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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/ccs.DisplayManager.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
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diff --git a/meta/3rd/Cocos4.0/ccs.DisplayManager.lua b/meta/3rd/Cocos4.0/ccs.DisplayManager.lua
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--- a/meta/3rd/Cocos4.0/ccs.DisplayManager.lua
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----@meta
-
----@class ccs.DisplayManager :cc.Ref
-local DisplayManager={ }
-ccs.DisplayManager=DisplayManager
-
-
-
-
----*
----@return cc.Node
-function DisplayManager:getDisplayRenderNode () end
----*
----@return vec2_table
-function DisplayManager:getAnchorPointInPoints () end
----*
----@return int
-function DisplayManager:getDisplayRenderNodeType () end
----*
----@param index int
----@return self
-function DisplayManager:removeDisplay (index) end
----*
----@param force boolean
----@return self
-function DisplayManager:setForceChangeDisplay (force) end
----*
----@param bone ccs.Bone
----@return boolean
-function DisplayManager:init (bone) end
----*
----@return size_table
-function DisplayManager:getContentSize () end
----*
----@return rect_table
-function DisplayManager:getBoundingBox () end
----@overload fun(ccs.DisplayData0:cc.Node,int:int):self
----@overload fun(ccs.DisplayData:ccs.DisplayData,int:int):self
----@param displayData ccs.DisplayData
----@param index int
----@return self
-function DisplayManager:addDisplay (displayData,index) end
----@overload fun(float:float,float:float):self
----@overload fun(float0:vec2_table):self
----@param x float
----@param y float
----@return boolean
-function DisplayManager:containPoint (x,y) end
----* Change display by index. You can just use this method to change display in the display list.<br>
----* The display list is just used for this bone, and it is the displays you may use in every frame.<br>
----* Note : if index is the same with prev index, the method will not effect<br>
----* param index The index of the display you want to change<br>
----* param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame.
----@param index int
----@param force boolean
----@return self
-function DisplayManager:changeDisplayWithIndex (index,force) end
----*
----@param name string
----@param force boolean
----@return self
-function DisplayManager:changeDisplayWithName (name,force) end
----*
----@return boolean
-function DisplayManager:isForceChangeDisplay () end
----*
----@return int
-function DisplayManager:getCurrentDisplayIndex () end
----*
----@return vec2_table
-function DisplayManager:getAnchorPoint () end
----*
----@return array_table
-function DisplayManager:getDecorativeDisplayList () end
----* Determines if the display is visible<br>
----* see setVisible(bool)<br>
----* return true if the node is visible, false if the node is hidden.
----@return boolean
-function DisplayManager:isVisible () end
----* Sets whether the display is visible<br>
----* The default value is true, a node is default to visible<br>
----* param visible true if the node is visible, false if the node is hidden.
----@param visible boolean
----@return self
-function DisplayManager:setVisible (visible) end
----*
----@param bone ccs.Bone
----@return self
-function DisplayManager:create (bone) end
----*
----@return self
-function DisplayManager:DisplayManager () end \ No newline at end of file