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author | Jimmy Olgeni <olgeni@FreeBSD.org> | 2010-07-30 14:11:09 +0000 |
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committer | Jimmy Olgeni <olgeni@FreeBSD.org> | 2010-07-30 14:11:09 +0000 |
commit | 9c420390035a115206027e2d5047be36155b9207 (patch) | |
tree | 3e5b25c9c8c0361342122d18516cf98b7655dbea /games/odamex | |
parent | a06139a13c13ba879411bc8c3ae234039d033a8e (diff) | |
download | freebsd-ports-9c420390035a115206027e2d5047be36155b9207.zip |
Typo fix.
Diffstat (limited to 'games/odamex')
-rw-r--r-- | games/odamex/pkg-descr | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/odamex/pkg-descr b/games/odamex/pkg-descr index 63ebd8a8b432..cfaecd0ce5f4 100644 --- a/games/odamex/pkg-descr +++ b/games/odamex/pkg-descr @@ -6,12 +6,12 @@ Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform. Features: * The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode. -* Compatability with many major operating systems, including Windows, Linux, +* Compatibility with many major operating systems, including Windows, Linux, FreeBSD and Mac OSX. * Core gameplay modeled on the original doom2.exe. * Streamlined WAD loading, allowing the server and clients to load WAD files on the fly without needing to restart the client or server. -* Compatability with Boom, MBF and CTF Standard maps. +* Compatibility with Boom, MBF and CTF Standard maps. * Deathmatch, Cooperative, Team Deathmatch and CTF gametypes. * Jumping, Mouselook and other non-standard features available as server-side options. |