summaryrefslogtreecommitdiff
path: root/meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua
diff options
context:
space:
mode:
author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua')
-rw-r--r--meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua156
1 files changed, 156 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua b/meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua
new file mode 100644
index 00000000..9c4bf522
--- /dev/null
+++ b/meta/3rd/Cocos4.0/library/cc.SpriteFrame.lua
@@ -0,0 +1,156 @@
+---@meta
+
+---@class cc.SpriteFrame :cc.Ref
+local SpriteFrame={ }
+cc.SpriteFrame=SpriteFrame
+
+
+
+
+---* Set anchor point of the frame.<br>
+---* param anchorPoint The anchor point of the sprite frame.
+---@param anchorPoint vec2_table
+---@return self
+function SpriteFrame:setAnchorPoint (anchorPoint) end
+---* Set texture of the frame, the texture is retained.<br>
+---* param pobTexture The texture of the sprite frame.
+---@param pobTexture cc.Texture2D
+---@return self
+function SpriteFrame:setTexture (pobTexture) end
+---* Get texture of the frame.<br>
+---* return The texture of the sprite frame.
+---@return cc.Texture2D
+function SpriteFrame:getTexture () end
+---* Set offset of the frame.<br>
+---* param offsetInPixels The offset of the sprite frame, in pixels.
+---@param offsetInPixels vec2_table
+---@return self
+function SpriteFrame:setOffsetInPixels (offsetInPixels) end
+---* Get original size of the trimmed image.<br>
+---* return The original size of the trimmed image, in pixels.
+---@return size_table
+function SpriteFrame:getOriginalSizeInPixels () end
+---* Set original size of the trimmed image.<br>
+---* param sizeInPixels The original size of the trimmed image.
+---@param sizeInPixels size_table
+---@return self
+function SpriteFrame:setOriginalSize (sizeInPixels) end
+---* Get center rect of the frame.<br>
+---* Useful to create 9-slice sprites<br>
+---* return The center rect of the sprite frame in points
+---@return rect_table
+function SpriteFrame:getCenterRect () end
+---* Set rect of the sprite frame.<br>
+---* param rectInPixels The rect of the sprite frame, in pixels.
+---@param rectInPixels rect_table
+---@return self
+function SpriteFrame:setRectInPixels (rectInPixels) end
+---* Get rect of the frame.<br>
+---* return The rect of the sprite frame.
+---@return rect_table
+function SpriteFrame:getRect () end
+---* setCenterRect<br>
+---* Useful to implement "9 sliced" sprites.<br>
+---* The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without<br>
+---* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.<br>
+---* The center is scaled in both directions.<br>
+---* Important: The scaling is based the Sprite's trimmed size.<br>
+---* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.<br>
+---* param centerRect the Rect in points
+---@param centerRect rect_table
+---@return self
+function SpriteFrame:setCenterRectInPixels (centerRect) end
+---* Set offset of the frame.<br>
+---* param offsets The offset of the sprite frame.
+---@param offsets vec2_table
+---@return self
+function SpriteFrame:setOffset (offsets) end
+---@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
+---@overload fun(string:string,rect_table:rect_table):self
+---@param filename string
+---@param rect rect_table
+---@param rotated boolean
+---@param offset vec2_table
+---@param originalSize size_table
+---@return boolean
+function SpriteFrame:initWithTextureFilename (filename,rect,rotated,offset,originalSize) end
+---* Set rect of the frame.<br>
+---* param rect The rect of the sprite.
+---@param rect rect_table
+---@return self
+function SpriteFrame:setRect (rect) end
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
+---@param pobTexture cc.Texture2D
+---@param rect rect_table
+---@param rotated boolean
+---@param offset vec2_table
+---@param originalSize size_table
+---@return boolean
+function SpriteFrame:initWithTexture (pobTexture,rect,rotated,offset,originalSize) end
+---* Get original size of the trimmed image.<br>
+---* return The original size of the trimmed image.
+---@return size_table
+function SpriteFrame:getOriginalSize () end
+---*
+---@return self
+function SpriteFrame:clone () end
+---* Get rect of the sprite frame.<br>
+---* return The rect of the sprite frame, in pixels.
+---@return rect_table
+function SpriteFrame:getRectInPixels () end
+---* Is the sprite frame rotated or not.<br>
+---* return Is rotated if true.
+---@return boolean
+function SpriteFrame:isRotated () end
+---* hasCenterRect<br>
+---* return Whether or not it has a centerRect
+---@return boolean
+function SpriteFrame:hasCenterRect () end
+---* Set rotated of the sprite frame.<br>
+---* param rotated Rotated the sprite frame if true.
+---@param rotated boolean
+---@return self
+function SpriteFrame:setRotated (rotated) end
+---* Get offset of the frame.<br>
+---* return The offset of the sprite frame.
+---@return vec2_table
+function SpriteFrame:getOffset () end
+---* Set original size of the trimmed image.<br>
+---* param sizeInPixels The original size of the trimmed image, in pixels.
+---@param sizeInPixels size_table
+---@return self
+function SpriteFrame:setOriginalSizeInPixels (sizeInPixels) end
+---* Get anchor point of the frame.<br>
+---* return The anchor point of the sprite frame.
+---@return vec2_table
+function SpriteFrame:getAnchorPoint () end
+---* Check if anchor point is defined for the frame.<br>
+---* return true if anchor point is available.
+---@return boolean
+function SpriteFrame:hasAnchorPoint () end
+---* Get offset of the frame.<br>
+---* return The offset of the sprite frame, in pixels.
+---@return vec2_table
+function SpriteFrame:getOffsetInPixels () end
+---@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
+---@overload fun(string:string,rect_table:rect_table):self
+---@param filename string
+---@param rect rect_table
+---@param rotated boolean
+---@param offset vec2_table
+---@param originalSize size_table
+---@return self
+function SpriteFrame:create (filename,rect,rotated,offset,originalSize) end
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
+---@param pobTexture cc.Texture2D
+---@param rect rect_table
+---@param rotated boolean
+---@param offset vec2_table
+---@param originalSize size_table
+---@return self
+function SpriteFrame:createWithTexture (pobTexture,rect,rotated,offset,originalSize) end
+---* lua NA
+---@return self
+function SpriteFrame:SpriteFrame () end \ No newline at end of file