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author | 最萌小汐 <sumneko@hotmail.com> | 2022-10-10 17:05:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2022-10-10 17:05:43 +0800 |
commit | 296ac8d369d3b64d075f432934d5c6e2b2ca0207 (patch) | |
tree | 03bec2d6b4932b5a826f3253a5028f33858b30be | |
parent | 6282a10e8da3915fb477c7c7abe53e53806dd0e5 (diff) | |
download | lua-language-server-296ac8d369d3b64d075f432934d5c6e2b2ca0207.zip |
update submodules
resolve #1620
m--------- | 3rd/EmmyLuaCodeStyle | 0 | ||||
m--------- | 3rd/bee.lua | 0 | ||||
m--------- | 3rd/lovr-api | 0 | ||||
m--------- | 3rd/luamake | 0 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr/graphics.lua | 16 |
5 files changed, 16 insertions, 0 deletions
diff --git a/3rd/EmmyLuaCodeStyle b/3rd/EmmyLuaCodeStyle -Subproject 3fefe6e83ca74b7c5bf324404acdb8d03016bb2 +Subproject ec2cd0e2cca3b1fa2e08c8bc8d146afd1bdfba1 diff --git a/3rd/bee.lua b/3rd/bee.lua -Subproject 01214f45244bdabf78d1477d17473ad90206c4b +Subproject 733b50f623141100e16663119aa9710e33f9903 diff --git a/3rd/lovr-api b/3rd/lovr-api -Subproject eba1dc8765729f344b2b71e5fdd964840d9b207 +Subproject 842e3ec39d498ddb0f0c37a2f00ca0ef66ac130 diff --git a/3rd/luamake b/3rd/luamake -Subproject 5f9396e838f5b71206aff0ea4c341e68a3ac3e6 +Subproject b821227c2b470b6f91df0243c6fedcc18216c00 diff --git a/meta/3rd/lovr/library/lovr/graphics.lua b/meta/3rd/lovr/library/lovr/graphics.lua index ae32460b..2ebe5dec 100644 --- a/meta/3rd/lovr/library/lovr/graphics.lua +++ b/meta/3rd/lovr/library/lovr/graphics.lua @@ -456,6 +456,22 @@ function lovr.graphics.newMaterial(properties) end --- ---Currently, OBJ, glTF, and binary STL files are supported. --- +--- +---### NOTE: +---Currently, the following features are not supported by the model importer: +--- +---- glTF: Morph targets are not supported. +---- glTF: Only the default scene is loaded. +---- glTF: Only the default scene is loaded. +---- glTF: Currently, each skin in a Model can have up to 256 joints. +---- glTF: Meshes can't appear multiple times in the node hierarchy with different skins, they need +--- to use 1 skin consistently. +---- glTF: `KHR_texture_transform` is supported, but all textures in a material will use the same +--- transform. +---- STL: ASCII STL files are not supported. +--- +---Diffuse and emissive textures will be loaded using sRGB encoding, all other textures will be loaded as linear. +--- ---@overload fun(blob: lovr.Blob, options?: table):lovr.Model ---@overload fun(modelData: lovr.ModelData, options?: table):lovr.Model ---@param filename string # The path to model file. |