summaryrefslogtreecommitdiff
path: root/meta/3rd/Cocos4.0/library/cc.DrawNode.lua
diff options
context:
space:
mode:
author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/library/cc.DrawNode.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc.DrawNode.lua')
-rw-r--r--meta/3rd/Cocos4.0/library/cc.DrawNode.lua185
1 files changed, 185 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc.DrawNode.lua b/meta/3rd/Cocos4.0/library/cc.DrawNode.lua
new file mode 100644
index 00000000..b8c419d6
--- /dev/null
+++ b/meta/3rd/Cocos4.0/library/cc.DrawNode.lua
@@ -0,0 +1,185 @@
+---@meta
+
+---@class cc.DrawNode :cc.Node
+local DrawNode={ }
+cc.DrawNode=DrawNode
+
+
+
+
+---* Draw an line from origin to destination with color. <br>
+---* param origin The line origin.<br>
+---* param destination The line destination.<br>
+---* param color The line color.<br>
+---* js NA
+---@param origin vec2_table
+---@param destination vec2_table
+---@param color color4f_table
+---@return self
+function DrawNode:drawLine (origin,destination,color) end
+---* When isolated is set, the position of the node is no longer affected by parent nodes.<br>
+---* Which means it will be drawn just like a root node.
+---@param isolated boolean
+---@return self
+function DrawNode:setIsolated (isolated) end
+---@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,color4f_table:color4f_table):self
+---@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table2:color4f_table):self
+---@param p1 vec2_table
+---@param p2 vec2_table
+---@param p3 vec2_table
+---@param p4 vec2_table
+---@param color color4f_table
+---@return self
+function DrawNode:drawRect (p1,p2,p3,p4,color) end
+---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float4:color4f_table):self
+---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float:float,float:float,color4f_table:color4f_table):self
+---@param center vec2_table
+---@param radius float
+---@param angle float
+---@param segments unsigned_int
+---@param scaleX float
+---@param scaleY float
+---@param color color4f_table
+---@return self
+function DrawNode:drawSolidCircle (center,radius,angle,segments,scaleX,scaleY,color) end
+---*
+---@param lineWidth float
+---@return self
+function DrawNode:setLineWidth (lineWidth) end
+---* draw a dot at a position, with a given radius and color. <br>
+---* param pos The dot center.<br>
+---* param radius The dot radius.<br>
+---* param color The dot color.
+---@param pos vec2_table
+---@param radius float
+---@param color color4f_table
+---@return self
+function DrawNode:drawDot (pos,radius,color) end
+---* draw a segment with a radius and color. <br>
+---* param from The segment origin.<br>
+---* param to The segment destination.<br>
+---* param radius The segment radius.<br>
+---* param color The segment color.
+---@param from vec2_table
+---@param to vec2_table
+---@param radius float
+---@param color color4f_table
+---@return self
+function DrawNode:drawSegment (from,to,radius,color) end
+---* Get the color mixed mode.<br>
+---* lua NA
+---@return cc.BlendFunc
+function DrawNode:getBlendFunc () end
+---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float5:color4f_table):self
+---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float:float,float:float,color4f_table:color4f_table):self
+---@param center vec2_table
+---@param radius float
+---@param angle float
+---@param segments unsigned_int
+---@param drawLineToCenter boolean
+---@param scaleX float
+---@param scaleY float
+---@param color color4f_table
+---@return self
+function DrawNode:drawCircle (center,radius,angle,segments,drawLineToCenter,scaleX,scaleY,color) end
+---* Draws a quad bezier path.<br>
+---* param origin The origin of the bezier path.<br>
+---* param control The control of the bezier path.<br>
+---* param destination The destination of the bezier path.<br>
+---* param segments The number of segments.<br>
+---* param color Set the quad bezier color.
+---@param origin vec2_table
+---@param control vec2_table
+---@param destination vec2_table
+---@param segments unsigned_int
+---@param color color4f_table
+---@return self
+function DrawNode:drawQuadBezier (origin,control,destination,segments,color) end
+---* draw a triangle with color. <br>
+---* param p1 The triangle vertex point.<br>
+---* param p2 The triangle vertex point.<br>
+---* param p3 The triangle vertex point.<br>
+---* param color The triangle color.<br>
+---* js NA
+---@param p1 vec2_table
+---@param p2 vec2_table
+---@param p3 vec2_table
+---@param color color4f_table
+---@return self
+function DrawNode:drawTriangle (p1,p2,p3,color) end
+---* Set the color mixed mode.<br>
+---* code<br>
+---* When this function bound into js or lua,the parameter will be changed<br>
+---* In js: var setBlendFunc(var src, var dst)<br>
+---* endcode<br>
+---* lua NA
+---@param blendFunc cc.BlendFunc
+---@return self
+function DrawNode:setBlendFunc (blendFunc) end
+---* Clear the geometry in the node's buffer.
+---@return self
+function DrawNode:clear () end
+---* Draws a solid rectangle given the origin and destination point measured in points.<br>
+---* The origin and the destination can not have the same x and y coordinate.<br>
+---* param origin The rectangle origin.<br>
+---* param destination The rectangle destination.<br>
+---* param color The rectangle color.<br>
+---* js NA
+---@param origin vec2_table
+---@param destination vec2_table
+---@param color color4f_table
+---@return self
+function DrawNode:drawSolidRect (origin,destination,color) end
+---*
+---@return float
+function DrawNode:getLineWidth () end
+---* Draw a point.<br>
+---* param point A Vec2 used to point.<br>
+---* param pointSize The point size.<br>
+---* param color The point color.<br>
+---* js NA
+---@param point vec2_table
+---@param pointSize float
+---@param color color4f_table
+---@return self
+function DrawNode:drawPoint (point,pointSize,color) end
+---*
+---@return boolean
+function DrawNode:isIsolated () end
+---* Draw a cubic bezier curve with color and number of segments<br>
+---* param origin The origin of the bezier path.<br>
+---* param control1 The first control of the bezier path.<br>
+---* param control2 The second control of the bezier path.<br>
+---* param destination The destination of the bezier path.<br>
+---* param segments The number of segments.<br>
+---* param color Set the cubic bezier color.
+---@param origin vec2_table
+---@param control1 vec2_table
+---@param control2 vec2_table
+---@param destination vec2_table
+---@param segments unsigned_int
+---@param color color4f_table
+---@return self
+function DrawNode:drawCubicBezier (origin,control1,control2,destination,segments,color) end
+---* creates and initialize a DrawNode node.<br>
+---* return Return an autorelease object.
+---@return self
+function DrawNode:create () end
+---*
+---@param renderer cc.Renderer
+---@param transform mat4_table
+---@param flags unsigned_int
+---@return self
+function DrawNode:draw (renderer,transform,flags) end
+---*
+---@param renderer cc.Renderer
+---@param parentTransform mat4_table
+---@param parentFlags unsigned_int
+---@return self
+function DrawNode:visit (renderer,parentTransform,parentFlags) end
+---*
+---@return boolean
+function DrawNode:init () end
+---*
+---@return self
+function DrawNode:DrawNode () end \ No newline at end of file