--- ui/gl/gl_context.cc.orig 2023-05-25 00:42:54 UTC +++ ui/gl/gl_context.cc @@ -443,7 +443,7 @@ bool GLContext::MakeVirtuallyCurrent( DCHECK(virtual_context->IsCurrent(surface)); if (switched_real_contexts || virtual_context != current_virtual_context_) { -#if DCHECK_IS_ON() +#if DCHECK_IS_ON() && !BUILDFLAG(IS_BSD) GLenum error = glGetError(); // Accepting a context loss error here enables using debug mode to work on // context loss handling in virtual context mode.