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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.MotionStreak3D.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.MotionStreak3D.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.MotionStreak3D.lua | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/meta/3rd/Cocos4.0/cc.MotionStreak3D.lua b/meta/3rd/Cocos4.0/cc.MotionStreak3D.lua deleted file mode 100644 index fae595d9..00000000 --- a/meta/3rd/Cocos4.0/cc.MotionStreak3D.lua +++ /dev/null @@ -1,146 +0,0 @@ ----@meta - ----@class cc.MotionStreak3D :cc.Node@all parent class: Node,TextureProtocol -local MotionStreak3D={ } -cc.MotionStreak3D=MotionStreak3D - - - - ----* Remove all living segments of the ribbon. ----@return self -function MotionStreak3D:reset () end ----* ----@param texture cc.Texture2D ----@return self -function MotionStreak3D:setTexture (texture) end ----* ----@return cc.Texture2D -function MotionStreak3D:getTexture () end ----* Color used for the tint.<br> ----* param colors The color used for the tint. ----@param colors color3b_table ----@return self -function MotionStreak3D:tintWithColor (colors) end ----* Get the direction of sweeping line segment ----@return vec3_table -function MotionStreak3D:getSweepAxis () end ----* js NA<br> ----* lua NA ----@param blendFunc cc.BlendFunc ----@return self -function MotionStreak3D:setBlendFunc (blendFunc) end ----* Sets the starting position initialized or not.<br> ----* param bStartingPositionInitialized True if initialized the starting position. ----@param bStartingPositionInitialized boolean ----@return self -function MotionStreak3D:setStartingPositionInitialized (bStartingPositionInitialized) end ----* js NA<br> ----* lua NA ----@return cc.BlendFunc -function MotionStreak3D:getBlendFunc () end ----* Is the starting position initialized or not.<br> ----* return True if the starting position is initialized. ----@return boolean -function MotionStreak3D:isStartingPositionInitialized () end ----* Get stroke.<br> ----* return float stroke. ----@return float -function MotionStreak3D:getStroke () end ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ----@param fade float ----@param minSeg float ----@param stroke float ----@param color color3b_table ----@param path string ----@return boolean -function MotionStreak3D:initWithFade (fade,minSeg,stroke,color,path) end ----* Set the direction of sweeping line segment.<br> ----* param sweepAxis Direction of sweeping line segment ----@param sweepAxis vec3_table ----@return self -function MotionStreak3D:setSweepAxis (sweepAxis) end ----* Set stroke.<br> ----* param stroke The width of stroke. ----@param stroke float ----@return self -function MotionStreak3D:setStroke (stroke) end ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ----@param fade float ----@param minSeg float ----@param stroke float ----@param color color3b_table ----@param path string ----@return self -function MotionStreak3D:create (fade,minSeg,stroke,color,path) end ----* js NA<br> ----* lua NA ----@param renderer cc.Renderer ----@param transform mat4_table ----@param flags unsigned_int ----@return self -function MotionStreak3D:draw (renderer,transform,flags) end ----* ----@param value boolean ----@return self -function MotionStreak3D:setOpacityModifyRGB (value) end ----* ----@param y float ----@return self -function MotionStreak3D:setPositionY (y) end ----* ----@param rotation vec3_table ----@return self -function MotionStreak3D:setRotation3D (rotation) end ----* ----@param x float ----@return self -function MotionStreak3D:setPositionX (x) end ----* ----@param position vec3_table ----@return self -function MotionStreak3D:setPosition3D (position) end ----* ----@return float -function MotionStreak3D:getPositionY () end ----* ----@return float -function MotionStreak3D:getPositionX () end ----* ----@return vec3_table -function MotionStreak3D:getPosition3D () end ----* ----@param opacity unsigned_char ----@return self -function MotionStreak3D:setOpacity (opacity) end ----* lua NA ----@param delta float ----@return self -function MotionStreak3D:update (delta) end ----* ----@param quat cc.Quaternion ----@return self -function MotionStreak3D:setRotationQuat (quat) end ----* ----@return unsigned_char -function MotionStreak3D:getOpacity () end ----@overload fun(float:float,float:float):self ----@overload fun(float0:vec2_table):self ----@param x float ----@param y float ----@return self -function MotionStreak3D:setPosition (x,y) end ----@overload fun(float:float,float:float):self ----@overload fun():self ----@param x float ----@param y float ----@return self -function MotionStreak3D:getPosition (x,y) end ----* ----@return boolean -function MotionStreak3D:isOpacityModifyRGB () end ----* ----@return self -function MotionStreak3D:MotionStreak3D () end
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