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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.MotionStreak3D.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.MotionStreak3D.lua')
-rw-r--r--meta/3rd/Cocos4.0/cc.MotionStreak3D.lua146
1 files changed, 0 insertions, 146 deletions
diff --git a/meta/3rd/Cocos4.0/cc.MotionStreak3D.lua b/meta/3rd/Cocos4.0/cc.MotionStreak3D.lua
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--- a/meta/3rd/Cocos4.0/cc.MotionStreak3D.lua
+++ /dev/null
@@ -1,146 +0,0 @@
----@meta
-
----@class cc.MotionStreak3D :cc.Node@all parent class: Node,TextureProtocol
-local MotionStreak3D={ }
-cc.MotionStreak3D=MotionStreak3D
-
-
-
-
----* Remove all living segments of the ribbon.
----@return self
-function MotionStreak3D:reset () end
----*
----@param texture cc.Texture2D
----@return self
-function MotionStreak3D:setTexture (texture) end
----*
----@return cc.Texture2D
-function MotionStreak3D:getTexture () end
----* Color used for the tint.<br>
----* param colors The color used for the tint.
----@param colors color3b_table
----@return self
-function MotionStreak3D:tintWithColor (colors) end
----* Get the direction of sweeping line segment
----@return vec3_table
-function MotionStreak3D:getSweepAxis () end
----* js NA<br>
----* lua NA
----@param blendFunc cc.BlendFunc
----@return self
-function MotionStreak3D:setBlendFunc (blendFunc) end
----* Sets the starting position initialized or not.<br>
----* param bStartingPositionInitialized True if initialized the starting position.
----@param bStartingPositionInitialized boolean
----@return self
-function MotionStreak3D:setStartingPositionInitialized (bStartingPositionInitialized) end
----* js NA<br>
----* lua NA
----@return cc.BlendFunc
-function MotionStreak3D:getBlendFunc () end
----* Is the starting position initialized or not.<br>
----* return True if the starting position is initialized.
----@return boolean
-function MotionStreak3D:isStartingPositionInitialized () end
----* Get stroke.<br>
----* return float stroke.
----@return float
-function MotionStreak3D:getStroke () end
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
----@param fade float
----@param minSeg float
----@param stroke float
----@param color color3b_table
----@param path string
----@return boolean
-function MotionStreak3D:initWithFade (fade,minSeg,stroke,color,path) end
----* Set the direction of sweeping line segment.<br>
----* param sweepAxis Direction of sweeping line segment
----@param sweepAxis vec3_table
----@return self
-function MotionStreak3D:setSweepAxis (sweepAxis) end
----* Set stroke.<br>
----* param stroke The width of stroke.
----@param stroke float
----@return self
-function MotionStreak3D:setStroke (stroke) end
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
----@param fade float
----@param minSeg float
----@param stroke float
----@param color color3b_table
----@param path string
----@return self
-function MotionStreak3D:create (fade,minSeg,stroke,color,path) end
----* js NA<br>
----* lua NA
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function MotionStreak3D:draw (renderer,transform,flags) end
----*
----@param value boolean
----@return self
-function MotionStreak3D:setOpacityModifyRGB (value) end
----*
----@param y float
----@return self
-function MotionStreak3D:setPositionY (y) end
----*
----@param rotation vec3_table
----@return self
-function MotionStreak3D:setRotation3D (rotation) end
----*
----@param x float
----@return self
-function MotionStreak3D:setPositionX (x) end
----*
----@param position vec3_table
----@return self
-function MotionStreak3D:setPosition3D (position) end
----*
----@return float
-function MotionStreak3D:getPositionY () end
----*
----@return float
-function MotionStreak3D:getPositionX () end
----*
----@return vec3_table
-function MotionStreak3D:getPosition3D () end
----*
----@param opacity unsigned_char
----@return self
-function MotionStreak3D:setOpacity (opacity) end
----* lua NA
----@param delta float
----@return self
-function MotionStreak3D:update (delta) end
----*
----@param quat cc.Quaternion
----@return self
-function MotionStreak3D:setRotationQuat (quat) end
----*
----@return unsigned_char
-function MotionStreak3D:getOpacity () end
----@overload fun(float:float,float:float):self
----@overload fun(float0:vec2_table):self
----@param x float
----@param y float
----@return self
-function MotionStreak3D:setPosition (x,y) end
----@overload fun(float:float,float:float):self
----@overload fun():self
----@param x float
----@param y float
----@return self
-function MotionStreak3D:getPosition (x,y) end
----*
----@return boolean
-function MotionStreak3D:isOpacityModifyRGB () end
----*
----@return self
-function MotionStreak3D:MotionStreak3D () end \ No newline at end of file