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author最萌小汐 <sumneko@hotmail.com>2021-02-22 21:05:36 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-02-22 21:05:36 +0800
commit52097b6ee7cc8f5a770eb851902560b5b8592218 (patch)
tree6dcbb53ac0104912e950747a37aac6b25039e862 /meta/3rd/Cocos4.0/cc.Physics3DPointToPointConstraint.lua
parent6839cd530c53387df4d5db61f0cb2e5ed1a87298 (diff)
downloadlua-language-server-52097b6ee7cc8f5a770eb851902560b5b8592218.zip
add meta/3rd with acknowledgement
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Physics3DPointToPointConstraint.lua')
-rw-r--r--meta/3rd/Cocos4.0/cc.Physics3DPointToPointConstraint.lua41
1 files changed, 41 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Physics3DPointToPointConstraint.lua b/meta/3rd/Cocos4.0/cc.Physics3DPointToPointConstraint.lua
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+++ b/meta/3rd/Cocos4.0/cc.Physics3DPointToPointConstraint.lua
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+
+---@class cc.Physics3DPointToPointConstraint :cc.Physics3DConstraint
+local Physics3DPointToPointConstraint={ }
+cc.Physics3DPointToPointConstraint=Physics3DPointToPointConstraint
+
+
+
+
+---* get pivot point in A's local space
+---@return vec3_table
+function Physics3DPointToPointConstraint:getPivotPointInA () end
+---* get pivot point in B's local space
+---@return vec3_table
+function Physics3DPointToPointConstraint:getPivotPointInB () end
+---@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,vec3_table:vec3_table,vec3_table:vec3_table):self
+---@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:vec3_table):self
+---@param rbA cc.Physics3DRigidBody
+---@param rbB cc.Physics3DRigidBody
+---@param pivotPointInA vec3_table
+---@param pivotPointInB vec3_table
+---@return boolean
+function Physics3DPointToPointConstraint:init (rbA,rbB,pivotPointInA,pivotPointInB) end
+---* set pivot point in A's local space
+---@param pivotA vec3_table
+---@return self
+function Physics3DPointToPointConstraint:setPivotPointInA (pivotA) end
+---* set pivot point in B's local space
+---@param pivotB vec3_table
+---@return self
+function Physics3DPointToPointConstraint:setPivotPointInB (pivotB) end
+---@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,vec3_table:vec3_table,vec3_table:vec3_table):self
+---@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:vec3_table):self
+---@param rbA cc.Physics3DRigidBody
+---@param rbB cc.Physics3DRigidBody
+---@param pivotPointInA vec3_table
+---@param pivotPointInB vec3_table
+---@return self
+function Physics3DPointToPointConstraint:create (rbA,rbB,pivotPointInA,pivotPointInB) end
+---*
+---@return self
+function Physics3DPointToPointConstraint:Physics3DPointToPointConstraint () end \ No newline at end of file