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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua b/meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua deleted file mode 100644 index 7101db2d..00000000 --- a/meta/3rd/Cocos4.0/cc.Physics3D6DofConstraint.lua +++ /dev/null @@ -1,61 +0,0 @@ ----@meta - ----@class cc.Physics3D6DofConstraint :cc.Physics3DConstraint -local Physics3D6DofConstraint={ } -cc.Physics3D6DofConstraint=Physics3D6DofConstraint - - - - ----* set linear lower limit ----@param linearLower vec3_table ----@return self -function Physics3D6DofConstraint:setLinearLowerLimit (linearLower) end ----* get linear lower limit ----@return vec3_table -function Physics3D6DofConstraint:getLinearLowerLimit () end ----* get angular upper limit ----@return vec3_table -function Physics3D6DofConstraint:getAngularUpperLimit () end ----* access for UseFrameOffset ----@return boolean -function Physics3D6DofConstraint:getUseFrameOffset () end ----* get linear upper limit ----@return vec3_table -function Physics3D6DofConstraint:getLinearUpperLimit () end ----* set angular lower limit ----@param angularLower vec3_table ----@return self -function Physics3D6DofConstraint:setAngularLowerLimit (angularLower) end ----* is limited?<br> ----* param limitIndex first 3 are linear, next 3 are angular ----@param limitIndex int ----@return boolean -function Physics3D6DofConstraint:isLimited (limitIndex) end ----* set use frame offset ----@param frameOffsetOnOff boolean ----@return self -function Physics3D6DofConstraint:setUseFrameOffset (frameOffsetOnOff) end ----* set linear upper limit ----@param linearUpper vec3_table ----@return self -function Physics3D6DofConstraint:setLinearUpperLimit (linearUpper) end ----* get angular lower limit ----@return vec3_table -function Physics3D6DofConstraint:getAngularLowerLimit () end ----* set angular upper limit ----@param angularUpper vec3_table ----@return self -function Physics3D6DofConstraint:setAngularUpperLimit (angularUpper) end ----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:mat4_table,mat4_table2:boolean):self ----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,mat4_table:mat4_table,mat4_table:mat4_table,boolean:boolean):self ----@param rbA cc.Physics3DRigidBody ----@param rbB cc.Physics3DRigidBody ----@param frameInA mat4_table ----@param frameInB mat4_table ----@param useLinearReferenceFrameA boolean ----@return self -function Physics3D6DofConstraint:create (rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA) end ----* ----@return self -function Physics3D6DofConstraint:Physics3D6DofConstraint () end
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