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PORTNAME= sokobano
DISTVERSION= 1.0.3
CATEGORIES= games java
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTNAME}%20${PORTVERSION}
DISTFILES= Sokobano.zip
MAINTAINER= danfe@FreeBSD.org
COMMENT= Entertaining Sokoban game with nice 3D graphics
WWW= http://sokobano.sourceforge.net/
LICENSE= GPLv2
BUILD_DEPENDS= ${LOCALBASE}/share/java/classes/lwjgl/lwjgl.jar:games/lwjgl
RUN_DEPENDS:= ${LOCALBASE}/share/java/classes/jmf.jar:java/jmf \
${BUILD_DEPENDS}
USES= gmake
USE_JAVA= 8
MAKEFILE= ${FILESDIR}/makefile
MAKE_ENV= JAVA_VERSION=${JAVA_VERSION}
WRKSRC= ${WRKDIR}/Sokobano
BUILD_WRKSRC= ${WRKSRC}/src/gdi1sokoban
JARNAME= Sokobano-${PORTVERSION}.jar
SUB_FILES= ${PORTNAME}.sh
SUB_LIST= JARNAME=${JARNAME}
post-extract:
# All levels must be named as ``Level_$id.txt'' (uppercase `L')
@for f in ${WRKSRC}/res/levelSet/[67]/level_*.txt; do \
${MV} $$f $${f%le*}L$${f##*/l}; done
do-install:
${INSTALL_DATA} ${WRKSRC}/bin/Sokobano.jar \
${STAGEDIR}${JAVAJARDIR}/${JARNAME}
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}.sh \
${STAGEDIR}${PREFIX}/bin/${PORTNAME}
cd ${WRKSRC}/res && ${COPYTREE_SHARE} "fonts levelSet mesh \
skins sounds textures" ${STAGEDIR}${DATADIR}/res \
"! -name highScores.xml"
.include <bsd.port.mk>
PATCH_ARGS+= -l
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