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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua')
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diff --git a/meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua b/meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua
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----@meta
-
----@class cc.Physics3D6DofConstraint :cc.Physics3DConstraint
-local Physics3D6DofConstraint={ }
-cc.Physics3D6DofConstraint=Physics3D6DofConstraint
-
-
-
-
----* set linear lower limit
----@param linearLower vec3_table
----@return self
-function Physics3D6DofConstraint:setLinearLowerLimit (linearLower) end
----* get linear lower limit
----@return vec3_table
-function Physics3D6DofConstraint:getLinearLowerLimit () end
----* get angular upper limit
----@return vec3_table
-function Physics3D6DofConstraint:getAngularUpperLimit () end
----* access for UseFrameOffset
----@return boolean
-function Physics3D6DofConstraint:getUseFrameOffset () end
----* get linear upper limit
----@return vec3_table
-function Physics3D6DofConstraint:getLinearUpperLimit () end
----* set angular lower limit
----@param angularLower vec3_table
----@return self
-function Physics3D6DofConstraint:setAngularLowerLimit (angularLower) end
----* is limited?<br>
----* param limitIndex first 3 are linear, next 3 are angular
----@param limitIndex int
----@return boolean
-function Physics3D6DofConstraint:isLimited (limitIndex) end
----* set use frame offset
----@param frameOffsetOnOff boolean
----@return self
-function Physics3D6DofConstraint:setUseFrameOffset (frameOffsetOnOff) end
----* set linear upper limit
----@param linearUpper vec3_table
----@return self
-function Physics3D6DofConstraint:setLinearUpperLimit (linearUpper) end
----* get angular lower limit
----@return vec3_table
-function Physics3D6DofConstraint:getAngularLowerLimit () end
----* set angular upper limit
----@param angularUpper vec3_table
----@return self
-function Physics3D6DofConstraint:setAngularUpperLimit (angularUpper) end
----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:mat4_table,mat4_table2:boolean):self
----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,mat4_table:mat4_table,mat4_table:mat4_table,boolean:boolean):self
----@param rbA cc.Physics3DRigidBody
----@param rbB cc.Physics3DRigidBody
----@param frameInA mat4_table
----@param frameInB mat4_table
----@param useLinearReferenceFrameA boolean
----@return self
-function Physics3D6DofConstraint:create (rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA) end
----*
----@return self
-function Physics3D6DofConstraint:Physics3D6DofConstraint () end \ No newline at end of file