",
+ "IPointerUpHandler",
+ "IPointerEnterHandler",
+ "IPointerExitHandler",
+ "ISelectHandler",
+ "IDeselectHandler",
+ "IPointerClickHandler",
+ "ISubmitHandler",
+ "ICancelHandler",
+ "IEventSystemHandler"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.RectTransform",
+ "name": "template",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Text",
+ "name": "captionText",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "captionImage",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Text",
+ "name": "itemText",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "itemImage",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData>",
+ "name": "options",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Dropdown.DropdownEvent",
+ "name": "onValueChanged",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "alphaFadeSpeed",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "value",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "input", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RefreshShownValue",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "options",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddOptions",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "options",
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+ }
+ ],
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+ "name": "AddOptions",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "options",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Sprite>"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddOptions",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearOptions",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerClick",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnSubmit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
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+ "name": "OnCancel",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Show",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Hide",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "Dropdown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.SubsystemsImplementation",
+ "baseClass": "UnityEngine.SubsystemsImplementation.SubsystemWithProvider",
+ "attribute": "",
+ "interfaces": ["ISubsystem"],
+ "fields": [
+ {
+ "typeName": "TSubsystemDescriptor",
+ "name": "subsystemDescriptor",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "SubsystemWithProvider",
+ "comment": "",
+ "location": "UnityEngine.SubsystemsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": ["ICanvasElement"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultGraphicMaterial",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector4",
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.RectTransform",
+ "name": "rectTransform",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Canvas",
+ "name": "canvas",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.CanvasRenderer",
+ "name": "canvasRenderer",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "defaultMaterial",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "material",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Material",
+ "name": "materialForRendering",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "mainTexture",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetAllDirty",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetLayoutDirty",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetVerticesDirty",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetMaterialDirty",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnCullingChanged",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "update", "typeName": "UnityEngine.UI.CanvasUpdate" }
+ ],
+ "isStatic": false,
+ "name": "Rebuild",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "LayoutComplete",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ "isStatic": false,
+ "name": "GraphicUpdateComplete",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "OnRebuildRequested",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SetNativeSize",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sp", "typeName": "UnityEngine.Vector2" },
+ { "name": "eventCamera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "PixelAdjustPoint",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [],
+ "isStatic": false,
+ "name": "GetPixelAdjustedRect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetColor", "typeName": "UnityEngine.Color" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "ignoreTimeScale", "typeName": "bool" },
+ { "name": "useAlpha", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeColor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetColor", "typeName": "UnityEngine.Color" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "ignoreTimeScale", "typeName": "bool" },
+ { "name": "useAlpha", "typeName": "bool" },
+ { "name": "useRGB", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeColor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "alpha", "typeName": "float" },
+ { "name": "duration", "typeName": "float" },
+ { "name": "ignoreTimeScale", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CrossFadeAlpha",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "action", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": false,
+ "name": "RegisterDirtyLayoutCallback",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "action", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": false,
+ "name": "UnregisterDirtyLayoutCallback",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "action", "typeName": "UnityEngine.Events.UnityAction" }
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+ "name": "RegisterDirtyVerticesCallback",
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "action", "typeName": "UnityEngine.Events.UnityAction" }
+ ],
+ "isStatic": false,
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "action", "typeName": "UnityEngine.Events.UnityAction" }
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+ "location": "UnityEngine.UI.dll"
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+ "returnTypeName": "Void",
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+ "location": "UnityEngine.UI.dll"
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+ },
+ {
+ "typeName": "bool",
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.GraphicRaycaster.BlockingObjects",
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.LayerMask",
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+ },
+ {
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+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
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+ },
+ {
+ "name": "resultAppendList",
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+ }
+ ],
+ "isStatic": false,
+ "name": "Raycast",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "GraphicRaycaster",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
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+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
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+ "name": "TrackGraphic",
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "g", "typeName": "UnityEngine.UI.Graphic" }],
+ "isStatic": true,
+ "name": "UnTrackGraphic",
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+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "GraphicRebuildTracker",
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
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+ "interfaces": [],
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+ {
+ "typeName": "UnityEngine.UI.GraphicRegistry",
+ "name": "instance",
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+ "location": "UnityEngine.UI.dll"
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+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
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+ { "name": "graphic", "typeName": "UnityEngine.UI.Graphic" }
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "c", "typeName": "UnityEngine.Canvas" },
+ { "name": "graphic", "typeName": "UnityEngine.UI.Graphic" }
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ { "name": "c", "typeName": "UnityEngine.Canvas" },
+ { "name": "graphic", "typeName": "UnityEngine.UI.Graphic" }
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
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+ "params": [{ "name": "canvas", "typeName": "UnityEngine.Canvas" }],
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+ "name": "GetGraphicsForCanvas",
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
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+ "params": [{ "name": "canvas", "typeName": "UnityEngine.Canvas" }],
+ "isStatic": true,
+ "name": "GetRaycastableGraphicsForCanvas",
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+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "GraphicRegistry",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
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+ "attribute": "interface",
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+ "location": "UnityEngine.UI.dll"
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+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "Enabled",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "IMask",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "UnityEngine.UI.MaskableGraphic",
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+ "interfaces": [
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+ "IMaskable",
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+ "ICanvasRaycastFilter"
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.UI.dll"
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+ {
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+ "location": "UnityEngine.UI.dll"
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+ {
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+ {
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+ "location": "UnityEngine.UI.dll"
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+ {
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.UI.dll"
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+ {
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.UI.dll"
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+ "name": "mode",
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+ "location": "UnityEngine.UI.dll"
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+ "location": "UnityEngine.VirtualTexturingModule.dll"
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+ "location": "UnityEngine.VirtualTexturingModule.dll"
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+ "location": "UnityEngine.VirtualTexturingModule.dll"
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+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "toggle", "typeName": "UnityEngine.UI.Toggle" }],
+ "isStatic": false,
+ "name": "RegisterToggle",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "EnsureValidState",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "AnyTogglesOn",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "ActiveToggles",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Toggle",
+ "params": [],
+ "isStatic": false,
+ "name": "GetFirstActiveToggle",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sendCallback", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetAllTogglesOff",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "ToggleGroup",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UI.Scrollbar.Direction",
+ "name": "LeftToRight",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Scrollbar.Direction",
+ "name": "RightToLeft",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Scrollbar.Direction",
+ "name": "BottomToTop",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Scrollbar.Direction",
+ "name": "TopToBottom",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UI.Scrollbar.Direction",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "Direction",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "UnityEngine.Events.UnityEvent<float>",
+ "attribute": "",
+ "interfaces": ["ISerializationCallbackReceiver"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "ScrollEvent",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "UnityEngine.EventSystems.UIBehaviour",
+ "attribute": "",
+ "interfaces": [
+ "IMoveHandler",
+ "IPointerDownHandler",
+ "IPointerUpHandler",
+ "IPointerEnterHandler",
+ "IPointerExitHandler",
+ "ISelectHandler",
+ "IDeselectHandler",
+ "IEventSystemHandler"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UI.Selectable[]",
+ "name": "allSelectablesArray",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "allSelectableCount",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.UI.Selectable>",
+ "name": "allSelectables",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Navigation",
+ "name": "navigation",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Selectable.Transition",
+ "name": "transition",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.ColorBlock",
+ "name": "colors",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.SpriteState",
+ "name": "spriteState",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.AnimationTriggers",
+ "name": "animationTriggers",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Graphic",
+ "name": "targetGraphic",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "interactable",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Image",
+ "name": "image",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.Animator",
+ "name": "animator",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selectables", "typeName": "UnityEngine.UI.Selectable[]" }
+ ],
+ "isStatic": true,
+ "name": "AllSelectablesNoAlloc",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsInteractable",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Selectable",
+ "params": [{ "name": "dir", "typeName": "UnityEngine.Vector3" }],
+ "isStatic": false,
+ "name": "FindSelectable",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Selectable",
+ "params": [],
+ "isStatic": false,
+ "name": "FindSelectableOnLeft",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Selectable",
+ "params": [],
+ "isStatic": false,
+ "name": "FindSelectableOnRight",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Selectable",
+ "params": [],
+ "isStatic": false,
+ "name": "FindSelectableOnUp",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Selectable",
+ "params": [],
+ "isStatic": false,
+ "name": "FindSelectableOnDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.AxisEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnMove",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerDown",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerUp",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerEnter",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.PointerEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPointerExit",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnSelect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventData",
+ "typeName": "UnityEngine.EventSystems.BaseEventData"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnDeselect",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Select",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "Selectable",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine.UI",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UI.Selectable.Transition",
+ "name": "None",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Selectable.Transition",
+ "name": "ColorTint",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Selectable.Transition",
+ "name": "SpriteSwap",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "typeName": "UnityEngine.UI.Selectable.Transition",
+ "name": "Animation",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UI.Selectable.Transition",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ }
+ ],
+ "name": "Transition",
+ "comment": "",
+ "location": "UnityEngine.UI.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sp", "typeName": "UnityEngine.Vector2" },
+ { "name": "eventCamera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "IsRaycastLocationValid",
+ "comment": "Valid.\n\n```plaintext\nParams: sp - Screen position.\n eventCamera - Raycast camera.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "ICanvasRaycastFilter",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": ["ICanvasRaycastFilter"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "alpha",
+ "comment": "Set the alpha of the group.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "interactable",
+ "comment": "Is the group interactable (are the elements beneath the group enabled).\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "blocksRaycasts",
+ "comment": "Does this group block raycasting (allow collision).\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ignoreParentGroups",
+ "comment": "Should the group ignore parent groups?\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "sp", "typeName": "UnityEngine.Vector2" },
+ { "name": "eventCamera", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": false,
+ "name": "IsRaycastLocationValid",
+ "comment": "Returns true if the Group allows raycasts.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "CanvasGroup",
+ "comment": "A Canvas placable element that can be used to modify children Alpha, Raycasting, Enabled state.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Component",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "hasPopInstruction",
+ "comment": "Enable 'render stack' pop draw call.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "materialCount",
+ "comment": "The number of materials usable by this renderer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "popMaterialCount",
+ "comment": "The number of materials usable by this renderer. Used internally for masking.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "absoluteDepth",
+ "comment": "Depth of the renderer relative to the root canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasMoved",
+ "comment": "True if any change has occured that would invalidate the positions of generated geometry.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "cullTransparentMesh",
+ "comment": "Indicates whether geometry emitted by this renderer can be ignored when the vertex color alpha is close to zero for every vertex of the mesh.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasRectClipping",
+ "comment": "True if rect clipping has been enabled on this renderer.\nSee Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "relativeDepth",
+ "comment": "Depth of the renderer realative to the parent canvas.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "cull",
+ "comment": "Indicates whether geometry emitted by this renderer is ignored.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMask",
+ "comment": "Is the UIRenderer a mask component.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "clippingSoftness",
+ "comment": "The clipping softness to apply to the renderer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.CanvasRenderer.OnRequestRebuild",
+ "name": "onRequestRebuild",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "color", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "Set the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color.\n\n```plaintext\nParams: color - Renderer multiply color.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Get the current color of the renderer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "rect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "EnableRectClipping",
+ "comment": "Enables rect clipping on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered).\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "DisableRectClipping",
+ "comment": "Disables rectangle clipping for this CanvasRenderer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetMaterial",
+ "comment": "Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'.\nSee Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.\n\n```plaintext\nParams: material - Material for rendering.\n texture - Material texture overide.\n index - Material index.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMaterial",
+ "comment": "Result.\n\n```plaintext\nParams: index - The material index to retrieve (0 if this parameter is omitted).\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "index", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetPopMaterial",
+ "comment": "Set the material for the canvas renderer. Used internally for masking.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetPopMaterial",
+ "comment": "Gets the current Material assigned to the CanvasRenderer. Used internally for masking.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "texture", "typeName": "UnityEngine.Texture" }],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "Sets the texture used by this renderer's material.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "texture", "typeName": "UnityEngine.Texture" }],
+ "isStatic": false,
+ "name": "SetAlphaTexture",
+ "comment": "The Alpha Texture that will be passed to the Shader under the _AlphaTex property.\n\n```plaintext\nParams: texture - The Texture to be passed.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "mesh", "typeName": "UnityEngine.Mesh" }],
+ "isStatic": false,
+ "name": "SetMesh",
+ "comment": "Sets the Mesh used by this renderer. Note the Mesh must be read/write enabled.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Remove all cached vertices.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetAlpha",
+ "comment": "Get the current alpha of the renderer.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "alpha", "typeName": "float" }],
+ "isStatic": false,
+ "name": "SetAlpha",
+ "comment": "Set the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha.\n\n```plaintext\nParams: alpha - Alpha.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [],
+ "isStatic": false,
+ "name": "GetInheritedAlpha",
+ "comment": "The calculated inherited alpha.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "material", "typeName": "UnityEngine.Material" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetMaterial",
+ "comment": "Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'.\nSee Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.\n\n```plaintext\nParams: material - Material for rendering.\n texture - Material texture overide.\n index - Material index.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Material",
+ "params": [],
+ "isStatic": false,
+ "name": "GetMaterial",
+ "comment": "Result.\n\n```plaintext\nParams: index - The material index to retrieve (0 if this parameter is omitted).\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ },
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ {
+ "name": "uv0S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv1S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SplitUIVertexStreams",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ },
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ {
+ "name": "uv0S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv1S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv2S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv3S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "SplitUIVertexStreams",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ },
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ {
+ "name": "uv0S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv1S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateUIVertexStream",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ },
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ {
+ "name": "uv0S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv1S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv2S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv3S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.List<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateUIVertexStream",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ },
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ {
+ "name": "uv0S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv1S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AddUIVertexStream",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "verts",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ },
+ {
+ "name": "positions",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "colors",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Color32>"
+ },
+ {
+ "name": "uv0S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv1S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv2S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "uv3S",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ },
+ {
+ "name": "normals",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector3>"
+ },
+ {
+ "name": "tangents",
+ "typeName": "System.Collections.Generic.List<UnityEngine.Vector4>"
+ }
+ ],
+ "isStatic": true,
+ "name": "AddUIVertexStream",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "vertices",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIVertex>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertices", "typeName": "UnityEngine.UIVertex[]" },
+ { "name": "size", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetVertices",
+ "comment": "Set the vertices for the UIRenderer.\n\n```plaintext\nParams: vertices - Array of vertices to set.\n size - Number of vertices to set.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.CanvasRenderer.OnRequestRebuild"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onRequestRebuild",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.CanvasRenderer.OnRequestRebuild"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onRequestRebuild",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "CanvasRenderer",
+ "comment": "A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "OnRequestRebuild",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ { "name": "elementTransform", "typeName": "UnityEngine.Transform" },
+ { "name": "canvas", "typeName": "UnityEngine.Canvas" }
+ ],
+ "isStatic": true,
+ "name": "PixelAdjustPoint",
+ "comment": "Pixel adjusted point.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ {
+ "name": "rectTransform",
+ "typeName": "UnityEngine.RectTransform"
+ },
+ { "name": "canvas", "typeName": "UnityEngine.Canvas" }
+ ],
+ "isStatic": true,
+ "name": "PixelAdjustRect",
+ "comment": "Pixel adjusted rect.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "screenPoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "RectangleContainsScreenPoint",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "screenPoint", "typeName": "UnityEngine.Vector2" },
+ { "name": "cam", "typeName": "UnityEngine.Camera" }
+ ],
+ "isStatic": true,
+ "name": "RectangleContainsScreenPoint",
+ "comment": "True if the point is inside the rectangle.\n\n```plaintext\nParams: rect - The RectTransform to test with.\n screenPoint - The screen point to test.\n cam - The camera from which the test is performed from. (Optional)\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "screenPoint", "typeName": "UnityEngine.Vector2" },
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "offset", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "RectangleContainsScreenPoint",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "screenPoint", "typeName": "UnityEngine.Vector2" },
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "worldPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "ScreenPointToWorldPointInRectangle",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "screenPoint", "typeName": "UnityEngine.Vector2" },
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "localPoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "ScreenPointToLocalPointInRectangle",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Ray",
+ "params": [
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "screenPos", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "ScreenPointToRay",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "worldPoint", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "WorldToScreenPoint",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "root", "typeName": "UnityEngine.Transform" },
+ { "name": "child", "typeName": "UnityEngine.Transform" }
+ ],
+ "isStatic": true,
+ "name": "CalculateRelativeRectTransformBounds",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [{ "name": "trans", "typeName": "UnityEngine.Transform" }],
+ "isStatic": true,
+ "name": "CalculateRelativeRectTransformBounds",
+ "comment": "",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "axis", "typeName": "int" },
+ { "name": "keepPositioning", "typeName": "bool" },
+ { "name": "recursive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "FlipLayoutOnAxis",
+ "comment": "Flips the alignment of the RectTransform along the horizontal or vertical axis, and optionally its children as well.\n\n```plaintext\nParams: rect - The RectTransform to flip.\n keepPositioning - Flips around the pivot if true. Flips within the parent rect if false.\n recursive - Flip the children as well?\n axis - The axis to flip along. 0 is horizontal and 1 is vertical.\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rect", "typeName": "UnityEngine.RectTransform" },
+ { "name": "keepPositioning", "typeName": "bool" },
+ { "name": "recursive", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "FlipLayoutAxes",
+ "comment": "Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well.\n\n```plaintext\nParams: rect - The RectTransform to flip.\n keepPositioning - Flips around the pivot if true. Flips within the parent rect if false.\n recursive - Flip the children as well?\n \n```\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ }
+ ],
+ "name": "RectTransformUtility",
+ "comment": "Utility class containing helper methods for working with RectTransform.\n\n",
+ "location": "UnityEngine.UIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TimeUpdate",
+ "comment": "Update phase in the native player loop that waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WaitForLastPresentationAndUpdateTime",
+ "comment": "Waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Initialization",
+ "comment": "Update phase in the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerUpdateTime",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateCameraMotionVectors",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorSampleTime",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AsyncUploadTimeSlicedUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SynchronizeState",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SynchronizeInputs",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "XREarlyUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EarlyUpdate",
+ "comment": "Update phase in the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PollPlayerConnection",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "familyName",
+ "comment": "The name of the font typeface also known as family name.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "styleName",
+ "comment": "The style name of the typeface which defines both the visual style and weight of the typeface.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pointSize",
+ "comment": "The point size used for sampling the typeface.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scale",
+ "comment": "The relative scale of the typeface.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lineHeight",
+ "comment": "The line height represents the distance between consecutive lines of text.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "ascentLine",
+ "comment": "The Ascent line is typically located at the top of the tallest glyph in the typeface.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "capLine",
+ "comment": "The Cap line is typically located at the top of capital letters.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "meanLine",
+ "comment": "The Mean line is typically located at the top of lowercase letters.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "baseline",
+ "comment": "The Baseline is an imaginary line upon which all glyphs appear to rest on.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "descentLine",
+ "comment": "The Descent line is typically located at the bottom of the glyph with the lowest descender in the typeface.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "superscriptOffset",
+ "comment": "The position of characters using superscript.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "superscriptSize",
+ "comment": "The relative size / scale of superscript characters.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "subscriptOffset",
+ "comment": "The position of characters using subscript.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "subscriptSize",
+ "comment": "The relative size / scale of subscript characters.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "underlineOffset",
+ "comment": "The position of the underline.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "underlineThickness",
+ "comment": "The thickness of the underline.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "strikethroughOffset",
+ "comment": "The position of the strikethrough.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "strikethroughThickness",
+ "comment": "The thickness of the strikethrough.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tabWidth",
+ "comment": "The width of the tab character.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.TextCore.FaceInfo" }
+ ],
+ "isStatic": false,
+ "name": "Compare",
+ "comment": "Returns true if the FaceInfo structures have the same values. False if not.\n\n```plaintext\nParams: other - The FaceInfo structure to compare this FaceInfo structure with.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "FaceInfo",
+ "comment": "A structure that contains information about a given typeface and for a specific point size.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProfilerStartFrame",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PollHtcsPlayerConnection",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GpuTimestamp",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AnalyticsCoreStatsUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnityWebRequestUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "x",
+ "comment": "The x position of the glyph in the font atlas texture.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "y",
+ "comment": "The y position of the glyph in the font atlas texture.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "The width of the glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "The height of the glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.GlyphRect",
+ "name": "zero",
+ "comment": "A GlyphRect with all values set to zero. Shorthand for writing GlyphRect(0, 0, 0, 0).\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a new GlyphRect.\n\n```plaintext\nParams: x - The x position of the glyph in the atlas texture.\n y - The y position of the glyph in the atlas texture.\n width - The width of the glyph.\n height - The height of the glyph.\n rect - The Rect used to construct the new GlyphRect.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "rect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a new GlyphRect.\n\n```plaintext\nParams: x - The x position of the glyph in the atlas texture.\n y - The y position of the glyph in the atlas texture.\n width - The width of the glyph.\n height - The height of the glyph.\n rect - The Rect used to construct the new GlyphRect.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.TextCore.GlyphRect" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.TextCore.GlyphRect" },
+ { "name": "rhs", "typeName": "UnityEngine.TextCore.GlyphRect" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.TextCore.GlyphRect" },
+ { "name": "rhs", "typeName": "UnityEngine.TextCore.GlyphRect" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphRect",
+ "comment": "A rectangle that defines the position of a glyph within an atlas texture.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateStreamingManager",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExecuteMainThreadJobs",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProcessMouseInWindow",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ClearIntermediateRenderers",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ClearLines",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PresentBeforeUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ResetFrameStatsAfterPresent",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "The width of the glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "The height of the glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "horizontalBearingX",
+ "comment": "The horizontal distance from the current drawing position (origin) relative to the element's left bounding box edge (bbox).\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "horizontalBearingY",
+ "comment": "The vertical distance from the current baseline relative to the element's top bounding box edge (bbox).\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "horizontalAdvance",
+ "comment": "The horizontal distance to increase (left to right) or decrease (right to left) the drawing position relative to the origin of the text element.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" },
+ { "name": "bearingX", "typeName": "float" },
+ { "name": "bearingY", "typeName": "float" },
+ { "name": "advance", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a new GlyphMetrics structure.\n\n```plaintext\nParams: width - The width of the glyph.\n height - The height of the glyph.\n bearingX - The horizontal bearingX.\n bearingY - The horizontal bearingY.\n advance - The horizontal advance.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.TextCore.GlyphMetrics" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.TextCore.GlyphMetrics" },
+ { "name": "rhs", "typeName": "UnityEngine.TextCore.GlyphMetrics" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.TextCore.GlyphMetrics" },
+ { "name": "rhs", "typeName": "UnityEngine.TextCore.GlyphMetrics" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphMetrics",
+ "comment": "A set of values that define the size, position and spacing of a glyph when performing text layout.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateAsyncReadbackManager",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateTextureStreamingManager",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "index",
+ "comment": "The index of the glyph in the source font file.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.GlyphMetrics",
+ "name": "metrics",
+ "comment": "The metrics that define the size, position and spacing of a glyph when performing text layout.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.GlyphRect",
+ "name": "glyphRect",
+ "comment": "A rectangle that defines the position of a glyph within an atlas texture.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scale",
+ "comment": "The relative scale of the glyph. The default value is 1.0.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "atlasIndex",
+ "comment": "The index of the atlas texture that contains this glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a new glyph.\n\n```plaintext\nParams: glyph - Glyph used as a reference for the new glyph.\n index - The index of the glyph in the font file.\n metrics - The metrics of the glyph.\n glyphRect - The GlyphRect defining the position of the glyph in the atlas texture.\n scale - The relative scale of the glyph.\n atlasIndex - The index of the atlas texture that contains the glyph.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "glyph", "typeName": "UnityEngine.TextCore.Glyph" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a new glyph.\n\n```plaintext\nParams: glyph - Glyph used as a reference for the new glyph.\n index - The index of the glyph in the font file.\n metrics - The metrics of the glyph.\n glyphRect - The GlyphRect defining the position of the glyph in the atlas texture.\n scale - The relative scale of the glyph.\n atlasIndex - The index of the atlas texture that contains the glyph.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "uint" },
+ {
+ "name": "metrics",
+ "typeName": "UnityEngine.TextCore.GlyphMetrics"
+ },
+ {
+ "name": "glyphRect",
+ "typeName": "UnityEngine.TextCore.GlyphRect"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a new glyph.\n\n```plaintext\nParams: glyph - Glyph used as a reference for the new glyph.\n index - The index of the glyph in the font file.\n metrics - The metrics of the glyph.\n glyphRect - The GlyphRect defining the position of the glyph in the atlas texture.\n scale - The relative scale of the glyph.\n atlasIndex - The index of the atlas texture that contains the glyph.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "uint" },
+ {
+ "name": "metrics",
+ "typeName": "UnityEngine.TextCore.GlyphMetrics"
+ },
+ {
+ "name": "glyphRect",
+ "typeName": "UnityEngine.TextCore.GlyphRect"
+ },
+ { "name": "scale", "typeName": "float" },
+ { "name": "atlasIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for a new glyph.\n\n```plaintext\nParams: glyph - Glyph used as a reference for the new glyph.\n index - The index of the glyph in the font file.\n metrics - The metrics of the glyph.\n glyphRect - The GlyphRect defining the position of the glyph in the atlas texture.\n scale - The relative scale of the glyph.\n atlasIndex - The index of the atlas texture that contains the glyph.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.TextCore.Glyph" }
+ ],
+ "isStatic": false,
+ "name": "Compare",
+ "comment": "Returns true if the glyphs have the same values. False if not.\n\n```plaintext\nParams: other - The glyph to compare with.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "Glyph",
+ "comment": "A Glyph is the visual representation of a text element or character.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdatePreloading",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
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+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphValueRecord"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphValueRecord"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphValueRecord",
+ "comment": "The values used to adjust the position of a glyph or set of glyphs.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "glyphIndex",
+ "comment": "The index of the glyph in the source font file.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphValueRecord",
+ "name": "glyphValueRecord",
+ "comment": "The GlyphValueRecord contains the positional adjustments of the glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "glyphIndex", "typeName": "uint" },
+ {
+ "name": "glyphValueRecord",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphValueRecord"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for new glyph adjustment record.\n\n```plaintext\nParams: glyphIndex - The index of the glyph in the source font file.\n glyphValueRecord - The GlyphValueRecord contains the positional adjustments of the glyph.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphAdjustmentRecord",
+ "comment": "The positional adjustment values of a glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord",
+ "name": "firstAdjustmentRecord",
+ "comment": "The positional adjustment values for the first glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord",
+ "name": "secondAdjustmentRecord",
+ "comment": "The positional adjustment values for the second glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags",
+ "name": "featureLookupFlags",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "firstAdjustmentRecord",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord"
+ },
+ {
+ "name": "secondAdjustmentRecord",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for new glyph pair adjustment record.\n\n```plaintext\nParams: firstAdjustmentRecord - The positional adjustment values for the first glyph.\n secondAdjustmentRecord - The positional adjustment values for the second glyph.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphPairAdjustmentRecord",
+ "comment": "The positional adjustment values of a pair of glyphs.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Physics2DLateUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AIUpdatePostScript",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_DEFAULT",
+ "comment": "Load glyph metrics and bitmap representation if available for the current face size.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_NO_SCALE",
+ "comment": "Load glyphs at default font units without scaling. This flag implies LOAD_NO_HINTING and LOAD_NO_BITMAP and unsets LOAD_RENDER.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_NO_HINTING",
+ "comment": "Load glyphs without hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_RENDER",
+ "comment": "Load glyph metrics and render outline using 8-bit or antialiased image of the glyph.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_NO_BITMAP",
+ "comment": "Load glyphs and ignore embedded bitmap strikes.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_FORCE_AUTOHINT",
+ "comment": "Load glyphs using the auto hinter instead of the font's native hinter.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_MONOCHROME",
+ "comment": "Load glyph metrics and render outline using 1-bit monochrome.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_NO_AUTOHINT",
+ "comment": "Load glyphs using the font's native hinter.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_COMPUTE_METRICS",
+ "comment": "Load glyph metrics without using the 'hdmx' table. This flag is mostly used to validate font data.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "name": "LOAD_BITMAP_METRICS_ONLY",
+ "comment": "Load glyph metrics without allocating and loading the bitmap data.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphLoadFlags",
+ "comment": "The various options (flags) used by the FontEngine when loading glyphs from a font face.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorUpdateAnimationBegin",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Success",
+ "comment": "Error code returned when the function was successfully executed.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_File_Path",
+ "comment": "Error code returned by the LoadFontFace function when the file path to the source font file appears invalid.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_File_Format",
+ "comment": "Error code returned by the LoadFontFace function when the source font file is of an unknown or invalid format.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_File_Structure",
+ "comment": "Error code returned by the LoadFontFace function when the source font file appears invalid or improperly formatted.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_File",
+ "comment": "Error code indicating an invalid font file.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Table",
+ "comment": "Error code indicating failure to load one of the tables of the font file.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Glyph_Index",
+ "comment": "Error code returned by the LoadGlyph function when referencing an invalid or out of range glyph index value.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Character_Code",
+ "comment": "Error code returned by the LoadGlyph function when referencing an invalid Unicode character value.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Pixel_Size",
+ "comment": "Error code returned by the LoadGlyph or SetFaceSize functions using an invalid pointSize value.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Library",
+ "comment": "Error code indicating failure to initialize the font engine library.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Face",
+ "comment": "Error code indicating an invalid font face.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_Library_or_Face",
+ "comment": "Error code indicating failure to initialize the font engine library and / or successfully load a font face.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Atlas_Generation_Cancelled",
+ "comment": "Error code returned when the FontEngine glyph packing or rendering process has been cancelled.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "name": "Invalid_SharedTextureData",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextCore.LowLevel.FontEngineError",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "FontEngineError",
+ "comment": "Error code returned by the various FontEngine functions.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LegacyAnimationUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SMOOTH_HINTED",
+ "comment": "Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SMOOTH",
+ "comment": "Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "RASTER_HINTED",
+ "comment": "Renders a bitmap representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "RASTER",
+ "comment": "Renders a bitmap representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SDF",
+ "comment": "Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SDF8",
+ "comment": "Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SDF16",
+ "comment": "Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SDF32",
+ "comment": "Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SDFAA_HINTED",
+ "comment": "Renders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "name": "SDFAA",
+ "comment": "Renders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextCore.LowLevel.GlyphRenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphRenderMode",
+ "comment": "The rendering modes used by the Font Engine to render glyphs.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhysicsUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorUpdateAnimationEnd",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphPackingMode",
+ "name": "BestShortSideFit",
+ "comment": "Place the glyph against the short side of a free space to minimize the length of the shorter leftover side.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphPackingMode",
+ "name": "BestLongSideFit",
+ "comment": "Place the glyph against the longer side of a free space to minimize the length of the longer leftover side.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphPackingMode",
+ "name": "BestAreaFit",
+ "comment": "Place the glyph into the smallest free space available in which it can fit.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphPackingMode",
+ "name": "BottomLeftRule",
+ "comment": "Place the glyph into available free space in a Tetris like fashion.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphPackingMode",
+ "name": "ContactPointRule",
+ "comment": "Place the glyph into the available free space by trying to maximize the contact point between it and other glyphs.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.TextCore.LowLevel.GlyphPackingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "GlyphPackingMode",
+ "comment": "The modes available when packing glyphs into an atlas texture.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorDeferredEvaluate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Physics2DUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UIElementsUpdatePanels",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CheckTexFieldInput",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateNetworkManager",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TextCore.LowLevel",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [],
+ "isStatic": true,
+ "name": "InitializeFontEngine",
+ "comment": "A value of zero (0) if the initialization of the Font Engine was successful.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [],
+ "isStatic": true,
+ "name": "DestroyFontEngine",
+ "comment": "A value of zero (0) if the Font Engine and used resources were successfully released.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [{ "name": "filePath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "filePath", "typeName": "string" },
+ { "name": "pointSize", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "filePath", "typeName": "string" },
+ { "name": "pointSize", "typeName": "int" },
+ { "name": "faceIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [{ "name": "sourceFontFile", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "sourceFontFile", "typeName": "byte[]" },
+ { "name": "pointSize", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "sourceFontFile", "typeName": "byte[]" },
+ { "name": "pointSize", "typeName": "int" },
+ { "name": "faceIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [{ "name": "font", "typeName": "UnityEngine.Font" }],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "font", "typeName": "UnityEngine.Font" },
+ { "name": "pointSize", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "font", "typeName": "UnityEngine.Font" },
+ { "name": "pointSize", "typeName": "int" },
+ { "name": "faceIndex", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "familyName", "typeName": "string" },
+ { "name": "styleName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [
+ { "name": "familyName", "typeName": "string" },
+ { "name": "styleName", "typeName": "string" },
+ { "name": "pointSize", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "LoadFontFace",
+ "comment": "A value of zero (0) if the font face was loaded successfully.\n\n```plaintext\nParams: filePath - The path of the source font file relative to the project.\n pointSize - The point size used to scale the font face.\n sourceFontFile - The byte array that contains the source font file.\n font - The font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.\n faceIndex - The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).\n familyName - The family name of the font face to load.\n styleName - The style name of the font face to load.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [],
+ "isStatic": true,
+ "name": "UnloadFontFace",
+ "comment": "A value of zero (0) if the font face was successfully unloaded and removed from the cache.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [],
+ "isStatic": true,
+ "name": "UnloadAllFontFaces",
+ "comment": "A value of zero (0) if the font faces were successfully unloaded and removed from the cache.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetSystemFontNames",
+ "comment": "The names and styles of the system fonts.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FontEngineError",
+ "params": [{ "name": "pointSize", "typeName": "int" }],
+ "isStatic": true,
+ "name": "SetFaceSize",
+ "comment": "A value of zero (0) if the font face was successfully scaled to the given point size.\n\n```plaintext\nParams: pointSize - The point size used to scale the font face.\n \n```\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "FaceInfo",
+ "params": [],
+ "isStatic": true,
+ "name": "GetFaceInfo",
+ "comment": "Returns the FaceInfo of the currently loaded typeface.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetFontFaces",
+ "comment": "An array that contains the names of the font faces and styles.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "unicode", "typeName": "uint" },
+ { "name": "glyphIndex", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "TryGetGlyphIndex",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "unicode", "typeName": "uint" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags"
+ },
+ { "name": "glyph", "typeName": "UnityEngine.TextCore.Glyph" }
+ ],
+ "isStatic": true,
+ "name": "TryGetGlyphWithUnicodeValue",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "glyphIndex", "typeName": "uint" },
+ {
+ "name": "flags",
+ "typeName": "UnityEngine.TextCore.LowLevel.GlyphLoadFlags"
+ },
+ { "name": "glyph", "typeName": "UnityEngine.TextCore.Glyph" }
+ ],
+ "isStatic": true,
+ "name": "TryGetGlyphWithIndexValue",
+ "comment": "",
+ "location": "UnityEngine.TextCoreModule.dll"
+ }
+ ],
+ "name": "FontEngine",
+ "comment": "The FontEngine is used to access data from source font files. This includes information about individual characters, glyphs and relevant metrics typically used in the process of text parsing, layout and rendering.\n\nThe types of font files supported are TrueType (.ttf, .ttc) and OpenType (.otf).\n\nThe FontEngine is also used to raster the visual representation of characters known as glyphs in a given font atlas texture.\n\n",
+ "location": "UnityEngine.TextCoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "IMGUISendQueuedEvents",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateMasterServerInterface",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SendMouseEvents",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UNetUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AIUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EndGraphicsJobsAfterScriptUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WindUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ParticleSystemBeginUpdateAll",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateVideo",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScriptRunBehaviourLateUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NewInputUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ConstraintManagerUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerSendFrameStarted",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateRectTransform",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateCanvasRectTransform",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerUpdateCanvases",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateAudio",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateVideo",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorLateUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ScriptRunDelayedDynamicFrameRate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VFXUpdate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ParticleSystemEndUpdateAll",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EndGraphicsJobsAfterScriptLateUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateSubstance",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateCustomRenderTextures",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "XRPostLateUpdate",
+ "comment": "Native engine system updated by the Player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "origin",
+ "comment": "The origin of the Tilemap in cell position.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "size",
+ "comment": "The size of the Tilemap in cells.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "localBounds",
+ "comment": "Returns the boundaries of the Tilemap in local space size.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BoundsInt",
+ "name": "cellBounds",
+ "comment": "Returns the boundaries of the Tilemap in cell size.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Sprite at the XY coordinate.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Color of the at the XY coordinate.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTransformMatrix",
+ "comment": "The transform matrix.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "TileFlags",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTileFlags",
+ "comment": "TileFlags from the Tile.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "TileBase",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTile",
+ "comment": "placed at the cell.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTile",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "RefreshTile",
+ "comment": "Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetComponent",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "ITilemap",
+ "comment": "Class passed onto Tiles when information is queried from the Tiles.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateAllRenderers",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateLightProbeProxyVolumes",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "EnlightenRuntimeUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateAllSkinnedMeshes",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProcessWebSendMessages",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SortingGroupsUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "UnityEngine.Tilemaps.TileBase",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "sprite",
+ "comment": "Sprite to be rendered at the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Color of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "transform",
+ "comment": "Matrix4x4|Transform matrix of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "gameObject",
+ "comment": "GameObject of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "flags",
+ "comment": "TileFlags of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tile.ColliderType",
+ "name": "colliderType",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tilemap", "typeName": "UnityEngine.Tilemaps.ITilemap" },
+ { "name": "tileData", "typeName": "UnityEngine.Tilemaps.TileData" }
+ ],
+ "isStatic": false,
+ "name": "GetTileData",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "Tile",
+ "comment": "Class for a default tile in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateVideoTextures",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DirectorRenderImage",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tilemap", "typeName": "UnityEngine.Tilemaps.ITilemap" }
+ ],
+ "isStatic": false,
+ "name": "RefreshTile",
+ "comment": "This method is called when the tile is refreshed.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n tilemap - The Tilemap the tile is present on.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tilemap", "typeName": "UnityEngine.Tilemaps.ITilemap" },
+ { "name": "tileData", "typeName": "UnityEngine.Tilemaps.TileData" }
+ ],
+ "isStatic": false,
+ "name": "GetTileData",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tilemap", "typeName": "UnityEngine.Tilemaps.ITilemap" },
+ {
+ "name": "tileAnimationData",
+ "typeName": "UnityEngine.Tilemaps.TileAnimationData"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetTileAnimationData",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tilemap", "typeName": "UnityEngine.Tilemaps.ITilemap" },
+ { "name": "go", "typeName": "UnityEngine.GameObject" }
+ ],
+ "isStatic": false,
+ "name": "StartUp",
+ "comment": "Whether the call was successful.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n tilemap - The Tilemap the tile is present on.\n go - The GameObject instantiated for the Tile.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "TileBase",
+ "comment": "Base class for a tile in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerEmitCanvasGeometry",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FinishFrameRendering",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BatchModeUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerSendFrameComplete",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateCaptureScreenshot",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PresentAfterDraw",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ClearImmediateRenderers",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Tilemaps.Tile.ColliderType",
+ "name": "None",
+ "comment": "No collider shape is generated for the Tile by the TilemapCollider2D.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tile.ColliderType",
+ "name": "Sprite",
+ "comment": "The Sprite outline is used as the collider shape for the Tile by the TilemapCollider2D.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tile.ColliderType",
+ "name": "Grid",
+ "comment": "The grid layout boundary outline is used as the collider shape for the Tile by the TilemapCollider2D.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Tilemaps.Tile.ColliderType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "ColliderType",
+ "comment": "Enum for determining what collider shape is generated for this Tile by the TilemapCollider2D.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "UnityEngine.GridLayout",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Grid",
+ "name": "layoutGrid",
+ "comment": "Gets the Grid associated with this tile map.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.BoundsInt",
+ "name": "cellBounds",
+ "comment": "Returns the boundaries of the Tilemap in cell size.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "localBounds",
+ "comment": "Returns the boundaries of the Tilemap in local space size.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "animationFrameRate",
+ "comment": "The frame rate for all tile animations in the tile map.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "The color of the tile map layer.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "origin",
+ "comment": "The origin of the Tilemap in cell position.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "size",
+ "comment": "The size of the Tilemap in cells.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "tileAnchor",
+ "comment": "Gets the anchor point of tiles in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "orientation",
+ "comment": "Orientation of the tiles in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "orientationMatrix",
+ "comment": "Orientation Matrix of the orientation of the tiles in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "editorPreviewOrigin",
+ "comment": "The origin of the Tilemap in cell position inclusive of editor preview tiles.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "editorPreviewSize",
+ "comment": "The size of the Tilemap in cells inclusive of editor preview tiles.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Tilemaps.Tilemap, UnityEngine.Tilemaps.Tilemap.SyncTile[]>",
+ "name": "tilemapTileChanged",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Tilemaps.Tilemap, UnityEngine.Tilemaps.Tilemap.SyncTile[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_tilemapTileChanged",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Tilemaps.Tilemap, UnityEngine.Tilemaps.Tilemap.SyncTile[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_tilemapTileChanged",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetCellCenterLocal",
+ "comment": "Center of the cell transformed into local space coordinates.\n\n```plaintext\nParams: position - Grid cell position.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetCellCenterWorld",
+ "comment": "Center of the cell transformed into world space coordinates.\n\n```plaintext\nParams: position - Grid cell position.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "TileBase",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTile",
+ "comment": "Tilemaps.TileBase|Tile of type T placed at the cell.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTile",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "bounds", "typeName": "UnityEngine.BoundsInt" }],
+ "isStatic": false,
+ "name": "GetTilesBlock",
+ "comment": "An array of at the given bounds.\n\n```plaintext\nParams: bounds - Bounds to retrieve from.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tile", "typeName": "UnityEngine.Tilemaps.TileBase" }
+ ],
+ "isStatic": false,
+ "name": "SetTile",
+ "comment": "Sets a.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n tile - to be placed the cell.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "positionArray", "typeName": "UnityEngine.Vector3Int[]" },
+ {
+ "name": "tileArray",
+ "typeName": "UnityEngine.Tilemaps.TileBase[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTiles",
+ "comment": "Sets an array of.\n\n```plaintext\nParams: positionArray - An array of positions of Tiles on the Tilemap.\n tileArray - An array of to be placed.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.BoundsInt" },
+ {
+ "name": "tileArray",
+ "typeName": "UnityEngine.Tilemaps.TileBase[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetTilesBlock",
+ "comment": "Fills bounds with array of tiles.\n\n```plaintext\nParams: position - Bounds to be filled.\n tileArray - An array of to be placed.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "HasTile",
+ "comment": "Returns true if there is a Tile at the position. Returns false otherwise.\n\n```plaintext\nParams: position - Position to check.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "RefreshTile",
+ "comment": "Refreshes a.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RefreshAllTiles",
+ "comment": "Refreshes all. The tile map will retrieve the rendering data, animation data and other data for all tiles and update all relevant components.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "changeTile",
+ "typeName": "UnityEngine.Tilemaps.TileBase"
+ },
+ { "name": "newTile", "typeName": "UnityEngine.Tilemaps.TileBase" }
+ ],
+ "isStatic": false,
+ "name": "SwapTile",
+ "comment": "Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles.\n\n```plaintext\nParams: changeTile - Tile to swap.\n newTile - Tile to swap to.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "tileAsset", "typeName": "UnityEngine.Tilemaps.TileBase" }
+ ],
+ "isStatic": false,
+ "name": "ContainsTile",
+ "comment": "Whether the Tilemap contains the tile.\n\n```plaintext\nParams: tileAsset - Tile to check.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetUsedTilesCount",
+ "comment": "The total number of different.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "usedTiles",
+ "typeName": "UnityEngine.Tilemaps.TileBase[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetUsedTilesNonAlloc",
+ "comment": "The number of tiles filled.\n\n```plaintext\nParams: usedTiles - The array to be filled.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetSprite",
+ "comment": "Sprite at the XY coordinate.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTransformMatrix",
+ "comment": "The transform matrix.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "transform", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetTransformMatrix",
+ "comment": "Sets the transform matrix of a tile given the XYZ coordinates of a cell in the.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n transform - The transform matrix.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetColor",
+ "comment": "Color of the at the XY coordinate.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetColor",
+ "comment": "Sets the color of a.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n color - Color to set the to at the XY coordinate.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "TileFlags",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetTileFlags",
+ "comment": "TileFlags from the Tile.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "flags", "typeName": "UnityEngine.Tilemaps.TileFlags" }
+ ],
+ "isStatic": false,
+ "name": "SetTileFlags",
+ "comment": "Sets the TileFlags onto the Tile at the given position.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n flags - TileFlags to add onto the Tile.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "flags", "typeName": "UnityEngine.Tilemaps.TileFlags" }
+ ],
+ "isStatic": false,
+ "name": "AddTileFlags",
+ "comment": "Adds the TileFlags onto the Tile at the given position.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n flags - TileFlags to add (with bitwise or) onto the flags provided by Tile.TileBase.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "flags", "typeName": "UnityEngine.Tilemaps.TileFlags" }
+ ],
+ "isStatic": false,
+ "name": "RemoveTileFlags",
+ "comment": "Removes the TileFlags onto the Tile at the given position.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n flags - TileFlags to remove from the Tile.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetInstantiatedObject",
+ "comment": "GameObject instantiated by the Tile at the position.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "GameObject",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetObjectToInstantiate",
+ "comment": "Returns the GameObject to be instantiated by the Tile at the position.\n\n```plaintext\nParams: position - The position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ {
+ "name": "colliderType",
+ "typeName": "UnityEngine.Tilemaps.Tile.ColliderType"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetColliderType",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "ColliderType",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetColliderType",
+ "comment": "Collider type of the at the XY coordinate.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tile", "typeName": "UnityEngine.Tilemaps.TileBase" }
+ ],
+ "isStatic": false,
+ "name": "FloodFill",
+ "comment": "Does a flood fill with the given starting from the given coordinates.\n\n```plaintext\nParams: position - Start position of the flood fill on the Tilemap.\n tile - to place.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tile", "typeName": "UnityEngine.Tilemaps.TileBase" },
+ { "name": "startX", "typeName": "int" },
+ { "name": "startY", "typeName": "int" },
+ { "name": "endX", "typeName": "int" },
+ { "name": "endY", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "BoxFill",
+ "comment": "Does a box fill with the given. Starts from given coordinates and fills the limits from start to end (inclusive).\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n tile - to place.\n startX - The minimum X coordinate limit to fill to.\n startY - The minimum Y coordinate limit to fill to.\n endX - The maximum X coordinate limit to fill to.\n endY - The maximum Y coordinate limit to fill to.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "insertCells", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "InsertCells",
+ "comment": "Inserts cells into the Tilemap.\n\n```plaintext\nParams: position - The target position to insert at.\n insertCells - The number of columns, rows or layers of cells to insert.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "numColumns", "typeName": "int" },
+ { "name": "numRows", "typeName": "int" },
+ { "name": "numLayers", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "InsertCells",
+ "comment": "Inserts cells into the Tilemap.\n\n```plaintext\nParams: position - The target position to insert at.\n numColumns - The number of columns to insert.\n numRows - The number of rows to insert.\n numLayers - The number of layers of cells to insert.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "deleteCells", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "DeleteCells",
+ "comment": "Removes cells from within the Tilemap's bounds.\n\n```plaintext\nParams: position - The target position to remove from.\n deleteCells - The number of columns, rows and layers of cells to remove.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "numColumns", "typeName": "int" },
+ { "name": "numRows", "typeName": "int" },
+ { "name": "numLayers", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "DeleteCells",
+ "comment": "Removes cells from within the Tilemap's bounds.\n\n```plaintext\nParams: position - Target position to delete from.\n numColumns - The number of columns to remove.\n numRows - The number of rows to remove.\n numLayers - The number of layers of cells to remove.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearAllTiles",
+ "comment": "Clears all tiles that are placed in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ResizeBounds",
+ "comment": "Resizes tiles in the Tilemap to bounds defined by origin and size.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CompressBounds",
+ "comment": "Compresses the origin and size of the Tilemap to bounds where tiles exist.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "TileBase",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetEditorPreviewTile",
+ "comment": "The editor preview placed at the cell.\n\n```plaintext\nParams: position - Position of the editor preview Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetEditorPreviewTile",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tile", "typeName": "UnityEngine.Tilemaps.TileBase" }
+ ],
+ "isStatic": false,
+ "name": "SetEditorPreviewTile",
+ "comment": "Sets an editor preview.\n\n```plaintext\nParams: position - Position of the editor preview Tile on the Tilemap.\n tile - The editor preview to be placed the cell.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "HasEditorPreviewTile",
+ "comment": "Returns true if there is an Editor Preview Tile at the position. Returns false otherwise.\n\n```plaintext\nParams: position - Position to check.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Sprite",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetEditorPreviewSprite",
+ "comment": "Sprite at the XY coordinate.\n\n```plaintext\nParams: position - Position of the editor preview Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetEditorPreviewTransformMatrix",
+ "comment": "The transform matrix.\n\n```plaintext\nParams: position - Position of the editor preview Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "transform", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetEditorPreviewTransformMatrix",
+ "comment": "Sets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the.\n\n```plaintext\nParams: position - Position of the editor preview Tile on the Tilemap.\n transform - The transform matrix.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetEditorPreviewColor",
+ "comment": "Color of the editor preview at the XY coordinate.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "color", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetEditorPreviewColor",
+ "comment": "Sets the color of an editor preview.\n\n```plaintext\nParams: position - Position of the editor preview Tile on the Tilemap.\n color - Color to set the editor preview to at the XY coordinate.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "TileFlags",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetEditorPreviewTileFlags",
+ "comment": "TileFlags from the editor preview Tile.\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tile", "typeName": "UnityEngine.Tilemaps.TileBase" }
+ ],
+ "isStatic": false,
+ "name": "EditorPreviewFloodFill",
+ "comment": "Does an editor preview of a flood fill with the given starting from the given coordinates.\n\n```plaintext\nParams: position - Start position of the flood fill on the Tilemap.\n tile - TileBase to place.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" },
+ { "name": "tile", "typeName": "UnityEngine.Object" },
+ { "name": "startX", "typeName": "int" },
+ { "name": "startY", "typeName": "int" },
+ { "name": "endX", "typeName": "int" },
+ { "name": "endY", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "EditorPreviewBoxFill",
+ "comment": "Does an editor preview of a box fill with the given. Starts from given coordinates and fills the limits from start to end (inclusive).\n\n```plaintext\nParams: position - Position of the Tile on the Tilemap.\n tile - to place.\n startX - The start X coordinate limit to fill to.\n startY - The start Y coordinate limit to fill to.\n endX - The ending X coordinate limit to fill to.\n endY - The ending Y coordinate limit to fill to.\n \n```\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearAllEditorPreviewTiles",
+ "comment": "Clears all editor preview tiles that are placed in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "Tilemap",
+ "comment": "The tile map stores component.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UpdateResolution",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "InputEndFrame",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GUIClearEvents",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "None",
+ "comment": "No TileFlags are set.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "LockColor",
+ "comment": "TileBase locks any color set by brushes or the user.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "LockTransform",
+ "comment": "TileBase locks any transform matrix set by brushes or the user.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "InstantiateGameObjectRuntimeOnly",
+ "comment": "TileBase does not instantiate its associated GameObject in editor mode and instantiates it only during play mode.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "LockAll",
+ "comment": "All lock flags.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Tilemaps.TileFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "TileFlags",
+ "comment": "Flags controlling behavior for the TileBase.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ShaderHandleErrors",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ResetInputAxis",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ThreadedLoadingDebug",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProfilerSynchronizeStats",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MemoryFrameMaintenance",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "UnityEngine.Renderer",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "chunkSize",
+ "comment": "Size in number of tiles of each chunk created by the TilemapRenderer.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "chunkCullingBounds",
+ "comment": "Bounds used for culling of Tilemap chunks.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxChunkCount",
+ "comment": "Maximum number of chunks the TilemapRenderer caches in memory.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxFrameAge",
+ "comment": "Maximum number of frames the TilemapRenderer keeps unused chunks in memory.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.SortOrder",
+ "name": "sortOrder",
+ "comment": "Active sort order for the TilemapRenderer.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.Mode",
+ "name": "mode",
+ "comment": "The mode in which the TileMapRenderer batches the for rendering.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds",
+ "name": "detectChunkCullingBounds",
+ "comment": "Returns whether the TilemapRenderer automatically detects the bounds to extend chunk culling by.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SpriteMaskInteraction",
+ "name": "maskInteraction",
+ "comment": "Specifies how the Tilemap interacts with the masks.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "TilemapRenderer",
+ "comment": "The tile map renderer is used to render the tile map marked out by a component.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExecuteGameCenterCallbacks",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "XRPreEndFrame",
+ "comment": "Native engine system updated by the Player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProfilerEndFrame",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PlayerSendFramePostPresent",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "XY",
+ "comment": "Orients tiles in the XY plane.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "XZ",
+ "comment": "Orients tiles in the XZ plane.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "YX",
+ "comment": "Orients tiles in the YX plane.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "YZ",
+ "comment": "Orients tiles in the YZ plane.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "ZX",
+ "comment": "Orients tiles in the ZX plane.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "ZY",
+ "comment": "Orients tiles in the ZY plane.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "name": "Custom",
+ "comment": "Use a custom orientation to all tiles in the tile map.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Tilemaps.Tilemap.Orientation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "Orientation",
+ "comment": "Determines the orientation of.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhysicsSkinnedClothBeginUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3Int",
+ "name": "position",
+ "comment": "The position of the Tile on a Tilemap which has changed.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileBase",
+ "name": "tile",
+ "comment": "The Tile at the given position on the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileData",
+ "name": "tileData",
+ "comment": "The properties of the Tile at the given position on the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "SyncTile",
+ "comment": "A Struct for containing changes to a Tile when it has been changed on a Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhysicsSkinnedClothFinishUpdate",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Sprite",
+ "name": "sprite",
+ "comment": "Sprite to be rendered at the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Color of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "transform",
+ "comment": "Matrix4x4|Transform matrix of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GameObject",
+ "name": "gameObject",
+ "comment": "GameObject of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TileFlags",
+ "name": "flags",
+ "comment": "TileFlags of the Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.Tile.ColliderType",
+ "name": "colliderType",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "TileData",
+ "comment": "A Struct for the required data for rendering a Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.PlayerLoop",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TriggerEndOfFrameCallbacks",
+ "comment": "Native engine system updated by the native player loop.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.SortOrder",
+ "name": "BottomLeft",
+ "comment": "Sorts tiles for rendering starting from the tile with the lowest X and the lowest Y cell positions.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.SortOrder",
+ "name": "BottomRight",
+ "comment": "Sorts tiles for rendering starting from the tile with the highest X and the lowest Y cell positions.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.SortOrder",
+ "name": "TopLeft",
+ "comment": "Sorts tiles for rendering starting from the tile with the lowest X and the highest Y cell positions.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.SortOrder",
+ "name": "TopRight",
+ "comment": "Sorts tiles for rendering starting from the tile with the highest X and the lowest Y cell positions.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Tilemaps.TilemapRenderer.SortOrder",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "SortOrder",
+ "comment": "Sort order for all tiles rendered by the TilemapRenderer.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.Mode",
+ "name": "Chunk",
+ "comment": "Batches each Sprite from the Tilemap into grouped chunks to be rendered.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.Mode",
+ "name": "Individual",
+ "comment": "Sends each Sprite from the Tilemap to be rendered individually.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Tilemaps.TilemapRenderer.Mode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "Mode",
+ "comment": "Determines how the TilemapRenderer should batch the for rendering.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds",
+ "name": "Auto",
+ "comment": "The TilemapRenderer will automatically detect the bounds of extension by inspecting the Sprite/s used in the Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds",
+ "name": "Manual",
+ "comment": "The user adds in the values used for extend the bounds for culling of Tilemap chunks.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "DetectChunkCullingBounds",
+ "comment": "Returns whether the TilemapRenderer automatically detects the bounds to extend chunk culling by.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Sprite[]",
+ "name": "animatedSprites",
+ "comment": "The array of that are ordered by appearance in the animation.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "animationSpeed",
+ "comment": "The animation speed.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "animationStartTime",
+ "comment": "The start time of the animation. The animation will begin at this time offset.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "TileAnimationData",
+ "comment": "A Struct for the required data for animating a Tile.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Tilemaps",
+ "baseClass": "UnityEngine.Collider2D",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "maximumTileChangeCount",
+ "comment": "Maximum number of Tile Changes accumulated before doing a full collider rebuild instead of an incremental rebuild.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "extrusionFactor",
+ "comment": "The amount of Collider shapes each Tile extrudes to facilitate compositing with neighboring Tiles. This eliminates fine gaps between Tiles when using a CompositeCollider2D. This is calculated in Unity units within world space.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasTilemapChanges",
+ "comment": "Returns true if there are Tilemap changes that require processing for Collider updates. Returns false otherwise.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ProcessTilemapChanges",
+ "comment": "Processes Tilemap changes for Collider updates immediately, if there are any.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.TilemapModule.dll"
+ }
+ ],
+ "name": "TilemapCollider2D",
+ "comment": "Collider for 2D physics representing shapes defined by the corresponding Tilemap.\n\n",
+ "location": "UnityEngine.TilemapModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "CPU",
+ "comment": "CPU statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "GPU",
+ "comment": "GPU statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "Rendering",
+ "comment": "Rendering statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "Memory",
+ "comment": "Memory statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "Audio",
+ "comment": "Audio statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "Video",
+ "comment": "Video playback statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "Physics",
+ "comment": "3D Physics statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "Physics2D",
+ "comment": "2D physics statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "NetworkMessages",
+ "comment": "Network messages statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "NetworkOperations",
+ "comment": "Network operations statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "UI",
+ "comment": "UI statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "UIDetails",
+ "comment": "Detailed UI statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "GlobalIllumination",
+ "comment": "Global Illumination statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.ProfilerArea",
+ "name": "VirtualTexturing",
+ "comment": "Virtual Texturing statistics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Profiling.ProfilerArea",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ProfilerArea",
+ "comment": "The different areas of profiling, corresponding to the charts in ProfilerWindow.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "supported",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "logFile",
+ "comment": "Specifies the file to use when writing profiling data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableBinaryLog",
+ "comment": "Enables the logging of profiling data to a file.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxUsedMemory",
+ "comment": "Sets the maximum amount of memory that Profiler uses for buffering data. This property is expressed in bytes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Enables the Profiler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enableAllocationCallstacks",
+ "comment": "Enables the recording of callstacks for managed allocations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "areaCount",
+ "comment": "The number of ProfilerArea|Profiler Areas that you can profile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxNumberOfSamplesPerFrame",
+ "comment": "Resize the profiler sample buffers to allow the desired amount of samples per thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "usedHeapSize",
+ "comment": "Size of the used heap in bytes, (or 0 if the profiler is disabled).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "usedHeapSizeLong",
+ "comment": "Size of the memory allocated by Unity (or 0 if the profiler is disabled).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "area",
+ "typeName": "UnityEngine.Profiling.ProfilerArea"
+ },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "SetAreaEnabled",
+ "comment": "Enable or disable a given ProfilerArea.\n\n```plaintext\nParams: area - The area you want to enable or disable.\n enabled - Enable or disable the collection of data for this area.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "area", "typeName": "UnityEngine.Profiling.ProfilerArea" }
+ ],
+ "isStatic": true,
+ "name": "GetAreaEnabled",
+ "comment": "Returns whether or not a given ProfilerArea is currently enabled.\n\n```plaintext\nParams: area - Which area you want to check the state of.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "file", "typeName": "string" }],
+ "isStatic": true,
+ "name": "AddFramesFromFile",
+ "comment": "Displays the recorded profile data in the profiler.\n\n```plaintext\nParams: file - The name of the file containing the frame data, including extension.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "threadGroupName", "typeName": "string" },
+ { "name": "threadName", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "BeginThreadProfiling",
+ "comment": "Enables profiling on the thread from which you call this method.\n\n```plaintext\nParams: threadGroupName - The name of the thread group to which the thread belongs.\n threadName - The name of the thread.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndThreadProfiling",
+ "comment": "Frees the internal resources used by the Profiler for the thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "BeginSample",
+ "comment": "Begin profiling a piece of code with a custom label.\n\n```plaintext\nParams: name - A string to identify the sample in the Profiler window.\n targetObject - An object that provides context to the sample,.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "targetObject", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": true,
+ "name": "BeginSample",
+ "comment": "Begin profiling a piece of code with a custom label.\n\n```plaintext\nParams: name - A string to identify the sample in the Profiler window.\n targetObject - An object that provides context to the sample,.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndSample",
+ "comment": "Ends the current profiling sample.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "o", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "GetRuntimeMemorySize",
+ "comment": "Returns the runtime memory usage of the resource.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [{ "name": "o", "typeName": "UnityEngine.Object" }],
+ "isStatic": true,
+ "name": "GetRuntimeMemorySizeLong",
+ "comment": "The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.\n\n```plaintext\nParams: o - The target Unity object.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetMonoHeapSize",
+ "comment": "Returns the size of the mono heap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetMonoHeapSizeLong",
+ "comment": "The size of the managed heap.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetMonoUsedSize",
+ "comment": "Returns the used size from mono.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetMonoUsedSizeLong",
+ "comment": "Returns a long integer value of the memory in use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "size", "typeName": "uint" }],
+ "isStatic": true,
+ "name": "SetTempAllocatorRequestedSize",
+ "comment": "Returns true if requested size was successfully set. Will return false if value is disallowed (too small).\n\n```plaintext\nParams: size - Size in bytes.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTempAllocatorSize",
+ "comment": "Size in bytes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTotalAllocatedMemory",
+ "comment": "Returns the amount of allocated and used system memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTotalAllocatedMemoryLong",
+ "comment": "The amount of memory allocated by Unity. This returns 0 if the Profiler is not available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTotalUnusedReservedMemory",
+ "comment": "Returns the amount of reserved but not used system memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTotalUnusedReservedMemoryLong",
+ "comment": "The amount of unused memory in the reserved pools. This returns 0 if the Profiler is not available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTotalReservedMemory",
+ "comment": "Returns the amount of reserved system memory.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetTotalReservedMemoryLong",
+ "comment": "Memory reserved by Unity in bytes. This returns 0 if the Profiler is not available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ {
+ "name": "stats",
+ "typeName": "Unity.Collections.NativeArray<int>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetTotalFragmentationInfo",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "GetAllocatedMemoryForGraphicsDriver",
+ "comment": "Returns the amount of allocated memory for the graphics driver, in bytes.\n\nOnly available in development players and editor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "System.Guid" },
+ { "name": "tag", "typeName": "int" },
+ { "name": "data", "typeName": "System.Array" }
+ ],
+ "isStatic": true,
+ "name": "EmitFrameMetaData",
+ "comment": "Write metadata associated with the current frame to the Profiler stream.\n\n```plaintext\nParams: id - Module identifier. Used to distinguish metadata streams between different plugins, packages or modules.\n tag - Data stream index.\n data - Binary data.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "System.Guid" },
+ { "name": "tag", "typeName": "int" },
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": true,
+ "name": "EmitFrameMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "System.Guid" },
+ { "name": "tag", "typeName": "int" },
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": true,
+ "name": "EmitFrameMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "System.Guid" },
+ { "name": "tag", "typeName": "int" },
+ { "name": "data", "typeName": "System.Array" }
+ ],
+ "isStatic": true,
+ "name": "EmitSessionMetaData",
+ "comment": "Write metadata associated with the whole Profiler session capture.\n\n```plaintext\nParams: id - Unique identifier associated with the data.\n tag - Data stream index.\n data - Binary data.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "System.Guid" },
+ { "name": "tag", "typeName": "int" },
+ { "name": "data", "typeName": "System.Collections.Generic.List<T>" }
+ ],
+ "isStatic": true,
+ "name": "EmitSessionMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "System.Guid" },
+ { "name": "tag", "typeName": "int" },
+ { "name": "data", "typeName": "Unity.Collections.NativeArray<T>" }
+ ],
+ "isStatic": true,
+ "name": "EmitSessionMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Profiler",
+ "comment": "Controls the from script.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Returns true if Recorder is valid and can collect data. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Enables recording.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "elapsedNanoseconds",
+ "comment": "Accumulated time of Begin/End pairs for the previous frame in nanoseconds. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "gpuElapsedNanoseconds",
+ "comment": "Gets the accumulated GPU time, in nanoseconds, for a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sampleBlockCount",
+ "comment": "Number of time Begin/End pairs was called during the previous frame. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "gpuSampleBlockCount",
+ "comment": "Gets the number of Begin/End time pairs that the GPU executed during a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Recorder",
+ "params": [{ "name": "samplerName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "Recorder object for the specified Sampler.\n\n```plaintext\nParams: samplerName - Sampler name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "FilterToCurrentThread",
+ "comment": "Configures the recorder to only collect data from the current thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CollectFromAllThreads",
+ "comment": "Configures the recorder to collect samples from all threads.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Recorder",
+ "comment": "Records profiling data produced by a specific Sampler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isValid",
+ "comment": "Returns true if Sampler is valid. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Sampler name. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Recorder",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRecorder",
+ "comment": "Recorder object associated with the Sampler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Sampler",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Get",
+ "comment": "Sampler object which represents specific profiler label.\n\n```plaintext\nParams: name - Profiler Sampler name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "names",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetNames",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Sampler",
+ "comment": "Provides control over a CPU Profiler label.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling",
+ "baseClass": "UnityEngine.Profiling.Sampler",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "CustomSampler",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "collectGpuData", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "CustomSampler object or null if a built-in Sampler with the same name exists.\n\n```plaintext\nParams: name - Name of the Sampler.\n collectGpuData - Specifies whether this Sampler records GPU timings. If you want the Sampler to record GPU timings, set this to true.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Begin",
+ "comment": "Begin profiling a piece of code with a custom label defined by this instance of CustomSampler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetObject", "typeName": "UnityEngine.Object" }
+ ],
+ "isStatic": false,
+ "name": "Begin",
+ "comment": "Begin profiling a piece of code with a custom label defined by this instance of CustomSampler.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "End",
+ "comment": "End profiling a piece of code with a custom label.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CustomSampler",
+ "comment": "Custom CPU Profiler label used for profiling arbitrary code blocks.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling.Experimental",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "Unity.Collections.NativeArray<byte>",
+ "name": "rawImageDataReference",
+ "comment": "A non-owning reference to the image data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextureFormat",
+ "name": "imageFormat",
+ "comment": "The format in which the image was captured.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "width",
+ "comment": "Width of the image.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "height",
+ "comment": "Height of the image.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DebugScreenCapture",
+ "comment": "A raw data representation of a screenshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling.Memory.Experimental",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags",
+ "name": "ManagedObjects",
+ "comment": "Corresponds to the ManagedHeapSections, ManagedStacks, Connections, TypeDescriptions fields in a Memory Snapshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags",
+ "name": "NativeObjects",
+ "comment": "Corresponds to the NativeObject and NativeType fields in a Memory Snapshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags",
+ "name": "NativeAllocations",
+ "comment": "Corresponds to the NativeAllocations, NativeMemoryRegions, NativeRootReferences, and NativeMemoryLabels fields in a Memory Snapshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags",
+ "name": "NativeAllocationSites",
+ "comment": "Corresponds to the NativeAllocationSite field in a Memory Snapshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags",
+ "name": "NativeStackTraces",
+ "comment": "Corresponds to the NativeCallstackSymbol field in a Memory Snapshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CaptureFlags",
+ "comment": "Flags that specify which fields to capture in a snapshot.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling.Memory.Experimental",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "content",
+ "comment": "User defined meta data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "platform",
+ "comment": "Memory snapshot meta data containing platform information.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MetaData",
+ "comment": "Container for memory snapshot meta data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Profiling.Memory.Experimental",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action<UnityEngine.Profiling.Memory.Experimental.MetaData>",
+ "name": "createMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Profiling.Memory.Experimental.MetaData>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_createMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Profiling.Memory.Experimental.MetaData>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_createMetaData",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ {
+ "name": "finishCallback",
+ "typeName": "System.Action<string, bool>"
+ },
+ {
+ "name": "captureFlags",
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "TakeSnapshot",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ {
+ "name": "finishCallback",
+ "typeName": "System.Action<string, bool>"
+ },
+ {
+ "name": "screenshotCallback",
+ "typeName": "System.Action<string, bool, UnityEngine.Profiling.Experimental.DebugScreenCapture>"
+ },
+ {
+ "name": "captureFlags",
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "TakeSnapshot",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "finishCallback",
+ "typeName": "System.Action<string, bool>"
+ },
+ {
+ "name": "captureFlags",
+ "typeName": "UnityEngine.Profiling.Memory.Experimental.CaptureFlags"
+ }
+ ],
+ "isStatic": true,
+ "name": "TakeTempSnapshot",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MemoryProfiler",
+ "comment": "Memory profiling API container class.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "handle",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "path",
+ "comment": "Returns the relative path of the Scene. Like: \"AssetsMyScenesMyScene.unity\".\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "Returns the name of the Scene that is currently active in the game or app.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isLoaded",
+ "comment": "Returns true if the Scene is loaded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "buildIndex",
+ "comment": "Return the index of the Scene in the Build Settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDirty",
+ "comment": "Returns true if the Scene is modifed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "rootCount",
+ "comment": "The number of root transforms of this Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSubScene",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsValid",
+ "comment": "Whether this is a valid Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetRootGameObjects",
+ "comment": "An array of game objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "rootGameObjects",
+ "typeName": "System.Collections.Generic.List<UnityEngine.GameObject>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetRootGameObjects",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.SceneManagement.Scene" },
+ { "name": "rhs", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.SceneManagement.Scene" },
+ { "name": "rhs", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "other", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Scene",
+ "comment": "Run-time data structure for *.unity file.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SceneManagement.SceneManagerAPI",
+ "name": "overrideAPI",
+ "comment": "The specific SceneManagement.SceneManagerAPI instance to use to handle overridden SceneManagement.SceneManager methods.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "SceneManagerAPI",
+ "comment": "Derive from this base class to provide alternative implementations to the C# behavior of specific SceneManagement.SceneManager methods.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "sceneCount",
+ "comment": "The total number of currently loaded Scenes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "sceneCountInBuildSettings",
+ "comment": "Number of Scenes in Build Settings.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>",
+ "name": "sceneLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>",
+ "name": "sceneUnloaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>",
+ "name": "activeSceneChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Scene",
+ "params": [],
+ "isStatic": true,
+ "name": "GetActiveScene",
+ "comment": "The active Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "scene", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "SetActiveScene",
+ "comment": "Returns false if the Scene is not loaded yet.\n\n```plaintext\nParams: scene - The Scene to be set.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [{ "name": "scenePath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetSceneByPath",
+ "comment": "A reference to the Scene, if valid. If not, an invalid Scene is returned.\n\n```plaintext\nParams: scenePath - Path of the Scene. Should be relative to the project folder. Like: \"AssetsMyScenesMyScene.unity\".\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetSceneByName",
+ "comment": "A reference to the Scene, if valid. If not, an invalid Scene is returned.\n\n```plaintext\nParams: name - Name of Scene to find.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [{ "name": "buildIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetSceneByBuildIndex",
+ "comment": "A reference to the Scene, if valid. If not, an invalid Scene is returned.\n\n```plaintext\nParams: buildIndex - Build index as shown in the Build Settings window.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetSceneAt",
+ "comment": "A reference to the Scene at the index specified.\n\n```plaintext\nParams: index - Index of the Scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [
+ { "name": "sceneName", "typeName": "string" },
+ {
+ "name": "parameters",
+ "typeName": "UnityEngine.SceneManagement.CreateSceneParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateScene",
+ "comment": "A reference to the new Scene that was created, or an invalid Scene if creation failed.\n\n```plaintext\nParams: sceneName - The name of the new Scene. It cannot be empty or null, or same as the name of the existing Scenes.\n parameters - Various parameters used to create the Scene.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sourceScene",
+ "typeName": "UnityEngine.SceneManagement.Scene"
+ },
+ {
+ "name": "destinationScene",
+ "typeName": "UnityEngine.SceneManagement.Scene"
+ }
+ ],
+ "isStatic": true,
+ "name": "MergeScenes",
+ "comment": "This will merge the source Scene into the destinationScene.\n\n```plaintext\nParams: sourceScene - The Scene that will be merged into the destination Scene.\n destinationScene - Existing Scene to merge the source Scene into.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "go", "typeName": "UnityEngine.GameObject" },
+ { "name": "scene", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "MoveGameObjectToScene",
+ "comment": "Move a GameObject from its current Scene to a new Scene.\n\n```plaintext\nParams: go - GameObject to move.\n scene - Scene to move into.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_sceneLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_sceneLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_sceneUnloaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_sceneUnloaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_activeSceneChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_activeSceneChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetAllScenes",
+ "comment": "Array of Scenes in the Hierarchy.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [{ "name": "sceneName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CreateScene",
+ "comment": "A reference to the new Scene that was created, or an invalid Scene if creation failed.\n\n```plaintext\nParams: sceneName - The name of the new Scene. It cannot be empty or null, or same as the name of the existing Scenes.\n parameters - Various parameters used to create the Scene.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "sceneName", "typeName": "string" },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadScene",
+ "comment": "Loads the Scene by its name or index in Build Settings.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n mode - Allows you to specify whether or not to load the Scene additively. See SceneManagement.LoadSceneMode for more information about the options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sceneName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadScene",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [
+ { "name": "sceneName", "typeName": "string" },
+ {
+ "name": "parameters",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadScene",
+ "comment": "A handle to the Scene being loaded.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n parameters - Various parameters used to load the Scene.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "sceneBuildIndex", "typeName": "int" },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadScene",
+ "comment": "Loads the Scene by its name or index in Build Settings.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n mode - Allows you to specify whether or not to load the Scene additively. See SceneManagement.LoadSceneMode for more information about the options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sceneBuildIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LoadScene",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Scene",
+ "params": [
+ { "name": "sceneBuildIndex", "typeName": "int" },
+ {
+ "name": "parameters",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadScene",
+ "comment": "A handle to the Scene being loaded.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n parameters - Various parameters used to load the Scene.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "sceneBuildIndex", "typeName": "int" },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n mode - If LoadSceneMode.Single then all current Scenes will be unloaded before loading.\n parameters - Struct that collects the various parameters into a single place except for the name and index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "sceneBuildIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "LoadSceneAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "sceneBuildIndex", "typeName": "int" },
+ {
+ "name": "parameters",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n mode - If LoadSceneMode.Single then all current Scenes will be unloaded before loading.\n parameters - Struct that collects the various parameters into a single place except for the name and index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "sceneName", "typeName": "string" },
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n mode - If LoadSceneMode.Single then all current Scenes will be unloaded before loading.\n parameters - Struct that collects the various parameters into a single place except for the name and index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "sceneName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "LoadSceneAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "sceneName", "typeName": "string" },
+ {
+ "name": "parameters",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneParameters"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneName - Name or path of the Scene to load.\n sceneBuildIndex - Index of the Scene in the Build Settings to load.\n mode - If LoadSceneMode.Single then all current Scenes will be unloaded before loading.\n parameters - Struct that collects the various parameters into a single place except for the name and index.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "scene", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "UnloadScene",
+ "comment": "Returns true if the Scene is unloaded.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in the Build Settings to unload.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "sceneBuildIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "UnloadScene",
+ "comment": "Returns true if the Scene is unloaded.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in the Build Settings to unload.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "sceneName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "UnloadScene",
+ "comment": "Returns true if the Scene is unloaded.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in the Build Settings to unload.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "sceneBuildIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "UnloadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in BuildSettings.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n options - Scene unloading options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [{ "name": "sceneName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "UnloadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in BuildSettings.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n options - Scene unloading options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "scene", "typeName": "UnityEngine.SceneManagement.Scene" }
+ ],
+ "isStatic": true,
+ "name": "UnloadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in BuildSettings.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n options - Scene unloading options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "sceneBuildIndex", "typeName": "int" },
+ {
+ "name": "options",
+ "typeName": "UnityEngine.SceneManagement.UnloadSceneOptions"
+ }
+ ],
+ "isStatic": true,
+ "name": "UnloadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in BuildSettings.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n options - Scene unloading options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ { "name": "sceneName", "typeName": "string" },
+ {
+ "name": "options",
+ "typeName": "UnityEngine.SceneManagement.UnloadSceneOptions"
+ }
+ ],
+ "isStatic": true,
+ "name": "UnloadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in BuildSettings.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n options - Scene unloading options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "AsyncOperation",
+ "params": [
+ {
+ "name": "scene",
+ "typeName": "UnityEngine.SceneManagement.Scene"
+ },
+ {
+ "name": "options",
+ "typeName": "UnityEngine.SceneManagement.UnloadSceneOptions"
+ }
+ ],
+ "isStatic": true,
+ "name": "UnloadSceneAsync",
+ "comment": "Use the AsyncOperation to determine if the operation has completed.\n\n```plaintext\nParams: sceneBuildIndex - Index of the Scene in BuildSettings.\n sceneName - Name or path of the Scene to unload.\n scene - Scene to unload.\n options - Scene unloading options.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SceneManager",
+ "comment": "Scene management at run-time.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode",
+ "name": "Single",
+ "comment": "Closes all current loaded Scenes\n and loads a Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode",
+ "name": "Additive",
+ "comment": "Adds the Scene to the current loaded Scenes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SceneManagement.LoadSceneMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LoadSceneMode",
+ "comment": "Used when loading a Scene in a player.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode",
+ "name": "None",
+ "comment": "No local 2D or 3D physics Scene will be created.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode",
+ "name": "Physics2D",
+ "comment": "A local 2D physics Scene will be created and owned by the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode",
+ "name": "Physics3D",
+ "comment": "A local 3D physics Scene will be created and owned by the Scene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SceneManagement.LocalPhysicsMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LocalPhysicsMode",
+ "comment": "Provides options for 2D and 3D local physics.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode",
+ "name": "loadSceneMode",
+ "comment": "See LoadSceneMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode",
+ "name": "localPhysicsMode",
+ "comment": "See SceneManagement.LocalPhysicsMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for LoadSceneParameters. See SceneManager.LoadScene.\n\n```plaintext\nParams: mode - See LoadSceneParameters.loadSceneMode.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "mode",
+ "typeName": "UnityEngine.SceneManagement.LoadSceneMode"
+ },
+ {
+ "name": "physicsMode",
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LoadSceneParameters",
+ "comment": "This struct collects all the LoadScene parameters in to a single place.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode",
+ "name": "localPhysicsMode",
+ "comment": "See SceneManagement.LocalPhysicsMode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "physicsMode",
+ "typeName": "UnityEngine.SceneManagement.LocalPhysicsMode"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CreateSceneParameters",
+ "comment": "This struct collects all the CreateScene parameters in to a single place.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SceneManagement.UnloadSceneOptions",
+ "name": "None",
+ "comment": "Unload the scene without any special options.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SceneManagement.UnloadSceneOptions",
+ "name": "UnloadAllEmbeddedSceneObjects",
+ "comment": "Unloads all objects that are loaded from the scene's serialized file. Without this flag, only GameObject and Components within the scene's hierarchy are unloaded.\n\nNote: Objects that are dynamically created during the build process can be embedded in the scene's serialized file. This can occur when asset types are created and referenced inside the scene's post-processor callback. Some examples of these types are textures, meshes, and scriptable objects. Assets from your assets folder are not embedded in the scene's serialized file.\nNote: This flag does not unload assets which can be referenced by other scenes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.SceneManagement.UnloadSceneOptions",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnloadSceneOptions",
+ "comment": "Scene unloading options passed to SceneManager.UnloadScene.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SceneManagement",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "buildIndex", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetScenePathByBuildIndex",
+ "comment": "Scene path (e.g \"AssetsScenesScene1.unity\").\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "scenePath", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetBuildIndexByScenePath",
+ "comment": "Build index.\n\n```plaintext\nParams: scenePath - Scene path (e.g: \"AssetsScenesScene1.unity\").\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SceneUtility",
+ "comment": "Scene and Build Settings related utilities.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AlwaysLinkAssemblyAttribute",
+ "comment": "Ensure an assembly is always processed during managed code stripping.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Scripting.GarbageCollector.Mode",
+ "name": "GCMode",
+ "comment": "Set and get global garbage collector operation mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isIncremental",
+ "comment": "Reports whether incremental garbage collection is enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "incrementalTimeSliceNanoseconds",
+ "comment": "The target duration of a collection step when performing incremental garbage collection.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.Scripting.GarbageCollector.Mode>",
+ "name": "GCModeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Scripting.GarbageCollector.Mode>"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_GCModeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.Scripting.GarbageCollector.Mode>"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_GCModeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nanoseconds", "typeName": "ulong" }],
+ "isStatic": true,
+ "name": "CollectIncremental",
+ "comment": "Returns true if additional garbage collection work remains when the method returns and false if garbage collection is complete. Also returns false if incremental garbage collection is not enabled or is not supported on the current platform.\n\n```plaintext\nParams: nanoseconds - The maximum number of nanoseconds to spend in garbage collection.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GarbageCollector",
+ "comment": "API to control the garbage collector on the Mono and IL2CPP scripting backends.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Scripting.GarbageCollector.Mode",
+ "name": "Disabled",
+ "comment": "Disable garbage collector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Scripting.GarbageCollector.Mode",
+ "name": "Enabled",
+ "comment": "Enable garbage collector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Scripting.GarbageCollector.Mode",
+ "name": "Manual",
+ "comment": "Disable automatic invokations of the garbage collector, but allow manually invokations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Scripting.GarbageCollector.Mode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Mode",
+ "comment": "Garbage collector operation mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PreserveAttribute",
+ "comment": "PreserveAttribute prevents byte code stripping from removing a class, method, field, or property.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequireAttributeUsagesAttribute",
+ "comment": "Only allowed on attribute types. If the attribute type is marked, then so too will all CustomAttributes of that type.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequireDerivedAttribute",
+ "comment": "When the type is marked, all types derived from that type will also be marked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "interfaceType", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequiredInterfaceAttribute",
+ "comment": "When a type is marked, all interface implementations of the specified types will be marked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequiredMemberAttribute",
+ "comment": "When a type is marked, all of it's members with [RequiredMember] will be marked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "RequireImplementorsAttribute",
+ "comment": "When the interface type is marked, all types implementing that interface will be marked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Scripting.APIUpdating",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "IsInDifferentAssembly",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "autoUpdateAPI", "typeName": "bool" },
+ { "name": "sourceNamespace", "typeName": "string" },
+ { "name": "sourceAssembly", "typeName": "string" },
+ { "name": "sourceClassName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "sourceNamespace", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "MovedFromAttribute",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SearchService",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string[]",
+ "name": "labels",
+ "comment": "The labels to match.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "matchAll",
+ "comment": "Boolean that indicates whether all labels, or only one of them, should match. Default is true.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "labels", "typeName": "string[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor used to declare the SearchService.ObjectSelectorHandlerWithLabelsAttribute on a field.\n\n```plaintext\nParams: labels - An array of strings that represents the different labels to use as constraints.\n matchAll - This parameter specifies whether all labels must match, or only one of them must be present.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "matchAll", "typeName": "bool" },
+ { "name": "labels", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor used to declare the SearchService.ObjectSelectorHandlerWithLabelsAttribute on a field.\n\n```plaintext\nParams: labels - An array of strings that represents the different labels to use as constraints.\n matchAll - This parameter specifies whether all labels must match, or only one of them must be present.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ObjectSelectorHandlerWithLabelsAttribute",
+ "comment": "A class attribute that allows you to define label constraints on a MonoBehavior or ScriptableObject's field in the object selector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.SearchService",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string[]",
+ "name": "tags",
+ "comment": "The tags to match. Because a GameObject can only have one tag, only one of them must be present.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "tags", "typeName": "string[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor used to declare the SearchService.ObjectSelectorHandlerWithTagsAttribute on a field.\n\n```plaintext\nParams: tags - An array of strings that represents the different tags to use as constraints.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ObjectSelectorHandlerWithTagsAttribute",
+ "comment": "A class attribute that allows you to define tag constraints on a MonoBehavior or ScriptableObject's field in the object selector.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Serialization",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "oldName",
+ "comment": "The name of the field before the rename.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "oldName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "```plaintext\nParams: oldName - The name of the field before renaming.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "FormerlySerializedAsAttribute",
+ "comment": "Use this attribute to rename a field without losing its serialized value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Serialization",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["ISurrogateSelector"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "ISerializationSurrogate",
+ "params": [
+ { "name": "type", "typeName": "System.Type" },
+ {
+ "name": "context",
+ "typeName": "System.Runtime.Serialization.StreamingContext"
+ },
+ {
+ "name": "selector",
+ "typeName": "System.Runtime.Serialization.ISurrogateSelector"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSurrogate",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "selector",
+ "typeName": "System.Runtime.Serialization.ISurrogateSelector"
+ }
+ ],
+ "isStatic": false,
+ "name": "ChainSelector",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "ISurrogateSelector",
+ "params": [],
+ "isStatic": false,
+ "name": "GetNextSelector",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "UnitySurrogateSelector",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Sprites",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "sprite", "typeName": "UnityEngine.Sprite" }],
+ "isStatic": true,
+ "name": "GetInnerUV",
+ "comment": "Inner UV's of the Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "sprite", "typeName": "UnityEngine.Sprite" }],
+ "isStatic": true,
+ "name": "GetOuterUV",
+ "comment": "Outer UV's of the Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "sprite", "typeName": "UnityEngine.Sprite" }],
+ "isStatic": true,
+ "name": "GetPadding",
+ "comment": "Return the padding on the sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "sprite", "typeName": "UnityEngine.Sprite" }],
+ "isStatic": true,
+ "name": "GetMinSize",
+ "comment": "Minimum width and height of the Sprite.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DataUtility",
+ "comment": "Helper utilities for accessing Sprite data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TestTools",
+ "baseClass": "System.Attribute",
+ "attribute": "",
+ "interfaces": ["_Attribute"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ExcludeFromCoverageAttribute",
+ "comment": "Allows you to exclude an Assembly, Class, Constructor, Method or Struct from TestTools.Coverage.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TestTools",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Reflection.MethodBase",
+ "name": "method",
+ "comment": "The method covered by the sequence point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "ilOffset",
+ "comment": "The offset in bytes from the start of the method to the first Intermediate Language instruction of this sequence point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "hitCount",
+ "comment": "The number of times the sequence point has been visited.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "filename",
+ "comment": "The name of the file that contains the sequence point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "line",
+ "comment": "The line number of the file that contains the sequence point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "column",
+ "comment": "The column number of the line of the file that contains the sequence point.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CoveredSequencePoint",
+ "comment": "Describes a covered sequence point used by TestTools.Coverage. For an example of typical usage, see TestTools.Coverage.GetSequencePointsFor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TestTools",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Reflection.MethodBase",
+ "name": "method",
+ "comment": "The covered method.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "totalSequencePoints",
+ "comment": "The total number of sequence points in the method.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "uncoveredSequencePoints",
+ "comment": "The total number of uncovered sequence points in the method.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CoveredMethodStats",
+ "comment": "Describes the summary of the code coverage for the specified method used by TestTools.Coverage. For an example of typical usage, see TestTools.Coverage.GetStatsFor.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.TestTools",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Returns true if code coverage is enabled; otherwise, returns false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "method", "typeName": "System.Reflection.MethodBase" }
+ ],
+ "isStatic": true,
+ "name": "GetSequencePointsFor",
+ "comment": "Array of sequence points.\n\n```plaintext\nParams: method - The method to get the sequence points for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "CoveredMethodStats",
+ "params": [
+ { "name": "method", "typeName": "System.Reflection.MethodBase" }
+ ],
+ "isStatic": true,
+ "name": "GetStatsFor",
+ "comment": "Coverage summary.\n\n```plaintext\nParams: method - The method to get coverage statistics for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "methods", "typeName": "System.Reflection.MethodBase[]" }
+ ],
+ "isStatic": true,
+ "name": "GetStatsFor",
+ "comment": "Array of coverage summaries.\n\n```plaintext\nParams: methods - The array of methods.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "type", "typeName": "System.Type" }],
+ "isStatic": true,
+ "name": "GetStatsFor",
+ "comment": "Array of coverage summaries.\n\n```plaintext\nParams: type - The type.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetStatsForAllCoveredMethods",
+ "comment": "Array of coverage summaries.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "method", "typeName": "System.Reflection.MethodBase" }
+ ],
+ "isStatic": true,
+ "name": "ResetFor",
+ "comment": "Resets the coverage data for the specified method.\n\n```plaintext\nParams: method - The method.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ResetAll",
+ "comment": "Resets all coverage data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Coverage",
+ "comment": "Describes the interface for the code coverage data exposed by mono.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AppCallbackItem",
+ "comment": "Delegate that can be invoked on specific thread.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WindowSizeChanged",
+ "comment": "This event occurs when window rendering size changes.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WSA.WindowActivationState",
+ "name": "CodeActivated",
+ "comment": "The window was activated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.WindowActivationState",
+ "name": "Deactivated",
+ "comment": "The window was deactivated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.WindowActivationState",
+ "name": "PointerActivated",
+ "comment": "The window was activated by pointer interaction.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WSA.WindowActivationState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WindowActivationState",
+ "comment": "Specifies the set of reasons that a windowActivated event was raised.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "state",
+ "typeName": "UnityEngine.WSA.WindowActivationState"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "state",
+ "typeName": "UnityEngine.WSA.WindowActivationState"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WindowActivated",
+ "comment": "This event occurs when window completes activation or deactivation, it also fires up when you snap and unsnap the application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "arguments",
+ "comment": "Arguments passed to application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "advertisingIdentifier",
+ "comment": "Advertising ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.WindowSizeChanged",
+ "name": "windowSizeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.WindowActivated",
+ "name": "windowActivated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.WSA.WindowSizeChanged" }
+ ],
+ "isStatic": true,
+ "name": "add_windowSizeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.WSA.WindowSizeChanged" }
+ ],
+ "isStatic": true,
+ "name": "remove_windowSizeChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.WSA.WindowActivated" }
+ ],
+ "isStatic": true,
+ "name": "add_windowActivated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "UnityEngine.WSA.WindowActivated" }
+ ],
+ "isStatic": true,
+ "name": "remove_windowActivated",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "item", "typeName": "UnityEngine.WSA.AppCallbackItem" },
+ { "name": "waitUntilDone", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "InvokeOnAppThread",
+ "comment": "Executes callback item on application thread.\n\n```plaintext\nParams: item - Item to execute.\n waitUntilDone - Wait until item is executed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "item", "typeName": "UnityEngine.WSA.AppCallbackItem" },
+ { "name": "waitUntilDone", "typeName": "bool" }
+ ],
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+ },
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+ },
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+ "isStatic": true,
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+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "namespace": "UnityEngine.WSA",
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+ ],
+ "name": "Cursor",
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+ "name": "Local",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "VideosLibrary",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": ""
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "Folder",
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+ "interfaces": [],
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+ { "name": "showWarning", "typeName": "bool" }
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+ {
+ "returnTypeName": "Void",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
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+ { "name": "showWarning", "typeName": "bool" }
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+ "isStatic": true,
+ "name": "LaunchUri",
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
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+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileSquare150x150Block",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileSquare150x150Text01",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileSquare150x150Text02",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileWide310x150PeekImageAndText01",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150PeekImage03",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileWide310x150PeekImage06",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "name": "TileWide310x150SmallImageAndText02",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileWide310x150SmallImageAndText05",
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+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text02",
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "name": "TileWide310x150Text03",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "name": "TileWide310x150Text04",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text05",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text06",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text07",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text08",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text09",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150Text10",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "name": "TileWide310x150Text11",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "name": "TileSquare310x310BlockAndText01",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare310x310Image",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
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+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare310x310ImageAndText01",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare310x310ImageAndText02",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare310x310ImageAndTextOverlay02",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "name": "TileSquare310x310Text06",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ {
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+ "name": "TileSquare310x310TextList01",
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+ "location": "UnityEngine.CoreModule.dll"
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+ "location": "UnityEngine.CoreModule.dll"
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
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+ "name": "TileSquare310x310SmallImageAndText01",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare310x310Text09",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare71x71IconWithBadge",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileSquare150x150IconWithBadge",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileTemplate",
+ "name": "TileWide310x150IconWithBadgeAndText",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "location": "UnityEngine.CoreModule.dll"
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+ "typeName": "UnityEngine.WSA.TileTemplate",
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+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
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+ {
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+ "location": "UnityEngine.CoreModule.dll"
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+ "methods": [
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+ ],
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+ {
+ "namespace": "UnityEngine.WSA",
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+ "attribute": "enum",
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+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastImageAndText02",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastImageAndText03",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastImageAndText04",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastText01",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastText02",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastText03",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.ToastTemplate",
+ "name": "ToastText04",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WSA.ToastTemplate",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ToastTemplate",
+ "comment": "Templates for various toast styles.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WSA.TileForegroundText",
+ "name": "Default",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileForegroundText",
+ "name": "Dark",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileForegroundText",
+ "name": "Light",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.WSA.TileForegroundText",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "TileForegroundText",
+ "comment": "Style for foreground text on a secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "arguments",
+ "comment": "Arguments to be passed for application when secondary tile is activated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "backgroundColorSet",
+ "comment": "Defines, whether backgroundColor should be used.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "displayName",
+ "comment": "Display name for secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.WSA.TileForegroundText",
+ "name": "foregroundText",
+ "comment": "Defines the style for foreground text on a secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "lockScreenBadgeLogo",
+ "comment": "Uri to logo, shown for secondary tile on lock screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lockScreenDisplayBadgeAndTileText",
+ "comment": "Whether to show secondary tile on lock screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "phoneticName",
+ "comment": "Phonetic name for secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "roamingEnabled",
+ "comment": "Defines whether secondary tile is copied to another device when application is installed by the same users account.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showNameOnSquare150x150Logo",
+ "comment": "Defines whether the displayName should be shown on a medium secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showNameOnSquare310x310Logo",
+ "comment": "Defines whether the displayName should be shown on a large secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showNameOnWide310x150Logo",
+ "comment": "Defines whether the displayName should be shown on a wide secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "square150x150Logo",
+ "comment": "Uri to the logo for medium size tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "square30x30Logo",
+ "comment": "Uri to the logo shown on tile\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "square310x310Logo",
+ "comment": "Uri to the logo for large size tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "square70x70Logo",
+ "comment": "Uri to the logo for small size tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "tileId",
+ "comment": "Unique identifier within application for a secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "wide310x150Logo",
+ "comment": "Uri to the logo for wide tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "backgroundColor",
+ "comment": "Defines background color for secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "id", "typeName": "string" },
+ { "name": "displayName", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for SecondaryTileData, sets default values for all members.\n\n```plaintext\nParams: id - Unique identifier for secondary tile.\n displayName - A display name for a tile.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SecondaryTileData",
+ "comment": "Defines the default look of secondary tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.WSA.Tile",
+ "name": "main",
+ "comment": "Returns applications main tile\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "id",
+ "comment": "A unique string, identifying secondary tile\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasUserConsent",
+ "comment": "Whether secondary tile was approved (pinned to start screen) or rejected by user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "exists",
+ "comment": "Whether secondary tile is pinned to start screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "templ", "typeName": "UnityEngine.WSA.TileTemplate" }
+ ],
+ "isStatic": true,
+ "name": "GetTemplate",
+ "comment": "String, which is an empty XML document to be filled and used for tile notification.\n\n```plaintext\nParams: templ - A template identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "xml", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Send a notification for tile (update tiles look).\n\n```plaintext\nParams: xml - A string containing XML document for new tile look.\n medium - An uri to 150x150 image, shown on medium tile.\n wide - An uri to a 310x150 image to be shown on a wide tile (if such issupported).\n large - An uri to a 310x310 image to be shown on a large tile (if such is supported).\n text - A text to shown on a tile.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "medium", "typeName": "string" },
+ { "name": "wide", "typeName": "string" },
+ { "name": "large", "typeName": "string" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Send a notification for tile (update tiles look).\n\n```plaintext\nParams: xml - A string containing XML document for new tile look.\n medium - An uri to 150x150 image, shown on medium tile.\n wide - An uri to a 310x150 image to be shown on a wide tile (if such issupported).\n large - An uri to a 310x310 image to be shown on a large tile (if such is supported).\n text - A text to shown on a tile.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "interval", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PeriodicUpdate",
+ "comment": "Starts periodic update of a tile.\n\n```plaintext\nParams: uri - a remote location fromwhere to retrieve tile update\n interval - a time interval in minutes, will be rounded to a value, supported by the system\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopPeriodicUpdate",
+ "comment": "Stops previously started periodic update of a tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "image", "typeName": "string" }],
+ "isStatic": false,
+ "name": "UpdateBadgeImage",
+ "comment": "Sets or updates badge on a tile to an image.\n\n```plaintext\nParams: image - Image identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "number", "typeName": "float" }],
+ "isStatic": false,
+ "name": "UpdateBadgeNumber",
+ "comment": "Set or update a badge on a tile to a number.\n\n```plaintext\nParams: number - Number to be shown on a badge.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveBadge",
+ "comment": "Remove badge from tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "uri", "typeName": "string" },
+ { "name": "interval", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "PeriodicBadgeUpdate",
+ "comment": "Starts periodic update of a badge on a tile.\n\n```plaintext\nParams: uri - A remote location from where to retrieve tile update\n interval - A time interval in minutes, will be rounded to a value, supported by the system\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopPeriodicBadgeUpdate",
+ "comment": "Stops previously started periodic update of a tile.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "tileId", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Exists",
+ "comment": "Whether secondary tile is pinned to start screen.\n\n```plaintext\nParams: tileId - An identifier for secondary tile.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Tile",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.WSA.SecondaryTileData" }
+ ],
+ "isStatic": true,
+ "name": "CreateOrUpdateSecondary",
+ "comment": "New Tile object, that can be used for further work with the tile.\n\n```plaintext\nParams: data - The data used to create or update secondary tile.\n pos - The coordinates for a request to create new tile.\n area - The area on the screen above which the request to create new tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Tile",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.WSA.SecondaryTileData" },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "CreateOrUpdateSecondary",
+ "comment": "New Tile object, that can be used for further work with the tile.\n\n```plaintext\nParams: data - The data used to create or update secondary tile.\n pos - The coordinates for a request to create new tile.\n area - The area on the screen above which the request to create new tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Tile",
+ "params": [
+ { "name": "data", "typeName": "UnityEngine.WSA.SecondaryTileData" },
+ { "name": "area", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "CreateOrUpdateSecondary",
+ "comment": "New Tile object, that can be used for further work with the tile.\n\n```plaintext\nParams: data - The data used to create or update secondary tile.\n pos - The coordinates for a request to create new tile.\n area - The area on the screen above which the request to create new tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Tile",
+ "params": [{ "name": "tileId", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetSecondary",
+ "comment": "A Tile object or null if secondary tile does not exist (not pinned to start screen and user request is complete).\n\n```plaintext\nParams: tileId - A tile identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetSecondaries",
+ "comment": "An array of Tile objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Delete",
+ "comment": "Show a request to unpin secondary tile from start screen.\n\n```plaintext\nParams: pos - The coordinates for a request to unpin tile.\n area - The area on the screen above which the request to unpin tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "tileId", "typeName": "string" }],
+ "isStatic": true,
+ "name": "DeleteSecondary",
+ "comment": "Show a request to unpin secondary tile from start screen.\n\n```plaintext\nParams: tileId - An identifier for secondary tile.\n pos - The coordinates for a request to unpin tile.\n area - The area on the screen above which the request to unpin tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pos", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Delete",
+ "comment": "Show a request to unpin secondary tile from start screen.\n\n```plaintext\nParams: pos - The coordinates for a request to unpin tile.\n area - The area on the screen above which the request to unpin tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tileId", "typeName": "string" },
+ { "name": "pos", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": true,
+ "name": "DeleteSecondary",
+ "comment": "Show a request to unpin secondary tile from start screen.\n\n```plaintext\nParams: tileId - An identifier for secondary tile.\n pos - The coordinates for a request to unpin tile.\n area - The area on the screen above which the request to unpin tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "area", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "Delete",
+ "comment": "Show a request to unpin secondary tile from start screen.\n\n```plaintext\nParams: pos - The coordinates for a request to unpin tile.\n area - The area on the screen above which the request to unpin tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "tileId", "typeName": "string" },
+ { "name": "area", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "DeleteSecondary",
+ "comment": "Show a request to unpin secondary tile from start screen.\n\n```plaintext\nParams: tileId - An identifier for secondary tile.\n pos - The coordinates for a request to unpin tile.\n area - The area on the screen above which the request to unpin tile will be displayed.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Tile",
+ "comment": "Represents tile on Windows start screen\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.WSA",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "arguments",
+ "comment": "Arguments to be passed for application when toast notification is activated.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "activated",
+ "comment": "true if toast was activated by user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dismissed",
+ "comment": "true if toast notification was dismissed (for any reason).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dismissedByUser",
+ "comment": "true if toast notification was explicitly dismissed by user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "templ", "typeName": "UnityEngine.WSA.ToastTemplate" }
+ ],
+ "isStatic": true,
+ "name": "GetTemplate",
+ "comment": "string, which is an empty XML document to be filled and used for toast notification.\n\n```plaintext\nParams: templ - A template identifier.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Toast",
+ "params": [{ "name": "xml", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A toast object for further work with created notification or null, if creation of toast failed.\n\n```plaintext\nParams: xml - XML document with tile data.\n image - Uri to image to show on a toast, can be empty, in that case text-only notification will be shown.\n text - A text to display on a toast notification.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Toast",
+ "params": [
+ { "name": "image", "typeName": "string" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "A toast object for further work with created notification or null, if creation of toast failed.\n\n```plaintext\nParams: xml - XML document with tile data.\n image - Uri to image to show on a toast, can be empty, in that case text-only notification will be shown.\n text - A text to display on a toast notification.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Show",
+ "comment": "Show toast notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Hide",
+ "comment": "Hide displayed toast notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Toast",
+ "comment": "Represents a toast notification in Windows Store Apps.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isOnAppTrial",
+ "comment": "Checks whether the application is installed in trial mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": true,
+ "name": "PurchaseApp",
+ "comment": "Purchase receipt.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LicenseInformation",
+ "comment": "This class provides information regarding application's trial status and allows initiating application purchase.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "crashReportFolder",
+ "comment": "Returns the path to the crash report folder on Windows.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "CrashReporting",
+ "comment": "Exposes useful information related to crash reporting on Windows platforms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "buffer", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "ComputeMD5Hash",
+ "comment": "Computes MD5 hash value for the specified byte array.\n\n```plaintext\nParams: buffer - The input to compute the hash code for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "buffer", "typeName": "byte[]" }],
+ "isStatic": true,
+ "name": "ComputeSHA1Hash",
+ "comment": "Computes SHA1 hash value for the specified byte array.\n\n```plaintext\nParams: buffer - The input to compute the hash code for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Crypto",
+ "comment": "Class representing cryptography algorithms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "temporaryFolder",
+ "comment": "Returns a path to temporary folder.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "localFolder",
+ "comment": "Returns a path to local folder.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "roamingFolder",
+ "comment": "Returns a path to roaming folder.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "CreateDirectory",
+ "comment": "Creates directory in the specified path.\n\n```plaintext\nParams: path - The directory path to create.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Exists",
+ "comment": "Determines whether the given path refers to an existing directory.\n\n```plaintext\nParams: path - The path to test.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Delete",
+ "comment": "Deletes a directory from a specified path.\n\n```plaintext\nParams: path - The name of the directory to remove.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Directory",
+ "comment": "Exposes static methods for directory operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "ReadAllBytes",
+ "comment": "Opens a binary file, reads the contents of the file into a byte array, and then closes the file.\n\n```plaintext\nParams: path - The file to open for reading.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "path", "typeName": "string" },
+ { "name": "bytes", "typeName": "byte[]" }
+ ],
+ "isStatic": true,
+ "name": "WriteAllBytes",
+ "comment": "Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.\n\n```plaintext\nParams: path - The file to write to.\n bytes - The bytes to write to the file.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Exists",
+ "comment": "Determines whether the specified file exists.\n\n```plaintext\nParams: path - The file to check.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "Delete",
+ "comment": "Deletes the specified file.\n\n```plaintext\nParams: path - The name of the file to be deleted.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "File",
+ "comment": "Provides static methods for file operations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isSupported",
+ "comment": "Returns whether speech recognition is supported on the machine that the application is running on.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus",
+ "name": "Status",
+ "comment": "Returns the current status of the phrase recognition system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognitionSystem.ErrorDelegate",
+ "name": "OnError",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognitionSystem.StatusDelegate",
+ "name": "OnStatusChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Restart",
+ "comment": "Attempts to restart the phrase recognition system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "Shutdown",
+ "comment": "Shuts phrase recognition system down.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognitionSystem.ErrorDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_OnError",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognitionSystem.ErrorDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_OnError",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognitionSystem.StatusDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_OnStatusChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognitionSystem.StatusDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_OnStatusChanged",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhraseRecognitionSystem",
+ "comment": "Phrase recognition system is responsible for managing phrase recognizers and dispatching recognition events to them.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "errorCode",
+ "typeName": "UnityEngine.Windows.Speech.SpeechError"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "errorCode",
+ "typeName": "UnityEngine.Windows.Speech.SpeechError"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ErrorDelegate",
+ "comment": "Delegate for OnError event.\n\n```plaintext\nParams: errorCode - Error code for the error that occurred.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "status",
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "status",
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "StatusDelegate",
+ "comment": "Delegate for OnStatusChanged event.\n\n```plaintext\nParams: status - The new status of the phrase recognition system.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "IsRunning",
+ "comment": "Tells whether the phrase recognizer is listening for phrases.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognizer.PhraseRecognizedDelegate",
+ "name": "OnPhraseRecognized",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognizer.PhraseRecognizedDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_OnPhraseRecognized",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognizer.PhraseRecognizedDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_OnPhraseRecognized",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Makes the phrase recognizer start listening to phrases.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops the phrase recognizer from listening to phrases.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Disposes the resources used by phrase recognizer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhraseRecognizer",
+ "comment": "A common base class for both keyword recognizer and grammar recognizer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "args",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognizedEventArgs"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "args",
+ "typeName": "UnityEngine.Windows.Speech.PhraseRecognizedEventArgs"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhraseRecognizedDelegate",
+ "comment": "Delegate for OnPhraseRecognized event.\n\n```plaintext\nParams: args - Information about a phrase recognized event.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus",
+ "name": "Status",
+ "comment": "Indicates the status of dictation recognizer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "AutoSilenceTimeoutSeconds",
+ "comment": "The time length in seconds before dictation recognizer session ends due to lack of audio input.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "InitialSilenceTimeoutSeconds",
+ "comment": "The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesisDelegate",
+ "name": "DictationHypothesis",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationResultDelegate",
+ "name": "DictationResult",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationCompletedDelegate",
+ "name": "DictationComplete",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationErrorHandler",
+ "name": "DictationError",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesisDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_DictationHypothesis",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesisDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_DictationHypothesis",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationResultDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_DictationResult",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationResultDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_DictationResult",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationCompletedDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_DictationComplete",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationCompletedDelegate"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_DictationComplete",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationErrorHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_DictationError",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Windows.Speech.DictationRecognizer.DictationErrorHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_DictationError",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.\n\n```plaintext\nParams: minimumConfidence - The confidence level at which the recognizer will begin accepting phrases.\n topic - The dictation topic that this dictation recognizer should optimize its recognition for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "confidenceLevel",
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.\n\n```plaintext\nParams: minimumConfidence - The confidence level at which the recognizer will begin accepting phrases.\n topic - The dictation topic that this dictation recognizer should optimize its recognition for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "topic",
+ "typeName": "UnityEngine.Windows.Speech.DictationTopicConstraint"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.\n\n```plaintext\nParams: minimumConfidence - The confidence level at which the recognizer will begin accepting phrases.\n topic - The dictation topic that this dictation recognizer should optimize its recognition for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "minimumConfidence",
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel"
+ },
+ {
+ "name": "topic",
+ "typeName": "UnityEngine.Windows.Speech.DictationTopicConstraint"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.\n\n```plaintext\nParams: minimumConfidence - The confidence level at which the recognizer will begin accepting phrases.\n topic - The dictation topic that this dictation recognizer should optimize its recognition for.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts the dictation recognization session. Dictation recognizer can only be started if PhraseRecognitionSystem is not running.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops the dictation recognization session.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Disposes the resources this dictation recognizer uses.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationRecognizer",
+ "comment": "DictationRecognizer listens to speech input and attempts to determine what phrase was uttered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationHypothesisDelegate",
+ "comment": "Callback indicating a hypothesis change event. You should register with DictationHypothesis event.\n\n```plaintext\nParams: text - The text that the recognizer believes may have been recognized.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "confidence",
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "confidence",
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationResultDelegate",
+ "comment": "Callback indicating a phrase has been recognized with the specified confidence level. You should register with DictationResult event.\n\n```plaintext\nParams: text - The recognized text.\n confidence - The confidence level at which the text was recognized.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "cause",
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "cause",
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationCompletedDelegate",
+ "comment": "Delegate for DictationComplete event.\n\n```plaintext\nParams: cause - The cause of dictation session completion.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "error", "typeName": "string" },
+ { "name": "hresult", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "error", "typeName": "string" },
+ { "name": "hresult", "typeName": "int" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationErrorHandler",
+ "comment": "Delegate for DictationError event.\n\n```plaintext\nParams: error - The error mesage.\n hresult - HRESULT code that corresponds to the error.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel",
+ "name": "High",
+ "comment": "High confidence level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel",
+ "name": "Medium",
+ "comment": "Medium confidence level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel",
+ "name": "Low",
+ "comment": "Low confidence level.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel",
+ "name": "Rejected",
+ "comment": "Everything is rejected.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.Speech.ConfidenceLevel",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ConfidenceLevel",
+ "comment": "Used by KeywordRecognizer, GrammarRecognizer, DictationRecognizer. Phrases under the specified minimum level will be ignored.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus",
+ "name": "Stopped",
+ "comment": "Speech recognition system is stopped.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus",
+ "name": "Running",
+ "comment": "Speech recognition system is running.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechSystemStatus",
+ "name": "Failed",
+ "comment": "Speech recognition system has encountered an error and is in an indeterminate state.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.Speech.SpeechSystemStatus",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpeechSystemStatus",
+ "comment": "Represents the current status of the speech recognition system or a dictation recognizer.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "NoError",
+ "comment": "No error occurred.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "TopicLanguageNotSupported",
+ "comment": "Supplied grammar file language is not supported.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "GrammarLanguageMismatch",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "GrammarCompilationFailure",
+ "comment": "Speech recognition engine failed to compiled specified grammar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "AudioQualityFailure",
+ "comment": "Speech recognition engine failed because the audio quality was too low.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "PauseLimitExceeded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "TimeoutExceeded",
+ "comment": "A speech recognition system has timed out.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "NetworkFailure",
+ "comment": "Speech error occurred due to a network failure.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "MicrophoneUnavailable",
+ "comment": "Speech error occurred because a microphone was not available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SpeechError",
+ "name": "UnknownError",
+ "comment": "A speech recognition system has encountered an unknown error.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.Speech.SpeechError",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SpeechError",
+ "comment": "Represents an error in a speech recognition system.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationTopicConstraint",
+ "name": "WebSearch",
+ "comment": "Dictation recognizer will optimize for web search scenario.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationTopicConstraint",
+ "name": "Form",
+ "comment": "Dictation recognizer will optimize for form-filling scenario.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationTopicConstraint",
+ "name": "Dictation",
+ "comment": "Dictation recognizer will optimize for dictation scenario.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.Speech.DictationTopicConstraint",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationTopicConstraint",
+ "comment": "DictationTopicConstraint enum specifies the scenario for which a specific dictation recognizer should optimize.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "Complete",
+ "comment": "Dictation session has completed successfully.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "AudioQualityFailure",
+ "comment": "Dictation session completion was caused by bad audio quality.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "Canceled",
+ "comment": "Dictation session was either cancelled, or the application was paused while dictation session was in progress.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "TimeoutExceeded",
+ "comment": "Dictation session has reached its timeout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "PauseLimitExceeded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "NetworkFailure",
+ "comment": "Dictation session has finished because network connection was not available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "MicrophoneUnavailable",
+ "comment": "Dictation session has finished because a microphone was not available.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "name": "UnknownError",
+ "comment": "Dictation session has completed due to an unknown error.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.Speech.DictationCompletionCause",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DictationCompletionCause",
+ "comment": "Represents the reason why dictation session has completed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "key",
+ "comment": "A key of semantic meaning.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "values",
+ "comment": "Values of semantic property that the correspond to the semantic meaning key.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SemanticMeaning",
+ "comment": "Semantic meaning is a collection of semantic properties of a recognized phrase. These semantic properties can be specified in SRGS grammar files.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel",
+ "name": "confidence",
+ "comment": "A measure of correct recognition certainty.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.Speech.SemanticMeaning[]",
+ "name": "semanticMeanings",
+ "comment": "A semantic meaning of recognized phrase.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "The text that was recognized.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.DateTime",
+ "name": "phraseStartTime",
+ "comment": "The moment in time when uttering of the phrase began.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.TimeSpan",
+ "name": "phraseDuration",
+ "comment": "The time it took for the phrase to be uttered.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhraseRecognizedEventArgs",
+ "comment": "Provides information about a phrase recognized event.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "UnityEngine.Windows.Speech.PhraseRecognizer",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<string>",
+ "name": "Keywords",
+ "comment": "Returns the list of keywords which was supplied when the keyword recognizer was created.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "keywords", "typeName": "string[]" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a KeywordRecognizer which listens to specified keywords with the specified minimum confidence. Phrases under the specified minimum level will be ignored.\n\n```plaintext\nParams: keywords - The keywords that the recognizer will listen to.\n minimumConfidence - The minimum confidence level of speech recognition that the recognizer will accept.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "keywords", "typeName": "string[]" },
+ {
+ "name": "minimumConfidence",
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a KeywordRecognizer which listens to specified keywords with the specified minimum confidence. Phrases under the specified minimum level will be ignored.\n\n```plaintext\nParams: keywords - The keywords that the recognizer will listen to.\n minimumConfidence - The minimum confidence level of speech recognition that the recognizer will accept.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "KeywordRecognizer",
+ "comment": "KeywordRecognizer listens to speech input and attempts to match uttered phrases to a list of registered keywords.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.Speech",
+ "baseClass": "UnityEngine.Windows.Speech.PhraseRecognizer",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "GrammarFilePath",
+ "comment": "Returns the grammar file path which was supplied when the grammar recognizer was created.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "grammarFilePath", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a grammar recognizer using specified file path and minimum confidence.\n\n```plaintext\nParams: grammarFilePath - Path of the grammar file.\n minimumConfidence - The confidence level at which the recognizer will begin accepting phrases.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "grammarFilePath", "typeName": "string" },
+ {
+ "name": "minimumConfidence",
+ "typeName": "UnityEngine.Windows.Speech.ConfidenceLevel"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a grammar recognizer using specified file path and minimum confidence.\n\n```plaintext\nParams: grammarFilePath - Path of the grammar file.\n minimumConfidence - The confidence level at which the recognizer will begin accepting phrases.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "GrammarRecognizer",
+ "comment": "The GrammarRecognizer is a complement to the KeywordRecognizer. In many cases developers will find the KeywordRecognizer fills all their development needs. However, in some cases, more complex grammars will be better expressed in the form of an xml file on disk.\nThe GrammarRecognizer uses Extensible Markup Language (XML) elements and attributes, as specified in the World Wide Web Consortium (W3C) Speech Recognition Grammar Specification (SRGS) Version 1.0. These XML elements and attributes represent the rule structures that define the words or phrases (commands) recognized by speech recognition engines.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat",
+ "name": "PNG",
+ "comment": "PNG Encoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat",
+ "name": "JPG",
+ "comment": "JPEG Encoding.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhotoCaptureFileOutputFormat",
+ "comment": "Image Encoding Format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Resolution>",
+ "name": "SupportedResolutions",
+ "comment": "A list of all the supported device resolutions for taking pictures.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "showHolograms", "typeName": "bool" },
+ {
+ "name": "onCreatedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.OnCaptureResourceCreatedCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "onCreatedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.OnCaptureResourceCreatedCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "setupParams",
+ "typeName": "UnityEngine.Windows.WebCam.CameraParameters"
+ },
+ {
+ "name": "onPhotoModeStartedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.OnPhotoModeStartedCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "StartPhotoModeAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "onPhotoModeStoppedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.OnPhotoModeStoppedCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "StopPhotoModeAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "filename", "typeName": "string" },
+ {
+ "name": "fileOutputFormat",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat"
+ },
+ {
+ "name": "onCapturedPhotoToDiskCallback",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.OnCapturedToDiskCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "TakePhotoAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "onCapturedPhotoToMemoryCallback",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.OnCapturedToMemoryCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "TakePhotoAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetUnsafePointerToVideoDeviceController",
+ "comment": "A native COM pointer to the IVideoDeviceController.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Dispose must be called to shutdown the PhotoCapture instance.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhotoCapture",
+ "comment": "Captures a photo from the web camera and stores it in memory or on disk.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType",
+ "name": "Success",
+ "comment": "Specifies that the desired operation was successful.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType",
+ "name": "UnknownError",
+ "comment": "Specifies that an unknown error occurred.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CaptureResultType",
+ "comment": "Contains the result of the capture request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType",
+ "name": "resultType",
+ "comment": "A generic result that indicates whether or not the PhotoCapture operation succeeded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "hResult",
+ "comment": "The specific HResult value.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "success",
+ "comment": "Indicates whether or not the operation was successful.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhotoCaptureResult",
+ "comment": "A data container that contains the result information of a photo capture operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "captureObject",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "captureObject",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnCaptureResourceCreatedCallback",
+ "comment": "Called when a PhotoCapture resource has been created.\n\n```plaintext\nParams: captureObject - The PhotoCapture instance.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnPhotoModeStartedCallback",
+ "comment": "Called when photo mode has been started.\n\n```plaintext\nParams: result - Indicates whether or not photo mode was successfully activated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnPhotoModeStoppedCallback",
+ "comment": "Called when photo mode has been stopped.\n\n```plaintext\nParams: result - Indicates whether or not photo mode was successfully deactivated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnCapturedToDiskCallback",
+ "comment": "Called when a photo has been saved to the file system.\n\n```plaintext\nParams: result - Indicates whether or not the photo was successfully saved to the file system.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ },
+ {
+ "name": "photoCaptureFrame",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCaptureFrame"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult"
+ },
+ {
+ "name": "photoCaptureFrame",
+ "typeName": "UnityEngine.Windows.WebCam.PhotoCaptureFrame"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnCapturedToMemoryCallback",
+ "comment": "Called when a photo has been captured to memory.\n\n```plaintext\nParams: result - Indicates whether or not the photo was successfully captured to memory.\n photoCaptureFrame - Contains the target texture. If available, the spatial information will be accessible through this structure as well.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "dataLength",
+ "comment": "The length of the raw IMFMediaBuffer which contains the image captured.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasLocationData",
+ "comment": "Specifies whether or not spatial data was captured.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "name": "pixelFormat",
+ "comment": "The raw image data pixel format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "cameraToWorldMatrix",
+ "typeName": "UnityEngine.Matrix4x4"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetCameraToWorldMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "projectionMatrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "TryGetProjectionMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "nearClipPlane", "typeName": "float" },
+ { "name": "farClipPlane", "typeName": "float" },
+ { "name": "projectionMatrix", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "TryGetProjectionMatrix",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "targetTexture", "typeName": "UnityEngine.Texture2D" }
+ ],
+ "isStatic": false,
+ "name": "UploadImageDataToTexture",
+ "comment": "This method will copy the captured image data into a user supplied texture for use in Unity.\n\n```plaintext\nParams: targetTexture - The target texture that the captured image data will be copied to.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetUnsafePointerToBuffer",
+ "comment": "A native COM pointer to the IMFMediaBuffer which contains the image data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "byteBuffer",
+ "typeName": "System.Collections.Generic.List<byte>"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopyRawImageDataIntoBuffer",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Disposes the PhotoCaptureFrame and any resources it uses.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "PhotoCaptureFrame",
+ "comment": "Contains information captured from the web camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.Resolution>",
+ "name": "SupportedResolutions",
+ "comment": "A list of all the supported device resolutions for recording videos.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "IsRecording",
+ "comment": "Indicates whether or not the VideoCapture instance is currently recording video.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [
+ { "name": "resolution", "typeName": "UnityEngine.Resolution" }
+ ],
+ "isStatic": true,
+ "name": "GetSupportedFrameRatesForResolution",
+ "comment": "The frame rates at which the video can be recorded.\n\n```plaintext\nParams: resolution - A recording resolution.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "showHolograms", "typeName": "bool" },
+ {
+ "name": "onCreatedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.OnVideoCaptureResourceCreatedCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "onCreatedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.OnVideoCaptureResourceCreatedCallback"
+ }
+ ],
+ "isStatic": true,
+ "name": "CreateAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "setupParams",
+ "typeName": "UnityEngine.Windows.WebCam.CameraParameters"
+ },
+ {
+ "name": "audioState",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.AudioState"
+ },
+ {
+ "name": "onVideoModeStartedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.OnVideoModeStartedCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "StartVideoModeAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "onVideoModeStoppedCallback",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.OnVideoModeStoppedCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "StopVideoModeAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "filename", "typeName": "string" },
+ {
+ "name": "onStartedRecordingVideoCallback",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.OnStartedRecordingVideoCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "StartRecordingAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "onStoppedRecordingVideoCallback",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.OnStoppedRecordingVideoCallback"
+ }
+ ],
+ "isStatic": false,
+ "name": "StopRecordingAsync",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IntPtr",
+ "params": [],
+ "isStatic": false,
+ "name": "GetUnsafePointerToVideoDeviceController",
+ "comment": "A native COM pointer to the IVideoDeviceController.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "You must call Dispose to shutdown the VideoCapture instance and release the native WinRT objects.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VideoCapture",
+ "comment": "Records a video from the web camera directly to disk.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType",
+ "name": "Success",
+ "comment": "Specifies that the desired operation was successful.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType",
+ "name": "UnknownError",
+ "comment": "Specifies that an unknown error occurred.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CaptureResultType",
+ "comment": "Contains the result of the capture request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.AudioState",
+ "name": "MicAudio",
+ "comment": "Only include the mic audio in the video recording.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.AudioState",
+ "name": "ApplicationAudio",
+ "comment": "Only include the application audio in the video recording.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.AudioState",
+ "name": "ApplicationAndMicAudio",
+ "comment": "Include both the application audio as well as the mic audio in the video recording.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.AudioState",
+ "name": "None",
+ "comment": "Do not include any audio in the video recording.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.WebCam.VideoCapture.AudioState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "AudioState",
+ "comment": "Specifies what audio sources should be recorded while recording the video.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType",
+ "name": "resultType",
+ "comment": "A generic result that indicates whether or not the VideoCapture operation succeeded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "hResult",
+ "comment": "The specific Windows HRESULT code.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "success",
+ "comment": "Indicates whether or not the operation was successful.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "VideoCaptureResult",
+ "comment": "A data container that contains the result information of a video recording operation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "captureObject",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "captureObject",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnVideoCaptureResourceCreatedCallback",
+ "comment": "Called when a VideoCapture resource has been created.\n\n```plaintext\nParams: captureObject - The VideoCapture instance.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnVideoModeStartedCallback",
+ "comment": "Called when video mode has been started.\n\n```plaintext\nParams: result - Indicates whether or not video mode was successfully activated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnVideoModeStoppedCallback",
+ "comment": "Called when video mode has been stopped.\n\n```plaintext\nParams: result - Indicates whether or not video mode was successfully deactivated.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnStartedRecordingVideoCallback",
+ "comment": "Called when the web camera begins recording the video.\n\n```plaintext\nParams: result - Indicates whether or not video recording started successfully.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult"
+ },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnStoppedRecordingVideoCallback",
+ "comment": "Called when the video recording has been saved to the file system.\n\n```plaintext\nParams: result - Indicates whether or not video recording was saved successfully to the file system.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "name": "BGRA32",
+ "comment": "8 bits per channel (blue, green, red, and alpha).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "name": "NV12",
+ "comment": "8-bit Y plane followed by an interleaved U/V plane with 2x2 subsampling.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "name": "JPEG",
+ "comment": "Encode photo in JPEG format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "name": "PNG",
+ "comment": "Portable Network Graphics Format.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CapturePixelFormat",
+ "comment": "The encoded image or video pixel format to use for PhotoCapture and VideoCapture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.WebCamMode",
+ "name": "None",
+ "comment": "Resource is not in use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.WebCamMode",
+ "name": "PhotoMode",
+ "comment": "Resource is in Photo Mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.WebCamMode",
+ "name": "VideoMode",
+ "comment": "Resource is in Video Mode.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Windows.WebCam.WebCamMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WebCamMode",
+ "comment": "Describes the active mode of the Web Camera resource.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Windows.WebCam.WebCamMode",
+ "name": "Mode",
+ "comment": "Specifies what mode the Web Camera is currently in.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "WebCam",
+ "comment": "Contains general information about the current state of the web camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Windows.WebCam",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "hologramOpacity",
+ "comment": "The opacity of captured holograms.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frameRate",
+ "comment": "The framerate at which to capture video. This is only for use with VideoCapture.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cameraResolutionWidth",
+ "comment": "A valid width resolution for use with the web camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cameraResolutionHeight",
+ "comment": "A valid height resolution for use with the web camera.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Windows.WebCam.CapturePixelFormat",
+ "name": "pixelFormat",
+ "comment": "The pixel format used to capture and record your image data.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "webCamMode",
+ "typeName": "UnityEngine.Windows.WebCam.WebCamMode"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CameraParameters",
+ "comment": "When calling PhotoCapture.StartPhotoModeAsync, you must pass in a CameraParameters object that contains the various settings that the web camera will use.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "loaded",
+ "comment": "Checks if banner contents are loaded.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "visible",
+ "comment": "Banner visibility. Initially banner is not visible.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "layout",
+ "comment": "Banner layout.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "position",
+ "comment": "The position of the banner view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "size",
+ "comment": "The size of the banner view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate",
+ "name": "onBannerWasClicked",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate",
+ "name": "onBannerWasLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate",
+ "name": "onBannerFailedToLoad",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "type", "typeName": "UnityEngine.iOS.ADBannerView.Type" }
+ ],
+ "isStatic": true,
+ "name": "IsAvailable",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "type", "typeName": "UnityEngine.iOS.ADBannerView.Type" },
+ {
+ "name": "layout",
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onBannerWasClicked",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onBannerWasClicked",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onBannerWasLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onBannerWasLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onBannerFailedToLoad",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onBannerFailedToLoad",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ADBannerView",
+ "comment": "ADBannerView is a wrapper around the ADBannerView class found in the Apple iAd framework and is only available on iOS.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "Top",
+ "comment": "Traditional Banner: align to screen top.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "Bottom",
+ "comment": "Traditional Banner: align to screen bottom.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "TopLeft",
+ "comment": "Rect Banner: place in top-left corner.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "TopRight",
+ "comment": "Rect Banner: place in top-right corner.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "TopCenter",
+ "comment": "Rect Banner: align to screen top, placing at the center.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "BottomLeft",
+ "comment": "Rect Banner: place in bottom-left corner.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "BottomRight",
+ "comment": "Rect Banner: place in bottom-right corner.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "BottomCenter",
+ "comment": "Rect Banner: align to screen bottom, placing at the center.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "CenterLeft",
+ "comment": "Rect Banner: align to screen left, placing at the center.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "CenterRight",
+ "comment": "Rect Banner: align to screen right, placing at the center.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "Center",
+ "comment": "Rect Banner: place exactly at screen center.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "name": "Manual",
+ "comment": "Completely manual positioning.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.ADBannerView.Layout",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Layout",
+ "comment": "Specifies how banner should be layed out on screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Type",
+ "name": "Banner",
+ "comment": "Traditional Banner (it takes full screen width).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADBannerView.Type",
+ "name": "MediumRect",
+ "comment": "Rect Banner (300x250).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.ADBannerView.Type",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Type",
+ "comment": "The type of the banner view.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BannerWasClickedDelegate",
+ "comment": "Will be fired when banner was clicked.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BannerWasLoadedDelegate",
+ "comment": "Will be fired when banner loaded new ad.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "BannerFailedToLoadDelegate",
+ "comment": "Will be fired when banner ad failed to load.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isAvailable",
+ "comment": "Checks if InterstitialAd is available (it is available on iPad since iOS 4.3, and on iPhone since iOS 7.0).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "loaded",
+ "comment": "Has the interstitial ad object downloaded an advertisement? (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate",
+ "name": "onInterstitialWasLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate",
+ "name": "onInterstitialWasViewed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "autoReload", "typeName": "bool" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an interstitial ad.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an interstitial ad.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Show",
+ "comment": "Shows full-screen advertisement to user.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ReloadAd",
+ "comment": "Reload advertisement.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onInterstitialWasLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onInterstitialWasLoaded",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "add_onInterstitialWasViewed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate"
+ }
+ ],
+ "isStatic": true,
+ "name": "remove_onInterstitialWasViewed",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ADInterstitialAd",
+ "comment": "ADInterstitialAd is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "InterstitialWasLoadedDelegate",
+ "comment": "Will be called when ad is ready to be shown.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "InterstitialWasViewedDelegate",
+ "comment": "Will be called when user viewed ad contents: i.e. they went past the initial screen. Please note that it is impossible to determine if they clicked on any links in ad sequences that follows the initial screen.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "Unknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone",
+ "comment": "iPhone, first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone3G",
+ "comment": "iPhone, second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone3GS",
+ "comment": "iPhone, third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch1Gen",
+ "comment": "iPod Touch, first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch2Gen",
+ "comment": "iPod Touch, second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch3Gen",
+ "comment": "iPod Touch, third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad1Gen",
+ "comment": "iPad, first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone4",
+ "comment": "iPhone, fourth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch4Gen",
+ "comment": "iPod Touch, fourth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad2Gen",
+ "comment": "iPad, second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone4S",
+ "comment": "iPhone, fifth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad3Gen",
+ "comment": "iPad, third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone5",
+ "comment": "iPhone5.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch5Gen",
+ "comment": "iPod Touch, fifth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadMini1Gen",
+ "comment": "iPad Mini, first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad4Gen",
+ "comment": "iPad, fourth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone5C",
+ "comment": "iPhone 5C.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone5S",
+ "comment": "iPhone 5S.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadAir1",
+ "comment": "iPad Air.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadMini2Gen",
+ "comment": "iPad Mini, second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone6",
+ "comment": "iPhone 6.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone6Plus",
+ "comment": "iPhone 6 plus.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadMini3Gen",
+ "comment": "iPad Mini, third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadAir2",
+ "comment": "iPad Air 2.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone6S",
+ "comment": "iPhone 6S.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone6SPlus",
+ "comment": "iPhone 6S Plus.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro1Gen",
+ "comment": "iPad Pro 12.9\", first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadMini4Gen",
+ "comment": "iPad Mini, fourth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneSE1Gen",
+ "comment": "iPhone SE, first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro10Inch1Gen",
+ "comment": "iPad Pro 9.7\", first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone7",
+ "comment": "iPhone 7.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone7Plus",
+ "comment": "iPhone 7 Plus.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch6Gen",
+ "comment": "iPod Touch, sixth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad5Gen",
+ "comment": "iPad, fifth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro2Gen",
+ "comment": "iPad Pro 12.9\", second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro10Inch2Gen",
+ "comment": "iPad Pro 10.5\", second generation 10\" iPad.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone8",
+ "comment": "iPhone 8.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone8Plus",
+ "comment": "iPhone 8 Plus.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneX",
+ "comment": "iPhone X.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneXS",
+ "comment": "iPhone XS.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneXSMax",
+ "comment": "iPhone XSMax.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneXR",
+ "comment": "iPhone XR.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro11Inch",
+ "comment": "iPad Pro 11\", first generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro3Gen",
+ "comment": "iPad Pro 12.9\", third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad6Gen",
+ "comment": "iPad, sixth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadAir3Gen",
+ "comment": "iPad Air, third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadMini5Gen",
+ "comment": "iPad Mini, fifth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone11",
+ "comment": "iPhone 11.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone11Pro",
+ "comment": "iPhone 11 Pro.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone11ProMax",
+ "comment": "iPhone 11 Pro Max.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouch7Gen",
+ "comment": "iPod Touch, seventh generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad7Gen",
+ "comment": "iPad, seventh generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneSE2Gen",
+ "comment": "iPhone SE, second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro11Inch2Gen",
+ "comment": "iPad Pro 11\", second generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro4Gen",
+ "comment": "iPad Pro 12.9\", fourth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone12Mini",
+ "comment": "iPhone 12 Mini.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone12",
+ "comment": "iPhone 12.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone12Pro",
+ "comment": "iPhone 12 Pro.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone12ProMax",
+ "comment": "iPhone 12 Pro Max.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad8Gen",
+ "comment": "iPad, eighth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadAir4Gen",
+ "comment": "iPad Air, fourth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPad9Gen",
+ "comment": "iPad, ninth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadMini6Gen",
+ "comment": "iPad Mini, sixth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone13",
+ "comment": "iPhone 13.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone13Mini",
+ "comment": "iPhone 13 Mini.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone13Pro",
+ "comment": "iPhone 13 Pro.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhone13ProMax",
+ "comment": "iPhone 13 Pro Max.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro5Gen",
+ "comment": "iPad Pro 12.9\", fifth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadPro11Inch3Gen",
+ "comment": "iPad Pro 11\", third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneSE3Gen",
+ "comment": "iPhone SE, third generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadAir5Gen",
+ "comment": "iPad Air, fifth generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPhoneUnknown",
+ "comment": "Yet unknown iPhone.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPadUnknown",
+ "comment": "Yet unknown iPad.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "iPodTouchUnknown",
+ "comment": "Yet unknown iPod Touch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.DeviceGeneration",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DeviceGeneration",
+ "comment": "iOS device generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.ActivityIndicatorStyle",
+ "name": "DontShow",
+ "comment": "Do not show ActivityIndicator.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ActivityIndicatorStyle",
+ "name": "WhiteLarge",
+ "comment": "The large white style of indicator (UIActivityIndicatorViewStyleWhiteLarge).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ActivityIndicatorStyle",
+ "name": "White",
+ "comment": "The standard white style of indicator (UIActivityIndicatorViewStyleWhite).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.ActivityIndicatorStyle",
+ "name": "Gray",
+ "comment": "The standard gray style of indicator (UIActivityIndicatorViewStyleGray).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.ActivityIndicatorStyle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "ActivityIndicatorStyle",
+ "comment": "ActivityIndicator Style (iOS Specific).\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "systemVersion",
+ "comment": "iOS version.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.DeviceGeneration",
+ "name": "generation",
+ "comment": "The generation of the device. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "vendorIdentifier",
+ "comment": "Vendor ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "advertisingIdentifier",
+ "comment": "Advertising ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "advertisingTrackingEnabled",
+ "comment": "Is advertising tracking enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hideHomeButton",
+ "comment": "Specifies whether the home button should be hidden in the iOS build of this application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "lowPowerModeEnabled",
+ "comment": "Indicates whether Low Power Mode is enabled on the device.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "wantsSoftwareDimming",
+ "comment": "Indicates whether the screen may be dimmed lower than the hardware is normally capable of by emulating it in software.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "iosAppOnMac",
+ "comment": "Specifies whether app built for iOS is running on Mac.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "deferSystemGesturesMode",
+ "comment": "Defer system gestures until the second swipe on specific edges.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "SetNoBackupFlag",
+ "comment": "Set file flag to be excluded from iCloud/iTunes backup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "ResetNoBackupFlag",
+ "comment": "Reset \"no backup\" file flag: file will be synced with iCloud/iTunes backup and can be deleted by OS in low storage situations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "RequestStoreReview",
+ "comment": "Value indicating whether the underlying API is available or not. False indicates that the iOS version isn't recent enough or that the StoreKit framework is not linked with the app.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Device",
+ "comment": "Interface into iOS specific functionality.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "GregorianCalendar",
+ "comment": "Identifies the Gregorian calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "BuddhistCalendar",
+ "comment": "Identifies the Buddhist calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "ChineseCalendar",
+ "comment": "Identifies the Chinese calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "HebrewCalendar",
+ "comment": "Identifies the Hebrew calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "IslamicCalendar",
+ "comment": "Identifies the Islamic calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "IslamicCivilCalendar",
+ "comment": "Identifies the Islamic civil calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "JapaneseCalendar",
+ "comment": "Identifies the Japanese calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "RepublicOfChinaCalendar",
+ "comment": "Identifies the Republic of China (Taiwan) calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "PersianCalendar",
+ "comment": "Identifies the Persian calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "IndianCalendar",
+ "comment": "Identifies the Indian calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "ISO8601Calendar",
+ "comment": "Identifies the ISO8601.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.CalendarIdentifier",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CalendarIdentifier",
+ "comment": "Specify calendar types.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Era",
+ "comment": "Specifies the era unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Year",
+ "comment": "Specifies the year unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Month",
+ "comment": "Specifies the month unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Day",
+ "comment": "Specifies the day unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Hour",
+ "comment": "Specifies the hour unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Minute",
+ "comment": "Specifies the minute unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Second",
+ "comment": "Specifies the second unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Week",
+ "comment": "Specifies the week unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Weekday",
+ "comment": "Specifies the weekday unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "WeekdayOrdinal",
+ "comment": "Specifies the ordinal weekday unit.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "Quarter",
+ "comment": "Specifies the quarter of the calendar.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.CalendarUnit",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "CalendarUnit",
+ "comment": "Specify calendrical units.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.NotificationType",
+ "name": "None",
+ "comment": "No notification types specified.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.NotificationType",
+ "name": "Badge",
+ "comment": "Notification is a badge shown above the application's icon.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.NotificationType",
+ "name": "Sound",
+ "comment": "Notification is an alert sound.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.NotificationType",
+ "name": "Alert",
+ "comment": "Notification is an alert message.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.NotificationType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NotificationType",
+ "comment": "Specifies local and remote notification types.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "timeZone",
+ "comment": "The time zone of the notification's fire date.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarIdentifier",
+ "name": "repeatCalendar",
+ "comment": "The calendar type (Gregorian, Chinese, etc) to use for rescheduling the notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.CalendarUnit",
+ "name": "repeatInterval",
+ "comment": "The calendar interval at which to reschedule the notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.DateTime",
+ "name": "fireDate",
+ "comment": "The date and time when the system should deliver the notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "alertBody",
+ "comment": "The message displayed in the notification alert.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "alertTitle",
+ "comment": "A short description of the reason for the alert.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "alertAction",
+ "comment": "The title of the action button or slider.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "alertLaunchImage",
+ "comment": "Identifies the image used as the launch image when the user taps the action button.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "soundName",
+ "comment": "The name of the sound file to play when an alert is displayed.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "applicationIconBadgeNumber",
+ "comment": "The number to display as the application's icon badge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "defaultSoundName",
+ "comment": "The default system sound. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Collections.IDictionary",
+ "name": "userInfo",
+ "comment": "A dictionary for passing custom information to the notified application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasAction",
+ "comment": "A boolean value that controls whether the alert action is visible or not.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new local notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "LocalNotification",
+ "comment": "iOS.LocalNotification is a wrapper around the UILocalNotification class found in the Apple UIKit framework and is only available on iPhoneiPadiPod Touch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "alertBody",
+ "comment": "The message displayed in the notification alert. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "alertTitle",
+ "comment": "A short description of the reason for the alert. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "soundName",
+ "comment": "The name of the sound file to play when an alert is displayed. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "applicationIconBadgeNumber",
+ "comment": "The number to display as the application's icon badge. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "System.Collections.IDictionary",
+ "name": "userInfo",
+ "comment": "A dictionary for passing custom information to the notified application. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasAction",
+ "comment": "A boolean value that controls whether the alert action is visible or not. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "RemoteNotification",
+ "comment": "RemoteNotification is only available on iPhoneiPadiPod Touch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "localNotificationCount",
+ "comment": "The number of received local notifications. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "remoteNotificationCount",
+ "comment": "The number of received remote notifications. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.NotificationType",
+ "name": "enabledNotificationTypes",
+ "comment": "Enabled local and remote notification types.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "registrationError",
+ "comment": "Returns an error that might occur on registration for remote notifications via NotificationServices.RegisterForRemoteNotificationTypes. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "byte[]",
+ "name": "deviceToken",
+ "comment": "Device token received from Apple Push Service after calling NotificationServices.RegisterForRemoteNotificationTypes. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.LocalNotification[]",
+ "name": "localNotifications",
+ "comment": "The list of objects representing received local notifications. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.RemoteNotification[]",
+ "name": "remoteNotifications",
+ "comment": "The list of objects representing received remote notifications. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.LocalNotification[]",
+ "name": "scheduledLocalNotifications",
+ "comment": "All currently scheduled local notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearLocalNotifications",
+ "comment": "Discards of all received local notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ClearRemoteNotifications",
+ "comment": "Discards of all received remote notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "notificationTypes",
+ "typeName": "UnityEngine.iOS.NotificationType"
+ }
+ ],
+ "isStatic": true,
+ "name": "RegisterForNotifications",
+ "comment": "Register to receive local and remote notifications of the specified types from a provider via Apple Push Service.\n\n```plaintext\nParams: notificationTypes - Notification types to register for.\n registerForRemote - Specify true to also register for remote notifications.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "notificationTypes",
+ "typeName": "UnityEngine.iOS.NotificationType"
+ },
+ { "name": "registerForRemote", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "RegisterForNotifications",
+ "comment": "Register to receive local and remote notifications of the specified types from a provider via Apple Push Service.\n\n```plaintext\nParams: notificationTypes - Notification types to register for.\n registerForRemote - Specify true to also register for remote notifications.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "notification",
+ "typeName": "UnityEngine.iOS.LocalNotification"
+ }
+ ],
+ "isStatic": true,
+ "name": "ScheduleLocalNotification",
+ "comment": "Schedules a local notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "notification",
+ "typeName": "UnityEngine.iOS.LocalNotification"
+ }
+ ],
+ "isStatic": true,
+ "name": "PresentLocalNotificationNow",
+ "comment": "Presents a local notification immediately.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "notification",
+ "typeName": "UnityEngine.iOS.LocalNotification"
+ }
+ ],
+ "isStatic": true,
+ "name": "CancelLocalNotification",
+ "comment": "Cancels the delivery of the specified scheduled local notification.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "CancelAllLocalNotifications",
+ "comment": "Cancels the delivery of all scheduled local notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UnregisterForRemoteNotifications",
+ "comment": "Unregister for remote notifications.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "LocalNotification",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetLocalNotification",
+ "comment": "Returns an object representing a specific local notification. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "RemoteNotification",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": true,
+ "name": "GetRemoteNotification",
+ "comment": "Returns an object representing a specific remote notification. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "NotificationServices",
+ "comment": "NotificationServices is only available on iPhoneiPadiPod Touch.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "None",
+ "comment": "Disables gesture deferring on all edges.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "TopEdge",
+ "comment": "Identifies top screen edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "LeftEdge",
+ "comment": "Identifies left screen edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "BottomEdge",
+ "comment": "Identifies bottom screen edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "RightEdge",
+ "comment": "Identifies right screen edge.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "name": "All",
+ "comment": "Identifies all screen edges.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.iOS.SystemGestureDeferMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "SystemGestureDeferMode",
+ "comment": "Bit-mask used to control the deferring of system gestures on iOS.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "UnityEngine.AsyncOperation",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "error",
+ "comment": "Returns an error after operation is complete.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "loadingPriority",
+ "comment": "Sets the priority for request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "resourceName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetResourcePath",
+ "comment": "Gets file system's path to the resource available in On Demand Resources (ODR) request.\n\n```plaintext\nParams: resourceName - Resource name.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Release all resources kept alive by On Demand Resources (ODR) request.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnDemandResourcesRequest",
+ "comment": "Represents a request for On Demand Resources (ODR). It's an AsyncOperation and can be yielded in a coroutine.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.iOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Indicates whether player was built with \"Use On Demand Resources\" player setting enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "OnDemandResourcesRequest",
+ "params": [{ "name": "tags", "typeName": "string[]" }],
+ "isStatic": true,
+ "name": "PreloadAsync",
+ "comment": "Object representing ODR request.\n\n```plaintext\nParams: tags - Tags for On Demand Resources that should be included in the request.\n \n```\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "OnDemandResources",
+ "comment": "On Demand Resources API.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.tvOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "allowExitToHome",
+ "comment": "Configures how \"Menu\" button behaves on Apple TV Remote. If this property is set to true hitting \"Menu\" on Remote will exit to system home screen. When this property is false current application is responsible for handling \"Menu\" button. It is recommended to set this property to true on top level menus of your application.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "allowRemoteRotation",
+ "comment": "Configures if Apple TV Remote should autorotate all the inputs when Remote is being held in horizontal orientation. Default is false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "reportAbsoluteDpadValues",
+ "comment": "Configures how touches are mapped to analog joystick axes in relative or absolute values. If set to true it will return +1 on Horizontal axis when very far right is being touched on Remote touch aread (and -1 when very left area is touched correspondingly). The same applies for Vertical axis too. When this property is set to false player should swipe instead of touching specific area of remote to generate Horizontal or Vertical input.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "touchesEnabled",
+ "comment": "Disables Apple TV Remote touch propagation to Unity Input.touches API. Useful for 3rd party frameworks, which do not respect Touch.type == Indirect.\nDefault is false.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Remote",
+ "comment": "A class for Apple TV remote input configuration.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.tvOS",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "Unknown",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "AppleTV1Gen",
+ "comment": "Apple TV HD.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "AppleTVHD",
+ "comment": "Apple TV HD.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "AppleTV2Gen",
+ "comment": "First generation Apple TV 4K.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "AppleTV4K",
+ "comment": "First generation Apple TV 4K.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "AppleTV4K2Gen",
+ "comment": "Second generation Apple TV 4K.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.tvOS.DeviceGeneration",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "DeviceGeneration",
+ "comment": "iOS device generation.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.tvOS",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "systemVersion",
+ "comment": "iOS version.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.tvOS.DeviceGeneration",
+ "name": "generation",
+ "comment": "The generation of the device. (Read Only)\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "vendorIdentifier",
+ "comment": "Vendor ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "advertisingIdentifier",
+ "comment": "Advertising ID.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "advertisingTrackingEnabled",
+ "comment": "Is advertising tracking enabled.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "SetNoBackupFlag",
+ "comment": "Set file flag to be excluded from iCloud/iTunes backup.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "path", "typeName": "string" }],
+ "isStatic": true,
+ "name": "ResetNoBackupFlag",
+ "comment": "Reset \"no backup\" file flag: file will be synced with iCloud/iTunes backup and can be deleted by OS in low storage situations.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.CoreModule.dll"
+ }
+ ],
+ "name": "Device",
+ "comment": "Interface into tvOS specific functionality.\n\n",
+ "location": "UnityEngine.CoreModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.CrashReportHandler",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "enableCaptureExceptions",
+ "comment": "This Boolean field will cause CrashReportHandler to capture exceptions when set to true. By default enable capture exceptions is true.\n\n",
+ "location": "UnityEngine.CrashReportingModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "logBufferSize",
+ "comment": "The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with your crash reports.\n\n",
+ "location": "UnityEngine.CrashReportingModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetUserMetadata",
+ "comment": "Value that was previously set for the key, or null if no value was found.\n\n",
+ "location": "UnityEngine.CrashReportingModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "key", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "SetUserMetadata",
+ "comment": "Set a custom metadata key-value pair to be included with crash reports.\n\n",
+ "location": "UnityEngine.CrashReportingModule.dll"
+ }
+ ],
+ "name": "CrashReportHandler",
+ "comment": "Engine API for CrashReporting Service.\n\n",
+ "location": "UnityEngine.CrashReportingModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Material",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ProceduralCacheSize",
+ "name": "cacheSize",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "animationUpdateRate",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isProcessing",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isCachedDataAvailable",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isLoadTimeGenerated",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralLoadingBehavior",
+ "name": "loadingBehavior",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isSupported",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralProcessorUsage",
+ "name": "substanceProcessorUsage",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "preset",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadable",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isFrozen",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "GetProceduralPropertyDescriptions",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasProceduralProperty",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralBoolean",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsProceduralPropertyVisible",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralBoolean",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralFloat",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralFloat",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralVector",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralVector",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralColor",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralColor",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralEnum",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralEnum",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Texture2D",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralTexture",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "UnityEngine.Texture2D" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralTexture",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetProceduralString",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "SetProceduralString",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "inputName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "IsProceduralPropertyCached",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "inputName", "typeName": "string" },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "CacheProceduralProperty",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearCache",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RebuildTextures",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
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+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
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+ "name": "StopRebuilds",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
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+ "name": "GetGeneratedTextures",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "ProceduralTexture",
+ "params": [{ "name": "textureName", "typeName": "string" }],
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+ "name": "GetGeneratedTexture",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
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+ "name": "FreezeAndReleaseSourceData",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "name": "ProceduralMaterial",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
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+ "name": "Unsupported",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralProcessorUsage",
+ "name": "One",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralProcessorUsage",
+ "name": "Half",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralProcessorUsage",
+ "name": "All",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "methods": [
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+ "returnTypeName": "UnityEngine.ProceduralProcessorUsage",
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+ "name": ".ctor",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "name": "ProceduralProcessorUsage",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
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+ "name": "Tiny",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralCacheSize",
+ "name": "Medium",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralCacheSize",
+ "name": "Heavy",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralCacheSize",
+ "name": "NoLimit",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralCacheSize",
+ "name": "None",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
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+ "name": ".ctor",
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+ "location": "UnityEngine.SubstanceModule.dll"
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+ "name": "ProceduralCacheSize",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralLoadingBehavior",
+ "name": "Generate",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralLoadingBehavior",
+ "name": "BakeAndKeep",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralLoadingBehavior",
+ "name": "BakeAndDiscard",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralLoadingBehavior",
+ "name": "Cache",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralLoadingBehavior",
+ "name": "DoNothingAndCache",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "methods": [
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+ "location": "UnityEngine.SubstanceModule.dll"
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+ ],
+ "name": "ProceduralLoadingBehavior",
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+ },
+ {
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+ "name": "Boolean",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Float",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Vector2",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Vector3",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Vector4",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Color3",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Color4",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
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+ "name": "Enum",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "Texture",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "String",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
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+ "name": ".ctor",
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+ ],
+ "name": "ProceduralPropertyType",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
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+ "attribute": "enum",
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+ "name": "Unknown",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Diffuse",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Normal",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Height",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Emissive",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Specular",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Opacity",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Smoothness",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "AmbientOcclusion",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "DetailMask",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Metallic",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralOutputType",
+ "name": "Roughness",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
+ "methods": [
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+ "returnTypeName": "UnityEngine.ProceduralOutputType",
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+ "location": ""
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+ "name": ".ctor",
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+ "location": "UnityEngine.SubstanceModule.dll"
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+ ],
+ "name": "ProceduralOutputType",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "label",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "group",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ProceduralPropertyType",
+ "name": "type",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "hasRange",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minimum",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maximum",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "step",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "enumOptions",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "typeName": "string[]",
+ "name": "componentLabels",
+ "comment": "Deprecated feature, no longer available\n\n",
+ "location": "UnityEngine.SubstanceModule.dll"
+ }
+ ],
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+ "name": "ProceduralPropertyDescription",
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+ "location": "UnityEngine.SubstanceModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements.Experimental",
+ "baseClass": "object",
+ "attribute": "",
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ {
+ "returnTypeName": "Single",
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+ "name": "Linear",
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+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
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+ "name": "InSine",
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+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
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+ "name": "OutSine",
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ {
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "name": "InOutQuad",
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "name": "OutCubic",
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ {
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ {
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+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ {
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ {
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
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+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "s", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "OutBack",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "t", "typeName": "float" },
+ { "name": "s", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "InOutBack",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "t", "typeName": "float" }],
+ "isStatic": true,
+ "name": "InCirc",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "t", "typeName": "float" }],
+ "isStatic": true,
+ "name": "OutCirc",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "t", "typeName": "float" }],
+ "isStatic": true,
+ "name": "InOutCirc",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Easing",
+ "comment": "A collection of easing curves to be used with ValueAnimations.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements.Experimental",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "top",
+ "comment": "Top distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "left",
+ "comment": "Left distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "Fixed width of an element for the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "Fixed height of an element for the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "right",
+ "comment": "Right distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bottom",
+ "comment": "Bottom distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Color to use when drawing the text of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "backgroundColor",
+ "comment": "Background color to paint in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "unityBackgroundImageTintColor",
+ "comment": "Tinting color for the element's backgroundImage.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "borderColor",
+ "comment": "Color of the border to paint inside the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginLeft",
+ "comment": "Space reserved for the left edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginTop",
+ "comment": "Space reserved for the top edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginRight",
+ "comment": "Space reserved for the right edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginBottom",
+ "comment": "Space reserved for the bottom edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingLeft",
+ "comment": "Space reserved for the left edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingTop",
+ "comment": "Space reserved for the top edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingRight",
+ "comment": "Space reserved for the right edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingBottom",
+ "comment": "Space reserved for the bottom edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderLeftWidth",
+ "comment": "Space reserved for the left edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderRightWidth",
+ "comment": "Space reserved for the right edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderTopWidth",
+ "comment": "Space reserved for the top edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderBottomWidth",
+ "comment": "Space reserved for the bottom edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderTopLeftRadius",
+ "comment": "The radius of the top-left corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderTopRightRadius",
+ "comment": "The radius of the top-right corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderBottomLeftRadius",
+ "comment": "The radius of the bottom-left corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderBottomRightRadius",
+ "comment": "The radius of the bottom-right corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "opacity",
+ "comment": "Specifies the transparency of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flexGrow",
+ "comment": "Specifies how much the item will grow relative to the rest of the flexible items inside the same container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flexShrink",
+ "comment": "Specifies how the item will shrink relative to the rest of the flexible items inside the same container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleValues",
+ "comment": "Container object used to animate multiple style values at once.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements.Experimental",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "from", "typeName": "float" },
+ { "name": "to", "typeName": "float" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Rect" },
+ { "name": "to", "typeName": "UnityEngine.Rect" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Color" },
+ { "name": "to", "typeName": "UnityEngine.Color" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector3" },
+ { "name": "to", "typeName": "UnityEngine.Vector3" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Vector2" },
+ { "name": "to", "typeName": "UnityEngine.Vector2" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "from", "typeName": "UnityEngine.Quaternion" },
+ { "name": "to", "typeName": "UnityEngine.Quaternion" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "from",
+ "typeName": "UnityEngine.UIElements.Experimental.StyleValues"
+ },
+ {
+ "name": "to",
+ "typeName": "UnityEngine.UIElements.Experimental.StyleValues"
+ },
+ { "name": "durationMs", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "to",
+ "typeName": "UnityEngine.UIElements.Experimental.StyleValues"
+ },
+ { "name": "durationMs", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "fromValueGetter",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, float>"
+ },
+ { "name": "to", "typeName": "float" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, float>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "fromValueGetter",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>"
+ },
+ { "name": "to", "typeName": "UnityEngine.Rect" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "fromValueGetter",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>"
+ },
+ { "name": "to", "typeName": "UnityEngine.Color" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "fromValueGetter",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>"
+ },
+ { "name": "to", "typeName": "UnityEngine.Vector3" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "fromValueGetter",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>"
+ },
+ { "name": "to", "typeName": "UnityEngine.Vector2" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ {
+ "name": "fromValueGetter",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>"
+ },
+ { "name": "to", "typeName": "UnityEngine.Quaternion" },
+ { "name": "durationMs", "typeName": "int" },
+ {
+ "name": "onValueChanged",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "to", "typeName": "UnityEngine.Rect" },
+ { "name": "durationMs", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Layout",
+ "comment": "Triggers an animation changing this element's layout style values. See Also: IStyle.top, IStyle.left, IStyle.width, IStyle.height.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "to", "typeName": "UnityEngine.Vector2" },
+ { "name": "durationMs", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "TopLeft",
+ "comment": "Triggers an animation changing this element's positioning style values. See Also: IStyle.top, IStyle.left.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "to", "typeName": "UnityEngine.Vector2" },
+ { "name": "durationMs", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Size",
+ "comment": "Triggers an animation changing this element's size style values. See Also: IStyle.width, IStyle.height.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "to", "typeName": "float" },
+ { "name": "duration", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Scale",
+ "comment": "Triggers an animation changing this element's transform scale. See Also: ITransform.scale.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "to", "typeName": "UnityEngine.Vector3" },
+ { "name": "duration", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Position",
+ "comment": "Triggers an animation changing this element's transform position. See Also: ITransform.position.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "to", "typeName": "UnityEngine.Quaternion" },
+ { "name": "duration", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "Rotation",
+ "comment": "Triggers an animation changing this element's transform rotation. See Also: ITransform.rotation.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ITransitionAnimations",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements.Experimental",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "isRunning",
+ "comment": "Tells if the animation is currently active.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "durationMs",
+ "comment": "Duration of the transition in milliseconds.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "Starts the animation using this object's values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops this animation.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Recycle",
+ "comment": "Returns this animation object into its object pool.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IValueAnimation",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements.Experimental",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IValueAnimationUpdate", "IValueAnimation"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "durationMs",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Func<float, float>",
+ "name": "easingCurve",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isRunning",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "onAnimationCompleted",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "autoRecycle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, T>",
+ "name": "valueUpdated",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement, T>",
+ "name": "initialValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Func<T, T, float, T>",
+ "name": "interpolator",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "T",
+ "name": "from",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "T",
+ "name": "to",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Start",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Recycle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.VisualElement" },
+ {
+ "name": "interpolator",
+ "typeName": "System.Func<T, T, float, T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [
+ { "name": "easing", "typeName": "System.Func<float, float>" }
+ ],
+ "isStatic": false,
+ "name": "Ease",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [{ "name": "callback", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "OnCompleted",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "ValueAnimation",
+ "params": [],
+ "isStatic": false,
+ "name": "KeepAlive",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ValueAnimation",
+ "comment": "Implementation object for transition animations.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.IBinding",
+ "name": "binding",
+ "comment": "Binding object that will be updated.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "bindingPath",
+ "comment": "Path of the target property to be bound.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "BindableElement",
+ "comment": "Element that can be bound to a property.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerManipulator",
+ "attribute": "",
+ "interfaces": ["IManipulator"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "lastMousePosition",
+ "comment": "Specifies the mouse position saved during the last mouse event on the target Element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.UIElements.EventBase>",
+ "name": "clickedWithEventInfo",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "clicked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.UIElements.EventBase>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_clickedWithEventInfo",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<UnityEngine.UIElements.EventBase>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_clickedWithEventInfo",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_clicked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_clicked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "handler", "typeName": "System.Action" },
+ { "name": "delay", "typeName": "long" },
+ { "name": "interval", "typeName": "long" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "handler",
+ "typeName": "System.Action<UnityEngine.UIElements.EventBase>"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "handler", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Clickable",
+ "comment": "Manipulator that tracks Mouse events on an element and callbacks when the elements is clicked.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.UIElements.EventBase" },
+ {
+ "name": "eventHandler",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "DisplayMenuIfEventMatches",
+ "comment": "Checks if the event triggers the display of the contextual menu. This method also displays the menu.\n\n```plaintext\nParams: eventHandler - The element for which the menu is displayed.\n evt - The event to inspect.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "triggerEvent",
+ "typeName": "UnityEngine.UIElements.EventBase"
+ },
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "DisplayMenu",
+ "comment": "Displays the contextual menu.\n\n```plaintext\nParams: triggerEvent - The event that triggered the display of the menu.\n target - The element for which the menu is displayed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ContextualMenuManager",
+ "comment": "Use this class to display a contextual menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseManipulator",
+ "attribute": "",
+ "interfaces": ["IManipulator"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "menuBuilder",
+ "typeName": "System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent>"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ContextualMenuManipulator",
+ "comment": "Manipulator that displays a contextual menu when the user clicks the right mouse button or presses the menu key on the keyboard.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "The texture to use for the cursor style. To use a texture as a cursor, import the texture with \"Read/Write enabled\" in the texture importer (or using the \"Cursor\" defaults).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "hotspot",
+ "comment": "The offset from the top left of the texture to use as the target point (must be within the bounds of the cursor).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.Cursor" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "style1", "typeName": "UnityEngine.UIElements.Cursor" },
+ { "name": "style2", "typeName": "UnityEngine.UIElements.Cursor" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "style1", "typeName": "UnityEngine.UIElements.Cursor" },
+ { "name": "style2", "typeName": "UnityEngine.UIElements.Cursor" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Cursor",
+ "comment": "Script interface for VisualElement cursor style property IStyle.cursor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "If modifier keys (Alt, Ctrl, Shift, Windows/Command) were pressed to trigger the display of the dropdown menu, this property lists the modifier keys.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mousePosition",
+ "comment": "If the triggering event was a mouse event, this property is the mouse position expressed using the global coordinate system. Otherwise this property is zero.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "localMousePosition",
+ "comment": "If the triggering event was a mouse event, this property is the mouse position. The position is expressed using the coordinate system of the element that received the mouse event. Otherwise this property is zero.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DropdownMenuEventInfo",
+ "comment": "This class provides information about the event that triggered displaying the drop-down menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "DropdownMenuItem",
+ "comment": "An item in a drop-down menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DropdownMenuItem",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "subMenuPath",
+ "comment": "The submenu path where the separator will be added. Path components are delimited by forward slashes ('/').\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "subMenuPath", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: subMenuPath - The path for the submenu. Path components are delimited by forward slashes ('/').\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DropdownMenuSeparator",
+ "comment": "A separator menu item.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DropdownMenuItem",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the item. The name can be prefixed by its submenu path. Path components are delimited by forward slashes ('/').\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "name": "status",
+ "comment": "The status of the item.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuEventInfo",
+ "name": "eventInfo",
+ "comment": "Provides information on the event that triggered the drop-down menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "object",
+ "name": "userData",
+ "comment": "The userData object stored by the constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Status",
+ "params": [
+ {
+ "name": "a",
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction"
+ }
+ ],
+ "isStatic": true,
+ "name": "AlwaysEnabled",
+ "comment": "Always return Status.Enabled.\n\n```plaintext\nParams: a - Unused parameter.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Status",
+ "params": [
+ {
+ "name": "a",
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction"
+ }
+ ],
+ "isStatic": true,
+ "name": "AlwaysDisabled",
+ "comment": "Always return Status.Disabled.\n\n```plaintext\nParams: a - Unused parameter.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "actionName", "typeName": "string" },
+ {
+ "name": "actionCallback",
+ "typeName": "System.Action<UnityEngine.UIElements.DropdownMenuAction>"
+ },
+ {
+ "name": "actionStatusCallback",
+ "typeName": "System.Func<UnityEngine.UIElements.DropdownMenuAction, UnityEngine.UIElements.DropdownMenuAction.Status>"
+ },
+ { "name": "userData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventInfo",
+ "typeName": "UnityEngine.UIElements.DropdownMenuEventInfo"
+ }
+ ],
+ "isStatic": false,
+ "name": "UpdateActionStatus",
+ "comment": "Update the status flag of this item by calling the item status callback.\n\n```plaintext\nParams: eventInfo - Information about the event that triggered the display of the drop-down menu, such as the mouse position or the key pressed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Execute the callback associated with this item.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DropdownMenuAction",
+ "comment": "A menu action item.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "List",
+ "params": [],
+ "isStatic": false,
+ "name": "MenuItems",
+ "comment": "The list of items in the menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "actionName", "typeName": "string" },
+ {
+ "name": "action",
+ "typeName": "System.Action<UnityEngine.UIElements.DropdownMenuAction>"
+ },
+ {
+ "name": "actionStatusCallback",
+ "typeName": "System.Func<UnityEngine.UIElements.DropdownMenuAction, UnityEngine.UIElements.DropdownMenuAction.Status>"
+ },
+ { "name": "userData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "AppendAction",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "actionName", "typeName": "string" },
+ {
+ "name": "action",
+ "typeName": "System.Action<UnityEngine.UIElements.DropdownMenuAction>"
+ },
+ {
+ "name": "status",
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status"
+ }
+ ],
+ "isStatic": false,
+ "name": "AppendAction",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "atIndex", "typeName": "int" },
+ { "name": "actionName", "typeName": "string" },
+ {
+ "name": "action",
+ "typeName": "System.Action<UnityEngine.UIElements.DropdownMenuAction>"
+ },
+ {
+ "name": "actionStatusCallback",
+ "typeName": "System.Func<UnityEngine.UIElements.DropdownMenuAction, UnityEngine.UIElements.DropdownMenuAction.Status>"
+ },
+ { "name": "userData", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "InsertAction",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "atIndex", "typeName": "int" },
+ { "name": "actionName", "typeName": "string" },
+ {
+ "name": "action",
+ "typeName": "System.Action<UnityEngine.UIElements.DropdownMenuAction>"
+ },
+ {
+ "name": "status",
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status"
+ }
+ ],
+ "isStatic": false,
+ "name": "InsertAction",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "subMenuPath", "typeName": "string" }],
+ "isStatic": false,
+ "name": "AppendSeparator",
+ "comment": "Add a separator line in the menu. The separator is added at the end of the current item list.\n\n```plaintext\nParams: subMenuPath - The submenu path where the separator will be added. Path components are delimited by forward slashes ('/').\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "subMenuPath", "typeName": "string" },
+ { "name": "atIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "InsertSeparator",
+ "comment": "Add a separator line in the menu. The separator is added at the end of the specified index in the list.\n\n```plaintext\nParams: atIndex - Index where the separator should be inserted.\n subMenuPath - The submenu path where the separator is added. Path components are delimited by forward slashes ('/').\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveItemAt",
+ "comment": "Remove the menu item at index.\n\n```plaintext\nParams: index - The index of the item to remove.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "PrepareForDisplay",
+ "comment": "Update the status of all items by calling their status callback and remove the separators in excess. This is called just before displaying the menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DropdownMenu",
+ "comment": "A drop-down menu.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "name": "None",
+ "comment": "The item is not displayed. This is the default value and represents the absence of flags.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "name": "Normal",
+ "comment": "The item is displayed normally.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "name": "Disabled",
+ "comment": "The item is disabled and is not be selectable by the user.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "name": "Checked",
+ "comment": "The item is displayed with a checkmark.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "name": "Hidden",
+ "comment": "The item is not displayed. This flag can be used with other flags.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.DropdownMenuAction.Status",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Status",
+ "comment": "Status of the menu item. The values of this enumeration should be used as flags.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "d",
+ "typeName": "UnityEngine.UIElements.EventDispatcher"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: d - The dispatcher controlled by this gate.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Implementation of IDisposable.Dispose. Opens the gate. If all gates are open, events in the queue are processed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.EventDispatcherGate"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.UIElements.EventDispatcherGate"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.UIElements.EventDispatcherGate"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.UIElements.EventDispatcherGate"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.UIElements.EventDispatcherGate"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "EventDispatcherGate",
+ "comment": "Gates control when the dispatcher processes events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "EventDispatcher",
+ "comment": "Dispatches events to a IPanel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.CallbackEventHandler",
+ "attribute": "",
+ "interfaces": ["IEventHandler"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.FocusController",
+ "name": "focusController",
+ "comment": "Return the focus controller for this element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "focusable",
+ "comment": "True if the element can be focused.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "tabIndex",
+ "comment": "An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "delegatesFocus",
+ "comment": "Whether the element should delegate the focus to its children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canGrabFocus",
+ "comment": "Return true if the element can be focused.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Focus",
+ "comment": "Attempt to give the focus to this element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Blur",
+ "comment": "Tell the element to release the focus.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Focusable",
+ "comment": "Base class for objects that can get the focus.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection",
+ "name": "unspecified",
+ "comment": "Focus came from an unspecified direction, for example after a mouse down.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection",
+ "name": "none",
+ "comment": "The null direction. This is usually used when the focus stays on the same element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "fcd",
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FocusChangeDirection",
+ "comment": "Base class for defining in which direction the focus moves in a focus ring.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "FocusChangeDirection",
+ "params": [
+ {
+ "name": "currentFocusable",
+ "typeName": "UnityEngine.UIElements.Focusable"
+ },
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "GetFocusChangeDirection",
+ "comment": "Get the direction of the focus change for the given event. For example, when the Tab key is pressed, focus should be given to the element to the right.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Focusable",
+ "params": [
+ {
+ "name": "currentFocusable",
+ "typeName": "UnityEngine.UIElements.Focusable"
+ },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetNextFocusable",
+ "comment": "Get the next element in the given direction.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IFocusRing",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Focusable",
+ "name": "focusedElement",
+ "comment": "The currently focused VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "focusRing",
+ "typeName": "UnityEngine.UIElements.IFocusRing"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FocusController",
+ "comment": "Class in charge of managing the focus inside a Panel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IDisposable"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "onGUIHandler",
+ "comment": "The function that is called to render and handle IMGUI events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "cullingEnabled",
+ "comment": "When this property is set to true, onGUIHandler is not called when the Element is outside the viewport.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ContextType",
+ "name": "contextType",
+ "comment": "ContextType of this IMGUIContrainer. Currently only supports ContextType.Editor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canGrabFocus",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: onGUIHandler - The function assigned to onGUIHandler.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "onGUIHandler", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: onGUIHandler - The function assigned to onGUIHandler.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkDirtyLayout",
+ "comment": "Marks layout as dirty to trigger a redraw.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "HandleEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IMGUIContainer",
+ "comment": "Element that draws IMGUI content.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.SelectionType",
+ "name": "None",
+ "comment": "Selections are disabled.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.SelectionType",
+ "name": "Single",
+ "comment": "Only one item is selectable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.SelectionType",
+ "name": "Multiple",
+ "comment": "Multiple items are selectable at once.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.SelectionType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "SelectionType",
+ "comment": "Controls how many items can be selected at once.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The position of the VisualElement's transform.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Quaternion",
+ "name": "rotation",
+ "comment": "The rotation of the VisualElement's transform stored as a Quaternion.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "scale",
+ "comment": "The scale of the VisualElement's transform.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "matrix",
+ "comment": "Transformation matrix calculated from the position, rotation and scale of the transform (Read Only).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "ITransform",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.MouseButton",
+ "name": "button",
+ "comment": "The button that activates the manipulation.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "Any modifier keys (ie. ctrl, alt, ...) that are needed to activate the manipulation.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "Number of mouse clicks required to activate the manipulator.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.ManipulatorActivationFilter"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.IMouseEvent" }
+ ],
+ "isStatic": false,
+ "name": "Matches",
+ "comment": "True if the event matches the requirements. False otherwise.\n\n```plaintext\nParams: e - The mouse event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.IPointerEvent" }
+ ],
+ "isStatic": false,
+ "name": "Matches",
+ "comment": "True if the event matches the requirements. False otherwise.\n\n```plaintext\nParams: e - The pointer event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "filter1",
+ "typeName": "UnityEngine.UIElements.ManipulatorActivationFilter"
+ },
+ {
+ "name": "filter2",
+ "typeName": "UnityEngine.UIElements.ManipulatorActivationFilter"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "filter1",
+ "typeName": "UnityEngine.UIElements.ManipulatorActivationFilter"
+ },
+ {
+ "name": "filter2",
+ "typeName": "UnityEngine.UIElements.ManipulatorActivationFilter"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ManipulatorActivationFilter",
+ "comment": "Used by manipulators to match events against their requirements.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "target",
+ "comment": "VisualElement being manipulated.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IManipulator",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IManipulator"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "target",
+ "comment": "VisualElement being manipulated.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "Manipulator",
+ "comment": "Base class for all Manipulator implementations.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.MouseButton",
+ "name": "LeftMouse",
+ "comment": "The Left Mouse Button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.MouseButton",
+ "name": "RightMouse",
+ "comment": "The Right Mouse Button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.MouseButton",
+ "name": "MiddleMouse",
+ "comment": "The Middle Mouse Button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.MouseButton",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseButton",
+ "comment": "Describes a MouseButton.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": true,
+ "name": "IsMouseCaptured",
+ "comment": "True if a handler is capturing the mouse, false otherwise.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ReleaseMouse",
+ "comment": "Stops an event handler from capturing the mouse.\n\n```plaintext\nParams: handler - The event handler to stop capturing the mouse. If this handler is not assigned to capturing the mouse, nothing happens.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "HasMouseCapture",
+ "comment": "True if the handler captures the mouse.\n\n```plaintext\nParams: handler - Event handler to check.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "CaptureMouse",
+ "comment": "Assigns an event handler to capture mouse events.\n\n```plaintext\nParams: handler - The event handler that captures mouse events.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ReleaseMouse",
+ "comment": "Stops an event handler from capturing the mouse.\n\n```plaintext\nParams: handler - The event handler to stop capturing the mouse. If this handler is not assigned to capturing the mouse, nothing happens.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseCaptureController",
+ "comment": "Class that manages capturing mouse events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.Manipulator",
+ "attribute": "",
+ "interfaces": ["IManipulator"],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIElements.ManipulatorActivationFilter>",
+ "name": "activators",
+ "comment": "List of Activationfilters.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "MouseManipulator",
+ "comment": "MouseManipulators have a list of activation filters.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.ContextType",
+ "name": "Player",
+ "comment": "Currently running in an Unity Player.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ContextType",
+ "name": "Editor",
+ "comment": "Currently running in the Unity Editor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.ContextType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ContextType",
+ "comment": "Describes in which context a VisualElement hierarchy is being ran.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.UsageHints",
+ "name": "None",
+ "comment": "No particular hints applicable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UsageHints",
+ "name": "DynamicTransform",
+ "comment": "Marks a VisualElement that changes its transformation often (i.e. position, rotation or scale).\nWhen specified, this flag hints the system to optimize rendering of the VisualElement for recurring transformation changes. The VisualElement's vertex transformation will be done by the GPU when possible on the target platform.\nPlease note that the number of VisualElements to which this hint effectively applies can be limited by target platform capabilities. For such platforms, it is recommended to prioritize use of this hint to only the VisualElements with the highest frequency of transformation changes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UsageHints",
+ "name": "GroupTransform",
+ "comment": "Marks a VisualElement that hosts many children with DynamicTransform applied on them.\nA common use-case of this hint is a VisualElement that represents a \"viewport\" within which there are many DynamicTransform VisualElements that can move individually in addition to the \"viewport\" element also often changing its transformation. However, if the contents of the aforementioned \"viewport\" element are mostly static (not moving) then it is enough to use the DynamicTransform hint on that element instead of GroupTransform.\nInternally, an element hinted with GroupTransform will force a separate draw batch with its world transformation value, but in the same time it will avoid changing the transforms of all its descendants whenever a transformation change occurs on the GroupTransform element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.UsageHints",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UsageHints",
+ "comment": "Offers a set of values that describe the intended usage patterns of a specific VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "visualTree",
+ "comment": "Root of the VisualElement hierarchy.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.EventDispatcher",
+ "name": "dispatcher",
+ "comment": "This Panel EventDispatcher.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ContextType",
+ "name": "contextType",
+ "comment": "Describes in which context a VisualElement hierarchy is being ran.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FocusController",
+ "name": "focusController",
+ "comment": "Return the focus controller for this panel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ContextualMenuManager",
+ "name": "contextualMenuManager",
+ "comment": "The Contextual menu manager for the panel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "VisualElement",
+ "params": [{ "name": "point", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "Pick",
+ "comment": "Top VisualElement at the position. Null if none was found.\n\n```plaintext\nParams: point - World coordinates.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ { "name": "point", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "picked",
+ "typeName": "System.Collections.Generic.List<UnityEngine.UIElements.VisualElement>"
+ }
+ ],
+ "isStatic": false,
+ "name": "PickAll",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IPanel",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasPointerCapture",
+ "comment": "True if element captured the pointer.\n\n```plaintext\nParams: handler - The VisualElement being tested.\n pointerId - The captured pointer.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CapturePointer",
+ "comment": "Captures the pointer.\n\n```plaintext\nParams: handler - The VisualElement that captures the pointer.\n pointerId - The pointer to capture.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ReleasePointer",
+ "comment": "Tests whether an element captured a pointer and, if so, tells the element to release the pointer.\n\n```plaintext\nParams: handler - The element which potentially captured the pointer.\n pointerId - The captured pointer.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IEventHandler",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetCapturingElement",
+ "comment": "The element that is capturing the pointer.\n\n```plaintext\nParams: panel - The panel that holds the element.\n pointerId - The captured pointer.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pointerId", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ReleasePointer",
+ "comment": "Releases the pointer.\n\n```plaintext\nParams: panel - The panel that holds the element that captured the pointer.\n pointerId - The captured pointer.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerCaptureHelper",
+ "comment": "A static class to capture and release pointers.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseManipulator",
+ "attribute": "",
+ "interfaces": ["IManipulator"],
+ "fields": [],
+ "methods": [],
+ "name": "PointerManipulator",
+ "comment": "PointerManipulators have a list of activation filters.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "long",
+ "name": "start",
+ "comment": "Start time in milliseconds, or last callback time for repeatable IScheduledItem.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "now",
+ "comment": "Current time in milliseconds.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "deltaTime",
+ "comment": "Time difference in milliseconds between now and the previous callback.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "True if the objects are equal.\n\n```plaintext\nParams: obj - The object to compare with.\n other - The object to compare with.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.TimerState" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "True if the objects are equal.\n\n```plaintext\nParams: obj - The object to compare with.\n other - The object to compare with.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "state1",
+ "typeName": "UnityEngine.UIElements.TimerState"
+ },
+ {
+ "name": "state2",
+ "typeName": "UnityEngine.UIElements.TimerState"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "state1",
+ "typeName": "UnityEngine.UIElements.TimerState"
+ },
+ {
+ "name": "state2",
+ "typeName": "UnityEngine.UIElements.TimerState"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TimerState",
+ "comment": "Contains timing information of scheduler events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Position",
+ "name": "Relative",
+ "comment": "The element is positioned in relation to its default box as calculated by layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Position",
+ "name": "Absolute",
+ "comment": "The element is positioned in relation to its parent box and does not contribute to the layout anymore.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.Position",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Position",
+ "comment": "Defaines how the position values are interpreted by the layout engine.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Overflow",
+ "name": "Visible",
+ "comment": "The overflow is not clipped. It renders outside the element's box. Default Value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Overflow",
+ "name": "Hidden",
+ "comment": "The overflow is clipped, and the rest of the content will be invisible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.Overflow",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Overflow",
+ "comment": "Defines what should happend if content overflows an element bounds.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "ITextElement",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "The text associated with the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "displayTooltipWhenElided",
+ "comment": "When true, a tooltip displays the full version of elided text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isElided",
+ "comment": "Returns true if text is elided, false otherwise.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "textToMeasure", "typeName": "string" },
+ { "name": "width", "typeName": "float" },
+ {
+ "name": "widthMode",
+ "typeName": "UnityEngine.UIElements.VisualElement.MeasureMode"
+ },
+ { "name": "height", "typeName": "float" },
+ {
+ "name": "heightMode",
+ "typeName": "UnityEngine.UIElements.VisualElement.MeasureMode"
+ }
+ ],
+ "isStatic": false,
+ "name": "MeasureTextSize",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TextElement",
+ "comment": "Abstract base class for VisualElement containing text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.OverflowClipBox",
+ "name": "PaddingBox",
+ "comment": "Clip the content against the box outside the padding areas but inside the borders.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.OverflowClipBox",
+ "name": "ContentBox",
+ "comment": "Clip the content against the box inside the padding areas.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.OverflowClipBox",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "OverflowClipBox",
+ "comment": "Boxes against which the VisualElement content is clipped.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.FlexDirection",
+ "name": "Column",
+ "comment": "Top to Bottom.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FlexDirection",
+ "name": "ColumnReverse",
+ "comment": "Bottom to Top.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FlexDirection",
+ "name": "Row",
+ "comment": "Left to Right.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FlexDirection",
+ "name": "RowReverse",
+ "comment": "Right to Left.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.FlexDirection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FlexDirection",
+ "comment": "Defines the main-axis of the flex layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Wrap",
+ "name": "NoWrap",
+ "comment": "All items will be on one line. Default Value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Wrap",
+ "name": "Wrap",
+ "comment": "Items will wrap onto multiple lines, from top to bottom.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Wrap",
+ "name": "WrapReverse",
+ "comment": "Items will wrap onto multiple lines from bottom to top.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.Wrap",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Wrap",
+ "comment": "By default, items will all try to fit onto one line. You can change that and allow the items to wrap as needed with this property.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "Auto",
+ "comment": "Let Flex decide.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "FlexStart",
+ "comment": "Start margin of the item is placed at the start of the axis.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "Center",
+ "comment": "Items are centered on the axis.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "FlexEnd",
+ "comment": "End margin of the item is placed at the end of the axis.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "Stretch",
+ "comment": "Default. stretch to fill the axis while respecting min/max values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.Align",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Align",
+ "comment": "Defines the alignement behavior along an axis.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Justify",
+ "name": "FlexStart",
+ "comment": "Items are packed toward the start line. Default Value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Justify",
+ "name": "Center",
+ "comment": "Items are centered along the line.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Justify",
+ "name": "FlexEnd",
+ "comment": "Items are packed toward the end line.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Justify",
+ "name": "SpaceBetween",
+ "comment": "Items are evenly distributed in the line; first item is on the start line, last item on the end line.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Justify",
+ "name": "SpaceAround",
+ "comment": "Items are evenly distributed in the line with equal space around them.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.Justify",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Justify",
+ "comment": "Defines the alignment along the main axis, how is extra space distributed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflowPosition",
+ "name": "End",
+ "comment": "The ellipsis replaces content at the end of the text. This is the default value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflowPosition",
+ "name": "Start",
+ "comment": "The ellipsis replaces content at the beginning of the text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflowPosition",
+ "name": "Middle",
+ "comment": "The ellipsis replaces content in the middle of the text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.TextOverflowPosition",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TextOverflowPosition",
+ "comment": "Specifies which part of the text the Element replaces with an ellipsis when textOverflow is set to TextOverflow.Ellipsis.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflow",
+ "name": "Clip",
+ "comment": "The Element clips overflow content and hides it. This is the default value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflow",
+ "name": "Ellipsis",
+ "comment": "The Element clips overflow content and hides it, but displays an ellipsis (\"...\") to indicate that clipped content exists.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.TextOverflow",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TextOverflow",
+ "comment": "Specifies how the text Element treats hidden overflow content.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Visibility",
+ "name": "Visible",
+ "comment": "The VisualElement is visible. Default Value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Visibility",
+ "name": "Hidden",
+ "comment": "The VisualElement is hidden. Hidden VisualElements will take up space in their parent layout if their positionType is set to PositionType.Relative. Use the display property to both hide and remove a VisualElement from the parent VisualElement layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.Visibility",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Visibility",
+ "comment": "Specifies whether or not a VisualElement is visible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.WhiteSpace",
+ "name": "Normal",
+ "comment": "Text will wrap when necessary.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.WhiteSpace",
+ "name": "NoWrap",
+ "comment": "Text will never wrap to the next line.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.WhiteSpace",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "WhiteSpace",
+ "comment": "Word wrapping over multiple lines if not enough space is available to draw the text of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "UQuery",
+ "comment": "UQuery is a set of extension methods allowing you to select individual or collection of visualElements inside a complex hierarchy.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.DisplayStyle",
+ "name": "Flex",
+ "comment": "The element displays normally.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DisplayStyle",
+ "name": "None",
+ "comment": "The element is not visible and absent from the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.DisplayStyle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DisplayStyle",
+ "comment": "Defines how an element is displayed in the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "templateId",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "templateId", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TemplateContainer",
+ "comment": "Template Container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TextElement, UnityEngine.UIElements.TextElement.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a TextElement using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Enumerator to get the child elements of the UxmlTraits of TextElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initializer for the UxmlTraits for the TextElement.\n\n```plaintext\nParams: ve - VisualElement to initialize.\n bag - Bag of attributes where to get the value from.\n cc - Creation Context, not used.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the TextElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryState",
+ "params": [
+ {
+ "name": "element",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "RebuildOn",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "First",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "Last",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "ToList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "List",
+ "params": [],
+ "isStatic": false,
+ "name": "ToList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "AtIndex",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "funcCall", "typeName": "System.Action<T>" }],
+ "isStatic": false,
+ "name": "ForEach",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "System.Collections.Generic.List<T2>"
+ },
+ { "name": "funcCall", "typeName": "System.Func<T, T2>" }
+ ],
+ "isStatic": false,
+ "name": "ForEach",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "List",
+ "params": [{ "name": "funcCall", "typeName": "System.Func<T, T2>" }],
+ "isStatic": false,
+ "name": "ForEach",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.UQueryState<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "state1",
+ "typeName": "UnityEngine.UIElements.UQueryState<T>"
+ },
+ {
+ "name": "state2",
+ "typeName": "UnityEngine.UIElements.UQueryState<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "state1",
+ "typeName": "UnityEngine.UIElements.UQueryState<T>"
+ },
+ {
+ "name": "state2",
+ "typeName": "UnityEngine.UIElements.UQueryState<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UQueryState",
+ "comment": "Query object containing all the selection rules. Can be saved and rerun later without re-allocating memory.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TemplateContainer, UnityEngine.UIElements.TemplateContainer.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates and clones a TemplateContainer using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable, as template instance do not have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize TemplateContainer properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the TemplateContainer.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "visualElement",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [{ "name": "classname", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Class",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [{ "name": "id", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Name",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classNames", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "Descendents",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classname", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Descendents",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "Children",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "className", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Children",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "OfType",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "className", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "OfType",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "selectorPredicate", "typeName": "System.Func<T, bool>" }
+ ],
+ "isStatic": false,
+ "name": "Where",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Active",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotActive",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Visible",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotVisible",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Hovered",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotHovered",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Checked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotChecked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Selected",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotSelected",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Enabled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotEnabled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Focused",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "NotFocused",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryState",
+ "params": [],
+ "isStatic": false,
+ "name": "Build",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "s",
+ "typeName": "UnityEngine.UIElements.UQueryBuilder<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "builder1",
+ "typeName": "UnityEngine.UIElements.UQueryBuilder<T>"
+ },
+ {
+ "name": "builder2",
+ "typeName": "UnityEngine.UIElements.UQueryBuilder<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "builder1",
+ "typeName": "UnityEngine.UIElements.UQueryBuilder<T>"
+ },
+ {
+ "name": "builder2",
+ "typeName": "UnityEngine.UIElements.UQueryBuilder<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "First",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "Last",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "List",
+ "params": [],
+ "isStatic": false,
+ "name": "ToList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "results",
+ "typeName": "System.Collections.Generic.List<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "ToList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "AtIndex",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "result",
+ "typeName": "System.Collections.Generic.List<T2>"
+ },
+ { "name": "funcCall", "typeName": "System.Func<T, T2>" }
+ ],
+ "isStatic": false,
+ "name": "ForEach",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "List",
+ "params": [{ "name": "funcCall", "typeName": "System.Func<T, T2>" }],
+ "isStatic": false,
+ "name": "ForEach",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "funcCall", "typeName": "System.Action<T>" }],
+ "isStatic": false,
+ "name": "ForEach",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.UQueryBuilder<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UQueryBuilder",
+ "comment": "Utility Object that contructs a set of selection rules to be ran on a root visual element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "Q",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "Q",
+ "comment": "The first element matching all the criteria, or null if none was found.\n\n```plaintext\nParams: e - Root VisualElement on which the selector will be applied.\n name - If specified, will select elements with this name.\n classes - If specified, will select elements with the given class (not to be confused with Type).\n className - If specified, will select elements with the given class (not to be confused with Type).\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "className", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Q",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "className", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Q",
+ "comment": "The first element matching all the criteria, or null if none was found.\n\n```plaintext\nParams: e - Root VisualElement on which the selector will be applied.\n name - If specified, will select elements with this name.\n classes - If specified, will select elements with the given class (not to be confused with Type).\n className - If specified, will select elements with the given class (not to be confused with Type).\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "Query",
+ "comment": "QueryBuilder configured with the associated selection rules.\n\n```plaintext\nParams: e - Root VisualElement on which the selector will be applied.\n name - If specified, will select elements with this name.\n classes - If specified, will select elements with the given class (not to be confused with Type).\n className - If specified, will select elements with the given class (not to be confused with Type).\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "className", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Query",
+ "comment": "QueryBuilder configured with the associated selection rules.\n\n```plaintext\nParams: e - Root VisualElement on which the selector will be applied.\n name - If specified, will select elements with this name.\n classes - If specified, will select elements with the given class (not to be confused with Type).\n className - If specified, will select elements with the given class (not to be confused with Type).\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "classes", "typeName": "string[]" }
+ ],
+ "isStatic": false,
+ "name": "Query",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "className", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Query",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "UQueryBuilder",
+ "params": [],
+ "isStatic": false,
+ "name": "Query",
+ "comment": "An empty QueryBuilder on a specified root element.\n\n```plaintext\nParams: e - Root VisualElement on which the selector will be applied.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UQueryExtensions",
+ "comment": "UQuery is a set of extension methods allowing you to select individual or collection of visualElements inside a complex hierarchy.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.PickingMode",
+ "name": "Position",
+ "comment": "Picking enabled. Default Value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PickingMode",
+ "name": "Ignore",
+ "comment": "Disables picking.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.PickingMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PickingMode",
+ "comment": "Describes the picking behavior.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.Focusable",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "disabledUssClassName",
+ "comment": "USS class name of local disabled elements.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "viewDataKey",
+ "comment": "Used for view data persistence (ie. tree expanded states, scroll position, zoom level).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "object",
+ "name": "userData",
+ "comment": "This property can be used to associate application-specific user data with this VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canGrabFocus",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FocusController",
+ "name": "focusController",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UsageHints",
+ "name": "usageHints",
+ "comment": "A combination of hint values that specify high-level intended usage patterns for the VisualElement.\nThis property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception.\nThe specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern.\nNote that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within.\nGenerally it advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints may be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ITransform",
+ "name": "transform",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "layout",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "contentRect",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "worldBound",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "localBound",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "worldTransform",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PickingMode",
+ "name": "pickingMode",
+ "comment": "Determines if this element can be pick during mouseEvents or IPanel.Pick queries.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabledInHierarchy",
+ "comment": "Returns true if the VisualElement is enabled in its own hierarchy.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabledSelf",
+ "comment": "Returns true if the VisualElement is enabled locally.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "visible",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.UIElements.MeshGenerationContext>",
+ "name": "generateVisualContent",
+ "comment": "Called when the VisualElement visual contents need to be (re)generated.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IExperimentalFeatures",
+ "name": "experimental",
+ "comment": "Returns the UIElements experimental interfaces.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement.Hierarchy",
+ "name": "hierarchy",
+ "comment": "Access to this element physical hierarchy\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "cacheAsBitmap",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "parent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IPanel",
+ "name": "panel",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "child elements are added to this element, usually this\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "childCount",
+ "comment": "Number of child elements in this object's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IVisualElementScheduler",
+ "name": "schedule",
+ "comment": "Retrieves this VisualElement's IVisualElementScheduler\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IStyle",
+ "name": "style",
+ "comment": "Reference to the style object of this element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ICustomStyle",
+ "name": "customStyle",
+ "comment": "Returns the custom style properties accessor for this element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElementStyleSheetSet",
+ "name": "styleSheets",
+ "comment": "Returns a VisualElementStyleSheetSet that manipulates style sheets attached to this element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "tooltip",
+ "comment": "Text to display inside an information box after the user hovers the element for a small amount of time.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IResolvedStyle",
+ "name": "resolvedStyle",
+ "comment": "Returns the VisualElement resolved style values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Focus",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Sends an event to the event handler.\n\n```plaintext\nParams: e - The event to send.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetEnabled",
+ "comment": "Changes the VisualElement enabled state. A disabled VisualElement does not receive most events.\n\n```plaintext\nParams: value - New enabled state\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "MarkDirtyRepaint",
+ "comment": "Triggers a repaint of the VisualElement on the next frame.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "localPoint", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "ContainsPoint",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "rectangle", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "Overlaps",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "GetClasses",
+ "comment": "A class list.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearClassList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "className", "typeName": "string" }],
+ "isStatic": false,
+ "name": "AddToClassList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "className", "typeName": "string" }],
+ "isStatic": false,
+ "name": "RemoveFromClassList",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "className", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ToggleInClassList",
+ "comment": "Toggles between adding and removing the given class name from the class list.\n\n```plaintext\nParams: className - The class name to add or remove from the class list.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "className", "typeName": "string" },
+ { "name": "enable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "EnableInClassList",
+ "comment": "Enables or disables the class with the given name.\n\n```plaintext\nParams: className - The name of the class to enable or disable.\n enable - A boolean flag that adds or removes the class name from the class list. If true, EnableInClassList adds the class name to the class list. If false, EnableInClassList removes the class name from the class list.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "cls", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ClassListContains",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Object",
+ "params": [],
+ "isStatic": false,
+ "name": "FindAncestorUserData",
+ "comment": "Searchs up the hierachy of this VisualElement and retrieves stored userData, if any is found.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "child",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add an element to this element's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "element",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Insert",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "element",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "Removes this child from the hierarchy\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveAt",
+ "comment": "Remove the child element located at this position from this element's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Remove all child elements from this element's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ElementAt",
+ "comment": "Retrieves the child element at position\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "element",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "IndexOf",
+ "comment": "The index of the child, or -1 if the child is not found.\n\n```plaintext\nParams: element - The child to return the index for.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "Children",
+ "comment": "Returns the elements from its contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "comp",
+ "typeName": "System.Comparison<UnityEngine.UIElements.VisualElement>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Sort",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "BringToFront",
+ "comment": "Brings this element to the end of its parent children list. The element will be visually in front of any overlapping sibling elements.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SendToBack",
+ "comment": "Sends this element to the beginning of its parent children list. The element will be visually behind any overlapping sibling elements.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sibling",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "PlaceBehind",
+ "comment": "Places this element right before the sibling element in their parent children list. If the element and the sibling position overlap, the element will be visually behind of its sibling.\n\n```plaintext\nParams: sibling - The sibling element.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "sibling",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "PlaceInFront",
+ "comment": "Places this element right after the sibling element in their parent children list. If the element and the sibling position overlap, the element will be visually in front of its sibling.\n\n```plaintext\nParams: sibling - The sibling element.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "RemoveFromHierarchy",
+ "comment": "Removes this element from its parent hierarchy\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetFirstOfType",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": false,
+ "name": "GetFirstAncestorOfType",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "child",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "Returns true if the element is a direct child of this VisualElement\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "FindCommonAncestor",
+ "comment": "Finds the lowest commont ancestor between two VisualElements inside the VisualTree hierarchy\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "VisualElement",
+ "comment": "Base class for objects that are part of the UIElements visual tree.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement, UnityEngine.UIElements.VisualElement.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a VisualElement using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an enumerable containing UxmlChildElementDescription(typeof(VisualElement)), since VisualElements can contain other VisualElements.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize VisualElement properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement.MeasureMode",
+ "name": "Undefined",
+ "comment": "The element should give its preferred width/height without any constraint.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement.MeasureMode",
+ "name": "Exactly",
+ "comment": "The element should give the width/height that is passed in and derive the opposite site from this value (for example, calculate text size from a fixed width).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement.MeasureMode",
+ "name": "AtMost",
+ "comment": "At Most. The element should give its preferred width/height but no more than the value passed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.VisualElement.MeasureMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MeasureMode",
+ "comment": "The modes available to measure VisualElement sizes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "parent",
+ "comment": "Access the physical parent of this element in the hierarchy\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "childCount",
+ "comment": "Number of child elements in this object's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "child",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Add an element to this element's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "index", "typeName": "int" },
+ {
+ "name": "child",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Insert",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "child",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "Removes this child from the hierarchy\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveAt",
+ "comment": "Remove the child element located at this position from this element's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Remove all child elements from this element's contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "element",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "IndexOf",
+ "comment": "The index of the element, or -1 if the element is not found.\n\n```plaintext\nParams: element - The element to return the index for.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ElementAt",
+ "comment": "Retrieves the child element at position\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IEnumerable",
+ "params": [],
+ "isStatic": false,
+ "name": "Children",
+ "comment": "Returns the elements from its contentContainer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "comp",
+ "typeName": "System.Comparison<UnityEngine.UIElements.VisualElement>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Sort",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.VisualElement.Hierarchy"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "x",
+ "typeName": "UnityEngine.UIElements.VisualElement.Hierarchy"
+ },
+ {
+ "name": "y",
+ "typeName": "UnityEngine.UIElements.VisualElement.Hierarchy"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "x",
+ "typeName": "UnityEngine.UIElements.VisualElement.Hierarchy"
+ },
+ {
+ "name": "y",
+ "typeName": "UnityEngine.UIElements.VisualElement.Hierarchy"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Hierarchy",
+ "comment": "Hierarchy is a struct allowing access to the hierarchy of visual elements\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "p", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "WorldToLocal",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "p", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "LocalToWorld",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "r", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "WorldToLocal",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "r", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": "LocalToWorld",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ { "name": "point", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "ChangeCoordinatesTo",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ {
+ "name": "dest",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ { "name": "rect", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": false,
+ "name": "ChangeCoordinatesTo",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StretchToParentSize",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StretchToParentWidth",
+ "comment": "The given VisualElement's left and right edges will be aligned with the corresponding edges of the parent element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "manipulator",
+ "typeName": "UnityEngine.UIElements.IManipulator"
+ }
+ ],
+ "isStatic": false,
+ "name": "AddManipulator",
+ "comment": "Add a manipulator associated to a VisualElement.\n\n```plaintext\nParams: ele - VisualElement associated to the manipulator.\n manipulator - Manipulator to be added to the VisualElement.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "manipulator",
+ "typeName": "UnityEngine.UIElements.IManipulator"
+ }
+ ],
+ "isStatic": false,
+ "name": "RemoveManipulator",
+ "comment": "Remove a manipulator associated to a VisualElement.\n\n```plaintext\nParams: ele - VisualElement associated to the manipulator.\n manipulator - Manipulator to be removed from the VisualElement.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "VisualElementExtensions",
+ "comment": "VisualElementExtensions is a set of extension methods useful for VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Experimental.ITransitionAnimations",
+ "name": "animation",
+ "comment": "Returns the animation experimental interface.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IExperimentalFeatures",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.FocusChangeDirection",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection",
+ "name": "left",
+ "comment": "The focus is moving to the left.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection",
+ "name": "right",
+ "comment": "The focus is moving to the right.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "VisualElementFocusChangeDirection",
+ "comment": "Define focus change directions for the VisualElementFocusRing.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IFocusRing"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder",
+ "name": "defaultFocusOrder",
+ "comment": "The focus order for elements having 0 has a focusIndex.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "root",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "dfo",
+ "typeName": "UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "FocusChangeDirection",
+ "params": [
+ {
+ "name": "currentFocusable",
+ "typeName": "UnityEngine.UIElements.Focusable"
+ },
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "GetFocusChangeDirection",
+ "comment": "Get the direction of the focus change for the given event. For example, when the Tab key is pressed, focus should be given to the element to the right in the focus ring.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Focusable",
+ "params": [
+ {
+ "name": "currentFocusable",
+ "typeName": "UnityEngine.UIElements.Focusable"
+ },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetNextFocusable",
+ "comment": "Get the next element in the given direction.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "VisualElementFocusRing",
+ "comment": "Implementation of a linear focus ring. Elements are sorted according to their focusIndex.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder",
+ "name": "ChildOrder",
+ "comment": "Order elements using a depth-first pre-order traversal of the element tree.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder",
+ "name": "PositionXY",
+ "comment": "Order elements according to their position, first by X, then by Y.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder",
+ "name": "PositionYX",
+ "comment": "Order elements according to their position, first by Y, then by X.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DefaultFocusOrder",
+ "comment": "Ordering of elements in the focus ring.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "element",
+ "comment": "Returns the VisualElement this object is associated with.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isActive",
+ "comment": "Will be true when this item is scheduled. Note that an item's callback will only be executed when it's VisualElement is attached to a panel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Resume",
+ "comment": "If not already active, will schedule this item on its VisualElement's scheduler.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Removes this item from its VisualElement's scheduler.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "delayMs", "typeName": "long" }],
+ "isStatic": false,
+ "name": "ExecuteLater",
+ "comment": "Cancels any previously scheduled execution of this item and re-schedules the item.\n\n```plaintext\nParams: delayMs - Minimum time in milliseconds before this item will be executed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IVisualElementScheduledItem",
+ "params": [{ "name": "delayMs", "typeName": "long" }],
+ "isStatic": false,
+ "name": "StartingIn",
+ "comment": "This ScheduledItem.\n\n```plaintext\nParams: delayMs - The minimum number of milliseconds after activation where this item's action will be executed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IVisualElementScheduledItem",
+ "params": [{ "name": "intervalMs", "typeName": "long" }],
+ "isStatic": false,
+ "name": "Every",
+ "comment": "This ScheduledItem.\n\n```plaintext\nParams: intervalMs - Minimum amount of time in milliseconds between each action execution.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IVisualElementScheduledItem",
+ "params": [
+ { "name": "stopCondition", "typeName": "System.Func<bool>" }
+ ],
+ "isStatic": false,
+ "name": "Until",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IVisualElementScheduledItem",
+ "params": [{ "name": "durationMs", "typeName": "long" }],
+ "isStatic": false,
+ "name": "ForDuration",
+ "comment": "This ScheduledItem.\n\n```plaintext\nParams: durationMs - The total duration in milliseconds where this item will be active.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IVisualElementScheduledItem",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "IVisualElementScheduledItem",
+ "params": [
+ {
+ "name": "timerUpdateEvent",
+ "typeName": "System.Action<UnityEngine.UIElements.TimerState>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IVisualElementScheduledItem",
+ "params": [{ "name": "updateEvent", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "Execute",
+ "comment": "Reference to the scheduled action.\n\n```plaintext\nParams: timerUpdateEvent - The action to be executed.\n updateEvent - The action to be executed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IVisualElementScheduler",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "count",
+ "comment": "Number of style sheets attached to the owner element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleSheet",
+ "name": "this[]",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "styleSheet",
+ "typeName": "UnityEngine.UIElements.StyleSheet"
+ }
+ ],
+ "isStatic": false,
+ "name": "Add",
+ "comment": "Adds a style sheet for the owner element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Clear",
+ "comment": "Removes all style sheets for the owner element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "styleSheet",
+ "typeName": "UnityEngine.UIElements.StyleSheet"
+ }
+ ],
+ "isStatic": false,
+ "name": "Remove",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "styleSheet",
+ "typeName": "UnityEngine.UIElements.StyleSheet"
+ }
+ ],
+ "isStatic": false,
+ "name": "Contains",
+ "comment": "True if the style sheet is attached to the owner element, false otherwise.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.VisualElementStyleSheetSet"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.UIElements.VisualElementStyleSheetSet"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.UIElements.VisualElementStyleSheetSet"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "left",
+ "typeName": "UnityEngine.UIElements.VisualElementStyleSheetSet"
+ },
+ {
+ "name": "right",
+ "typeName": "UnityEngine.UIElements.VisualElementStyleSheetSet"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "VisualElementStyleSheetSet",
+ "comment": "This structure manipulates the set of StyleSheet objects attached to the owner VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.BindableElement, UnityEngine.UIElements.BindableElement.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a BindableElement using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize EnumField properties using values from the attribute bag.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the BindableElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.IMGUIContainer, UnityEngine.UIElements.IMGUIContainer.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates an IMGUIContainer using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable, as IMGUIContainer cannot have VisualElement children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the IMGUIContainer.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "cullingEnabled",
+ "comment": "When this property is set to true, the Element does not repaint itself when it is outside the viewport.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ImmediateModeElement",
+ "comment": "VisualElement that can implement custom immediate mode rendering.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "noLabelVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelDraggerVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "TValueType",
+ "name": "value",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Label",
+ "name": "labelElement",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "label",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "TValueType" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "BaseField",
+ "comment": "Abstract base class for controls.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the BaseField.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseField<TValueType>.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "BaseFieldTraits",
+ "comment": "Traits for the BaseField.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.SliderDirection",
+ "name": "Horizontal",
+ "comment": "An horizontal slider is made with a SliderDirection Horizontal.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.SliderDirection",
+ "name": "Vertical",
+ "comment": "An vertical slider is made with a SliderDirection Vertical.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.SliderDirection",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "SliderDirection",
+ "comment": "This is the direction of the Slider and SliderInt.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseField<TValueType>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "horizontalVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "dragContainerUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "trackerUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "draggerUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "draggerBorderUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "textFieldClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "TValueType",
+ "name": "lowValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "TValueType",
+ "name": "highValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "TValueType",
+ "name": "range",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pageSize",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showInputField",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "TValueType",
+ "name": "value",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.SliderDirection",
+ "name": "direction",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "TValueType" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "factor", "typeName": "float" }],
+ "isStatic": false,
+ "name": "AdjustDragElement",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "BaseSlider",
+ "comment": "This is a base class for the Slider fields.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.IBinding",
+ "name": "binding",
+ "comment": "Binding object that will be updated.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "bindingPath",
+ "comment": "Path of the target property to be bound.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IBindable",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PreUpdate",
+ "comment": "Called at regular intervals to synchronize bound properties to their IBindable counterparts. Called before the Update() method.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Update",
+ "comment": "Called at regular intervals to synchronize bound properties to their IBindable counterparts.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Release",
+ "comment": "Disconnects the field from its bound property\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IBinding",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "IsBound",
+ "comment": "True if this IBindable is bound to a property.\n\n```plaintext\nParams: control - This Bindable object.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IBindingExtensions",
+ "comment": "Extensions methods to provide additional IBindable functionality.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Box",
+ "comment": "Styled visual element to match the IMGUI Box Style.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "ITextElement",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Clickable",
+ "name": "clickable",
+ "comment": "Clickable MouseManipulator for this Button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "onClick",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action",
+ "name": "clicked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_onClick",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_onClick",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "add_clicked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": "remove_clicked",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a Button.\n\n```plaintext\nParams: clickEvent - Action triggered when the button is clicked.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "clickEvent", "typeName": "System.Action" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a Button.\n\n```plaintext\nParams: clickEvent - Action triggered when the button is clicked.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Button",
+ "comment": "A clickable button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "toggleUssClassName",
+ "comment": "USS class name of toggle elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentUssClassName",
+ "comment": "USS class name of content element in a Foldout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "value",
+ "comment": "Contains the collapse state. True if the Foldout is open and the contents are visible. False if it's collapsed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Foldout",
+ "comment": "Collapsable section of UI.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.HelpBoxMessageType",
+ "name": "None",
+ "comment": "Neutral message.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.HelpBoxMessageType",
+ "name": "Info",
+ "comment": "Info message.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.HelpBoxMessageType",
+ "name": "Warning",
+ "comment": "Warning message.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.HelpBoxMessageType",
+ "name": "Error",
+ "comment": "Error message.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.HelpBoxMessageType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "HelpBoxMessageType",
+ "comment": "User message types.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Box>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Box using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "The USS class name for Elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "The USS class name for labels in Elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "iconUssClassName",
+ "comment": "The USS class name for images in Elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "iconInfoUssClassName",
+ "comment": "The USS class name for the HelpBoxMessageType.Info state in Elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "iconwarningUssClassName",
+ "comment": "The USS class name for the HelpBoxMessageType.Warning state in Elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "iconErrorUssClassName",
+ "comment": "The USS class name for the HelpBoxMessageType.Error state in Elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "The message text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.HelpBoxMessageType",
+ "name": "messageType",
+ "comment": "The type of message.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new HelpBox.\n\n```plaintext\nParams: text - The message text.\n messageType - The type of message.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ {
+ "name": "messageType",
+ "typeName": "UnityEngine.UIElements.HelpBoxMessageType"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new HelpBox.\n\n```plaintext\nParams: text - The message text.\n messageType - The type of message.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "HelpBox",
+ "comment": "Makes a help box with a message to the user.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Foldout, UnityEngine.UIElements.Foldout.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Foldout using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "image",
+ "comment": "The texture to display in this image. You cannot set this and Image.vectorImage at the same time.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VectorImage",
+ "name": "vectorImage",
+ "comment": "The VectorImage to display in this image. You cannot set this and Image.image at the same time.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "sourceRect",
+ "comment": "The source rectangle inside the texture relative to the top left corner.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uv",
+ "comment": "The base texture coordinates of the Image relative to the bottom left corner.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScaleMode",
+ "name": "scaleMode",
+ "comment": "ScaleMode used to display the Image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "tintColor",
+ "comment": "Tinting color for this Image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Image",
+ "comment": "A VisualElement representing a source texture.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "ITextElement",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a label.\n\n```plaintext\nParams: text - The text to be displayed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructs a label.\n\n```plaintext\nParams: text - The text to be displayed.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Label",
+ "comment": "Provides an Element displaying text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Button, UnityEngine.UIElements.Button.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Button using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the Button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.AlternatingRowBackground",
+ "name": "None",
+ "comment": "Do not alternate background colors for rows.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.AlternatingRowBackground",
+ "name": "ContentOnly",
+ "comment": "Display alternating background colors only for rows that contain content.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.AlternatingRowBackground",
+ "name": "All",
+ "comment": "Display alternating background colors for all rows in the ListView, regardless of whether they contain content.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.AlternatingRowBackground",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "AlternatingRowBackground",
+ "comment": "Options for displaying alternating background colors for ListView rows.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "ISerializationCallbackReceiver"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name for elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "borderUssClassName",
+ "comment": "The USS class name. Enable the showBorder property to apply this class to the ListView.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemUssClassName",
+ "comment": "The USS class name of item elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "dragHoverBarUssClassName",
+ "comment": "The USS class name of the drag hover bar.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemDragHoverUssClassName",
+ "comment": "The USS class name that is applied to the element on drag hover.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemSelectedVariantUssClassName",
+ "comment": "The USS class name of item elements in elements of this type, when they are selected.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "itemAlternativeBackgroundUssClassName",
+ "comment": "The USS class name for odd rows in the ListView.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.IList",
+ "name": "itemsSource",
+ "comment": "The items data source. This property must be set for the list view to function.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement>",
+ "name": "makeItem",
+ "comment": "Callback for constructing the VisualElement that will serve as the template for each recycled and re-bound element in the list. This property must be set for the list view to function.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, int>",
+ "name": "unbindItem",
+ "comment": "Callback for unbinding a data item from the visual element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, int>",
+ "name": "bindItem",
+ "comment": "Callback for binding a data item to the visual element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "resolvedItemHeight",
+ "comment": "Computed pixel aligned height for the list elements. This value will change depending on the current panel's dpi scaling. See Also: ListView.itemHeight.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "itemHeight",
+ "comment": "ListView requires all visual elements to have the same height so that it can calculate a sensible scroller size. This property must be set for the list view to function.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showBorder",
+ "comment": "Enable this property to display a border around the ListView.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "reorderable",
+ "comment": "Gets or sets a value that indicates whether the user can drag list items to reorder them.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "selectedIndex",
+ "comment": "Returns the selected item's index in the items source. If multiple items are selected, returns the first selected item's index.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<int>",
+ "name": "selectedIndices",
+ "comment": "The indices of selected items in the items source.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "object",
+ "name": "selectedItem",
+ "comment": "Returns the selected item from the items source. If multiple items are selected, returns the first selected item.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<object>",
+ "name": "selectedItems",
+ "comment": "The selected items from the items source.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.SelectionType",
+ "name": "selectionType",
+ "comment": "Controls the selection state. You can set the state to disable selections, have one selectable item, or have multiple selectable items.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.AlternatingRowBackground",
+ "name": "showAlternatingRowBackgrounds",
+ "comment": "Enable this property to display alternating background colors for rows in the ListView.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showBoundCollectionSize",
+ "comment": "When you bind a list view to an array, this property controls whether the list view displays the collection size as the first list item. Set to true to display the collection size, false to omit it. Default is true. See Also: UnityEditor.UIElements.BindingExtensions.Bind\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "horizontalScrollingEnabled",
+ "comment": "This flag indicates whether the ListView should show a horizontal scroll bar when its content does not fit. The default value is False.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<object>",
+ "name": "onItemChosen",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<System.Collections.Generic.IEnumerable<object>>",
+ "name": "onItemsChosen",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<System.Collections.Generic.List<object>>",
+ "name": "onSelectionChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<System.Collections.Generic.IEnumerable<object>>",
+ "name": "onSelectionChange",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<object>" }],
+ "isStatic": false,
+ "name": "add_onItemChosen",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<object>" }],
+ "isStatic": false,
+ "name": "remove_onItemChosen",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<System.Collections.Generic.IEnumerable<object>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_onItemsChosen",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<System.Collections.Generic.IEnumerable<object>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_onItemsChosen",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<System.Collections.Generic.List<object>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_onSelectionChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<System.Collections.Generic.List<object>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_onSelectionChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<System.Collections.Generic.IEnumerable<object>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_onSelectionChange",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "System.Action<System.Collections.Generic.IEnumerable<object>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_onSelectionChange",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "itemsSource", "typeName": "System.Collections.IList" },
+ { "name": "itemHeight", "typeName": "int" },
+ {
+ "name": "makeItem",
+ "typeName": "System.Func<UnityEngine.UIElements.VisualElement>"
+ },
+ {
+ "name": "bindItem",
+ "typeName": "System.Action<UnityEngine.UIElements.VisualElement, int>"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.UIElements.KeyDownEvent" }
+ ],
+ "isStatic": false,
+ "name": "OnKeyDown",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ScrollToItem",
+ "comment": "Scroll to a specific item index and make it visible.\n\n```plaintext\nParams: index - Item index to scroll to. Specify -1 to make the last item visible.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "AddToSelection",
+ "comment": "Adds an item to the collection of selected items.\n\n```plaintext\nParams: index - Item index.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "RemoveFromSelection",
+ "comment": "Removes an item from the collection of selected items.\n\n```plaintext\nParams: index - Item index.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SetSelection",
+ "comment": "Sets the currently selected item.\n\n```plaintext\nParams: index - Item index.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.IEnumerable<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSelection",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "System.Collections.Generic.IEnumerable<int>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetSelectionWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ClearSelection",
+ "comment": "Unselects any selected items.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "visualElement",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "ScrollTo",
+ "comment": "Scroll to a specific visual element.\n\n```plaintext\nParams: visualElement - Element to scroll to.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Refresh",
+ "comment": "Clear, recreate all visible visual elements, and rebind all items. This should be called whenever the items source changes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ListView",
+ "comment": "A vertically scrollable area that only creates visual elements for visible items while allowing the binding of many more items. As the user scrolls, visual elements are recycled and re-bound to new data items.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.HelpBox, UnityEngine.UIElements.HelpBox.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a HelpBox with data from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initializes HelpBox properties with values from an attribute bag.\n\n```plaintext\nParams: ve - The Element to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the HelpBox.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseField<UnityEngine.Vector2>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "USS class name of labels in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "USS class name of input elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "trackerUssClassName",
+ "comment": "USS class name of tracker elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "draggerUssClassName",
+ "comment": "USS class name of dragger elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "minThumbUssClassName",
+ "comment": "USS class name of the minimum thumb elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "maxThumbUssClassName",
+ "comment": "USS class name of the maximum thumb elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "minValue",
+ "comment": "This is the low value of the range represented on the slider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxValue",
+ "comment": "This is the high value of the range represented on the slider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "value",
+ "comment": "This is the value of the slider. This is a Vector2 where the x is the lower bound and the y is the higher bound.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "range",
+ "comment": "Returns the range of the low/high limits of the slider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lowLimit",
+ "comment": "This is the low limit of the slider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "highLimit",
+ "comment": "This is the high limit of the slider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "UnityEngine.Vector2" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: minValue - The minimum value in the range to be represented.\n maxValue - The maximum value in the range to be represented.\n minLimit - The minimum value of the slider limit.\n maxLimit - The maximum value of the slider limit.\n direction - This is the sldier direction, for now, only Horizontal is supported.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "minValue", "typeName": "float" },
+ { "name": "maxValue", "typeName": "float" },
+ { "name": "minLimit", "typeName": "float" },
+ { "name": "maxLimit", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "label", "typeName": "string" },
+ { "name": "minValue", "typeName": "float" },
+ { "name": "maxValue", "typeName": "float" },
+ { "name": "minLimit", "typeName": "float" },
+ { "name": "maxLimit", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MinMaxSlider",
+ "comment": "A min/max slider containing a representation of a range.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Image, UnityEngine.UIElements.Image.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates an Image using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable, as images generally do not have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the Image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Label, UnityEngine.UIElements.Label.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Label using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the Label.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "ITextElement",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentUssClassName",
+ "comment": "USS class name of content elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PopupWindow",
+ "comment": "Styled visual element that matches the EditorGUILayout.Popup IMGUI element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "T",
+ "name": "value",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "T" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "INotifyValueChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.ListView, UnityEngine.UIElements.ListView.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a ListView using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.ChangeEvent<T>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "RegisterValueChangedCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.ChangeEvent<T>>"
+ }
+ ],
+ "isStatic": false,
+ "name": "UnregisterValueChangedCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "INotifyValueChangedExtensions",
+ "comment": "INotifyValueChangedExtensions is a set of extension methods useful for objects implementing INotifyValueChanged.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BindableElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable, as list views generally do not have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize ListView properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the ListView.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.MinMaxSlider, UnityEngine.UIElements.MinMaxSlider.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a MinMaxSlider using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseField<UnityEngine.Vector2>.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize MinMaxSlider properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The element to initialize.\n bag - The bag of attributes.\n cc - Creation Context, unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the MinMaxSlider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.PopupWindow, UnityEngine.UIElements.PopupWindow.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a PopupWindow using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable, as popup windows generally do not have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the PopupWindow.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "ITextElement",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: clickEvent - The action to execute when the button is pressed.\n delay - The initial delay before the action is executed for the first time.\n interval - The interval between each execution of the action.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clickEvent", "typeName": "System.Action" },
+ { "name": "delay", "typeName": "long" },
+ { "name": "interval", "typeName": "long" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n```plaintext\nParams: clickEvent - The action to execute when the button is pressed.\n delay - The initial delay before the action is executed for the first time.\n interval - The interval between each execution of the action.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "clickEvent", "typeName": "System.Action" },
+ { "name": "delay", "typeName": "long" },
+ { "name": "interval", "typeName": "long" }
+ ],
+ "isStatic": false,
+ "name": "SetAction",
+ "comment": "Set the action that should be executed when the button is pressed.\n\n```plaintext\nParams: clickEvent - The action to execute.\n delay - The initial delay before the action is executed for the first time.\n interval - The interval between each execution of the action.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "RepeatButton",
+ "comment": "A button that executes an action repeatedly while it is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "horizontalVariantUssClassName",
+ "comment": "USS class name of elements of this type, when they are displayed horizontally.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalVariantUssClassName",
+ "comment": "USS class name of elements of this type, when they are displayed vertically.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "sliderUssClassName",
+ "comment": "USS class name of slider elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "lowButtonUssClassName",
+ "comment": "USS class name of low buttons in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "highButtonUssClassName",
+ "comment": "USS class name of high buttons in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Slider",
+ "name": "slider",
+ "comment": "The slider used by this scroller.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.RepeatButton",
+ "name": "lowButton",
+ "comment": "Bottom or left scroll button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.RepeatButton",
+ "name": "highButton",
+ "comment": "Top or right scroll button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "Value that defines the slider position. It lies between lowValue and highValue.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "lowValue",
+ "comment": "Minimum value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "highValue",
+ "comment": "Maximum value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.SliderDirection",
+ "name": "direction",
+ "comment": "Direction of this scrollbar.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Action<float>",
+ "name": "valueChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<float>" }],
+ "isStatic": false,
+ "name": "add_valueChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "System.Action<float>" }],
+ "isStatic": false,
+ "name": "remove_valueChanged",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "lowValue", "typeName": "float" },
+ { "name": "highValue", "typeName": "float" },
+ { "name": "valueChanged", "typeName": "System.Action<float>" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.SliderDirection"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "factor", "typeName": "float" }],
+ "isStatic": false,
+ "name": "Adjust",
+ "comment": "Updates the slider element size as a ratio of total range. A value greater than 1 will disable the Scroller.\n\n```plaintext\nParams: factor - Slider size ratio.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ScrollPageUp",
+ "comment": "Will change the value according to the current slider pageSize.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "ScrollPageDown",
+ "comment": "Will change the value according to the current slider pageSize.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "factor", "typeName": "float" }],
+ "isStatic": false,
+ "name": "ScrollPageUp",
+ "comment": "Will change the value according to the current slider pageSize.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "factor", "typeName": "float" }],
+ "isStatic": false,
+ "name": "ScrollPageDown",
+ "comment": "Will change the value according to the current slider pageSize.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Scroller",
+ "comment": "A vertical or horizontal scrollbar.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.RepeatButton, UnityEngine.UIElements.RepeatButton.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a RepeatButton using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize RepeatButton properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the RepeatButton.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Scroller, UnityEngine.UIElements.Scroller.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Scroller using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable, as scrollers do not have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize Scroller properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the Scroller.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseField<TValueType>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "textInputUssName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isReadOnly",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPasswordField",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "selectionColor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "cursorColor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "cursorIndex",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "selectIndex",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "maxLength",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "doubleClickSelectsWord",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "tripleClickSelectsLine",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDelayed",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "char",
+ "name": "maskChar",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "SelectAll",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TextInputBaseField",
+ "comment": "Abstract base class used for all text-based fields.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.ScrollViewMode",
+ "name": "Vertical",
+ "comment": "Configure ScrollView for vertical scrolling.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ScrollViewMode",
+ "name": "Horizontal",
+ "comment": "Configure ScrollView for horizontal scrolling.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ScrollViewMode",
+ "name": "VerticalAndHorizontal",
+ "comment": "Configure ScrollView for vertical and horizontal scrolling.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.ScrollViewMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ScrollViewMode",
+ "comment": "Mode configuring the ScrollView for the intended usage.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "viewportUssClassName",
+ "comment": "USS class name of viewport elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "contentUssClassName",
+ "comment": "USS class name of content elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "hScrollerUssClassName",
+ "comment": "USS class name of horizontal scrollers in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "vScrollerUssClassName",
+ "comment": "USS class name of vertical scrollers in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "horizontalVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "verticalHorizontalVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "scrollVariantUssClassName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showHorizontal",
+ "comment": "Should the horizontal scroller be visible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "showVertical",
+ "comment": "Should the vertical scroller be visible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "scrollOffset",
+ "comment": "The current scrolling position.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "horizontalPageSize",
+ "comment": "This property is controlling the scrolling speed of the horizontal scroller.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "verticalPageSize",
+ "comment": "This property is controlling the scrolling speed of the vertical scroller.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "scrollDecelerationRate",
+ "comment": "Controls the rate at which the scrolling movement slows after a user scrolls using a touch interaction.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "elasticity",
+ "comment": "The amount of elasticity to use when a user tries to scroll past the boundaries of the scroll view.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.ScrollView.TouchScrollBehavior",
+ "name": "touchScrollBehavior",
+ "comment": "The behavior to use when a user tries to scroll past the boundaries of the ScrollView content using a touch interaction.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentViewport",
+ "comment": "Represents the visible part of contentContainer.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Scroller",
+ "name": "horizontalScroller",
+ "comment": "Horizontal scrollbar.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Scroller",
+ "name": "verticalScroller",
+ "comment": "Vertical Scrollbar.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "Contains full content, potentially partially visible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "child",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "ScrollTo",
+ "comment": "Scroll to a specific child element.\n\n```plaintext\nParams: child - The child to scroll to.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "scrollViewMode",
+ "typeName": "UnityEngine.UIElements.ScrollViewMode"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ScrollView",
+ "comment": "Displays its contents inside a scrollable frame.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseField<bool>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "USS class name of labels in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "USS class name of input elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "noTextVariantUssClassName",
+ "comment": "USS class name of elements of this type, when there is no text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "checkmarkUssClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "textUssClassName",
+ "comment": "USS class name of text elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "Optional text after the toggle.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "label", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "bool" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Toggle",
+ "comment": "This is the Toggle field.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "fixedPane",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "flexedPane",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "fixedPaneIndex",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fixedPaneInitialDimension",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TwoPaneSplitViewOrientation",
+ "name": "orientation",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "contentContainer",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "fixedPaneIndex", "typeName": "int" },
+ { "name": "fixedPaneStartDimension", "typeName": "float" },
+ {
+ "name": "orientation",
+ "typeName": "UnityEngine.UIElements.TwoPaneSplitViewOrientation"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "int" }],
+ "isStatic": false,
+ "name": "CollapseChild",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "UnCollapse",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TwoPaneSplitView",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.ScrollView, UnityEngine.UIElements.ScrollView.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a ScrollView using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize ScrollView properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the ScrollView.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseFieldTraits<string, UnityEngine.UIElements.UxmlStringAttributeDescription>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for TextInputFieldBase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseSlider<float>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "USS class name of labels in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "USS class name of input elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "float" },
+ { "name": "end", "typeName": "float" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.SliderDirection"
+ },
+ { "name": "pageSize", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "label", "typeName": "string" },
+ { "name": "start", "typeName": "float" },
+ { "name": "end", "typeName": "float" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.SliderDirection"
+ },
+ { "name": "pageSize", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Slider",
+ "comment": "A slider containing floating point values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Toggle, UnityEngine.UIElements.Toggle.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Toggle using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseFieldTraits<bool, UnityEngine.UIElements.UxmlBoolAttributeDescription>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize Toggle properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the Toggle.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TwoPaneSplitView, UnityEngine.UIElements.TwoPaneSplitView.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.VisualElement.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "IPointerCaptureEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Slider, UnityEngine.UIElements.Slider.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a Slider using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseFieldTraits<float, UnityEngine.UIElements.UxmlFloatAttributeDescription>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize Slider properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the Slider.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.TwoPaneSplitViewOrientation",
+ "name": "Horizontal",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TwoPaneSplitViewOrientation",
+ "name": "Vertical",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.TwoPaneSplitViewOrientation",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TwoPaneSplitViewOrientation",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseSlider<int>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "USS class name of labels in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "USS class name of input elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pageSize",
+ "comment": "The value to add or remove to the SliderInt.value when it is clicked.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructors for the SliderInt.\n\n```plaintext\nParams: start - This is the low value of the slider.\n end - This is the high value of the slider.\n direction - This is the slider direction, horizontal or vertical.\n pageSize - This is the number of values to change when the slider is clicked.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "start", "typeName": "int" },
+ { "name": "end", "typeName": "int" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.SliderDirection"
+ },
+ { "name": "pageSize", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "label", "typeName": "string" },
+ { "name": "start", "typeName": "int" },
+ { "name": "end", "typeName": "int" },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.SliderDirection"
+ },
+ { "name": "pageSize", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "SliderInt",
+ "comment": "A slider containing Integer discrete values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.SliderInt, UnityEngine.UIElements.SliderInt.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a SliderInt using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.BaseFieldTraits<int, UnityEngine.UIElements.UxmlIntAttributeDescription>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize SliderInt properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The bag of attributes.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the SliderInt.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextInputBaseField<string>",
+ "attribute": "",
+ "interfaces": [
+ "IEventHandler",
+ "ITransform",
+ "ITransitionAnimations",
+ "IExperimentalFeatures",
+ "IVisualElementScheduler",
+ "IResolvedStyle",
+ "IBindable",
+ "INotifyValueChanged"
+ ],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "ussClassName",
+ "comment": "USS class name of elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "labelUssClassName",
+ "comment": "USS class name of labels in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "inputUssClassName",
+ "comment": "USS class name of input elements in elements of this type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "multiline",
+ "comment": "Set this to true to allow multiple lines in the textfield and false if otherwise.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "value",
+ "comment": "The string currently being exposed by the field.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "rangeCursorIndex", "typeName": "int" },
+ { "name": "selectionIndex", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SelectRange",
+ "comment": "Selects text in the textfield between cursorIndex and selectionIndex.\n\n```plaintext\nParams: cursorIndex - The caret and selection start position.\n selectionIndex - The selection end position.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new textfield.\n\n```plaintext\nParams: maxLength - The maximum number of characters this textfield can hold. If 0, there is no limit.\n multiline - Set this to true to allow multiple lines in the textfield and false if otherwise.\n isPasswordField - Set this to true to mask the characters and false if otherwise.\n maskChar - The character used for masking in a password field.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "isPasswordField", "typeName": "bool" },
+ { "name": "maskChar", "typeName": "char" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates a new textfield.\n\n```plaintext\nParams: maxLength - The maximum number of characters this textfield can hold. If 0, there is no limit.\n multiline - Set this to true to allow multiple lines in the textfield and false if otherwise.\n isPasswordField - Set this to true to mask the characters and false if otherwise.\n maskChar - The character used for masking in a password field.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "label", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "label", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "multiline", "typeName": "bool" },
+ { "name": "isPasswordField", "typeName": "bool" },
+ { "name": "maskChar", "typeName": "char" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "newValue", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SetValueWithoutNotify",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TextField",
+ "comment": "A textfield is a rectangular area where the user can edit a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerCaptureEvent"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.IEventHandler",
+ "name": "relatedTarget",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pointerId",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ },
+ {
+ "name": "relatedTarget",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ },
+ { "name": "pointerId", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerCaptureEventBase",
+ "comment": "Base class for pointer capture events and mouse capture events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerCaptureEventBase<UnityEngine.UIElements.PointerCaptureOutEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerCaptureEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerCaptureOutEvent",
+ "comment": "Event sent when a VisualElement releases a pointer.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerCaptureEventBase<UnityEngine.UIElements.PointerCaptureEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerCaptureEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerCaptureEvent",
+ "comment": "Event sent when a pointer is captured by a VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "IMouseCaptureEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerCaptureEventBase<T>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IPointerCaptureEvent",
+ "IMouseCaptureEvent"
+ ],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.IEventHandler",
+ "name": "relatedTarget",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ },
+ {
+ "name": "relatedTarget",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseCaptureEventBase",
+ "comment": "Event sent when the handler capturing the mouse changes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseCaptureEventBase<UnityEngine.UIElements.MouseCaptureOutEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IPointerCaptureEvent",
+ "IMouseCaptureEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseCaptureOutEvent",
+ "comment": "Event sent before a handler stops capturing the mouse.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseCaptureEventBase<UnityEngine.UIElements.MouseCaptureEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IPointerCaptureEvent",
+ "IMouseCaptureEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseCaptureEvent",
+ "comment": "Event sent after a handler starts capturing the mouse.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "IChangeEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<UnityEngine.UIElements.ChangeEvent<T>>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IChangeEvent"],
+ "fields": [
+ {
+ "typeName": "T",
+ "name": "previousValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "T",
+ "name": "newValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ChangeEvent",
+ "params": [
+ { "name": "previousValue", "typeName": "T" },
+ { "name": "newValue", "typeName": "T" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ChangeEvent",
+ "comment": "Sends an event when a value in a field changes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TextField, UnityEngine.UIElements.TextField.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Instantiates a TextField using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TextInputBaseField<string>.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize TextField properties using values from the attribute bag.\n\n```plaintext\nParams: ve - The object to initialize.\n bag - The attribute bag.\n cc - The creation context; unused.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Defines UxmlTraits for the TextField.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "commandName",
+ "comment": "Name of the command.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "ICommandEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "ICommandEvent"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "commandName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [{ "name": "commandName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "CommandEventBase",
+ "comment": "Base class for command events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.CommandEventBase<UnityEngine.UIElements.ValidateCommandEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "ICommandEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ValidateCommandEvent",
+ "comment": "The event sent to probe which elements accepts a command.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.CommandEventBase<UnityEngine.UIElements.ExecuteCommandEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "ICommandEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ExecuteCommandEvent",
+ "comment": "The event sent when an element should execute a command.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "IDragAndDropEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<T>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IMouseEvent",
+ "IMouseEventInternal",
+ "IDragAndDropEvent"
+ ],
+ "fields": [],
+ "methods": [],
+ "name": "DragAndDropEventBase",
+ "comment": "Base class for drag and drop events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DragAndDropEventBase<UnityEngine.UIElements.DragExitedEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IMouseEvent",
+ "IMouseEventInternal",
+ "IDragAndDropEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "DragExitedEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - An IMGUI drag exited event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DragExitedEvent",
+ "comment": "The event sent to a dragged element when the drag and drop process ends.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DragAndDropEventBase<UnityEngine.UIElements.DragEnterEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IMouseEvent",
+ "IMouseEventInternal",
+ "IDragAndDropEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid renewing events. Instead, use GetPooled() to get an event from a pool of reusable events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DragEnterEvent",
+ "comment": "Use the DragEnterEvent class to manage events that occur when dragging enters an element or one of its descendants. The DragEnterEvent is cancellable, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DragAndDropEventBase<UnityEngine.UIElements.DragLeaveEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IMouseEvent",
+ "IMouseEventInternal",
+ "IDragAndDropEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid renewing events. Instead, use GetPooled() to get an event from a pool of reusable events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DragLeaveEvent",
+ "comment": "Use the DragLeaveEvent class to manage events sent when dragging leaves an element or one of its descendants. The DragLeaveEvent is cancellable, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DragAndDropEventBase<UnityEngine.UIElements.DragUpdatedEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IMouseEvent",
+ "IMouseEventInternal",
+ "IDragAndDropEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "DragUpdatedEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - An IMGUI drag updated event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DragUpdatedEvent",
+ "comment": "The event sent when the element being dragged enters a possible drop target.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.DragAndDropEventBase<UnityEngine.UIElements.DragPerformEvent>",
+ "attribute": "",
+ "interfaces": [
+ "IDisposable",
+ "IMouseEvent",
+ "IMouseEventInternal",
+ "IDragAndDropEvent"
+ ],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DragPerformEvent",
+ "comment": "The event sent to an element when another element is dragged and dropped on the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "long",
+ "name": "eventTypeId",
+ "comment": "Retrieves the type ID for this event instance.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "timestamp",
+ "comment": "The time when the event was created.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "bubbles",
+ "comment": "Whether this event type bubbles up in the event propagation path.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "tricklesDown",
+ "comment": "Whether this event is sent down the event propagation path during the TrickleDown phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IEventHandler",
+ "name": "target",
+ "comment": "The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPropagationStopped",
+ "comment": "Whether StopPropagation() was called for this event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isImmediatePropagationStopped",
+ "comment": "Whether StopImmediatePropagation() was called for this event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isDefaultPrevented",
+ "comment": "Return true if the default actions should not be executed for this event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "propagationPhase",
+ "comment": "The current propagation phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IEventHandler",
+ "name": "currentTarget",
+ "comment": "The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "dispatch",
+ "comment": "Whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Event",
+ "name": "imguiEvent",
+ "comment": "The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "originalMousePosition",
+ "comment": "The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopPropagation",
+ "comment": "Stops propagating this event. The event is not sent to other elements along the propagation path. This method does not prevent other event handlers from executing on the current target.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StopImmediatePropagation",
+ "comment": "Immediately stops the propagation of the event. The event is not sent to other elements along the propagation path. This method prevents other event handlers from executing on the current target.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "PreventDefault",
+ "comment": "Whether the default actions are prevented from being executed for this event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "Implementation of IDisposable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "EventBase",
+ "comment": "The base class for all UIElements events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "evt", "typeName": "TEventType" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "evt", "typeName": "TEventType" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "EventCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "TEventType" },
+ { "name": "userArgs", "typeName": "TCallbackArgs" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "evt", "typeName": "TEventType" },
+ { "name": "userArgs", "typeName": "TCallbackArgs" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "EventCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.TrickleDown",
+ "name": "NoTrickleDown",
+ "comment": "The event handler should be executed during the AtTarget and BubbleUp phases.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TrickleDown",
+ "name": "TrickleDown",
+ "comment": "The event handler should be executed during the TrickleDown and AtTarget phases.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.TrickleDown",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TrickleDown",
+ "comment": "Use this enum to specify during which phases the event handler is executed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "long",
+ "name": "eventTypeId",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Int64",
+ "params": [],
+ "isStatic": true,
+ "name": "TypeId",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "EventBase",
+ "comment": "Generic base class for events, implementing event pooling and automatic registration to the event type system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Sends an event to the event handler.\n\n```plaintext\nParams: e - The event to send.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "HandleEvent",
+ "comment": "Handle an event.\n\n```plaintext\nParams: evt - The event to handle.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "HasTrickleDownHandlers",
+ "comment": "True if the object already has event handlers for the TrickleDown phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "HasBubbleUpHandlers",
+ "comment": "True if object has event handlers for the BubbleUp phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IEventHandler",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IEventHandler"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "UnityEngine.UIElements.EventCallback<TEventType>"
+ },
+ {
+ "name": "useTrickleDown",
+ "typeName": "UnityEngine.UIElements.TrickleDown"
+ }
+ ],
+ "isStatic": false,
+ "name": "RegisterCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>"
+ },
+ { "name": "userArgs", "typeName": "TUserArgsType" },
+ {
+ "name": "useTrickleDown",
+ "typeName": "UnityEngine.UIElements.TrickleDown"
+ }
+ ],
+ "isStatic": false,
+ "name": "RegisterCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "UnityEngine.UIElements.EventCallback<TEventType>"
+ },
+ {
+ "name": "useTrickleDown",
+ "typeName": "UnityEngine.UIElements.TrickleDown"
+ }
+ ],
+ "isStatic": false,
+ "name": "UnregisterCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>"
+ },
+ {
+ "name": "useTrickleDown",
+ "typeName": "UnityEngine.UIElements.TrickleDown"
+ }
+ ],
+ "isStatic": false,
+ "name": "UnregisterCallback",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "e", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Sends an event to the event handler.\n\n```plaintext\nParams: e - The event to send.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "evt", "typeName": "UnityEngine.UIElements.EventBase" }
+ ],
+ "isStatic": false,
+ "name": "HandleEvent",
+ "comment": "Handle an event, most often by executing the callbacks associated with the event.\n\n```plaintext\nParams: evt - The event to handle.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "HasTrickleDownHandlers",
+ "comment": "True if object has event handlers for the TrickleDown phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [],
+ "isStatic": false,
+ "name": "HasBubbleUpHandlers",
+ "comment": "True if object has event handlers for the BubbleUp phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "CallbackEventHandler",
+ "comment": "Interface for classes capable of having callbacks to handle events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Focusable",
+ "name": "relatedTarget",
+ "comment": "Related target. See implementation for specific meaning.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection",
+ "name": "direction",
+ "comment": "Direction of the focus change.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IFocusEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IFocusEvent"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Focusable",
+ "name": "relatedTarget",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection",
+ "name": "direction",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ },
+ {
+ "name": "relatedTarget",
+ "typeName": "UnityEngine.UIElements.Focusable"
+ },
+ {
+ "name": "direction",
+ "typeName": "UnityEngine.UIElements.FocusChangeDirection"
+ },
+ {
+ "name": "focusController",
+ "typeName": "UnityEngine.UIElements.FocusController"
+ },
+ { "name": "bIsFocusDelegated", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FocusEventBase",
+ "comment": "Base class for focus related events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.FocusOutEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IFocusEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FocusOutEvent",
+ "comment": "Event sent immediately before an element loses focus. This event trickles down and bubbles up. This event cannot be cancelled.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.BlurEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IFocusEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "BlurEvent",
+ "comment": "Event sent immediately after an element has lost focus. This event trickles down, it does not bubble up, and it cannot be cancelled.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.FocusInEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IFocusEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FocusInEvent",
+ "comment": "Event sent immediately before an element gains focus. This event trickles down and bubbles up. This event cannot be cancelled.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.FocusEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IFocusEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "FocusEvent",
+ "comment": "Event sent immediately after an element has gained focus. This event trickles down, it does not bubble up, and it cannot be cancelled.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "None",
+ "comment": "The event is not propagated.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "TrickleDown",
+ "comment": "The event is sent from the panel's root element to the target element's parent.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "AtTarget",
+ "comment": "The event is sent to the target.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "DefaultActionAtTarget",
+ "comment": "The event is sent to the target element, which can then execute its default actions for the event at the target phase. Event handlers do not receive the event in this phase. Instead, ExecuteDefaultActionAtTarget is called on the target element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "BubbleUp",
+ "comment": "The event is sent from the target element's parent back to the panel's root element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.PropagationPhase",
+ "name": "DefaultAction",
+ "comment": "The event is sent to the target element, which can then execute its final default actions for the event. Event handlers do not receive the event in this phase. Instead, ExecuteDefaultAction is called on the target element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.PropagationPhase",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PropagationPhase",
+ "comment": "The propagation phases of an event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<UnityEngine.UIElements.InputEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "previousData",
+ "comment": "The text before the change occured.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "newData",
+ "comment": "The new text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "InputEvent",
+ "params": [
+ { "name": "previousData", "typeName": "string" },
+ { "name": "newData", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: newData - The new text.\n previousData - The text before the change occured.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "InputEvent",
+ "comment": "Sends an event when text from a TextField changes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "Flag set holding the pressed modifier keys (Alt, Control, Shift, Windows/Command).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "char",
+ "name": "character",
+ "comment": "The character.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "keyCode",
+ "comment": "The key code.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shiftKey",
+ "comment": "Return true if the Shift key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ctrlKey",
+ "comment": "Return true if the Control key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandKey",
+ "comment": "Return true if the Windows/Command key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "altKey",
+ "comment": "Return true if the Alt key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "actionKey",
+ "comment": "Returns true if the platform-specific action key is pressed. This key is Cmd on macOS, and Ctrl on all other platforms.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IKeyboardEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IKeyboardEvent"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "char",
+ "name": "character",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "keyCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shiftKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ctrlKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "altKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "actionKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "c", "typeName": "char" },
+ { "name": "keyCode", "typeName": "UnityEngine.KeyCode" },
+ { "name": "modifiers", "typeName": "UnityEngine.EventModifiers" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "KeyboardEventBase",
+ "comment": "Base class for keyboard events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.KeyboardEventBase<UnityEngine.UIElements.KeyDownEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IKeyboardEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "KeyDownEvent",
+ "comment": "Event sent when a key is pressed on the keyboard. This event trickles down and bubbles up. This event is cancellable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.KeyboardEventBase<UnityEngine.UIElements.KeyUpEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IKeyboardEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "KeyUpEvent",
+ "comment": "Event sent when a key is released on the keyboard. This event trickles down and bubbles up. This event is cancellable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<UnityEngine.UIElements.GeometryChangedEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "oldRect",
+ "comment": "The old dimensions of the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "newRect",
+ "comment": "The new dimensions of the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "GeometryChangedEvent",
+ "params": [
+ { "name": "oldRect", "typeName": "UnityEngine.Rect" },
+ { "name": "newRect", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: oldRect - The old dimensions of the element.\n newRect - The new dimensions of the element.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "GeometryChangedEvent",
+ "comment": "Event sent after layout calculations, when the position or the dimension of an element changes. This event cannot be cancelled, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "Flag set holding the pressed modifier keys (Alt, Ctrl, Shift, Windows/Command).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mousePosition",
+ "comment": "The mouse position in the panel coordinate system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "localMousePosition",
+ "comment": "The mouse position in the current target coordinate system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mouseDelta",
+ "comment": "Mouse position difference between the last mouse event and this one.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "The number of times the button is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "button",
+ "comment": "Integer that indicates which mouse button is pressed: 0 is the left button, 1 is the right button, 2 is the middle button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pressedButtons",
+ "comment": "A bitmask that describes the currently pressed buttons.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shiftKey",
+ "comment": "Return true if the Shift key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ctrlKey",
+ "comment": "Return true if the Ctrl key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandKey",
+ "comment": "Return true if the Windows/Command key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "altKey",
+ "comment": "Return true if the Alt key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "actionKey",
+ "comment": "Returns true if the platform-specific action key is pressed. This key is Cmd on macOS, and Ctrl on all other platforms.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IMouseEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mousePosition",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "localMousePosition",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mouseDelta",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "button",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pressedButtons",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shiftKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ctrlKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "altKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "actionKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IEventHandler",
+ "name": "currentTarget",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector2" },
+ { "name": "button", "typeName": "int" },
+ { "name": "clickCount", "typeName": "int" },
+ { "name": "delta", "typeName": "UnityEngine.Vector2" },
+ { "name": "modifiers", "typeName": "UnityEngine.EventModifiers" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "triggerEvent",
+ "typeName": "UnityEngine.UIElements.IMouseEvent"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseEventBase",
+ "comment": "The base class for mouse events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseDownEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "MouseDownEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - An IMGUI mouse event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseDownEvent",
+ "comment": "Mouse down event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseUpEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "MouseUpEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - An IMGUI mouse event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseUpEvent",
+ "comment": "Mouse up event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseMoveEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "MouseMoveEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - An IMGUI mouse event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseMoveEvent",
+ "comment": "Mouse move event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.ContextClickEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ContextClickEvent",
+ "comment": "The event sent when clicking the right mouse button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.WheelEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "delta",
+ "comment": "The amount of scrolling applied with the mouse wheel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "WheelEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - A wheel IMGUI event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Use GetPooled() to get an event from a pool of reusable events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "WheelEvent",
+ "comment": "Mouse wheel event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseEnterEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseEnterEvent",
+ "comment": "Event sent when the mouse pointer enters an element or one of its descendent elements. The event is cancellable, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseLeaveEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseLeaveEvent",
+ "comment": "Event sent when the mouse pointer exits an element and all its descendent elements. The event is cancellable, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseEnterWindowEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseEnterWindowEvent",
+ "comment": "Event sent when the mouse pointer enters a window. The event is cancellable, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseLeaveWindowEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "MouseLeaveWindowEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - An IMGUI MouseLeaveWindow event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseLeaveWindowEvent",
+ "comment": "Event sent when the mouse pointer exits a window. The event is cancellable, it does not trickle down, and it does not bubble up.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseOverEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseOverEvent",
+ "comment": "Event sent when the mouse pointer enters an element. The event trickles down, it bubbles up, and it is cancellable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseOutEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MouseOutEvent",
+ "comment": "Event sent when the mouse pointer exits an element. The event trickles down, it bubbles up, and it is cancellable.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.ContextualMenuPopulateEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IMouseEvent", "IMouseEventInternal"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.DropdownMenu",
+ "name": "menu",
+ "comment": "The menu to populate.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.EventBase",
+ "name": "triggerEvent",
+ "comment": "The event that triggered the ContextualMenuPopulateEvent.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "ContextualMenuPopulateEvent",
+ "params": [
+ {
+ "name": "triggerEvent",
+ "typeName": "UnityEngine.UIElements.EventBase"
+ },
+ {
+ "name": "menu",
+ "typeName": "UnityEngine.UIElements.DropdownMenu"
+ },
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.IEventHandler"
+ },
+ {
+ "name": "menuManager",
+ "typeName": "UnityEngine.UIElements.ContextualMenuManager"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: triggerEvent - The event that triggered the display of the contextual menu.\n menu - The menu to populate.\n target - The element that triggered the display of the contextual menu.\n menuManager - The menu manager that displays the menu.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ContextualMenuPopulateEvent",
+ "comment": "The event sent when a contextual menu requires menu items.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "IPanelChangedEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPanelChangedEvent"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.IPanel",
+ "name": "originPanel",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IPanel",
+ "name": "destinationPanel",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "originPanel",
+ "typeName": "UnityEngine.UIElements.IPanel"
+ },
+ {
+ "name": "destinationPanel",
+ "typeName": "UnityEngine.UIElements.IPanel"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PanelChangedEventBase",
+ "comment": "Abstract base class for events notifying of a panel change.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PanelChangedEventBase<UnityEngine.UIElements.AttachToPanelEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPanelChangedEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "AttachToPanelEvent",
+ "comment": "Event sent after an element is added to an element that is a descendent of a panel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PanelChangedEventBase<UnityEngine.UIElements.DetachFromPanelEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPanelChangedEvent"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "DetachFromPanelEvent",
+ "comment": "Event sent just before an element is detach from its parent, if the parent is the descendant of a panel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "mouse",
+ "comment": "The pointer type for mouse events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "touch",
+ "comment": "The pointer type for touch events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "pen",
+ "comment": "The pointer type for pen events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "unknown",
+ "comment": "The pointer type for events created by unknown devices.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "PointerType",
+ "comment": "A static class that holds pointer type values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "maxPointers",
+ "comment": "The maximum number of pointers the implementation supports.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "invalidPointerId",
+ "comment": "Represents an invalid pointer ID value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "mousePointerId",
+ "comment": "The mouse pointer ID.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "touchPointerIdBase",
+ "comment": "The base ID for touch pointers.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "touchPointerCount",
+ "comment": "The number of touch pointers the implementation supports.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "penPointerIdBase",
+ "comment": "The base ID for pen pointers.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "penPointerCount",
+ "comment": "The number of pen pointers the implementation supports.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "PointerId",
+ "comment": "A static class that holds pointer ID values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "pointerId",
+ "comment": "Identifies the pointer that sends the event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "pointerType",
+ "comment": "The type of pointer that created this event. This value is taken from the value defined in `PointerType`.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPrimary",
+ "comment": "Returns true if the pointer is a primary pointer\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "button",
+ "comment": "Integer that indicates which mouse button is pressed: 0 is the left button, 1 is the right button, 2 is the middle button.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pressedButtons",
+ "comment": "A bitmask that describes the currently pressed buttons.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "The pointer position in the Screen or World coordinate system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localPosition",
+ "comment": "The pointer position in the current target coordinate system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "deltaPosition",
+ "comment": "The difference between the pointer's position during the previous mouse event and its position during the current mouse event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "The amount of time that has passed since the last recorded change in pointer values, in seconds.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "The number of times the button is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pressure",
+ "comment": "The amount of pressure currently applied by a touch. If the device does not report pressure, the value of this property is 1.0f.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tangentialPressure",
+ "comment": "The pressure applied to an additional pressure-sensitive control on the stylus.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "altitudeAngle",
+ "comment": "Angle of the stylus relative to the surface, in radians\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "azimuthAngle",
+ "comment": "Angle of the stylus relative to the x-axis, in radians.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "twist",
+ "comment": "The rotation of the stylus around its axis, in radians.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "radius",
+ "comment": "An estimate of the radius of a touch. Add `radiusVariance` to get the maximum touch radius, subtract it to get the minimum touch radius.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "radiusVariance",
+ "comment": "Determines the accuracy of the touch radius. Add this value to the radius to get the maximum touch radius, subtract it to get the minimum touch radius.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "Flags that hold pressed modifier keys (Alt, Ctrl, Shift, Windows/Cmd).\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shiftKey",
+ "comment": "Returns true if the Shift key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ctrlKey",
+ "comment": "Returns true if the Ctrl key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandKey",
+ "comment": "Returns true if the Windows/Cmd key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "altKey",
+ "comment": "Returns true if the Alt key is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "actionKey",
+ "comment": "Returns true if the platform-specific action key is pressed. This key is Cmd on macOS, and Ctrl on all other platforms.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IPointerEvent",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<T>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "pointerId",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "pointerType",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPrimary",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "button",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "pressedButtons",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "localPosition",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "deltaPosition",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pressure",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "tangentialPressure",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "altitudeAngle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "azimuthAngle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "twist",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "radius",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "radiusVariance",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shiftKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "ctrlKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "commandKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "altKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "actionKey",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.IEventHandler",
+ "name": "currentTarget",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ { "name": "touch", "typeName": "UnityEngine.Touch" },
+ { "name": "modifiers", "typeName": "UnityEngine.EventModifiers" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "triggerEvent",
+ "typeName": "UnityEngine.UIElements.IPointerEvent"
+ }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerEventBase",
+ "comment": "Base class for pointer events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerDownEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerDownEvent",
+ "comment": "Event sent when a pointer is pressed.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerMoveEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerMoveEvent",
+ "comment": "Event sent when a pointer changes state.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerStationaryEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerStationaryEvent",
+ "comment": "An event sent when a pointer does not change for a set amount of time determined by the operating system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerUpEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerUpEvent",
+ "comment": "Event sent when the last depressed button of a pointer is released.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<UnityEngine.UIElements.TooltipEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "tooltip",
+ "comment": "Text to display inside the tooltip box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "rect",
+ "comment": "Rectangle of the hovered VisualElement in the panel coordinate system.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TooltipEvent",
+ "comment": "Event sent to find the first VisualElement that displays a tooltip.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.ClickEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ClickEvent",
+ "comment": "The event sent when the left mouse button is clicked.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<UnityEngine.UIElements.IMGUIEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "IMGUIEvent",
+ "params": [
+ { "name": "systemEvent", "typeName": "UnityEngine.Event" }
+ ],
+ "isStatic": true,
+ "name": "GetPooled",
+ "comment": "An initialized event.\n\n```plaintext\nParams: systemEvent - The IMGUI event used to initialize the event.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Use GetPooled() to get an event from a pool of reusable events.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IMGUIEvent",
+ "comment": "Class used to send a IMGUI event that has no equivalent UIElements event.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerLeaveEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerLeaveEvent",
+ "comment": "Event sent when a pointer exits an element and all of its descendant.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerOverEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerOverEvent",
+ "comment": "Event sent when a pointer enters a VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerOutEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable", "IPointerEvent", "IPointerEventInternal"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "PointerOutEvent",
+ "comment": "Event sent when a pointer exits an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.EventBase<UnityEngine.UIElements.CustomStyleResolvedEvent>",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.ICustomStyle",
+ "name": "customStyle",
+ "comment": "Returns the custom style properties accessor for the targeted VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "CustomStyleResolvedEvent",
+ "comment": "Event sent after the custom style properties of a VisualElement have been resolved.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "nearZ",
+ "comment": "A special value representing the near clipping plane. Always use this value as the vertex position's z component when building 2D (flat) UI geometry.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "position",
+ "comment": "Describes the vertex's position.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color32",
+ "name": "tint",
+ "comment": "A color value for the vertex.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "uv",
+ "comment": "The UV coordinate of the vertex.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Vertex",
+ "comment": "Represents a vertex of geometry for drawing content of VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "vertexCount",
+ "comment": "The number of vertices successfully allocated for VisualElement content drawing.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "indexCount",
+ "comment": "The number of indices successfully allocated for VisualElement content drawing.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Rect",
+ "name": "uvRegion",
+ "comment": "A rectangle describing the UV region holding the texture passed to MeshGenerationContext.Allocate.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "vertex", "typeName": "UnityEngine.UIElements.Vertex" }
+ ],
+ "isStatic": false,
+ "name": "SetNextVertex",
+ "comment": "Assigns the value of the next vertex of the allocated vertices list.\n\n```plaintext\nParams: vertex - The value of the next vertex.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "index", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "SetNextIndex",
+ "comment": "Assigns the value of the next index of the allocated indices list.\n\n```plaintext\nParams: index - The value of the next index.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "vertices",
+ "typeName": "UnityEngine.UIElements.Vertex[]"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetAllVertices",
+ "comment": "Fills the values of the allocated vertices with values copied directly from an array.\nWhen this method is called, it is not possible to use SetNextVertex to fill the allocated vertices array.\n\n```plaintext\nParams: vertices - The array of vertices to copy from. The length of the array must match the allocated vertex count.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "vertices",
+ "typeName": "Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetAllVertices",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "indices", "typeName": "ushort[]" }],
+ "isStatic": false,
+ "name": "SetAllIndices",
+ "comment": "Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a single triangle.\n\n```plaintext\nParams: indices - The array of indices to copy from. The length of the array must match the allocated index count.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "indices",
+ "typeName": "Unity.Collections.NativeSlice<ushort>"
+ }
+ ],
+ "isStatic": false,
+ "name": "SetAllIndices",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MeshWriteData",
+ "comment": "A class that represents the vertex and index data allocated for drawing the content of a VisualElement.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "visualElement",
+ "comment": "The element for which VisualElement.generateVisualContent was invoked.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "MeshWriteData",
+ "params": [
+ { "name": "vertexCount", "typeName": "int" },
+ { "name": "indexCount", "typeName": "int" },
+ { "name": "texture", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "Allocate",
+ "comment": "An object that gives access to the newely allocated data. If the returned vertex count is 0, then allocation failed (the system ran out of memory).\n\n```plaintext\nParams: vertexCount - The number of vertices to allocate. The maximum is 65535 (or UInt16.MaxValue).\n indexCount - The number of triangle list indices to allocate. Each 3 indices represent one triangle, so this value should be multiples of 3.\n texture - An optional texture to be applied on the triangles allocated. Pass null to rely on vertex colors only.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "MeshGenerationContext",
+ "comment": "Offers functionality for generating visual content of a VisualElement during the generateVisualContent callback.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<float>"
+ },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<int>"
+ },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<bool>"
+ },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Color>"
+ },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Texture2D>"
+ },
+ { "name": "value", "typeName": "UnityEngine.Texture2D" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<UnityEngine.UIElements.VectorImage>"
+ },
+ {
+ "name": "value",
+ "typeName": "UnityEngine.UIElements.VectorImage"
+ }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "property",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<string>"
+ },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ICustomStyle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.LengthUnit",
+ "name": "Pixel",
+ "comment": "Interprets length as pixel.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.LengthUnit",
+ "name": "Percent",
+ "comment": "Interprets length as a percentage.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.LengthUnit",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "LengthUnit",
+ "comment": "Describes how to interpret a Length value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Texture2D",
+ "name": "texture",
+ "comment": "The texture to display as a background. You cannot set this and Background.vectorImage at the same time.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VectorImage",
+ "name": "vectorImage",
+ "comment": "The VectorImage to display as a background. You cannot set this and Background.texture at the same time.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Texture2D" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from a Texture2D.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Background",
+ "params": [{ "name": "t", "typeName": "UnityEngine.Texture2D" }],
+ "isStatic": true,
+ "name": "FromTexture2D",
+ "comment": "A new background object.\n\n```plaintext\nParams: t - The texture to use as a background.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Background",
+ "params": [
+ { "name": "vi", "typeName": "UnityEngine.UIElements.VectorImage" }
+ ],
+ "isStatic": true,
+ "name": "FromVectorImage",
+ "comment": "A new background object.\n\n```plaintext\nParams: vi - The vector image to use as a background.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.Background" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.Background" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.Background" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.Background" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.Background" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Background",
+ "comment": "Describes a VisualElement background.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "propertyName", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "a",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<T>"
+ },
+ {
+ "name": "b",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "a",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<T>"
+ },
+ {
+ "name": "b",
+ "typeName": "UnityEngine.UIElements.CustomStyleProperty<T>"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "CustomStyleProperty",
+ "comment": "Define a custom style property for an element to be retrieved with CustomStyleResolvedEvent.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "The length value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.LengthUnit",
+ "name": "unit",
+ "comment": "The unit of the value property.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Length",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Percent",
+ "comment": "The created length.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from a float and an optionnal LengthUnit.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "unit", "typeName": "UnityEngine.UIElements.LengthUnit" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from a float and an optionnal LengthUnit.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Length",
+ "params": [{ "name": "value", "typeName": "float" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.Length" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.Length" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.Length" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.Length" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.Length" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Length",
+ "comment": "Reprensents a distance value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Background",
+ "name": "value",
+ "comment": "The Background value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.Background" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Background or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Texture2D" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Background or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.VectorImage" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Background or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.UIElements.StyleBackground"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.UIElements.StyleBackground"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.UIElements.StyleBackground"
+ },
+ {
+ "name": "rhs",
+ "typeName": "UnityEngine.UIElements.StyleBackground"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleBackground",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleBackground",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.Background" }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleBackground",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Texture2D" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.StyleBackground"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleBackground",
+ "comment": "Style value that can be either a Background or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "value",
+ "comment": "The Color value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Color" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Color or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Color or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleColor" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleColor" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleColor" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleColor" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleColor" },
+ { "name": "rhs", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleColor" },
+ { "name": "rhs", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleColor",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleColor",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Color" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.StyleColor" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleColor",
+ "comment": "Style value that can be either a Color or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Cursor",
+ "name": "value",
+ "comment": "The Cursor value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.Cursor" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Cursor or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Cursor or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleCursor" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleCursor" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleCursor" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleCursor" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleCursor",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleCursor",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.Cursor" }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.StyleCursor"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleCursor",
+ "comment": "Style value that can be either a Cursor or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "T",
+ "name": "value",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "T" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.UIElements.StyleEnum<T>"
+ },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleEnum<T>" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "lhs",
+ "typeName": "UnityEngine.UIElements.StyleEnum<T>"
+ },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleEnum<T>" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleEnum",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleEnum",
+ "params": [{ "name": "v", "typeName": "T" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.StyleEnum<T>"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleEnum",
+ "comment": "Style value that can be either an enum or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "value",
+ "comment": "The float value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a float or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a float or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleFloat" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleFloat" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleFloat" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleFloat" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleFloat",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleFloat",
+ "params": [{ "name": "v", "typeName": "float" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.StyleFloat" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleFloat",
+ "comment": "Style value that can be either a float or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "value",
+ "comment": "The Font value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Font" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from a Font or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from a Font or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleFont" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleFont" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleFont" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleFont" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleFont",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleFont",
+ "params": [{ "name": "v", "typeName": "UnityEngine.Font" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.StyleFont" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleFont",
+ "comment": "Style value that can be either a Font or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "value",
+ "comment": "The integer value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either an integer or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either an integer or StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleInt" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleInt" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleInt" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleInt" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleInt",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleInt",
+ "params": [{ "name": "v", "typeName": "int" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "other", "typeName": "UnityEngine.UIElements.StyleInt" }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleInt",
+ "comment": "Style value that can be either an integer or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IStyleValue", "IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Length",
+ "name": "value",
+ "comment": "The Length value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "keyword",
+ "comment": "The style keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "v", "typeName": "float" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Length or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.Length" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Length or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates from either a Length or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleLength" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleLength" }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "lhs", "typeName": "UnityEngine.UIElements.StyleLength" },
+ { "name": "rhs", "typeName": "UnityEngine.UIElements.StyleLength" }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleLength",
+ "params": [
+ {
+ "name": "keyword",
+ "typeName": "UnityEngine.UIElements.StyleKeyword"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleLength",
+ "params": [{ "name": "v", "typeName": "float" }],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "StyleLength",
+ "params": [
+ { "name": "v", "typeName": "UnityEngine.UIElements.Length" }
+ ],
+ "isStatic": true,
+ "name": "op_Implicit",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.StyleLength"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleLength",
+ "comment": "Style value that can be either a Length or a StyleKeyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "Undefined",
+ "comment": "Means that there's no keyword defined for that property.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "Null",
+ "comment": "Means that an inline style from IStyle has no value or keyword.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "Auto",
+ "comment": "For style properties accepting auto.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "None",
+ "comment": "For style properties accepting none.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleKeyword",
+ "name": "Initial",
+ "comment": "The initial (or default) value of a style property.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.StyleKeyword",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleKeyword",
+ "comment": "Keyword that can be used on any style value types.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "alignContent",
+ "comment": "Alignment of the whole area of children on the cross axis if they span over multiple lines in this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "alignItems",
+ "comment": "Alignment of children on the cross axis of this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Align",
+ "name": "alignSelf",
+ "comment": "Similar to align-items, but only for this specific element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "backgroundColor",
+ "comment": "Background color to paint in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Background",
+ "name": "backgroundImage",
+ "comment": "Background image to paint in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "borderBottomColor",
+ "comment": "Color of the element's bottom border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderBottomLeftRadius",
+ "comment": "The radius of the bottom-left corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderBottomRightRadius",
+ "comment": "The radius of the bottom-right corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderBottomWidth",
+ "comment": "Space reserved for the bottom edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "borderLeftColor",
+ "comment": "Color of the element's left border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderLeftWidth",
+ "comment": "Space reserved for the left edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "borderRightColor",
+ "comment": "Color of the element's right border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderRightWidth",
+ "comment": "Space reserved for the right edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "borderTopColor",
+ "comment": "Color of the element's top border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderTopLeftRadius",
+ "comment": "The radius of the top-left corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderTopRightRadius",
+ "comment": "The radius of the top-right corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "borderTopWidth",
+ "comment": "Space reserved for the top edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "bottom",
+ "comment": "Bottom distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Color to use when drawing the text of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.DisplayStyle",
+ "name": "display",
+ "comment": "Defines how an element is displayed in the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "flexBasis",
+ "comment": "Initial main size of a flex item, on the main flex axis. The final layout mught be smaller or larger, according to the flex shrinking and growing determined by the other flex properties.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.FlexDirection",
+ "name": "flexDirection",
+ "comment": "Direction of the main axis to layout children in a container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flexGrow",
+ "comment": "Specifies how much the item will grow relative to the rest of the flexible items inside the same container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "flexShrink",
+ "comment": "Specifies how the item will shrink relative to the rest of the flexible items inside the same container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Wrap",
+ "name": "flexWrap",
+ "comment": "Placement of children over multiple lines if not enough space is available in this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "fontSize",
+ "comment": "Font size to draw the element's text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "height",
+ "comment": "Fixed height of an element for the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Justify",
+ "name": "justifyContent",
+ "comment": "Justification of children on the main axis of this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "left",
+ "comment": "Left distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginBottom",
+ "comment": "Space reserved for the bottom edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginLeft",
+ "comment": "Space reserved for the left edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginRight",
+ "comment": "Space reserved for the right edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "marginTop",
+ "comment": "Space reserved for the top edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "maxHeight",
+ "comment": "Maximum height for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "maxWidth",
+ "comment": "Maximum width for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "minHeight",
+ "comment": "Minimum height for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "minWidth",
+ "comment": "Minimum width for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "opacity",
+ "comment": "Specifies the transparency of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingBottom",
+ "comment": "Space reserved for the bottom edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingLeft",
+ "comment": "Space reserved for the left edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingRight",
+ "comment": "Space reserved for the right edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "paddingTop",
+ "comment": "Space reserved for the top edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Position",
+ "name": "position",
+ "comment": "Element's positioning in its parent container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "right",
+ "comment": "Right distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflow",
+ "name": "textOverflow",
+ "comment": "The element's text overflow mode.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "top",
+ "comment": "Top distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "unityBackgroundImageTintColor",
+ "comment": "Tinting color for the element's backgroundImage\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScaleMode",
+ "name": "unityBackgroundScaleMode",
+ "comment": "Background image scaling in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Font",
+ "name": "unityFont",
+ "comment": "Font to draw the element's text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FontStyle",
+ "name": "unityFontStyleAndWeight",
+ "comment": "Font style and weight (normal, bold, italic) to draw the element's text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "unitySliceBottom",
+ "comment": "Size of the 9-slice's bottom edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "unitySliceLeft",
+ "comment": "Size of the 9-slice's left edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "unitySliceRight",
+ "comment": "Size of the 9-slice's right edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "unitySliceTop",
+ "comment": "Size of the 9-slice's top edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.TextAnchor",
+ "name": "unityTextAlign",
+ "comment": "Horizontal and vertical text alignment in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.TextOverflowPosition",
+ "name": "unityTextOverflowPosition",
+ "comment": "The element's text overflow position.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.Visibility",
+ "name": "visibility",
+ "comment": "Specifies whether or not an element is visible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.WhiteSpace",
+ "name": "whiteSpace",
+ "comment": "Word wrapping over multiple lines if not enough space is available to draw the text of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "width",
+ "comment": "Fixed width of an element for the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IResolvedStyle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align>",
+ "name": "alignContent",
+ "comment": "Alignment of the whole area of children on the cross axis if they span over multiple lines in this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align>",
+ "name": "alignItems",
+ "comment": "Alignment of children on the cross axis of this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align>",
+ "name": "alignSelf",
+ "comment": "Similar to align-items, but only for this specific element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "backgroundColor",
+ "comment": "Background color to paint in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleBackground",
+ "name": "backgroundImage",
+ "comment": "Background image to paint in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "borderBottomColor",
+ "comment": "Color of the element's bottom border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "borderBottomLeftRadius",
+ "comment": "The radius of the bottom-left corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "borderBottomRightRadius",
+ "comment": "The radius of the bottom-right corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "borderBottomWidth",
+ "comment": "Space reserved for the bottom edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "borderLeftColor",
+ "comment": "Color of the element's left border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "borderLeftWidth",
+ "comment": "Space reserved for the left edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "borderRightColor",
+ "comment": "Color of the element's right border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "borderRightWidth",
+ "comment": "Space reserved for the right edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "borderTopColor",
+ "comment": "Color of the element's top border.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "borderTopLeftRadius",
+ "comment": "The radius of the top-left corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "borderTopRightRadius",
+ "comment": "The radius of the top-right corner when a rounded rectangle is drawn in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "borderTopWidth",
+ "comment": "Space reserved for the top edge of the border during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "bottom",
+ "comment": "Bottom distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "color",
+ "comment": "Color to use when drawing the text of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleCursor",
+ "name": "cursor",
+ "comment": "Mouse cursor to display when the mouse pointer is over an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.DisplayStyle>",
+ "name": "display",
+ "comment": "Defines how an element is displayed in the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "flexBasis",
+ "comment": "Initial main size of a flex item, on the main flex axis. The final layout mught be smaller or larger, according to the flex shrinking and growing determined by the flex property.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.FlexDirection>",
+ "name": "flexDirection",
+ "comment": "Direction of the main axis to layout children in a container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "flexGrow",
+ "comment": "Specifies how much the item will grow relative to the rest of the flexible items inside the same container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "flexShrink",
+ "comment": "Specifies how the item will shrink relative to the rest of the flexible items inside the same container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Wrap>",
+ "name": "flexWrap",
+ "comment": "Placement of children over multiple lines if not enough space is available in this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "fontSize",
+ "comment": "Font size to draw the element's text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "height",
+ "comment": "Fixed height of an element for the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Justify>",
+ "name": "justifyContent",
+ "comment": "Justification of children on the main axis of this container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "left",
+ "comment": "Left distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "marginBottom",
+ "comment": "Space reserved for the bottom edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "marginLeft",
+ "comment": "Space reserved for the left edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "marginRight",
+ "comment": "Space reserved for the right edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "marginTop",
+ "comment": "Space reserved for the top edge of the margin during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "maxHeight",
+ "comment": "Maximum height for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "maxWidth",
+ "comment": "Maximum width for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "minHeight",
+ "comment": "Minimum height for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "minWidth",
+ "comment": "Minimum width for an element, when it is flexible or measures its own size.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFloat",
+ "name": "opacity",
+ "comment": "Specifies the transparency of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Overflow>",
+ "name": "overflow",
+ "comment": "How a container behaves if its content overflows its own box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "paddingBottom",
+ "comment": "Space reserved for the bottom edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "paddingLeft",
+ "comment": "Space reserved for the left edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "paddingRight",
+ "comment": "Space reserved for the right edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "paddingTop",
+ "comment": "Space reserved for the top edge of the padding during the layout phase.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Position>",
+ "name": "position",
+ "comment": "Element's positioning in its parent container.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "right",
+ "comment": "Right distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflow>",
+ "name": "textOverflow",
+ "comment": "The element's text overflow mode.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "top",
+ "comment": "Top distance from the element's box during layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleColor",
+ "name": "unityBackgroundImageTintColor",
+ "comment": "Tinting color for the element's backgroundImage\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.ScaleMode>",
+ "name": "unityBackgroundScaleMode",
+ "comment": "Background image scaling in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleFont",
+ "name": "unityFont",
+ "comment": "Font to draw the element's text.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.FontStyle>",
+ "name": "unityFontStyleAndWeight",
+ "comment": "Size of the 9-slice's bottom edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.OverflowClipBox>",
+ "name": "unityOverflowClipBox",
+ "comment": "Specifies which box the element content is clipped against.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleInt",
+ "name": "unitySliceBottom",
+ "comment": "Size of the 9-slice's bottom edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleInt",
+ "name": "unitySliceLeft",
+ "comment": "Size of the 9-slice's left edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleInt",
+ "name": "unitySliceRight",
+ "comment": "Size of the 9-slice's right edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleInt",
+ "name": "unitySliceTop",
+ "comment": "Size of the 9-slice's top edge when painting an element's background image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.TextAnchor>",
+ "name": "unityTextAlign",
+ "comment": "Horizontal and vertical text alignment in the element's box.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflowPosition>",
+ "name": "unityTextOverflowPosition",
+ "comment": "The element's text overflow position.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Visibility>",
+ "name": "visibility",
+ "comment": "Specifies whether or not an element is visible.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.WhiteSpace>",
+ "name": "whiteSpace",
+ "comment": "Word wrapping over multiple lines if not enough space is available to draw the text of an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.StyleLength",
+ "name": "width",
+ "comment": "Fixed width of an element for the layout.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "IStyle",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "contentHash",
+ "comment": "A hash value computed from the stylesheet content.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "StyleSheet",
+ "comment": "Style sheets are applied to visual elements in order to control the layout and visual appearance of the user interface.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.StyleSheet",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "ThemeStyleSheet",
+ "comment": "The theme style sheet is a collection of themes, style sheets, and rules used to define default UI appearance.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "attributeName", "typeName": "string" },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "TryGetAttributeValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IUxmlAttributes",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement, UnityEngine.UIElements.UxmlRootElementTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "Returns \"UXML\".\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "Returns the qualified name for this element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeName",
+ "comment": "Returns the empty string, as the root element can not appear anywhere else bit at the root of the document.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeNamespace",
+ "comment": "Returns the empty string, as the root element can not appear anywhere else bit at the root of the document.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeQualifiedName",
+ "comment": "Returns the empty string, as the root element can not appear anywhere else bit at the root of the document.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "Returns null.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlRootElementFactory",
+ "comment": "Factory for the root UXML element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an enumerable containing UxmlChildElementDescription(typeof(VisualElement)), since the root element can contain VisualElements.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlRootElementTraits",
+ "comment": "Defines UxmlTraits for the UXML root element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement, UnityEngine.UIElements.UxmlStyleTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeNamespace",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlStyleFactory",
+ "comment": "Factory for the root Style element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable because <Style> cannot have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlStyleTraits",
+ "comment": "Defines UxmlTraits for the <Style> tag.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement, UnityEngine.UIElements.UxmlTemplateTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeNamespace",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTemplateFactory",
+ "comment": "Factory for the root Template element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable because <Template> cannot have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTemplateTraits",
+ "comment": "Defines UxmlTraits for the <Template> tag.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement, UnityEngine.UIElements.UxmlAttributeOverridesTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeNamespace",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlAttributeOverridesFactory",
+ "comment": "Factory for the root AttributeOverrides element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTraits",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Returns an empty enumerable because <AttributeOverrides> cannot have children.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlAttributeOverridesTraits",
+ "comment": "Defines UxmlTraits for the <AttributeOverrides> tag.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The attribute name.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<string>",
+ "name": "obsoleteNames",
+ "comment": "A list of obsolete names for this attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "type",
+ "comment": "Attribute type.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "typeNamespace",
+ "comment": "Attribute namespace.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UxmlAttributeDescription.Use",
+ "name": "use",
+ "comment": "Whether the attribute is optional, required or prohibited.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UxmlTypeRestriction",
+ "name": "restriction",
+ "comment": "Restrictions on the possible values of the attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [],
+ "name": "UxmlAttributeDescription",
+ "comment": "Base class for describing an XML attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.UxmlAttributeDescription.Use",
+ "name": "None",
+ "comment": "There is no restriction on the use of this attribute with the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UxmlAttributeDescription.Use",
+ "name": "Optional",
+ "comment": "The attribute is optional for the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UxmlAttributeDescription.Use",
+ "name": "Prohibited",
+ "comment": "The attribute should not appear for the element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.UxmlAttributeDescription.Use",
+ "name": "Required",
+ "comment": "The attribute must appear in the element tag.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.UIElements.UxmlAttributeDescription.Use",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "Use",
+ "comment": "An enum to describe attribute use.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlAttributeDescription",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "T",
+ "name": "defaultValue",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "TypedUxmlAttributeDescription",
+ "comment": "Base class for all the uxml specific attributes.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<string>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlStringAttributeDescription",
+ "comment": "Describes a XML string attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<float>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFloatAttributeDescription",
+ "comment": "Describes a XML float attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<T>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "T",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "T" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlEnumAttributeDescription",
+ "comment": "Describes a XML attribute representing an enum as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<double>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Double",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlDoubleAttributeDescription",
+ "comment": "Describes a XML double attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "elementName",
+ "comment": "The name of the allowed child element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "elementNamespace",
+ "comment": "The namespace name of the allowed child element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "t", "typeName": "System.Type" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlChildElementDescription",
+ "comment": "Describe an allowed child element for an element.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<int>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlIntAttributeDescription",
+ "comment": "Describes a XML int attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "canHaveAnyAttribute",
+ "comment": "Must return true if the UXML element attributes are not restricted to the values enumerated by uxmlAttributesDescription.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlAttributeDescription>",
+ "name": "uxmlAttributesDescription",
+ "comment": "Describes the UXML attributes expected by the element. The attributes enumerated here will appear in the UXML schema.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Describes the types of element that can appear as children of this element in a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "ve",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Init",
+ "comment": "Initialize a VisualElement instance with values from the UXML element attributes.\n\n```plaintext\nParams: ve - The VisualElement to initialize.\n bag - A bag of name-value pairs, one for each attribute of the UXML element.\n cc - When the element is created as part of a template instance inserted in another document, this contains information about the insertion point.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTraits",
+ "comment": "Describes a VisualElement derived class for the parsing of UXML files and the generation of UXML schema definition.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<long>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int64",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "long" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlLongAttributeDescription",
+ "comment": "Describes a XML long attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<bool>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlBoolAttributeDescription",
+ "comment": "Describes a XML bool attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<UnityEngine.Color>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "The default value for the attribute, as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Color",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "The value of the attribute.\n\n```plaintext\nParams: bag - The bag of attributes.\n cc - The context in which the values are retrieved.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "UnityEngine.Color" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlColorAttributeDescription",
+ "comment": "Describes a XML attribute representing a Color as a string.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Type>",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "defaultValueAsString",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Type",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ { "name": "value", "typeName": "System.Type" }
+ ],
+ "isStatic": false,
+ "name": "TryGetValueFromBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTypeAttributeDescription",
+ "comment": "Describes an XML System.Type attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "",
+ "attribute": "interface",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "The name of the UXML element read by the factory.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlNamespace",
+ "comment": "The namespace of the UXML element read by the factory.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "The fully qualified name of the UXML element read by the factory.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canHaveAnyAttribute",
+ "comment": "Must return true if the UXML element attributes are not restricted to the values enumerated by uxmlAttributesDescription.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlAttributeDescription>",
+ "name": "uxmlAttributesDescription",
+ "comment": "Describes the UXML attributes expected by the element. The attributes enumerated here will appear in the UXML schema.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "Describes the types of element that can appear as children of this element in a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeName",
+ "comment": "The type of element for which this element type can substitute for.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeNamespace",
+ "comment": "The UXML namespace for the type returned by substituteForTypeName.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeQualifiedName",
+ "comment": "The fully qualified XML name for the type returned by substituteForTypeName.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "AcceptsAttributeBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "The created object.\n\n```plaintext\nParams: bag - A bag of name-value pairs, one for each attribute of the UXML element. This can be used to initialize the properties of the created object.\n cc - When the element is created as part of a template instance inserted in another document, this contains information about the insertion point.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "IUxmlFactory",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "uxmlName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlNamespace",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "uxmlQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canHaveAnyAttribute",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlAttributeDescription>",
+ "name": "uxmlAttributesDescription",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.UxmlChildElementDescription>",
+ "name": "uxmlChildElementsDescription",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeNamespace",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "substituteForTypeQualifiedName",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "AcceptsAttributeBag",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "VisualElement",
+ "params": [
+ {
+ "name": "bag",
+ "typeName": "UnityEngine.UIElements.IUxmlAttributes"
+ },
+ {
+ "name": "cc",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Create",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "Generic base class for UXML factories, which instantiate a VisualElement using the data read from a UXML file.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlFactory<TCreatedType, UnityEngine.UIElements.VisualElement.UxmlTraits>",
+ "attribute": "",
+ "interfaces": ["IUxmlFactory"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlFactory",
+ "comment": "UxmlFactory specialization for classes that derive from VisualElement and that shares its traits, VisualElementTraits.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.UxmlTypeRestriction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "True if the otheer object is equal to this one.\n\n```plaintext\nParams: other - The object to compare with.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlTypeRestriction",
+ "comment": "Base class to restricts the value of an attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTypeRestriction",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "regex",
+ "comment": "The regular expression that should be matched by the value.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.UxmlTypeRestriction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "True if the otheer object is equal to this one.\n\n```plaintext\nParams: other - The object to compare with.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlValueMatches",
+ "comment": "Restricts the value of an attribute to match a regular expression.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTypeRestriction",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "min",
+ "comment": "The minimum value for the attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "max",
+ "comment": "The maximum value for the attribute.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "excludeMin",
+ "comment": "True if the bounds exclude min.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "excludeMax",
+ "comment": "True if the bounds exclude max.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.UxmlTypeRestriction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "True if the otheer object is equal to this one.\n\n```plaintext\nParams: other - The object to compare with.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlValueBounds",
+ "comment": "Restricts the value of an attribute to be within the specified bounds.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.UIElements.UxmlTypeRestriction",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<string>",
+ "name": "values",
+ "comment": "The list of values the attribute can take.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.UxmlTypeRestriction"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "True if the otheer object is equal to this one.\n\n```plaintext\nParams: other - The object to compare with.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "UxmlEnumeration",
+ "comment": "Restricts the value of an attribute to be taken from a list of values.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Creates an empty VectorImage.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "VectorImage",
+ "comment": "An asset that represents a vector image.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.VisualTreeAsset>",
+ "name": "templateDependencies",
+ "comment": "The UXML templates used by this VisualTreeAsset.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.IEnumerable<UnityEngine.UIElements.StyleSheet>",
+ "name": "stylesheets",
+ "comment": "The stylesheets used by this VisualTreeAsset.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "contentHash",
+ "comment": "A hash value computed from the template content.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TemplateContainer",
+ "params": [],
+ "isStatic": false,
+ "name": "Instantiate",
+ "comment": "The root of the tree of VisualElements that was just cloned.\n\n```plaintext\nParams: bindingPath - The path to the property that you want to bind to the root of the cloned tree.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "TemplateContainer",
+ "params": [{ "name": "bindingPath", "typeName": "string" }],
+ "isStatic": false,
+ "name": "Instantiate",
+ "comment": "The root of the tree of VisualElements that was just cloned.\n\n```plaintext\nParams: bindingPath - The path to the property that you want to bind to the root of the cloned tree.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "TemplateContainer",
+ "params": [],
+ "isStatic": false,
+ "name": "CloneTree",
+ "comment": "The root of the tree of VisualElements that was just cloned.\n\n```plaintext\nParams: bindingPath - The path to the property that you want to bind to the root of the cloned tree.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "TemplateContainer",
+ "params": [{ "name": "bindingPath", "typeName": "string" }],
+ "isStatic": false,
+ "name": "CloneTree",
+ "comment": "The root of the tree of VisualElements that was just cloned.\n\n```plaintext\nParams: bindingPath - The path to the property that you want to bind to the root of the cloned tree.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ }
+ ],
+ "isStatic": false,
+ "name": "CloneTree",
+ "comment": "Builds a tree of VisualElements from the asset.\n\n```plaintext\nParams: target - A VisualElement that will act as the root of the cloned tree.\n \n```\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "target",
+ "typeName": "UnityEngine.UIElements.VisualElement"
+ },
+ { "name": "firstElementIndex", "typeName": "int" },
+ { "name": "elementAddedCount", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "CloneTree",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "VisualTreeAsset",
+ "comment": "An instance of this class holds a tree of `VisualElementAsset`s, created from a UXML file. Each node in the file corresponds to a `VisualElementAsset`. You can clone a `VisualTreeAsset` to yield a tree of `VisualElement`s.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.UIElements",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": ["IEquatable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.UIElements.CreationContext",
+ "name": "Default",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualElement",
+ "name": "target",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.UIElements.VisualTreeAsset",
+ "name": "visualTreeAsset",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "typeName": "System.Collections.Generic.Dictionary<string, UnityEngine.UIElements.VisualElement>",
+ "name": "slotInsertionPoints",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "other",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context1",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ {
+ "name": "context2",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Equality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ {
+ "name": "context1",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ },
+ {
+ "name": "context2",
+ "typeName": "UnityEngine.UIElements.CreationContext"
+ }
+ ],
+ "isStatic": true,
+ "name": "op_Inequality",
+ "comment": "",
+ "location": "UnityEngine.UIElementsModule.dll"
+ }
+ ],
+ "name": "CreationContext",
+ "comment": "This class is used during UXML template instantiation.\n\n",
+ "location": "UnityEngine.UIElementsModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.VFX.VFXCameraBufferTypes",
+ "name": "None",
+ "comment": "No Buffer.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXCameraBufferTypes",
+ "name": "Depth",
+ "comment": "The Camera's depth buffer.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXCameraBufferTypes",
+ "name": "Color",
+ "comment": "The Camera's color buffer.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXCameraBufferTypes",
+ "name": "Normal",
+ "comment": "The Camera's normal buffer.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.VFX.VFXCameraBufferTypes",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXCameraBufferTypes",
+ "comment": "This enumeration describes Camera buffer types.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "original",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The copy constructor for the VFXEventAttribute class.\n\n```plaintext\nParams: original - The source VFXEventAttribute to copy from.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasBool",
+ "comment": "Use this method to check if the VFXEventAttribute stores a bool with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasInt",
+ "comment": "Use this method to check if the VFXEventAttribute stores a integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasUint",
+ "comment": "Use this method to check if the VFXEventAttribute stores a unsigned integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasFloat",
+ "comment": "Use this method to check if the VFXEventAttribute stores a float with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasVector2",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Vector2 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasVector3",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Vector3 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasVector4",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Vector4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasMatrix4x4",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Matrix4x4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "b", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Use this method to set the value of a bool with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n b - The new bool value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "i", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Use this method to set the value of an integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "i", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "SetUint",
+ "comment": "Use this method to set the value of an unsigned integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new unsigned integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "f", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Use this method to set the value of a float with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n f - The new float value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetVector2",
+ "comment": "Use this method to set the value of a Vector2 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector2 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetVector3",
+ "comment": "Use this method to set the value of a Vector3 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector3 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector4",
+ "comment": "Use this method to set the value of a Vector4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix4x4",
+ "comment": "Use this method to set the value of a Matrix4x4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Matrix4x4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value for the bool you specify. Returns false if VFX.VFXEventAttribute.HasBool returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "The value for the integer you specify. Returns 0 if VFX.VFXEventAttribute.HasInt returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetUint",
+ "comment": "The value for the int you specify. Returns 0 if VFX.VFXEventAttribute.HasUint returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value for the float you specify. Returns 0.0f if VFX.VFXEventAttribute.HasFloat returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector2",
+ "comment": "The value for the Vector2 you specify. Returns Vector2.zero if VFX.VFXEventAttribute.HasVector2 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector3",
+ "comment": "The value for the Vector3 you specify. Returns Vector3.zero if VFX.VFXEventAttribute.HasVector3 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector4",
+ "comment": "The value for the Vector4 you specify. Returns Vector4.zero if VFX.VFXEventAttribute.HasVector4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrix4x4",
+ "comment": "The value for the Matrix4x4 you specify. Returns Matrix4x4.identity if VFX.VFXEventAttribute.HasMatrix4x4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasBool",
+ "comment": "Use this method to check if the VFXEventAttribute stores a bool with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasInt",
+ "comment": "Use this method to check if the VFXEventAttribute stores a integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasUint",
+ "comment": "Use this method to check if the VFXEventAttribute stores a unsigned integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasFloat",
+ "comment": "Use this method to check if the VFXEventAttribute stores a float with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasVector2",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Vector2 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasVector3",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Vector3 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasVector4",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Vector4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasMatrix4x4",
+ "comment": "Use this method to check if the VFXEventAttribute stores a Matrix4x4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "b", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "Use this method to set the value of a bool with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n b - The new bool value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "i", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "Use this method to set the value of an integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "i", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "SetUint",
+ "comment": "Use this method to set the value of an unsigned integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new unsigned integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "f", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "Use this method to set the value of a float with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n f - The new float value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetVector2",
+ "comment": "Use this method to set the value of a Vector2 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector2 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetVector3",
+ "comment": "Use this method to set the value of a Vector3 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector3 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector4",
+ "comment": "Use this method to set the value of a Vector4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix4x4",
+ "comment": "Use this method to set the value of a Matrix4x4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Matrix4x4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value for the bool you specify. Returns false if VFX.VFXEventAttribute.HasBool returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "The value for the integer you specify. Returns 0 if VFX.VFXEventAttribute.HasInt returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetUint",
+ "comment": "The value for the int you specify. Returns 0 if VFX.VFXEventAttribute.HasUint returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value for the float you specify. Returns 0.0f if VFX.VFXEventAttribute.HasFloat returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector2",
+ "comment": "The value for the Vector2 you specify. Returns Vector2.zero if VFX.VFXEventAttribute.HasVector2 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector3",
+ "comment": "The value for the Vector3 you specify. Returns Vector3.zero if VFX.VFXEventAttribute.HasVector3 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector4",
+ "comment": "The value for the Vector4 you specify. Returns Vector4.zero if VFX.VFXEventAttribute.HasVector4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrix4x4",
+ "comment": "The value for the Matrix4x4 you specify. Returns Matrix4x4.identity if VFX.VFXEventAttribute.HasMatrix4x4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventAttibute",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "CopyValuesFrom",
+ "comment": "Copies the values from a VFXEventAttribute to the one you call this function from.\n\n```plaintext\nParams: eventAttibute - The source event attribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXEventAttribute",
+ "comment": "This class handles the properties that you transmit to a system using a VFX.VisualEffect.SendEvent.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "Returns a boolean that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "Returns an integer that corresponds to the bound named expression. IF this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetUInt",
+ "comment": "Returns an unsigned integer that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "Returns a float that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector2",
+ "comment": "Returns a Vector2 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector3",
+ "comment": "Returns a Vector3 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector4",
+ "comment": "Returns a Vector4 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrix4x4",
+ "comment": "Returns a Matrix4 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "Returns a texture that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Mesh",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMesh",
+ "comment": "Returns a mesh that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAnimationCurve",
+ "comment": "Returns a an animation curve that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Gradient",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetGradient",
+ "comment": "Returns a gradient that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "Returns a boolean that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "Returns an integer that corresponds to the bound named expression. IF this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetUInt",
+ "comment": "Returns an unsigned integer that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "Returns a float that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector2",
+ "comment": "Returns a Vector2 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector3",
+ "comment": "Returns a Vector3 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector4",
+ "comment": "Returns a Vector4 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrix4x4",
+ "comment": "Returns a Matrix4 that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "Returns a texture that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetAnimationCurve",
+ "comment": "Returns a an animation curve that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Gradient",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetGradient",
+ "comment": "Returns a gradient that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Mesh",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMesh",
+ "comment": "Returns a mesh that corresponds to the bound named expression. If this entry is not available, or the type doesn't match, an exception is thrown.\n\n```plaintext\nParams: nameID - The name ID of the property retrieved by Shader.PropertyToID.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXExpressionValues",
+ "comment": "This class is a wrapper to the set of expression values.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "float",
+ "name": "fixedTimeStep",
+ "comment": "The fixed interval in which the frame rate updates. The tick rate is in seconds.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "maxDeltaTime",
+ "comment": "The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": true,
+ "name": "GetComponents",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "cam", "typeName": "UnityEngine.Camera" }],
+ "isStatic": true,
+ "name": "ProcessCamera",
+ "comment": "Use this method to prepare and process per-Camera VFX commands for this frame.\n\n```plaintext\nParams: cam - The Camera to prepare for processing VFX commands.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "cam", "typeName": "UnityEngine.Camera" }],
+ "isStatic": true,
+ "name": "PrepareCamera",
+ "comment": "Use this method to prepare per-Camera VFX commands for this frame.\n\n```plaintext\nParams: cam - The Camera to prepare for processing VFX commands.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ { "name": "cmd", "typeName": "UnityEngine.Rendering.CommandBuffer" }
+ ],
+ "isStatic": true,
+ "name": "ProcessCameraCommand",
+ "comment": "Use this method to process per-Camera VFX commands for the current frame.\n\n```plaintext\nParams: cam - The Camera to process the VFX commands for.\n cmd - The CommandBuffer to push commands to (can be null).\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "VFXCameraBufferTypes",
+ "params": [{ "name": "cam", "typeName": "UnityEngine.Camera" }],
+ "isStatic": true,
+ "name": "IsCameraBufferNeeded",
+ "comment": "A list of all needed buffer flags.\n\n```plaintext\nParams: cam - The Camera for which to query needed buffers.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "cam", "typeName": "UnityEngine.Camera" },
+ {
+ "name": "type",
+ "typeName": "UnityEngine.VFX.VFXCameraBufferTypes"
+ },
+ { "name": "buffer", "typeName": "UnityEngine.Texture" },
+ { "name": "x", "typeName": "int" },
+ { "name": "y", "typeName": "int" },
+ { "name": "width", "typeName": "int" },
+ { "name": "height", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SetCameraBuffer",
+ "comment": "Use this method to set the buffer of a given type for this Camera. This allows the VFX Manager to use the buffer.\n\n```plaintext\nParams: cam - The Camera to set the buffer for.\n type - The type of buffer to set.\n buffer - The buffer to set.\n x - X offset of the viewport in the buffer.\n y - Y offset of the viewport in the buffer.\n width - Width of the viewport in the buffer.\n height - Height of the viewport in the buffer.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXManager",
+ "comment": "Use this class to set a number of properties that control VisualEffect behavior within your Unity Project.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "UnityEngine.ScriptableObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "UnityEngine.VFX.VFXSpawnerState" },
+ {
+ "name": "vfxValues",
+ "typeName": "UnityEngine.VFX.VFXExpressionValues"
+ },
+ {
+ "name": "vfxComponent",
+ "typeName": "UnityEngine.VFX.VisualEffect"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnPlay",
+ "comment": "Unity invokes this method when a parent spawner system triggers Play.\n\n```plaintext\nParams: state - The spawner state.\n vfxValues - The values of expression (input properties for a spawner block).\n vfxComponent - The visual effect.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "UnityEngine.VFX.VFXSpawnerState" },
+ {
+ "name": "vfxValues",
+ "typeName": "UnityEngine.VFX.VFXExpressionValues"
+ },
+ {
+ "name": "vfxComponent",
+ "typeName": "UnityEngine.VFX.VisualEffect"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnUpdate",
+ "comment": "Unity invokes this method when a parent spawner system triggers Update.\n\n```plaintext\nParams: state - The spawner state.\n vfxValues - The values of expression (input properties for a spawner block).\n vfxComponent - The visual effect.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "state", "typeName": "UnityEngine.VFX.VFXSpawnerState" },
+ {
+ "name": "vfxValues",
+ "typeName": "UnityEngine.VFX.VFXExpressionValues"
+ },
+ {
+ "name": "vfxComponent",
+ "typeName": "UnityEngine.VFX.VisualEffect"
+ }
+ ],
+ "isStatic": false,
+ "name": "OnStop",
+ "comment": "Unity invokes this method when a parent spawner system triggers Stop.\n\n```plaintext\nParams: state - The spawner state.\n vfxValues - The values of expression (input properties for a spawner block).\n vfxComponent - The visual effect.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXSpawnerCallbacks",
+ "comment": "This abstract class provides a way to implement custom spawner block in C#.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.VFX.VFXSpawnerLoopState",
+ "name": "Finished",
+ "comment": "If the VFXSpawner is in this state then it has finished and is currently awaiting a Play invocation. This is the default and final state.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXSpawnerLoopState",
+ "name": "DelayingBeforeLoop",
+ "comment": "If the VFXSpawner is in this state, then it is waiting before it starts a loop.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXSpawnerLoopState",
+ "name": "Looping",
+ "comment": "If the VFXSpawner is in this state, then it is currently looping. When in this state, VFX.VFXSpawnerState._playing is true.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXSpawnerLoopState",
+ "name": "DelayingAfterLoop",
+ "comment": "If the VFXSpawner is in this state, then it is waiting after a loop has reached the end.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.VFX.VFXSpawnerLoopState",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXSpawnerLoopState",
+ "comment": "This enum describes the state of VFXSpawner.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "playing",
+ "comment": "The current playing state.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "newLoop",
+ "comment": "This boolean indicates if a new loop has just started.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXSpawnerLoopState",
+ "name": "loopState",
+ "comment": "The current state of VFXSpawnerState.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "spawnCount",
+ "comment": "The current Spawn count.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "deltaTime",
+ "comment": "The current delta time.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "totalTime",
+ "comment": "The accumulated delta time since the last Play event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "delayBeforeLoop",
+ "comment": "The current delay time that the VFXSpawner waits for before it starts a loop.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "loopDuration",
+ "comment": "The duration of the looping state.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "delayAfterLoop",
+ "comment": "The current delay time that the VFXSpawner waits for after it finishes a loop.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loopIndex",
+ "comment": "The current index of loop.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "loopCount",
+ "comment": "The current loop count.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXEventAttribute",
+ "name": "vfxEventAttribute",
+ "comment": "Gets the modifiable current event attribute (Read Only).\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXSpawnerState",
+ "comment": "The spawn state of a Spawn system.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "name",
+ "comment": "The name of the exposed property.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "System.Type",
+ "name": "type",
+ "comment": "The type of the exposed property.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXExposedProperty",
+ "comment": "This structure describes an exposed property on a VisualEffectAsset.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "VisualEffectObject",
+ "comment": "This class is the base for VFX.VisualEffectAsset and VFX.VisualEffectSubgraph.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "UnityEngine.VFX.VisualEffectObject",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "PlayEventName",
+ "comment": "The default name of the play event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "StopEventName",
+ "comment": "The default name of the stop event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "PlayEventID",
+ "comment": "The default name ID of the play event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "StopEventID",
+ "comment": "The default name ID of the stop event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "TextureDimension",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTextureDimension",
+ "comment": "Gets the TextureDimension of a named exposed Texture.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "exposedProperties",
+ "typeName": "System.Collections.Generic.List<UnityEngine.VFX.VFXExposedProperty>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetExposedProperties",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "names",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetEvents",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "TextureDimension",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTextureDimension",
+ "comment": "Gets the TextureDimension of a named exposed Texture.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The visual effect Asset constructor.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VisualEffectAsset",
+ "comment": "This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "int",
+ "name": "nameId",
+ "comment": "Stores the nameId of the source output event context that triggered this event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VFXEventAttribute",
+ "name": "eventAttribute",
+ "comment": "Stores the current event attribute.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameId", "typeName": "int" },
+ {
+ "name": "eventAttribute",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXOutputEventArgs",
+ "comment": "This struct holds information about an output event.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "System.Action<UnityEngine.VFX.VFXOutputEventArgs>",
+ "name": "outputEventReceived",
+ "comment": "Output event are reported trough this callback.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "pause",
+ "comment": "Use this property to set the pause state of the visual effect.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "playRate",
+ "comment": "A multiplier that Unity applies to the delta time when it updates the VisualEffect. The default value is 1.0f.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "startSeed",
+ "comment": "The initial seed used for internal random number generator.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "resetSeedOnPlay",
+ "comment": "This property controls whether the visual effect generates a new seed for the random number generator with each call to VFX.VisualEffect.Play function.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "initialEventID",
+ "comment": "The default event name ID. To retrieve this value, use the Shader.PropertyID after VisualEffect has awakened or after you've invoked VFX.VisualEffect.Reinit.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "initialEventName",
+ "comment": "The default event name. Unity calls this event when the VisualEffect awakes, or when you call VisualEffect.Reinit.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "culled",
+ "comment": "Use this property to determine if this visual effect is not visible from any Camera. (Read Only)\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.VFX.VisualEffectAsset",
+ "name": "visualEffectAsset",
+ "comment": "The VisualEffectAsset that the VisualEffect uses.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "aliveParticleCount",
+ "comment": "Returns the sum of all alive particles within the visual effect.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "VFXEventAttribute",
+ "params": [],
+ "isStatic": false,
+ "name": "CreateVFXEventAttribute",
+ "comment": "Use this method to create a new VFXEventAttribute.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eventNameID", "typeName": "int" },
+ {
+ "name": "eventAttribute",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Use this method to send a custom named event.\n\n```plaintext\nParams: eventName - The name of the event.\n eventNameID - The ID of the event. This is the same ID that Shader.PropertyToID returns.\n eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "eventName", "typeName": "string" },
+ {
+ "name": "eventAttribute",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Use this method to send a custom named event.\n\n```plaintext\nParams: eventName - The name of the event.\n eventNameID - The ID of the event. This is the same ID that Shader.PropertyToID returns.\n eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "eventNameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Use this method to send a custom named event.\n\n```plaintext\nParams: eventName - The name of the event.\n eventNameID - The ID of the event. This is the same ID that Shader.PropertyToID returns.\n eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "eventName", "typeName": "string" }],
+ "isStatic": false,
+ "name": "SendEvent",
+ "comment": "Use this method to send a custom named event.\n\n```plaintext\nParams: eventName - The name of the event.\n eventNameID - The ID of the event. This is the same ID that Shader.PropertyToID returns.\n eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventAttribute",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Use this method to send a play event to every Spawn system.\n\n```plaintext\nParams: eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Use this method to send a play event to every Spawn system.\n\n```plaintext\nParams: eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "eventAttribute",
+ "typeName": "UnityEngine.VFX.VFXEventAttribute"
+ }
+ ],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Use this method to send a stop event to all Spawn systems.\n\n```plaintext\nParams: eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Use this method to send a stop event to all Spawn systems.\n\n```plaintext\nParams: eventAttribute - Can be null or a VFXEventAttribute. To create a VFXEventAttribute, use VFX.VisualEffect.CreateVFXEventAttribute.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Reinit",
+ "comment": "Reintialize visual effect.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "AdvanceOneFrame",
+ "comment": "If VFX.VisualEffect._pause is true, this method processes the next visual effect update for exactly one frame with the current delta time.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "ResetOverride",
+ "comment": "Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "TextureDimension",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTextureDimension",
+ "comment": "Gets expected texture dimension for a named exposed texture.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasBool",
+ "comment": "Use this method to check if the visual effect can override a bool with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasInt",
+ "comment": "Use this method to check if the visual effect can override an integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasUInt",
+ "comment": "Use this method to check if the visual effect can override an unsigned integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasFloat",
+ "comment": "Use this method to check if the visual effect can override a float with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasVector2",
+ "comment": "Use this method to check if the visual effect can override a Vector2 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasVector3",
+ "comment": "Use this method to check if the visual effect can override a Vector3 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasVector4",
+ "comment": "Use this method to check if the visual effect can override a Vector4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasMatrix4x4",
+ "comment": "Use this method to check if the visual effect can override a Matrix4x4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasTexture",
+ "comment": "Use this method to check if the visual effect can override a texture with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasAnimationCurve",
+ "comment": "Use this method to check if the visual effect can override an animation curve with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasGradient",
+ "comment": "Use this method to check if the visual effect can override a gradient with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasMesh",
+ "comment": "Use this method to check if the visual effect can override a Mesh with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "b", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "The new bool value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n b - The new boolean value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "i", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "The new integer value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "i", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "SetUInt",
+ "comment": "The new unsigned integer value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new unsigned integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "f", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "The new float value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n f - The new float value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetVector2",
+ "comment": "The new Vector2 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector2 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetVector3",
+ "comment": "The new Vector3 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector3 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector4",
+ "comment": "The new Vector4 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "v", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix4x4",
+ "comment": "The new Matrix4x4 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Matrix4x4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "t", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "The new texture value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n t - The new texture value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "c", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": "SetAnimationCurve",
+ "comment": "The new animation curve value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n c - The new animation curve.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "g", "typeName": "UnityEngine.Gradient" }
+ ],
+ "isStatic": false,
+ "name": "SetGradient",
+ "comment": "The new gradient value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n g - The new gradient value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ { "name": "m", "typeName": "UnityEngine.Mesh" }
+ ],
+ "isStatic": false,
+ "name": "SetMesh",
+ "comment": "The new mesh value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n m - The new mesh value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value for the bool you specify. Returns false if VFX.VisualEffect.HasBool returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "The value for the integer you specify. Returns 0 if VFX.VisualEffect.HasInt returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetUInt",
+ "comment": "The value for the unsigned integer you specify. Returns 0 if VFX.VisualEffect.HasUInt returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value for the float you specify. Returns 0.0f if VFX.VisualEffect.HasFloat returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector2",
+ "comment": "The value for the Vector2 you specify. Returns Vector2.zero if VFX.VisualEffect.HasVector2 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector3",
+ "comment": "The value for the Vector3 you specify. Returns Vector3.zero if VFX.VisualEffect.HasVector3 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetVector4",
+ "comment": "The value for the Vector4 you specify. Returns Vector4.zero if VFX.VisualEffect.HasVector4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMatrix4x4",
+ "comment": "The value for the Matrix4x4 you specify. Returns Matrix4x4.identity if VFX.VisualEffect.HasMatrix4x4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "The value for the texture you specify. Returns null if VFX.VisualEffect.HasTexture returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Mesh",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetMesh",
+ "comment": "The value for the mesh you specify. Returns null if VFX.VisualEffect.HasMesh returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Gradient",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetGradient",
+ "comment": "The value for the gradient you specify. Returns an empty gradient if VFX.VisualEffect.HasGradient returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetAnimationCurve",
+ "comment": "The value for the animation curve you specify. Returns an empty animation curve if VFX.VisualEffect.HasAnimationCurve returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "HasSystem",
+ "comment": "true if the VisualEffect has the system you pass in. Returns false otherwise.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "VFXParticleSystemInfo",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetParticleSystemInfo",
+ "comment": "A VFXSystemInfo instance.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n name - The name of the particle system.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "nameID", "typeName": "int" },
+ {
+ "name": "spawnState",
+ "typeName": "UnityEngine.VFX.VFXSpawnerState"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSpawnSystemInfo",
+ "comment": "Gets state on a spawn system.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n spawnState - A modified VFXSpawnerState instance.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "VFXSpawnerState",
+ "params": [{ "name": "nameID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetSpawnSystemInfo",
+ "comment": "A VFXSpawnerState instance.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n name - The name of the spawn system.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "names",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSystemNames",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "names",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetParticleSystemNames",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "names",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetOutputEventNames",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "names",
+ "typeName": "System.Collections.Generic.List<string>"
+ }
+ ],
+ "isStatic": false,
+ "name": "GetSpawnSystemNames",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "ResetOverride",
+ "comment": "Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasInt",
+ "comment": "Use this method to check if the visual effect can override an integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasUInt",
+ "comment": "Use this method to check if the visual effect can override an unsigned integer with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasFloat",
+ "comment": "Use this method to check if the visual effect can override a float with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasVector2",
+ "comment": "Use this method to check if the visual effect can override a Vector2 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasVector3",
+ "comment": "Use this method to check if the visual effect can override a Vector3 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasVector4",
+ "comment": "Use this method to check if the visual effect can override a Vector4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasMatrix4x4",
+ "comment": "Use this method to check if the visual effect can override a Matrix4x4 with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasTexture",
+ "comment": "Use this method to check if the visual effect can override a texture with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "TextureDimension",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTextureDimension",
+ "comment": "Gets expected texture dimension for a named exposed texture.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasAnimationCurve",
+ "comment": "Use this method to check if the visual effect can override an animation curve with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasGradient",
+ "comment": "Use this method to check if the visual effect can override a gradient with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasMesh",
+ "comment": "Use this method to check if the visual effect can override a Mesh with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasBool",
+ "comment": "Use this method to check if the visual effect can override a bool with the name you pass in.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "i", "typeName": "int" }
+ ],
+ "isStatic": false,
+ "name": "SetInt",
+ "comment": "The new integer value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "i", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "SetUInt",
+ "comment": "The new unsigned integer value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n i - The new unsigned integer value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "f", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetFloat",
+ "comment": "The new float value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n f - The new float value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Vector2" }
+ ],
+ "isStatic": false,
+ "name": "SetVector2",
+ "comment": "The new Vector2 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector2 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "SetVector3",
+ "comment": "The new Vector3 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector3 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": false,
+ "name": "SetVector4",
+ "comment": "The new Vector4 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Vector4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "v", "typeName": "UnityEngine.Matrix4x4" }
+ ],
+ "isStatic": false,
+ "name": "SetMatrix4x4",
+ "comment": "The new Matrix4x4 value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n v - The new Matrix4x4 value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "t", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": "SetTexture",
+ "comment": "The new texture value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n t - The new texture value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "c", "typeName": "UnityEngine.AnimationCurve" }
+ ],
+ "isStatic": false,
+ "name": "SetAnimationCurve",
+ "comment": "The new animation curve value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n c - The new animation curve.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "g", "typeName": "UnityEngine.Gradient" }
+ ],
+ "isStatic": false,
+ "name": "SetGradient",
+ "comment": "The new gradient value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n g - The new gradient value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "m", "typeName": "UnityEngine.Mesh" }
+ ],
+ "isStatic": false,
+ "name": "SetMesh",
+ "comment": "The new mesh value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n m - The new mesh value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "name", "typeName": "string" },
+ { "name": "b", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetBool",
+ "comment": "The new bool value.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n b - The new boolean value.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetInt",
+ "comment": "The value for the integer you specify. Returns 0 if VFX.VisualEffect.HasInt returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetUInt",
+ "comment": "The value for the unsigned integer you specify. Returns 0 if VFX.VisualEffect.HasUInt returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetFloat",
+ "comment": "The value for the float you specify. Returns 0.0f if VFX.VisualEffect.HasFloat returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector2",
+ "comment": "The value for the Vector2 you specify. Returns Vector2.zero if VFX.VisualEffect.HasVector2 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector3",
+ "comment": "The value for the Vector3 you specify. Returns Vector3.zero if VFX.VisualEffect.HasVector3 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Vector4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetVector4",
+ "comment": "The value for the Vector4 you specify. Returns Vector4.zero if VFX.VisualEffect.HasVector4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Matrix4x4",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMatrix4x4",
+ "comment": "The value for the Matrix4x4 you specify. Returns Matrix4x4.identity if VFX.VisualEffect.HasMatrix4x4 returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Texture",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetTexture",
+ "comment": "The value for the texture you specify. Returns null if VFX.VisualEffect.HasTexture returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Mesh",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetMesh",
+ "comment": "The value for the mesh you specify. Returns null if VFX.VisualEffect.HasMesh returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetBool",
+ "comment": "The value for the bool you specify. Returns false if VFX.VisualEffect.HasBool returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "AnimationCurve",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetAnimationCurve",
+ "comment": "The value for the animation curve you specify. Returns an empty animation curve if VFX.VisualEffect.HasAnimationCurve returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Gradient",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetGradient",
+ "comment": "The value for the gradient you specify. Returns an empty gradient if VFX.VisualEffect.HasGradient returns false.\n\n```plaintext\nParams: nameID - The ID of the property. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "HasSystem",
+ "comment": "true if the VisualEffect has the system you pass in. Returns false otherwise.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n name - The name of the property.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "VFXParticleSystemInfo",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetParticleSystemInfo",
+ "comment": "A VFXSystemInfo instance.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n name - The name of the particle system.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "VFXSpawnerState",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": false,
+ "name": "GetSpawnSystemInfo",
+ "comment": "A VFXSpawnerState instance.\n\n```plaintext\nParams: nameID - The system ID. This is the same ID that Shader.PropertyToID returns.\n name - The name of the spawn system.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "stepDeltaTime", "typeName": "float" },
+ { "name": "stepCount", "typeName": "uint" }
+ ],
+ "isStatic": false,
+ "name": "Simulate",
+ "comment": "Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time.\n\n```plaintext\nParams: stepDeltaTime - The delta time, in seconds, the simulation applies to each step.\n stepCount - Number of steps to proceed.\n \n```\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "The VisualEffect constructor.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VisualEffect",
+ "comment": "The visual effect class that references an VFX.VisualEffectAsset instance within the Scene.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.VFX",
+ "baseClass": "System.ValueType",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "uint",
+ "name": "aliveCount",
+ "comment": "Number of alive particles within the particle system, the value is lower than [[VFXParticleSystemInfo._capacity].\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "capacity",
+ "comment": "The capacity (maximum VFXParticleSystemInfo._aliveCount) of the particle system.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sleeping",
+ "comment": "The sleep state of the particle system.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Bounds",
+ "name": "bounds",
+ "comment": "The rendering bound of this particle system.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "aliveCount", "typeName": "uint" },
+ { "name": "capacity", "typeName": "uint" },
+ { "name": "sleeping", "typeName": "bool" },
+ { "name": "bounds", "typeName": "UnityEngine.Bounds" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VFXModule.dll"
+ }
+ ],
+ "name": "VFXParticleSystemInfo",
+ "comment": "This structure provides information data on a particle system.\n\n",
+ "location": "UnityEngine.VFXModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "UnityEngine.Object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "string",
+ "name": "originalPath",
+ "comment": "The video clip path in the project's assets. (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "frameCount",
+ "comment": "The length of the VideoClip in frames. (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "frameRate",
+ "comment": "The frame rate of the clip in frames/second. (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "length",
+ "comment": "The length of the video clip in seconds. (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "width",
+ "comment": "The width of the images in the video clip in pixels. (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "height",
+ "comment": "The height of the images in the video clip in pixels. (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "pixelAspectRatioNumerator",
+ "comment": "Numerator of the pixel aspect ratio (num:den). (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "pixelAspectRatioDenominator",
+ "comment": "Denominator of the pixel aspect ratio (num:den). (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sRGB",
+ "comment": "Whether the imported clip contains sRGB color data (Read Only).\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "audioTrackCount",
+ "comment": "Number of audio tracks in the clip.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UInt16",
+ "params": [{ "name": "audioTrackIdx", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioChannelCount",
+ "comment": "The number of channels.\n\n```plaintext\nParams: audioTrackIdx - Index of the audio queried audio track.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "audioTrackIdx", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioSampleRate",
+ "comment": "The sampling rate in Hertz.\n\n```plaintext\nParams: audioTrackIdx - Index of the audio queried audio track.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "audioTrackIdx", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioLanguage",
+ "comment": "The abbreviated name of the language.\n\n```plaintext\nParams: audioTrackIdx - Index of the audio queried audio track.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoClip",
+ "comment": "A container for video data.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoRenderMode",
+ "name": "CameraFarPlane",
+ "comment": "Draw video content behind a camera's Scene.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoRenderMode",
+ "name": "CameraNearPlane",
+ "comment": "Draw video content in front of a camera's Scene.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoRenderMode",
+ "name": "RenderTexture",
+ "comment": "Draw video content into a RenderTexture.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoRenderMode",
+ "name": "MaterialOverride",
+ "comment": "Draw the video content into a user-specified property of the current GameObject's material.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoRenderMode",
+ "name": "APIOnly",
+ "comment": "Don't draw the video content anywhere, but still make it available via the VideoPlayer's texture property in the API.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.VideoRenderMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoRenderMode",
+ "comment": "Type of destination for the images read by a VideoPlayer.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.Video3DLayout",
+ "name": "No3D",
+ "comment": "Video does not have any 3D content.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.Video3DLayout",
+ "name": "SideBySide3D",
+ "comment": "Video contains 3D content where the left eye occupies the left half and right eye occupies the right half of video frames.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.Video3DLayout",
+ "name": "OverUnder3D",
+ "comment": "Video contains 3D content where the left eye occupies the upper half and right eye occupies the lower half of video frames.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.Video3DLayout",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "Video3DLayout",
+ "comment": "Types of 3D content layout within a video.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "NoScaling",
+ "comment": "Preserve the pixel size without adjusting for target area.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "FitVertically",
+ "comment": "Resize proportionally so that height fits the target area, cropping or adding black bars on each side if needed.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "FitHorizontally",
+ "comment": "Resize proportionally so that width fits the target area, cropping or adding black bars above and below if needed.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "FitInside",
+ "comment": "Resize proportionally so that content fits the target area, adding black bars if needed.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "FitOutside",
+ "comment": "Resize proportionally so that content fits the target area, cropping if needed.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "Stretch",
+ "comment": "Resize non-proportionally to fit the target area.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.VideoAspectRatio",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoAspectRatio",
+ "comment": "Methods used to fit a video in the target area.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoTimeSource",
+ "name": "AudioDSPTimeSource",
+ "comment": "The audio hardware clock.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoTimeSource",
+ "name": "GameTimeSource",
+ "comment": "The unscaled game time as defined by Time.realtimeSinceStartup.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.VideoTimeSource",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoTimeSource",
+ "comment": "Time source followed by the Video.VideoPlayer when reading content.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoTimeReference",
+ "name": "Freerun",
+ "comment": "Disables the drift detection.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoTimeReference",
+ "name": "InternalTime",
+ "comment": "Internal reference clock the Video.VideoPlayer observes to detect and correct drift.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoTimeReference",
+ "name": "ExternalTime",
+ "comment": "External reference clock the Video.VideoPlayer observes to detect and correct drift.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.VideoTimeReference",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoTimeReference",
+ "comment": "The clock that the Video.VideoPlayer observes to detect and correct drift.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoSource",
+ "name": "VideoClip",
+ "comment": "Use the current clip as the video content source.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoSource",
+ "name": "Url",
+ "comment": "Use the current URL as the video content source.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.VideoSource",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoSource",
+ "comment": "Source of the video content for a VideoPlayer.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoAudioOutputMode",
+ "name": "None",
+ "comment": "Disable the embedded audio.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAudioOutputMode",
+ "name": "AudioSource",
+ "comment": "Send the embedded audio into a specified AudioSource.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAudioOutputMode",
+ "name": "Direct",
+ "comment": "Send the embedded audio direct to the platform's audio hardware.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAudioOutputMode",
+ "name": "APIOnly",
+ "comment": "Send the embedded audio to the associated AudioSampleProvider.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.Video.VideoAudioOutputMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoAudioOutputMode",
+ "comment": "Places where the audio embedded in a video can be sent.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Video.VideoSource",
+ "name": "source",
+ "comment": "The source that the VideoPlayer uses for playback.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "url",
+ "comment": "The file or HTTP URL that the VideoPlayer reads content from.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoClip",
+ "name": "clip",
+ "comment": "The clip being played by the VideoPlayer.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoRenderMode",
+ "name": "renderMode",
+ "comment": "Where the video content will be drawn.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Camera",
+ "name": "targetCamera",
+ "comment": "Camera component to draw to when Video.VideoPlayer.renderMode is set to either Video.VideoRenderMode.CameraFarPlane or Video.VideoRenderMode.CameraNearPlane.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.RenderTexture",
+ "name": "targetTexture",
+ "comment": "RenderTexture to draw to when Video.VideoPlayer.renderMode is set to Video.VideoTarget.RenderTexture.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Renderer",
+ "name": "targetMaterialRenderer",
+ "comment": "Renderer which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "targetMaterialProperty",
+ "comment": "Material texture property which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAspectRatio",
+ "name": "aspectRatio",
+ "comment": "Defines how the video content will be stretched to fill the target area.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "targetCameraAlpha",
+ "comment": "Overall transparency level of the target camera plane video.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.Video3DLayout",
+ "name": "targetCamera3DLayout",
+ "comment": "Type of 3D content contained in the source video media.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "texture",
+ "comment": "Internal texture in which video content is placed. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPrepared",
+ "comment": "Whether the VideoPlayer has successfully prepared the content to be played. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "waitForFirstFrame",
+ "comment": "Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when Video.VideoPlayer.playOnAwake is on.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "playOnAwake",
+ "comment": "Whether the content will start playing back as soon as the component awakes.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPlaying",
+ "comment": "Whether content is being played. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isPaused",
+ "comment": "Whether playback is paused. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canSetTime",
+ "comment": "Whether current time can be changed using the time or timeFrames property. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "time",
+ "comment": "The presentation time of the currently available frame in VideoPlayer.texture.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "long",
+ "name": "frame",
+ "comment": "The frame index of the currently available frame in VideoPlayer.texture.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "clockTime",
+ "comment": "The clock time that the VideoPlayer follows to schedule its samples. The clock time is expressed in seconds. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canStep",
+ "comment": "Returns true if the VideoPlayer can step forward through the video content. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canSetPlaybackSpeed",
+ "comment": "Whether the playback speed can be changed. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "playbackSpeed",
+ "comment": "Factor by which the basic playback rate will be multiplied.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isLooping",
+ "comment": "Determines whether the VideoPlayer restarts from the beginning when it reaches the end of the clip.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canSetTimeSource",
+ "comment": "Whether the time source followed by the VideoPlayer can be changed. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoTimeSource",
+ "name": "timeSource",
+ "comment": "[NOT YET IMPLEMENTED] The source used used by the VideoPlayer to derive its current time.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoTimeReference",
+ "name": "timeReference",
+ "comment": "The clock that the Video.VideoPlayer observes to detect and correct drift.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "externalReferenceTime",
+ "comment": "Reference time of the external clock the Video.VideoPlayer uses to correct its drift.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canSetSkipOnDrop",
+ "comment": "Whether frame-skipping to maintain synchronization can be controlled. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "skipOnDrop",
+ "comment": "Whether the VideoPlayer is allowed to skip frames to catch up with current time.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "ulong",
+ "name": "frameCount",
+ "comment": "Number of frames in the current video content. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "frameRate",
+ "comment": "The frame rate of the clip or URL in frames/second. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "double",
+ "name": "length",
+ "comment": "The length of the VideoClip, or the URL, in seconds. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "width",
+ "comment": "The width of the images in the VideoClip, or URL, in pixels. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "height",
+ "comment": "The height of the images in the VideoClip, or URL, in pixels. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "pixelAspectRatioNumerator",
+ "comment": "Numerator of the pixel aspect ratio (num:den) for the VideoClip or the URL. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "uint",
+ "name": "pixelAspectRatioDenominator",
+ "comment": "Denominator of the pixel aspect ratio (num:den) for the VideoClip or the URL. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "audioTrackCount",
+ "comment": "Number of audio tracks found in the data source currently configured. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "controlledAudioTrackMaxCount",
+ "comment": "Maximum number of audio tracks that can be controlled. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "ushort",
+ "name": "controlledAudioTrackCount",
+ "comment": "Number of audio tracks that this VideoPlayer will take control of.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoAudioOutputMode",
+ "name": "audioOutputMode",
+ "comment": "Destination for the audio embedded in the video.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "canSetDirectAudioVolume",
+ "comment": "Whether direct-output volume controls are supported for the current platform and video format. (Read Only)\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "sendFrameReadyEvents",
+ "comment": "Enables the frameReady events.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler",
+ "name": "prepareCompleted",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler",
+ "name": "loopPointReached",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler",
+ "name": "started",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler",
+ "name": "frameDropped",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.ErrorEventHandler",
+ "name": "errorReceived",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler",
+ "name": "seekCompleted",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.TimeEventHandler",
+ "name": "clockResyncOccurred",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Video.VideoPlayer.FrameReadyEventHandler",
+ "name": "frameReady",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Prepare",
+ "comment": "Initiates playback engine preparation.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Play",
+ "comment": "Starts playback.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Pause",
+ "comment": "Pauses the playback and leaves the current time intact.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Stop",
+ "comment": "Stops the playback and sets the current time to 0.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "StepForward",
+ "comment": "Advances the current time by one frame immediately.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioLanguageCode",
+ "comment": "Language code.\n\n```plaintext\nParams: trackIndex - Index of the audio track to query.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "UInt16",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioChannelCount",
+ "comment": "Number of audio channels.\n\n```plaintext\nParams: trackIndex - Index for the audio track being queried.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "UInt32",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetAudioSampleRate",
+ "comment": "The sampling rate in Hertz.\n\n```plaintext\nParams: trackIndex - Index of the audio track to query.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "trackIndex", "typeName": "ushort" },
+ { "name": "enabled", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "EnableAudioTrack",
+ "comment": "Enable/disable audio track decoding. Only effective when the VideoPlayer is not currently playing.\n\n```plaintext\nParams: trackIndex - Index of the audio track to enable/disable.\n enabled - True for enabling the track. False for disabling the track.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "IsAudioTrackEnabled",
+ "comment": "Returns true if decoding for the specified audio track is enabled.\n\n```plaintext\nParams: trackIndex - Index of the audio track being queried.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetDirectAudioVolume",
+ "comment": "Volume, between 0 and 1.\n\n```plaintext\nParams: trackIndex - Track index for which the volume is queried.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "trackIndex", "typeName": "ushort" },
+ { "name": "volume", "typeName": "float" }
+ ],
+ "isStatic": false,
+ "name": "SetDirectAudioVolume",
+ "comment": "Set the direct-output audio volume for the specified track.\n\n```plaintext\nParams: trackIndex - Track index for which the volume is set.\n volume - New volume, between 0 and 1.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetDirectAudioMute",
+ "comment": "Gets the direct-output audio mute status for the specified track.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "trackIndex", "typeName": "ushort" },
+ { "name": "mute", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "SetDirectAudioMute",
+ "comment": "Set the direct-output audio mute status for the specified track.\n\n```plaintext\nParams: trackIndex - Track index for which the mute is set.\n mute - Mute on/off.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "AudioSource",
+ "params": [{ "name": "trackIndex", "typeName": "ushort" }],
+ "isStatic": false,
+ "name": "GetTargetAudioSource",
+ "comment": "The source associated with the audio track.\n\n```plaintext\nParams: trackIndex - Index of the audio track for which the AudioSource is wanted.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "trackIndex", "typeName": "ushort" },
+ { "name": "source", "typeName": "UnityEngine.AudioSource" }
+ ],
+ "isStatic": false,
+ "name": "SetTargetAudioSource",
+ "comment": "Sets the AudioSource that will receive audio samples for the specified track if this audio target is selected with Video.VideoPlayer.audioOutputMode.\n\n```plaintext\nParams: trackIndex - Index of the audio track to associate with the specified AudioSource.\n source - AudioSource to associate with the audio track.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_prepareCompleted",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_prepareCompleted",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_loopPointReached",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_loopPointReached",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_started",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_started",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_frameDropped",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_frameDropped",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.ErrorEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_errorReceived",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.ErrorEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_errorReceived",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_seekCompleted",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.EventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_seekCompleted",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.TimeEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_clockResyncOccurred",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.TimeEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_clockResyncOccurred",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.FrameReadyEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "add_frameReady",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "value",
+ "typeName": "UnityEngine.Video.VideoPlayer.FrameReadyEventHandler"
+ }
+ ],
+ "isStatic": false,
+ "name": "remove_frameReady",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "VideoPlayer",
+ "comment": "Plays video content onto a target.\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "EventHandler",
+ "comment": "Delegate type for all parameterless events emitted by VideoPlayers.\n\n```plaintext\nParams: source - The VideoPlayer that is emitting the event.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "message", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "message", "typeName": "string" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "ErrorEventHandler",
+ "comment": "Delegate type for VideoPlayer events that contain an error message.\n\n```plaintext\nParams: source - The VideoPlayer that is emitting the event.\n message - Message describing the error just encountered.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "frameIdx", "typeName": "long" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "frameIdx", "typeName": "long" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "FrameReadyEventHandler",
+ "comment": "Delegate type for VideoPlayer events that carry a frame number.\n\n```plaintext\nParams: source - The VideoPlayer that is emitting the event.\n frameNum - The current frame of the VideoPlayer.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine.Video",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "seconds", "typeName": "double" }
+ ],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "source", "typeName": "UnityEngine.Video.VideoPlayer" },
+ { "name": "seconds", "typeName": "double" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.VideoModule.dll"
+ }
+ ],
+ "name": "TimeEventHandler",
+ "comment": "Delegate type for VideoPlayer events that carry a time position.\n\n```plaintext\nParams: source - The VideoPlayer that is emitting the event.\n seconds - Time position.\n \n```\n\n",
+ "location": "UnityEngine.VideoModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.SocialPlatforms.ISocialPlatform",
+ "name": "Active",
+ "comment": "This is the currently active social platform.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.SocialPlatforms.ILocalUser",
+ "name": "localUser",
+ "comment": "The local user (potentially not logged in).\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "userIDs", "typeName": "string[]" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadUsers",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "achievementID", "typeName": "string" },
+ { "name": "progress", "typeName": "double" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": true,
+ "name": "ReportProgress",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadAchievementDescriptions",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IAchievement[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadAchievements",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "score", "typeName": "long" },
+ { "name": "board", "typeName": "string" },
+ { "name": "callback", "typeName": "System.Action<bool>" }
+ ],
+ "isStatic": true,
+ "name": "ReportScore",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "leaderboardID", "typeName": "string" },
+ {
+ "name": "callback",
+ "typeName": "System.Action<UnityEngine.SocialPlatforms.IScore[]>"
+ }
+ ],
+ "isStatic": true,
+ "name": "LoadScores",
+ "comment": "",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "ILeaderboard",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateLeaderboard",
+ "comment": "Create an ILeaderboard instance.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "IAchievement",
+ "params": [],
+ "isStatic": true,
+ "name": "CreateAchievement",
+ "comment": "Create an IAchievement instance.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ShowAchievementsUI",
+ "comment": "Show a default/system view of the games achievements.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "ShowLeaderboardUI",
+ "comment": "Show a default/system view of the games leaderboards.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ }
+ ],
+ "name": "Social",
+ "comment": "Generic access to the Social API.\n\n",
+ "location": "UnityEngine.GameCenterModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GridLayout",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "cellSize",
+ "comment": "The size of each cell in the Grid.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "cellGap",
+ "comment": "The size of the gap between each cell in the Grid.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellLayout",
+ "name": "cellLayout",
+ "comment": "The layout of the cells in the Grid.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "cellSwizzle",
+ "comment": "The cell swizzle for the Grid.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetCellCenterLocal",
+ "comment": "Center of the cell transformed into local space coordinates.\n\n```plaintext\nParams: position - Grid cell position.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetCellCenterWorld",
+ "comment": "Center of the cell transformed into world space coordinates.\n\n```plaintext\nParams: position - Grid cell position.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "swizzle",
+ "typeName": "UnityEngine.GridLayout.CellSwizzle"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "Swizzle",
+ "comment": "",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ {
+ "name": "swizzle",
+ "typeName": "UnityEngine.GridLayout.CellSwizzle"
+ },
+ { "name": "position", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": true,
+ "name": "InverseSwizzle",
+ "comment": "",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "name": "Grid",
+ "comment": "Grid is the base class for plotting a layout of uniformly spaced points and lines.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.Behaviour",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "cellSize",
+ "comment": "The size of each cell in the layout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector3",
+ "name": "cellGap",
+ "comment": "The size of the gap between each cell in the layout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellLayout",
+ "name": "cellLayout",
+ "comment": "The layout of the cells.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "cellSwizzle",
+ "comment": "The cell swizzle for the layout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "cellPosition", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "GetBoundsLocal",
+ "comment": "Local bounds of cell at the location.\n\n```plaintext\nParams: cellPosition - Location of the cell.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Bounds",
+ "params": [
+ { "name": "origin", "typeName": "UnityEngine.Vector3" },
+ { "name": "size", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "GetBoundsLocal",
+ "comment": "Local bounds of the group of cells at the location.\n\n```plaintext\nParams: origin - Origin of the group of cells.\n size - Size of the group of cells.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "cellPosition", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "CellToLocal",
+ "comment": "Local position of the cell position.\n\n```plaintext\nParams: cellPosition - Cell position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "localPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "LocalToCell",
+ "comment": "Cell position of the local position.\n\n```plaintext\nParams: localPosition - Local Position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "cellPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "CellToLocalInterpolated",
+ "comment": "Local position of the cell position.\n\n```plaintext\nParams: cellPosition - Interpolated cell position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "localPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "LocalToCellInterpolated",
+ "comment": "Interpolated cell position of the local position.\n\n```plaintext\nParams: localPosition - Local Position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "cellPosition", "typeName": "UnityEngine.Vector3Int" }
+ ],
+ "isStatic": false,
+ "name": "CellToWorld",
+ "comment": "World position of the cell position.\n\n```plaintext\nParams: cellPosition - Cell position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3Int",
+ "params": [
+ { "name": "worldPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "WorldToCell",
+ "comment": "Cell position of the world position.\n\n```plaintext\nParams: worldPosition - World Position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "localPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "LocalToWorld",
+ "comment": "World position of the local position.\n\n```plaintext\nParams: localPosition - Local Position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [
+ { "name": "worldPosition", "typeName": "UnityEngine.Vector3" }
+ ],
+ "isStatic": false,
+ "name": "WorldToLocal",
+ "comment": "Local position of the world position.\n\n```plaintext\nParams: worldPosition - World Position to convert.\n \n```\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Vector3",
+ "params": [],
+ "isStatic": false,
+ "name": "GetLayoutCellCenter",
+ "comment": "Cell Center coordinate.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "name": "GridLayout",
+ "comment": "An abstract class that defines a grid layout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GridLayout.CellLayout",
+ "name": "Rectangle",
+ "comment": "Rectangular layout for cells in the GridLayout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellLayout",
+ "name": "Hexagon",
+ "comment": "Hexagonal layout for cells in the GridLayout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellLayout",
+ "name": "Isometric",
+ "comment": "Isometric layout for cells in the GridLayout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellLayout",
+ "name": "IsometricZAsY",
+ "comment": "Isometric layout for cells in the GridLayout where any Z cell value set will be added as a Y value.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GridLayout.CellLayout",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "name": "CellLayout",
+ "comment": "The layout of the GridLayout.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "XYZ",
+ "comment": "Keeps the cell positions at XYZ.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "XZY",
+ "comment": "Swizzles the cell positions from XYZ to XZY.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "YXZ",
+ "comment": "Swizzles the cell positions from XYZ to YXZ.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "YZX",
+ "comment": "Swizzles the cell positions from XYZ to YZX.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "ZXY",
+ "comment": "Swizzles the cell positions from XYZ to ZXY.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GridLayout.CellSwizzle",
+ "name": "ZYX",
+ "comment": "Swizzles the cell positions from XYZ to ZYX.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GridLayout.CellSwizzle",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.GridModule.dll"
+ }
+ ],
+ "name": "CellSwizzle",
+ "comment": "Swizzles cell positions to other positions.\n\n",
+ "location": "UnityEngine.GridModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "EnableLegacyPngGammaRuntimeLoadBehavior",
+ "comment": "Enables legacy PNG runtime import behavior.\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "array", "typeName": "System.Array" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "EncodeArrayToTGA",
+ "comment": "Encodes this array into TGA format.\n\n```plaintext\nParams: array - The byte array to convert.\n format - The pixel format of the image data.\n width - The width of the image data in pixels.\n height - The height of the image data in pixels.\n rowBytes - The length of a single row in bytes.\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "array", "typeName": "System.Array" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "EncodeArrayToPNG",
+ "comment": "Encodes this array into PNG format.\n\n```plaintext\nParams: array - The byte array to convert.\n format - The pixel format of the image data.\n width - The width of the image data in pixels.\n height - The height of the image data in pixels.\n rowBytes - The length of a single row in bytes.\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "array", "typeName": "System.Array" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" },
+ { "name": "quality", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "EncodeArrayToJPG",
+ "comment": "Encodes this array into JPG format.\n\n```plaintext\nParams: array - The byte array to convert.\n format - The pixel format of the image data.\n width - The width of the image data in pixels.\n height - The height of the image data in pixels.\n rowBytes - The length of a single row in bytes.\n quality - JPG quality to encode with, 1..100 (default 75).\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "array", "typeName": "System.Array" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" },
+ { "name": "flags", "typeName": "UnityEngine.Texture2D.EXRFlags" }
+ ],
+ "isStatic": true,
+ "name": "EncodeArrayToEXR",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "input", "typeName": "Unity.Collections.NativeArray<T>" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "EncodeNativeArrayToTGA",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "input", "typeName": "Unity.Collections.NativeArray<T>" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" }
+ ],
+ "isStatic": true,
+ "name": "EncodeNativeArrayToPNG",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "input", "typeName": "Unity.Collections.NativeArray<T>" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" },
+ { "name": "quality", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "EncodeNativeArrayToJPG",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "NativeArray",
+ "params": [
+ { "name": "input", "typeName": "Unity.Collections.NativeArray<T>" },
+ {
+ "name": "format",
+ "typeName": "UnityEngine.Experimental.Rendering.GraphicsFormat"
+ },
+ { "name": "width", "typeName": "uint" },
+ { "name": "height", "typeName": "uint" },
+ { "name": "rowBytes", "typeName": "uint" },
+ { "name": "flags", "typeName": "UnityEngine.Texture2D.EXRFlags" }
+ ],
+ "isStatic": true,
+ "name": "EncodeNativeArrayToEXR",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "EncodeToTGA",
+ "comment": "Encodes the specified texture in TGA format.\n\n```plaintext\nParams: tex - The texture to encode.\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "EncodeToPNG",
+ "comment": "Encodes this texture into PNG format.\n\n```plaintext\nParams: tex - The texture to convert.\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [{ "name": "quality", "typeName": "int" }],
+ "isStatic": false,
+ "name": "EncodeToJPG",
+ "comment": "Encodes this texture into JPG format.\n\n```plaintext\nParams: tex - Text texture to convert.\n quality - JPG quality to encode with, 1..100 (default 75).\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "EncodeToJPG",
+ "comment": "Encodes this texture into JPG format.\n\n```plaintext\nParams: tex - Text texture to convert.\n quality - JPG quality to encode with, 1..100 (default 75).\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [
+ { "name": "flags", "typeName": "UnityEngine.Texture2D.EXRFlags" }
+ ],
+ "isStatic": false,
+ "name": "EncodeToEXR",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "",
+ "params": [],
+ "isStatic": false,
+ "name": "EncodeToEXR",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "data", "typeName": "byte[]" },
+ { "name": "markNonReadable", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": "LoadImage",
+ "comment": "Returns true if the data can be loaded, false otherwise.\n\n```plaintext\nParams: data - The byte array containing the image data to load.\n markNonReadable - Set to false by default, pass true to optionally mark the texture as non-readable.\n tex - The texture to load the image into.\n \n```\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "data", "typeName": "byte[]" }],
+ "isStatic": false,
+ "name": "LoadImage",
+ "comment": "",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ }
+ ],
+ "name": "ImageConversion",
+ "comment": "This class provides utility and extension methods to convert image data from or to PNG, EXR, TGA, and JPEG formats.\n\n",
+ "location": "UnityEngine.ImageConversionModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "rawType",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "mousePosition",
+ "comment": "The mouse position.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "delta",
+ "comment": "The relative movement of the mouse compared to last event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PointerType",
+ "name": "pointerType",
+ "comment": "The type of pointer that created this event (for example, mouse, touch screen, pen).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "button",
+ "comment": "Which mouse button was pressed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "modifiers",
+ "comment": "Which modifier keys are held down.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "pressure",
+ "comment": "How hard stylus pressure is applied.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "clickCount",
+ "comment": "How many consecutive mouse clicks have we received.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "char",
+ "name": "character",
+ "comment": "The character typed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.KeyCode",
+ "name": "keyCode",
+ "comment": "The raw key code for keyboard events.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "displayIndex",
+ "comment": "Index of display that the event belongs to.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "type",
+ "comment": "The type of event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "commandName",
+ "comment": "The name of an ExecuteCommand or ValidateCommand Event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Ray",
+ "name": "mouseRay",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "shift",
+ "comment": "Is Shift held down? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "control",
+ "comment": "Is Control key held down? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "alt",
+ "comment": "Is Alt/Option key held down? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "command",
+ "comment": "Is Command/Windows key held down? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "capsLock",
+ "comment": "Is Caps Lock on? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "numeric",
+ "comment": "Is the current keypress on the numeric keyboard? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "functionKey",
+ "comment": "Is the current keypress a function key? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Event",
+ "name": "current",
+ "comment": "The current event that's being processed right now.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isKey",
+ "comment": "Is this event a keyboard event? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isMouse",
+ "comment": "Is this event a mouse event? (Read Only)\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "isScrollWheel",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "EventType",
+ "params": [{ "name": "controlID", "typeName": "int" }],
+ "isStatic": false,
+ "name": "GetTypeForControl",
+ "comment": "Get a filtered event type for a given control ID.\n\n```plaintext\nParams: controlID - The ID of the control you are querying from.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "outEvent", "typeName": "UnityEngine.Event" }],
+ "isStatic": true,
+ "name": "PopEvent",
+ "comment": "Get the next queued [Event] from the event system.\n\n```plaintext\nParams: outEvent - Next Event.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": true,
+ "name": "GetEventCount",
+ "comment": "Current number of events currently in the event queue.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "displayIndex", "typeName": "int" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "other", "typeName": "UnityEngine.Event" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Event",
+ "params": [{ "name": "key", "typeName": "string" }],
+ "isStatic": true,
+ "name": "KeyboardEvent",
+ "comment": "Create a keyboard event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [],
+ "isStatic": false,
+ "name": "GetHashCode",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [{ "name": "obj", "typeName": "object" }],
+ "isStatic": false,
+ "name": "Equals",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": false,
+ "name": "ToString",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Use",
+ "comment": "Use this event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "Event",
+ "comment": "A UnityGUI event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "MouseDown",
+ "comment": "Mouse button was pressed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "MouseUp",
+ "comment": "Mouse button was released.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "MouseMove",
+ "comment": "Mouse was moved (Editor views only).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "MouseDrag",
+ "comment": "Mouse was dragged.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "KeyDown",
+ "comment": "A keyboard key was pressed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "KeyUp",
+ "comment": "A keyboard key was released.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "ScrollWheel",
+ "comment": "The scroll wheel was moved.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "Repaint",
+ "comment": "A repaint event. One is sent every frame.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "Layout",
+ "comment": "A layout event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "DragUpdated",
+ "comment": "Editor only: drag & drop operation updated.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "DragPerform",
+ "comment": "Editor only: drag & drop operation performed.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "DragExited",
+ "comment": "Editor only: drag & drop operation exited.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "Ignore",
+ "comment": "Event should be ignored.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "Used",
+ "comment": "Already processed event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "ValidateCommand",
+ "comment": "Validates a special command (e.g. copy & paste).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "ExecuteCommand",
+ "comment": "Execute a special command (eg. copy & paste).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "ContextClick",
+ "comment": "User has right-clicked (or control-clicked on the mac).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "MouseEnterWindow",
+ "comment": "Mouse entered a window (Editor views only).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "MouseLeaveWindow",
+ "comment": "Mouse left a window (Editor views only).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "TouchDown",
+ "comment": "Direct manipulation device (finger, pen) touched the screen.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "TouchUp",
+ "comment": "Direct manipulation device (finger, pen) left the screen.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "TouchMove",
+ "comment": "Direct manipulation device (finger, pen) moved on the screen (drag).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "TouchEnter",
+ "comment": "Direct manipulation device (finger, pen) moving into the window (drag).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "TouchLeave",
+ "comment": "Direct manipulation device (finger, pen) moved out of the window (drag).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "TouchStationary",
+ "comment": "Direct manipulation device (finger, pen) stationary event (long touch down).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "mouseDown",
+ "comment": "An event that is called when the mouse is clicked.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "mouseUp",
+ "comment": "An event that is called when the mouse is no longer being clicked.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "mouseMove",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "mouseDrag",
+ "comment": "An event that is called when the mouse is clicked and dragged.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "keyDown",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "keyUp",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "scrollWheel",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "repaint",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "layout",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "dragUpdated",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "dragPerform",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "ignore",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventType",
+ "name": "used",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EventType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "EventType",
+ "comment": "Types of UnityGUI input and processing events.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "None",
+ "comment": "No modifier key pressed during a keystroke event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "Shift",
+ "comment": "Shift key.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "Control",
+ "comment": "Control key.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "Alt",
+ "comment": "Alt key.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "Command",
+ "comment": "Command key (Mac).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "Numeric",
+ "comment": "Num lock key.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "CapsLock",
+ "comment": "Caps lock key.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.EventModifiers",
+ "name": "FunctionKey",
+ "comment": "Function key.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.EventModifiers",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "EventModifiers",
+ "comment": "Types of modifier key that can be active during a keystroke event.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.PointerType",
+ "name": "Mouse",
+ "comment": "The pointer type for mouse events.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PointerType",
+ "name": "Touch",
+ "comment": "The pointer type for touch events.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.PointerType",
+ "name": "Pen",
+ "comment": "The pointer type for pen events.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.PointerType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "PointerType",
+ "comment": "Pointer types.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "color",
+ "comment": "Global tinting color for the GUI.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "backgroundColor",
+ "comment": "Global tinting color for all background elements rendered by the GUI.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "contentColor",
+ "comment": "Tinting color for all text rendered by the GUI.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "changed",
+ "comment": "Returns true if any controls changed the value of the input data.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "enabled",
+ "comment": "Is the GUI enabled?\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "int",
+ "name": "depth",
+ "comment": "The sorting depth of the currently executing GUI behaviour.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUISkin",
+ "name": "skin",
+ "comment": "The global skin to use.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Matrix4x4",
+ "name": "matrix",
+ "comment": "The GUI transform matrix.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "tooltip",
+ "comment": "The tooltip of the control the mouse is currently over, or which has keyboard focus. (Read Only).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "SetNextControlName",
+ "comment": "Set the name of the next control.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [],
+ "isStatic": true,
+ "name": "GetNameOfFocusedControl",
+ "comment": "Get the name of named control that has focus.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "name", "typeName": "string" }],
+ "isStatic": true,
+ "name": "FocusControl",
+ "comment": "Move keyboard focus to a named control.\n\n```plaintext\nParams: name - Name set using SetNextControlName.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "DragWindow",
+ "comment": "Make a window draggable.\n\n```plaintext\nParams: position - The part of the window that can be dragged. This is clipped to the actual window.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "windowID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "BringWindowToFront",
+ "comment": "Bring a specific window to front of the floating windows.\n\n```plaintext\nParams: windowID - The identifier used when you created the window in the Window call.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "windowID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "BringWindowToBack",
+ "comment": "Bring a specific window to back of the floating windows.\n\n```plaintext\nParams: windowID - The identifier used when you created the window in the Window call.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "windowID", "typeName": "int" }],
+ "isStatic": true,
+ "name": "FocusWindow",
+ "comment": "Make a window become the active window.\n\n```plaintext\nParams: windowID - The identifier used when you created the window in the Window call.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "UnfocusWindow",
+ "comment": "Remove focus from all windows.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make a text or texture label on screen.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the label.\n text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make a text or texture label on screen.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the label.\n text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make a text or texture label on screen.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the label.\n text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make a text or texture label on screen.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the label.\n text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make a text or texture label on screen.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the label.\n text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make a text or texture label on screen.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the label.\n text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture within a rectangle.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n scaleMode - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to apply alpha blending when drawing the image (enabled by default).\n imageAspect - Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "scaleMode", "typeName": "UnityEngine.ScaleMode" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture within a rectangle.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n scaleMode - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to apply alpha blending when drawing the image (enabled by default).\n imageAspect - Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "scaleMode", "typeName": "UnityEngine.ScaleMode" },
+ { "name": "alphaBlend", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture within a rectangle.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n scaleMode - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to apply alpha blending when drawing the image (enabled by default).\n imageAspect - Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "scaleMode", "typeName": "UnityEngine.ScaleMode" },
+ { "name": "alphaBlend", "typeName": "bool" },
+ { "name": "imageAspect", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draw a texture within a rectangle.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n scaleMode - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to apply alpha blending when drawing the image (enabled by default).\n imageAspect - Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "scaleMode", "typeName": "UnityEngine.ScaleMode" },
+ { "name": "alphaBlend", "typeName": "bool" },
+ { "name": "imageAspect", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "borderWidth", "typeName": "float" },
+ { "name": "borderRadius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draws a border with rounded corners within a rectangle. The texture is used to pattern the border. Note that this method only works on shader model 2.5 and above.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n scaleMode - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to apply alpha blending when drawing the image (enabled by default).\n imageAspect - Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.\n color - A tint color to apply on the texture.\n borderWidth - The width of the border. If 0, the full texture is drawn.\n borderWidths - The width of the borders (left, top, right and bottom). If Vector4.zero, the full texture is drawn.\n borderRadius - The radius for rounded corners. If 0, corners will not be rounded.\n borderRadiuses - The radiuses for rounded corners (top-left, top-right, bottom-right and bottom-left). If Vector4.zero, corners will not be rounded.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "scaleMode", "typeName": "UnityEngine.ScaleMode" },
+ { "name": "alphaBlend", "typeName": "bool" },
+ { "name": "imageAspect", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "borderWidths", "typeName": "UnityEngine.Vector4" },
+ { "name": "borderRadius", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "Draws a border with rounded corners within a rectangle. The texture is used to pattern the border. Note that this method only works on shader model 2.5 and above.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n scaleMode - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to apply alpha blending when drawing the image (enabled by default).\n imageAspect - Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.\n color - A tint color to apply on the texture.\n borderWidth - The width of the border. If 0, the full texture is drawn.\n borderWidths - The width of the borders (left, top, right and bottom). If Vector4.zero, the full texture is drawn.\n borderRadius - The radius for rounded corners. If 0, corners will not be rounded.\n borderRadiuses - The radiuses for rounded corners (top-left, top-right, bottom-right and bottom-left). If Vector4.zero, corners will not be rounded.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "scaleMode", "typeName": "UnityEngine.ScaleMode" },
+ { "name": "alphaBlend", "typeName": "bool" },
+ { "name": "imageAspect", "typeName": "float" },
+ { "name": "color", "typeName": "UnityEngine.Color" },
+ { "name": "borderWidths", "typeName": "UnityEngine.Vector4" },
+ { "name": "borderRadiuses", "typeName": "UnityEngine.Vector4" }
+ ],
+ "isStatic": true,
+ "name": "DrawTexture",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "texCoords", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "DrawTextureWithTexCoords",
+ "comment": "Draw a texture within a rectangle with the given texture coordinates.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n texCoords - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "texCoords", "typeName": "UnityEngine.Rect" },
+ { "name": "alphaBlend", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "DrawTextureWithTexCoords",
+ "comment": "Draw a texture within a rectangle with the given texture coordinates.\n\n```plaintext\nParams: position - Rectangle on the screen to draw the texture within.\n image - Texture to display.\n texCoords - How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.\n alphaBlend - Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Create a Box on the GUI Layer.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the box.\n text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Create a Box on the GUI Layer.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the box.\n text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Create a Box on the GUI Layer.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the box.\n text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Create a Box on the GUI Layer.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the box.\n text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Create a Box on the GUI Layer.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the box.\n text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Create a Box on the GUI Layer.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the box.\n text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "True when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "True when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "True when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "True when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "True when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "True when the users clicks the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "maxLength", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the text field.\n text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n value - Is this button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the toggle style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n value - Is this button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the toggle style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n value - Is this button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the toggle style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n value - Is this button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the toggle style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n value - Is this button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the toggle style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the button.\n value - Is this button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the toggle style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "id", "typeName": "int" },
+ { "name": "value", "typeName": "bool" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the toolbar.\n selected - The index of the selected button.\n texts - An array of strings to show on the toolbar buttons.\n images - An array of textures on the toolbar buttons.\n contents - An array of text, image and tooltips for the toolbar buttons.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the toolbar.\n selected - The index of the selected button.\n texts - An array of strings to show on the toolbar buttons.\n images - An array of textures on the toolbar buttons.\n contents - An array of text, image and tooltips for the toolbar buttons.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the toolbar.\n selected - The index of the selected button.\n texts - An array of strings to show on the toolbar buttons.\n images - An array of textures on the toolbar buttons.\n contents - An array of text, image and tooltips for the toolbar buttons.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the toolbar.\n selected - The index of the selected button.\n texts - An array of strings to show on the toolbar buttons.\n images - An array of textures on the toolbar buttons.\n contents - An array of text, image and tooltips for the toolbar buttons.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the toolbar.\n selected - The index of the selected button.\n texts - An array of strings to show on the toolbar buttons.\n images - An array of textures on the toolbar buttons.\n contents - An array of text, image and tooltips for the toolbar buttons.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the toolbar.\n selected - The index of the selected button.\n texts - An array of strings to show on the toolbar buttons.\n images - An array of textures on the toolbar buttons.\n contents - An array of text, image and tooltips for the toolbar buttons.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ {
+ "name": "buttonSize",
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize"
+ }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "xCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the grid.\n selected - The index of the selected grid button.\n texts - An array of strings to show on the grid buttons.\n images - An array of textures on the grid buttons.\n contents - An array of text, image and tooltips for the grid button.\n xCount - How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "xCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the grid.\n selected - The index of the selected grid button.\n texts - An array of strings to show on the grid buttons.\n images - An array of textures on the grid buttons.\n contents - An array of text, image and tooltips for the grid button.\n xCount - How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "xCount", "typeName": "int" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the grid.\n selected - The index of the selected grid button.\n texts - An array of strings to show on the grid buttons.\n images - An array of textures on the grid buttons.\n contents - An array of text, image and tooltips for the grid button.\n xCount - How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the grid.\n selected - The index of the selected grid button.\n texts - An array of strings to show on the grid buttons.\n images - An array of textures on the grid buttons.\n contents - An array of text, image and tooltips for the grid button.\n xCount - How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the grid.\n selected - The index of the selected grid button.\n texts - An array of strings to show on the grid buttons.\n images - An array of textures on the grid buttons.\n contents - An array of text, image and tooltips for the grid button.\n xCount - How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the grid.\n selected - The index of the selected grid button.\n texts - An array of strings to show on the grid buttons.\n images - An array of textures on the grid buttons.\n contents - An array of text, image and tooltips for the grid button.\n xCount - How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the slider.\n value - The value the slider shows. This determines the position of the draggable thumb.\n leftValue - The value at the left end of the slider.\n rightValue - The value at the right end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the slider.\n value - The value the slider shows. This determines the position of the draggable thumb.\n leftValue - The value at the left end of the slider.\n rightValue - The value at the right end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumbExtent", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalSlider",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "VerticalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the slider.\n value - The value the slider shows. This determines the position of the draggable thumb.\n topValue - The value at the top end of the slider.\n bottomValue - The value at the bottom end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "VerticalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the slider.\n value - The value the slider shows. This determines the position of the draggable thumb.\n topValue - The value at the top end of the slider.\n bottomValue - The value at the bottom end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumbExtent", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "VerticalSlider",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "start", "typeName": "float" },
+ { "name": "end", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "horiz", "typeName": "bool" },
+ { "name": "id", "typeName": "int" },
+ { "name": "thumbExtent", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Slider",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the scrollbar.\n value - The position between min and max.\n size - How much can we see?\n leftValue - The value at the left end of the scrollbar.\n rightValue - The value at the right end of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the scrollbar.\n value - The position between min and max.\n size - How much can we see?\n leftValue - The value at the left end of the scrollbar.\n rightValue - The value at the right end of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "VerticalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the scrollbar.\n value - The position between min and max.\n size - How much can we see?\n topValue - The value at the top of the scrollbar.\n bottomValue - The value at the bottom of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "VerticalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the scrollbar.\n value - The position between min and max.\n size - How much can we see?\n topValue - The value at the top of the scrollbar.\n bottomValue - The value at the bottom of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollOffset", "typeName": "UnityEngine.Vector2" },
+ { "name": "renderOffset", "typeName": "UnityEngine.Vector2" },
+ { "name": "resetOffset", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "BeginClip",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "Begin a group. Must be matched with a call to EndGroup.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndGroup",
+ "comment": "End a group.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "BeginClip",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndClip",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndScrollView",
+ "comment": "Ends a scrollview started with a call to BeginScrollView.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "handleScrollWheel", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "EndScrollView",
+ "comment": "Ends a scrollview started with a call to BeginScrollView.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "ScrollTo",
+ "comment": "Scrolls all enclosing scrollviews so they try to make position visible.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "maxDelta", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "ScrollTowards",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "title", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "ModalWindow",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "ModalWindow",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "ModalWindow",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "ModalWindow",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "ModalWindow",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "clientRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "ModalWindow",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "DragWindow",
+ "comment": "If you want to have the entire window background to act as a drag area, use the version of DragWindow that takes no parameters and put it at the end of the window function.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUI",
+ "comment": "The GUI class is the interface for Unity's GUI with manual positioning.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize",
+ "name": "Fixed",
+ "comment": "Calculates the button size by dividing the available width by the number of buttons. The minimum size is the maximum content width.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize",
+ "name": "FitToContents",
+ "comment": "The width of each toolbar button is calculated based on the width of its content.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.GUI.ToolbarButtonSize",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ToolbarButtonSize",
+ "comment": "Determines how toolbar button size is calculated.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.MulticastDelegate",
+ "attribute": "delegate",
+ "interfaces": ["ICloneable", "ISerializable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "object", "typeName": "object" },
+ { "name": "method", "typeName": "System.IntPtr" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "id", "typeName": "int" }],
+ "isStatic": false,
+ "name": "Invoke",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "IAsyncResult",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "callback", "typeName": "System.AsyncCallback" },
+ { "name": "object", "typeName": "object" }
+ ],
+ "isStatic": false,
+ "name": "BeginInvoke",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "result", "typeName": "System.IAsyncResult" }],
+ "isStatic": false,
+ "name": "EndInvoke",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "WindowFunction",
+ "comment": "Callback to draw GUI within a window (used with GUI.Window).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": "Dispose",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "Scope",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new GroupScope and begin the corresponding group.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the group.\n text - Text to display on the group.\n image - Texture to display on the group.\n content - Text, image and tooltip for this group. If supplied, any mouse clicks are \"captured\" by the group and not If left out, no background is rendered, and mouse clicks are passed.\n style - The style to use for the background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GroupScope",
+ "comment": "Disposable helper class for managing BeginGroup / EndGroup.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "scrollPosition",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "handleScrollWheel",
+ "comment": "Whether this ScrollView should handle scroll wheel events. (default: true).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "position", "typeName": "UnityEngine.Rect" },
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "viewRect", "typeName": "UnityEngine.Rect" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: position - Rectangle on the screen to use for the ScrollView.\n scrollPosition - The pixel distance that the view is scrolled in the X and Y directions.\n viewRect - The rectangle used inside the scrollview.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ScrollViewScope",
+ "comment": "Disposable helper class for managing BeginScrollView / EndScrollView.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "position", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ClipScope",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "UnityEngine.GUIContent",
+ "name": "none",
+ "comment": "Shorthand for empty content.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "text",
+ "comment": "The text contained.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Texture",
+ "name": "image",
+ "comment": "The icon image contained.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "string",
+ "name": "tooltip",
+ "comment": "The tooltip of this element.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Constructor for GUIContent in all shapes and sizes.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "text", "typeName": "string" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent object containing only text.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "image", "typeName": "UnityEngine.Texture" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent object containing only an image.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent object containing both text and an image.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "tooltip", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "tooltip", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "tooltip", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "src", "typeName": "UnityEngine.GUIContent" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Build a GUIContent as a copy of another GUIContent.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUIContent",
+ "comment": "The contents of a GUI element.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.ScaleMode",
+ "name": "StretchToFill",
+ "comment": "Stretches the texture to fill the complete rectangle passed in to GUI.DrawTexture.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScaleMode",
+ "name": "ScaleAndCrop",
+ "comment": "Scales the texture, maintaining aspect ratio, so it completely covers the position rectangle passed to GUI.DrawTexture. If the texture is being draw to a rectangle with a different aspect ratio than the original, the image is cropped.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.ScaleMode",
+ "name": "ScaleToFit",
+ "comment": "Scales the texture, maintaining aspect ratio, so it completely fits withing the position rectangle passed to GUI.DrawTexture.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.ScaleMode",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ScaleMode",
+ "comment": "Scaling mode to draw textures with.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "System.Enum",
+ "attribute": "enum",
+ "interfaces": ["IComparable", "IConvertible", "IFormattable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.FocusType",
+ "name": "Native",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FocusType",
+ "name": "Keyboard",
+ "comment": "This control can receive keyboard focus.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.FocusType",
+ "name": "Passive",
+ "comment": "This control can not receive keyboard focus.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "UnityEngine.FocusType",
+ "params": [{ "name": "value", "typeName": "any" }],
+ "isStatic": true,
+ "name": "__CastFrom",
+ "comment": "",
+ "location": ""
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "FocusType",
+ "comment": "Used by GUIUtility.GetControlID to inform the IMGUI system if a given control can get keyboard focus. This allows the IMGUI system to give focus appropriately when a user presses tab for cycling between controls.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make an auto-layout label.\n\n```plaintext\nParams: text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make an auto-layout label.\n\n```plaintext\nParams: text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make an auto-layout label.\n\n```plaintext\nParams: text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make an auto-layout label.\n\n```plaintext\nParams: text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make an auto-layout label.\n\n```plaintext\nParams: text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Label",
+ "comment": "Make an auto-layout label.\n\n```plaintext\nParams: text - Text to display on the label.\n image - Texture to display on the label.\n content - Text, image and tooltip for this label.\n style - The style to use. If left out, the label style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Make an auto-layout box.\n\n```plaintext\nParams: text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Make an auto-layout box.\n\n```plaintext\nParams: text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Make an auto-layout box.\n\n```plaintext\nParams: text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Make an auto-layout box.\n\n```plaintext\nParams: text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Make an auto-layout box.\n\n```plaintext\nParams: text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Box",
+ "comment": "Make an auto-layout box.\n\n```plaintext\nParams: text - Text to display on the box.\n image - Texture to display on the box.\n content - Text, image and tooltip for this box.\n style - The style to use. If left out, the box style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Button",
+ "comment": "true when the users clicks the button.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "true when the holds down the mouse.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "true when the holds down the mouse.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "true when the holds down the mouse.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "true when the holds down the mouse.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "true when the holds down the mouse.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "RepeatButton",
+ "comment": "true when the holds down the mouse.\n\n```plaintext\nParams: text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextField",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textArea style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "password", "typeName": "string" },
+ { "name": "maskChar", "typeName": "char" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "PasswordField",
+ "comment": "The edited password.\n\n```plaintext\nParams: password - Password to edit. The return value of this function should be assigned back to the string as shown in the example.\n maskChar - Character to mask the password with.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;lt;br&amp;gt;\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;lt;br&amp;gt;\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;lt;br&amp;gt;\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "String",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "maxLength", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "TextArea",
+ "comment": "The edited string.\n\n```plaintext\nParams: text - Text to edit. The return value of this function should be assigned back to the string as shown in the example.\n maxLength - The maximum length of the string. If left out, the user can type for ever and ever.\n style - The style to use. If left out, the textField style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;lt;br&amp;gt;\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "bool" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: value - Is the button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "bool" },
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: value - Is the button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "bool" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: value - Is the button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "bool" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: value - Is the button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "bool" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: value - Is the button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Boolean",
+ "params": [
+ { "name": "value", "typeName": "bool" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toggle",
+ "comment": "The new value of the button.\n\n```plaintext\nParams: value - Is the button on or off?\n text - Text to display on the button.\n image - Texture to display on the button.\n content - Text, image and tooltip for this button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ {
+ "name": "buttonSize",
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize"
+ },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ {
+ "name": "buttonSize",
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize"
+ },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n buttonSize - Determines how toolbar button size is calculated.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ {
+ "name": "buttonSize",
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize"
+ },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "enabled", "typeName": "bool[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "enabled", "typeName": "bool[]" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ {
+ "name": "buttonSize",
+ "typeName": "UnityEngine.GUI.ToolbarButtonSize"
+ },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Toolbar",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n xCount - How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n xCount - How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n xCount - How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "texts", "typeName": "string[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n xCount - How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "images", "typeName": "UnityEngine.Texture[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n xCount - How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Int32",
+ "params": [
+ { "name": "selected", "typeName": "int" },
+ { "name": "contents", "typeName": "UnityEngine.GUIContent[]" },
+ { "name": "xCount", "typeName": "int" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "SelectionGrid",
+ "comment": "The index of the selected button.\n\n```plaintext\nParams: selected - The index of the selected button.\n texts - An array of strings to show on the buttons.\n images - An array of textures on the buttons.\n contents - An array of text, image and tooltips for the button.\n xCount - How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.\n style - The style to use. If left out, the button style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: value - The value the slider shows. This determines the position of the draggable thumb.\n leftValue - The value at the left end of the slider.\n rightValue - The value at the right end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: value - The value the slider shows. This determines the position of the draggable thumb.\n leftValue - The value at the left end of the slider.\n rightValue - The value at the right end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "VerticalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: value - The value the slider shows. This determines the position of the draggable thumb.\n topValue - The value at the top end of the slider.\n bottomValue - The value at the bottom end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "slider", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "thumb", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "VerticalSlider",
+ "comment": "The value that has been set by the user.\n\n```plaintext\nParams: value - The value the slider shows. This determines the position of the draggable thumb.\n topValue - The value at the top end of the slider.\n bottomValue - The value at the bottom end of the slider.\n slider - The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.\n thumb - The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: value - The position between min and max.\n size - How much can we see?\n leftValue - The value at the left end of the scrollbar.\n rightValue - The value at the right end of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "leftValue", "typeName": "float" },
+ { "name": "rightValue", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "HorizontalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: value - The position between min and max.\n size - How much can we see?\n leftValue - The value at the left end of the scrollbar.\n rightValue - The value at the right end of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "VerticalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: value - The position between min and max.\n size - How much can we see?\n topValue - The value at the top end of the scrollbar.\n bottomValue - The value at the bottom end of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Single",
+ "params": [
+ { "name": "value", "typeName": "float" },
+ { "name": "size", "typeName": "float" },
+ { "name": "topValue", "typeName": "float" },
+ { "name": "bottomValue", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "VerticalScrollbar",
+ "comment": "The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.\n\n```plaintext\nParams: value - The position between min and max.\n size - How much can we see?\n topValue - The value at the top end of the scrollbar.\n bottomValue - The value at the bottom end of the scrollbar.\n style - The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "pixels", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Space",
+ "comment": "Insert a space in the current layout group.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "FlexibleSpace",
+ "comment": "Insert a flexible space element.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginHorizontal",
+ "comment": "Begin a Horizontal control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginHorizontal",
+ "comment": "Begin a Horizontal control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginHorizontal",
+ "comment": "Begin a Horizontal control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginHorizontal",
+ "comment": "Begin a Horizontal control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginHorizontal",
+ "comment": "Begin a Horizontal control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndHorizontal",
+ "comment": "Close a group started with BeginHorizontal.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginVertical",
+ "comment": "Begin a vertical control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginVertical",
+ "comment": "Begin a vertical control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginVertical",
+ "comment": "Begin a vertical control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginVertical",
+ "comment": "Begin a vertical control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginVertical",
+ "comment": "Begin a vertical control group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndVertical",
+ "comment": "Close a group started with BeginVertical.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "screenRect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginArea",
+ "comment": "Begin a GUILayout block of GUI controls in a fixed screen area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndArea",
+ "comment": "Close a GUILayout block started with BeginArea.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Vector2",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "background", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "BeginScrollView",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwayShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwayShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": true,
+ "name": "EndScrollView",
+ "comment": "End a scroll view begun with a call to BeginScrollView.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "text", "typeName": "string" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "id", "typeName": "int" },
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "func", "typeName": "UnityEngine.GUI.WindowFunction" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "Window",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "width", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Width",
+ "comment": "Option passed to a control to give it an absolute width.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "minWidth", "typeName": "float" }],
+ "isStatic": true,
+ "name": "MinWidth",
+ "comment": "Option passed to a control to specify a minimum width.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "maxWidth", "typeName": "float" }],
+ "isStatic": true,
+ "name": "MaxWidth",
+ "comment": "Option passed to a control to specify a maximum width.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "height", "typeName": "float" }],
+ "isStatic": true,
+ "name": "Height",
+ "comment": "Option passed to a control to give it an absolute height.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "minHeight", "typeName": "float" }],
+ "isStatic": true,
+ "name": "MinHeight",
+ "comment": "Option passed to a control to specify a minimum height.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "maxHeight", "typeName": "float" }],
+ "isStatic": true,
+ "name": "MaxHeight",
+ "comment": "Option passed to a control to specify a maximum height.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "expand", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "ExpandWidth",
+ "comment": "Option passed to a control to allow or disallow horizontal expansion.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "GUILayoutOption",
+ "params": [{ "name": "expand", "typeName": "bool" }],
+ "isStatic": true,
+ "name": "ExpandHeight",
+ "comment": "Option passed to a control to allow or disallow vertical expansion.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUILayout",
+ "comment": "The GUILayout class is the interface for Unity gui with automatic layout.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new HorizontalScope and begin the corresponding horizontal group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new HorizontalScope and begin the corresponding horizontal group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new HorizontalScope and begin the corresponding horizontal group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new HorizontalScope and begin the corresponding horizontal group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new HorizontalScope and begin the corresponding horizontal group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "HorizontalScope",
+ "comment": "Disposable helper class for managing BeginHorizontal / EndHorizontal.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new VerticalScope and begin the corresponding vertical group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new VerticalScope and begin the corresponding vertical group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new VerticalScope and begin the corresponding vertical group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new VerticalScope and begin the corresponding vertical group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new VerticalScope and begin the corresponding vertical group.\n\n```plaintext\nParams: text - Text to display on group.\n image - Texture to display on group.\n content - Text, image, and tooltip for this group.\n style - The style to use for background image and padding values. If left out, the background is transparent.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "VerticalScope",
+ "comment": "Disposable helper class for managing BeginVertical / EndVertical.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "screenRect", "typeName": "UnityEngine.Rect" }],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "text", "typeName": "string" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "image", "typeName": "UnityEngine.Texture" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "screenRect", "typeName": "UnityEngine.Rect" },
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new AreaScope and begin the corresponding Area.\n\n```plaintext\nParams: text - Optional text to display in the area.\n image - Optional texture to display in the area.\n content - Optional text, image and tooltip top display for this area.\n style - The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "AreaScope",
+ "comment": "Disposable helper class for managing BeginArea / EndArea.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "UnityEngine.GUI.Scope",
+ "attribute": "",
+ "interfaces": ["IDisposable"],
+ "fields": [
+ {
+ "typeName": "UnityEngine.Vector2",
+ "name": "scrollPosition",
+ "comment": "The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "handleScrollWheel",
+ "comment": "Whether this ScrollView should handle scroll wheel events. (default: true).\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [
+ { "name": "scrollPosition", "typeName": "UnityEngine.Vector2" },
+ { "name": "alwaysShowHorizontal", "typeName": "bool" },
+ { "name": "alwaysShowVertical", "typeName": "bool" },
+ {
+ "name": "horizontalScrollbar",
+ "typeName": "UnityEngine.GUIStyle"
+ },
+ { "name": "verticalScrollbar", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "background", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "Create a new ScrollViewScope and begin the corresponding ScrollView.\n\n```plaintext\nParams: scrollPosition - The position to use display.\n alwaysShowHorizontal - Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.\n alwaysShowVertical - Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.\n horizontalScrollbar - Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.\n verticalScrollbar - Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "ScrollViewScope",
+ "comment": "Disposable helper class for managing BeginScrollView / EndScrollView.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [],
+ "name": "GUILayoutOption",
+ "comment": "Class internally used to pass layout options into GUILayout functions. You don't use these directly, but construct them with the layouting functions in the GUILayout class.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "GroupName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "BeginGroup",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [{ "name": "groupName", "typeName": "string" }],
+ "isStatic": true,
+ "name": "EndGroup",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "A rectangle that is large enough to contain content when rendered in style.\n\n```plaintext\nParams: content - The content to make room for displaying.\n style - The GUIStyle to layout for.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "content", "typeName": "UnityEngine.GUIContent" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "A rectangle that is large enough to contain content when rendered in style.\n\n```plaintext\nParams: content - The content to make room for displaying.\n style - The GUIStyle to layout for.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "The rectanlge to put your control in.\n\n```plaintext\nParams: width - The width of the area you want.\n height - The height of the area you want.\n style - An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "The rectanlge to put your control in.\n\n```plaintext\nParams: width - The width of the area you want.\n height - The height of the area you want.\n style - An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "The rectanlge to put your control in.\n\n```plaintext\nParams: width - The width of the area you want.\n height - The height of the area you want.\n style - An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "width", "typeName": "float" },
+ { "name": "height", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "The rectanlge to put your control in.\n\n```plaintext\nParams: width - The width of the area you want.\n height - The height of the area you want.\n style - An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "minWidth", "typeName": "float" },
+ { "name": "maxWidth", "typeName": "float" },
+ { "name": "minHeight", "typeName": "float" },
+ { "name": "maxHeight", "typeName": "float" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "A rectangle with size between minWidth & maxWidth on both axes.\n\n```plaintext\nParams: minWidth - The minimum width of the area passed back.\n maxWidth - The maximum width of the area passed back.\n minHeight - The minimum width of the area passed back.\n maxHeight - The maximum width of the area passed back.\n style - An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "minWidth", "typeName": "float" },
+ { "name": "maxWidth", "typeName": "float" },
+ { "name": "minHeight", "typeName": "float" },
+ { "name": "maxHeight", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "A rectangle with size between minWidth & maxWidth on both axes.\n\n```plaintext\nParams: minWidth - The minimum width of the area passed back.\n maxWidth - The maximum width of the area passed back.\n minHeight - The minimum width of the area passed back.\n maxHeight - The maximum width of the area passed back.\n style - An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "minWidth", "typeName": "float" },
+ { "name": "maxWidth", "typeName": "float" },
+ { "name": "minHeight", "typeName": "float" },
+ { "name": "maxHeight", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "A rectangle with size between minWidth & maxWidth on both axes.\n\n```plaintext\nParams: minWidth - The minimum width of the area passed back.\n maxWidth - The maximum width of the area passed back.\n minHeight - The minimum width of the area passed back.\n maxHeight - The maximum width of the area passed back.\n style - An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "minWidth", "typeName": "float" },
+ { "name": "maxWidth", "typeName": "float" },
+ { "name": "minHeight", "typeName": "float" },
+ { "name": "maxHeight", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetRect",
+ "comment": "A rectangle with size between minWidth & maxWidth on both axes.\n\n```plaintext\nParams: minWidth - The minimum width of the area passed back.\n maxWidth - The maximum width of the area passed back.\n minHeight - The minimum width of the area passed back.\n maxHeight - The maximum width of the area passed back.\n style - An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [],
+ "isStatic": true,
+ "name": "GetLastRect",
+ "comment": "The last used rectangle.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [{ "name": "aspect", "typeName": "float" }],
+ "isStatic": true,
+ "name": "GetAspectRect",
+ "comment": "The rect for the control.\n\n```plaintext\nParams: aspect - The aspect ratio of the element (width / height).\n style - An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "aspect", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" }
+ ],
+ "isStatic": true,
+ "name": "GetAspectRect",
+ "comment": "The rect for the control.\n\n```plaintext\nParams: aspect - The aspect ratio of the element (width / height).\n style - An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "aspect", "typeName": "float" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetAspectRect",
+ "comment": "The rect for the control.\n\n```plaintext\nParams: aspect - The aspect ratio of the element (width / height).\n style - An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Rect",
+ "params": [
+ { "name": "aspect", "typeName": "float" },
+ { "name": "style", "typeName": "UnityEngine.GUIStyle" },
+ { "name": "options", "typeName": "UnityEngine.GUILayoutOption[]" }
+ ],
+ "isStatic": true,
+ "name": "GetAspectRect",
+ "comment": "The rect for the control.\n\n```plaintext\nParams: aspect - The aspect ratio of the element (width / height).\n style - An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle & the style's margin values will be used for spacing.\n options - An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>\nSee Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,\nGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.\n \n```\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUILayoutUtility",
+ "comment": "Utility functions for implementing and extending the GUILayout class.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "namespace": "UnityEngine",
+ "baseClass": "object",
+ "attribute": "",
+ "interfaces": [],
+ "fields": [
+ {
+ "typeName": "bool",
+ "name": "doubleClickSelectsWord",
+ "comment": "Should double-clicking select words in text fields.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "bool",
+ "name": "tripleClickSelectsLine",
+ "comment": "Should triple-clicking select whole text in text fields.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "cursorColor",
+ "comment": "The color of the cursor in text fields.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "float",
+ "name": "cursorFlashSpeed",
+ "comment": "The speed of text field cursor flashes.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ },
+ {
+ "typeName": "UnityEngine.Color",
+ "name": "selectionColor",
+ "comment": "The color of the selection rect in text fields.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "methods": [
+ {
+ "returnTypeName": "Void",
+ "params": [],
+ "isStatic": false,
+ "name": ".ctor",
+ "comment": "",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "name": "GUISettings",
+ "comment": "General settings for how the GUI behaves.\n\n",
+ "location": "UnityEngine.IMGUIModule.dll"
+ }
+ ],
+ "root": "CS"
+}