#ifndef __NETWORK_H #define __NETWORK_H #include #ifndef WIN32 # include # include #endif #ifndef AF_INET6 # ifdef PF_INET6 # define AF_INET6 PF_INET6 # else # define AF_INET6 10 # endif #endif struct _IPADDR { unsigned short family; union { #ifdef HAVE_IPV6 struct in6_addr ip6; #else struct in_addr ip; #endif } addr; }; /* maxmimum string length of IP address */ #ifdef HAVE_IPV6 # define MAX_IP_LEN INET6_ADDRSTRLEN #else # define MAX_IP_LEN 20 #endif #define is_ipv6_addr(ip) ((ip)->family != AF_INET) /* returns 1 if IPADDRs are the same */ int net_ip_compare(IPADDR *ip1, IPADDR *ip2); /* Connect to socket */ GIOChannel *net_connect(const char *addr, int port, IPADDR *my_ip); /* Connect to socket with ip address */ GIOChannel *net_connect_ip(IPADDR *ip, int port, IPADDR *my_ip); /* Disconnect socket */ void net_disconnect(GIOChannel *handle); /* Try to let the other side close the connection, if it still isn't disconnected after certain amount of time, close it ourself */ void net_disconnect_later(GIOChannel *handle); /* Listen for connections on a socket */ GIOChannel *net_listen(IPADDR *my_ip, int *port); /* Accept a connection on a socket */ GIOChannel *net_accept(GIOChannel *handle, IPADDR *addr, int *port); /* Read data from socket, return number of bytes read, -1 = error */ int net_receive(GIOChannel *handle, char *buf, int len); /* Transmit data, return number of bytes sent, -1 = error */ int net_transmit(GIOChannel *handle, const char *data, int len); /* Get IP address for host. family specifies if we should prefer to IPv4 or IPv6 address (0 = default, AF_INET or AF_INET6). returns 0 = ok, others = error code for net_gethosterror() */ int net_gethostbyname(const char *addr, IPADDR *ip, int family); /* Set the default address family to use with host resolving (AF_INET or AF_INET6) */ void net_host_resolver_set_default_family(unsigned short family); /* Get name for host, *name should be g_free()'d unless it's NULL. Return values are the same as with net_gethostbyname() */ int net_gethostbyaddr(IPADDR *ip, char **name); /* get error of net_gethostname() */ const char *net_gethosterror(int error); /* return TRUE if host lookup failed because it didn't exist (ie. not some error with name server) */ int net_hosterror_notfound(int error); /* Get socket address/port */ int net_getsockname(GIOChannel *handle, IPADDR *addr, int *port); /* IPADDR -> char* translation. `host' must be at least MAX_IP_LEN bytes */ int net_ip2host(IPADDR *ip, char *host); /* char* -> IPADDR translation. */ int net_host2ip(const char *host, IPADDR *ip); /* Get socket error */ int net_geterror(GIOChannel *handle); /* Get name of TCP service */ char *net_getservbyport(int port); int is_ipv4_address(const char *host); int is_ipv6_address(const char *host); #endif