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authorMartin Tournoij <martin@arp242.net>2017-12-07 15:26:20 +0000
committerMartin Tournoij <martin@arp242.net>2017-12-07 16:14:20 +0000
commitd6bf13502ad7a018a739b82bc068d299aacc5d26 (patch)
treebfffd7cb039527e17cbdf85f9d466799c0df698b /test/test_sandbox_execution.vader
parente2a8f759d870ed7a1f0ee4698a73b65e9f36e54d (diff)
downloadale-d6bf13502ad7a018a739b82bc068d299aacc5d26.zip
Add ALEStartLint autocmd
This grew out of my work in #1193; to ensure the statusline was being updated I had to add: fun! s:redraw(timer) redrawstatus endfun augroup ALEProgress autocmd! autocmd BufWritePost * call timer_start(100, function('s:redraw')) autocmd User ALELint redrawstatus augroup end Which kind of works, but is ugly. With this, I can replace the `BufWritePost` with: autocmd User ALEStartLint redrawstatus Which is much better, IMHO. Actually, this patch actually replaces adding a function, since you can do: augroup ALEProgress autocmd! autocmd User ALEStartLint hi Statusline ctermfg=darkgrey autocmd User ALELint hi Statusline ctermfg=NONE augroup end or: let s:ale_running = 0 let l:stl .= '%{s:ale_running ? "[linting]" : ""}' augroup ALEProgress autocmd! autocmd User ALEStartLint let s:ale_running = 1 | redrawstatus autocmd User ALELint let s:ale_running = 0 | redrawstatus augroup end Both seem to work very well in my testing. No need to `ale#Statusline#IsRunning()` anymore, I think?
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