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author | 最萌小汐 <sumneko@hotmail.com> | 2021-02-22 21:05:36 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-02-22 21:05:36 +0800 |
commit | 52097b6ee7cc8f5a770eb851902560b5b8592218 (patch) | |
tree | 6dcbb53ac0104912e950747a37aac6b25039e862 /meta/3rd/Cocos4.0/cc.Bundle3D.lua | |
parent | 6839cd530c53387df4d5db61f0cb2e5ed1a87298 (diff) | |
download | lua-language-server-52097b6ee7cc8f5a770eb851902560b5b8592218.zip |
add meta/3rd with acknowledgement
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Bundle3D.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.Bundle3D.lua | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Bundle3D.lua b/meta/3rd/Cocos4.0/cc.Bundle3D.lua new file mode 100644 index 00000000..faa71b3c --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.Bundle3D.lua @@ -0,0 +1,58 @@ + +---@class cc.Bundle3D +local Bundle3D={ } +cc.Bundle3D=Bundle3D + + + + +---* load a file. You must load a file first, then call loadMeshData, loadSkinData, and so on<br> +---* param path File to be loaded<br> +---* return result of load +---@param path string +---@return boolean +function Bundle3D:load (path) end +---* load skin data from bundle<br> +---* param id The ID of the skin, load the first Skin in the bundle if it is empty +---@param id string +---@param skindata cc.SkinData +---@return boolean +function Bundle3D:loadSkinData (id,skindata) end +---* +---@return self +function Bundle3D:clear () end +---* +---@param materialdatas cc.MaterialDatas +---@return boolean +function Bundle3D:loadMaterials (materialdatas) end +---* +---@param nodedatas cc.NodeDatas +---@return boolean +function Bundle3D:loadNodes (nodedatas) end +---* load material data from bundle<br> +---* param id The ID of the animation, load the first animation in the bundle if it is empty +---@param id string +---@param animationdata cc.Animation3DData +---@return boolean +function Bundle3D:loadAnimationData (id,animationdata) end +---* get define data type<br> +---* param str The type in string +---@param str string +---@return int +function Bundle3D:parseSamplerAddressMode (str) end +---* +---@param bundle cc.Bundle3D +---@return self +function Bundle3D:destroyBundle (bundle) end +---* create a new bundle, destroy it when finish using it +---@return self +function Bundle3D:createBundle () end +---* get define data type<br> +---* param str The type in string +---@param str string +---@param size int +---@return int +function Bundle3D:parseGLDataType (str,size) end +---* +---@return self +function Bundle3D:Bundle3D () end
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