From 8083a064a0d94c90c1927932f2cb01bac69af6ad Mon Sep 17 00:00:00 2001 From: daniel oeh Date: Thu, 4 Dec 2014 12:16:47 +0100 Subject: Improved look of ItemlistFragment header --- .../antennapod/core/asynctask/PicassoProvider.java | 250 +++++++++++++++++++++ core/src/main/res/values/colors.xml | 1 + core/src/main/res/values/styles.xml | 6 + 3 files changed, 257 insertions(+) (limited to 'core') diff --git a/core/src/main/java/de/danoeh/antennapod/core/asynctask/PicassoProvider.java b/core/src/main/java/de/danoeh/antennapod/core/asynctask/PicassoProvider.java index 1ed29c23a..0b136afe7 100644 --- a/core/src/main/java/de/danoeh/antennapod/core/asynctask/PicassoProvider.java +++ b/core/src/main/java/de/danoeh/antennapod/core/asynctask/PicassoProvider.java @@ -14,6 +14,7 @@ import com.squareup.picasso.OkHttpDownloader; import com.squareup.picasso.Picasso; import com.squareup.picasso.Request; import com.squareup.picasso.RequestHandler; +import com.squareup.picasso.Transformation; import org.apache.commons.io.IOUtils; import org.apache.commons.lang3.StringUtils; @@ -209,4 +210,253 @@ public class PicassoProvider { options.inJustDecodeBounds = false; } } + + public static final int BLUR_RADIUS = 10; + public static final String BLUR_KEY = "blur"; + + public static final Transformation blurTransformation = new Transformation() { + @Override + public Bitmap transform(Bitmap source) { + Bitmap result = fastblur(source, BLUR_RADIUS); + source.recycle(); + return result; + } + + @Override + public String key() { + return BLUR_KEY; + } + }; + + public static Bitmap fastblur(Bitmap sentBitmap, int radius) { + + // Stack Blur v1.0 from + // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html + // + // Java Author: Mario Klingemann + // http://incubator.quasimondo.com + // created Feburary 29, 2004 + // Android port : Yahel Bouaziz + // http://www.kayenko.com + // ported april 5th, 2012 + + // This is a compromise between Gaussian Blur and Box blur + // It creates much better looking blurs than Box Blur, but is + // 7x faster than my Gaussian Blur implementation. + // + // I called it Stack Blur because this describes best how this + // filter works internally: it creates a kind of moving stack + // of colors whilst scanning through the image. Thereby it + // just has to add one new block of color to the right side + // of the stack and remove the leftmost color. The remaining + // colors on the topmost layer of the stack are either added on + // or reduced by one, depending on if they are on the right or + // on the left side of the stack. + // + // If you are using this algorithm in your code please add + // the following line: + // + // Stack Blur Algorithm by Mario Klingemann + + Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); + + if (radius < 1) { + return (null); + } + + int w = bitmap.getWidth(); + int h = bitmap.getHeight(); + + int[] pix = new int[w * h]; + Log.e("pix", w + " " + h + " " + pix.length); + bitmap.getPixels(pix, 0, w, 0, 0, w, h); + + int wm = w - 1; + int hm = h - 1; + int wh = w * h; + int div = radius + radius + 1; + + int r[] = new int[wh]; + int g[] = new int[wh]; + int b[] = new int[wh]; + int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; + int vmin[] = new int[Math.max(w, h)]; + + int divsum = (div + 1) >> 1; + divsum *= divsum; + int dv[] = new int[256 * divsum]; + for (i = 0; i < 256 * divsum; i++) { + dv[i] = (i / divsum); + } + + yw = yi = 0; + + int[][] stack = new int[div][3]; + int stackpointer; + int stackstart; + int[] sir; + int rbs; + int r1 = radius + 1; + int routsum, goutsum, boutsum; + int rinsum, ginsum, binsum; + + for (y = 0; y < h; y++) { + rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; + for (i = -radius; i <= radius; i++) { + p = pix[yi + Math.min(wm, Math.max(i, 0))]; + sir = stack[i + radius]; + sir[0] = (p & 0xff0000) >> 16; + sir[1] = (p & 0x00ff00) >> 8; + sir[2] = (p & 0x0000ff); + rbs = r1 - Math.abs(i); + rsum += sir[0] * rbs; + gsum += sir[1] * rbs; + bsum += sir[2] * rbs; + if (i > 0) { + rinsum += sir[0]; + ginsum += sir[1]; + binsum += sir[2]; + } else { + routsum += sir[0]; + goutsum += sir[1]; + boutsum += sir[2]; + } + } + stackpointer = radius; + + for (x = 0; x < w; x++) { + + r[yi] = dv[rsum]; + g[yi] = dv[gsum]; + b[yi] = dv[bsum]; + + rsum -= routsum; + gsum -= goutsum; + bsum -= boutsum; + + stackstart = stackpointer - radius + div; + sir = stack[stackstart % div]; + + routsum -= sir[0]; + goutsum -= sir[1]; + boutsum -= sir[2]; + + if (y == 0) { + vmin[x] = Math.min(x + radius + 1, wm); + } + p = pix[yw + vmin[x]]; + + sir[0] = (p & 0xff0000) >> 16; + sir[1] = (p & 0x00ff00) >> 8; + sir[2] = (p & 0x0000ff); + + rinsum += sir[0]; + ginsum += sir[1]; + binsum += sir[2]; + + rsum += rinsum; + gsum += ginsum; + bsum += binsum; + + stackpointer = (stackpointer + 1) % div; + sir = stack[(stackpointer) % div]; + + routsum += sir[0]; + goutsum += sir[1]; + boutsum += sir[2]; + + rinsum -= sir[0]; + ginsum -= sir[1]; + binsum -= sir[2]; + + yi++; + } + yw += w; + } + for (x = 0; x < w; x++) { + rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; + yp = -radius * w; + for (i = -radius; i <= radius; i++) { + yi = Math.max(0, yp) + x; + + sir = stack[i + radius]; + + sir[0] = r[yi]; + sir[1] = g[yi]; + sir[2] = b[yi]; + + rbs = r1 - Math.abs(i); + + rsum += r[yi] * rbs; + gsum += g[yi] * rbs; + bsum += b[yi] * rbs; + + if (i > 0) { + rinsum += sir[0]; + ginsum += sir[1]; + binsum += sir[2]; + } else { + routsum += sir[0]; + goutsum += sir[1]; + boutsum += sir[2]; + } + + if (i < hm) { + yp += w; + } + } + yi = x; + stackpointer = radius; + for (y = 0; y < h; y++) { + // Preserve alpha channel: ( 0xff000000 & pix[yi] ) + pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; + + rsum -= routsum; + gsum -= goutsum; + bsum -= boutsum; + + stackstart = stackpointer - radius + div; + sir = stack[stackstart % div]; + + routsum -= sir[0]; + goutsum -= sir[1]; + boutsum -= sir[2]; + + if (x == 0) { + vmin[y] = Math.min(y + r1, hm) * w; + } + p = x + vmin[y]; + + sir[0] = r[p]; + sir[1] = g[p]; + sir[2] = b[p]; + + rinsum += sir[0]; + ginsum += sir[1]; + binsum += sir[2]; + + rsum += rinsum; + gsum += ginsum; + bsum += binsum; + + stackpointer = (stackpointer + 1) % div; + sir = stack[stackpointer]; + + routsum += sir[0]; + goutsum += sir[1]; + boutsum += sir[2]; + + rinsum -= sir[0]; + ginsum -= sir[1]; + binsum -= sir[2]; + + yi += w; + } + } + + Log.e("pix", w + " " + h + " " + pix.length); + bitmap.setPixels(pix, 0, w, 0, 0, w, h); + + return (bitmap); + } } diff --git a/core/src/main/res/values/colors.xml b/core/src/main/res/values/colors.xml index ab48fafe7..f062f23ea 100644 --- a/core/src/main/res/values/colors.xml +++ b/core/src/main/res/values/colors.xml @@ -16,6 +16,7 @@ #EDEDED #060708 #669900 + #80000000 #FEBB20 diff --git a/core/src/main/res/values/styles.xml b/core/src/main/res/values/styles.xml index df7ae385c..d9f6a775a 100644 --- a/core/src/main/res/values/styles.xml +++ b/core/src/main/res/values/styles.xml @@ -157,4 +157,10 @@ @string/new_label + + -- cgit v1.2.3