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author最萌小汐 <sumneko@hotmail.com>2022-10-10 17:05:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2022-10-10 17:05:43 +0800
commit296ac8d369d3b64d075f432934d5c6e2b2ca0207 (patch)
tree03bec2d6b4932b5a826f3253a5028f33858b30be
parent6282a10e8da3915fb477c7c7abe53e53806dd0e5 (diff)
downloadlua-language-server-296ac8d369d3b64d075f432934d5c6e2b2ca0207.zip
update submodules
resolve #1620
m---------3rd/EmmyLuaCodeStyle0
m---------3rd/bee.lua0
m---------3rd/lovr-api0
m---------3rd/luamake0
-rw-r--r--meta/3rd/lovr/library/lovr/graphics.lua16
5 files changed, 16 insertions, 0 deletions
diff --git a/3rd/EmmyLuaCodeStyle b/3rd/EmmyLuaCodeStyle
-Subproject 3fefe6e83ca74b7c5bf324404acdb8d03016bb2
+Subproject ec2cd0e2cca3b1fa2e08c8bc8d146afd1bdfba1
diff --git a/3rd/bee.lua b/3rd/bee.lua
-Subproject 01214f45244bdabf78d1477d17473ad90206c4b
+Subproject 733b50f623141100e16663119aa9710e33f9903
diff --git a/3rd/lovr-api b/3rd/lovr-api
-Subproject eba1dc8765729f344b2b71e5fdd964840d9b207
+Subproject 842e3ec39d498ddb0f0c37a2f00ca0ef66ac130
diff --git a/3rd/luamake b/3rd/luamake
-Subproject 5f9396e838f5b71206aff0ea4c341e68a3ac3e6
+Subproject b821227c2b470b6f91df0243c6fedcc18216c00
diff --git a/meta/3rd/lovr/library/lovr/graphics.lua b/meta/3rd/lovr/library/lovr/graphics.lua
index ae32460b..2ebe5dec 100644
--- a/meta/3rd/lovr/library/lovr/graphics.lua
+++ b/meta/3rd/lovr/library/lovr/graphics.lua
@@ -456,6 +456,22 @@ function lovr.graphics.newMaterial(properties) end
---
---Currently, OBJ, glTF, and binary STL files are supported.
---
+---
+---### NOTE:
+---Currently, the following features are not supported by the model importer:
+---
+---- glTF: Morph targets are not supported.
+---- glTF: Only the default scene is loaded.
+---- glTF: Only the default scene is loaded.
+---- glTF: Currently, each skin in a Model can have up to 256 joints.
+---- glTF: Meshes can't appear multiple times in the node hierarchy with different skins, they need
+--- to use 1 skin consistently.
+---- glTF: `KHR_texture_transform` is supported, but all textures in a material will use the same
+--- transform.
+---- STL: ASCII STL files are not supported.
+---
+---Diffuse and emissive textures will be loaded using sRGB encoding, all other textures will be loaded as linear.
+---
---@overload fun(blob: lovr.Blob, options?: table):lovr.Model
---@overload fun(modelData: lovr.ModelData, options?: table):lovr.Model
---@param filename string # The path to model file.