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author最萌小汐 <sumneko@hotmail.com>2022-03-19 16:46:41 +0800
committer最萌小汐 <sumneko@hotmail.com>2022-03-19 16:46:41 +0800
commit686f56f839adca75767bf2cf4623536e70f6b58b (patch)
tree9984befae8f5c026e02a9da839193e1cc29fbe14 /meta/3rd
parent20d4be8bc74d6a78372f50112288fb6c4406b841 (diff)
downloadlua-language-server-686f56f839adca75767bf2cf4623536e70f6b58b.zip
update submodules
Diffstat (limited to 'meta/3rd')
-rw-r--r--meta/3rd/lovr/library/lovr.math.lua42
1 files changed, 42 insertions, 0 deletions
diff --git a/meta/3rd/lovr/library/lovr.math.lua b/meta/3rd/lovr/library/lovr.math.lua
index 7cf348c6..3ce62dd9 100644
--- a/meta/3rd/lovr/library/lovr.math.lua
+++ b/meta/3rd/lovr/library/lovr.math.lua
@@ -644,6 +644,20 @@ local Vec2 = {}
function Vec2:add(u) end
---
+---Returns the angle between vectors.
+---
+---
+---### NOTE:
+---If any of the two vectors have a length of zero, the angle between them is not well defined.
+---
+---In this case the function returns `math.pi / 2`.
+---
+---@overload fun(self: lovr.Vec2, x: number, y: number):number
+---@param u lovr.Vec2 # The other vector.
+---@return number angle # The angle to the other vector, in radians.
+function Vec2:angle(u) end
+
+---
---Returns the distance to another vector.
---
---@overload fun(self: lovr.Vec2, x: number, y: number):number
@@ -749,6 +763,20 @@ local Vec3 = {}
function Vec3:add(u) end
---
+---Returns the angle between vectors.
+---
+---
+---### NOTE:
+---If any of the two vectors have a length of zero, the angle between them is not well defined.
+---
+---In this case the function returns `math.pi / 2`.
+---
+---@overload fun(self: lovr.Vec3, x: number, y: number, z: number):number
+---@param u lovr.Vec3 # The other vector.
+---@return number angle # The angle to the other vector, in radians.
+function Vec3:angle(u) end
+
+---
---Sets this vector to be equal to the cross product between this vector and another one.
---
---The new `v` will be perpendicular to both the old `v` and `u`.
@@ -873,6 +901,20 @@ local Vec4 = {}
function Vec4:add(u) end
---
+---Returns the angle between vectors.
+---
+---
+---### NOTE:
+---If any of the two vectors have a length of zero, the angle between them is not well defined.
+---
+---In this case the function returns `math.pi / 2`.
+---
+---@overload fun(self: lovr.Vec4, x: number, y: number, z: number, w: number):number
+---@param u lovr.Vec4 # The other vector.
+---@return number angle # The angle to other vector, in radians.
+function Vec4:angle(u) end
+
+---
---Returns the distance to another vector.
---
---@overload fun(self: lovr.Vec4, x: number, y: number, z: number, w: number):number