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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.TextureCache.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.TextureCache.lua')
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diff --git a/meta/3rd/Cocos4.0/cc.TextureCache.lua b/meta/3rd/Cocos4.0/cc.TextureCache.lua
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----@meta
-
----@class cc.TextureCache :cc.Ref
-local TextureCache={ }
-cc.TextureCache=TextureCache
-
-
-
-
----* Reload texture from the image file.<br>
----* If the file image hasn't loaded before, load it.<br>
----* Otherwise the texture will be reloaded from the file image.<br>
----* param fileName It's the related/absolute path of the file image.<br>
----* return True if the reloading is succeed, otherwise return false.
----@param fileName string
----@return boolean
-function TextureCache:reloadTexture (fileName) end
----* Unbind all bound image asynchronous load callbacks.<br>
----* since v3.1
----@return self
-function TextureCache:unbindAllImageAsync () end
----* Deletes a texture from the cache given a its key name.<br>
----* param key It's the related/absolute path of the file image.<br>
----* since v0.99.4
----@param key string
----@return self
-function TextureCache:removeTextureForKey (key) end
----* Purges the dictionary of loaded textures.<br>
----* Call this method if you receive the "Memory Warning".<br>
----* In the short term: it will free some resources preventing your app from being killed.<br>
----* In the medium term: it will allocate more resources.<br>
----* In the long term: it will be the same.
----@return self
-function TextureCache:removeAllTextures () end
----* js NA<br>
----* lua NA
----@return string
-function TextureCache:getDescription () end
----* Output to CCLOG the current contents of this TextureCache.<br>
----* This will attempt to calculate the size of each texture, and the total texture memory in use.<br>
----* since v1.0
----@return string
-function TextureCache:getCachedTextureInfo () end
----@overload fun(cc.Image:cc.Image,string:string):cc.Texture2D
----@overload fun(cc.Image0:string):cc.Texture2D
----@param image cc.Image
----@param key string
----@return cc.Texture2D
-function TextureCache:addImage (image,key) end
----* Unbind a specified bound image asynchronous callback.<br>
----* In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,<br>
----* the object always need to unbind this callback manually.<br>
----* param filename It's the related/absolute path of the file image.<br>
----* since v3.1
----@param filename string
----@return self
-function TextureCache:unbindImageAsync (filename) end
----* Returns an already created texture. Returns nil if the texture doesn't exist.<br>
----* param key It's the related/absolute path of the file image.<br>
----* since v0.99.5
----@param key string
----@return cc.Texture2D
-function TextureCache:getTextureForKey (key) end
----* Get the file path of the texture<br>
----* param texture A Texture2D object pointer.<br>
----* return The full path of the file.
----@param texture cc.Texture2D
----@return string
-function TextureCache:getTextureFilePath (texture) end
----* Reload texture from a new file.<br>
----* This function is mainly for editor, won't suggest use it in game for performance reason.<br>
----* param srcName Original texture file name.<br>
----* param dstName New texture file name.<br>
----* since v3.10
----@param srcName string
----@param dstName string
----@return self
-function TextureCache:renameTextureWithKey (srcName,dstName) end
----* Removes unused textures.<br>
----* Textures that have a retain count of 1 will be deleted.<br>
----* It is convenient to call this method after when starting a new Scene.<br>
----* since v0.8
----@return self
-function TextureCache:removeUnusedTextures () end
----* Deletes a texture from the cache given a texture.
----@param texture cc.Texture2D
----@return self
-function TextureCache:removeTexture (texture) end
----* Called by director, please do not called outside.
----@return self
-function TextureCache:waitForQuit () end
----*
----@param suffix string
----@return self
-function TextureCache:setETC1AlphaFileSuffix (suffix) end
----*
----@return string
-function TextureCache:getETC1AlphaFileSuffix () end
----* js ctor
----@return self
-function TextureCache:TextureCache () end \ No newline at end of file