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authorKevin Locke <kevin@kevinlocke.name>2020-07-08 13:42:01 +0000
committerGitHub <noreply@github.com>2020-07-08 14:42:01 +0100
commit106c27644b4ff7543d600ae54ab9c53bec909828 (patch)
tree9051aa409edf4ef7361b3af992ef98c49a2b8be1 /autoload
parentfd399c527f1812825bfd63c63255c648aa7ceef4 (diff)
downloadale-106c27644b4ff7543d600ae54ab9c53bec909828.zip
eslint: Use cwd from executable location to fix nested projects (#3222)
* Split FindNearestExecutable from FindExecutable The path searching in ale#node#FindExecutable() will be useful for eslint. Refactor it into a separate function so it can be used without regard for the state of the _use_global and _executable variables. Signed-off-by: Kevin Locke <kevin@kevinlocke.name> * eslint: Set project root from local executable Using the nearest directory with node_modules does not work correctly for nested projects where the eslint dependencies are in the outer project. For example: https://github.com/dense-analysis/ale/issues/3143#issuecomment-652452362 Adopt the behavior of SublimeLinter, which runs from project_root determined by the presence of the eslint executable in node_modules/.bin (or eslint in dependencies/devDependencies of package.json, which we can add later as necessary). See [NodeLinter#find_local_executable]. [NodeLinter#find_local_executable]: https://github.com/SublimeLinter/SublimeLinter/blob/056e6f6/lint/base_linter/node_linter.py#L109 Signed-off-by: Kevin Locke <kevin@kevinlocke.name>
Diffstat (limited to 'autoload')
-rw-r--r--autoload/ale/handlers/eslint.vim26
-rw-r--r--autoload/ale/node.vim14
2 files changed, 31 insertions, 9 deletions
diff --git a/autoload/ale/handlers/eslint.vim b/autoload/ale/handlers/eslint.vim
index c7c47d78..e37d6902 100644
--- a/autoload/ale/handlers/eslint.vim
+++ b/autoload/ale/handlers/eslint.vim
@@ -1,6 +1,11 @@
" Author: w0rp <devw0rp@gmail.com>
" Description: Functions for working with eslint, for checking or fixing files.
+let s:executables = [
+\ 'node_modules/.bin/eslint_d',
+\ 'node_modules/eslint/bin/eslint.js',
+\ 'node_modules/.bin/eslint',
+\]
let s:sep = has('win32') ? '\' : '/'
call ale#Set('javascript_eslint_options', '')
@@ -30,11 +35,7 @@ function! ale#handlers#eslint#FindConfig(buffer) abort
endfunction
function! ale#handlers#eslint#GetExecutable(buffer) abort
- return ale#node#FindExecutable(a:buffer, 'javascript_eslint', [
- \ 'node_modules/.bin/eslint_d',
- \ 'node_modules/eslint/bin/eslint.js',
- \ 'node_modules/.bin/eslint',
- \])
+ return ale#node#FindExecutable(a:buffer, 'javascript_eslint', s:executables)
endfunction
" Given a buffer, return a command prefix string which changes directory
@@ -44,10 +45,19 @@ function! ale#handlers#eslint#GetCdString(buffer) abort
" By default, the project root is simply the CWD of the running process.
" https://github.com/eslint/rfcs/blob/master/designs/2018-simplified-package-loading/README.md
" https://github.com/dense-analysis/ale/issues/2787
- " Identify project root from presence of node_modules dir.
+ "
+ " If eslint is installed in a directory which contains the buffer, assume
+ " it is the ESLint project root. Otherwise, use nearest node_modules.
" Note: If node_modules not present yet, can't load local deps anyway.
- let l:modules_dir = ale#path#FindNearestDirectory(a:buffer, 'node_modules')
- let l:project_dir = !empty(l:modules_dir) ? fnamemodify(l:modules_dir, ':h:h') : ''
+ let l:executable = ale#node#FindNearestExecutable(a:buffer, s:executables)
+
+ if !empty(l:executable)
+ let l:nmi = strridx(l:executable, 'node_modules')
+ let l:project_dir = l:executable[0:l:nmi - 2]
+ else
+ let l:modules_dir = ale#path#FindNearestDirectory(a:buffer, 'node_modules')
+ let l:project_dir = !empty(l:modules_dir) ? fnamemodify(l:modules_dir, ':h:h') : ''
+ endif
return !empty(l:project_dir) ? ale#path#CdString(l:project_dir) : ''
endfunction
diff --git a/autoload/ale/node.vim b/autoload/ale/node.vim
index 69060122..9b9b335a 100644
--- a/autoload/ale/node.vim
+++ b/autoload/ale/node.vim
@@ -12,6 +12,18 @@ function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
return ale#Var(a:buffer, a:base_var_name . '_executable')
endif
+ let l:nearest = ale#node#FindNearestExecutable(a:buffer, a:path_list)
+
+ if !empty(l:nearest)
+ return l:nearest
+ endif
+
+ return ale#Var(a:buffer, a:base_var_name . '_executable')
+endfunction
+
+" Given a buffer number, a base variable name, and a list of paths to search
+" for in ancestor directories, detect the executable path for a Node program.
+function! ale#node#FindNearestExecutable(buffer, path_list) abort
for l:path in a:path_list
let l:executable = ale#path#FindNearestFile(a:buffer, l:path)
@@ -20,7 +32,7 @@ function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
endif
endfor
- return ale#Var(a:buffer, a:base_var_name . '_executable')
+ return ''
endfunction
" Create a executable string which executes a Node.js script command with a