Age | Commit message (Collapse) | Author |
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* Added a new csc linter for C# code.
* More output is now handled for mcsc.
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For Ale to recognize the symbols in your project, you need to point it
at where Unity builds your assemblies. Add this path to the example.
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Implements suggestions and recommendations suggested by the first review
of the "Advance C# linter based on mcs -t:module (#952)" pull request.
- Clarifies and simplifies description of linters and options
- Added links to help file and marked the mcsc linter as to be run only
when file in buffer is saved or loaded.
- Added comments to the mcsc.vim file to clarify code
- removed type checks considered not necessary be reviewer.
- addresses findings by vader
- removed call to getcwd and cd in vim script
- handler expands file names relative to route of source tree into
absolute pathes. Fixes errors not being marked when vim is started
from subdirectory of source tree.
- implements tests for mcs.vim and mcsc.vim linter
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The existing c-charp linter used the --syntax check mode of the mono mcs
compiler only. The new mcsc linter tries to compile the files located in
a directory tree located bejond the specified source directory or the
current one if no source is explicitly specified. The resulting module
target is placed in a temporary file managed by ale.
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