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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.ParticleBatchNode.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
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----@meta
-
----@class cc.ParticleBatchNode :cc.Node@all parent class: Node,TextureProtocol
-local ParticleBatchNode={ }
-cc.ParticleBatchNode=ParticleBatchNode
-
-
-
-
----*
----@param texture cc.Texture2D
----@return self
-function ParticleBatchNode:setTexture (texture) end
----* initializes the particle system with Texture2D, a capacity of particles
----@param tex cc.Texture2D
----@param capacity int
----@return boolean
-function ParticleBatchNode:initWithTexture (tex,capacity) end
----* Disables a particle by inserting a 0'd quad into the texture atlas.<br>
----* param particleIndex The index of the particle.
----@param particleIndex int
----@return self
-function ParticleBatchNode:disableParticle (particleIndex) end
----*
----@return cc.Texture2D
-function ParticleBatchNode:getTexture () end
----* Sets the texture atlas used for drawing the quads.<br>
----* param atlas The texture atlas used for drawing the quads.
----@param atlas cc.TextureAtlas
----@return self
-function ParticleBatchNode:setTextureAtlas (atlas) end
----* initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles
----@param fileImage string
----@param capacity int
----@return boolean
-function ParticleBatchNode:initWithFile (fileImage,capacity) end
----* code<br>
----* When this function bound into js or lua,the parameter will be changed<br>
----* In js: var setBlendFunc(var src, var dst)<br>
----* endcode<br>
----* lua NA
----@param blendFunc cc.BlendFunc
----@return self
-function ParticleBatchNode:setBlendFunc (blendFunc) end
----*
----@param doCleanup boolean
----@return self
-function ParticleBatchNode:removeAllChildrenWithCleanup (doCleanup) end
----* Gets the texture atlas used for drawing the quads.<br>
----* return The texture atlas used for drawing the quads.
----@return cc.TextureAtlas
-function ParticleBatchNode:getTextureAtlas () end
----* js NA<br>
----* lua NA
----@return cc.BlendFunc
-function ParticleBatchNode:getBlendFunc () end
----* Inserts a child into the ParticleBatchNode.<br>
----* param system A given particle system.<br>
----* param index The insert index.
----@param system cc.ParticleSystem
----@param index int
----@return self
-function ParticleBatchNode:insertChild (system,index) end
----* Remove a child of the ParticleBatchNode.<br>
----* param index The index of the child.<br>
----* param doCleanup True if all actions and callbacks on this node should be removed, false otherwise.
----@param index int
----@param doCleanup boolean
----@return self
-function ParticleBatchNode:removeChildAtIndex (index,doCleanup) end
----* Create the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles.<br>
----* param fileImage A given file name.<br>
----* param capacity A capacity of particles.<br>
----* return An autoreleased ParticleBatchNode object.
----@param fileImage string
----@param capacity int
----@return self
-function ParticleBatchNode:create (fileImage,capacity) end
----* Create the particle system with Texture2D, a capacity of particles, which particle system to use.<br>
----* param tex A given texture.<br>
----* param capacity A capacity of particles.<br>
----* return An autoreleased ParticleBatchNode object.<br>
----* js NA
----@param tex cc.Texture2D
----@param capacity int
----@return self
-function ParticleBatchNode:createWithTexture (tex,capacity) end
----@overload fun(cc.Node:cc.Node,int:int,int2:string):self
----@overload fun(cc.Node:cc.Node,int:int,int:int):self
----@param child cc.Node
----@param zOrder int
----@param tag int
----@return self
-function ParticleBatchNode:addChild (child,zOrder,tag) end
----*
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function ParticleBatchNode:draw (renderer,transform,flags) end
----*
----@param renderer cc.Renderer
----@param parentTransform mat4_table
----@param parentFlags unsigned_int
----@return self
-function ParticleBatchNode:visit (renderer,parentTransform,parentFlags) end
----*
----@param child cc.Node
----@param zOrder int
----@return self
-function ParticleBatchNode:reorderChild (child,zOrder) end
----*
----@param child cc.Node
----@param cleanup boolean
----@return self
-function ParticleBatchNode:removeChild (child,cleanup) end
----* js ctor
----@return self
-function ParticleBatchNode:ParticleBatchNode () end \ No newline at end of file