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author最萌小汐 <sumneko@hotmail.com>2021-07-20 17:06:06 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-20 17:06:06 +0800
commit002e0c1673fdc5bd76331aaa1359cbb0925dad2e (patch)
tree6cbd6e62f3119798f300c2b67927677ae0dceaaa /meta/3rd/love2d/library/love.window.lua
parent4bad35e608179e74c9ce186fa2038573055e574b (diff)
downloadlua-language-server-002e0c1673fdc5bd76331aaa1359cbb0925dad2e.zip
update
Diffstat (limited to 'meta/3rd/love2d/library/love.window.lua')
-rw-r--r--meta/3rd/love2d/library/love.window.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/meta/3rd/love2d/library/love.window.lua b/meta/3rd/love2d/library/love.window.lua
index 9730de69..f11e9cb1 100644
--- a/meta/3rd/love2d/library/love.window.lua
+++ b/meta/3rd/love2d/library/love.window.lua
@@ -56,14 +56,14 @@ function love.window.getDisplayName(displayindex) end
---Gets current device display orientation.
---
---@param displayindex number # Display index to get its display orientation, or nil for default display index.
----@return DisplayOrientation orientation # Current device display orientation.
+---@return love.window.DisplayOrientation orientation # Current device display orientation.
function love.window.getDisplayOrientation(displayindex) end
---
---Gets whether the window is fullscreen.
---
---@return boolean fullscreen # True if the window is fullscreen, false otherwise.
----@return FullscreenType fstype # The type of fullscreen mode used.
+---@return love.window.FullscreenType fstype # The type of fullscreen mode used.
function love.window.getFullscreen() end
---
@@ -76,7 +76,7 @@ function love.window.getFullscreenModes(displayindex) end
---
---Gets the window icon.
---
----@return ImageData imagedata # The window icon imagedata, or nil if no icon has been set with love.window.setIcon.
+---@return love.window.ImageData imagedata # The window icon imagedata, or nil if no icon has been set with love.window.setIcon.
function love.window.getIcon() end
---
@@ -209,7 +209,7 @@ function love.window.setFullscreen(fullscreen) end
---
---Sets the window icon until the game is quit. Not all operating systems support very large icon images.
---
----@param imagedata ImageData # The window icon image.
+---@param imagedata love.window.ImageData # The window icon image.
---@return boolean success # Whether the icon has been set successfully.
function love.window.setIcon(imagedata) end
@@ -253,7 +253,7 @@ function love.window.setVSync(vsync) end
---
---@param title string # The title of the message box.
---@param message string # The text inside the message box.
----@param type MessageBoxType # The type of the message box.
+---@param type love.window.MessageBoxType # The type of the message box.
---@param attachtowindow boolean # Whether the message box should be attached to the love window or free-floating.
---@return boolean success # Whether the message box was successfully displayed.
function love.window.showMessageBox(title, message, type, attachtowindow) end