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This grew out of my work in #1193; to ensure the statusline was being
updated I had to add:
fun! s:redraw(timer)
redrawstatus
endfun
augroup ALEProgress
autocmd!
autocmd BufWritePost * call timer_start(100, function('s:redraw'))
autocmd User ALELint redrawstatus
augroup end
Which kind of works, but is ugly. With this, I can replace the
`BufWritePost` with:
autocmd User ALEStartLint redrawstatus
Which is much better, IMHO.
Actually, this patch actually replaces adding a function, since you can
do:
augroup ALEProgress
autocmd!
autocmd User ALEStartLint hi Statusline ctermfg=darkgrey
autocmd User ALELint hi Statusline ctermfg=NONE
augroup end
or:
let s:ale_running = 0
let l:stl .= '%{s:ale_running ? "[linting]" : ""}'
augroup ALEProgress
autocmd!
autocmd User ALEStartLint let s:ale_running = 1 | redrawstatus
autocmd User ALELint let s:ale_running = 0 | redrawstatus
augroup end
Both seem to work very well in my testing.
No need to `ale#Statusline#IsRunning()` anymore, I think?
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