--- twind.c.orig 2004-07-16 03:44:50.000000000 +0200 +++ twind.c 2013-09-23 12:08:21.000000000 +0200 @@ -674,10 +674,10 @@ if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) { current_menu_high = (event.button.y - starty) / game.font[font].height; /* re-assign current_menu_high if blank option */ - if (menu_items[game.menu][current_menu_high] == "") + if (*menu_items[game.menu][current_menu_high] == '\0') current_menu_high = game.last_menu_high; if (game.last_menu_high != current_menu_high) { - if (menu_items[game.menu][current_menu_high] != "") { + if (*menu_items[game.menu][current_menu_high] != '\0') { #ifndef NOAUDIO if (game.audio_enabled) Mix_PlayChannel(MENU_OPTION, game.sound[MENU_OPTION], 0); #endif @@ -697,7 +697,7 @@ if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) { current_menu_high = (event.button.y - starty) / game.font[font].height; /* make sure the option isn't blank */ - if (menu_items[game.menu][current_menu_high] != "") { + if (*menu_items[game.menu][current_menu_high] != '\0') { #ifndef NOAUDIO if (game.audio_enabled) Mix_PlayChannel(OPTION_CHOICE, game.sound[OPTION_CHOICE], 0); #endif @@ -917,7 +917,7 @@ #endif current_menu_high--; /* if option blank, go to previous */ - while (menu_items[game.menu][current_menu_high] == "") + while (*menu_items[game.menu][current_menu_high] == '\0') current_menu_high--; /* wrap around to the bottom entry */ if (current_menu_high == -1) @@ -930,7 +930,7 @@ #endif current_menu_high++; /* if option blank, go to next */ - while (menu_items[game.menu][current_menu_high] == "") + while (*menu_items[game.menu][current_menu_high] == '\0') current_menu_high++; /* wrap around to the top entry */ if (current_menu_high == game.menu_item_cnt) @@ -1536,7 +1536,7 @@ if (level_time && game.stop_timer + game.added_time < game.best_time) game.best_time = game.stop_timer + game.added_time; /* subtract a set amount of time after level 11 */ - if (game.current_level > 11) + if (game.current_level >= 11) game.level_time -= 10; else game.level_time = times[level_time];