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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.Bundle3D.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Bundle3D.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.Bundle3D.lua | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Bundle3D.lua b/meta/3rd/Cocos4.0/cc.Bundle3D.lua deleted file mode 100644 index 918a6770..00000000 --- a/meta/3rd/Cocos4.0/cc.Bundle3D.lua +++ /dev/null @@ -1,59 +0,0 @@ ----@meta - ----@class cc.Bundle3D -local Bundle3D={ } -cc.Bundle3D=Bundle3D - - - - ----* load a file. You must load a file first, then call loadMeshData, loadSkinData, and so on<br> ----* param path File to be loaded<br> ----* return result of load ----@param path string ----@return boolean -function Bundle3D:load (path) end ----* load skin data from bundle<br> ----* param id The ID of the skin, load the first Skin in the bundle if it is empty ----@param id string ----@param skindata cc.SkinData ----@return boolean -function Bundle3D:loadSkinData (id,skindata) end ----* ----@return self -function Bundle3D:clear () end ----* ----@param materialdatas cc.MaterialDatas ----@return boolean -function Bundle3D:loadMaterials (materialdatas) end ----* ----@param nodedatas cc.NodeDatas ----@return boolean -function Bundle3D:loadNodes (nodedatas) end ----* load material data from bundle<br> ----* param id The ID of the animation, load the first animation in the bundle if it is empty ----@param id string ----@param animationdata cc.Animation3DData ----@return boolean -function Bundle3D:loadAnimationData (id,animationdata) end ----* get define data type<br> ----* param str The type in string ----@param str string ----@return int -function Bundle3D:parseSamplerAddressMode (str) end ----* ----@param bundle cc.Bundle3D ----@return self -function Bundle3D:destroyBundle (bundle) end ----* create a new bundle, destroy it when finish using it ----@return self -function Bundle3D:createBundle () end ----* get define data type<br> ----* param str The type in string ----@param str string ----@param size int ----@return int -function Bundle3D:parseGLDataType (str,size) end ----* ----@return self -function Bundle3D:Bundle3D () end
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