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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/library/cc.DrawNode.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc.DrawNode.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc.DrawNode.lua | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc.DrawNode.lua b/meta/3rd/Cocos4.0/library/cc.DrawNode.lua new file mode 100644 index 00000000..b8c419d6 --- /dev/null +++ b/meta/3rd/Cocos4.0/library/cc.DrawNode.lua @@ -0,0 +1,185 @@ +---@meta + +---@class cc.DrawNode :cc.Node +local DrawNode={ } +cc.DrawNode=DrawNode + + + + +---* Draw an line from origin to destination with color. <br> +---* param origin The line origin.<br> +---* param destination The line destination.<br> +---* param color The line color.<br> +---* js NA +---@param origin vec2_table +---@param destination vec2_table +---@param color color4f_table +---@return self +function DrawNode:drawLine (origin,destination,color) end +---* When isolated is set, the position of the node is no longer affected by parent nodes.<br> +---* Which means it will be drawn just like a root node. +---@param isolated boolean +---@return self +function DrawNode:setIsolated (isolated) end +---@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,color4f_table:color4f_table):self +---@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table2:color4f_table):self +---@param p1 vec2_table +---@param p2 vec2_table +---@param p3 vec2_table +---@param p4 vec2_table +---@param color color4f_table +---@return self +function DrawNode:drawRect (p1,p2,p3,p4,color) end +---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float4:color4f_table):self +---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float:float,float:float,color4f_table:color4f_table):self +---@param center vec2_table +---@param radius float +---@param angle float +---@param segments unsigned_int +---@param scaleX float +---@param scaleY float +---@param color color4f_table +---@return self +function DrawNode:drawSolidCircle (center,radius,angle,segments,scaleX,scaleY,color) end +---* +---@param lineWidth float +---@return self +function DrawNode:setLineWidth (lineWidth) end +---* draw a dot at a position, with a given radius and color. <br> +---* param pos The dot center.<br> +---* param radius The dot radius.<br> +---* param color The dot color. +---@param pos vec2_table +---@param radius float +---@param color color4f_table +---@return self +function DrawNode:drawDot (pos,radius,color) end +---* draw a segment with a radius and color. <br> +---* param from The segment origin.<br> +---* param to The segment destination.<br> +---* param radius The segment radius.<br> +---* param color The segment color. +---@param from vec2_table +---@param to vec2_table +---@param radius float +---@param color color4f_table +---@return self +function DrawNode:drawSegment (from,to,radius,color) end +---* Get the color mixed mode.<br> +---* lua NA +---@return cc.BlendFunc +function DrawNode:getBlendFunc () end +---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float5:color4f_table):self +---@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float:float,float:float,color4f_table:color4f_table):self +---@param center vec2_table +---@param radius float +---@param angle float +---@param segments unsigned_int +---@param drawLineToCenter boolean +---@param scaleX float +---@param scaleY float +---@param color color4f_table +---@return self +function DrawNode:drawCircle (center,radius,angle,segments,drawLineToCenter,scaleX,scaleY,color) end +---* Draws a quad bezier path.<br> +---* param origin The origin of the bezier path.<br> +---* param control The control of the bezier path.<br> +---* param destination The destination of the bezier path.<br> +---* param segments The number of segments.<br> +---* param color Set the quad bezier color. +---@param origin vec2_table +---@param control vec2_table +---@param destination vec2_table +---@param segments unsigned_int +---@param color color4f_table +---@return self +function DrawNode:drawQuadBezier (origin,control,destination,segments,color) end +---* draw a triangle with color. <br> +---* param p1 The triangle vertex point.<br> +---* param p2 The triangle vertex point.<br> +---* param p3 The triangle vertex point.<br> +---* param color The triangle color.<br> +---* js NA +---@param p1 vec2_table +---@param p2 vec2_table +---@param p3 vec2_table +---@param color color4f_table +---@return self +function DrawNode:drawTriangle (p1,p2,p3,color) end +---* Set the color mixed mode.<br> +---* code<br> +---* When this function bound into js or lua,the parameter will be changed<br> +---* In js: var setBlendFunc(var src, var dst)<br> +---* endcode<br> +---* lua NA +---@param blendFunc cc.BlendFunc +---@return self +function DrawNode:setBlendFunc (blendFunc) end +---* Clear the geometry in the node's buffer. +---@return self +function DrawNode:clear () end +---* Draws a solid rectangle given the origin and destination point measured in points.<br> +---* The origin and the destination can not have the same x and y coordinate.<br> +---* param origin The rectangle origin.<br> +---* param destination The rectangle destination.<br> +---* param color The rectangle color.<br> +---* js NA +---@param origin vec2_table +---@param destination vec2_table +---@param color color4f_table +---@return self +function DrawNode:drawSolidRect (origin,destination,color) end +---* +---@return float +function DrawNode:getLineWidth () end +---* Draw a point.<br> +---* param point A Vec2 used to point.<br> +---* param pointSize The point size.<br> +---* param color The point color.<br> +---* js NA +---@param point vec2_table +---@param pointSize float +---@param color color4f_table +---@return self +function DrawNode:drawPoint (point,pointSize,color) end +---* +---@return boolean +function DrawNode:isIsolated () end +---* Draw a cubic bezier curve with color and number of segments<br> +---* param origin The origin of the bezier path.<br> +---* param control1 The first control of the bezier path.<br> +---* param control2 The second control of the bezier path.<br> +---* param destination The destination of the bezier path.<br> +---* param segments The number of segments.<br> +---* param color Set the cubic bezier color. +---@param origin vec2_table +---@param control1 vec2_table +---@param control2 vec2_table +---@param destination vec2_table +---@param segments unsigned_int +---@param color color4f_table +---@return self +function DrawNode:drawCubicBezier (origin,control1,control2,destination,segments,color) end +---* creates and initialize a DrawNode node.<br> +---* return Return an autorelease object. +---@return self +function DrawNode:create () end +---* +---@param renderer cc.Renderer +---@param transform mat4_table +---@param flags unsigned_int +---@return self +function DrawNode:draw (renderer,transform,flags) end +---* +---@param renderer cc.Renderer +---@param parentTransform mat4_table +---@param parentFlags unsigned_int +---@return self +function DrawNode:visit (renderer,parentTransform,parentFlags) end +---* +---@return boolean +function DrawNode:init () end +---* +---@return self +function DrawNode:DrawNode () end
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