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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.Bundle3D.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Bundle3D.lua')
-rw-r--r--meta/3rd/Cocos4.0/cc.Bundle3D.lua59
1 files changed, 0 insertions, 59 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Bundle3D.lua b/meta/3rd/Cocos4.0/cc.Bundle3D.lua
deleted file mode 100644
index 918a6770..00000000
--- a/meta/3rd/Cocos4.0/cc.Bundle3D.lua
+++ /dev/null
@@ -1,59 +0,0 @@
----@meta
-
----@class cc.Bundle3D
-local Bundle3D={ }
-cc.Bundle3D=Bundle3D
-
-
-
-
----* load a file. You must load a file first, then call loadMeshData, loadSkinData, and so on<br>
----* param path File to be loaded<br>
----* return result of load
----@param path string
----@return boolean
-function Bundle3D:load (path) end
----* load skin data from bundle<br>
----* param id The ID of the skin, load the first Skin in the bundle if it is empty
----@param id string
----@param skindata cc.SkinData
----@return boolean
-function Bundle3D:loadSkinData (id,skindata) end
----*
----@return self
-function Bundle3D:clear () end
----*
----@param materialdatas cc.MaterialDatas
----@return boolean
-function Bundle3D:loadMaterials (materialdatas) end
----*
----@param nodedatas cc.NodeDatas
----@return boolean
-function Bundle3D:loadNodes (nodedatas) end
----* load material data from bundle<br>
----* param id The ID of the animation, load the first animation in the bundle if it is empty
----@param id string
----@param animationdata cc.Animation3DData
----@return boolean
-function Bundle3D:loadAnimationData (id,animationdata) end
----* get define data type<br>
----* param str The type in string
----@param str string
----@return int
-function Bundle3D:parseSamplerAddressMode (str) end
----*
----@param bundle cc.Bundle3D
----@return self
-function Bundle3D:destroyBundle (bundle) end
----* create a new bundle, destroy it when finish using it
----@return self
-function Bundle3D:createBundle () end
----* get define data type<br>
----* param str The type in string
----@param str string
----@param size int
----@return int
-function Bundle3D:parseGLDataType (str,size) end
----*
----@return self
-function Bundle3D:Bundle3D () end \ No newline at end of file