#ifndef __SERVERS_H #define __SERVERS_H #include "modules.h" #ifndef __NETWORK_H typedef struct _ipaddr IPADDR; #endif /* Returns SERVER_REC if it's server, NULL if it isn't. */ #define SERVER(server) \ MODULE_CHECK_CAST(server, SERVER_REC, type, "SERVER") /* Returns SERVER_CONNECT_REC if it's server connection, NULL if it isn't. */ #define SERVER_CONNECT(conn) \ MODULE_CHECK_CAST(conn, SERVER_CONNECT_REC, type, "SERVER CONNECT") #define IS_SERVER(server) \ (SERVER(server) ? TRUE : FALSE) #define IS_SERVER_CONNECT(conn) \ (SERVER_CONNECT(conn) ? TRUE : FALSE) /* all strings should be either NULL or dynamically allocated */ /* address and nick are mandatory, rest are optional */ typedef struct { #include "server-connect-rec.h" } SERVER_CONNECT_REC; #define STRUCT_SERVER_CONNECT_REC SERVER_CONNECT_REC typedef struct { #include "server-rec.h" } SERVER_REC; extern GSList *servers, *lookup_servers; void servers_init(void); void servers_deinit(void); /* Connect to server */ SERVER_REC *server_connect(SERVER_CONNECT_REC *conn); /* Disconnect from server */ void server_disconnect(SERVER_REC *server); SERVER_REC *server_find_tag(const char *tag); SERVER_REC *server_find_chatnet(const char *chatnet); int server_start_connect(SERVER_REC *server); void server_connect_free(SERVER_CONNECT_REC *conn); #endif