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author最萌小汐 <sumneko@hotmail.com>2021-10-25 16:44:08 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-10-25 16:44:08 +0800
commit8ced2703cc4598fe880cf27f2f82a90e947b532f (patch)
tree0e4c8e0de8128d5fcccb217581a907170256d01a /meta/3rd/love2d/library/love.joystick.lua
parent916bec18c8384f14404b2b79d762855d1610411a (diff)
downloadlua-language-server-8ced2703cc4598fe880cf27f2f82a90e947b532f.zip
update love2d-api
Diffstat (limited to 'meta/3rd/love2d/library/love.joystick.lua')
-rw-r--r--meta/3rd/love2d/library/love.joystick.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/meta/3rd/love2d/library/love.joystick.lua b/meta/3rd/love2d/library/love.joystick.lua
index dab3ea25..65cfdc6b 100644
--- a/meta/3rd/love2d/library/love.joystick.lua
+++ b/meta/3rd/love2d/library/love.joystick.lua
@@ -58,7 +58,7 @@ function love.joystick.saveGamepadMappings(filename) end
---@param button love.GamepadButton # The virtual gamepad button to bind.
---@param inputtype love.JoystickInputType # The type of input to bind the virtual gamepad button to.
---@param inputindex number # The index of the axis, button, or hat to bind the virtual gamepad button to.
----@param hatdir love.JoystickHat # The direction of the hat, if the virtual gamepad button will be bound to a hat. nil otherwise.
+---@param hatdir? love.JoystickHat # The direction of the hat, if the virtual gamepad button will be bound to a hat. nil otherwise.
---@return boolean success # Whether the virtual gamepad button was successfully bound.
function love.joystick.setGamepadMapping(guid, button, inputtype, inputindex, hatdir) end