#include "module.h" MODULE = Irssi::UI::Window PACKAGE = Irssi PROTOTYPES: ENABLE void windows() PREINIT: GSList *tmp; PPCODE: for (tmp = windows; tmp != NULL; tmp = tmp->next) { XPUSHs(sv_2mortal(plain_bless(tmp->data, "Irssi::UI::Window"))); } Irssi::UI::Window active_win() CODE: RETVAL = active_win; OUTPUT: RETVAL Irssi::Server active_server() CODE: RETVAL = active_win->active_server; OUTPUT: RETVAL void print(str, level=MSGLEVEL_CLIENTNOTICE) char *str int level; CODE: printtext_string(NULL, NULL, level, str); void command(cmd) char *cmd CODE: perl_command(cmd, active_win->active_server, active_win->active); Irssi::UI::Window window_find_name(name) char *name Irssi::UI::Window window_find_refnum(refnum) int refnum int window_refnum_prev(refnum, wrap) int refnum int wrap int window_refnum_next(refnum, wrap) int refnum int wrap int windows_refnum_last() Irssi::UI::Window window_find_level(level) int level CODE: RETVAL = window_find_level(NULL, level); OUTPUT: RETVAL Irssi::UI::Window window_find_item(name) char *name CODE: RETVAL = window_find_item(NULL, name); OUTPUT: RETVAL Irssi::UI::Window window_find_closest(name, level) char *name int level CODE: RETVAL = window_find_closest(NULL, name, level); OUTPUT: RETVAL Irssi::Windowitem window_item_find(name) char *name CODE: RETVAL = window_item_find(NULL, name); OUTPUT: RETVAL #******************************* MODULE = Irssi::UI::Window PACKAGE = Irssi::Server #******************************* void command(server, cmd) Irssi::Server server char *cmd CODE: perl_command(cmd, server, NULL); void print(server, channel, str, level=MSGLEVEL_CLIENTNOTICE) Irssi::Server server char *channel char *str int level CODE: printtext_string(server, channel, level, str); Irssi::Windowitem window_item_find(server, name) Irssi::Server server char *name Irssi::UI::Window window_find_item(server, name) Irssi::Server server char *name Irssi::UI::Window window_find_level(server, level) Irssi::Server server int level Irssi::UI::Window window_find_closest(server, name, level) Irssi::Server server char *name int level #******************************* MODULE = Irssi::UI::Window PACKAGE = Irssi::UI::Window PREFIX=window_ #******************************* void items(window) Irssi::UI::Window window PREINIT: GSList *tmp; PPCODE: for (tmp = window->items; tmp != NULL; tmp = tmp->next) { CHANNEL_REC *rec = tmp->data; XPUSHs(sv_2mortal(irssi_bless(rec))); } void print(window, str, level=MSGLEVEL_CLIENTNOTICE) Irssi::UI::Window window char *str int level; CODE: printtext_window(window, level, str); void command(window, cmd) Irssi::UI::Window window char *cmd CODE: perl_command(cmd, window->active_server, window->active); void window_item_add(window, item, automatic) Irssi::UI::Window window Irssi::Windowitem item int automatic void window_item_remove(item) Irssi::Windowitem item void window_item_destroy(item) Irssi::Windowitem item void window_item_prev(window) Irssi::UI::Window window void window_item_next(window) Irssi::UI::Window window void window_destroy(window) Irssi::UI::Window window void window_set_active(window) Irssi::UI::Window window void window_change_server(window, server) Irssi::UI::Window window Irssi::Server server void window_set_refnum(window, refnum) Irssi::UI::Window window int refnum void window_set_name(window, name) Irssi::UI::Window window char *name void window_set_level(window, level) Irssi::UI::Window window int level char * window_get_active_name(window) Irssi::UI::Window window Irssi::Windowitem window_item_find(window, server, name) Irssi::UI::Window window Irssi::Server server char *name CODE: RETVAL = window_item_find_window(window, server, name); OUTPUT: RETVAL #******************************* MODULE = Irssi::UI::Window PACKAGE = Irssi::Windowitem PREFIX = window_item_ #******************************* void print(item, str, level=MSGLEVEL_CLIENTNOTICE) Irssi::Windowitem item int level char *str CODE: printtext_string(item->server, item->name, level, str); void command(item, cmd) Irssi::Windowitem item char *cmd CODE: perl_command(cmd, item->server, item); Irssi::UI::Window window_create(item, automatic) Irssi::Windowitem item int automatic Irssi::UI::Window window(item) Irssi::Windowitem item CODE: RETVAL = window_item_window(item); OUTPUT: RETVAL void window_item_change_server(item, server) Irssi::Windowitem item Irssi::Server server int window_item_is_active(item) Irssi::Windowitem item void window_item_set_active(item) Irssi::Windowitem item CODE: window_item_set_active(window_item_window(item), item);