/* servers-reconnect.c : irssi Copyright (C) 1999-2000 Timo Sirainen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "module.h" #include "commands.h" #include "network.h" #include "signals.h" #include "chat-protocols.h" #include "servers.h" #include "servers-setup.h" #include "servers-reconnect.h" #include "settings.h" GSList *reconnects; static int last_reconnect_tag; static int reconnect_timeout_tag; static int reconnect_time; void reconnect_save_status(SERVER_CONNECT_REC *conn, SERVER_REC *server) { g_free_not_null(conn->tag); conn->tag = g_strdup(server->tag); g_free_not_null(conn->away_reason); conn->away_reason = !server->usermode_away ? NULL : g_strdup(server->away_reason); if (!server->connected) { /* default to channels/usermode from connect record since server isn't fully connected yet */ g_free_not_null(conn->channels); conn->channels = server->connrec->no_autojoin_channels ? NULL : g_strdup(server->connrec->channels); g_free_not_null(conn->channels); conn->channels = g_strdup(server->connrec->channels); } signal_emit("server reconnect save status", 2, conn, server); } static void server_reconnect_add(SERVER_CONNECT_REC *conn, time_t next_connect) { RECONNECT_REC *rec; g_return_if_fail(IS_SERVER_CONNECT(conn)); rec = g_new(RECONNECT_REC, 1); rec->tag = ++last_reconnect_tag; rec->next_connect = next_connect; rec->conn = conn; server_connect_ref(conn); reconnects = g_slist_append(reconnects, rec); } void server_reconnect_destroy(RECONNECT_REC *rec) { g_return_if_fail(rec != NULL); reconnects = g_slist_remove(reconnects, rec); signal_emit("server reconnect remove", 1, rec); server_connect_unref(rec->conn); g_free(rec); if (reconnects == NULL) last_reconnect_tag = 0; } static int server_reconnect_timeout(void) { SERVER_CONNECT_REC *conn; GSList *list, *tmp; time_t now; /* If server_connect() removes the next reconnection in queue, we're screwed. I don't think this should happen anymore, but just to be sure we don't crash, do this safely. */ list = g_slist_copy(reconnects); now = time(NULL); for (tmp = list; tmp != NULL; tmp = tmp->next) { RECONNECT_REC *rec = tmp->data; if (g_slist_find(reconnects, rec) == NULL) continue; if (rec->next_connect <= now) { conn = rec->conn; server_connect_ref(conn); server_reconnect_destroy(rec); server_connect(conn); server_connect_unref(conn); } } g_slist_free(list); return 1; } static void sserver_connect(SERVER_SETUP_REC *rec, SERVER_CONNECT_REC *conn) { conn->family = rec->family; conn->address = g_strdup(rec->address); if (conn->port == 0) conn->port = rec->port; server_setup_fill_reconn(conn, rec); server_reconnect_add(conn, rec->last_connect+reconnect_time); server_connect_unref(conn); } static SERVER_CONNECT_REC * server_connect_copy_skeleton(SERVER_CONNECT_REC *src, int connect_info) { SERVER_CONNECT_REC *dest; dest = NULL; signal_emit("server connect copy", 2, &dest, src); g_return_val_if_fail(dest != NULL, NULL); server_connect_ref(dest); dest->type = module_get_uniq_id("SERVER CONNECT", 0); dest->reconnection = src->reconnection; dest->proxy = g_strdup(src->proxy); dest->proxy_port = src->proxy_port; dest->proxy_string = g_strdup(src->proxy_string); dest->proxy_string_after = g_strdup(src->proxy_string_after); dest->proxy_password = g_strdup(src->proxy_password); dest->tag = g_strdup(src->tag); if (connect_info) { dest->family = src->family; dest->address = g_strdup(src->address); dest->port = src->port; dest->password = g_strdup(src->password); } dest->chatnet = g_strdup(src->chatnet); dest->nick = g_strdup(src->nick); dest->username = g_strdup(src->username); dest->realname = g_strdup(src->realname); if (src->own_ip4 != NULL) { dest->own_ip4 = g_new(IPADDR, 1); memcpy(dest->own_ip4, src->own_ip4, sizeof(IPADDR)); } if (src->own_ip6 != NULL) { dest->own_ip6 = g_new(IPADDR, 1); memcpy(dest->own_ip6, src->own_ip6, sizeof(IPADDR)); } dest->channels = g_strdup(src->channels); dest->away_reason = g_strdup(src->away_reason); dest->no_autojoin_channels = src->no_autojoin_channels; dest->use_ssl = src->use_ssl; return dest; } #define server_should_reconnect(server) \ ((server)->connection_lost && !(server)->no_reconnect && \ ((server)->connrec->chatnet != NULL || \ (!(server)->banned && !(server)->dns_error))) #define sserver_connect_ok(rec, net) \ (!(rec)->banned && !(rec)->dns_error && (rec)->chatnet != NULL && \ g_strcasecmp((rec)->chatnet, (net)) == 0) static void sig_reconnect(SERVER_REC *server) { SERVER_CONNECT_REC *conn; SERVER_SETUP_REC *sserver; GSList *tmp; int use_next, through; time_t now; g_return_if_fail(IS_SERVER(server)); if (reconnect_time == -1 || !server_should_reconnect(server)) return; conn = server_connect_copy_skeleton(server->connrec, FALSE); g_return_if_fail(conn != NULL); /* save the server status */ if (server->connected) { conn->reconnection = TRUE; reconnect_save_status(conn, server); } sserver = server_setup_find(server->connrec->address, server->connrec->port, server->connrec->chatnet); if (sserver != NULL) { /* save the last connection time/status */ sserver->last_connect = server->connect_time == 0 ? time(NULL) : server->connect_time; sserver->last_failed = !server->connected; sserver->banned = server->banned; sserver->dns_error = server->dns_error; } if (sserver == NULL || conn->chatnet == NULL) { /* not in any chatnet, just reconnect back to same server */ conn->family = server->connrec->family; conn->address = g_strdup(server->connrec->address); conn->port = server->connrec->port; conn->password = g_strdup(server->connrec->password); server_reconnect_add(conn, (server->connect_time == 0 ? time(NULL) : server->connect_time) + reconnect_time); server_connect_unref(conn); return; } /* always try to first connect to the first on the list where we haven't got unsuccessful connection attempts for the past half an hour. */ now = time(NULL); for (tmp = setupservers; tmp != NULL; tmp = tmp->next) { SERVER_SETUP_REC *rec = tmp->data; if (sserver_connect_ok(rec, conn->chatnet) && (!rec->last_connect || !rec->last_failed || rec->last_connect < now-FAILED_RECONNECT_WAIT)) { if (rec == sserver) conn->port = server->connrec->port; sserver_connect(rec, conn); return; } } /* just try the next server in list */ use_next = through = FALSE; for (tmp = setupservers; tmp != NULL; ) { SERVER_SETUP_REC *rec = tmp->data; if (!use_next && server->connrec->port == rec->port && g_strcasecmp(rec->address, server->connrec->address) == 0) use_next = TRUE; else if (use_next && sserver_connect_ok(rec, conn->chatnet)) { if (rec == sserver) conn->port = server->connrec->port; sserver_connect(rec, conn); break; } if (tmp->next != NULL) { tmp = tmp->next; continue; } if (through) { /* shouldn't happen unless there's no servers in this chatnet in setup.. */ server_connect_unref(conn); break; } tmp = setupservers; use_next = through = TRUE; } } static void sig_connected(SERVER_REC *server) { g_return_if_fail(IS_SERVER(server)); if (!server->connrec->reconnection) return; if (server->connrec->channels != NULL) server->channels_join(server, server->connrec->channels, TRUE); } /* Remove all servers from reconnect list */ /* SYNTAX: RMRECONNS */ static void cmd_rmreconns(void) { while (reconnects != NULL) server_reconnect_destroy(reconnects->data); } static RECONNECT_REC *reconnect_find_tag(int tag) { GSList *tmp; for (tmp = reconnects; tmp != NULL; tmp = tmp->next) { RECONNECT_REC *rec = tmp->data; if (rec->tag == tag) return rec; } return NULL; } static void reconnect_all(void) { GSList *list; SERVER_CONNECT_REC *conn; RECONNECT_REC *rec; /* first move reconnects to another list so if server_connect() fails and goes to reconnection list again, we won't get stuck here forever */ list = NULL; while (reconnects != NULL) { rec = reconnects->data; list = g_slist_append(list, rec->conn); server_connect_ref(rec->conn); server_reconnect_destroy(rec); } while (list != NULL) { conn = list->data; server_connect(conn); server_connect_unref(conn); list = g_slist_remove(list, conn); } } /* SYNTAX: RECONNECT */ static void cmd_reconnect(const char *data, SERVER_REC *server) { SERVER_CONNECT_REC *conn; RECONNECT_REC *rec; int tag; if (*data == '\0' && server != NULL) { /* reconnect back to same server */ conn = server_connect_copy_skeleton(server->connrec, TRUE); if (server->connected) reconnect_save_status(conn, server); signal_emit("command disconnect", 2, "* Reconnecting", server); conn->reconnection = TRUE; server_connect(conn); server_connect_unref(conn); return; } if (g_strcasecmp(data, "all") == 0) { /* reconnect all servers in reconnect queue */ reconnect_all(); return; } if (*data == '\0') { /* reconnect to first server in reconnection list */ if (reconnects == NULL) cmd_return_error(CMDERR_NOT_CONNECTED); rec = reconnects->data; } else { if (g_strncasecmp(data, "RECON-", 6) == 0) data += 6; tag = atoi(data); rec = tag <= 0 ? NULL : reconnect_find_tag(tag); if (rec == NULL) { signal_emit("server reconnect not found", 1, data); return; } } conn = rec->conn; server_connect_ref(conn); server_reconnect_destroy(rec); server_connect(conn); server_connect_unref(conn); } static void cmd_disconnect(const char *data, SERVER_REC *server) { RECONNECT_REC *rec; if (g_strncasecmp(data, "RECON-", 6) != 0) return; /* handle only reconnection removing */ rec = reconnect_find_tag(atoi(data+6)); if (rec == NULL) signal_emit("server reconnect not found", 1, data); else server_reconnect_destroy(rec); signal_stop(); } static void sig_chat_protocol_deinit(CHAT_PROTOCOL_REC *proto) { GSList *tmp, *next; for (tmp = reconnects; tmp != NULL; tmp = next) { RECONNECT_REC *rec = tmp->data; next = tmp->next; if (rec->conn->chat_type == proto->id) server_reconnect_destroy(rec); } } static void read_settings(void) { reconnect_time = settings_get_int("server_reconnect_time"); } void servers_reconnect_init(void) { settings_add_int("server", "server_reconnect_time", 300); reconnects = NULL; last_reconnect_tag = 0; reconnect_timeout_tag = g_timeout_add(1000, (GSourceFunc) server_reconnect_timeout, NULL); read_settings(); signal_add("server connect failed", (SIGNAL_FUNC) sig_reconnect); signal_add("server disconnected", (SIGNAL_FUNC) sig_reconnect); signal_add("event connected", (SIGNAL_FUNC) sig_connected); signal_add("chat protocol deinit", (SIGNAL_FUNC) sig_chat_protocol_deinit); signal_add("setup changed", (SIGNAL_FUNC) read_settings); command_bind("rmreconns", NULL, (SIGNAL_FUNC) cmd_rmreconns); command_bind("reconnect", NULL, (SIGNAL_FUNC) cmd_reconnect); command_bind_first("disconnect", NULL, (SIGNAL_FUNC) cmd_disconnect); } void servers_reconnect_deinit(void) { g_source_remove(reconnect_timeout_tag); signal_remove("server connect failed", (SIGNAL_FUNC) sig_reconnect); signal_remove("server disconnected", (SIGNAL_FUNC) sig_reconnect); signal_remove("event connected", (SIGNAL_FUNC) sig_connected); signal_remove("chat protocol deinit", (SIGNAL_FUNC) sig_chat_protocol_deinit); signal_remove("setup changed", (SIGNAL_FUNC) read_settings); command_unbind("rmreconns", (SIGNAL_FUNC) cmd_rmreconns); command_unbind("reconnect", (SIGNAL_FUNC) cmd_reconnect); command_unbind("disconnect", (SIGNAL_FUNC) cmd_disconnect); }