/** * This code is mostly from the old Etherpad. Please help us to comment this code. * This helps other people to understand this code better and helps them to improve it. * TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED */ // DO NOT EDIT THIS FILE, edit infrastructure/ace/www/colorutils.js // THIS FILE IS ALSO SERVED AS CLIENT-SIDE JS /** * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS-IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var colorutils = {}; // "#ffffff" or "#fff" or "ffffff" or "fff" to [1.0, 1.0, 1.0] colorutils.css2triple = function(cssColor) { var sixHex = colorutils.css2sixhex(cssColor); function hexToFloat(hh) { return Number("0x" + hh) / 255; } return [hexToFloat(sixHex.substr(0, 2)), hexToFloat(sixHex.substr(2, 2)), hexToFloat(sixHex.substr(4, 2))]; } // "#ffffff" or "#fff" or "ffffff" or "fff" to "ffffff" colorutils.css2sixhex = function(cssColor) { var h = /[0-9a-fA-F]+/.exec(cssColor)[0]; if (h.length != 6) { var a = h.charAt(0); var b = h.charAt(1); var c = h.charAt(2); h = a + a + b + b + c + c; } return h; } // [1.0, 1.0, 1.0] -> "#ffffff" colorutils.triple2css = function(triple) { function floatToHex(n) { var n2 = colorutils.clamp(Math.round(n * 255), 0, 255); return ("0" + n2.toString(16)).slice(-2); } return "#" + floatToHex(triple[0]) + floatToHex(triple[1]) + floatToHex(triple[2]); } colorutils.clamp = function(v, bot, top) { return v < bot ? bot : (v > top ? top : v); }; colorutils.min3 = function(a, b, c) { return (a < b) ? (a < c ? a : c) : (b < c ? b : c); }; colorutils.max3 = function(a, b, c) { return (a > b) ? (a > c ? a : c) : (b > c ? b : c); }; colorutils.colorMin = function(c) { return colorutils.min3(c[0], c[1], c[2]); }; colorutils.colorMax = function(c) { return colorutils.max3(c[0], c[1], c[2]); }; colorutils.scale = function(v, bot, top) { return colorutils.clamp(bot + v * (top - bot), 0, 1); }; colorutils.unscale = function(v, bot, top) { return colorutils.clamp((v - bot) / (top - bot), 0, 1); }; colorutils.scaleColor = function(c, bot, top) { return [colorutils.scale(c[0], bot, top), colorutils.scale(c[1], bot, top), colorutils.scale(c[2], bot, top)]; } colorutils.unscaleColor = function(c, bot, top) { return [colorutils.unscale(c[0], bot, top), colorutils.unscale(c[1], bot, top), colorutils.unscale(c[2], bot, top)]; } colorutils.luminosity = function(c) { // rule of thumb for RGB brightness; 1.0 is white return c[0] * 0.30 + c[1] * 0.59 + c[2] * 0.11; } colorutils.saturate = function(c) { var min = colorutils.colorMin(c); var max = colorutils.colorMax(c); if (max - min <= 0) return [1.0, 1.0, 1.0]; return colorutils.unscaleColor(c, min, max); } colorutils.blend = function(c1, c2, t) { return [colorutils.scale(t, c1[0], c2[0]), colorutils.scale(t, c1[1], c2[1]), colorutils.scale(t, c1[2], c2[2])]; } colorutils.invert = function(c) { return [1 - c[0], 1 - c[1], 1- c[2]]; } colorutils.complementary = function(c) { var inv = colorutils.invert(c); return [ (inv[0] >= c[0]) ? Math.min(inv[0] * 1.30, 1) : (c[0] * 0.30), (inv[1] >= c[1]) ? Math.min(inv[1] * 1.59, 1) : (c[1] * 0.59), (inv[2] >= c[2]) ? Math.min(inv[2] * 1.11, 1) : (c[2] * 0.11) ]; } exports.colorutils = colorutils;